Kinda Funny Gamescast: Video Game Podcast - Inside Review and Pokemon Go - Kinda Funny Gamescast Ep. 76
Episode Date: July 15, 2016We review Inside, talk about Pokemon Go, discuss the games we have been playing, and the CS Go Lotto scandal. (Released to Patreon Supporters 07.08.16) Learn more about your ad choices. Visit megaphon...e.fm/adchoices
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What's up, guys?
Welcome to the first ever episode 76, the kind of funny games cast.
As always, I'm Tim Geddes.
Join by the coolest dudes in video games.
One, Colin Moriarty and one, Greg Miller.
Hello.
Good to see you.
How are you, Tim?
Pretiller's here, too.
Pretty serious.
Sorry to be on my phone.
I'm sorting something out real quick.
So Colin, Colin is sorting some shit out right now because he's,
He is about to go on a trip to the beautiful Las Vegas.
You might have seen it featured in games such as Grand Theft Auto San Andreas.
Uh-huh.
I'm sure there was a midnight club at some point.
Rainbow Six Vegas.
Rainbow Six Vegas.
A bunch of slot machine based games.
Fallout New Vegas.
Collin's going to be going to do that.
You're in the Britney Spears show, correct?
I'm in the Britney Spears show, it's correct.
That's why you're learning the baseline.
We just need a little sun.
And by way, I mean, Aaron.
You need some sun.
So you're going to go to the place
where you don't leave a building?
Also, good point.
You go to the pool.
You sit around and drink drinks.
Don't let the sun beat down on you?
She's excited.
I'm actually looking forward to it as well.
Do you bring you swim trunks?
No.
You can lay her down.
You're going to sit in the pool
in your red shirt and jeans playing Vita.
Pretty much.
That is a calling ass story.
I have shorts.
But what we're going to do in the games cast
is a little backwards and weird right now.
So me and Greg played beat inside.
We did.
We're going to do a full review.
both spoiler-free and spoiler-filled.
That's going to be the first topic of the show,
but we don't want to spoil Colin,
and since he has to go to Vegas,
we're going to record that last,
but then it's going to go as the first topic.
I got you.
So basically...
I want to make sure everyone's familiar with this
because in the sense of
how this is going to be sequenced,
they need to know what's going on.
Sure.
And just so Colin your nose,
and I don't want to spoil anything.
No, I appreciate it.
Thank you.
Touch him.
And we can talk for electricity.
I don't want.
I don't like that.
I feel.
Kevin, come touch him.
Come touch him with us, Kevin.
You guys are wasting time.
I have 45 minutes.
Kevin.
Yeah.
Kind of funny games.
It feels good.
It feels damn good.
God, you're so warm.
Holy Christ.
Because he was taking a nap off there under a comforter.
Nick,
can you just hit the button on the microwave so it's not beeping, please?
Where I kill myself.
Time war?
He definitely has headphones.
Are we time warping?
There's absolutely no way, Nick.
Or do you have to do your rigmarole.
We need to the rigmarole first.
Kevin.
You do that.
So for those of you that don't know, this is the kind of funny games cast.
Each and every week we get together, talk about video games and stuff.
Gone, do we talk about inside now?
I don't know. I don't know what to do.
Yeah, I set up all the rules and now I'm breaking them.
No, so if you want to hear us talk about video games and whatever the hell, microwave beeping and Las Vegas and stuff, you're in the right place right here on YouTube.com slash kind of funny games.
You can get all the stuff free, but if you wanted it early or to pay for it for some reason, you can go to patreon.com slash kind of funny games and you can do just that.
Just like Stephen Insler did.
Shout out to Stephen Insler.
Patreon producer for the 10th year in a row.
Whoa.
I'm really proud of you.
There's talk of changing the name of the show.
to the Stephen Insler cast.
I was considering changing the name
from Kind of Running Gamescast
to the Stephen Inzler show.
So thank you.
Thank you for all of your support.
But yeah,
I hope you guys are enjoying the show.
I've seen a lot of good feedback
recently on the topics
that have been chosen.
So thank you for that.
Keep being you.
And I'll keep being me.
But yeah, now it's time warp time.
So Colin has disappeared.
Colin is gone.
He's gone.
Kevin, put a little smoke effect here.
He's gone.
Thanks, Kevin.
He'll do it too.
He's crazy.
He's the frog.
I did see the frog. I did see the frog.
So Greg,
yeah.
We played a game called Inside.
We sure did.
We did. So we want to do in classic kind of funny fashion.
We want to review it.
We'll do the spoiler-free section right now.
We'll be very clear when we move into the spoiler section.
We'll let you know so you can bounce away and then come back to the rest of the show.
Whenever the hell you want to.
Sure.
So you can go play this game.
Because I don't start this off.
I think you should play this game.
Three hours?
Not going to take too much time.
You can play it on your Xbox 1.
You don't got an Xbox 1?
You can get it on your PC.
You don't have a PC.
What's wrong with you?
It's 2016.
You'll eventually play it on PlayStation, I'm sure.
Eventually.
Took limbo a while.
Yeah, it did.
But I do think you should play it.
I think it's a good game, if not great game.
Okay.
I think you should play it too.
Yeah.
I think that when we start talking about it in a spoiler fashion,
I'm going to skew in sound negative.
But no, I agree with you.
It's a good, maybe great game.
Beautiful.
the puzzles I thought were really good
I'm not you know when we talk about puzzle platformers
you know it's like I can just imagine me being stuck looking at
like what the fuck do it and like that happened
I never got stuck stuck stuck I got to a point of like
what and it took me a while it took me multiple tries
but I was never like super frustrated
yeah and I have the same kind of feedback with it
and I in a positive light in the sense that Limbo had a couple
for those that don't know this is
Play dead play dad same people that made Limbo
right this very similar
similar games, both in kind of tone, look even to an extent.
Look and gameplay and feel this is a much faster game.
And I appreciate that the puzzles are not as frustrating as Limbo.
Not the limbo was that hard.
No, but I was thinking the same thing where I was waiting for the moment.
Like, I remember Limbo where I was talking about the St.
Connagric Live where you're running down one roof and there's some of like letters like
spelling out a hotel name or whatever and like one's broken.
And I remember that puzzle for some reason halting my progress.
hard.
And that's the problem is like it gets frustrating.
That's kind of what puzzle games are.
Yeah.
They break you and then the moment that you figure it out, you feel like a genius.
Exactly.
The eureka moments.
Yes.
And those are great.
And Limbo's amazing at it.
I think this game's even better in that it never pushes you too hard.
And it's designed to be a short experience.
It's designed to keep you moving.
And I like that they didn't make things too challenging or to take too long or have too many
steps.
Like each room is pretty, you know,
do this, then do this, then do this, then do this, then you're done.
It's not like these 15-step crazy things.
There's one puzzle that's a little longer than the others.
But I never felt frustrated with not wanting to play anymore because I didn't know what to do.
It was always like, all right, what am I doing wrong?
It took me a while, and I would say it's in the last, you know, not where I was getting stuck,
but where I was having a moment of like, what the, how do I get over there and over there
without getting killed?
And it was like, when I finally figured it out of like, oh, go over here.
And I was like, this is something they taught me a long time ago in a very simple fashion.
And I didn't think to any time you, if you get to a place where like, what do you do?
Think of what you've done before.
Because I'm not going to say like, I'm not going to say there's like five ways to solve a puzzle.
But there's certain things in terms of like, you've done this.
And it was so easy because it was so obvious.
And now we're making a little more complicated.
But take the, you know, the rules or the equations you've learned before and apply them here.
Yeah.
I definitely think that the puzzle design was great.
I thought the gameplay was really solid.
To say that it's good is actually really underselling this game.
100%.
I think that it is a great game.
Somewhere even close to fantastic game.
I wouldn't give it a 10.
I know a lot of people are...
And see, this is my problem.
This is not spoiler year or whatever.
Maybe it'll help you actually.
My problem with it is that I got hyped for it
based on the fact 10 out of 10 game of the year.
Oh, you haven't played that.
You've got to play it.
It's amazing.
I'm like, fuck, we're going to get in that, like, everybody's like,
and that ending, I was like, oh, shit, this is going to be, and I like, I liked Limbo.
You know what I mean?
I thought Limbo was a great game, especially from a studio we'd never heard of.
That was like, you know, at the independent booth that one year at GDC.
So to sit down with this and go, it was like, oh, man, archie cool and, and wow, it's beautiful.
And I do like, and what is, like, playing in the beginning, I'm like, what is going on?
I start, you start making up in your head.
It's like, oh, maybe I'm doing this, maybe I'm that.
And maybe I'm, okay, okay, maybe I'm running from these kind of people and such.
And then when it all was done, I just remember, I was just like, what?
I got to tweet out what the fuck was that all about?
You know what I mean?
Like, because it was just, we're getting to spoilers about it.
But like, for me and this is going to speak to who I am, and it won't be the way you think it is, but stick with me, right?
The fact that somebody would say, this is game of the year, I scoff.
And I say, there's no way this is a better game than Uncharted 4.
And I know the haters want to say, oh, well, of course, Uncharted 4 is a PlayStation, exclusive.
he's a PlayStation fanboy.
That's the argument.
My argument here is that
inside
great gameplay, beautiful,
good puzzles,
I feel like it fails at storytelling.
And I love
uncharted story,
and that's what I go into a game for.
Gameplay alone isn't enough.
Collins always hashtag gameplay is king, right?
But I won't touch a Mega Man game
with a 10-foot pole.
I respect what it is and why it's great,
but it's not my kind of game
because she's getting punched in the face
over and over and overcoming little challenges
like that isn't enough for me.
And so, like, when we get into spoilers,
we'll go into the thing and I went,
and there's a secret ending
and I went and watched all that,
and I watched, like, a nine-minute YouTube video
from some guy,
laying out all these theories around it.
I was just, like,
made me work too hard for it,
and I don't think anyone's nailed it,
and I don't think it's that interesting.
Interesting.
So that, for me, and that's just,
that's why it's, what I think it'll come down to do
for a lot of people.
It's, I agree.
It's a, it probably is a great game.
I have a bad taste in my mouth
because I let it get expectations set,
where I was like,
honestly the same exact thing that happened with oxenfree
where everybody's like dude oxen free is fucking rad
it's right up your alley you're gonna love it and I played
I was like this is good but and it's
oxen free probably great I want you know when we did the less play of it
except for when it wasn't running well I was like oh shit
no this is really good and I'm like I gotta go back and play that
yeah the game of the year talk I can't support that at all
I do think it's a great game that does a lot right
and does very little wrong yeah I think it does a good job
of story it just
isn't necessarily the story that I would tell.
Sure.
And I appreciate that.
I appreciate them doing something different.
It is very artsy.
It is very pretentious.
And it is very...
You mean, pretentious?
Oh, yeah.
How so?
I mean, like, we'll get...
Okay.
Spoilery stuff for that.
But I definitely think it's worth playing
just in the sense that it is an experience that it's...
It is a perfect game for what it's trying to be, I think,
and it doesn't last longer than it needs to.
I thought that I was never doing the same thing over and over.
