Kinda Funny Gamescast: Video Game Podcast - Guitar Hero And Smash Bros. DLC - Kinda Funny Gamescast Ep 16
Episode Date: April 23, 2015With both Guitar Hero and Rock Band coming back, is it too much, we discuss what characters we want to see come to Super Smash Bros, how do video games compare to movies, and what game series just nee...d to stop? (Released 04.17.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
All right. All ready?
For this?
Mm-hmm.
Da-da-da-da-da-da-da-da-da-da-da-da-da-da-da-da.
Oh, my God.
What's up, guys?
Welcome to the first and last ever, episode 16, of the Kind of Funny Games cast.
I'm Tim Geddes.
We got the coolest dudes in video games reunited for the first time.
And it feels...
What was it?
I shook him into another dimension.
He was straight to your ex-off.
Yeah.
I like that.
Man, that's just how cool you are, Colin Moriarty.
Well, some might say that.
Yeah, you were out in Iceland.
I hear it's cold there.
It's fucking frigid.
Absolutely frigid.
Yeah.
As the name suggests.
Yeah.
Was it really cold?
Yeah, it was fucking freezing.
I thought it was the green one there.
I thought it was bluffing.
I thought Greenland was,
Greenland and Iceland were supposed to be backwards.
No, I just throw you off.
Rakevick, where I was is the northern most capital city in the world.
And, uh...
It shows.
Yeah.
Every time you walk outside.
And then Greg Miller.
Hey, who must be happy?
Is it the first time we've seen Colin in like...
Collins back. It's good.
A week and a half.
I had to eat my yogurt and shame again today this morning.
I was like, I remember this world.
I remember this day.
We're back.
What your fucking dirty ass.
Gross ass.
I do so much for you and I don't get any credit.
Unsung Hero part two, Greg Miller.
Unsung Hero.
You can't do that.
At last, we have Alfredo Diaz.
The Alfredo plays on Twitter.
Alfredo plays on Twitch.
He's been doing really well on Twitch.
Yeah.
Just hit 500 subs.
Yeah.
We're on the golden nugget showers left in night.
I predicted.
Thank you.
Golden nugget showers.
30,000.
30,000 followers.
30,000. That's insane.
A lot of support from the kind of funny family and community.
That's amazing.
So yeah.
Shout us to all y'all.
Y'all doing God's work.
Also, just so you know, I can't hear anything because I have a head cold.
Well, I'm getting over one.
So if I'm like really low or really loud, I mean, it's just it is.
It is what it is.
I like, is that a head cold song you were working on there?
No, I was like, head cold.
I was like, that's the thing.
All right, cool.
Yeah.
You ever had a head cold before?
No.
Like, were you all congested in your head and you can't hear.
No.
But it was between that and just a cold.
I think you're super congested.
That's like the defining factor.
Cold, I feel like you have a sore throat, your cough and you're sneezing or whatever.
Head cold is all up here.
You feel like somebody in like a NyQuil commercial.
Oh, okay.
I get what you're saying.
Good.
I know all about that.
Guys, a lot of things have happened in the last couple weeks in this world of video games.
I don't have a segue from that.
I was like, I don't have a segue at all.
Hold on, Alfred.
I'm sorry.
Kevin's asking me to raise my antenna.
Oh, that makes no sense.
I thought you was asking a mastermind.
Yeah, I was like, that's nice.
Not now, Kevin.
Oh, shit.
I haven't even told you about the game I got for our let's play tomorrow.
I'm so excited about this.
This is great.
You want to know just the nut shell recap here?
Oh, nutshell recap.
Yeah.
It's a game.
Give us the nutshell recap.
Where you succeed by giving cars shifters, hand jobs.
Sounds thrilling.
You and I are going to play that one.
I like that.
We're going to play that one.
We're going to be good.
It's not good at sex games.
No, he gets all uncomfortable.
He gets really weird about it.
Nick talks a good talk about being all sexual and gross.
But yeah, then you give him a game with two figures he banged together to make sex.
And he's like, I don't like this.
They're springing stuff on me.
Yeah, that's Nick.
Although I did watch the How Do We Do It?
Let's play we did.
And I laughed a lot.
You know things you can do when you watch shit that you do.
And then you laugh at it.
That's my metric for success.
Okay.
I want to tell, then by that metric, I wasn't in it.
But I don't, it's rare.
that I'm not in or around while you guys make a video.
Right.
Usually around.
I wasn't at the guitar hero event.
You boys did a fantastic job.
I was a very, very big fan of your let's play.
I liked it too.
I feel like we did a good job of, well, first off,
I'm not modest at all when it comes to anything.
Second off, I think we did a good job of like talking about all the new features and stuff in the game.
It was actually playing it and having fun.
My concern was like, when I started, I was like,
I was just going to play and horse around.
But you know, you were actually explaining.
They had given you the bullet points beforehand.
Here's what's new about it.
And you told us all and showed us with that man.
We've both been in IGN long enough that we kind of know how the events work and all that stuff.
So it's like I know we're going to sit down, get the spiel, do all that stuff.
But it was fun being able to say like fuck the corporate politics of like having to having to just go through all of the, well, this is new and then this is new and then this is new.
We just literally did a let's play.
I don't think anyone else did a let's play.
Which we can see in the views and the reaction in the video, people really liked it.
And it's like the most gameplay, I think, that anyone else has.
It was a great blend.
It was like the scene from Ghost, but with a guitar.
That's really what it was.
It's really what it was.
So the guitar is taking the place of, like, the clay pop?
Yeah.
Okay.
Yeah.
I don't know if it was that or if it was taking the place of, of course, the bottle cap.
When you're trying to move the bottle cap or the penny or whatever was.
No.
No.
And then everybody goes, get off my train.
Because he's a ghost on the train.
Right, right, right, right.
Yeah.
Of course.
But me and Offerer had a lot of fun playing, and I think it comes across.
And the one thing about the game that I think is really unfair is that it's really easy to judge just by watching it.
Playing it is a totally different experience.
And that's not some bullshit that I'm just saying.
Now, you are awesome because I didn't have a good segue.
But then you just teed me up for the best segue ever because guess what, guys?
First topic, music game.
Music games, 2015.
There's so many of them.
How do we feel about this?
Three, because I count amplitude.
The amplitude is.
I'm not letting that count, although it shouldn't.
Thank you for it.
Here's what I'll say about the music game.
I didn't think they'd be back this quick.
We had had discussions about this when we thought they were going to come back.
When the rock band came back, we talked about it on Colin Gregg Live and all these things.
And it was just like, has enough time passed.
And I was like, I don't think so.
And then when it was like rock band's out and then guess what?
There's going to be a guitar hero as well.
That's when I was like, we're right back to square one.
Everything's fucked.
It's going to explode.
But after seeing Guitar Hero Live, I was like, oh, if Guitar Hero Live is different and rock band's the same, then finally there's parody.
There's a reason to own both again.
There's a reason for them both to be back at the same time.
That's my one thing.
I was concerned about them flooding the market too soon.
But based on I saw the guitar here,
of rock band is just rock band.
And it's like, oh, okay, maybe this doesn't all blow up and kill everybody.
Yeah.
Now, my thing, I'm a huge music game fan.
Like, all three of those games I'm super excited for.
And I'm going to put a lot of time into specifically
compared to how much time I put into most video games.
Like, I actually really invest in music games.
I don't think we need this much.
Well, sure.
It worries.
me that there needs to be all of this.
And it's like, I really wish the only one was coming back.
Of course.
The thing is, like, I don't know which one.
Like, we haven't really seen too much Rock Band 4 yet.
So it's like, but we can't really judge.
But already both of them have things that I really like about them and both of them
things that I'm like, man, I wish you just change this a little bit.
Or I wish that wasn't how it was.
In my perfect world, it would be one of them and it would just be a platform.
It wouldn't be called Rock Band 4.
It would just be called Rock Band.
And forevermore, it's just adding on top of it.
and that's it.
How do you add on top of it again?
Show me how you add on top of it.
You could do this and then I just push.
Yeah, very good.
It's good.
But see, I think something interesting
that came across in your less play
when you were talking about it, right,
is that rock band and then,
and this is last gen rock band, right?
And then the final guitar hero,
guitar hero, you were like,
they were party games.
They had gone from arcade experiences
to party games and that was fun.
Mainly guitar hero on the transition.
Rock band was always a party game, right?
And so I have a feeling that
guitar hero live,
if it's going to succeed,
going to succeed with the people who, like, when it originally came out and Freddie Wong was super
into it, right?
People who want to play it to be challenged, to do this, to play guitar, that's it.
There's no bullshit in it.
I turned out, I was expecting, when I sent you guys out, right, I, in my head, without
getting anything from Activision, assumed it was going to be full band, the kind of funny
team goes and plays all at once.
And then when I clicked the video, I was like, they're just playing, oh, it's only guitar
again, or so it seems.
So far, at least.
Yeah, yeah, yeah, yeah.
They were very, like, they made sure they didn't say it was just, just guitar.
them and they were like, well, for now, we'll see.
But I can't imagine them adding other instruments.
Right, yeah, singing at the TV with people booing you and stuff like that.
Yeah, like that just doesn't make too much sense with the game that they've created because of how complicated the guitaring is.
And then what you're saying is like guitar hero one through three were very focused on guitar songs, like songs with crazy solos and the challenge levels and all this stuff.
And it had this nice curve of you knew what you were getting if you played any song on easy, medium, hard, or difficult.
Yeah.
Like the different button combinations, like if it was easy, it was just three.
If it was medium, it was four.
If it was above that, you're sliding and all that stuff.
And it's like, you knew that going into it.
And every song was designed around at all moments in the song, you're doing something on the guitar.
Yeah.
And it's like even if the song has like a part that doesn't have guitar, you're doing the synth part because it wouldn't be fun to not do that.
Right.
But then once they switched to rock band, it was entirely a party experience.
And like, there was so many songs like, Weezer, say it ain't so.
How fun is that on guitar?
It's not.
Fuck you.
It's great song.
Yeah, but it's just like you're just doing it.
Even on expert, it's like, this isn't fun.
This is just something to do it.
The fun came from playing with your friends and being an experience and building it's a whole party thing.
So when I was saying earlier when I was like, already I'm seeing things that I'm like, oh, why are you doing this?
It's like, as much as this new guitar hero live is what I always thought I wanted to come back from Guitar Hero.
It still is trying to be the party game and here's a perfect game for parties.
and it's just like, can you not do that?
Couldn't that be a lie, though?
It seems like that could easily be a lie
about what point they're saying right now
knowing that watching people play it,
they're going to be hooked on the guitar again,
how crazy can you get with the six total buttons
and one strum.
Yeah, but I mean, just like a lot of...
I was just to put some thought into that.
I was like, I didn't really care for those games
coming back, and then once that guitar was in my hand,
I was like, oh, I do miss this.
