Kinda Funny Gamescast: Video Game Podcast - How to Save WB Games - Kinda Funny Gamescast
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What's up and welcome back to the Kind of Funny Games cast for Wednesday, March 5th, 2025.
Of course, I am your host, Tim Geddes.
I am wearing a super awesome jacket in support of Nick Scarpino in his NuzLock challenge.
How do you feel about this, bless?
I like it.
I like how blue it's very blue.
We're selling the jacket in red and blue.
Two versions.
Very important colors.
Sometimes you think it's a thinker.
It's a thinker.
I'm going to get the red one.
Different images on each one.
Yeah, Johnny Yase is on the other one.
The ace man.
This one just has Nick.
I hate him.
Classic Nick, we like to call it.
We should buy a bunch and give it to all his comedian friends, but not tell them.
Oh, that's a good one.
That's a good one.
They all just show up in this little windbreaker.
Joining me today is Blessing at Aoye Jr.
Good day, Tim.
Greg Miller.
Good day, Tim.
And Roger McCorning.
Good day, Tim.
This is the kind of funny games cast each and every weekday.
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exclusive Gregway.
Today's is all about Greg flying to the East Coast to be in a movie.
That's right.
16 minutes.
I'm going to be in a movie.
I have a script.
I have the things that have been,
I highlighted everything.
You have to act.
Did I remember?
You have to say things.
I'm going to say things.
Do things.
You know how it is.
It's pretty cool.
We can't talk about exactly what it is.
Oh, we can to a degree.
I mean, we can't talk about what I'm doing in the film.
Okay.
But the movie, of course, is Spider-Man Monsters of Manhattan.
This is a independent movie, obviously.
It's not an MCU thing.
Come on now.
But it's an independent thing of a bunch of people who are actors and directors and stuff.
You know, let's do something with a cool IP to get our names out there and do it.
You can check it out now.
The teaser show has been up a while.
It's got half a million views on YouTube.
Monsters of Manhattan.net.
You can go check that out.
And then hear me on Gregway talk all about it.
Very cool.
So, yeah, kind of funny members.
Check out that Gregway for more information.
For a chance to be podcast.
of this show, though, you can submit your thoughts and opinions as YouTube super chats as we go.
So if you have any thoughts on how to save WB games, please super chat them in.
And also, if there's any IP that they have access to in a studio you'd want working on a game, give us a pitch.
We would love to talk about that.
Little housekeeping for you.
You already got games daily talking all about Neil Druckman saying that you shouldn't bet on getting more last of us, which I think is a wild thing to say.
He's just out here.
Like, let's get some headlines.
You know what I mean?
He says, put the toothpaste back in the bottom.
Thank you.
Up next is going to be a screencast giving our thoughts on episodes one and two of Daredevil born again.
Can't wait to talk about that.
The stream out to that, it's going to be something with bless.
What's your noodling in there?
What's you thinking?
I sold my soul in the darkness.
Oh, yeah.
We're going back to dark.
Oh, okay, cool.
Exciting.
Thank you to our Patreon producers, Lady Twining, Carl Jacobs, and Omega Buster.
Today we're brought to you by Monster Hunter now, but we'll tell you all about that later for people asking when they can buy this and where they can.
buy it. Kind of Funny.com slash store is the where. The win is later this week. Probably
lining up with Nick came out on Games Daily and said Friday when they do their Nuslock
challenge. Both the red and blue versions. You killed that. That was good. Thank you. I appreciate
you very, very much, Roger. But now it's time for the topic of the show. How to save WB. Games.
Just get. We don't have time to go that thing. I mean, it's easy for Warner Brothers in general. We just bring back
the Sopranos.
And that's it.
Children.
Children.
It's like Muppet Babies.
Yeah, yeah, yeah, exactly.
I mean, I kind of did that with a movie.
It would be merged with Discovery.
You know, I didn't.
That sounds good.
Did the movie?
The movie sucker was it just not as good as the show?
The fuck up.
The movie is what got me and Jen
then to go watch the Sopranos.
It's a bad movie.
That's a really bad movie, guys.
But his son, his son is in it.
Now his son is in what?
Daredevil.
Yeah, that's right.
He's really good.
Yeah, he's really good.
I bet everybody's a piece of shit.
What are you doing with your life?
What is volleyball?
Oh, sports, real things.
Good for your body.
What do they call the last game of a season?
What do they call the last game of a season?
Final game of the season.
Okay, I said season finale and I was like, no, that's not.
I mean, that counts.
I mean, for this with it being, that works.
Technically right.
It is technically right.
What's wrong, though?
We're hitting borderline of this,
we're turning into a kind of funny podcast.
It's like,
but no, the topic is how to save WB games,
because if you didn't hear,
I'm sure most people listening to this have.
About a week ago, Monolith was closed down.
Wonder Woman was canceled.
Jason Shrier came on this show, talked all about it,
and things are in disarray over at Rock City.
Things haven't necessarily been even close to good
when it comes to many of the WB Game Studios the last couple years.
What a fall from grace for some of the most iconic, well-known,
and prestigious video game developers out there,
specifically talking about.
Rocksteady.
I would say Roxiety.
And monolith even, right?
Sure.
So here we are now.
It's up to us.
We got to save it.
The nation turns its lonely eyes to us to figure it out.
Top level.
Greg.
How do we do it?
You know, well, Jason's games cast was so interesting.
Where he came in and we really, I think,
we're so down in the dumps of,
are we actually ever going to see the fruits of the labor of what's going on?
You're closing these things now.
Why aren't you just closing everything?
they're going to sell,
they're going to do this.
And Jason was like, I don't see that being the thing, right?
He put it all on, you know, previous leadership,
which is changing over and then understanding what they need to go.
So he thinks there's more juice in WB games as an entity right now
than maybe I do.
I don't know if I, I understand that.
And I thought that was an interesting take from the one,
the only number one game journalist, Jason Shire from Bloomberg.
But then to sit here and be like,
how do you save WB and what do you do?
I hope, and I think the easiest way,
if they are going to maintain the course and keep going
and not sell and not close up and that which again
is like so convoluted because you can
bring in a new boss of WB games but
you still have a boss of WB who has
the boss of you know what I mean it's like and those bosses
are proving that they
are very bad at running things.
Yeah yeah yeah and so the
short answer here is
as always learn from your mistakes
like this is the same thing
I would have said about Concord which is not a
WB game of course but
you can list the writing was on the wall for
Concor. The writing was on the wall for
Suicide Squad. The writing's been on the wall
a lot of everything's and to really dial back
what you said. The
most
astonishing thing about
this, the saddest part of the
fall from Grace, is that
these are the motherfuckers
who got it. They did
Batman Arkham Asylum.
And again, I know we trend
I shouldn't say we trend young. We trend old actually.
But I know that there's people here who weren't
as into video game news and reviews and previews
and previews as I was working at IG and reviewing Arkham Asylum.
And again, that game, that first demo, me and Anthony Gaius, when he was still a game spy,
went in there.
And we walked out and he was like, that seemed pretty good.
And I was like, did it?
I'm confused because we're button mashing at one point, but then we're up in the things
and we get killed if we get seen.
Like, is that going to be fun to play?
And then the trepidation and the hesitation I came out of that demo with was I had been
burned by so many bad Batman games, Superman games, Spider-Man games.
as the guy who loves comics and IP,
I'd been burned by so many bad licensed games
that you just couldn't believe
someone was going to do it, right?
No chance.
And that they did it, they destroyed it,
they then set up this Arkham universe
that for so many people,
I truly believe, is their Batman.
That's the universe they know
and they want to go.
It's mine.
And so for WB and Rock City
to knock that out of the park
and not figure it out,
not say, holy shit, if we treat the IP, the source material with love and respect and give developers time with it, they can make something special.
And instead have it be that it goes on this long.
And this kind of dovetails into what we're talking about today with Games Daily of the art versus the business.
And what was happening in the PlayStation 3 generation isn't at all what's happening in the PlayStation 5 generation.
So how do you get in there to make the money to keep the thing going?
I just feel like, how would I fix this?
Time travel back and show them like you do this again with other IP.
do it with Superman.
Do it with Wonder Woman back then
when you could build something there
and go with it
rather than go to become suicide squad,
go to do this,
you know, just like,
fucking monolith.
You know what I mean?
Like they make that first war game.
Everyone loves it.
They make the second one.
And they put loot boxes in it.
Like WB and your exact,
shut the fuck up and get out of the way.
Let creators create.
And that money will come
if they're making great games
and doing this stuff right.
but for some reason
model of success
Rock City's success
they then let people get in the way of that success
and that's the problem
WB everybody
same thing they did to Zach Snyder
you came up with the idea
on one of the shows for us to pair
IP that they have access with
studios and they don't necessarily need to be
WB Studios but that
makes the most sense and that I feel like
is the most true to what we're trying to do here
so I want to jump in
because I think that's one of the things where the idea evolved,
where I think when we originally pitched it
and we're talking about on the show,
it was like, clearly WB is going to sell.
