Kinda Funny Gamescast: Video Game Podcast - Jirard The Completionist (Special Guest) - Kinda Funny Gamescast Ep. 139

Episode Date: October 9, 2017

Jirard The Completionist (Special Guest) - Kinda Funny Gamescast Ep. 139 by Kinda Funny Learn more about your ad choices. Visit megaphone.fm/adchoices...

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Starting point is 00:00:11 What's up guys, welcome to the first ever, episode 139 of the Kind of Funny Games cast. As always, I'm Tim Geddies. Joined by Gerard, the completionist. Make it his first ever appearance on the Kind of Funny Games cast. Hopefully not the last. No, definitely not the last. I'm liking this, man. We spent all day together.
Starting point is 00:00:31 It's been fun. You're a cool-ass dude. We got some red lobster for lunch. That was questionable. The Cheddar Bay biscuits. We got them biscuits, though. Yeah. That was definitely important.
Starting point is 00:00:39 And also you were my co-host on Kind of Funny Games. daily. Thank you very much for that. Thank you for having me. It's fun. One of the coolest dudes in video games, Greg Miller is actually out in New York doing some IGN, WWE stuff. If you're watching this live, you'll be able to tomorrow watch Greg host that on Twitch.tv.tv slash kind of funny games. So that's going to be a fun time. But instead, today, it's just going to be a little nice one-on-one here. Yeah. So let's get right into it. This is the kind of funny games cast. Each and every week we talk about video games and all the things that we love about them. You can get it early by going to patreon.com slash kind of funny games.
Starting point is 00:01:11 You can get it late by going to YouTube.com slash kind of funny games. Either way, we really appreciate you. You can also get in podcast forms on iTunes or SoundCloud or Beyond Pod or whatever. I don't even know. Andy, what do you use for podcasts? I don't, actually. What the fuck type of answer is that? You don't use a podcast feed for your subs?
Starting point is 00:01:35 No pocketcast. I use like Google Play. I use like Google Play music. Yeah, I guess so. Google Play. iTunes Subs feed. Google Play. Yeah.
Starting point is 00:01:44 All right. RSS feeds. I'm a Google boy. So, Jared, for the people that don't know. Yeah. Again, who are you? What do you do? And why should people like you?
Starting point is 00:01:53 And why should they subscribe to YouTube.com slash that one video gamer? That's such a tall order. Yeah. So hi, my name is Gerard Khalil. I've built a reputation on YouTube as the completionist for my man versus game review show. Every week, I complete a game. That's my schick. I've been doing it for six years.
Starting point is 00:02:12 I've completed over 230 plus games. And by completed, you don't just mean beat. No, I do everything. All the achievements, all the trophies, unlockable secrets, every mode. I know no rock unturned. Everything is looked at and checked at. And that's, I'm still amazed and I'm still here doing it. I didn't think I'd be here six years because I started the show literally six years ago, like last Friday.
Starting point is 00:02:39 So it's like our... Congratulations. Thank you. Thank you. And so, yeah, it happens every Friday. We air at noon. And, yeah, it's just, it's one of the many things that I do. I have a let's play show.
Starting point is 00:02:50 I have a boy band called Big Bad Bosses. Slide that one in there. Yeah, there's a bunch of weird stuff out there. But I think at the end of the day, I love creating. And that's kind of, when someone says, what do I do? I kind of say, I create things. And that's kind of always been my motto is that I'm a creator. That's why people are like, you're a games critic.
Starting point is 00:03:09 And I go, eh, that's one way of seeing it. but I view myself more as a creator. You create content around games. And what I think is really cool about your show, the completionist, is it is a very in-depth review, but it's not so much picking it apart. It's more of a breakdown of everything in the game.