Like, I do want to play this again.
And, like, I don't know.
I do see them kind of,
over flooding the market this year, but
maybe just a personal thing.
Like, I did the whole rock band thing.
I don't want to buy a whole set again
because I think I'm going to have a bunch of friends
to play with all the time, but that's not really how it goes.
So I'm just going to buy Guitar Hero
and then just do that.
That was the thing I took away from that video,
is that that reminded me a lot of Guitar Hero 2
when I bought Guitar Hero 2 when I was living in Micah's spare room
and I just moved here and had a little CRT
and just sat there and played all by myself
and I was fine with that.
You know what I mean?
whereas rock band is a commitment.
Rock band buying and the new rock band needs to be that
Colin and I have agreed that we are playing rock band
in the living room at least twice a week or something
with the girls or whatever.
Like we're getting use out of it.
So it isn't like when I bought DJ Hero
and literally played it one night and never touched it again.
Yeah, DJ Hero was kind of whack though.
It was a great idea.
The song mashups are awesome.
The thing I'm most fascinated about these music games coming back
is I personally am very excited about it.
We have to remember about with rock band and guitar hero
is that the games were never bad.
It was just that we were tired of them.
So the formula still works, and I think that, you know, Greg was, I think, a little bit more surprised of them coming back so soon in that also that they would be available this year and maybe thinking that more space needed to be had.
But I don't agree.
I'm actually, like, kind of excited to play them both, especially rock band.
The more interesting thing is that two publishers, Activision and EA have stumbled upon the same thing in the same year to bring back these franchises, which is not a coincidence.
I don't think because I don't think they knew what the other was doing.
I think that they were reading probably similar research, market research,
maybe using the same firms to discuss internally whether these games could come back
and if they could be commercially viable and then struck at the same time.
I think it's good that they're both coming back at the same time because the cream will rise to the top.
If one came back on disputed, I actually think it would be kind of lame.
Because the narrative in 2008-2009 was both those games going up head-to-head for a couple years
and which one was better and which one people preferred.
So I'm interested to see how they, how they,
they go against each other and how the market reacts.
I think these games are going to do very well.
And I think that there's question that need to be answered backwards compatibility.
It's probably not going to be impossible with the new guitar here.
But with Rodney and it should be, I hope it is.
I think they said that it was.
And it absolutely should be.
Someone tweeted at us yesterday saying like, oh, no, backwards compatibility is already a thing.
I haven't heard that myself.
Yeah, I mean, I'm not up on it at all.
But it's not the phone.
I'm going to look to the internet.
But like, that's going to be pretty important with Rock Band.
And I agree with you games as a platform is kind of a smart idea.
idea and not only with music games, with lots of games.
We talked about with Call of Duty and Grand Thurismo in the past.
And it would be nice to do those kinds of things as well.
But a lot of people think that one is being reactionary to the other,
and I think that's kind of a foolish thought because the licensing agreements
that go into these games and all that kind of stuff.
And lots of lawyer muscle and all that kind of stuff.
So I just think it's a coincidence that they were both ready this year.
And I'm sure that EA wishes Activision wasn't going and Activision wishes EA wasn't going.
But as a consumer, we will all win because they will both have to be better
because it will be competition on the market.
You know, going back to it, like, looking back at, you know, 2007 through 10 when these games were coming out and being a thing, was there a clear winner?
Because I know that a lot of people look at, like somebody.
I think rock band is a clear winner.
I know that, like Mike Drucker yesterday tweeted, and he said that harmonics is to Pixar as Activision is to DreamWorks.
Yeah.
And it's just like, I get that as an overall statement, but it's like the Guitar Games, did they?
They gave up the ground.
Real quick, hold on.
Before we jump, let me put a finish.
According to the Never On Wikipedia,
Harmonix also promised compatibility with the over 2,000 existing songs
that were released as downloadable content for prior installments,
along with the possibility of backwards compatibility with guitar
and drum controllers designed for the PlayStation 3 and Xbox 360 versions,
although new PS4 and Xbox One specific hardware is also in development.
Yeah, the problem with the hardware is it's probably going to be easy for them
to hard code into the games.
It's going to be difficult for the consoles to deal with that hardware.
Yeah, you know what I mean?
So now back to this question.
Here's the problem in why rock band has looked to be the winner of that fight last time around.
I'm sorry, I'll get ahead of myself in the analogy.
Guitar Hero gave up the ground.
They switched their model.
They changed to be a full band thing when they saw how successful rock band was.
If they would have said, fuck it and stuck to being Guitar Hero, and that's it,
then maybe there's, you know, well, this is that.
It's very similar to, like, with the PlayStation 4 Xbox, right?
Xbox is like we're going to be always online
We're going to do all this stuff
That's PlayStation 4 hey what's up
We're not we're 100 bucks cheaper in this
And Xbox immediately had to go
We take it all back
We understand you don't like that
Sorry sorry sorry sorry and that immediately puts that mark on you
Right that you're like you're reactionary
And you're not in it to win it
You didn't have a vision
It seems like Harmonics has always had a vision
For rock band right
You talk to those guys those developers
Now granted you're talking about Harmonics versus
Activision right where Activision is very much
We're Activision
Harmonics is able even though they're published by someone
To get out in front and be like
We're the people behind this
we love music, here's this, we're putting our developer or our staff's bands into the game.
We're going to have DLC every week.
And they, like, showed all this TLC to that franchise.
You know what I mean?
And it does become one of those interesting things with it where since Guitar Hero was first and Rock Band was second,
I think we get into that echo chamber a bit where, I think, to us, to inside the industry,
rock band was what it was all about.
We all loved rock band.
I can't remember the number of IGN rock band parties we had, and that wasn't limited just to IGN.
That was every other thing.
But mainstream, I remember when my friend, she hit me up.
She's like, hey, for my husband, he wants Guitar Hero, but should I buy him Rock Band?
I had to explain, buy him what he wants.
I know mainstream, I think Guitar Hero has more cachet than Rock Band, but Rock Band's the better game.
One of those kind of arguments, you know?
It gets so interesting because, I mean, at the end of the day, Rock Band was Guitar Hero at one point.
Like, one and two were made, but, like, the lineage goes, Guitar Hero 1, Guitar Hero 2, Rock Band,
and that's where harmonics went,
and then Neversoft did
Guitar Hero 3,
and then I don't even know
who the fuck made
the rest of the World Tour.
Yeah, there was World Tour,
the legends of warriors of rock,
I don't even fucking know.
Band Hero.
There was.
Band Hero had Taylor Swift in it.
Yeah, that's true.
And then there was like a million
of the like random
like Aerosmith.
Right.
Beatles.
The 80s.
Beatles was rock band.
I apologize.
So it's like,
but that's what I'm saying.
Like I feel like
Fan Hill.
We kind of get,
the industry gets stuck
Oh, rock band's the winner.
But I don't think it was that clear
in terms of.
You're wrong.
I don't know the sales numbers, but I mean, in terms of quality, I think, I think one was
clearly the winner.
The bigger, the bigger thing with guitar here, though.
I don't know about that with quality, though.
I mean, I do.
Like, I think, I think that the harmonics is the developer that pioneered that space.
They went in a different direction and made it applicable to, you know, to rhythm in addition
to treble.
So, you know, so I think that that was a revolution.
that they patted down and did first,
and I think that it worked out pretty nicely for them.
I mean, I was not interested all on guitar era
after Rock Band came out. And we played a lot of them.
I mean, what a lot of people don't know or don't remember
if they weren't a long-time IGN readers,
and Greg and I were there when it was happening,
but even before us, is that guitar hero largely succeeded
because IGN, like, loved that game.
And they beat the drum hardcore for the original guitar.
It was like, Tal and his cave,
everybody out there rocking.
Yeah, a lot of people, like, don't know that,
that guitar hero was somewhat under the radar
until like it found evangelists in the media that really liked it
and talked a lot about and wrote a lot about it
and so Guitar Hero did really well
and so that like I think that you have to follow
like the core lineage like you were talking about
about who was making these games and I think that
you know rock band stole the thunder and my personal circles of friends
I mean that was the same thing you know because you also invested
in these instruments and so like that and so you have to go you know
some of them are cross compatible I guess but ultimately you had a
kind of go where you were
spending your money as well and these are such investments.
The bigger thing is that if there is backwards
compatibility with the new rock band and I'm not
confident there will be because I don't think it's going to work
is that you can go to your local
goodwill or whatever and just pick that shit up for real cheap right now.
Like the minute that's announced
you know like you better make a move.
Make it bank off them 399
guitars. I just remember rock band
kind of just doing their thing and then I fell off
into that boat because
the guitar hero was doing like Van Halian
and like some other weird stuff and I was
like these are, I mean, like,
I respect.
I was like, I respect.
But I mean, yeah, it's stuff that our generation didn't necessarily.
But like, stuff to our generation wouldn't really cling on to.
It wasn't Taylor Swift.
Yeah, yeah.
Did it for us.
That's what I remember.
I don't know.
For me, I was like, yeah, rock band was the way it go.
Yeah.
Yeah, I don't know.
See, it's really interesting to me because I get all of that and it makes sense
because, yeah, when you invest in Rockman,
you're just going to keep going that path.
And it's like then when a year, I think it might have been two years later that
guitar hero decided they're going to add their whole band and whatever.
It's like, everyone's like, well, I'm not, I already have this and I already don't use it.
So I'm not going to get that.
So it kind of had a bad taste.
But when you played the games, they were great games.
Like, if you're going to review the games, I don't think that rock band was better than Guitar Hero,
even like when it was the full band setup or whatever.
And like the drum set was awesome with the, I remember it was four or five.
It had more than the other one.
Yeah, like three times or two times, two symbols.
And it was cool.
And 311 with the guitar here.
But the, yeah, I think largely the performance on them were equal, because I mean,
We used to play them all the time at IGN in the old demo room in the old office.
But I think a lot of it has to do with like the songs that you prefer to.
And there was cross-pollination, but not necessarily.
So I mean, it's like about the, it's an expensive game.
It's a fucking, it is an investment.
If you spent $100 on DLC on rock band, you're not going to suddenly go play guitar hero.
So it did kind of send you into a certain niche.
Now that I know rock band songs will work with, and I don't know how they license that out,
but they figure it out, the rock band, old rock band songs will work with the new rock band.
I mean, that's fucking huge.
Yeah, I mean, that's like, that's like pretty much sold me on rock man already.
See, it fucks me over, though, because I want to play on PlayStation 4, but I play it on 360.
So now I have all, I have this giant library of 360 music.
Maybe I can somehow redeem that.
Eric Pope, get on that.
Figure out how to make that happen.
That would be nice.
I don't think that's beyond the realm of possibility.
Yeah.
Yeah, that's interesting.
I don't even think about that.
I have hundreds of songs for rock band.
I think it's pretty much going to push me into that.
