Kinda Funny Gamescast: Video Game Podcast - Greg Miller's God of War Review - Kinda Funny Gamescast Ep. 166
Episode Date: April 16, 2018Greg Miller beat God of War! Here is his review and Tim/Jared's impressions. Thank you to David Burke for the thumbnail! (Released first to http://www.Patreon.com/KindaFunnyGames Supporters on 04.13.1...8) Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up guys? Welcome to the first ever episode 166 of the kind of funny games cast.
I know that 169 is not as fun as 69, but I'm still excited.
You're still going to make a big deal with it?
I don't know. Should we do something special for it?
Sure. What do you want to do? Check out the timing. Maybe, I don't know. Let's say, we'll say it.
As always, I'm Tim Getty's joined by one of the coolest dudes in video games, Greg Miller.
Hi. You might not have recognized him.
Yeah, you might. This is a, if you're an audio listener, I'm wearing a skull cap right now, you know, one of those bald caps.
Yeah.
It was bought for me by my wife, Jean-Viv Saint-Dangmiller,
to look like Jared Petty when Jared initially got hired.
And we did the kind of funny games daily
where somebody screenshotted it and took his hair off
or took my hair off and made me look like him.
But today it also works.
Oh, look at that.
Oh, no.
There it is.
Cretto's cosplay.
I like it.
I like it.
And I'm making the decree, Tim Gettys,
at a place and time of my choosing in the future.
Oh, God.
I am going to cosplay as Cratos.
All right.
Okay.
And I'm going to have you shave me.
Okay.
He doesn't have the chest air.
So you got to shave all this.
Yeah.
Yeah.
All right.
And then we got to figure out how to spray paint a body and how to.
I'll put that like.
Could you tag me?
Could you do it?
But do you know what kind of paint like won't ruin me?
Like I don't want to die like the tin man almost.
Yeah.
You want to have the right kind of paint.
Okay.
Cool.
Cool.
And I'm joining us once again, of course, is the Reverend Jared.
Jared Patty.
Glad to be here.
Also excited about episode 169.
It's going to go.
Only three away now.
Three away.
Three away.
Maybe we could like reenact the Coital Act here on the desk.
I mean, that could be one of the ways to come out of it.
Yeah, totally sure.
I think we're good for that.
All right.
We'll have to see.
I don't know if YouTube's going to be happy that or the FCC.
This can be the episode.
Speaking of the FCC.
Shout out.
FTC.
FTC.
Well, how about me?
The FTC.
Thank you for the without me reference there, Greg.
The FTC, just so you guys know, Sony gave us copies of God of War to review.
So that's great.
Thank you guys for that.
Full transparency.
Yeah.
And all of that jazz.
Also people giving us stuff.
Patreon supporters.
Thank you all.
You're fantastic.
Oh, we're doing the scroll?
Did I just chop your name in half?
I just chopped your name in half.
And when I did it, the thing exploded.
The names were, no, we know that kind of technology.
No one has that tech.
And of course, shout to you.
Tom Bach, our Patreon producer, once again,
keeping this show rolling on, doing all the things that it's doing.
This show is the kind of funny games cast.
Each day every week.
We come together, talk about video games,
all the things that we love about them.
You can get it on YouTube.
slash kind of funny games as a video or you can get out of a podcast or any podcast service around the globe.
I was checking comments.
I didn't see any people being like, hey, it's not here.
It's not here.
I think we've saturated the market.
No kidding.
No one's tweeted at me.
Not a single person.
What's saying is not on this podcast?
You might have missed this episode.
Yeah.
I was saying that I was like, hey, this is an open challenge.
If there's a podcast service, we're not on, let me know.
Because I feel like that.
I know.
I was really worried you were just going to be inundated with hundreds and hundreds and hundreds of podcasts services.
We're there.
We out cheer.
We achieve.
We achieve.
And then this episode is brought to you by e-harmony and simple contacts, but we'll get to that.
This could be.
Later.
For now.
Can I sing when you do the ad-react in love?
Can I sing behind it?
The ad read didn't have anything that said you can't do that.
That's what I like to hear.
But I also said about a knee shirtless behind you while you did it.
Didn't say anything about that.
Didn't say no profanity.
Start being more specific in your ad reads because Greg is crazy.
And he might.
We're going to start getting things.
that say Greg cannot take off his shirt.
Please don't have Greg involved at all this episode.
I left a promising career for this.
Mm-hmm.
Was it all that promising?
No.
Thank you for that.
I can do this now.
I can pull you in like this and go,
aw.
I feel special.
Before we get into what we've been playing and all that,
me and you were just in Missou.
Right.
We just went to Columbia,
Missouri.
For a fun thing.
And one of the coolest things we got to do was go to a little shop called
Slackers.
Slackers.
Oh,
yeah,
exciting.
Little local video game shop over there.
So what I talked about,
well,
First off, too, thank you to everyone who came to the meet and greet.
There were so many of you, the hundreds, I would say.
Or maybe, I don't know what, dozens for sure.
Hundreds.
Hundreds.
Because we cycled people in and out.
It was definitely hundreds of people.
So hundreds of you came out to CJs on Wednesday.
Well, that's still be accurate.
It was just a hundred and a dozen.
Yeah, yeah, yeah, yeah.
So many of you came out to CJs for the meet and greet.
Thank you so much for driving from places like Des Moines, Iowa, from Arkansas, from Oklahoma
City, from Chicago.
Met the world that you'll come that far just to hang out with us and talk games and give away
Vitas.
And thank you to Xbox for giving away to Xbox.
ones at that event as well.
Oh,
rap.
Yeah.
Yeah,
when I do for years now,
you know,
going back as far as
that old podcast me on,
when I say,
what's come to the mom and grop shops,
which I'm trying to say mom and pop,
but I screwed it up once
and then just ran with it
for the rest of my career.
It's just grop forever.
Exactly.
Okay.
When I do that,
I'm talking about Slackers.
Slackers is the local
mid-Missouri video game chain.
And I say all this not familiar
with how big they are now.
When I was there,
they were like three stores
and then they started multiplying.
And they were always a,
stalwart of Broadway there, like on that main strip, which isn't Main Street, but one of the main streets there, right, of downtown Columbia. And they moved from one location to a much bigger one. And I was heartbroken Jared to see they've now shrank this location. It used to be real big and now. It's one thing. Now, I thought that was a big problem, but at the meet and greet, I was being told that they've moved. They also have one in the Columbia Mall now. Oh, okay. So it might have been splitting the difference in, you know, instead of one store, two different stores. But still awesome to walk you through Slackers, look through old NES games, look through old.
So is it a retro store?
They have so new stuff.
It's retro gaming slash nerd culture stuff.
So it's not just video games.
There was also comic books and like trading cards.
They still do records it looked like.
Oh, and then music as well, which I guess is the new old.
Yeah, exactly.
And it was cool being there because, you know, obviously we love that stuff.
We all the time.
But like, it's rare.
Like San Francisco doesn't really have that kind of retro store.
No, you've got a little bit.
Shout out to Phoenix Games and Concord.
Yeah, they've got that going on.
There's a few places like that around, but not a lot.
These stores, it's hard.
It's hard to make a living in small business period.
It's even harder in a niche market like games.
It's great to hear that they're thriving.
Now, when it came to the store being smaller, you were sad about that.
Yeah.
How's their stock?
It's just because when I went in there, you used to go into the slackers,
especially when they moved to the new location and it spanned.
It was basically double the size, maybe even a little bit more.
It was just like, you know, everywhere.
Their stock's still really good.
They didn't have Spider-Man on Genesis, a game that's so definitive to me.
I have the Japanese version over there.
I've been hankering to get the U.S. version of it.
No kidding.
Do you have the version of Shinobi that has Spider-Man on it for Genesis?
No, I don't.
Oh, we got to make that happen because that happens too.
Thank you.
Oh, man, that's exciting.
But no, this stock was still good.
And, yeah, they had a whole bunch of funcop pops and a whole bunch of action figures
and graphic novels and stuff like that.
But it was still, here's, you know, behind glass or all the NES things.
Here's a bunch of DS games or Game Boy games, all this jets.
We went to the PSP section.
And so that, to me, is what was the coolest thing.
I was like, yeah, retro games.
Like at this point, we've seen, whether you've been to the store yourself or seen YouTube videos or documentaries or of retro game stores and seeing the NES games.
Yeah.
You know, and a lot of people, YouTubers use that type of stuff as backgrounds for their videos.
But seeing their collection of PSP games was so cool.
And right next to it, the five Vita games.
Literally five Vita games.
What were they?
What were the five Vita games?
They weren't even good ones.
They weren't even memorable.
Like, oh, yeah.
Friends, the PSP is retro.
I mean, that is a fact of the matter right now.
We're talking about it.
is what, 2006 for the PSP?
Yeah, right.
No, no, no.
I graduated and bought one, so it would have been
05.
Oh, 5, okay, all right, so that 13 years old now?
Yeah, I think it was the spring of 05.
Still had a mechanical drive and a portable.
I mean, that's a retro system.
I love me, love me some PSP.
I love my.
Oh, yeah.
So, good at those games that was fun,
but for me, it was really, it was the PS2 games.
That's how they get you.
December 12, 2014, 2004.
So right before 05, and that's why I then
when I graduated.
But yeah,
PS2 games were great because it looked like Cool Greg's
fantasy. Like it was just like all
We were right. Sorry, March 24th, 2005 for U.S. I'm just
fucked up, all right? I fucked up, Tim.
You know what? It's all right. Goodbye.
Oh my God. No, Greg, don't do it.
There's so much to live for.
My Fomax. Well, like the classic games
you'd think about for PlayStation 2. My favorite part is when
you called your brother and we were there when they
opened at 10 a.m., which meant you were calling them at 8 a.m.
To ask him what PS2 games he needed? Because there was a whole
bunch of PS2 games there. What caught your eye? I saw Frogger the great quest, I think it's called,
which I know my brother grew up loving. And I remember recently he didn't have it. And he was
like, fuck, man, I can't find it anywhere. Like my brother goes to the goodwill constantly,
hoping to he'll find some PS2 gold. Yeah. So I was like, oh my God. So I called him and he was
like, oh man, I just bought it. I just got it. And I was like, all right, well.
Oh, best friends sent me. Oh, nice. Hey, awesome. The PS2 is one of the most extensive libraries in history
and one of the best libraries in history.
So the fact, and we're kind of in that sweet spot
where it hasn't gotten too expensive yet.
Retro games have multiplied in price
over the last few years.
It's getting harder and harder to buy
pretty much anything on a cartridge
or from the PS1, Saturn, Dreamcast era.
And PS2 games are just entering that threshold now.
So this is the sweet spot to buy them.
It really is.
I was kind of surprised they had Amplitude,
the PS2 version there, and it was $12.
I'm like, I haven't checked in a long time,
but I remember Amplitude being one of those games
that was a little bit bumped up price-wise,
because there wasn't too many of them made.
Give it time and it'll pop right back up.
Yeah.
We'll see.
There's limited quantities of these things and we never think that what we were
contemporating is with will ever be old.
And so when it is, everybody's shocked and by then it's five times the price.
Yeah.
That's how this works.
I think it's so hard.
I am hurt that nobody texted me.
Who are they going to text you?
Hurt.
Or standing in an awesome game store, Jared.
Is there anything you want?
I didn't know I needed to do that.
I assume your collections is where you want it.
No, my collection is almost non-existent.
You don't know this, Greg?
Oh, wait, no, yes, I do.
You sold it all.
I sold it all to take the IGN job.
That's right.
I didn't have enough money to move across the country at that point.
I sold my entire game collection.
Give me right now before we switch out of this.
The three retro games, you like, that's what I would have called genius?
I said, what are the three games I need to be in the lookout for Jared Pedy?
Right away, I'd want you to look for a physical copy of Radiant Silver Gun again, which I used to have.
I absolutely want that.
Probably gone by Dungerangiro's for the Famicom, which is a game I love.
There's not a lot of Japanese stuff.
It's lacers.
Oh, okay.
Well, then the third one's going to be gimmick.
which is another, or Mr. Gemic, another Japanese game.
Okay, yeah, yeah.
But there's a bunch of stuff that if we're talking American,
there's a much stuff I'd say you for too.
Okay. Absolutely.
A bunch of weird Game Boy stuff in particular for me.
Sure.
I love to,
yeah, I could live with that Terminator 2.
It's all right.
It's, it's a, I don't want to, I want to spurch the noble name.
It's kicking around here somewhere my Terminator 2 cartridge on Game Boy that somebody sent us.
You'd be so proud of me.
I just bought two days ago a second nomad.
Oh, nice.
Yeah, I'm really excited about that.
Nice.
That's for Sega.
Nomad.
Do you remember the nomad?
Oh yeah, quite well.
Yeah, that was the, somebody pointed out to me on Twitter, that's the original switch.
Yeah.
And I never really thought about it.
Oh, yeah.
It's the handheld that you play console games on.
What a great idea.
Yeah, man.
It's huge.
Except for trying to run an X68,000 with batteries.
That was a bit of a problem.
Batteries, yeah, but still it was better than the game game.
So on the flight back from Mizzu to here, I played two games.
Oh, okay.
One of them, Mario Cardi Dix Deluxe.
Sure, you played a lot of that.
You play a lot of it.
