Kinda Funny Gamescast: Video Game Podcast - GTA V Heists and PlayStation Now - Kinda Funny Gamescast Ep. 02
Episode Date: January 10, 2015The boys discuss the newly announced details on the PlayStation Now subscription service, Heists finally come to GTA V, but are they too late, Majora's Mask 3DS gets an awesome pre-order bonus statue,... and we wonder what would need to happen to make good Marvel games. (Released 01.09.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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Hello there. I'm Tim Geddes. I'm here with Colin Moriarty and Greg Miller.
I'm a hacker. You remember...
Oh, yeah. Just keep hacking, Greg. Remember Swordfish?
Oh, yeah.
It's a lot like swordfish with that scene where Hugh Jackman gets laughed up. They put the gun to his head,
and then he's got a beautiful baby in his lap because I shifted it.
Now, we're fixing the Kind of Funny Games cast.
Yeah, those problems with episode one.
It's only on Patreon.
Something was wrong with that. So we're just making it, because we love you,
and we thank all the people who support us on Patreon.com slash Kind of Funny Games.
we are jumping in and just making the video version early good for $5.
It's going to be good. It doesn't matter, Great, because now we are on episode two of this show.
All that crap's behind us.
Oh, yeah. A lot of cool things are going to happen this week.
I'm really happy that I have you guys here.
I feel like this is a cool thing because I've got the coolest dudes in gaming.
That's what I'm going to call you guys.
Thank you.
It's me and my cool dudes.
No one's ever called us that, Greg.
I think, I think.
We're the coolest.
Yeah.
So let's start right away.
We don't even give them the whole rigumeral.
They know this.
The one piece of rigamarole I will give you is that for all the people asking, yes, the show will be on iTunes, starting.
It's already on now.
As a now, yeah, it will be there at iTunes and SoundCloud and all those places.
YouTube, obviously, broken up topic by topic, full episode Friday.
If you want to get it super early, patreon.com slash kind of funny games.
Bandcamp, kindof funny.com.
Or if you want the Vimeo, vimeo.com slash kind of funny.
Let's get straight into topic number one.
Okay.
PlayStation now.
So, guys, I've been super excited about this.
Why?
I love old games.
I love old games a lot.
I love me, my Crash Bandicootie, as you guys all know.
You love that Crash Bandicootie.
I was really upset that there's no PS classics on PS4.
This is very, very upsetting.
People are like, oh, PlayStation Now!
It's going to come, guys.
And I was like, okay, that's a weird accent.
That is a weird accent.
And where do you see from?
I've been waiting for that, and we've been hearing about this stuff,
and now we finally get some ideas of details.
What do you guys think?
I think the biggest detail that was interesting was that they did confirm that PS1 and PS2 classics will come to PS now eventually.
So when that happens, I don't know.
But I think the subscription model shows that they're listening because this is what people wanted out of PlayStation now.
They didn't want the kind of more Alicart.
At least a lot of people didn't want the more Alicart kind of approach to it where you rent games.
I mean, I did a piece on IGN some time ago where I was comparing the rental prices and how ridiculous they were in terms of you can rent the game for a few hours.
You can rent the game for a day, seven days.
It's like, just give people a subscription and give them like what they, you know,
as much as they want.
Seems like they have some pretty good.
Publishers on board,
NAMCO Bandai and Sega,
and obviously their first party stuff,
and others.
So I think it's a nice start,
but I don't think it's quite the revolution
that we might have thought it was
when now it was announced.
When it first got announced,
yeah, it was a weird thing when they did it.
We thought it was their answer
to backwards compatibility
and that right from the get-go
you'd be doing all this thing.
They're like, well, I'm ready for PlayStation for them.
And then they had the beta
and the prices are way too high.
And it's putting out a bunch of weird games.
Super limited, too.
Super limited, weird games,
high prices.
And I feel like now it's all
the thunder's gone.
Yeah, I agree.
When they announced they bought Guy Kai,
it was super exciting and crazy,
and what are they going to do with it?
And now it's just like...
That's just a feature.
Who cares?
Yeah, yeah, yeah, yeah.
Which is kind of weird,
because it seemed like a, like,
revolution.
And I hope that it eventually turns into that
because, like, the idea of being able to play...
Like, they made it sound like every game
in PlayStation's history.
You'll be able to play.
Right.
From your TV, if you have a Dual Shock 3,
and it's just like,
that sounds amazing.
What you're giving us to us right now is like,
sounds cool.
Yeah, and it's still not even done.
right, like it isn't experience tablets
and all this other stuff yet.
They're still like getting there
and getting there and getting there.
The only times I've ever used it, right, it's underwhelming.
I haven't ever played it and been like, yep,
this is nailing the experience, there's no latency
or even minimal latency, right?
Like playing, one of their beta things was
Mutant Blobs attack, right? A great, great game.
And you play it and it's just like, ugh,
ooh, good, no, you know what I mean?
Let alone trying to play Last of us or something.
So CES is happening right now, and I was reading a bunch
of impressions today, actually.
And people are saying that it's, it's
Almost there.
But that's not good for this.
I don't need almost there.
They're saying that the graphics just look slightly off.
And that's not good.
You know, I don't want that.
I want that.
It needs to be, especially if I own these games already.
Like, there can't be a worse version of what I already have played before.
Sure.
Yeah, I think the major problem is that you're never going to be able to,
with something just inherently technologically, nothing can travel fast in the speed of light, right?
So, like, it's like, this is literally a problem.
Like, if the servers are...
This is the problem.
If the servers are in a certain place and you need the pay.
paying a server and then the data needs to be sent back to you from wherever the game's being
server, wherever the processings actually happening because your PS4 or your Vita or whatever
is just the mirror of what's happening at a remote server.
The fact is that the latency cannot be removed completely.
Like it's not possible.
Yeah.
You know, so like what I think would be really interesting, and I'm not, I've talked to people
about this from Beyond, you know, beyond before.
Some people, you know, engineers out there and stuff on understand this better.
But what seems to be the solution to this problem is.
Yeah, like, engineer, you know, they're hanging out with their little hat and they're
all about.
They're like, wait a second.
I don't think you understand latency or the speed of light, Colin.
is that it seems like that the solution has to be eventually that the processing power,
the processing needs to be done kind of on the unit that you're playing on as well,
so that the game can be streamed ahead of time to your unit.
So say you're streaming Bioshock, it would stream the area around you or some sort of,
like, again, some people engineers are out there probably tearing their hair out,
but some sort of algorithm or whatever where it tells you, like,
the surrounding areas are loaded and you're basically playing the game on your unit
and data is constantly being shuffled in so that there is no latency.
The idea would be like, yeah, if you're playing a single-player game,
bringing down, in the same way, like, playing off-the-disc,
will auto installs.
It's always a little bit ahead of you, right, getting you out there.
Exactly. I think that that's the solution,
because I think the latency problem is an issue.
I mean, because this could be revolutionary.
I mean, Sony's finally starting to understand
that they have to kind of creep out of their ecosystem.
This will obviously be on phone, like, you know,
experience Sony phones and so like that,
in addition to Vita and PS4,
but they're going to go to non-Soney devices,
and that's the really interesting thing, too.
And one of the things they confirmed was
the cloud, obviously, and rightfully so,
I think, and logically,
is going to save your save and you can cross-save,
but between PS4 and Vita,
but between any of these units.
And I think that that's really exciting.
It's just, it has to work.
And I think that they lost a lot of their thunder
by this taking so long.
Then again, it's nice that they did take this along
to make sure that the, you know,
the kinks are ironed out and stuff like that.
But Guy Kai has not been this revolutionary thing
that I think we all thought it was going to be.
I think people were really, you know,
the same thing with Morpheus,
although we haven't seen how Morpheus is above there
where Sony's kind of reaching out and being like,
what are these futuristic kind of texts that we can invest in?
My question for you is this, Colin.
Do you think that the fact that PlayStation Now isn't a bigger deal is the fact that Sony is just dealing with the current landscape, right?
It seemed like a big deal when they announced it.
It was a cool thing to have in your February presentation, but much like the move in the light, right, they've backed away from it.
If you remember a couple E3s ago, we talked about, you know, the dips, right?
And one of the very, very long stretches before last of us, they came out and talked about PlayStation Mobile.
And they were like, this is what we're doing, we're getting our games on these devices.
And I said definitively, I'm like, that was the most important announcement of that conference
because it showed Sony future-proofing, saying we're going to be on everything, we're going to do this,
and they closed down Sony mobile on the last year of PlayStation Mobile.
It's almost like they did this, and then the PlayStation 4 sells gangbusters.
Everyone says they want consoles, the consoles aren't going anywhere, and it's like, oh, we're good.
Pull it back.
Because it feels like much like bundling the camera with the PlayStation 4 would have then benefited having the light bar,
having PlayStation Now and Guy Kai
ready to go when you launched the system and had
no real, not no games, but not as many.
You know what I mean? That would have been the time
to get hooks in everybody and have them go. And now it's kind of like
the Wii when it first launched, like just having, when it
launched with actual virtual console games, like
I feel like a lot of people were more into that. I bought so much
stuff I never play. You play Wii sports for like 10 minutes
and then you're like, oh, cool, Mario 1 again.
Right. Donkey Kong. Yeah.
Yeah, I think they have just big problems overcome that are
practical problems, that are understandable problems, the technological
limitations of streaming and cloud services.
the legalities and litigiousness of getting publishers on board.
I mean, some of the games that...
People have to understand that, like, yeah, it would be nice to get Crash Banticu,
and Crash Banticu is available, but so we didn't publish Crash Bannacruca.
You know what I mean?
Like, technically a defunct publisher released Crash Bannacru...
