Kinda Funny Gamescast: Video Game Podcast - How To Fix Fallout 76 - Kinda Funny Gamescast Ep. 198
Episode Date: December 3, 2018Get 15% off today at http://mvmt.com/kinda Thanks to our sponsor Stamps.com - go to http://Stamps.com and enter code 'gamescast' The boys give their thoughts on how Bethesda should handle the Fallou...t of Fallout 76. (Released first to http://www.Patreon.com/KindaFunnyGames Supporters on 11.30.18) Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up guys? Welcome to the first ever episode 198 of the kind of funny games cast as always I'm Tim Geddy's joined by one of the coolest dudes in video games
Greg Miller.
Hello Tim.
Thank you very much Kevin.
Thank you Kevin and the Reverend Jared Petty.
Boogie doggie.
Whoa!
Damn Kevin.
It's in the room now.
You're not allowed to talk shit anymore.
It's all right.
It's fair.
I'm sorry, Jared.
I didn't actually mean that.
I just need to do something different.
I understand.
It's fair.
I kind of deserve that right now.
Okay.
Don't lean in, Captain
Cool, Greg.
Giving the good feedback on the shock, Mike.
We like that cool, Greg.
What's that cool, Greg?
I don't know when he's ali's new album's
car off and out, but I'll let you know.
This is the Kind of Funny Games cast
each and every week right here on YouTube.com
slash Kind of Funny Games.
We get together to talk about video games,
all the things that we love about them.
You can get the show early by going to Patreon.com
slash Kind of Funny Games.
You can even watch live along with us.
And if you watch live, you get to watch the pre-show live.
And if you don't want to watch live
if you can't watch live, you can watch it whenever you want.
If you support us at the $10 or above level by getting the pre-show as part of the VOD early.
A couple days early, that is, on a Friday because this show comes out on Monday for free,
for everyone on YouTube.com slash Kind of Money Games.
Was this a good pre-show, guys?
Yeah, I had a lot of time.
It was.
And I'll level with you, though.
10 bucks for just a pre-show?
Seems like only getting half my money's worth.
Is there more?
There's a lot more.
What's that?
For $10?
Oh, my God.
You get so much more.
You also get a post show.
Yay.
Everybody and every girl, Spice and Belize!
People are all the world.
There was a couple of Spice World references in the pre-show.
Are you going to see them now that they're reuniting?
Have we talked about this?
He's not.
He hasn't even gone to see Britney.
What a fake fan.
We're playing to see Britney.
I know.
It's not fake fan thing.
It's just like it's not all of them.
Who isn't there?
Isn't Posh not there?
She passed away.
But she was never in it, you know?
She got married.
She moved on.
It's not the spice girls.
She's not dead.
It's some spice.
Spice ladies,
you know what I mean?
All spice.
It's not all spice.
It's just,
it's old spice.
Spicy.
Oh,
for sure.
Let's get right into it.
This is terrible.
I'm so sorry.
Stop talking.
Let's talk about video games.
I want to start with Red Dead online because we have Mr.
Red Dead himself.
Oh, is that what I am?
Jared.
Oh, nice.
Thank you.
Wow, that was good.
He's on it.
He's on it.
You didn't like it for a second.
And then you,
And then I did. No, I was like, no, Jared.
Now I'll know that.
All right.
I'm okay with being Jared.
Right dead online.
Yeah.
Give me the deets.
Okay, so it's a beta and it's a beta.
You played some, right?
Yeah, yeah, yeah.
Okay, so I've been in there.
Kevin's played a little bit more than you have.
I think in terms of expertise, I'm assuming it's you that you've been playing a lot.
I played a fair bit.
Then it's Kevin, then it's me.
Okay, so I like it.
As a beta, as a proof of concept, I'm fine with it.
I like the character creator.
I love that they invested in kind of,
of a unique story mode as you're going in.
So you're like, hey, okay.
I'm kind of playing single player multiplayer.
And I can play with my friends.
But anytime I don't have friends,
I have very good effective matchmaking that just drops people
about the same level right in.
We go.
We do our tasks together.
We help each other out.
We split up.
We're done.
I like, yeah.
Quick question.
Have you tried playing the story mode with a posse?
Not with my own posse yet.
I haven't either.
No, I haven't tried that.
I think I'd be fun.
I should have tried that yesterday.
Yeah, I think that'd be a lot of fun.
I think that would be a lot of fun,
But I also am positive that it's not going to work.
No, you think so?
I just, God, Rockstar is online, why is it so bad?
Okay, so right now, are you having trouble with connection?
Are you having trouble with matchmaking?
What do you have trouble?
I'm having trouble with matchmaking when we go into, like, the, I create a posse,
and then we do a join a quick match.
And then we do the small one or the large one.
The large one, I was never able to make it connect.
It would keep crashing.
But we did the small games.
And then instead of keeping us in, like,
groups. Some of us were in different groups, like two people in one group, one dude was just
on the other side. And it's just... Kind of how it was when we do GT Online. Yeah, and that's the
thing. GTI Online still has these issues where it's like, we never got it to work successfully.
Right, when we were trying to play that last year. So, like, when I was playing yesterday with
Steve, one of our good buddies who's awesome, a best friend and just amazing I getting those
platinum's. Yeah. His cousin was playing with me and he was like, oh, no, no, no
work these kinks out and I was like no
Rockstar just refuses to
that being said the modes that I played were a lot
of fun I had a great time
we did a bunch of different
we did the I can't remember any of the names
but we did the one where it's 16 people
and you're running around with knives just
oh the battle rail one yeah yeah yeah's the knives okay
yeah and that was a lot of fun
surprisingly it's also a lot of fun to watch
once you've died because then it's like you're choosing the cameras
and you're watching people creep up on other people
we did another mode that was
something about the points where the longer
the more kills you get the more points you're worth
when you get killed so much fun
it's like King of the Hill but mobile
you're all trying to kill the you get the points
of the person you kill right so they're just
stacking into that person and it's exponentially
growing and you've got a chance to come back at the very
end of the game and win still that's really cool
so much fun how's that work
though because that isn't just at any
moment it doesn't matter who's winning until the very end
it does matter because you might kill two other
people that have other stack amounts.
There's a bunch of really weird math
going on. Okay. There's another mode I really
like where different weapons are worth
different points per kill. Yes, that mode was
so much fun. Yeah, that's really cool. That mode
you're running around and if you've got
like just a stabbing knife, it's seven
points. If you've got a shotgun, it's worth like
five points. Depending on what your weapon is,
it changes how many points you get per kill.
And it's just you're like,
you die and you're just coming back and trying to stack
as many points as possible. Right. But you're like,
It's constant risk rewards.
Do I go for the easy kill or do I take the risk here and switch off to a harder weapon to try?
But then you screw up and you're like, ah, I should have used that.
And that's all happening in like 30 second bursts.
It's a lot of fun.
But again, that was based off of teams, right?
It was three people teams.
It was teams of three or four people, yeah.
Yeah.
And I could not get my group to be in a single team.
There's a death match version of that too.
So matchmaking, I was mostly playing earlier when the server's less credit.
I was talking to somebody.
So I didn't have the matchmaking issues,
but I've talked with somebody else yesterday that was,
that's been playing.
They've been having connection issues in general.
We've had some connection issues,
but eventually they did go away.
So initially we started trying to do the matchmaking.
I think it was just the larger group setting,
just wouldn't work.
Yeah, for me, it's very reminiscent tech-wise
of GTA online when they launched that.
And it was the same thing where I was excited to try it,
jumped in,
and then ran into much problems.
And that's what happened.
couldn't get in at all.
Well, no, what's happening is, so I was here,
me and Nick made the character, had a great time.
Love this character creator.
Started playing through that there.
I was just like not paying attention
and not just looking over you guys doing it.
Those motherfuckers look like
from little Nicky, like the people who get in the face
with the shovel. Yeah, yeah, yeah.
Jesus Christ.
Yeah, you got a giant bomb made.
It is the only person I've seen put one up or I'm like, oh, that looks like a normal,
that looks like a good person.
You can do that. It just takes a lot of tweaking.
Yeah, and that's the thing.
We're screwing around.
We worked on it to make it to make it.
look enough like me, which is a generic white guy with beers, so whatever.
Went in there, really liked the way they set it up, right?
Like, I love this.
Like, we're talking about a single player multiplayer story.
I'm like, all right, cool.
Yeah, I get this.
This is what I wanted more out of Red Dead story in general, right?
From the get-go is, cool, you were in there for a crime he didn't commit.
You've got a bone to pick with these people.
I have a bone to pick.
We're going to do this.
And you're like, great.
This is such a great place to start me at.
All right.
Yeah, it's a tale of vengeance.
She can choose to play it dark.
You can choose to play it good.
It's very much an open edit thing.
When you're going out to choose your quest, like you see if they're good or bad quest and if they're going to like, you know, what they do to your honor and stuff.
And they affect how that all, how that all rolls out.
I like that section.
And I think the story's actually pretty darn interesting so far.
Oh, no, totally.
For the purpose of condance, I like, I think the world works well.
It's obvious, it was really cool to me seeing how places I'd been in their single player game were actually designed as multiplayer aren't.
And I've never realized it.
Yeah, yeah.
Like I'm sitting, I'm walking around in Saadenae in New Orleans.
And there'd be streets I recognize from there.
I'm like, oh my gosh.
This looked like a regular city street, but this was totally crafted to be a multiplayer arena for this mode.
And didn't know it.
Yeah.
A lot of that went on.
For the knife throwing game, we were playing in Strawberry.
Yeah.
And it was really cool because it was very much like you could go into the houses and hide out there.
It is interesting that like Jared's totally right.
It feels like those parts of the levels were crafted for this.
And it's really cool.
That's super smart. Really cool.
Obviously, Boxer knows what the fuck they're doing.
Like with all these years of GT Online.
No, but the service, like the system still is broken.
There's still a lot of problems.
Well, and that, and to my thing, that was my thing, right?
I got in, I got the story.
I liked where I was going.
Went off on the first real mission where you team up for the first time,
where it's that horse rock, you know, go steal these horses.
It's like, great.
Randomly get up with people.
Awesome.
We all ride over there, we get it.
I'm almost back to base, and somebody's horse got shot.
And so I was like, you failed.
I'm like, all right, all right, all right, started it again.
Went.
I get to grading the horse going.
You've lost connection to the Rockstar service.
Oh, that's what.
Fuck.
all right, it's dinner, came back, did it,
all right, advanced, got to the next thing, crashed.
No, that's what it happened to me.
I'd have been really frustrated.
I'm like, now I'm going, all right, cool,
and it crashed again, and that's when I was like,
you know what, I'm going to go to work on the assassins platinum.
