Kinda Funny Gamescast: Video Game Podcast - Hollow Knight: Silk Song Live Reaction and Breakdown - Kinda Funny Gamescast
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What's up everybody? Welcome to the Kind of Funny Games cast. I'm one of your host Greg Miller alongside Forbes 30 under 30.
A.K.A. New York Game Awards nominated a.k.a. Wearer of a classic kind of funny shirt that you don't see often worn anymore here. The old COVID one.
This is a top three. Yeah. This is this is one. Is this you, Andy?
Thank you. Yeah. I think this is a top three Andy design right here. I love this one. That's a great one. Yeah. We made the best we
could work for me.
When we had it.
When the COVID struck.
It's blessing.
Addio,
yeah.
Bring back the vid.
You know,
who's with me?
Whoa,
no,
hold on a second.
I mean,
first off,
I don't think it ever left.
Two people I know from Pokemon.
I've now gone down there.
My grandma had COVID the whole time I was back home,
by the way.
And I was like,
couldn't even see her.
Good visit.
Good visit.
Waving at her from way over there.
Yeah.
Not a good time.
How far down the alphabet have we gone with the strands?
Oh,
who knows anymore?
You know,
according to,
I've been paying a lot of close attention
the administration, they say it doesn't even exist.
You know what I mean? They fired all
sciences at working on it. It doesn't matter.
Hispanic Carthrop, Texas, treat Latino heat, clicking heads, and ripping them to shreds.
The globe trotting, head shot in three-point shooting route in Tootin.
Nitro rifle from twitch. From twitch.tv.
It's Andy Cortez.
A day we never thought would arrive.
I don't even know what to say or how to feel right now,
but I've been keeping a close eye around the studio to see, is anybody setting up for a let's play?
So, ladies, gentlemen, and NBs, as you know, this is the kind of funny games cast.
Each and every weekday, we come to you with the biggest topics in gamings, whether they be reviews, previews, or live reactions and breakdowns to what we're about to see.
Today, of course, we're scheduled to be something different for the kind of funny games cast.
And then Hollow Night Silk Song decided to say, we're not going to be a Jeff Keely's thing.
We're going to instead do our own presentation, YouTube premiere, whatever the hell it's going to be this morning, which meant,
we all looked at each other and said,
do we want to wake up and be here at 7.30 in the morning?
And that was a no.
We didn't want to.
We knew we were gambling.
If it's a shadow drop and the game's out,
it would have been cool to roll right from a room.
But we also like to sleep.
And it's, you know,
they're not playing nice with our coast.
So we're here to watch this presentation,
which I haven't told yesterday,
the YouTube premiere went up and it's something like two and a half minutes or something.
It's not a long thing of whatever we're about to get for Hollenite Silk Song.
But it is the first official word.
heard about Hollow Night's Silk Song at some time.
So we, us three, have stayed
off of the internet. I deleted my social
media apps last night. Really?
Wow. That's how big of a deal. Yeah, yeah.
Uninstalled them.
But before I uninstall, verified on Blue Sky.
Oh, same.
Congratulations. I got that too. Very cool.
I mean, have it for me a while. Very cool to see
a little batch. Oh, shit.
Oh, la-di-da.
Yeah. It is what it is. Thank you, Blue Sky for
finally recognizing. Yeah.
Kind of funny is number one. Pokemon.
Did you get the tweet from, or I guess, the post
from a guy?
percent.
Yeah.
From Blue Sky Check.
That was like, congratulations on the blue check.
And I was like, oh, is this official?
And I clicked it.
And it's definitely not official.
No, it's definitely not official.
It's just someone who's really proud and be like, oh, sick.
It's a blue check chaser.
I've never heard that.
They chase blue checks.
Very fascinating.
But again, Greg, you know, social media blackout.
I got nothing up on my screen right now.
This morning, Roger, I was like, can you make a thumb, Andy?
I was like, I'm not about to Google.
You always did it.
I saw you.
You're like, wait, no, I can't Google.
I'm not Googling.
I'm not going to.
Like he's like, oh shit, good call.
So, but I've been keeping an eye out to see, like, is Kevin setting up the let's play
lab?
Well, it's funny because when you walked in and I, so you walked in with Barrett and Barrett said,
oh, well, fuck me, I guess to Roger.
And I thought of you, and I was on fantasy critic and I was like, just Barrett have,
is there something just, and I was, and then I was like, oh, no, Barrett's acknowledging that I said
hi to Andy.
I just had to Barry and I just had to Barrett.
And I want to just put it out there.
You know he was here.
No, well, there's that.
And also, Barrett is in the.
same camp as blessing.
They no longer get hellos.
They no longer get hellos.
They're always wearing headphones.
For the record, I said hello to you both so many times when I walk in.
At the coffee machine, I see Greg walk mom.
I'm like, yo, nothing.
And then he says, immediately says, hey, Kevin.
Damn.
Crazy.
You always fucking stowloom.
You're both stoned all me.
You both stompel me.
The amount of times I come in, Barrett's in the fucking little pod listening to Pop Punk.
And I go, hey, Barrett, I get nothing out of him.
Fuck them.
I don't care anymore.
There's a difference when I'm setting up for the students.
And when I'm walking in, just have a plus of time.
I thought you were you walking wearing headphones all the time.
Do you want me, do you want an on-time KFTD or do you want me to lollygag and having conversations with everybody in the office?
Which one do you want?
Exactly.
When I walk in and I say what up, I don't expect a response from blessing anymore.
Yeah, exactly.
I know that he's building a list.
He's checking it twice.
He sees his better than nice.
And in this scenario, I didn't have headphones on or anything.
I was just making coffee.
I throw out the journal.
The yo is so late, though, that it did throw me?
I'm like, was that me?
Because you also
Oh, okay, fuck me, I guess
You start interactions
Will let them be like, Roger, yo
And then you'll be talking to Raj
Like, oh, he's gonna talk to Raj.
Again, I didn't know
The King was gonna come down
From his fucking throne
To acknowledge me today.
I throw out the general,
What up?
And Mike get a response to too.
And then ever since Mike switched seats,
he never acknowledges me anymore
If he's like in a mood
Or if he's feeling a certain way.
Yeah, Mike's a vampire.
You have to say hi to Mike.
It requires me to be like,
what a big dog?
And like,
Hello, Andy?
and I'm like, oh, he's mad at me for something.
Yeah.
He's uptight about something, you know.
I'm excited for this.
Let's do this.
Get the controller ready.
Get the Let's Play Lab ready.
So, I mean, I want to do the regular rule and all that jazz.
But number one, I want to know, Andy.
Why is Hollow Night so special to you?
I was super late to the party.
And by super late, I played it about three years ago.
Yeah.
And I remember a couple.
