Kinda Funny Gamescast: Video Game Podcast - Hollow Knight: Silk Song Live Reaction and Breakdown - Kinda Funny Gamescast

Episode Date: August 21, 2025

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Starting point is 00:00:07 What's up everybody? Welcome to the Kind of Funny Games cast. I'm one of your host Greg Miller alongside Forbes 30 under 30. A.K.A. New York Game Awards nominated a.k.a. Wearer of a classic kind of funny shirt that you don't see often worn anymore here. The old COVID one. This is a top three. Yeah. This is this is one. Is this you, Andy? Thank you. Yeah. I think this is a top three Andy design right here. I love this one. That's a great one. Yeah. We made the best we could work for me. When we had it. When the COVID struck. It's blessing.
Starting point is 00:00:41 Addio, yeah. Bring back the vid. You know, who's with me? Whoa, no, hold on a second.
Starting point is 00:00:46 I mean, first off, I don't think it ever left. Two people I know from Pokemon. I've now gone down there. My grandma had COVID the whole time I was back home, by the way. And I was like,
Starting point is 00:00:55 couldn't even see her. Good visit. Good visit. Waving at her from way over there. Yeah. Not a good time. How far down the alphabet have we gone with the strands? Oh,
Starting point is 00:01:03 who knows anymore? You know, according to, I've been paying a lot of close attention the administration, they say it doesn't even exist. You know what I mean? They fired all sciences at working on it. It doesn't matter. Hispanic Carthrop, Texas, treat Latino heat, clicking heads, and ripping them to shreds.
Starting point is 00:01:17 The globe trotting, head shot in three-point shooting route in Tootin. Nitro rifle from twitch. From twitch.tv. It's Andy Cortez. A day we never thought would arrive. I don't even know what to say or how to feel right now, but I've been keeping a close eye around the studio to see, is anybody setting up for a let's play? So, ladies, gentlemen, and NBs, as you know, this is the kind of funny games cast. Each and every weekday, we come to you with the biggest topics in gamings, whether they be reviews, previews, or live reactions and breakdowns to what we're about to see.
Starting point is 00:01:50 Today, of course, we're scheduled to be something different for the kind of funny games cast. And then Hollow Night Silk Song decided to say, we're not going to be a Jeff Keely's thing. We're going to instead do our own presentation, YouTube premiere, whatever the hell it's going to be this morning, which meant, we all looked at each other and said, do we want to wake up and be here at 7.30 in the morning? And that was a no. We didn't want to. We knew we were gambling.
Starting point is 00:02:14 If it's a shadow drop and the game's out, it would have been cool to roll right from a room. But we also like to sleep. And it's, you know, they're not playing nice with our coast. So we're here to watch this presentation, which I haven't told yesterday, the YouTube premiere went up and it's something like two and a half minutes or something.
Starting point is 00:02:31 It's not a long thing of whatever we're about to get for Hollenite Silk Song. But it is the first official word. heard about Hollow Night's Silk Song at some time. So we, us three, have stayed off of the internet. I deleted my social media apps last night. Really? Wow. That's how big of a deal. Yeah, yeah. Uninstalled them.
Starting point is 00:02:48 But before I uninstall, verified on Blue Sky. Oh, same. Congratulations. I got that too. Very cool. I mean, have it for me a while. Very cool to see a little batch. Oh, shit. Oh, la-di-da. Yeah. It is what it is. Thank you, Blue Sky for finally recognizing. Yeah.
Starting point is 00:03:00 Kind of funny is number one. Pokemon. Did you get the tweet from, or I guess, the post from a guy? percent. Yeah. From Blue Sky Check. That was like, congratulations on the blue check. And I was like, oh, is this official?
Starting point is 00:03:11 And I clicked it. And it's definitely not official. No, it's definitely not official. It's just someone who's really proud and be like, oh, sick. It's a blue check chaser. I've never heard that. They chase blue checks. Very fascinating.
Starting point is 00:03:20 But again, Greg, you know, social media blackout. I got nothing up on my screen right now. This morning, Roger, I was like, can you make a thumb, Andy? I was like, I'm not about to Google. You always did it. I saw you. You're like, wait, no, I can't Google. I'm not Googling.
Starting point is 00:03:32 I'm not going to. Like he's like, oh shit, good call. So, but I've been keeping an eye out to see, like, is Kevin setting up the let's play lab? Well, it's funny because when you walked in and I, so you walked in with Barrett and Barrett said, oh, well, fuck me, I guess to Roger. And I thought of you, and I was on fantasy critic and I was like, just Barrett have, is there something just, and I was, and then I was like, oh, no, Barrett's acknowledging that I said
Starting point is 00:03:55 hi to Andy. I just had to Barry and I just had to Barrett. And I want to just put it out there. You know he was here. No, well, there's that. And also, Barrett is in the. same camp as blessing. They no longer get hellos.
Starting point is 00:04:05 They no longer get hellos. They're always wearing headphones. For the record, I said hello to you both so many times when I walk in. At the coffee machine, I see Greg walk mom. I'm like, yo, nothing. And then he says, immediately says, hey, Kevin. Damn. Crazy.
Starting point is 00:04:19 You always fucking stowloom. You're both stoned all me. You both stompel me. The amount of times I come in, Barrett's in the fucking little pod listening to Pop Punk. And I go, hey, Barrett, I get nothing out of him. Fuck them. I don't care anymore. There's a difference when I'm setting up for the students.
Starting point is 00:04:32 And when I'm walking in, just have a plus of time. I thought you were you walking wearing headphones all the time. Do you want me, do you want an on-time KFTD or do you want me to lollygag and having conversations with everybody in the office? Which one do you want? Exactly. When I walk in and I say what up, I don't expect a response from blessing anymore. Yeah, exactly. I know that he's building a list.
Starting point is 00:04:51 He's checking it twice. He sees his better than nice. And in this scenario, I didn't have headphones on or anything. I was just making coffee. I throw out the journal. The yo is so late, though, that it did throw me? I'm like, was that me? Because you also
Starting point is 00:05:02 Oh, okay, fuck me, I guess You start interactions Will let them be like, Roger, yo And then you'll be talking to Raj Like, oh, he's gonna talk to Raj. Again, I didn't know The King was gonna come down From his fucking throne
Starting point is 00:05:12 To acknowledge me today. I throw out the general, What up? And Mike get a response to too. And then ever since Mike switched seats, he never acknowledges me anymore If he's like in a mood Or if he's feeling a certain way.
Starting point is 00:05:24 Yeah, Mike's a vampire. You have to say hi to Mike. It requires me to be like, what a big dog? And like, Hello, Andy? and I'm like, oh, he's mad at me for something. Yeah.
Starting point is 00:05:33 He's uptight about something, you know. I'm excited for this. Let's do this. Get the controller ready. Get the Let's Play Lab ready. So, I mean, I want to do the regular rule and all that jazz. But number one, I want to know, Andy. Why is Hollow Night so special to you?
Starting point is 00:05:50 I was super late to the party. And by super late, I played it about three years ago. Yeah. And I remember a couple. When did Hollow Night come out? I don't want to Google anything. 2017 is my. guess.