And it's not like, I'm not done forever.
I'm very excited to get back in with everybody.
Scott Lowe sent me an invite last night that popped up.
He's like, you want to play Redden.
I was like, I'm one trophy away right now from this assassin's.
I cannot stop, but I appreciate it.
Yeah, I think maybe you're going to check back in around
when the holiday surprise or whatever drops.
Yeah,
just letting it go a little bit longer
and let's serve or stabilize,
right, and figure all that out.
And what is the word,
we did it yesterday on Games Daily,
somebody wrote in at the end for a year or wrong.
Did they announce that
for sure your progress isn't carrying over
when they exhibit it or are they still?
What I have seen is that that's still up in the air,
but I could be remembering that wrong.
I don't want to miss quote.
The thing yesterday, I think Mr. Yasmann
or somebody saying was just like,
uh,
rock star,
still not sure.
kind of thing. I do not remember
but last I saw it seemed to be up in the year.
The people I was playing with yesterday seemed to think
that they had announced that it was going to carry
over. Okay. Is that your Google in there?
I'm looking for it. Yeah, I want to
be careful because I got something, the last episode
of Red Dead Radio, I got a fact wrong. I was like, oh.
Oh, no. What was it?
I had some stuff wrong about how the online
economy works, so I actually put the episode
back up because I was like, wait a minute.
Yeah, you don't want to get things that wrong.
Yeah, I guess so. Totally. Rockstar's
post says, we hope that all player progress
during this early period of the beta
will be able to remain intact long term.
However, as with many betas
for large-scale online experience,
such as this, there's always the chance
that we may need to implement rank
or other stat resets in case of issues.
Yeah, because sometimes you don't too much,
you figure out that your money
or your gold didn't work out like you thought it would.
You figure out your ranks don't work out.
Things like that.
And that's, I do like the Disneyland approach
to the design.
I really like, which is the GTA-5 approach,
the same thing, where you've got kind of this giant theme park
and you're walking through
and there's all kinds of things to see.
There's characters and costumes.
You know, you've got all the attractions.
You can walk in and out of there just right there.
And then there's the rides.
And the rides are all the events.
And so you have the free mode, which is this huge, interesting place.
It's just fun to see.
You run into people.
You make your own fun.
You get involved.
And then whenever you want, you can get on a ride.
And that's how they design GTA5, and that's how they design this one.
And I really like that Disneyland design.
Did you get into GTA5 online?
Yeah, I did.
I did a lot of coverage for it for IGN.
I'm not nearly as intuitive as John Ryan.
is who loves it more than anyone
I've ever known loving anything
but I really did enjoy GCNline
I liked how zany it got I liked how they kept
building on it yeah I like when it turned into hot wheels
in the sky yeah and that kind of thing
can you guys help me out with that real quick
that expansion was called cunning stunts
uh huh right and everyone was all like
oh that's such a funny name I don't get it
I reversed the first two letters
of those two words
stunning cunts
there we go
That's it?
Yeah, that's it.
Really?
Well, okay, cool.
That's the programming.
Again, I didn't say it was great.
That's what people were talking about.
Was that really what people were excited about?
Well, they're excited about the fact that was Hot Wheels cars in the sky.
Yeah, that was exciting.
That was exciting.
That was exciting.
That's the best thing in that game.
Actually, the- I'm really let down right now.
The best thing in that game is the Mission Creator.
I love that.
I can't wait for that for Red Dead when that comes along.
The fact that you could go online, I talked about the rides, it create your own theme park attractions.
I had no idea about this.
Oh, in GT5?
You can make your own missions in GTA online.
We dabbled in it, but didn't, couldn't get too deep.
We had so many problems.
And it's not like generic.
It's like, if I can imagine it, I can find a way to make this work.
It's, it's freaking ridiculous.
It's because rock stars down.
Peanut was helping us, and Peanut knew everything.
Peanut knows everything.
It's true.
He was very helpful.
See, yeah, I like it.
But there's a lot of beta stuff going on.
And the fact is if you can't connect to a video game, it ain't fun.
I'm really fortunate I haven't had those issues yet, but more and more people are popping in now.
So are you being drawn back to it?
I mean, obviously for content-wise, I'm sure a little bit, but like are you-
So for me, there's two dimensions to this.
One is the, hey, this is my job thing.
So yes, I'm definitely doing it on that end.
But the other is this is a online cowboy game.
So yeah, that's, it wouldn't matter who made it or what pedigree it had.
If somebody had made a online cowboy game
with a huge open, deep world
and this selection of weapons and costume,
just the stuff you could,
it's about shopping through that catalog
and putting on another awesome thing.
It's very much that element.
Yeah, I'm so into that.
Impressive, too, I feel, you know,
a tip of the hat to them
in terms of the way they've streamlined things
from the single player campaign.
And I don't know how much of it was reaction
or anything like that.
But, like, even still, like we were talking about it, right?
Like, one of the first pop-ups you get
is, like, to get to the map fast,
hold options, right?
Like something I know we had so much problem.
I like the addition that now.
As soon as you meet the guy at the post office,
here's the catalog.
Just order whatever you want.
You have it on you.
Flip it over,
you got it.
Bam,
you got what you want.
One of the frustrating things is I constantly open the catalog
when I'm trying to go into the player menu select.
Just because it's the same button.
It's hold left to open the catalog on the D-pad versus tap left.
So that's just a little issue.
Another thing,
and new to me not to necessarily you guys,
but I mean,
I talked about it before,
like a huge shout out to using the iPad and the Rockstar app.
Like I, when I was playing, I was using that as my map.
And I was like, this is awesome.
So that works with the online as well.
Yeah.
Oh, that's really cool.
That's really cool.
I can't wait to form a posse, get out there and play with some friends.
But there is the stabilization.
They were very upfront with the fact that it's a beta.
And we have to be both fair.
We have to be fair.
And yes, we understand because it's a beta, it's not done.
But we also have to be fair.
and we understand because it's a beta,
when it doesn't work, it's not going to be fun.
And those things are both true.
But, Keb, so do you really think
you're going to invest a lot more time into...
Step back. Red Dead 2.
Have you beat it yet?
No, I haven't beaten it. I do want to beat it.
The story, I'm enjoying it very much.
I just have been playing other things,
specifically, Tetris.
We'll talk about that later.
How far long are you, Kevin?
I'm only about, I think, a third story-wise.
Yeah.
Wow, there's so much to happen.
To New Orleans.
Are you spoiled?
Yeah.
Yeah, you spoiled it.
Sorry.
No, no, no.
I had the option to walk away.
Okay.
But actually, you spoiling it made me more interest in the story.
Yeah.
Like, I kind of want to experience what you told me.
So with the story, doing where it goes and all that, and then with what you've seen of online and its story and where it's going, which are you more interested to get back into?
Definitely the online.
And it's not necessarily because of the story on the online, which does look really cool.
It's more of the quick matches.
playing those fun modes because I had a blast last night.
So I just, I also want to build a posse.
There's this little, there's this little trailer.
Jared, he wants you to invite them to your posse.
Okay, well, I have to make this work.
Do you use headphones?
Huh?
Do you use headphones?
Like, are you talking?
Do you have a mic on?
No, no, I don't talk to.
I don't have them.
I don't like that one bit.
Well, I could turn it on for you.
Yeah.
Yeah, you're special.
Forever.
I own a headset.
It has been plugged in a couple of times.
No, there's a thing at the end of the first hour tutorial, Greg, you may remember this, where they show kind of all the modes.
Oh, yeah.
And one of the things to do is like, team up with your posse, and da-da-da-da.
And it just shows, like, you and three other people in the street, like, in the Western Gunfighter thing.
And then, like, sweeping across the field on horseback, Sovarado style.
And I got, like, a little shiver.
I'm like, when I'm doing that, I'm so in.
When it's like the four of us riding across the field, like, that's going to be wrath.
So now I just got to get done.
together. You've been playing more after night one you were talking about getting shot all the time. Is that still happening?
People griefing stuff? I didn't I didn't mess around too much in open like I wasn't doing the story mode on the online.
Gotcha. So I was just jumping into a match to that I didn't have anyone come and shoot me up. But yeah, the first night
every single goddamn person that passed me would just pull out their gun to shoot me and it was one of those things that like two minutes in I was super paranoid and I killed a bunch of
random NPCs that were just walking towards me, not trying to kill me.
Yeah.
No, it's the same issue you had when GTFI for first launch.
They're going to have to institute passive mode.
I imagine they're testing what happens, like when you have passive mode off right now.
But I can't imagine they design this without a switch they can flip on the air end right away to turn that on.
Because that became one of the earliest things they had to introduce to GT5 to balance.
Real quick, that being said, when someone kills you, they'll show up on the map as a red blitz.
and then you can go and kill them.
Yeah.
And then if they kill you back, it starts this like weird back and forth thing.
Blood, yeah, rivalry, but there was...
Blood feud.
Yeah.
I don't think they call it that, but it's a rival.
No, if you become a rival, you can interfere with other people's missions eventually.
Like there's stuff built in where like your rival's trying to do something and then alert it.
It's like you could screw their mission up.
That actually happened for me where they were doing some delivery or something and it notified me like, hey,
Hey, your rival's doing a delivery.
And I went to fuck him up.
I got him good.
And you get the reward if you screwed up.
That's so like, oh, yeah.
I didn't screw it all the way and they ended up making it, which made me really bummed.
But then when they came out of like dropping it off, oh, man, I killed him real good.
That's awesome.
Great.
Do you think you're going to invest a lot more time in that?
I mean, I still need to get my feet under me on it, right?
And I want to play more of it.
And I want to jump in with everybody.
Yeah.
So I want to, I don't know how much I'll end up doing going.
You should posse up tonight.
Okay.
What's the word on a, like, actual out of the video, release date and all that stuff?
No official word.
I think they're going to win it works.
I think they learned their lesson last time around with that.
They're going to declare this a stable product when it's stable and not before.
Yeah.
I actually impressed that they got the online even out this early, like how close to release
it is.
I think they wanted to get it out before Christmas.
Probably for two reasons.
Again, one traditionally to do a Christmas drop online and two.
to, I think that they wanted to do it while people were still,
still had the discs and the drives and the download queued up.
You know,
you got it in that top menu and get it into that.
That's going to bring a lot more people.
It's still so crazy.
It's been a month.
Yeah.
Right?
I mean, it's like it's been a month since Red Dead 2 came out.
It feels like it just happened, but it's not.
There's been a lot of time and a lot of games and a lot of different things that have happened.
I don't really note the passage of time anymore.
I'm not sure how it works.
You have to sleep to know when time happens.
Sure.
What are you going to say, Cap?
I was just going to ask, do you guys know how the tier system is working for people joining the beta?