When did Hollow Night come out?
I don't want to Google anything.
2017 is my.
guess.
We can't see the chat yet
for the record,
all that different stuff.
Yeah,
it's been eight years.
2018,
maybe, yeah.
Because the Silk Song demo
was first played
seven years ago.
I mean,
that's 2018.
I think, yeah.
Oh, shit,
maybe it's long,
fuck,
has it been longer?
2016,
maybe?
No.
No?
Well, I guess,
2017 is my,
is my half-court shot here.
2018,
because I,
yesterday,
I,
went trying to contact Team Cherry
to be like, are you releasing the game tomorrow?
Should we change how we're doing our day?
And I couldn't get a response.
But I have a June 12th,
2018 DM with them.
It says, holy shit, hollow night.
Can we get codes for the Switch version?
Kind of funny is all about it.
We love four if possible to say, hey Greg,
of course you go.
I can, man, here you go.
Thank you very much.
Originally 2017.
You know, you know, dates.
The Steph Curry of release dates.
Yeah, bless knows release dates.
So I was super late to the party.
I didn't really play it until I was already in the industry
and these are, there's a lot of games like that that are in my backlog
where when I was busy in school, I wasn't playing a whole lot of games.
And so this is one that I always heard the hype about,
always heard about Hollenide being this thing is where,
and at the time it's like, man, it's been three years,
it's been two years since Silksong got announced.
It's been three years since Silkson got announced
and decided to do, decided to stream it.
And it was always one of those games that I would start up
on a plane on the switch.
Never got through with it.
I was like, I just, I'm not in the right headspace forward.
But once I kind of got into it, then I saw the magic.
And unfortunately, became somebody who had, who joined all the other waiters.
Yeah, yeah, yeah, yeah.
Who have been, you know, all of the other accounts of, is there Silk Song News today?
Is there a release date yet?
No.
One of the, all those Twitter accounts that are all, you know, dedicated to Hollow Night.
So it, it really sort of, I saw the light.
and became a believer.
Even though all of the hype
surrounding it,
I was like,
there's no way you could live up to it
and it totally fucking does.
Blessing?
What's your history with Hollow Night?
I've tried Hollenight a few times
and I've just not been able to get into it.
This is one of those ones where I was almost like,
should I take myself off of this?
Because I feel like I'm,
I wouldn't even call myself a fan, right?
But I feel like a fake fan showing up to a Hollow Night,
like reaction thing.
Well, I think at this point,
Hollow Night is, it's gone over the event horizon.
Like, this is, I'm not a Hollow Night
die harder by anything.
where Andy was before.
I've tried Hollow Night a bunch
and I appreciate it.
This is not my kind of game or whatever.
But like as industry news,
as industry people,
like Roger told me on the document
he's made for games cast here
because he spoiled everything for himself.
He's put Jason Trier's article
that Jason teased on Only Night Live.
So there's like a story as well
when we're done with this of what the fuck's been going on.
Oh, that's exactly.
I can't wait for you.
But I think,
so I think it's like an industry.
This is a moment no matter what this is about to be.
Yeah,
but Hollin'nights is one of those games for me as well
where I,
Greg, you talk about
Jana Garcia as far as like her being
somebody that she's allowed
to recommend you any video game.
Yeah.
Right?
Like you're somebody who,
you know my taste,
you go out with my taste.
Like if you recommend something,
I'm going to check it out.
I realize as we're sitting here
that I think Andy is that for me
where last night I had downloaded
Voidbreaker and the King is watching.
The King is watching.
Oh my God.
Stayed up with a real late run
with Kings watching last night.
Would I like the King's watching?
You keep talking about it,
but I don't even know what it is.
What is it?
It's auto battler kind of tower defense,
but it's just like, it's just the different permutations
and variations of runs that you can have with this rogue.
It's so smart and so good.
And I'm like, fuck, this is probably going to be a contender for me
with as much time as I put into it.
Yeah.
So usually if Andy recommends something,
I feel like Andy knows my taste slash has a lot of,
is that the king is watching?
Oh, it is the king is watching.
But yeah, I think Andy, a lot of Andy's taste is
aligned with my taste in video games and he likes a lot of the same things that I like in video
games and so like Outer Wilds I ended up loving Outer Wilds right one of my favorite games you know
the soul's obsession right like I think transferred to me as well for some reason holonite the
one else the one exception has been Hollenite to a point where I'm like maybe if I just push through
like maybe if I just get to the other side yeah it'll be something where I'm like oh this is a
this is a goat but I've just not gotten there yet I've been
been, I saw a subreda post
a couple of months ago being like
Roger just beat this game
and by the way we were out there and we're like
Roger we probably should have you on here right?
He's like yeah an oversight. A bit of an oversight. You know what Roger's favorite
thing to do is be as quiet as a fucking mouse
and then when it's too late be like,
you guys fucked up, you know what I mean? Like he's not
at the goddamn meetings every fucking day.
Very, very true. But I can see
why I got punched in the bag of the head.
But I know, but I know
that he played it recently.
He played Hollenide recently and there was a post that
was like, why haven't Andy and Roger done a spoiler cast for Holliday?
I was like, okay, first off, I don't remember games like that.
Yeah.
And I've also played this three, over three years ago.
I don't remember what was happening during the pandemic.
Like, I beat the game and luckily I had a lot of Twitch chats help with like secret bosses and things of that.
But I want to replay Hollenite in a way that is what I've been doing with the Souls games,
where I have been taking notes about characters and lore and making, because I,
I've got the bad ADHD brain and it's super hard for me to remember direction.
So during my holiday experience, I would say for you,
bless, a lot of Metroidvania's can affect me the same way I think they affect you
where it's easy to get lost and it's easy to kind of want to give up because you're just like,
I'm like where the point are I supposed to go?
I haven't found the right entrance or whatever,
but I ended up using a decent amount of help for directions and the chat was helping
me out quite a bit with where to go.
and then that that made the experience a lot more fluid.
And it's really, for me, it was the boss fights.
I am not up on Hollow Night lore at all,
but it was the special feeling of the boss fights
and the patterns that they do and the grandiose,
like here's this fucking big guy
and here's what his move patterns are
and overcoming those challenges
and then having that next big epic moment,
the exploration was awesome.
It's a really, really,
it's a good game in this holiday.
Colin, it's pretty decent.
People weren't lying about it, you know?
So a question I have for you then,
do you think there's any chance this game lives up to the hype?
Like, are you confident in what you're about to see,
and I assume the date, maybe even it's today, whatever, we're about to get?
Are you confident that this game's going to be an all-timer?
This is a contender.
This is in the running.
Like, where do you, where's your level of anticipation?
An expectation, I guess, more than anticipation.
