Kinda Funny Gamescast: Video Game Podcast - Hades 2 Early Access Impressions - The Kinda Funny Gamescast
Episode Date: May 6, 2024Tim, Blessing, Andy, and Parris give their thoughts on their first weekend with Supergiant's Hades II Early Access. Run of Show - - Start - Housekeeping - Hades 2 Early Access Impressions - ...How the Gameplay has Evolved - Do I need to play Hades I Before Playing II’s Early Access? - Ads - Should You Wait for Hades II 1.0? - The Boss Fights - What Should the Early Access Improve? - How’s It Run on the Deck? - The Grind - How are the Weapons? - Favorite Upgrades Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up and welcome to the kind of funny games cast for Monday, May 6th,
2024.
Of course, I am Tim Geddes and I am joined by the new face of video games blessing at Eo Ye Jr.
Good day, Tim.
Good day to you.
And good day to you as well, the nitro rifle, Andy Cortez.
Good morning.
And rounding out the group today, calling in from beautiful sunny San Diego, California.
It's Paris, Lily.
Hey, good morning, everybody.
Really happy to be here today.
I am very happy to have all of you here today.
This feels like one of those lucky ones.
It's a blessed day.
It is.
The fact that we get to talk about Hades to everybody.
The early access is out now.
A very, very surprise shadow drop.
We were very lucky enough to have it the last couple days,
so we've been able to play.
But now everybody gets to play.
So y'all listen to us, talk about this.
Me and Andy are going to stream it after this,
but you too could be playing this magnificent, magnificent video game.
But of course, enough about all that.
Let me give you some reminders real quick.
This is the Kind of Funny Games cast where each and every weekday we get together to talk about the biggest reviews, previews, and topics in video games live on YouTube, Twitch and podcast services around the globe.
If you love what we do, please support us with the Kind of Funny membership on Patreon or YouTube to get all of our shows ad free.
Watch us record them live and get a daily exclusive show.
For a chance to be part of this show, you can submit your thoughts and opinions as YouTube superchats as we go.
So if you have anything to say about Hades 2,
any questions about what we've got to experience in the early access,
how it differs from the first game,
what your experience was with the technical test,
any of that stuff, super chatted in, we will get to it.
Some housekeeping for you,
Kind of Funny Games is an 11-person small business
that's all about live talk shows.
Today, you've already gotten PlayStation reversing course
on Hell Divers 2 on Kind of Funny Games Daily
that you can check out on YouTube, Twitch, and podcast services.
Up next, like I said, me and Andy are going to be streaming Hades 2.
on YouTube and Twitch.
And if you're a kind of funny member,
we got a whole bunch of fun for you as well.
Today's Greg Way is a secret that you won't want to miss.
And you are going to get blessed.
Do you know the secret?
No.
Okay.
I don't know either.
I have no idea.
It's fun stuff.
It's a little switcheroo.
You know what it is.
But, yeah, it's happening because you and Roger are going to be breaking down
everything that's been going on in the world of Kendrick Lamar and Drizy Drake out there.
and everyone else.
If you remember, you get to watch today,
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Thanks for making our dreams of reality.
Patreon producers, Delaney Twining,
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Today we're brought to you by All Our Frames,
Shady Ray's in Better Help,
but we'll tell you about that later.
For now, let's begin with what is,
and forever will be the topic of the show.
It's Hades, too, everybody.
Paris, Lily.
I want to start with you real quick.
How long have you played Hades II early?
access and what are your thoughts so i've probably played about 18 to 20 hours of it this weekend and um
i'm pretty much completely head over heels in love with this game um i was late to the party with
the first hades um i didn't join join the bandwagon until you know a good year or two until after
the game was out so when they first announced that hadies two was going to be a thing i got super
excited about it. I actually didn't put a lot of time into the technical test. I was busy with
other things. So this was my first real time to sink some some real time into Hades 2 and play it
and understand the new mechanics and just everything about it. It's phenomenal. This is
taking the template of that first Hades game and listening to all the feedback from people
that played it and just the great lessons learned with this. It's a complete improvement.
of everything of the original game.
This is phenomenal.
I can't even believe this is early access.
Just put it out now.
It's great already.
It's fantastic.
I'm stumbling over my words trying to say it.
But yeah, it's great.
I love this game.
Yeah, thoughts that I feel like might be repeated a lot today.
Blessing, what did you think about this?
And how long have you put into it so far?
I put in probably around 12 hours into this so far.
And yeah, I think Paris hit the nail on the head in terms of it doesn't even feel like
early access.
I had to go over to the Igen review to actually figure out because Mitchell,
Saltzman has played through the whole thing over there.
And like he had to break down that, um, let's see, he talks about how there's some placeholder
art assets.
Uh, there are still more weapon aspects to come.
There's a weapon missing from the Arsenal six.
Uh, there's no currently no proper story ending.
And there's still another planned, uh, region, um, that's coming in a future update.
But like, for the 12 hours that I've played, I'm like, I would have, I wouldn't have
known, right?
Like, this feels like such a full experience.
I've played enough to like, have it feel so far.
Like, it's way more bigger.
and way deeper than Hades 1 was,
which is wild to think about.
I think the biggest way to put it,
and, you know, I think this might almost be
hyperbolic at the stage,
but for where I'm at with the game,
I'm really feeling it,
this reminds me of the jump from Portal 1 to Portal 2,
where Portal 1 came through,
and you play it, and you're blown away,
and it's such a good concept,
it's such a good execution,
and it's like a nice tight package,
and you finish it, you're like, wow, incredible.
Playing Hades 2,
it is shocking the amount of things
that just feel seamlessly,
just better.
right? Like one of the things I've talked about with the technical test is that I, in Hades won, the dash attacks and like how much I'm dashing in that game always felt a bit, but I'm actually in a way that I didn't fully vibe with.
That's one of the things they've kind of tweaked here where, of course, they still have dashes and all that stuff. And there are like dashed attack stuff, but it's way less emphasized. And now sprinting is way more emphasized as a way to get around the map. That is like a small example among so many examples now that I've been able to find of just ways that they've tweaked it. The new weapons are so good and way more veiled.
and I think way more interesting than the first game.
The environments, when you go from region to region,
the way that things are set up to feel a bit more varied,
I think is really impressive.
The first game has had areas that you would get to,
especially like the fourth area in the first game,
had a gimmick to it where it's,
okay, no, this is a nice switchup.
This game has way more of those in ways
where it's like, wow, you guys really found ways
to continue to keep this fresh and keep it interesting.
And yeah, there's so much to talk about
in terms of characters, stories, crafting,
finding resources, how much that stuff
loops back together and how well-paced
out all that stuff is. It feels like
I'm playing a masterclass in video game design right now.
But yeah, I'm absolutely loving Hades too
so far. Andy, how long have you
put in? What's you thinking?