Starting point is 00:06:01 We can't see the chat yet for the record, all that different stuff. Yeah, it's been eight years. 2018, maybe, yeah. Because the Silk Song demo
Starting point is 00:06:11 was first played seven years ago. I mean, that's 2018. I think, yeah. Oh, shit, maybe it's long, fuck,
Starting point is 00:06:18 has it been longer? 2016, maybe? No. No? Well, I guess, 2017 is my, is my half-court shot here.
Starting point is 00:06:26 2018, because I, yesterday, I, went trying to contact Team Cherry to be like, are you releasing the game tomorrow? Should we change how we're doing our day? And I couldn't get a response.
Starting point is 00:06:36 But I have a June 12th, 2018 DM with them. It says, holy shit, hollow night. Can we get codes for the Switch version? Kind of funny is all about it. We love four if possible to say, hey Greg, of course you go. I can, man, here you go.
Starting point is 00:06:49 Thank you very much. Originally 2017. You know, you know, dates. The Steph Curry of release dates. Yeah, bless knows release dates. So I was super late to the party. I didn't really play it until I was already in the industry and these are, there's a lot of games like that that are in my backlog
Starting point is 00:07:05 where when I was busy in school, I wasn't playing a whole lot of games. And so this is one that I always heard the hype about, always heard about Hollenide being this thing is where, and at the time it's like, man, it's been three years, it's been two years since Silksong got announced. It's been three years since Silkson got announced and decided to do, decided to stream it. And it was always one of those games that I would start up
Starting point is 00:07:28 on a plane on the switch. Never got through with it. I was like, I just, I'm not in the right headspace forward. But once I kind of got into it, then I saw the magic. And unfortunately, became somebody who had, who joined all the other waiters. Yeah, yeah, yeah, yeah. Who have been, you know, all of the other accounts of, is there Silk Song News today? Is there a release date yet?
Starting point is 00:07:50 No. One of the, all those Twitter accounts that are all, you know, dedicated to Hollow Night. So it, it really sort of, I saw the light. and became a believer. Even though all of the hype surrounding it, I was like, there's no way you could live up to it
Starting point is 00:08:04 and it totally fucking does. Blessing? What's your history with Hollow Night? I've tried Hollenight a few times and I've just not been able to get into it. This is one of those ones where I was almost like, should I take myself off of this? Because I feel like I'm,
Starting point is 00:08:15 I wouldn't even call myself a fan, right? But I feel like a fake fan showing up to a Hollow Night, like reaction thing. Well, I think at this point, Hollow Night is, it's gone over the event horizon. Like, this is, I'm not a Hollow Night die harder by anything. where Andy was before.
Starting point is 00:08:29 I've tried Hollow Night a bunch and I appreciate it. This is not my kind of game or whatever. But like as industry news, as industry people, like Roger told me on the document he's made for games cast here because he spoiled everything for himself.
Starting point is 00:08:42 He's put Jason Trier's article that Jason teased on Only Night Live. So there's like a story as well when we're done with this of what the fuck's been going on. Oh, that's exactly. I can't wait for you. But I think, so I think it's like an industry.
Starting point is 00:08:52 This is a moment no matter what this is about to be. Yeah, but Hollin'nights is one of those games for me as well where I, Greg, you talk about Jana Garcia as far as like her being somebody that she's allowed to recommend you any video game.
Starting point is 00:09:04 Yeah. Right? Like you're somebody who, you know my taste, you go out with my taste. Like if you recommend something, I'm going to check it out. I realize as we're sitting here
Starting point is 00:09:11 that I think Andy is that for me where last night I had downloaded Voidbreaker and the King is watching. The King is watching. Oh my God. Stayed up with a real late run with Kings watching last night. Would I like the King's watching?
Starting point is 00:09:23 You keep talking about it, but I don't even know what it is. What is it? It's auto battler kind of tower defense, but it's just like, it's just the different permutations and variations of runs that you can have with this rogue. It's so smart and so good. And I'm like, fuck, this is probably going to be a contender for me
Starting point is 00:09:40 with as much time as I put into it. Yeah. So usually if Andy recommends something, I feel like Andy knows my taste slash has a lot of, is that the king is watching? Oh, it is the king is watching. But yeah, I think Andy, a lot of Andy's taste is aligned with my taste in video games and he likes a lot of the same things that I like in video
Starting point is 00:10:01 games and so like Outer Wilds I ended up loving Outer Wilds right one of my favorite games you know the soul's obsession right like I think transferred to me as well for some reason holonite the one else the one exception has been Hollenite to a point where I'm like maybe if I just push through like maybe if I just get to the other side yeah it'll be something where I'm like oh this is a this is a goat but I've just not gotten there yet I've been been, I saw a subreda post a couple of months ago being like Roger just beat this game
Starting point is 00:10:32 and by the way we were out there and we're like Roger we probably should have you on here right? He's like yeah an oversight. A bit of an oversight. You know what Roger's favorite thing to do is be as quiet as a fucking mouse and then when it's too late be like, you guys fucked up, you know what I mean? Like he's not at the goddamn meetings every fucking day. Very, very true. But I can see
Starting point is 00:10:47 why I got punched in the bag of the head. But I know, but I know that he played it recently. He played Hollenide recently and there was a post that was like, why haven't Andy and Roger done a spoiler cast for Holliday? I was like, okay, first off, I don't remember games like that. Yeah. And I've also played this three, over three years ago.
Starting point is 00:11:06 I don't remember what was happening during the pandemic. Like, I beat the game and luckily I had a lot of Twitch chats help with like secret bosses and things of that. But I want to replay Hollenite in a way that is what I've been doing with the Souls games, where I have been taking notes about characters and lore and making, because I, I've got the bad ADHD brain and it's super hard for me to remember direction. So during my holiday experience, I would say for you, bless, a lot of Metroidvania's can affect me the same way I think they affect you where it's easy to get lost and it's easy to kind of want to give up because you're just like,
Starting point is 00:11:43 I'm like where the point are I supposed to go? I haven't found the right entrance or whatever, but I ended up using a decent amount of help for directions and the chat was helping me out quite a bit with where to go. and then that that made the experience a lot more fluid. And it's really, for me, it was the boss fights. I am not up on Hollow Night lore at all, but it was the special feeling of the boss fights
Starting point is 00:12:09 and the patterns that they do and the grandiose, like here's this fucking big guy and here's what his move patterns are and overcoming those challenges and then having that next big epic moment, the exploration was awesome. It's a really, really, it's a good game in this holiday.
Starting point is 00:12:24 Colin, it's pretty decent. People weren't lying about it, you know? So a question I have for you then, do you think there's any chance this game lives up to the hype? Like, are you confident in what you're about to see, and I assume the date, maybe even it's today, whatever, we're about to get? Are you confident that this game's going to be an all-timer? This is a contender.