Well, I mean, now it does not even question, though, because guitar goes different.
That's the other thing too, is that guitar here is not what I mean, it looks cool.
It's not what I want to play.
I like, you know, what I hope with rock band, like when they really flesh it out, and I've talked about this before, like, I'm a musician, and I like playing these instruments, and I think it's fun.
I think playing drums on these songs on Expert is largely indicative of the way you would really play a song with, you know, obviously not a real kit.
The thing that used to bump me out is bass, because bass is really fun to play, and I felt like it was kind of an afterthought.
Like, I play bass, and I think it's a really fun instrument.
I'd like for them to make a different bass module
like a different instrument that is...
Like a different guitar.
Yeah, like that has maybe a fewer frets
and something that you would pick instead of
or like you could pick or you could like, you know,
or you can, um, you know, just play it differently.
Just make it different.
As opposed to like, oh, who wants to play bass now
and it was always like the thing
that one wanted to play.
And I'm like the bass is fun.
Like, bass line like, there's fucking like,
oh, I was listening to Space Hogg in the meanwhile.
You know, that song in the meantime or in the meanwhile,
whatever, that mid-90s song.
You have to give me a few bars on that.
I can't even sing.
right now. I'll bring it up on here. It's funny. Sometimes in your
conversation here, you talk like you're at awake.
It's really awesome. Sorry, I can't
I can't tell you. It's really sad about it. I can't hear
myself at my throat hurts.
But there's like awesome bass lines and I don't feel like
they explored the rhythm
as much as they could have considering
the implementation of bass because drums did it so
nicely.
It was just like it was a stepchild of the guitar
and so I could play bass on hard.
Yeah, I'm doing something on hard. It was always just like
who wasn't good at it.
Oh.
Yeah, yeah, okay.
I was listening to the song.
I was like, this would have been a great, you know,
it was like a great song and fucking awesome little walking bass line in there.
So I would just love for them to, yeah,
I always jumped on the bass with them.
Like, it's fun,
but it didn't do anything to differentiate itself from guitar
because everyone thinks guitar is such a fucking dominant instrument
for whatever reason.
So like, it would have been cool to have that.
And I hope that they do that.
That was like one of the big problems with both of those games.
My biggest problem was that the rock band guitar sucked ass.
Yeah, I mean, you mentioned it when then we got away from it,
was the equipment quality or whatever.
Yeah,
a thousand percent,
I will give you the ground,
I will totally tell you that,
yeah,
Activision had it fucking down on a guitar here.
Those rock main guitars were garbage.
They were fucking garbage and like,
I don't know why they switched to the,
like,
it's like a flicker thing instead of like a,
there used to be way more,
way more like.
The whole,
the first kind of,
it was all mush.
The buttons were mush and this,
yeah,
this drum was must.
You could use the guitars on the other game.
Right.
And that's what I,
that's,
like we're talking about how much we love the other one.
I forget which one it was.
I guess it must have been,
that first gen rock man one versus guitar hero three where i bought guitar here three just for the guitar
well yeah the guitar hero three the the um guns and roses whatever one that was guitar o three right
yeah what had the guns and rose's guitar i don't i remember that was the best it was the black
guitar and it was the first wireless yeah yeah that was the fucking best well the first wireless
for all of them there was a wireless one on a xbox shut up 360 for guitar row two no one like you
yeah xbox pretty sure anyways all right i'm excited for
for fucking all. I mean, we can all agree. The most,
the best rock band was Rockman
DS with your little accordion.
Guitar here. That wasn't a rock band. I don't give a shit which one it was. I'm just making
fun of your vast library. Well, I, no shit. I fucking enjoyed the shit out of
the guitar here. DS game. It was great.
You must have been a cool kid. I was.
Strumman. Strowman. Strowman.
Me and Craig Harris. We're doing the same thing. Good. It was fun.
What up Craig Harris. Rest in peace.
All right guys.
Craig Harris. Second topic. Smash Bros.
DLC. So, Mue 2. People are getting him today.
as the day of we're recording this.
But you're indignant about it
because they're not getting them for the right reason.
What's happening?
It's like YouTube.
No,
people are getting them for the right reason.
I just fucked up.
As people know out there,
because I've talked about this before.
If you wanted MUTU,
you had to, like,
register your Wii U and your 3DS codes
and you get them like a week earlier or whatever.
And then otherwise we have to buy them next week
or in two weeks.
Okay.
I never thought that they would have given them early.
And like, I forgot.
It was like, oh, the last day to register is tomorrow.
And I was like, oh, I would have to go home to get my two coffees,
do all this.
I was like, I don't want to do any of that.
So I was like, I'll just buy it for $5 when it comes out.
And then it comes out later.
I'm like, oh, well, I made a bad mistake.
I screwed up.
So I don't got Muteu.
I don't really care about Muteu though.
I didn't really use them in melee at all, but I want new Smash Bros.
Characters gives me an excuse to play again, forces us to play again, and I like that.
Yeah.
You can vote for what character you want, right?
Yeah.
So they announced MUTU way back in the day, like before the game came out.
Then recently, they had a new year.
now it's Lucas is going to be the next character coming in June, coming back from Brawl.
And now there's this thing with like, oh, yeah, for the next characters, we're going to let you vote for whatever character you want.
And originally people were like, oh, just Nintendo characters.
And then Nintendo was like, no, any game character.
Whoever the hell you want, vote for it.
And what's interesting to me is the voting is open until October.
That's a long-ass time.
So they're getting a lot of data here.
That's interesting to me because it's like, why?
Why wait that long?
Like, why wouldn't they just, you know, put out something a little earlier than that?
Because if Mutu is April, Lucas is July, I mean, I guess October is the next thing.
But then that wouldn't make sense.
They won't be making all these things.
Yeah.
I mean, it'll probably be, like, it's not like it's that easy.
Sorry?
There's probably other characters, too.
Yeah, that's true, too.
But, yeah, so, I mean, like, it's not a public-facing vote, right?
Like, you cast your ballot and I never know.
And it just goes out.
Yeah.
Out of there.
They probably have the agreements locked up right in.
Exactly.
You all voted for tails.
Here he is.
Here's sales.
But that's what I think.
I don't think that they're actually even looking at the votes because they're just like doing this to cause people to talk about it.
And oh my God, are people talking about it?
Like it's one of the top NeoGraph threads every day is talking about what Smash Bros character do you want?
And like we get tweets all the time.
What characters do you want?
Who are you voting for?
Help petition to get this character in and all this stuff.
I'm like, holy crap, people are taking this really seriously.
Which is cool.
People care about Smash Bros.
Yeah, I've noticed.
So my question to you guys is what characters do you want in?
which characters do you not want in?
And who do you think we'll get in?
I think you have a lot of insight into this.
I wish that they would remove half the fucking characters
are already in the game.
But the problem with this,
with the roster as it is,
is there's just a lot of just these fucking,
like, all these fire album characters.
It's like, who the fuck are any of these people?
Like, they're all the same.
You know what I mean?
It's just like, dude with cloak and sword.
It's like, oh, that's fascinating.
So there's another thing that I forgot to say.
there was another rumor that dropped a couple days ago
since because the MUTU
DLC's coming there's a patch that was released for Smash Bros.
People got in, kind of hacked all the info
and found a bunch of shit.
Hack the planet.
Yeah.
And like, you know,
people do this all the time when games come out,
specifically for fighting games and games that kind of like...
That's how every PlayStation All-Star's game character came out.
Remember that?
Yeah.
That was the best.
That type of shit.
It was all in there.
It was like, oh, God.
And, you know, back in the day,
Brawl was hacked and people found that there was,
or melee was hacked originally,
and we saw that there was like day-to-day, like files in there.
And then Brawl was hacked later, and it was found that there was Dixie Kong and
Mutu and one other character.
And then now that it's happening here, there was this rumor that Ryu from Street Fighter
and Roy from Fire Emblem.
Good, Roy. Let's get Roy back in there.
Roy's our boy, dude.
In distinguishable Fire Emblem character number seven.
Who he was in melee would come in back.
And then those rumors have essentially been like squashed and just their total bullshit.
Yeah, if Roy ever comes back to a smash Bros game, I'm going to be shot.
He was my main in melee and I fucking loved him.
But yeah, if he came back, that would make no sense.
Because then there'd be three of the exact same character.
It's too much, man.
And I just, I respect Fire.
I think it's fine.
I just don't understand like why these, it just seems a little uninspired.
I feel like this roster for as big as it is is a little bit boring.
And I think that it would be cool for them to start really chasing some.
some more third parties, but I also think that there are first party characters that
that could be in the game that aren't.
I mean, I'm really still confused why ice climbers aren't in the game.
And I would like, you know, ice climbers were my main and I enjoyed playing as them.
And it's a little one.
I know why, like, they couldn't make him work on 3DS and so like that's like, which
is so funny.
And 3DS is like, so under power that I can't use the ice climbers.
I was like, all right, that's an interesting issue to run into.
But the character that I've wanted for a long time that I've talked about is that I
think Dr. Wiley would have been a cool character.
And this is, and this is before even Mega Man was in the new one, when I,
I played brawl and
Pokemon trainer was in it. I was like, this would be
an awesome way to do Dr. Wiley
to keep him in the background and then he, like, summon
robot masters to fight for him, I think would be really
cool. So that's one of them.
And I like
like when Snake was in it. It's like cool to have more serious
character. I wouldn't want a character like Raiu
in there, whatever. I would like to keep it as cartoonish as possible
unless it's in the Nintendo universe, then you can
have Captain Falcon or whatever, more humanoid
characters. But I can go on and on about
the characters that I actually want in the game.
Simon Belmont. Yeah, Simon Belmont
would be extraordinarily awesome
or Alicard or Dracula or whoever
if you want to get like really nerdy
can get Sifa in there another more obscure
Castlevania character but
that would be pretty cool
and I mean when you
explore like the first parties or the first
party kind of content
they've done a nice job of exploring like getting the villager
and they're even like Wii sports trainer or whatever
but I do wonder
there's no one from Star Tropic's in there for instance
or like they can go deeper and deeper
and I would like for them to do that
I don't know
but the roster's already very big
but I wish that they would give a thing
which characters don't you want
and then they just take like five of them out
you're so funny
you're like you can't play
you can't play that anymore
no I would I would love for them
replace who do you want replaced
like here's
I was actually thinking about this the other day
I've since it came to Wii U
and 3DS I've not seen
one single
solitary fucking person play as one character
and if you can tell me who that character is
I'll be impressed
because I don't even think about them
and it says and it says
everything
thing. Why is Olamar in this game? No one plays him. No one. I have not seen any fucking
person with any of the people we've ever played with. No, we don't, yeah, we just don't play
as him. Boring. He's difficult to use. And I know, and I have seen people use him effectively,
but I'm like, this guy, like, come on, man. I get him out of there. Get him out of there. Get him out of there.