I love Limbo a lot
Limbo is definitely one of my
Favorite games of the last generation
Sure
And playing this I felt like it was a
A nice successor to it
I think it has much better gameplay
Than Limbo did
I agree with that
I think that the overall
Tone and vibe
And emotions it gave me
Were a lot better
But I still like Limbo better
I think Limbo's story was better
And I think that
Limbo just did
Did something
That I really
Really really appreciated was this one I'm more like I see what you did
I see what you did yeah you know
So yeah let's move on over to spoilers
So you should play this game leave go play the game come back and watch this
I liked the the not knowing what was going on and they hate that shit and the stories
Kind of being a little bit
More like random and weird because I do feel like there was there was a sense of progression and yeah in the very beginning you're walking
guy starts shooting at you
definitely creates a sense of
holy shit
this game don't give no fucks
yeah you know like it is it's really intense
see i for me i thought we were building
when we started the story that we are going to get a story
because that limbo there was always the thing it's interpretation
you're in the limbo the space between spaces
you're trying to find your sister your girlfriend
i forget what they used to say because they said one time
what it was and like whatever but there's so much
open interpretation so when we start
and like the first thing i remember seeing that was like
what the fuck's going on it's like that truck right
and they slam it down and there's people in the back.
And I'm like, holy shit, is this like a Nazi game?
Am I like running from, you know, the SS or something?
That's exactly what I felt too.
And there's dogs and all stuff.
I'm like, oh, fuck, I'm like going, going, going.
And it's like, you get to the pigs and the pigs are all wiped out except for the one.
And you pull the thing out of his ass.
And you're like, oh, one of the mind control worms similar to limbo.
I don't know if it's in the same universe or whatever.
But I'm like, cool.
Okay, it's sci-fi.
Is there been an alien invasion?
Are these body snatchers?
What's happening?
You get to the factory.
You're blending in.
I'm like, this is awesome.
This is a really cool game playing mechanic.
I like everything that's happening.
I can't wait to find out what these people are up to.
And you go, go, go.
And you get chased by the monsters and then we get to the research facility or whatever.
And like, people are pressed up against the glass.
It's the first time you can walk over to the glass and they just look at you and look away.
They don't care.
They just don't anything.
And I'm like, what's happening?
And I get in there and there's this weird blob thing.
Oh, my God.
I'm going to free it.
And then it sucks me in.
And I'm like, I am the blob.
Oh, was I was.
I was a little piece of the blob
that's been trying to get back to home forever.
This is really cool.
And I remember when we went downstairs
and you're smashing through all of them.
That was awesome.
That was such a great changeover, right?
Very super met with ass.
I guess this whole thing comes out.
I like this game a lot, actually,
now that I'm talking about it.
Just like you're talking about with Gia.
But it's just like, it all is a,
it's just a poopy ending.
I tear the thing off the incinerator
and I'm like, oh, fuck.
I'm going to roll into the incinerator
and kill myself because I'm a monster.
And like, this is all I wanted.
I don't want them testing on me anymore.
Fucking rad.
That's a real.
really cool ending. Try to roll in there a million times. No. Oh, like the box on fire.
Throw the box. All right. Cool. What am I doing with the box? How did I know? Whatever.
It doesn't matter. Go overthrowing the thing. Oh, do I have the collective? Am I not? Was I, was I, was?
And now these are just, we all have a collective conscious and we've, we've sucked together people.
And they're not reacting. Okay, well, I'm free and I'm tumbling down. I'm like, all right, cool.
Now I'm going to, it's going to set it up that I'm destroying the world. Like, that's what I was.
And nope, just going to lay here like a beast whale on the side of the ocean.
What the fuck is going on? Like, what is the thing? Like, what is the thing?
What was the point of all this?
I mean, so, like, you mentioned to this earlier on my drive to work today.
I was talking to Gia.
And, like, she was asked me.
She said, oh, you played the game last night.
What did you think about it?
And I was kind of telling her, which is really weird for somebody that doesn't play games.
She was, like, wanted to know about it.
And I was explaining to her, like, the gameplay and the story of it.
She's like, so what, what's the story?
Yeah.
And that's when I realized how much I enjoyed the story of the game where I was like,
huh, like I, as pretentious and abstract as it is,
They did give enough to kind of, I think all the Nazi imagery and all of the limbo hints and stuff was to sidetrack us into thinking it was going that direction.
Yeah.
And then making it a bit more, a bit more abstract kind of leaves it to up to your interpretation.
But I do think that there's some very clear, like the idea of control.
That is the theme and the story.
But that's my whole thing.
I was like, fine.
But then give me a punctuation point.
Because that was the thing when I tweeted out.
Like, what the fuck was that?
Somebody responded, he's like,
it's about control.
Who's controlling you?
I'm controlling me.
I'm the fucking kid.
Or maybe I'm the blob.
Or then I went and watched the secret ending
and there's some dude over there that represents me.
I'm like, come the fuck on guys.
The secret ending I love.
But I love that.
I hate it.
I love the secret.
I mean, it is an art house.
I mean, it is an art house game.
I'm like, but that's not what I want.
Out of fucking video games.
That's why I think the secret bit,
the fact that it's not the actual ending.
It is some extra stuff.
I like that because that is some super.
let's just break the fourth wall and be meta for the sake of being meta because we're pretentious.
Yeah.
But the game itself, like, I thought that the gameplay was solid enough to support the story, to support all of the not getting the answers to all of the things.
I thought that the puzzles were really clever.
And I never felt like I was doing anything too long.
And every room felt like it had a reason.
Similar to limbo where I felt like each area, like moving from one to the next kind of made sense.
this game kept me asking questions.
Like, I never got answers, really.
It's just more questions, questions, questions.
And I liked that.
I liked it at the end when you're the blob and you fall down from the research facility
into like the museum thing.
And you fall on the scale replica of the mountain that you break out onto at the end.
And you kind of fall right where you land at the end.
That's where it's just like, this shit's getting super real.
You know, you don't know it at the time.
time, but I was like, this is, it's a really different looking
environment compared to the rest of it. Do you know what I'm talking about when
you're in, I didn't notice this now. There's like a diorama of the,
the mountain that you end up on. Okay. So it's almost like, it's even
predestined that you're going to break out of the thing. Yeah. Um,
so then all this shit happens in it, it's weird that some of the guys help you and some of
the guys don't. And that was the thing of just like, what is, why am I, am I
an alien? Like, what is going on? Are you alien? You're like, what's?
Then there's the little mermaid, like the kids, the scary looking grudge mermaid thing.
That was horrifying.
Sure.
You know,
the game is scary.
Because again,
it's one of those games you go into and you don't know what's happening.
So when things kill you,
like,
oh my God.
When that first dog,
like when I was running from him and you just get there.
I'm like,
that was really good.
That was really well done.
Man,
those dogs like rip you apart.
When those guys come out and start shooting you.
Yeah.
Didn't expect that at all.
And again,
we were talking about this earlier,
but something that I think that this game best limbo in is the sense of pacing
and the moment-to-moment action.
there's never a moment
when you have more than just enough time
to make the jump.
It's like uncharted in that way
where when you're running
there's dogs chasing you
you better be holding right the entire time
and jump at exactly the right time
or else those dogs are going to viciously kill you.
Limbo always had the problem of
it felt like there was not enough time
or it felt like there was way too much time
that it wasn't active
you know.
There was that one,
not puzzle,
but like light puzzle
where there was the dogs in the fence
and you like kind of pull the things.
That felt so tense.
Oh, super tense.
And I think that scene to me, in addition to the opening scenes of the game,
um,
and the whole mermaid thing were really what brought it all together and that the scene
where you walk into the room and there's the,
the gravity of the water is flipped and like it looks like there's all the people
hanging but upside down.
Yeah.
Like those moments were like, man,
the level of detail and thought put into every single
thing on screen. The way the camera moves, the way that you're constantly moving left to right,
you never go forward or back, but somehow the camera moves you. So sometimes you are. You can
interact with objects, but it always makes sense. The animations, there's so many animations
in this game. The boy, the way that he gets onto this box looks different than the way he gets
onto a different box. The way he pulls this looks different than the way he pulls that. And it's always
very contextual to the environment that he's in, the people around him or things around him or whatever's going on.
And it feels good.
And I felt like the game kept rewarding me visually.
And through that stuff, you kind of like get all the little, the narrative bits.
And I think that it did a good job of kind of being like the walking simulator that we always talk about in more of a first person in 3D environment.
It did that for a 2D platformer with gameplay elements.
more answers.
You know what I mean?
That's the one thing is I just don't like that.
I don't know what I am.
Not even what I am.
Whatever.
I would have been fine,
but it was like,
yeah,
is they make the blob?
Is the blob the thing?
Are these,
were these people before?
And I know that,
like,
that's their whole point or whatever.
But it's just like,
I don't like that.
I don't,
and we're discussing it fine.
And it's like,
well,
it gave you something to talk about.
I was like,
well, yeah,
but I would have talked about this game
regardless if it had,
if it just had an ending
that was a little more,
a little more conclusive.
all I want is everyone to be afraid of the blob
And then the blob gets out
Yeah I guess
And then it does stuff
It doesn't because it rolls into the hill
And it's like is it dead or alive
I don't even fucking know
Yeah I think my problem is I don't like that
And I think that fuck you there's your game
I think that the
I wasted three hours of my life
You had a great time
They
There is no satisfying end to this
I don't think there's a way
They could have answered
No way you roll down the mountain
And then there's a city
And it's just you tumbling down the mountain
And then you hear screams
and they roll credits and you see like explosions
and smoke and that's...
I don't know.
Totally with a map of that.
It's like with this game that set up
that doesn't give me enough answers.
Like what the fuck's it with the mermaid girl?
Like what the fuck's up with their experiments that you assume, right?
Oh, there's just, there's a lot in it that I'm like that just like, why are the people
hunting you and like why is there so much like the pigs and stuff?
Like why is there so...
It's not just experiments in the field, experiments everywhere.
Right.
The weird blob that you are, is it just humans?
Is the pig in there?
The sounds that are making sound like the pigs.
earlier.
Like there's so,
there's too much answers
that it's just,
I feel like a definitive end,
uh,
wouldn't be able to wrap all that up in a way that makes sense.
Sure.
So it's like,
all right,
leave it open.
And again,
it's not given on the past.
Like,
this is an art game.
And it's not for everybody.
It's like looking at a painting and coming up with whatever bullshit you want
out of it.
But I feel like there's,
there is bullshit stories that I came up with that I'm like,
huh,
like the mermaid thing.
What the fuck's going on with it?
I don't know,
but my,
I said the hell out of me.
Yeah.
My assumption was that they're like,
you know, they're like me that I'm one of, I grew, I'm a grown version of that or something.
Not that the water version necessarily, but they took, you know, this one prototype and, you know,
morphed like a gremlin into many different forms.
Yeah.
I mean, to get super pretentious thinking back on it when I was talking to Gia and she was like,
what's up with the other murder thing?
I'm like, it was super scary.
You were running away from it.
And that going back to the whole control idea.
Like, I think the game tells a really specific narrative that there's a through line throughout
the entire thing of people being obsessed
with being unique and trying
to be their own person
and trying so hard to be their own person
that they're running away from the conformity.
The entire game you're seeing people in line
and even the sections you have to actually get in line
and do the things and all
you're doing is trying to avoid doing that.
Then there's this mermaid thing that's chasing
you're trying desperately to run
away from it but at the end
you have to just run to it because it's the only
thing that can help you get forward.