I think if it, one thing I'm super, you know, interested to see is what exactly is the length
that the game going to be.
How long was the first one, ish?
30, 40, 50, 70 hours.
Depending on how much,
depending on how much you want to do,
you know what I mean?
Like, you could probably main path
and do it in like 25 hours maybe,
but it took me a good while
and then there's a lot of like challenge levels.
I think this game can live up to the hype
if it has,
um,
if it has boss fights
that are of equal,
like,
impressiveness,
not only based on production,
but the difficulty of them,
along with needing a couple of good
story hooks to really get people going like,
oh shit,
this is why I love Team Cherry and the games,
or the game that they make.
I don't really know what else they put out before that.
I was thinking earlier as I was getting ready,
I don't think from now until the end of time
that there will ever be another 2D game
talked about more
than Silk Song
hyped up more
Like a new
Like a hype
In the feet
From here until the end of time
There will never be another
2D side scroller
That ever ever
Lives up to all of the
Is so song gonna be here?
Is it so so time
Like just the fervor
That there is surrounding the community
For the rest of time
I don't think there will ever
There will like
What I need?
You couldn't even give me a Mario game
A Mario World 2
And it do that
Like I just don't think
think any other game will have that
like, you know,
you were...
It's tough to think, yeah, because I would
say it would have to be
Maddie makes games. So I think has a
different video game developer.
Okay. Okay. Okay.
K.O.? No.
Maybe.
Something along those lines. But the people who made Celeste,
if they were to announce
Celeste 2 and then not release
it for a decade, maybe we get there.
It would have to be the not... It would have to be the not...
It would have to be the not releasing a part because, I mean,
every time we do one of these presentations,
I think the same thing that everybody thinks where it's like, man, you, you couldn't pay to have this amount of marketing for your game that they're not even paying for this marketing.
It's just the crowd and the audience and the, you know, anticipation is doing it for the game.
Of course.
I forgot we have a video to watch.
Sorry.
No, we're doing great.
I mean, this is what it's all about.
I like this conversation.
Blessing then.
I mean, to talk about Hollow Night Silk Song and the buildup to this point and the anticipations.
the expectation.
Something I thought was interesting,
and I want your take as just an industry professional, right?
Not someone in this fandom.
Yesterday or two days ago,
and I forget if it was BS,
that's blue sky, Tim,
or if it was Reddit.
But there was a conversation going of like,
Hollow Night at some point,
it has to be a bit for the industry, right?
Of like the people who in chat just want to spam that.
Are they actually going to buy this?
Are they actually going to show up for this game?
What are your expectations,
not in terms of reception and quality,
but in terms of sales,
like do you think this is going to set the world on fire
or has this just become that meme
that now that it's out,
it's like, hey, let's everybody rush Area 51
and only X amount of people show up.
Yeah, I don't think it's like the meme
in terms of, all right, there's all this hype
and then it only sells a million units
or only has a million players or whatever
in like the first month of it coming out.
I think there's an audience that has a fervor for this game
and I think it's one of those things that
we see where a game comes out
and maybe at,
launch it doesn't have a big gigantic splash because it's a new IP from any developer and like
that needs time to grow but hollonite as far as what i've seen has like done the thing that i think
any developer would kill for where over time it just expands expands expands expands in terms of
audience because new people are always checking it out because hollonite is kind of always in vogue
people youtubeers creators are always talking about it the andy cortezs of the world are always talking about it
and even though you don't have this one big moment of like hollonite is the biggest thing ever i think
because you've had this buildup over time,
you're going to see all these people
who played Hollow Night over the years
show up and really get hype for Silk Song,
let alone like the marketing of this game,
funny enough, like,
not even on the deaf side, right,
but on the community side,
I think that's going to do a lot
as far as people being aware of it
and people being like,
it being the industry thing of,
oh shit,
it feels like Half-Life 3.
It feels like this game
that has been gesticating for a long time.
I got to check this out regardless, right?
And I think it being on
GamePass does so much for that as far as the accessibility of it.
And yeah, I imagine this is going to do big numbers.
Now, I don't think it's going to be like fucking Pokemon Scarlet at launch where it does
10 million or anything like that in the first week.
But I think this is going to, I think this is going to be very successful.
This will be the 2D, the 2D equivalent.
I stick with me because as soon as I throw it out there, you're going to, like, everybody's
going to flip their shit in chat.
This will be the 2D equivalent of Eldon Ring.
not 25 million units wise
but grading on a curve
where this game has been waiting for a long time
when there was a while
where we just thought Elder Ring might have been canceled
after a while and like that sort of high builds everything up
and I think that
Elder Ring did a lot more numbers because of the pandemic
and getting your friends to play with you
and then things like that.
It's very similar to an Animal Crossing success story
and still would have sold a shit ton granted
but I think that like
where we expect maybe most
2D platforms or 2D Metroidvania's
to do
2 to 3 million
I think this will be closer to like
the 10 million mark faster than we think it will
that game pass part is so important
and I think to your point of like
you know this hype train building up
everyone knowing how good hollow night is
and now having a hollow night too
even for you who hasn't clicked with it
you're going to check it out
yeah I probably booted up even me
who's, I, Hollow Night, just not, I'm going to play this.
I mean, I'm going to try it and hope that it gets, you know what I mean?
Like, I think you're, you're going to see that whole thing that, that be part of that conversation, be out there, they finally did this.
Yeah.
I mean, they're going to, I mean, the video today is I'm just quitting.
Whenever you see the, due to economic climate.
Like, whatever, whenever you see the tweet or post from them being like, we hit this many players in the first few weeks, right?
Like, it's, I don't think they're going to talk about units sold.
I don't think they're going to be like, we sold this many Holo Night units.
I think.
I think it's going to be this many players played
Hollow Night and I think it's going to be a big number
and I think Game Pass is going to be
100% largely responsible for it.
And that's not to take away from Hollow Night, right?
But like, I think the Hollow Night hype
combined with the accessibility of Game Pass
is going to do so much for the amount of people that are playing
that are going to check out this game.
I hear a lot of doors and stuff shuffling over there.
They're probably getting the lab ready.
So do you think the video we're about to see
is going to be a and it's out now?
Well, first off, I fucking hate everybody
on the panel for convincing me.
that it was even a possibility.
What did I do?
It was Tim throwing it out there.
And then Bless is like, actually, you may be right, Tim.
And then Mike was like, I think you're right.
I mean, Tim had a whole like fucking, he was supposed to be here.
He was supposed to be hosting this.
Then he had some kind of like, oh, I got to, I can't do it.
What's he playing right now?
Is that what he's doing?
He's trying to get our next stream sponsored by HoloNic.
Oh, shit.
Why did we hire us?
What was the point?
I'm excited.
