Kinda Funny Gamescast: Video Game Podcast - How Wrong Were Our E3 Predictions This Year? - Kinda Funny Gamescast Ep. 79
Episode Date: June 30, 2021We look back at the winners and losers (SO FAR) of our E3 predictions, discuss Sea of Thieves, Lego Builder Journey, Valorant, and more! Check out the full predictions breakdown here: https://www.redd...it.com/r/kindafunny/comments/oa9fff/kinda_funny_e3_breakdown_unofficial_prediction/ Time Stamps - 00:00:00 - Start 00:01:00 - Greg’s Biggest Failure 00:05:25 - Housekeeping 00:07:53 - E3 Prediction Results (So Far) 00:22:13 - LEGO Builder’s Journey 00:29:11 - Ads 00:32:26 - Sea of Thieves 00:46:22 - Overboard 00:52:32 - Tony Hawk on Switch 00:55:35 - Valorant Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up and welcome back to the Kind of Funny Games cast.
As always, I'm Tim Gettys.
Join by one of the coolest dudes in video games, Greg Miller.
Hi, Tim, Maliki sweatshirt.
Thank you.
Got up from Smosh.
YouTube company.
He might have heard of them.
I've heard of them once or twice.
Once or twice, baby.
Speaking of once or twice, the two-time.
Key to my heart, the nitro rifle, Andy Cortez.
I think you're going to go with two-time kind of funny champion?
Are you?
I guess technically...
I am too time, yeah.
And I've had the belt for about two decades.
I was going to say you should have put it on the line for the Mario Golf thing,
but I was like, oh, that's too much pressure.
But I mean, shit.
We all know how that.
I don't have the belt.
I mean, why would I put the belt on the line for a game that I'd never played before?
Tim, that's crazy.
That's, it is crazy.
It is.
Somebody who had had it for at least a year at this point.
Crazy.
Yeah.
We've been talking a lot, a lot about this.
We hyped it up a lot last week.
Of course, we have the new face of video games.
Blessing at A.
I like your sweatshirt, Tim.
Thank you.
Got it from Smosh.
It's a YouTube channel.
Where, or bless, what, can you give everyone that doesn't know what happened last Friday an update on what happened from your perspective?
Oh, my God.
Yeah, from my perspective.
Well, there's this video game host a lot of people know as Greg Miller, aka Game Over Greggie.
He hosts a few podcasts, a few shows that some people watch every now and then.
And over the last few weeks, this guy, Game Over Greggie has been talking a lot of shit.
You know, he's been, he's been, he's been laying down the smack talk.
He's been talking real big about how he's going to defeat some fools in a game called Mario
Golf.
And it's crazy because he's actually been playing the game over the last few weeks as he's
had a review code, which is pretty wild.
And then this last Friday, it actually went down on stream where we played some games,
or he played a game of Mario Golf, right?
It was me, it was Greg, it was Andy Cortez, and it was Snowbichael Michael.
Yeah.
And somebody named Greg Miller did not come out on.
top. Yeah. And it's wild less because he that that guy, that guy Greg who obviously had the
game for a long time only beat you by two strokes, which is wild. It's wild. Yeah.
You would have thought that it would have been a blowout on you and Mike's and who don't play a
whole lot of golf games and I'm pretty familiar with a lot of golf games. Oh, no, I play a lot of
golf games. Oh, you don't take it out for. Oh, okay. I love golf. I just I just don't play tiger
woods golf. All the arcade golf games I do play. Sure. Okay. Yeah. Well, anyway, I mean, yeah, that guy
fucking sucks so bad.
And it was just ahead the whole time.
It was so like, here's the thing, Tim,
it was just kind of a boring victory
because there wasn't a whole lot of excitement.
The lead was never in danger.
I was never worried at any point.
It was just like, I don't know.
It's like when a team is up by 20 in basketball
and they never lose the 20 point deficit,
it's like, well, there's not a whole lot of excitement.
It was a slow burn where toward the beginning,
it could have been anybody's game.
And then as we got further and further,
Andy just started getting more and more eagles.
You make one mistake.
You make one mistake against me, Tim.
You're going to regret it for the rest of your life.
And Greg was making more and more pars and bogeys.
He beat me by two strokes, Bussing.
The whole fucking concept you're saying.
It doesn't make any fucking sense.
I don't know, man.
I remember it differently.
Thank you, thank you.
Well, you could go check it out.
It's crazy too.
It's kind of what he plays.
It was my friend.
Andy had played a little bit of the game.
It was my first time playing.
I had played an hour and a half.
Let's be clear.
I'd played an hour and a half.
But I didn't even know the buttons.
And I still almost beat Greg also.
I also have to hide Greg.
I also made a big mistake on stream saying that blue was like downhill,
Barretta was whatever.
Like I was just making a mistake.
And then everybody in the YouTube comments Tim are focusing on that error.
Focus on the big victory, guys.
Give me a fucking break.
Jesus.
Oh, yeah.
You expect me to get a fax right and also win?
No.
No.
It's one or the other.
It's one of the other.
That's how it works.
Speaking of big events, I do want to shout out right now we're on the eve as we're
recording this of Blessings Super Fun
Game Release Calendar 2021. I don't know if
you guys have seen this. It all
kicks off tomorrow as of the time
we're recording, of course, we're recording this on June 29th.
Tomorrow is June 30th. That's when the first
release of Blessings, Super Fun Game Release
Calendar starts with Dokey Dokey Loiter
Club Plus. Make sure you all get on that.
I have the schedule. I'm going to pin it on my Twitter
from you. I thought you're going to go with a different Eve.
Oh, it's also
10th, Dave. It's also 10th birthday. I thought it's all
parasite. I thought you were finally going to do it on
stream. Yeah, but it is
my birthday eve. Show some fucking respect, bless.
Your birthday eve's coming in a couple days.
And we will treat you like a goddamn king.
The king that you are.
But this is the kind of funny games cast. Enough about all that stuff.
Actually, one more thing.
Not only can you watch Greg Miller get beat on YouTube.com slash kind of funny plays,
you can also watch a 20-minute video of him sitting in silence while everyone makes fun
up and for how bad he lost, which is just awesome.
It's just fucking awesome.
That was fantastic.
So yeah, go subscribe over it.
A lot of people still don't even really know the channel exists.
go watch the Kind of Funny
Play's channel
that's where all of our YouTube
or all of our Twitch vods are put up
you can watch me destroying Greg
you can watch me and Nick
doing a KFAF of ranking Arizona T's
there's all such a fun stuff over there
What's a fun stuff over there
YouTube.com slash kind of funny
slash kind of funny games
slash kind of funny plays
it's a trifecta of fun
but this is on the games channel
because this is kind of funny games cast
each and every week we get together
talk about video games
and all the things that we love about them
you can get it at the aforementioned
YouTube.com slash kind of funny games
or you can get it on roosterteeth.com.
If you want it as a podcast,
or it's your favorite podcast service
for Kind of Funny Games cast
and we'll be right there for you.
If you want to get the show,
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and most importantly,
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you're going to want to be on Patreon.com
slash Kind of Funny Games,
just like our Patreon producers,
Donovan Harkness, Omega 3,
Tyler Ross.
Oh, speaking of that, Barrett.
I caught up on Bad Match.
We're going to have to talk about that later.
Delaney twinning,
Julian the gluten-free gamer James Hastings, Casey Andrew, and Elliot's.
Thank you all so very much because of their support.
They won't have to hear the ads that we're going to talk about later for upstart, credit, karma,
and freshly, but everyone else will.
So until we get there, Greg, I just want to give you the floor for a second.
If you had any words you wanted to say, because, you know, ESPN always gives everybody a chance to talk.
Yeah, the losers got to talk to.
I actually don't know that as a fact at all, but I assume it would be a nice thing to do.
you know, I came out and I was overconfident, you know.
I thought the fact that I've beaten Andy so many times easily
at everybody's golf would translate immediately to Mario's golf.