So it's just like from
I saw it as you need that thing
to be able to breathe even though it's the last thing you want
then you move forward and then you go and it's like you're trying so hard to stay away
but at the end you're just a fucking blob like it's all gonna end
as just a goddamn blob
so you're saying we're all blobs we're all just a blob
and then especially the diorama thing is really what
brought it back to me where I'm like okay
they do have a vision for this
there is an idea there's some shit that I still don't even have any theory on
like the shock waves
oh yeah yeah fun as hell
Super cool and a fun thing to do
And very visually
How long did it take you to realize
The thing had to keep moving?
The pinwheel
Because I went up and stopped it
And then went up the ladder
And then blocked it there
And then went to the top
And I was like
I hopped down and ran
And I'm getting blown away
And I kept doing it
I'm like I'm missing something
And then I finally was like
Oh fuck
Don't stop it
Just run up with it
And take it
And I think I got really lucky with that
Yeah
Because I just did it
You know
That one took me one
I don't think I think
I think I fucked up
It was just running forward
Yeah
It just happened to work out.
Gotcha.
In terms of stopping points,
there was that one for me.
And then speaking of like,
you know how you're talking
about the dogs and the fence.
Yeah.
Same idea with the swimmer,
where you swim down
and hit the button and the door comes up.
And I was like,
to go back, dip your toe in.
Exactly.
I'm like,
do I have to feather it?
Like, I was going down
and hit it and then it would go up
and I would hit it.
And I would just get eaten
every time.
Like maybe I go under nothing.
Fuck.
And that took me a while to be like,
wait, fuck.
Yeah.
The use of color in the game,
I also thought it was beautiful.
But again,
very reminiscent of a lot of the Nazi stuff going on
with the Schindler's List
you know like they did the color stuff same thing here
and then obviously a lot of throwbacks and just like
visual touchtones of limbo
so that stuff was I thought really
it's a great game well done it is a great really well
I personally wasn't happy but I think my thing is the
I am shocked at how good the puzzles are
and the gameplay being so good
for something that if it was
just hold right the entire time and get this story.
Yeah.
Then I'd be like, no, no, no, no.
You didn't earn the artsy bullshit.
I think they earned the artsy bullshit through the gameplay.
And I think that's why I'm okay with the end that we got.
Okay.
Okay with all of the other things.
You made me feel better about it.
For sure.
I'm trying to think of the puzzle specifically that stood out to me.
The one I was saying that did take a little bit long.
It's the one where you're in the big ass room and then there's the, you need the 20 bodies.
Ah, yeah, yeah, yeah.
And then you had to go all over this giant map, which again, not complaining, it was different than the rest of it.
So I thought that was cool.
But every other section had you going through a bunch of different rooms.
That was just one big room.
And you had so much to do.
But again, it was creepy as fuck.
Like, what's going on with those guys?
Again, the other theories and shit, there's a lot to be said about the social commentary of the people chasing you being in suits.
And the random mindless motherfuckers being all the construction worker.
and like blue collar
dude
yeah
all that stuff
don't know what's up
with that
that's to me
that's a fairly
cheap
artsy answer
is oh it's social
commentary
sure
we get no shit
everything is
you know
Portillo's social
commentary
he is he doesn't like
the bourgeoisie
anyways
I definitely recommend playing it
I if you haven't
already somehow
play limbo
I think limbo
is
yeah play limbo
first before we play this
but yeah
I liked it
I liked it too
I am I feel bitter at it
just because I felt like we're
I felt like it was just building to this great
here we are
we're gonna have an awesome moment
awesome conclusion and I just felt the conclusion
was flat
and again you're right
I think it's because people hyped
the ending specifically
because if they didn't
it's just like
well that was even when it was like
you're talking about nothing
stayed around too long
for me I stayed as the blob too long
because like when it happened
I was like oh shit
and you smash out of the glass
and you're rolling over people
and you're just trucking through walls
I was like, this is awesome.
And then when we got to the puzzle solving,
where all of a sudden I'm like,
I'm like the blob and I went,
I was like, well, this is decidedly less cool.
Throwing the boxes.
Yeah, that was awesome.
Lighting the box on fire and throw it over and then grab it and throw it over and grab it.
Yeah, I was, I guess you're right.
It was a little bit dragged out.
But I feel like you also needed it because it was fun.
You know, like the whole game has been so like,
okay, I got to go slow.
Yeah, yeah.
Fuck you all motherfuckers.
Yeah.
Check it out inside.
Time warp.
we're time we you time warp now we're a topic too this is topic too there we are ladies and
gentlemen we are now in topic two that that topic was thrilling wasn't it i bet we were awesome i'm
gonna kick my feet up when i talk to you i think i'm gonna get i'm gonna get i'm gonna get we
a lot of times we're here and we're buttoned up a little too professes i like to say
we're gonna let it all hang out during that inside cast i'll tell you what all six inches
um so besides inside i want to talk about what games we've been playing recently this is a recurring
kind of funny games cast topic we haven't had one
for a while. Colin, what are you
been playing?
Primarily only Adventures of Manna
on Vita, which we talked a lot about a bit
on PSI-L-W-X-O-X-O-X-O, but it's basically
a remake of the 1991 Final Fantasy Adventures
which was a Game Boy game known as Second
Dead Setsu colon, Final Fantasy Gaden or
Gaiden in Japan, which was released, I think, in 1990.
Re-released by Sunsoft in the late 90s
on Game Boy Color, although it didn't
have much fanfare when it came out because Game Boy was kind of
die at the time except for with Pokemon, which came out later that year.
And it's just so
this Adventures of Madden is just a remake, because the
original one is a Manna game.
As people know that series now, it's not
a fledgling series by any stretch of the imagination.
So I'm
enjoying it, but it's very vanilla.
It's just scratching an itch right now.
I don't think it's an exemplary game by any stretching the imagination.
It's also broken in a lot of ways.
You just hit the buttons, though, right? It's what you want out of a game.
Yeah, I'm just feeling it. It's just
it's very Zelda-like. It's easy.
but there is ways to break the game pretty easily by not having certain items in certain situations.
And I can't believe that they haven't edited that or fixed that in this new game.
Basically, there's just RAM limitations on the original Game Boy that didn't allow the game to remember that doors were unlocked or that these use these items called Maddox, which are basically pick axes to get through like cracks and walls.
You make holes in the walls in the game.
Just didn't remember that they were there.
So there are ways to get trapped in multiple places in the game.
and the Vita could certainly remember
that these things were unlocked
so I don't know why
they didn't edit those things out
so I did get stuck in a specific place
and Aaron actually helped me get out of it
which was funny.
How?
It was a,
we told it on PSI I love you,
but basically there's a new game,
continue and load game option
at the screen.
She was playing around and she died.
She was like trying to get,
she doesn't really play game
so she was just kind of messing around
and I kept going to continue
to continue my game
and she went to load game
and loaded it
and loaded me outside of the castle
that I was in.
Good job, Aaron.
So she totally fixed it.
But nonetheless, it's just scratching an inch.
It's cheap.
I think people might enjoy it.
Also might send Square Nix a good message about maybe bringing IAMSetsuna and some other
Vita games over,
although they're being pretty generous with the Vita with Dragon Quest Heroes too and with
Dragon Quest Builders.
Final Fantasy Explorers.
Exactly.
So they are supporting the Vita in a AAA capacity.
And I don't mean these are AAA games,
but a AAA publisher capacity more than almost anyone else.
So that's basically all I've been playing.
And I've just been messing around with this and the other thing.
But that's basically the extent of it.
cool
I've been doing a bunch of
smaller things
we played inside last night
obviously you already saw that topic
but before then we've been on the road
so much
doing a lot of Odin's sphere on Vita
enjoying that
came back a few not
I guess last week before RTS
was playing a Pac-Man
256 on the PlayStation 4
enjoying that
finally
yeah finally
a year late
whatever it's still fun
I mean I never played it before
it's a really good game
yeah had you played it a lot on
what was mobile before
yeah yeah
Here's the thing.
Almost bought a mobile game.
Teen Titans put out their Teen Titans Go.
iPhone thing,
which is Pokemon.
But you actually make them fight and stuff like that.
You're collecting Teen Titans figures.
Almost did it.
Didn't do it.
399.
I was like,
for something I'm not going to play too much.
I'm not.
I can't get into it.
But Odin's fear,
I've been really,
really enjoying it.
I forgot how much I liked that game.
Because that,
you know,
when that came,
that's a definitive moment for me of that,
coming to PlayStation 2
and me still living with Micah,
which is like when I first moved,
the first nine months I was here and working at IGN.
he was so into that game and I enjoyed it but I liked grim grimoire more and I was
reviewing that at the time.
To now I get to play it and have it be such a great fit for the Vita where I'm jumping in,
I'm playing.
All right, cool.
Oh, how did I only get an A on that level?
Go back or that fight as it would be go back, try to S rank it.
You look at the map and realize I haven't, you know, before I progress the story,
go back and try to clear out these entire expanses to go get the rest of my equipment, get my
S ranks and stuff like that.
It was scratching the itch similar to what Colin's talking about where, you know,
Otisphere is a product of its time.
It's not like the most deep game in the world, right?
You grow fruit, you eat the fruit, you get the XP.
Everybody's happy.
But I'm enjoying playing through it again.
I'm enjoying getting out there.
I'm very excited for Galgun.
That's what I'm waiting for right now.
Because I'm going to platinum, the purve game, Galgun.
The planet is doing the stream.
If possible.
I don't know.
Come on, let's not get ahead of ourselves.
Who knows how much rubbing and shooting in an orgasm and I got to do this.
But last night I started playing a game called Pokemon Go.
So did the entire world.
By the time I got that, it's garbage, it took it.
Kevin's raising his hand, like he took it.
You got kind of funny, Kevin?
Good job.
Yeah, I mean, whoever Tim Getty's out there, real talk, go fuck yourself.
Yeah.
Not cool.
Yeah.
Not cool at all.
I got you.
I feel like I got Nick underscore Scarpino.
This is the whole reason I don't need Snapchat.
It's probably the whole reason I won't play much more Pokemon Go.
Also, it's nothing interesting of a game.
Everyone's crazy about it right now.
Night 1 was fun to have the Pokemon on Portillo's head or whatever, but I'm never going to play it again.
Yeah, I mean, but, but,
that's the thing is like you're talking about it being stuck in this room the amount of people going out like actually trying to go get them all and once it once it gets to the higher level stuff of getting the more
your Louvre of that shit's fun that's cool and I like that idea of especially when you think about conventions like things like
yeah it's got a lot of potential when they add to it I think there's a lot of potential with this game and like seeing the stories people have had about going out and trying to find Pokemon
pumping into other people doing the same thing because the gyms are at like locations and monuments and like all these like it's cool places I think it's
really cool. The question is how long is this
last? But I think that it doesn't need to last forever.
I think that it's, um, as long as
as they keep adding to it, the people that enjoy it are going to
keep doing it. It's not supposed to be this crazy.
It's a Tomogachi thing. I know.
You know, it's just like, it is, it isn't a full-fledged thing.
I'm not saying I should watch it or something or it's horrible.
It's just not like, I'm, I get it. I was like, okay, cool.
This isn't what I'm going to keep playing. But I enjoyed it for the night.
And I've enjoyed watching people finding all the bubble soers in their bathroom or
who, like everyone is talking about it. The entire Twitter feed is
pictures of it or conversations about it.
I wonder how long this.
going to last. You know, like with Me Tomo, it lasted a lot longer than I thought it was.
