Kinda Funny Gamescast: Video Game Podcast - Greg Miller's Ghostbusters Spirits Unleashed Review - Kinda Funny Gamescast 10.18.22
Episode Date: October 19, 2022Greg Miller gives his caveat filled review of Ghostbusters Spirits Unleashed, Mike previews Dead Space Remake, Blessing gives his thoughts on the Street Fighter 6 Beta, and Tim gushes about Marvel Sna...p. Time Stamps - 00:00:00 - Start 00:04:11 - Housekeeping 00:06:00 - Ghostbusters Spirits Unleashed 00:27:51 - Dead Space 00:38:02 - Ads 00:40:17 - Street Fighter 6 00:55:45 - Marvel Snap Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up and welcome back to the Kind of Funny Games cast.
Of course, I'm Tim Getty's, and I'm joined by the new face of video games.
Blessing at a Yo-Yea, Jr.
What's up, Tim?
What's up, Les?
Joining us today with a rare games cast appearance, The Master of Hype, Snowbike, Mike.
Tim Getty's, gang, thanks so much for having me on.
I get to join the first ever games cast live and in the studio.
Thanks so much.
Appreciate that.
There we go.
Mike's here, everybody.
I'm going to skip down for a second because I want to introduce the Big Daddy
himself, Greg Miller. Thank you, Tim.
Always a pleasure to be here and bring the
Rayses, sunshine to everybody's face,
especially you, Tim, you blessing, and you,
Mike. Thank you, thank you, Greg. Exactly.
Sometimes, though, you got to save the best
for last, and that is the
nitro rifle. Andy Cortez, Andy,
I had you last for a very,
very special reason. Can you tell
people about that? Yeah, there's a new
games gas intro, everybody. Finally,
finally!
This is something that I
kind of had a vision for, and I've been working on
for quite some time.
I drew all of us four different times
as four different characters
in pixel art for your audio listeners.
Go check it out.
I worked my butt off on it.
YouTube.com slash kind of foot a game.
And my butt, I got a butt that don't quit.
We all know that.
That has been said, ladies gentlemen.
We all know that.
We all know that.
So I drew all of us a bunch of different times.
There's a bunch of different video game characters.
I'm the Bloodborn Hunter.
Tim is still ash.
We finally got rid of blessing as Sonic.
Thank God.
And we got Greg and Cratos
and a bunch of different characters.
I love Sonic.
I just don't love myself as Sonic.
Does it sound like you love it.
Okay.
Yeah, you yap about Sonic a lot,
so you're saying that is kind of crazy.
Seeing myself dressed up as Sonic every single week
kind of...
Demoralized me.
It demoralized me, gave me a complex.
I also feel like it has certain connotations to it
that I don't like.
I don't like being connected to those Sonic allegations.
That's on you.
That's on you.
It's a life we chose, bless.
And essentially, it's the...
For those who haven't seen it,
it's a fighting games character,
select screen and I knew I wanted the characters animated. So I reached out to Nick Wozniak,
who animates for a little game called Shovel Night for Yacht Club games. He's an absolute
rock star. He animates on the new Mina and the Halaura game as well. What's going on, Greg?
I was wondering if we could call him the Wasne. Yeah, of course. Thank you. I think you can only
be called the Wasz if your last name is Wozniak. Scott the Was. Exactly. And then I reached out
to, of course, the legend, Cameron Kennedy, to animate it to do all the motion graphics,
make it really look cool and give it that extra little umph that it needed.
And Zachary Zizzo made the theme song years and years ago.
Tim was lucky enough to like, let me look for, oh, this is the song.
And we heard it were like, this is the song that we're going to use for it.
So it was a long time coming.
And I'm finally in the intro, everybody.
I love it.
Welcome to the intro.
Let's see if you make it to the end of the year.
And also, Andy, shout up for the new logo as well for the kind of funny games cast.
It's very similar.
I made a new logo, but it is different.
Yeah, I kind of remixed the old school logo from Zach.
Zach, I'm blaking on the last name.
Ephron?
Zizzo.
No, no, who made all the old logos?
Silver.
Zaks silver.
Gotcha.
A lot of Zaks.
A lot of Zaks are doing.
Too many Zaks.
Yes.
I remakes the old logo as well, so you'll be seeing that on the new thunders.
thumbnails as well.
A lot of stuff happening here, it's kind of funny.
A lot of stuff happening here, it kind of funny.
Just like this episode of the Kind of Funny Games cast,
each and every week, we get together to talk about video games
and all the things that we love about them.
And let me tell you, we got a great episode today.
Our first episode in The Spare Bedroom, the New Studios.
A lot of fun games to talk about.
We're going to be talking about Dead Space.
We're going to be talking about Ghostbusters, Spirits Unleashed.
We're finally going to talk about Marvel Snap, Blessing.
We're recording this on the day.
game is finally out. So excited about all of that little streetfighter 6 action for you.
Remember, you can get this show on YouTube.com slash Kind of Funny Games games.
You could also get it as a podcast by searching your favorite podcast service for
Kind of Funny Games cast and we will be right there for you.
If you want to get the show ad free, you got to go to patreon.com slash kind of funny
where you could be a Patreon producer just like Fargo Brady, Delaney Twining, Holy Crumpets.
Shout out to you, Holy Crumpets.
James Hastings and Casey Andrew, we appreciate all of you so very much.
But if you don't have dollars to toss our way, when you're out there buying video games on the Epic Game Store, use the coat.
Kind of funny, and it'll help us out at no extra cost to you.
And we get money.
It's really cool.
What a great service they provide to help us pay for things.
Today we're brought to you by Shopify and Raycon, but I will get to all of that later.
Greg, I know you've been waiting a long time.
So I'm just going to, I'm going to toss to you.
Ghostbusters, Spirits Unleashed.
Go for it.
Well, ladies and gentlemen, let's instead start if you're new around here.
With all the reasons you shouldn't listen to me about Ghostbuster Spirits Unleashed,
as everybody knows, there's the kind of funny five-point review scale.
We don't take it that seriously.
It's a way to boil our thoughts down, but the audience has begun at times to take it seriously.
There's always a conversation of, well, should the guys review this game?
And so, of course, we're not Metacritic verified or anything like that,
but I like to own it if I understand ethics and I understand people wanting to know all the things.
So here's all the reasons you shouldn't listen to me about this game.
It's a 10.
Number one, I'm a Ghostbuster stand, obviously, in the tank from day one.
Everybody knows that about me.
Number two, I'm in the video game.
I am a voice in Ghostbusters Spirit, Sun Leash.
Number three, this is Elphonic who made it, the people who made Friday 13th,
the people who made Predator.
They've become friends over the years.
And then, of course, number four, we are doing sponsored streams for this game.
Now, of course, you want to roll it back, all of that makes perfect sense when you
think about the fact that I'm, no offense, Andy.
The biggest Ghostbusters video game fan on the earth, right?
In the industry, you know what I'm talking about?
That's got to be the fact.
And so, like, of course they were going to work with us and do all this stuff, but blah, blah, blah.
That's all of it.
I'm still going to tell you that I think it's a four out of five.
I think it's a great video game.
But more importantly, to start Tim, what I'd like to know is what one snowbike Mike thinks of it.
Of course, I've been playing now for like two weeks, Ghostbusters Spirits Unleashed from Milphonic, a first person game where, of course, you are either the Ghostbusters or you're the ghost, right?
And I guess in Ghosts, you're actually three, third person, right?
But your first person for the other ones.
asymmetrical multiplayer for Ghostbusters versus one Ghost.
It can be you with a bunch of bots.
It can be you with a bunch of friends.
It can be you with a bunch of strangers.
Mike, I've previewed this game before.
Obviously, I've been in the game before.
But what I love about you is you've never seen Ghostbusters,
which is mind-boggling, of course.
But more importantly, you are the multiplayer guy.
So you spent three hours with me today on stream with it.
What did you think?
Yeah, I think the fans out there will enjoy this
because I get to give my first impressions.
And we just finished that stream about an hour ago.
So I'm coming hot off of my first impression of this game right now.
And it's nice to hear Greg, the super fan, really enjoying this.
On my side of things, right, I am impressed by this.
I think you can see the growth in Ilphonic as a studio
and the games that they have produced and put out right now.
And when I think about this multiplayer game,
as opposed to all the other ones that we've played
from Dead by Daylight, right?
Prop Hunt Midnight.
And then you keep going down the list.
This is a fun multiplayer game that I've really enjoyed, right?
At the first three hours, I had a good time, and I enjoyed the balance of being either a Ghostbuster or the ghost.
I think there's a lot of depth in this that will get people excited and keep you coming back, whether it be the cosmetics that I was really impressed by with the character customization to the actual gameplay itself.
When you feel like you look at this and you go, oh, what is the ghost really doing?
Right?
Because when we played predator hunting grounds, it was simple.
The predator was out to kill.
And that was really, really fun and straightforward and easy to follow.
So on this side now, you think, is it just going to be cat and mouse the whole entire time?
And I'm happy to report it's not, right?
The ghost has a number of things that they need to be doing throughout this cat and mouse chase
throughout these different levels.
And it kind of keeps you on your toes because you feel that pressure from the ghostbusters
who are chasing you around this map and you're kind of always moving.
But the fun part is is going, okay, I need to take a deep breath and think, what am I supposed
to be doing right now?
And I like that kind of depth to it because I was worried that we would see something very
similar to ghost hunting midnight or whatever we just played recently.
Midnandy.
Yeah, where it was simply prop hunts.
You hide in a prop and you just try to wait them out.
This one seemed to be, hey, you need to go haunt every single room in this building,
continue to elevate that until it becomes the end game.
So I was impressed with that in my first impressions.