I'd say I'm around 12 to 13
hours in
and yeah,
the seamless
nature of all these interconnected systems
that work so perfectly with each other
and
it's one of those things
where you have to have somebody
experienced it to understand how good it is
because I know a lot of the questions
can be well what makes it
different from Hades 1
and that's something that I think
needs to be experienced because on the
service level it looks and
feels very similar right and it's
but that's not a bad
it's hey your favorite
restaurant they just build a new one a block away
from you like oh should I get to have more of my favorite
restaurant and it's like
it's just yeah like Blessie was
mentioning it's a masterclass in game design. It kind of makes you, it kind of makes me realize after
spending a decent amount of time with Hades 2. And of all the hours I put into Hades 1,
and of all the years we've had to kind of reflect on Hades 1, like, oh, they kind of fucking
nailed it with Hades 1. And there was still some things that they could improve on in Hades
2. And so far, I'm seeing all those, all the fruits of their labor, right? Like the,
it, honestly, I'm getting a lot of, oh, shit.
there's an underground and an overworld
and in the sky of link to the
in uh in uh in
tears the kingdom like how
how are they doing that and
I'm getting some of those vibes here
as well this world is so much
larger than I expected it to be I
I wasn't expecting to have this much access
and early access and I wasn't expecting
the game to be
what feels to be this much bigger than
Hades one was
um yeah I love the weapons
all of the the
interplay
play with these systems and
abilities. It's
so much fun. It's got just one of the
most satisfying loops to get back
and, you know, oh, I
was mining silver that run
and now I have a bunch of these plants that I can
then plant and
if any of that
feels, if any of that turns you off, don't worry.
It's not like that. Like it's not.
It's just so easily and so seamlessly
designed in there.
It's a masterpiece.
I love when games trick you into
enjoying the crafting systems
and the resource gathering
because I'm so not the resource gathering person
I don't play survival games
and stuff like that
but this game has such an excellent
all right and I was talking to Tim about this earlier today
like you go out in a run and you're like
all right like I'm gonna get these resources
that I know I need to get the specific thing
and then I'll probably call it for the day
you do that you end up
fucking going for the run because early on
the game does such a good job of giving you these builds
where it's like well I gotta see this through
but you finally finish it you get back
and it's all right let me craft the thing
that I wanted to craft
and as you're crafting it
you see another thing
and you're like
oh snap let me do this
this next thing's ready
it's right there
and it's like oh let me just do
let me just do another room
let me just do the first room
make sure I can get this thing
and it continues to go
and it's so good
Tim how do you feel
all right man
this game so far
is one of the biggest surprises
in video games
I think I've ever had
in so many different ways
one of them being
the early access
is as substantial
and out now
you know what I mean
like that's so much sooner
I feel like all of us
would have expected earliest summer game fest maybe we get that shadow drop or something but for it to come out
now just feels so wild to me just in the the cadence of how video games have been coming out the technical
test being just a couple weeks ago i fell in love with that i put about five hours into it and i just
wanted so much more and when we found out the early access was coming this soon i was like whoa like
how much more is there really going to be i cannot believe how much more there is like this feels like
such a complete game. Right now I am about 10 hours into this into the early access. So 15 total into
Hades 2. And every step of the way, I am just blown away by how invested I am in in every single
mechanic and every single thing that they add. And it is the ultimate, all right, just one more run type
game. But what Bless and I were talking about is not only is it the, all right, I'm just going to do
one more run. It's also then getting back to the crossroads, which is essentially your like hub
area in this one.
And being like, all right, cool.
I'm just going to check in with everybody and see what's going on with the support systems
of talking to people and seeing who's new here or like what new weird things happening
or what door opened up or what chest that wasn't there before is now there.
All right.
Now I'm going to do one more run.
All right.
Now I'm just going to do one more check in the crossroads.
It's like such a good back and forth of what we're doing.
And I, the gameplay is just so masterful.
and the way that every single weapon,
every single ability you get,
I didn't think you could improve much on Hades 1.
And I think that's going to be a common theme
of what people talking about this.
Hades 1 was just so special and so great.
We've talked about it here for so long.
And like for me,
it is definitely a little out of my comfort zone
in the type of game that it is.
But I was still satisfied with how I felt like
I was making progress with every run,
even though I have to go back from the beginning.
But like, you're getting new story beats.
You're getting upgrades that stick with you.
It hit a point in Hades 1.
that, I mean,
Haiti's one to me is a five out of five,
but there were some runs that I was like,
okay,
I'm doing this just to get to the next run
because I know this run's not going to work for me.
So far in Hades 2,
every run,
I'm surprised at how I feel like
I might get farther than I did last time,
no matter what build I have.
And that's such a great game design thing
of just like,
no matter what abilities you get
or are boons or anything,
you feel like,
oh, I can do something different
with this run that I haven't been able to do before.
and it is so impressive that then I have my mindset of,
oh man, if I don't have this weapon, this isn't the one for me.
And all of a sudden, I'm like, oh, wait, maybe I like this thing better.
And I don't think I dislike any of the abilities.
Well, that's not true.
The heck system, I still don't fully have my head wrapped around.
The heck system.
Oh, never mind.
I'm thinking of a different.
I'm thinking of the caste system.
The heck system, I might be with you.
But it's so far, I am just so blown away that, like, moments and moment to
moment, that's all happening with gameplay.
And then I get back to the crossroads.
and is there unlimited dialogue in this game?
Like, it's crazy how much there.
Are there writers writing this in real time?
I just don't understand, Paris.
Go for it.
No, no.
I'm so glad you went there because that's what I wanted to hit next.
Look, the writing in Hades was already great.
I don't think any of us will disagree with that.
They've stepped their game up.
This is so good.
I would find myself in the first Hades
wanting to hurry up and get through the dialogue
so I could get to the next thing.
I was listening to everything that everyone
had to say and it was interesting every time. So to your point, yeah, I don't know, maybe they got
chat GPT running in the background and just keeping this thing going because it's really good and it's so
varied depending coming off of each run that you have too, where it does feel like they are reacting
to what you just did in the game. It's, it's so good. I think it's a lot more contextual than Hades one.
Hades one had a lot of contextual dialogue, but here it is I came in with a keepsake and in the first
boss I find is like, oh, you got a
keepsake from this person? Oh, that's interesting. And I'm like,
damn, that's very specific that you're
addressing this. Like, you know,
that run, I can think of like four different
things I did that were specific to that run
where I run into somebody else and they're like, oh,
fancy seeing you here. You've not been here in a second.
And I'm like, damn, dude, you remember me.
Like, it's really cool. Clearing a boss with the
tiniest amount of health. When you
know the last couple times, you've completely
just destroyed the boss. And this time,
you barely made it and they're like, and I almost
had you there. It's like, oh, it's so cool. There was one
where, to give a very specific example that people will get if you played the technical test,
that first boss, Hekatee, there's a move that they do where she throws like this blast
that'll turn you into a sheep and you got to like dodge around.
I, for my first probably six runs couldn't dodge that and then finally went to my dodge and
he's like, and she's like, oh, usually that hits.
Yeah, that happens to me too.
And I was like, that's fucking cool.