Like, there was that initial craze of everybody. And it's, again, it's the thing of supply and
demand of when not everyone can have it, the people that do have it make everyone else think
it's the coolest thing in the world. Sure. So the fact that it wasn't on the iOS American app store
for so long, I think really kind of contributed a lot. Xavier Woods wanted to shut up about it.
Every tweet from Austin, blah, blah, blah, blah. Where is it? Yeah. And again, obviously it's
Pokemon. So that is going to
sell it alone, but I think also the fact that
it was all the, the biggest
group didn't have access
to it, I think caused a lot of the
stir and commotion. But now
that everyone has it, and it's not even working everywhere, it's the
most frustrating thing. It's always
hard with these online games, where
it's like, okay, how did you not
prepare your servers for this? Like, did you not expect
everybody to download the Pokemon
AR game?
The free Pokemon. Yeah, like, come on.
But then it's like, I don't know. Is there
a solution to that? Probably not.
Apparently not seems so. Yeah. Every other
every other game. It's like
they know that they're going to get hit super
hard and there's not really a way to
kind of prevent that. So it's been
knowing. I haven't been able to really do
much. Really, I was going to say I want to know if it's
your dreams come true. No, oh it's no, God
no. No, no, no. This is not my dreams
come true. Is it cool? Yeah. Is it a
nice kind of hint at the future
and what could be? Yeah. And I
definitely think that it's a good
start for Nintendo to be doing things
like this is great.
Like different gameplay styles and like new innovations and stuff or innovations that are
not new but are now finally being viewed by the mainstream because it's Pokemon.
Like Neantics did their shit before but no, what the fuck.
You know, now everyone at least knows what this could look like.
And yeah, it looks like admittedly higher quality Pokemon models that I ever expected to see
in admittedly lower quality scenarios of them just kind of pop it up in a camera.
Yeah, yeah.
You know, so it's kind of like, it's, I give them an A for effort, you know.
Again, I don't think that there's a fun game there, but I think that the idea of the gyms and seeing where a lot of other people are at with screenshoting, like you get to choose kind of the team that you end up following, like the team rocket style thing.
And seeing the gyms, like last night I was laying in bed and seeing where the things are in relation to where I live.
It's like, that's cool.
I wouldn't ever think that they'd be there
But looking at the map
It's like it's just fun
Where are the San Francisco gyms
Are they at the Golden Gate Bridge and stuff?
There's a whole bunch of
Grimecraft holding it down
Grimecraft has a team of like a thousand
Zubats and they're all hell of high leveled
And of course Crimecraft does
But I know he was holding down a gym
Over the last couple days
That's funny
And seeing all the Roosthee people play
Like they look stupid as shit
Sure
But everybody looks dumb doing it yeah
But it's like I
It's cool to see them like
Ashley Jenkins
holding down a gym out in Austin.
And it's like the idea of that
once it gets to be a more
competitive thing, there actually is people that are
challenging, holding down
the areas. That is
kind of cool. Yeah. And again,
once it gets to the traveling, I'm excited because we travel.
Sure. So it's like...
We're still in that early part where we're great. Okay,
I got my starter. I'm seeing some pidgeies.
We'll go through there. But it's like once we get to like
the more real shit, I think.
That's why I want the AR Animal Crossing game.
So I can go to Austin and get a peach.
and bring it back and planted in my AR Animal Crossing backyard.
Yeah, it'll be thrown.
But, I mean, that really is the what we're going to be seeing.
Sure.
And, like, that's the stuff that works with these types of things.
It's cool to see people celebrating and have fun with it.
Yeah, and it's Pokemon.
People do like Pokemon.
Yeah.
What else you've been playing?
Yeah, I like that it's OG Pokemon.
What's up?
What else have you been playing?
I mean, I want to give a shout out to Gang Beasts
because we've been playing a lot of gangbees to different events and stuff.
For anybody that hasn't seen it by now,
the kind of funny versus screw attack panel we did at SGC is,
live over on YouTube.com slash screw attack.
And it's an hour of us just playing a bunch of different games, ending in gangbees.
Yeah.
That game is always fun as hell.
We did it also at Let's Play Live when we were graced by Collins presence as well.
You're welcome.
We did a let's play at E3 with Tim Schaefer that went live on the channel.
There's a bunch of game.
Yeah, there's a bunch of gang beast plays in general on our channel as well.
Yeah, yeah.
Finally.
But like every time I play that game, I'm reminded, like how awesome it is.
But Nick always jokes about like, dude, we should get really, really good at gangbees and just fucking fuck everyone's day up.
I don't know if anyone is really good.
Yeah, so the thing. Every time we play it, I feel like it's a game we play all the time.
And when we play it, there's always that thing of like, wait, what is it again?
And like, I'm in there and I'm alternating left and rights.
And I'm like, here we go.
And I know, I was like during the screw attack thing.
Chad wasn't.
And you're still knocking me.
I'm like, what the fuck?
I'm hitting the two fists.
They should go down.
Yeah.
But it's such a funny game.
And I think it is designed around not necessarily winning, but more just like creating funny
Exactly, exactly.
It's very visually funny, comedic game.
I always have a lot of fun with that.
Going back, it was my birthday, and last year I played through Crash Bandicoot 1,
and I wanted to do a stream of Crash Bandicoot 2 this year, but we were traveling,
so I was going to RTF, and I really wanted to play it, especially now that the games
have been announced that there's going to be remakes from, and that's super excited to me,
obviously, for anyone that doesn't know, I'm excited about this.
He's very excited.
Very popular 3-3 video.
But I'm upset because I can't play it on the Vita.
I've talked about that.
here we go.
A bazillion times.
But I was like,
why am I bishing about this?
I can just bust out my PSP
and play it there.
So that's what I did.
Yeah.
Didn't have,
my charger doesn't work anymore.
But Greg Miller,
the one household in the world
that still has a PSP charger,
just ready.
Well, did you like how I knew
it was in one of three places?
And they're probably multiple.
And when you walked in like,
do you have a piece of shop?
I'm like, yeah,
it's either in the controller drawer.
I had this bag with old gen stuff
or it's under here.
You go check those two place.
Let's immediately found it.
Immediately had it.
And it was awesome.
So my PSP somehow still totally works.
The battery's still charged on the plane.
Didn't need to plug it in.
I just played the entire time.
Yeah.
Crash 2.
And man,
crash 2 is awesome.
That is what,
like,
it is from like uncharted to uncharted to,
where it's like crash 1,
playing through it.
Like,
I almost believes you guys
telling me that those weren't good games.
And Crash 1,
you know,
it has its issues and it's,
difficulty spikes and the save system's fucking atrocious
and the controls are a little bit chanky.
But crash 2, man,
Like it's a good platformer.
Like it's really good.
I'm going to play through them all start to finish when that remaster comes out.
Just for you, Tim.
Thank you.
I appreciate that.
You might want to start with two though.
We'll do full plays.
No, no, no.
I'm going to start with one and I'll go all the way through and you'll have to sit next to me and you'll hear me bitch and complain and scream at it.
I'm excited to play through three as well because three was my favorite growing up.
But I don't know if it's going to be able to beat two because two is really solid.
Now do you want to talk about picking Crash Team Racing.
And then there's Crash Team Racing.
And then you lost it.
I did.
That was your game.
That was your one.
Yes.
first off, not to peel the fucking curtain back,
we were supposed to win and lose every other match for the things.
You didn't win,
you didn't lose that on purpose.
I'm not saying I did.
He didn't throw it, guys.
I didn't throw it,
but I threw the third round of it,
for sure,
when it looked like I was coming back.
Absolutely.
I know.
And anyway,
even then,
no,
I mean,
it's,
I'm not saying I'm good at it.
Never said I was good at it.
I know.
I stand by that.
But I do stand by Crash Team Racing
being the superior.
Better than Mario Car.
Fuck yeah, man, absolutely.
Of that generation, yeah.
Well, yes.
It's better than Mario Card 64 is what I'm saying.
Yeah.
I think it might be the best car racer ever, though.
Well, no, because remember then there was Mario Card Double Dash.
Yeah, I do remember that, which was also Modnation Racers.
But I'm not throwing that out.
I mean, if you want to put Modnation Racers out there is a better one than Mario Car Double Dash.
I mean, I don't.
I think you're crazy, but I respect the choice.
If it wasn't the load times, it'd be a different story about Modnation Racers to this day.
But I need to make it again.
I do also want to give a shout to the PSP because it is.
Beautiful piece of hardware.
Fucking fantastic hadn't held one in so long and I took years and held I was like damn I miss this good
It feels so good yeah, that's springy weird thing of the UMD when you shakey
Yeah, yeah yeah yeah nice yeah I love the D pad you yeah you're holding that was an original chunker that wasn't
Oh yeah I don't want that slim one that wasn't that go shit no go
No go neither of those were shit to be clear oh you mean to go and you had to like hold it like it was the GBA SP I like you talk like you have Andre the giant hands
This you're complaining against the Vita too it is yeah you got normal ass hands I got some
normal ass hands and I'm still playing with this tiny
ass thing. You know how silly you look, Greg?
No, I looked awesome. Playing on your Vita, you look silly.
People are like, is that an engageer for the? Yeah, for the Vita, yeah.
No, every's like, what the hell's that thing?
Yeah, no, no, no. But anyways,
so I'm doing a lot of that.
It's hot pink, people like it. And, but in terms
of, like, current, like, games, I haven't
talked about this on the show, Overwatch. Yeah, you're
in Overwatch now. I'm obsessed with Overwatch. That's so much
fucking fun. Uh, by every couple
nights I just pop in, play for a bit.
I love it because it reminds me of Smash Bros.
in the sense that it's fun, even if you're not good.
I haven't really played with friends yet,
which I would love to do,
and I'd love to get anybody here that actually gives a shit
to try it, because it is cool.
It's really refreshing that it's not team death match over and over,
and you don't really need to be good at killing people.
You can just kind of, like, be supportive and help.
Having all the different heroes that you can play as,
that's where the smash Bros thing comes into me,
where it's like you have your main character that you go to,
but it's still fun to play as the other ones.
and I really like that in the game
you switch between the characters
in the match. So
if your team's not,
the strategy's not working, you can, what?
Just Kevin. Yeah, I know. What's even
happening? He was trying, Kevin was
reaching back blindly to grab his
power cord and grab the cable that comes out of the
wall that goes nowhere.
The coaxle cable.
Then you grimaced and went further back and got the power cord.
Just saying, just saying.
So, overwatch, I played a lot on
on PS4. I played a little bit.
It seems cool, but I left it behind.
But if I was playing with people, I think I'd be more interesting.
I mean, that's my thing is I'm having so much fun without people, with people.
With people, I'm sure it's a whole other level.
I want to try playing with my boy Andy Cortez.
He sucks.
He plays on all the systems.
He has no allegiance.
Similar like how he works at Roosterty.
Helps us out all the time.
Then talk shit about us to Roostee.
It's true.
I hate him.
Yeah.
Me too.
Do you want to come over this weekend and bring Kevin?
I do.
I do.
I do.
The Overwatch room out there and we have TV's all in.
Okay, cool.
No, no, no.
But I do want to play with you.
Okay.
That's something funny.
So we should do that.
What else is there?
We missed anything else?
Games we've been playing?
No,
because I mean,
we've been on the road so much
that I've limited it to Vita
and I've been trying to focus on Odin's
when I'm on there because I did,
I popped in Adventures of Madden, Madden.
Adventures of Madden would be awesome.