That's so funny. The Fire of Lim thing is weird. Like, I can't believe there's that many
characters in it, but it all comes down to Sakurai. He's a big fan of Fire Enlim, so he wanted to
like support it and like stuff like in a lot of ways smash bros made fire emblem in america
like i wonder if the franchis would have ever even come here if it wasn't for well it made
a lot of curiosity i mean that's the brilliance of the marketing angle of smash brothers generally is just
you know people are exposed to this game don't know who these characters are if they're not
into it as we are and then they and they go and explore so it is a nice way to do it but they
didn't have to do with like all these characters it's like just doing one or two characters
being like here's you know not i don't need the entire fucking cast of every firearm
game and that's true it's only one of one
Fireland character that didn't need to be there
and that's Lucina because her and Martha
identical and she could have just been
a costume alt, especially because they do costume
vaults in this game. So that never made sense to me.
But besides that, Lucina,
Ike, Robin, are different
ass characters. I'm not saying they're
different. I'm just saying they are
they all come from the same
universe and they're just cloaked people
with, you know,
that are boring.
I don't know. I like them. I think they're pretty cool.
It's such a cartoonish game. I think
those characters stand out as being totally
sterile and boring. And I'm not talking about the way
they play or anything like them. I'm just saying, like,
King Day Today is like a funny fucking
character. You know, like, Shulk makes a lot
of sense in this game. I think it's a really brilliant move to...
How does Shulk make more sense than the Fire Emblem guys?
Because Shulk is from a new game that they want
to... We were just talking about it.
They want to advertise and I think that's a great
when I found out he was in the Amazon. That's awesome.
That's a great idea.
You know, so
get another Zinawai character in there
or something like that as opposed to all these Firearmum dudes.
It is just funny.
I mean, the game is also made for, you know, Japanese audience as well, so we have to keep that in mind.
Yeah.
And speaking of another Xenoblade character and Dr. Wiley and stuff, they did also, with the MUTU update, you can have different MeFiter costumes and outfits and shit.
And one of them is Proto Man, one of them is another Zeno Blade character.
That's all cool, but it's like, whatever.
Whatever.
No one uses Meepiders.
See me Snakeback.
I had fun with Snake.
He was funny.
He was a funny character.
I just don't think he fit.
It was just weird.
No, it was weird.
It was really weird.
So they need to be cartoony characters.
I would like for that.
I mean,
or like just a character with a real Nintendo heritage
or like Castlevania or
or a more cartoonish character.
I mean, I would want some sort of, you know,
like I don't want to say a homogenous feel,
but something of like that feels like when you use one character in another,
it's like a parallel like from the same universe
as opposed to like Kirby versus Snake.
I'm like, what the hell is this?
I thought we were just having fun.
and tossing stuff out because I was going to say
I'm not gonna these are not
By the way that's my
That's what I'm saying
Is that what it makes sense?
That makes sense
I think it does feel like one world
And like even if they are different ass characters
Like Snake and Kirby it's still like
I never look at that and go
This is there's this doesn't mix
This is weird
I'm like all right
I always thought it was a little weird
I mean snakes weird to me snakes weird
Because of the other thing you said about it
Not having a Nintendo legacy
Well that's why I put twin snakes snake in
But that's just bullshit
He was an exclusive
If I'm just going like
The snake route, would be like, Snake, Master Chief, Gordon Freeman.
If I'm going on like the...
This route?
Yeah.
Makes sense of it all.
Maybe like, I'm trying to think of like an Xbox could toss in a character, Blinks.
No.
I don't want to blink.
I was going to originally say Batman.
Because Batman would be awesome.
You'd win that.
To get Batman in there.
Conquer.
But then now I would say a legitimate thing based on this criteria, it would be shovel night.
Yeah, somebody new.
And I do that.
It would fit and look great now.
And I think I have a feeling shovel night's going to get in this game.
which would be awesome
and that is a great
where do you feel
a great example
right my balls
and I feel it
deep in my balls
deep in my loins
no I just
I feel like you just have
the kind of
the aesthetic of the game matters
I like that thing
was in brawl
but I was weird
it was fucking weird
I was like this doesn't make any sense
Metal Gear does have
a Nintendo first
pedigree in the sense
that Metal Gear was
it was an MSX game first
but then it was on NS
and that
that made sense
but you know
the bigger thing was that
when Nintendo clarified
like any game character
I was like this is exciting
because it got my mind going
of like are the
are their
are the other first party
smart enough
to go to Nintendo
and be like
you can use any of our characters
because if like
that would be brilliant
take all the assets
from PlayStation All-Stars
But like if Sony was like
you know
If so it would be really smart
for somebody to be like
Go and use any of our characters
Like anyone you want
If you want to use like
It doesn't make sense
Like again Drake doesn't make sense
They're got like
Yeah but like
Use sackboy
That would make, he would fit perfectly.
That's great.
Or spike.
And, but like, he's not relevant.
Stackboy would be like, you know, and that would be brilliant.
And I was wondering, it's the same kind of question we had.
I had it with Minecraft when Microsoft bought Mojang, which was, is Microsoft going
to be smart enough to publish us on all the platforms?
And at the same time, you have to wonder, is, is Nintendo smart enough to be like,
or is Sony and Microsoft smart enough to do it, Nintendo, be like, you know, our arsenal
of characters is open for you to use in your excellent fighting game that is very popular.
And we'll do nothing but engender goodwill amongst your audience if we let you do.
that. But the lawyers
will probably freak out. But that's what I got really excited about
because I assumed too it would be like, oh, you have to use a
game that played on Nintendo hardware or something like that.
But when they said no,
I'll believe it when I see it, though. I feel like they're just saying
that because that just sounds like such a bullshit statement.
Like there's no way that they're going to do that.
You're a hype statement, yeah. Right? Like there's like
that to me is just further proof that
no one's even looking at the result. I was going to say
when you compare what you're actually getting in the ballot
box. Yeah. It's unlike. I put calling
it and it's my, it's my thing. You can literally write whoever
that happens. What if that happens? What if that happens?
That'd be amazing.
I don't fit in there either.
Too uninspired.
It's unlikely that they would do it, but I think it's more likely than ever, considering the way the platform holders kind of talk to each other and deal with each other.
Now we were talking about on Colin and Greg Live today about how, you know, Phil Spencer tweeted congratulations to Sony and from and the shoe hay and everyone when Bloodborn passed a million copies.
It just seems like there's not too much salt between these guys anymore like they used to be.
and, you know, so if you can get, you know, a character like Jack and Daxer or something in there, like, that makes sense.
And that's cool to do.
I don't think anyone Microsoft has would actually make any sense at all in there.
But there are only a few characters that Sony has that would make sense.
When you said Microsoft, I got a Minecraft and rare.
Oh, yeah.
The Minecraft thing, that'd be really interesting.
I don't know how the hell it would play or whatever, but I'm sure they could figure that out.
That'd be interesting.
And then people would be like, Wise and this on Wii U.
Yeah.
Yeah.
It's too late now.
Yeah.
I feel like there's a lot of characters that just makes sense.
coming.
Like a bomber man.
Bomberman.
Bomberman, Simon Velmont.
Rayman was a rumored league for a while.
And it's like, he doesn't really have the history.
But then when you look at like the Wii, I guess,
with like legacy and origins.
Origins and legends.
Yeah.
Or not legacy, yeah.
I guess he has something there.
And he can fit in the franchise.
Like he fits in the world for sure, sure, sure, sure, sure.
You know, so that'd be cool.
I don't know who else I would want.
I do want Colin in a cloak, though.
if he's in, he needs to be in a cloak.
He makes me boring and...
Yeah, that'll be good.
I'll put right in there with the other firearm home characters.
I was thinking...
There were some other guys, too, like...
Fuck, what was I...
I was thinking about this not too long ago.
Oh, we were talking about Toad.
Like, that was...
Or not Toad, Wart.
From Mario, too.
Like, that would be awesome.
You know, to have, like, a guy, like, Ward in there.
Berto.
Berto would be funny.
Or any...
Like, Mouser or any of the, like, Fry guy.
Like, there's just, like...
certain random-ass characters they can put in there.
It's cool that they want to open it up.
It makes them look very democratic.
I think that they would be wise to just go back into their archives
and see what they're missing because they're missing a lot.
I was thinking about Microsoft too.
Everything associated with Rare, so Conquer would make sense.
The Battletoes would make sense to.
Banjo.
Banjo would make sense.
So I don't know.
They have such a wealth of things to choose from.
And I think a lot of third parties especially would fall over themselves to be in that game.
It didn't sell extraordinarily well, but it's very popular.
and nonetheless, and people play it
and talk about it.
It's kind of part of the zeitgeist
and it's going to be for years.
So to get your character in there
is a huge move forward.
And you can find characters
that don't necessarily make sense
that they figure out anyway.
Like, I'm not a huge fan of Pac-Man in the game.
And when I found a Pac-Man was going to be any game,
I'm like, what the fuck is that even mean?
And they just figured it out.
Yeah.
So you could find these older arcade-style characters
and get them in there.
It would be cool, for instance,
to have like Jump Man in there.
You know, and he's basically Mario,
but he's not.
And like to give him some different kind of move set
Like really go back and go you know
Go deeper
You know and a little more obscure
They did that with Rob and they did that with
Game of Watch so it's like
They could they could do more
Yeah and there's like 700 other Pokemon
So that's another thing that you brought out is
Like why are some of these fucking Pokemon in this game
Greninja or whatever the hell his name is
Really?
You might as well put like magnetite in the fucking game
And just get it over it.
You know what I mean?
Just put magnetite in there and snor wax
I don't think magnetites a Pokemon
Is Norlax not anymore even as an item?
Magnetite is a magnetite?
Magnetite.
It's Magneton.
Oh, Magneton.
I was thinking Magnetite was like the one with the one magneton and the three.
Magnetite had two.
Two thingsies and the Magneton had three hats.
It was all three.
Whatever, I don't care.
Put those guys in there.
Yeah, they should.
I want to vote for Magnumite.
Now, there would be one funny.
Just Dreamcast?
Just Dreamcast?
There would be a taxi driver.
Shenmo.
Magic carp would be funny to put in that.
Yeah.
As a Joe character.
Kind of like Dan in Street Fighter.
Where you could actually use him effectively if you wanted to, but it's still like funny.
Yeah.
I don't know.
All I know is that that Smash Brothers game is excellent.
And I'm so glad that they did it.
I'm sorry that it's stranded on that hardware because a lot of people aren't going to play.
Can you imagine how well that game would sell if it was on NX?
On NX, yeah.
But it's not even like an anti-Nintendo thing.
It's just like I'm really sorry that it's stranded on that hardware.
You know, this great game.
Um, because I love playing it.
And you have to buy like GameCube controllers and all.
It's just an expensive game to play.