How disappointed would you be?
at the end of the trailer,
they're like,
it's coming out,
well,
I was going to say November,
but yeah,
2026 would be the,
that would be tough.
So I,
that's,
that would be tough.
That'd be tough.
I mean,
that would be,
oh,
horrendous.
Does that mean,
they're delaying the Xbox handheld as well?
Uh,
I want to,
I still got to do my rigum roll here
and then I want to get,
I want to watch it and whatever.
But like,
for our final right here,
give me,
when do you think it's coming out,
Andy?
Man,
it's just everything that Tim was saying yesterday.
and all the other points that people kept adding on.
I'm like, shit, man, that, that doesn't seem like it doesn't make sense.
Like, to have a two-minute video, you know, maybe if it were in Keeley's presentation and it was a six-minute thing, you could, or, it just seems like all the stars are lining, but I don't want to do that to myself.
So I'm going to say, I'm going to say, we've had Xbox break the room.
rules before like all these games are coming on the next 12 months.
The ROG ally stuff does not affect me at all.
Like I don't care when that thing comes out October right?
October 17th, yeah.
To me, I'm like, it doesn't matter what do you all think because team cherry has always
just gone by the beat of their own drum.
I'm going to say, I'm going to say November.
Okay.
I bless.
I'll say early October.
I think it comes out before the ROJ.
Yeah, I mean, that was such muddled messaging.
I don't, I'm throwing all that away.
I think it's September.
And I will say.
that this will be the most polished video game of all time.
There's no way it can be bad.
There will be negative bugs in this game.
Well, I mean, you know, a little bugs.
I was going to say there's bugs.
It'll fix other bugs in other games.
We've got abolished.
All right,
well, we're about to watch it
because this is the kind of funny games cast
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best friends gather on this table
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Super chats, super chat, your thoughts, opinions
how much you're laughing at us as we make
predictions on things about to find out. I didn't even consider
that. What? That they can get you
right away? Just put like an overlay of a
clown on me right now. No, I'm sure it's
not that bad. Of course,
housekeeping, we're an 11% small business all about
live talk shows. After this, you're getting kind of
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the return of AVP
B-P-P-P-P-P-P-P-E-P-E-P-E-V-P-A.
Alien versus Predator in review.
And then it's Nick's first time playing Bellatro.
We got our finger on the pulse of games around here.
You know what I mean?
Maybe that will become Hollin-Night's Silk Song.
We'll find out soon enough.
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For now, let's begin with what is and forever will be topic of the show.
What were you going to say,
I was going to say, kick Nick off the stream.
Let me continue my holiday play-through.
Oh, let me get in there.
Oh, so you're convinced.
Yeah, no, I mean, October is my prediction.
Kevin, we are ready to react finally to this two-minute trailer.
It's such a hard game to stream, though.
Oh, is it really?
The distraction, it's just like getting lost.
It's a release trailer is what it's titled.
Oh
That's a noise that she makes
She's a she
Woke
Can I play as a guy?
There's just so much
sauce in this game
It's so gorgeous again even as somebody who doesn't
Like kneel at the altar of Hollow Night
Just gorgeous
Oh a little crafting kid, okay
Lethal acrobatic action
I look at out, I'm like my films are too fast
Couldn't do it.
Couldn't do it.
I can feel my hands hurt.
Oh, my gosh.
Oh.
Oh.
Vastandecrafted more.
She's got goosey fell over the place.
200.
Wait, what did that take?
Battle over 200 ferocious foes.
Oh, shit.
Vanquish over 40 legendary bosses, Andy.
Holy fuck.
What?
How many bosses were the first one, Andy?
Five.
Restore.
I probably beat like maybe 20 or something.
Oh, she gonna...
Damn.
Oh, shit.
Like smash those.
Oh, fuck.
Alonite's a song?
September.
Oh,
Let's go.
September 4th.
Gooseysies.
That's two weeks from now.
God.
Oh, my God.
Why is September and October so jammed up with games?
God.
Why are my nipples so hard right now?
I'm just so excited.
Play the demo right now.
Oh, no.
Just said shit.
Andy, first reactions hit me.
Oh, I mean, it's, it's,
it's what you want.
Like, one thing I love is them giving you info to kind of maybe tell you, hey, this is why
shit got maybe so out of hand.
I'm sure maybe Jason Shrier will, his article will make things a lot more clearly,
make things a lot more clear.
But this game was originally supposed to be a DLC.
And I, I can totally see the team of team cherry being like, fuck, this is actually getting
way larger than we thought.
And what if it's just its own standalone four?
Over 40 bosses is crazy.
200.
The enemy variety is going to be off the charts with this one.
I just love seeing the patterns of these bosses.
And I think this game,
Hollenide does such a great job with having no dialogue,
but having so much personality.
Conveying emotions.
These, like, you know, the enemies will just do like,
they just make sounds like that.
But they're so good at having great art.
archetypes that you either want to befriend and then you do befriend that one person and they're
sick as hell and they join you on battle and then when they bite the dust it makes you feel like
shit or when you see them slowly turn into something else and it just breaks your heart i i think
that's where a lot of the magic lies with hollow night and yeah i'm just so pumped up for all the
little freaky weirdos we'll get to meet along the way what did you think bless yeah look beautiful
right?
Like, one of the things that always
grasped me about Hollow Night, right?
Even as I'm playing and I'm getting lost, I'm getting frustrated
is, man, this game looks beautiful.
I really do like the art style, which is funny because
I think when I first played it, I didn't love
the art style, but there's something about it.
I think maybe getting deeper into the game, because I picked it up
recently again on my Steam Deck a few months ago.
I think the more I see the varied environments, the more I'm like,
damn, this shit really hits as far as what is doing
visually and seeing this trailer, like, it continues
to do that.
You got that scene to get a OLED?
No, I don't have the OLED.
I think it's time for me to upgrade.
You got that rock.
It's such a...
Yeah, but I don't use the rock.
I think I just prefer the Steam.
Fair.
Yeah, because it's like,
I think I'm so entrenched
in the Steam OS of things.
Sure.
And I'm like, get all these other stuff out of here.
It's such a beautiful, like,
OLED game.
Yeah.
And I think what one other fascinating thing art style-wise is
they,
since the game came out and now that we confirmed 2017,
we looked it up,
the,
there have been,
like,
there have been so many games that are like,
oh,
they're doing the Hollow Night thing.
and it's the
it's the
striking contrast of colors
with the really,
really short focus
with everything blurry
in the background.
Sure, sure, sure.
They have, you know,
whenever we see,
when Borland's does its
cell shading with the lines and stuff
and we see other games start to do that,
like they have completely
made this an art style
that you've seen so many other titles
kind of be inspired.
by which I think is really awesome.