Starting point is 00:12:44 This is in the running. Like, where do you, where's your level of anticipation? An expectation, I guess, more than anticipation. I think if it, one thing I'm super, you know, interested to see is what exactly is the length that the game going to be. How long was the first one, ish? 30, 40, 50, 70 hours. Depending on how much,
Starting point is 00:13:03 depending on how much you want to do, you know what I mean? Like, you could probably main path and do it in like 25 hours maybe, but it took me a good while and then there's a lot of like challenge levels. I think this game can live up to the hype if it has,
Starting point is 00:13:17 um, if it has boss fights that are of equal, like, impressiveness, not only based on production, but the difficulty of them, along with needing a couple of good
Starting point is 00:13:30 story hooks to really get people going like, oh shit, this is why I love Team Cherry and the games, or the game that they make. I don't really know what else they put out before that. I was thinking earlier as I was getting ready, I don't think from now until the end of time that there will ever be another 2D game
Starting point is 00:13:53 talked about more than Silk Song hyped up more Like a new Like a hype In the feet From here until the end of time There will never be another
Starting point is 00:14:03 2D side scroller That ever ever Lives up to all of the Is so song gonna be here? Is it so so time Like just the fervor That there is surrounding the community For the rest of time
Starting point is 00:14:16 I don't think there will ever There will like What I need? You couldn't even give me a Mario game A Mario World 2 And it do that Like I just don't think think any other game will have that
Starting point is 00:14:26 like, you know, you were... It's tough to think, yeah, because I would say it would have to be Maddie makes games. So I think has a different video game developer. Okay. Okay. Okay. K.O.? No.
Starting point is 00:14:40 Maybe. Something along those lines. But the people who made Celeste, if they were to announce Celeste 2 and then not release it for a decade, maybe we get there. It would have to be the not... It would have to be the not... It would have to be the not releasing a part because, I mean, every time we do one of these presentations,
Starting point is 00:14:55 I think the same thing that everybody thinks where it's like, man, you, you couldn't pay to have this amount of marketing for your game that they're not even paying for this marketing. It's just the crowd and the audience and the, you know, anticipation is doing it for the game. Of course. I forgot we have a video to watch. Sorry. No, we're doing great. I mean, this is what it's all about. I like this conversation.
Starting point is 00:15:18 Blessing then. I mean, to talk about Hollow Night Silk Song and the buildup to this point and the anticipations. the expectation. Something I thought was interesting, and I want your take as just an industry professional, right? Not someone in this fandom. Yesterday or two days ago, and I forget if it was BS,
Starting point is 00:15:35 that's blue sky, Tim, or if it was Reddit. But there was a conversation going of like, Hollow Night at some point, it has to be a bit for the industry, right? Of like the people who in chat just want to spam that. Are they actually going to buy this? Are they actually going to show up for this game?
Starting point is 00:15:50 What are your expectations, not in terms of reception and quality, but in terms of sales, like do you think this is going to set the world on fire or has this just become that meme that now that it's out, it's like, hey, let's everybody rush Area 51 and only X amount of people show up.
Starting point is 00:16:04 Yeah, I don't think it's like the meme in terms of, all right, there's all this hype and then it only sells a million units or only has a million players or whatever in like the first month of it coming out. I think there's an audience that has a fervor for this game and I think it's one of those things that we see where a game comes out
Starting point is 00:16:22 and maybe at, launch it doesn't have a big gigantic splash because it's a new IP from any developer and like that needs time to grow but hollonite as far as what i've seen has like done the thing that i think any developer would kill for where over time it just expands expands expands expands in terms of audience because new people are always checking it out because hollonite is kind of always in vogue people youtubeers creators are always talking about it the andy cortezs of the world are always talking about it and even though you don't have this one big moment of like hollonite is the biggest thing ever i think because you've had this buildup over time,
Starting point is 00:16:56 you're going to see all these people who played Hollow Night over the years show up and really get hype for Silk Song, let alone like the marketing of this game, funny enough, like, not even on the deaf side, right, but on the community side, I think that's going to do a lot
Starting point is 00:17:09 as far as people being aware of it and people being like, it being the industry thing of, oh shit, it feels like Half-Life 3. It feels like this game that has been gesticating for a long time. I got to check this out regardless, right?
Starting point is 00:17:23 And I think it being on GamePass does so much for that as far as the accessibility of it. And yeah, I imagine this is going to do big numbers. Now, I don't think it's going to be like fucking Pokemon Scarlet at launch where it does 10 million or anything like that in the first week. But I think this is going to, I think this is going to be very successful. This will be the 2D, the 2D equivalent. I stick with me because as soon as I throw it out there, you're going to, like, everybody's
Starting point is 00:17:48 going to flip their shit in chat. This will be the 2D equivalent of Eldon Ring. not 25 million units wise but grading on a curve where this game has been waiting for a long time when there was a while where we just thought Elder Ring might have been canceled after a while and like that sort of high builds everything up
Starting point is 00:18:08 and I think that Elder Ring did a lot more numbers because of the pandemic and getting your friends to play with you and then things like that. It's very similar to an Animal Crossing success story and still would have sold a shit ton granted but I think that like where we expect maybe most
Starting point is 00:18:25 2D platforms or 2D Metroidvania's to do 2 to 3 million I think this will be closer to like the 10 million mark faster than we think it will that game pass part is so important and I think to your point of like you know this hype train building up
Starting point is 00:18:42 everyone knowing how good hollow night is and now having a hollow night too even for you who hasn't clicked with it you're going to check it out yeah I probably booted up even me who's, I, Hollow Night, just not, I'm going to play this. I mean, I'm going to try it and hope that it gets, you know what I mean? Like, I think you're, you're going to see that whole thing that, that be part of that conversation, be out there, they finally did this.
Starting point is 00:19:01 Yeah. I mean, they're going to, I mean, the video today is I'm just quitting. Whenever you see the, due to economic climate. Like, whatever, whenever you see the tweet or post from them being like, we hit this many players in the first few weeks, right? Like, it's, I don't think they're going to talk about units sold. I don't think they're going to be like, we sold this many Holo Night units. I think. I think it's going to be this many players played
Starting point is 00:19:23 Hollow Night and I think it's going to be a big number and I think Game Pass is going to be 100% largely responsible for it. And that's not to take away from Hollow Night, right? But like, I think the Hollow Night hype combined with the accessibility of Game Pass is going to do so much for the amount of people that are playing that are going to check out this game.
Starting point is 00:19:38 I hear a lot of doors and stuff shuffling over there. They're probably getting the lab ready. So do you think the video we're about to see is going to be a and it's out now? Well, first off, I fucking hate everybody on the panel for convincing me. that it was even a possibility. What did I do?
Starting point is 00:19:53 It was Tim throwing it out there. And then Bless is like, actually, you may be right, Tim. And then Mike was like, I think you're right. I mean, Tim had a whole like fucking, he was supposed to be here. He was supposed to be hosting this. Then he had some kind of like, oh, I got to, I can't do it. What's he playing right now? Is that what he's doing?
Starting point is 00:20:08 He's trying to get our next stream sponsored by HoloNic. Oh, shit. Why did we hire us? What was the point? I'm excited. How disappointed would you be? at the end of the trailer, they're like,
Starting point is 00:20:22 it's coming out, well, I was going to say November, but yeah, 2026 would be the, that would be tough. So I, that's,
Starting point is 00:20:28 that would be tough. That'd be tough. I mean, that would be, oh, horrendous. Does that mean, they're delaying the Xbox handheld as well?