Yeah.
When we were in Toronto, we were playing on weed nunchucks and it's like, I can't play
it like this.
Mm-mm.
You know?
GameCube controllers are cheap now, though, on Amazon for the first time ever.
They're like $25.
Oh.
Can't believe it.
Because they were like skyrocketed for a while.
So for 75 bucks.
Mm-hmm.
You too can play with your friends.
Yeah.
It's fucking worth it.
All right, guys.
Topic number three comes from Patreon.
This is from Michael Taylor
Where's the
SIGA way there?
Whenever you need like something epic
That's what you play
All right
Patreon
Made him think of PA words
Words that's our PA
Which brought in the park
Got it
The Jurassic Park
I think that's how it happened
I'm thinking of Park City
Utah
Oh
It's a nice place
I've been there
What the fuck is
Where's Park City
Olympics yo
Park City isn't it
Where's where sun dances
Right
Wasn't there the Olympics
That one time
Or is that where you want
Is somebody
Is that where Damon and Named?
went to see the...
I saw a Skyrim there.
Oh, okay.
They're talking about Rack City?
No, Rack City. What's Rack City?
It's a rap song.
All right.
Hey, Greg, Colin, and Tim.
Wayne's wrong.
I'm going to add, Alfred.
I'm assuming he's going to talk to you too.
We as gamers have a great admiration for stories and games.
I've often wondered, though, if our metrics might be a little skewed.
When you consider the relative differences caused by player agency to things like pacing,
can we really judge the stories of games in the same way we do those of, say,
movies?
We get to take part in the story of a game and through our actions possibly change them.
What are some of the,
unique challenges faced by gaming when it comes to storytelling and what are some games
and what are some ways games have or could overcome them thanks for everything michael taylor
thank you michael taylor for your support on patreon dot com slash kind of funny games thank you
michael taylor drastic park do do do do do park city utah now rack city leads to waynes world
because he had a gun rack without a gun that's true park city bitch park park park city bitch
um um yeah
Yeah, judging stories, the way we judge movies, yeah, there's an inherent problem there.
The fact that, yeah, games aren't movies, movies aren't games, but we always try to connect the two, which is not the best idea to do.
But yeah, I understand what he's saying, right?
If a movie has a slow start, you're still like, well, I've invested 30 minutes, I'll see this movie out.
And then it all gets so good at the end.
There's a payoff at the end.
And people always try to apply that to games and reviewing games, right?
The game sucked for 14 hours.
Yeah, but did you finish it?
Did it get better?
That doesn't count.
That's not the same time, you know, tradeoff there.
If the first 30 minutes of a game suck and I stop playing it, then, yeah, I'm out 40, you know, three hours or whatever.
43 hours.
Yeah, approximately.
Approximately.
Approximately for every game I play.
I'm rubbing Fado's leg with my leg, by the way.
So, yeah, it's not apples to apples, right?
It is apples and oranges.
Yeah.
How we overcome that?
I don't know.
I think as consumers, you have to be more invested in what you're buying and stick it through, right?
I think when it gets to the point of, like, well, I was talking about the last of us, right, and the fact that,
you know there was there was a gamble there for sony and for naughty dog right of uncharted
three finishes and now we're going to put out last of us and hopefully the audience and the
consumer is smart enough that that by putting a sticker on the box that says from the creators
the last of us you understand what that means i'm sorry from the creators of uncharted you know what
that means right it is a new IP it is a new thing it is them going off in a different direction that's
you know foreign you look at Activision you look at a lot of the other big companies right they
want sequels. They want proven concepts that get out annualized every year, get more and more
money. And so for you to go off and do this, you have to get it to a point where the consumer
understands or listens to word of mouth or review sites or YouTube or whatever that this game
is good because or there's a lineage here with these developers because and there's a reason
there and that's how you connect it all. I think. What do you think for it? I mean, yeah, I don't
know. I kind of feel like you can't judge it the same way you judge movies.
the game sucks early on it just just sucks um it does i mean there's not too many games that i
play where it's like all right well the mechanics do get better like no that doesn't happen yeah
you know the mechanics pretty early on terrible they're terrible um i don't know playing
a play through all of inchari recently and all and the last of us and i thought there were great
games i thought they were amazing games so i know i know i'm so i'm so gathering thoughts on this topic
he's collecting data
yeah
Colin
I think the reason we compare
movies to games
so much is because
gamers are desperate
for games to be taken seriously
and and I think that
games are very young still
we're like just getting out of
as many people have noticed
you know noted in the past
like we're out of our like
silent picture era now
so like where we are right now
is still pretty young
and pretty primitive
I think that
there is some parallel nature
between story and movies and games, because they're told with the same conduits of protagonists
and antagonists and plot and all this kind of thing.
The way games have, or where games have the advantage, I think, is in pacing.
Because pacing doesn't necessarily have to be fast or slow.
Pacing can be very environmental.
You brought up the last of us, which is a great example.
If you played the last of us just beat to beat, it would be four or five hours long.
But the fact that the matter is it gives you these huge places, like Billstown, for instance,
where you can just explore it and let the environment take.
tell you a story and people that watch movies do not have that like think about the breakfast
club like one of the great i think storytelling movies of the last 40 years or something in a movie
i hold very dear to my heart we get the story through these kids experience in a library during
detention and their interactions with each other and the interaction with the principal and kind
of just like this teen angst kind of shit going on but we would be able to learn a lot about them
if we were given 15 hours by just walking around the school and being able to go into their lockers
and read their notebooks and talk to their parents and do all this kind of stuff but when you see a
movie you have to have a tight experience and you can't do that.
Games let you have an experience that's not tight. That's why
something like The Witch is so exciting because
it's going to be two or three hours long
and you're going to not get literal story
for two or three hours just like you don't fall out
three and just like you don't Skyrim. That's the beauty of a video
game. So I think people are being too
literal when they talk about story in games and I don't
think it's as pigeonholed as it is in movies. I think that there's
a lot of freedom because you can do whatever
you want to tell the story. So whether you're playing a game
like Orientee Forest, which is
very emotional, doesn't really talk to you.
As we experienced our let's play on
YouTube.com slash kind of funny games.
Or whether you're playing a game like the last one said, is very
protagonist driven, and there really is
no antagonist in the game.
And, you know, unless you want to talk about just everyone
else is the antagonist, maybe, or the world.
It's about those characters, but you
still, when Ellie's going through the record store
and, like, talking about music or she finds
the broken arcade machine and starts playing
it, or you learn about her.
And there would only be a finite amount of those moments in a three-hour
movie or two-and-a-half-hour movie.
That would let you do that.
I don't think games are hamstrung at all.
I think games are in a great place for storytelling.
The ability of a game to tell a story is going to be heightened as time goes on,
as people explore and find new things.
And it doesn't necessarily have to be about player agency.
Player agency is overrated, and I think that player agency is actually overdone.
What does that mean?
Player agency is choice.
And, you know, in a very literal way, it's just the choice.
And series that do that really well are exciting.
We know Fallout 4 will do that, you know, because that's just what it does.
We know that Mass Effect 4 is going to do that.
excited about those games, but it's not
necessary. The Last
of Us doesn't let you make any fucking choice at all,
including at the very end of the game, when you
want to, because it's the
fucking story. It's telling you a story.
That's the thing. When you see creators and developers
owning that part of it, right? And that's what I
always talked about. When we talked about Last OS, no spoilers.
But when you get to the end, I expect there to be a prompt
and there wasn't, and it ended, and that was the story.
And I remember texting Neeling me like,
oh my, what the hell? And that was the story they wanted to tell, right?
and what's exciting when you talk about it,
especially when you talk about how young we are, right,
is what you're seeing now in the indie market
with these games that are coming out
where people are telling you stories
and doing these different things,
whether it be gone home,
whether it be coming out simulator,
whether it be something that's not about being gay.
There's plenty of games that are...
Those are the ones that are just running to my mind
in terms of games doing something different
and telling you a story, right?
There are all these different things there.
So now you think about the kids
who are growing up right now,
coming of age, playing those games
and thinking about being a game developed.
And what are they going to make?
Right?
It's the same way of like,
how did we change everything?
you just have to age it out.
You know what I mean?
The video game violence argument ages out
when everybody who grew up playing games
is now an old person in Congress.
You don't have to worry about it anymore.
Same thing with stories now.
As the people who are growing up,
you know,
the people who made Last of Us,
the people who made all these other amazing fallout
or whatever grew up, you know,
playing Mario.
You know what I mean?
These were their games
that meant something to them
and they keep evolving.
It keep changing.
So now the people are playing Last of us,
what does that mean
for what they're going to make when they get here
and how they think about stories
and how they think about games.
Well, it's so interesting to think even just about stories,
like stories and movies
versus stories and games.
And like, with movies, movies are stories, right?
You can't really have a movie without a story.
I mean, I can't really think of an example.
Fast and furious.
I hate you so much.
I can't even think of an example of a movie that doesn't have a story,
but there's a bunch of games that don't have stories.
There are stories that don't matter because it's about the gameplay.
I can't think of anything about a movie that you can say,
oh, it's not about the story.
It's about the effects.
You know what I mean?
Like, I guess there is some of the...
Transformers.
Well, I mean, that's true.
That is true.
But, like, even then...
No, but people use that as an excuse of, like, well, the story doesn't matter,
but the story does get you from A to B.
You have to have a protagonist.
Like, you need to have a story.
Whereas, like, in games, you don't need to have a story.
Sure.
So, I don't think we could ever compare video games and movies together.
But I do think that there are more...
The games, like Uncharted and Last of Us and Gone Home and all those games,
you can compare those to movies because they are about plot.
the plot matters a lot.
Yeah.
And what's interesting there is, like, you think about the story,
and you were talking about Last of Us, giving you this ability to, like, learn and, like,
gone home.
And there's another one where you're like, there's not so much in narratives.
Then you go to narrative versus story.
And then, like, what's the difference there between the narrative being the actual plot points of this happened,
then this happened, then this happened.
Story being more, here's all the different things that create this experience.
And I don't know if, like, movies can do the same thing that games do in that sense.
Like, can movies have that level?
Like, what's an example of a movie that has that story element to it, not just narrative and plot?
I don't know.
I think people would look at something like the shining or something maybe is something that has, like, all this deep hidden meaning if you found it.
And there's a documentary about it.
It's kind of fucking crazy, actually.
Yeah, the documentary is totally fucking whack.
But, you know, but this is the fucking exciting thing about games and how young they are and where they're going.
Movies are always going to be movies.
That's not to disparage them.
It's just to say, like, you are going to sit in a fucking show.
share and you're going to watch it. And that's it. That is all a movie is ever going to be.
You know, ever. But when you play a game, it's going to be about way more than that. It's going to be
about your interaction with it. And when you interact with something, there's various, if not infinite
permutations of the way you deal with it. You know, a game like Castlevania 2 is a great example.