Starting point is 00:03:28 Like it is like a strategy guide almost, but condensed through the fun parts. Yeah, I view it as doing my homework and showing proof. Yeah. Like if I'm going to give us, if I'm going to give a game a score or, or review kind of tile, I get to say,
Starting point is 00:03:46 this is my view and opinion and validation because I went the extra mile and got all the achievements or I beat the game nine times in a row or whatever it is. And I think that's what makes me different than everyone else. How do you not go crazy?
Starting point is 00:03:59 I go crazy several times a week. I just don't let anyone show it. I try my best to be like the best Hulk that I can do and just kind of smash my way through things. My God. Yeah. Because Greg Miller, I've seen him break as a human being when a platinum's involved. Yeah.
Starting point is 00:04:16 Like just going that extra mile, just go, you know, the grind and just being like, how is this even fun? But then you just do it. There's not even a platinum trophy at the end of the sticks sometimes for you. Yeah. You're just like, like Sonic Mania, I saw you do when I watch your review, which was awesome. Thank you. Shout to Matt, by the way. Yeah, yeah.
Starting point is 00:04:33 Yeah. And it blows my mind because like when you complete that game, you didn't just beat it. You didn't just 100% it. You 100%ed every safe file. Yeah, I did every possible run. Sonic single, Sonic and Tails, Knuckles and Knuckles mode, all the blue spheres, all the Chaos Emeralds and every game save. Like I went above and beyond.
Starting point is 00:04:56 And I think for games like Sonic Media, it's an absolute pleasure because I don't want the fun to go away. Whereas it's games like Samus Returns where there's a lot less of that fun and passion because of the fact that it's a pretty meaty game that requires a lot of diligence and patience. Research and research. Strategy in terms of like your path. Yeah. Specific things. Wow.
Starting point is 00:05:17 That is crazy. You also have a Patreon. Patreon.com slash. That one video gamer. Yeah. We, uh, recently relaunched. Uh,
Starting point is 00:05:25 we have a show called Defendit where it's based off of Phoenix Wright. And, uh, it's me debating someone who looks, is a person to soup named the internet. And it's, uh, you know, we, we, a la Phoenix Wright and courtroom cases
Starting point is 00:05:40 anime style we kind of go in depth and try, I try and defend games that I think are actually more fun or don't deserve as much hate as they do.
Starting point is 00:05:48 Oh, I love that. And I get a lot of hate for that show because people get really heated about it, but that's the whole point of it. We recently did a video
Starting point is 00:05:56 on Final Fantasy 13. Oh yeah? A lot of people don't like that game. Yeah, yeah, and I'm one of the few that do. I think that's the thing
Starting point is 00:06:04 about games. That's why I love your guys of stuff so much is that it's so easy to be mean. It's so easy to be negative and critical. And I think it's so much more interesting and more fun to like, you know, enjoy not only what we're doing, but enjoy games, you know. It's one thing to say, this game sucks. And oh, I don't really like this aspect of the game. They're two different connotations. Actual criticism. Absolutely. And I think that's, you know, I, again, I don't consider myself a critic. I'm more of like a video game appreciations. Enthusiast. Yeah, I think that's really what it is.
Starting point is 00:06:39 And I think that's important to know because we're in a lucky field where the content that we ingest not only is fun, but it's always evolving. You know, one year it's all about platformers. The next, it's RPGs. The next, it's a Gulf RPG. There's so many interesting things happening all the time. And we're very lucky to kind of like, you know, enjoy this kind of fun medium that we're in. Yeah, you bring up an interesting point with Fawn Fantasy 13 and just being like, oh, Fawn Fantasy 13 sucks. It's like such a gut reaction people can say.
Starting point is 00:07:11 But, I mean, even for me, there's things about the game that I do like and there's things I don't like. And it's so much more constructive to break down and be like, well, I like the battle system, but I didn't like the whiny characters or the Royce acting or the,
Starting point is 00:07:23 how linear it was or whatever. But I did like, blah, blah. And it's like, that's so much more valuable than just Final Fantasy 13 sucks. Yeah, or you watch someone's YouTube video on it and you were like, That's my opinion now because I identify with that opinion as opposed to, well, that's a good opinion to have, but I think X, Y, and Z. And I think, like, that's a big component of the echo chamber of the internet is, like, you can, you're, I'm always stoked to talk to people about their opinions on games as long as it's their actual opinion. And not just something they read off of Reddit or, or a top 10 list from GameSpotter IGN. As long as your actual opinion.
