Kinda Funny Gamescast: Video Game Podcast - GTA 6: Hopes & Predictions - Kinda Funny Gamescast
Episode Date: December 4, 2024Thank You For The Support! Run of Show - - Start - Housekeeping - The GTA VI Trailer: It’s Been One Year - The Price - GTA Online - What GTA Needs to Evolve - What Do You NOT Want? ...- Rockstar’s Legacy Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up and welcome back to the Kind of Funny Games cast live for Wednesday, December 4th,
2024.
Happy Jay-Z's birthday to you all, everybody.
Of course, I am Tim Geddes.
No, definitely not.
And I'm joined by blessing at aioia Jr.
The nitro rifle, Andy Cortez.
Uh-huh.
And the big daddy himself, Craig Miller.
I married Beyonce.
We all have mailed in everybody.
Bless, how are you doing today?
I'm doing good.
Do we still, do you still mess with Jay-Z?
Do we not cancel them after all the aluminum?
stuff. I mean, was any of
that proven? Was any of that even like
kind of? I feel like we skirted
that line in a way where there was a
week of like, yo, he's going down.
Once on to the next one came out, I was like,
oh, they might be right. They might
be right. On to the next one, there's some hidden messaging in there.
I don't know. No, we fuck with Jaycee in this house.
But remember, this is the kind of funny
games cast to everybody. Each and every weekday,
we get together to talk about the biggest reviews,
previews, and topics and video games live
on YouTube, Twitch, and podcast services
around the globe.
If you love what we do, support us with the kind of funny membership on Patreon or YouTube to get all of it.
Why don't we love Jay Z so much, but not Curtis Blow?
Just saying.
I mean, I think he gets a lot of love.
Not enough.
Yeah.
Watch us record live or get a daily exclusive show.
For a chance to be part of the show, submit your thoughts and opinions as YouTube super chats as we go.
Little housekeeping for you.
Some exciting stuff, y'all.
We're reviewing Indiana Jones in The Great Circle Thursday at 4 p.m. Pacific Time as a YouTube premiere.
That's right. It will not be on Twitch.
It's on YouTube.com slash Kind of Funny Games at 4 p.m. Pacific on Thursday
and then podcast services right after that.
This is due to embargoes, due to us trying our best to get things out there and as clean away as possible.
So we appreciate your patience there, but it's going to be a good one.
Can we say who's reviewing that?
I've been saying I've been playing it.
I'm reviewing it.
It's Greg Miller.
And Paris, Lily's long too.
I'm not sure how much Paris has played.
We'll find out.
Exciting times.
Can't wait to hear what you think.
Remember, we are at 11-person business
All About Live Talk Shows today
After this, you are going to get
Of course, it's a Wednesday.
You're getting some Warzone, baby.
It's going to be Mike and Nick
Dropping into the Warzone Wednesdays.
If you're kind of funny, remember, you get today's Greg Way,
which is, my review of Super Slash Man
The Christopher Reeve documentary.
Oh, watched it last night.
Cool.
Did you cry more than once?
Oh, yeah.
Good.
Thank you.
And then Jen asked me a question about his wife,
and I turned to her eyes well,
with tears. She's like, okay, I get the answer.
What streaming services on?
It's going to be on max at the end of the week.
I bought it on Amazon last night.
Gonna wait any longer.
Thank you to our Patreon producers, Delaney Twining, and Carl Jacobs.
Today we're brought to you by our frames and shady rays, but we'll tell you all about
that later.
For now, let's start with the topic of the show.
It is December 4th, 2024.
Not only is it Jay Z's birthday.
It also marks the one-year anniversary of the GTA
trailer officially coming out.
It also marks the one year anniversary
of the GTA 6 trailer
unofficially coming out.
I don't know if you guys remember this,
but we were all in the studio,
one of the most memorable kind of funny games moments
that I've ever experienced.
All of us here, we knew the GTA 6th trailer was imminent.
We had a plan, they had a date that they said,
I think it was going to be the next day.
The next day, like, super early.
So we were like prepped, yeah,
I think it was like a 6 a.m. or something like that
because they're New York time, right?
So it would have been nine for them.
That would have made sense.
So we were like prepped for that.
We knew all hands on deck when this thing drops.
We're going to be here.
We're going to be live reacting.
And then it leaked.
It leaked on Twitter with really shitty compression and a Bitcoin logo.
A Bitcoin watermark on it.
And it was like, uh-oh, what do we do?
But there was a fervor and excitement at this office that I don't think we've ever had before
4 cents.
Am I right in saying that?
I wasn't here, so.
I was, I also wasn't here.
I would say yes.
Yeah, I kept on comparing it to an episode of Succession.
Yes.
The second time we've mentioned Succession today, but it was, if there were,
if there was a camera crew around here, there would have been shut.
It would have been, it would have been Tim walking to the office being like, hold on,
hold on, what happened?
And that's being like, it dropped.
Wait, like the official one.
Legally, they're taking it down.
They're bringing it out right now.
And it felt just, it was pandemonium, dude.
It was crazy.
Yeah, there was a lot of, I remember wrestling with how do we want to handle it.
What do we want to do?
doing while we were doing that was when rockster like fuck it was put it out early through it live
and so we did it live we live reacted we had a super fun set made andy roger co-labs on all that
i think it was because well you know what i think we had some sort of sponsorship thing happening
or a timing thing and maybe we're waiting for the next day and i'll never forget us being like
well not only did a leak and tim going fuck and then when it actually officially announced you know
that they're just going to do it and drop it tim going oh fuck and it was just like so dramatic
Yeah, I remember I got on the phone with our homie who was sponsoring a bunch of events around the time, including Game Awards.
Because as Game Awards is coming up next week this year, but last year, it was the same week as GTA 6 dropping.
So we were working on big sponsor projects and like, you know, we know the Game Awards are going to bring in a ton of eyes that we, I feel like it brings in all of our fans.
You know what I mean?
Not just the awesome people to hang out with us every single day, but the people that look to kind of
The UPS drivers, the FedEx drivers, the grocery store baggers, drivers.
Everybody's drivers.
The drivers of the driver.
Babysitter drivers.
Drivers.
Taxi drivers.
But on top of that, computer drivers.
It's so rare we get something like a GTA 6 trailer to drop where it's like, oh, man, there's
about to be a ton of eyes on this.
I remember calling him just being like, the trailer drop now, you're going to want to be a part
of this piece of content for us.
And he was like, Tim, let's go.
And then we rode and we made it all happen.
And yeah, that was us live reacting last year.
And then we did a like hour long discussion about what we thought about it,
how hype it was, and our predictions and everything.
And I kind of just wanted to do that all over again.
It's been a year.
I doubt many of us have watched the trailer too many times since.
Really just that day.
Oh, yeah?
I would say.
I've watched it a couple times.
I then went home to watch it on a bigger screen and that was it.
And I haven't probably watched it in about 364 days.
And I will also say that,
Because a year ago this trailer dropped and since then, nothing has come from GTA.
I do imagine that a lot of our points that we bring up today might be very similar to things that we said last time.
But as we are here ahead of that, where we might see this game next, all of that.
I do want to have that conversation.
I also want to talk about where we see Rockstar going in a post-GTA-6 world.
So that's what we're going to be doing today.
But we're going to kick it all off.
Unless, bless, you have something to say because you look like you're...
No, I don't know.
Okay, okay, yeah.
We're going to start off with us
Live reacting one year later
To the Grand Theft Auto 6 trailer
Do we get a claim for this?
Do you know why you're here?
Bad luck, I guess.
What a shot.
Already.
I still don't think we've seen a game like this.
You know, like in the last year.
It's just so quintessentially GTA.
It's going to be all 30 frames per second.
Except our PlayStation 4.
or you might get 51.
Wow.
Look, who's back?
The only way
we're going to get through this
is by sticking together
being a team.
Trust?
Trust.
I mean, it's sick.
So, fucking hot.
Come on.
Vice City, we back, baby,
2025, not today.
Not today.
Bless, I want to start with you
about your thoughts on this.
because you weren't here for the first time we reacted.
You've never talked about GTA 6.
Yeah, never talked about GTA 6.
I feel like I came back that week
because I think I was in L.A. for some preview event,
maybe Tekken or something.
Some fighting shit.
Yeah, yeah, some fighting shit.
And I must have came back and talked about it on a KHD.