Yeah. I also like that
this trailer gives me like old school
video game trailer vibes just as far as
it being like, vanquish over
40 bosses, fight over 200
enemies, right? Like the numbering of it
reminds me of like when you get old games
and you'd watch them now and let's
like, okay, those are kind of modest numbers, even though
these ones aren't necessarily right? But like
I kind of like them throwing out the thing of
hey, this is a full game, right?
We're not just treating this like a
DLC standalone thing.
We are packing this in with enemies, packing this in with bosses.
And, like, yeah, it gets me excited.
It gets me hype.
And even some of the combat encounters we see, like,
those are the one toward the end that gave me Super Smash Bros vibes.
You're doing that one-on-one fight on the big platform.
And I'm like, damn, that looks good.
No item's Final Destination.
Yeah, exactly.
I'm like, man, that looks fun.
And so, it's a great trailer.
Who's this little freak?
Yeah.
I mean, there's just so many, there's so much heart in these games regarding characters.
And I'm, like I mentioned earlier,
I'm so excited to meet a lot of little weirdos and freaks along the way that you're at first maybe throwing off by like, oh, I don't know.
And then you start to kind of read their dialogue.
You're like, oh, you're the shit, man.
I hope to run across you multiple times.
And the original Hollandite was filled with a lot of characters like that as well.
What do you think, Greg?
Gorgeous.
Yeah.
Again, I look at some of the platforming and stuff they were doing in there.
I'm like, oof.
You know what I mean?
Like, I loved Celeste.
Seles was very kind to me where it would let me change stuff around, difficulty, speed around to get where I needed to be.
But like, this year, I'm like,
This is the kind of shit I can see me screaming into a pillow at 12 at night,
you know, fucking mad as hell.
I'm so excited for the Path of Pain sequel if they end up doing that.
There's a section in the first game called The Path of Pain,
which is a super challenging, just like the blades are underneath you and right above you
and you have just enough space for yourself to kind of maneuver through there and you're
kind of traversing through the, and those are all just like challenge optionally areas,
but those, that's the stuff that I'm super stoked to see.
return. Yeah, I'm excited to see how this all turns out on September 4th and gorgeous,
just a really well-done trailer. I think calling it, you know, man, this reminds me of the trailers
of old. That's also really accurate, a very timeless game and a very timeless trailer, I think, for it.
Yeah. But we'll find out why this game took so long. Jason Treyer's article from Bloomberg is
why Silk Song took seven years to make. We're going to read some excerpts from it, answer some
super chats right after we tell you about patreon.com.com slash kind of funny. YouTube.com slash
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And we're back.
And as we often do on Games Daily, we'll turn our eyes.
The one, the only Jason Schreier over at Bloomberg, who of course teased when Team Cherry announced this that he would have a big story about everything going on over there.
And he does.
We go to Bloomberg.
Why Silk Song took seven years to make.
It's surreal to write, but it's true.
Silk Song will be out on September 4th.
After six years of near total silence from the developers and enough feverish anticipation
to make it the most wishlisted game on Steam, the sequel to the indie hit Hollow Night is releasing in two weeks.
Team Cherry, the small team behind both games, announced the news Tuesday in a trailer.
Why did it take so long?
Often such protracted development cycles are caused by mismanagement and result in painful burnout among the staff.
But speaking to me last week on a video call,
call from their office in Adelaide, Australia, Team Cherry co-founders, Ari Gibson, and William Pellon
said that making Silk Song has been nothing but a joyful process.
Quote, we've been having fun, Gibson said.
This whole thing is just a vehicle for our creativity anyway.
It's nice to make fun things, end quote.
The lengthy production wasn't the result of development challenges or obstacles, they said.
They just needed all these years to ensure that Silk Song was exactly the game they wanted to make.
Quote, it was never stuck or anything, Gibson said.
It was always progressing.
It's just the case that we are a small team and games take a lot of time.
There wasn't a big controversial moment behind it, end quote.
Hollow Knight has been a massive, no, I'm sorry,
Hollow Night had been massive,
and their plan at outset was to build a smaller world for Silk Song.
To ensure that the game felt just as deep,
they'd implement an elaborate quest system that would offer the player reasons
to backtrack and revisit old locations.
In contrast to Hollow Night, which had a single town full of shops and characters
to meet, there would also be multiple towns
each serving as a hub
for quests. Quote, even
at that point, we were recognizing that
it was going to become another giant thing
to rival the scale of Hollow Night or probably
exceeded, Gibson said. Quote, and
then, because of how we work,
obviously the world ended up being
just as big or bigger. And the quest
system existed and the multiple towns existed,
suddenly you end up six, seven years
later, end quote. Andy, that's
got to be music to your years.
Yeah, that sounds awesome. That sounds awesome.
And again, a smaller team trying to not outpunch their weight,
but then realizing like, man, we have so much stuff that we can possibly cook with.
We have so many new ideas.
And it kind of, man, I'm not sure if it was your,
if it was the Elder Scrolls online podcast that you did, Greg.
Yeah.
Where one of the stories was like, well, suddenly you out of town.
And then it's like, fuck, that's like now.
X more amount of work. Yeah, yeah, yeah, to to hear that, that's super encouraging, just knowing that this is going to be so content rich. Like, obviously it's taking this long. There's going to be a long game, I think. Um, at least I'd put it on the same sort of area of time to beat as Hollow Night. Like, I think this would be a, if you main path it maybe 25 or 30 hours or if you do everything, 40 bosses is a lot. And you have to think about all the traversal.
and secrets and uncovering that will revolve around 40 bosses
and try to do your dev math and add several hours onto that.
This is going to be a chunker of a video game.
That's super exciting.
As you, that was just an excerpt from Jason's excellent reporting
is always over on Bloomberg.
I'm paging through.
Of course, Roger built that for us so we could have it.
I like this quote here later in the article, right?
This is Pellin quote.
There's a level of finish that has to be met throughout the entire game.
All the way the systems interact,
all the hidden work that pops up later on
it's multiplicative.
As you add stuff, the process of tying it all back together
just increases end quote.
Blessing, how's that sound to you?
Yeah, I think that sounds realistic.
And the thing that I like about the way that they're talking about this
and the way it seems their development has gone
is it's so much in contrast to the conversations we have
in regards to AAA games and how those come together
and how you got to, we got to make a live service
because we got to keep bringing in money.
we have people to satisfy, whether it's shareholders,
whether there's people at the top or whatever, right?
Like, money needs to keep bringing in or coming in.
So we don't have time to take our time to work on something that is curated,
that is, you know, meticulously thought out and planned.
It's something that can be a masterpiece, right?