So let it go, Tim.
And Activision, I guess, now owns those old, you know,
those universal games or wherever, but there's just a lot...
These are the same issues they ran into with PlayStation All-Stars,
where it's like, well, we aren't square,
we can't force them to let us have cloud in PlayStation All-Stra.
I don't know what you want to do.
And it's the same thing.
When I saw the list of publishers that they were talking about,
it seemed to me to be a fine list of publishers,
Namco Bandai, or Bandai Namco now, and Sega and some others,
but not, they didn't have Big Gun, Activision wasn't on there
or Ubisoft or anything like that.
Because everyone's kind of, I think, planning on going in their own direction anyway.
EA's already shown that they're going to do that.
So with their own EA, you know, pay, you know, kind of a lot of art service.
So PS Now is exciting.
I think they lost their window.
I think the interconnectivity is probably the most exciting thing about it,
but there's technical limitations.
Yeah, exactly.
And so, our good friend, Marty Sleva.
Oh, we know.
Yeah, he...
The best year in the business.
At CES, he played
Biococinfinite on the...
Streaming on the PS4
and on a TV.
And he said that there was a difference between the TV.
Really? Yeah.
And he said, it's almost there.
It's pretty much it.
And he's like, it's crazy, though,
that you can play with the PS4 controller
and that you can use the touchscreen...
Not touchscreen, whatever, touchpad?
Touchpad as start and select,
the right and left side to it.
Oh, nice. Which, to me, I'm like,
oh, that's cool.
I like that.
Such a little thing,
I don't like the option and share button.
It's one of those, if they can get the tech there, it is super cool.
You've seen those images of the Dual Shock 4 with the Experia phone mounted to it.
Oh, yeah.
And it's like, well, that's really awesome.
Yeah, that'd be awesome.
Go to the DMV and bring that and just stream whatever.
You know what I mean?
Yeah, totally.
I love the DMV.
Who does it?
Yeah.
But that would seem like, yeah, when you can get it there and it's a no-brainer and it's awesome, great.
But I feel like it's getting to be that story we've just, all right, we've heard enough about this.
just, you know, okay.
Is it great yet?
No, then I don't want to hear about it.
I don't want to...
You should just call it PlayStation later.
Let's be real.
The subscription is a cool thing.
The subscription, I don't know I pronounce like that.
That's really exciting to me, because I didn't expect them to go that Netflix route.
Like, I wanted them to.
I'm like, oh, that'd be awesome if you can just pay a certain amount of money per month
and be able to play whatever you want.
Yeah.
That sounds too good to be true, especially when they talked about all these renting
and like all this stuff.
And it's like, oh, okay, you're going that direction.
That's more iTunes.
Yeah.
Which is cool for some people, not for me.
But the Netflix thing is like, oh, that's really awesome.
But then, yeah, licensing, when you take that in consideration, it kind of changes everything.
It changes everything.
When you look at the virtual console on Nintendo, it's one of those things where it's like,
you need to wait years for the games that you want to come out for the system.
And then sometimes they just won't.
Like, how long to take Earthbound to come out?
It's like, seriously guys.
And that was just weird.
I got to play Earthbound.
Like, all that type of stuff is just so, so weird to me.
And then the Wii, that's a whole other story.
But it's like, there's certain Mario games that just still aren't on it.
And they're like, why?
Like, I know you have the license.
for that.
To pepper them out
and keep you ready.
You're always hunting
for those red crumbs.
You're a duck.
But if they gave me
little ducky crumbs
like every week
I'd be okay with that.
But it's just like
when the hell's
Mario Kart 64 coming out.
I remember that.
When the week
or when I originally
bought my weed
that was a big deal for me
was going to IG
and checking what was coming
to the virtual console
because you would do the updates.
Casta CNN and Beosan
would do those updates
and I was like yeah
what is coming this week
oh my god
it's going to be this
they'd always have something new to
and then just stopped.
Yeah.
But that thing yeah
it just stopped
and even then though
stop? It had to because eventually they reached
the critical limit of, or the limit
of what they were going to get out of the publishers
and themselves out of the library. Eventually
I'm sure that they had all these easy gets, their own games,
and the publishers they were working closely with. But that's the thing.
There's so many of their own games, they just didn't
release. I'm sure that there are reasons. And that's the thing, that's what's interesting
to me. I'd like to know those reasons. What are these goddamn reasons?
Yeah, because it doesn't, to me, it's not clear. I'm like, why
can you not post Mario World? Mega Man 6 is a great example.
Mega Man 6 was published by Capcom in Japan
and Capcom didn't want to bring it to the United States
because it was released so late. It was released in 1994.
So that was two and a half years after SNAS came out.
Nintendo published that here.
And that was one of the red-labeled Nintendo games,
one of the very few of them, like Wario's Woods
and Yoshi's Cookie and stuff.
Very late Nintendo games that Nintendo put out
along with the, you know,
it was actually after the top loader.
Mega Man 5 was actually more close
to the top loaders release.
And I think that there's some complications about,
like, well, we publish this game in the United States
and you publish it in Japan
and so how do we get that
on the virtual console
and how do you get those to marry each other
and how do you split the money?
I think that there's like a lot
of super weird issues
that you have to deal with
with that kind of stuff
the same thing with Earthbound
there was a reason
why it wasn't there a reason
like a specific reason
why Earthbound was...
I don't know.
I got to look into that
I thought that it's
I mean it's
it is what it is
I thought that there was
informational podcast
God damn I'm checking
I thought that there was
like there was something about
that game that was
I know people really wanted
and it could be wrong
and obviously people wanted
the other mother games and stuff
but I thought that there was a reason that
Yeah.
Like why?
Not that I know,
but there's something about the idea
of not getting everything at once
that's cool.
Like that's fine.
Like if they had just literally everything,
that'd be great.
Delayed gratification.
But yeah,
it's like the,
seeing those articles that go up
about what's new on Netflix.
That's exciting.
You know,
you guys talk about it on Twitch.tv
slash kind of funny games
the Colin and Greg live
every morning.
And when those,
every month,
when these are being taken off Netflix.
These are being added in Netflix.
There's something exciting about that.
And it makes you be like, oh shit, I should watch this.
The same thing used to be true for the Wii's virtual console.
It's like, oh, man, like, Donkey Kong country is coming.
I get to play that again.
That's awesome, even though I'd have no interest in playing it otherwise.
And I feel like the PlayStation now has this opportunity to bring that back again.
So that's kind of exciting.
But another big issue I have is going back to Crash Bandicoot,
and I've said this a million times.
Like, why is it not on Vita?
And, like, is that some licensing thing?
Like, how come it's on PSP and PS3, but it's the thing?
not available on Vita. I don't know. I thought that
they tried to fix most of the PS1
classics to work on Vita. There could be a technical
reason or a legal reason again.
They work because there was like...
There's a jailbroken one or there was a... Oh no, it did work for a little while
and there was like a week where it just totally worked
and then they took it away. Yeah, I'm sure that there's a legal
reason. I mean, like it's just there's
this is why that shit's so boring
too. It's interesting to us, but like it's like I'm sure
there's just these ridiculous reasons
why it won't work or they don't want to do it.
I don't know.
From the games
Radar.com.
So why has Earthbound been neglected
all these years? Most evidence points
to potential legal complications
stemming from certain songs in the game
Baring-Ress that most real-life pop.
Yeah, isn't it like a Michael Jackson song in there?
On Earthbound, isn't that Sonic 3?
No, he doesn't say anything
about Michael Jackson. I mean, it's possible.
But there's nowhere on the internet, I can tell you that.
Pertilla, you're going to get your face smashed?
You guys hear about that, remember that Sonic 3,
Michael Jackson thing?
was rumored that Michael Jackson
produced all the music for Sonic 3.
I didn't hear that.
Yeah, I mean, it's been a long-sounding thing
and if you listen to certain shit, it's like,
hmm, maybe.
You're on to something, but yeah, I think it's been debunked,
like years later.
Did you ever hear that JT produced
a toe jam and Earl?
Not the music, the game.
Oh, the whole game.
Yeah.
I did know that.
You did know that.
That sounds like a true fact.
It's on the internet, probably.
If I ever heard one.
Update JT's Wikipedia page, everybody.
Yes.
All right, so, streaming games.
We're good with that?
Could be cool, but I mean, it's back to, what was the other one that went on live, right?
Remember when on live came on?
They were trying to do all this shit, and it was like, all right, cool.
Yeah, but we all knew that was dumb because who the fuck are they?
Like, that's the thing is it's like, this is PlayStation.
You know what I mean?
When PlayStation comes out and they're all like giving us all these, like, talks and stuff,
and they're just like, every PlayStation game, you can play it on your TV and all this.
I'm like, I believe you because you're PlayStation.
Yeah, the Vita and the PSP and the...
But that's the thing, though.
It's like, I don't know.
Remember that Sony Dick
got sued for
for misleading people, I think, with Vita, right?
Where it was, uh...
Oh, right.
Yeah, yeah.
They made it seem like you can do anything, whatever.
So, I mean, it's not out of this world
to think that people misinterpreted
some of these finally...
I'm just saying, don't believe everything here
at a press conference.
Yeah.
No, and I get that.
It's just...
Unless she's talking.
It's exciting, though.
Yeah.
This man doesn't lie.
He doesn't lie.
No.
Never. Never. Never. Never, never.
Never.
Never, never.
I mean, what games would you guys want to play the most on this?
On streaming?
Yeah.
From PlayStation.
Yeah.
I mean, I always stand by old game as old.
Now that we're doing this, we quit our jobs, we're streaming all these games.
I'm getting the chance to go back and play stuff, right?