I remember, I vaguely remember going back and forth with Tim
because I remember watching this and being like,
yeah, it's not going to look like this, though, right?
And I think we had it back and forth about it.
And like, you know, as a year has passed since,
I think I still hold on to a bit of like,
I will be.
believe it when I see it fully as far as like how much of like this kind of activity we're getting
in the real game right but like no matter what I'm excited for a GTA I'm such a big GTA person right
and usually for me that is St. Andrea's that is GTA 5 I prefer the West Coast in that vibe but
I love how much they're that in this trailer they catch on to like the the Florida vibe
after this trailer came out I remember watching TikToks from watching like you know Twitter breakdowns
of oh every scene here is a meme from like some
Florida thing that's happened.
And seeing people make those connections,
seeing people deep dive into it that way.
Yeah, Joker sued him, right?
Didn't the Joker, Florida man, sue them?
Yeah.
He was trying to.
Yeah.
They stole my likeness.
I love how much they reached into that Duffy.
And like, I think it speaks to a lot of what I think makes you taste special,
which is detail, you know, being able to go, hey, we know we're going to Vice
City.
We know we're representing Miami and representing Florida.
How do we make this the most Miami game possible?
And seeing throughout this trailer just how much is going on in terms of graphical detail,
in terms of, you know, how many people we see, how much stuff is going on, how much, you know,
I think Florida energy is captured here, even just the coloring of these scenes that we're seeing
in front of us.
Bad boys, baby.
Come on.
Like, so much of it is so good.
And so, yeah, like, watching it today fuels almost just the specials watching it last year for me.
Andy Cortez.
They're just on a different level still.
Like, I mean, I'm still with blessing where I want to see this running in real time.
I want to see, I know this is real time footage, but I want to see this on a,
console. I want to see how it actually
looks and I
am excited to see all of the different
similar to
when watchdogs first had its premiere
and then they did all the
comparisons later on of like look how
none of this looks the same and everything
the road isn't as wet anymore
or whatever. But the muddles.
The guy's puddles. Exactly. Yeah.
We're watching James Stevenson. We know.
The thing I kept bringing up that day was what is
going to be the horse testicles
comparison to GTA6?
What is going in Red Dead Redemption, when the weather gets a certain way, horse balls get smaller, right?
And like, what's going to be that sort of level of detail we see in GTA6?
You bring it up the level of detail blessing where are we going to see people aging in real time?
Will people be getting haircuts or, you know, will NPCs be always looking the same?
Or will they change over a little bit?
Will we see degradation in environments?
How much levolution would there be?
because it would seem kind of odd
for a game that always strives to be so insanely
realistic to shoot a rocket launcher at something
and have it not break.
You know, like, what are those little details
going to be that they're going to strive for?
And how much more time will that add
to their development cycle?
Greg?
It's funny to watch the game
because it's not a game I think of often.
And I don't mean that in the way of,
like, I'm not excited for it.
I'm incredibly excited for it,
but I need date, gameplay, whatever.
You know, we all have our hopes
and dreams of what this game
game will be because of course it's rock star and of course it's grand theft auto you those are
too high watermarks for what you're about to get and you assume immediately put either of those alone
let alone together out there you're thinking oh this is a game of the year contender if this comes in
2025 right we'll be talking about this for any of it comes in 2026 we'll be talking about this
so it's this idea of that's such a known quantity of awesomeness that it's cool i don't like
think about it and long for it it'll be more interesting i feel of when they show gameplay
if it is enough to wow us not wow us in terms of that looks beautiful i want to play that but
like, oh, I didn't expect that. Wow, that's a really cool system. Oh, they've dumped this thing that I didn't
like from GTA 5 or pick this up or they're trying to, you know, take this element from San Andreas
and modernize it. Those are the things that I'm excited, the nuts and bolts of it. Because you look
at that, yeah, and like, y'all said, that is, that it just is GTA. It's GTA coded, right? You look
at that. Oh, man, this is so Grand Theft Auto. And it's crazy that we haven't had that in so long.
And that's no shade to GTA online, which has been very much GTA, but it's been GTA online, which
isn't the GTAs I grew up with that I was playing that I saw and then of course got what
three of on the PlayStation 2 and then here we are you know just languishing waiting for this
one to come I'm fascinated to see if they can live up to the hype you know I mean again this
has been gestating so for so long I of course have Paul Tassie's Forbes article from this year
open right but it's recapping when in 2018 Dan Houser told GQ he was thankful GTA 6 wouldn't
be out during a Trump president the president
right? And like, this has been just sitting so long that now we've gotten into another Trump presidency.
And so it's like, what does that mean for the narrative they're spinning for the, you know,
the whole thing here was that where we were as a society was beyond satire, right?
Now, granted, Dan is left and he's doing absurd ventures and blah, blah, blah, blah, blah.
But like, what is this GTA?
What is it without Dan Hauser?
Even though he clearly would have worked on this and done a bunch of stuff with it.
Like, there's so many questions for what we're about to get here and how it's going to play and what it's going to be doing.
and if it will still have that resonance,
it will still have that ability to speak to people.
Can it still live up to the hype?
Like, that's one of the things you just mentioned, right?
Yeah.
For me, I don't know if it can live up to the hype.
I think the hype for this game is astronomical.
And you're coming off of GTA5,
which came out in 2013.
And so that's so far 11 years,
about to be almost 12 years of anticipation for a sequel.
You're talking about, I think,
where we're at in 2013 versus where we're at in 2024
as far as what games are.
And even take that back to, God,
how much time passed between GDGG?
3 and GTA 5.
Was that 12 years?
Wouldn't there been 10 years?
2003 to 2003?
Oh no, I guess 2001.
So yeah, yeah, yeah, 12 years.
I mean, we're about to hit
that same amount of time between
GTA 5 and GTA 6.
So when you think about the evolution of
video games, the evolution of open world games,
what our expectations are of
open world games, the big fear I have
currently, and this goes back to when
Fallout 4 came out,
and I remember listening to
podcast, listen to kind of funny, I think, about how
that game almost felt like it was created in a silo
of, hey, we're making another Bethesda game.
In that same year, we got The Witcher 3, and the Witcher 3 came
and ate everybody's lunch because it felt like a new and fresh
RPG and Fallout 4 felt like more of that.
My biggest fear right now with GTA 6 is that it comes out,
and it is more GTA 5, and people are like,
oh, we've been there, we've done that.
My big flip for you would be, do you think,
Grant, you think Red Dead Redemption 2 lived up to the hype?
because I think that's the situation we're in
where this is going to be iteration
on Grand Theft Auto 5.
And so when you get here,
what I'm expecting from this
is the same thing I expected
from Red Dead Red Dead Redemption 2,
which was a game that didn't work for me,
but I respect,
but I expect this to be a very personal piece of art.
This is clearly what Rockstar's vision
for this game was,
and whether I'll connect with that,
whether I'll enjoy that in GTA 6
is a different conversation.
But it is that idea of like,
to your point,
Grand Theft Auto
gunplay has never been great
right
combat has never been
great in Grand Theft Auto
it is the open world
the systems the mechanics
the character
the story the performances
and so to get here in
2025
knock on wood
and get gameplay
that is just an evolution of that
and is still not that great
then you're into the thing of
are we talking about Rockstar
the way we talk about Bethesda
after Starfield
and after Fallout 4 right
of like Bethesda makes
Bethesda games
like fallout three
of course amazing
Skyrim amazing for the time
and what they were doing
but since them then
they are iterating on those games
they are they are kind of doing
an Nintendo thing of we're making our games
and going this direction we don't really care what's going on
around us in the rest of the space we're going to make
games like Bethesda games
which of course when you jump in you're like
this game feels dated this game feels old this is a stupid way
to do a mission structure blah blah and it's
Bethesda making Bethesda games and so you can't put the
expectation on them that we joked around about
the lead up to Starfield.
It's got to be a game of the generation, right?
That's not what they're doing.
Grand Theft Auto, Rockstar, right?
Like, I feel like Rockstar is making Rockstar games.
And so far, those have been genre defining, game of the year, defining, console generations
defining.
And so you get to GTA6, and it really is this question of, are we expecting them to come
out and be like, we have completely fixed combat, you know, shooting out the window of the
car is finally enjoyable, that kind of stuff?