But as it turns out, of course,
everybody's golf is an actual complex adult game that you need to think about.
And Mario Golf is a child's toy, a lot like Mario Party,
where random people can just win, you know.
Here come the excuses.
He just asked me for the excuses.
No, usually like, no.
I've been sitting here for,
a week eating shit, Andy, quietly eating my shit. What do you want me to do? I love it because it's so
rare that we have Greg at this moment. And I love that everyone's just like, oh, we're just
going to keep, we're not going to, we're not going to let our arm up. No, it's just pushing.
And like, we just see, he's not breaking it a real way, but there's the little cracks.
He's like, I didn't fucking Bernie. It's like, oh shit. Anyways, uh, there's a lot of winners.
that we need to talk about.
We need to get back out there.
We need to get back out there.
We were talking about everybody's golf too.
Like in and I don't even like doing it.
Andy beat me.
He beat me.
Don't worry.
I've said, but everybody's golf we should get back into too.
Either way, you know I'm down.
You know I'm done.
You say the name.
Like here's the thing.
You've been playing C at these at night a lot.
I have a lot.
All right.
I want to hear all about what Andy.
We're going to on this episode.
I want to save that though.
Okay.
Because first and foremost, I want to talk about more winners and losers.
Because of course, every year we do our E3 predictions.
patented official E3 bets and predictions here in all the funny games.
And then the homie C underscore Anon over on our subreddit will compile all the answers.
It's a little and the winners and losers and stole off the points and all that stuff.
The problem this year and last year is that there wasn't just an E3.
It's the whole summer game mess situation and stuff.
But the way we did our predictions, it doesn't have too much effect there.
We made a lot of predictions that have already passed the date at this point.
There are still a couple hangers on.
We'll have to revisit this if there's any major game changeups.
But I'm feeling like we're fairly locked in at this point.
So we're going to give the results so far, at least talk about some of the interesting things.
Before we get into that, though, he also combined all of our grades that we gave, E3 as a whole.
Do you have the link to this, Barrett?
The grades?
Okay, thank God.
It's hard to read that.
But anyways, he took all of the grades that we gave, all the different showcases,
and then combined them to give each showcase its own grade.
So overall, we gave E3 a C.
How do you guys feel about that?
I feel good about that.
I think that's accurate.
Yeah.
Like, I don't think this was a terrible E3 by any means.
I know a lot of people have, like, a lot of shit to say about this E3, which I think, you know, can be fair.
But for me, I got enough out of it in terms of.
of the big guys having a lot to say in terms of Microsoft and Nintendo, them laying out what
the rest of this year looks like for them and what some exciting highlights for the years to come
look like. You know, I got a lot. I got enough out of that. Plus, a lot of really cool under the
radar low-key games that either caught me by surprise or got me more interested than I was before.
Like, death store is one that I'm definitely going to play now because of E3. And then you have games
like back for blood, reinforcing the fact that they're back for blood. And I know getting us
all re-excited for it, along with things like Guardians of the Galaxy, which came out of nowhere
that I think sold a lot of us on the game.
That, of course, like, isn't necessarily the big, I guess, like, most exciting thing ever, right?
It's not a Final Fantasy 7 remake.
It's not a Kingdom Hearts 3.
But I think there was enough there in terms of your tiny Tina's, your Eldon Rings and stuff
like that, to where it was not a bad E3 by any means.
I think it was perfectly fine.
I think that's a little low.
I would give it like a B-minus at the low.
lowest. I know we had some real big snoozers in there, but you can't let those get you down.
Like, right? We can't treat Koch Media and Gearbox like the way we treat negative comments because
there's plenty of other really good comments that sometimes we scroll past because we look for
the ones that are talking shit about us specifically. Like I, just because those were kind of
snoozers, I think that Nintendo brought the heat. I think Microsoft brought the heat. And of course,
we got Eldon Ring, which Bless I already mentioned, but I think this would have been even higher
if EA play was a part of this.
And if we would have, like, for me, at least we would have gotten probably a newer look at Dragon Age
for, or maybe another hint or tease at the new Mass Effect.
I would give it a B-minus.
Go ahead, Greg Miller.
Kind of funny world champion, Andy Cortez.
The question I have for you is this, do you think that there were more lows than
highs?
Was it that the lows were lower than the highs were higher?
Do you think that's part of it?
Because I do think, you know, at this point, having the conversation in like a C sounds about right or whatever, we can go through, obviously, in Xbox and Nintendo, I think we're so fantastic.
But then you do have your coach media.
You do have Gearbox.
You do have PC gamers.
Like, if you think you start getting into more and more things, even Ubisoft to an extent, right, where it was like, okay, nothing was like blowing us away.
Nothing was like completely out of left field.
I think now we just sort of know, I think this was sort of a good year to learn and know what shows to fully cover
because we just got to understand we're not going to get bangers in every conference.
We can't go to PC Gamer Show and be like, all right, let's see what sort of huge surprises they're going to be.
It's going to be a lot of stuff we've already seen and stuff that'll release on Steam and then never get talked about ever again.
Like that's a lot of what the PC Gamer show was.
Day of the Deves was a huge highlight for me,
so that also boosts up the overall E3 for me.
I like Freedom Games a lot, too.
I talked about that a lot in terms of some of the stuff they had.
I like them putting the devs front and center,
and I really like that dog simulator.
Freedom Games.
Gorilla?
No, no.
Freedom games.
You guys, I don't know if you reacted to it.
I have a bit of a different perspective
because I watched everything, obviously,
for hosting E3.
Yeah, I mean, I think there was still big enough announcements
to not feel like this is just a passing grade
and it's okay. I mean, it made me
excited a lot of the
in a lot of the different conferences
so it gets a B minus for me.
Yeah.
We're not grading it. It's an average.
Like this is the facts here.
It's wrong, yeah. You've already
graded it, Andy.
Yes, it is. But yeah,
it's interesting to look at it that
the 1A plus with Microsoft
and Bethesda and two apps
both Koch and
gearbox. Because we got to weigh them.
They need to be weighted, you know.
See, the problem, and I don't want to go on too long about this,
but my thing is I agree with you they need to be weighted,
but I think that there's a lot of the,
what we're seeing here is we're being weighted down a lot by the Ubisofts
and Capcoms and Gearboxes that are like,
those should be higher.
You know what I mean?
Whereas like a lot of the indie ones getting the A's and B pluses,
it's like, hey, shout out to them.
That's fantastic.
Those shouldn't exist.
Like, just don't do those.
And that's why I think E3 overall gets.
it's a C because they do exist and you saying, oh, now we know what not to react to.
With the way 3 is being presented, I don't know if we're ever going to go back to just doing
the, the bagger ones just because it is just one long thing that we're doing.
There's like fun to be had, even just hanging out, even if we are talking about it, right?
Like this year, I think it more than anything, it turned into just us being the, you know,
the fun part on camera.
It's bad or exhausted depending on how you want to look at it.
But anyways, moving on to.
the predictions here.
Currently,
the one major.
Because this ain't over everybody.
This ain't over.
This ain't over.
This isn't over like the Gamescast league
that I've already won.
Thank you very much.
Oh,
you've not already won that.
It's over.
Oh,
I'm on your time.
I might have a comeback.
You know what I mean?
I don't know.
You're not even in.
You're already playing for 20 years.
I love your enthusiasm.
And I told you not to draft Gotham
Knight and then a lot of other games
you shouldn't have drafted on there.
But you know what?
I love your enthusiasm for hype.
Do I just get this list for next year,
Is that how that works?
No, no, you got to retract everything.
Haslony.com slash games.
I'm fortunate.
If your list was a 20-22 list, oh, you would have won.
Exactly.
It'd be in a great place.
But, yeah, Greg, Mario Golf is the thing that kind of has me having a lot of hope over here.
Because I don't know if you've seen those.
I put up four points.
I put up four points in your favor.
Don't worry.
You're going to have one of those.