I love the stuff that they're keeping track of to then add that bit of flare to the dialogue
to keep it feeling like this.
oh shit, like I am really, this is a personal experience I'm having with this game.
I think my favorite thing about it so far, though, is the commitment to systems that work
and not trying to change something for the sake of change.
And I could see there being, you know, a bit of temptation there within the developers are like,
yeah, but we can't just keep that identical.
We got to like change something there.
And I love that they committed to the stuff that I think worked flawlessly in Hades 1,
like the
gifting one of these people
something you gift them
a little thing of nectar
and then they
let you start off a run
with their little special
keepsake.
Keepsake, right.
And it's one of my favorite systems
from Hades 1
and I'm so glad that it's
pretty much identical in Hades too
except for the actual
like, I guess
enhancements you're getting
for the run.
But it's still super cool
that that system
went largely untouched
and I'm super happy about that
and there's a lot of things
like that in the game
where I think a developer that maybe questioned themselves a bit too much may have
tried to change something just to say that they changed it.
And in here, the stuff that worked, I think, went largely unchanged here, and I'm super
happy about that.
And I really like the stuff they changed so far.
Like, the caste system in the Hades 1, I, like, I vibe with the idea of it.
I think it worked in a lot of the execution, but there's so much of the execution that it
didn't work for me.
Can you explain the difference between Hades 1 cast and Hades 2 cast?
Yeah, so the Hades 1 cast, you're basically throwing a projectile, like this red
projectile that was kind of like attached to the enemies and then once you hit the enemy or once
you like beat the enemy you'll get the cast thing back and usually those might have like
different effects depending on the boons that you get to upgrade it but usually I think it's
something like oh yeah you'll hit them with the cast they take some damage they might take more
damage if they have it in them and then you hit them back and then get it back in Hades too was the was the
taking it back from them on an enhancement ability or was that always just the stock thing
I think it was always just the stock thing okay got you I think what the effect it had before it came
back to you, that was what...
Gotcha.
Yeah, that was enhanced.
But the Hades 2 cast now is an area of effect circle that you're now casting, right?
It is more...
Melunui, the main character, is more like...
She has, like, more witchy kind of powers.
And so you do this area of effect, and there are so many upgrades and so many boons
attached to how you can do it.
And so the default is you press the cast, it, like, forms a circle around you.
I don't even know what the default thing is.
I think maybe enemies take more damage.
It slows them down.
It slows them down.
pop up and like they have to stay
they can't walk through it. Gotcha.
But that's like the fault if you press that and then if you
hold it, it does like a magic enhanced version
of it that I think does more damage as it goes away.
It'll detonate essentially.
Yeah. But there are so many
different boons that you find to upgrade it and
for me that's defined the bulk
of my runs is what I'm doing with that ability because
there will be some that turn it into a
like a bomb that you can throw
essentially and so like it turns into a project out
and then wherever it lands that's where the circle forms
but then maybe you can be able to
enhance that to then give some kind of like effect to the enemies right maybe make them curse maybe
make them like whatever the thing is um there's uh depending on like who you're talking what boons you get
there's another one that it where you form the cast at they'll automatically get like the lightning
from zeus or whatever like there's so many different things that you can do with it and i find it
way more useful and way more interesting than how it was used in hades one yeah essentially with
Hades 1 and 2, the cast and the special just flipped.
Because in Hades 1, Zagirus's powers were the main weapon,
and then the special was the special that that weapon is doing.
And here the special is very similarly just that sort of like arrow, that casting.
Go ahead, Peres.
Yeah, yeah, I just want to pivot off of what Blessing was just saying.
The thing that I'm loving the most about this is, first of all, with the casting,
your special and your attack, there's basically that power up option to it.
where if you hold it down, depending on the type of boons that you get,
it'll do some kind of effect, blast effect, or whatever the case, right?
But I'm loving the build diversity overall that you can have through each run
because of the various boons that you get and just, like of a better term,
the diversity of them, each run feels so unique just because of that.
I might go into a run.
Like one thing that I was noticing is, and I'm with you, Tim,
where this isn't necessarily my wheelhouse, but I don't feel that.
the difficulty, it's overly difficult, but I'm learning each time that I'm going in these
runs and I'm finding most of the time it's because I'm, it's a new enemy that I'm running into
and I just don't know what to do. But once I figure out what to do, then when I go in the next
run, I'm like, all right, if I run into them again, all right, if I have this, this and this,
I know how I'm going to take them out and what I'm going to do. So that to me is what is
separating it from the first Hades where it does feel unique every time I go in.
surprised at the amount of like unique dialogue stuff like we were talking about and like the the slim health or whatever it was but then also in hadies one again a lot of the stuff we're talking about had hadies two just has so much more of it at every single turn that i feel like it needs to be called out but the amount of times that i will be like 17 runs in and then on the 18th run all of a sudden one a room that i've been to a million times we go through a different door it feels like and not literally door but like there's someone else in there that it that brings the
path completely differently.
And I'm just so shocked
at how they keep throwing things at you
and there's so many systems. There's
so many abilities. There's the boons.
Then there's the hex. Then there's the
weapons that you're using. There's
mixing them all together.
There's the buffs that you
all that stuff. There's the
enhancements that you kind of like level
up and you get to keep with you as you like
you go into different runs. There's the card
system that you get to like you
have a, I forget what it was called.
grasp. Maybe it's grasp where
you get a certain amount of points that you can
allocate to these different cards that
each have different abilities, but that's different
than the keepsakes. There's just so
much that like it could be overwhelming.
But when you just play
and you don't worry about letting it overwhelm you,
you just kind of like take things as it goes,
it just constantly rewards you.
And I feel like that is going to what Andy
was saying or maybe it was one
of the Andy you're blessed talking about the
farming simulator type stuff.
I don't want to do this shit. It doesn't
feel that way. It always feels like
it's a one button press that's very clear
of oh, in five
encounters, this silver thing is going to pop
up and then I get the silver that I can then buy this
other thing with. And it just all works in this
amazing web that
I'm just so shocked that
the moment I feel like I've totally got my head
wrapped around something, they introduce something else
that not only adds
to everything we've done so far, but
enhances everything we've done. It's
the ultimate carrot on the stick.
I constantly feel like
all right, that next run, I'm going to get that thing that I, oh, man, you know, I can't wait.
So it's constantly compelling me to want to keep playing and just do it over and over.
Yeah, it's great.
Yeah, it is an incredibly pace game, like, to everything Tim's talking about.
Like, there is literally kind of a farming system.
You plant stuff and you can, like, get back plants or whatever.
And that feeds back into the crafting system.
And the fact that, yeah, they're mixing all these things, it never becomes overwhelming.