Starting point is 00:07:56 This is what you believe in. Then, then let's talk it out. I love the list. I love having the opinions on other people's opinions, even, right? It's like I love looking at list because it's like IGN infamously in my heart at least put up a list of their top 10 or ranking the mainline Final Fantasy games. And it's like, ifon Fantasy 12 is number one. And I'm like, no, how? No. But it's just like that's cool. Like it's cool that there is a group of people that are very respected that have an opinion and they put their opinion out there and they're standing by it.
Starting point is 00:08:27 And I can feel however I want to about that opinion. but it's hard not to rate sometimes seeing those things but you have to remember the end of the day that's a conversation piece and that's what it's about it's about the conversation and I think that's just so important
Starting point is 00:08:40 yeah absolutely I want to give a shout out to all of the Patreon supporters out there watching us live but I also want to give a shout out to Tom Bach our Patreon producer for this lovely month of October
Starting point is 00:08:51 and I want to give a shout out to all of the other Patreon supporters at the I want to say $20 or above level your names will be Flowing through here? Yeah? Oh. Yeah, thanks, Nick.
Starting point is 00:09:04 I'm going to do it now. I'm going to give him a hundred so good. Oh, dude. So good seeing you. Yeah. Cheers. Yeah, take it easy. Thank you.
Starting point is 00:09:12 So as Nick leaves, a funny little side note here, you actually are good friends and know Matt Scarpino. Yeah. What the fuck? Yeah, crazy, crazy world of the internet.
Starting point is 00:09:24 So Nick's brother, Matt, is married to my high school drama teacher, Carrie Hader. She trained me for eight, I'd say 10 years, 10 years of my life in theatrical writing, directing, acting, producing. She was the reason why I got into making YouTube. She was like the heart and soul of who I am. She really, you know, at a young age, she embraced me and gave me the raw talent and drive and desire I wanted out of my life. And, you know, I don't say it enough to her, but she means so much to me. And she's just guiding light force. And Matt, was always with her. And the two of them really like kind of nurtured me and protected me throughout
Starting point is 00:10:04 my my young adult years. And so, there's nothing scarier than Matt Scarpeed on young adults. Well, of things to do and not to do, right? Yeah. Absolutely. Yeah. And so it was funny when you guys started, when you guys announced kind of funny, I didn't realize that Nick and Matt were brothers. I had no idea. And it wasn't until my Facebook feed I saw Matt share the video. And I had a moment of, oh man, like what a small ass world. I had no idea. That's so crazy. Because we first met you at SGC. 2015. I think it's 2015. It was our first convention that we had done as kind of funny. Yeah. And it was just so crazy because I remember like, I knew who you were. And I remember you came up to Nick and started talking. And I was like, oh yeah, I know Matt. It was
Starting point is 00:10:52 like, what the fuck is happening right now? Because Nick is the most oblivious person. Like Nick doesn't know anyone on YouTube. He doesn't know anything. He's Nick's a carpianian. What does he know? He knows three things. He's the keeper of three things. I don't remember what they are, but the departed, like whether or not the departing is a good movie? Is the departed a good movie?
Starting point is 00:11:09 I think so. Absolutely is. Is he not like it? No, he hates it. I'm glad we didn't talk about that at lunch or else I would not be here. But anyways, yeah, it's such a small world, but it's funny because when I was giving you the tour of the studio, you look in you're like, this is Matt Scarpino's right? Oh, absolutely.
Starting point is 00:11:25 Yeah, it is. This is all Matt Scarpino. God, that is so damn funny. All right. I want to talk about what games we have been playing recently. Andy, I want to bring you on real quick to tell us a little bit about this golf story. Have you been playing golf story at all? I just downloaded it.