Or does that not matter because it is all the.
bells and whistles and the social media and posting in universe TikToks or whatever the hell it's
going to be. I don't know if a game takes this long to be developed if it isn't going to be this
brand new gigantic game-changing video game. Like I think something that's been gestating for this
long and to hear about what the possible budgets might be. And I really do feel like whatever
we're about to get, we're not going to get a dated feeling shooting system. I think that they
look at a lot of those things and they know what their weakness is.
have been and I feel like everything is going to be a double down situation with with them for this
video game. I do think it'll live up for me Red Dead Redemption 2 lived up to the expectations
because of this amazing story that I feel like was just so well developed and I enjoyed this character
journey of Arthur Morgan and that's what I that's what I look at of like I hope this sort of
when I look at how that story evolves that's where the expectation.
were met for me, where I don't want to get to the end of a GTA 6 story or a Red Dead Redemption
2 story and go like, ah, that was kind of lame.
Like, that story hits so hard.
And it also had all sorts of random things that you still see on TikTok nowadays where
people are, you know, talking to an NPC and following them back home and seeing all those
little tiny details.
I think Rockstar is known for that stuff.
I just really hope that they improve on the combat, like we were mentioning earlier.
I also kind of compare to Cympunk in a way.
When cyberpunk is in that sort of hype period,
and we're doing all these reactions to the night city wires and all this stuff,
and we're super stoked about what it could be.
At the end of the day, I also have to realize,
like, it is still a video game,
and the scenes will still show there.
And with something like cyberpunk,
after hopping in, I immediately kind of realized,
oh, I'm not just, I can't just exist in this world.
And this is just an endless sort of free-roaming multiplayer,
or free-roaming open world.
simulator. This is still a video game with a structure. And that immediately kind of made me go,
okay, I will sort of change my brain wiring to know what to expect. I think that you're right on
the money there, Andy. I feel like the only real comparison for GTA 6 in terms of hype and
expectations is cyberpunk. And being able to look at how that ended up not living up to the
hype at launch and then getting better over time, I think it's still a very different situation
because of the money that Rockstar has. And because of how Rockstar is able to make games and
compared to CD Project Red that had such an amazing pedigree and does have a bank
role.
But we're talking about the biggest bank role in video games with Grand Theftado and they're
clearly putting the money into it and they care about being the actual best when it comes
to how open it is, how the graphical fidelity, like how much is going on in the world,
the horse testicles and all that stuff.
Love them horse testicles.
But taking the testicles and applying that to GTA logic, I do think it is the amount of
things happening in the city and the amount of moments that are just happening of the side
shows with the cars going of like is that going to feel incredibly scripted and like overdone or is
that going to feel as organic as it ever has in a video game and it's still a video game to
your point like it's not like this thing is going to be a life simulator for good reason uh but i do
think that like they rock star can push the gta formula in terms of the wow moments as you're
just playing of just these like emergent story.
he beats gameplay beats from a player.
Like, that's how I think it's going to live up to expectations.
And I do think it's going to.
The first time that in GTA4, I believe, that I'm walking down an alley and a random
NPC walks up to me, goes, dude, my fucking friend, he's dying.
I need help.
And that to me was like so shocking and surprising as a, as a, the player to go, oh my God,
this is like, this feels so random and out of nowhere.
I'm not doing a mission.
this is just some random happenstance thing
and you go follow them and they're like,
give us all your fucking money and they're holding you up.
Those are the moments like I want that times a million in this game.
Will I get that?
Honestly, part of me feels like I'll get more than I am not expecting
because of this budget and the time that they are putting into it.
And just looking at that trailer, like obviously,
is it going to look exactly like that?
Absolutely not.
But I do think it's going to be closer than knots.
Like even where we're at now at the end of 2024,
like I think that that's such an excellent tone piece
for it being such a grand theft auto game.
And I feel like that sold me as if I wasn't already.
I'm like, cool, this is a GTA game.
You're going to get all the things you care about from GTA
in terms of the parody and the culture and all that stuff.
But I also think that in terms of living up to the hype,
no way is this going to be everyone's favorite grand theft auto.
I mean, who the hell knows?
Maybe it is.
But I think that that's, if those are your expectations,
then yeah, it's not going to live up to the height.
But I do think that this is clearly going to be a game that gets,
I mean, I think more people are going to play GTH.
T.A. 6 than any GTA in history.
And that's alone, I think, bringing in people that maybe haven't played GTA 5 at all,
or maybe just picked it up 10 years ago and played a little bit.
But them jumping in now, this might be their game that to them is their first open world game,
the biggest open world game.
They haven't played some of the games of this generation.
There will be millions of people, I think, that fall into that category.
And then to them, does it live up to the expectations of like what a modern,
video game can be and then for people that have been playing games in what ways does it redefine it
because i do think that that is a core testament to rock stars vision for these games whether it's
red dead two with its realism and role playing being a cowboy and all that or grand theft auto when
specifically you look at five and like what did five add that four didn't and the previous ones didn't
and i do think it is the gta online component four might have had online whatever but the way that five
did online. That is going to be iterated on for six in a way that I think can be truly transformative
if they just upgrade those systems and have a fun enough story that gets people compelled to
want to play through because the performances look great and it looks great. I think the stories
Doug Hauser being gone, some of the writing stuff will have to wait and see, Dan.
Yeah, I, there's a lot of questions, but I'm still very helpful. I hope it saves the industry
only in that people will. No pressure. I hope it saves the industry. I hope it saves the industry. I
I hope it teaches, you know, because by the time it comes out, these youngans will be a little bit older.
And they'll know, you know, how much money is actually worth, Greg.
You know, there's a lot of kids out there who have only played free-to-play games our whole lives.
And I hope that this game, like, I'm half jokingly saying this, but I really hope that this game can kind of re-engratiate.
Is that a term I'm looking for?
To sort of show people like, hey, video games cost money.
And, like, it's, you know, there are 70 and $60 products out there that aren't just,
We know you've been playing, hey, a 40-year-old mother who has a son who's, you know, 12 or whatever.
We know that he's only played free to play Call of Duty and Minecraft and Roblox his whole life.
But video games cost money and, you know, hopefully this thing has enough hype that everybody on the planet will want to buy it and go, you know what?
Video games do cost money, bless.
I hope, I hope so.
I hope, though, that we don't have the opposite effect where GTA 6 comes out.
Everybody spends $70 on it.
and then you have a growing audience that is like,
oh, this is what $70 looks like.
Why am I buying any of these other games for $70 when this is what Rockstar gave me for $700?
I have this 100% words.
You heard everlasting gobstopper of this story with all these side missions.
Then it's also got online somehow tied into it or whatever.
And I paid $70 for it.
And then, yeah, any other game comes out.
Aggregated blessing said that he wants a grant that out would be $300.
One of the questions I was going to ask is like,
how much would you pay for a GTA-6?
Like, is it like me with a, what was it, Zelda?
Tears of the Kingdom where I was like, oh, I'll pay $1,000 and everybody called me crazy.
That is a good question.
Question blessed that we're going to answer.
Oh.
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So let's talk about price.
A couple years back,
blessed, you said that you'd spend like $1,200
or something insane for Zelda Tears of the Kingdom.
Yeah.
And I don't think I was insane for saying that.
Hey, I get it.
I get it.
I'm going to do that for board now.
Let me just ask, would anyone at this table, would you spend just off the top of your head more than the $70 to, for GTA 6?
Yes.
Yes.
$100.
Yes.
$250.
No, that's where I would stop.
No.
In terms of the numbers, you know, I mean, 99.99, right?
Is not unheard of in our industry for collectors editions, yada, yada, yada.
So is it, it's the game.
it is online or these bonuses for online or these bundles or whatever it is.
I would do $1.99 as my top because that's where you get 48 months or 24 months no interest.
Oh,
payments on Amazon.
Or maybe it's six months either way.
Klarna.
No,
not Clark.
Amazon credit card.
So,
realistically, right?
Like,
it might actually be those prices, right?
Well,
so that's where I wanted to lead here.
So that's just us saying from our value of what we expect from this game,
whatever.
In terms of let's not talk collector's additions.
Let's not talk bonus, whatever.
Let's talk base game, Grand Theft Auto 6.
And let's not bring the tariffs and stuff into that too,
because we won't know how that's going to affect things
in terms of actual dollar-to-dollar stuff.
We're going to make Janet Purson for a later time.
We're at right now with games costing $70 on PlayStation and Xbox,
$60 sometimes elsewhere, unless you're Zelda, which was 70 on Switch.