Starting point is 00:20:35 Uh, I want to, I still got to do my rigum roll here and then I want to get, I want to watch it and whatever. But like, for our final right here, give me,
Starting point is 00:20:44 when do you think it's coming out, Andy? Man, it's just everything that Tim was saying yesterday. and all the other points that people kept adding on. I'm like, shit, man, that, that doesn't seem like it doesn't make sense. Like, to have a two-minute video, you know, maybe if it were in Keeley's presentation and it was a six-minute thing, you could, or, it just seems like all the stars are lining, but I don't want to do that to myself. So I'm going to say, I'm going to say, we've had Xbox break the room.
Starting point is 00:21:22 rules before like all these games are coming on the next 12 months. The ROG ally stuff does not affect me at all. Like I don't care when that thing comes out October right? October 17th, yeah. To me, I'm like, it doesn't matter what do you all think because team cherry has always just gone by the beat of their own drum. I'm going to say, I'm going to say November. Okay.
Starting point is 00:21:43 I bless. I'll say early October. I think it comes out before the ROJ. Yeah, I mean, that was such muddled messaging. I don't, I'm throwing all that away. I think it's September. And I will say. that this will be the most polished video game of all time.
Starting point is 00:21:57 There's no way it can be bad. There will be negative bugs in this game. Well, I mean, you know, a little bugs. I was going to say there's bugs. It'll fix other bugs in other games. We've got abolished. All right, well, we're about to watch it
Starting point is 00:22:08 because this is the kind of funny games cast each and every weekday, four, sometimes three, best friends gather on this table coming to talk about the biggest topics in video games, whether they be reviews, previews, or just things we need to react to.
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Starting point is 00:22:54 please give it to us even if you don't use it usually if you are watching live right now of course you can be part of the show with YouTube Super chats, super chat, your thoughts, opinions how much you're laughing at us as we make predictions on things about to find out. I didn't even consider that. What? That they can get you right away? Just put like an overlay of a
Starting point is 00:23:10 clown on me right now. No, I'm sure it's not that bad. Of course, housekeeping, we're an 11% small business all about live talk shows. After this, you're getting kind of funny games daily. After that, you are getting the return of AVP B-P-P-P-P-P-P-P-E-P-E-P-E-V-P-A. Alien versus Predator in review.
Starting point is 00:23:27 And then it's Nick's first time playing Bellatro. We got our finger on the pulse of games around here. You know what I mean? Maybe that will become Hollin-Night's Silk Song. We'll find out soon enough. If you are a kind of funny member, today's Greg Way is 17 minutes of me in a pickle. Look at him down there. Oh, there is.
Starting point is 00:23:44 Thank you. Is that special? Is that just odd? No. It's just happened. I like what I like it. Thank you to our Patreon producer's Carl Jacobs. Omega Buster and Delini, the Psalm-twining.
Starting point is 00:23:52 We're brought to you by Factor Shady Rays and ORA Frames, but we'll tell you about that later. For now, let's begin with what is and forever will be topic of the show. What were you going to say, I was going to say, kick Nick off the stream. Let me continue my holiday play-through. Oh, let me get in there. Oh, so you're convinced.
Starting point is 00:24:11 Yeah, no, I mean, October is my prediction. Kevin, we are ready to react finally to this two-minute trailer. It's such a hard game to stream, though. Oh, is it really? The distraction, it's just like getting lost. It's a release trailer is what it's titled. Oh That's a noise that she makes
Starting point is 00:24:35 She's a she Woke Can I play as a guy? There's just so much sauce in this game It's so gorgeous again even as somebody who doesn't Like kneel at the altar of Hollow Night Just gorgeous
Starting point is 00:24:57 Oh a little crafting kid, okay Lethal acrobatic action I look at out, I'm like my films are too fast Couldn't do it. Couldn't do it. I can feel my hands hurt. Oh, my gosh. Oh.
Starting point is 00:25:11 Oh. Vastandecrafted more. She's got goosey fell over the place. 200. Wait, what did that take? Battle over 200 ferocious foes. Oh, shit. Vanquish over 40 legendary bosses, Andy.
Starting point is 00:25:37 Holy fuck. What? How many bosses were the first one, Andy? Five. Restore. I probably beat like maybe 20 or something. Oh, she gonna... Damn.
Starting point is 00:25:57 Oh, shit. Like smash those. Oh, fuck. Alonite's a song? September. Oh, Let's go. September 4th.
Starting point is 00:26:10 Gooseysies. That's two weeks from now. God. Oh, my God. Why is September and October so jammed up with games? God. Why are my nipples so hard right now? I'm just so excited.
Starting point is 00:26:21 Play the demo right now. Oh, no. Just said shit. Andy, first reactions hit me. Oh, I mean, it's, it's, it's what you want. Like, one thing I love is them giving you info to kind of maybe tell you, hey, this is why shit got maybe so out of hand.
Starting point is 00:26:38 I'm sure maybe Jason Shrier will, his article will make things a lot more clearly, make things a lot more clear. But this game was originally supposed to be a DLC. And I, I can totally see the team of team cherry being like, fuck, this is actually getting way larger than we thought. And what if it's just its own standalone four? Over 40 bosses is crazy. 200.
Starting point is 00:27:03 The enemy variety is going to be off the charts with this one. I just love seeing the patterns of these bosses. And I think this game, Hollenide does such a great job with having no dialogue, but having so much personality. Conveying emotions. These, like, you know, the enemies will just do like, they just make sounds like that.
Starting point is 00:27:23 But they're so good at having great art. archetypes that you either want to befriend and then you do befriend that one person and they're sick as hell and they join you on battle and then when they bite the dust it makes you feel like shit or when you see them slowly turn into something else and it just breaks your heart i i think that's where a lot of the magic lies with hollow night and yeah i'm just so pumped up for all the little freaky weirdos we'll get to meet along the way what did you think bless yeah look beautiful right? Like, one of the things that always
Starting point is 00:27:57 grasped me about Hollow Night, right? Even as I'm playing and I'm getting lost, I'm getting frustrated is, man, this game looks beautiful. I really do like the art style, which is funny because I think when I first played it, I didn't love the art style, but there's something about it. I think maybe getting deeper into the game, because I picked it up recently again on my Steam Deck a few months ago.
Starting point is 00:28:14 I think the more I see the varied environments, the more I'm like, damn, this shit really hits as far as what is doing visually and seeing this trailer, like, it continues to do that. You got that scene to get a OLED? No, I don't have the OLED. I think it's time for me to upgrade. You got that rock.
Starting point is 00:28:27 It's such a... Yeah, but I don't use the rock. I think I just prefer the Steam. Fair. Yeah, because it's like, I think I'm so entrenched in the Steam OS of things. Sure.
Starting point is 00:28:34 And I'm like, get all these other stuff out of here. It's such a beautiful, like, OLED game. Yeah. And I think what one other fascinating thing art style-wise is they, since the game came out and now that we confirmed 2017, we looked it up,
Starting point is 00:28:47 the, there have been, like, there have been so many games that are like, oh, they're doing the Hollow Night thing. and it's the it's the
Starting point is 00:28:58 striking contrast of colors with the really, really short focus with everything blurry in the background. Sure, sure, sure. They have, you know, whenever we see,
Starting point is 00:29:11 when Borland's does its cell shading with the lines and stuff and we see other games start to do that, like they have completely made this an art style that you've seen so many other titles kind of be inspired. by which I think is really awesome.