You're using that little S&ES commercial.
which, oh my God, it makes Mario Kart so good.
I haven't played Mario Kart deluxe in a while since, you know,
that kind of like died down from the initial release.
Sure.
But I was like, you know, we had a long flight,
and there wasn't any real new stuff that I wanted to dig into.
And I was like, you know what?
I want something that's a little bit turn off my mind and go.
Podget Mario Kart and I realized I don't have the three gold stars and everything.
I did gold trophies or whatever for all that.
Yeah, you come in first in every one of the Grand Prix.
In the Grand Prix, but it's like that.
Not 200.
Yeah, not 200.
I haven't done all of it.
I didn't do mirror mode as well.
Did you?
Yeah, I think so.
Yeah.
But this is the conversation you and I keep having where you're like, do you have all three stars?
I'm like, yeah.
And you're like, man, it's really hard.
I'm like, oh, then maybe I don't.
This is just proof that your brains are dying as you age.
I did all the 1500 and 150 C.
But I didn't do the rest of them.
But as I was going in, I was just kind of like, I don't understand what makes the stars
happen.
I looked it up on the internet.
I couldn't really figure it out while we were flying.
So I was like, I'm just going to keep playing.
So I did.
And then I moved on.
I did some mirror mode and it's like, all right, fine.
But then I did 200 CC that I've dabbled with before.
But then I'm like, I'm going to play through all of the Grand Prix and do MCC.
And I did.
And that shit's just fucking hard.
And it's just so crazy to me where I used to make the argument that I was like, 200 CCs is bullshit because like that's not how this game's designed.
The game's designed for 150cc.
So when you add more, it's just like the courses don't feel right.
Playing it as much as I did the last couple days, I was like, this is where there's a real game here in Mario Kart.
And it's not just kind of autopilot just going through and hoping that you're first long enough to get a lead and not, you know, get totally screwed.
You actually have to break.
Yeah.
Yeah.
And that totally changes the game.
It turns into a driving game.
It turns into a racing game.
And I was like, this is cool.
I still prefer 150.
Yeah.
The thing is when I was getting ready for my showdown, Ziger, after we all talked a lot of shit on the internet.
I was like the same thing as you.
Right.
I want to stay.
I definitely have all the goals.
But I don't,
maybe I don't have all the stars,
but I'd like to think I do.
But who knows?
And I left my switch at home today
because I packed a bunch of other stuff.
I was very intent on going through
and I thought mastering all those races.
And then when 200 was the last thing,
and I jumped in and started doing that,
I was like, wow, I just don't enjoy this.
This isn't fun.
And so that's when I popped out
and I hit up Zahler.
I was like, hey, are you like crazy good?
And you're playing on 200?
He's like, are you good?
We're playing on 150?
Awesome.
I like 150 because it is.
You can take.
Take time off and jump back in and sure you won't be nearly as good as you were when you're in your prime, but it comes back to you. It's like riding a bike. You know what you're doing. Whereas like, yeah, 200 is, all right, let's learn when I need to break and when I don't need to break and how this works and where this works is.
150 is where the game really hits that sweet spot they designed for, like you said. But it's also the place where Mario Kart reveals something about itself that's common to a lot in Nintendo games. We've talked about Punch Out before and about how punchouts not really a sports game. It's a rhythm game and a puzzle game. Likewise, Mario Kart certainly.
isn't entirely a racing game.
It's racing elements.
And there's certainly a lot of stuff,
track memorization, for example, that's really helpful.
But as much as anything, Mario Card and its purest
goes to what Tim just said.
Don't get too far ahead or get far enough ahead.
It's an economic management simulator
that's happening in real time.
It's about when to grab items,
where you are at any particular moment
before the end of the race,
where everybody else is,
and when the right time is to use this,
use that, be in the right spot
so that you can counter if something's used.
It's a lot like the old electronic art game Mule
that was released in the early 80s
That's about real-time economic combat
I think it's sort of the same way for this
It's a it's a it yes it's racing
But there's way more than racing going on to the surface
And again, Nintendo does that a lot
Smash Brothers fighting game well yeah but also a platforming game
Punch out sports game well yeah but really a rhythm game
And Mario Kart racing game and 200 definitely at 150
Maybe this has a lot more to do with how I'm going to expend my research
Yeah. I had a lot of fun with it though and I recommend you give it in a shot next flight you have to just pop in because I
Like I liked going through at this point. We've done that same Grand Prix over and over the one that ends with Mount Wario like because that is the best grand prix in the game
And it's so fun but like to go back and be like oh man. I don't know how to take every
Yeah, yeah, it was cool. It was like a fun fun new lesson in the other oh sorry yeah before you switch because this is also important
So you're using that controller we've talked about here on the show before. Yeah
You I was watching you do it and I was thinking at one point about bust on my switch and I was like
like, fuck, he makes a great point that that one's small, can fit in the bag easier than my
pro controller. I don't have to worry about it. I might be in the market for that soon.
My second thing was you had this weird stand you were using. Yeah, I just got a new, I want
to do an updated, like, what Nintendo Switch accessory thing I use? Because it's totally different now,
but there's, it's just something from Amazon. It was like $8.99. But it's this nice metal stand
that pops out and you can fold it to whatever angle you like. Because we fly so much with the
switch that, like, I like playing handhelds the best, but when it's games that benefit, you
fit from using an actual pro controller.
I love that both of you
are describing accessories for
your switch that you bring along on trips, which you won't
pack your 3DS.
There's something wrong with your brains. I moved
into the future, Jared. And everyone
can come with me to the future. Apparently,
stay back there. The future involves packing
extra peripherals. Are they going to bring the Wii
balance board along with you next time? You can
shush it. It's for a council experience. He's bringing a lot
of crazy stuff. I just want to bring another controller.
That's all I want to bring. He's the one with his own
like stand. The problem is, like, like, play. The problem is, like, like,
planes aren't comfortable to play with the kickstand.
Like, they're fine, they're not.
They're not.
You're a weird guy.
It's super low.
I find more than you and I use it on a kickstand.
You bring down your tray, you put it the, okay.
I think if you're going to correct anything in a switch revision, even more than any real
hardware changes, I'd want to, you know, obviously you want to see the Dpad, but the other
thing would be the kickstand.
I'd love to see a higher quality, more adjustable kickstand.
You saw this thing today, right?
No.
Switch, we read it on Games Daily.
Nintendo has partnered with some venture.
capital firm here in SF and is accepting proposals from anybody, but mainly like, you know,
Indies or hardware people for ways to iterate the switch hardware.
Like accessories, peripherals, not like Switch 2.0, but a Vitality sensor or something like that.
They don't want software.
They want actual things.
They want hardware performance.
Yeah.
It's interesting.
Okay.
I love that you evoked the name of the Vitality sensor.
Yeah.
He did early.
He did.
That's beautiful.
I was on the train theory of daily service.
Oh, yeah.
That was what a moment that was.
What a moment.
What an image?
The vitality sensor and other M back when that wasn't a bad idea.
Dude, remember me.
All right.
Not to go off on too much of attention.
Yeah, E3, 2000.
I don't remember the year.
Fuck.
I had it.
I had it up until 2009.
It must be in 2009.
E3, 2009.
They come out and there's just like Mario Galaxy 2.
And we're like, holy crap.
No one saw that coming.
Yep.
Like Team Ninja pops up for a Metroid game.
And that trailer looked fucking awesome.
That game should have been good.
And we all know how that ended.
But man, that trailer was awesome.
And then they show the fucking vitality sensor
with just the image that pops out of some dude sticking his finger
and this little white dongle.
And I'm like, what use could this ever have for a video game?
Like, oh, it tests your heart rate.
Who the fuck cares?
And now that we have watches and shit.
If you get scared, like it could get darker, that kind of thing.
At that time in Japan, and Nintendo is and remains,
an extremely Japan-focused company.
There was a trend of health gaming going on, lifestyle gaming.
Brain age.
Yeah, exactly.
And they were reacting to that trend and miscalculated how that would be received in the Western market.
That's my guess.
Yeah, because there it was big business.
That was before smartphones had taken off the way they have now.
And you could walk into a bookstore or a game store, and there'd be a bunch of DS software,
or your games.
But there will also be, like, books and, like, cooking software and learn languages.
is. The kind of stuff you do on your phone now.
Yeah, exactly. That kind of self-improvement or, hey, manage your time stuff, would sell really well.
I remember getting so excited when that, and you'll know the name, of course, because you're Jerry Petty.
But when they brought that cooking game, not cooking mom, obviously, but the one that taught you how to cook to the DS.
Oh, I forgot the name of that.
I bought it. Personal chef maybe.
Yeah, I do not remember the name.
And I bought it. And I was like, I'm going to cook with this. And I never did.
Because it was like, it seemed awkward to have this little screen, this little thing.
And it was before, obviously, like, I had an iPad or anything like that.
And I wasn't thinking about, you know, using my.
my giant ass laptop to bring into the kitchen to cook off of.
Ubisoft made these language teaching DS games.
They're really pretty good.
Yeah?
Yeah.
I mean, I didn't learn Japanese, but that was my fault, not the games.
Sure.
So.
The other game I played that was a Mario Kart mobile game that you recommended called Desert Golf.
Oh, Desert Golfing.
Yeah.
Desert golfing, yeah.
And I enjoy it quite a bit.
I got past level 100.
Yep.
So I'm pretty in there.
Is that it?
Do you just keep going?
There's an end.
There is an end.
There is an end.
See, it got to the point that I'm like, because I remember you talking about it,
but I couldn't remember clearly like where it lasted, but it kind of feels procedurally generated.
It is, but the procedural generation is calculated now.
When it was originally released, this wasn't the case.
It's been iterated on several times.
And people kept searching for an end.
He tried to build it so that eventually you'd reach an impossible level, and that would be that.
Because it didn't think anybody, it's like two bucks.
You didn't think anybody cared to get thousands and thousands of courses.
And I don't want to get my facts wrong.
here, but as I understand it, eventually there would be a generated hole people couldn't get around it.
People figured out how to solve some of that anyway.
And then he added an anti-gravity hole that you couldn't get the ball into.
But people figured out a way to get around that anyway.
Then he added like this stretch of like hundreds of flat areas where you just get bored and quit, but people powered through it.
So finally he went back in and patched an end.
And so there is, even though there's procedural generation, the game does, is beatable and has an end.
How far?
Like, how many levels are there?
I've heard 21,000.
Jesus Christ.
I'm done.
I had fun.
I'm done.
I've heard it, depending on the build, anything between 13 and 21,000, I believe.
Wow.
Yeah.
And I could be getting those.
Again, these facts can be a little off.
But there is an end.
Not 21,000 levels.
Do you want me to spoil the end?
Please do.
The end of desert golfing is great.
Every screen just scrolls over, just like the last.
And by the way, the levels are going to get harder as you go.
And you think, you're going to see.
Wait until you see a cactus.
just going to die.
But you...
I'm going to keep going.
Yeah, you cut on, but you move forward.
And the last green is just there you are on the beach and there's water, an ocean, stretching
off.
That's awesome.
And you hit the ball into the ocean and the ball doesn't respawn.
Yeah.
And my understanding is, I've never reached it, that you can't go back.
You can't do anything.
Yeah, yeah, yeah.
You have finished.
That's a cool thing.
And that's that.
All right.
Well, ladies and gentlemen, now let's talk about what you all are probably here for you, if you're new to us.
God of war.
This is the God of War review.
Now, just so everybody understands, me and Jared got the game later than everyone else,
haven't played too far into it.
Yeah, we're going to call that a review.
Beaked the game.
So it's Greg Miller's review.
We're giving our impression.
That's how you get around it.
I love it.
I love your head set.
Yeah, because that's our thing always.
We don't want to mislead you or anything.
But yeah, for sure.
I've rolled credits on it.
I've beaten the game.
The headline of this video is going to be Greg Miller's got a war review.
Just so you know.
We all got those nice sony copies, but you and I are.
And Andy, the problem is Andy's sick.
Andy did he beat it though, you did he?
Andy's really far.
Okay, yeah, yeah, yeah.
Of course he had to screw that up for me.
Thanks, you know what I mean?
Leave me with you guys.
Sorry about that, man.
Your baby opinions.
Well, I'm kidding.
You know, I'm just kidding around.
It's baby opinion.
So Greg Miller's God of War of you,
and of course this will be spoiler-free,
both because, well, not even because
Sony says, don't spoil anything, please.
And secondly, because this game
is currently my game of the year.
Now, I realize that it's April.
So ha, ha, ha, ha, ha, it's four months in,
whatever.
When I say this game is my game of the year, I mean that this game is in that upper
echelon of games.
How often have you really heard me say that so far this year, right?
Yeah.
I think Celeste, I said, yeah.
Celeste has the chops to be the game of the year.
But that was like, obviously from, I didn't beat Celeste.
It's me playing Celeste.
It's a great game.
Monster Hunter, you know, I love.
Maybe I jokingly threw that around.
Or maybe like in terms of like in the moment, this is what the best thing in the year is
for me.
God of War is far and away.
It isn't another league from anything I've played this year.
God of War, I know we're going to get into it,
so I want to even go off that tangent.
God of War is my game of the year right now.
God of War for me succeeds on every level of being a video game.
I find this story fascinating, endearing, exciting, violent, touching.
It's every glowing adjective I could give it, right?
The combat in the game, I feel, is incredible.