I think that comes back to how well they're pacing it and how they're tying these systems to
characters to other systems
like nothing. It's
I feel like a lot of games will have a bunch of shit where it is
oh man all right well I got a farm I gotta do this
I gotta do that I gotta do that all of this
is contextualized within a ways that
make me open to trying these different systems
that typically if I looked at in other games the way they package
I'm like oh no I'm good here I'm like no I got to plant this thing so I can get
this other thing so I can get to this other area that I'm trying to get to
and I think the pacing comes back to the difficulty
of it where I think the game does a very smart thing
as a roguelite where I think
think the first areas are fairly easy or at least on the easier side compared to like a lot of
other rogolikes and i think the reason why they do that is one they want to get you in they want
to get people in right they want to they want to allow people to ease into it and like you know not
get discouraged early on but then also like the thing one of the things we haven't talked about so far
is that the game has two paths now and so like quite a few out quite a few hours into the game
you open up like an upstairs area that you're going down and that is where like the difficulty
hits you in the face early on and I think it's great they did it that way right where the first
path that you have as you're going through like the difficulty hits you way later on in that path but in
the other one it is all right here's where the rogue like sets in like here's where the difficulty
sets in and I think it's done extremely well yeah remember you can get your super chats in here
LeVStar says,
should I play Hades 1 while I wait?
Absolutely.
Hades 1 is amazing.
And I personally feel like Hades is the type of game
and Hades 2 that you can't play too much.
You're not going to get sick of these games.
There's just so much great stuff,
whether it's the art, the VO, the gameplay itself.
Like, there's so much good stuff.
Having said that, somebody else asked this
and their name's gone now.
But you could totally jump into Hades 2
without ever touching Hades 1
and have the best experience.
ever. Like there's literally nothing
that I feel like you'll be losing. Obviously
if you played Hades 1 you're going to get
the fun, oh, that's what that character's doing
or that's what that character is. So far at least, none of
that stuff is like make or break for your experience
though. Yeah, totally agreed.
And
yeah, just going back to when I was
like initially first thinking about my experiences
with the Hades 1 and how
I've kind of been just chasing that
rogue light high ever since.
And I've, I think maybe returnals
as the closest I've gotten to
having that feeling,
but Hades 1 just did such a
great job, and they nailed
every aspect of what
a roguelight needs to be with abilities
and upgrades and making
every run feel like you're
accomplishing something.
And that is so helpful
for Super Giant this time around to be able
to say, hey, we kind of nailed everything.
We're not really trying
to create new systems
from the ground up necessarily.
There's definitely some new stuff in this game, absolutely.
but it it lends that they are in such a situation where they could just enhance everything that
they needed to from the last game as opposed to like here's this brand new thing we're trying
out we hope it works this time around they're like no let's just kind of double down on what
already made hadies one great and change some things where we feel like you know we need to
see some changes and and i think it's like they're in such a great position right now for the
future of haides too yeah and i think uh jumping off
of that, like a good example is just
the art itself. The art is gorgeous.
Hades has one of the most defined art styles
that we've ever seen. Like, it just works
so damn well, but
the classic kind of character arts
popping up, which I mean, some of the best character art.
No, yeah. There's not a bad-looking character in this game.
Yeah, it's so, so cool to see them.
It's beautiful. And then they sound
great and all that. But what's new for Hades
too is there's these, like, effects
when they're talking around them of
kind of what we have going on with
the video wall stuff where there's just like,
slight motion or like little things happening or depending on where you're talking then there might
be like trees or foliage that like kind of lightly comes in front and it's an effect that is so
subtle that if you're playing Hades 2 you might not even realize it wasn't in Hades 1 but seeing
it's like oh this is where all the little enhancements are like you just took a amazing game
and you're just like turning it into a masterpiece like little by little yeah I don't forget the music
oh my god the music is incredible so good it is so good remember get your super chats in
We're going to take a quick word from our sponsors, but when we're back, we're going to keep talking about Hades 2, early access.
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And we're back.
Slushy writes in and says,
I wait till it's version 1.0.
And here's the thing.
Normally, I would say yes.
Just a couple weeks ago, we did an episode of Gamescast talking about early access and
our thoughts on it and everything.
And one of the biggest hurdles I had is, especially for a game that feels as complete
as Hades 2 Early Access does, it's like, I don't want to put this much into a game
and then not being able to continue over and all that.
When you boot up 80s 2 Early Access, there's a thing that pops up that says like,
hey, roadmap for our future plans.
and in it they say they're going to try their best
to make all of this transfer over
to the final game. So with that
being said, for a game that's probably
going to end up being like 50 hours plus
get in man.
There's so much game here.
Like I don't think you're going to be
missing out on much.
I, yeah, I tend to agree with that.
I think especially if
you know, we had the
early playtest. We had that
server playtest or whatever it is that they put out
and you fought the first boss and whenever you were done
the first boss, he went right back to the beginning.
I think if they only had
one additional boss, maybe
wait, you know, if maybe you
got to the end of the second world and then you beat
that boss and you restart,
maybe in that case, wait,
but man, we are, you know,
we are going way deep
sort of in these gameplay
loops that I, you know,
I think bless you mentioned that there is one
more boss that's missing,
according to Mitchell Tossman.
One region, one area.
Yeah.
There is so much meat on this bone.
Like, I think you should definitely hop in, especially, well, I can't guarantee that the
price is cheaper now than it is going to be at release.
I know a lot of early access games do that.
I don't know if Hades is doing the same thing.
I'll look that up right now, but I would say absolutely hop in right now if you have any
interest because it is so much more massive than I really thought it was going to be during
this early access period.
Yeah.
What do you think, Blas?
I mean, I'm conflicted.
I'm with you guys.
like, man, it is feature rich.
And the idea of your saved progress possibly transferring over is a big,
okay, well, this might be a fine thing.
I do get bummed out about the idea that, man, I am 12 hours in.
I can see myself putting in 20 more hours and then getting to the end and they're not being
an end yet.
Like the idea of that kind of bones me out.
And like, you know, of course, I'm putting myself into this.
I'm going to playing the early axis.
That's not on them.
But I almost wish that I could have waited a bit and be like, yeah, let me just play
this whole thing when it's out.
because I'm the kind of person to play things all in one go, right?
I'm not the kind of person to play something, put it down, come back months later,
play more, put it down, play and then come back months later.
So that's kind of make me be like, oh, man, I don't know.
But honestly, if you're the kind of person, if you're listening to me right now,
and you're like, yeah, I don't mind playing 30 hours, 50 hours of a thing,
and then coming back later, a year later, to see how it ends, then, yeah, go for it.
Real quick, the Super Giant has mentioned that the,
$30 price, depending on the duration of early access and additional scope, the price may be raised
at a later date. So they already kind of put that. It could be more expensive later on. Paris,
what about you? Yeah, so I'm kind of, I look at it this way. Excuse me. If you love the first
Hades, this being early access, like I said, I'm probably 18-ish hours into this. I feel like I'm still
barely scratching the surface. So there's still so much more to do, this even being early access.
Sure, you might have to wait for more. But look at it this way. Kind of look at it as an expansion
packs at DLC. You get to play Hades 2 now. There's no way in hell I'd be waiting. I'm playing it
because it's that polished already. And there's so much to do in it now. And there's the, I believe,
the path of punishment, kind of their new game plus in this as well, where you can modify
difficulty as well.