Adventures of Man,
I did play for a little bit.
And I was like,
okay, cool.
It wasn't bad,
but it was just like not what I wanted,
whereas Odin,
for me is the one of like,
oh,
right, beautiful.
I feel like I'm getting,
shit done I'm going through. I can feel
the power. Yeah.
And real quick, randomly,
I had an urge to play it. Race the Sun
on Vita. Race something great. It's a great game. Pop that shit
back in. Do you like it? Oh, I played it all
time ago, but I just wanted to play it again.
I just want to play it again. Yeah. I play through just for a bit.
And yeah, it's a fun game, man.
It's a really cool game. It's a addictive hook to that game.
Yeah. It's a nice idea. It's very simple.
Very hard to master.
It changes dynamically, which is cool.
I like when playing, it gives me kind of that
roller coaster sensation where like I can
kind of feel it, like move
as I'm doing it. I'm like, wow, it's cool
just like the way that it looks
kind of does that to me. I also
really dig the music. Yep. It's just one track,
but it's like a great song. Yeah?
It's good. What you've been
playing, Kevin? Get on the mic.
He had to wake up. He took off his comforter.
Just Cause three.
Oh, you got the season pass, right? Season pass.
Yeah. So I had all the DLC.
How's that going for you? With Just Cause
I like clearing the map. And then I'm like
I'm over the story. So I
cleared the map. It took me three hours.
It's one of those poor decisions where it was midnight.
And I was like, I'll just...
Why not? I'll just try this real quick. I was like, ah, now it's four in the morning.
What else? Was it worth it, though?
Oh, it was totally worth that. I love that game.
Have you started Overwatch? Because you've been talking a lot about Overwatch, too.
No, so I installed it two days ago, and I was about to play it yesterday.
And Paul was like, let's watch a movie.
I was like, sure, it's called Overwatch.
She's like, is this movie? It has no story.
And I wanted to play it today, but I'll be editing, doing videos.
And making a show with me, you go about pizza.
Well, that was the video.
And then going to the movies.
You know.
What movie is?
We're going to go see Swiss Army.
Kevin, I have a big date night planned.
That sounds fun.
All right, ladies and gentlemen.
Topic three of the day.
Tokyo Mirage Session wants to know.
What are your thoughts on the CSGO lotto debate?
And how could it possibly affect gaming in general?
I mean, the debate in general, right?
what's the debate is if they did something wrong,
if they did something right, where they all feel,
how we feel about them? Is that the big debate?
I guess so. I mean, just for those that don't know.
Bring everybody up to speed, Timmy.
I'm going to read IGN's article.
Who wrote it? Who wrote it? You know what?
I could tell you, but I'd be lying.
But it's that fake name guy. What's his name again?
Joe Schermo. Joe Scrabbles.
Scrabbles, that's it.
Joe Scrabbles writes.
YouTubers, T. Martin, and Procyndigate have been
implicated in a scandal surrounding
the Counterstrike Global Offensive betting scene.
YouTube channel H3H3 Productions,
and associated with Honor the Call,
has alleged that both T. Martin and ProCentate
have used their channels to advertise
a Counterstrike betting site,
CSGO loto without disclosing
that they are the site's president
and vice president, respectively.
They have 5 million YouTube subscribers
across two channels,
and ProCinaget has 9 million.
CSGO lot, like many Counterstrike betting sites,
let's players wager weapon skins
they have won in the game's loop crates.
Counterstrike skins can be valued $1,000 of making
this a potentially very lucrative
or costly practice.
One of Martin's video shows him
winning approximately $13,000 worth of skins.
H3H3HD's video includes clips that show both Martin and Castle using the site.
One clip of Martin shows him discussing CSGO lotto saying, quote, we found this new site.
I ended up following them on Twitter and stuff and they hit me up and they're talking
me about potentially like a skin sponsorship.
The video goes on to show another YouTuber scarce, scarce, reporting that Martin has
previously claimed that he originally used CSGO lotto in the video as a way to decide
whether to invest in the company.
However, H3H3 shows company and corporation documents that appear to show Martin as the company founder dated from before that original video is released.
Disclosure lines are present on several of Martin's betting videos, but HGVPontz points out that the Internet Archive indicates that these were added after honor the call releasing video, alleging Martin's impropriety last week.
Failing disclosed that one owns or is being sponsored by a company while promoting it can be seen to violate USA's FTC Act.
If the FTC deemed this a breach of contract, both Martin and Castle could be punished since HG's video went live.
Martin appears to have made all of his counterstrike global offensive betting videos private, meaning they cannot currently be viewed.
He also put up that video, then took the video down, kind of time.
The apology video.
Now it's gone.
And now he's just saying, I'm not talking about this because obviously I'm sure there's legal stuff going on.
What are your gut reactions to this?
I mean, the gut reaction, right, is that it's a shitty thing.
Like, this is the, you know, I always go back to with us where we left, we found this business and we never thought to, like, what are, what's our policy on anything?
And then it was on that first calling a regular live, right?
we announced it, you know, at 9 a.m.
And then we were alive at 11.
And one of the questions for Colin and I that day was like,
what's your ethics policy?
And we were like, we didn't even look at each other.
We're just like, let's just tell you.
You know what I mean?
When something's sponsored, you'll know, when Squaring-Nix sends us somewhere,
you'll know, we have nothing to hide.
We want to be as transparent as possible, you know,
overly transparent for the most part.
So that's what gets me.
You know, not even getting into the nitty gritty of this and what it violets and blah,
blah, blah, blah.
It's the fact of like, hey guys, we found this site.
It's totally cool.
And they hit us.
Like, that's the weird part of like just being weird and lying about that, right?
Like, why, why you not just say that you own it that, hey, we're starting this and we're doing this and this is how it works?
I mean, I think that what they did is even a step like further than even rationally allowed in any way.
Because if they just didn't say that they were sponsored and didn't say that they owned it, that's one thing.
But to be like, oh, we just, this just came to, like, they like actively lied about the whole thing and be like us.
you know, say, oh, we love this game, even and then not mentioning that it was sponsored and, like, you know, totally lying about the whole thing.
I think for us, like, we are so transparent with everybody that it's like they, our people trust us.
Sure.
So it's like, the question is with them is like, do their audiences trust them?
And that's kind of the big issue is that if abusing the trust and is that illegal?
No, that's not illegal.
It's just stupid and fucked up for them to do because why would your audience stay if you're going to be that type of person?
And that's what we're talking about today on calling under drag live, right?
is I feel like with this and then like I always talk about with like season passes or whatever
you get everyone having an opinion right I am not well versed on this I've watched the video
today on Conner Greg Glyde I've I've heard the news stories people in our chat were like it's
worse than you guys are making out Jim says this I'm like okay like I'm not trying to make myself
an expert on this and that's the problem I feel is that everyone rears up and has an opinion
you know what I mean like Final Fantasy does announces X Y and Z and everyone has opinion but
how many people were going to play that game regard we're going to replay that
game what is their core and that's what I was talking about with us like if we fucked up today
and then we had to deal with the consequences everyone on the internet would have an opinion but
I'd want to know what Amy and Ziger and Devin and Lindsay and like Joey and all the core the people
who are consuming the product feel it's similar like the fine bros right like when their whole
reacts thing happened and they're like I don't you know I didn't subscribe to the fine bros I
watch everything when it comes up or do do what I have to with it but like you know everybody's like
so so happy to watch the subscribers fall and it's like well how many of those
subscribers were actively watching every video and participating in the community, being in the chat
and buying merch and wanting to see its success. And that's what I don't know about these guys of
like, I've never watched their videos. I've heard their names before, but it's not my kind of
content, obviously. So it's just like, does their audience expect them to be held at the standard
that we are? And like, obviously, I think they should be. And that's obviously the best part about
this. You know, on Game Over Greggie this week, we talk about, uh, police brutality and all this
different stuff and like how talking about it helps, but is that enough anymore? And it's so,
so crazy and stressful right now.
As we still write the rules
and all these different things about YouTube,
I feel like this is a good example
of like, okay, cool.
And now there are a huge, huge channel, right?
Tons and tons and tons of subs.
You see that now as that starts to spread out.
You see our message spread out.
You hope that there's other people out there
who are either starting or maybe they've skated by.
Maybe they are doing something similar to this.
They go, okay, well, this is how badly it can go.
We have to learn from this.
Yeah, I think the drama side of it is the most
interesting to me in the sense that like people latch on to that so much and obviously drama gets clicks and
sure like you know people are interested in that and all of a sudden we're talking about counterstrike go
yeah Sean Finning here but here we are talking about it I know it's shocking um but it's crazy to me
that seeing that on IGN seeing multiple reports and updates on an IGN because it's just so outside of
their that's a Kotaku thing for sure sure but to see a website that like the IGNs of the world
are covering this that's crazy because you don't see IGN covering like oh this
YouTube channel just launched a new show.
Sure.
You know what I mean?
But yet they're covering this random ass sponsorship deal thing.
I just think it's really interesting that like even H3 H3D productions, the guys that
kind of exposed all of this, that's what they do.
They expose the drama of YouTube and all this.
And they recently got sued for copyright stuff.
Do you guys know what I'm talking about it?
No.
They got really hit with a big, a big case and all the YouTubers kind of like rallied against
whether or not they like H3 H3
production, they're like, no, no, you can't, you can't
just fucking say it's copyright and just because you don't
like what he's doing. Of course. So, Philadelphia
Franco, Jenna Marbles, like all the top
YouTubers put, and fine bros,
put tons and tons of money into
supporting him
with a GoFundMe so that he can like fight these
guys in court. So
him doing this makes sense.
You know, him exposing this and him kind of
getting it out there because that's how he makes
his livelihood. Right. Drama and
exposing all this shit. But it's just interesting to me
that like legitimate news sites video game news sites are covering this in the way that they are
well i mean it's a story that needs to be told though right i think i feel like as again as these
rules are written as youtubeers rise in popularity like even the fact that now if you're going to put
an ad if you're going to something sponsored on twitter and you put it out you have to put hashtag
ad like these are the steps showing you what's happening because it does reflect poorly on igon
and when we were there right of like we publish a review and if we like it or hated it doesn't matter
if somebody's bought the ad space around there.
No, immediately, everybody's like, you fuckers new,
it doesn't matter, da, da, d'da.
It's like, we have to sit there and go,
no, there's a wall between advertising editorial.
We have no idea what's about to go around the sides of the site.
That's not how it worked.
But then you get to YouTube,
you get to us where it's the complete opposite,
where you and I are talking on the phone all the time,
or you all the time are talking about brand deals
and this and the other.
And occasionally I do something
where I'm planning like our Comic-Con trip.
And so companies are chipping in to send us there
if we're hosting their panels
and do all those different stuff.
And like, so that immediately has to become that
when okay cool like you know square
Unix is sending us out or has worked with us so much for the hitman stuff
if all of a sudden we're going to do hitman let's play right
it would like and I'm talking about like a review discussion I guess more than a
let's play but if we're going to do it based on from the event we're about to go to
or something or like they're sending us to comic
Ubisoft is a way better example thank you very much Tim
you're welcome we covered Ubisoft's conference right here we're very critical of it
all these different things then we went to the Ubisoft booth saw a bunch of games
did a bunch of reacts but two of them were sponsored by Ubisoft so they begin with us saying
this is brought to you by Ubisoft, you know what I mean?
And take, and like, I stole Collins line.