You'll have one of those in there.
We'll see.
So, I mean, no more heroes three.
A bet has already been lost by Greg Miller.
because Greg knows
Andy Cortez a pizza.
Not only was he beaten golf.
He now has to buy this young man a pizza.
Why?
Andy versus Greg.
Does the Switch Pro get announced before E3?
Andy says no.
Greg says yes.
Eat it while I'm eating that pizza, Greg.
Just let me know any other pizza.
It's not Greg's week, man.
Greg's life.
Then moving on.
The scores after E3,
so far.
Coming in in fourth and last place
is I, Tim Gettys,
with 1.6.
Shut the fear. I had a lot of wild
predictions this year, but 1.6.
That's not an excuse. I like to play this.
I had a lot. You had a lot of wild ones, Tim.
I had a lot of uninformed.
The ID Cortez way.
Coming in at third,
we have Greg Miller with two points.
Are you fucking two?
Oh, wow.
Yeah.
Remember, it's a long, I'm playing the long game here.
There's a whole season of predictions still happening here.
Don't worry about it.
Don't get ahead of yourself.
Yeah, don't like the game's that's me.
Don't worry.
Once gamescom is over, that's when that's when we got to actually.
Opening night live.
Yeah.
Opening night lives.
Yeah.
What's that October or August or what is it?
That's August.
It's always August.
It's like August 24th.
Yeah.
August 24th.
So coming in its second place with 2.5 points, Andy Cortez.
Which makes the current number one blessing.
Stop doubting me people.
2.8 points.
You are 0.3 above any, dude.
It is anyone's game at this point,
except probably not mine,
but it is any of your games,
which is very exciting stuff.
As a bonus prediction,
a kind of funny games daily,
Blessing predicted that 15 to 20%
of games cast predictions would be correct.
Currently, it's already at 22.5%.
Oh, my gosh.
Yeah.
Holy shit.
Pretty good.
Pretty good.
I am flabbergasted.
I would have, as we sat through E3, I felt like I was just like, oh, there's another one wrong for me.
And I just kept on counting them down.
So I, like, did not expect to be anywhere close to third place.
Well, you got a couple solid ones based on, like, opposing predictions.
And you just took the other side, like the controller ID thing.
You're like, there will be control ID.
It will not be elite.
And so you want.
So you get that full ass point.
gamer pro gamer right there uh but gregg made a prediction that the rock will be revealed uh as the
foundation with the new season with movie ties and all this stuff uh but he did make a specific
date prediction there of june 7th so that didn't happen he could still get partial credit though
if it ends up happening uh before you know well uh some other interesting things here are
the deep dive of ever wild that i said y'all motherfuckers were crazy for uh that wasn't there
but could be shown later at some point.
I still don't think it's going to.
Oh, it's definitely not now.
Dude, no, not at all.
Not at all.
Blessing got a point for the announcement of Final Fantasy Origin and, uh, yeah, he said no
release date with the demo for the summer.
It was released.
We got the demo right there.
So.
Oh yeah.
Boom.
And then I got one for Out of Worlds two being announced.
Oh, wow.
Which still shocks me.
That was a really good guess.
then
Blessing got confirmed
no for the Devil May Cry anime trailer
but we got some dope shit instead of that
Now here's one that I want
To contest
And at this point
You've given your credit
You said this is the thing
You said you know what
C underscore Anon
This is all you
At this point I want to
I feel bad
Because I don't want to just keep bringing
Greg Miller down
But here we go
Greg Miller got a point
For not a fucking peep
about Prince of Persia
Sansa Time remake.
We got one.
We got a peep.
Them saying it's not going to be there.
The peep saying there wouldn't be a peep?
Huh?
The peep saying there wouldn't be a peep?
Yeah.
I mean,
a peep is like them bringing the game up
as existing.
No,
no.
A peep was saying anything
about a release date
any kind of play through
any kind of trailer.
You would have been specific
about that, Greg.
They did technically make a peep.
But either way.
Either way,
I'm just saying.
The point's the point.
You can't argue with the point.
We don't have, we don't have added access to this Google Doc we're all looking at.
I think that should be a half point.
I think that should be a half point.
Well, the good thing you're not grading it.
You know what I mean?
You could have graded it.
It's fair.
It's fair.
What does the peep pariah say?
The peep pariah says have a point.
Sorry, Greg.
I also have another point of contention.
Andy got a point for saying not a peep about beyond good and evil at UBSSaw forward.
But he kept saying, and we'll all say where's beyond good and evil at the same time.
We didn't do that everybody.
No, I think we did.
Didn't we?
I think we all said at the same time.
We all did, yeah.
Yeah, we actually all did.
Only because I mentioned it.
That counts.
You got you.
There we fucking go.
But that, yeah, moving on.
Just all pretty normal stuff.
The Eldon Ring trailer and all that.
But Eddie got point five there because he said it was coming in October, but it is actually
going to be next year in January.
Can you imagine, though?
I think October is a better date.
I should get more points of that.
Oh, man, October's insane.
I don't know if you've seen blessings, super fun.
summer 2021 game release calendar.
My computer crash trying to open up that file.
October's crazy though.
If you're able to open it, you'd see.
Yeah, so it's a lot of interesting things there.
You can go check out the doc on our subreddit.
I'm also going to leave a description or a link in the description below.
Thank you so much seeing on for doing this every year.
We really appreciate it.
It's a lot of fun.
Keep it updated.
We'll keep checking in and see if Greg Miller can make the comeback of a century
with some of his Greg Miller patented gold.
already dominate in Gamescast league
Don't worry about it'll be fine
That's all we need
Yeah, just needs to win one thing
I'm on your ass in that league
Whatever one of your release horizon
Horizon ain't coming this year you coward
Yeah but they're gonna announce that it doesn't that release date
Then I can finally drop it and just get something else
It's gonna be great
Another note is that none of our get hyped modifiers
Have come true yet
And that also all of the post show
Just leftover predictions we made
None of them would have been scored so far
Because we predicted stuff that wouldn't have happened yet
So
I think one of my get hype modifiers was that
for the Final Fantasy Origin
Stranger or Paradise game, it would get revealed
and after we get the demo,
you would get previews written up saying that this was the Eldon
Ring Killer and I'm going to go ahead and say that that's not going to happen.
Andy, I want to talk about some video games.
I want you to tell me about this Lego Builders Journey
because I saw a clip that you put up.
You tear it up.
Everybody's crying at here playing this game.
The ray tracing was just too much for your little eyes to handle it.
I feel you because what the hell this game is beautiful, but what is it?
So I didn't know that it existed until I think I saw Jeff Grubb tweet about it.
And Lego Builders Journey came out on iOS and Mac in 2019,
and it was just sort of only game you could play there.
But recently, it had a re-release on Switch.
they ported it to switch and PC I believe
I think those are the only two platforms
but on PC
you get full ray tracing
carrot in my throat too much carrots I knew you
I knew he said Andy tell me about some video games
you were just taking a bite out of that big orange beast
and now you got a little chunks back there
like barnacles on the back of your throat I hate it
yeah carrot in my throat um
it is full ray tracing
DLSS is in there
um
and carrot in my throat
Oh no
I got a carrot
It's just a little crump
Bear get the vacuum cleaner and go in there
No problem is when you breathe
A vacuum cleaner
Why do I do the vacuum cleaner
You can't do a Heimla kind of piece of carrot
A little pieces of carrot
Just shove the tube thing down us there
Yeah, suck it up
Okay
I got to care
It's in the wrong pot
Andy you need to hold on for like a couple minutes
Before I come save you
Because the fridge is coming in
I'm pretty sure we're separated right now
You know what fucked me up a few weeks ago
Remember the hot sauce that you got from Outriders
that was like the really, really hot hot sauce.
I started eating that casually with some wings a few weeks ago.
And similarly, it went down the wrong pipe.
And I thought I was going to die.
I have never, I have never choked and have had that much chest pain ever while eating in my life.