What, like the rent, like how it's rolling out?
Yeah.
Started with Ultimate Edition and then it was.
And then it was.
It played on launch day.
And then tomorrow it rolls out to everybody.
Cool.
Yeah.
That's going to be like things.
Service definitely going to break tomorrow.
Oh.
Next up, I want to talk about Tetris effect.
Excellent.
The reason we have you here.
Buddy.
You've been playing a lot in PSVR.
No.
Well, I haven't been playing in the VR.
Why?
Just because I have to set it up, and that's a little bit more of a hassle than I wanted to.
So, I mean, here's a question to you.
I mean, I already have my answer, but have you played in VR already?
I have played in VR.
So the VR is not good enough to be worth setting it up to do.
No, see, that's not the answer at all.
It is.
And it's one of those things, I'm going to set that boy up, and I'm going to be there to, like, 4 in the morning.
I know it.
So that's one of the things that's slowing me down on not setting it up.
Are you playing upstairs because your VR units downstairs?
Yeah, that's the problem.
You want to be here on Paula, right?
Right, exactly.
Exactly.
I'm with you.
I read,
and Tetris is one of those games that, like,
you can play and not,
you know,
you're watching a movie on the side,
and it's totally fun.
God, I love Tetris.
And this game is so good.
Playing with headphones on.
Have you beaten the marathon and all that,
Jess?
Huh?
Have you beaten, like, the...
I'm not even kidding.
You know, so, yeah,
I think it's called Story, right?
Yeah, yeah.
So I'm doing the story right now.
I was doing just the normal mode
and making sure,
I was A-starring everything.
And then I realized, oh, shit, there's an expert mode.
And I switched over to that, like, two days ago.
And I'm trying to A-star everything there.
And I can't get past the first little block.
Oh, yeah.
Which is insane, yeah.
But, like, I feel like I'm pretty good at Tetris.
And to not get over this A-star, I am having an issue that whenever I'm trying to go
left and right, sometimes I click down.
So I'm trying to figure out.
Because those fat fingers?
Yeah, that's exactly right.
It's fat fingers.
Sausage like appendages
Mm-hmm
Mm-hmm
I'm slow down Jared
I have never understood
Being good at Tetris
I play Tetris
I am fine
I'm definitely not good at it
And it's like
But when people are like
I'm the fucking best ever
I'm just like
I'm not saying I'm the best
I didn't realize
People were
Were like that
Until I met
Like you
Yeah
And I'm like oh shit
You're a savant
When it comes to this shit
Yeah
I don't understand
Which is when you're playing
With the like
Where it's instead of like
Dropping
It's immediately
hitting the bottom
And the way
The play style
you have to do is switch it over to the like the compartment you have the hold like that I feel like
that's a higher level of playing what's the strategy though with the squiggles T-spins what I mean
squiggles the ones that are look like forks oh the z's oh yeah what do you mean what's the strategy
like where do you put them it's your first one coming down oh I usually stack it so the
flat part like you know how there's a hole this is yeah I stack them to the
I go vertical size.
Okay.
Yeah, I don't put, I don't, yeah.
I don't have it as a Z or an S, I have it up on its side.
Are you constantly building for a Tetris?
Yes, that's how you're supposed to play Tetris, right?
That's how you get the points.
Yeah, exactly.
For points in modern Tetris.
I'm not any good of Tetris either.
I'm with you, Tim.
I'm always just playing for lines.
For me, it's more of a chill thing, which is another reason I enjoy this game
because, yes, you can be super competitive and go for great.
But it's also a great kind of Zen experience.
If you don't care about any of that, it's just as much fun.
And I like that as well.
But you were talking about being good at it.
I mean, you hang around the Japanese arcades
where there's some of the old Tetris arcade machines still
and watch, you ever watch any of the YouTube videos?
Oh, yeah, yeah, yeah, yeah.
Invisible Tetris?
Yeah, it's just...
Invisible Tetris?
Yeah, there's one of the arcade games,
if you get far enough toward the credit sequence,
the blocks turn invisible,
and you've still got people racking up lines
with invisible Tetris blocks.
It's unreal.
That's insane.
Yeah, watch this.
You know what's bullshit?
That there's no Tetris level in Smash Brothers.
Huh.
Yeah, okay.
I just have to license it from the Tetris company.
But the Tetris theme song is in Smash Brothers.
Okay.
It was in the Luigi's Mansion.
Man, just jumping from Tetris Block to Tetris Block.
But, yeah, imagine like the level.
That would be really cool.
Yeah, but you wouldn't know anyway,
but all you would do is play on the flat levels.
That's fine.
With your items off.
Hey, with the good music, though.
Great music.
Well, you got the music already.
I want you to train me in Tetris at some point.
Just give me the basics course.
Here's the thing about Tetris Effect, ladies and gentlemen,
is that it's just humbled me.
Like, Tetris Effect has humbled me
because it was for the longest time.
that me and Colin had the Tetris rivalry and we would play and do the we have a whole
bunch of less plays up on kind of funny about it and even when we're at IGN I would play people
in Tetris and stuff and I was like man I'm I'm really good at Tetris right but then seeing
like Justin from the PlayStation blog play and see what some people are putting up from Tetris
effect and then like when I played on night one I was like I'm gonna be able just to crush
through this and got I forget to what part and it was like stopped and I was like oh and then
did it again and got stopped earlier I was like oh and then it's that thing of I haven't
had a Tetris I've been all about in so long that I totally forgot that, like, Luminous
is my game.
Like, Luminous is, you've seen me play Luminous.
Luminous, I stand by, like, yeah, not, and now, of course, now some, every little bit of
yes, I know you're really good at Luminous as well.
I'm not saying I'm the world's best Luminous player, but, like, Luminous is a one where I would
do, like.
There's, there's a, there's a part of your brand that's just given over specifically
of Luminous.
Exactly.
And so even playing Tetris, it is, like, awesome, and I love it, and I need to get back
to Tetris effect.
I mean, I've been playing PlayStation VR every day with Beat Sabers.
So it's right there, but I'm just so in love with Beat Saber that I'm not doubling back to it.
And then Assassins and this, and there's all these other games that are there.
Tetris is like Poooooooooooo Tetris on the switch, right, is always there.
That's such a plain game when I'm like, ah, I'm done doing this, but I don't want something too heavy.
I do want to have something on the screen.
I'll put that on and play that.
But even there, it's just that thing of like, ooh, man, like I am, I need to learn some pro strats
and get a little bit better and further because eventually it starts speeding up.
I think that there's something different about, uh, when I'm playing the play.
Put you put you with Tetris just on the Tetris mode.
Yeah.
I like,
there's,
for whatever reason there's 150 line like cap.
So when you get to 150 lines,
it resets.
And I've gotten to the point where I can do that in like 13 minutes or something.
And it's going incredibly fast.
But whenever I'm playing Tetris Effect,
I can't get that same groove.
Yeah.
I might,
it might be because.
How good are you,
I'm sorry,
you can finish you.
I think one of the issues is,
for whatever reason,
the button mashing and accidentally hitting down because that fucks me all the time.
but another thing is in every level the gear like the the the tetrinos is that what they're called
are different like they're made of different pieces yeah and a couple of them really suck
okay where it's like i i don't something about being able to distinguish the shapes clearly
in luminesc that happens to me too there's a couple different skins that pop up and like oh
i started failing because it's not they're a little bit different you got to recalculate are you
using zone efficiently a tetris effect ah because that was the other thing of like when i was
playing. It was like,
I felt like I was on regular where I was getting
10 and 12 a fair
amount. But now that I've gone over
to the expert, I'm not.
So, zone and Tetris effect,
one of the things they introduce is zone, which is a little
meter over on your left that's filling in.
It's really cool. Basically what happens is when you do
it, the lines you, the
Tetrises you get, or the lines you get
hopefully Tetrises, they don't go away.
They just move to the bottom and bring more stuff up.
So the idea is that you do it and then
rather than have to worry about setting up the
Tetris, you're building up more and more lines
that you're making one line, one line. It allows you
to surpass the four block limit of the
Tetris. And then you're supposed to knock it out.
But like it was, I don't know
what it was. At E3, when I played it,
it made sense and I did really well
and completely the demo and they were all like, oh man, you know,
again, Justin from PlayStation blog,
he kicked the crap out of your score, but you're one of the few
other people who have finished it. I'm like, yeah, I'm still great at
at Tetris. And then at home, I've done it.
I only played like maybe opening night
in a little bit the second. It was just like,
go, I just cannot figure it out.
So how hard is it for you guys to pull out like something?
I'm terrible again, like a perfectress, which I've never managed.
Have you done one yet?
What's the perfectus?
The perfectus is in Tetris effect when you use zone to build to the top of the screen in a single zone
and clear the board with like 19 lines.
It flashes perfecturists and blows it up.
I haven't done that yet.
Yeah, there's videos of it online.
I've gotten like two thirds of the screen cleared out.
I want to beat Justin when I grow up when it comes to Tetris.
I think beat Sabre too.
It seems like it's so much fucking fun.
What do you think of the door opening with this?
Now that we've set the creative res loose
on Luminous as other creation and now Tetris
and you talk about something like Pollo Pollo Tetrius.
Will we see a Luminous versus Tetris VR?
Is that going to happen?
That's a great question.
See, I'm only going to play one side of that.
That'd be a great way to get Luminous to more people.
That's the biggest thing.
I like Luminous.
I think they're both great games.
I like Luminous more than I like Tessris thing.
But it would just be that idea that, yeah,
if you bundle it up with that same with,
how that guy pooh-o-poiot of a way more people.
Now granted, I played one of them, and then I was like,
I'll just only play Tetris.
I love Poia-o-Poio. I think Poet-Po-Po-O-Po-O-E.
Yeah.
I don't think I've ever played Loomis, which is crazy.
Yeah, dude.
Luminous good.
Yeah, yeah.
We've got to get John Drake on the phone.
I want Amplitude VR.
No, dude.
I hate Amplitude.
I'm so bad at it.
Wait, wait, why?
Thumper is pretty much that, though.
Yeah.
Yeah, that's good.
It's not amplitude.
But have you played Thumper?
Yeah.
In VR?
I played it in VR, I beat it on Switch.
Okay.
I enjoyed the hell out of thumper, and I'm not a rhythm person, but something about that game really grabbed me.
It's a really well-designed game.
Yeah.
And I think tonight I'm going to go home and set up and play a touch's effect in VR and then some more Red Dead online.
Hell yeah.
I'm really excited.
I'll try to crank out the scripts fast and join you.
Let me know.
Well, thanks, Kevin.
No problem.
I'm going to go.
Now we're going to talk about Beat Saber.
Kevin, don't go anywhere.