I've talked about it before, you know, from the preview,
but like the first time you throw the axe and call it back and it just slams into your hand like this,
it's like, oh my God, yes.
And then I realized that could get boring.
Just throwing the axe and doing this different thing.
And it starts off that way where that is the first guy in my preview, the first giant dude I face.
He's not a boss.
He's a character.
You'll see many times with different variations.
Like for spoiler talk.
No story stuff.
None of the big twists and turns.
Embargo wise, we're not allowed to talk spoilers.
Yeah.
So like, don't worry about that.
But I wouldn't.
But anything you're going to spoil is stuff that we can talk up to openly,
up to things that have been shown in trailers.
Sure.
Yeah.
Which includes the second guy, the superhero guy.
That was in a conference.
Oh, was it really?
Yeah.
At least him walking up and him talking you.
Okay.
I'm just letting you know just for reference.
I'm still going to be super vague.
Totally cool.
I don't know if you caught it.
I put up an incredibly popular Twitter video on Twitter.com.
Incredibly involved.
Surely not.
It did really great numbers.
Which was my review at the.
review embargo, which was, hey, game of the year, here's why. All the stuff I'm saying right now.
But on top of that, do yourself a favor and go dark. Do not watch video reviews of this game.
Be incredibly careful where you read and what you read and who you trust to hear you talk about on a podcast.
Not that I'm saying we have asshole friends or anything like that because obviously everyone is our friend in this industry.
But the fact of the matter is this more than a lot of other games in my time is a game that I'm playing and things happen.
and I'm like, jaw on the floor, holy shit.
And I mean mechanics in the game.
I mean encounters in the game.
I mean twists.
The game kept me on my toes in a way.
And I was talking about this on games daily.
Right now, I think this game not is in the running for one of my favorite games of all time.
I don't think it's going to beat Peace Walker on the long end of it.
But I mean like, the fact that you just said that sense, they're like, you don't think it's going to beat your number one
favorite game of all time.
I mean, it's funny, I've been talking to a few different
people about the game. And I was
you walked in today, I think, maybe. It said, like
man, it feels like they made this game for me, right?
Yeah, we'll get to that, but that feels like they made this for me.
For me, hey, what does Greg Miller love about
video games? Let's check every one of those boxes.
Yep, yeah. And so like I said, the story is incredible.
Oh, I'm sorry, jump in on that.
It does two things. Not only does it check all those boxes.
It's also kind of like Chrono Trigger.
It looks at everything you don't like about this kind of game normally
and strips all that out.
It's not just that they got everything so right.
It's they took everything in the games like this
would normally do wrong to irritate you.
Just pulled it out.
It's like, no, you don't need that.
We don't need to break anything about the illusion of immersion
that's going on for you here.
There's so little that's ancillary and annoying.
When people talk, they're saying things that make sense
for the moment when when when things happen everything is is is is contextually congruent i think that
you mentioned reviews i think jonathan dornbush is that ig n is a nice safe one for people to
read it's very well written it's very long uh but it's it's it's good doorbush come on no no it's
great it's the best kind of long and doesn't spoil anything about the game yeah and it extol some
of its virtues but one of the points he made that i didn't notice and never would have if i
hadn't read that review it's all one camera shot oh yeah oh my gosh that's weird and
That to me is the key thing.
Like, again, as a video guy and as somebody that really cares about that stuff,
I remember being in film school, whatever you want to call it,
and taking classes and watching movies where it's like,
here's scenes that we're all done in one shot.
For 10 minutes, this has done in one shot.
And that just creates such a different vibe.
And now one shot videos on YouTube are kind of a popular, a popular, like, hit thing
where it's just like you put that in your headline and people are going to be interested.
And there's a reason for that.
That requires so much more thought and so much more.
production and a writing of blocking out shots.
Like every single way the camera moves means there needs to be things happening either in
front of the camera or using audio cues around you.
And you need to understand where at every moment you are.
And also that means you can't do the thing of creating emotion via cuts, which anytime you
watch a movie, when you see two people talking, there's the shot, reverse shot of over
the shoulder to kind of see people's faces and reactions.
You don't see Kratos's reactions unless they want you to.
And the camera needs to move.
And at any one point, you can't see both.
Which is why they're able to do something else that I think stands out about this game
and has just bold me over.
For everything else I've read about it, the voice acting is obviously superb,
but the writing.
The writing is unreal.
I don't think I've read better consistent dialogue in a game than what we get
between Cratos and Sun throughout this game.
It's like, it's portal level writing.
It's not even Cratos and Sun for me.
It's Cretus and Cast.
It is like this game has not a, it has a main cast of characters in it.
And the way they introduce these people, when they introduce these people and the way they stick around or come back later, resonates so well.
And, you know, I was talking earlier of like it would be so easy, I think, for this game to get monotonous of its father and son on a journey.
And they go and they talk and then someone's introduced.
They talk and they talk.
And then they go off and then father and son go and they come in.
They find ways to introduce new characters, make me go, fuck, I have a lot of questions about who this guy is or who this gal is and what it's all going to be.
And then do it.
And there's, and again, I'm not going to spoil anything.
And I don't want to talk about it.
Even though I think some of it's come up before.
Like, they'll do it where you'll, you know, in between the main sections be off doing something.
And whenever this is happening, you're going to hear a story.
There's going to be a character or somebody else to talk to you.
But when you get to the next, the stories are so good.
And sometimes they're very much like, oh, man, that guy we just met or killed,
this is the thing about him.
Or they're just totally, let me tell you a tall tale.
And they're so good that like I'll get to where I need to get to.
And you can climb out and they'll be like, we'll pick this up later.
And then you come back and like, all right, where it was?
Like, oh, okay, well, but I found myself doing the opposite of getting there and just like,
chilling.
Like, okay, yeah, keep going.
Just get to your conclusion because I'm enraptured.
It's so non-expositional.
It's so non-video gaming.
I mean, yes, there are little mechanically necessary moments, you know, can I upgrade your
acts?
You know, yes, you have.
Oh my God.
But very, very, very little of that.
Instead, it just feels, I hate to use this word because it's overused.
It feels organic.
It feels like this is the world.
Yeah.
I want to ask you something because earlier you were saying that, you know, this kind
of looks at video games is like, here's all the things that you like.
And none of the things that you don't like.
What are the things that you don't like?
that you think aren't in this game.
First off, I don't have anybody screaming at me all the time.
One of the things about the writing
that's so impressive in this game
is it's minimalism.
They talk like a terse, angry, thoughtful, sad man
and a son who's trying to both impress,
but obviously is also enrage,
but obviously is also dependent.
They talk like those kinds of people would talk.
There's no need to fill silence with anything,
but that beautiful score.
And when you mean,
Other characters are not like, I am obviously part of a mystery and I am here to be mysterious.
Instead, as people are introduced, they are introduced in logical ways that make complete sense.
Nobody feels like the reading off a script.
Nobody feels the need to shout.
I love that in combat, there's so very little like, good shot.
When that happens, it feels right.
When you get to a puzzle and you're getting a little stuck, the clues come from your companion.
And they come naturally.
They're not like, oh, yeah, I'm obviously here because I can tell you're stuck.
It's, hey, I'm looking at this.
And wait a minute.
Did you look at there?
Yeah, did you look at that?
And it's because you're both milling around an area.
It works.
Likewise with the NPCs, nobody feels like.
So one of us, a game just freaking has the courage to shut up.
And so few games do that.
I'm not walking around gathering audio logs.
I don't have to find out everything about somebody.
Nobody's cramming the mystery down my throat.
Instead, like a great mystery.
like a great film, it's emerging,
but at the same time it's not a walking simulator
because we barely touched it,
but good, Lord, the combat's good.
And I love the fact that I don't feel like I'm fighting.
So I like the Batman games a lot.
But when the Shield guys show up, I get in a, you know,
like I sure am an immunity.
Sure.
I don't feel when I get into combat like any of this is unnatural.
The first time my Leviathan acts bounces off somebody.
It's not like, oh, I have to solve this puzzle.
Well, I have two or three other options.
Switch, switch, switch, switch, and it works.
Instead of, again, cramming some obtuse mechanic down my throat that makes it feel gamey.
I'm challenged, but I'm not challenged in game-like ways.
I'm challenged in reasonable logical ways that make me feel more like I'm playing the real ones.
Those are a couple of examples.
For combat, that's the thing, too.
Whereas, again, before God of War, PS4, God of War, I think is calling card.
And what I enjoyed from the games, definitely wasn't the story, definitely wasn't the characters.
It was, all right, cool, the combat's fun.
This is cool and it's fun.
But even then, I never was the, I'm memorizing combos,
and I know exactly when I do this to that,
what this is going to do, and I'm going to juggle them.
I'm just like, mash, mash, mash, oh, the combo meter is going up.
Neat, whatever.
This game, the combat, I mean, you know,
I was talking a long time ago now about, you know,
the giant guy fight the first time.
And when I ran up, I was two in the God of War things
and slicing up his ankles and he kept crushing me.
And then finally I was like, fuck, this is hard.
I was like, oh, and I fell back and threw the axe.
And I was like, I should have been doing this all range.
I got to get used to do arrange stuff.
you do that and you go a little bit further
and you keep doing stuff like that
and you're like okay cool I get it I get it
but then when the game starts
opening up in terms of its
combat being RPG-esque
in terms of cool you can get this new armor
and this piece is really gonna bump up your strength
but this piece will bump up your you know runic magic
and you start going in like oh like cool
and I'm I'd imagine the way I decided to play
which was I'm putting everything into strength
I want Cratos to hit things and do damage
is going to be different than how Jared did it
or it's going to be different how that person
who over there played it
when they want a lot of luck
and they wanted this
and they wanted more health.
Like you really get into
as you start picking out all these different pieces of armor
that have different looks to them
and you're upgrading them and you go
you start building a character
in a different profile.
And on top of that,
you're going through then
through the skill trees
in building out different ways of combat
where at first I was very,
I was thinking,
oh, it's going to be very much like God of War
where I'm just hack, hack, hack, hack, hack,
blah, blah.
And then I was like, all right, cool,
I have a whole bunch of experience points
no, it's the, the spendable currency, whatever, to go in and do it, to actually go in and
unlock new moves and stuff.
And when I got in there, sweet new moves.
When I got in there and started picking them, it was like, oh, oh, this is cool.
And oh, I really do engage or enjoy range stuff with the axe.
So like, cool, this one that I unlocked here, you know, I swipe on the ground and it shoots
the ice shards at him and explodes out.
And then leveling that up as I played and then unlocking new abilities and doing it.
Well, just to interrupt real quick.
What you're saying, I totally agree with where the old more hack and slashy god of war games,
like I'm playing this coming straight off of playing Bannetta 1 and 2,
and those are way more similar to the old God of War games than this one.
And because of that, it's kind of making it a little hard for me to adjust.
Mesh right on and mesh with it because it is a lot.
I don't want to say it's slower and more methodical because it is.
But it's not, though.
It's similarly paste.
It's just instead of comboing together a bunch of buttons,
instead of just being a button mashing thing,
it's comboing skills.
And what you're talking about,
level you have the different skills.
I'm thinking of it less of like,
how many, should it,
because normally in God of War
or those type of games,
I think of it as quick hits
for little chip damage
that you can get quickly
or the bigger hits coming in.
In this game, I haven't been thinking about it that way.
It is way more about where we're at in the battlefield,
how many enemies are around me,
where the kid is,
Ardius, or not,
Trace.
I love him being part of the combat
Because I really do enjoy
Using him shooting arrows
And I love how fast they recharge
Yeah
Dude like and that's the thing too
Is again like for me the game is
The longer you play it the more you get out of
The more you realize how brilliant it is
And that's why I'm really
I know you're not that you're lukewarm on it
You're and that's the thing just to say on Game Scouts
Because I haven't yet like
Out of anybody that I've seen play this game
And give their thoughts
I feel like I am the lowest on it
Out of anybody.
Yeah
And as I'm sure you're hearing me talk here,
that's not to say that I think this is a bad game.
That is anything but the case.
It is an amazing game.
My question is,
how amazing is it?
Because I do feel like the opening,
a couple hours are...
All the stuff in a preview, yeah.
Yeah, I'm like, I haven't been wowed yet.
Like, I'm playing, I'm like, this is, it's really great.
And you got through that first fight I was talking about that superhero?
I did, I did.
Did I oversell it?
Is that the problem?
No, no, I don't think, because like, we've seen bits of that before.
Okay.
See, this is my thing is like, I don't know what it is.
about this game, but I'm like, I guess I saw all of it, did my commentary in the space and yada,
yada, but I must have just, I've been media blackout, I guess. It sounds like they're doing
what I want, I guess. I just haven't been paying attention. They had me from the first few
minutes. Yeah. My experience has been a little different, Tim. And I don't think that's the hype
because like, like you, I have mostly ignored most coverage around this game. But I found myself
drawn in. You mentioned that combat and I want to go back to that for a second. You, Tim,
talked about it being maybe feeling slower, but not.
I feel like it's rhythmic.
It, in a way, you talked about battlefield position.
That's really important.
But it also, it feels in a way like the only good part of lightning returns was that
kind of rhythmic combat ahead.
That game is terrible, but Trias' combat was amazing.
This one gets that same kind of rhythmic feel to it.
Lightning returns, Final Fantasy?