What do we think Grand The dollar of 6 is going to cost?
And what do you think that they could get away with?
I think that they will do
suggested retail price.
I think this will be a $70 game.
I don't think they'll get that nuts with it.
I do think that they could easily go to $79.99.
I think you could probably get to $89.99 and not have the outcry be too big
because you're a rock star and you don't give a shit.
And you're going to buy it eventually.
And if you're not going to buy it right now,
there's going to be sales and bundles and everything else where you will buy it eventually.
So we're really not worried.
It's a take two argument, obviously,
as the corporate bean counters try to figure out what they can get away with.
but I do see it being $69.99,
and I do see there being additions that do something,
you know what I mean,
to make a bigger deal about it from take two
that'll try to get that money
and try to get that nostalgia out of you.
I feel like the base is going to be higher.
You think so?
I don't know.
Yeah, I don't know how much more,
but again, thinking about Nintendo making tiers $70,
which I know is standard on other systems,
but I don't know that they look at,
we can get $70 for this game,
so they did.
And I think, yeah,
with Take 2,
with how long this has been justating and clearly they wanted it out 2025 right it's not going to
hit that I do think any lever they can pull to get more money especially when they know it's going to
essentially sell out as soon as it drops I think that they know they're in a position that they
damn well could do it easily and it would get blowback but I don't think it would get blowback that
would affect them I think there would be so much more money from it and in the past looking at
rockstar and granthapdado specifically like yeah those games are ever present and
drop price and still sell.
I'll never forget, like, four years ago,
being at Target at Stones Town near
Christmastime, and some dude was buying Grand Theftado
five, I was like a present for somebody.
And I was like, how is it possible
that somebody would want this game that doesn't
already have it? You know what I mean? That's
Grand Theftado. So yeah, I think
that the conversations
are definitely happening, and I think that, in my
mind, that would be the plan. I don't think in a
million years that would charge 90. I think they
could get away with 80, but I do think they'll do 70.
I think one of the big reasons is like we're not just talking about the premium box sales for GTA 6.
We're also talking about online.
We're talking about like that longevity of being able to sell shark cards and being able to sell like bundle in the game with the shark cards.
Right.
I think you need that a good price to start off with where you can kind of like play with that tier of four years, five years down the road of, okay, yeah, we're going to do the $80 version that's going to come with this much more money for online they're going to be able to spend.
And I'm right there with you.
My only thing is I'm not convinced that online is part of the package.
And I'm not convinced that online isn't free to play.
So I feel like with that, I think it's like, if you're going to put this thing out,
I think they'll definitely interact in some way.
But I do think looking at how GTA 5 and GTA online are the same thing, but are very different at their core.
What does a from the ground up with the infrastructure and understanding of what a real online service looks like with understanding of the monetization of that?
I feel like we might not even be able to comprehend what they're going to do because
This brings you back to Call of Duty though where Call of Duty is still like the only first person shooter competitive game one of the only ones that is still selling at $60.
Of course now it's on Game Pass and all that right but like they're able to get away with 70 or $70.
They're able to get away with every single year selling a $70 copy because it's Call of Duty.
I feel like for GTA you kind of have that with online as well right.
I think the connectivity is a strong one is a strong conversation to have because you're going to have it be in the same city.
I know there are leaks and stuff that we can get into as far as, oh, they're going to start with Vice City and then they're going to build in other cities.
Maybe you'll go to liberty and all this stuff, right?
But I do think that those, like that big chunk of money that you're going to make off of selling like the premium versions and making that the gateway into online, at least at first is the way to go.
I think, yeah, I do think that going free to play with GT Online might just be a mistake, right?
I think you get that money off at GT Online.
So my thing is I see like what you're saying about selling the call of duty.
That's selling Granth Vidal 6 is just single player, right?
I think that I'm saying even $70, $80 MSRP for single player.
That's going to be the highest selling game.
But do you think people are showing up to GTA 6 more at this point for single player or online?
I think it doesn't matter because I think the people are showing up for single player.
I think it's single player.
Like the answer is online in terms of how they're going to make money and all that stuff and like modern gaming and stuff.
but like, GTA 6 is a single player game that they are selling.
That's going to be the high selling thing.
Then they're going to make the most money over time from online.
I see them putting out online free to play or it could even be a $20 thing.
They could still, or a $50 thing.
Fuck it.
Like they, in the same way you're saying like they're in that zone, they can do whatever.
Warzone's free, right?
Like, Call of Duty does have its multiple different ways to maximize them making money.
And I do think Grant the Fonado to some extent is going to do that.
But I still don't expect online and GTA 6 single player stuff to day one be all available together.
I also wonder what happens to the old Granth is not online.
I think it'll still exist.
It'll be different enough.
I think they support it for a while and then sunset it way down the line or whatever,
depending on what they see back the end.
I like the conversation.
I think it's an interesting conversation.
I don't remember Red Dead 2 did the same thing, right, where Red Dead 2 dropped
and then weeks later, months later you got into online via Red Dead 2.
I think they're going to stick with that for a GTA 6 and GTA online.
Because again, if you are just the online player,
they're going to want you to pay them the 70 bucks,
if not more,
to get in there and do it.
And then I think,
yeah, eventually there's a free-to-play option version
to get you through the door,
but I think that's down the line.
I think right now it's about pumping that number up,
being the biggest entertainment launch,
being the biggest video game of all time,
making that money back as fast as possible,
billion dollars in 24 hours and yaddy, yeah.
I see like the staggered launch for a single player
and online maybe being like a month apart.
or maybe like a couple months apart, if that, right?
Like, I think they had to be connected at their core
because I do think that that is like the biggest sales value
for that audience.
Like, I think when we were talking about single player
and online for GT at this point,
I think the online importance is equivalent,
if not even more important than when you're talking about single player
and why people are showing up to the box.
I think, yeah, being able to bundle those in the same thing,
be like, hey, you're buying this for $70, maybe $80,
if we can push it, right?
Like, to play both of these things,
I think that's going to sell so many boxes.
And then you get the shark cards and then you get them on the Zation after that.
Maybe a battle pass this time.
I just, I will be surprised.
I think that no matter what, GTA online, if you pay for GTA 6, it'll come with some extent, GTA online.
I just think that having seen what happened with GTA 5, seen what happened in Red Dead 2.
I know we're in a different spot now.
But I just still think strategy wise, they would want to just let the people play GTA 6, let them play the single player.
Not necessarily beat it, but play it.
I agree with this, that there's going to be a window between them.
Yeah, some window.
And then I do think that window is going to be, I mean, very similar to the last two times this happened, right?
Where correct me if I'm wrong, but it was like a month later, we got...
For GTA 5, it was two weeks.
And then for Red Dead, I believe it was like a, probably like a month or so.
Two weeks a month.
But then really it wasn't like another year until it was like, all right, but really now Red Net Online, GTA online, of them like treating it like it or not even treating GTA5 being an example of them having something that even functioned.
And then Red Dead being more just like, okay, cool, we know what this is.
is and if I remember correctly
they ended up selling Red Dead online as a
separate thing so you didn't need to buy the whole
Red Dead 2. I don't recall.
That I don't know. Red Dead had
the big misstep of being seven
months after Red Dead 2 came out.
Oh. That long? It was
a while until they could get Red Dead
online up. And I think
GTA is also now technically its own separate thing.
Yeah. Which I was going to make that point is like I think
you also have the option of making GTA 6
online free to play later. Like if you
looking at the numbers, I think that is a lever to pull
maybe five years into the life cycle
of, all right, now's the time, go for you to play,
get this as many hands as possible,
and like, launch the Dr. Dre update and get everybody in.
Maybe pit bull update this time.
I do expect this to launch in the best day
at any of the online tab. And maybe that's wishful
thinking, but back to your point of just, I feel like
this many years later,
all the learnings from GTA online,
like we are in a far different spot
where people expect.
If we show up day one with the thing that got included,
like I did with GTA 5 and it's just a fucking
trash fire. I'm with you that it, they have to get it right. Man, it was so bad.
It was so much fun and then you get disconnected and you get right back on because it was of how
fun it wasn't. Dude, that's how much. Get back on. Yeah, as fast as you could. It's back to you could.