Starting point is 00:29:26 Yeah. I also like that this trailer gives me like old school video game trailer vibes just as far as it being like, vanquish over 40 bosses, fight over 200 enemies, right? Like the numbering of it reminds me of like when you get old games and you'd watch them now and let's
Starting point is 00:29:42 like, okay, those are kind of modest numbers, even though these ones aren't necessarily right? But like I kind of like them throwing out the thing of hey, this is a full game, right? We're not just treating this like a DLC standalone thing. We are packing this in with enemies, packing this in with bosses. And, like, yeah, it gets me excited.
Starting point is 00:29:59 It gets me hype. And even some of the combat encounters we see, like, those are the one toward the end that gave me Super Smash Bros vibes. You're doing that one-on-one fight on the big platform. And I'm like, damn, that looks good. No item's Final Destination. Yeah, exactly. I'm like, man, that looks fun.
Starting point is 00:30:12 And so, it's a great trailer. Who's this little freak? Yeah. I mean, there's just so many, there's so much heart in these games regarding characters. And I'm, like I mentioned earlier, I'm so excited to meet a lot of little weirdos and freaks along the way that you're at first maybe throwing off by like, oh, I don't know. And then you start to kind of read their dialogue. You're like, oh, you're the shit, man.
Starting point is 00:30:32 I hope to run across you multiple times. And the original Hollandite was filled with a lot of characters like that as well. What do you think, Greg? Gorgeous. Yeah. Again, I look at some of the platforming and stuff they were doing in there. I'm like, oof. You know what I mean?
Starting point is 00:30:45 Like, I loved Celeste. Seles was very kind to me where it would let me change stuff around, difficulty, speed around to get where I needed to be. But like, this year, I'm like, This is the kind of shit I can see me screaming into a pillow at 12 at night, you know, fucking mad as hell. I'm so excited for the Path of Pain sequel if they end up doing that. There's a section in the first game called The Path of Pain, which is a super challenging, just like the blades are underneath you and right above you
Starting point is 00:31:12 and you have just enough space for yourself to kind of maneuver through there and you're kind of traversing through the, and those are all just like challenge optionally areas, but those, that's the stuff that I'm super stoked to see. return. Yeah, I'm excited to see how this all turns out on September 4th and gorgeous, just a really well-done trailer. I think calling it, you know, man, this reminds me of the trailers of old. That's also really accurate, a very timeless game and a very timeless trailer, I think, for it. Yeah. But we'll find out why this game took so long. Jason Treyer's article from Bloomberg is why Silk Song took seven years to make. We're going to read some excerpts from it, answer some
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Starting point is 00:35:40 And he does. We go to Bloomberg. Why Silk Song took seven years to make. It's surreal to write, but it's true. Silk Song will be out on September 4th. After six years of near total silence from the developers and enough feverish anticipation to make it the most wishlisted game on Steam, the sequel to the indie hit Hollow Night is releasing in two weeks. Team Cherry, the small team behind both games, announced the news Tuesday in a trailer.
Starting point is 00:36:05 Why did it take so long? Often such protracted development cycles are caused by mismanagement and result in painful burnout among the staff. But speaking to me last week on a video call, call from their office in Adelaide, Australia, Team Cherry co-founders, Ari Gibson, and William Pellon said that making Silk Song has been nothing but a joyful process. Quote, we've been having fun, Gibson said. This whole thing is just a vehicle for our creativity anyway. It's nice to make fun things, end quote.
Starting point is 00:36:32 The lengthy production wasn't the result of development challenges or obstacles, they said. They just needed all these years to ensure that Silk Song was exactly the game they wanted to make. Quote, it was never stuck or anything, Gibson said. It was always progressing. It's just the case that we are a small team and games take a lot of time. There wasn't a big controversial moment behind it, end quote. Hollow Knight has been a massive, no, I'm sorry, Hollow Night had been massive,
Starting point is 00:36:58 and their plan at outset was to build a smaller world for Silk Song. To ensure that the game felt just as deep, they'd implement an elaborate quest system that would offer the player reasons to backtrack and revisit old locations. In contrast to Hollow Night, which had a single town full of shops and characters to meet, there would also be multiple towns each serving as a hub for quests. Quote, even
Starting point is 00:37:20 at that point, we were recognizing that it was going to become another giant thing to rival the scale of Hollow Night or probably exceeded, Gibson said. Quote, and then, because of how we work, obviously the world ended up being just as big or bigger. And the quest system existed and the multiple towns existed,
Starting point is 00:37:37 suddenly you end up six, seven years later, end quote. Andy, that's got to be music to your years. Yeah, that sounds awesome. That sounds awesome. And again, a smaller team trying to not outpunch their weight, but then realizing like, man, we have so much stuff that we can possibly cook with. We have so many new ideas. And it kind of, man, I'm not sure if it was your,
Starting point is 00:38:02 if it was the Elder Scrolls online podcast that you did, Greg. Yeah. Where one of the stories was like, well, suddenly you out of town. And then it's like, fuck, that's like now. X more amount of work. Yeah, yeah, yeah, to to hear that, that's super encouraging, just knowing that this is going to be so content rich. Like, obviously it's taking this long. There's going to be a long game, I think. Um, at least I'd put it on the same sort of area of time to beat as Hollow Night. Like, I think this would be a, if you main path it maybe 25 or 30 hours or if you do everything, 40 bosses is a lot. And you have to think about all the traversal. and secrets and uncovering that will revolve around 40 bosses and try to do your dev math and add several hours onto that. This is going to be a chunker of a video game.
Starting point is 00:38:55 That's super exciting. As you, that was just an excerpt from Jason's excellent reporting is always over on Bloomberg. I'm paging through. Of course, Roger built that for us so we could have it. I like this quote here later in the article, right? This is Pellin quote. There's a level of finish that has to be met throughout the entire game.
Starting point is 00:39:11 All the way the systems interact, all the hidden work that pops up later on it's multiplicative. As you add stuff, the process of tying it all back together just increases end quote. Blessing, how's that sound to you? Yeah, I think that sounds realistic. And the thing that I like about the way that they're talking about this
Starting point is 00:39:29 and the way it seems their development has gone is it's so much in contrast to the conversations we have in regards to AAA games and how those come together and how you got to, we got to make a live service because we got to keep bringing in money. we have people to satisfy, whether it's shareholders, whether there's people at the top or whatever, right? Like, money needs to keep bringing in or coming in.