Yeah.
Final Fantasy 13.
I think about lightning reactions.
No, no, I'm talking about lightning returns.
That game has a kind of a rhythmic combat.
to it and you get in moments of God and war I've noticed this even fairly early on
where between what you're doing with the boy and what you're doing with the axe
and what you're doing with her punching and what you're doing with evasion you get a kind
of a rhythmic feel to every encounter they all feel crafted that's I keep going back
to Chrono Trigger that's another thing it shares in common with it it's all on the
map combat nothing feels random nothing feels thrown in every encounter feels like an
encounter and I think that the camera adds a lot to that and I that
That is so cool because it's easy is not the right word.
It's much simpler to come up with a cinematic moment of like what we think of as a cutscene to have one shot camera work and have that feel beneficial.
But for when you're walking into an area and an enemy pops up out of nowhere or whatever and there's a bunch of other ones around you, I love how cinematic the gameplay is of yes, there is enemies that are just like magically popped in.
But you see people jumping off a mountain to come join the.
fight and stuff.
And like, there's so much thought put into how the camera's going to be placed, even when
you are in control of it because it's more of a combat.
And that's what's amazing is that that's when you ask for a list of things to take out.
That's another thing.
There are, this is a game effectively without cutscenes.
I mean, you are in it.
Even in the moment where you're having a conversation with somebody, you don't feel like this
massive transition.
Oh, no, because you walk in, right?
And then all of a sudden, if you're like, oh, I don't have control right now.
Because it happened to me all the time.
Yeah.
I was supposed to coming out of cutscenes.
I'm like, am I back in control?
Okay, okay.
And the fact that you.
have to ask that question?
That's revolutionary.
That's what, that's the dream, man.
That's what we've been hoping for.
For the combat stuff you're talking about, I do think that it's slower, in quotes,
with the Leviathan axe, because I think it's a heavier weapon.
Now, you can run it, you can punch, and you can do Spartan rage
and get it back to feeling a little more.
But part of it is the fact that, yeah, the camera's punched in in a way
that suddenly, for me, made it slower as in the word I would use.
For me, it was methodical.
Where it is, this is the guy I'm focusing on.
I'm going to axe, ax, ax, or I'm going to throw the axe of that guy over there
to stop him from running for me.
beat the hell out of this guy.
Call back the, oh, in the middle of it.
A trace is like, on your left.
And I'm like, and it actually works.
It actually works.
I'm like, oh, and turn around there was a guy on my left.
The game does a good job of having you,
because the camera being close to him does limit your field of view of what's around you.
And when older games,
it's so far back there.
You see everything.
You see your battlefield general.
You see it all.
You're bouncing all over.
But like when you see Kratos's back is like a third of the screen,
like you're focusing on the guy in front of you.
And it is the audio callouts or the visuals of the colors popping up.
Yeah. So you have a, you basically on the screen, right, imagine a 360 degree thing, but then on the sides of where you'd have problems, little arrows pop up. And if it's white, it means there's an enemy coming at you that way. If it's red, it means they're about to attack, and if it's purple, there's an incoming projectile.
And it's like, that's cool. That system works. And it's like, without it being explained, you understand what's going on.
Yeah. And you also remember when they reveal this game at what, E3 2016, right?
I believe that's when we first showed it off.
Remember they started it with an orchestral.
Like even before, it was the beginning of the press conference,
and the orchestra comes up and they're just playing,
and then they show out and reveal the game.
And it was a new theme, too.
It wasn't the God of War theme.
Exactly.
Because nobody knew for sure,
because until he walks out of those shadows
in that original preview, you're not quite sure what you're watching.
You're guessing.
You think it's going to be God of War.
But when he finally walks out,
the fact they chose to introduce this game with music is important,
because one of the thing I haven't seen too much talk about yet
is how...
Bodacious that score is and how it serves the game and again in a game with that continuous camera shot
I'm not sure how they did that how they made the music fit the moment you're in so seamlessly
I've been walking around with that music in my head you haven't eaten and that's the thing with
both you guys and I'm you haven't seen anything yet yeah and like dude like I mean again for me
to be for me Greg Miller to be like when it happened like you know what I mean I assume
this thing happens in the game or whatever.
And again, spoilers.
No, I'm not about to say spoilers.
Spoilers are going to ruin this for people.
And they'll see it coming a mile away
and they'll hear somebody talk about it and yada, yada, yada.
I had no fucking idea.
And as soon as it was done,
and I was to a good stopping point,
and I stopped, I went to Pax.
But the first thing I did right was DM Corey Barlow
and be like, are you fucking kidding me?
You know what I mean?
Are you fucking kidding?
And that's one moment.
Those moments are throughout this game.
Not that big.
You know what I mean?
But there's so many different crazy things
where the game, like, oh my God, like, the fucking lead up to the end.
I mean, like, in terms of a combination of everything that's happened on your journey and
audio and visual and, like, it's just like, ah.
That's the question I have.
Yeah, lay down me.
God of war, known for these ridiculously epic, over-the-top moments.
And I feel that there's a problem when we're now on God of War, seven, if you count it one way,
six, if you count on another four, if you can't another.
You tossing back in the phone game, yeah.
Like, either way, this.
is at least God of War
4. Right? And
once you get through 3
with how crazy
the boss fight, the opening of 3,
5 and on the Titan, all of that,
I remember watching Alfredo play through that
and just being like, how are
video games here?
It's the secret
sauce of it's bigger and better.
It's bigger and there's more. There's whatever.
I just don't understand how they can go more
than that. And that's why, from playing through the opening and everything
I know about this game, it is a bit smaller and it
is a bit more like contextualized in reality is not the right word, but there was a,
there was a reality of this world that's believable.
Actually, I like that you said reality.
This is speculative on my part, but the fact that it is real, that what's happening
feels real, that it doesn't feel synthetic, that it feels personal, that what makes it
epic comes out of your investment in the characters and in this very believable mystical
universe, I think that makes things bigger than any effect on screen ever could.
And that's fair.
But my question is, sure.
Do that, does that ever mesh?
Like, is there ever a point?
You get those spectacle moments again?
Is there ever a point where it is this like, wow, because of the way they're doing
this, it feels big?
Does that feeling ever mix with actual crazy ass?
Yes.
Holy shit, I've never seen this before.
Yeah, of course.
Especially because they're fucking.
I don't think it isn't, of course.
That's great.
Well, I mean, I think, yeah.
I think that.
You know, it does a great job in the beginning and for a while of playing with what is your
expectation of God of War.
And I think somebody wrote, somebody wrote in for Games Daily.
We didn't get to that question, right?
Where it was like, does it have the spectral?
It does.
I don't think it's God of War III spectacles where it's like every other thing is getting
huge.
It's like they use it when they need to and it works.
And it is that moment of like being on something crazy and not understanding how you would
do this.
But then you figure out how to do it and it's Cratos and it's Atreus running around doing
their thing.
I got another one for you, Greg.
Sure.
So another interest of this game for me is that Norse mythology is a hobby of mine.
Oh, nice.
Yeah, it's something I absolutely love for.
I can't wait for you to be to talk.
Yeah, because here's my one side thing.
Sorry, and I don't mean to cut you off, but it's in the same vein, right?
Yeah.
Is the fact of like, again, like, we were talking about it, checks everything we'd want out of a game, right?
And you asked him what he wouldn't want out of a game.
You didn't ask me, but I'm not heartbroken.
Don't worry.
The thing about it for me is that I could sit down if you wanted it spoil and I could tell you everything as we go.
I could tell you the name of every one of the characters.
I could tell you how they interplay with each other
in this story.
And that's like for fucking God of War.
The one through three,
I'm like, Calliope and then
he yells Athena a lot.
Athena's role, she was the guy, I don't know.
He kills Ares and he becomes the god of war.
That's interesting.
Because I, again, maybe this will change
with the characters I've met already
as we keep going on.
I could not say the same.
Even for the characters I've met.
I think I know you're talking about it.
I think you will.
By the end of it, you're going to be able to say,
oh, that person was this and that was their name and how it all works out.
Back to the Norse mythology thing.
It was so good.
It got me like, man, I got to go read some of the shit.
Yeah.
I got to figure out a few more things about what this looks like.
The elder and younger edas are amazing.
There's incredible stuff in there.
And I'll turn to you some good books if you want to look at.
But beyond that, so Edith Hamilton, the great mythology scholar who studied both Greek and
Norse mythology, said that the Greek gods could never truly be heroic because they were
mostly immutable.
You could fool them.
They weren't omnipresent.
weren't omniscient, but ultimately they took very little risk most of the time, whereupon
the Norse gods could be heroic.
They knew that the story of Norse mythology, the overarching story is that everything's doomed,
we're all going to fail, we all going to die, we all know when, we all know how, but we're
going to fight against evil anyway, or we're going to do our part in this world anyway,
even though we know, without a shadow of doubt, we're going to lose.
And that's the definition of heroism.
Does this game embrace that spirit of heroism as an act of standing up in the face of what's immutable or impossible?
Is that something that's thematically congruent throughout it?
Because I've already caught it early in the game.
I'm wondering, without spoilers, if that's something that struck you.
Yes, that's the theme of this game.
And back to the reality of it.
And this is what Jeff Kinnata tweeted out recently, right?
Actually, let me just pull it up and read it because I don't want to butcher it.
The meme of the generation.
This got so much fucking controversy
And people are dumb
It's just because people are dumb
I thought it was a great tweet
I thought it was a great tweet
Solid tweet Jeff does great work
It was a really funny tweet
It wasn't even funny as much
It's like yeah yeah accurate
I think that it's like that's not
People can take it as like talking shit
I think that is
I think it's celebrating
That was crazy that yeah
It was upsetting that people took that as
Talking shit of course
Fun self-promotional fact
Hop on a couple of weeks ago
On the DLC podcast
Jeff Kanada and check out Jared Betty
So he said on April 12
What if Zelda had an amazing
amazing cinematic story.
What if Last of Us had incredible skill-based
combat? What if Uncharted somehow
put all the violence into context?
What if Dark Souls was approachable and clear?
The answer to all of these questions
and more is God of war.
And it's true. I think
you can look at all of that and I guess maybe
people are mad about you Nintendo kids.
You know what I mean? Getting mad about stuff. That was a joke.
The thing that gets to be most mad is the uncharted thing,
but that's... But I mean, it's what it talks about, right?
Like, we always joke around on this show and every
PlayStation show I've done before.
Nathan Drake's a mass murderer, but what does he do?
He grins at the camera and he gets a lane at the end and it's great.
Because it's a pulp movie and that's what it is.
And why this God of War resonates so much is that it's the sequel,
it's all the God of War that's come before,
but Cretus is a different person, a different God.
And this is an entire, you saw it in the trailer of him,
how is he going to touch a son or what's he going to do?
The entire game is him wrestling with that.
And have, and like, I, and it's,
they answer the questions I want.
It answer.
He,
he,
he,
it doesn't shy away.
I was afraid like,
you know what I mean?
Like in the trailer,
I'm like,
just fucking touch your son.
What's wrong with you?
You know what I mean?
Like it was in that first reveal.
And I remember yelling at Corey about that at that E3 or whatever.
He's like,
oh, you play the game.
You know what I mean?
And you play the game.
And the questions and the conversations I want,
they all happen.
And they happen like I've been saying, right?
In the right pace in the right way.
Where I'm never like,
oh,
fucking finally we're finding out what this is.
It was like,
Oh, they drop their breadcrumbs long enough for me to keep on the trail and be hungry that when I get there, I'm starving for the meal, but I'm not mad and just ready to eat sand for it.
I'm excited for how they did it.
And so, yeah, the whole Norse mythology thing, I didn't know that, right?
I didn't know that was like a theme of God's God.
That is the theme of Norse mythology.
And I would say then, yeah, this definitely leans into that.
And there is an awesome, awesome, awesome, awesome section of story that I think deals with that and shows one way and then comes back the other way and sets it up for where we are.
And like, that's just how this, this game, again, reality.
Like, there's a progression to it.
And this isn't, I don't think a spoiler.
And it's not a spoiler.
It's not a story spoiler at all.
But like, Cratos talks differently in terms of grading Atreus's performance, right?
Where at the end, he's like, how is that dad?
And he's like, satisfactory or anything.
But by the end, as you continue to go further in that game and have more time with him, he talks differently.
And it's back to the combat element of it where I had all these points.
I started pouring him into my armor and all the shit
and I would look at his armor and I'm like, no, fuck him.
He doesn't do anything.
He calls out things and he's not going to die.
So why would I upgrade his armor?
Why would I do it?
And then you find a better armor from it like, oh, that would give me this benefit.
And then you find different upgrades for his stuff.
And it's like, oh, if I use this on that, then it'll chain to other enemies.
And that to me is what I enjoy the most about the combat so far is using him like I was
saying earlier, like being able to hit square or what I think it's square, whatever button it is.
He shoots an arrow.
He has three arrows when you start out.
And there's just this like kind of active time battle for Final Fantasy references,
a system where it's like you use them, then it'll like come back and you get them again.
Yeah.
And you can use one, wait, use another, use another.
Or you can go, blah, blah, blah.
The three go.
Obviously accuracy is affected and all that.
But I love using that to kind of stun the enemy as I'm going in on them,
but then have him also target on someone else, shoot them to distract them so I can focus for a while.