I've taken it all with a grain of salt.
But I really liked that game.
And it's not because they paid me.
And I talk about like, I fucking thought wild.
I didn't know what the hell wild lands was when they first showed it.
And now I've played it and I really think it's awesome.
It's not because they paid us.
It's because, again, the game's red.
And that's because, again, our audience understands they can trust us with that authenticity.
They understand that we'll tell them those deals.
And that the deal wouldn't influence it one way or the other.
I think the other thing, too, that a lot of the people out there might not know is that
At least as far as I'm concerned, most of the people we deal with, I'd say 99% of the companies who you dealt with, clients we dealt with, whether it's game developers or otherwise, they're on our side too because they want it to be genuine.
And they want it to be real because they understand that's where the value is just talking about a thing and lying about a thing.
They could do that.
That's what they do.
They talk about their stuff as if it's this flawless thing.
With the Ubisoft column, in particular when we were first getting that deal going for E3 where we did the South Park and.
Ghost Recon.
Yeah.
They were talking to us
and they're just like,
hey, yeah, you guys,
you can say it whatever you want.
We are literally just sponsoring you
making content talking about the game.
And I'm like, cool, great.
We wouldn't do it otherwise.
And that's the whole thing.
Yeah, we would never take an opportunity
where you muzzle us.
You know, the example always is Final Fantasy.
They hit us up to host that event.
And I was like, I don't think we're the right fit for this.
And like, no, I'm like, I don't like Final Fantasy.
Like, no, that's why it's, we want you.
I'm like, what?
And you went through it.
And there was no, you know, rules on calling not being able to make jokes about
the release date that day. And like layers of fear. All right, we're going to come do these
let's plays of layers of fear that we were hired through our friends video company, right?
And it was like, cool, what if we don't like it? I really didn't like it. Yeah, exactly.
Like I said on that game. Exactly. It's like, whatever. You know, you have to hide that shit.
And like, you know, the other side of that coin is I just got hit up today for some people
who want me to host a Pax panel. And it was like, oh, we want to meet this guy. He has panels.
And they hit me up and like, great. And it was, they clearly have no fucking idea who they are.
Because they're like, we want to talk about PC gaming. And I haven't even had a chance to write back.
Well, no, you know what I mean?
Because like, why would I do that?
I can't come out there and be like, hey, guys, who wants to hear about what's awesome in PC gaming right now?
Because everybody would laugh me out of the room.
They know me.
That's the whole point.
Yeah, no, exactly.
I think that we've done a really good job of it.
And obviously, we are very active in looking at your feedback when it comes to all of the content.
But specifically, I am interested in the sponsor content.
Like, I looked at every comment for those E3 things to see how people feel about it.
Are we being transparent in the right way?
Yeah.
I actually really don't like the hashtag ad thing.
Oh, I hate it too, but I mean, it's because it eats up characters.
Well, that, I mean, that is an issue.
But I just feel like that also makes it, it feel more fake.
Yeah.
Than we mean it to be.
Another great example is there's this company that when we did the cinnamon toast crunch selfie spoon thing, right?
They, we got in partner with them like, oh, we're doing this thing.
And like, is this work for you?
I'm like, that works perfectly calling hate selfie sticks.
It's a joke for our audience.
We'll enjoy the joke.
Yes.
And they've come to me probably with five opportunities since then where I'm just like, no, no, no.
And they came to even recently with an integration for Star Trek Beyond.
And I wrote a draft of it.
And I kept putting the hashtag ad on the end and it just didn't work.
It was a legit from the heart statement because it was like something about your crew or whatever.
And I was like talking about how much you guys mean to me.
But then to put hashtag ad on the end, I was like, this cheapens the entire thing.
So no, I can't do it.
So weird.
Because had you not had that, it still clearly sponsored.
you know, and I think with tweets it's a little different because it's hard to be clearly sponsored in that way.
But for me, a lot of people leave the feedback that they think that in the title of the YouTube videos, we should have sponsored or something like that.
No, like that to me makes it feel like dirty.
And I think that that does taint the content.
Having said that, I am a huge proponent of the video starting with a, this is brought to you by this.
So you know, like it's, I'm not trying to trick anybody.
I just don't want people.
because I understand what you're saying
when it's put on a billboard like that
it's not that we want to hide it from you
we just don't want you to think that it does
it's no that the sentiment isn't there
that's my thing with how much I love you guys
and I wanted to put it was kind of funny live and then hashtag ad
I was like that's the wrong message I can't do that
that's not what I want it to be I mean that's the thing
is like it's pretty much saying this is a commercial
right granted I understand it to an extent
there is an advertisement
and it is but our content
is still our content more than it's a commercial
in a TV show exactly that
That's the right way to put it.
Where it's like putting the sponsor thing makes it seem like the entire piece of content is the commercial.
Whereas we are, we always treat it as if it's the commercial break within the content that we're making.
Or my favorite thing is when they're completely unrelated.
So it's just like Duracel.
You know, those things are called non-indemic sponsorships when and those are easy because it's like no one's going to be upset about us talking about Sal.
Energizer would be.
Brought to you by Duracel.
Yeah.
Energizer would be if we're reviewing Durisell batteries.
But yeah, we've talked about this before, but I just think that it's it's always good to kind of keep people updated.
Not everybody watches everything.
So like I want people to know that we think about this stuff constantly.
Right.
And it's so important to us in our business and who we are.
And that's when transparency will always be there.
And it's one of those things where we owe it to you.
We owe it to ourselves to do all this stuff.
And we're going to, we're never going to stop.
And the amount of opportunities we've turned down or not even really looked at.
into because we know this isn't for us.
No.
There's a lot of them. There's a whole bunch of them.
That's why we're who we are
and why you're here.
You got anything else for us call?
No, not really. I mean, I think with the
CSGO thing, I'm just not educated
enough on the situation. I mean, I've read and
watched videos about it, but I'm just not comfortable enough
with what they did. I just don't
understand all of it because it's just not my ecosystem.
But what I will say is
the facts will play out. These people will probably get in
trouble for what they did. They probably deserved to get in trouble.
It seems like there's a lot of stuff with them kind of preying
on like kids with like this
kind of stuff. The 13 year old stuff. Yeah, like with the
under 18. Yeah, like with the
bedding or whatever like whatever the fuck's going on.
I don't know it. I just don't know all the facts.
I'm just not comfortable. But it seems like you know,
I just have an inherent distrust
of anything going on in the internet.
And that goes for both sides. That goes for the people
that were doing this stuff with the betting. And that goes
to the people that are upset about it as well. Because people
can spin their own narratives in any which way. And you say,
all the time and some of it's blown out of proportion and some of it's you know i always like i always like to
make fun of the dentist that killed the animal you know and and everyone's like this is a little weird
right like why like why is the whole world mad about this is like yeah the guy did something wrong like
why this is what we're up in arms about so and like so with this particular thing i'm just like
okay these guys will get their comeuppance probably i'm often confused why with these particular
situations people don't just ignore them and what i mean by that is like the fTC and everyone will
straighten the shit out if people have been wronged legally than that
they're going to be straightened out in that way.
And that's going to be a really painful way for them to be straightened out.
But like giving them thumbs down on their videos and writing mean things and all that kind of
something.
Like, that's fine.
That's their pride.
That's what you want to do.
But I think the most painful thing for those two guys would be is if they just disappeared
to obscurity and no ever gave a fuck about them ever again.
That would be the most painful thing for them.
They'd hate it.
You know, sometimes negative attention is better than for them than no attention at all.
And so it's like the no news is good news kind of thing.
It's like, you know, there's just certain ways of looking at this particular situation where
I'm like, okay, I don't know all the facts.
Seems like these guys are kind of shady.
never heard of them in my fucking life, no idea who they are.
So don't know them personally.
Can't really judge them on that.
Don't know this group that out of them can't judge it based on that.
The internet gets mad about everything, so you can't really judge it based on that.
So I'm like, I just have to kind of step away from the situation and know that I don't have enough information to render a verdict on it.
Even though I read a lot about it, I'm just not comfortable doing that.
My gut instinct tells me these guys obviously fucked up in a major way.
I think that guy's apology video, which he pulled down was super smug and nonsensical.
Him saying like it was a matter of public record.
Yes, it was a matter of public record.
never said that. A lot of things
are a matter of public record.
Yeah. I mean, many things
are a matter of public records. So, but that
doesn't mean that your audience is aware of it.
So like Greg said,
like with our own content, the only thing, I don't care about them.
Like, I care about us. And like, our, my own
content is on the up and up. And that's super
important. And I think we all keep each other
honest. I don't think we even need to keep each other on. I think we're
all on the same page on that. I think once you lose
trust, you lose it
you redeemably. And so I think that
it's really important for us as a company to
to stay above board and I think we do that
and as far as these guys are concerned
I you know yeah
hurl your your YouTube abuse at them if you want
I mean if that's what makes you feel better
but I think would be more effective as they just disappeared
because they had no relevance anymore
you know like that that would hurt them more than anything
and so I wish people would play that game a little bit more
unsubscribe don't give them a view
don't feed into it don't post them out of America
just let them fucking disappear that's what we all
so many people fall into on in Twitter and social media
where they're mad about something
And so they will retweet it and talk about this person or this thing or this problem over and over again when they aren't there's no what they're doing isn't going to be the solution. It's just being a way to amplify the message.
Like the vagina picture that's going to make the rounds today.
Oh, that's the one about Taylor Swift.
Oh, the sandwiches?
Yeah.
Yeah.
It's an amazingly fucked up thing on.
It's ridiculous.
It's amazing.
It's amazing.
It's amazing.
It's amazing in its own way based on how insane that is.
And if you read that woman's Twitter account, the funny thing you said about it is, I was about.
So she tweeted something yesterday, as of we're recording this about, you know,
would anybody be interested if she published a book?
And I was going to respond to it and just be like, no, no one cares.
But I were deleted it because I'm like, well, like, yeah, you're just doing it.
I'm like, I have like, what, 25, 35, 50 times more followers than you.
More than that.
I have, I'm verified.
I can attract people to your cause.
I'm just putting eyes on this negative thing.
It doesn't make any sense.
Like I can just walk away.
Like, so I'm just not going to give it any oxygen.
I don't like, on one hand, I'm drawn as anyone is to drama and.
and reading about it.
In the other hand,
I just think the drama
can be eradicated completely
by just like
nailing them for what they did
wrong, making sure it never happens
again, learning from it,
other institutions,
other groups learn from it.
And then just, you know,
you made a mistake
and you judge it based on that.
And if these guys' mistakes
are egregious enough
and they sound like they are,
then they just don't deserve the views.
They don't deserve a YouTube channel
with millions of followers.
They don't deserve all those kinds of things
and they're eventually going to be removed
and you see that happen.
I don't even watch YouTube videos,
but I see this happen with
YouTubers pretty often,
people that just fall apart
and everyone
feeds into it before they disappear and I'm like you could feed into it and it makes you feel good
or you could just let them fucking disappear and I bet you that hurts them way more you know so that's where
that's pro colmori maneuver I mean it's like it's true where it hurts it's true right
some of these guys just thrive on attention like it's just not it's not something I yeah Phil de Franco
um anyway I got to go I love you guys a dio a good show soon have a good show soon thank you audience we love you
or I love you I don't know about these guys and honestly you know real talk Phil to Franco
So he does a fantastic job always when it comes to this drama shit of presenting the story, giving both sides and then giving his opinion.