Would you say, Mike, that it's kind of similar to Among Us
when you're one of the killers that you have a lot of different tasks you can do
where you're, you know, as a killer or even as a crewmate,
you were kind of either doing tasks or you're faking tasks.
Was playing as a ghost kind of similar to that?
Not as quite involved, right?
It didn't have the big task list,
but there is things that you need to be doing to fill up this bar.
So essentially on the ghost side, like I said,
you need to haunt the entire map here.
And so your goal is to whether it be scare NPCs around the map,
whether it be to haunt different items around the area,
you need to be doing things to continue to fill up that bar.
So it wasn't a straightforward task of like,
Hey, Andy, you need to go haunt this toilet.
now and then go find this and murder
this person. Thankfully, it's not like...
It's very free-flowing, which is what
I appreciate, right? Because especially
when you feel the Ghostbusters on your tail,
you are frantically running to try
to get out of that. And a big one that I
enjoyed was the world and level
design. I was impressed by this, Greg,
of when we think about predator hunting
grounds, you think of a pretty large-scale
map in the jungle, running
around, but there wasn't much to it. It almost
felt like Call of Duty, Andy, where we're stuck
and he's not mantling over it like you need to and you're kind of banging into things.
You're a Navy SEAL.
What are you doing?
This one is interesting because all five of the maps are very well thought off and each one
is different right?
One is super long horizontally.
One has a lot of verticality and as the ghost you can feel that verticality like me and Greg
discussed on the stream where all of a sudden if I need to get out in a pinch I can fly
up to X amount of levels and then kind of get away from you there.
But on the flip side for being a Ghostbuster it is impressive the well thought out gadgets,
right.
Sure.
Talk about playing in a world that Ilphonic is known for, right?
They're not creating their own thing.
They're jumping into an IP that's already been created.
They already have certain restrictions that you can do.
And it's like Greg brought up, there's a grapple hook there.
Never once in a ghost versus movie,
have you seen a grapple hook and someone running around, right?
But you have to have that to kind of be able to be that cat
and chase down the ghost of this kind of verticality.
So I was impressed with the depth there.
Of course, when we talk about these games,
and I'm always real with you, my worry is player base
and how long does these legs have, right?
We look at a game like Dead by Daylight
that doesn't have an attached IP,
but brings in other IPs to kind of bring the hype and the excitement,
whether that be stranger things or Halloween and so on,
that has a just cult following that people love,
and that survived through the first three months,
through the six months, through beyond, right?
You think of Predator where we're at, Friday the 13th.
We're back again with another chosen already established
IP. Will this hinder it? Will people like myself who've never played Ghostbusters want to do this,
want to spend that $40? That's my big concern of where will we stand three months down the
road with a multiplayer-only game? But I do want to say they have bots involved. And so if you are
a single-player person or the player base just falls off in a blink of an eye, you can play with bots,
you can challenge yourself that. You can learn that way. Man, I can keep going on, Greg. And I'll try to
let it over to you. Great job with the two.
tutorials. I mean, really impressive. They have
CGI cut scenes, where it brings and builds the world in the story,
which I was impressed with. You don't see much in this kind of game.
On the flip side of the tutorials are well done.
I mean, that even goes beyond the tutorials, right?
Where it is the fact that what you're getting is a Ghostbusters narrative in the game,
but it is that you're just going out and playing matches with your friends or bots
or whoever you're getting into. And then when you come back to you're a firehouse.
It'll be like, cool, there's a narrative scene to go watch,
like go talk to Winston, go talk to whoever, right?
And that'll then give you a cut scene that,
moves the story that's there.
And, you know, for me, I was talking about DC Universe Online, right?
And how when I was a kid in Catholic school, I had that conversation with somebody who was
like, if you're going to, you don't ever heard the story?
I mean, I've heard you talk about Catholic school a lot.
I've heard you talk about DC Universe Online a lot.
I don't know that there's ever been the crossover.
The crossover is this in like fourth grade or whatever walking home from Catholic school one
day.
We were having a conversation about what you thought heaven was.
And I was like, I think it's different for every person, yeah, yeah.
And I think, then, of course, what was yours be?
and I was like, oh, well, I'd live in Metropolis and have superpowers.
And so when DC Universe Online drops, right, and it is this game years later, obviously,
that allows you to make your own superhero and go be that superhero
and work your way up to being in the watchtower with Superman, Batman, Batman and Wonder Woman.
Like, I remember the joke was, man, this is like literally my heaven.
Whereas, like, this Ghostbusters game and the premise of it, I think, is in the exact same boat.
Whereas Mike touched on, the character creator is so much fun.
It's almost looks like the Sims, I would say.
And it's got kind of what I always talk about with the wrestling games that I love
from the way back in the day, like, no mercy,
of like, you're not getting in there
and creating your picture-perfect, you know,
Stepford-Wive self.
You're doing one that in this art style
looks enough like you, where Mike pops in the game
and they goes, holy shit, looks just like you.
And I'm like, it looks just like you
because you're wearing the hat
and you're wearing the jumpsuit in real life
that you're wearing in the game, you know what I mean?
And they have all these different customizations
and things for it.
But then it's also the fact of like,
cool, you're a Ghostbuster and you are going out on jobs.
This isn't Ghostbusters,
the video game from back in the day,
right, that I loved.
And, you know, it was Ghostbusters 3
was a lot of fun, but was a start to finish linear story and it's over.
This is kind of like, you know, somebody who loves the David Crane Sega Master System,
Ghostbusters, kind of that drive around and get jobs, right?
You just go off on the jobs in the same five maps and fight people, but it's cool to do
that and not have it be.
Well, now I'm building a gozer.
Now I'm doing whatever.
No, it's about going up there, playing through it.
Even once you finish the story, there are so many items that are locked behind level.
That's the thing.
There's no battle pass or anything like that, but as your account levels up,
you unlock the new hat, the new gloves.
More importantly, the way you use your proton pack or your particle thrower,
your trap, or your PKE, those have individual levels too.
And so as you go through those, they start unlocking different attachments
so you can go in and change, you know, your grip,
changing what your, like, nozzle is going to be for your neutron one.
And so that then comes with its own sets of, well, your stream will be stronger,
but you'll overheat quicker.
And there's these pros and cons that you go through.
As you build a pack that fits your play style,
as you build an arsenal that fits your play style.
My question for you, Greg,
I guess the biggest Ghostbusters fan I know,
but this is a franchise that has many very big fans of it, right?
People that care so much.
And at the end of the day, there was two movies.
There was a cartoon, a couple cartoons,
and that was kind of it.
And it turned into this much bigger fandom
than that amount of content would normally lead to.
Sure.
And then in the last, you know, a couple of decades,
there has been the Ghostbusters video game
that was kind of a Ghostbusters 3 and all that.
And it wasn't until the last couple years
that I feel like the Ghostbusters,
IP has really been used in a way where we got afterlife,
and now we're getting these different games.
This is the VR game coming out as well.
This, do you think, is the definitive, like, wow,
they nailed the Ghostbusters side of this video game?
In terms of the action of being a Ghostbuster?
In terms of, like, the Easter eggs,
this is the Ghostbusters game.
Well, in terms of, I think you're talking about two different things.
I think what you're talking about in Easter egg stuff,
that was Ghostbusters, the video game.
That was the story.
was going back to the Sedgwick Hotel and fighting Statepuff and yada, yada, yada, and, you know,
having things around the firehouse. This is the experience of do you, number one, want to
just play with friends, which I think, you know, we should talk about eventually of just like,
what's going to draw people to this game? And then the action of being a Ghostbuster.
I think it is far more fun to be a Ghostbuster in this game than it was in Ghostbusters
the video game. And I loved Ghostbusters the video game. Yeah, so let me take back Easter egg.
Authenticity. I mean, yeah, this is super authentic. 100%. And I think it's delivering
again the experience I would want out of it.
I was talking about this on stream today, right?
Where Ghostbusters the video game is great in a single-player game
and had to do a bunch of different things,
but you were firing boson darts and dark matter
and your pack was doing all these different things.
You know what I mean?
I want to just be a Ghostbuster, and that's what this is.
This feels like when, you know, in Ghostbusters 84
or when they talk about, you know,
the franchise rights alone will make us rich beyond our wildest dreams.
Like, it feels like you are an exterminator.
You're going out to do this.
You have your pack that you've,
tweaked however you want to and has cool looks to it.
But it is, I love the idea that, like, it's a gameplay mechanic,
but it's also accurate to what Ghostbusters would be of, like, cool,
you can see the ghost and you can throw your stream and you can snag the ghost,
but once you've snag the ghost, you can't reach for your trap.
Like, you have to either throw your trap early or be working as a group
and have somebody else throw your trap.
The game gets into the minutia of that, which I appreciate, of like, cool, now the ghost got
away, you got to run over and pick up your trap.
Your trap has a battery on it, right, so it can't just be open all the time.
They've done a lot of really interesting, fun things to gamify Ghostbusters here in a way that does make it feel far different than Ghostbusters the video game.
And I think does work really well for being a party game experience.
A few weeks ago on PSW, I think we're having the conversation of what our expectations are for Ghostbusters Spirits Unleashed.
And we're having them in the context of like, all right, what is this going to do compared to other Elphonic games?
Sure.
Of course, we played a lot of, what was the Predators Hunting Grounds.
And I've also played quite a bit of Arcade Agenit.
And I feel like for Predator.
Good arcade again in Easter egg and Ghostbusters.
Oh, is there?
Really?
Oh, hell yeah.
But like for Predator, right, I think we had the commonality of like, oh, yeah, this is fun together,
but it still has all the roughness around the edges that comes to the Ilfana game, right?