So there's still going to be stuff to do even once you do beat the final
ball. So yeah, I say go for it.
Pera, sticking with you for a sec.
Dante, the clerk says if you have not played Hades 1,
would you recommend playing Hades 1 first or skipping straight to 2?
I would play one first because that game is that good
that I think you want to experience that.
And I think it just enhances your experience going into Hades 2,
knowing what the events of happen in Hades 1.
Yeah, I don't agree with that.
I think Hades, I think also just going in with the skill of having played Hades 1 and taking that into Hades 2.
Like I think that's just going to enhance it more from the get-go.
And you've been playing Hades 1 randomly recently, right?
Yeah, very recently, I've been playing a lot more Hades 1.
And like, that comes from me having like not actually completed a run before.
And I was like, you know what?
Let me get back into it and see if I can do that.
And so I'm playing a lot of Hades 1 recently.
Funny thing is that after playing enough Hades 2 now, I'm like, oh, man, I might be fucking up Hades 1 right now.
Like, I am so, I am, like, I'm having so much of a better time in Hades, too, right?
And that's not saying that I didn't have a great time of Hades 1, because I did have a great time in Hades 1.
But, like, it just feels like jumping forward in a way where I, like, I almost want to just put this down and be like, let me just commit and play as much Hades 1 as possible and finish this so that I can just fully usher myself into the second one.
But yeah, like, if you're somebody who's not played out there, I would say, yeah, play Hades 1.
Like, like, focus on that.
And then maybe when early access is up in the game Hades 2 was out and full release, pick it up then.
If it comes down to, you know, Hades 1 is on a crazy sale right now and, you know, do I jump into Hades 2 that is not fully feature complete, although it feels like 80%, 85, 90% done.
Yeah, hop into Hades 1, especially because hopping into Hades 2, you'll see a bit more of those enhancements.
And I think playing Hades 2 first and then hopping back into Hades 1, you might start to feel.
like, ah, this stuff is missing, this stuff is missing, or you may not, because I think,
I largely do think like it, it is like just enough of an enhancement to feel the differences
there, but I would, I would hate to go back. I would hate for you to go back and feel like your
experience, you know, is lessened because you've experienced the game, you know, years and years
after a Super Giant has been able to really hone down on these systems.
It is funny because after the technical test, when I didn't know how soon the early
was coming. I was in such a Hades mood that I went back to Hades one, just a bit, just to do a
couple runs and see. And I was shocked at how much better two felt to me in a one-to-one direct
comparison. And maybe that's just the bias of being so much more into. But I was very
surprised at how much of an improvement it felt like. And it's no one big way. It's just a lot of
little ways that add up to overall a feel and look that I'm just like, my God, super
giant or on a different level. Earlier, Andy was talking about like Chase and
like a roguelite that was going to meet the standards of hades one right like you had mentioned
returnal and for me you know when i think about my rogue like like like experience and like um jumping from
rogue legacy to dead cells to hades to returnal returnal i think i was more engaged with it than i was
with hades at the time specifically from the action standpoint like i just liked playing returnal
as like an action game more than i like the action of hades one hades two has i think taken that
over for me where the Haiti
2 action just feels so good
like it has gotten to a point where I'm like
oh yeah I think this is just my favorite playing
rogue like and I didn't feel that way about Hades 1
but Hades 2 somehow was able to do it for me
in the ways that I
think about how
bungee in 343 can really
try to get those satisfying
experiences for you when you
have a rocket launcher in your hand and they
purposely throw out two elites and four
grunts and they know
that you know that they know that they
know. I'm going to hit these
six dudes of the rocket launch that they're
all going to fly. It's just going to fill me
with so much happiness throughout my body.
And like,
the enemies that they have made
in a lot of these zones for Hades
too, it's just
so satisfying to put up your grasp
and it's a gigantic circle on the bottom
and enemies can't get through it.
But all these little fuckers just get caught
in the grasp. And you have what feels like
30 of them in there because they're little tiny
dudes and you just
go to town on them. And it's just like gigantic
attack. And if, and
you know, in addition
to how awesome the sound design is
and using like Hephaestus
is like what
sounds like whenever you, whenever you get your
hammer to upgrade your offense and you hear
like that, that little metal clinging
but Hephaestus' thing going
all over the place, dude. It's just
like they know what makes
that serotonin hit. You know,
it just like it feels awesome to experience.
Not only that, but of course, like,
we were mentioning earlier, the music.
Like, we quickly brushed over it before we went to the ad break,
but Darren Corb and the whole team working on the sounds there
and having all of it feels so dynamic.
We talk about how Spider-Man is so amazing with like,
let's ramp it up when you start swinging.
Let's slow it down when you, you know,
once you're kind of just walking around on the ground.
And they do a lot of that same stuff here.
As soon as the fight ends, the music ends,
but that baseline is so do-d-l-l-d-d-d-d-d-d-d-d-d-and.
And it's just, it's just perfect, man.
Like the songs that they've come up with for these boss fights are so damn hype.
And the boss fights themselves, too, I think, are fantastic.
Every single one I've hit so far, I'm like, this is such a good concept.
And yeah, I don't want to spoil it.
Like, any of what they are, but they're fucking good.
They're having so much fun with the boss fights.
Like, in a way that I feel like, I didn't get from one.
And I didn't even think I needed it.
One had bosses that were like, yeah, this is the boss that's cool.
This one, every boss, and that's not entirely sure.
One did have some pretty cool things.
But like, two, so far, I'm just like, and I've only faced two bosses.
But both of them, I'm like, I love you.
Like this is so the first one, I'm like, all right, this is perfect for what I expected,
but like this is perfect Hades.
The second one, I'm like, this is one of the coolest things I've experienced in a while.
Andy, since this is early access.
Mm-hmm.
And part of it is giving feedback.
What do we think Hades 2 should improve on for its 1.0 release?
Fares.
You would come to me first because I don't know it feels great.
You would go to first.
Yeah, I mean, that is a great question.
I truly, I don't know because I don't have any real big complaints so far of, yeah, they really need to tighten this up.
I'm sure some of the attacks that we're currently doing, they could be refined a little, a little bit.
But I mean, overall, I don't know.
It just feels so polished.
It feels really good.
It almost feels like they just need more time to add more content to the game versus actually, you know, the fine tuning of,
of the game itself, if that makes sense.
Yeah, I'm a pair of it. I genuinely
don't know.
Like, I think it is, it feels so fine-tuned.
There are, I guess, moments in menus.
There were, like, a few specific menus where
text was on top of other texts, and I couldn't read
like a certain thing. But that happens
to, like, a very, very specific menu.
The, I think, in terms of
tuning, I could see the magic
system being turned down a little bit, because
I am relying very, very heavily
on that magic meter and, like,
the enhanced, like, Omega moves.