Oh, man.
So good.
I'm not playing it on the VR, though.
Oh, yeah?
No.
Oh, you played on Oculus.
On Oculus Rift.
Yeah, yeah, yeah.
Yeah, I'm playing on PlayStation VR.
Honestly, I know that it doesn't qualify, but it might be my game with the year.
How does it not qualify?
I mean...
Is this year?
Is it?
Yeah.
Even the Oculus version was this year.
Really?
Yeah, dude.
Guys, might be my game of the year.
I play Assassin Creed.
Great game.
Put over 100 hours.
If I do this right, I'm going to put over 100 hours on Beat Sabre.
And just with those 10 levels that come with it.
Yeah.
Because it's, I am all about it.
to perfect it and I'm so bad at rhythm games.
I love that you're into this man.
I'm on like when I played for 20 minutes here, I was drenched in sweat.
The room was humid.
Stinky.
Yeah.
No, it wasn't stinky.
It wasn't stinky.
It was human.
Can you articulate what it is about it that makes it a game of the year contender for you?
It's just a game that when I start playing, I don't want to put down regardless of how
physically exhausted I am and I get physically exhausted.
Because some of the levels, you've got the giant blocks coming over you.
And I'm doing full-on squats to the ground that I didn't know it was capable of.
But in the heat of the moment, the body does what it needs to.
You know what I mean?
So many people joked around about it with Tetris effect.
And I mean, even when I played 83 and loved it.
But for me, Beat Sabre is a religious experience of video games.
Because I play lots of games and you get beat by a boss.
Or maybe you mutter, right?
Beat Sabre, again, the physicality of it
and what you're doing totally every time,
days later now.
And I'm playing my,
I was joking around about it,
but I'm trying to of making it like my,
at least wake up workout regimen.
Not like work out,
but like,
you know,
get my body moving.
Because the story goes,
when I got it on last Monday,
it was the Monday we had come back from L.A.
for Survivor Series.
So I'd been up at 4 a.m.
Jen had gone to Montreal.
I got back home at 8 o'clock,
installed it.
And I played it.
And it was that I finished it.
when I was too tired because your arms get tired.
After you guys like an hour and a half.
I put it down and it was like, man, I have so much energy.
Like that took me from being so tired to being fine.
I'm like, I need to start doing this every morning.
And so this week, you know, being back again in town or whatever,
I've been doing it every morning for between 30 minutes to an hour.
And depending on how much time I have and what day is.
And it's doing that same thing of, yeah, it's waking me up and I'm ready to go and I'm
out there and I'm sweaty as hell because it is that thing of I'm dropping low.
I'm doing it.
But on top of that, it's got the rhythm game mechanics of, yeah, like when
I go and I like you know when they're little bastards and the songs been normal the whole time
and then at the very end they switch like it's I'm a blue move and then I go for a red but
it's another blue and I'm like God damn it I'm like God damn it and it's like I'm still vocalizing
all that and I think it is the physicality and the movement and being so into it but I'm so
into it and it is what VR is supposed to be of I'm totally lost in that world and then like I'll
pop it off I'm like yeah Jennifer tiller here hey sorry you know what I mean like I shouldn't
be yelling Lucy's sleeping like I'm out there like an idiot scream what makes SpeedSaber very special to me is
That it accomplishes its promise in a way that I think very few video games have of its goal is to make you feel fucking cool and it never ceases to do that
You always feel like you're in control. You always know exactly what you're doing the gameplay is so simple that and I want to test this
I want to like she has never done VR. I just want to put it on her and just see
Yeah, how she does because I bet it would be one of those things of like she'd fail the first time do one more do the third time and totally begin
So this is going to be her gateway to VR.
And I just think that it's like, it's just such a damn cool.
It's simple enough, but it adds just enough mechanics to make it complicated.
And it's a beautiful arcade style game where you want to best your score.
Exactly.
That's the biggest thing about it, right, is I'm not the high score chaser.
I'm not that thing.
Blah, when I, you know, I'm working my way through this workout or whatever.
I'm working my way through story mode.
But then they had, you know, they introduced that at one point, I think up in like, I don't know, number 12 or the 12th tier or whatever of like,
Now it's about there's like they're giving you different challenges, right?
Because they only have so many songs.
So it's like this one was like as minimal hand movement as possible.
I was like, oof, that's not what I want right now in terms of waking up.
So I jumped out and just went into free play, which normal of a free play of like whatever.
Like that's not really for me.
What's the goal?
What's pushing me?
And so to jump in there and go.
And then I'm like, okay, cool.
I almost did that all the way through.
I'm going to crank it up.
I almost did that without a flaw.
I'm going to crank it up to hard and do that.
Oh, wow.
Okay.
Well, damn.
I click over and I'm like, gifted dim has.
a little bit more than me in points.
I'm like, how do they do that if I only miss one?
And then it's like, oh, right, the modifiers.
And I click over to the modifiers.
And like, you can, if you make it easier, it, you know, subtracts a multiplier.
If you make it harder, it gives you more.
So I'm doing that.
And it's like, there was one morning for like 43 minutes that I played the same song over and over and over and over again.
Because the first one, of course, I miss like one.
I'm like, fuck.
No fail mode.
Did it.
And then I'm failing left.
And then it's like getting in your head.
But it's still like, ah, fuck.
I'm going to perfect this.
And it's on hard.
I love that.
Because that reminds me of the zeitgeist of Guitar Hero, where, I mean, I love DDR back in the day so damn much.
See, that's what it reminds me so much of is DDR.
But my thing with Guitar Hero is it's that score challenge.
It's the social side of it where it's just like you are looking at other people's scores and you like, I want to beat you.
I want to be better than that.
And that's why I like Kevin again.
In Arcade, you're against the person you're with.
This is more of like a, I have a goal that I'm constantly trying to do better.
And that's why I love amplitude so much because for me, it was me and Andrew back and forth with our scores.
And like when I boot it up, I can see where she's at.
And I'm like, how the fuck did she do that?
Yeah.
And it makes you like keep playing, like going on different tracks until they're like, ah, I fucking get it.
And just go.
I just love it, man.
No, it's Amplitude, Guitar Wars.
It's that arcade experience.
And we forget, that's what brought people into games originally was looking at that high score bar in the local arcade walking in and being like, I don't even know who this person is.
I see the three initials.
It's invariably ass, you know, and that's or sex.
Ass or sex is better than I am.
and I've got to beat ass or sex
and you come in a trial
and it was that thing
I got to play a little bit
and then went to Thanksgiving
and it was going to my cousin's house
and I was like
it was the thing of like
if you have a PlayStation 4
it's not going to take much
to push me out right now
to get in a car and go buy this
and bring it back
for everybody to play
yeah
I was this close
to buying one on
I mean is it still 200 right now
I forget what the deal is now
do it Tim
do it live
you get the Beat Sabre
Borderlands bundle
in couple weeks
What's up?
I'm not doing it
we did to Gary Widow
Witta
Um, yeah, like it's, and it's a game I, when I'm not playing, I think about, like when I'm in it, it time melts by. I'm having so much fun. I want to, you know, and it's interesting that Tetris came out and everybody was like, oh man, like, you know what a great PlayStation VR game. And then Beat Sabre came out. I'm like, I like, I like, I like this more. And it's that thing that's pulling me away from Tetris, but there's so many great reasons put on the headset. I think if I have to choose between one, I definitely like beat saber more. Yeah. It's, uh, what, what Tim is saying is totally accurate about it, like, achieves its promise. Yeah. I just think its promise is incredibly ambitious.
Yeah.
Like, I've never been into beat game.
Like, you know, games.
Yeah, yeah, rhythm games.
Thank you.
And this is just like, I'm so in love with this game.
And for me, it's always, I've had that ceiling to rhythm games.
Where I loved rock band and guitar hero, but, like, I was never going to be able to play an expert.
Like, it's just impossible.
I couldn't do that.
And so, and DDR is fun enough, but it's not what I want to do, right?
Playing Beat Sabre, you know, I feel like the story mode on normal, I'm crushing, but then they start adding multiplayer.
or you know things I'm like all right great that's awesome but then to go in and you know crank it up to
hard and be like all right I did pretty well there crank it up to expert get my teeth kicked in
but have that moment of like I can do this though you know what I mean and like there's moments in beat
saber hard where I'm going and it's like it seems like jibbers shit first and then you're like
oh it's because this I'm doing this like three different things with one hand and then this one's
just getting that right that's the thing about brilliant rhythm game design is that the the
I'm totally designed what it's called the highway
The note chart, the note chart, is designed in a way that is for movement that makes sense.
Like back in a DDR, there's like techniques you learn like galloping where it's like,
when you look at it, it's like this see, how the fuck am I supposed to move my legs that way?
And then you realize it's like, oh, it's designed where you're supposed to do this like bounce thing.
And once you learn the bounce, that's the easiest thing ever.
Yeah.
And guitar has a similar thing where it's like, there's certain patterns they'll never do because it's just too hard to hit with your fingers.
Yeah.
And with Beat Saber, they're teaching you to,
To recognize patterns.
It's like playing the witness really, really fast.
I mean, you suddenly just, you do it enough and suddenly you speak the language.
Yeah, you're like, oh, wait.
And that's the thing is like it's all natural too.
I talk to you about it, I think on the Amazon stream in terms of that as it's going for the most part,
if I'm going to swing up with my, you know, blue, the next blue is usually going to be down.
Right.
Like they're doing it.
And once you start getting the muscle memory of it, you know to leave your hand in a certain position
unless it's a hard reset to come back to it.
Yeah.
It's really crazy.
I feel like going back to the fulfilling
It's promise, I think that in addition to it being a great rhythm game
And it being simple in arcade style and all that
This is the best Star Wars game we ever got
Where it's like they really simplified and boiled it down to like
What should a lightsaber game be?
And you know we've never got that on the we with motion controls or with connector
Yeah, we never got our motion lightsaber game we wanted
And this is essentially it's just like drone challenges
Of like don't these out
Let, let everything in half.
Things are coming at you and it's like, they did it.
They fucking did it and it works.
Like that's the coolest thing.
That's right.
I agree.
Every time the song ends, I like touching my blades together.
Oh, yeah.
When I lose, I'm like, damn, I do it every time.
It's great.
Look down to see your feet.
Look down to the score, carve it up or whatever.
Man, now I'm stoked to go play it.
Yeah, me too.
And that thing is like, I enjoy so much that I'll finish due in the morning and go
climb the shower.
And then it's like, echo, you know, play Beat Sabre soundtrack.
And it's just like, well, it's gone.
One last thing.
I feel like I've always wanted to get a rhythm game that I like
so that I could kind of get a better sense of rhythm.
And I was playing the third, like, song.