The GTA online for me at launch, I remember just sitting there waiting for that loading screen,
like trying, like I could be doing homework. I could be working on. I felt so many classes. I feel
like one class that semester because of the GTA 5, but like online was the thing that I had to be there for.
and I don't think
it launches busted this time around
but I do think that GTA6 online
might launch a bit bare bones
because to Tim's point
I think you need
I think you need to get it right
and I think part of getting it right
is a slow build
I think year one for GTA6 online
I think maybe you launch it
a month after a single player right
and it is a thing of the first 12 months
being hey you have death match modes
you have an open world Rome mode
you have some race modes
and like maybe like a few
like some co-op stuff here and there
to build progression
and then like a light battle pass
to give you like a carrot on the stick to chase for
you're not getting heist year one
I don't think you're getting like you're not getting any
like major hey this is the core
of the game in year one in my prediction
I think that comes year two year three year four
because I think it is just a massive undertaking
and part of that is actually having people
in the game so you can see how people play
and you can see like what you can handle
as far as yeah the kind of modes
the kind of things you need to put in there to pull those levers
and get that money
that makes sense to me yeah
I can't imagine it's as bare bones as neither the first two or that have launched.
But I think, yeah, you're going to have the big stuff, your raid content down the line.
I'm hoping for a more engaging narrative, right?
We're making our character, we're jumping in.
What are we doing?
Why are we in the online side?
Yeah.
Yeah, for sure.
Yeah.
This narrative better fucking be engaging a shit for the single player one.
We got a couple super chats.
Betty B.
Good saying, I'd love to see more customization, including character, cars, and homes.
I also, I hope there's more better movement on foot, like jumping and getting over stuff.
So yeah, like talking about it from more of like the actual gameplay experience,
let's jump away from online to the core product of the single player thing that we're talking about the trailer here.
Like Andy, is there expectations you have of it feeling incredibly more modern than GTA 5 did?
Or are you kind of seeing this like, all right?
I feel like part of them, I feel like what the goal has to be is Last of Us Part 2.
Your third person shooter needs to feel.
feel like that when it comes to
diving under the, all the
contextual anime, all of that
stuff. I want that to be the bar.
I don't think that, I think anything
be beneath that
if we are just seeing a prettier,
somewhat smoother version of
GTA5, I think that's a massive disappointment
because that game never felt great
to play. That weird little jump down. This is what I'm talking about
with overhyped though. I don't think there's a world where that can happen.
I just think with the amount of time and money
and budget that's gone into it, I feel like they are going
to attack this on all
front.
Think about the time, money and budget that went behind the Last of Us part two, though,
and they had all of that.
And that was not an open world game, you know?
Yeah, but you're also talking about that game being so, like, to me, they are not going
for even the levels of visual fidelity.
The game, of course, looks amazing.
But I think that's a lot of that just being in a newer engine and looking, like, I don't
think we're seeing the level of animations that we're seeing in Grand Theft Auto, that we are
going to that we saw in the last of us when it comes to like the extreme nitpicking of millimeters
moving on motion capture and all that i think that's a different sort of i i think tim nailed it earlier
rock star money is different than naughty dog money or sony money rock star money is a different
beast when i talk about getting hired a kind of funny and even in 2019 before the pandemic or
2018 being like fuck uh you know the latest monthly sales gta is still on there
What the fuck?
And it's like that kept on happening and the shark cards kept on happening.
I feel like it's a different league for them.
The pushback I'll give is I think for a GTA 5 and how well that did.
I forget how many copies is sold, but what a hundred million?
Like that game sold so much for what it was.
And I think for a GTA 6 it has to be a thing of, hey, the formula's not broke.
Over 200 million worldwide as of August 24.
I was trying to be conservative.
I think it's a thing of the formula is not.
not broke. Let's not switch it up too much. I think that that money goes to looking at things
like GT online and going, all right, what are the things that we're holding this back just from a
optimization and getting people to matchmaking and UI and customization? Like I do think the
apartment and house stuff is going to be, you know, way more revamped and when like done way better
this time around. Like all those things in online that felt weird and felt kind of like, oh, this
feels old now. Jankey. I think that stuff is getting revamped.
but the actual gameplay, like, I think once you get into, this feels like Lossus Part 2,
or this feels like an action game, I think you get away from what is GTA,
which is you were a rag doll essentially walking around, getting in the cars,
like, you have this level of vulnerability and this level of like...
Which I think is awesome.
Where you get hit and you do the little tumble over the hood or whatever.
And it's kind of frustrating, but that is what makes GTA, GTA.
This is me going back to the thing, and I'm with, yeah, I'm with blessed on this that I don't,
I mean, I would love that, you know, that fidelity of Lassovus.
I don't think you get that because I think even looking at it.
the GTA 5, you see the evolution from GTA 3, where it's like, yeah, things have gotten
better, obviously, and more realistic.
But it still feels and looks the same.
With rose-colored glasses, and let me just get the most fish this part.
This is where we get into the conversation, I think, of, oh, it's a Bethesda game.
We got to stop thinking it's not going to be a Bethesda game.
This is a rock star game.
I think it's going to be a rock star game, which means I think it will feel better, it will do
whatever.
But it's still going to be the, I have my oozy and I'm flailing around my arm.
It's going to be the auto lock on.
Yeah, exactly, exactly.
Well, I think, like, the stuff I've seen people doing Red Dead Redemption 2 is still,
still feels like decades newer of a game than GTA 5 was.
Like, the level of detail that there is even in that combat system,
I feel feels like so far improved over what happened in GTA 5.
I think, I mean, last one was part 2 is probably like the pinnacle that I could hit.
I'd be still happy with an involved form of Red Dead Red Dead Redemption 2 combat.
In terms of, I'm not saying that, like, you know, that's an old-timey combat feel because you're using older weapons or whatever.
But the amount of things you can do in that game still felt so far, so much more evolved than what we had in GTA 5.
And to mean, that's the amount of things you're able to do.
That's kind of like the core tenet of GTA, like dating back to the original.
But like specifically from three onwards, it's just like the, oh, wow, I can't believe I'm doing this.
GTA4.
I can't believe I'm calling a taxi.
Like, just the dumb little things that you can't believe you're doing.
And I feel like comparing the gameplay feel of GTA 3, even to San Andreas, the original San Andreas, there was so much refinement.
But it was still the same kind of vibes of like the Ragdoll feeling.
But like specifically controlling a car felt so much different.
And like I feel like they refined it into an area of like how it felt in GTA San Andreas.
It feels way more similar to that in five because they kind of like got that side of it down.
Whereas Gt3 was way more the cars just like, you know what?
mean, like left and right. It felt digital
as opposed to analog. I mean, GTA4 to GTA
5 when you're talking about like car physics, big
jump. Exactly. And I mean, GTA
4's physics system in general of like
hitting the car and like you, it being
a bit more realistic, which
resulted in funnier ragdoll stuff, right?
I think GTA 5 kind of like
pulled that back a bit and went a little bit
more of a, at that point,
modern style of the GTA3 trilogy
feel. But I'm
with Andy to the extent that I do think the
gunplay and stuff needs to
it just needs to have that tighter feel
that in the same way that I think that
the car physics and stuff have improved in car
control, I think that the combat
does need that boost where
I don't think it needs to be last of us levels
of being able to throw your rope and look at how the rope
moves and all that like that stuff, but I think
the gunplay, because GTA
5 focuses on that stuff and I expect
six to focus on it a lot as well.
I do think that, it's funny because
we're like talking about Nottie Dog as if the gunplay stuff
is like... What they're known for?
Yeah, I feel like it's one of the things
most people critique, I personally love it.
I defend it. Yeah, I love it.
And I feel like it does fit really well.
In the, like the naughty dog gun play style, I think works very well for shooting range, shooting gallery type stuff.
And at the end of the day, a lot of the GTA missions, at least in the past, that's what they are.
Yeah.
You know, think about the opening bit of GTA 5.
That played the last of us, too, to the extent that it needs to, that'd be fucking awesome.
Yeah, I want the level of inneractivity.
if I'm running into a house
on for some like break in mission or whatever
I guess I want the evolved form of that
Red Dead 2 combat
with the addition of
knocking down this fucking thing
picking up an apple
you know like that level of like those little small details
going oh shit they thought of that you know
and I heard you're not going to be able to enter the houses in GT6
oh shit
it's unfortunate
yeah I just I think if we get that level of evolution
I will be happy with that.
Because, man, some of the highlights
that people make on TikTok for like Red Dead 2,
it looks like, holy shit, who's playing this?
Like, is this some Sunni legend type shit?