I keep running through like Super Metroid and Earthbound and all these different games pop up that I'm like, yeah, I do need to play that.
But that stuff I missed.
So it's always hard for me to be like what I want to play on PS2 or PS2 or PS1 again, right?
Yeah.
I don't feel like I had a great education on the systems, but I also don't feel like going back because things have been transitioned in.
I know my history, so I'm going to go back and experience.
See, there's a lot of PS2 games that I would love to go back and play,
and a lot of them are kind of weird and obscure.
Kind of weird. That's our other channel.
Yeah, exactly.
But I think a big problem is I'm never going to get those again
because so many, like, that generation was like the licensed music generation.
Oh, right, yeah, yeah, yeah.
The discs were finally big enough to have, like, these giant soundtracks,
so they just got everybody.
So it's like the Tony Hawk games are never going to, you know, pop up again.
Like, any of the extreme sports games.
And it'll never fit.
Like when you played Crazy Taxi and they removed the offspring, you're like,
it's like, this isn't the game.
Yeah, it was weird.
It was weird.
I mean, you'll get some sort of, you know, heavily edited version of those games.
Yeah.
Playing Tony Hawk was out here in Superman is just like, no, this isn't, this isn't Tony Hawk to me.
Yeah, yeah, yeah, I hear you.
And then there's a bunch of other games like downhill domination.
You guys remember that?
No.
I do remember that game, but yeah, I don't know.
That's the one you want.
That was downhill by being.
Luge.
Downhill BMX game.
Gotcha.
And that was so much fun in like NBA Street, Volume 2.
Oh, NBA Street.
You know?
The PS2.
had just so many of these games that everybody played that like I would never play now.
But for some reason at the time it just made so much sense.
You were a kid.
You had these like party games, right?
Like, I mean, like not party, but you know, like Mario Party, but like, you know, you get together to your friends.
And me and Poe would play, yeah, NBA Street all the time.
Yeah.
Yeah.
Yeah.
Yeah.
Cool.
And that's something to do.
Something to play, you know, face off and do things to do with and stuff.
Oh, yeah.
Remember, I was talking about the movies.
You go to movies as a high school.
You also play two player games.
Yeah.
That's true.
Now I can't pay column to fucking play games.
No.
No, definitely.
And then there's games like time splitters that I don't know the legal reasons why.
It's probably just because, you know, some of these games don't stand up anymore either as well.
Time Splitters is awesome.
I'm pretty sure time splitters stands up.
Yeah, you're pretty sure.
Timesplitters 2 and 3?
Yeah.
I mean, time splinters 2 is such a big deal.
Oh, I love it.
Yeah, I do remember.
Shooters come a long way.
Yeah.
I mean, yeah, that is definitely that was the, I would credit time splitters with the,
bridging the gap between
Golden Eye and Halo.
And I think those are the two things
because we went from Golden Eye,
and TimesSputters feels very GoldenEy
It's very arcadey,
but it's not like PC Unreal Tournament type
Twitch stuff,
it's just more fun, multiplayer-based
couch play game, right?
Yeah, yeah.
And then Halo was the one that revolutionized
dual-stitch.
Dual-stick shooters, you know?
Whereas Timesplitters was kind of
one of the first dual-stick shooters
to really,
like,
get it.
Yeah, like create that system
of play.
Right, I mean,
am I wrong about that?
No, I agree.
I mean,
I think that
that late PS1
and early PS2 era
was a time of
wild proliferation for shooters.
I mean,
I always think about
Medal of Honor
really being the first,
on PS1
as being like the first
shooter I played
where I was like,
wow,
this is going to be a thing.
Was that a dual stick?
No, I don't think it would.
No, it might have been.
I don't remember.
I'm probably wrong about this,
but I don't remember
playing any PS1
dual stick shooters.
PS1...
I guarantee there was, but...
First person or just...
There must have been.
Yeah, yeah, yeah, yeah, there must have been.
But, like, to me, my first real memory
of having to learn those controls was time switters.
Yeah, I don't remember...
I don't remember what taught me how to...
Yes.
How to use dual shot, or...
Just shortly...
Around launch, yeah, yeah, yeah, yeah.
It was launched window.
Yeah.
I don't remember, yeah, I don't remember what taught me
how to use dual analog sticks.
I always tell people that, like,
the barrier entry today is dual analog sticks on controllers,
like people up...
That seems so crazy.
I mean, because it's so natural to us now,
but to think of...
controlling the camera is a very different kind of thing controlling a character.
You're all screwed up.
You've got to be all inverted.
Well, see, that's my thing.
Want to look down, better head up.
Going back to it, like, I was inverted because of Golden Eye and Star Fox.
I was so used to that.
And then transitioning over into time splitters, that was, I'm pretty sure the default was inverted.
Because there was kind of lifting off of that.
And then going to Halo where the default is what's now standard, that was so hard for me.
Yeah, yeah.
Wrap my brain around.
One day just clicked.
And now I can't go back.
That's just crazy.
Yeah.
It did happen.
All right.
So, next up.
Yeah.
Grand Theft Auto 5.
Heists are coming.
Now here's the thing.
The final horse crosses the finish line.
How many times have we seen that headline?
Yeah.
Like, I swear to God.
So back at IGN, I would be on the daily, I would help produce the daily fix.
Let him host.
And I swear that that was our story.
Like, the amount of times I did it was like,
Hey, can we make a thumbnail that says GTA heists are coming?
Yeah, yeah.
Maybe like twice a month.
Right.
And it's just like they're finally actually coming.
There's details.
They said there's a couple of them coming at launch,
and there's different types of heists coming.
At launch, is what you just said.
Well, that's what they're saying.
Like, they're just coming as GTA Online launch.
And when I read that, I was like,
wait a second.
That's a weird word to use, but yeah.
So my question to you guys is, is this okay?
Is this a bad thing?
Or is this a great thing that a game that's a year old is...
More than, yeah.
Yeah, over a year old getting this substantial update
that we thought we were getting earlier.
But we're never promised earlier, as far as I know.
They were up front that, yeah, it's not ready,
and we're working on it, is what they always said.
My answer, not being a member of the GTA online community, really.
I played at the first week it was out and was totally screwed up
and I never touched a yen.
It's like, I think it's a good idea.
Like, it gets me re-interested to do it.
Now, granted, we have a audience of, you know,
I don't know how many thousands of people now you want to count it as
that have been saying, we'd love to play this with you.
It's 30 players, we should do it.
That works for me, that works for me a lot.
But we're talking like monkeys.
We're talking like Cheetos talks.
That's how he talks?
Yeah.
Okay, cool.
Yeah, yeah, yeah.
I don't even say what you want Cheetos.
My Chino's impression is the monkey impression that Ed does in Sean of the Dead.
So that was a walk together.
get you. He is a really good one.
Yeah, he does. He does. He does. Anyways, it's a good thing. It gets people
re-interest in it. I'm not, I have GTA on PS4. I haven't touched that I played the hell
of GTA PS3. This is a reason to put it in. This is a reason to do it.
I have, the weird, the thing about it is, like, we know people who are super into the
GTA online community. Like, Fredo was super into it. And I never heard, and you talk to
Frato more than I do, because I just get distracted by that body. I never heard people really
bitching that HISA weren't there. It seems like they were happy with the suite they did
have. It found its niche for sure. People were crazy about it.
So from my understanding from talking to Alfredo is that it was a lot of fun.
There was a lot of great stuff, but it was always, but we want the heists.
Like this is what we want. We're just doing this to tie ourselves over for this.
And then just reached a point where they're like, okay, I guess it's not happening.
Yeah, exactly. And then they moved off. I don't think Alfredo's played GTA since then.
Do you think he'll come back for this?
I'm sure he will. Yeah. I guarantee he'll get in there and he'll have his squad.
Go to twitch.tv slash Alfredo plays.
Watch you do it.
And they'll definitely, definitely be doing that stuff.
And, I mean, Alfair was one of those guys that, like, wanted to, like, get as high level as possible and, like, make sure he had everything he could in that game.
Yeah.
And he was so stoked for these things.
But, yeah, it's a year later now.
And it's like, all right, well, everyone's moved on.
They're now playing all of, there's been, like, four games in between those.
Yeah, yeah.
It was Destiny.
There was all this other stuff.
So, yeah, I'm sure he's going to get back into it.
But, and I guess that's a good thing, you know?
Yeah.
And especially because it's free.
Right.
Like, that's the other thing is it's not like, if they were like charging for all this and stuff, it'd be like, oh.
This is always, the only shady, not even shady, I don't mean to put it in a bad light.
The only weird thing is the fact that it did seem like when I didn't, when it launched on PS3 and it wasn't there, it seemed like it was only a few months away.
Like a month away.
Yeah.
And the fact that it's now, year and a year, change later, it's finally here.
That's the one thing where you're like, really?
But that's the catch with multiplayer online games, right?
is that you have to keep your audience in this day and age
holding onto the copy and not going to GameStop
and trading it back in.
Yes.
So, I mean, if, I hope, again,
I haven't followed it closely on how well they were communicating
what their timetable was.
But if you, if that, you're like,
well, one day it's going to have high,
so I'll put it on the shelf.
I understand.
Like, I understand.
Especially to bring people back,
especially right now when there's a little bit of a low, right?
Like, if we were going to stop everything right now
and go play games, I'd go play destiny, right?
Or, like, now Super Metro it or something old, right?
So to bring something and make it new again, sure.
A game you already have.
a game that will be free technically.
Yeah.
Like, Hey, Destiny and Super Metroid.
Yeah.
Old.
It's, you know, they're pretty much, I think, came out at the same time.
Shigero, Miyamoto made both of them.
About 20 years apart, but, yeah.