Yeah, that's how I end up using it a lot of the time is using them to keep people off me.
but that's where I was talking about that rhythm earlier.
Throw the axe, make the punch, shoot the arrow, bring it back.
And man, is there any more rewarding weapon you've ever played with in the Leviathan axe?
I was just about to say.
Wait, real quick for the Atreus thing.
Again, you haven't seen anything yet.
Because, like, as he evolves, it suddenly goes from, all right, cool, it's a cool distraction to being like it.
By the end of the game, I'm like, man, this is a crucial part of how I engage in combat.
The next game, Atreus of War.
the first moment that you play the game
and you get to throw the axe
that was great
using the axe fun, cool, fine, whatever
throwing the thing is also fine, whatever.
It's the retrieving.
And it is the sound effect that it makes
which matches the cinematography of the one shot camera
and it matches the fucking feel of everything,
the vibration in the controller.
Yeah.
There was so much thought put into little elements of this game that I really appreciate,
but the axe is definitely the top one.
And it's like for the thing that you use the most in the game as you're going,
well,
at least from what I played,
I don't know.
But you use it so often.
It's like it has not gotten old thrown this thing.
Oh, no.
And there's always a new opportunity and a new way to use it.
Also,
I like how it integrates into the puzzle sometimes.
So far,
I'm not feeling those.
Really?
Yeah.
I love them.
Yeah.
It's like,
and again,
I don't know.
That's where I'm like,
this is a video game.
Well, I told you the other day, I have a shriveled raisin, the part of my brain that solves puzzles, so I can get stuck even on the simple ones, and that can be frustrating.
But I don't, when the solution is throw something heavy at it, when I'm mad at the puzzle, it feels good.
So, you know, with the solution is throw my axe at it.
I feel great.
I'm with you on that, like, I'm not a good puzzle guy either.
Yeah.
So that was my fear, but like, I'm finding with them that, yeah, I, the answer is always there.
It's rare that I'm, you know, the one time I'm thinking way late in the game and it was very much like, fuck, I got to beat this.
I was like, what the fuck?
You know what I mean?
It took me like 10 minutes to finally say,
oh, I'm an idiot and like grab that thing
and though I was in front of me pretty much the whole time.
Yeah, and that's, I think you run into that moment.
So I guess that'd be one of the small tweaks should make.
But I do love it's the return that becomes like, like Tim said,
and it's the fact that you have control over the return.
That's such a subtle, it's not like it just automatically happens.
The fact that they make you so powerful when you don't have the axe.
And then-
That is so true.
I didn't think about it that way.
Yeah.
It is the fact that you feel.
throw this fucking weapon that's awesome
it's gone you can still beat
the shit out of people sometimes in an even more
powerful way and then you have to hit a button
to make that motherfucker and then if you line
up and you're just like there's three dudes
lined up and it's like yeah
when you call back and it hits somebody from behind
oh yeah what you're talking about where it is battlefield
general stuff of you throw the axe which
you know later on if you get the power up whatever it'll
freeze people in place and then you can run and beat
the shit of everything when you're ready for that motherfucker you call
it back and you know take them out that way
the shield like coming up and popping up on
your arm. And like you're talking about like in Batman when a guy with a shield shows up.
It's like, all right, fine, fuck. I got to run and jump over him.
Whereas even in the throws of battle, if a shield guy walks up, it's like, oh, well,
I haven't played it in a couple days. Double tap L1, right? And it goes, boom, and knocks them with,
you knock them with the shield, which opens them up for attacks. So you start punching him
or throw the axe. The guy's coming and then attack him. Yeah, I just don't, I don't feel,
the combat feels like combat because it does have its roots, ultimately God of War in its original
series was a brawler. Yeah. And they have created a new kind of combat.
in this games.
Again, Jonathan, if I remember with Jonathan,
I almost do a fighting game in some ways,
the amount of depth that goes into it.
But it's still got those brawlery roots.
I'm not solving puzzles when I'm fighting guys.
It reminds me, and this is dumbing it down in a way,
but I also think an accurate analog
is comparing Prince of Persia,
the Sands of Time trilogy.
Yeah?
Combat to Prince of Persia 2008.
Okay.
where all of a sudden it's like it it's a different form of combat still feel similar
but instead of it just being kind of mashing the face buttons it it's more focusing on the enemy
in front of you and trying to figure out the best way to take them down and as you're doing that
I think the switch to the shoulder buttons for the attacks is you know now at this point kind
of just commonplace when it comes to those type of games any type of game really like think about
the ship from racing games from holding a to holding R2 right and like but for this and I'm not a
Dark Souls guy, so I'm not familiar with the control scheme there.
Is it on the...
No, Dark Souls doesn't care what you think, how controls should work.
Just, just...
Yeah.
But for attacking...
Dark Souls is not there for your convenience.
Okay, no, it's a little different.
Your attacks are going to be mapped to face buttons if you set it up that way.
And so that's why I assumed that, that I think is very cool for God of War because
playing with the shoulder buttons for melee attacking, I haven't experienced that in the game.
And I think I'm still going through kind of a learning curve.
Oh, yeah.
With that, where, especially coming off of Bayonetta, one and two,
where it's like, yeah, it is just a lot of blah, blah, blah.
And the shoulder buttons are more for the dodging and rolling away and that type of stuff.
But am I totally off base here?
Like, what has there been action games where you're attacking with the shoulder buttons?
There are, but this one's doing it.
I like the fact that they were able to change up default controller configurations,
we were willing to accept it right there.
It's huge.
Something about the game because we're, we get so ingrained in control.
scheme. This is how every shooter on earth
must control. And if I don't
like it, you know, it's different. They're wrong, not me. I never could learn to play
another game. Goddoward doesn't have a jet. It's doing different stuff.
It has an action button. There's times you jump, but you can't in combat, jump up and
right? In a way, Corey talked about, right, when we were, I was talking about the controls
with him and the fact that, you know, moving them up to R1, R2 for attacks. And he was like,
well, yeah, but you know, it's the point of the game is to be cinematic and that one
shot and have a different perspective. You need to be able to move the camera. And
He's like, if we put it there, you suddenly sacrifice one of your cameras.
There is options to change controls.
There is a classic control scheme.
And what he pointed out was that when they brought people in the playtest and the people who were hardcore,
got it war people and would jump over and do that, they would do it for a little bit and then
inevitably switch back of like, this is the house game is built around.
I did that and I switched back over to the model controls of what they want.
There was a couple things that I changed around in terms of button placement of what's
the action button and what's the Dodge button.
I think that by default,
Dodge is X.
X is Dodge, yeah.
And Circle is action, and I changed it.
So Circle is Dodge and X's action.
I think X is Dark Souls default for Dodge.
Yeah, yeah.
Whatever it was, I was like, all right, this feels better for me.
They're still not, I wish it was totally mapable, and it's not.
They just have defaults or classic or this or whatever,
and it's just little changes.
And I just, I don't know all the games just have standard.
You know what?
Just suck it up and play the game.
You know?
Got to play that PC you want those custom.
Exactly. There you go, dork.
Dude, you're going to put it on fucking PC.
I don't, somehow I don't think they're going to put it on PC.
Yeah, somehow.
I'd be surprised if that happened.
Well, you know, with remote play.
Well, I mean, but they have, they have created a game.
This is a kind of game that's going to move systems, sell systems.
The fact that they are willing to go in and invest, this is a game of significant length
based on everything I've heard from people that have played it all the way through.
Correct.
That is designed to be single player focus, story-driven, single-player mechanically focused,
isn't built around
loot boxes, DLC, anything like that.
This is a game that a console
manufacturer right now can economically
pour tremendous resources
into to move hardware.
Sure.
And to sell copies of the game at the same time.
I am energized to see
that potential realized in God of War.
This is the kind of game.
I said it to you in the back room earlier.
We talked about it.
It's like somebody made this game for me.
I really am impressed
This is the kind of game I've always loved playing,
and this is a standout version of that kind of immersive,
deep, story-driven single-player experience
that has become outside of the indie space,
harder and harder to find.
And what I love about it that we haven't talked about
is the fact that the story is always there for you.
It's always incredibly clear, like what you need to go to, right,
on this quest to get to the top of this mountain.
I love
the freedom they eventually give you
I'm not sure I know you're not
I think you're like just there
you just kind of unlocked
I'm at that point
It's very clear what's happening
Yeah but when you get and it is
You can go explore in any direction
You want to go just explore in the way
They do it and the way you'll get a new power
A new ability and it's kind of metroity right
Of like oh this now unlocks that thing
I saw that I can unlock before
And you'll come out of that area
Back into the main hub or whatever
And Atrease is like
oh wow we got this new power we can go explore or we can just go to whatever the quest marker is
it's whatever you want to want to do like again it's a great way of the game telling you it's still
your choice but giving to you in context right yeah where of like why you're going to do something
it doesn't feel like illusion and that's that's extraordinary i i guess it's just that that so much
about gaming is is trope-based we're talking about this i think on games daily yesterday that
we forget that the video games kind of all come from dndd even arcade games to a degree
all come from D&D in a weird way, using mathematics as a numbers as a fill-in for ability.
And some of those tropes have stayed with us to the point that we're almost blind to them.
I think Andrew and I were talking about inventory systems.
Sure.
That started.
This strikes me as the kind of game that's going to tear some of those tropes off and make them impossible to go back to.
I mean, this game, for real, is going to be what a textbook study for everybody else who's like, man, we have this IP that we ran into the ground or
everybody's just kind of bored of and it's been sitting there and we've had time after time come back to it of like well what do we do with it and we pitch something similar what if we did and we took all that shit and made it matter here not that everything's going to be a story of redemption or a story of like the ghosts of you haunting or everything's going to be last of us everything's going to be that
but there's going to be a way to be like all right cool what if we took jack and put him here and we didn't make jack and daxter again we made a jack game that is something different that is a progression
Well, Jack and Dexter in this iteration, Jack is the father, Dexter's the son.
The two of them are traveling together on a journey to a far off mountain where they encounter a stranger.
They have a, I shouldn't say anything.
Again, if somebody who was on media blackout, I don't even know how much of like the main story is known.
Yeah, we should be careful about that.
And that's the thing.
I'm like, I'm endeavor to generally speaking, I follow games.
I used to write guides, you know that.
And so I got used to being spoiled.
Games and movies.
I had to get episode seven spoiled long before.
for it came out things like that because I was the guy in the office designated to study that
stuff. But with Godinifor, I've had the luxury of going in fairly blind. And that has been
a pleasure. I don't think that anything that's been said here is going to detract it all
from people's enjoyment of it. I think, I mean, that's the thing of when I went and did the,
I've seen the E3 trailers. When I did the E3 behind closed doors, it was always like, oh yeah,
that's cool. It seems like it might wear thin after a while, right? Going to these different
areas, fucking these dudes up, whatever. And it just doesn't. I got it. I'm so anxious to
to get home. I'm so ready to
have it be tomorrow afternoon or I'm going to sit down and get
to play again and go back and take on
a few different things that were for me
even through the game too hard but I can have the chance
to come back now and fight them stronger or
do a whole bunch of different stuff to it.
So now you got to use those words game of the
year earlier. I mean the one
word is masterpiece. Yeah. The game is a
masterpiece. Period. Rad.
Yeah. Very few of those ever.
I know. So that's pretty extraordinary. Just on chart of three
if you count. I'm kidding. I want to get in some
audience questions. Get me some audience
questions. I feel like there's a lot of stuff that'll come up
that we would talk about it. For the Leviathan axe, you know what I'm saying?
Jesus Christ. Don't poke his eye. How much does that cost you? Because you bought that.
Oh yeah, good call. We should have said that as we're like fucking
let's suck the dick in this game, right? O FTC, they said us. I bought the axe
with a kind of funny money. They nobody said it to us.
Oh, that's not like, oh man, of course they love it. They sent up a foam axe.
No, I went to the gear store to find a link for that PlayStation light up thing I have
from the Cori interview. And I saw this motherfucker. I was like, yeah,
$60? I mean, does make your hands smell weird? I mean.
Does it make your that smell?
Yeah, it's got that like smell of like, you know, like a costume.
I don't know.
It's still so much better than I stuck my finger in your belly button.
100%.
I haven't showered today.
I came home and I showered last night off cycle, which fucked everything.
So I just pretty much set my finger in your third armpit early.
Yeah, exactly.
100%.
That's beautiful.
So let's have a fun conversation.
It's about time.
I've been having none of fun conversations.
Yeah.
But now it's time to have a lot of stuff.
Oh, I see you're saying.
Yeah.
I see you're saying.
Yeah.
I love fun conversations with clean language.
Yes.
That's what's all about for me.
So earlier we were talking about Cool Greg playing the PS2 games.
What were the PS2 games that you wanted me to get that I ended up not being able to?
There was a bunch.
The ones I, you mean specifically from the list I sent you?
What PS2 games is Cool Greg looking for?
I like most of the Nicktoon ones.
I really had my eye out for the Tarzan.
I've never played that one though, but it caught my eye.
I don't have the covered of the hit and run.
So I wanted that one really badly and NBA Street.
So you just want the box of hit and run?
Yeah, but that was the other side.
And then I want NBA Street Volume 2.
We don't have that?
I have Volume 1.
No.
Wow.
No, we have Volume 2.
What you mean from back in the day?