And that stuff, it doesn't feel O.P., but it does feel very emphasized in a way that I, most runs, I am relying on that. So I could see that being turned down a little bit. But aside from that, yeah, it's like really tough to think about things that I would want them to fix. I'm just looking forward to seeing like what I will say, I guess I don't know how they would fix it or even if this is like a thing that I just need to get used to. This goes back to how environment to environment, they're doing different things, right? There is like, it is a,
to the third environment that you get to,
that feels a bit almost too open, right?
Where it is, oh, man, I'm kind of getting lost here.
That might come back to maybe I just need to, like,
conjure some things, like craft some things to help that out.
Maybe it is like a, oh, maybe the more I do it,
the more I'll kind of understand like the exact routing of it.
I'm being very vague because I don't want to spoil the concept.
But I can see maybe that being dialed in a little bit.
I'm with them that it's hard.
I struggle to find things that I can criticize because I'm just
having such a great time.
And I feel like with Hades 1, one of my big criticisms was,
even though I'm having fun every run,
there were runs that felt like I wasn't getting something from it.
That's just not the case here.
So my biggest criticism has been addressed.
I do think that and earlier I said that like you just don't worry about getting
overwhelmed.
Just go through it and like you'll understand things as it happens.
I am kind of at a point though that with the amount of different.
There's the water stuff and the fire stuff.
Like there's just so many layers to this that I'm,
getting a lot of things and I don't always know exactly what it's doing. And I don't know the way
to fix that because going to the menus is not helping me. Like I'll, you can hit left on the D pad and
it like brings up all the boons you have and all the enhancements. There's just a lot of logos. There's
just a lot of just different symbols and things. And I'm like, I know what most of these things are.
And I'm pretty sure I know what some of them are. But then I'm like, oh, wait, no, I was wrong about
that. So there'll be runs where I'm like, all right, I need to get this.
element or whatever the hell it is.
And then you go and you have the option of the two different doors
and you see the pictures and I'm like,
I don't remember which each one of these is.
Cash and grass. Yeah, it's like, I wish I could have
something else.
Oh yeah. I don't know. There's just something that I feel like
a lot of this just it is what the game is. So I don't see them fixing it.
But there are times, there's a lot of reliance on
you remembering that this symbol equals this person and
this symbol equals this element or this,
resource or whatever it is.
There's just so much of it that I
kind of wish that there was a way
to get a better refresher
of like, oh, that's what that thing is.
If you press right on the D pad,
it brings up like a
breakdown of like what the different things are.
Are you using that or is it like?
Hit right on the D pad.
I think it's left.
Or is it left?
Well, that's what I'm saying.
Yeah, yeah.
That menu though, I just think is overwhelming.
Like looking at it, it's like,
I've found, if I'm looking for a complaint here,
this is so nipicky, but it's like,
I found that there's been a couple times that I'm like,
I don't know what that is and I want to know.
And I try to look and I can't figure it out.
On a similar note,
I would love if for,
was it cast upgrades,
if they're a little bit more clear kind of up front on certain upgrades of,
if it's a upgrade to your normal cast
where you just put down like a,
you press B and you put down like the circle,
or if it's an upgrade to holding cast,
which is like a,
Right, right, right. Yeah, that's good idea.
Updated ability or like a more enhanced version of that ability.
Because there's like the, what the...
There's the Omega symbol.
Yeah, I, that, reading that on Steam Deck is really fucking small.
I think it should be a bit more clear.
Maybe like having the Omega symbol, not in the small text, but like maybe next to the big, like, clear icon a bit bigger.
But besides that, that's like really the only complaint that I have.
And I guess actually, jumping off that, I was saying it earlier.
the hex stuff I don't fully understand
and I feel like the reason I don't understand it
is it's pretty clear when you read what
the abilities are but I feel like in use
I struggle every time I come across
a new one. It's like a lot of the abilities
you get of specials or attack you're like okay cool
I get what this means and even if you're reading you don't
fully get it you play a little bit you're like
okay that's where the lightning goes or that's
how that happens and you're cool. Some of the heck
stuff I'm like the way to
trigger it and hexes are like a
third enhancement type
move you can do with the right
trigger and it'll be like all right you need to have use this percentage of your magic before you
can trigger your hex but it only happens every the priming and stuff is kind of yeah priming i guess that's
what it is some of that stuff i'm just like i i currently still do not understand yeah but see that's
to the point of what andy originally said those are some of the kind of the things that they can still
tweak and listen to feedback on and make it a little more simplified for people to understand how
how to properly use that stuff.
Now, one other question I did that,
because Barrett actually just said it right now,
how is it on the Steam Deck?
Because I have not tried that.
It's very good.
It's very good.
I don't even want to know how it looks on the OLED.
I just don't want you to tell me.
I mean, legitimately, y'all know my thoughts on OLED.
Y'all understand all this stuff.
Hades 2 is worth getting a Steam Deck OLED.
Like, I feel like it is, it's a killer app for the Steam Deck, man.
I see myself playing this for,
ever on this thing. It is incredible.
I'm enjoying playing on my desktop more than you, my Steam Deck, but I think that's also
when I'm playing on like a widescreen and then also I have my Xbox elite controller.
And man, I'm just getting a fucking loss.
I mean, let me tell you, I, Hades 2 is given Tim Geddes everything I could possibly ask
for playing on my Steam Deck OLED and it's just looking and running as perfectly as it does.
And not heating up a lot of battery life as well.
Yeah, dude, it's insane, man. I'm playing this thing for hours on end, having such a
good time on full brightness.
Like I'm like,
fuck it,
man,
burn my retinas.
Yeah.
The colors are so good.
And then I'm like,
oh, you know what?
I saw Danny Pena playing on his super ultra wide.
So 32 by 9 resolution,
which honestly as cool as it is and gimmicky as it is and like impressive as that
can be,
I have found I don't actually enjoy playing games that way.
Uh,
it's just a little bit too much and games are very rarely,
if ever,
optimized for it.
What are my heels?
80s two,
though.
Oh my God.
It's stunning.
on this thing.
Like,
and the way that the art looks,
the way that you're seeing the areas,
it's just like,
I don't understand how this game
can look so good
in any resolution
running on anything,
but man,
this is such a great example
of,
of wildhood matters.
Yeah,
I also love how on Steam Deck
it fully takes advantage
of the 1280 by 800 resolution,
which isn't typical 16 by 9.
It does kind of a bit
on the top and the bottom
and like sort of,
whenever you speak to any of
these NPCs, they have little art to sort of fill in for those situations. But yeah, getting that
full resolution is fantastic. I'm glad I love whenever, especially games this early are already prepped
to do that. And they know that like that's something that people are going to want to see.
They're not going to want, you know, the 16 by 9 bars at the top. People are going to want
that full resolution. It runs phenomenal. It looks great. It's also, you also got to understand
that this is like largely super similar to Hades one, which is a five-year-old game.
game. So it's like, oh yeah, it does make sense
that it does run this good and look this
good. To your point, though, like the
Steam Deck, I am so impressed by it using
that aspect ratio and like fill in the screen
and it is, it feels so at home
just getting that little bit of extra
heights. This game
feels like it was made for that. But then I play Super
Ultraline, I'm like it feels like it was made for that too.