Super Metro, is that new?
Yeah, 94.
Oh, I thought that was the recent one.
No, you're a tired young man, aren't you?
I think that's, I think it's interesting because I think Rockstar is one of the few developers,
and Grand Theft Auto 5 is one of the few games they can get away with this,
simply because they're really good at what they do.
they clearly knew they could take their time.
That games sold meteoric numbers.
We were talking about big games.
People moved on to like Titanfall and Destiny and stuff.
This game sold more than all those games combined.
So it's like the games there.
It's out there.
They have the luxury to wait.
People are going to play it when it comes out.
People might even rebuy the game when it comes out.
We have to think about the internal resources at Rockstar North
and the other Rockstar satellite studios
and like what they're doing right now
because they obviously had to port the game over,
which I'm sure was the plan from the beginning.
They tweaked it and used new resolutions and all those kinds of,
or textures and all those kinds of things.
I mean, it was not like just a simple port job,
seemed like. So this seems like this talk of a certain amount of people.
Certainly the Rockstar studios are working together on Red Dead too, which is seems like is a
real thing. Oh, God. So like who knows what resources and what
facilities are being used for that? And then the heists were like left behind for
probably another team. It's not like everyone at Rockstar is like working on this one
thing. It's a huge group of studios and they are busy. So I'm bloodthirsty are you for Red
Dead too? Oh, I can't. I love Red Dead. I actually think Red Dead's extraordinary. But I was
also disappointed with Grand Theft Auto 5, so I don't, you know, and I love GTA 4, so it's not, like, what disappointed you about it?
I think I just don't want to play these games anymore. I think that, like, I got back from TGS a couple years ago, so two times ago, and, uh, um...
I had to bring home your copy from work.
Yeah, I ordered it, I bought it, and I was like,
I can't wait to get home and play this game.
I'm so excited to play Grand The Thought on.
And I got home and I played it for like five, six, seven hours.
I'm like, I don't want to play this.
Yeah.
It's the same way I felt about watchdogs when I played it
and a few other games where I'm like, I just really don't want to play this game.
And it wasn't about, you know, just like, I don't want to do this.
You know, and that was weird because I've beaten since three,
I guess, three, Vice City, San Andreas and four,
and then Balladay-Gatoni and Lost in the Dam.
I loved all of that stuff.
and the stories games on PSP, I loved those games,
and so it was weird that it didn't resonate with me,
but Rockstar makes good games,
and they, I believe in quality, I really do believe that,
so I think that it wasn't ready,
and it was ready when it was ready,
and I think they knew they had the luxury.
Let's not forget, these guys made half a billion dollars
in one day,
GTIPI.
It's like, if they need to pay their staff
to work another year on this,
they're going to certainly be able to do that.
Yeah, yeah.
So, but it's a unique situation.
A normal game,
from a normal studio, even a AAA big studio and a big publisher could not do this.
You know, would not get away with it.
But with this game, with the proliferation of this game, with the pedigree of this studio
and this series, I think that they were able to do it.
You know, I think that's like literally a one-on-a-hundred kind of thing.
I think if, I don't know, if Titanfall, the original Titanfall, if they were a year later,
so in April, we're like, oh, we're releasing a bunch of new, huge new DLC.
I really don't think that it's going to resonate much with people.
People stop playing Titanfall literally weeks after it came out.
So it's not like, there's still a...
small community there are people that play.
But even the top people stopped.
Like, again, Alfredo going back to him.
Like, he was the Titanfall community.
Literally, he won tournaments all the time.
Yeah, exactly.
His PC's built on his team and like all like the teams that they played against.
Like that was the community.
Yeah.
And like it kind of went down.
Titanfall too.
I'd be really interested to see what that does.
I'm feeling.
The thing about Titanfall.
It'll be on PS4 and Xbox one for sure.
The thing about Titanfall that's fascinating is the DLC packs have been really cool.
They've added really cool stuff to it.
And right before I went away for, I guess,
what was the last thing we did? PlayStation Experience
maybe? I did a
let's play with Frato because
we did a lot when we were leading into Time Horm because I was so
excited and it was finally a
horde mode where I'm playing with other people fighting
things. They had new mode, they had new
things and it was like, oh wow, I was like this is rad
I'd love to come back and play this again
but then again there's just so much going on
that there isn't that hook. Yeah, everyone's
in destiny now. I want to go be in destiny with
people. And I think Destiny's doing a really good job
of putting up the new raids and making
events out of the stuff. And they've come
communicated it. That's the thing about destiny, right?
They came out from day one, even before that.
They're like, you're going to have these expansion packs coming.
Da-da-da-da. Here's the timetable for them.
It's not like this where it's like, oh, the Crota Raid is coming.
Don't worry, it's coming. Oh, Dark Below's coming.
You know what I mean? No, no, no. It's not like heist.
It's like here it is. Exactly. I think a big difference with
heist. I mean, actually, there's some similarities there, too, is that in GTA,
like, a lot of people really, really, really like that game.
Yeah. But their favorite parts of the heist.
Right.
Like, I feel like, everyone's favorite part of that game was the heist.
and so the fact that we're just getting more of people's favorite part of the game is huge
and I feel like that's why they also can kind of just draw it out a little bit just because
it's like hey you're just getting more of your favorite thing of this game and I guess with
destiny like the raids are like everyone's favorite part too so I don't know high enough level yet
to do them but for the people that are dedicated and in that community they're looking forward to it
so when there is more raids they're super excited about they're looking forward to it and they're
going to keep doing them yeah like I've afraid it's played this
Crotorade like 10 million times.
I know. He tries to do his time better.
Yeah, he's doing like world records and all and something. That's awesome. That's awesome.
But I mean, that's the hardcore people that it's for.
Yeah.
GTA is a slightly different situation where it's way more mainstream.
Like, everybody bought that game.
Yeah.
So I wonder how many people are going to download these heists, play through the
heist and stuff, I'm sure a lot.
I mean, here's the way of looking at it.
If 1% of the people that own Grand That's Auto downloaded heists, that's,
350 or 400,000 people, right?
Yeah.
So that's...
Kind of funny patron numbers.
So, like, that's...
That's a lot of people.
You know, that's more than
most games sell.
Yeah, yeah, yeah.
So, like, there are thriving online
communities on shooters that sell
a half a million units.
You know, like, so it's not like...
You know, and many more people are going to download
than there are millions of people
are going to download with it.
And I think they know that, and then there's, I'm sure,
I'm sure, going to be micro-transactions,
all sort of shit that you can spend money
and, you know, I'm sure,
Rockstar is a very shrewd company, you know,
and that's what I'm saying, like,
this is just a perfect storm for them.
This is not something anyone else can get away with it.
I'm not sure they can even get away with it
in another game, you know, like,
I don't even think, like, Red Dead has the cachet
to, like, be like, oh, we're coming back
with a big, meaty chunk 18 months later or whatever.
Yeah, Red Dead had online.
People forget that all the time.
There was online, and, like,
you'd ride around and fight things
and, you know, hang out with your friends,
but it wasn't, like, you know,
if they put a giant patch out for Red Dead,
nobody would care.
But the major difference, too,
because you guys were talking about Titanfall
and how that game resigning with people quickly
but then was forgotten really
is because it's not only because it was only on one console
because I don't believe that that's the case
I mean that game sold well
and it was also on 360 and was also on PC
it's that they should have held
you know EA had the maybe didn't have the luxury
to hold the game longer and let them do something with it
it was an empty game you know for a lot of people
and Grand The Auto is not an empty game
so there's not like a people who are up in arms
being like where is the Grand Theft Auto I wanted
like the grand death auto you wanted is the 50 hour story line
Right you know like this is like all
ancillary stuff. So again, a perfect storm. It's a, it's the right situation for the right
company with the right game and the right franchise at the right time. Exactly. And I think GTA
is such the right franchise for that because Titan Folley is a shooter at the end of the day.
GTA, what is it? It's whatever the hell you, it's a racing game, it's a shooting game. A drug
simulator. Exactly. It's all of these different things. Like the fact that they've still
consistently been able to put out these new patches and updates, even without the heists,
things are so interesting. Like, whenever we see people doing less plays and stuff, and like,
even recently with the PS4 update.
Yeah.
First person mode changes the game.
Right.
It's just like, what?
They actually, like, did that,
and it's just insane.
It makes it feel so different.
And, like, all the new drugs and stuff they added,
and, like, you can play as a bird.
The new drugs.
Yeah, the pey machines.
Yeah, yeah, yeah.
It's just insane.
Yeah.
Would you guys want, like, I know it's not likely,
and no other developer could do it,
but would you want other developers to be able to do this?
Taking your favorite parts of games,
giving you more of it the following year.
knowing that that's going to compete against new games that you want to play.
I mean, yeah, that's what we always talk about, right?
We wish more games would move to being a platform
and then getting giant content updates and doing different things.
But there is a problem with making it all work when there's so much going on.
I keep talking about, you know, now that we have this,
I really want to stream and do a let's play of me finally playing Batman Archimborgen's
Mr. Freeze DLC, which I pre-ordered and installed on day one.
And I was so excited to play it, but something happened and something happened.
And then about before I knew it, I was like, oh my God,
that's on there, I forgot about that.
You know what I mean?
Like, there's always something newer,
the grass is always greener on that other game
you don't know anything about.
Because when you do jump into a game that you already own,
then there's the learning curve of getting back into it
and what's happening, da-da-da.
Destiny or an MMO, right, where you're playing consistently forever.