And it's got this part where you're going up and down with your left hand.
And it was, there was a moment of like, oh, there's the beat.
I'm hitting it.
Yeah.
What a game.
What a game.
That's so funny.
Thank you, Kevin.
Greg, real quick, I just want to talk about Assassin's Creed Odyssey.
Sure.
You platinumed it.
Platinum to Assassin's Creed Odyssey, everybody.
What was that?
What was that?
Platinum number what?
80.
This is number 80.
Number 80 on the nose.
Yeah, now I'm going to go get a bunch of, I'm going to, I worked really hard on this one,
so I'm going to go binge a bunch of garbage ones.
Do you have a plan for 100?
No, God, no.
Do you ever play it for 200?
God, no.
Okay, there we go.
Jesus. Never.
The episode.
Oh, yeah, yeah.
Okay, okay.
Let me go.
No, no.
When we get closer, maybe.
but even then it's like such you know like what am i going to do i'm saying what a platinum metal gear
again not a chance yeah i mean i'm not i'm never gonna get anything uh it was awesome it's great and
it's it's you know still my number two for game of the year um uh i can't wait to play more of it
i think it's still so remarkable what they're doing in that game for free even if you want to
take out like next week you know the dLC drops for uh episode one of the main dLC stuff for season
past but you the way that even coming back from i've talked about in the show i think or
money of our shows, but, you know, the major update they gave in November, that, of course,
let me take the stats of one piece of gear, but the look of another.
You know, it's basically me playing now, and it's like fashion show, or I'm just like,
oh, I'm like going there tinkering, and then there's like subsets to change the colors on stuff.
That's great.
What a great feature.
It's awesome.
Yeah, that is cool.
Last night, early this morning, depending on where you live right, they put in another free
patch that adds that masterability stuff.
So, you know, I, level 50 was the level cap.
the same thing with the ability to change the clothes
they upped it to 70
so you're still gaining all these ability points
but like at this point you're so vested in what you're using
why would you know what you're you know buttons are there
so all these ability points are building up
which you can now take and apply to this master ability thing
which will give you more fire damage more whatever
you know what I mean like you go in and make the character
even more custom making it even better of an RPG
platinum me it though it was awesome
you know I was talking about it today on games daily
somebody was like oh and like
you talk so much, you don't shut up about Odyssey,
but you're still saying God of wars your game of the year,
why and the differences?
I think there's so much to do in Odyssey that, yeah, like I was saying,
like, okay, I got a fast travel over there,
get on the horse ride over there.
I didn't hate that at any point,
but it was, like, it was grindy of what I was doing.
It was grinding to walk, you know,
be pouring over the map.
But everything was at my fingertips.
There wasn't one of those trophies that was like,
oh, God, how the fuck am I going to do this?
And then doing it and not, you know,
failing out or something like that.
Yeah. It was all there. There was no glitches. It all ran the way I want to. And I think the most important thing about it is, traditionally, I am not a, I've platinum the game. Oh, and they've put more trophies in. I'm going to go chase that, right? Like, I'm so all in for even the non-trophies parts of this. Like, this is obviously I'm going to knock out the few DLC trophies there are right now already because they've already started putting that stuff in. But next week, run through and do that stuff. This is a game I want to keep the 100% at. Or I guess get to 100% on rather than like ignore it. Like you Spider-Man. Somebody hit me up. It was like, oh, man.
I'm like, are you going to go get every trophy?
And I'm like, God.
Yeah, no, I'd love to have time and all this stuff to go do new game plus
on the hardest difficulty and all that.
I'm not and it doesn't bother me that I didn't.
I have the platinum.
That's good enough.
Whereas this one I want to keep going.
And it's another one of those goofy, lame.
Like, I just want to, it's my tip of the hat to that game.
That game is so fucking good that I will follow it to the ends of the earth and whatever,
whatever they want to put in there and do.
I'm going to be down to go play and do because it hung in the entire time.
It was awesome the entire time.
And 85 hours in, I'm still taking side quest and not skipping the dial.
I'm like you're an interesting character. What are you to say? All right cool. That's crazy. I'm still fucking everybody.
You know what I mean? Get your fuck on great. Got this a nice white and gold outfit I'm rocking right now. Yeah.
Hell yeah. So many babies. Yeah. Um, Jared. Yeah. You wanted to talk about Pokemon Let's Go.
I did just briefly because I- Pikachu or Evie. Uh, Pikachu. My friend. Pikachu. Lightning Rat. Lightning Rat for me. Yeah. So I am a man of my word. And a man of the people.
You are. These are all true.
And I had to show my fidelity to being a man of the people because it has, last week on this show,
I was talking about how I've never gotten into Pokemon.
Y'all were talking up the, talking up the Evie, talking up the Pikachu, talking up the Pokemon's.
And I said, you know what, I really ought to give this to try.
Greg Miller, can you get me a code?
If you can get me a code.
Greg Miller said, I can get you code.
Then about 10 minutes later into the podcast.
Got it.
You got a text back.
No, I can't get you going.
No, I can't get you going.
But I'm a man of the people, so I dropped the money anyway.
Because, you know, because that's what the people have to do.
As did many other people.
As did many other people, and I'm a man of the people.
Exactly.
A lot of them.
But I'm also a man of my word.
It's been a busy week.
But I had to go in there and try this out.
So this is my first...
Forea.
4A really back into Pokemon.
In a very long time, I've never gotten into the series.
And after just a little time with this game,
my initial assessment is...
Pokemon is fucked up.
It is.
Pokemon is strange.
It really is.
I appear, and there's this old man.
And he's like, hey, he just says to me overtly, one of the first things in the game,
some people are nice to Pokemon and others make them fight.
I was like, well, just you be you then.
You be overt about that.
That sounds good.
And then I go out and I enslave this sentient being that I need.
It loves it.
It's like, I will throw a ball, hit you in the head, capture you, take your, then you sniff my hand and follow me around.
And then I wander around in fields beating up animals and kidnapping them.
and keeping them in my pocket.
The game is interesting, and I like it.
It's simple, just as you described.
But I can definitely see the loop of,
hey, I got to get every, whether or not.
Got to catch them all.
Yeah, that's the thing.
I think if I can fill that polka decks,
that'll be fine.
I could not give two hoots about the story.
I named myself Pokemon.
I named my rival Pokemon,
and I'm naming all my Pokemon,
that I can name Pokemon.
And that makes the dialogue a lot of fun.
Let me tell you what.
Hey, Pokemon, it's me, Pokemon.
Exactly.
Let me show you my Pokemon.
There's a lot of that going on and that's been, that's made the story more amusing.
I guess, yeah.
I really just could not care less.
The music's charming.
How many dodges do you?
Oh, gosh.
No, I am nowhere.
I am, I am so early on Tim.
Did you get a badge?
I don't even have a badge.
Okay, yeah.
Yeah, I mean, I'm probably an hour in.
Yeah, okay.
Yeah, so real real.
That's all bullshit.
Yeah, there's gonna be right.
Does it get better?
Yeah.
Totally.
Totally.
Yeah, yeah, because it's like, the thing with Pokemon, dumbed down, it's like there's the main quest, which is get the eight badges.
Yeah, get the best of face the Lally 4.
No.
But there's side stories that go on that are the more interesting.
Are they going to interest me?
Is they going to pull me in?
I mean, they're cool.
All right.
Like, there's a whole evil organization that's like doing enslaving Pokemon, making them do bad things.
I'm an evil organization that's enslaving Pokemon.
No, you're enslaved them for good things.
They're doing bad things.
I make the fight each other.
I saw a Polygon article this week that was really funny and so accurate.
where it's just like, the world of Pokemon is so interesting
because it is just the world of Pokemon.
There's not a single person that talks
that isn't talking about Pokemon.
Everyone's fucking either a daycare person for Pokemon
or like, they would shop to sell you things
to help you get Pokemon stuff.
It's like it's just Pokemon hospitals, Pokemon.
Is it possible?
Hold on, fuck you.
There's the bike guy.
Selling your bikes.
That is true.
There you go.
Greg Milliman.
That is true.
Tim, is this a to serve man situation?
Have you ever seen Twilight Zone to Serve Man, classic episode?
I don't remember this one.
Aliens come to Earth and they bring with them fantastic technology that makes human lives so much better.
They bring peace to the planet Earth.
They put force fields up between the nations that prevent wars.
They serve and help and share their technology and they take humans to trips to their homeworld,
trips that are so marvelous to this utopian paradise that many choose never to come back.
and they brought their sort of Bible
which is called to serve man, which is their purpose.
And one of the guys finally decides to take the trip
to the alien home world and he's on the spaceship
but he's been working on translating it
and he finds out that to serve man is a cookbook
on how to prepare people
and they're all being fattened up.
Are the Pokemon in fact the masters?
In this world that's obsessed with Pokemon,
I say to you, ladies and gentlemen,
my thesis, the Pokemon are the true masters
and we are their slaves.
until you get to Gen 5, Jared Petty.
Things get real crazy.
All right, there we go.
There we are.
Wait until he'll heat the god of Pokemon, aren't you?
Oh, my goodness.
Okay.
Shit gets crazy.
All this crap aside.
I'm an hour into this little game, and I think it's fun.
I like that I'm walking across Greenfields and cute little animals come up to me and there's
happy music playing and I throw balls at them.
Yeah.
That's fun.
Yeah.
Do you think you're going to keep playing through?
Yes.
I will.
Really?
Yeah.
I want you to beat this game and I'm interested to see what you have to say.
I'm going to keep playing this game.
Yeah.
But I'm very early on.
I finally beat it.
And the first gen of Pokemon is the first gen.
There's a lot of issues pacing-wise and just weird issues.
But at the end of it, I'm like, you know what?
That was a nice little Jean's back into memory.
I enjoyed myself.
You know what I mean?
I'm having a good time with it.
I've been divided my, you know, mostly it's been redded for the show and other work I've had to do.
But dividing my handheld time between that.
And I've actually gotten ridiculously into where you wear gold on the 3DS.
Yeah, you were talking about that last week.
That came so good.
That came so good.
Really?
It's where donkey.
You were talking about Game of the Year type stuff.
Like, that is a contender.
That's so weird.
It's really great.
I never got into the Warrior Wear games.
It seems super up my alley, too.
I think it's the best Warrior Wear game.
Really?
And there's several good ones.
Yeah.
Anyway, that's a whole other can of worms.
But yeah, I like the Pokemon's, and I'm speaking mostly from ignorance.
I love it.
That's great.
Awesome.
You also chose Pikachu, so you're wrong from the start.
Ladies and gentlemen, this episode of Kind of Funny Gamescast is brought to you by Movement.
Let me tell you about Movement.
Movement Watches.