I was on the floor dying.
Okay, I think I feel better now.
I'm glad you survived, no blessing.
So Lego Builders Journey, it was developed by Lightbrick Studio.
and they are part of just the Lego kind of in-house,
whatever the hell they do.
And I didn't know what I was getting into.
It's a puzzle game.
Every little scene is its own level.
And as you go through it,
it is sort of telling this really cool, interesting story
that you just would not expect.
I didn't know really what I was getting into.
And 10 minutes in, I've got tears of my eyes
because that title card hits and it's just, it's beautiful.
And it is a lovely story about a pair of,
and their son or daughter
and you are
kind of having this neat
little campfire journey and then the
dad kind of has to go to work
and the kid is all sad and then
the kid makes his own fun
but you see sort of the monotony of
the dad's job
and then you see the kid
got carried up. Don't get choked up now.
Don't get choked up now.
I'm getting so emotional, everybody, sorry.
Take a swig of my Mountain Dew.
but yeah so the the
it's only about two and a half hours
three hours and I highly
recommend it to anybody who has
the means of playing it obviously on switch
it's gonna look the way it's gonna look on switch
but on PC it is stunning
like I got a carrot of my
had it cared of my
do you need to go
for a bit we can talk about another game you can come back to this
I think I'm done every time and then
the care just kind of resurfaces
pica from behind my uvula
or what's it called
back there? Nope. No, no, no. The dingley thing at the back of your throat. Yeah,
UVA. Did you think I was saying Volvo? Greg? Well, that's got a V in it, you know.
Uvila. Anyway, yeah, I highly recommended. I think I paid like, I think it's maybe $20. I bought it on Steam.
Again, if you have a decent machine that is capable of running the ray tracing. Now, granted,
there is DLSS, so if you want to experience all the beautiful visuals without tax,
in your computer like crazy.
Definitely check that out.
Again, Tim, I think you need to play it.
You have a PC that can do this.
And it's only two to three hours.
Like, I'm pretty stupid at
puzzle games. And
after I went back and kind of watched through
my playthrough, it was so
obvious of stuff that I was missing just because
I decided to play it like at one in the morning.
So you could probably get it done in around two.
It took me about three because I'm just stupid.
But it's fantastic.
it is adorable and
again it's it's just stunning
to look at dude you can't believe that
it's real with what you're looking at
gamers I highly
recommend you check it out because
YouTube videos won't do it justice
like it just what I'm showing here
like I've seen screenshots and shit and it's like
the video that we're showing right now is like
not even close to showing how
yeah and the video you're showing looks really
beautiful like this looks awesome
it still looks great but if you can play
it at a much higher resolution and
you're playing it natively, please
do so, because it is fantastic and
emotional and really cool
and just creative as hell. And it's something
I did not expect. Again, it was Jeff
Grubbs' tweet that kind of pointed me to it
and after Googling, it's only two to three hours
like, fuck it, I got to try this out. So
really cool tech demo also for
your, just for your computer.
I'm just so happy this type of game exists.
Grace at Apple Arcade. Oh, yeah,
Apple Arcade, Apple Arcade and iOS
is where it first came out on in 2019.
but the ports just came out, I believe, two weeks ago, maybe a week and a half ago.
Daniel Dwyer crying as well.
Oh, yeah, yeah.
I mean, it makes sense, man.
Like, this looks, I love the idea of a story.
There's no dialogue, right?
It's just, no dialogue.
The music's fantastic.
It's got its own little soundtrack.
It's up on Spotify as well.
But it has a very kind of, very mellowed out soundtrack with all the nice little ASMR clicks and
and all the Lego pieces hitting each other.
And it's so delightful.
It could be like a short Pixar movie.
It's really damn good.
Yeah, that's actually what I get the vibe from.
I get like kind of Pixar meets Captain Toad treasure tracker a little bit.
Did you, have you played that?
No, I have not.
You got a carrot in your throw?
Yeah, I was going to say, Jesus Christ, yeah, you send the carrot over to you.
No, I didn't play Captain Toll.
I didn't have a Wii U at the time and now it's on Switch right.
But I never picked it up now.
Again, I only got this because it is as short as it is.
And I said, hey, you know what?
Fuck it.
If I only have to do puzzles for two and a half hours,
somebody who isn't into puzzles,
I'll go ahead and check it out.
But, yeah, I think you would really enjoy it, Tim, for sure.
Yeah, I'm 100% playing.
Make Gia sit down there with you.
She will cry, dude.
It's beautiful.
Torture.
I love it.
Greg, I want to let you get off the bench.
You haven't talked about Sea of Thieves.
I've known you've been playing a lot of Sea of Thieves.
I have to hear all about it.
But before you tell you about it,
You so.
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know I know you're doing.
Okay, okay.
Take me with it.
See a Thieves.
You're playing.
You got your motley crew.
You're on the seven C's.
High Cias.
How into Sea of Thieves and my ladies and gentlemen?
You might be saying, Greg,
how much could it go?
I went and got the damn Xbox headset.
Oh,
so I could actually do Discord and listen to the game from the couch.
All right?
Because I streamed it the other day.
I did a rare nightly stream on Saturday
where I played some with a...
Devald by Racket.
And Fran Mirabella.
devolver better?
No, he said developed by rare.
He said you had a rare night.
I see you did that.
Because I wanted to be able to talk and not have to drag my computer over there and do a bunch
other different stuff, whatever.
See a thieves call me totally off guard.
Obviously, you know, a game we've heard about for years and years and years and years now.
But I remember when it originally came out, when it originally dropped and having the
conversation with people of like, okay, cool, like, is what is this game?
And people are like, oh, you know, content light right now.
just running around doing this thing.
There's no progression system.
Yada, yada.
And I was like, oh, well, clearly not for me then and bounced without ever having anything
to do with it.
Never even.
Well, if you remember, we were going to do a long time ago, we're going to do a party mode,
Andy.
And we had everything, Kevin set everything up for about two hours.
We had pirate costumes we had ordered.
We were sitting there ready for anything to go.
And of course, we got to the final moment to go.
They looked at your Xbox for some reason and it didn't have the right thing.
And we just said, well, there was.
Yeah, one of the Xboxes was not set to the correct Wi-Fi.
So the update had never seen.
started. And it was so sad.
It was so sad. Exactly. Now hold
on one second. Jen, come here.
Stay hi to Andy.
Just talk. Well, here. Just talk to
him over there for two seconds.
Oh, no.
Oh, my God. We just need
to pay the repairman.
Take the show.
I had requested Jen come take Portillo.
And she came down and then just stood there and was like,
this isn't the right thing.
What I asked?
Well, he's trying to break his legs climbing up.
Repairvan.
So anyways, yeah.
You know, we had tried to do it there and never did it and moved on with life and never thought about it.
And I know there are kind of funny best friends who work at Rare.
Hello.
And I know at E3s past when they were at the Microsoft Theater.
Me and Tim were waiting in line for Battletoads.
And they were coming, it came over to me.
We were like, oh, my God.
Hey, we love the shows.
Yeah, can you come play?
And we're like, we'll try to.
We're on a schedule.
And we're like, fuck no.
We love PlayStation.
Yeah, fuck off, man.
It makes me sick to my fucking stomach.
You're sitting here right now.
Your Xbox stink off me.
never made it back yet,
and so watching E3,
there is a genuine excitement
in my eyes, I feel,
when I realize it's Pirates of the Caribbean.
Not that I'm the biggest Pirates fan
by any stretch of the imagination,
but I just thought it was a cool crossover.
And then to see what they were doing with it
seemed really rad,
and it was that fire lit under me of like,
all right, cool, I really want to play this.
I really want to see what this is all about.
And so, you know, had downloaded,
it was ready to go.