I feel like the game is just very
dynamic. In my OLED Monarch, let me tell
it did. It's fantastic.
A quick question that I
have with the cards
that you're unlocking that
you can kind of mix and match with that
I forget like what currency
Yeah like
And you only have like 10 points
That really fill out each card is like a
Certain amount of points and stuff
There was one that was like zero
But you had to like do a certain thing
To actually have it activate and it was like
You had to like get like one through five
Like each card has a cost
In that overall slot thing
And you would have to get like a card
That Cost 1, a car that cost to you
a card that costs three, a card that costs four and a car that costs five.
If you activate those five cards, activated that zero.
You can upgrade that thing to have more.
Yeah.
So I've got mine up to like 20 now or 18 or something like that.
Yeah, mine is like 23.
So you essentially have...
You have more cards you can bring it up.
Because I'm still at 10 and I won't.
It's the blue currency, right?
Yeah, so that's something that I...
That's one of the things because there are many, many systems.
When you're forgetful like me, you can kind of just forget that there are things to
upgrade.
And so that was something that...
I realized way later on
they're like, oh shit, this thing
actually just gives me more slots.
Thank Christ, because I barely discovered that
within the last hour of
my 13, 14 hours
or whatever. I discovered that early
and I was like, oh, we're cooking. I'm not to
fucking get so many cards. I've been looking for
just that currency. Starting off with all that money
plus with
Karen's 200
coin boost, like start off a run of
like 300 coins. I'm loaded.
I got like three death defiances right now.
I'm mad.
No wonder you guys are getting so far.
I was like struggling and get past the second area of like,
and I'm just constricted to like these,
this 10.
I mean,
I got to the third boss if I knew any of that.
So,
yeah,
I got a guy early.
I got the final boss,
you know.
I got a couple,
uh,
super shot right here.
Hugo PR says,
based on my time with the tech test,
they could improve the grind with all the multiple resources.
Hades one was more streamlined.
I,
I,
I,
I feel like I disagree because there are always things to be doing.
Like I,
I do appreciate that the system has this forget-me-not system,
that whenever you go out for a run, you can be reminded,
hey, you want this plant, you want this piece of steel.
Like, you're trying to get to this item,
but in order to do so, you need these three elements or two elements or whatever.
I rarely feel like I'm grinding for that stuff.
It all just feels so supplemental.
Yeah.
Like, it's so kind of in the background in my mind.
Maybe that's just the way that I'm playing,
where, like, I'm focused on the run and the run only.
and that thing that I'm upgrading to
isn't, you know,
life or death for me.
And that's just something that I'm kind of like
working on in addition to
just trying to get, you know, that next weapon
upgrade. Oh, favorite weapons.
We'll talk about that.
Yeah. The thing that I like about the grind here is that
whenever I go in, I am going after
a different resource. It's very rare
where I have the situation that I had in Hades 1
where, man, maybe like 30 to 40% of my Hades 1 runs
were looking for darkness.
I was looking for that permanent upgrade
and that's like the only thing I was going for
whereas here it is I'm looking for
I might be looking for the blue currency I might be looking for
the gray one I might be looking for a specific
thing that I need to dig up oh that's another thing.
Are those bones?
Yeah.
Another thing in a shout out is that before you
want to run not only do you pick a weapon you also pick
a tool right and so you might pick a shovel
you might pick a fucking fishing rod
and you're going after different resources and that affects
what you can find and how you can find it
don't you love how they always show you the thing
that you don't have. Always.
Oh, yeah. Always. Yeah.
You're going out with a shovel
because you want to be digging some stuff.
And first thing you see is like a pile of rocks
that you could break with your pick. I was like, God damn it.
You're only showing me that because I don't have it.
But yeah, like based on all that stuff,
there is always something different that I am looking for in my runs.
And I think that works well.
And again, I keep going.
I keep doing the thing where, all right, this run,
I know I just need like three of this resource.
And so I'm going to do that and then probably die and then get back.
So I can just fucking upgrade that thing real quick and cut off the game.
But it is.
is the game is, it does such a good job of giving you such good upgrades so early that it is,
I can't waste this run.
Like you go in looking for one thing and then you end up at the final boss somehow.
Yeah.
It's so cool, man.
Paris, you have thoughts on that?
Yeah, I actually, um, I was just ping and buried offline.
I unfortunately have a, a slight family emergency I need to go take care of.
So I'm going to have to bow out of here.
Unfortunately.
Good luck.
I will say, yeah, I will say as, as I part ways, this is,
I don't even know if we're putting a review score number on this,
but this is must play.
Hades 2 is must play early access.
I don't care if it's early access.
It is,
you hear everything that we've already said.
We're nitpicking at this point for anything to be wrong with this game.
If you have the opportunity on Steam to go play it,
jump on it immediately.
You won't regret it at all.
It's fantastic.
A million percent.
Bye, Paris.
Thank you for being.
Bye, thanks, dude.
Good, good, thank you.
Yeah, man.
It's very, very cool.
To answer the question about the,
he was saying that based on time with the,
tech test they could improve the grind. I did find that in the tech test, some of the limited
options that you had of like getting the different tools is improved in the early access.
So like playing the early access might solve the problem you're having with the grindingness
of it because some of the grind that I was, I remember doing the tech test, you weren't even
able to unlock some of the things that you were going that you were actually like grinding for.
So it was just currency for currency sake. Whereas in the early access, every single thing, you're just like,
boom, boom, boom, getting it and moving.
on. I could not find a good loop with the axe. Oh, dude, really? I like, oh, first run with
axe. I love that axe. So good. The defense, like, the special of, like, blocking, I feel like
that's maybe the weaker part. And it also maybe because I, I upgraded to a boon that only lets you do
the third hit in the final, in the combo. So with the axe, it's large, it's lumbering. It's a big
heavy weapon. Wait, so you're just doing like the-
Yeah.
You're doing that over and over again?
That's awesome.
So I got a boon that skips the first swipe, the second swipe, and it only does the
uh-d-d-dun sort of big charge.
What's crazy is that I had a boon that would make it so that that third hit would always
do like the double hit.
And so like, I'd be fucking mashing through the first two hits.
I'm getting a hit and I'm like, I don't care because as long as I get this last hit,
you're fucking done.
And if I had that boon that you had, oh my God.
I wish I had a boon, because one of my favorite boons to go along with any weapon is
I think the staff is or the spear is still my favorite weapon.
I love the range you get on it.
I love the speed of it.
And especially if you get the ranged upgrade, that's freaking fantastic.
But if you can get the faster upgrade that Hermes supplies or the double hit, it just feels like, it feels perfect to me.
The one that I really love is that the area of attack for the axe, you can upgrade to make it way larger.
and then having like the,
I think it's the ring that you can equip
that whenever you use magic
for the first three seconds after you use magic,
it'll just like refill your magic bar.