You're familiar with Moving Watches.
They've got movement sunglasses.
Cool, Greg, are you wearing yours right now?
I know I'm putting you on the spot here.
It's on his desk.
Okay, he has the rose gold one, though.
You get compliments on that?
Yeah, if I gave myself love right?
Yeah?
Well, that's the thing.
It's worth bragging about.
Ladies and gentlemen, movement watches, they never go out of style.
There's so much classic style, quality construction,
styled minimalism.
Movement did all the hard work this holiday season,
so you wouldn't have to,
and they made awesome gift boxes and packages.
These make great presents.
I've gifted Gia sunglasses many times.
She loves them.
Worses from all different occasions.
Was she trying to look trendy and cool on the streets?
Or what's up?
She doesn't wear him inside.
She has a hard, no sunglasses inside policy.
Kevin Coelho, wears his inside because he's Kevin Coelho.
And he doesn't really have rules.
If you need help giving the perfect gift this season,
but don't know where to start.
The guy's over and movement watches got your back.
They've curated all their favorite styles into special gift boxes for you
so you can absolutely crush the holiday season without the added stress.
You can get 15% off today with free shipping and free shipping.
three returns by going to mvmt.com slash kinda.
Movement's launching new styles on their site all the time.
Check out the latest at mvmt.com slash kinda.
That's mvmt.com slash kinda.
Join the movement.
This episode is also brought to you by stamps.com.
These days, you can get practically everything on demand.
Just like our podcast.
You can listen anytime you want when it's convenient to you.
But guess what?
You know what?
You can also do on demand?
Get postage.
Joe's been doing this all the time.
We ship out so much stuff here, it's kind of funny, and Stamps.com has helped out so much.
It's so simple to being able to go sign up, get the things that we need, and not have to deal with going anywhere.
You know what I mean?
With Stams.com, you can access all the services of the post office right from your desk.
You can buy and print real U.S. postage for any letter or any package.
It's all available 24 hours a day, seven days a week.
Just click print, mail, and you're done.
Cool, Greg.
Does that make you happy?
You have to ship a lot of stuff.
This last week's the first time we put into effect.
It's been so easy.
Half of it was just done.
Half of it just seemed like it was just done.
There you go.
That's the best recommendation you get.
Stamps.com will even send you a digital scale.
You can weigh your letters and packages
and print the exact amount of postage every time.
Right now, you can use Gamecast, Gamescast,
for this special offer of a four-week trial,
including postage and a digital scale.
Go to Stamps.com.
Before you do anything else,
click on the radio microphone at the top of the homepage
and type in Gamescast.
That's Stamps.com and enter Gamescast.
Get your stamps
Get your stamps
Put them over there
Where them stamps go
They went on a postage
I want to ask you guys a question
Yes sir
This week there's been a lot going on
This game Fallout 76 comes out
Yeah all right
We've seen
What's been app before
What's up?
Oh this week
Okay
Yeah
I was making sure you understood
That didn't come out this week
But I understand
Where you're going with the statement
Yeah this week
There's been a lot of
The game came out
People overall didn't like it
Some people liked it more than others.
But overall, left a bad taste in people's mouth.
And it continues to do that.
Over this last week, we've seen more and more headlines
kind of talking about all the mistakes
that Bethesda made with this game,
whether it's just the game simply not working correctly,
all the way down to the $200 pre-order bonus
for the collector's edition.
With a promised canvas bag,
is actually a nylon bag, which is a lot cheaper in quality.
And their answer to,
make those people happy was to give them a $5 in-game credits.
500 Adams.
Yeah.
They gave you some succulents.
They gave you some in-game stuff that's worth $5 in real life.
But that's not good.
Yeah.
So I ask you guys, what does Bethesda, what should Bethesda do to get out of this situation?
To fix this situation as best as possible.
Wow.
I mean, that's hard.
Once you've broken trust on something.
and that's the perception that some people have in the situation,
I think particularly around the bag thing,
what you have to do, I think, is be very transparent about it.
Now, it's hard for a corporate entity to depict transparency.
That's a difficult thing because a corporation is not a person.
It's an assemblage of people, not all of whom had the same opinions on what should happen
or how it should happen.
But you need to have your decision makers in your company come together
and reach a very congruent statement that doesn't sound like PR speak.
that is concise, direct, and outlines what the plan for change will be
and when that plan will take place as accurately as possible.
So I think what you do first is you make the bag thing right
with an actual reimbursement of some kind and take the hit.
You take the loss, you take whatever it will cost
to make this right outside of the game,
and you solve that PR-slash-Custissue problem right there.
Then when it comes to fall at 76, you come forward and say,
We're proud of the work we did, but it's obvious there are issues with this game based on public response.
So we're going to address this, this, this, and this in game.
And we're going to try to have that done by, well, we'll let you know.
Because I think promising a date, if it's not possible to promise a date, might be problematic.
Internally, you're going to need to restructure and retool your DLC plans so that you were addressing not what your pet project on this was before,
but what people were actually asking for right now
to make it an enjoyable experience,
a retool around that.
If internally you are not capable of doing that,
if you don't have the infrastructure
and the plan in place to make that kind of change work,
that I think you come out and say,
and you drop it like a hotcake and move on to the next thing.
Do you think that's a possibility?
Can they pull the plug on fall at 76?
I think that they can let it do what Nintendo does
when something doesn't work
and let it die a quiet death very quickly.
Something somebody pointed out to me once about,
you remember the Virtual Boy?
The Virtual Boy was abandoned my Nintendo in roughly six months.
From the time it was launched to the time they stopped making games for it,
about six months.
They're just like, whoa, this ain't going to fly,
and they just dropped it.
And Nintendo's done that with several things.
Just like, oh, that didn't work out.
Gone.
We already made our money.
Gone.
Moving on to the next thing.
Investing in what works.
I don't know their books.
I don't know their internal culture
and it's easy for me sitting at this desk to say that
but I can tell you this
trying to massage your way
through audience expectations
always skirts perilously close
when you're just trying to make it work
so that what you want to do
or what's expedient for you as a company
is not necessarily what's good for your audience
or what they want.
You come perilously close to the cliff
of holding your audience in contempt
and the moment as an entertainment company
that you begin to hold your audience in contempt
you have lost the ability to make an effective toy
and they will recognize it
because ultimately video game companies are toy makers
they are there to serve fun and fantasy
and when you're trying to bridge that gap
you're doing neither and people can see right through it
those are my thoughts
the people that are upset with Fall at 76
of which there are many
do you think that there is enough of them
that will not support the next Bethesda game
for it to matter one way or another
you're just way too far out on the line
you're way too far in the line.
What we're at is the,
that decision and that,
that choice is based on what happens next.
That's the problem we're at right now, right?
Like, so I don't,
I agree with a lot of what Jared said, right?
If I'm suddenly granted,
if we don't want to do this anymore,
Greg, you're in charge of Bethes.
Oh, shit, okay.
My first, like, let's get on this nylon bag thing, right?
Like, for me, what I think Betheson
needs to do is what we've always compliment them on
is be the company of the people again
and have Pete or whoever you want to
or the developers, whatever, talk.
Do a live stream that is a no bullshit.
We're Bethesda.
We don't have to worry about it, right?
Like they get to curse on the stage
and do all these different things
and talk to their directly or fan base, right?
You saw the apology they'd put up on Reddit
and all that stuff.
The way they said, right,
we didn't want you to think the silence meant nothing was happening.
We're sorry and understand this was not the right approach
will work to build a better bridge between you and the dev team at BGS, right?
There was more to it.
There was another statement too in a blog.
But they need to double down on that.
And they need to be like, guess what?
I mean, I know that this sounds like shit weird.
It's what we've done.
It kind of funny, right?
But like, I think, I think, in terms of us being an entertainment company and them being
a video game company, it's very similar in terms of, especially even the attitude, right?
It should just be, hey, everybody, fall at 76, town hall on Monday, 10 a.m.
Come be a part of it.
And it is, Pete, it is.
is the developer, it is a host,
it is whoever you want it to be, being there,
and just like literally, no script or anything,
and just being like,
let's talk.
So what the fuck is going on?
Like, let's get everybody on the same page
and let's commit to doing these kind of stuff,
these kind of things a lot.
You know what I mean?
I don't know if they need to be weekly,
but probably weekly,
at least in the beginning as we go and go
and peel back of like,
mm-hmm,
where did the game get off track?
What is the next big fix?
Because I feel like if you were talking to the community
and having an open conversation
and not letting headlines and Reddit threads
and Twitter do with the work.
it'd be a different story, right?
I'm literally on that first thread,
I'm like, all right, let's get, let's get,
what happened, where are we out with the game,
blah, blah, blah, great.
Next point of business,
this fucking nylon bag bullshit.
What happened?
Because I've seen there's like,
well, the material's hard to get
and this changed my,
why didn't anybody tell anybody?
Why did they not think that was something to tell them?
Okay, you didn't tell them.
Who thought 500 Adams was a good idea
and be like, well,
I was talking,
I was talking about games daily, right?
I would be like, all right, cool.
Instead, what we're going to do
is give everybody who did that,
I'm going to give you $50 of in-game cash, right?
Because again, this is just in-game cash.
It's just, I'm not cutting it out of anybody.
I'm actually, for a lot of people,
probably encouraging them to turn the game fucking back on.
I bet a lot of people turn it off.
I don't want to play this anymore, walked away, right?
Here's $50, go buy an outfit or two,
go do this, blah, blah, blah.
Also do, while we're talking about what's broken with the game in general,
too, there's some kind of reward pack I'm giving you.
If you've turned it on in the first, since that day to this day, right,
you're going to get whatever it is.
I don't, you know, a whole bunch of aluminum,
a whole bunch of scraps,
a whole bunch of different stuff
that you would need in the game, right?
There's a bunch of in-game stuff like that
to get people back into it
to hopefully find that the patches
that already put out
have made things more stable,
have already done things.
But then it does need to be cool.
Our trust, or I'm sorry,
your trust in us is Bethesda
is what matters the most to us.
We understand that for many of you,
we violated that.
The bag thing wasn't on purpose.
And again, I'm just,
I assume, wasn't on purpose.
We weren't trying to pull
wool over your eyes. This changed and in whatever's happening over in the marketing fulfillment
department over there isn't talking to what's happening in Todd Howard's department. So, you know,
these things happen and it wasn't on purpose. We understand that. But more importantly,
we understand we asked a lot of you to come with us on this journey as we make fall out into a
multiplayer game. Yeah. We asked you to trust us and believe in us and we know what we do.
We and this is, again, when I'm talking about like what happens in figuring out, and I'm not trying
to beat a dead horse. This is an Xbox moment, right? We have a vision and we have a plan.