Like, it is really impressive
the amount of stuff that people can do.
Idiot.
I have to run, it's Ben's first ever
parent teacher conference.
However, I'm kind of offended
that we've made it this far into the episode
and I haven't got a Dutch or an Arthur Morgan impression.
So can we please get that on the table
before we leave?
That's a good question right there, Greg Miller.
Because my name is Dutch.
Are you sure?
Dave isn't George W. Bush?
My name is Dutch, Arthur.
We're going to go to Tahiti.
Yeah, it sounds good to me.
That sounds good to me, Greg.
Say hi to the old kid for me.
Yeah, and I'm John Marston.
Put him in video games, people.
What are you waiting for?
It's a good game.
That's a stolen impression from Chris Cody.
Sorry, Chris Cody from The Levitart Show.
It's a good video game.
I'm trying to cool it.
Hey.
Oh, man. Let me ask you, bless.
You, I would say, are the biggest GTA 5 slash online player at the office.
Oh, yeah.
Would you, what do you not want from GTA 6?
Oh, man.
What do I not want, like for online or just in general?
Just in general.
When I ask you that, what jumps out to you?
I mean, this is a weird one because this is so in particular, but like, I want there to be a better balance of country and city.
Because GTA 5, when I want to go to that top part of the map, it gets kind of annoying where I'm just like, all right, cool.
I'm going to put on some music.
I'm gonna go on a 10 minute drive
just to the top of this fucking map
where there's no city
where it's all fucking country road.
Bless,
I hope there's a lot of broken down
semi-trucks with ramps on them.
Oh my God.
So I can at least jump over shit.
Yeah, give me something to do.
If you're gonna give me those drives,
yeah, make them interesting.
Like, yeah, give me a fucking,
yeah, broken down semi-trucks
of the ramps and shit like that.
It's gonna be where
when we get a lot of NFT references.
Yeah.
With how dead they are now,
like.
That's my other thing is,
what does the story look like?
What does the reference
references look like, you know, I think it was Greg that brought up the good point of the interview
with, I think it was Dean Houser, right? That was like, yeah, it sucks trying to make a GTA right now
in Trump's America because everything feels almost larger than life as far as like trying to parody
a thing. How do we parody what's already comedy? We're still in that same place. Like, I wonder
what those look like. We saw on the trailer that there is a lot of Instagram reels, which like TikTok
and Jason stuff. That's still relevant enough. I don't think that relevancy is going away anytime soon,
even though the government's trying to get rid of it,
but that's a different conversation.
With that stuff, though, just real quick, I want to say.
Because, like, I feel like in the past,
I've been a big proponent of just like,
oh, man, how are they going to parody?
Like, that's so important to GTA,
I do think that, to your point,
the parody aspect is a little less important.
I just feel like Rockstar at this point
just needs to put out a really good story
that reflects modern times.
That's it.
I don't think it needs to be,
like, the most satirical parody, whatever.
If the world is as wacky as it is right now,
just tell a good story,
because there's so many good stories to tell there,
have compelling characters, have something to say.
You know what I mean?
Like, I don't think it needs to like be the most,
oh man, I've never heard any of that before,
but at least do something that makes me go like,
oh, wow, only GTA could have told the story that they did
because they actually had a narrative in mind
and actually had a point instead of just like,
oh man, this prostitute to the strip club,
it can't be that.
You know what I mean?
Yeah.
One of the things I'm, maybe a bit more of a niche side of GTA
that I'm very excited to see what they do with
is the music. Obviously, the GTA soundtracks are iconic. And in the last decade, especially with
GTA 5, it feels like they've been putting in way more of an effort to go deeper into what they can
do with music. They've added in radio stations over time. They have artists host radio stations.
There was that blondeed radio that was like Frank Ocean, you know, like a Frank Ocean type
radio station that they added over time. They had Dr. Dre in there. I remember getting an email
four, five years ago about like some rock star record label thing going on. They care a lot of
about music at that company.
And I think all this is building towards something
in GTA6 as far as how they're gonna implement that,
especially with whatever record label thing they got going on.
I wanna know what that is.
I wanna know what that looks like.
I'm very excited to see what they can do with that.
But as far as probably my biggest thing,
as far as what I don't wanna see in GTA6,
and this is to the online side of things.
I hope, and this is very simple, right?
And this goes back to me and Greg were mentioning,
UI, jumping into parties, just the player experience,
experience of GT Online needs to be fixed.
Like from the ground up needs to be fixed.
I think the best part of GT Online is when I'm actually playing it.
The worst part of GT Online is when I'm in a menu and I'm trying to invite people and the auto
invites and I'm waiting for it to populate.
Oh man, it's starting.
Oh man, the things.
Okay, cool.
Oh, come me.
I want to do a heist.
How do I do a heist and having to like look up guides online?
Rockstar Club.
Yeah.
Get on rock star club.
Okay, you got to do the set of missions.
All right, how do I do this?
Oh, you got to invite somebody.
How do I?
It's so convoluted and so fucked up.
So with that, I think one of my biggest fears that I expect from this game is that those things aren't going to be perfectly solved.
Like I'm a little concerned that like it's still going to feel a little bit like just not up to snuff or like where I agree with you.
It needs to be.
Do you think that there are systems and games you've played that they should learn from?
Oh man.
This might be more of an indie question, even in my question, right?
Of like online games that have that level of almost like an MMO style, hey, everybody's in this.
in this lobby together and like we're hanging out,
but then we wanna hop into a specific mission.
So like invite people.
I feel like one of the big things is just
that it came out in 2013,
which is a different time for online games.
Maybe destiny might be the thing to point to
as far as how to go about it in a better way.
Obviously cross progression is really important.
Cross platform, cross play, all that cross stuff
is gonna be extremely vital and I don't doubt
that any of that would launch with it in the game.
I think all that's going to be good to go.
Systems-wise, man, I'm not sure.
Like, are we getting some sort of companion app?
I feel like that seems like something Rockstar might do.
They love a companion app.
Yeah, they little companion app.
They gave us a companion app to, like, edit your license plate on your car one day.
That could be kind of cool, you know?
Yeah.
I feel like they could go deeper into that level of bringing it to a real life sort of thing.
Because, yeah, wasn't it like iFruit or whatever the Apple app was?
I feel like they
I feel like they might try to do something that
or at least I hope that on day one
the game isn't just a complete disaster online
and crossplay and matchmaking-wise
whenever this online thing comes out
the thing that I don't want to see from GTA
would be
a
I hope a storefront
is only on the online portion
I don't want there to be a storefront
in the core campaign itself.
I think that would really kind of take me out of it
in terms of like giving my real money towards the campaign.
I don't know if I want to see that.
So what if it works backwards, though,
of like you can buy stuff online
that then you wear and single play.
Would you be okay with that?
I don't know.
Oh, man.
It's like a weird backdoor way into the same thing,
but I'm with you.
I think no.
I think I don't,
yeah,
because it is like just a weird backdoor way of,
yeah,
making me pay for stuff maybe to play in
to wear and single player.
You're going to get my shark cards online.
Yeah, it's like save that stuff for online.
Yeah, that's really the only thing.
What about you, Tim?
Is there anything that, like, if it launches day one,
you'll be like, oh, God, why do they include this feature?
My biggest personal fear, and I think that I am not necessarily,
I don't know if I'm in the minority here,
but I'm definitely, there is a take against what I'm saying.
I hope it doesn't lean more into the RPG stuff than it already has.
Like, I feel like the moment GTA started getting into,
like, even in San Andreas on PSA,
too, like having to take care of your health and all that stuff.
Like, I didn't find fun in that.
Me either.
Oh, man, I love that.
I didn't want to go to the gym.
That's my guy.
Yeah, like I like all of that stuff being a
unattended,
consequence.
I think,
but there wasn't really a part of me that wanted to see a meter go up
if I went to the gym or,
or a meter go down if I ate too much,
you know, from Burger Mart or whatever it's called.
I mean, we kind of got that with Red Dead 2, right?
And that, that to me is my thing is like the way people talk about Red Dead 2, it's like,
I don't want Grand Theft Auto, the Red Dead 2 edition.
Like, that's me on my, oh, that is not the GTA.
I personally want.
And I mean, looking at how Red Dead divided at least some people.
And I think actually Red Dead's a very apt comparison to what I'm saying.