And when it dropped, you know,
I jumped in there with Snowbike Mike
and I have fallen in love.
with C of these. Like I, it's always on the forefront of what I want to play, what I want to do. It's not just the pirate stuff. You know, the first night me and Mike played, it was, you know, he was streaming on his end. I was running through doing all stuff. We were doing the actual Pirates of the Caribbean stuff of, you know, the first tall tale, the first like narrative-driven thing. And what I, and that lets play, same what I keep talking about. And if you didn't know, we did an interview with the devs over on the Xcast on Saturday. You should check out. But the conversation I kept having was very much around.
The fact that they were, I don't know if I've ever played a video game that nailed the aesthetic of a real life thing like this, where that opening tall tail is so the start of Pirates of the Caribbean, the ride.
And it is that idea of like, Tim, you know me pretty well and you know what I'm an expert at and what I'm not an expert at.
Probably on that ride.
Definitely.
I want for sure, I have scarred memories of it terrifying me.
But then you've taken me twice as an adult and I've had a pretty good time both times.
I've survived.
I've survived.
But I meant more the way that I am usually,
you're the sound guy.
And you know,
you're the one who catches this reference
or this little thing or this sound cue or whatever.
And while Mike and I were playing an on-stream
talking to each other,
I was stopping him there and being like,
dude, holy shit,
this sounds like the ride.
Like the way they're using waterfall noises and dripping,
it sounds like we're in the cavern, right?
And even the start of it,
the first time as you go between the worlds,
is so slow, it's very much like that beginning of the game.
And then, of course, they have the-
eating off to the right side.
Yeah, some kid crying for no reason.
Hell's there.
Yeah.
And there's, but there's like, you know, the dead men,
the dead men tell no tales.
Like that gets said a couple different times,
but they have the original audio.
And, you know, doing the X-Cast with Rare,
they were talking about how, you know,
they actually went back and they used the original sounds,
but then for the sounds they created,
they actually went and used the, you know,
Disney lot, 1968 microphones to get the,
same sound throughout to make it all
like that. And so
there's that level of detail too
with that super enjoyable. Later on in some of the other
tall tales, it's still there too. And like where like there's
one part where it was a, when it was me, Mike and Fran
running around one of the tall tales, it was like, oh, I was
explaining to them like, oh, this is that, you know, the
girl who was originally being sold, but now she's, you know,
the pirate in charge of everything like that. They're making
reference to that and they do a whole bunch of cool stuff like that.
All that, I was impressed with the Disney part of it and what they were doing.
but playing the pirates part of it, right,
and just jumping into it isn't at the same as playing
C of the base game, right?
And me and Mike running around or whatever.
So the next day when we went and streamed it on
Twitch.tv.tv.com slash kind of funny games,
which you can now get on YouTube.com slash kind of funny games
is the 17 minute clip by Roger
and then the full-blown thing on Kind of Funny plays.
It was the, oh my God, I get what this game is finally.
Because when I stopped playing the Pirates stuff and went to bed,
I was thinking about it.
And it was a thing of, I'm having fun,
but I still don't know what the objective of this game is.
I still don't know what I'm doing in this game.
And so when I started with Mike the next day
and we were talking about it,
I was bringing up the fact of like,
you know,
I find it jarring that there's no HUD in the game.
Like there really isn't,
there's like a little health bar, right?
But there's not the compass at the top,
the waypoint telling me to go over there,
the quest log on the side of the screen, right?
It is very much you in the world,
you talking to your friends or whatever.
And Mike was like,
oh, it's kind of by design and blah, blah, blah.
And so it was that, you know,
and I love all the comments
have been like Mike's like your fun uncle and like as long as you're having fun little
Gregie because it is Mike putting me into situations and then giving me that little nudge to make
the discovery on my own. So it was, you know, like we got in there and it's like, all right, cool.
Like I had gotten a treasure map and I looked at the map and you know, it shows you an island
with a big X on where the treasure is buried. But then it's like, okay, cool. I'm like,
it doesn't fill out the map of the compass. It doesn't fill out an on-screen map. Where do I need to
go? And Mike's like, well, go to the big map. And I go to the big map, right? And I have a giant map of,
of the area we're in of the ocean.
And so then it's about zooming in and finding on that map the map I have.
I have the little map.
Where's the island that matches that?
All right, there it is.
Put a circle around it.
And even when you circle it to him,
and again,
doesn't throw up on the sea,
a giant gold pillar.
It circles it,
and you know that it's southwest of where you are now.
So you start sailing.
And then you need to go look over the side to look down at the map to be like,
all right, cool,
now we need to go this way that way.
And so like when it was me,
Mike and Kevin playing or when it was us and Fran,
it was very much like,
I'm working the wheel.
Fran's calling out, you know, if I need to go Southwest or whatever.
How I missed that.
I don't know how I missed that detail.
Oh, yeah.
I think it's Southwood.
Maybe it's Northeast.
I'm not sure.
Yeah, I don't know.
Turn, Greg.
You got to turn.
And he'd be like, you got to turn port.
I'm like, Fran, just call it.
Right or learn for this.
Don't be out.
Wait, a question I have about the map thing, though.
So you're saying that there's no hot elements.
It's not telling you exactly where to go.
Is it telling you, though, if you look at your map, you were here?
No, when you look at the big map, like, it'll have like where you are.
Oh, yeah, I'm sorry, yes, it does.
It does.
It shows you on the thing, on the treasure map, it wouldn't.
On the big map, you see your ship, yeah.
Okay, okay, cool.
Okay.
That sounds like crazy.
Somebody's navigating off of that, letting you know where you're going or whatever, right?
But it's part of that's the discovery of it, right?
And then, you know, when we got to the island and I went over there and I pulled out my
shovel and I dug into the ground, and I heard the thunk of the treasure chest,
and I did it and pulled it up, and then I run it back to the ship.
and then you've got to take it from your ship back to a port to drop it off and you can attack and people can take it.
And on top of that, if you're getting attacked or more likely with us, you run into the rocks, right?
You go into the hull of your ship and there's holes and there's water pouring in.
So you have to go to the barrel full of wood, Tim, and you get the two-by-fours and you come over and you nail them onto the hole.
Then you have to take out your bucket and scoop up the water and throw it over the side.
And it was like, there are all these different little systems that come into play to give it this game of such a unique feeling.
Andy Cortez, number one year.
Are you getting shit on by other players in the world?
Yes.
Not all the time by any stress the imagination,
but I have had, you know, I'm, I, people that say,
you know, I'm not usually the multiplayer guy,
and I know that's fishy these days,
but I still am not usually drawn to the,
oh man, I, you know, I want to make sure I'm playing with other people.
When it's been me, Mike, and a crew,
we're a big ship and usually we're fine
and we're not getting into trouble.
I've played solo a few times,
and two of those times ended with me, yeah, getting just dominated where I had a bunch of skulls for these, I had killed the pirates, I had done the bounty, I'd gotten the reward for it already, but then on top of that you can scoop up their skulls and go back and sell them to get even more gold, even more reputation.
And so I had a, you know, my captain's quarters were like three skulls in them and I was taking them back to port.
And as I was on approach, I was coming in and I was like, all right, finally here.
And again, like it takes a while to sail. It's, Tim, it's Windwaker kind of sailing, whereas, you know what I mean?
Like you're out on the seas for a while because it is, first off, beautiful and it is so much fun to do.
At one point, I'd gotten lost in a storm.
And when you're doing it, there's a compass down here on the side of your wheel.
And in the storm, the boat's spinning around and the compass is just out of control spinning.
And it was like trying to orient myself and not get slam of the rocks figure out.
It was great.
Anyways, I'm coming into port on this one.
And as I'm coming up, I'm like, oh, man, that's cool.
I've never seen green fireworks before.
They're firing green fireworks.
And then I was like, oh, no, they're not firing green fireworks.
because they have the Atlantean
Trident weapon that I hadn't even met yet.
They were firing it at me.
They fucking killed me.
They took over the ship.
They went and got the skulls.
I respawned on the ship.
They were still there.
They killed me again.
The ship's sinking.
I respond back on the ship.