And the game isn't where we want it to be, and it isn't where you want it to be.
But we're going to get there.
We're still going to prove to you in X months, X weeks, in X days, and you know, whatever.
Why we say this game needs to exist.
How much fun this game can be.
The fact that it's out there, yeah, the party system isn't what we want to be.
You know what I mean?
But basically someone needs to get up, stand up and be like, we're still in if you're still in, period.
Not even if you're still in.
We're still in.
And if you're no longer in and you're mad that you bought it, we're going to make this game
great so that in six months a year
you hear about the major update that comes out
and you're like I want to put it back in and I want to play it
because again they don't
have the luxury of being Nintendo in
virtual boys status right of
it's a different industry let alone
they're such a different company yeah I was talking to you
about this today right like
Bethesda needs to
immediately write the ship
and have the Miaculpa and hey we fucked up
and hey we're fixing this and we're going to get it there
with the little things before they can have
even their destiny two giant forsaken
That's where I was leaning, yeah.
But I mean, on top of that, I don't know if you can even get to the Destiny Foraken
announcement and we understand blah before you get to E3.
And I don't think you can go in and have the Bethesda E3.
Now think about the dominoes that are happening in terms of they need to write the ship
now on this so that this admitted problem doesn't fester and become something so much
worse that people are like, I'm not going to watch the press conference.
There is one other approach.
And when I brought up the Game Boy analogy or the, pardon me, the Virtual Boy analogy,
it was to address this,
I think everything you just said
makes tremendous sense
if they can deliver it
within that time table.
Yep, then that's the problem.
That's a logistical issue.
Yeah.
If they can possibly do that,
if there's a way to make that work
that doesn't involve
abusing their employees,
you know,
and forcing everybody
to end a horrible overtime
and if there's a way to do that,
then do that
because that's the way to make it right.
If not, fix the bag thing,
come out and be transparent
about what happened,
And if you can't fix it, what you walk out and say is, we're sorry, we screwed up, we will do better next time, and you drop it.
Wow.
That's the other possible.
Because the only thing worse than that is promising you can fix it and not being able to in time.
And here's my thing.
And I understand, like this is such a weird conversation to have, right?
because at this point
the quality of the game
not the bugs
not the connection issue
not the bugs not the connection issues
not the bag
not the public transit
not like we're so far removed
from the game
that as somebody who enjoys the game
as it is now
and like you know what I mean
like I'm going to play more fallout
probably this weekend right
like just run around
and keep building out my little thing
and seeing what's going
the game
and this is my personal opinion on it
obviously
the game and the mechanics
inside of it
are not fundamentally broken.
Yeah.
And can slash are fun.
They can be and they are fun.
So I think honestly, like...
It's fixable.
The problem people have again, right?
And again, this is no one from Bethesda
communicating the message and what the vision is.
And again, Bethesda, a company that, you know, Pete Hines.
I always, Pete's the mouthpiece, obviously.
He's the guy who does our shows and every other show.
Answering questions.
Tough questions there are lodged on, right?
The fact that no one from there is saying,
well, no, like, yeah, there's no NPCs.
the game but the robots are the npses the robots are interesting that we the holotapes are
interesting like we have 180 and i'm making that number up i'm again back in if i've been given
bethesta we have 180 hours of v o recording time in these things and they're interesting and we
but we want you to blah you know what i mean like the game itself isn't completely off
track the reviews right always get hung up on man and it just fucking crashed a bunch and i have a good
PC, it shouldn't run like shit. And why is the guy in T-posed when I come in? And why am I
shooting this enemy and it's not reacting to me? And why did this guy get stuck in a wall, right?
And what's in the post game? That's the other. Oh, of course. Yeah, yeah. And it is the,
man, it feels really lifeless. The area feels really, the world feels really lifeless. And
it could be, again, Bethesda, just going in this live stream, right, being like,
listen, yeah, the world is lifeless. You're the first people to come out of the vault since the
explosion went off. I know that sounds like it out. And again, if this is coming in like a
conversation. I know it sounds like an out. It's not an out. It's what we design because we want
you to have communications. And another, and like, again, one of our proms is the, the maps, the biggest
we've ever done. Maybe that wasn't the best idea with 12 players on it. And that's, that's the
problem that I'm worried about, Greg, is that it might just be that the game, which is full of
fundamentally good ideas and some very solid mechanics, because I'm not, not a hater on this
thing at all. Oh, no, no, no. What I'm worried about, and the reason I keep dancing here is if
they do an internal audit and they have the resources to fix it within an acceptable timeline,
a timeline that will actually affect people's opinion, say E3.
Yeah.
But that's only seven months away.
I'm not sure that Bethesda, and I don't know their internal structure, has the resources
to completely retool a massive multiplayer online AAA game in seven months and fix all these things.
I don't know if they can.
You're 100% correct.
And if they can't, then people, my thoughts are this.
In either situation, what you lean into is the fact that most people,
and I really do believe this, in our sphere, fans, want to like things.
They want to like games.
There are always people out there that don't want to like things.
But right now what we have are people that normally are used to enjoying things
that got really enthusiastic.
They're just like, this isn't what I wanted.
And they want to forgive.
So I think you lean in and say, because if they look and they go,
if this pushes their next project out another year, then that pushes,
that's tens to hundreds of millions of dollars.
They may not be able to absorb the blow.
They may have, they may have to cut and run.
And if they do, I think you've got to look people in the eye and say,
this game isn't what we hoped.
The next one will be.
And we're moving on to that.
You are on point with so much of that.
And I'm not arguing.
And that's why I just think it's fascinating.
This is another, in terms of what we're talking about with like streaming technology next generation, right?
This is another, holy shit.
Like, it could, like, I know it sounds crazy, but stick with me.
This could be Bethesda's THQ, you draw tablet of like, well, we bet wrong here, and now we're fucking hung out here.
And that's the thing for me, and especially with what you're talking about, and that me with Domino's is that I don't expect the game to be, yeah, oh, man, it's recovered and everything's awesome and everybody loves it.
It's not going to pull a no man's sky, right, or even Elder Scrolls online, by E3.
I feel you have to, for, I, I'm working in this analogy and this hypothetical on the assumption that there was going to be a Bethesda Press conference this year.
So let's, that's a question I want to ask.
Is there a Bethesda Press conference?
And see, this is where I'm going with the, where I'm going.
I'm under the assumption on paper there is.
Yeah.
And I think that you have to turn the tides of this thing before it gets worse, as it's clearly every day getting worse,
turn the tides on this so that the well isn't poisoned so that what you have to be, you have to get, you have to get in the next seven months.
or six, right?
You have to get this positive.
You have to get this message positive again.
We're doing the right things.
We're working on it.
We'll reveal our forsaken at a different time.
We're calling it forsaken.
And then E3, you have to have forsaken ready to go,
which is a monumental task of turning it around
and telling you why this game's going to be fixing
what it's going to be.
Because you can't, if you say,
guys, hey, we tried.
In the next seven months,
hey, guys, we tried, we fucked up.
This can't, we can't,
we can't, fall 76 is what it is.
We're pulling the plug, whatever you want to say.
you get to E3 and there's no
there's no amount of falling on the sword
that wins you back what you've lost
because then it is like
it's the same thing of getting there
and have they just shot themselves in the foot
how much of their community
the Bethesda community that buys
fallout shoes and shirts
and all this crazy shit right like
how many of them have stuck around
how many of them believe it you know what I mean
like this is literally their worst nightmare
To see, I'm on, I follow the, I've always followed the Fallout subreddit and then the fallout 76 subreddit.
And the way people talk on there of like, do you have brand loyalty?
Will you buy this game again?
Like, these are the Jesus Christ, not the conversations you want to have two weeks following launch this game.
The other possibility is that, and we're not, we haven't talked about this yet, is that they also understood even better than we do what a risk this was.
That they took a AAA risk and that they do have a buffer built against it.
I am
I think that there's at least some buffer in there
the fact that they released the game they did
when they did
across from Red Dead
across from Odyssey
across from you know
virtually across from smash
yeah
and that they went out with what they did
anyway
not seeing this response coming
leads me to believe
that they might have had to have gotten it out
at this point like instead of delaying it
for the road
that they may have just had to push it out the door
and that doesn't make me confident
that they have the resources in place
to do a forsaken
and fix everything that's already broken
and do it in time.
And again, I could be completely
talking out of my butt here.
For all I know,
they're going to come out next week
and be like,
we're fixing it,
here's the timetable,
here's how we're going to do it,
and they've got to,
or they're going to push something else
down the road a year
and make it happen.
And boy,
would I be thrilled,
because I'd love to see them
make good on a broken product.
But live service games are a,
are a pain in the butt, man.
I mean, maybe they had a destiny plan.
Maybe they looked at that and said, no, man,
it's going to suck for a year and then it'll be good.
Maybe they knew that internally the whole time.
And if they did, then they're already set up to fix all this.
And we're talking moot.
And the problem is that they stayed silent when they should have talked.
Yeah. But, yeah, I mean, the way to fix this right is to talk and talk and talk.
So this is impossible.
Like, they would never do this.
I don't think it's the right business move.
But to go with what you're saying of like, they can't just cut.
Cut and run.
Cut and run, yeah.
What if they cut and run and refunded?
And like, they would never do that because then they lost the cost of developing the game
and would have to, like, they're losing a lot of money.
But do you think that that would make people happy enough going into an E3 of just like, they
fucked up, they admitted it and-
Well, when they say cut and run, I want to be clear, you fulfill your obligations.
Like you don't take the game offline.
Anything you've promised you still have to deliver at that point.
And I don't know what they have.
I mean, season pass wise, et cetera.
I don't even know what the structure for 76.
I don't know if there is a CISN.
Yeah, I don't think anything.
But you leave the servers on.
It's not like you took the game away from people.
You just sold people a mediocre video game.
And, you know, if this weren't a live service game,
I'm not sure we'd be having this conversation.
Sometimes games come out and they're disappointing.
That's absolutely true.
And maybe that's just what we're looking at here.
Internally they just look and go,
we made a big old multiplayer game.
And guess what?
it's not good.
Sorry about that.
We usually make good games.
See Dishonor 2.
See Dume.
See all the,
see pray.
See all the things we did last year
in the year before that
and the year before that.
Man, we screwed up.
We don't do that much.
We won't do it again.
But yeah, it's just so different though.
Right?
Because it's Bethesda Game Studios.
I mean, yeah, don't even wrong.
They published a bunch of those games, obviously.
But like this is like Todd Howard
came out on stage and walked you through this, right?