Like, clearly there are millions upon millions of people that love what that game did and going deeper into the real role-playing mechanics.
but I got herpes, Dutch.
I gotta fix my herpes.
I didn't finish Red Dead 2.
Was that a thing to either?
I don't know.
I was like, did you have herpes in that game?
I didn't get to chapter 5.
Slept with a lady than that, Dutch.
Yeah, when it comes to those little, I want those systems to be present.
I want to see my hair grow after a while and have to go get a hair.
Like, I think that stuff is cool as a detail on somebody who was more amazed by, like, the game development.
side and like the human
the human touch these human hands
made these details in this video game
and that shit is really kind of
awe-inspiring to me but I don't
know if I wanted to be gamified
I kind of just hope it happens you know
am I allowed to spoil something in Red Dead 2
chat just spoiled for me
well I was gonna say herpes
I was good I only said herpes because
I was gonna say the actual act yeah
it's six years no I'll let it go
I'll let it go I'll let it go it's just that I wasn't
expecting for that to be the way that he went
Oh, yeah.
Yeah.
Wow.
Yeah.
I gotta finish this game.
Clamydia, Dutch.
Wow.
That was a good story.
And then it kept going for another fucking 10 hours.
And even if you keep your horse alive the entire game, they still fucking kill it.
All right.
I was thinking about what Tim was asking as far as, like, things from other games that they could learn for a GT online that would help fix things.
And that would fit well.
and I don't this isn't be saying that I want it
but this is me saying that for sure they are talking about it
I want to know what that GT online battle pass
looks like because for sure
at Rockstar they're like
we got to figure out what that battle pass is
what's it going to be called
the rocker pass
and they should I mean in my opinion
is that's the thing is like I feel
and this is where the expectations
start getting a little bit out of control but fuck that
we should hold them accountable to these
expectations their battle pass
should be good.
Yeah.
They should be making the most
valuable fucking game
company in the world
that has all this money
should have the answers.
They should be able to put out
content that is worthwhile
that is worth
ever present people
like a subscription service.
That's what games are these days.
I mean they've tested the waters,
right?
They had like GT Online Plus
that came out a couple years ago.
That wasn't like a battle pass
but it was more so of like
here's a way to get more money.
Are they going to parody
monetization?
in video games while
monetizing the fuck out of their video games.
See, that's the time's no more like, God,
there's a thin line there
between that being cool or not.
But I just feel like there's something
that Rockstar is capable.
When we all were playing GTA,
three trilogy, we all were
imagined. Can you imagine if this was multiplayer?
Can you imagine if we're just like,
if this was like an MMO and we're out there?
We're now in that world. And it's just like crazy
where it's like they have been able to deliver.
The fact that GTA Online exist at all
blows my mind, that it works
the way that it does at this point
and that you can just hop in with your friends
and play multiplayer grant the
fucking auto. Holy shit.
And that shit bangs. I like you don't like, man.
And all the fun modes, the racing, all the creativity
that they have, like all of that,
I feel like they are better positioned than
literally anyone else to
have the answers to come up with
worthwhile content that is worth the money
they're asking for. But it's
on them to do that. Or else it's
They're going to just take advantage of everybody, and that's the easy way out.
Mike, are you back there?
Is that Mike?
I can't tell who that is.
Oh, it's cool.
Greg.
Would you?
Mike, if you're listening, put GT Online on the books for a stream at some point, because I want to play some GT online.
I think the question then becomes, do you need a battle pass or do you need a GT online?
Like, does every game, does every most player game or a live service tile game need a battle pass?
Is it able to exist without a battle pass?
Because I think it can because GT.
Because Gtay Online has already done it.
And I think trying to figure out what that lives.
looks like for GTA 6 is a challenge because I think to make a GTA 6 online mode that is successful
it needs to be something that people play in all different ways right you can't have one path
to success it can't be the hey you played 10 death matches so here's a fucking skin you
played 20 co-op missions so here's another skin I think you have to be able to cater this game
in a way where people can choose their play style and exist in this world the way they want to
if I want to go in and just do street races I should be able to do that
and feel like I'm getting the experience for me.
If I want to go in and be able to do the heist
and build up the best condo with my friends
and make as much money as possible,
like I should be able to do that, right?
And like, I wonder if there's a way to cater a battle pass
to, like, feel like people are getting the most out of their battle pass
or also getting the most out of their individual experience of GT online.
I mean, to that, I mean, this is just throwing an option out there,
but there could be, like, different seasons
that do focus on different things.
and it's like you don't create a system that you don't need to do every single one,
but it ties people to want to because they want you to play all the different modes.
They want you to treat every single thing as if it is worthwhile.
And that's on them to do that themselves so that there is quality game there.
Like, GTA has so many different styles of play that when you're playing through the game,
you do shooting, you do drive, you do a whole bunch of different things.
And if they can all be equally fun that the majority of people out there aren't just,
oh, I only want to do street races,
that means they made a good game.
You know what I'm saying?
But again, there's a lot there for them to pull off.
My other thing, too, and I don't want to invoke the F word, but I have to you for this,
Fortnite.
I think there probably is a lot you can learn from how Fortnite has all these different modes
that you can do.
They have the creative stuff, right?
And like, GTA, like, that is, like, GTA 5 had created before Fortnite even existed, right?
When Fortnite was like a twinkle in Epic's eye, right?
Like, that is a place where a GTA online, I think, already.
thrives and probably wants to double down on going into GTA 6, I wonder what that means in terms of
even how you approach getting people into stuff. Does it have to be that you hop in online and
you're in the actual lobby and then you're hopping into things from there? Or do you start people
off on a menu? Do you start them off on that four-player screen and then go, all right, now do you
want to roam around in the world? Do you want to do a race? Do you want to create something? Do you
want to hop into Andy Cortez's creation of a mini-game? Like, what do you want to do? I wonder, yeah,
I'm sure there are things that they're looking at
as far as how Fortnite tackles it
to take into their own thing.
And more importantly, what is their parody
of Fortnite in their world?
They're going to have a battle real for sure.
No, but like...
Like, what is the kid...
Yeah, because, you know, we talk...
You know, when you think about Michael's son in that game,
how he was all into his video games,
what's going to be their version of Fortnite in their world?
Not the Lysander and Chad already nailed it.
Fortnut, for sure.
Yeah, that sounds pretty...
That's pretty spot on.
We got a super chat from Dell Walker saying,
Interesting to see GTA 5 and 6 drop with the 12 year gap.
How do you think the generational timescale will affect Rockstar legacy going forward?
We kind of touched on this before, but I really do think we can't say until we see how 6 does.
Like if 6 lives up to any of the expectations it has, then it's like, yeah, Rockstar, so far they have not missed even when they've made missteps.
Like, GTA 5 online sucked ass when it launched.
was a misstep, right? Red Dead Redemption 2 launching without the online, we're all like,
what are you talking about? But here we are now. I feel like if it's that level of like,
not fuck up, but whatever, and the rest of the game's great, and they do a bunch of the big
changes in advancing that we're looking for, then yeah, the generations continue of Rockstar being
dominant for, you know, multiple console generations at this point. Do you think, though,
that this is, like, we don't get another GTA after this until PlayStation 7? I mean, I honestly feel
like, yeah, like coming up with even seven, like, I don't know, it might be even longer,
like with the way games are.
Because at the same time, like, grand children, man.
I do think that there's a world where this GTA six does just become the last GTA because
it's just Fortnite.
It's ever present.
I mean, again, to the thing of they might add in more cities to the rumors and leaks and
stuff.
That would be the way where you make this the final GTA.
Hey, we have, you want to play in San Andreas?
Guess what?
J.
J.A.6 has San Andreas.
You want to go to Liberty City?
Guess what we have it.
It becomes a launcher, just like Call of Duty.
Just like Assassin Creates.
Massive speed infinity.
Yeah.
I mean, I do think the fact that we're clearly getting a single player
Grand Theft Auto is to some extent, like, not, wasn't a guarantee.
We now see this trailer, so now we know we're getting it.
But GTA6 could have just been Grand Theft Auto.
And it's just an online experience with maybe some like small narrative things
or like the heists are the like single player content to whatever extent you want to look at it.
Or not single player, but narrative plot content, right?
But no, they're committing to this.
but I would not be surprised if this is the last GTA of that type.
I think the moment we saw the massive change was their single,
or their DLC content getting cut.
Like that,
that to me marked a massive change for their philosophy towards their franchises
and how they're going to make money.