That had been the rumor forever.
They're going to get out of the game's business.
They're going to do this.
Then there, is Jason talked about, right?
It was that, yeah, they were trying to sell,
but they were trying to sell not with the IPs.
So buy Nether Realm, but licensed Mortal Kombat from us,
which is a terrible deal, right?
Then I think Jason's saying that he thinks
there's still juice in WB.
I, the, the games we're pitching and stuff, I think it can have anybody attached to them.
But my question would be for the panel before we even go that way, do you think the future of WB should be doing the Marvel games thing of cool?
We own no developers.
We just partner with developers and go that way.
Or should it be what it is now, we're WB, we have these studios and we're doubling down and batting down the hatches to get through a rough spot, but we want them making our games.
I think it needs to be a mixture of both, right?
Like, because right now they're in this weird place where it's going to take.
take what five years before we see the next
Rock City Batman game if that right
six whatever so they need
to kind of have the okay well we have
teams working on the next Hogwarts right which is going to
make us hopefully another billion dollars plus
right then we also need to figure out
what the next five years looks like right like what are we
going to put in the middle of here right is there a way that
we can get games out there in the next
two years three years that are smaller
experiences that can continue the lifeblood
of hey video games and Warner Brothers
they work out really well like can we
can we actually like not have people
just talk about this about how Warner Brothers games is dying for the next five years.
Is there any way that we can have these small little wins?
So I think you need to kind of have like the, hey, let's try out little things here and there.
And then eventually, hopefully we can build back up Rock SETI to where it used to be.
Go for it.
Oh, I have three scenarios in my head.
Oh, I love it.
I have the dream scenario, which is, I think the scenario we're talking about as far as, hey, rock steady, make the new Batman.
Which we'll call it.
I was going to say, Monolith's gone.
What was that?
Avalanche?
Yeah, avalanche, yes.
Make another Hogwarts legacy.
Another Rome.
Keep smashing.
Right?
Like, another room.
Keep going.
Keep making Mortal Kombat.
And then it is the thing of, hey, we have so much other IP.
Let's allow other studios to work with our IP to, like, make a cool, you know,
Teltale Superman gaming, though Teltale's not a good example because Teletales is, like, barely around.
But you get what I mean, right?
You'll see me and pitch somebody different a bit.
Yeah, like, let's spread out our IP in ways that are going to do the best by all the stuff we own,
because we own a lot of good shit.
That's the dream scenario that I think is,
too good to be true.
Yeah.
Then under that, I have the, I guess, best case scenario, I guess, for WB keeping their
studios, which honestly is kind of grim, because they've shut down, they're shutting down
Monolith, right?
Wonder Woman's canceled.
If I were to step back and ask you guys, all right, if WB were to continue doing the
WB thing, what are the best case scenarios for what those games are when those games come
out?
even when I think about, all right, a rock steady Batman Beyond game, I guess,
or another Batman Arkham game coming out in four to five years,
another Mortal Kombat coming out in a few years or injustice, right?
And then another Hogwarts legacy coming out in four years.
After that, right, a Lego game, maybe like, I think it starts to get grim from there
as far as the things that you have left and how long can you take into work on these things
and how much things are deteriorated since I'll say Prime WB games,
which I'll put in the latter half of maybe the 2010s
or the late 2000s, right?
When you're talking about Rock Cities, Batman,
when you're talking about Shadow of Mordor
and games like that, I then have my third scenario,
which is the dark grim scenario,
but I think almost the most realistic one
and this goes against the trier thing, right,
or maybe on a different timeline.
But I think it is, all right, cool,
WB games is not a thing anymore.
We're selling all our studios.
We're keeping the IP,
which sucks for some studios like Nether Realm
because Nether Realm, their whole brand
is Mortal Kombat.
and sometimes injustice.
When you lose out on moral combat,
injustice,
who's buying another realm?
Like, are you buying it
and then licensing out?
Like, that's such a bad case scenario,
and I think that's going to lead
to such a bad place for that studio.
But I think you're going to have scenarios like that
of, hey, he wants to buy Rocksteady,
who wants to buy Avalanche?
Where WB games is done doing games, right?
And we're just WB the other sides of the business.
Those are my three scenarios.
And honestly, I think that last one
is probably the most realistic.
I mean, it's funny you say.
I, as there's going to be bad things
that come from that.
I think any scenario is going to be bad things because of how poorly managed this is and has been.
I think that's the right move.
And I understand all the licensing of the IP.
I feel like that is the right way to fix this problem,
is to be able to go to developers big and small to be able to make Batman games, Game of Thrones games, Harry Potter games, whatever it is.
I also think that there are a couple of the WB-owned studios that would easily get acquired by the people with the money to do that.
And then I think that the conversation of licensing after that gets interesting.
I do think that we're talking about some of the very few brands out there that it's worth it.
If it's worth it to license Spider-Man, it's worth it to license Batman.
You know what I mean?
Yeah.
And sure, there's costs associated with that, but I feel like those are costs that are worth it if you are at a certain level.
And does this mean 10 cent?
Maybe.
And that's not good, right?
But this could mean Xbox, PlayStation, one of them.
And I think that if those decisions were made, it would be, there would be focused to it.
there would be like an actual goal in place for that to happen.
But like my brain goes to like I can see a Rock City getting acquired,
right,
just because that name,
right,
it has so much cachet.
But like,
I would never see a Warner Brothers Montreal ever getting acquired in any sense.
There's losers here for sure.
Yeah,
like I'm talking about Nether Realm.
I'm talking about Avalanche.
I'm talking about Rocks day.
Those are the three, right?
And TT games potentially too.
Like,
like there's value there, right?
Like, um,
and there's value.
I don't think TT games.
Potentially.
Like that's the thing is like I,
I, again,
I don't think.
that everybody like
through this in this scenario.
But I do think that there's value
to TT games in the family space,
which is a very important space
in video games that they fill.
And if they were to be gone,
I don't know that there's another group ready
to jump up there.
I think they're perfect for PlayStation
in a big way of like they're trying
to do the Lego Horizon.
That was the whole thing, right?
Lego Horizon,
the knock against it was it's not a Lego game.
Yeah,
and they're trying to make more family-friendly games,
right?
I could see that.
I could also see PlayStation acquiring
another realm
and also acquiring moral combat.
Well, acquiring moral combat at the same time, right?
Like getting that IP.
Because PlayStation, they are,
Evo, they own right now.
They are getting more into the fighting game space.
Like, they own the announcement
of both Tekken and Street Fighter for the latest ones.
They are big into fighting games
and owning Mortal Kombat as an exclusive.
That's such a PlayStation move.
Yeah.
I see the TT games, if that were to be a thing,
that's, to me, Xbox,
especially with their new multi-platform strategy,
because those games need to be multi-platform.
Like, those games need to be accessible
to as many people as possible.
they are like many things perfect game past games.
We're getting that very, very head here.
But yeah, that's the thing is I do think that they're like...
We have a great idea though.
We need to do it.
Everybody picks three games.
Oh yeah.
Oh, yeah.
All of what Shrier said like makes obvious sense.
And he like it's very clear that there is so many millions, if not billions of dollars
at risk of taking the talent but not having the IP that they're known for.
But I do think that there is enough talent there that,
Like, Netherome, for example, like, I do think that they have the stuff to be able to make a new IP, to make something new or, or just be given a different license.
And that's my thing is. I don't know. You don't think so? It'll never be as big as moral combat, but we need to also keep in mind, Mortal Kombat, the most recent one did not sell nearly as well as the last couple of Mortal Kombat by millions.
I love Netherome. Big, big reasons that I love Mortal Kombat. I don't know if Nether Realm is another realm without either Mortal Kombat or injustice. It's hard for me to think of a new IP that they could work on.
license anything, though.
That's the thing is, like,
if they could do it for injustice,
if they can do it for DC,
just get them the,
what license do you have?
By the other realm,
you're making a PlayStation fighting game
with all the PlayStation characters.
You know what I'm saying?
Was the Marvel one,
the Marvel fighting game
they had on PS2
in humans or something like that,
in justice?
It was like an in something.
Marvel versus Capcom.
It was like Nemesis.
People know it.
It was like the,
yeah,
you'll say it.
It was like a PS2 like fighting game,
like 3D fighting game.
That was like really gritty.
And it had like,
Marvel.
I'm just saying,
Marvel nemesis rise of the imperfect
That's what I'm saying.
Of course,
rolls off the tongue.
Exactly.
No,
I think,
yeah,
I think,
I think Netherround
would get scooped up,
no problem.