Starting point is 00:11:43 I haven't had the time. So we talked about it a bit last week, but I did play a little bit more after Kevin's wedding. That was like the main. As soon as we left the wedding, I was like, I'm going to go home. I was staying at my girlfriend's place. I was like, I'm going to play golf story. She's out of town. She's on vacation.
Starting point is 00:12:00 Live it up, bro. Dude, we're fucking living it up. Dude, no girls, no rules. It's the freaking weekend. I'm about to have me some fun. Yeah, so we just popped in that golf story, played for like fucking five hours. But I'd also played like five hours before the wedding.
Starting point is 00:12:14 I will say that I've gotten to a point where the story gets really kooky and weird and I'm loving it. But the dialogue is still so on point. Like it's so funny. And it hasn't lost any of the charm that it had for me. I started playing the game and I was like, we'll see how long this can last. And I'd say I'm about maybe 12 hours in,
Starting point is 00:12:36 something like that. And I'm loving it so far. Haven't played it since that night, though, since that day. And then last night I started up Hobb. And Hobb was announced in 2015, and it just got released last week. It's on PS4 and Steam, I believe.
Starting point is 00:12:55 I don't think it's on Xbox. I want to say I saw it at, packs east? It might be on it. Yeah. But it is a game by runic games are the ones who made torchlight. And so it is essentially
Starting point is 00:13:08 a top down, very similar to a link to the past where you accept it's a little bit more skill-based in terms of like defeating enemies and dodging them and dodge rolling away from people. Soulslike.
Starting point is 00:13:23 Soulslike game. Now there is no dialogue so far, which is really cool. And in that vein, it reminds me a lot of Hyperlight Drifter, where you're just how Hyperly Drifter communicated
Starting point is 00:13:35 in only photos or like drawings and shit like that. This is essentially just, it reminds me of how good animation is made where there's no dialogue, but it's the mark of a good animation where you can still get across, like what's happening. And that's what I'm getting a lot of,
Starting point is 00:13:53 I'm getting a lot of, like, sort of Pixar-S vibes when they, when they release those shorts that don't have dialogue, but you still get that emotion out of it. Yeah. Yeah. Oh, man, that was really good. He was the guy.
Starting point is 00:14:06 It looked like the guy from the office, right? Yeah, he looked like Jim. But it's really cool so far. I didn't play it much. I was just, like, basically playing it because I was waiting for a render to go through last night. And I can't wait to dig into it. You played more than it?
Starting point is 00:14:21 You played on PS4? PS4, yeah. I'm playing on a PS4. And I've also been playing, I've still been playing 2K18 The story mode's still silly and not great And holy shit During every cutscene my PS4 Pro
Starting point is 00:14:35 Sounds like a goddamn jet engine And I don't know why You would have thought the pro That they would have figured out how to control the jet Because this I mean We're not watching a like A Final Fantasy movie You know what I'm saying? Like it's not like this crazy
Starting point is 00:14:50 Intenton cutscene Yeah this isn't spirits within with all the awesome like cloth Remember the oh yeah Like that cloth looks so real I don't know why it's so loud and why it's performing so badly but it is and it's kind of worrisome because it's just a fucking cutscene
Starting point is 00:15:03 hopefully they fix that bug or whatever one thing I did know it's not really game related but PS4 related custom lists you know with all the of course as soon as I got hired here I got a lot of friend of question the best friends and that's awesome but I can't find my friends that I know in real life that I never get to see that I want to play games with
Starting point is 00:15:22 because that's like my only form of communication with them now and now you can set up custom lists with your best friends where it's not a group you know groups were this weird thing where everybody was opted in so like I could add you to a group and friends from back home and but you guys don't know each other
Starting point is 00:15:38 so you don't want to be in this fucking group you can only interact in the group yeah it's very nucleus based I just wanted like Steam has your best friends list or like Xbox has your real friends list or whatever and I'm so glad that we have that now because I can sort of sort of sort of sort of my rooster-teeth friends and all my