And I feel like there's another upgrade I had
for the special attack for the axe
where you just spin it around for hell along
and that uses magic,
but because my magic was constantly filling itself back up,
I just had like unlimited magic use
and unlimited use of that attack
while also like, I think it also gave
like electric damage and shit and it was
just, it was an insane run.
The only weapon.
The second boss still fucks me up. The only weapon I wasn't
feeling as much is like the
close rate, like the fast close range, I think it's like a
sickle type weapon. Yeah, the little dagger
like, one of them to sickle, one of them's a knife or something like that.
That one I wasn't feeling, but I've only done one run with that and
it was not a great run. That's my go-to.
Oh, is it really? I love it. See, that's good to hear it.
It sounds like, yeah, every weapon seems viable in some way.
It's cool, man.
Delaney 20 writes in says, is the base weapon variety better than one?
I mostly stuck with the sword or shield in one, and those were my best runs.
I never really used the spear or bow.
I think unequivocally, yes.
Yeah.
I like these weapons way more than the ones in the first one.
They're varied and interesting, and because she's a witch,
they really lean into the magic side of it, even with, like, every weapon has some
type of, like, magic taint to it.
That's the weird thing to say, but...
But, like, one of the weapons is kind of, like, a more witchy, like, kind of
staff and then it shoots out these like balls that circle around her.
Yeah.
And it, I haven't wrapped my head around like how to use it in gameplay.
God, I love when this happens.
Uh, but it's so cool to like when I get doubled up of that and like when you get the
right boons and all of a sudden, you're just being surrounded by these like giant magic
balls.
Yeah.
It's like this is so cool.
And I, I'm so impressed with the variety of the weapons and how they play.
Everyone feels good.
Even the big axe is like it's as much slower type of, um, or hammer or whatever it is.
it's a much slower game, right?
But I feel like the way that the boons interact with the weapons,
in the same way that I don't understand how there's limitless amounts of dialogue in this game,
I don't understand how there's limitless amounts of fun combinations
where I feel like every boon enhances every weapon in such a creative way
that that's what makes the runs feel so good,
is that no matter what I'm doing,
especially because they have that system with the, uh, every run,
one of the weapons is like,
enhanced or whatever to get more resources,
which makes you want to try that weapon out.
It's like, all right.
I don't think I've hit that.
You must have.
I think that's a, it's a thing that you craft in like the cold.
Oh, is it?
Yeah.
Oh, really?
Okay, yeah, because I remember that in Hades one where they'd be like,
hey, this one's going to be pop off for you.
We'll get more XP or whatever, more rewards if you go out with the bow this time.
But I haven't hit that yet, surprisingly, because I've been,
I've been digging all sorts of plants all over the place.
Oh, yeah, dude.
I have like four little crops, four little crops.
for little plant things.
Oh dude, I got those too.
Yeah.
God, it's just so cool.
But do you guys agree with what I'm saying
of just like the way that the boons interact
with the weapons feels like just incredibly limitless and fun?
It keeps going.
Like I, there have been so many times where it is.
Yeah, I like how specific the boons are.
Like the first game did this too where it is like depending on the weapon you have,
the boons will have a specific effect for that weapon.
But here it does feel a bit more, again, emphasized on like,
the weapons have more, it feels like they have way more unique
aspects to them that are being enhanced or that are being altered.
And I get very excited when it is, hey, the attack is just different now.
Like, this boon is changing the base attack for this weapon to be something completely different.
And yeah, it feels like it is, it feels like they're so far they go down the rabbit hole of like
just changing up the way you, the way you play, right?
Like the first, halfway through the first environment, it is, okay, well, I guess I'm playing
a completely different game than I was in the first half of this environment.
Um
Favorite
God favorite
See this
I wanted to ask
Like
Or even just talk about
The characters
Because I love the characters
Like the cast
The characters
So far in this game
Probably equally
If not more
Than in the first one
I mean nemesis man
Shout out to nemesis
But also shout out to
Ares
Shout to everybody
Shout to everybody
The ones you're using
though
For upgrades
Oh you did
You did
Just be in general
I don't just mean baddies.
Oh, I thought you shout out to batty.
I would go with, my favorite one to use is probably Hestia, the fire one.
I've gotten, I've had so many great runs with combining all of the scorch damages and lighting these enemies on fire.
And then there being an ability that once, if I have scorch on my main attack and scorch on my special and maybe even scorch on my grasp,
if you hit a certain amount of combined scorch
and that does an ultimate even bigger power move
and combining and chaining all those things
have been super great for me
and Poseidon's probably my least favorite.
That's so weird.
I like Poseidon's sprint where he maybe pushes water
at bad guys, but aside from that,
I think Poseidon's coolest thing is
the one that gives you more money and health
whenever you find money and health.
He's probably my least favorite.
Whenever he pops up, I'm like, all right,
I'm not super stoked about this run.
And that's funny because I feel the same, but I loved Poseidon's upgrades in the first game.
And I think it's just like what they try to turn his stuff into for the more like witchy stuff.
I'm just not feeling as much.
I also just is like, this is my first ever like early access game that I've really fucked around with.
And one of the, you just like reminded me bringing up Hesio.
Like I love that there's like kind of this default hooded kind of NPC art that they use for characters that they don't have.
Yeah, like the placeholder art.
And it was really cool.
Oh, is that what that?
And so having
Hesia, like, have that
default character art. And then I think it was like
last night, maybe two nights ago I played for a little bit.
And she got like character art, like
updated into the game. I was like, oh shit,
this is cool. Dude, that's so funny because, yeah,
when I saw Hesia pop up, like her actual
art, I was like, oh, she's not hiding from me anymore.
I thought there was some weird
I thought it was a narrative reason.
Karen.
Yeah, like he has that art too.
And he's got a big hat.
Also, the dude that sounds like Nicholas Cage.
Oh, um, narcissists.
Yeah, narcissus, yeah.
So sick.
He has got that same place holder, but I was like,
this guy sounds like he's doing a Nicholas Cage impression.
I love it.
This makes so much sense because I thought all the ride from me.
I was like, oh, I just got to talk to them.
Give him some nectar.
I was like, I got to just have the warm up me.
Give a nectar.
Like, it worked for Hesthia.
Like, and I was like, this makes so much sense because I was like,
Hestia didn't look like that under the hood.
Like, Hesia has like a whole different body type.
What's going on here?
All right, well, that has been our thoughts so far on Hades 2's early access.
I'm sure we'll be playing a whole bunch more.
I know for a fact, than me and Andy will right after this.
We're going to be streaming on Twitch and YouTube.
If you're watching on Twitch, just keep hanging out.
We're going to be playing all day long.
If you're on YouTube, you're going to have to make the jump to the other stream.
But I promise you it's going to be worth it.
We're going to have a great time hanging out with y'all.
Remember, this is our new schedule.
Every single weekday, we're going to be live on Twitch and YouTube.
pretty much all day talking about video games playing video games talking about a whole bunch of
other stuff as well it's a great time thank you all for hanging out until next time it's been our
pleasure to serve you