Killed me again.
It was like, all right.
And it's not even trolling.
Like the game is Sea of thieves.
It's meant to be a bunch of pirates.
And, you know, what I love about coming into a game that's this established and has this
kind of player base already.
on Saturday this past weekend
they put up a tweet and it was like,
hey, a lot of new players are
pulling up their anchors this weekend.
Like, what advice do you have?
And as a new player, I went through and read a whole bunch of it
because it was legitimate advice.
It wasn't just yelling about content.
Like, the Avengers tweets usually are.
I mean, that's every game tweet.
Exactly, a different audience for sure.
But one of the kids put in there, like, you know,
it's not about gold, it's about glory.
And so, like, you know,
you have to embrace the fact that you're going to get,
sandbag, you're going to get attacked, you're going to get out foxed on the seas.
And so I would tell that person, chill out.
Okay, it's just a game.
All right, relax.
Well, sure, but I mean, that's how it felt of just a game of like, cool, I lost the skulls,
but I, you know, what, I lost 300 gold per skull.
Like, it's not the end of the world.
And it is that idea of it gave me a story to tell.
The whole game is designed to be water cooler moments.
It's meant to be, you have all these different sandbox elements that you come together
and they happen out there in real time.
And then you have something about it.
So, like, you know, when Kevin joined us via the cloud and got on there.
and then like it's in rogers breakout video of kevin or no it's not actually i almost run into the
breakout video i almost run into the rocks when kevin's telling me about it and another time i totally
ignore kevin and he's like rocks rocks just smash you into it the ship's all fucked up you know what i mean
like it is about it is very much the you know the real funny how pirates hunt treasure right when
the real treasure was the time they spent with each other along the way like it was so it is so that
and it is so like it is fun to play alone you know the other time i played alone it was a similar
experience where I was like I had I was having a couple hours of just you know running missions
doing gold whatever and then yeah on approach of another island another ship came up and it was the
same thing of like you know I see something on the horizon I break out my little spy glass I look
across the thing I'm like oh shit and sure shit these guys are coming right yeah yeah there's a moment
in my smaller ship of do I you know try to run to the island do I try to out maneuver them I try to out
maneuver them they blew me out of the water no that's you never had car you never had your boat
never never had my boat I never had my boat I never had my boat I never had my boat
And so, yeah, it's really both, I mean, it's super relaxing because it is, I mean, at its core,
I was trying to explain it to Jen, right? And of course, you know, Jen helps make games.
So she, when I was like, there's no progression system. She's like, what do you mean?
I'm like, you're not leveling up. It's not, when I lose to someone against the boat,
it's not that they're, you know, they're level 100 and I'm level two. That doesn't exist.
They have the same weapons and stuff I do. They just know tactics better. There's three of them,
two of them are manning cannons while I'm trying to keep the boat straight and also get to my
can is to shoot them and stuff like that.
Wait, there's not even like an upgrade of, of weapons where maybe they have,
no, it's all cosmetic.
Maybe you just have a stupid little pistol, but they have like cool rifles.
That Atlantean thing I talked about is the, is the most, from what I understand and what
Mike had mentioned, like now that the Dead Men's Quest or the Pirates Life stuff is happening,
like sometimes you can run into the mirror people to get that thing to have that thing,
but that's not like by design.
Most of the time it is that you just have, we all have the same, you know, you have a choice
between a sniper rifle, a pistol, a musket, your sword or whatever, and then any change to
them is just cosmetic in terms of what it is.
So that's not the only pirate game you've been playing, though, Greg.
What do you want to tell us about overboard?
Sure, overboard, not a pirate game.
It is a game on the water, though.
I said nautical, Gregie.
I didn't say pirate.
I've had a nautical time.
In the lead up to E3, I said, hey, what are some good switch games to load up on, to have for this
trip to L.A. and to be on set and do stuff.
and a lot of people call that overboard.
I think Barrett has trailers for it.
If you're not familiar though, the idea here is, as you see it now,
this adventure strategy game,
but I describe it as a narrative roguelike,
where the idea here is that the game starts the same way every time.
You're this woman in red, right?
You are, you've murdered your husband,
and now you have to get away with it,
and you're on a ship, and there's all these different characters there.
And so you play, I think,
developers have talked about it.
Inkel, is their developer name right? Yeah, Inkel.
They've talked about it on their official pages and stuff.
They say it's like 30, 45 minutes for a game or whatever.
But the idea is that in the game, everything has a currency to it of time.
And so you wake up and it's like there's a million different ways they can go or whatever,
but you wake up in your room, you've killed your husband and one of the stewards is knocking on your door.
And so it's like, do you ignore it?
Do you talk to them?
If you talk to them, what is this over?
trailer.
If you talk to them right, what are you going to do with this information?
Are they remaking overboard from the Goldie Hawn move?
Greg Miller, what if I told you they remade overboard?
Oh, they already remade overboard.
2018, maybe, 2018.
Oh, wow, I got to watch the remake of Overboard.
It's got Anna Ferris in it.
I'm talking.
Okay, cool.
You can bring back the game now.
You can bring back.
Anyways, though, like, the idea is that, you know, you'll do this play through and you
get to the end and there's, you know, the giant meeting of all the guests on the ship
and the, you know, the petty officer or whatever.
And, you know, did you get away with it?
Did you pin it on somebody else?
Are they even aware you're a part of it, right?
And what will happen is like, you know, my first play-through,
one of the guys had found my diamond earrings on the deck in the morning.
And so that was like a key piece of information that when I denied killing my husband,
they were like, no, no, he went overboard and we have this thing.
We know you were there.
Why are you lying about it?
And they were able to, you know, trace it back to this other lie, right?
So when I started the next time, when it ended and I went to,
or whatever. When the next gameplay ended, right, I beeline from my room up to the deck. So I,
you know, I spent the first 15 minutes in quotes of the game, right, or of the time of being on
the ship. Rather than talking to the steward, I cut him off really quick or whatever, ran upstairs,
got the earring. And then when I ran into the guy, he hadn't found the earrings. So I was able to
talk my way out of that. But that caught, that burned the amount of time for me to meet this
other character at her room. And so since I couldn't do that, I couldn't have the same conversation.
So it's like you play it over and over again and you keep finding different ways.
to go and the game keeps up picking me ante where the first that you know the second time i got out of being
going to prison or whatever i got out of being the murder and i was like all right a perfect crime but
it ends and it's like well what it would have been you know this is good but what if you would like
you know put her in jail what if you'd pin the murder on her what if you had done this you still
didn't get the money and it's like oh shit so it's like as you go you start figuring out the golden
it's golden path of what is going to get me out of here with the life insurance get somebody else
caught charged for the crime and get me to freedom, right?
You start learning, like, you know, a character that you thought was being flirty for no reason,
right?
It turns out maybe you have a relationship with that person.
You didn't know it yet, right?
Like all these different story narrative threads start getting pulled on if you tug on them.
So it's this really fascinating idea of playing through this game with the objective of,
okay, cool, how do I get out of, you know, how do I get away with murder?
But also then, wait, what is this person?
Like, you don't even meet all the characters in your first couple places.
You need to go out of your way and meet them at certain rooms at certain
times to do that and you piece that together obviously by what people say or you have to like you're
keeping track and keeping notes of what's going on. Is it different every time you play? Like when you go back in,
do they just rearrange all the characters and what the stories are? No, the stories are all the same.
But it's more about you than knowing like, okay, you can start using that information for you, right?
Of like, oh, I, like, you'll be like, oh, well, no, I don't know. He just went to breakfast.
And the guy like, I've been a breakfast all day. Like there was nobody ever came in. You're like,
oh, don't say that next time. Right. You start using that kind of information. Gotcha.
Yeah. Second breakfast.
Did you, do you feel like you've hit sort of all of the end game like scenarios?
Or do you know if you've hit a lot of the possibilities there?
I mean, I have not spent hours and hours with it.