It's a game that all, maybe are younger viewers haven't played or even really heard of.
But Simon's Quest is Castlevania 2. That's an NES game. And what's so cool about it is that it's a non-Lindian
year game and it's about
its story is about finding Dracula's
body parts to put him back together
to kill him again but like you don't
and that's because Dracula
like when was when Simon Belmont
killed Dracula at the end of Casabana he was given a curse
the only way to get rid of the curse is to
revive him and hit him with a stake or whatever
and so like he has to put him all back together and then kill him
again that's the story and you can go through
it really quick and find the
five body parts at five different mansions go to the old castle
revive him and fucking kill him that's fine
but the game is scary
It has a day night cycle and it's nonlinear
and there's secrets all over the fucking place.
It's like really obtuse.
And the game, I was talking to someone recently
I'm like, it's one of the scariest games I've ever played in my life.
And it's actually unsettling because of the music
and the day night cycle and the fact that no one really talks to you
and it's just weird.
But you'll never have a movie like that.
You never have a TV show like that because you're not interacting with it like that.
You might be able to pause it frame by frame
and be like you really enjoy the background or listen to the music
or you miss something.
But there's a one-dimensional kind of aspect to movie.
movies that, again, it's not meant to insult movies.
It's just to say that, like, games are next level.
Games in 50 years are going to be telling extraordinary stories and doing extraordinary
things.
At the same time, we shouldn't disparage the way things do, the way things are done more conventionally.
We were reading a story in Colin and Greg Live today about one of the guys that made Oriene
the Blind Forest making fun of World War II games and saying that, like, they do, he wants
to make something more like Schindler's list as opposed to like these kind of bro-shooter
World War II games.
And I'm like, that's kind of bullshit because, like, there is a room for a game
like that.
I'm excited about that.
You're talking about Valiant Hearts, which is awesome.
A World War I game, a great war game.
And there's nothing wrong with storming Normandy in 1944 because it's fucking fun.
You know what I mean?
And like how old are you going to do it?
Like you being the fucking dude who's storming Normandy and fucking killing the Nazis, that's fun.
So like there's nothing wrong with that either.
Yeah.
I think sometimes we get a little pretentious the way we talk about the story.
That's the fucking big problem.
There's a story to be told in a first person shooter and it's totally fine.
And I enjoyed advanced warfare at its story.
I thought it was really interesting and silly, but it doesn't mean it's wrong.
Yeah.
So when we talk about story, we talk about player agency, which was like the obsession,
and you saw it kind of roll out over a few years and now it's gone again.
Like, that's fine.
Well, let's not get too pretentious about the way we talk about stories either because
there's going to be room for saving the princess stories in Mario.
There's going to be room for storming, you know, the beaches in Normandy.
And there's going to be room for exploring a house and figuring out that you're, you know,
or learning about a gay girl or whatever.
realize we didn't gone home.
There's room for all of that.
And don't put spoilers in the comments.
I've been beating the gone home drum forever.
Get off your ass and play.
Oh, whatever.
First of all, it's two hours.
You haven't played yet.
It's kind of on you.
But you should.
But that's kind of the thing
is that we just have to make room for everything.
The thing is that uncharted in the last one,
which you brought up three examples of things
you can compare to movies.
You said uncharted, I think, obviously.
And then the last one, I think, again,
obviously, we're going to get a movie.
Gone home can never be a game.
Or it can never be a movie, rather.
It's always going to be a game.
Because that's all about environmental
storytelling
and your own pace.
You don't have to fucking do
anything in that game
really just have to find very certain things.
You can just hit all the checkboxes
in the game and you can stumble
to the final room.
Like find the thing that says
go to there and you go there
and it's over.
You can beat the game in like five minutes.
And that's uniquely game.
Yeah.
I mean, and that's, that's exciting.
You know, the thing is
is that there's no game in my mind
that doesn't have some sort of story
even if there's not a story in it.
Yeah.
Resilgun has a story.
Like, it's just,
and some games are made more exciting by it.
You're reading.
into it a little bit.
We were talking about Mario 2 in the
Smash Brothers topic and like there's a story
there to be told about a dream
and a dream world and all this kind of thing. You want to explore it
and think about it. There's a story
in, you know, there's a story of Pac-Man
if you really wanted to think about it. It might be
a drug dream, but it's like... He's chasing the
ghost of his past. So I don't know.
Stories in every... Storytelling is in
every game, but it's the, you know...
To me, games are most
like books, not movies.
And I think we should start maybe talking about the
more in literary terms as opposed to cinematic terms.
Because they're never going to be movies.
The movies are never going to be games.
But when you read a good book, you're seeing what you want to see.
You're doing it kind of in sequence, but you're kind of learning as you go.
Sometimes things are lost in you the first time you read it.
And then it comes up again later in the book and you didn't realize it at that time.
I don't know.
I don't think we talk about them in the literary terms enough.
I think that's really powerful.
See, I think that's interesting.
But I think that goes back to what I was saying about just that's really for the plot heavy.
games because I feel like so many of the other games like they're they're more relatable to movies
than books because so much of it is based on camera angles and um voice acting and all that stuff
you're like that that is kind of what creates the experience of the game like that is what
the game if you're reviewing the game you're going to be reviewing those things about it
like that's how important they are whereas with the book you wouldn't be reviewing those things
because there's not voice acting you know what I mean sure I'm sorry sure
Yeah, there you go.
All right.
Satisfied grin.
Anyone else have anything else to add on this?
I just think movies in general just give you a variety of things that you can experience that movies can't, right?
You mean games?
Yeah.
Wait, the movies show you things games can't?
Yeah, sorry.
Movies show you things games can't or games show you things?
Gotcha.
Okay.
All right, good.
And there's just, there's a variety, right?
You have your games like Counterstrike, which is a game you'll play endlessly, but there's really no story there.
or you'll have ones like Destiny
where it's a failed story
but you know you kind of split your audience
there's some people still play it some people still don't
and then you have games like the Tell Tell Walking Dead games
where like if you're watching the show
it's like oh my goodness all these hard choices are being made
but then when you're actually playing it's like I have to make this choice
I don't think I can make this choice but I have to make
you know have to decide timeers counting down got to say something
exactly the games are so interesting because they make you the character
and you do need to make those decisions and stuff
in a lot of ways.
Even if you're role-playing as this character,
like when things happen,
you see it as it happening to you.
I think Pokemon's a great example of this
where it's like the plot of Pokemon is pretty thin,
like overall.
There's monsters in the grass capture.
Your kid, go, be the very best, whatever.
But it's like because of all the NPCs around
and talking to everybody,
you can get this like, there's like a,
there's so many layers.
And you start thinking about like the world.
And like they created the world in such an insane way
where everything,
revolves around these little monsters.
And there's backstories to so many of them.
And like the whole Mew2 subplot.
And like they tried to create a new one.
And like they failed by cloning trying to clone Mew and what happened.
There's this like abandoned burned down science building.
What's a science building called?
Laboratory.
Laboratory.
There you go.
There's like this burned down laboratory and stuff.
And you're like kind of going around exploring it and finding all these like ancient tracks of like what was the Mew experiments.
It's like that's super cool.
And to then play golden silver, and it's like, you're this whole new world,
you're a whole new kid or whatever.
And then at the end of it to face Red, who was the protagonist from the first one,
in a lot of ways, it's like, it's this weird moment of like, I'm facing myself from the last game.
And it's just like, oh, my God, like, this is insane.
That's games, that's the true power of games,
putting you in somebody else's experience.
And that's what I think where Colin's talking about books, too.
Books do a great job of that.
If you read somebody's story and you're telling it to you,
but they're telling it in your head, so you're in that section.
and that's why your heart will beat real fast.
And movies can give you that experience,
but it's more like, oh man, I love this character.
I hope nothing bad happens to him.
It's not the same as I don't want anything bad to happen to me.
You know what I mean?
Like when you're in a game and you're down to your last three bullets
and you know there's all these enemies over.
There's that when you're in gone home
and I'm running house-to-house-house just trying to figure out what is going on
because I'm worried about this person.
Can I help this person?
Are they in trouble kind of thing?
There's that.
And then like, you know, the multitude of other games,
you get to walk a mile on somebody else's shoes,
and that's why it's so powerful.
Or you have games like ARMA where people just kind of have this open world and they create their own little stories, right?
People go in there like, oh, I'm going to roleplay as a cop or I'm going to role play as a drug lord and it's going to randomly interact with these people, right?
Or just like you go in there if you guys are cops, you're just like, all right, well, there's a cocaine field, there's this torn up town like where am I going to go?
Like we're just going to run into someone and who knows it's going to happen, right?
Yeah, that's like role playing in a completely different sense where it's like you are creating your character.
Yeah, I mean, that's the thing where you're talking about games that don't have stories or whatever.
You make your own when you play it.
When you play Minecraft, right?
Like, when people play Minecraft together, they are making their own stories of this village.
They did, and then this time the creeper came in and exploded this or da-da-da-da-da.
And I think the biggest example of that is actually YvOnline.
And we could dedicate a whole show to Eve Online and, like, how fucking crazy it is.
But, like, there are no rules in the game.
So, like, there are rules in terms of the confines of how you deal with your ship and all that kind of stuff.
But, like, nothing is off limits.
so people rip each other off in that game
and like the real world and like all like all sorts of like crazy shit happens in that game
because then because you know CCP from Iceland
do you see them when you're there?
No I didn't I didn't.
One of the biggest employers in Iceland which is funny.
Their whole thing is like this is the world
and there are people that are like bankers that like actually take other people's money
and like you trust that they're going to give it back to you for instance
but there's nothing compelling to do that.
You know like there's like there's like all sorts of cool stuff in that.
where they're like that they don't want to fight they want to be the banker they want to
make ships or trade and so like that's awesome you know like yeah you can't do that in the movie
no arma has people that are just medics you just calling this drive around and revive you
that's fucking awesome yeah we got to do some less plays on that all right guys final topic
once again we look to the audience we tweet out every day that we record this we're like guys
what do you want us to talk about and then you let us know just like arcade lion did and he
asks, what game series need to end?
I look to you, Colin.
God of war.
Ratchet and clink.
No.
Yes.
It's time for Ratchet and clink to go away.
They've overstayed their welcome.
Now they don't matter anymore.
Thank you very much.
Goodbye.
I want them to come back.
And they are.
You want them to come back.
They never left, Tim.
You can't miss something that never left.
I think, but they're a perfect example of I want,
I wish that they left a long time ago and then we're coming back now.
But I don't want the series to end.
They, for all intents of purposes, they did leave, you know.
After a crack in time, there was not a real ratchet game system.
All the other ones were just like, nobody cared.
No, nobody cared.
I don't even think Ratchet or Clank cared.
No, they didn't care.
They didn't care about all for one.
They were smoking cigarettes.