Yeah.
No, I don't know where that's at.
Have you checked the drawer?
Oh, yeah.
I know what games we have.
We have NBA Street Volume 2, and if we don't our copies at Currence House.
Oh, yeah, then it's at Currence.
All right.
I'll talk to him about that.
I love that you know you have the NBA Street volume.
We have NBA Street volume 2.
I don't have 1 and I don't have 3.
Yeah, I grew up playing that as Nelly and all that.
Yeah, two.
Two's the best.
And then when I was at ToyCon this year, I bought that one, number one, thinking it was number two.
Got it.
Got it.
Were you guys big in NBA Street?
I was not.
No.
I enjoyed it.
Yeah, Po and I played it a lot.
NBA Street, Volume 2 is a classic.
Yeah?
Honestly, like, no joke.
It is such a fantastic video game.
And it is such a good example of culture and music and a moment of time being brought into a video game in a way that's not corny and campy.
Party mode?
Oh, man.
I'd get nasty.
But before I get nasty,
we're going to get to audience questions,
but this episode is brought to you by E-Harmony.
If you've been trying to try an online dating,
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I don't, man.
Sasha, she's.
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to figure this out for you. Okay,
and then Greg, I had the thing for you.
This could be. Yeah, that's the
that's what you wanted. That's the harmony. That's the
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Stop waiting and start your journey to a sat...
No, that was the end of her thing.
Then it goes, E Harmony being like,
stop waiting, start your journey for love today.
Greg, Greg.
Cool, Greg.
What four words would your friends use to describe you?
I am cool, Greg.
I think I remember this one.
What was it?
It was a natural-born rebel and tie team champion.
Do you remember that when we started our interview?
Oh, yeah.
But that's a little more than four.
So just natural-born rebel.
champion.
Yes.
You got to do this, Greg.
And if you wanted to, you should go to eHarmony.com and use the code gamecast.
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Do it today.
And cool, Greg, we got to get you on this.
This needs to be a recurring segment.
I'm so excited.
Figuring about cool, Greg.
Like journey into love via eHarmony.
Eharmony.
Gamescast.
And also simple contacts.
This is a new one for us.
All right.
Do you guys use contacts?
The answer is no.
No.
Do I use contacts?
The answer is yes.
Every day of my life, if I didn't, I wouldn't be able to see.
I didn't know you were contact lenses.
Oh, I had to.
Yeah.
I had to.
Yeah.
Fun little story here.
I was blind most of my life, but I just didn't realize it because I never wanted to go to the doctor and do all the whole thing.
It's whole process, right?
But then I got my internship at IGN.
And I was like, I need to be able to see.
I need to impress these people because being able to see is impressive.
So I went and I got my got my glasses.
So my first year of IGN, I had glasses.
Do you remember this?
You probably don't remember.
Yeah, no, I did.
They were really thin.
They were really thin frames.
Very thin.
Yeah.
I still wear them to this day at home in my nighttime times.
Sure.
Your nighttime times.
GSEs those a lot.
But eventually I was like, I need contacts because I'm not about this glass's life.
So I started getting contacts, but like one of my least favorite things is having to go and get the prescription for them because it's a whole process of talking to the guys and getting stuff.
What do you mean?
You have to do that too?
No.
I just know that that'd be annoying.
Oh, it is.
I'm just helping you like I understand.
I used to wear contact lenses.
Did you really?
Oh yeah.
I wore it for a long time.
Yeah.
Can't do it.
Yeah.
My thing was I couldn't do it either.
Like I wore glasses for a while and I wanted to not have glasses.
But I was like, I can't be playing with my eyes.
That's too scary.
And I remember going to the doctor, getting.
the prescription for the first time and then they make you do the practice round of trying
to get it in and I was like, ha ha, nah, nah.
It was the hardest boss battle I ever had.
Sure.
Me versus my eyes trying to get it in there.
Who won?
Couldn't do it.
Not me.
I don't know.
The contacts.
Yeah, the contacts won there.
But yeah, it took a couple days, but like on the third day, because I remember I had a point
that I'm like, I'm just gonna save up and get laser surgery at some point because I can't
do this.
But on like three days, all of a sudden it went in.
I'm like, oh my God, I can do this.
It's super easy and it's fine.
So I was really happy up that.
But simple contact is interesting because you just get the app.
And now I'm about to blow your guys' mind.
Lay it on me.
You get this app.
You can do the vision test using your phone.
No kidding.
Straight up.
I did it.
I did it two nights ago.
Really?
You pull this thing up.
The phone starts talking to you.
And it's just like, hey, look, like hold it up.
Look to the left.
Look to the right.
Look up.
Look down.
Like all that stuff.
And then I handed it to Gia.
It's like put it 10 feet away from you.
And then there's a vision.
test on the phone.
And you're supposed to cover your left eye, cover your right eye.
I'm like, this is the same thing they make me do there.
And then you send that in, that video into them.
And they judge it or whatever, those doctors and all that stuff.
And they let you know how it would be different from the prescription you normally have currently.
And they go forward from there.
And then once it pulls up, it's the same contacts that you buy at the stores.
So I literally am getting the exact same contacts that I've had for the last four years.
Oh, nice.
Yeah.
Interesting.
Through simple contacts, man.
It's a crazy thing.
And I'm like, I can't believe that it's this simple.
It's a $20 for the eye exam that they do compared to what the people do when you have to go other places.
Sure.
And it's the exact same thing.
It's nuts.
Freaking amazing.
Yeah, it really is.
Now, I do need to note, the simple context vision test isn't a replacement for your periodic full eye health exam.
Because they can't be able to tell your health going on every other.
No, that's all the whole kinds of things you should have checked out.
But they can tell if your prescription is up to date.
and all of that.
If you just have a prescription from other things,
you can just take a picture of your prescription
and they'll just give you the contacts.
It's easy.
You can save $30 on your first simple context order.
Go to simplecontacts.com slash gamescast
and enter promo code,
Gamescast at checkout.
That's $30 at your first Simple Contacts order
when you go to Simplecontacts.com slash gamescast
and under promo code, gamescast at checkout.
My entire context career,
I've been using monthlys,
which means,
Same contacts for about a month.
Yeah.
Because of this, I'm like, I'm going to get crazy.
Oh, wow.
I'm going to try them dailies.
Oh, wow.
See what that daily life's about.
What's it like?
I haven't tried it yet.
They're on the way.
These are on the way.
I did the test.
I chose the brand that I have.
They're sending me a.
It's going to be fun.
Now it's time for audience questions.
Oh, audience questions.
Cool, Greg.
Can I have some more LaCroy?
Thanks.
Let's see where we're at here.
We tweet a lot today because of this kind of funny,
best friend tournament.
you can go to Twitter.com slash
kind of funny vids to participate.
Yeah, get in the final voting process
for the second round.
The elite eight.
No, that's done.
Now we started, yeah, the elite eight,
it just began to.
Isn't that the second round?
Third round?
This is the, yeah, third round.
Third round.
Wow.
All right.
We're almost there.
Shame, shams.
We're right there.
Go vote.
Okay, so enough times now I can pass
so I can curse again, right?
We talk about this in the pre-show.
I've been looking.
It was 20 seconds.
Yeah, I mean, it's not a challenge.
It's not like a thing that we're...
That's why I opened the computer.
I was like,
I'm gonna be quiet.
I, my butt hole pucker
when you kicked it over to Cool Greg,
I was like,
has he been briefed on what he can and can't say?
Trust me,
I did too.
Okay.
But right now we're gonna get to.
You don't know what we're talking about,
pre-show.
Yeah.
You go to Patreon.com slash
kind of funny games to find out.
We're gonna answer your questions
about God of War.
Oh,
Craig,
thank you, Greg.
We can curse again.
Fuck yeah,
you know what I'm saying?
Yeah.
Noah Friskop writes in
and says,
is Kratos's beard
being rendered in FurK.
I'm going to give a resounding no to that.
Oh.
I mean, it's not.
But I will say,
it looks great.
I was telling you about this.
IGN put up a really awesome graphic comparison
of the opening of the game as it shipped
versus the E3 trailer
they first showed a couple years ago.
And I was blown away
because every time you see that,
you're like, oh, man, like we totally got lied.
These are little shots like that.
Oh, man.
This is like, it's undeniable.
better looking.
Nice.
By a long shot.
You look at Kratos' beard,
and it's not in Fur K,
but it might as well be.
I love,
that fur K is beautiful.
That's fantastic.
This reminds me when I worked
at IGN,
I went over to ILM once
when they were working
on the Warcraft movie.
They were so proud
of their or care technology
over there.
It was the one thing
they really,
really wanted to talk about
around that movie was Hair Tech.
I love that Hair Tech's come
so far since then.
Remember Star Fox Adventures?
They did a big deal about Fox's Fur?
Yeah,
and then Mario's,
had the water.
Ratched and clank.
Yeah.
Ratched and clank,
yeah,
the PS4 one.
Well,
it's a man that
wears a fairly
luxuriant beard.
I appreciate
when people quit TLC
into beard rendering.
So I think it looks good.
And in God of War,
it does look good.
It looks damn good.
Hell yeah.
Will you play it on a PS4?
I'm playing an original PS4.
It still looks good.
You don't care.
Why do I mean I don't care?
We got talked about this
a couple weeks ago about it.
You know,
I don't care about the 4K.
You did it just like that.
Yeah.
That's how you did.
You shake your head like that sometimes.
Stephen J. Oslin writes
and it says it sounds like God of War
will be a strong contender for Game of the Year.
But how will it rank in the current generation?
Is it going to be talked about in the same breath
as Breath of the Wild and Witcher 3?
Craig, what do you think?
Yeah, probably.
I think it'll hang its hat on
on top of being a great story and everything else.
It's just the fact of, wow, they
resurrected in quotes, this franchise, right?
This is, again, I think,
and I've made this case before and I'll continue to,
just the difference between what I feel currently
PlayStation exclusive studios are doing first parties
and it kind of gets weird now and Xbox right
where I always thought it was really cool that
naughty dog on PS2 right went from Jack and Daxter to PS3
uncharted and then granted now that's limped over but like
last of us unchartered before kind of bridge it right a little bit
you know sucker punch goes from Sly Cooper to now infamous
and now goes to Shima right
they move on and deuce different things.
Sony Santa Monica did God of War on PS2
and then God of War on PlayStation 3
and then God of War, it could have easily
been just God of War again on PlayStation 4.
It is them revitalizing something and
keeping it the same game but not.
Hey, here's this original idea as opposed to
Halo just consistently being Halo.
I'm going to have to different studios, but you understand what I'm saying.
Gears of War consistently being Gears of War.
I think that will be, you know,
Zelda was like,
like so different and it was so different from a company in Nintendo that doesn't like for in the past
hasn't like different that much or that way right to really blow up something and change it
which even as I say it isn't 100% true right that's true at all marias are different and everything
else but yeah I guess but to take Zelda and make it so different yeah Zelda
breath the wild is an extreme example of how different because usually Nintendo games they're
different from more of a good use of the term gimmick perspective yeah not a foundation level
which breath of the wild is.
I think, yeah.
I mean,
if Witcher 3 is going to be talked about
for obviously being an amazing RPG
and having a giant map
and way too much to do,
I think God of world will be talked about,
yeah,
from the fact of like,
wow,
they made us care about Kratos
after so many years of him just being a guy
that fucks people
and then rips their face off.
Not the same person.
Usually.
Usually.
I think the most responsible answer
I can give as early as I am in the game
is that I'm having a very similar experience
early in this game
to the experience that I had.
when I was playing Breath of the Wild
for its first several hours.
I'm just as impressed
for completely different reasons.
I'm playing something
that's not like anything I've played before.
Breath of the Wild had parts to it
that were familiar,
but they were all so beautifully
and refreshingly done
that I felt like I was playing
an all new iteration
on the open world genre
that would be impossible to go back from,
that had a sense of discipline and quiet
that was just astounding
and openness and wildness
that I had to be.
encountered before in a contemporary video game, God of War, for entirely different reasons,
feels just as refreshing. And so, yes, I think noting those as contemporaneous at this stage
for me makes sense. I haven't finished the game, but I have every confidence based on what I've
heard from every human being around me, that this will just continue to grow as I get a die further
into it. Tim Getty's right saying, and wants to know, are you guys surprised that God of War is
getting as many 10 out of tens as it is?
No, because they obviously had beyond normal, abnormal confidence in this game, and they've taken
their time on it.
This has been worked on for a very, very, very long time by a team that was obviously
given franchise to make the kind of game that they wanted to make.
They were there just as much to move hardware as to move software, which meant they were
allowed to focus on making the best game instead of making the best game in super restrictive
time frames or making the best game that had grafted on let's sell DLC elements to it the game was
allowed to be what it needed to be to be truly great and I think that they took their time with that
and everything about the marketing to this game has reflected that kind of confidence so no I'm not
surprised that it came out great.
And you're bringing up a good point that we haven't really touched on here in terms of,
you know, they're not nickel and diming you and doing micro transactions or all this
chess, right?
There is so much to do in this game.
And like I'm saying, I can't wait to do it.
Somebody who's beaten it and rolled credits on it and has a million other things he needs
to play and do.
I cannot wait to play more of it tomorrow.