And when we saw that one image of,
I believe it was,
uh,
was it Franklin's voice actor posting on Instagram?
getting ready and you were like oh shit more more story content and then it never came out because
they were like actually online makes a lot of money let's just do more of that I mean the fact that they
had dr. dr. dr. dr. dr. for like yeah this is for sure going online yeah it's like oh there's a
prioritization here that's going on that yeah gta's like that was one of the things I wanted to bring up
for gtay six is do we finally see dLC stuff I mean for six not for five right but like do we get
single player dLC for this game I think the answer is unequivocally no man
No chance.
I think no chance at all.
I feel like looking at GTA
PS2 era,
we got three separate games back to back.
Like there was no room for DLC
and also didn't exist.
But like, boom, boom.
And then GTA 4, we got two spinoffs
or two DLC expansion packs, right?
Balladet of Gay Tony and
Lost and Damned.
Yeah.
Like we got that and that made sense.
It's like, okay, cool.
Then GTA 5, we got online and they're like,
we get heists.
We're not doing it.
that stuff. I feel like that
the success of online in just
game development being tough, right? I think derailed
them in a way where they're like, oh, we can't go with the original
plan anymore because we got to
we got to all focus in on online. I wonder
now that like we're in a place where
it is the reset point, GTA6 is coming out.
Like, I can't imagine
Rockstar putting out GTA6 right now and being like,
all right, next game, like the next time we put out a new
GTA thing is going to be
15, 20 years from now. I would
think that they're, they have to be
talking about accelerating some kind of development,
even if it is like a $40
single player standalone thing.
That's different.
I think, I mean, look, we're insomniac.
We're not getting Spider-Man 2DLC.
Like, I feel like that is a sign of where we're at
with this level of DLC content for single-player stuff.
Like, do we get a Miles Morales?
Do we get a Liberty City?
Maybe that's too big.
But maybe a San Andreas.
Yeah.
Right?
I mean, I think if you add a new city, you had to, I think you got to do new single
player stuff in that city.
I think, I think that's the, like, that's the way you roll it out.
Like, hey,
Here's another 10-hour campaign.
I think that's all online, though.
But I think it's both.
Like, online is where they're going to make that money and, like, retain people.
But I think for the red carpet, like, say six years from now, God, that's such a long time.
Let's say four years from now, just for me.
Four years from now, right?
Hey, San Andreas is ready.
We're going to roll it out in GTA six.
What is the way you introduce that to the world?
I think some single-player campaign, even if it's six hours.
But yeah, and I'm with you there.
How long is the Dr. Dre stuff?
Yeah, that's why I'm thinking it's just ends up being a Dr. Dre type thing.
Yeah.
A couple hours of story and it's a new place for you and your friends.
I can correct me.
I'll say maybe like five hours.
It's just you're going around and doing kind of repeated missions and stuff.
But yeah, it's like I think around that length.
So yeah, I think you could do something like that for a single player mode to make it work.
Yeah.
I mean, I could see them putting out Grand Deftado San Andreas and it is, we're going back to San Andreas.
There is some type of single player campaign.
But really it's about the-
It's an excuse to get you to multiplayer, right?
But like, yeah, it not being GTA-7.
but it being a at that point, what,
$50, maybe $60 release?
Because they like their money.
And also it costs money to make these things.
So, yeah, interesting.
Interesting.
Now, last question I have for y'all.
When do we next hear about GTA 6?
Oh, man.
I don't think we,
I think maybe two months before it comes out.
That's when we get big trailer,
big
so you know I think after that you'll get some kind of follow-up
little press releases or whatever from Rockstar
but I think the next time we hear about it will be
let's say it releases in
I'm thinking
we at one point talked about like their fiscal
earnings years or the quarterly stuff
and where that may fall
let's say it releases in May
I think the first time we hear about it is
March of 2025
man it's going to come out the same days to switch to you
I feel it
I think we got two more trailers left for GTA 6.
I think it is the single player gameplay overview trailer that's, I don't know, eight minutes long of welcome to Vice City and they're walking you through a day in the life.
And then I think the other trailer is the online trailer.
I think you get, oh, I think six months before.
I think maybe, let's say, if I'm saying that comes out this fall, I'm going to say April, Mayish.
I'm thinking six months too, mainly because they want this to be the biggest entertainment launch of all time.
You need as much time to pre-order.
You need as much time to get people ready.
Get people talking about it.
Like, yo, GTA6 is actually coming.
Here's the date.
Fuck, I don't have a PS5.
I need to go buy one.
Like that type of stuff.
I feel like they want to get that brewing.
So yeah, I think it's going to be a longer marketing period as opposed to a, all right, it's time to get it out the door.
And I think it'll be an even longer marketing period than that because I say we'll hear about it in like March, April time.
And at the end of that trailer, it will say fall 2025.
And then we get another trailer a few months later.
Let's say July, August.
One more trailer, maybe a little bit shorter.
2026.
Yeah.
I mean, you're not, that's a, I think you're safe.
I have a gut feeling that this is going to be a repeat of Red Dead 2.
Because Red Dead 2 went into a similar cycle of, like, let's initially announce for this year.
Now you don't hear from us for a while.
Then we're going to delay.
And then I think they went through two big delays.
if I'm remembering correctly, but yeah, I just feel it.
I feel it in my bones.
I mean, very safe bet.
Of a delay?
Yeah.
I'm still feeling hopeful about end of next year.
I feel like first half of next year is not going to happen.
But I think second half pretty late, like I think that makes sense.
But I also think that I know fiscal quarters and all that stuff, GTA is a different beast
where it behooves the more systems in people's houses, they're going to just sell more copies.
So if it is later, they're just going to sell more, I think.
And I think that they know that they're in a rare position, that they can kind of look at it and be like, all right, we're going to take the hit here for our stockholders, whatever.
But we know that that's going to result in having an audience that is 10 million more, 20 million more, whatever it is.
The closer you get it to the end of the gen, the, like, you have the ability then for maybe a year later.
If, like, say this came out the last year of the PS5, guess what, PlayStation 6 is going to have GTA6 remaster on it, like in that first or second year, they're going to be.
double, they're gonna dip as much as they can on this thing.
For sure. For sure.
You're gonna get that PC release.
They're gonna find a way to shove it into the switch.
Oh yeah.
God, I hope.
Do you think they can somehow get a way to shut?
Can they get this on the switch two?
I mean, again.
Can it work?
They can barely get the GTA trilogy on the normal switch, bless.
They can barely get the GTA trilogy on the PS5.
Come on.
Yeah.
I mean, I do think that there's a lot of X factors with the switch to AI, all that stuff.
I think that, yes, that GTA 6 to some extent.
we'll be able to play via cloud via something.
Is it going to be the way we play it?
Absolutely not.
No,
no chance of a fuck.
Does Rockstar want it there?
Absolutely.
100%.
Man, I hope so.
We'll see.
Let's see what that looks like.
After hearing that it's kind of more,
a bit of an overpowered PS4 pro,
that that's what this new switch,
you know, chipsets that's going to be with AI upscaling on top of that.
I'm going to get,
Shadow of a doubt, I'm gonna say, I'm gonna say like yes.
Wow.
Yeah. I mean, I can't wait for like Thanksgiving.
I'm gonna be in Houston.
Houston with my nephews.
I'm gonna like take a switch and be like, hey, give me a second.
Secretly download GtA 6, be like, don't tell your mom.
You don't got to upscale it to 4K.
You know what I mean?
We could upscale that to 10.
You run that shit at 360P upscale to 1080.
360P.
That's a great dream.
Hold on to that dream, you know?
Yeah.
Oh, the switch dream?
Yeah.
And it also coming out next fall.
No, I'm like all this.
I mean, I, listen, these guys I think are more technically minded than I am, I would be shocked.
I would be like, no way.
But I mean, I mean, I wanted to happen.
I hope it happens.
Oh, man.
Very interesting times ahead, everybody.
It's on a flight blowing shit on.
Oh, man.
Let us know in the comments below what you think about GTA 6 launching next year or the year after
that or whatever you think it's going to launch.
What are your hopes?
What are your predictions?
What do you not want to see?
Just talk about GTA 6.
Let's have a great time one year after the first.
first initial actual announcement of this video game. After this, we're about to do a little
Warzone Wednesdays with Mike and Nick playing Call of Duty. Until next time, though, I love you all. Goodbye.