I probably done three or four plays through is five maybe with the trip back or whatever.
It's more of just this thing of like it being an ingenious concept, I think,
in a really cool way to play it.
How long does it take for each little?
They say 30 to 45.
It really depends on what you're trying to do.
Because I was doing some of the, you know, kind of like in returnal where you're like,
I just want to grind out this one thing,
or I just want to get this one thing,
like start sending smaller goals.
It was more like,
what the fuck is this guy doing?
Like, I'm going to focus all my stuff on this.
And this is not going to be a playthru where I try to actually get away with murder.
I'm going to instead try to figure out what is going on in this one room with this one guy.
Damn,
that sounds like kind of what you're supposed to do in death loop.
Yeah.
Going out and like really concentrating on maybe just one person for this one run or not run.
I know it's not a rogue line,
but concentrate on that little mystery to sort of get information that you've been
missing for the last two play-thrus or whatever.
Yeah.
Sounds cool.
And the art style does not look like it is that vibe at all.
Yeah.
The art style is very, you know, cartoony, but it's got that, like, I like it's got that
like a noir film, like 50s flare to it or whatever.
It doesn't, not the filter of noir, but like her big hat, her big dress, right?
This idea, like, it seems, it feels, and even with the spinning newspaper that opens every
time that kind of gives you an update of what's going on, like, it feels like it's giving
you that, like, you know, serial drama kind of thing.
I could get, I could see like a community college pamphlet in that art style where they're like, come, come here and be a part of this.
And it's just like, it's always very multicultural because they want, they want to be like, hey, we have everybody here.
This is community college, man.
And it's always that sort of art.
It's either that or like medicine or insurance.
One of those two.
Checking to cash.
Check into cash.
I don't want to go on too long about this, but I feel like I have to.
I got it.
Everybody.
Tony has to want to want to.
on the Nintendo Switch.
And honestly, all I really have to say about this is
I am utterly shocked
at how high quality this Switch port is.
It freaking works.
Obviously, the graphics are not 4K.
They're barely 720.
Everything is toned down.
The textures do not look great because it is a Switch game.
It runs like a fucking dream.
They're sticking to 30 frames per second,
which is extremely hard to get used to after playing 60
for a year at this point.
But it fucking works.
and if you just played this as your first time,
it's fantastic.
Super high quality game.
Highly recommend people give it a shot.
And if being on the switch,
there's the pros and cons,
right?
Like, obviously,
I prefer 60 frames.
Obviously,
I prefer all the HD and all that stuff.
But the portability,
I can't argue with that.
This is going to be something
that I'm playing,
that I'm just going to have
in my switch path for the rest of my life.
Have it on the air war and like do a couple runs and shit.
Like,
yeah,
exactly.
You know,
I love it.
It's a little not great when you're on the joycon.
That's the JoyCon's fault, though, just with how the buttons work.
But getting a pro controller, it's like super fantastic.
And honestly, any controller besides the JoyCon's has been great.
The loading is a little slower than I've been used to on the PS5.
But I've been playing the hell out of this game on the PlayStation 5 upgrade version.
Yes.
I have that as well.
God, he's at the box copy.
Yeah, after already playing.
This guy's on stop.
Oh, my God, the PS4 too.
I need to support them, even though they're dead.
Some Jana Garcia level of visual gags.
But playing through them, you know, it's like I've seen the enhancements and being so used to everything.
They're not being loading in the PS5 version and it's just running so buttery smooth.
To play this, I was kind of like, oh, what are we going to get ourselves into?
And I'm like, holy shit, this is hella good.
So shout out to them, man.
Their Crash 4 Switch port was great too.
The Insanity Crash Team Racing and all the ports that Activision's been doing on the Switch.
I've been really impressed by.
I'm easily most impressed by this one, though.
And I definitely think it's something you guys to check out.
Bless, did you get a chance to play at all?
No, I've not booted it up yet.
I won to you because, yeah, when it came on on PS4, I played the hell of it,
but I played Tony Hawk Pro Skater 2 specifically because that's the one I have the most nostalgia for between one and two.
But I haven't revisited one in forever.
And so I think the switch version is actually the one I'm going to go to in order to play through one.
So I'm very excited about it.
Yeah.
The one thing that I wish, and I know that I'm asking a lot, but I feel like at this point,
it's not that much is I really wish there was time.
some type of cross save.
If I could play my Switch version
and have it helped me get that damn level 100
on my PlayStation for the trophy,
it would just be the best world ever.
I would play probably 100 more hours, man.
But look at it this way, Tim.
It could also go the other way,
real easy, where you put in whatever 100 hours
you need on Switch,
but you pop it there,
and then when you transfer the save
over the PlayStation does it see it,
you can never get that trophy.
So don't open Pandora's box, all right?
Either way.
Don't know both ways.
So many options.
Okay, enough of that.
Andy, you want to talk about Valerie?
There's a new update that happened.
You've been playing.
I know Bless is playing a little.
You got Nick into this somehow.
Tell me all about it.
Yeah, Nick's super into it.
So basically, Valerant, season three, started and Riot completely changed the way the game works in every way.
They changed a lot of character abilities.
They sort of like nerfed some characters.
They buffed some characters.
They changed the way the whole buy system works.
Essentially, Valern is a.
attack and defend game, you attack and try to
plant a bomb on either side A or side B for 13 rounds
and then you flip sides and you do the same thing for 13 rounds,
you know, depending on the game ends early or whatever.
But they, I think Valorne has been looking at the way that
the game has been played and decided that a big change was made.
So you as a character, it's very Overwatch style,
like every agent has their own abilities,
every agent has their own specialties.
And I think Riot looked at that and said
that maybe players are using too many abilities
and maybe we should make the abilities more expensive.
So when a round starts, you're giving an amount of money
and you can buy a gun and you could also buy a shield
and you can also buy some abilities.
And those abilities vary.
Those abilities are either a character has a flash
that makes the screen all white.
and then you can get shot,
or a character might have a big cloud of smoke
that they can cover certain areas with
to get more of a tactical advantage.
And Riot made a lot of the abilities very expensive.
And I think in a way that,
more so that players can kind of lean on the gunplay aspect of it,
because that's what they want.
They want this game to be all about gunplay.
So all the abilities are very expensive now.
They change the prices on weapons as well.
They changed the way ranked works.
There's a lot of things in ranked where if you happen to lose a match,
you,
the ranked system has been pretty bad, Greg,
where if you're the worst player on your team,
but your team wins,
you get a lot of points boosted up.
And you could do that.
Please don't do this to me.
I'm not this good.
You could do that forever and just run with a really good squad.
And you are going up a lot.
and they completely changed the way that works
so now if you happen to win a match
there's a lot of times also if you're on the losing side
but you are the top fragger, you're like the best on your squad
even if you lose like a close match
you don't lose a whole lot of rank points
it used to be that like pretty much everybody loses
the same amount of points no matter how they did
if you lost the game which isn't really fair
for the person who popped off and maybe the rest of their team
didn't do too great sure but the same goes for
the worst player on a team
If your team wins and you did terribly,
you don't automatically get a huge boost in rank points.
I think it's definitely a great step in the right direction
to make ranked feel better,
to make rank feel more worth it to play.
I still think they need to crack down more on people smurfing
and using, you know, there's so many people who are rank platinum
and then they get stuck there for a while.
So they go, I'm going to make a new account.
and they rank up that account
and then here I am playing with
blessing for his first time
and maybe Nick is in for his first time
and suddenly we are getting shit on by some person
who does not belong in our league at all
and I think they need to crack down on that
I don't know how they do it whether it's like
you maybe tag your machine to your IP
or whatever like there's just got to be a way
to do this and fix it to make the experience
more enjoyable. They also
included a new or introduced a new character
named Kio he's like a robot
he's got a bunch of sick-ass abilities
he could be resurrected which is pretty neat
he's got this sort of
knife that he throws
and everybody that gets hit by the knife
in this big sort of area of effectiveness
they can't use their abilities
for a certain amount of time he's super sick he's super cool
the voice acting's dope
and yeah I think it's
I think Valorne is as strong as it's been
and I'm having a lot of fun playing it
and I'm having a blast getting blessed into it
and I hope that we kind of continue playing
and Nick has kind of been into it as well, shockingly,
and we played some today on stream.