He also gives a shout out.
Very few people that I think had a thing.
Boogie is the video game equivalent to him.
So, kidding.
Check them both out, I'm sure.
I don't know if he's spoke about this, but I'm sure Phil has.
So check that shit out.
I will.
Topic four, as always, brought to you by you.
You can go to kind of funny.com.
slash gamescast topic and leave a topic just like all these big beautiful kids
hey i'll read on the show and um i was going to give a shout to stephen insler again
go ahead feel feel you know what stephen insler you deserved it
the show is yours the show is yours
pierre conrad good name at pieblaccon oh okay i know that name says
what the fuck oh god is nick nick joining us
know that all your opinions are terrible.
I'm always right about everything.
Oh, you're just feeling it for Colin.
I can't actually hear what you're saying
through all the stupidity that's coming out of your mouth.
I have to go to Vegas. Excuse me.
Damn.
Colin is out.
That last part really.
Colin was out.
Colin says a Colin was out all the time.
What is the story that you want the full
scoop on?
Uncharted for Dev Shuffle.
Just stop. Yes.
Don't stop.
Because then you're going to give,
you're going to steal what I'm going to say.
I don't want it to.
I mean,
immediately I jump to Kajima Konami.
I figured it's on the list.
But it's,
and it's one of those that's like the most recent thing where it's like,
I would love to know what really,
really happened over there.
And I don't know how long it'll take for that to get out,
if it'll ever get out.
And that's always the thing I hate when you're not sure if it'll ever happen.
Because it's just so much strife over there.
And did they cut act three because of,
you know what I'm the final part of Metal Gear,
that chapter or whatever?
Did they cut it because of time?
Or they cut it because of this?
You know,
when did it get so bad over there?
What was, what were Konami's motivations internally as a board?
You know what I mean?
Like, was it, everyone was done with him?
Was it one person?
Was it the president or CEO that was like this, he's too big for his britches and da-da-da-da-da?
Like, and then on top of that, you know, what was it like for Kajima?
What was it like for his team to be working under these circumstances where, you know,
you're fighting all the, you assume you're fighting all the time and this is going on.
And you want to get your message out, but you can't.
Are you, you know, it's, I'd love, love, love someone to write a book about that one day and actually know exactly what was happening and what was going through their heads and what they thought when it started to leak and everything.
Yeah, no, I mean, I'm right there with you.
I am most interested about how it would have changed the game.
Like, I really want to know, like, what Metal Gear Solid 5 would have been had Kojima still been with Konami at this point?
Would it have been much different?
Is there an act three?
Like, what did the game have just, like, told a different story?
overall.
Because I mean, there's a lot of things that
that kind of mirror the real life
with all of the Middle Gear games
when it comes to Cojima. But I think that
this one definitely could have veered
in a different direction. And I'd love to know what that
is. Sure. Uncharted,
I think it's the other. The call out, yeah, for Noddy Dog
with Amy and everything else there. Yeah, that would be
fascinating to know in terms of
an on the record, here's both sides, what
went down in terms of
yeah. That one,
that one even more I'm interested because
I'd love to know what Amy's Uncharted for
look like and what her story was.
And then, you know, what,
you know, Todd, Stashwick was going to
be the villain or whatever. He left the project with her.
Alan talked about it. Alan
Trudec or whatever, the guy from Firefly, Red Hair.
The pirate from that Sandra Bullock
memory or movie. That's how I remember him.
He was part of it. He made that joke
or whatever. Like, oh, we all abandoned you, Nolan, sorry.
Like, I'd love to know, like, he
made it sound like, yeah, like, they fired Amy.
And everybody's like, well, fuck this. We're gone.
It's like, you know what I mean?
Like, what was that story?
what was that thing?
What was it like leaving?
You know,
how does everybody feel about that?
And that's the thing about like,
the naughty dog shuffle there,
as you call it or whatever.
I'm going to be fascinated to see how long it takes for that to be mended.
Because that,
I mean,
like,
Kajima and Konami,
I feel like,
that's lifetime.
We're done.
You know,
somebody there was like,
fuck you.
And he was like,
fuck you guys or whatever.
And da-da-da-da.
I really feel like the naughty dog thing.
What,
I mean,
you talk about a team that's so powerful and so strong and so great at their job.
that must have been like a bad breakup for them
and like because there's so much love there and something went wrong clearly
and this is how it went and then of course the news
and how it got delivered and everything else made it so much worse
and kicked up all this shit and you know I when we were leaving IGN
you know I remember Frayin being like you know you know like oh yeah we'll come back
and do stuff he's like it'll be a while like everything's you know like I didn't understand
it and then we left and it was I I had those breakup feelings right where it was like
you see, you know, your ex moving on and doing other other stuff.
And then, you know, we talked about, I'm beyond or whatever, beyond 450, Colin and I just did where I'd say something innocent or Max would say something innocent.
And then somebody would twist it around and Brian would put up a Facebook post and you have to call.
And like, this isn't what it was supposed to be.
This nobody meant to hurt each other's feelings.
But you did because those emotions were so raw.
And now we're to that point where now it's fine.
Now it's everything's totally chill and I don't care.
You know what I mean?
We hang out all the time and do all.
We do content for IGN and with IGN.
I still don't like Sean Finning.
Nobody likes Sean Finnegan.
He hikes too much.
But that's going to happen with Noddy Dog at some point.
And that'll be fascinating to see, first off, that photo of them together.
And then they're sitting on an awesome panel, an awesome interview,
and awesome whatever you want to call of, like, what happened and what that was
and where they didn't see eye to eye and how everything got out of control.
But one day, that'll be mended.
Like, that I assure you will.
Yeah, no, for sure.
Where you go?
He's like, I don't want to hear anymore about Noddy Doc stories.
Last Guardian is the other thing here.
Yeah.
I feel like that story wouldn't be that interesting.
I think, you know.
Yeah, I mean, it would be because I'd love to be in those meetings where shoes like,
give us the fucking game or did that never happen.
Was it always keep going?
Everything's fine.
You know what I mean?
Like, where did everything happen?
I'd love, you know, the intern.
The, the course correction of the Xbox one.
You know what I mean?
We are for that.
I'd love to know very three conference.
What's happening on Sony?
side. This could be like the next console war's book from Blake Harris or whatever. Not that it would be like that, that, that, that, that, that, that, not that, that, that, that, that, but what Sony thought at the Xbox conference, what Xbox then thought watching the Sony conference, especially when they start coming at him with like price point, here's how you share your games. That da, da, da, da, da, and then the complete change, right, of Don Matrick falling in a sword, getting out of there, Phil coming in, like, we have to change all of this and flip that. I'd love to know, I'd love to know that inside Xbox story and no holds barred story of like, here it is.
This is where we thought we were, what we were doing, and how quickly that changed and how...
There has to be a meeting, right?
Where somebody in a leadership position is like, we're fucked.
Back to the drawing board and everything.
And I know that we just had E3 and we just talked about all these programs.
Fix it.
Yeah.
I want to know the similar story for Nintendo on where it went wrong.
And I don't know exactly the time frame of it of what would be most interesting.
And I actually think we might be in it now.
The story might not even be fully finished.
Sure.
because until we know what NX actually is,
I'm not sure that we'll know all of that
because the Wii U obviously was a failure
for all intensive purposes when you compare it to the Wii
or even like all the other
consoles.
Yeah.
So it's like for them to come out with the Wii
and everyone would be so confused about what it is
and why it exists and you know
kind of being a weird not as good as the other consoles thing
and just all that shit, it's like I want to know why.
If you want to, I mean, for me, honestly,
and this is just, you know,
an industry professional, I guess,
whatever you want to call me?
Like, I feel,
when Nintendo got off track
and started really fucking themselves
is when the Wii got too popular.
The Wii, I always talk about this.
You know, when they announced the Wii,
they showed the thing,
they talked about the virtual console.
I was like,
fuck, yeah, that was the only generation,
from that generation of Xbox 360 PS3
and that one,
that's the only system I bought it.
launch. And it was because I didn't, I had
had just gotten Wi-Fi, I'd just gotten internet in my house, like
broadband internet in my apartment. I didn't have an HDTV. So they were
like, we're putting out this system. It's going to have a Zelda. It's going
to be this new controller. It's going to, you flip it sideways and you're playing
classic NES games. I was like, this sounds like a system built for dorks like me. This
sounds awesome. And if I want to go play, you know, the other games, I put in the
Nunchuk and there I go. I'm playing like I have a controller and it's different. It's
cool. It's something different. And then that Thanksgiving, or everyone took that thing
home and was like every grandmother my mom her husband everybody flipped out for it and bought those
and then we're talking about the terrible attach rate they bought that and they didn't buy games and then it was
everyone's playing we sports everybody make mini game compilations put him put get another we game out
and put it with a you know a wee control a we mo and didda da da and it was like as soon as that
happened it was like like that was it for games with them like that was where it got off track where
it was like i was working at i gene at that time and like when mad worlds was
coming. We were all like, oh, fucking thank Christ, a real game, a game we want to play, a game that is in line with what gamers would want. But that system got so popular that nobody was trying to make games for gamers on it. And I say nobody, of course Mario Galaxy 1 and 2 are amazing. Of course, Mad World had moments. I liked Mario Paper RPG.
It was all right. Sab. Yeah, Zach and Wickey wasn't great. But it was, again, like, I mean, I remember working there like Matt and Bozon like fucking being so high on Zach and Wiki because they finally.
they had a fucking game, you know what I mean?
And that was, I think you look at the Wii lifecycle, the Wii timeline, that was one of
those games that was probably in production before everyone realized that Ubisoft was making
goillions on rabbits.
You know what I mean?
You put out these mini-game compilations.
You put out these different things.
And it was crossbow training.
You know, it was all, it was gimmick.
It was just gimmick and like who can create the most unique, fun, cheap experience.
And we always talk about all the time with like when you track Nintendo consoles and
decline, right?
It's like, you know, N64 and it's GameCube and then it's Wii.
And if you remove we and you just look at then Wii, you see it's still, it's the exact same thing.
There was an anomaly and I really think Nintendo looked at it and was like, we can do it again.
Yeah.
Put out a simplified tablet.
Keep the Wii brand thinking that was important.
Yeah.
I mean, it was such a mistake.
It really is like a one hit wonder pop star.
Yeah.
You know, they come out with a song.
They don't have an album.
Yeah.
They don't have any of the games to back it up there, you know?
And then they're like, all right, let's do it again.
Yeah.
And then it just,
it falls flat and it's just like,
there you go.
And you look at it now and that's the thing.
There are no,
like we always talk about it.
Mid-tier developers faded away.
Ubisoft reigned it back in.
Like there is no more market out there for people to come out and say,
here's my mini game compilation.
Not to mention,
you know,
my mom still has the Wii under her TV.
God only knows when she turns it on.
Like I think once in a while at a barbecue or something,
they'll bowl.
But it's like they,
I always think about it like for so many people who bought the Wii,
they bought it.
it was very much like those, like when you buy the one game controller that has the one game on it,
that you plug into your TV through the composite cables and that's all it.
It's just Gallagher.
And that's all, because it's all you wanted.
And so many people bought it just wanting that.
And it was crazy.
Yeah.
It's just like specifically thinking about E3s and thinking back to how amazing Nintendo's E3s used to be and how they were.
Like, they fucking killed it from 2002 to 2006.
And every year they'd come out with surprises and like lineups that were.
were like legendary for the time.