And I do think the idea would be,
if they were suddenly
scooped up by anybody,
PlayStation,
let's run with yours,
PlayStation scoops them up, right?
I think Marvel games
would be stupid not to be like,
cool,
make a,
injustice,
humongous.
We will hire,
I think Tom King is exclusive to DC now,
but we'll give you a storied Marvel writer
to also do the,
to just copy injustice.
People would fucking love.
that. Like, you know, I mean, not obviously the exact same story, but like, we're making a
Marvel fighting game that just looks like injustice. My only thing is like, I feel like Marvel
was Capcom or like some other Marvel fighting game is already in the works. But see, my thing is,
I think they're so different where I would never in a million years pick up Marvel
versus Capcom, right? It's just such a fighting game that isn't my thing. Whereas injustice
is a story, right? Like, I don't, I play it. I horribly played in Justice one to get all the way
through the story, right?
Like, that brings in that idea.
And I think if you're telling a story that is a Marvel thing,
but it's pulling threads that not exactly,
but it's telling you a great Marvel story
in focusing on Iron Man and focusing on Cap and doing,
hey, you loved MCU, this is pretty cool.
I think that would find success,
let alone, you know, you start to make sense
if it is PlayStation, putting on PlayStation Plus,
or if it's game pass or whatever,
you know what I mean?
Like, there's all these different things of where you're putting it
to get it to that mainstream audience.
That's always been the thing, right?
Mortal Kombat, when you ask people on the street,
about a fighting game.
I think they bring it up
because it's the most mainstream
fighting game, yeah?
I mean,
like, that's how I think
you'd be out there with it.
I still,
I still do think there's no
where PlayStation
buys Nether Lamee
and they don't just buy
Mortal Kombat,
because that just fits
within the PlayStation ethos
so strongly as far as
how big moral combat is,
how much I think
Nether Realm's value
is boosted by Moral combat.
The only reason you wouldn't
is that WB's not selling it.
And if that's the case,
I buy Nether Realm
and I wait W.
W.B. out the five years.
We're like,
fuck,
we don't know what we're doing.
why do we keep it?
But I think if there's another own,
they're selling,
there has to be some kind of like
Walmart, like,
dash the price out.
Like, hey,
we're selling these as a bundle kind of thing.
We also got to remember,
like, Mortal Kombat is, of course,
the biggest,
it's biggest in video games,
but there's movies.
They're making merchandise.
They're making straight to animated,
you know, DVD movies.
Like, it's a big franchise
outside of gaming.
I wonder if Warner Brothers
would just want to hold on.
It would just for the movie rights alone,
right?
Or maybe they just keep the movie rights
and they give away the game rights,
right?
Like,
if they split it up like that.
The cave bottoms.
It was a Marvel Civil War fighting game would be cool.
Hell yeah, that'd be awesome.
Yeah.
Yeah, I'm so with you, though, plus.
I feel like the, I think that Mortal Kombat is one of the only of these IP
that is worth the money because of how much money Mortal Kombat makes
and has the potential to eventually make as well.
Yeah, that thing is, I think it'll be one of those ones where the new story,
like we're going to be talking about the number, if this ever happens right,
a PlayStature, anybody else acquiring Mortal Kombat,
we're going to look at the number and be like, damn,
like you paid that much for Mortal Kombat,
but it would make sense in the long run.
And like, not to get ahead of ourselves
because I do have like,
you know, we have the list of like games
that we're fantasy booking or whatever.
Like one of the ones that I have is
I want Nether realms or just,
I guess Warner Brothers in general
to do a single player,
Mortal Kombat game again.
Like I,
that franchise is so much juice
in terms of like the public cachet of like I,
my mom knows Scorpion.
Like that's crazy.
Like everyone knows these characters.
I think it's just a barrier of entry
of fighting games to a certain extent.
And I would love to play a Mortal Kombat
Scorpion game, right?
that is just a third person, God of war-esque,
like you're just over the shoulder,
beating people up, like,
in a more approachable way,
and then get people into that franchise like that.
Because just doing...
Literally, I mean, like, I love shallow monks as a kid,
like, because it was the only one that I could really play
and, like, feel like I had a great time with.
So, yeah, I think there's something to do with Nether realms,
and especially if they, if Nether realms gets bought up
at PlayStation with Mortal Kombat, how cool that.
And that's the next Blue Point game.
I mean, yeah, Blue Point Scorpion.
I mean, that's cool.
Definitely is.
All right, I want to get into some of our pitches here that we have.
Bless, I want to start with you.
Yeah.
Choose one of yours.
To set the stage here, right?
So this was the idea of this came from, I think, either a KFG conversation with me and Greg
or maybe, no, it was the games cast.
Because he's talked about in the games cast of, like, you know, me wanting to do the
dream scenario of, all right, what if we ran WB games like Marvel games and just licensed
out the IP to different studios, right?
Or even if you wanted to use the WB studios.
So I went into this with more of a
Dreamlike scenario of like I don't think
These are the most realistic things
But also I think there would be a lot of potential
A lot of juice here in terms of some of these ideas
Which one do I want to start with?
One of these ones I think I shared an idea with Roger
Yeah, I took it away because I saw that you wrote it
And I was like you fucking copied me
Okay, just like you stole this idea
I know right, it's crazy, Blissing did that to me
All right, let's talk about an IP and a studio
that are very combat martial arts focused.
An IP and a studio
that I think do well with
intriguing, intriguing concepts.
An IP and a studio that have a lot of style to them.
Matrix.
Say IP in Studio.
Matrix by Slow Clap.
I think that'd be such a slam dunk of a, hey.
I'll give that a fast clap.
Hey!
Thank you.
Right?
I think that'd be such a slam dunk of
what is a studio that we know
that is very talented with
a combat, a studio that can make a
game that I think can play super well.
You look at a game like Seafood, right?
And Seafood is all about the bobbing and weaving.
It is all about like that fast action
and feeling locked in as a player
into the martial arts and all the stuff that you're doing.
I think Matrix would actually be the next evolution
of what that gameplay would be like
for a Seafood thing.
You're adding in bullet time slow motion.
You're adding in more guns.
Guns, you know, moves with flare.
I mean, you're bobbing and weaving
like bullets, right, in bullet time.
that fits the seafood gameplay style so well.
And Matrix, I think, is a franchise that one already has a history in video games.
Like, how many people do you know that played?
Enter the Matrix.
Enter the Matrix.
Yeah, like, I remember being at my friend Caleb's house in high school.
And he had a GameCube, and I forget which Matrix it was.
I think it might have been Enter the Matrix.
It must have been.
Yeah.
And, like, gameplay, it's fucking awesome.
I got fucked with this game heavy.
I think the video game audience would love another Matrix game.
Matrix as an IP, super strong, something I think you should be doing more with in the video game space.
Obviously, they've done stuff recently with it in the movie space.
How'd that go?
Exactly.
So let's go.
Let's make some games.
Let's make some games.
Let's try it out.
And I think Slow Clap is a studio that wouldn't get too cute with narrative and story.
Hey, what is the most basic ass like conceit we can make as far as what you're doing with this game?
It has to be about one thing.
Just escape the Matrix.
Yeah, that's, Emory in the chat says there was a Matrix bonus level in seafood.
I totally forgot about that.
In the arenas, like it literally was.
You're dressed like Neo when you're doing it.
I totally forgot about that.
Yeah, my pitch for this, when I had it originally,
was just literally just do Matrix, uh, Path of Neo.
Like you just, it's the, it's the, it's the games just condensed and it's just Neo's best moments throughout all the games.
And we just put that into one package and we call it a day and we go off of the nostalgia of the original games.
Can we bring up footage of Path of Neo?
I don't know if I've seen gameplay.
It's, it's, yeah, it's just, you know, beat them up type thing.
Which was, I can never keep track, so I apologize.
But what was the Matrix game that was the prequel to the movie where we followed Jada?
Enter the Matrix.
Yeah.
I remember that being such a cool idea.
Yeah.
We just did the Games Daily story where Joe and Anthony Roos were like, yeah, we'd be open to games on Doomsday or whatever.
But it's like, I remember that announcement, and I wasn't even a big Matrix guy and I played that game.
Because I was like, what a cool idea that I'm playing stuff that is going to be influencing the movie.
Enter the Matrix was kind of like the Batman Arkham before Batman Arkham, but like not necessarily in a good way.
Because Batman Arkham was a major surprise to people of like, oh, holy shit, a license game's good.
Yeah.
Enter the Matrix was the one where it's like, oh, my God, this license game is going to be the one to change.
everything and then it didn't. But everyone played it and everyone like has
fond memories of it but like because it was very well marketed but yeah the game
was not great and was not well received when it originally came out. And one more
thing I want to say to this idea of slow clap matrix game too is I think more
publishers and IP holders in the video game side should embrace
smaller studios and should embrace indie studios. Hey matrix gigantic IP
what if we made something small with it that has the potential to make a lot of money? I
I think a slow clap game for Matrix
obviously wouldn't cost as much as a
if Avalanche was doing it, right?