It's a lot of fun.
Les, why are you feeling it?
Is it hooking you?
It's hooked me a little bit, yeah.
I think it's been fun to try and get into as a game that I feel like I'm completely
terrible at, but I know that's part of the game.
You know, for the type of game that it is,
it's very much trying to harken back to something like Counterstrike
and something that's a super hardcore first-person shooter.
And so, like, it being that, it also being a mouse and keyword PC
game. I feel like there's so many barriers between me and actually like getting good at this game,
which has been a fun thing to kind of grapple with. But the actual game mechanics themselves, I'll say
it's, it's been a really fun game to play, especially with Andy teaching me like, oh, well, we're gonna,
on this round, we're actually not going to buy anything so we can save our money for the next round,
because at this point, all of us are broke. And so it's better to, you know, try to go in this round
with all pistols instead of trying to spend our money on machine guns or whatever. Like having,
having Andy and having other folks who have played before be there to kind of guide and teach the ropes
has made it way more of I think of a tolerable experience than it would have been otherwise because
it seems so hardcore and I think part of that too is that I'm playing while cued up with Andy which
might be matching me with people that are way higher level and so I'm going in with people who actually
know how to play the game which is a really interesting thing but yeah no it's it's it's been a blast
I do like how technical it is I do enjoy too that like you know
There's so much to learn in this game.
Andy has been trying to drill into my head and Nick said and all the new folks
that have been jumping in.
Like, hey, there's wild gun spray in this game, which has been a fun thing for me to try
and get used to.
Because for me, I'm so used to playing Apex Legends where I'm jumping all over the place.
I was just playing arenas because they added the Skoll Town map right before this.
So I was playing a little bit of that.
And in that game, I'm flying all over the place.
I'm sliding all over the place.
In gun fights, I'm so used to.
to trying to get better positioning as soon as I see an opponent so that I'm I'm harder to hit
and I'm more focused on getting to a better position than I am even on getting the hit.
And in Valerant, it's kind of the exact flip where you want to stand still when you're
getting your shots off. Otherwise, if you're moving while shooting, your spray is all over the
place. Yeah. And that's another thing that they nerfed really, like really strongly is the
run and gun. There are a lot of pros that are that have moved to Valerant from Counterstrike and have
said like you all got to fix this run and gun like people are killing me and they're running by
a hallway. Like that shouldn't happen. The accuracy should be wild. Like if you're running your gun
spray your bullets should be hitting like five feet in every other direction. You should not be able to
kill somebody like that. So they completely reworked the way run and gun works. So it's even
harder now blessed to like try to get away with a kill as you're running.
I feel that so I feel that so hard because it goes against every single thing I know
when it comes to playing the first person shooters the way I like to play first person shooters.
Oh yeah. I mean coming from Overwatch the other day when we did our first stream I did
two hours on the kind of funny stream for Valerant and then I went to go do the game spot
play for all for able gamers thing with Lucy and James Willems and Tamor and a bunch of the
homies and I
like oh shit this is it has a different
game I can run and jump and
click heads and it doesn't really matter
what my movement is because
I'm not being penalized penalized
penalized penalized
I'll go with penalized that sounds better
so yeah it's Europeans maybe say penalized
huh how about that
Gary would have freaking out about that soccer game
today Greg I'm going a little too crazy
I knew to Gary a while back
just got on here that stupid shit takes
you see his sausages all the time you know what I mean
Yeah, anyway, I think Valeran's fantastic.
Bless, you are in the exact same spot that I was last year.
When Valerant came out, I had been playing on keyboard mouse for maybe about a week.
But here's a difference, bless.
You're hopping in with me who's like barely better than you.
I was hopping into games with Alfredo and his crew.
And it was a fucking nightmare.
Because not only had I just started playing keyboard mouse,
but it was my first tactical game.
I never played CS.
I didn't play Rainbow Six.
and so holding angles and watching like areas
I'm just not that type of gamer
so the amount of times that I would do dumb shit
and he were afraid he'll be like what are you doing
I'd be like I don't fucking know
I don't know what I'm doing
like anytime I do like there was one time
we were playing the other day where I got a double kill
and it felt like the greatest thing in the world
even though like in any other game I can get a double kill all day
but like in this game I get one double kill
and I'm like thank God I finally did something
That's the high you chase.
That's the high you chase.
Yeah.
That's the level of difficulty, I feel like there is for me learning this game.
And I had like, Counter Strike, I'm not, I've never jumped too deeply into.
I think I tried it once or twice back in the day.
But then Rainbow Six Sege is a game that I played quite a bit of.
And I can have my good, I'm not great at Rainbow Six Seed,
but I can't have my good days in that game enough to where I don't feel as self-conscious jumping in.
Valerant is one where I jump in and I'm like, all right, if I come out of this one,
if I come out of this 13 round match with five kids,
kills, I'm calling a good day, you know? And like, it's, it's one of those ones where the,
the enjoyment I'm getting out of it is learning on a very, like, basic level what the actual,
like, how to actually play this game. And I'm excited to learn more, like, get to the place
where I feel like I am playing, like, who was it, was it Tucker that was getting a high
amount of kills the other day? Like, I want to get to that level. Or, it would be cool to
learn enough to, so I can get to that level. But that's where the fun is, is coming
in for me. It's definitely the type
of game that when you
die, like if Mike
dies, Mike who's played a bit more
than blessed, but not a whole lot. Mike will die
and I'll go, all right, what did we learn there?
Right? Like, because every time you died, there
is a lesson to be taught. You
were out in the open, or
you were pushing two people
that you shouldn't have been pushing because they knew you were
there, or you made noise, so they
knew you were in a corner. That's another thing is
like, there's a lot of walking in this game that I'm not used to
as well. You're holding shift to walk.
You hold shift so that you don't make noise.
And so, like, every time you die, there's a lesson to learn.
And it's a maddening fucking game.
It can be so frustrating.
But when you're doing well and you're helping the team and that one ability that you shot
happened to, like, weaken that person and somebody else got to kill.
Like, all that stuff feels so, it just feels so, like, good.
And you feel satisfied to help the squad and get the big dub.
We had a huge comeback win that everybody can go watch on YouTube.
dot com that's kind of funny plays and it was so much fun like nick fucking clutched up so hard dude
it was great awesome when are we getting nick on here to talk about the fact that he's a full
fledged game just on man we got to do it soon we should let's let him play a couple more what
i really want to do is get halo wiffed in in nick's hands because that would that's the thing for me
that i hope happens because if he sticks through with this because he's making to jump to valerate
he could jump anywhere man he's just gonna bobbing back and forth i love that over the course of
this games cast, we learned that Snowbike Mike is Greg's fun uncle, but Andy is Snowbikes Mike's
father. So there's a lesson to be learned by son. What is it? Yeah, exactly. What is that making
Andy to Greg? I don't know. I don't know. I didn't want to go there, but I'm not somebody.
Wait, no, he'd be my grandfather. Great grandfather, though, right? Or no, I guess just grandfather.
No, wait. If Snowmike Mike's my uncle, then he's got a brother that is my dad. And then if Andy is
Snowball.
This has been the kind of funny games cast.
Thank you so much for hanging out with us.
Who is Andy fucking to make all these people?
That's what I want to know.
All right?
We are about to do the exclusive post show for.
If Andy's the day out of Snowmike, Mike, who's the mom?
Flash kind of funny games.
We appreciate all of you.
Thank you, boys, for joining me this week.
We'll be back next week.
Wait, did you give the birth?
Virgin birth, yeah.
Oh, wow.
Who could say?
Say!
Good.