And Friday the 13th is another one that I feel like, you know, I'll say Friday the 13th is the
biggest outing in terms of, oh, a lot of people are playing Friday of the 13th.
It's buggy, it's janky, it's all these things.
But I think the name of the IP brought a lot of people in, and there was enough fun to be had
there for the asymmetrical multiplayer.
that it was a good time.
And for Arcadegeda Gettin,
sadly I don't see that many people talking about it.
Like, I really wanted to be into Arcade Gettin,
but I played it with Janet
and both of us fell off pretty quickly.
Would you say Ghostbusters for Ilfonic
is their new height?
Great question.
And yeah, the PSLLLGEL conversation
was very much anchored on.
I'm again, been following it very closely.
I'm very excited for it.
Well, yeah.
I'll just interrupt real quick.
This is all the time about Arcadee Gennon.
I think you meant destruction to All-Stars.
That's a problem.
But I understand why you make that jump,
I do.
It was how it would do, right,
if it's going to find its audience.
The question you're asking here,
is this their best work?
I would say hands down.
And I think that I'm talking about,
we talked about this in the stream as well, right?
Like, it's launch day.
And we did a sponsor stream.
And when we were talking about it,
I was like, cool,
do you really want us to do a sponsor stream
on launch day?
Because I remember Friday 13th.
And I remember at the time,
like, you know, it was 11 people.
We talked about this on stream today too.
11 people, 13 people when they launched Friday the 13th.
And I remember sending pizza to stilophonic
because they were getting torn apart by the community.
And they were feeling like shit,
because they had a game that was so popular, it was melting down.
It didn't even Predator, right?
I remember the Q times for Predator.
To jump in today and have it just work as well as it has for the past week and a half of having nobody on,
and the way it runs and the few times, like Mike got bugged today where he couldn't be on slime.
And then the only other bug I've had in the game is that I got caught in a pane of glass weeks ago or whatever
because I got blown back from a, I got blown into a wall basically and I couldn't get out of it.
Like in terms of a quality video game, this is their best work, yes, period.
Hands down.
Hands down their best work so far.
Two questions for either of you all.
The, I've already forgot the first.
I just want to the second question.
What do you all think the legs are?
You talked about like, will this game have legs?
And with all these other franchises like Mike was mentioning,
with Dead by Daylight, you're adding a bunch of different IP and stuff.
Like what do we see getting added to this,
whether it's cosmetics or stuff to kind of bring you back after several months?
you know, maybe you get tired of playing it.
Sure.
Lodes, characters.
Yeah, they talked, they hinted on the stream today about this.
They haven't talked and really confirmed it, but they confirmed it today with us.
I'm just like, yes, we're going to do more for this game.
We're going to support this game.
Ghosts kept coming up of having new ghosts.
Because even now, there are multiple classes of ghosts and then multiple ghosts inside of that class you can be
that all have different abilities of how much they haunt and how much, you know, ghost stamp energy they have.
Because there's a ghost you're walking around and like, just being in a room starts to haunt it.
But if you scare the people with, you know, your.
minions or your slime or whatever, they'll start to fill it up faster and you can possess
things. And so there's all these different systems that play as a ghost to figure it out.
Similar to as a Ghostbuster, cool, my stream strength versus my overheating versus, you know,
what I'm doing for cooling and yada, yada, yada. I think, so I think the fix, or the things
that'll add here, I would say are going to be ghosts. I think it's going to be maps.
I would hope more story content or like little things like that. They do, you know, it's
interesting, we got our codes. We shared them with Joey and Lauren, right, who loved to play
games or whatever. And Lauren was very much telling Joey like, oh, you know what? Like,
they love gaming. They do love gaming. But she was like to Joey like, oh, this actually is
going to be our shit because there's dailies, there's weeklies, there's side hustles to pick up.
There's things you're working on to get that big XP dump. Also get that locked pair of shoes
or cosmetic you want for it. So if you're there and you want that kind of thing, it's there
for you. The rest of it would be maps and stuff. Will that be enough to keep people around?
I don't know. I honestly don't. Like, you know what I mean? What I found fun about the game so
far is that the matches are quick, they're fun. And so it is, I have done the thing where I have
just played it all night for like four hours long, right, trying to level up, trying to do the
thing. And then I've done the other one where it is that, okay, cool, I'm reviewing game X and
I want to do a match or two. I do a match or two of Ghostbusters then play Game X. Or at the end of
the night, I want to do a match of two of Ghostbusters, right? Like, there can be that kind of
atmosphere to it where I think there, people would be it. But it's also, what is your interpretation
and what's your desire for Ghostbusters, right? Like, I am a huge dork. And so I want to look
like the costumes I have, which are the basic movie ones, right?
So for me, it was like, I unlocked my glasses and I unlocked my shoes, and it was like, cool.
Everything else is just gravy.
Like, I don't need any of this.
Like, I'm excited to get it.
I'd like them to add cool stuff down the line, but like, they've gone through and put in tank tops and bomber jackets and all these cool ghost posters things, but it's just like, that's nice.
I'm never going to use it, probably.
Do you feel motivated to platinum this?
Is there a platinum?
Yeah.
Oh, yeah, yeah.
And I don't know if you're collecting all of the outfits and stuff as part of that platinum, but
if it wasn't, is that something that you're like,
I'm into this so much that like, even though I'm not going to ever wear these things,
I want to get it all because.
Yeah, I would think so, right?
Because you figure it's a battle pass without the battle pass.
It is just, all you're going to hit level 90 and you're going to get these shades.
You're going to get this thing.
Like, that's cool enough to see all that checked off, right?
And I would hope that, you know, they continue to add to that.
Like, you know, the daily stuff there, the side hustles are giving you items that are there.
So I can easily see that in update 1.0 or whatever, you know,
every month or so they could drop in a new hat, a new shoe and new whatever.
and that'd be a thing to go back and get for.
But again, I think it's going to come down to the story is short.
It's a $40 game.
The story is short.
The story is straightforward.
Again, you're not building to some big thing.
You're a new Ghostbuster on the team.
And here's this crazy thing the Ghostbusters get into and you need to work.
You know, they're your rewards for playing, just going to play in the matches.
Coming out of that and coming back to it, then it is just, all right, you're going to play over and over again to unlock this stuff.
And I think having a squad would go a long way or just wanting to be, you know, a Ghostbuster or a ghost.
See, I'm on the opposite side of Greg.
I have a little bit more worry on the legs.
of this. I think the maps are going to only take you so far, Andy. I think what it comes down to
is now game modes. How can we play in what we've already created here? Like I talked about,
the game is simple. You're the four ghost busters. You're going to bust this ghost. Your goal is to
trap him three times. And then he's done and eliminated, right? My worry is, is three months down
the road, do we still want to be playing that? Right. And as me and Greg talked about, when you go
into an already created world, now, what can you really create out of the rules and the guidelines?
right? Like I think for this game, when you think of different game modes, there's not really a team death match.
All of a sudden, the ghosts in the Ghost Plus World aren't just pile driving, murdering people in front of everybody, right?
So you kind of like limit yourself of what you can create in that.
And I think that's my big worry is now the maps can only take me so far.
It's going to come down to the day by day moment by moment gameplay, right?
And so if it's the same game mode just on a new fresh coat of paint and a different level design, is that enough to keep me engaged?
Right now, after the first three hours, yes, this is a fun game to play, right?
But my worry is, do I want to play this two weeks from that when it's the same thing over and over again?
And that's what these games kind of get trapped in with Dead by Daylight.
Sure, that's a cold classic, but it is very specialized of this is what you do.
This is how the game play runs no matter what.
And I think for Ghostbusters, they've got to find a way here.
Elphonic is going to be tasked with a big moment here of how do you play within this
and make that game more different or more exciting.
keep people interested and engaged because I don't think it will last past that.
But I mean, also that's the question back to the price point of 40 bucks, right?
Is that what they want?
Is this just a game you put out that is a cool experience and is a month-long thing, right?
It's not a game's a service.
It's not a thing.
And I do think what's interesting about it, right, is like, we talked about this on PSI
Love You, right?
I can't believe it's not a game past game or a PlayStation Plus game or something of that effect, right?
And so my thought there would be that you're going to go out and get the $40 from all the
Ghostbusters fans who are there now.
And then, yeah, in whatever, six months a year, whatever you want it to be.
I don't know.
They're on Epic, so there's probably money there too.
But not for free, but they're just an epic PC game.
I'd imagine you eventually put that on there, which brings a new player base and a new audience
and you're back in there chasing all this stuff.
Is there a rollout plan at all?
No.
Again, that's what they were talking about today, where it's like, you know, it's launch day
and we're here, and we haven't talked about it, but we are going to support the game.
We are going to do stuff.
So what that looks like and what it is, nobody knows.
Do you, you tweeted about the joy.
seen the locker, right?
Yeah.
Is there anything collectible that you could use with that locker?
Because, like, in Splatoon, there's a kind of decorative locker that after a certain
matches, you get little things you could decorate your, like, your personal space.
There are, well, I mean, your personal space would be your character and your gear.
Okay.
Because that is your, like, literally, like, your pack is being, like, whatever change you're
making to your wand, your pack, your PKE.
And I'm talking piece by piece.
Each one of them has, like, five or maybe, you have, like, five.
You see that reflected on your pack.
Cool.
So it is when I run into a game with Mike or whoever for the first time.
I see their pack and I'm like, oh, that looks cool, that looks neat, right?
And there's a million different settings for your color schemes and for the items you're picking up.
And you can look like a real Ghostbuster and yada, yada, yada.
Mike will be getting ranked in Overwatch at me.
Yeah, I have a lot pulling me around.
But yeah, I'm impressed by the depth.