I can't wait to go back and do these ancillary things because they're not the main
story, but their story.
like everything that I'm doing or collecting or whatever in that game has a purpose and has a line from
atreus or cratos talking about what's going on or how does you know i mean like there is a reason for
that to exist in that world and so much of it is norse mythology and like you know something you're
doing throughout the game it applies to these certain things that you're so hard about spoilers and
specifics it all makes sense and i want to know their mystery they're a mystery on top that's included
in this other giant mystery.
Not really, it's ancillary mystery and story I want to get through.
Ancillary mystery is probably really hard to say.
Wow.
Yeah, well, you know, you just nailed it.
So there you go.
And in terms of, my surprise about all the 10 out of tens it's getting,
if I hadn't played it or if you would have told me before I got revealed,
hey, tomorrow at E3 there.
And that's what I'm asking.
Then yeah.
Oh, yeah.
Totally.
Knowing nothing, hey, they're about to announce a new God a war tomorrow.
I'm even talking about after the E3 reveal.
No, because it's what, you know, because we started talking to them.
And that's when they were like, we're doing something different.
It's going to be this.
And it's going to be.
I guess because my thing is, I just feel like I agree with all of that.
But like for it to be a tent, I mean, man, like, that means this game is very special.
And everything we've talked about in this podcast, I think proves it to be that exactly that.
But I do find that surprising.
And like, man, hats off to the team over there.
Because they turned God of War, which honestly is a great game that a lot of people enjoyed.
But I feel like mainstream-wise, like Credos is the face of PlayStation.
and is one of these characters that, you know, the hardcore almost look down on when it's like,
yeah, but like, we like character development and we like this.
Oh, sure, yeah.
No, but I mean, that's part of why I'm less surprised.
I mean, yes, a 10 is, you know, a 10 for my Jan, for example, very, very rare thing.
Very, very rare.
I mean, they've been less than 25 of all time for sure.
Yeah, there's not very many of them.
I can't give you an exact count.
But the fact that Sony knew everything you just said, probably even better than we do,
And then said, you know what, we can't make a game about an angry guy punching dudes our flagship product for this platform.
And we're not interested in doing that anymore because the people who created that have grown up, moved on and have new priorities.
The fact that they embraced creating something so radically different that was emotionally charged and thoughtfully designed by an experienced studio, that right there was reason to think, oh, this is going to be something different if it works out.
And it obviously did.
There's so much cynicism.
This industry is full of people
that love what they do.
But there's a lot of cynicism in this industry.
You guys have encountered it.
I've encountered it.
A lot of it happens behind the scenes
from people when they're trying to work on a game
or market a game or develop a game.
And you can see this kind of wail of frustration going on
even as they try to make it as good as they can.
I haven't perceived a lot of that around God of War.
There was a feeling for a long time that this was just something they were letting get better and better and better until it was ready to go.
And hats off.
Yeah.
I guess I'm just surprised because Horizon didn't get tens.
You know, Horizon got a lot of nines, a lot of 9.5s and whatever.
A couple tens.
But it didn't get a 10.
It didn't have the eye.
You open Twitter right now.
You see that not screenshot, but like that piece of art with all the 10.
that 10 and like they just keep adding tens out of tens.
And to me, the fact that a game
in the God of War franchise
in 2018 is getting a 10, I do
find that surprising and that is awesome.
Good for them.
Tyson Pellegrini writes in
says, are there any funny slash lighthearted
parts throughout the game or is it constant
seriousness from Cratos?
There are comedy in this game
in the way there should be, not in slapstick,
you know what I mean?
I guess occasionally, not from Cratos, but like occasionally
there's stuff like that. The characters add a diverse thing, but then, no,
my main complaint I've had about Cratos from the jump is that he is a rounded character here.
He is allowed to have various emotions.
He is a lot.
The comedy I would never say necessarily comes from him telling a punchline, but him interacting with his son and not in like a goofy against Lapsic way.
I laugh and I smile and I chuckle and I cringe and I'm like, ah, you know what I mean?
Like there's a lot of, there's a lot going on.
Yeah, I've encountered some of that and it reminds me, my dad's a really,
really sarcastic dude and I was really sarcastic with him and a lot of the humor in the game plays on
that kind of parent child sarcasm. It's it rings so true. Yeah. It's amazing. Yeah.
Andrew Francis writes in King franchise himself. In terms of combat brutality, where would you rank
this game in the God of War franchise? Also is this sad is it satisfying combat? It is satisfying
combat super satisfying. In terms of like gore and like that stuff,
I think it's way toned down.
I mean, it's still there, but it's back to, let's not show the neck splitting.
It's a brutal hit and all this stuff, and you don't see like the brains ooze out, but you know the guy's just lost his head, but we're not going to show it.
We're not going to shove it to your face.
Yeah, the camera is not going to linger on that.
And the old games, the camera would have lingered on the neck splitting off.
Now that may be happening, but the camera's following Cratos and as son to the next thing.
My thing is I think it's just as brutal just in a different way.
Sure.
What I've experienced instead of it being go or seeing, it's what you're feeling.
Yeah, I said this earlier about the combat, but when you're doing these attacks on people, even in the boss fights where it is a
I mean, it's not quick time event in the way that old God of war used to be, but it is not.
It's breaking from what you're doing the rest of the game to for whatever.
They drop new mechanics in there.
New mechanics for the moment that you're in.
When things are happening, it's like because of how close the camera is and because of the
vibrations in the controller and, I guess,
Just it moving the buttons up to the shoulders.
Like there's something about that that feels way more punchy than using your thumb to hit a button.
Yeah.
You know?
Yeah.
And yeah.
So I do think that at least from what I've seen already, it's very brutal.
Me saying, yeah, it is brutal.
I'm not saying it's like, oh, man, this is rated E for everyone.
I'm just saying it's not the, as fucking, like when you were pounding that dude's face, Hercules his face in the fucking mush.
And the screen was just getting covered in blood.
It's not that.
But it is that when you kill, it matters and there's conversations and consequences.
So this is going to be a hard question to answer.
I don't think that we can.
But Matt Rorbeck says,
Hey, dudes,
just wondering if you guys notice a big difference between the regular PS4 and PS4
and I've got a war.
I have a new LG OLD,
but a launch PS4 and was wondering if I should finally bite the bullet on a pro.
Much love from Toronto.
I'll just say,
if you have that TV,
get a fucking pro.
What are you doing, dude?
Like,
that TV literally is made for that.
I saw some promotion today.
game stops doing like a hundred and maybe on reset era 170 is that what it is 170 for a
tris for pro or PS4 normal version to trade in towards a pro what I can say to this is I think
everything you guys say makes sense I'm playing it on a regular PSP or PS4 and it looks beautiful
it obviously is going to look much much better on that TV with the pro yeah I played it I
did I played it on a shitty hotel TV with my PlayStation 4 period oh okay so you can do it
sure yeah I played on my pro and then I played it on my pro and then I played it on the shitty
TV and the place, but like the TV I think is the bigger problem. But it was coming back, it was
night and day of like, holy shit. When I came back from packs and put it back on the pro, I was like,
whoa, oh, this looks way better. But at no point when I was playing the PS4, I was like,
oh, fuck this is ugly. It's still one of the best looking games I've seen on the hardware. It's
incredible. Dylan Carpenter says, does the huge amount of side content detract from the effectiveness
of the core narrative? No, not at all. You can, you can do it if you want, and I did. And like I said,
I know that I'm in such a privileged spot of having the game early.
Of course, what up, FTC?
They sent it to me.
But like, don't read anything.
Don't read anything that's spoiler.
You're going to walk into it by accident.
Even today where I was like, oh, hey, the trophy list is finally published on the internet.
Instead of me having to log out of the internet and then pop in and look at my trophies on my thing.
I'm going to actually go see what I have left.
And I read it.
I was like, oh, wow, there's a trophy right there that's revealed that is a big reveal I thought in the game.
For me, for me personally, I was like, oh, fuck.
don't read that kind of stuff
don't watch video reviews and take your time
like I can't wait to get back
but if I had it my way and it was
you know no embargoed I'd have to worry about anything
I totally would have gotten everything else
and then gone and done the final endgame stuff
not that I wasn't powerful enough
how does that compare to Horizon though
because you know for me I played Horizon like it was an uncharted game
where I went through and I didn't do the side missions
I just played the narrative stuff and I really loved that
yeah I mean that's what you want to do
you want to play the game totally I was just have I love this dynamic and relationship so much in that
world and the side characters I'm dealing with and the combat and the ingenuity I feel of the way
the puzzles are laid out that I want to do it all I want to see it all like again the things that in my
hours I don't like putting on because there's no clock on your save which kind of sucks for this
it only sucks for this conversation I mean it took me a long time to beat it and you know there's
stuff like I was near the end of my plaything I was like oh cool I can finally do this
And I went in there and just got my fucking lunch handed to me.
You know what I mean?
I was like, well, fuck this.
I will figure this out another time.
And there's a whole bunch of those challenges.
And I'm like, fuck, okay.
And those things.
I'm tired to come back.
It is a difficult game.
And you were at Pax East when I first started playing it.
I was texting you.
I'm like, dude, is it just me or it's got a four really hard?
No.
And you're like, yeah, I'm not having that experience.
I think it's just you.
And I was like, what the fuck?
Like, I was like, there's no way that we're not off.
Yeah.
Because I was playing on normal.
at least I thought.
And then I went in
because you were like,
oh, you should put it on easy
and I was like,
I don't want to do that.
I like,
I'm a normal player.
I'm a normal player.
I'm a normal player.
Like I,
and like,
no shame if you're easy
and, you know,
oh yeah,
no judgment.
But like,
I like playing games
the way that I feel like
they're designed.
And if the developers
are calling it normal,
that's what they're talking about.
But then I went into the options
just to read what they were
and I was like,
oh, I must,
I was on hard.
Yeah.
And it was hard.
And it was hard.
And it was hard.
Now I suspect normal.
And now I'm like, oh, this feels right.
This feels a lot more fair than I expected.
But even then, it is way more challenging than just going in and mashing buttons,
which I feel like in the previous God of War games that I played,
that was always the case you can just get through.
I found that I wanted to, I'm having a great time with the combat,
but I found I wanted to move forward with the story enough that I switched down to easy
and I'm having a great time.
Yeah.
I don't feel like it's taking much away from the game, honestly.
Sure.
You do you, kid.
You do you, man.
Jamie Preston wants to know how hard is it going to be to press to,
to platinum.
Not hard.
It's just a time sync.
I,
you know,
again,
so,
you know,
if you didn't know,
when we get games
ahead of time,
PlayStation usually doesn't put
the trophies on the servers
until usually the Sunday
before the game comes out.
So what that means is that
with the PlayStation 4,
you turn it on,
you hit in that,
you go to sink your trophies
or if you get one,
you know,
you pop in there and it's like,
whoa,
this doesn't there.
Do you want to view them offline?
You can see them there.
And so I didn't want to spoil the game.
So I jumped in, there was a whole bunch hidden.
I'm like, all right, these are story trophies, but there's always that thing in my head of like,
I fucking, I like this game.
I like this game when I'm playing it before I got further into it and really were, you know,
was in love.
And it was like, I'm not going to play this game on fucking, there's like a super, super difficult
version of the thing, right?
And I'm like, if there's a trophy for that, means I'll never get the platinum.
And that I scroll through a quick and I didn't, when I got out and then I was glancing at
before the show.
And I didn't see a difficulty trophy on there, which would be the only thing.
And I've seen it from multiple other trophy sources out there that like, no, this
is totally just a time sync, and it's a great world to sync it into and go through and do the
collectibles and do these things. Do not look at any of these fucking trophies until you are
done with the game or, you know, I don't think, I'll do another check right now to see if I can get it,
but I don't think there's anything missable. Something that, for folks that aren't going to read
the reviewer, don't want to, a useful piece of information. Again, we got from Dornbush at IGN
was he said it took him about 25 hours to complete the main quest, but he was also doing quite a bit
of siding in the middle of that. Then after that 25 hours, he played another 15, just because he
was enjoying the world so much. There was so much more to do. And at 40 hours, he still hadn't
completed everything. So that's a reasonable expectation of length from one reviewer there that we
could throw out. Yeah. Let's see. You might not be able to answer this, not because you're not
allowed to, or maybe you're not allowed to, but you might not just know. Colden Dombrovsky wants to know
Every God of War has a making of documentary
in the main menu. Does this one?
Interesting.
I don't know.
I haven't looked around ever.
I mean, it was jumped in, play, play, play, play, play, and then it was over.
Yeah, so it looks like my friend's over, of course,
at PlayStation Trophies.org, who have looked into it
way more than I have.
Seems like, yeah, they're good.
This is just a time saying, it'll be fine.
Racken, Rackenolid, on Twitter,
asks, I know there's a favor resolution
and favor performance mode on the PlayStation
Pro. Tim, which should you choose? If you chose to favor resolution, did you encounter frame rate hitches?
And most importantly, can I change the mode in the middle of the game or is it locked once I choose?
You can change in the middle of the game, which I did. Whenever games have that option, I like to switch between the two and see which one.
Sure. I like better for how I'm playing the game and what type of game it is. God of War is the type of game that I'd
imagine. I'd want to favor performance over resolution just because of the speed of the combat and all that.
However, with this one, that's not the case.
And I think that the way, because of the one-shot camera and how cinematic it is,
I played with the favorite performance for a while.