Like, I think that's something that is only afforded by such a few number of developers
in the AAA space, whereas, you know, I like that Team Cherry post putting out the first
hollow night in making this has gone.
hey let's let's make something that we can stand by
and something that's going to be our dream
or something that at the very least we believe in
and so for them to talk about
oh yeah we have these systems that
then are feeding into these other things
and like we want to take our time that way
we can actually have those things
be as fully fleshed out as they should be right
we want to see that full vision come to fruition
I think that's absolutely fantastic
I think this is such a nice thing to hear
yeah this is I mean I can't urge you enough
always to support Jason over at Bloomberg but as I'm reading through this
you want to talk about just like
an amazing article
and like an amazing team here
as you talk to Gibson and Pellon
and how like Gibson and Pellon
about how small they are
and how they wanted to stay that small
and they just didn't want to lose the fun
and obviously the success of this game
and why they didn't have to do this, blah blah, blah.
Gibson says,
we don't want to mess with the formula
and then find out it's not fun.
I used to manage teams in past lives.
I don't really want to do that ever again, end quote.
Talk about developers living the dream
and doing again the opposite.
Now granted, the outrageous success,
of Hollow Night is what allows them to do this, right?
Where they can sit there and take as long as they want with this and go on, right?
They're talking about it in this fact.
When the studio announced Silk Song in February 2019,
Hollow Night had sold $2.8 million.
I'm sorry, but the game has sold another $12 million
copies since then, allowing Team Cherry to keep working on the sequel
indefinitely without having to worry about running out of funds.
Gibson says, we're very lucky in that regard.
I don't really think about it that much.
Maybe that's the privilege of it, end quote.
Which, of course, it is, but how would have,
to sit there and have that success and then go,
we're going to stay this.
We're going to stay Matt and trade from South Park.
We're not going to bring in 30 more people to make this studio to do.
Our dream is making fun games by ourselves,
and that's totally fine to have a small thing
and take this much time for it.
Congratulations.
What were those numbers at?
Hold on, because I want to make sure I'm not screwing this up
because they bring them.
Because in 2019, they announced that they'd hit like a 2.5 million mark or something.
So they think they think
said 12 million since then?
Yeah, so hold on.
I'm going to read the paragraph before
because I thought I was missing context, okay?
Thanks to the first game's massive financial success,
Gibson and Pellon no longer have to scrounge for leftovers.
For Pellon, who has two kids and a third on the way,
that's provided an inestimal piece of mind.
Yeah, in an estimable piece of mind.
For Gibson, who said he spends most of his time at the office,
it hasn't changed much.
Quote, I live in a very basic two-bedroom apartment, he said.
Sometimes I think, you know what would be better?
Is one-bedroom apartment, because then there's even less to maintain.
That's so funny.
The game has continued to generate revenue by reaching new players, perhaps in large part due to Silk Song's buzz.
When the studio announced Silk Song in February 2019, Hollow Night had just sold 2.8 million copies.
So in 2019, 2.8 million copies.
The game has sold another 12 million copies since then, allowing Team Cherry to keep working on the sequel indefinitely without having to.
So 15 million about in total.
Good for them.
Okay.
Three people?
Two.
two people well i mean i that's pelin and now i maybe i missed in the front when they were talking about
how big as i was googling it seemed like yeah there's three people told my apologies my apology
which is come on that's awesome yeah
it all came down to their development style which has been too much fun gipson and pelin who
were joined by programmer jack vine composer chris larkin and a few contractors who helped programming
and testing started off by design of the core plane that's a that's so when they say small team
it's extremely small team that is fantastic i was always under the assumption that it was a
15 to 25, that is insane for a team that's small to be taking on a behemoth like this.
We have lots of super chast to get through, but one thing I think is interesting for our neck of the woods when you talk about games journalism.
Jason had two BSs.
That's blue sky teams.
In case you're wondering, Team Cherry told me they don't plan on sending out early codes for Silk Song.
They felt like it'd be unfair for critics to be playing before Kickstarter backers and other players, end parentheses.
So don't expect to see reviews until after the game.
games comes out. Jason follows up for what it's worth. I don't think that's the only reason.
They also mentioned that it take a lot of time to get codes and distribute them, etc.
And they're a tiny team with lots to do in the next two weeks.
Pop agenda. Get them on it.
Or any other third parties, Stu, you were not saying they have to work with my wife's company.
Any other company. Any other company. Yeah, get it on it.
I mean, that second reason I like more than the first reason, right? But I also understand
the idea of like, yo, we've been slaving away at this thing for six years. We're a team of
three. We finally hit the finish line. We're ready to release it. Like, and we're going to release
it in two weeks. This is one of the
scenarios where I'm not necessarily mad at the no
early review codes. Because like the fans that are
excited for this game, they're going to play
the game. They're going to go for it anyway.
I mean, let's wait into the conversation
of what review codes are. Review
codes are marketing. They want you to know
the game is good. They are working with a
marketing company, a PR company
to go out and share these codes so that
there's a buzz so that if you weren't paying attention
to this game, well, it's got an 8.5 from IG
and I should go check it out, blah, blah, blah.
This game does not need that. This game
Like they are succeeding.
They are fucking crushing.
Exceeding doesn't even like isn't the tip of the iceberg.
They are the best case scenario.
They are the sequel in so many ways to shovel night.
They don't need a PR campaign.
They just fucking own the internet today doing this.
They own Jeff Keeley every show that's happening.
They don't need it.
This is I can't tell you how much I respect the,
no, everybody's waited for this game so long.
We don't need people coming out and saying it's good, bad of the other.
Let's just get it to people's hands and let them play.
I also think it's, it works the other.
way too where this game is going to get reviews, right? And instead of having the reviews be
the day before launch or whatever, they're going to be a few weeks after, maybe a week after.
And then you're going to get another bump of good press, especially if the reviews come out.
They're like 10 out of 10, like fantastic, over 90 on Metacritic and all that shit, right?
Like, I think they're there navigating this and riding this wave really well, especially with
it coming to game pass. I think that's going to be like not everybody has game pass, of course,
but I think that does help as far as the review thing of the recent.
why you want reviews is so people can have these educated, or can make these educated purchases.
If you have Game Pass, guess what? Like, you're not paying extra money. You can be as uneducated as you
want. Yeah, be as much. Maybe you'll form your opinion yourself. Or if you're a fan, like, hop into this thing that
you've been waiting so long for. And then you get that extra wave a few weeks later when it is,
all these reviews are in. Fuck, this has tens. Now I got to check it out, right? Like, I think that's
going to do well for them. Yeah, I think this is going to topple down the mountain side for years to
come if it's as good as we think it's going to be. But do you think, do you think,
think it will be as good as we think it all might be.
Many super chats wrote in, of course,
to chime in on what we were talking about expectations.
You still can if you want on our watching on YouTube.com
slash kind of funny games.
As soon as I said it flipped out.