I am impressed by the gameplay.
Moments moment is good.
It is Elphonic's best work thus far.
No doubt about it.
When we look at the other games in the catalog,
This runs the best. This looks the best. This is very fun to play. And I am excited again to jump in, try the different ghosts, get a little bit better each and every day. That depth I'll keep talking about. I'm pretty impressed by the depth of what you can do. I am worried that I'll get tired of this within two weeks or so, right? But that $40 price point will be something that will be interesting conversation. Like you said, no PS Plus, no game pass. This would be a win if you put this on one of those services day one. For sure.
Yeah, and that would bring in the whole new audience. So I can easily see you tie it into.
a DLC drop or whatever the hell it's going to be
when they put it out there. But yeah.
Very cool.
Next up. You ready to move on, Greg?
I'm ready to move on, you.
What's about Dead Space? Remake.
Snowvike Mike, you got to go down
to EA. Electronic Arts.
You got to see play?
Yeah, we got to play a sizable chunk of dead space.
I believe about four hours.
Yeah, three chapters.
And they got to see a lot of you as well.
Oh, yeah, they got to see a lot of you as well.
Oh, yeah, yeah, that's very different podcast.
But yeah, EA saw a lot of me.
It's right.
Well, moving forward from that, what did you think of Dead Space remake?
I was really impressed, Tim.
This was a game that I didn't think I needed in my life.
And when this was announced right, I think you look back and it's like, oh, man, 2008, that was so long ago.
Like, does Dead Space need a remake?
Are that many people itching for Dead Space to return, right?
And we talk about Callista Protocol and the excitement around that.
And I try to put myself in the shoes of like, do I need this?
What is this going to bring to me?
because when I think back to 2008, I've already forgotten all about Dead Space, right?
I can't remember the story beats, but the moment me and Greg sat down,
holy smokes, it all came flooding back.
It was an instant smile to my face to be like, oh, yeah, this is Dead Space,
this is Isaac, this is what we came here for.
My biggest question about it is, did it feel like a 2022, or I guess, 2023,
since the game is coming out in 2020?
Does it feel like a 2023 game, or does it still feel like a game from that era,
the Xbox 360 PS3 era?
No, it felt like a 2023 game to me.
I was really impressed with what I was seeing, how the controls felt being able to play.
And I think you can still play the original to this day and not think, oh, this is super old and janky and I can't play this.
The visuals, the audio, all hit the mark right there.
And it felt like, oh, yeah, this is going to do just fine in 2023.
This is going to make a splash and a mark for people who maybe remember it.
Maybe I've forgotten a little bit about it, but know the name like I do.
or people who have never played Dead Space,
you're going to be in for a treat with this one.
So I was impressed.
I respectfully disagree.
Wow.
To some degree. This guy fucking hates it, dude.
No, I mean, to your point, no.
Like, I sat down, I mean, I adore Dead Space, one and two,
but I haven't played them in years, right?
And so it was, like, to sit down and play it or watch the video,
and then they showed footage from the original Dead Space.
I'm like, oh, fuck, right, this does not look.
You know, it's the rose tint of glasses to watch this and be like,
yeah, I remember, oh, I remember this thing,
getting dragged through and shooting the big yellow postule or whatever, right?
And then you look at it.
Oh, that's not what it looked like out there, right?
Correct.
The game looks great.
It is Dead Space.
It was such a bummer to finish it and then be here in the middle of spooky season and be like, damn.
I could go for Dead Space right now.
I wish I was playing Dead Space right now.
Like, I'm ready to play it, right?
But to the point of, does it feel like a 2023 game?
Who knows what those will feel like?
Incredible.
It has the graphics, obviously, the action, obviously, the graphical fidelity of what we expect here, right?
but it still has those touchstones from a bygone era.
And my first example would be, like, Isaac and the team are coming in.
Where is everybody?
We don't know.
All right, cool.
Isaac go in there and, you know, turn on the fucking thing so we can do the thing.
Isaac goes in there.
You hit the button, and it's like, what the fuck's that?
And, like, in the glass room, your guys start getting attacked by these giant nine-hand man.
And, like, you know, the necromorphs.
And, like, they don't know what these things are.
You don't know what the fuck's these things are.
They're getting, like, blood on the window in front of you.
and what's Isaac doing?
Just standing there.
Like, you know what I mean?
Like, there was no...
He's in shock.
He's in shock.
You know what I mean?
They didn't animate the character
to grab his head, to react to it.
And it was such a small detail
that I don't see modern games
trying to tell that story do.
It was such a thing of like,
oh, that just took me out of this horrific moment
because Isaac is not reacting at all.
In any way, even if it was just like,
I'm shocked.
I got a lot of period.
We could get an Ethan Winston
and go, this is crazy.
He's full of the voice acted now, right?
Yes, he is.
And it's the guy from Dead Space 2 and 3.
I can't believe this keeps happening to me.
Why does this keep happening?
And on top of that, too,
like there was one section of the game where I was
struggling or whatever, and the checkpoint sucked.
It was sending me so far back and making me reduce it.
And I was like, come on now.
Really, this is how we want to do this still to this day?
Like, that's not what I would expect out of a modern, modern game.
But these are small quips with,
quibbles with a game. I had a lot of fun one.
So a really weird question here.
But, you know, we always talk about remaster versus remake and what that really means.
And there's a lot of nuance to it.
Taking the Final Fantasy Sevens of the world out of it because that's a totally different thing.
Does this feel more like Dead Space remastered?
Or does it feel like a Resident Evil 2 remake style remake of Dead Space?
Which I know is different because RE2 was a PS1 game jumping all the way here.
That was a much bigger jump than 360 era to this.
but which of the two does it feel more like?
I have a hard time saying.
Like, I think playing it, like, because, like, they kept the sounds, which are so iconic, right?
But, like, going through and selecting things and it's, like, on reloading your gun, your gun, and, like, oh, man, like, this is fucking dead space, right?
And, like, you know, shoot their limbs off written on the wall in blood.
And, like, I remember this.
I remember getting dragged through it.
But I haven't played it recently, right?
Like, it could just be nostalgic enough touch points of it.
They talked a bunch about the stuff they put in.
I wrote down, right?
They have this thing called the intensity director now, right?
That's going to, as you play, change what's happening based on how you're doing, what's going on, how much ammo you have left, which Dead Space, I always remember complimenting it felt like that, where it would be that you'd get out of this room with one bolt left.
You're like, oh, my God, I can't believe I made it or whatever.
It's also the same thing where they've done some narrative stuff into the story to make it fit the Dead Space 2 story a little bit more of what's going on here and stuff.
So it's like, I think that's a call on, Greg.
That's what they call those.
Retcon.
Retcon, it is what they call it.
And, of course, you can walk the USG Isamura end to end now,
which is like one continuous thing, like rather than that.
Which, of course, yeah, no load times, but you're still in elevators.
Yeah, I know.
You can feel that.
But it is like no cut, no, you know, no black screen.
For me, when I saw that, I'm more of on the remaster than a remake, right?
That's where I would fall.
And I think Matt came over at IGN said it really well in his preview, right?
When you look at what we've seen recently, Resident Evil 2 that you bring up, right?
that felt like a real remake to a lot of people.
Then you bring up The Last of Us Part 1, right?
And where that falls,
this is the best version that you can play
on the current gen hardware that you could ask for.
This falls right in the middle,
is what he described it as.
And for me, I would say it falls a little bit more
on the remastered side of things,
but it does feel more in the middle, right?
We're not adding a ton of stuff.
We're not redoing all these different fields,
beats, all that level stuff.
But it also doesn't feel like we've just ported this up
to the next gen right there.
So I would lean more towards remaster,
but I think it does fit squarely in the middle.
So then elephant in the room,
is this game totally screwed by Callisto Protocol?
Only if Callisto Protocol is good and banging.
I think that's going to be the fun part about this,
is when we get to Callisto,
are we wowed by a new world that is, of course,
in that horror, sci-fi type element,
but are we wowed by the new characters,
whatever those zombie scary monsters are going to be right?
Is that wowing?
I think people are going to be impressed with Dead Space coming back.
But yeah,
If Calisto bangs, I told Greg this in the car, Galisto Brangs,
death phase got a big problem here because everybody's going to have their eyes on that one.
And they're going to say, well, I just spent money and I played that.
I don't need to play this all over again.
So that's my worry there.
The biggest thing, too, in terms of changes, is they moved Pang.
If you remember how to find the paying trophy before, different now.
And there's a little joke there when you go to get the original one.
Thank God.
Yeah, Mike's right.
My thought on it is going to be that I think Callisto Protocol is going to feel like a 2020,
to 2020
game.
I think it will have
better checkpointing
and better animations
and obviously all this
money poured into the cast
and this, that and the other.
And I think that's where
Dead Space would hurt
off of the first blush,
first taste,
but even then it's going to be
okay, cool, it's a remake,
it's a remaster,
whatever you want to call it.
Like, you know what you're getting,
that you're getting an older game,
but it's like modernized.
And like part of the, you know,
Dead Space is,
especially Dead Space One,
survival horror, right?
Dead Space 2 is the one
that makes it more actiony
and you kind of feel in control,
whereas this one,
you always feel you're on your back foot right here as Isaac, right?
Which makes the checkpoint's even worse if they're bad.
Yeah, yeah, exactly.
So it's like you kind of know you're loading in for that experience,
which I think would make it,
whereas I think Colisto's going to be a bit more,
it'd be scary as hell probably,
but still more action-oriented.
Andy, do either of these games interest to you?
I know you're a little scaredy cap,
but you also, you like clicking heads.
I think just the visuals of Dead Space interests me.