And that's the problem here of
you can't take away from the
maybe they just made it
maybe if it wasn't a lot
if they put out a terror
a fallout period
single player that didn't run
yeah there would be this conversation still
like this is one of the names
amongst names when you talk about IP
that's valuable right elder scrolls and
fallout like they're up there with
everything else in terms of holy shit
world stops when these kind of games come out
and so the fact that it was that we've saw it
and this is why I know the
if you want to be the the haters
being so happy about all this
Right? Like last year's Game Wars was the video from Bethesda that was like single players and dead single player is awesome.
Then it was like, hey, we're making a fallout game.
And the initial reaction was from the audience, we don't want that, right?
Like that's not what fallout is.
We talked about this last week.
I think it was last week a bit about Pokemon let's go.
When that was announced, so many people were just like like Pokemon fans like this isn't what we want.
Like what the fuck is this?
But the game ended up coming out and not everyone's happy.
But I would say the majority of people are like, all right.
It's not what I'm looking for.
That's coming later.
I think it's fun.
I'm having a good time with this, whatever.
What is I feeling with fallout?
It's not that situation.
It is, majority of people are like, told you so.
This is not good.
What happens if you come to, we talk about a Bethescent Press conference, whether there's a conference or not, we get to E3.
And suddenly, Elder Scrolls is there.
I mean, it's all forgiven.
You know, let's say they just kill this thing and Older Scrolls is there.
I don't think there's a year.
I don't think there's a universe where elders...
Whether it was planned or not before,
I would bet portions of my anatomy
we will see something about Elder Scrolls
this year at E3 now.
Like whether...
Something, anything to turn the ties on this?
There will be something about Elder Scrolls
because like, no, no, we make this too.
Remember good games?
Like, that's gonna happen.
My thing is, and this all gets complicated
and I feel like this is not a safe bet at all
because I do feel like I say this every year
and it ends up happening.
But like, we all thought Bethesda
doing a press conference
was a one-off and then it wasn't
and then it just kept going and it's like oh shit
they're proven they can do this and we kind of just
expect them to always be there regardless
of this fall at 76 stuff I would still say
I don't think they're going to do one and like
now that this is happening I'm like I really don't think they're going to do
one I think I think I don't
think I do think they plan on
I do think it's going to cost them a ton of money to cancel
it and push all in and like it's going to delay
projects to it but I think at this point
and I think again speaking
to who and I don't know
Bethesda. But like the Bethesda I do
know, I do think this is
all right, fuck, let's make this
right. I can't imagine
this, that's not who this company is that
again, that I know. And I'm saying as a
consumer, as a fan, whatever, that would be
like, guys, we're not
supporting it anymore. They're going to sit there
and they're like, all right, shut everything else
down. Everybody get in this room. We're
licking our wounds and we're going to make this right.
Yeah, that's the call I want to see. I want to be
clear about that. I've talked a lot about it than running
away from it. I want to see that call.
but I only want to see that call if they can deliver.
And I don't, because I do think that make,
we talk like making that call,
but if you do not have the infrastructure in place to deliver it
and you can't build it, don't promise it.
That just makes things worse.
Sure.
But as you only get one apology,
you can't come right back on the same game.
We're like, no, we fixed it.
No, we fixed it this time.
No, this time.
I didn't follow it closely enough back in the day,
but apparently people like to point out
Eldish Girls Online wasn't a huge hit
when it came out, but it got there, right?
Yeah.
I feel like, you know,
Andrew on the show was talking about getting those guys in,
the Xenomax folks who did that one,
to come in and talk to that.
I have to imagine if you're there.
It is all hands on deck.
What is the list?
But again, that should be,
I think at some point that list needs to be shared
sooner than later.
Because it does need to be that like,
yep, we see it and we're working.
And they've detailed two updates, obviously,
in terms of what's happening.
But again, it's,
and I'm not trying to at all,
pat myself in the back
or telling me that's why I should listen
to Greg Miller.
But it was,
remember when they put out the letter
and we talked about this thing
and he was daily,
but they put out that letter
leading into it of like,
we're so excited,
we have this vision for fallout,
you're going to join us.
It's going to be rough here in the beginning.
And it was like,
oh no.
Like if a video game publisher
is telling you
and developer is telling you
it's going to be a train wreck
and it's a train wreck, right?
And so like,
then putting out this update
that's like, yep,
we're increasing the stash from whatever.
I think it's 300 to 600 or something.
And they're like,
we know that it's,
Keep in mind.
They're like, we know that's still not enough,
but we have to see if that breaks the game.
You're like, woof.
Like this game is such, you know, like,
if they should have.
It seems like a chip before it was ready.
Of course.
And I think we, you know, and again, like,
you can sit there and be like, well,
why did they call it the beta in cellularly access
or why didn't they do this, blah, blah, blah.
And it's all these different things
that still come back to the fact that that works when you're,
when you literally are player unknown
and you're releasing this game
and you're trying to figure it out.
It doesn't work when it's your
main event.
Your Bethesda.
Yeah, I mean, we could look over at Red Dead and say,
well, Red Dead Online's happening separate.
But they also sold a hundred hour generation
to finding single player game in the same box.
The problems Red Dead Online's beta are having
are not in the same.
Yeah, league either.
I've not run into any character that's just standing there.
Exactly.
Yeah, I didn't want to be like, oh, yeah,
or seeing someone go from a scorch to a real character.
Not to mention the fact that that that's a free
add on to a gigantic huge single player game for the same price.
Interesting stuff.
Dude, it's, it's, it's interesting.
It is sad for the players.
It is sad for these developers.
I wanted to see this game do well.
I wanted to see it be good.
I love that they took a triple A risk.
It's so rare.
Right.
But they didn't make a good game.
Yeah.
And now they have, and that's my thing.
How do they fix this?
They have to.
They have to make it right.
And they have to stop everything else, even though that means it will cost you
everything. But again, you can't come out now.
83 and be like, still working on
Fallout, don't worry, but, no, nobody's
going to care with the butt. No one's going to care what the butt is.
You know what I mean? No, I think you
stop. If you drop it, you don't start with still working
on Fallout. You just
don't mention it at all.
And that would be, you come out before.
You come out beforehand, several months beforehand
and say, yeah, okay.
See, don't have something you just said,
and earlier I brought up a point
of will people care? Like, will enough
people care? It's like you're saying you can't say, but,
And then here's this thing.
But can't you?
Like can't they be like in Skyrim?
And then the Skyrim people are going to care.
Well, yeah, but it's just going to be that.
Every sentence about that is going to be loaded with.
Yeah, they showed Skyrim, but it's still crazy.
They haven't fixed fog.
Yeah, I'm excited about Skyrim,
but I have to wait and see because I saw what happened with,
you know what I mean?
Like there are so many caveats that you have to make that right before you can build on it.
I just feel like we're so inside on this where it's just like you're right within the circle
of people that we roll with, but in terms of like the people that Skyroom fans, I'm sure that
it's a small sliver that give a fuck about Fallout 76.
You know what I'm saying?
That's important.
Yeah, the Bethesda core community and the people, because I love Fallout.
I didn't buy Fallout 76.
I canceled my pre-order because I was like, this is a game I'll probably play eventually,
but I don't have time this fall.
Yeah.
And I realize that.
And then now I probably won't ever buy it.
And I'm, I think, within the target demographic for a game like this.
So that's the other bit is,
But you're talking about the people that buy the shoes, the people that are the people you don't want to alienate.
That's your core.
That's a really important group of people to your business.
I do think that there's a tendency in messaging to assume we can have more control than we do.
That's a very important aspect of video game marketing that I think gets forgotten.
Historically, Bethesda is extremely smart about the way that they market their video games.
They're incredible.
Heck, Fallad 76 was marketed beautifully up to this point.
I just hope they don't fall into the trap of confusing,
controlling the message with delivering a sincere message.
The message is now out of their control in many ways.
The message is taken on life of its own.
What they can do is walk in and begin the process of what the next narrative will be.
Or they can make things a lot worse if they're not careful.
Well, I mean, that's why I think it's got to be hit on Twitch,
whatever it is talking to each other
no paper cards in front of you
just having this conversation like whatever
that's how you've got to hit the phone. So you're saying Pete Hines comes in
sits down with Greg Miller right here
talks about the thing. Sure. Sounds like good point.
But I mean like I'd love to have
I want a developer too. Not that I don't I mean
Pete's the obvious of the mouthpiece but like where are we what's
happening? What's the roadmap where you bring Todd to
Oh thank you okay good one. Yeah you want to book these tickets
go for it. I'd love to talk to everybody about this.
I'm in for that you're going to break Pete and Todd there?
Sure. But yeah you figure it's just so
crazy you know what I mean? And then it is
that since it's so off track now, again, with like, you know, what that game actually is and
then everything on top of it, the way the subreddit and fan base have now doubled back to the
fact that, like, they paid Ninja to play it.
They did that crazy influencer event in West Virginia.
Like, it's back to why the fuck are they spending money on that when they should have been
spent, you know what I mean?
That's departmental joy right there.
Yeah, exactly.
Marketing budgets versus dev budgets.
Totally.
Totally not.
It's not apples to apples.
But again, now that we're here, every choice you've made to this point.
is nickel diamond.
Everything you've said is over-analyzed.
The good news is that if you want to play a good fallout game right now,
you can go to your Nintendo Switch and play Wasteland, definitive edition.
And you should because it's great.
Best fallout game, Wasteland 2 is on Switch right now,
and it's one of the best fallout games ever.
And Obsidian's been doubling down on,
hey,
we have the creators of Fallout,
two of the creators of Fallout making a game that is debuting at the Game Awards.
So you're there.
But yeah,
there's a good Fallout game with everything but the Fallout name on it.
Yeah.
Right now on Switch that you can play.
Have you ever played Wisland?
No.
Oh, it's so good.
Teenage Wasteland.
Thank you very much for that.
Jared, we are actually going to hold mobile gamer bullshit.
Until next week, yet again.
It's drawn. It's true.
I feel like being bumped again.
I think the tide is over.
Good flows.
You know what I mean?
Tide is over.
I want to respect people's time.
I understand.
You know what I'm talking about.
Ladies and gentlemen, we're going to get into the post show.
Thank you very much for joining us here on the kind of funny games cast.
Let's see, when does this go live?
It goes live Friday and then Monday.
This is the last one you'd see live on Monday before.
Oh, enjoy so many beautiful things.
We have the Game Awards this week.
Thursday.
We got Super Smash Bros. this week.
We got the Kind of Funny Games showcase Saturday.
At 10 a.m.
On Twitch.tv.
Slash kind of funny games.
Followed by the Afterparty.
Smash Bros.
All by the Shmaster.
Smashy, smashy, smash.
Oh, Smash the party?
Smash party.
I'm saying it like that.
I'll see you guys
and post show.
Love you guys.
Poshio!