Hold on I wanted to go back to Zipzap Perat.
Where to go?
Oh my God.
It's frozen. Zipzap.
I can't see you.
There it goes.
Maybe.
I mean, I've seen Zipzak.
Ooh, it is frozen.
Why is you freaking out?
Zipzap says, I think it'll meet die-hard expectations,
but disappointing for casual hype watchers.
Interesting.
That's a question I'll throw to Andy, right?
Like, do you think the people that may have played Hollinite or tried Hollinite and fell off
or people who don't already have interest in Hollenite?
Do you think this will be something that might bring them in?
I don't kind of, I don't disagree with that Super Chat, honestly.
I think that this could be one of those that if this genre isn't necessarily your shit,
but you are buying in on the hype anyway
and you do try it out. I think it could be
like a, oh, this is what all the buzz is about?
Yeah. You know, it's a side scroller, whatever.
Like, I could see the exactly what the Super Chatter said,
the hardcores and the people who love difficult games or Soulslikes
or just love Hollow Night being like, oh my God,
it is as good as we were hoping.
Kind of like Night Rain D.L.C.
Or not Night Rain DLC.
Shadow of the Urtree D.L.C.
coming out and being like, there's no way that
they could, oh, they did, yeah, from software
is just that good. I think it'll hit
that level with the hardcore as like they mentioned, but
I could totally see
casuals who maybe
aren't in it.
Like they, like the hardcores are
playing it and being like, eh,
the side scroller, whatever, you know?
I mean, it's a, I think it's an interesting one to
think about because it's a Metroidvania
2D action game, which isn't the most
inaccessible genre, right? Like,
I think that's a genre that appeals to
a lot of people, especially hardcore gamers, right?
Like if you like games that let you explore
and let you get into combat all this shit,
which is a lot of games, right?
Like that, I think naturally a lot of those things
should appeal.
And I'm saying this is somebody who
Hollenight originally wasn't appealing to me.
I think there's a difference between that
and like when I hop on the hype train
for Monster Hunter and I play Monster Hunter,
I'm like, oh damn, this is just a two different
of a video game.
My brain just did not vibe with this thing.
I think Hollenite hits this place where
if you're a hype train hopper
I can see you trying this out
and not enjoying it just like that happened for me
I can also see it happening the other way around
where how many people hopped on the hype train
for Monster on here and now they're like fuck
this shit is actually really good right
I think it works both ways
I think we're to see a lot of people get into it
I'm mostly fascinated to see how Tim rocks with it
because I
Tim loves Metroidvania's
but I think that Hollow Night
is soulsy enough in its uptoe storytelling.
Did he get with the first one?
I don't know if he ever fully tried it.
But I could see this game also.
And it's one of those things where
for the person who may not be into games like that
with how they're telling stories
or how they're doing mechanics
or, you know,
people who are expecting the waypoint on the map
to pop up, all that sort of handholdy type stuff.
For a certain amount of the audience who plays a game that doesn't hold your hand in that way,
that could be a really special experience to go like, oh shit, I'm kind of figuring this off
on my own.
And this feels like such an organic learning experience where I'm not only learning how to play
the game and how to fight enemies, but I really, really dig this sort of every mechanic
is the way it is because of what the story.
is doing, you know, like how every mechanic in Dark Souls or Eldon Ring has a purpose.
It's not just, you know, take a health stim or whatever.
It's like the flask means this and that and it's coming, you know, like everything has a purpose.
And I think that that, I think there will be some people that will be turned on to that because
of the hype of this game that maybe were more Tim adjacent in terms of taste where it's like,
now you got to give me the waypoints.
You got to give me all the checkpoints,
fast travel right off the rip,
give me a double jump,
give me all of that immediately.
I think it could hit with some people
who maybe haven't had an experience like that
and it goes, oh shit,
this kind of gets me excited about video games again.
Interesting, I like that a lot.
As we wade through again,
all these super chats,
thank you so much.
I like this one up here.
This is inner jet stream.
Played Holo Night on Switch near release.
Hollow Night is my favorite game,
hands down.
It made me fall in love with Metroidvanias.
The premiere had me in tears.
it's finally real y'all.
I love in our industry when there's that kind of relief
when the thing you've been waiting for is actually happening now
and it's there. I love seeing that right now in the streets.
Yeah, people go out and celebrate.
That's dope.
What do you think the next, I mean, well, Half-Life 3 has always been there.
But what do you think the next?
GTA 6?
You're talking about the next big anticipated game?
No, but I mean like the next thing that it's like,
will it get canceled?
Will it? Is it even real?
I mean, clearly fair games.
Oh shit
I am because I want to be right
When I've said this game's never coming
Like what's one of those ones
That people will actually care about
I mean
I think it'll be it'll have to be announced
As like a sequel to maybe like one of those
Fable Kingdom Hearts
Bioshock mass effect those are all great
Wolverine what the fuck is going on
What's the next big Larian game
You know what I mean?
I feel like there's something like that of
So you're talking about
They have to have the juice of like
This studio I'm ride or die for
And they've announced their next project
And yeah
Their prior
had to have been a massive banger
and it gets
announced and then five years go by and we're like,
dog, where is that shit?
And you just start to wonder and you start to
go through all the scenarios in your head.
Could have been Earthblade, but they can cancel
Earth Blade. You're so right. That's a good one.
Andy, let me bring this one in for you. All right. Raymond K. Hessel
Super Chat and says, my favorite Metroid
Viania is our Guacamalee. Ori and the Lost Crown.
Ori and Lost Crown.
Where does Hollenite fit
in y'all's list for must play?
and what are your other must-play shout-outs?
I think Lost Crown is definitely a must-play Metroidvania.
I only played Guacamalee back in the day on, like,
was it an...
I guess it was like Xbox Live Arcade or whatever it was called.
Like, I never fully got through that game back in the day,
and that was in my weird...
I'm not really gaming period,
because I'm just so busy with work in school.
But I would say Lost Crown is a must-play Metroidvania,
just from a mechanic standpoint.
That's whenever we would talk about it's like, dude, this is the game that you show people,
you show students and game designers and people getting into the issue of like,
this is how you make a Metroidvania and how you make all the systems kind of seamlessly
intertwined with each other.
I would put, uh, Axi and Verge.
Ooh, Axiom Verge is a phenomenal one.
It's funny now because like Nick streams and games and, uh, but like that was the first game
while working it kind of funny
that Nick was like obsessed with
and they're like Axiom Verge
like it's awesome it's great you know what I mean
but like that's the one you're all about Nick
Axi and verge is a phenomenal
Metroidvania choice of just
yeah similar to
whenever a Metroidvania
kind of stuns you and wowsy with like
oh that's what this ability does
and now these enemies are being affected
this way that's so fucking smart
yeah I just love
I love when developers
is smart man
yeah no yeah
When I'm impressing that way, it's like,
oh, dude, you're so fucking good at this.