Starting point is 00:39:49 So we don't have time to take our time to work on something that is curated, that is, you know, meticulously thought out and planned. It's something that can be a masterpiece, right? Like, I think that's something that is only afforded by such a few number of developers in the AAA space, whereas, you know, I like that Team Cherry post putting out the first hollow night in making this has gone. hey let's let's make something that we can stand by and something that's going to be our dream
Starting point is 00:40:18 or something that at the very least we believe in and so for them to talk about oh yeah we have these systems that then are feeding into these other things and like we want to take our time that way we can actually have those things be as fully fleshed out as they should be right we want to see that full vision come to fruition
Starting point is 00:40:32 I think that's absolutely fantastic I think this is such a nice thing to hear yeah this is I mean I can't urge you enough always to support Jason over at Bloomberg but as I'm reading through this you want to talk about just like an amazing article and like an amazing team here as you talk to Gibson and Pellon
Starting point is 00:40:48 and how like Gibson and Pellon about how small they are and how they wanted to stay that small and they just didn't want to lose the fun and obviously the success of this game and why they didn't have to do this, blah blah, blah. Gibson says, we don't want to mess with the formula
Starting point is 00:40:59 and then find out it's not fun. I used to manage teams in past lives. I don't really want to do that ever again, end quote. Talk about developers living the dream and doing again the opposite. Now granted, the outrageous success, of Hollow Night is what allows them to do this, right? Where they can sit there and take as long as they want with this and go on, right?
Starting point is 00:41:18 They're talking about it in this fact. When the studio announced Silk Song in February 2019, Hollow Night had sold $2.8 million. I'm sorry, but the game has sold another $12 million copies since then, allowing Team Cherry to keep working on the sequel indefinitely without having to worry about running out of funds. Gibson says, we're very lucky in that regard. I don't really think about it that much.
Starting point is 00:41:38 Maybe that's the privilege of it, end quote. Which, of course, it is, but how would have, to sit there and have that success and then go, we're going to stay this. We're going to stay Matt and trade from South Park. We're not going to bring in 30 more people to make this studio to do. Our dream is making fun games by ourselves, and that's totally fine to have a small thing
Starting point is 00:41:57 and take this much time for it. Congratulations. What were those numbers at? Hold on, because I want to make sure I'm not screwing this up because they bring them. Because in 2019, they announced that they'd hit like a 2.5 million mark or something. So they think they think said 12 million since then?
Starting point is 00:42:13 Yeah, so hold on. I'm going to read the paragraph before because I thought I was missing context, okay? Thanks to the first game's massive financial success, Gibson and Pellon no longer have to scrounge for leftovers. For Pellon, who has two kids and a third on the way, that's provided an inestimal piece of mind. Yeah, in an estimable piece of mind.
Starting point is 00:42:30 For Gibson, who said he spends most of his time at the office, it hasn't changed much. Quote, I live in a very basic two-bedroom apartment, he said. Sometimes I think, you know what would be better? Is one-bedroom apartment, because then there's even less to maintain. That's so funny. The game has continued to generate revenue by reaching new players, perhaps in large part due to Silk Song's buzz. When the studio announced Silk Song in February 2019, Hollow Night had just sold 2.8 million copies.
Starting point is 00:42:56 So in 2019, 2.8 million copies. The game has sold another 12 million copies since then, allowing Team Cherry to keep working on the sequel indefinitely without having to. So 15 million about in total. Good for them. Okay. Three people? Two. two people well i mean i that's pelin and now i maybe i missed in the front when they were talking about
Starting point is 00:43:15 how big as i was googling it seemed like yeah there's three people told my apologies my apology which is come on that's awesome yeah it all came down to their development style which has been too much fun gipson and pelin who were joined by programmer jack vine composer chris larkin and a few contractors who helped programming and testing started off by design of the core plane that's a that's so when they say small team it's extremely small team that is fantastic i was always under the assumption that it was a 15 to 25, that is insane for a team that's small to be taking on a behemoth like this. We have lots of super chast to get through, but one thing I think is interesting for our neck of the woods when you talk about games journalism.
Starting point is 00:43:54 Jason had two BSs. That's blue sky teams. In case you're wondering, Team Cherry told me they don't plan on sending out early codes for Silk Song. They felt like it'd be unfair for critics to be playing before Kickstarter backers and other players, end parentheses. So don't expect to see reviews until after the game. games comes out. Jason follows up for what it's worth. I don't think that's the only reason. They also mentioned that it take a lot of time to get codes and distribute them, etc. And they're a tiny team with lots to do in the next two weeks.
Starting point is 00:44:21 Pop agenda. Get them on it. Or any other third parties, Stu, you were not saying they have to work with my wife's company. Any other company. Any other company. Yeah, get it on it. I mean, that second reason I like more than the first reason, right? But I also understand the idea of like, yo, we've been slaving away at this thing for six years. We're a team of three. We finally hit the finish line. We're ready to release it. Like, and we're going to release it in two weeks. This is one of the scenarios where I'm not necessarily mad at the no
Starting point is 00:44:44 early review codes. Because like the fans that are excited for this game, they're going to play the game. They're going to go for it anyway. I mean, let's wait into the conversation of what review codes are. Review codes are marketing. They want you to know the game is good. They are working with a marketing company, a PR company
Starting point is 00:45:00 to go out and share these codes so that there's a buzz so that if you weren't paying attention to this game, well, it's got an 8.5 from IG and I should go check it out, blah, blah, blah. This game does not need that. This game Like they are succeeding. They are fucking crushing. Exceeding doesn't even like isn't the tip of the iceberg.
Starting point is 00:45:16 They are the best case scenario. They are the sequel in so many ways to shovel night. They don't need a PR campaign. They just fucking own the internet today doing this. They own Jeff Keeley every show that's happening. They don't need it. This is I can't tell you how much I respect the, no, everybody's waited for this game so long.
Starting point is 00:45:35 We don't need people coming out and saying it's good, bad of the other. Let's just get it to people's hands and let them play. I also think it's, it works the other. way too where this game is going to get reviews, right? And instead of having the reviews be the day before launch or whatever, they're going to be a few weeks after, maybe a week after. And then you're going to get another bump of good press, especially if the reviews come out. They're like 10 out of 10, like fantastic, over 90 on Metacritic and all that shit, right? Like, I think they're there navigating this and riding this wave really well, especially with
Starting point is 00:46:01 it coming to game pass. I think that's going to be like not everybody has game pass, of course, but I think that does help as far as the review thing of the recent. why you want reviews is so people can have these educated, or can make these educated purchases. If you have Game Pass, guess what? Like, you're not paying extra money. You can be as uneducated as you want. Yeah, be as much. Maybe you'll form your opinion yourself. Or if you're a fan, like, hop into this thing that you've been waiting so long for. And then you get that extra wave a few weeks later when it is, all these reviews are in. Fuck, this has tens. Now I got to check it out, right? Like, I think that's going to do well for them. Yeah, I think this is going to topple down the mountain side for years to
Starting point is 00:46:37 come if it's as good as we think it's going to be. But do you think, do you think, think it will be as good as we think it all might be. Many super chats wrote in, of course, to chime in on what we were talking about expectations. You still can if you want on our watching on YouTube.com slash kind of funny games. As soon as I said it flipped out. Hold on I wanted to go back to Zipzap Perat.
Starting point is 00:46:56 Where to go? Oh my God. It's frozen. Zipzap. I can't see you. There it goes. Maybe. I mean, I've seen Zipzak. Ooh, it is frozen.