Or if Monolith was doing it.
You make it at a lower budget,
but I think you still have such high sales potential
because guess what?
It's Matrix and the gameplay will be good, guaranteed.
Yeah.
I was last to get to this list,
so I was a little more slim pickings
trying to like add things here.
But when I was thinking Matrix,
I wasn't thinking slow clap,
I was thinking Remedy.
That'd be great too.
Oh my God, that'd be great.
Yeah, I was thinking about Remedy.
I just, I don't know.
I just want them to do whatever they want.
Do their own thing.
Yeah.
Even though I like fantasy booking their stuff.
Raj,
let's go to you next.
This is a weird one to start off with,
but I just,
I think that this might be the right answer
or the type of caliber of game
that Warner Brothers should be leaning on
and giving resources to.
And this would be a Teen Titans game.
Because Teen Titans is just such an amazing IP
that grew up,
that was raised a lot of Gen Zers and millennials, right?
Are we doing a real one or a Teen Titans Go?
No, not Teen Titans Go.
like more in the line of the animated show, yeah, the original animated show.
And this would be actually made by Upstream Arcade.
Upstream Arcade are the people that did the newest Hellboy game and also West of the Dead.
We can pull up some gameplay of that.
These games have such incredible art styles.
The only issue is that the combat is just not, it's just almost there, it's just not quite there, right?
They just need a little bit more resources and a little bit more time, but man, they have the style.
They got the stuff.
And when I look at the new Hellboy game specifically, like that game, of course, is aping off of the
Hellboy comics very clearly. Like it feels like you're inside of Hellboy comics.
They were going for a look there. But it's also not too far off from like a Teen Titans
animated thing. Like I can see that. I can see that like the contrast and the visuals.
And again, it's combat's not the greatest in the world. It's very, you know, this was a
rogue light. This was kind of like, I think I beat the game in like three hours or something
like that. It was a very short experience. But it was like 30 bucks or something like that.
It was for what it was, it was a good time. I can see them with a few more years, a few more
millions of dollars behind them, this game
could really hit specifically
for the people that are like, shit, I want
an adult Teen Titans game. I want something that
is a little bit more for me.
The opposite side of this, I mean, I want a
Teen Titans game in general, right? The opposite side
was, I would want
deck nine, deck nine to do a
Teen Titans game and do one that
is more of like, hey, the relationship, what was
the artist? Shit, I wish I would look this up.
There was that artist, I think there was maybe even a comic run
where it was like them in high school.
And like, it's all over the internet.
Oh yeah, they get sampled all the time.
I don't think it was ever actually a full-long comic.
Yeah, I know you're talking.
I would follow them on Instagram.
I would fucking love that.
If we actually have like, hey, they're in high school.
Like, they're teen times, they're growing up now.
Gabriel Piccolo.
Yes.
Yeah, exactly.
Oh, man, shout out of beer for bringing up Teen Titans, Battleblitz.
Yeah, from Carton Network.com.
The last Teen Titans game I remember ever played.
I was in fourth and fifth grade, just in the computers of the back of class,
doing this every single lunchtime.
Incredible.
But yeah, I think Teen Titans is one of the most underutilized IP inside of D.
has so much cachet and if we were to do either the beat them up one or we do something that's more of like a life of strange thing I think that would hit really I agree so much it's crazy how I mean Roger obviously you know and Barrett obviously you know and Tim might know right of like growing up at our age group and how much Teen Titans like Teen Titans like team Titans like hit for that generation right in 2004 2005 around that time you ask any kid of what are your what's your favorite Cartoon Network cartoon yeah teen Titans even if they don't like DC even like man's one of our favorite cartoon
is Team Tynes, and she don't give a shit.
Justice Lee was on TV.
Batman, the animated series is on TV,
and obviously these are great cartoons.
I'm not throwing any shade.
I was watching Teen Times.
I think about Batman.
Robin was my favorite DC character, period.
Yeah, I think of a fuck.
Like, I watched Static Shock.
Static shock's cool.
But, like, Teen Tynes was different.
Teen Tynes was different.
And Slade was so scary during it.
Like you started about Slade.
And also, my little other side thing here,
my little mini game here is this should tie
into a death stroke game
made by one more level
that people did Ghostrunner.
A first person, a death stroke game would be sick.
So yeah.
But yeah, that feels like one of the fumbles of the DC generation of not making more good Teen Titans shit.
Good is the keyword.
Yeah.
Yeah.
No, no.
Not just more.
In other mediums.
Go is good.
I'm talking about Titans, the show.
Oh, sure.
Yeah.
But Tons is really good.
Hold on the name Connell in there.
So let's not just start talking.
And I'm just saying video games in general.
How has there not been a major teen Titans video game?
Yeah.
So many people love Tint Titans.
But they're not good.
Major.
Yeah, exactly.
That's true.
Gregory.
Hi.
How are you?
Please hit me with something.
I think I like what we're talking about.
I like how we're all kind of the same page too.
Just like we should work with different developers,
smaller developers do these things, right?
I think one of the things I know that I get shit for sometimes
is wanting everybody to work on an IP and do this thing.
But it's back to what we see as we see studios close
and not make money and not be able to make headlines
and not be able to do it.
I would like to see.
I think there is a market for a Wonder Woman game
with a lowered expectation,
not this giant open world, AAA, yada, yada, yada.
I would want to see a Wonder Woman game from Yellow Brick Games.
Yellow Brick Games just put out Eternal Strands.
We've seen this.
It was a game that, a new IP, new thing, move the needle on day,
and then you haven't heard much, I feel, since then.
Of course, Yellow Brick Games, I'm going to read from the Wikipedia,
founded early 2020 by Mike Laidlaw.
Of course, you know him, formerly over at BioWare,
and several other developers from Ubisoft,
in particular the Quebec Studio,
which of course means they worked on my beloved Assassin's Creed Odyssey,
but they also worked on Immortals Phoenix Rising.
Another game everyone loved the gameplay of, but did it make this many moves?
Did it do this kind of thing?
I think you can, as we watch right now, Eternal Strand's gameplay, you're seeing a lot of different powers and stuff.
Here's Bone Arrow.
I like the combat of it.
They bring in supernaturally kind of powers or whatever to it.
But I think if you were to have just taken this idea of a game and applied a Wonder Woman license to it,
I think you would have moved more units and gotten more people excited and found a bigger audience.
I'm not trying to take away from Eternal Strand's audience.
I'm not trying to take away.
I'm complimenting it.
I'm saying, I think the game is so good.
I wish more people were playing it.
I didn't love it for what I played.
I put it down.
But I mean, I think there's stuff here, right?
And I think to go in here, especially with, how do you make Wonder Woman interesting?
How do you do all these different things?
Why not come in and do, hey, it's Wonder Woman.
It is the Greek god stuff.
We're leaning into it.
We are climbing everything.
Diana's, you know, thrown from Themiscaria to this other Greek island that she's got to escape.
Ceresi made a whole plot, put her in here.
So she is fighting the gods.
She is doing minotar stuff working with the gods, whatever it needs to be, right?
But it also gives you this room of, cool, she picks up the gauntlet,
and it's kind of got a worry with the, not weapons, but you make the ability of like,
you have the speed of Hermes, right?
You're picking this thing up, you're going this way.
You have giant enemies to crawl and fight and battle with.
Like, I think just taking what they've already done with Immortals,
what they've already done with Eternal Strands and giving it,
hey, we're putting in a DC world, we're giving you Wonder Woman, we want you to play with it.
I think it would rein in some of the ideas that I think got a little off track with Eternal Strands,
but also make a narrative there.
It's like, okay, cool, and I know what's going on.
You bring in, you bring Gayle back,
Gail Simone, of course, who was a seasoned comic book writer,
was working off course on this Wonder Woman game as a consultant.
Bring her in to pen the narrative here, have it go.
And again, don't go bigger than what's happening in Eternal Strands.
Have it be that.
It's all voice acted, but yeah, it's just the still images popping up and talking to each other,
going back and forth.
You're crafting armor.
You're doing this thing.
Throw in somebody else from, you know, the DC world of even,
I think it'd be cool if you had back at Canaan.
and this would piss people off for sure.
But maybe we do a thing where it's like we're toying with the idea that this is a Wonder Woman and Batman are together kind of thing.
But when they get pulled through here and Batman gets injured.
So it is just Bruce Wayne's back at your camp laid up in a cast.
He's able to give you tech and upgrades with what you bring and really get into that kind of nature of it.
There's a bunch of fun stuff you could do with it that Eternal Strands already does.