Like, when I see any trailer,
of Dead Space, to me, it looks like this is a remake.
And a lot of that just comes from, I was just Googling it right now.
Like the first one was on Havoc Engine in 2008.
It's not like a mass effect sort of thing where both Mass Effect, the trilogy, and then
the remaster, we're both on, like, the further sake of push it is Unreal 3, right?
You're still feeling the limitations visually.
Here, seeing all the volumetrics and shit and just the lighting and everything, this looks
like the current gem.
Like, this is Frostbite engine
really, really popping
off. So this looks beautiful.
I'm already contractually
obligated through a
charity stream to play Coliso Protocol.
Will I play Deadspace?
I'll ask for a code. I'll check
it out. No guarantees on
whether I'll meet it or not.
You're not going to hang out. Coward.
But I think it's gorgeous enough to like want
to see it. I think it looks like a
showcase type of game. Like this is something
you want to see running in super
high fidelity at a crazy high resolution.
Like this is, it looks like a showcase type thing.
Like, let's show off what this engine can really do.
Any closing words on Dead Space Remake?
Excited. Like I said, I missed it. I wish we had it right now.
I do think it'll be interested in how it follows Colisto and see if
Colistos just God tier and like, oh my God, what a great modern take on this or if it's
going to be, oh, man, they missed it and I'm looking forward to playing this.
Well said, Greg.
Well, there you go. I want to move on to talk about some other video games.
But before we do that, remember, you can go to patreon.com slash kind of funny to get this show ad free.
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Blessing.
Tim.
He's been suspiciously quiet this episode of the Kind of Funny Games cast.
He doesn't play games.
It's because I'm waiting to unleash.
Unleash.
Street Fighter 6.
You've been playing it.
You've been playing a lot of it with the beta.
Tell me all about it.
So the closed beta happened a couple weeks ago.
It was a three-day long closed beta.
And when I tell you that I played a lot of hours, the Street Fighter 6, in those three days.
For me, I think the easiest way for me to put it would be to say that this is the best time I've had with the beta since Overwatch in 2016.
Wow.
Like over the Overwatch beta.
That was a good time.
Yeah, for me, like, because I was somebody who, you know, leading it up to Overwatch,
I had heard people talk about it, but I was like, Overwatch, what's that?
Oh, it's a new shooter from Blizzard.
All right, cool.
Like, I guess I'll play it when it comes out.
And I remember the beta that happened.
It was like maybe a few weeks or maybe a month before Overwatch came out,
where I played it for the first time.
And immediately upon playing it, I was like, oh, this is magic.
Like, this game, I can't believe this game is this good.
And that was the thing that really sold me on playing the game.
And now, Overwatch is one of my favorite games with that generation, right?
Keep in mind, bless, we also were playing the four.
Fortnite beta for at least four years.
That's true.
About the Battle Realt video.
It was good.
But yeah, like, for Street Fighter 6, this beta,
another comparison I'll make actually
would be to say that I remember last year
when you guys were playing a lot of the Halo Infinite beta,
and you're talking about how like, oh yeah,
just this beta alone could be
in the game of the year conversation for me, right,
in my top 10. That's how I feel about the Street Fighter 6
beta, where I cannot
believe how many things they've gotten
right with Street Fighter 6 just in
the beta stage. I think for me the thing I'll start
off with is the Battle Hub, which going into it, I was a bit nervous about it. The Battle
Hub essentially is this online hub where if you want to play online, you hop into a lobby,
and me and Mike were calling it the Emporium on stream, right? If you're in SF and you've been
to the Emporium, it's this big barcade that they have in town with a bunch of arcade machines.
The Battle Hub is basically that, right? You walk in and it is you and a bunch of other players
hanging out, and there are a bunch of arcade machines, and if two players sit down at the same
arcade machine, they can play against each other. But not only,
that. They have like a bunch of things just
around the room where
it is, hey, you can go to the shop and
buy new items. Hey, you can go over here
and they have arcade games. Like, we were playing
just random-ass Capcom arcade games
from the 90s in Street Fighter 6,
which is the thing that I didn't know was in there
until I got there. And I was like, oh shit. And they have
leaderboards and shit associated with it.
You got a final fight in there? Can you play from Final Fight? I think they did have
Final Fight. Actually, I think I played Final Fight.
Bless, can you draw like something
above you, like the Splatoon where you could draw
like a squid person would just... No. They don't.
They don't have that, but they do have, you know, like, in fighting games where they have, you know, a challenger approaches, like, screen, they have that, but it's customizable.
Where it is, you can create your own one of those to personalize it, right?
And the way that you know, you have multiplayer games where it is, oh, yeah, customize your tag or whatever.
They have that, but it's a new challenger screen.
That's cool.
Yeah.
And they also have, like, they have a bunch of stuff in there, right?
Like, they have the, a big, like, leaderboard screen where it is, this player is on a 10 win streak, right?
And it reminds you have Apex Legends where you have, like, the kill leader or whatever, and they, they,
display that on the screen, Street Fighter 6 has that in the battle hub. And again, when it comes to
online lobbies like that for fighting games especially, usually I'm so trepidious because they're usually
a hassle. You know, I've had it happen with Arc System Works games, where it is Dragon Ball
Fighters, my first time playing it. It was this lobby system and you had to like choose a lobby if you
even want to play the game at all. You had to walk around as like your little chibi Goku and you
you would have to like walk to the ranked place or you walk to like whatever place or like to
you know play against your friends you would have to find them in the same lobby talk to them and do
it was it was so janky and I feel the same thing about a guilty gears drive too where
Gildicesterive has a better lobby system but it's still that like you know they want to make
this metaverse thing happen so bad and every single time I'm like this could have been a menu right
it's the same thing of like this could have been an email every single time they have that
lobby system I'm like this could have been a menu I would have just love to click you know ranked or
click quick play with friends and just make it easy for me.
The Battle Hub, the Street Fighter 6, has made me a believer.
Feels worth it.
It feels worth it.
Like, during the stream we did a couple weeks ago, or maybe last week, yeah, a couple
weeks ago for the beta, there was a moment where, you know, we're just hanging out in the lobby,
having a good time, and I look at the screen, and, like, there's this guy named Bob, all that
pops up on the screen, and they have, like, a 10 win streak.
And me, Mike and Kevin, are like, yo, let's find this guy.
Let's face this, let's end his win streak.
And we're like, all right, cool.
what lobby is in and then the thing says, all right, he's in Lobby 10.
So we hop out of, like, Lobby 22 or whatever we're in,
hop in the Lobby 10, and we're looking for him.
We're like, all right, where's Bob? Where to beat Bob's ass?
We're going to fuck him.
And then I'm like, okay, we can't find him.
I've looked at every arcade machine.
And so what I do is I go into the chat, and I'm like, Bobby, where are you?
And he's like, I get a response.
I'm like, Bobby, where are you?
And I get a response to like, I'm right here.
Right?
And I'm like, oh, where are you at?
Behind you?
Behind him.
Yeah.
And I'm like, all right, let's meet.
in the middle of the lobby and it comes up and I'm like
this looks like a different username like this
it has a completely different name but whatever
let's fight and I sit down on this arcade machine
and like we come to realize this is not the same guy
whatsoever right it's a different
Bobby I'm also Bobb. He was also Bobby
but what happened was like
as we were playing
our chat is like hey this guy
this guy that you're fighting is he's a streamer
he is streaming on his own channel
right and his name was also Bobby so it was just thing of
by happenstance we have found this different
Bobby who thought we were talking to him
And we squat up, you start going back and forth, and we become friends with them, right?
It just turns into this good time of like, all right, cool, let's fight back and forth.
Now you're going night kayaking together.
Yeah, exactly.
We got best friends.
Really quick.
I'm impressed by that blessing.
You know, I know you just shared the hype on that, but as someone who's played a lot of NBA 2K in the day, right,
and they have tried to create their own metaverse where you run around the city, the neighborhood,
and it's just so poorly done, right?
Because it is this massive cityscape that they haven't really.
thought out of like, man, the detail is going to be seen near and far.
And when it looks like a PS2 game, nobody's going to be happy.
And of course, it runs and chugs.
I was impressed that we're bringing into a small battle arena like the Emporium, this mini
virtual arcade and the endless ideas and opportunities that you and I discussed, right?
I really hope that Capcom and this team challenges themselves to say, can we create something
cool in this virtual arcade metaverse that we've created, right?
Because it did run smoothly.
And I was impressed with, hey, this does feel like an arcade.
Blessing made a new friend, found someone in the world through video games.
And that was in our first three hours of playing.
And so I really do hope when I looked at it, I was like, that is exciting and did look cool.
I hope that they do build on it with some of the ideas that you and I had, whether it be a live DJ
or you have a battle stationed in the middle that everyone is watching and it's portrayed up on the big screens all around the hub.
There's something cool and special when we talk about these quote-unquote metaverses
that everybody hates, but we've seen them time and time 10 in video games.
The fighting game space is moving towards that, like you brought up with other games.
This is the best one that I've personally seen, and I was impressed with the moment to moment of,
this could be fun and cool.
Yeah, and one thing I want to shout out with that, too, is the ridiculousness of the character creator.
It was funny, when I first picked up the character career, I was shocked by that.
Yeah, like, I'll make my own character.
I'll make them look like me, but it was that thing of, I noticed certain sliders where I was like,
man, that seems like you can get pretty crazy, but whatever.
I'm sure nobody's going to take that.
and abase that.
Yeah, right.
And then by day two and three
of this closed beta being out,
you would look on Twitter
or you would just hop into the game
and the absolute abominations
that people made in Street Fighter Six.
They were incredible.
They looked like blood-borne enemies
where it was just like fucked up proportions,
like, you know, fucking, what's the anime?