Starting point is 00:47:05 Why is you freaking out? Zipzap says, I think it'll meet die-hard expectations, but disappointing for casual hype watchers. Interesting. That's a question I'll throw to Andy, right? Like, do you think the people that may have played Hollinite or tried Hollinite and fell off or people who don't already have interest in Hollenite? Do you think this will be something that might bring them in?
Starting point is 00:47:26 I don't kind of, I don't disagree with that Super Chat, honestly. I think that this could be one of those that if this genre isn't necessarily your shit, but you are buying in on the hype anyway and you do try it out. I think it could be like a, oh, this is what all the buzz is about? Yeah. You know, it's a side scroller, whatever. Like, I could see the exactly what the Super Chatter said, the hardcores and the people who love difficult games or Soulslikes
Starting point is 00:47:56 or just love Hollow Night being like, oh my God, it is as good as we were hoping. Kind of like Night Rain D.L.C. Or not Night Rain DLC. Shadow of the Urtree D.L.C. coming out and being like, there's no way that they could, oh, they did, yeah, from software is just that good. I think it'll hit
Starting point is 00:48:13 that level with the hardcore as like they mentioned, but I could totally see casuals who maybe aren't in it. Like they, like the hardcores are playing it and being like, eh, the side scroller, whatever, you know? I mean, it's a, I think it's an interesting one to
Starting point is 00:48:28 think about because it's a Metroidvania 2D action game, which isn't the most inaccessible genre, right? Like, I think that's a genre that appeals to a lot of people, especially hardcore gamers, right? Like if you like games that let you explore and let you get into combat all this shit, which is a lot of games, right?
Starting point is 00:48:44 Like that, I think naturally a lot of those things should appeal. And I'm saying this is somebody who Hollenight originally wasn't appealing to me. I think there's a difference between that and like when I hop on the hype train for Monster Hunter and I play Monster Hunter, I'm like, oh damn, this is just a two different
Starting point is 00:49:00 of a video game. My brain just did not vibe with this thing. I think Hollenite hits this place where if you're a hype train hopper I can see you trying this out and not enjoying it just like that happened for me I can also see it happening the other way around where how many people hopped on the hype train
Starting point is 00:49:18 for Monster on here and now they're like fuck this shit is actually really good right I think it works both ways I think we're to see a lot of people get into it I'm mostly fascinated to see how Tim rocks with it because I Tim loves Metroidvania's but I think that Hollow Night
Starting point is 00:49:35 is soulsy enough in its uptoe storytelling. Did he get with the first one? I don't know if he ever fully tried it. But I could see this game also. And it's one of those things where for the person who may not be into games like that with how they're telling stories or how they're doing mechanics
Starting point is 00:49:58 or, you know, people who are expecting the waypoint on the map to pop up, all that sort of handholdy type stuff. For a certain amount of the audience who plays a game that doesn't hold your hand in that way, that could be a really special experience to go like, oh shit, I'm kind of figuring this off on my own. And this feels like such an organic learning experience where I'm not only learning how to play the game and how to fight enemies, but I really, really dig this sort of every mechanic
Starting point is 00:50:31 is the way it is because of what the story. is doing, you know, like how every mechanic in Dark Souls or Eldon Ring has a purpose. It's not just, you know, take a health stim or whatever. It's like the flask means this and that and it's coming, you know, like everything has a purpose. And I think that that, I think there will be some people that will be turned on to that because of the hype of this game that maybe were more Tim adjacent in terms of taste where it's like, now you got to give me the waypoints. You got to give me all the checkpoints,
Starting point is 00:51:05 fast travel right off the rip, give me a double jump, give me all of that immediately. I think it could hit with some people who maybe haven't had an experience like that and it goes, oh shit, this kind of gets me excited about video games again. Interesting, I like that a lot.
Starting point is 00:51:19 As we wade through again, all these super chats, thank you so much. I like this one up here. This is inner jet stream. Played Holo Night on Switch near release. Hollow Night is my favorite game, hands down.
Starting point is 00:51:30 It made me fall in love with Metroidvanias. The premiere had me in tears. it's finally real y'all. I love in our industry when there's that kind of relief when the thing you've been waiting for is actually happening now and it's there. I love seeing that right now in the streets. Yeah, people go out and celebrate. That's dope.
Starting point is 00:51:47 What do you think the next, I mean, well, Half-Life 3 has always been there. But what do you think the next? GTA 6? You're talking about the next big anticipated game? No, but I mean like the next thing that it's like, will it get canceled? Will it? Is it even real? I mean, clearly fair games.
Starting point is 00:52:03 Oh shit I am because I want to be right When I've said this game's never coming Like what's one of those ones That people will actually care about I mean I think it'll be it'll have to be announced As like a sequel to maybe like one of those
Starting point is 00:52:17 Fable Kingdom Hearts Bioshock mass effect those are all great Wolverine what the fuck is going on What's the next big Larian game You know what I mean? I feel like there's something like that of So you're talking about They have to have the juice of like
Starting point is 00:52:28 This studio I'm ride or die for And they've announced their next project And yeah Their prior had to have been a massive banger and it gets announced and then five years go by and we're like, dog, where is that shit?
Starting point is 00:52:42 And you just start to wonder and you start to go through all the scenarios in your head. Could have been Earthblade, but they can cancel Earth Blade. You're so right. That's a good one. Andy, let me bring this one in for you. All right. Raymond K. Hessel Super Chat and says, my favorite Metroid Viania is our Guacamalee. Ori and the Lost Crown. Ori and Lost Crown.
Starting point is 00:53:00 Where does Hollenite fit in y'all's list for must play? and what are your other must-play shout-outs? I think Lost Crown is definitely a must-play Metroidvania. I only played Guacamalee back in the day on, like, was it an... I guess it was like Xbox Live Arcade or whatever it was called. Like, I never fully got through that game back in the day,
Starting point is 00:53:20 and that was in my weird... I'm not really gaming period, because I'm just so busy with work in school. But I would say Lost Crown is a must-play Metroidvania, just from a mechanic standpoint. That's whenever we would talk about it's like, dude, this is the game that you show people, you show students and game designers and people getting into the issue of like, this is how you make a Metroidvania and how you make all the systems kind of seamlessly
Starting point is 00:53:45 intertwined with each other. I would put, uh, Axi and Verge. Ooh, Axiom Verge is a phenomenal one. It's funny now because like Nick streams and games and, uh, but like that was the first game while working it kind of funny that Nick was like obsessed with and they're like Axiom Verge like it's awesome it's great you know what I mean
Starting point is 00:54:06 but like that's the one you're all about Nick Axi and verge is a phenomenal Metroidvania choice of just yeah similar to whenever a Metroidvania kind of stuns you and wowsy with like oh that's what this ability does and now these enemies are being affected
Starting point is 00:54:22 this way that's so fucking smart yeah I just love I love when developers is smart man yeah no yeah When I'm impressing that way, it's like, oh, dude, you're so fucking good at this. Yeah, yep, yep, yeah.