Like, that's different because you know the mechanics,
unless you take a giant break like I did with Destiny
or DC Universe Online and then try to come back,
then there's that barrier to entry,
which is what I face right now with DC Universe Online.
kids keep asking me to stream it and I'm like I'm so far behind on the armor treadmill that it's
gonna be hard to get a group together to go do these missions I need to get this piece to go get that
and then all of my exobits you know I mean like that's a lot of work and destiny's like closer I can do
that I don't know what are you calling I just think the consumer friendly angle as we've said is the
the game is platform for games like this yeah I think that a game like fought for whenever that's
announced is a game and it is it is what it is it's it's it's you know fort pit and all that
kind of shit just like blah three guys that's totally fine yeah that's it is it is what it's
totally fine. I think
Grand Turismo is always the example I use of a game that should be a
platform. The next Grand Turismo game should be called Grand Turismo.
It should be free. And it should be a
PS4 game that you download as an app and then just
deal with it as you want. You want cars.
Hashtag, deal with it. You want cars. You want, you know,
deal with it at your leisure. Like, you want some more cars.
Okay, you want some more tracks. Okay, is the dollar here,
five dollars there, blah. I think it's the most consumer-friendly
way, actually, because it gives you what you want into the game
and it doesn't make you buy like a new iteration
of every time. This is why I get frustrated with the EA sports
games and stuff like that, especially when they regress, like NHL did this year, which was insane
to me.
And as someone who plays those games every year, I'm like, this, this, this, and this, the
NHL, like, they took a year off on the next, on next gen stuff, they released the NHL, first
PS4 NHL game in September, and it was like missing everything, like almost everything, you
know?
And I was like, the game itself was fun to play, but what about the content around the
man that's going to keep me engaged in it?
That's why NHL should just be a platform, you know?
Yeah.
I'll download, I'll pay, people, people would go.
But I'll pay $499 a month to just get their roster updates.
You know?
Yeah.
And play for this gameplay tweak or this tournament or whatever you want to do.
It's just a more consumer-friendly thing.
But, again, publishers aren't going to be.
Yeah, yeah, yeah.
Or at least not the money they're used to be.
Yeah, yeah, yeah.
These series has a crater before they do anything like that.
Same thing with Call of Duty.
Like, you know, Activition has this suite of really talented developers
that could just be making maps and storylines
and all these kinds of things on a single little platform
and doesn't force people to...
How frustrating was it for someone I got afraid of probably who,
or someone like him that plays Call of Duty.
and then they're really good at ghosts,
and then the next year they have to be really good at, you know,
advanced warfare.
The next year they're going to have to be really good at advanced warfare too
and then block up Blackouts 3.
And then it's like, why not just call of duty?
Well, now, see you the problem with that, though, is you have to make sure
that everybody, on a competitive level,
that everyone has access to the new maps.
Because whenever, the second that you have, like, a paid map
that not everybody gets, that's not a competitive map anymore.
Because it's, no one's going to play it.
Because not everyone can play it.
And I'm afraid it was talked to me many times,
about this where it's just like he's not as good at those maps because he never plays them.
Like whenever new maps comes, he's like, okay, cool, I'll try it for a little bit.
But, you know, they're not in matchmaking because most people don't have access to it.
Yeah, that's an interesting point.
So, like, the platform idea really does work for certain types of franchises, certain types of games.
So, like, MMOs, yes.
But for shooters, I don't know.
Like, from the competitive angle, at least.
I don't know if that's necessarily the right way to go.
Is that, I mean, the biggest thing driving people forward is the competitive angle?
I mean, because are you talking about competitive gaming
or are you talking about people who are competitive with each other?
Like, I want to play.
You know, there's a big difference between e-sports and just competitive.
Okay, okay, so making sure to be clear.
Yeah, and I think it's true for both, though.
Like, you know, Alfredo definitely straddle the line.
Like, he's not a pro player, but he can compete with pros.
Gotcha.
You know?
And the thing is there's a huge audience of people that are just competitive and multiplayer
that play like the pros.
So they'll use their settings and use their maps.
Same thing's true with Smash Bros, where it's like, you know, there's rules for competitive Smash Bros.
And, like, certain maps are legal, certain maps aren't.
Yeah.
And even though we're not pros, we still kind of play by those rules just because it's like, oh, well, that's the real game, you know?
And I feel like first person shooters also have that.
Gotcha. I think so.
That set of standards, you know.
So the platform idea is just interesting for shooters specifically.
Yeah, so we'll either have to figure it out or not.
Yeah.
I think Racers make sense, you know, like, grab up.
Ranch Rizam, like, I think Nintendo's doing great with the DLC, with how they're doing the thing.
I hate that there's only two packs, hopefully they announce more.
Yeah, I don't think they will.
They'll just do Mario Kart 9.
Yeah, yeah.
And Smash Bros.
I'm super excited to see what they do with that.
Because Smash Bros. is like a weird thing where it's like, it's not seen as a real fighting game.
It's not like Street Fighter.
You know, it's more of a party thing.
Yeah, I know that a lot of people in the fighting game community don't really take it seriously.
Which is fine.
I mean, it is what it is.
You know what I mean?
Like, it's played competitively for money.
So there is something there, right?
And I certainly have a lot more fun with it than I do with the fighting and regular fighting game.
Although, what the hell do I really know about that genre?
Uh-huh.
Very little.
But, you know, they announced that M-2 is going to be DLC, but, like, what does that mean?
Like, is it going to be an actual pack?
Or are we getting more stages and more characters and, like, balance updates and all this stuff?
Because if they...
It's all Amoebo features.
Yeah, that would be great.
But I really do hope that we see Smash...
Because with Mario Card, Mario Card came out last year.
Like, six months later, we got DLC Pack 1.
DLCPAC 2 is another six months from now
And like that's cool that it keeps it going
It kind of sucks that it's that long
This is kind of the opposite thing of the GTA thing
Where it's like that will be a year later
But it's not free
So it's like well
Yeah Mario Car is an interesting example
Because I don't think they need to do the GTA thing
No one's got
Not no one
But most people aren't going to sell back Mario card
You know what I mean?
I have the WiiU for Mario Card
And for Smash Brothers and for Zelda
Yeah yeah
But, like, Mario Kart I'm always going to want to hold on to you because it'll be a day when I have a bunch of people over and like, let's play something.
Oh, wait, Mario Kart.
Yeah, yeah, yeah, yeah.
Street Fighter is another thing that would be interesting because, I mean, that's a game that they really re, re, re, re, re, re, re, re, re, re, re, re, re, re, re, you know what I mean?
Like, it's just insane.
I think that as a platform could make a little sense.
But then again, there's the competitive angle there, too, where it's like, that would, the patches would have to be, you almost have to pay a subscription service for first person.
That's how Call of Duty could work, if it was a subscription.
description thing.
Where you have to constantly pay
and you don't need to pay per map,
you get everything for this much money.
Yeah, $10 a month or something like that.
We'll see.
I mean, I think that's where a lot of things are going to go.
I think that's a viable but dangerous model
as we see in the MMO market.
It works really well for some and not so well
for others.
Yeah, I think, but I think it'll evolve to that
point. I don't think people's money and time and patience
is finite with some of this shit, to be perfectly honest with you.
And I think that people have to,
you know, publishers, it's not the developers,
it's the publishers that really need to figure out
how we how we
tackle this problem in the future
yeah and how people want
how the market demands
there you go
the thing is market still demands
call duty every year so
although it's starting to
plateau so
speaking of demands of the markets
Timway
there was a lot of demands
for Majores Mass
to come through the US
the best Zelda
yes
I don't know about the best Zelda
oh it is I enjoy it a lot
it's my favorite Zelda
it's my favorite Zelda
second best
I like its use of the color purple
yeah I was a big fan of that
I remember there was a Nintendo Power issue, and I was like, well, I've never seen purple this way.
Anyways, so they announced this week that there's going to be a little statue that you get a collectible statue if you pre-order the game.
It's $50, and you get a little, little tiny, beautiful-looking statue, and the game.
Now, my question to you guys, when do we draw the line with this collector's edition ridiculousness?
Because this is pretty innocent as far as I'm concerned.
We're not getting any, like, it could have came with a Majora's mask that, like, turns into a little decou shrub.
But they didn't do that, because that's dumb.
Yeah, I mean, having a little Skull Kid, it's kind of cool.
I think, you know, I'm often in my mind, I've never really talked about, I never put in words, but I'm often frustrated with collector's editions and limited editions and all these kinds of things.
I think that a lot of them are just ridiculous and they're wasting money, and I don't understand why people want this stuff.
But when I see something like that for one of my favorite games of all time.
I'm looking at it, sorry.
or I see something from Uncharted
or I see something from Mega Man
or something I really love
that I'd have to pay a little bit more for it.
I have a Drake statue.
I have a Joel and Ellie statue.
It's like, I think I'm maybe just being judgmental
about the games that I don't care about that much.
At the same time, I have all these Collectors Edition things
that I've gotten over there that I don't want at all.
So I think Collectors Editions are cool.
I often wonder, and I think the market is shown
or at least publishers have shown
the propensity to make them
because they're making money on them, clearly.
that it's a useful tool to get people to pre-order your game.
And for some reason, for consumers, pre-orders matter to some consumers,
and for obvious reasons, pre-orders matter to the publishers.
Yeah.
I can't think off the top of, I mean, I guess there's,
I'm looking over there at my destiny ghost.
That was, if you want to grab me, grab him, or get on it.
He's tethered.
Tim can get over there.
Tim's a limber beast.
Yeah, I'm not naked.
This was one of the cool, this is like from the ghost edition, though,
that was a million dollars and yada, yada, yada.
The times that I've seen,
cool Collectors Edition stuff that I want to keep,
it's so slim.
Uh-huh.
Hold on to keep me.
Thank you, Dinklebot.