And I was like, this is pretty good.
I want to see what resolution looks like.
Pops it over there.
I'm like, this game is gorgeous.
It looks so good.
And it didn't play that much differently.
I did not experience any issues with, with frame rate hitches or any of that stuff.
And to be honest, in my experience, I'm not the most keen on,
Knowing the difference between frame rate when it is a perfect 60 you feel it right
Yeah, but this neither of them are a perfect 60 so to me it's like I'd rather resolution overall
but both are great ways to play uh Austin Moore says where does this game lie on the narrative side
is it more last of us level writing or is it simple and action based
I'd say you from my limited experience secret option C
it is better writing the last of us in my opinion holy shit
Yeah. Oh, yeah. It's a much better script. It feels it is extraordinary in its restraint. I've been amazed by that.
Video games have a way that they're written in. Even the quality of The Last of Us feels much more like a video game when people talk than what I've seen in this game so far.
Of everything I've been impressed by by God of War and the point I'm up to right now, it's the writing that has impressed me the most.
This is one of the best written video games I've ever played. Wow.
I agree with that for sure.
I mean, well, the best written video game thing.
I hadn't thought to compare it to Last Source, whatever,
but I think it goes back to my point from before.
I feel like, this is going to sound weird
and not the usual Gregman there.
I would say a thing about it, right?
This game feels like in a lot of ways a play.
I know the cast of characters.
I know the main characters and their motivations
and what they're doing and why they're doing and how it enters.
Last of Us suffers from the same thing I was talking about.
I'm just like, I can tell you the entire story.
the last of us, of course.
And granted, it's been years later.
So talk to me, I guess, in years from now about God of War.
But I feel like there were people just tossed into The Last of Us
that maybe their impact or their importance wasn't there.
They were there to be a device to get me to the next thing and move me on or whatever.
But like, once they came, they went and that was their thing.
And it makes them just like, okay, cool.
Everybody in the, you meet in this game matters.
I know the relationship to all these people.
And even though it's not a small cast,
but it's a smaller cast
and that makes it
just gives me more time
with all these characters
to see them grow
and see them change
and go from one emotion on them
to the other emotion on them
and try to understand their motivations
and that they're living their own lives
and yet that more time with them
is it all with the exception of our two main characters
that more time isn't happening
in these giant expositational chunks
that's happening with revisiting
which is the way it good
I love your comparison of a play
that is spot
on. It's beautiful.
Yeah. And so that's the thing. I talked about this in the preview after we did it or played it.
After I played it and talked about it. And then we put up the content about the preview where so many kids after the fact were like, oh man, yeah. And they kept making comparisons to last of us. And I was like, oh, yeah. Like that never that when I was playing the game, that never happened. And I know when it got, you know, dad of war and then all this stuff like, oh, it's just Joel and Ellie again. When it got, when it debuted. But playing the game like Atreus, you.
is such a different character.
Yeah,
I don't feel that at all.
Yeah,
and I don't mean that I'm not knocking Ellie.
I love Ellie,
obviously.
But again,
Ellie is similar to like Clementine,
right,
where we're protecting her,
we're getting her from point A to point B,
whereas Atreus is eventually a vital piece of combat
that I'm controlling.
He becomes another character in a way
where I'm telling him when to strike
and how to strike.
Like,
it just never,
you know,
it's escort missions and this.
It's just,
that's not what this game is.
No,
not at all.
Even from the beginning.
Yeah.
Oh yeah, totally, totally.
It's kind of like the difference between if you ever read Lord of the Rings
versus watch the Lord of the Rings movie.
Sure.
In Lord of the Rings movie, Frodo kind of feels like a piece of luggage some of the time.
Yeah.
That's being carried around by more interesting and capable people.
In the novel, Frodo is the heart of the whole thing that keeps the story going and is a
valuable part of every decision that's made, every battle that's fought.
I feel like God of Orleans much more in that interpretation.
Zrank says, we heard Andrea say it, but is it possible?
that Godd. Thrones Horizon for best
PS4 game slash exclusive.
I mean, it's not possible it happened.
Really?
This is the best game on the PlayStation for you.
Holy shit, man.
This conversation, like, I want to go home
right now. For exclusives, of course. Because again,
I don't want to get out of, even though I, if I start
unpacking it. We don't need to.
Let's just talk about exclusives because somebody hit me. Yeah, I
before, this is something another person had written in for games daily on,
right? Of like, is it the best exclusive now?
And I went through and opened up a list online.
line just to make sure I wasn't missing any and like I feel like sure a lot of people maybe even
Joey know I was going to bust through the wall a second like persona 5 is a blind spot for me
I put 30 hours into it or 25 or whatever it was and I was like yep it's persona and I love persona
but I don't have time for this right now and it's just not connecting with me uh horizon you know I love
horizon right yeah no it's cool girl I thought for sure that's joan the wall like the Kool-aid man
yeah yeah yeah you know I love horizon uh that was I think did I vote for that last year over
No, I voted Mario over Zelda.
But those are my top three, and I said, right, no matter how it falls, it's great.
It's awesome.
I think this game is way better.
Not way better.
It's better.
This is the best PlayStation 4 Exclusive.
And again, maybe I'm cheating.
It is a game that is like literally like, what would Greg Miller really like?
You know what I mean?
Like, this is a great game.
She was listening.
She kept on the delay or whatever.
And I'm not trying to take any away from persona or anything like that.
Totally understands me.
Yeah, yeah.
This excites me because if you remember, I also do.
didn't like the beginning of Horizon.
Yeah.
And then I really think you're gonna,
I really think you just,
I know it's just,
I took you to Missouri to do this trip and there's a million other things
and I would have played the fuck out of it.
I only had,
I literally had a,
part of a night and a morning to play through.
So like,
I want to say I'm six hours in.
And again,
I said this on games daily.
It's like,
I'm,
I've played enough of this game that I feel like I would be
almost halfway through an uncharted game.
Yeah,
and you're just getting warmed up.
And that's the thing where you're like,
I know the things you're like,
I don't like this.
I'm like,
I'm like,
You need to just play it.
Yep.
You need to just play it.
And like, yeah, that's the thing.
It's like, I do think, and I, it always sucks to do this.
Hey, here, here's three amazing things.
What's the best?
You know what I mean?
So it's not to take anything away for how much I love Horizon, but like, I just think,
on all accounts, God of Wars a better game.
Like, and then it's, so that puts it at the top of the PlayStation for heat for me.
Obviously, somebody else's a person on a horizon, uh, Bloodborne, there's a million great
things.
But then if you want to talk on the platform, like, like,
on the PlayStation 4.
That's what gets interesting, right?
Of like, all right,
let's really start thinking
to PlayStation,
what are the best PlayStation 4 games
that have happened since launch?
I mean, I pushed it hard and it was...
That's the topic for another day.
Let's keep that.
It's better than uncharted 4.
I mean, I'm trying to stay in the wheelhouse
of first party exclusives.
You know what I mean?
Because, again, I'm making the statement
that yes,
that it's the best first,
it's the best exclusive
PlayStation 4 game.
Wow.
I can stop there.
We can come back later.
Jason Hales wants to know
sounds like we get to customizing gear.
Is there a ton of choices in this?
Yes.
Yeah.
Eventually,
if you're like me,
you're just going to be looking for one set
because I was like,
I'm going to do all strength.
So then it was like,
is it better than strength?
No,
but it gives me other stuff and this,
that and like,
there's a bunch of cool cosmetic stuff
that's happening.
And then there's like,
eventually you have this giant list
of things you could make.
But I think it's more likely
that you'll find one
and stick with the whole thing,
with the exception.
This other thing that I can't talk about
because I don't want to spoil anything.
Pogazard has two questions.
Sure.
As this is being praised as a masterpiece, can the sequel be on the same level or even better?
Who knows?
Right?
This is the problem.
How, you know, you follow up something unexpected and cool.
We expect it.
You know, if I expect you to do the exact same thing and you gave me the exact same thing, can it ever be as exciting as the last thing?
That's the problem we talk about all the time with.
Uncharted 2 is way better than uncharted one, or not better, but it's like way further long.
Way better.
It's way better than uncharted.
Uncharted one.
So, like, that's how it blew your socks off, right?
And it got it on a thing.
And then Uncharted 3 is marginally better or worse than Uncharted 2, however you want to say.
But it's the old argument that I used to make, right?
If Uncharted 3 came first, then how would we feel about Uncharted 2?
Would there be more praise for Uncharted 3 because you'd be like, well, it just went so far from the last, from Uncharted 1.
Yeah, there'd be more praise for 3, but then no, there'd be equal praise for 2.
How do you push the envelope from here and keep it how you want to be?
And like, are they going to stick, would they stick to the same?
It's one camera?
Like, fuck it.
The gloves are off.
Let's make a game.
Yeah.
There's all kinds of ways they can approach this.
I think portal to portal two might be the most analogous comparison.
I can think of off the top of my head.
They're going to look at a situation where you've just created a bona fide new kind of game and a masterpiece.
And now you have to follow it up.
And they did.
So yes, it is possible.
But I mean, and like, yeah.
Don't worry about it.
Second question.
When we can do a spoiler capsule over a great conversation.
The second question is, since not truly open world, does the game do a good job at keeping track in the map slash menu of things places you like to go back to?
100% it is an amazing map it a very much you can sort take things off the
legend leave them there but in like but by the end it is a cacophony of icons
that you can then sort through go off it's not the right term
a confitophony copia of icons that's way better that you can cycle through
and do stuff but it is you you'll be able to figure yourself out and figure out
where you're going David Glitton wants to know who'd win in a fight chain
whipping cratos or axe throwing cratos it's a great question
Um, you know, I just, I, you know, I just don't feel like, I feel like I can't answer that question of this.
Okay, okay. Um, I want one more. Okay. You know what? I'll, I'll give it to, I'll give it to axe, Kratos.
I think he's been around longer. He's, he's, he's wiser. You'll see how he fights in some of these things and what he says and how he, you know, has to do it. He's seen more of the world.
Seasoned. I guess this is a good one. Uh, wait, wait, wait, wait, wait, no, this sucks.
Look at this axe. What a good looking axe that I bought.
remember.
This is one of those things they sent to us.
I love that.
So I feel like there's a good question here.
Okay.
He misspoke.
So I'm not sure it makes sense.
I'm going to read it as he said it.
And then you're going to read it from there.
All right.
No,
then I want us to talk about it.
Evan P.
says,
did Sony treat this,
did Sony treat this press and review cycle than other publishers?
It seems everyone in their mother that talks on the internet got a code while
the public is sideline and just wait while critics.
talk to each other.
Now, that's just you being angry.
You don't have the game.
That's how it works with everybody.
I guess maybe Evan P's a YouTuber or something like that that I don't understand.
But it's also not the case that everybody got it.
I saw Angry Joe tweeting about it.
A ton of people I know.
A lot of people would really like this game and didn't.
You didn't even know Jared had it.
No.
This morning, I asked Greg.
I was like, oh, did you know if Jared beat it?
And he was like, do you even have the game?
Well, it's just because it was like, you know, I got my code.
And like, it's the thing of like place I totally get where the rock and the heart
It's about there and of like, cool.
We understand kind of funny, what's seven codes.
Like, we'll have to do them out slower them.
Like, totally get them as you can.
Got me a code so I could go.
Then you and Andy got it like while I was gone at PAC.
So you got a few days later.
Yeah, I got it.
Like, they started coming and they keep going and like we're still, you know,
getting the rest for the other guys.
So like, no, I think it's just how.
I think they handle it the way they always handle it.
I think, you know, again, anytime you see somebody says,
hey, guess what, our embargo is going to be a week before launch.
You like, oh, fuck.
They got a, they know they got a bang or a slap on their hands.
It's cool ground.
one.
Ladies and gentlemen,
this has been
the kind of funny
games cast
where we review
God of War,
I'm sure we'll be
talking about this game
for the weeks to come,
if not the months to come,
if not the years to come
based on the way
we're talking about it now.
Maybe it'll be one of those games
where I fucking think it's amazing.
You're just like,
it's fine.
So for years from now on,
I'll talk about how much other
you're like,
it was fine.
I don't know.
I don't know.
We'll see about that.
I mean,
uncharted 2 is better
than uncharted 3.
But that's a conversation
for yester year.
We're going to look forward.
We're going to play
Let us know in the comments below what you're looking forward to most in God of War.
And then after you play the game, come back to this video and let us know what you thought of it.
Shiting.
Don't spoil it for the people.
Yeah, don't know that way to stop it.
Be cool, man.
Are we going to do a spoiler cast one day?
I want to get Corey up here.
I hope so.
Oh, I'd love to do that.
Yeah.
If we can get Corey, I'm in.
Otherwise, man, no promises.
Okay.
So next time.
Maybe you'll be sick one day and I was doing myself.
Bye, everybody.
Oh, I got a pee again.
Do you have to do FTC?
I get the end or not.
Do I don't know?
We were supposed to the FCC thing at the end.
We didn't cut that, right?
So you had to pay as what he said.
Hey, cool, Greg didn't cut, right?
When you're editing cool, Greg,
make sure that you keep this in.
FTC, Sony gave us the game to review.
Yep.
Thank them for that.
Thank you for being cool, I guess.
I don't know if they're cool.
They seem to complicate our lives a lot.
Yeah, fuck you guys.
Whoa!