Starting point is 00:15:55 friends from back home in Texas and stuff like that. So I'm really jazzed about that. Hell yeah. Yeah. So games are cool, man. Games are cool, man. Thanks, Andy. Thanks. Gerard, what do you been playing? Oh, man. What have I been playing? Well, let's see. Hat and Time. That comes out tomorrow,
Starting point is 00:16:12 I believe. So Haddon Time is the Mario 64 like game. It's more like Mario Sunshine, if anything. And why is that? Because Greg has pitched this game to me. Greg saw this at Judge's week before you three. And he was like, Tim. Like, you got to get on Yeah. It's like, and he said it's like Mario 64. It's a lot like Mario. It's a Mario platformer by an indie company who has been working on this game for a very, very, very long time. I know a lot of the artists that worked on the game, they've done contract work for me or some animation for my music videos. A lot of these artists who work on these videos are on this game are super proud of their work. And it shows it is beautiful. It's essentially a beautiful 3D action platformer, you know,
Starting point is 00:16:55 and missions and quests and characters and it's a lot of fun it's it really has this cell shaded kind of wind waker effect for it and it's it's not quite so i don't know if it is self-shading or not but it's it's got that same kind of style and it's it's great you you'll you know i think uh you know everyone was kind of iffy on ukulele i think this is kind of leaning towards the this is what we wanted from the beginning interesting so why would you say it's more sunshine than 64. Most of because of the environments, you know,
Starting point is 00:17:29 just like the hub worlds in the open world area, it feels very much like Windwaker slash sunshine where it's like, you know, boats and docks and oceans and,
Starting point is 00:17:42 you know, bayside areas more or less. Whereas with 64, it's like your hub world's a castle and you've got, you jump in a painting, it's a different, different thing altogether.
Starting point is 00:17:52 Yeah, yeah. And so these ones are more kind of, there is a lot those worlds where it's like, you know, crazy ventures, but at least the beginning, the beginning stages and kind of your atmosphere going into it feel very reminiscent of, of Mario Sunshine more less than, uh, than 64. Interesting.
Starting point is 00:18:08 Yeah. And so right now, I think it's available on everything except for Switch. I think, yes. Well, I think on launch, it's only available on Steam, but it's coming to Xbox 1, PS4 by the end of this year. Interesting. So by the end of the holiday, either the end of the holiday or early, you know, 2018 we should be seeing it on on on on on ps4 and xbox one see my thing is i i mean i love it and more
Starting point is 00:18:32 platformers always a good thing to me but we got odyssey in a couple weeks it's like i know that like i need another 3d platform right now we and i talked with this for like a hot minute but i on i'm with you in that 2017 may be the best year in games we've had in quite a while the i was sitting there trying to come up with my top 10 games of 2017 and just like from a what's out right now perspective. And there's so many games. Like, whether they're good or bad or in between, like there's just been a lot of content. You've got, you know, start of the year of strong, it's Resident Evil 7.
Starting point is 00:19:06 I mean, that's the thing is I forget that's this year. Right. And like, the beginning of January, that game came out. Trying to think of my top 10. It's like, is Resident Evil 7 in there? Because I can't, in the beginning of the year, if you would ask me, but like, absolutely, there's no way by the end of this year. It won't be.
Starting point is 00:19:20 And like, now it's like, that's near the bottom of the list. Yeah. I mean, it's such a great. game and I find myself thinking about Resident Evil 7 or I'm like wow they really did it they did the first person Resident Evil like they said they brought it back to horror
Starting point is 00:19:37 to horror and it worked and it worked really well and it wasn't like it didn't require a lot of backstory didn't require a lot of investment brand new story brand new atmosphere same type of horror and it had elements from the other games where it wasn't intrusive and I think you really
Starting point is 00:19:55 kind of feel for the villains. You're like, you're with them or you're against them or you're, you know, it's like, it's this weird dynamic thing. They did a great job with it. That was like the first game of the year.