Attack on Titan looking giants.
And you can fight with those in-game?
So that's the question I have
because with the creative character...
Is it like a me?
There's a, well, that,
you like run around with those
in the battle.
Hub for the online, but there is a single player campaign mode where you are running around
an open world. And you do use a created character for that. My question is, can we get as ridiculous
with the single player created characters? Because, like, those you will be actually using
in game. And I can't imagine for, like, some of the characters that, like, people made in the
Battle Hub, those working, just because, like, the moves that they're going to be using for the, for the,
what are the hit boxes? Yeah, like, what do those hitboxes look like? And also, you're supposed to be
learning moves and techniques from other characters that are in the game.
Like, you're going to learn from Ken and Chun Li and the other characters.
Are you going to have this, like, fucked up looking character doing Chun Lee's spin kick?
Is that going to work?
Spinningberg kick?
Yeah, Mike has super sane hair right now.
So, like, oh, my God.
That's awesome.
But, yeah, I don't know how that's going to work, so I don't have the answer for you there.
I got to imagine that they put in some kind of, like, regulations for that because those
are going to be in game.
But, like, you know, I've not even talked about the fighting yet.
Yeah.
Fighting is really fun.
I have had such a good time
actually playing the fights in Street Fighter 6.
It feels engaging.
Barry has brought up an image of like one of the...
Jesus.
One of the fucked up looking character creation things.
Oh no.
By the third day, by the last day of the closed beta,
each of the lobbies were filled in this.
Yeah, that guy looks tame compared to what other people
created that you saw online.
Yeah, it was incredible by day three.
But I had such a great time with the fighting.
I used mainly Luke who was added as like the last DLC
Deepak and Street Fighter 5.
And I also use quite a bit of Kimberly, who was a brain new character for Street Fighter 6.
Luke plays a bit more traditional.
He's kind of a kickboxer type character.
He does have a Hadukan-style move that's just the sandblast.
That doesn't reach all the way across the stream, but it has like a limited range.
I absolutely adore using Luke.
He feels great for people who are newcomers, right?
He controls kind of like a Ryu or like it can, but he feels like, he feels like the new generation, right?
Like he feels like, okay, let's usher in some new characters.
because now, like, you know, Ryu and Ken have been around forever.
And now even in the game, they look washed, right?
They look old.
They look washed in a good way, though, because, like, Ryu is wide.
Yeah.
Yeah.
And Ken looked like he's been through some shit.
And went through four divorces.
Yeah, 1,000%.
So, yeah, I love Luke as a new character.
Kimberly is cool.
She's a melee character that has, like, a lot of crazy flips.
She can, like, travel across the screen real quick.
She has, like, a fun teleportation move that she does where, like, I think it's
spray cans.
Like, she'll throw down a spray can.
the smoke will, like, cover her, and then she'll, like, reappear somewhere else on the screen.
Absolutely love her and her style.
Yeah, Dalzine type.
Yeah, Dalzine type shit.
The characters I played against were pretty fun.
And, like, all the fights I had were pretty engaging.
I didn't have a fight where I was super angry about, like, oh, man, the game cheated me, or, oh, man, this isn't fair.
The one thing mechanically that I think probably will need some tweaking is they have this new mechanic
called Drive Impact, where if you press L2, you'll do a move where, like,
like, it's usually the moves
if you're watching the video, the moves that have like the
ink blot that come from behind you
and they kind of go in slow motion.
Those moves have armor
to them where like you got to get a few hits
in order to block them so they never get blocked.
But people basically punch through
and if they hit you, they'll stun you
for a little bit. And
those became the entire meta around
the fights and I think it's a bit
too strong. Like I felt like
many of the matches, especially early on,
relied on that. And once you
Once you learn, once you, like, get to a higher level in street five to six, I think it becomes
easier and easier to counter and figure out, oh, okay, this is how I get around it.
But on those earlier levels, I think that, for me, it was a struggle.
And I know for, like, you know, checking online, I think quite a few people were like,
yo, this movie's kind of fucked.
Was that the general sentiment?
Do you feel like that's something they may address?
I think it's something that they may tweak a little bit.
I think they might nerf it a bit because I do like the idea of it.
And once I got good at it, I liked using it.
But I think they got to figure out ways to make it not as punishing for people.
that might be new to the game.
Is it in place of the focus attacks from like Street Fighter 4?
Yeah.
It's like this is the new focus essentially.
Were you able to experiment at all with the one button specials or whatever it was that
they were talking about?
So that's the modern control scheme.
I have a love-hate relationship with it now because I think it's a great idea.
I think it's going to be great for newcomers.
They make it on, they turn it on by default on all the characters and you have to
change it per character.
No.
Yeah.
And so every single time I picked up a new character, they were on the modern.
control scheme. And I think it's something that they'll fix.
And honestly, I'm sure if you go deeper
into the menus, there might be something already in there
that doesn't make itself obvious that
would allow you to change it. But yeah, like,
every single time I'll pick up a new character, I'm like,
ah, fuck, they're on the modern control scheme.
So I'll lose that fight and then go back to the
menus and fix it and then go and then go back in.
But I do think that that stuff will be fun
for new people hopping in. I'm not going to
use it. Jury is going to be my girl.
That's jury. That's jury. I played it.
Why she got these zippers? Why she got the modern
door? This is stuff.
I understand fashion.
That's a good.
Get zipped, dude.
Yeah.
This other guy that you're looking at, I forget his name, but he's a drunken master,
and he also does caparera style fighting, and I absolutely love him as well.
I don't use him, but I like his style.
I like how he looks.
I like how he rolls.
But yeah, like the fighting is really fun.
I also want to shout out the commentary.
So sick.
The commentary was dope as hell.
And it's funny because when I first turned it on during this beta, I was like,
all right, you know, oh man, I don't know how I feel about this.
It took me about three matches before.
I was like, no, this is great.
Because one, I think they do a good job in terms of informing you if you're a new player,
like, what the flow of the match is.
Like, they'll comment obviously directly on what's happening, but it feels like you're playing FIFA.
But like FIFA for fighting games, where it is, oh man, I didn't think about the fact that like,
okay, they have more meater than me, which means they have this type of advantage.
Or like, you know, they're testing me out with the Hadukans.
That's why they keep throwing them over and over again.
They comment on things like that.
And for me, it was not only helpful for me, but it was helpful for the chat that was,
watching me as I was streaming it, because it's so hard to lock in and also interact with an audience for a fighting game.
And I found that so many of the people that were watching that might not have been super informed on the intricacies of a fighting game,
had a lot that they could gleam from just the commentary.
And so it was great for that.
But then also, the really dope thing about it is that you can customize the commentary.
Like you can have it be, hey, I just want one commentator.
I want just color commentary or I want play-by-play commentary or I want both.
and you can mix and match commentators.
And I was blown away by that.
And there are people that are known, right?
There are people that are actually in the street fighter community
that are known commentators that are doing commentary for that.
And I get the impression that they'll probably add more as they go.
And yeah, like, I think to bring it back, right,
I think the thing that really makes Street Fighter Six for me are all the,
one, having solid mechanics, solid fighting, it looks beautiful,
all that stuff that makes the game good.
But then also the amount of accoutrements where I'm like,
yo, how did nobody think of this?
How did nobody think of a Challenger approaches
customizable screen? How did nobody
think of in-game commentary like this? How did
nobody think of doing all these things to the Battle Hub?
There is so much in there that feels
like a step forward for fighting games.
And I had a blast. Like, again,
if I could do this, I wouldn't do this,
but I would consider putting it in my top 10 of the year
just for this beta. Do it, Cower.
I'm not going to do it. I'm going to say that for next year,
because I think it'll be there next year. And so, yeah,
big shout at Street Fighter 6. I had a blast with it.
What's the release date on 6 right now?
There's no release date.
It's just 2023.
Okay.
When do you,
do you think it's going to be an early 2023 or?
It's got to be early 2023.
This game feels like it's ready.
I'm shocked that like it's at the state and it's not coming out in a month or two.
So I would guess early 2023, especially if they want to have like a big rollout for
Evo.
I think that would allow them to kind of have a really great flow of like, yeah, put this out in February,
March, have some months there where people are getting their hands on it and then like go for
the tournament scene.
I think that would be a great way to do it.
So I would guess early.
Yeah, that's exciting.
With the Evo thing, you've got to imagine they have some DLC characters announced there too.
The hype would be there.
That's awesome.
Really cool.
Well, final game of the day, everybody.
Marvel Snap.
It's a mobile game.
Thank you.
Thank you.
It's available on iOS and Android.
I've been playing the beta for the last couple months now.
Steam, too, right?
Oh, I don't think PC's out yet.
Maybe it is.
I thought so.
I thought.
I thought.
If you could look at that, that'd be very cool.
Should I allow it to send me notifications?
Yeah, you should.
I have mine on, Greg.
Because I need to get those dailies.
You know what I mean?
I am one of you dorks now where I'm getting these things.
I guess I've got to stop what I'm doing and do this shit.
I don't know what you guys are doing.
You got to do my daily.
Other types of video games.
Real talk, when Marvel Snap trailer first dropped, I think it was on Games Daily.
Really quick.
I do see it on Steam for October 18th.
Yeah, cool.
That's awesome.
You swiping the card, too?
Well, so I'll get there.
I will get there, Andy.
It's an interesting story, not what you think.
So here's the deal.
This game was first revealed a couple months back.
We were on Games Daily.
We saw the trailer, and it was kind of like, this is interesting.
It's not necessarily what we didn't want from a new Marvel game.
We don't really care about mobile, blah, blah, blah.
But I see this and I was like, I've been wanting a card game.