But I feel like applying some of this would actually go further for what the game should be, could be.
And again, way less investment from WB games.
We're not going to monolith and saying,
you haven't made anything?
And Jason kept bringing it up, what, seven years, eight years, whatever it was.
We need you to make this thing and it balloons and it balloons and it balloons.
No, we're keeping it small.
We're keeping it tight.
We're doing something fun.
Yeah.
I like it.
I like that.
So this is rough for me because I'm loving the pitches I'm hearing.
But my problem is with the statement of how to save WB.
You got to burn it down first.
I'm just very pessimistic about a lot of the DC superhero IP that we're talking about,
being able to save things, right?
I really do think that it is a, hey, back to basics in the most extreme way, it's
Batman, y'all.
It's just Batman.
Like, I don't think that any scale Wonder Woman flash, Green Lantern, whatever game at this
point is going to save anything.
You know what I mean?
Even if it's incredibly good and all that stuff, I feel like that, that would then need
to be like, that would be such a dramatic shift starter if, and such a surprise.
It would be another Batman Arkham moment, I think.
And I think that's very unlikely.
to happen.
So I struggle trying to come up with like, well, how would you save it?
And I think the easiest answer is TT Games, Lego Marvel Infinity Saga, make the fucking
money.
Go back to the hits of the, like we've said it so many damn times.
And it's just like, it's just the easy right answer.
Go for the thing that people are like, well, I liked the Infinity Saga.
I don't like phase four and five, six or whatever, but I like that shit, you know,
that's going to make the money for the kids and all that stuff.
DC Snap, the other one.
It's Marvel snap, but it's DC snap.
Make the fucking money.
Get the characters out there.
Educate the children.
Educate them.
All right.
Maybe you know about metamorpho.
Is there a twist that you would put on this one?
Is there another card game that you would kind of, you know, just the original?
No twist.
Oh, just snap.
Nope.
Just do snap.
Just get sued.
No, no, no.
Work with that team.
Oh, they did smash.
Like, literally, I had that team do it.
It's like, DC overpowered with drift off magic.
I think with a lot of this up is like, it's don't overthink this.
It's like, go back to what you know works.
Do you do what you know.
is going to work here.
So yeah, more Hogwarts.
Lean into Hogwarts as much as humanly possible.
I don't have one really like fun pitch.
Except for one.
I signed.
He's got one.
He's got one.
He's got one.
Let him cook.
Everything I just said about go back to the guaranteed hits.
Throw that out the fucking window.
Okay?
Because I got a great idea.
It's not going to save WB games.
But it's going to be really cool.
And it could work.
And I think that it's the right level of budgets and marketing and all the things you need for
this to be a hit.
NBA space.
Jam.
Okay.
You take NBA Jam.
You take the space jam characters.
It's made by
Dot Emu.
He cooked.
All right?
He cooked.
We know that they're good at
great nostalgic video games
and great nostalgic IP.
Combine them together.
Come on a slam.
Contender to the jam, baby.
Contender.
I love that.
Is Michael Jordan in it?
Is LeBron James in it?
Both.
Both.
That's the thing.
And they're both in it.
This is everything.
Michael Reed Jordan as well.
That got.
And here's the pitch, right? Michael Jordan
gone evil. He's gone to heal. He's like John Cena.
He fucking kicked LeBron James and the nuts.
And he's the captain of the Monstars.
Whoa!
No!
LeBron James is leading the Bugs Bunny team.
Michael Jordan is leading the Monstars.
Oh, I love that. They don't have the rights to Michael Jordan.
They have to give him a million, two million dollars.
Michael Jordan Jordan might be the thing that
just takes down WV games.
What they renamed Mike Tyson to and punch out?
Oh, that's a good call. Yeah, just do that.
Get Michael B. Jordan to be in there.
Oh, they did that in Space Jam too.
They did do that in Space Jam.
That was the bit.
That was the bit.
We got Michael Jordan.
Yeah, it was a great movie.
It was a great movie.
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Nathan, the viewer in the chat says it might be recency bias, but a Tom and Jerry haze light.
I just saw that. That's incredible. Yeah, I mean, I have a hazelike pitch here. So I'm excited.
Yeah.
I'll talk about it. Oh, Roger? You want me to go now? Go now. Fuck it. So, I mean, I just want
talk generally about like, I was like, oh, well, I was like, okay, well, what are, I was like,
talking about two characters I haven't thought about in 40 years. No, I think about Tom and Jerry a lot.
Yeah, you're big, you're big, I'm a big Looney Tunes guy. Yeah, they're not part of
no, but like, Jason. Yeah. They're like the same. They're like, they're like a dragler
rock and the Muppets. You know what I mean? Yeah, when I was looking through like the Warner
brothers IPs, I was like, okay, well, they have Cartoon Network. This is going to be easy.
And I thought about it. I was like, man, they've fumbled Cartoon Network so fucking
heavily in the last like 20 years.
Like that is not what it used to be back in the day, right?
Like, and there's a lot of, of course, they own all these rights, these things.
But it's like, I don't know.
Is a fucking Powerpuff girl's thing going to work the way that it did back of the day?
Like, no, none of this is going to work.
The only thing that I could think of that I think would work in 2025 just because of nostalgia
and also just when it came out is an adventure time thing.
And I was like, haze light and adventure time could be really good.
Like a two-player adventure time game where, you know, you pay his Finn, you pay his Jake.
and that just writes itself.
Like, it doesn't have to be as long as a split fiction, but for an eight-hour experience,
I think that could be really solid.
I don't know if that would sell.
I'm not mad at it.
That would not sell, but that would not sell, but that could be really good.
I was still a little bit.
Like, that's thing is, it is very popular.
I wasn't an adventure time kid.
I think I was like, I was a little bit too old for Adventure Time, which is weird,
because all the people I knew who liked Adventure Time were somehow older than I was.
Yeah, yeah.
Like, it was just a weirdly, like, it just hit for a lot of people.
It was like the last thing.
It was, it was like the last thing.
And, you know, bless you and I were in high school.
and like the stoners, all of us were still watching kids cartoons.
Yeah.
You know, after school.
And so, and Adventure Time was the one to watch.
I feel like Hayslight.
Hayslight is almost like, too good.
They're like slightly too big.
Yeah.
I think to make an adventure time game.
But like, I don't know.
I think that would be an interesting risk to take of, hey,
what would happen if we went big with an Adventure Time video game?
Yeah.
Especially if they lean into the two player aspect of it, right?
I don't know.
Yeah.
I think that that's a market that is still not fully tapped.
Like, I mean, of course, it's only Hayslight kind of doing
those types of games. So I don't know.
If they just, if they did one more, that was a license thing.
I would want to see how that performed, specifically with the venture tab.
There was a while where the Tom and Jerry Super Nintendo video game was the only game
I had at my house.
Wow.
It wasn't great.
But it was pretty cool.
Like, I watched Tom and Jerry.
Don't get me wrong.
But like the memory I have of Tom and Jerry is that my mom once bought Tom and Jerry
popsicles.
And they were like the best popsicles I've ever fucking had.
You know what I mean?
Were they shaped like Tom or Jerry?
Yeah.
like sucking on Tom's head.
You know what I mean?
Nothing like it.
Why my mom never bought it again?
Zach Johnson in the chat says,
why have none of you said Scooby-Doo?
And I want to say, like,
there is something there.
Scooby-Doo, I feel, is a great IP
to come up with a video game for it
because I think that, like, you can,
that's the type of thing.
That you can, like, change the tone of it.
And like, you can adult it up or kidify it
in any direction that you're trying to go.
I just stay by this.
A Scooby-Doo, night of 100 frights.
On PS2, come on.
I stand by the IP, but trying to adult it up or whatever.
Like, you've got to try to find someone who can capture that original energy.
Supermassive.
It works, dude.
You get it to supermassive.
No, I, and someone else said don't not.
Like, I think both of those studios, like, they would try to re-contextualize Scooby-Doo into something that, like, loses what makes that.
But what makes Scooby-Doo do for you?
Scooby-Stack's.
Scooby-Stack.
being, being goofy and silly
alongside being kind of like
weird and creepy. I think both of
both of those, yeah, having
yeah, having weird like crossovers with
like the Harlem Globetrotters and shit. I feel
like both of those studios would try to be
like, we're taking Scooby-Doo very seriously.
I just don't think any of the cells. Like I don't know.
Like it's, to me it's just, we're at the point now
where it's like, oh, well, IP? We got
to make a video game with IP. It's like,
I don't, is a Scooby-Doo thing ever going to sell
outside of like, you just make these
double A games that are, what are the people that make all those
double-A games now that are like basically
THQ, but they're not T-HQ Nordic?
No, but they're like
T-Nbracer group. Yeah, Embracer Group.
No, not even that.