Yeah, yep, yep, yeah.
You know, that's me playing Metroid Prime.
Like, Metro Prime gave me certain abilities
where I'm like, fuck, that's what that.
Like, when they give you the ability kind of like,
go faster when you're in the ball mode
and that helps you on like these half pipe type shit,
they're like, I didn't, I never clock that as a,
oh, I could do, I can like go up these and build speed
and that'll get me to another spot.
When it is, it opens your third eye
and you're seeing the world different.
That's when Metrovania has come together for me.
And I feel like, that's a good one.
That's like a special amount of,
MetroidVanios were able to hit that feeling for me.
Maybe Metroid Prime 4 is that next big game.
God, maybe.
I can't wait.
Somebody says Animal Well, I fuck with Animal Wall.
Animal Well is good.
Animal is very good.
Raj loved it 10 out of 10.
Animal is very non-traditional.
So I would say like,
it's not for everybody, I don't think.
Especially anybody who's like,
yeah, I love Prince of Persia's Lost Crown.
I love cool abilities and combat stuff.
Like, it is definitely the artsy Metroid Vaniy.
in terms of how it does mechanics,
but that's also a ridiculously smart video game.
This is an interesting take that I don't agree.
Oh, Blasphemus 2.
Let me just throw that out real quick.
Blasphemous 2, not the Last of Us 2.
Blasphemus 2 is the Game Kitchen developers
who just did Ninja Guy in Ragebound.
And that game is not only stunning art-wise
where they're doing pixel art
with a tiniest amount of pixels
and doing animations,
and you're just like,
whoa,
this must have taken
so long to do.
But the mechanics in that game
and how everything sings together,
it's also one of these sort of souls like hollow night games
in terms of,
you know,
all of the conditional things that I love in video games
where,
well,
if you wear that hat and you go fucking talk to her,
she hates people to wear that hat.
You know, like that sort of shit,
I love that shit in video games.
And whenever you can experience that,
you feel like you are experiencing something
that.
Not everybody else has experienced, and it just feels so special.
But yeah, this game is unfucking believable.
Combat-wise, boss-fight-wise, but also, like, exploration and what they're doing with all of the MPCs.
It's unbelievable.
Hollow-like.
Killian C. Superchats and says, it's good.
It's good.
There seemingly wasn't terrible shit behind the scenes of Team Cherry.
But as a dev myself, what Team Cherry just described is mismanagement in terms of how they were
making their own game. Cloister superchats in response to counter the other comment. I disagree
with it being mismanagement. They got to do what they want and take their time doing it. We don't
need milestones and tickets and whatever, so I'm happy for them. I'm way more with Cloister on this one of
like, this is the argument we have all the time of art versus business and milestones and vertical
slices and cutting 20% of your game because you got to get it at. Like that is the, when we all
bitch and moan about capitalism and big corporation, big public.
making you get your game out from the little developer.
These developers that were able to be so successful with their initial vision to then take
seven years to make their next vision, fuck yeah, good for them.
I would only qualify this as mismanagement if it were a team of 30 and three years ago
they had to lay off six people and then two years ago they laid off eight people and then
they hired extra people the next year and then you heard stories about, oh, is it canceled?
Like that's what I think of when I think of mismanagement.
to me this is just
three friends with a couple of contractors
doing things at their own speed
at their own pace and doing what they want to do
without the oversight of
somebody saying like
all right get this shit
we need the money now
yeah I to me this is just like
three dudes hanging out
making a thing that they want to make
this is art
because they love the art
that they can do
and again mismanage you it would be like
oh man we took so long
we had to lay people off or we lost the house
they were sitting there with money to burn
and they can do whatever the fuck they want
Yeah, it doesn't even sound like they restarted the game 18 times.
Yeah, yeah, yeah.
Like, if that was the case, then maybe there's a conversation of like, oh, man, is there a better way to do this process?
But it sounds like, yeah, they just took their time.
And I'm even somebody who, when it comes to IP, one of the things right now with video games, where we see games take forever to come out.
And it's like, oh, man, I'm waiting forever for the next Horizon sequel and they ended on a cliffhanger.
I think that is a problem.
But I don't think that applies to this, right?
This is a small indie team making a hollow night.
I was going to say a holiday too, but
Hollenite Silk Song, right?
And I don't think this is a thing of,
oh damn, like,
the fans are,
the clock is on,
like you gotta finish the story,
you got to do whatever.
It's like,
no, we're,
yeah,
we're taking our time with the next thing,
which I think is very admirable.
I'm not even like fighting as a character
or being crazy.
80 HD and 4K says,
there's a middle ground though,
for sure.
Seven years for a game like this is pretty crazy.
Says who?
Yeah.
What are you,
whose expectations are you foisting?
Like,
how long did it take to make any piece of art ever?
like you can you do it faster?
Like I'm not even like
insult
They're making
They're making exactly what they want
Yeah I mean if you make a
Like I think a cross art right
Like whether it's in album
Whether it's a 10 out of 10 movie
A 10 novel that you've written right
If you take it on championship
Whether it's winning the game show on championship
Of course
If you take a decade to make it
And it comes out and it's a 10 out of 10
And all the people that worked on it
Are we're happy with that work environment
And feel good about it
Which does not happen in AAA development
Yeah like
How is that not a win?
Yeah.
There's no bigger a success story than what they have been doing.
Like I, yeah, I don't take a like seven years to make this.
It's like that that comment sounds like such a, but there's no ray tracing or 3D graphics.
And I'm not saying that's what you're saying, but like I don't like the thought that a small-ass team can work at at their own pace because because they're not.
desperate to put something out to appease shareholders.
I love that it's just, yeah, we'll make it and it's done when it's done.
And we don't really need to, you know, if we, if Jason's Trier's article comes out,
it's like, well, the game was supposed to be, you know, a co-op rogue light.
And then we changed plans midway through.
And then it was going to be a third, you know, a 3D beat them up.
And then we sort of like scrap that.
It's like, no, man, this is just people making what they want to make at their own pace.
ADHD and 4K in chat did say
Alright I'm convinced I changed my mind
Oh good thank you for being reasonable listening
It's fun to have conversations
Our final super chat for the day on games cast
Because you still have games daily up next
Comes from Matthew Morales
Who says birthday tax here guys
Thanks for all the laughs and fun times
Happy birthday
Happy birthday Matthew
Now let's cancel the rest of the day and go play Silicon
Can't review codes
Everybody thank you for watching this gamescast
With our live reactions breaks down to this
of course 9-4 that's september 4th tim you can get your hands on all the nice silk song we'll be playing
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