I've been wanting a collectible card game for something I care about.
Marvel, obviously, very up my alley.
And I want a mobile game that I can just kind of rely on.
When I have five minutes here, five minutes there, something just take my mind off.
other things and have some fun.
I've been daunted, though,
by the idea of getting into any of these
card games. I tried Heartstone years
back and had so much fun
with it for a weekend, but immediately
I was like, this is going to
take over my life. The matches go
just a little too long. I'm not invested
in these worlds. I don't know Blizzard that
well, so it's like, not really for me,
but I was like, one day there'll be a game
that's a card game for something I care about
and I'm going to be all in. This is that
in every single way I could have ever
wanted, specifically because every single match is three minutes or less.
You are in and you are out.
And I cannot put it down of just the one more game.
One more game.
One more game.
They do such a good job of rewarding you with upgrades.
There are so many bars.
So many things are loading.
It just feels good.
Anything, whether you win or lose, it's still making things go up and you see, you get,
you get rewarded with all of it.
That's serotonin.
Yeah, just watching the bars fill in.
Yeah.
It's like such a serotonin game.
But the gameplay is fun as hell.
And every single match feels unique.
There's unique elements to it that no matter the fact that I have now played a thousand matches with the same deck,
slight an exaggeration there.
But I've played hundreds of matches with one deck.
Was it the starting deck?
Oh, no, no, no.
Oh, okay.
Well, there's a, no, lesson, come on.
No, I'm deep into this.
Because it came out today, I didn't get that early access, but I started playing today.
And I was shocked.
I'm not a shock.
But, like, I downloaded it.
I was like, let me play a couple matches and then get back to playing whatever five games were playing for review.
And I sat down, I sat down on my desk on my phone for maybe two hours, just playing just Marvel Snap.
And I just wanted to get in the game.
I didn't, I've not gone into my deck to customize yet.
That's how much fun I'm having where I'm like, no, get me in the next match.
Like, this shit is really fun.
Yeah, I have so much to ask you, Tim, as someone who's played a lot of Hardstone getting deep into Magic, the Gathering right now.
So, like, I'm all about card games right now.
And so for me, I'll stick with deck building to start off with, right?
When we look at the deck building, what are we looking at?
Is there really going to be a lot of deck variations that you can imagine?
Right? When we look at magic, there is so much depth to that deck building experience.
What does it look like on this side for Marvel Snap?
We're looking at hundreds of cards with different abilities.
And they at some point kind of fall into camps of what their abilities are where you're like,
all right, I can either use this one or this one for like teleport moves or this one or this one for
support moves that are going to help my other teams.
But let me explain the game top level to you guys,
so you kind of can wrap your head around it.
There are three different locations.
There are six turns.
Each turn, one location opens up.
So by the third turn, all three locations are there for the rest of the game.
Each location is a Marvel location.
Wakanda, Avengers Tower, Kingpin's apartment.
It's not an apartment, but whatever that is.
Kingpin's Studio apartment.
Or he makes Robin.
King King's mother-in-law's house.
He lives in San Francisco.
So each place will have like an augment to it where it's like in Wakanda, a shield is put up and no card can get destroyed there.
So you're kind of safe putting cards there and other cards against you that have the ability to destroy that card entirely.
They're not going to work there.
The other location will be like you get extra points, like cost points to be able to use things.
on turn three.
The other location will be like,
after turn four,
this location and every card there is completely destroyed.
And every,
there's so many different locations.
Like,
I want to say there's probably like 20, 30.
And every single game,
they're randomized.
So you're getting such a different gameplay experience
with every match because those augmentations
completely change what the game is going to play like
for those three minutes,
even though you're playing with the exact same deck.
And obviously,
sometimes it's not in your favor,
sometimes it is. Either way, it feels really good and it always feels like you have a chance.
It always feels like if you do the right thing and play with your opponent's mind in just the right way,
it's going to work out for you. And the fact that it is six turns and goes so snappy and quick,
it is just satisfying to try things out. You learn from the different cards that your opponents have and you're like,
oh my God, they just did this thing to me. I can't wait until I get that card. I want to build a whole deck around that idea and mentality.
It's so cool.
So the three locations, whoever after the end of turn six has more control over two out of three
of them wins.
And when you get your card, I think the decks are there 10 or 12.
I think it's 12.
You have 12 cards in a deck, randomized hands, right?
You start off with, I think, three cards, and then every turn you draw a card and it adds
to your hand.
You have two numbers on each card.
There is one that is cost of how much it costs to play the card, and one is power.
of how much power is going to be added.
That power number at the end of the game,
every card you have at that location,
you add up the power number,
whoever has more power wins that location.
It's that simple.
So many of the cards have some augment power to them as well.
So you put a card down and like this one cost card
has two power with no ability.
Your next card is a two cost card with zero power,
but its ability is that it doubles the power at that location overall.
And so you start playing with all these, like, different combos, and the abilities are the name of the game with this.
It's like you were trying to like the, I mean, there's, there's been multiple metas in the time that since I've been playing.
It's, it's been enough time now where I've played where there's been three months of Battle Pass.
Each Battle Pass is a 30-day, I think, like a one-month time frame.
It doesn't seem to start at the beginning of a month.
It seems to be timed, like, off a little bit.
but the really cool battle pass is where there's themes to them.
One of them recently was like the Defenders themed.
So it was a lot of like Daredevil, Jessica Jones, like that stuff.
Right now there's a symbiote battle pass situation going on.
And so there's a lot of carnage, a lot of like Miles Morales is like the hero that is trying to like make it through.
And it's just, it's really, really rewarding for a Marvel fan.
And it's really rewarding for someone that's wanted to get into card games but has been so,
scared to. And it just kind of feels like a very accessible way in. But at the same time,
I see the depth in it. And I see people kind of being like, oh, this is going to really speak
to the magic, the gathering people of the world and the Heartstone fans. And by the way,
the game's lead director is from Heartstone. Right? It is, many of the Heartstone team actually
worked on this. Now, I mean, let's get into the nitty gritty right now. Let's go. Everybody
wants to go. Is it pay to win? And what are we looking at earning cards?
cards-wise, of course, buying packs from that.
Is it rewarding?
Are you getting duplicates?
And, of course, when we think of these card games, the variations, right?
When I look at my Dr. Doom compared to yours, is it the same Dr. Doom everyone's going to have
or their variations, are there chase cards that I'm looking for that?
I'm going to be wowed because I pulled that special card.
Like, talk to me about all that.
Now, before you start, I do want to ask, Mike, are you going to be happy if it's paid a win?
Is that the answer you want?
Let's just say this, Andy.
If he says you can pay to win, if I put down 20, I'm whooping your ass tonight.
Okay.
That's what I want to hear.
It is absolutely 100% not pay to win.
It is definitely paid to get the variant look cards that you want.
And that is something that I'm really hoping that they pull back.
I don't think it's, well, it is that egregious.
It is actually pretty bad when it comes to the variant cards.
There are hundreds of variant cards.
For each card, there are dozens of different looks.
and some of them are super cool with the different art styles.
But I will say that no matter the fact that I've played for months now,
every single day, I think I only have like three or four variant cards total.
And they're not rewarding me with those.
And it's a little weird.
It's a little upsetting.
Now, the variant cards, am I buying a pack that would then get me 12 variant cards?
Or is it like, we're storefront and I go to Black Widow and I see the six different outfits
And I go, I want that one, and I spend a dollar, $5, whatever that money is going to be.
So it's even worse than those.
It's a storefront that's randomized.
So every time, not every time, every couple hours, there's like a countdown clock.
You have to check back in the store.
It'll be like six different variant cards that you get to choose from that you could buy.
So you can't just be like, I want Black Widow.
You need to kind of wait for a Black Widow to pop up.
So there's six up there that are randomized, but I can choose out of the six, the one that I want.
If you want to pay for it, yes.
Exactly.
There are ways to get it in-game with gold.
Look at how proud of my kids.
He's like, I'm buying it.
I'm buying my neck here.
Hey, okay now, you know.
There's a lot of different economies in the game.
Of different, like there's, I mean, I'm even blanking right now on what they're all called.
There's like these little blue orb things.
Energy.
Orbies.
I think there are.
There's credits and then there's gold.
Credits are the things that kind of allow you to just upgrade your cards.
And then the gold is the thing that lets you buy the variant cards.
It's a lot harder to get gold.
You really don't get that much.
The gold feels off to me right now.
But I'm going down way too negative a path of the pay stuff
because I'm very impressed with the pay stuff overall
when it comes to it's not pay to win
and how much I've played this game,
how much I've gotten from this game,
and not had to pay a single penny
and been so satisfied with the amount of cards that I'm getting
and all of that.
The one thing with that, though,
is I've loved this game so much that I wanted to pay.
I was often incentivized to want to pay
for the battle pass
just to get the extra stuff and want to keep going.
But because I was in the beta, because of how my code works,
it legitimately wouldn't let me do it.
And I was email in my connect over there, and I'm like, bro,
I'm legitimately, I want this.
And they just couldn't make it happen.
So that is just a testament to like how much I'm enjoying it,
that like I wanted to pay for the battle pass because I thought it was worth it.
Having said that, there are prices sometimes I'm seeing where I'm like,
ooh, $10.
I can see that.
15, though.
I'm not sure that's going to be worth it.
They have changed their monetization strategy over the last couple months.
There was a thing called Nexus events.
I remember this was a big, like, new story from the beta that broke out of the beta of like,
it's a rip off.
It's a rip off.
It's really bad.
Totally fixed it.
Totally changed it.
That stuff is absolutely gone from the game.
However, they haven't replaced it with something yet.
So there is this thing that kind of feels like is missing from the game.
It just officially launched today.