I'm glad you enjoy the Game Over Gregory show set.
That excellent voice acting.
The kind of funny game cast set.
That's a cool, that's a cool Collector's Edition thing.
You know what I mean?
But, like, how many times?
I, like, DC Universe Online, fanboy, right?
But got that collector's edition,
came with the Batman statue,
unboxed it, put it down,
and the Batman,
it's that weird PVC plastic
that's like not like a real statue.
We've gotten Drake statues too,
you open up,
and it comes with a belt buckle
and,
the notebook and all that kind of.
Yeah,
and it's like,
this is cool stuff
literally as you open it
and unbox it,
and then I start to be like,
well,
what do I do with all this crap?
You know what I mean?
Like, where does it go?
It's crazy to think back to,
like, nowadays,
there's a huge market
for this pre-order bonus stuff
or like,
not even, it's not even pre-oders at this point.
It's just collectors in scenes.
You know,
I feel like the first game to really use that term was Halo 2, maybe?
Like, the collector's edition, like, it made that a huge selling point.
It could be, yeah.
I mean, that wasn't a selling point at all when we were kids.
Yeah, exactly.
There was no such a thing.
There was pre-order incentives that then.
But then I think Halo 2 kind of introduced the collector's edition video game,
console video game at least.
The pre-order collective that always sticks with me is when I pre-order perfect dark
and I got the fanny pack.
They put an N-64 controller in.
I was like, yeah.
Yeah.
I feel like back then there was a lot of fun, random little things.
Like Soul Calibur 2 came with like this,
art screen thing
that was like signed by somebody
I don't think who the hell it was
it was Link
Maximo and PS2 came with
heart boxers
Oh you did yeah
I really do feel like
With a rare exception
It was that generation
That PS2
Gamefew Xbox generation
That began it
I mean there were examples
But then I think about
The games I was passionate about
As a kid on NAS and S and SNAs
I want a murdered for an act
Razor special
Is you kidding me?
So it's like
It's like
So I'm not trying to be too judgmental about it
Because it's it's just
I don't want
Kratos statues
and I don't want...
We're giving this away on, you know,
Twitch.tv.tvon TV slash
kind of funny games.
The Hulkomania edition of WW2K15
with a funco pop
and an autograph photo Hogan
and a piece of the ring
he stepped in and all the stuff.
It's like, that's a cool thing.
When are you going to get a Hogan thing
and a piece of this?
And there's a lot in that box
that's cool.
And that's the trade-off.
Collectures Edition are always dumb
until it's a game you love
or a franchise you know you love.
But it's just, it's so weird that
I often look at the stuff
and I might just buy the Funko Pop thing.
Yeah, exactly.
If you really want it, just get that and get the game.
Yeah.
Like, I remember, to me, the best collector's edition ever was the Wind Waker, the pre-order.
It wasn't a collector's edition.
It was a pre-order incentive.
Where you got the, on GameCube, if you pre-oaded Wind Waker at EB Games, you got the Zelda
Collector's Edition game that came with Ocarina, Majoris Mass.
Oh, and one and two.
Oh, I thought I got that from Nintendo Power.
On Game, Nintendo Power also had a promotion for it later.
but the first came out with Winwick
That's worth a fortune
I know I sold it to get my PS3
Idiots
But that was awesome
You know like that was an actual real thing that like
You got something out of that
Even this is like it's plastic
You know it's like a thing
But it lights up and it talks and stuff
I guess you're right
You know what I mean
This I mean what I'm talking about
It's plastic sure but it's like
It's actually durable
Like I could kill him like scarpino with this
And kill what I could beat him with it
He'll get him put his head down
to be safe. He knows. But I feel like Calla Duty started
the whole, we're ridiculous.
Like, you're going to get the
Roll Control cars. Didn't they do the
Jeep condition that came with a
like a literal Jeep or whatever? Yeah, all that stuff. And that is
when things got crazy. But I still
feel like people bought into it. And people
definitely bought into it. Yeah.
The last collection of my friends
were excited for was Halo 3, which came with
the mask. The helmet. Yeah, yeah.
You couldn't wear, but like
you can put on a cat. Yeah, exactly.
You ever put on a cat? No. Yeah, it's not
actually cats us.
This is what we all called it.
Oh, I know.
But yeah, it wasn't really.
We tried.
But those are something that I still see everywhere.
Like, a lot of my friends still have that in the room and actually like that.
Right.
You can make a special edition that's cool, that has cool stuff.
I thought, Infamous 2.
Didn't they do the one with the Cole Statutes?
Yeah, I like that.
And I like that's a good one.
Yeah, that's a good thing.
The thing is that I feel like I always, you know, at IGNAs write a lot of stories
about all this special edition, the special edition.
It was Bloodborn, I think, was one of them we wrote about where it was,
it's like what this points me is that there's some of these meaty awesome statues that you get in some of these right like the last of us statues are like amazing Sony actually does a really nice job I think with a lot of their with a lot of their stuff but it's always it always is buttressed and like and like supported by all this crap you know like I don't want a steelbook case I don't like you know I don't want like I hate those things I don't like
normal on the shelf.
That's my problem.
I love steelbooks,
but only when they're with a bunch
of other steelbooks.
Stillbook games,
I don't mess with.
Yeah, it doesn't make any sense.
And like a code for this
and like a little notebook.
And it's like,
dude,
just like I don't want any of the little frills things.
Like,
give me like the cool shit.
You know what I mean?
Or don't give me anything at all.
Yeah.
It's like,
the funny thing is that gamers like us,
we are all consumers.
We're all heavy consumers of these products.
And we,
and the publishers know that we want these things
that people don't want to stop
with the game
when you're done
beating it. You want to look at the statue. You want to think about the story.
The art book and all that stuff. You want to read, yeah, you want to know more about the
war and all this kind of stuff. And I respect that. So, you know, more power to you for any of that.
It's just not for me. You know, my girlfriend, I think I told the story a long time ago and
beyond that, you know, I have a bunch of, I have a shit ton of video game toys, you know,
from IG and the things I bought and stuff like that. And I had a, my girlfriend's, like,
you can only put them on one shelf, like, we have to, like, clean these up. And so I
have just, I have boxes of stuff that I had to put them on my shelf. And then I
pick the ones that I wanted, the most, like, sackboy and all these weird things
put them on my shelf.
And then I have like six Mega Man cartridges from like Famicom and some other stuff.
And that's it.
And everything else just goes in a box at this point.
So to me,
I've hit critical mass.
And that's why we have so much stuff in the giveaway box for the Twitch stream, right?
It's like we love that people think of us, but like we live in San Francisco and we don't
want all this stuff.
You know what I mean?
Like we don't have the space for it.
We just want to get it out to people who do want it.
And that was always thing when we did, you and I did all those unboxing for IG.
Now we do them, of course, for kind of funny, get them on YouTube.
But like we'd tear up in the box and people would flip out at us.
Yeah.
And people would send me photos of they bought the collector's edition,
open it up, then put everything back in the box and just a wall of collector's
editions.
And I was like, whoa, that is like, I guess that's one way to do it.
But like, I mean, it's just, you know, it depends on who you are.
Yeah, whatever gets you.
If you collect things, you get super into that.
You know what I mean?
Like, there's things I collect that I just, I have music collections that I'm like,
I need to own every single release from an artist.
I want the CD, I want the vinyl.
I want the, whatever it is.
I want to re-release all that shit.
Yeah, yeah.
need it, you know? So I understand that, like, weird drive. And, like, how long did you guys
have your console boxes when you first have? I still have all my console boxes. You know what? You
keep them? Why? Why do we keep those? You know, it's, there's something special about that blue
PS2 box. I love that blue PS2 box. It gives me chills thinking about it. But, like, yeah,
that stuff, it holds a place in your heart. And I guess that to certain people, these collectors
editions have that same feeling, you know? So that, that's pretty interesting. For me,
I think the, the biggest moment of, okay, guys, we need to stop what.
recently with Wolfenstein.
The giant special edition didn't even come with the game.
That is unacceptable.
That was too much for me.
So I'm trying to just keep going.
I know what you're looking for.
I know exactly what you're looking for.
I have, did I delete it?
I must have deleted it.
I had a picture.
Oh, no, I didn't.
When I went home, I just was going through my closet and I just like.
Oh, that's amazing.
Email that to us right now.
Yeah, that's great.
I'm talking about.
The 50 minute mark.
I'm on it.
Don't worry, bro.
Oops.
I got it.
48 minutes.
Shit, I'm just messaging.
50's right.
50's right.
I started this late.
But yeah, that's, to me, the moment of just like, God damn it.
Like, that is not even okay.
Now, something that personally pisses me off is I do like when collect transitions are nice.
Like, you get different artwork or something, and I'm like, oh, that looks better.
Like, a lot of games recently have been doing that thing where you can, like, flip the...
Reversible covers are hot.
Reversible covers are hot.
Awesome.
Don't like John Cena, put on Daniel Bryan.
Exactly.
That's up of stuff.
Super down for that.
And as you guys know, I like Final Fantasy and Kingdom Heart a lot.
Do you?
Oh, I do.
I do.
I do.
I do.
And the collection
edition recently came out
for the PS3
re-releases of Font fancy 10
and Kingdom Hearts
and I love them
and I bought both
and they're not the right
size.
They're like DVD-sized
cases next to my
Blu-ray's and I'm like
well thanks a lot
square.
Yeah, now it's not
symmetric.
That shit sucks.
It's now I almost
feel the need to buy
the regular edition
just so I can have
them next to which
or they sell the actual
Collectors Edition box.