Starting point is 00:54:35 You know, that's me playing Metroid Prime. Like, Metro Prime gave me certain abilities where I'm like, fuck, that's what that. Like, when they give you the ability kind of like, go faster when you're in the ball mode and that helps you on like these half pipe type shit, they're like, I didn't, I never clock that as a, oh, I could do, I can like go up these and build speed
Starting point is 00:54:50 and that'll get me to another spot. When it is, it opens your third eye and you're seeing the world different. That's when Metrovania has come together for me. And I feel like, that's a good one. That's like a special amount of, MetroidVanios were able to hit that feeling for me. Maybe Metroid Prime 4 is that next big game.
Starting point is 00:55:05 God, maybe. I can't wait. Somebody says Animal Well, I fuck with Animal Wall. Animal Well is good. Animal is very good. Raj loved it 10 out of 10. Animal is very non-traditional. So I would say like,
Starting point is 00:55:15 it's not for everybody, I don't think. Especially anybody who's like, yeah, I love Prince of Persia's Lost Crown. I love cool abilities and combat stuff. Like, it is definitely the artsy Metroid Vaniy. in terms of how it does mechanics, but that's also a ridiculously smart video game. This is an interesting take that I don't agree.
Starting point is 00:55:38 Oh, Blasphemus 2. Let me just throw that out real quick. Blasphemous 2, not the Last of Us 2. Blasphemus 2 is the Game Kitchen developers who just did Ninja Guy in Ragebound. And that game is not only stunning art-wise where they're doing pixel art with a tiniest amount of pixels
Starting point is 00:55:59 and doing animations, and you're just like, whoa, this must have taken so long to do. But the mechanics in that game and how everything sings together, it's also one of these sort of souls like hollow night games
Starting point is 00:56:12 in terms of, you know, all of the conditional things that I love in video games where, well, if you wear that hat and you go fucking talk to her, she hates people to wear that hat. You know, like that sort of shit,
Starting point is 00:56:23 I love that shit in video games. And whenever you can experience that, you feel like you are experiencing something that. Not everybody else has experienced, and it just feels so special. But yeah, this game is unfucking believable. Combat-wise, boss-fight-wise, but also, like, exploration and what they're doing with all of the MPCs. It's unbelievable.
Starting point is 00:56:44 Hollow-like. Killian C. Superchats and says, it's good. It's good. There seemingly wasn't terrible shit behind the scenes of Team Cherry. But as a dev myself, what Team Cherry just described is mismanagement in terms of how they were making their own game. Cloister superchats in response to counter the other comment. I disagree with it being mismanagement. They got to do what they want and take their time doing it. We don't need milestones and tickets and whatever, so I'm happy for them. I'm way more with Cloister on this one of
Starting point is 00:57:13 like, this is the argument we have all the time of art versus business and milestones and vertical slices and cutting 20% of your game because you got to get it at. Like that is the, when we all bitch and moan about capitalism and big corporation, big public. making you get your game out from the little developer. These developers that were able to be so successful with their initial vision to then take seven years to make their next vision, fuck yeah, good for them. I would only qualify this as mismanagement if it were a team of 30 and three years ago they had to lay off six people and then two years ago they laid off eight people and then
Starting point is 00:57:48 they hired extra people the next year and then you heard stories about, oh, is it canceled? Like that's what I think of when I think of mismanagement. to me this is just three friends with a couple of contractors doing things at their own speed at their own pace and doing what they want to do without the oversight of somebody saying like
Starting point is 00:58:09 all right get this shit we need the money now yeah I to me this is just like three dudes hanging out making a thing that they want to make this is art because they love the art that they can do
Starting point is 00:58:18 and again mismanage you it would be like oh man we took so long we had to lay people off or we lost the house they were sitting there with money to burn and they can do whatever the fuck they want Yeah, it doesn't even sound like they restarted the game 18 times. Yeah, yeah, yeah. Like, if that was the case, then maybe there's a conversation of like, oh, man, is there a better way to do this process?
Starting point is 00:58:33 But it sounds like, yeah, they just took their time. And I'm even somebody who, when it comes to IP, one of the things right now with video games, where we see games take forever to come out. And it's like, oh, man, I'm waiting forever for the next Horizon sequel and they ended on a cliffhanger. I think that is a problem. But I don't think that applies to this, right? This is a small indie team making a hollow night. I was going to say a holiday too, but Hollenite Silk Song, right?
Starting point is 00:58:57 And I don't think this is a thing of, oh damn, like, the fans are, the clock is on, like you gotta finish the story, you got to do whatever. It's like, no, we're,
Starting point is 00:59:05 yeah, we're taking our time with the next thing, which I think is very admirable. I'm not even like fighting as a character or being crazy. 80 HD and 4K says, there's a middle ground though, for sure.
Starting point is 00:59:14 Seven years for a game like this is pretty crazy. Says who? Yeah. What are you, whose expectations are you foisting? Like, how long did it take to make any piece of art ever? like you can you do it faster?
Starting point is 00:59:26 Like I'm not even like insult They're making They're making exactly what they want Yeah I mean if you make a Like I think a cross art right Like whether it's in album Whether it's a 10 out of 10 movie
Starting point is 00:59:38 A 10 novel that you've written right If you take it on championship Whether it's winning the game show on championship Of course If you take a decade to make it And it comes out and it's a 10 out of 10 And all the people that worked on it Are we're happy with that work environment
Starting point is 00:59:51 And feel good about it Which does not happen in AAA development Yeah like How is that not a win? Yeah. There's no bigger a success story than what they have been doing. Like I, yeah, I don't take a like seven years to make this. It's like that that comment sounds like such a, but there's no ray tracing or 3D graphics.
Starting point is 01:00:13 And I'm not saying that's what you're saying, but like I don't like the thought that a small-ass team can work at at their own pace because because they're not. desperate to put something out to appease shareholders. I love that it's just, yeah, we'll make it and it's done when it's done. And we don't really need to, you know, if we, if Jason's Trier's article comes out, it's like, well, the game was supposed to be, you know, a co-op rogue light. And then we changed plans midway through. And then it was going to be a third, you know, a 3D beat them up. And then we sort of like scrap that.
Starting point is 01:00:49 It's like, no, man, this is just people making what they want to make at their own pace. ADHD and 4K in chat did say Alright I'm convinced I changed my mind Oh good thank you for being reasonable listening It's fun to have conversations Our final super chat for the day on games cast Because you still have games daily up next Comes from Matthew Morales
Starting point is 01:01:04 Who says birthday tax here guys Thanks for all the laughs and fun times Happy birthday Happy birthday Matthew Now let's cancel the rest of the day and go play Silicon Can't review codes Everybody thank you for watching this gamescast With our live reactions breaks down to this
Starting point is 01:01:21 of course 9-4 that's september 4th tim you can get your hands on all the nice silk song we'll be playing and i'm sure streaming it that day giving you reviews in progress before we get uh wrapped up there but remember if you want all of our reviews and topics we need to talk about like subscribe share everywhere kind of funny is whether it be youtube dot com slash kind of funny games twitch dot tv kind of funny games apple spotify any other podcast service do that leave review share with your friends if you got amazon prime you got twitch prime give it to us of course if you want to go that mile and support an 11 person small business chasing their dream we don't care how long it takes us to make a show you can go to patreon.com slash kind of funny youtube.com slash kind of funny games appler spotify to pick up the
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