They weren't even keeping up the facade when they played.
Like, oh, things are coming.
I mean, what comes to my mind is called Duty,
not because I don't like those games,
because I would love to see what they, like, the hype they could build.
Sure. And the heights they could achieve if they just fucking stopped.
Go to the random model model?
Yeah, exactly. It's not to say that, like, they're all, you know, Infinity Ward and Raven and all these guys are working on the game.
It's not to say that, like, the same studio is making these games.
Sledgehammer's game will not be the new Call of Duty for three years.
But what is the power of Call of Duty?
And could they learn something by the way Rockstar treats Grand The Auto, for instance, which is with a lot of respect?
Or the way Bethesda treats fall out or the Elder Scrolls, which is with a lot of respect.
There are games like that that I wish that people would just, or a series like that,
I'm like, I wish they would just back off because you're kind of like, I defend Call
Duty all the time because I think they're fun.
But it's like you're doing damage to these franchises, even if you're making money on them
by just not leaving them alone.
And look at what you could do.
Look at how much money Rockstar made and how much profit they made by just not regurgitating
Grand Theft Auto.
They can make a Grand Theft Auto game every fucking year.
They can pay anyone.
There's studios that would be desperate to make a fucking Granddaf Auto game.
And they kind of did it during the PS2 era.
But they didn't reach their true financial heights until four.
And that was because people have been waiting for so long.
And then again, even more now with five.
So they were hungry.
They were hungry.
No one's hungry for fucking Call of Duty.
Like you might be,
you might be anxious to play.
You might want to play the new one.
But no one's,
no one's hungry for Call of Duty because they won't make you hungry for it.
See,
what's interesting to me about this question is that,
you know,
we kind of take it as,
I think all of us instinctually take it as like,
what series do you want to end now
so they can come back later?
Yeah.
But like,
what if we,
it was just to end?
No more in the future.
Because like, yeah,
I would love Pokemon to end now
and then finally come back in like five years.
as like...
An MMO.
An MMO RPG.
Something new.
I can believe they haven't done that yet.
I know, right.
But what series do we just want to end?
And now, I feel like that's unfair to say to a bunch of shit.
Because I feel like then we can just throw a bunch of stuff out that we're never going to play.
To make it a little more interesting, what's a game that we would have one more game of and then end it?
So they get at least one more chance to, like, wrap things up.
Uncharted.
You're going to get that.
Yeah, for all intents of purposes, it looks like Uncharted 4 is that, or at least Nathan's story.
but does that mean then there is somebody new
or we're doing something different
or there's going to be prequels
or I don't know what the hell is going to happen
but like I would like to see them give an end to that
and be done with it.
That's good.
I would like them to be done with Final Fantasy.
I was about to say Final Fantasy.
How interesting would it be if Final Fantasy 15
was the Final Fantasy?
It would be depressing because I wouldn't want it to end
looking like that.
Even if the game is great
and I don't know.
We talked about the demo
and there were some positives
and some negatives and I'm open-minded.
I have no expectations.
I don't want it to end like that
Okay, what about 16 then?
Not like this.
Not knowing what 16 is, but...
16, if it was a fantasy,
high fantasy, fucking class-based,
wide open, beautiful game.
Hell yeah, that would be an awesome.
Like, end it the way it started.
You know?
Almost make a final fantasy game
like the original one that was not so dependent on story
that had a kind of a shallow story
that was all about character customization
and exploration and battling monsters
just make it something simple
and make it so it's a loop.
the last one goes back to the first one.
But, you know, that's a cash copy.
That's unrealistic.
But it would be cool for them to do that.
Yeah.
Kind of feel like Hela should end soon, to be honest.
The story, like, we've had Master Chief.
He was the only one.
You know, he's protected the earth so many times.
Now there's other Spartans.
Now there's fighting Spartans.
Kind of feel like his story should kind of come to an end.
Yeah.
But, I mean, besides story, just like, gameplay-wise,
would you be okay never having another Halo
3-4-3 can make another game
or Bungy did make another game
ever
I mean yeah
I mean they could make another game right
well think about how obsessed you are with destiny
yeah
and that was because Bungy walked away from Halo
you know like so it's not like they're not
capable of making a great game
clearly they are
say two more wrap up
Matcher Chief Story right
and then or finish it off this trilogy
and then yeah make another
finish the fight again
finish the fight again
for final times now
I get that
But I'm on this weird thing.
I was like, I want more stories to continue because I just play The Last of Us.
I've just ran through all the Uncharted.
So I'm just like, I want more of these franchises.
So the opposite.
Yeah.
Yeah, that makes sense.
I'm surprised Greg didn't say The Last of Us.
Is it a franchise yet at this point, do you think?
Can we count it?
I mean, I do.
I would like it not to go.
I would like them to leave that alone.
Then again, I trust them.
Whatever Neal wants to do.
Metal Gear.
Stop doing making Metal Gear.
Just recently playing the last ones, I feel like it could be cool if they just started a,
a new storyline
different characters
different people
yeah
what are they doing
just surviving
I mean maybe
the other side
of I don't know
I don't want to get to
spoilers but like
the whole infection
stuff
you know
sure
yeah
I feel like
Ellie and Joel's story
was really well told
yeah
I want more metal gear
you want more
yes
after five
more snake
well here
what if it's all
real
what if it's all true though
and
Kajima is gone
Hadeo Kijima is gone
you want more
metal gear
from Konami
under no circumstance do you want it?
They got nothing else.
You're going to get it.
All right.
Space Time Dave wants to know.
Can Destiny's DLC be a success without a raid?
Have they cheated the season pass holders?
We were cheated?
Well, someone did tweet at me a picture of House of Wolves and this says brand new raid.
So, and that was like back in the day.
That was like their marketing materials.
So back in there.
So, yeah, that makes you feel cheated.
I love the raid
This is so many feelings with this
I love the raid honestly
I don't
Initially my thoughts are
The dark the dark below
It was very expensive DOC
Do I feel like it was the only reason you can maybe
Justify that that DLC was because of the raid
Now there's no rate in this one
I kind of feel cheated out of that
Like 100%
But I have to
reserve my judgment
in a way because like they could turn everything around with the whole arena thing right like they
could have the dynamics that they had in the raid implemented into the arena and like who doesn't
want i said this to gregg already but who doesn't like a horde mode style game type and i mean
even for me it's harder to get people to be like to get six people together and be like hey you want
to run this this raid is game and destiny which like a lot of my friends are just don't care about
destiny more, right? It's
the arena's three players. It's
easier to get people together, right?
You could have that reward system.
But a lot of people
are mad because when you
really look at Destiny, a lot of the
I feel like a lot of the reasons why it kept
going and it is still
somewhat popular. Now this is really falling
off was because of the rates.
Right? It's this big, huge thing
where it's like, oh, check this out. Like, here's this
thing that we implemented into an
FPS game that isn't really,
it's kind of brand new right
but people get it though destiny people are craving
new content oh yeah I don't think it's like I think
they'll be fine because the question was right
is it a huge holdup
what was the exact wording of question
is that way it would be a success
yeah it'll still be success it could be a success
if they do the arena right
a lot I mean but you're gonna have to get it
into a lot of people's like laps right
you got to show them but like look the arena it's like
three players and there's there's
great like type things in there
and you can play.
Colin, we got four minutes until four.
I know that you have some real life shit going on.
Are you leaving right in four minutes?
Yeah.
Okay, cool.
I'm going to look through questions that are directed at you.
Playoffs.
Matt BW. 93 asks, why won't Colin play Bayonetta or Wonderful 101?
No interest really in playing them.
I'm not typically an arcadey, well, for Bayonetta, I should say.
I'm not really typically into Arcade game.
So when Bayonetta came to PS3 and Xbox.
360, I just didn't care.
There's some
examples of that
not necessarily being true
with the old Ninja Guiding games,
not the old Ninja Guiding games
with the Xbox ones.
But I don't really have,
there's not a huge appeal
for third person action
arcade action games for me.
So like it's just, that's not what I'm going to
gravitate towards unless there's something
super unique about it.
And I don't really feel like there is
just on the outset.
You know, the reason I started playing a game
like Vanquish is more like a third person
kind of shooter. It's because it was
fucking cool and it looked interesting and I wanted
to play it but I can there's a, I can play
God of War, so I thought if I wanted to play a game with that and I
fucking hate God of War so it's like why would I
why would I play you know that particular
game so with Wonderful 101 I just didn't think the game
looked interesting or good.
So it's really just not for me
that's why I didn't play them. So I'm really excited
for you answer to this one. At 8bit
Abbs asks, would you rather
Shovel Night 2 which is an NES
style sequel
that's slightly different than the core
one. Right. Or Super Shovel Night,
which is a 16-bit sequel.
I'd rather than stay with the 8-bit. But I think
that, I do think that their vision might be
to do something more like Super Nintendo
and then evolve it from there.
No, I think that there's, they're going to get Shovel Night 64 at some point.
Maybe. I think you're going to get a Shovel night sequel. I think that's obvious.
What they'll do with it remains to be seen. They're a small team, and I think that
they worked really hard on kind of that engine and getting that pixel graphic
look really right and nailed it. I think they'd be really
foolish to abandon it.
I think they know that.
So I think we'll get another Shubel Night
probably in another year, year and a half.
Would you rather a straight sequel?
Yeah, a Mario 3 style sequel?
Like a Mario 3 style sequel?
Mario 3 style sequel.
I mean, Shoblo Night's so Mario 3 already.
The,
I like six,
some of my favorite games are six games that are basically
the same because they're so fucking good.
And Shovel Night is a game that's like that.
They're easier than, I don't think they're as good as Mega Man,
but, you know, another 8-bit shovel night.
game with just eight new enemies and a new world to explore and fight and play and some new puzzles
and stuff. That would be awesome. I love that.
All right. Kevin White 24. This will be the last question for Colin.
He wants to know. We'll call and play a milder solid five. And does he think it could
rekindle his love for the series? Yeah, I'll definitely play it. I'm most excited about the
open world element to it. But I, you know, my love of the series has been dormant for a long time.
You know, MGS and MGS 2 are fantastic, fantastic games. They always will be. But I think
that series should have ended a long time ago.
And I don't, they're kind of running it into the ground at this point.
I don't even want to play it for the story.
I don't even fucking even know what it's about at this point.
I want to just play it because I think it looks fun.
And I think, Ojima, especially this is a swan song there.
Be something special with this game.
But, yeah, I'm definitely going to play it when it comes out and we'll see how it goes.
Cool.
Yeah.
All right.
I'm sorry, I have to despair.
Bye.
Go Islanders.
Go Islanders.
Fuck the Rangers, right?
Yeah.
Capitals.
Capitals is who we're saying.
Fuck the Rangers.
Fuck the Rangers.
All right, guys, back to us.
Let's look at this.
What do I got for y'all?
At Keith Schmidt wants to know.