Yeah.
Like coming out on time on Metro and Prime,
it's like, get the fuck out of here.
This looks amazing and crazy.
Wind waker, all this shit.
When they first showed Twilight Princess,
that's what everybody wanted, you know?
And then it kept going.
In 2008, when they did the Wii music showing,
that was the beginning of the end
of Nintendo's conference being a joke.
Yeah.
Being super bad.
And that was, I'd say right when Microsoft and Sony,
were still having shitty conferences,
but they at least weren't that bad.
You know,
it wasn't like the joke of the show.
And then it wasn't until a couple years later,
like 2012 that Sony and Microsoft got good,
specifically Microsoft.
And they kept going.
But then Sony's like,
oh shit,
we got a separate game up.
But now Sony's just top of the game
with all that stuff.
And just like to imagine Nintendo
had just like not been like,
well,
we're number one.
We got that hit single
and been more like,
all right,
we got a fucking like,
HD console, whatever.
I don't even know if that is the right answer, though.
You know, that's, I mean, yeah, that's, I mean, yeah, it's a great question.
I think that they've burned so much goodwill with gamers where I do, I do feel like they're in a
really tough situation of making, I mean, like, that's why I was talk about, you know,
like, I want the NX to be the console in the handheld because like, that's exciting.
Like, you know what I mean?
That's what I wish I had now.
I love my Vita.
Don't get me wrong, but I wish it was I'm playing my PS4 game.
And now, so through magic, I'm playing it on the plane as well.
And I know impossible to set in the,
other but if Nintendo could do it by saying we're not competing we're not trying to get out there
and be HD 60 frames a second so on and so forth if you just go and you're making this thing because
I still stand by my statement that I always make that Nintendo makes toys and I don't mean that as an
insult I think they make really great toys really fun toys their games are great when you play
their games right but I think they need to get back to they they went so far off with the toy business
now they need to bring it back to make it a game business again and be that we're here for gamers
and we have the franchises you love
and we've listened to your feedback
and what you want
and you like the mobile stuff
so here's a system that is mobile but isn't.
Yeah.
I mean, honestly,
to really talk about like what story do you,
I want the story of why they call it the Wii.
I think that's it.
Like why that was the decision.
I know,
I know the answer is because all the Wii was successful.
But it's like,
I think that really was the business decision
that really fucked them.
Yeah.
Because deciding that is like,
all right,
we're making a sequel to the Wii,
not a new Nintendo console.
Sure.
All right.
Next question comes from your boy, Sean Pitts.
It's your boy, Sean Pitts, IGN's own.
Yeah, IGN's, IGN's, Sean from IGN.
You guys excited for the Warriors port coming out on PS4?
What PS2 games should be next?
No.
Did you like Warriors?
Not ever even played it.
You never played it?
No, never played it.
That was a nice rental for me.
That was back in the day when those games, there was that.
And what was the other rock star game?
State of emergency.
Never forget.
Oh, my God.
let them forget.
Which was such a fun rental.
And that is it.
Like here's a demo.
Just going like all I'm doing is running on this mall
hacking people with an X.
What the hell's going on?
The Warriors definitely had a lot more going for it.
But it always hit me in the same way
a state of emergency where it's just like, cool.
Definitely don't care about playing on PS4.
Sure.
There's a ton of PS2 games that I would love to come out.
What are they?
That's my whole thing is.
I feel like they've done so well at making the ones I'd want
where it is.
All the GTAs are there.
Bullies there.
The Rockstar ones were such a big deal to me.
But then it's like I don't want to go back and play the wrestling games that I love so you don't need to do that
And then
I'm trying to think of games that I mean like swanglers run was fun I was joke around about it was a great launch game
I don't need smugglers run to be a PS2 classic
I want to replay ony musha three so bad
Yeah, you do love on a newshish specifically three
And I never played Don of Dreams the fourth game that was kind of I think it's called
Don of dreams
So I'd love for those to come out
Is Sansa Time on there yet?
Sends the Time has aged it's on PS3
Yeah I know I know it's on PS3 is the
re-release whatever the hell it is.
Well, it's a PS3 game, so, or was, you know, I guess you're right, it's PS2, but then they did
the HD remaster.
Right, there was a digital version you could download on PS3.
And it is, there's physical too as well.
Okay.
But I'm just saying, PS4, I'm trying to think of PS2 games I'm hurting for it.
There's so much, uh, when it comes to back catalog stuff.
They have like no PS1 classics at all.
Yeah, yeah, yeah, yeah, yeah.
No shop shop.
Um, well, I mean, what, I mean, PS2.
Downal domination is a game that I had so much fun with and I'd love to just go back.
and play more and I think it would hold up for sure still things like SSX tricky a lot of like
the extreme sports games I think are fun I mean I jump again to like man I would love the crazy taxi
I played on PS2 but you can't have the album so it's gonna be that's the problem it's like a
problem is is definitely an issue um I just thought maybe we should do crazy taxi for uh let's play
life that's a good ass crazy taxi PS2 yeah yeah yeah my first PS2 game crazy taxi oh yeah I didn't
I'll never forget like we were playing that
PS2 crazy taxi because the crazy taxi story goes of course that I used to after school in high school
go across the street to Target and waiting for my mom pick me up and I would just play the demo
Dreamcast crazy taxi and I one day I remember talking to my friend Mike and I'm like I think I'm gonna buy
a dreamcast and he's like dude don't like the PS2 is out in whatever it was six months nine months
at the time he's like don't worry about it because you knew how much I hate to take after the saturn
or whatever yeah but then when we got crazy taxi on PS2 and we're playing in the basement
and we were passing the controller back and forth trying to get the best times and when we
discovered we could boost the entire time.
It was herky and jerky, but we were killing times in the first S rank that somebody got.
Oh, yeah.
It goes higher than a.
Yeah.
What?
I love the, uh, the mini games in the PS2 version, like the bowling and the big ass, the jump that you do.
God, this show was so much fun.
Uh, shout out to Connecticut.
I'd love to play Connecticut again.
Um, there's a whole, but amplitude.
Good Lord.
Oh, man.
I would love if the original amplitude was brought to PS4 so I can play it again.
but the licensing would
never ever allow that
I'm sure I'm missing a whole bunch of shit
but uh yeah
there you know that's the weird thing
when I feel like the PS2 had a great library
but then I sit back and I think about these street volume 2
I sit back and I think about games I actually want
and I just I'm like I don't know I think feel like we got the big ones that I care about
so I guess most of the games I'm talking about they're the ones that are just fun
like those are the games that don't degrade over time
because it's not about the story or the graphic
or whatever, it's just the gameplay's good.
And fun, just competitive shit.
Stephen Oslin says,
what genres do you think will make good augmented reality games?
What challenges do you think developers will face?
We talked about this earlier,
but like the Animal Crossings and the Tomogachi
Pokemon-esque things, I think are kind of...
I feel like for augmented reality to work,
honestly, it has to be what we're talking about with VR,
where it's built from the ground up and it's an experience.
Like, I guess, like, maybe you could put down,
like, slot car racing,
cart racing things for, but it's like,
is that augmented reality or is that just more?
Augmented reality is the mix is like Pokemon where it's in you.
So I'm saying like I, for,
we would put down,
all right,
all right,
everybody,
we'd put down your QR reader card and then,
because I mean,
like,
that's how I make imagining work.
If you want to use your phone fine,
but you'd see the track that way and you're driving your car this way.
Yeah.
That makes sense?
I still don't feel like you understand what I'm saying.
So I know I get it.
So it's augmented.
I thought you were talking about more like like there's like the bullshit we did at IG.
Oh no,
no,
not Onky racer.
where we have real car.
Yeah, you're using your phone to control the cars.
It's like, I don't know if that's all about it's really.
Okay, so you're talking about like actually seeing the little toy car or whatever.
That's how you stand back and there's a track laid out on this thing that isn't here in real life that we have our own cars.
Gotcha.
Gotcha.
But I mean, like that's the whole thing is like we've seen it.
Like I have judgment.
Like I have judgment was an AR game on PlayStation, right?
And it was like, PlayStation 2 or 3.
And it was like, all right, cool.
But like, I could just play a card game if I really wanted to.
I understand there's like fireball effects or whatever.
Or whatever.
Yeah, yeah.
Yeah.
What was it?
Oh shit.
The platinum in it.
What was it?
Wonderbook. Wonderbook.
Fuck.
Now, speaking of the card games.
Two hour platinum though.
Uguio.
If you motherfuckers figure out Uguio,
no, Greg, you don't know UiO,
don't care about you.
I don't, I'm not going to yell at you about it.
No, I don't know you're not.
You're in a safe spot.
Call's not here.
I'm not going to tackle you.
So, UGO, like Pokemon, a bunch of monsters and stuff,
but it is totally just a card game.
Yeah.
So in the show, they would use the car.
and put down the cards and then put down the cards and things are it is augmented reality so if those
motherfuckers figure that out give me one of the little arm bracelet things then we good that's the whole
thing is augmented reality doesn't do it for me like i know a lot of people are more excited for augmented
reality than VR but i think they're excited for it in your everyday functionality whereas like augmented
reality like if we're counting google glass and it's showing and mapping out like not on the road or
whatever but like directions that's totally cool yeah but in terms of a gaming thing like i'm just not into
like,
seeing a little dumb ass things happen.
I mean,
PSP had invisibles,
right?
I tried to,
I think,
I don't know if I reviewed it
or if I just fucked around
with it,
but it was like,
fine,
whatever,
you know what I mean?
Like,
this isn't really what I mean,
that's augmented reality
in that,
and the way it's been used
so far,
it's getting shoehorned in as a gimmick.
And so like,
if you're going to make it real,
you're going to make hollens matter,
you're going to have to go in there
and build from the ground up.
Yeah.
Let's see,
we'll take a couple more.
Brandon Williams
says,
why are there so many high profile games this fall
it just seems like there's more than usual
am I overreacting or do you agree
I think there's less yeah I feel like it's
I feel it's about average
it's normal if not like because what I'm thinking
of gears Titanfall last
Guardian uh battlefield
uh did I say Call of Duty
it's Call of Duty it's Calli Duty then
I mean all this it's the
Madden it's gonna be everything you expect
We don't have an Assassin's Creed a couple of the big
new ones got bumped
Sony doesn't have a big
I mean they have a
Grand Turismo last guardian but I mean they don't
have like an uncharted,
a curato's one of those kind of games there.
Yeah, okay.
I mean,
it's going to be fun,
but it's coming out of this month, right?
So it's already jigs up.
August. Next month.
When is this posting?
July.
I thought this was the games cast for August 1st.
No,
weird.
I thought we were filming them on order.
You know,
I think that it's about the same.
You know,
games have been doing this for a very long time.
Sure.
I feel like the first half of it.
I feel like the first half of next year is a whole bunch.
Yeah.
But I think this,
the last half of this year is about par for the course.
A lot less
Nintendo games than normal. Actually
That's not true. That's than the new normal. You're thinking
when you were a child. You're right.
All right. Final question. Sam Jones says
Sam Jones. Do you guys are kind of funny
eat ass or what? Whoa.
Yes. Yes.
It's 2016. Go the fuck up.
Whoa. Like groceries.
The rappers told me to do it. Jesus Christ. I had no choice.
I would not have pulled this question for this show.
These and gentlemen.
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Until next time, I love you.
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Whoa, yeah.
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