That was the big thing again
and I bring it up
all the time
but DC Universe Online
the collector's edition I bought
came and it was like statue great
and posters and then a cardboard sleeve
for the game
and we were like no
and like I made IGN art team
make me a mock box cover that we could
then I've been put on the site because that game was huge
when it first came out for people to
print off and put in a case and have their own case
for DC because I want them all lined up
I want to look pretty yeah but reversible covers
are hot didn't this resistance three one wasn't it
a reverse yeah no it did yeah yeah yeah that
that cover is a
classic to a lot of people
yeah
Portillo because he's dead.
You're not going to be
slowly, are you talking about me?
But he puts my, my legs are falling asleep a lot when I cross
him, so I can't have him here.
Colin, how would you feel if I bring in his, I get him a dog bed
for right here at some point?
I don't like that.
He doesn't, it's not about Portillo.
You know what this photo looks like?
It's about the games.
This photo looks, this image, I guess, what you're seeing.
It's bothering me.
Oh, I got, eye buggy?
No, eyelashes.
You have a thing here.
You guys are adorable.
This photo looks a lot like the photo.
of Jesus holding the lamb.
And it's a painting, not a photo.
And this is a video, not a photo.
Yeah.
You understand what I'm driving.
That's a photo of Jesus?
It's a long, long, long day.
You know what I'm talking about?
There's so many...
Don't act like you don't know what I'm talking about.
I just was saying,
there's so many great photos of Jesus out there.
He's got that one in the towel,
and the one with the lamb.
Okay.
53.
Jesus photo, I'm putting...
Jesus photo.
We'll know exactly what you're talking about.
I'm going to find it.
Do you know what I'm talking about?
No.
Of course I don't know what you're talking about.
I'm ignorant.
Good.
Catholic school boys, we know what we're talking about there.
I'm going to put Jesus lame in here.
All right, so guys.
Yes.
Final topic for this week.
So, Marvel movies are a huge deal.
DC movies, there's something, right?
Video games.
DC's kind of killing it.
They got the Arkham games, and they're excellent.
Marvel games, what's up with them?
My question to you guys, how do we fix that?
What developers would you give?
Oh, I know that picture.
Nailed it.
I know the Jewish picture.
That's a classic.
What developer would be you do?
what I give.
First off, I think you're being a bit broad
with DC's...
I guess DC's killing it.
No, you're right,
because they got the Arkham Games.
I'm going to third DC Universe online
because it's still going and it's good
and injustice.
So I take back what I was about to say.
You're right.
But the way I see it is
the Arkham games
seem to be building towards
eventually,
you know what I mean?
That type of stuff.
And like, that seems very feasible
and seems logical
specifically with the movies
going that direction too.
Now, with Marvel movies,
we're at the Ant-Man at this point.
The Antsman.
And it's like,
okay, guys, wow.
we are getting an Ant-Man movie.
Holy crap.
Like, that's insane.
So the movies are doing super well
and everyone loves them,
but we don't have any good Marvel games.
There's been a couple in the history,
a couple generations back specifically.
But how can they take the Marvel cinematic universe
and make a Marvel game universe
where the game's kind of connect
and it becomes a franchise?
Yeah.
I say similar to Arkham.
I know that Arkham is just Batman right now,
but we can envision that, right?
And envision the world of Marvel
as a video game franchise.
Sure.
What developers, what publishers, what systems, what do we want for this?
I mean, you figure this is something that's fascinating because Marvel had a contract forever with Activision,
and that's where all these games were coming from.
And God bless Activation.
It's a blank slate now, though.
I'm not taking shots at Activision, but they were very much, and Ghostbusters is always the example, right?
They didn't pick up the Ghostbusters franchise when it came out because they said specifically,
we want annualizable content.
And that's what they did with Marvel, much to the chagrin of everyone, right?
Oh, Wolverine movie?
Here's a Wolverine game.
And granted, Raven's Engine was awesome.
what was happening was great, but the story sucked in the level design wasn't great and all these
different things. It was the action. It felt like Wolverine, right? He's checking people apart.
And then the Spider-Man games. Give it to Beanox. They make shattered dimensions and it's super good.
It's really, really good. And then it's like, do it again, do it again, do it again, and the quality
just nose dive, right? You couldn't keep up with that kind of demand. So now that all of those
have been pulled, it seems, because Activision had to be like, hey, we're taking everything off
online if you want to know, get it now. You figure Disney hopefully understands. It's not even,
it's not to me about what developers do you give.
I'll give you a prediction or people I'd want to see picks up,
but it's more about giving people time.
You know what I mean?
The reason Arkham works is because they said after Batman begins,
we can't have another bad Batman game.
Like we cannot do this.
You know what I mean?
And they said, Rocksteady, take your time, make a game.
And they didn't tie it into the movies.
They tied it into the animated series, kind of,
and it was like, run with it.
And look at it.
Like, you have four games that have been juggernauts
that are like, Batman's,
a thing now in video games and that's what it comes down to spider man could easily be that
give it to anyone who's got an open world pedigree you know what i mean spider and that's the other
thing i'm i was talking about superhero games is give it to them and then every three months
release a pack of random crime to go stop and then put a new villain out or something you know what i mean
like something simple and it can be an hour of content as for terms of like this little storyline
to get to the guy to fight him or whatever like at may pharmacy runs exactly you totally
understand exactly she needs that vagusil
Damn.
F. May.
It's getting some. That's what I was to see.
But yeah, that's the drive.
It's giving people time with these characters.
When you rush them, you get a rush product that isn't good.
Yeah, I think that I agree with Greg in the sense that, I mean, I will go as far as
as I think it's a little overstatement that DC has a slate of great games.
I mean, they have a great series and a fighting game that some people like and an MMO.
Oh, yeah, that's true.
I didn't even think about that.
And that's basically it.
Yeah.
I mean, so it's not like they're hitting on all cylinders.
I mean, there's a lot of things they could do.
The thing is, is that I agree that the Marvel marriage with Activision
was an unholy alliance that did not work out well for Marvel
and worked out very well for Activision, I think, because Activision wants to, you know,
Activision does make good games.
They make great games.
Marvel Ultimate Alliance.
Yeah, Marvel Ultimate Alliance, actually is a good example.
Number one was great.
Yeah, yeah, yeah.
Civil War was a great idea that kind of got off the tracks,
but then before that X-Men Legends were great.
Yes, you know what I mean?
But I think that...
Marvel Heroes has this moment.
I think that, you know, it's a matter of focus,
and I think it's a matter of, again,
like Greg was alluding to finding the right developers
for the right products.
And I think...
I personally think the Wolverine game that Raven did was awesome.
And I really liked that game a lot.
And I think Ravens, so many times,
one of the underrated students,
I feel so bad for those guys
because it's like they're just on fucking
Call of Duty forever now.
I'd be in Advanced Warfare
and I was reading the credits.
First of all, how many fucking
people work on this game.
Like, dude, it's like a thousand people.
Yeah.
It's a five-hour campaign.
You know?
Yeah.
How many people are working on this game?
It's totally absurd.
And then there's Raven.
Everyone from Raven.
Oh, good.
That's great.
That's a great.
You see that talent.
But not that I play Call-Duty every year.
I'm not hating on Call-Duty.
I just don't understand why it takes fucking
a thousand people to make one.
Sure.
And I'd mean that straight up.
I have no idea how that's possible.
But, you know, I think that
marrying themselves
to Yeh,
as Marvel has, or Disney has already done with Star Wars,
is probably a safe way to go because EA seems to want to take care
with Battlefront and some of the Star Wars properties that they're working on.
And it seems like that might be a logical place where they're going to end up.
But one of the things that came to my mind was what about the first parties?
It would be interesting for someone like Sony or Microsoft to go to Marvel,
to go to Disney and be like, well, make your game.
you know, we'll get one of our first parties
studios on it, some of the best studios in the world
it'll just have to be an exclusive
you know, and so
when you talk about Spider-Man, well it's like, what a sucker
bunch of the Spider-Man, you know? And if you talk about
you know, an X-Men game or like some sort of
you know, gritty first-person game or whatever, what about
what gorilla did that? You know what I mean? Like, it's like
those studios can handle themselves, you know, handle the art assets
and so I think, you know, handle the direction of the games
and they have these pedigrees.
I mean, the beauty of a family like Sony or even Microsoft or even Nintendo is that,
as opposed to Activision's family studios, is that they actually do have specialties.
They have their racing studio.
They have their family studio.
They have their open world studio.
Their third-person narrative studio.
You know, like, so it's like, what are you looking for, Marvel?
You know?
I can't remember.
Is High Moon Studios owned?
It is owned by it.
God damn it.
Because I was always going to say, they're another great example, right?
Of, hey, we made this Born game and there's a lot of promise to it.
It wasn't fully flushed up.
It's promised to.
Here is this Transformers game.
Everybody loved, do it again.
You know what I mean?
Like, give them time.
Let them make a third person.
Yeah, the thing with them is they did it again with Transformers.
Like the second one, for what I hear, is better than the first.
Oh, really?
The third one.
That's when they, like, just kept, like, forcing it through.
Because I think, I think there was two years between the first and second.
I apologize.
I didn't mean the first and then.
But then it was like a movie tie-in, whatever.
So do it again.
Do it again.
Yeah, exactly.
Activision and Ubi make no, you know, activation, and I think Ubi make no bones about what they're trying to do.
I mean, their businesses, they want to make money.
We've talked about Ubisoft saying openly,
they're like, we make Assassins Creed every year
because you buy Assassin's Creed every year.
I mean, I thought that was a really great candid answer.
That's not what people want to hear, maybe,
but it's like, our books tell us that you want it.
So here it is, and then Activision's doing the same thing.
I mean, for Ubisoft, the partner in them with somebody,
we were talking about it earlier today on the Twitch game,
and give them a Daredevil game.