Sabre. They make like the fucking
spies next door, totally spies,
not spies like door, totally spies games.
Whatever. You've seen them on. They make
all these games. They made that TMNT game that looked
kind of good, but it wasn't. Yeah, what are you watching over there?
Whatever. Spies next door. Whatever. You guys know what I'm
talking. OG games.
OG games. There is. We got some super jobs.
You just make an OG game Scooby-Doo.
CJ Splits-on says
static shock. It could be WB's
Miles air surf on a sewer lid.
Static shock don't got the stuff, man.
I know we all say it.
We all grew up fucking watching that cartoon.
I mean, I thought about like a static shock,
um,
um,
sucker punch the game.
And I was like,
man,
it'd be so sick,
but also,
yeah.
Another,
you know,
character that they just completely fucked up after the,
it's initial.
That thing is like,
oh man,
see,
now I'm getting into the CEO brain
that it shouldn't be.
Because I'm like,
well,
if you made a static shock movie,
you know,
successful and then made the video.
But it's like,
okay,
we can't do,
We can't work that way.
Obviously, it doesn't work that way.
Tundra Boy says,
I always wanted Atlas to make a Harry Potter game.
David Flores says,
is Avalanche the same studio that made the Mad Max game,
make more of those?
They are, but now they're making Harry Potter.
You're never seen Mad Max again.
No, there's different avalanche.
Oh, yeah.
I think this avalanche made,
what was the Toys the Life game?
Disney Infinity?
The other one.
Wait, yes?
Ligo Dimensions?
Skylanders?
No.
Skylanders?
I think this avalanche was the Skylanders guys, right?
No?
No, they were Disney Infinity
More thing?
Oh, maybe they were.
I'm pretty sure, yeah.
Yeah, Disney Infinity.
You're right.
You're right.
The other Avalanche is Avalance is now called Avalanche Studios Group.
Great.
The last thing.
That fixes it.
Thanks, anyway.
Is it time to give M.K.
versus D.C. and other shots,
this Tundra boy.
No, I think they've definitely found their,
their bag with injustice.
It's like you just put,
you can put MK characters in the D.C.
games and vice versa.
But you already got it.
Canter says need one more
Cartoon Network game before WB dies
I agree
I think well no we have the
there was a
No no no one I'm thinking of Nickelodeon all star bra
Because I was gonna say like a cartoon network
A Cartoon Network crossover smash brother
This kind of game
Could be sick
It's just like yeah
You know throw in some more characters in there
Put LeBron James in it
Yeah
Make it free to play
Going back to what we said before
Do you think we can do injustice versus MK
specifically? I mean I think that'll be the same thing
is. Yeah. I mean, at that point, just remaster
Mortal Kombat versus DC.
We've done this game.
I just don't think it's worth it. For some reason.
Yeah, I don't know. I feel like injustice would have blood.
That's the time with blood. Yeah, this time with blood.
There's already enough crossover in the DLC characters that I just don't think
is worth it. Like, you announced that and I'm like, all right, cool.
Like, we've been playing this for the last decade. Yeah, that's true. You're right.
Optimistic says, please do a dream Marvel game podcast. Love the conversation.
Thank you so much. Scoop ball says,
Swatscotts, or make the Matrix PS5 demo a game.
I don't know what Swats cats is
That sounds
Dangerous
There's a lot of Zs in it
Swats cats
I feel like that's not good on a
That's not good on a box
No
I don't like the
Mouthfield
I
Yeah
You'll possibly know this picture
When I bring it up
Oh yes
I know these guys
No
No
Damn we just shut that down now
Yeah no
There's gonna be a next season
Of multi-busters
What's the other
What's the other little game
That just came back
The cartoon
Samurai Pizza Cats
Yeah that's the one
Oh, I watched the first episode of that the other day.
Hell yeah.
That shit was fired.
Let's bring up, let's do a two stupid dogs game.
You know two stupid dogs?
We need a cat dog.
We need cat dog.
I don't know about two stupid dogs.
I fucking hate cat dog.
Dude, that was the one that was always on when I was sick and I was like, I hate this.
That's crazy.
And that's the only thing that you have to say.
Yeah, I don't know.
It was just like boring and old.
You know what I mean?
Yeah.
We get it.
You were born in the year 1999.
Yeah.
That's boring.
My second pitch.
Let's bring back cat scratch.
Not can you say cat dog is good.
Oh, I like cat dog.
Yeah.
Thank you.
Thank you.
The cat dog,
like movie that they did where they went back and found their parents.
God.
Oh,
emotional shit,
man.
It really was.
I was a kid.
Oh,
I like catch scratch.
I felt a cat scratch though.
Of course you did.
Um,
my next pitch.
It's based off of some of Tim's comments there.
Oh.
Yeah.
Not liking how we're not necessarily saving WB.
Because I was doing this for the love of the game.
You know what?
I was trying to make cool video games.
But you know what?
I'll put my CEO hat on.
hat on.
Your cat scratch on.
Your cat dog at.
You guys might have to help me out with some of the IP things here because I actually
don't know how this works in terms of IP, but Dune by Bio Ware.
Okay.
I think Dune Awakening is happening.
Dune Awakening is a great idea.
However, I think a brilliant idea is to go more mainstream in AAA with Dune because Dune is
the hotness right now, right?
Is it, though?
It's a big question.
Is it not?
I mean, the Dune movies do very well.
Yeah.
anything else surrounding Dune so far
Has not
I'm just saying
Like what?
The show
Oh yeah
I mean yeah
Oh yeah
Yeah
Like that's it
Like I don't know
Like what's that show called again
Pro uh no
Prophecy
No it's a
Is that a prophecy?
I thought the sequel
Might be prophecy
Exactly
It's the
You gotta do better
You gotta market the show better
It's what I'm coming down to
It's true
It has to be better too
But I do think that
Dune right now
With its positioning
as a blockbuster in like the movie industry right i think it being what it is and then it being
what it is on the sci-fi side obviously dune was like the original sci-fi it being back in a
bigger way with the movies i think positions it in an interesting place because i think it's a
fascinating world i think it's a cool-ass world i think there's so much you can do in that world
and i think bioware in the way that we're talking about wb you need wins i think bioware also
needs a very big win and sure i think this could be that win for them i think mirroring them
with a franchise that I think fits a AAA RPG,
tell your own story, maybe be your own
Sandworm. Lisan Al-Gaib.
Like, or sandworm. You can write a sandworm, right?
I think that has a lot of potential for, I guess,
just being a Blockbuster hit on the video game side, as far as what you're
looking for AAA. Now, I don't know what the IP rights are really for Doom.
Yeah, I don't know either.
I know WB obviously has ownership there as far as the movie rights.
Movie and TV.
I mean, looking to do an awakening and see if they have anything to do.
with it. Yeah, that's a good point. Funcom developing
and publishing due to an awakening. Yeah, so I don't think
Warner Brothers has connection to that.
Yeah, but either way. We have the faction element
of it too. I get what you saying, yeah.
Yeah, I like that. I think
my brain just goes to like talking about the CEO
of it all, right? That's going to take seven years, right?
Like at least, and like, is
you know, is the next movie going to come out and
you know, you know, have that staying power
is Dune going to be in seven years where we
want it to be? I don't know.
Like, do you, my, my
cross-examination on this one isn't even so much from the
WB side, do you have faith
in the next Mass Effect? That's their home, right?
If they can come back with Mass Effect, make
Mass Effect matter again and do probably two more of those,
right, for whatever the new trilogy would be.
I mean, I'm thinking of this is like coming
off of Dragon Age, the Veilgard,
of, hey, Dragon Age, obviously
hit different for different people, right? But overall, I think
most people would say, hey, that's a good video game, right?
Like, that's a game that came out, is complete,
looks beautiful, has beautiful cut scenes.
I mean, get all the way back to our beginning of our conversation about
WB, just get the fucking business out of the way.
Stop trying to make everything a live service, stop trying to make a
Most of them.
BioWare can get a game out the door
is what we understand now,
with Dragon Age, the Dale Guard.
I think you just need a studio
that can get a AAA game out the door.
And I think BioWare,
I'm even thinking of this is like,
sure, you can get out the next Mass Effect
and then work on the next team,
but then, yeah, we are talking about
nine years, 10 years.
I'm thinking of, hey, make this partnership right now.
Because right now, I don't believe
the next Mass Effect's going to come out.
Really?
That's an EA question.
Yeah, like, look how,
what they've done with BioWare.
Like, right now they're in a dire place.
I think you give Mass Effect,
obviously Mass Effect's Mass Effect
Mass Effect can do very well.
It's a beloved franchise.
I think if you partner them up
with something that might have the potential
to, I guess, put them all in that place of,
all right, we're back, it's new, it's fresh, it's Dune.