So I'm hoping that in the next couple months we'll see something.
But they have ambitious plans.
for events and I'm excited to see what they end up doing with the final product because so far when I was
dabbling in that I was like oh I see the potential of this but like the money is a problem but it seems
like they care about that it seems like they know that they want this game to be something that people
are playing for a very long time and they've made so many adjustments I follow the the Reddit for them
and like I see that the audience's feedback is being addressed which is good because I'm new to this
community when it comes to these card games like I don't really know what works and what doesn't
but I'm having so much fun with this, and as far as I'm concerned, it works.
This is match three right now, you know, so it's tutorializing the hell out of it, but I get it.
Like, Heartstone was the thing where I was like, oh, I, no, no, no.
And that's my thing real quick, I'll get to you.
It's like, what I love about it, and I was alluding to this earlier, it's like, you know, you play Hardstone,
and it's just like, hey, man, it's the butchie beaver.
And I'm like, I don't know what that means, but it's like, you tell me, oh, it's scarlet.
It's like, oh, it's the Scarlet Witch, and her ability is she destroys this location.
I'm like, I get that, you know.
I play.
Yu-Gi-Oh recently. I grew up loving
Yu-Gi-O, but the last time I played Yu-Gi-O, I
tried to look at the effects of one card, and
I swear to God, that shit was, like, 5-8-Ref long.
Yeah, it was an essay.
Yeah. Andy.
How quick would it be to start up a
versus game against Blessing or Greg?
Have you tried to do any sort of
PVP at all?
As far as I know, that's not available.
Yeah, I tried to do that, actually, because I was like,
dude, this is awesome. I want to see, maybe I can
drop my friend code or whatever on Twitter and play
the audience. And I searched all through
the app. I couldn't find anything. Oh, that's a bummer.
So, yeah, what are we looking at? Are you playing bots only? Is it a random
person on the internet that you're being connected with and you just turn and burn that?
Clearly, we're looking to play PVP is right with my own friends. What's the deal?
They are working on PVP. That is something that will be added later. It's not there yet.
You are, in theory, you're playing online against, it's all multiplayer. There is no single player in this.
No bots. I said that there are bots. They try to pretend they're not bots, though.
But that was...
You're trying to tell me that Anderson I'm fighting right now
ain't a real person?
Yeah.
It's like...
Because I just beat his ass.
I played like 14 games.
I've not lost one.
Like that's kind of where I'm at with it.
That's fine.
I mean, that's learning.
Yeah.
And I might be,
I might be fucking...
Oh, you'll hit a point, dude.
No, you hit a point.
They do a good job of teaching you and then they throw you out there.
The tutorial actually takes a while, but it's like, you don't realize it's the
tutorial after a while.
Like, you start playing and it's very clearly the tutorial.
Yeah.
Then you're just kind of playing, but it hits a point like, I don't remember how
long in, but I want to say like five hours in maybe of me playing it where I was like, oh,
now they're really just letting me go and I'm really collecting and all that stuff.
And I was like, oh, I'm clearly playing against real people now.
And I don't win every match.
Like I lose, I would say my win loss ratio, I'm about two thirds wins.
Like, and that's, it's satisfying because it's like they, I know what I did wrong.
And it's very cool.
The bot's name Mike is like spiky Tiger 54.
No, straight up, dude.
There's so much of that.
Okay.
With that, will we see a ranked mode on this one?
Can you tell that like skill-based matchmaking is now playing a factor where you are maybe on the higher tier?
Do you feel like you're on the next tier?
Is it too hard where you should be on a beginner-type level?
You know, where are we standing with that?
This game has so much, like I was saying, there's a lot of economies.
There's a lot of just things to understand.
And you kind of just got to play a bit.
And then eventually, you're like, all right, I get what this means and I get what this means.
And you're kind of just going.
All the ranked and all of that stuff, there's modes they're working on.
Right now it's just one mode.
You play and that's it.
Like there's nothing else you can do.
You either play or you build your deck.
And it works really well for me because there's this overall collector level.
That's like your one thing that everything you're doing is building towards this.
And as you boost up those levels, that's how you unlock new cards.
And then eventually get a new card.
You're allowed to use it in your deck.
When you use the cards in gameplay, you can level the cards up.
Leveling the cards up doesn't actually make them better.
it doesn't change the gameplay of them,
which I think is a really good call.
It just changed the aesthetics of them.
And there's like six different levels
where the art,
which is absolutely beautiful in this game,
so much custom art, custom logos
for every single character.
And as you're playing it,
you start off with just normal card.
Then once it levels up, one level,
it frame breaks.
So the art of the card
breaks out of the frame of the card.
The next level is it gets holographic.
The next level is it gets animated.
The next level is...
cards. Like when you talk about rarity and shit.
Kind of, but like by the end of it, when your card is just like fully maxed out, that thing's
just like shining is just like overheating.
Really, though. It's like they make it feel important. And when you load up a match and you
see you're playing against somebody that has all the same cards as you, but they're gold.
You're like, oh, here we go. Do you have a choice in that? Like, I think Madden Ultimate team is
something I go to when I think of the online card games. I find it interesting they have variants of
those cards. And you can.
can choose which one you want to portray and show off to people. Can I do this with this leveling
system? Is it no matter what when that card levels, it's going to two, then to three? I can't be
like, oh, I like won the best out of the artwork here. I haven't got far enough to get to the point
where that's the case with many cards, but there is one card that I got, I think my Iron Man,
I got all the way up, and then you hit a point, there's a name that they have for it, where they
give you another Iron Man, and then you can level that one up. So you don't get to choose the look
of it.
Yes.
But eventually you get another one that you can choose that one instead.
You're like prestigeing it.
Yeah.
Exactly.
Mike heads up.
There's a 299 welcome bundle that's got Captain America car and Avatar and 700 gold.
I'm running the car.
I need that guy.
He likes that guy.
He likes cap.
That's great, man.
He helps out the whole team.
Swipe the fucking card, dog.
Let's go.
Anyway, honestly, I could talk about this so much longer because I am all in on this thing.
And I don't see myself stopping playing this for a very long time.
if they keep it up.
Very, very impressed.
Do you have a favorite card?
I mean, I have a bunch of favorite cards at this point.
But Iron Man's fantastic because it doubles everything.
I mean, Iron Man is just like a Greg.
The most simple-minded thing was looking at his phone and like a little gold bar popped out
with a bunch of colors.
He goes, that's cool.
Look at Captain America, everybody.
I'm doing it.
He's in.
It's the perfect recipe for success, right?
You have a massive IP right now that is really exciting.
That's on the rise.
and still hot to this day.
Card games are still hot.
Everybody wants a piece of that, right?
If you can just hit that formula of finding the right
micro-transactions, right?
Because it's going to live or die by,
are people going to get uptight about pay to win?
It's too much.
If you can dial that in, along with fun game modes,
if the gameplay itself, right?
Because it's not, it doesn't feel like the traditional
magic gathering or hearthstone, right?
You're talking about a totally different kind of gameplay style,
essentially.
If that hits and they can build off of that,
I can see a recipe for success.
I'm excited about this. Last thing I want to say in terms of the monetary stuff, and this is just
some real shit. So you essentially, every battle pass, you want to get up to level 50. So for the
Defender's one, Daredevil was the level 50 prize. So if you get up there, you get that card.
On the way to that, there are, you know, every couple levels, you just get credits and all that
stuff. But then every, like, five or ten, you get another defender card, or you get a variance
of one of them, or you get little the avatar emblems that Greg was just excited about for Captain
America.
Or different cardbacks.
So it's like you can change the look of the back of your card
and things like that that are cool.
The problem is unless you pay for the battle pass,
you don't get any of the cool things.
So if you don't pay the $10 for the battle pass that month,
even if you hit level 50, you don't get Daredevil.
So here's the issue now.
Like we talked almost about Overwatch recently,
Overwatch 2, hiding these characters,
these champions behind a battle pass, right?
Are we going to have this issue now where me and Blessing,
won't be able to get those cards ever because we didn't buy that battle pass,
and that could shift the tides?
You can still get the card.
And that's the thing, at least so far with the runs I've had,
those cards are available randomized and boosters that you can just get,
but it's random.
You know, so it's like I've seen,
there was a big thing about the Mighty Thor when she was like part of the Nexus event thing
and people were really mad because the only way to get her was spend a lot of money.
But they backed that out.
So it's clear they're trying to figure it all out.
I am a little let down right now that for the last three battle passes, I've gotten to level 50 plus.
And because I couldn't pay, I didn't get the rewards for it.
Like, that was really unfortunate.
And even if I could pay, I probably shouldn't.
I would have done it maybe one month.
But you guys are expecting me to pay $10 to $15 a month?
Nah, bro.
Well, yeah, that's almost like buying three packs, right, of like magic cards of $5 each.
So that's essentially how that's working out it feels like, right?
But the other catch is, of course, you're in the beta, right?
So they're doing that.
So when me and Blessing Greg and Andy jump in,
you're not light gears ahead of us.
Do you think that's why they held that back from you?
No, I don't think that matters at all.
Because I think that's where the kind of the skill set comes into play.
Because of the collection level, you're being put with people.
It's always going to be fine.
You're not going to be in a point where it's like, oh, man,
they're beating me because they have all these cards I don't have.
It's like they keep you in a level where the abilities feel adequate to where you're at.
Right.
But yeah, again, we're going to talk a lot more about it because I'm absolutely loving it.
But I will stop that for now in the first ever kind of funny games cast in the spare bedroom.
Feels good to be back, boys.
Let us know in the comments below what you think of any of the games that we talked about today.
And we will see you next week.
I'm done saying eggs.
Yeah, we don't say eggs.