Starting point is 00:20:04 And then, and then the switch came out. And then we got Breath of the Wild. Before then, Horizon. Horizon came out right before that. And Spector Knight, you know, from Shovel Night. Like, it's just,
Starting point is 00:20:14 they, they crushed it and they're still crushing it across the board this year. Almost indie AAA doesn't matter. You know, exclusive, third party. It's been crazy. It's been crazy.
Starting point is 00:20:27 And we still have Odyssey. Odyssey's right around the corner. We still have Odyssey. We still have South Front. South Park. Shadow of War comes out, I think, this week. We have so much coming, man. It's nuts.
Starting point is 00:20:37 It's absolutely nuts. There's a lot of content out there. I think it's a great year to play games. Yeah, man. It really damn is. Games are cool, man. Games are cool. Games are cool.
Starting point is 00:20:49 What else you've been playing? Oh, man. Cuphead. Let's talk about Cup head. Cup head. Cup head. It is tough. It is scary, but it is so good.
Starting point is 00:20:58 It is so good. I feel like I might be praising the game too much, like in people's opinions. Like, they're going to be like, Tim, Tim. Shut up, Tim. And Cuphead to me is perfect. Like, Cuphead is, I have criticisms, and it's perfect in, you know, the sense of as perfect as perfect can be. I never really say perfect is in like, it's 100% the best. It's just like, no, perfect is like, I'm enjoying every aspect.
Starting point is 00:21:24 of it despite its flaws. It's a great game. I was so hyped for this game when I first heard about it as was everybody because it looks amazing and it's such a fresh take on a platformer. Like these days retro is model like retro is something that we get so often that it's not even a novel idea anymore. Yeah. So to get something like this and it's like wow like this is just it's breathtaking to think about the level of detail that it's not just the hand-drawn on art. It's the backgrounds. It's the way that the things animate. It's the music. It's the film grain. It's all of that. The aesthetics are beautiful. But then as it kept going on, I was just like, oh, shit, it's going to be really hard. I'm not that type of gamer. Like, I don't know that I really
Starting point is 00:22:10 want to deal with all that. And it's like, oh, it's just bosses. Like, I want platforming. Like, this game looks like it should be a platformer. And then when they added platforming and got delayed or like not delayed, but there was just no release date. Yeah. Just kept getting further and further out. There was that more and more E3s. And I got to play the platforming levels. I was like, ooh, I don't like this. I don't like this at all. Like, this doesn't feel right.
Starting point is 00:22:31 It's not fun. It's just, it looks good, but it's not fun. And to see it now, to be playing it, I love the platforming levels. I love the boss fights. It is hard, but it's challenging. It's not bullshit. What's crazy is that the gameplay doesn't change that much throughout the game. If you take the time to learn and embrace what the game is teaching you,
Starting point is 00:22:52 and you just sit there and you content. rate. Yeah, you can get upgrades to change how some things behave and react. But at the core, the game does not change. The only thing that changes is that the bosses get harder and they teach you to encounter those bosses. Yeah. The parry system, we're in the beginning, you're like, I'm not really going to do this. But by the end of the game, you're like, I'm fucking doing it. Yeah. Because you realize that parrying boosts your super meter and supers are super useful. Yeah. And they can really fuck the bosses up. And when you start finding that, or, locking the different weapons and understanding what bosses are, what weapons are best to use
Starting point is 00:23:31 against specific bosses. And like the trial and error of losing 37 times to a boss, it never to me so far. I'm with you. It doesn't feel like, oh, this fucking sucks. It's like, I'm fucking up. I'll get them next. I'll get them next time. And then it's like, you back out to the map.