See, I would actually,
it's new, it's fresh, it's Dune.
I mean, I would think a better fit in my mind
is CD Project.
I mean, like The Witcher isn't an original franchise, right?
It's based off books, right?
It's both cybercrank.
Yeah, exactly.
So they have like that that history of taking the source material and being like, hey, we're going to really take our time and make this and expand on the source material. So yeah, I mean, I like the idea though, right? I mean, because like even Dune Awakening, right, the amount of people I've talked to that are like, oh man, that new AAA like Dune game. Oh, it's an MMO. Like, oh, man, the new AAA like, oh, it's a MMO. People are waiting for that, that AAA experience from Dune. It's just, it's just, it's an MMO. Right. Like, I'm like, all right, I'm going to give this a shot just because I think it looks cool as hell, but I'm not an MMO person. So I don't expect to stay with it. If that's, if that
was just a single player, hey, we are, this can be to, to buy where what the Witcher was
to CD Project Red, that would excite the fuck out of me, right? Whether it is, I'm playing
as Paula, as Paul Traities, or I'm playing as a original character, whatever it is. Like,
that's a world that I think is worth exploring on the video game side, because it's just so
different than anything else we have. And it's setting-wise. We have so many fantasy worlds. We have so
many sci-fi worlds. Dune, obviously, sci-fi, but it's very specific. Yes. You know, it has this
very specific set of rules that I fuck with.
To me, that thing is I don't know that a Dune game can ever be that big because of how
specific and deep it is.
I feel like translating that to a mainstream appeal video game.
Like I think that I love the pitch of it being BioWare.
I just, again, going back to will this save anything?
I don't know.
Like, it scares me because I feel like the success of Dune is like the movies are fantastic.
But I would say the majority of people that saw that movie if you ask them what happened,
they wouldn't have an answer.
Hey, it's me, Greg.
I believe I've watched both of them.
They're two, right?
Jen likes them a lot, so I sit there and watch it, and I'm like,
I don't know.
I feel like that's a tall order, but if they pull it off, that'd be really, really sick.
And I do think to give gamers credit,
gamers now do want something more and deeper and want something that they can sit their teeth into
and, like, think about as opposed to just like swinging a lightsaber or whatever.
But more people want to swing lights.
I do like bump the sand.
That's what I want to do.
You want a what the sand?
Thump it.
Oh.
Yeah, so the sandworm the sandworm.
comes up and I write it.
Whoa.
Greg, what's your next one?
Yeah, these are ones that can be quick.
I think what's interesting about my pitch that I should have set up at the front,
but we've been conversating so well, right?
Is that how do you save WB games?
I'm very much of the idea that it needs to die to some respect.
So mine is very much DC games.
Like, right, I want them to do Marvel games.
I want them to become DC games.
And they still own studios or whatever, but it's the, you know,
the clip of me yelling at James Gunn trying to get a meeting, right?
It's that idea.
And so, like, mine is one you've heard me say,
a gillian
times.
It's not even worth
talking that much
about,
but it is ad hoc
studio making
Superman.
If you've ever
heard me throughout
the year,
say,
tell tell tell you should
make Superman.
That was back in the
day before telltale
all fell apart.
And then I always talk
about it like,
telltale without it
falling apart.
Ad hoc studio are so many
telltale devs that you
know them from the
game words this year.
They're working on dispatch.
They dropped that trailer.
This is where Aaron Paul
and Laura Bailey came out
and there was just tension
you could cut with a knife.
But they talked about it,
they introduced it
and it being this thing of,
you're dispatching
superheroes to go get it, right? It is a Telltale game. I do believe that an open world
AAA Superman game could work. I'm clearly a minority and also people don't like Superman as
much as I do. Totally fine. Make something smaller. Make it cool. And really, I mean, double down,
I think, on what Telltale did right with the Batman games they did, right? Again, I think it's
one of those like Batman season one I thought was really good. Season two comes around. It's not as good.
So it kind of hurts what you think of the game in my opinion. Anyways, Batman Telltale made so many different
choices and did interesting things.
The Wains were bad guys. People could
die. Joker. Yeah, you're not
necessarily going to have that. That was all interesting
and fascinating. So I've always been of the mind
of do a Superman game this way,
where it is kind of the end
spoilers for you, Tim, with in review Superman
eventually the movie, right? There's a missile
going here and there's a missile going there and
you can only get one. Like we have to
set the reality of how powerful
your Superman is. Who do you choose? One
is going to kill. Lois, one is
going to kill Martha or whatever the fuck
it's going to be.
Don't invoke her name.
There's a choice here that then does actually
affect Superman and we can get
into the psychology of Clark and we can do all
these things and we can limit the power that way
where it's not about punching
and unlocking a new move as much as it is
about a really great Superman story
and really great visuals
as this game looks gorgeous.
There's so much cool shit you could do
there that takes away the idea of like, well, I can't
fly to space immediately so this game sucks.
You know what I mean? There's something really
cool there to make a narrative Superman game this
way. And it would work for invincible.
It worked for, I mean, it's an interactive
comic, right? So it could work for just about anything.
But as a Superman guy who I think
so many people have the wrong
idea about Superman, hopefully James Gunn turns
that all around. I think this could be really fun to go out
and do and have it that way.
I was just going to
come back to the idea to the point of
IP holders, you should trust
smaller developers more. I think that's probably
one of the main reasons this hasn't happened yet as far
as a telltale or a studio like this working
on a Superman is that they look at Superman.
is too big
and they don't just
want to give it
to somebody who's going to
make something
that maybe won't have
the return that they're
looking for.
But, you know,
I think this would be
something special.
I think this would be something
cool and it probably
would be automatically
probably the best Superman
game to come out
if they were to put it
in these hands.
Don't sleep on Superman's shadow
apocalypse.
I'm sleeping.
That's true.
PS2 game, got to play his card.
I was kind of like
hesitant when I read this
just because we were so
oversaturated with these
telltale games for so long.
Yeah, I know.
But now the more I think
about I'm like,
this probably is the right
time to do it.
would stand on its own other than, you know,
dispatch over here and, you know, whatever
deck nine does or whatever. But I,
this could be the right moment. It could be the right moment.
I like that. It is funny to look at like this is not
Warner Brothers or Marvel or any of that,
but just the Ninja Turtles.
Nickelodeon. They're just like, hey,
anyone can make it to this game.
Any genre. It really is fucking ratatoo.
Anyone can make a game. It's insane. And it's like,
it's funny because it's like the quality of them
almost doesn't matter. Like some of them
are absolute dog shit. And some of them are
like some of my favorite games of the year.
They treat TMNT like his Warhammer
Yeah, exactly, let's make one
So funny, but I feel like you could do that for
Certain levels of, I think Batman is an example of it
Like, I think Batman is probably the only two superheroes
That you can't overdo
Like, just put everything out and the quality of some titles
Aren't going to affect the quality and sales of others
Sure. And I don't think that's true for any other IP
And that's why just to tack it on is another one I've talked about
my last pick, and I think the one that would be it, right, of, like, saving it, figuring it out.
We know Rock City's working on a game.
I still would push for Batman Beyond Arkham.
Do we a Batman beyond, but it's still in the Arkham universe.
I would completely...
Oh, Suicide Squad?
That was an alternate universe.
Don't worry about it.
Don't even know any of that.
We're picking up from the events of Arkham Night.
Well, not, we're not.
We're jumping way ahead, right?
And we're giving you Terry McGinnis, just fucking or do it.
Be Will Ferdell.
You know what I mean?
Sadly, we lost Kevin, but you can bring in Roger Craig Smith to play an older Batman, right?
Again, you respect Kevin.
Ronroy's contribution to the Arkhamverse as that Batman.
But here we are years later with this.
You know, if you can, I know Hamill's been very clear of like he doesn't want to do Joker
anymore without him.
But if you're honoring it and his legacy and all that stuff, try to get Hamill back his
Joker or bringing Troy as the Joker and just do Batman Beyond.
Basically, you know, the return of the Joker storyline, right?
And just fucking go in a game format.
Let's go.
It's that simple.
It's like real talk, though.
It's like, that's how you save WB is it's Batman Beyond.
Like we all know the answer.
All of us agree.
Yeah.
You know, everyone listening is like, yes, that's it.
They needed to do it.
The one wrinkle that I had there
when I wrote that pitch
and I saw you put it as I deleted it.
Nemesis system, question mark.
Would that, do we see that in any of our pitches
or any world?
Would we bring that back?
I don't think you get too cute.
We just fucking kill it.
For White Lotus, the video game.
Whoa.
No, I'm joking.
But no, real talk, though.
In my pitch, though.
All the people you offended.
This kind of like goes back to
what I was talking about with Bless with Dune
and I know that it's not the biggest thing ever.
But Game of Thrones.