Talk about how awesome Mortal Kombat X is.
Frato?
Oh, it's awesome.
Yeah.
No, the fatalities are fucking brutal.
It's sick.
And I don't usually play fighting games, but I don't know.
Mortal Kombat is one of those things where I think it really gears itself towards people
who don't play fighting games, right?
Like you play...
There's a spectacle, too.
Yeah, exactly.
The brutalities and the fatalities and all that kind of stuff.
Earlier I saw a guy's balls explode.
Yeah.
You know what I mean?
Holy shit.
And I don't know.
I think Mortal Kombat X is really cool.
I think it plays well.
I mean, I played through the campaign yesterday.
It's a moral combat campaign, you know.
Is Luke hanging back?
Is he not dead?
I don't care about spoiler.
I don't care about spoiler.
Oh, fuck out of this, please.
I mean, it's not, I mean, he's dead.
But, like, he's Kwan Chi, like, brings him back.
Got it.
Yeah.
Of course.
That's Kuanchi does.
Yeah.
One of my favorite things ever.
I remember me and Kern back in the day,
rented Mortal Kombat Deadly Alliance, I think it was.
And the intro cinematic starts off,
and Lou Kang straight dies.
And then the announcers,
Lou Kang is dead.
It's like, what?
Yeah.
I mean, no, the game is just, it's just fun to play.
It's a fun fighting game.
Yeah.
I mean, when he comes to the story, though,
I mean, Luke Kang, I remember,
used to be like,
oh, Lou Kang is such a cool character,
and he did bicycle kicks and shit.
But, like, he's such a basic bitch now.
he's just so compared to everyone else
like he's just so basic
yeah yeah but also it's like
Starbucks and stuff yeah
wearing his uh boots
yeah it's a it's a fun game to watch
it's a fun game to play
and um
for people who I know a lot of people are just like
oh my god like I don't play fighting games
but I want to play Mortal Kombat
I mean it's fun to get into
and
you could buy easy fatalities
now how do you feel about that though
a lot of people are against it
but as long as
not pay to win. You're not like
buying easy combos that you can use
in the middle of the game. Like that's just
So what are you doing? It's just
rather than have to go through the whole
convoluted combo system. Yeah.
So instead of being like two buttons, back
down forward up up X, right?
For the
for the fatality, you just like you hold
I guess on Xbox, you hold
the right trigger and then press
one button for one fatality and another button for the second
fatality. And you have to pay for this on
top of the game. It's like five bucks for
third all 30 for you get 30 tokens that you can use correct me right is it 30 tokens i thought so yeah
i think it's token based oh wow if it's token based and yeah but i mean well now let's double check
that so yeah we'll double check token base and then i the other thing about it is that you can
get them through playing you earn the tokens while you're playing through the challenge that you can
definitely do the rumor is that they dialed down the frequency of like what they're giving out after
like reviewers played it saw how it worked and then they dialed back and this is what i heard on total
Biscuit podcast that I was on from him is that they dialed back the amount they're giving out
of tokens to kind of encourage you to go do it.
That I don't agree with.
Yeah, right.
But if you're pay to win, that's like, you know, screen.
Yeah.
But if I mean, if you're taking that out of the picture, right?
And it's just like, if it's like, well, do, dude, I mean, like, I suck at button fatalities.
Actually, I can get, I can do them in MKX, but I don't think it's not like easy combos in
the middle of a match.
Yeah.
If the match is done, it's just you want the flashy finish.
Yeah, exactly.
But I just don't.
I don't want to pay for that.
On top of the game.
You don't have to pay for it.
If you could buy it within game currency, that's totally cool.
But if they're doing some bullshit where it's like they're making it really hard to buy it within game currency to the point.
Like going back to Pokemon when you first can buy the bike and it's like $10 million.
No one actually is ever going to do that.
It should be on the table out there.
God, it is upset.
He does not know where the remote is.
I left all the remotes on the table.
It's like the game is designed for you to,
there's no way for you to have that much money to actually buy it.
You have to wait until you get the free bike voucher or whatever.
Like that sounds like this shit where they're like,
you could get it within game.
Yeah, $1 gets you five easy fatalities.
$5 gets you $30.
And I believe they're just tokens, though.
It's not like you're unlocking it for the rest of the thing.
That should be like a constant, like, yeah.
It would have been a lot better for us $5 for all easy fatalities.
Whoa, hold up.
You're paying $5.
Kevin, go like one time you shit.
Yeah. Yeah, that I agree with less.
Oh, hell no.
Yeah. It's a one, it's a token. You're spending once.
Like, you go into a match and you spend the token beforehand or I thought you meant like tokens are things that you can get in game and then buy stuff with.
Well, I think you got to look at it two ways, right? One, is it worth it? No. Two, is it game breaking? No.
I don't. That's true. I don't think like, like I said, like it's not easy combo like pay to win stuff.
Yeah, like it's not pay to win. It's just not nice. It's just, yeah, it's, it's, it's, it's, it's dirty.
dirty, but it's not pay to win.
You know, same thing with Evolp, people freaked out with Evolve DLC when it's like, it's just skins.
Yeah.
If you want your fatalities, you just know how to use the fatalities.
Yeah.
Like, you don't have to buy this.
Like, just, it's not like, oh, third fatality is going to be an extra $2.
That would be bullshit.
Yeah.
Exactly.
I mean, nah.
It's very dirty.
This isn't okay.
That's my whole thing is it's like, it's not bad, but it's not okay.
Yeah.
It's a very, yeah, I agree with that.
All right.
At DJJB85.
First off, I like you.
You're a cool dude, I'm sure.
But why do people have Twitter names that are just like typos?
There's so many of them sometimes.
I'm like, I don't even know why I'm writing this down.
Because nobody thinks it through in terms of like they're going to have to share that
or somebody's going to need to read that or whatever.
It's just their stupid Twitter to follow their friends or whatever.
There's a lot of pressure behind creating a username.
I get that.
I totally get that.
I'm sorry.
I don't mean to downplay.
Your pressure is DJJ7.
like your initials and then random numbers after it.
And then I signed up for my first YouTube channel with that.
Like I didn't think anything.
I was like, oh, that means something to me or whatever.
I never thought somebody else trying to find that.
What do you guys think about Deusax, Mankind Divided?
You guys excited?
Loakwarm, indifferent.
I didn't like last AesX.
I tried to get into it and it's just like, no, this is not for me.
It's one of those games that Scarpino was all about.
Yeah.
That's one of the names.
A lot of people loved it.
But for me, I jumped in there, like the battery to do moves and stuff.
I was like, no, this isn't it.
And people like, oh, it's stealthy though.
I'm like, well, fine, but make it stealthy.
Don't make me feel like I'm a very fucking underpowered cyborg.
Yeah.
The fucking Dura cell in the back of my head that I can't do.
It's like, no, it broke it for me.
I didn't want to do that.
Come on,
you're energizing.
Yeah, come on.
That's a fucking joke.
Never you're going to energize it.
We did like the bunny.
I'll always give the credit.
Bunny was good commercial.
You didn't get a shot on the last video about commercials.
Yeah, you should have.
That game never stuck with me.
Yeah.
So, all right.
I'll wait to see when it comes out.
We got some call and questions about Star Ocean because I don't think you guys have anything out about that.
I'll save those for next week.
Okay, let's do one more question.
One more.
The final question.
Find a good one.
The final question.
Do you think there should be a left for dead three?
Yes.
Yeah.
Fuck yes.
There should be.
Are you kidding me?
Next gen or current gen, left for dead?
Yes.
A thousand times yes.
And you think it'll work better than evolve?
Yeah.
Why?
Because zombies are hot.
Yeah.
Zombies are hot.
People love that franchise.
You sound like Kevin right now.
Fuck you, Tim.
zombies are super hot
everybody loves shooting zombies
and the problem with the
the reason Left for Dead works over
Evolve is that it's so easy to wrap your head around
yep everybody go shoot zombies with your friends
got it Evolve everybody go hunt your friend
by the way each one of your character classes
has some very specific things we need to learn
please sit down we have a video
we have a video tutorial
all right so you're gonna be the medically
oh my god I just I have
I have an hour and a half to play with my friends
I don't feel like doing this
now there's a lot of games that work awesome
like that league or there's strategies and there's this and there's that and okay obviously team
fortress like okay i understand class-based things and da-da-da class-based things not every one of them
blows up not everyone that needs to be on the mainstream console that's getting everybody everything right
left for dead work because it was like go fucking shoot shit with your friends i got two moosies
you know what i mean awesome it's just you didn't need like evolve needs a group of four skilled
hunters right who work together like very closely and
Do you don't need that with Lefford Dead?
And Leopard Dead always gave me that, like, the thing I always wanted,
which was just to unload bullets into a horde of zombies.
Right.
You always watch zombie movies, and you're just like,
I just wish I could just unload a bunch of, like, weapons into these zombies.
And they allowed to do that.
It had that intensity to it of, like, there's too many zombies for us to kill everything.
We need to move.
We need to do this.
Get to the safe from, oh, God, he didn't shut the door.
Like, that was always awesome stuff.
Yeah.
It's very simple.
And, yeah.
Well, the thing is the thing with your friends, too.
I remember before that game came out when it was first being talked about, I was like, holy shit.
We get to four of us together do this and have fun all doing the zombie thing.
That sounds great.
And like you don't need to have the skill levels and stuff.
But it's just shocking to hear you say this because, like, Alfredo, you're such a team-based, like, you do have those friends that want to, like, each do a specific role and work as a team and do all this stuff.
Like, why aren't you that way about this game?
With Evolve?
No, with Left or Dead.
Oh, because sometimes it's just fun
to just shoot shit.
There's no better way to end this.
Ladies and gentlemen, that has been the first and last ever, episode 16,
of the Kind of Funny Games cast.
I didn't give the rig and more role in the beginning,
but I'm sure you guys know by now
that you can get this show early at Kind of Funny Games.
Patreon over at patreon.com slash Kind of Funny Games.
Yeah, I saved it.
Smooth cover.
Whatever.
If not, you can get it for free over on YouTube.com
slash Kind of Funny Games the next week.
Topic by topic, Monday through Thursday.
full episode on Friday and you can also get that audio that sweet sweet sweet audio over on iTunes
and a bunch of other podcast sites and then you'll probably have issues with it and you know tweet
at me letting me know all your personal issues thank you for that it really does help I'm not
being sarcastic I need to know if there's holes in the system that we have Tim's got a plug
him double ups on your your your uploads and shit getting them double up notes are you not seeing
the episodes let me know and let me know screenshot it let me know exactly what's wrong
thank you until next week I freaking love you
All right.
Y'all ready?
For this?
Mm-hmm.
Da-da-da-da-da-da-da-da-da-da-da-da-da-da-da-da-da-da-da-da-da-da-da-da-da-dda-dda.