Matt Murdoch on rooftops, having to use sonar to see what's happening,
go out and fight crime, that'd be awesome.
Because you had the same thing of doing me like dives.
You know what I'm taking Assassin's Creed Engine,
and taking some of the watchdog stuff, merging it together,
putting it into one game.
I feel like I would love Ubisoft to do Marvel games two years ago.
I feel like that would be a good time period.
Because they were doing a lot of stuff then.
There was like super fun, third person, actiony,
and they could just nail it.
I also think the Platinum Games,
like a Spider-Man Platinum Games game could be pretty fun.
But again, it comes down to time, right?
You look at Legend of Cora.
Like, different games did Legend of Cora.
And I'm not, don't remember why not one miss doesn't make you.
Yeah, yeah, yeah, yeah, yeah.
They put out revengences of his, and, you know, people love what that was.
Vaguish.
Van Gogh.
One of the great games.
Bando's, very great games.
Bano's in general.
I mean, they made, Plano's just an interesting studio
because they make games that don't really sell.
Yeah.
But they're really good with the rare exception.
What if you took that gameplay
and put something like Marvel behind it,
like would that sell?
Right.
Like Bannetta and put Spider-Man in it.
See, now, I'm going the opposite way
because I think that Bannetta and how crazy Platinum is
would work way better with Deadpool.
Oh, exactly.
You know what I mean?
That much color.
I don't know Deadpool would sell, though.
I mean, they already did it one.
once and everybody got super excited about it and then it came out and it was like there's all these
problems yeah exactly to get a fucking end of that game through controller through the window you know
what I mean like there was issues about that but like Deadpool is about to get his own movie with
Ryan Reynolds again you know what I mean like that's fan that's another one of those the fans are
demanding it and demanding and demanding it if it doesn't perform at the movie theater
then shut up about Deadpool everybody but I think that you know it's a much the way I
feel about Marvel's movie slate take a step back figure out like what you want to do well
and do that well, you know?
And so with the games, it's
identify the publisher that owns the studios
that you need to work with,
or, you know, find independent studios, like Insomniac,
for instance, that don't necessarily deal with any publisher
and then, you know, publish through your own publishing house,
wherever.
But I think the best bet for them is to just make another alliance
with another publisher that can handle their wear
as much like they've done with EA with Star Wars End.
It wouldn't surprise me of all of the EA
is going to be taking over their games as well.
Yeah, you can scale up and make,
two new studios just to do that and they'd make plenty of money.
So it's just a matter of if that's in the cards or not.
Yeah, yeah.
But, I mean, that seems to be the most logical.
Yeah, I feel like similar to the movies,
if they were to come out with an Iron Man game to start it off,
it's just like, here's this super awesome game,
the Arkham of Iron Man.
Yeah.
I think that would be huge.
That could start this whole boulder rolling of just like,
here's a series of great games they're about to come.
Yeah, but it's not, you know, to Greg's point,
I agree with it.
It can be anything.
That's the thing is it can be anything.
Batman's obviously a big name, and Arkham Asylum was a game that came out in 2009 and was beloved by a lot of people.
But it wasn't because it was a Batman game necessarily, because it was fucking good.
Yeah.
You know what I mean?
Now, people were like, there's never been a good Batman game.
Well, that's bullshit.
The best Batman game is still Batman by Sunsoft.
I was going to say that's right.
That game is fucking impeccable.
And, you know, there's, you have to have a good game first.
And then you build the IP and the universe around it.
But I mean, you, I mean, that's true.
I agree with you, right?
But it's one of those things that Vanquish is a great game.
And it didn't, you know, I mean, didn't set the world on fire.
It's so hard to launch a new IP.
Vanquish should have been G.I.
Oh, yeah.
I said that a million times.
Vanquish should have been to Giajo.
I mean, Vanquish are in there doing some of life work.
Bankwish, all right, man.
Add a little more, like, fun.
Yeah, Vanquish was, like, one of the stars of PS3 and Xbox 360.
That game was fucking awesome.
Yeah.
I remember I played the game at E3, like, when it was first being demoed.
And that was, like, one of the few games.
I had no idea what it was and I played it.
I'm like, whoa.
Yeah.
This is cool.
That's exactly what the game is.
But at the core of it is like a solid cover-based third-person shooter.
And once you have that down, once you're running around on a white fucking mat, you know, with nothing on it, then you build a little bit more and build a little more a little bit more.
You don't deal with the lore first and then squeeze something into it.
That's why I really don't think that's how they began Arkham Asylum.
Oh, no.
I totally agree with you.
I love the idea that there's developers out there making engines and gameplay and then trying to sell that to you.
people. And they're like, I love this for
character X, you know, Batman,
and we'll give you Paul Deanie to come
write the story and do this and help you.
You know what I mean? Like, that's a fucking
perfect marriage. Or for somebody to say,
I've seen what you've done before in these tech demos.
We're looking for a Batman game. Can you make it?
And I can't remember. There's somebody
recent, there's a recent game that
did really well, that that's the story, that they went
up to somebody with like this engine. They're like, well, what if you did
it for this? They're like, oh, okay, yeah, totally.
I don't remember the story, though. So that's... You see games
that happen, though, that was clearly supposed to
something else that didn't know. I always talk about blood rain betrayal,
which was so fucking obviously going to be a Castlevania game.
Yeah. And like, and like that
they try and it fails, whatever.
Or with Raven, we were talking about Raven before
when they made singularity where they were like, they were making it
in secret basically. And it was so far along, I think that
Activision was like, well, you know, let's get it out.
Sure. Let's do it.
We'll go back to dinosaur planet.
Dinosaurs. Yeah, we're saying, okay, this is not Star Fox.
That's very, very, very weird.
Before we wrap this out real quick, let's go back to Shattered Dimensions.
So I missed out on the PS3 Gen of Spider-Man games.
I liked that game.
I loved Spider-Man movie, one, was fun on PS2.
Two, was like, oh, man, we're flying around and stuff.
Not a great game, but it was, you got to swing on the city.
It was fun, and that's all right.
Yeah, and nobody can nail it again.
Exactly.
So that's the thing.
Have people nailed it since?
Because I remember I played a demo of Shadow Dimensions.
The trailers got me super hyped.
The multiple Spider-Man's, I was like, yeah, Spider-Man's my favorite of all the comic
for characters.
But then I was like, eh, this doesn't look that good.
I remember the reviews.
I think you reviewed it.
Yeah, I probably gave it an eight something I meant.
Yeah.
Low eight or middle, mid-eight.
I was like, I, that doesn't really mean anything.
Yeah, yeah.
Well, you know, the eight point whatever doesn't ring true to you and it's whatever.
No, I mean, it's, it was back to the fact that it's not what you want.
We've all want.
Did you play Ultimate Spider-Man?
Yes.
Like, see, that was like enough of a shift where it's like, it's kind of what you love from Spider-Man too,
but it's also this narrative and a little bit linear.
Like, okay, and it was like, good, but nobody talks about that.
They talk about Spider-Man, too.
And Shattered Dimensions was the opposite of, like, linear story, this is what you're doing, go do this.
And then when they put out an edge of time, which wasn't good.
That was, again, here's the story, do this.
And then they found, you're like, you want an open world.
Here's Spider-Man, you were tying it into Amazing Spider-Man too.
Yeah, right?
Yeah, Amazing Spider-Man.
No, they, I thought they've done a second one for sure.
There's two.
Yeah, there's two Amazing Spider-Man games.
There's also Web of Shadows at some point?
Oh, but that's before all this.
That was the Wolverine.
Yeah, yeah.
I didn't like it, but I know a lot of people who did.
Oh, really?
Hobby Rodriguez swears by it, who's a big fan,
but, like, I did not.
I reviewed it in Torr-D-A-Part, yeah.
But, like, that was the thing.
Spider-Man, the most recent Spider-Man was, like,
where Beanox, here's the open world,
and it looks bad, like, it doesn't look good.
Yeah.
It seemed like a downgrade from Amazing Spider-Man,
which was enjoyable, but, again, empty.
You know what I mean?
And again, you can just see it.
It's like, you're on the timeline for the movie.
They're still finalizing character designs
and how the movie's going to play out,
so you can only do this, that, and the other.
And it's just like,
you know what I mean?
They don't work.
together and then you get these watered out products give i mean binox is a talented studio bnox understands
spider man they just need time yeah if disney's looking and i don't think they're exclusive of
activation pick them up let them do spider man but give them time i mean you have all the time of the
world now because there's not a spider man movie anytime soon so just go you know you need to make a cool
spider man game we're going to some last place uh vanquish and shattered dimensions absolutely dude
i'll play vanguard any fucking day dude you maybe have a three in the morning on thursday
Do that. Please, tomorrow, kick it in three in the morning.
Well, guys, thank you so much.
You, once again, are the coolest video game dudes.
There are.
And thank you guys for watching.
This has been episode two of the Kind of Funny Games cast.
This show comes out every Friday on iTunes, SoundCloud, YouTube, all that stuff.
Broken out Monday through Thursday on YouTube, you know, the whole rigum all of that.
Make sure you support us on Patreon.com slash Kind of Funny Games.
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All these other fools.
You're not fools.
No, no.
And if you're watching this on YouTube,
don't unsubscribe.
We love you all,
even if you are slightly stupid.
Damn.
You go the opposite way.
I'm really stupid.
I'm always like, hey, no,
it's cool if you don't have the money.
Hey, you're doubling down.
You guys know what?
This one's worth the dollar.
So there you go.
Until next week, I didn't have anything there.
I was like that.
I wanted to say something,
but goodbye was all ahead.
It's good enough.
I think of understand.