Game of Thrones, the fact that it hasn't had
a big AAA game.
yet.
Monolith should have made that, by the way.
100%.
Like what the fuck?
It's absolutely wild.
That that didn't happen.
And they keep putting out
these mobile games.
They did the telltale one that wasn't that good.
But the thing about Game of Thrones,
like sure, last season,
debatable the last couple seasons people didn't love.
People do really like the House of the Dragon.
It gets the viewership.
People are back for that show when it comes out.
The release schedule sucks because modern TV production schedules suck.
But there is still some level of excitement for Game of Thrones,
nowhere near the fever pitch it used to be.
But what does,
remain is people's knowledge of the families and the locations and the different understanding
of magic abilities and weapons.
There's iconography and I feel like that's the type of stuff that you can translate to a video
game so easily and just tell a good story.
Like if they just get a Game of Thrones story that doesn't necessarily have anything to do
with the actual canon to the books or whatever, like I add the nemesis system to that.
I feel like you don't need to overthink it.
Make a god of war, shadows of war, shadows of war, level game.
with Game of Thrones
and just make it good
that's it everyone
no prognolese
make it triple video game good
easy
can I get my last pitch
yes
Green Arrow by Arcane
now
ideally I would have given this to Arkand
Austin but rest of peace
arcane Austin
originally I was thinking about
about Gorilla for this
I'm going to read verbating
because I wrote this a week ago
so I want to get all the details right
I don't think Green Arrow actually
fits the mold of playstation
first party which is why I'm actually
not going to give it to Gorilla
I think Green Arrow is
a little bit of a deeper cut, but I think it has high
potential because of the TV show, and I think there's
enough people around now that do you have this connection
to Green Arrow? Are we getting Steve in the mail back?
I mean, in my ideal Green Arrow game,
I mean, I don't know. He's busy
doing suits L.A. right now, Greg, so
no. But I'm so stoked to be Green Arrow
and not have to work out. I know, right?
Not do the salmon ladder.
The fucking salmon ladder. Let the man rest.
I do envision this as a more darker
toned green arrow thing. Like, have it be more akin to
the TV show as opposed to, like, common to look, green arrow.
I give it to Arcane because I think
they could do for Green Arrow
what machine games did for Indiana Jones
right make it true to form make it as
green arrow as possible right it doesn't have to be this
big action game doesn't have to be Horizon Zero Don or anything
like that make a green arrow video game
which I think is more of an immersive
semi-stealth game where you're planning
your moves using different gadgets and different
arrows put it in first person
like dishonored you know lock in
on good level design it could be in Star City
it can be on Leon U, the island which I
know from the TV show I don't know if that's comic book
accurate but it's canon to you
It's all that matters, man.
It's canon now because it's canon.
Yeah, it's part of my canon.
But I do think in the same way that immersive system worked really well for Indiana Jones,
that's something that could work really well for Green Arrow in that style of character.
Yeah, I love that.
I also had a pitch for Arcane or Ubisoft, and that is a Catwoman heist game.
How many towers can I have?
I'll decide it to do the Ubisoft game.
Well, specifically, because I want this to be Splinter Cell.
I want this to be Splinter Cell, and there's just,
I've done so much research, guys.
I've been trying to find something
that's like Splinter Cell
that's come out in the last 10 years
and it just does not exist.
Like, no one makes anything
that's like Splinter Cell.
The closest I can think of
is dishonored and potentially Ubisoft
making a remake of Splinter Cell.
Or, um,
bless what was the other immersive
syven game that are like really,
DeSex.
Who's the D.
Oh, DeSX.
Oh, yeah.
It's, uh, Montreal.
Idos, Montreal.
Are they still around?
They still new things?
No.
Uh, no.
No.
Uh, no.
I know, so, I mean,
I was thinking about Iowa Interactive,
I thought they got bought by
Which you would call it.
Embrace group, right?
Am I crazy?
They got embraced.
They got embraced.
After guardians.
Okay.
Either way.
I want...
What's their new name?
Either way, I want a Catwoman
Heist game.
This goes off of the Arkham City.
Arkham City when they had the little mini D.L.C.
For Catwoman, that's part of the game of the year edition,
but whatever, it's technically DLC.
Where it's, you know, her doing a heist thing.
And I was like, fuck, this would be such an amazing game.
If she's able to go in there and you have all of the seedy underbelly of Gotham, you have Black Mask.
That's awesome.
You have a penguin, you have poison ivy.
Like you're able to kind of build this universe.
You know, could it be connected to the DC Studios?
Maybe.
No, no, no, no, no.
The only thing here.
James don't listen to.
One more thing.
The one last one that I actually have that I do think could be connected to DC Studios.
I think this might be the right direction going forward is Lego Superman.
And I stand by this just because I think that TT games is doing too fucking much with their games.
I look at the newer games that they've made
and they're too complicated.
You go back to the Xbox 360 era
when they were making, on the PS2 era,
when they were making like seven games
in like four years.
Like those games were so simple,
they had a rinse and repeat format
and they were fun and they were perfect for kids.
Now they're just spending five, six years
making a Lego Skywalker game
that isn't really serving anybody.
Like, you should just be banging these fucking games out.
Like, Superman, Lego Superman should come out
maybe six months after the release of the movie.
It should tell,
the story of the movie and it should just be
a companion piece and here it is
for kids that want to enjoy it and want to
be a part of the movie that they just watch
and they have on DVD now or whatever
on digital. The DVD doesn't exist anymore.
That is what I think TT games should be
doing and it's so fucking frustrating because
why are they making like one game a generation now?
Like this should not be happening. They should be
banging these games out every other year.
It's crazy. Bang these games out.
Banging them out, man. I'm serious.
We got a couple more super chats. I want to get
to. Oh, real quick. Sorry. I don't
Yes, IDOS Montreal is now IDOS Interactive Corporation,
but they suffered so many layoffs since the buy-offs and y-di-d-d-a-d-a-a-a-a.
Right now, they're just listed as their next game is supportive development for playground on fable.
Jesus Christ.
All but dead, it would sound like.
That's crazy.
Well, there was a talk about them bringing back the ESS.
They were working on that.
No, they were.
And then that got canceled.
Yes, and Bracer was like, no, no, we don't want that.
I remember being very angry about that.
I'm mad again.
Dean Brown says,
total lack of meaningful Game of Thrones games is a shame.
Absolutely.
What a fumbled bag there.
Jessica Hinkle says, over here building a piece of furniture and laughing my ass off with the cartoon conversation.
I agree with Roger.
What the fuck even was cat dog?
Oh my God.
Fuck all.
Get all.
Back in the 90s, you guys are just doing anything.
It's like, oh, it's the 2000s.
That was not the 90s.
It was like 2003.
No, no shot.
It was like 2009, bro.
Look it up.
That shit was like 89, bro.
It was not 89, you fucking.
It was old as fuck, bro.
You were just in diapers.
It had a style.
It had an arched child.
Cat Dog was
1998.
Yeah, see, exactly.
No way, really?
It was before I was even born.
Roger, I apologize.
Golden Spider says,
I still don't know how a Hogwarts legacy
type of DC game hasn't happened yet.
Make your own superhero,
solve crimes,
and eventually become part of the Justice League.
Okay, everybody fucking is called DC Universe Online.
It's been going for like 15 years.
Sorry, it's not a single player game,
but that's literally exactly what that game is.
You play the whole first 30 levels free.
It's not free.
A single player.
Deshawn Fortune says,
I've always imagined Green Arrow as a stealth game too,
but more akin to The Last of Us Part 2.
But an arcane immersive sim works even better.
And then last one, Jay, baseball says,
Give me a Gotham PD game made by the Division Studio
where Batman is off with the Justice League
and the PD has to hold down the fort until he gets back.
No.
Like, for some reason, I envision the logo to that game,
but it's like a mobile style like,
Gotham PD.
It's like one of those, like ads that you see it's not a real video game.
I guess that's what you're talking about, too.
Anyways,
does anyone have any final things they want to bring up here?
I think we got to all of them.
Yeah, I had one that was just like,
I think it's so obvious that I didn't even want to say it,
but I'm saying it's Justice League Dooms Day,
and it's basically Ultimate Alliance made by Team Ninja.
Like, that is just fucking money.
Like, just do that.
Just do that.
We talked about that.
Let us know in the comments below how you would save WB games.
Remember, they did that.
WB in general.
Yeah, yeah, yeah.
saving them. We'll see.
We'll find out shortly when everyone dies, bless.
Whoa.
They're all going to die.
They're all going to die.
I hope we don't die because we have things to do like review Darendel.
We're going to do that live right now on Twitch and YouTube with the kind of funny screencast.
And after that, bless his soul will darken.
My soul will darken.
I sold my soul.
Until next time.
The rock.
Love you all.
Goodbye.