Starting point is 00:23:45 And then you're like, I'm going to change out my load out. And maybe this other weapon is going to be better for this. It's got that super meat boy quality of this isn't the game's fault for its design. it's my fault. Yeah. I'm the reason why I got hit by this little pellet that I didn't see
Starting point is 00:23:58 because I was paying attention to these sheep attacking me head on. Like I'm responsible for every move made or not made. And I think that to me is a sign of good game design
Starting point is 00:24:10 is where it's almost like you, the gamer, saying, oh, I'm sorry. Like every time you die, you're like, oh, it's my fault. I'm sorry. Like you're accepting responsibility
Starting point is 00:24:19 for your fault and it's because you're learning and you're growing with the game pretty soon to the point where you're like, yo, let's do this 100% run. Let's not get hit. Let's get, let's keep a parry up to six times and use the super moves.
Starting point is 00:24:32 And you started to get into the rhythm and flow of it, not because, like, it's required, but because you want to. Yeah. And I think that that's something very special about the game because it's so visually interesting. You want to play it right to make it look like a cartoon. Like I was playing and my girlfriend was watching me. And it's one of those games where she was like, I just like looking. at this. Yeah. You know, like, I, like, I want you to keep going. I want to see what's next because
Starting point is 00:24:58 it's so inventive. And the most kudos I can give the, the team over at studio, MDHR is every little detail they just nailed. Like, the moment you boot the game up and there's the title screen and there's that vocal song that is in the right style, the barbershop quartet style of the 1930s that you would see in those cartoons. I'm like, oh, wow, like this song is about the game. And then later when you meet the dice man, the king dice. die. Yeah, it's so good. Oh my God. It's like they just, they're like, wow. You sit there and you're like listening. Yeah. You go to the merchant and it's that pig and there's just that vocal sample of the welcome. And it's just like, wow, every little thing. The moment you're like, all right, I'm through the looking glass on this and I understand it looks great and sounds great. I'm over it. There's some new cool thing. Like there's a boss fight against the genie. Did you play that one? Yes. Yes. That's the fight I'm currently on. And you do that. And all of the sudden it looks totally different than the rest of the levels have because the background is using an old animation technique where it's spinning like and it looks like it's moving but everything
Starting point is 00:26:04 else in front of it isn't yeah and I'm like good lord like this reminds me of the old Disney cartoons that used to do this type of technique and it gives me a sense of wonder um of like how the fuck are they doing this that I haven't had since like the super nintendo uh and like seeing f0 for the first time or seeing like Yoshi's island of how all the backgrounds and layers will interact with each other. What's crazy is that for this game and all of its ambitiousness
Starting point is 00:26:32 it's constantly it's never discouraging. It's never like, you know, well this is just too hard to get good at it. It's always with patience with time, you get better. And I think that no one knew that's the kind of game they wanted
Starting point is 00:26:46 because I've already seen, you know, the hit pieces from outlets being like this game, Is this game too hard? Is can the looks and aesthetics alone save this game? It's like, well, first off, the game's doing well, so it's not in trouble. Yeah. Second, people didn't know they wanted a game like Cuphead, and now they love it.
Starting point is 00:27:02 People didn't know that a old-school cartoon as a bullet-held platformer would work, and now it's a thing that exists, and now it's a thing people want. And I think we're seeing this kind of trend in the gaming industry where being weird, but doing it really well is totally okay. Absolutely. Go shoot for the stars. And I love that there's something inherent about the art style of 1930s cartoons that wacky and weird just fits right in.
Starting point is 00:27:33 There's so much like evil imagery in this cartoon. And you're never once like unsettled by it or it's bizarre. It feels right. And the way the boss is, like every boss has like three or four transformations where it'll just change. But because it's this style like it's Looney Tunes, it can just, they can morph and change and a, like a cat or a mouse can like use a tin can as a tank and then get eaten by a cat,
Starting point is 00:27:56 but then the cat's head opens up and you see that the mouse is using the cat as a mech. Yeah. And it's like, what the hell? But it's like I feel like the game being so challenging. And every boss fight, when you do it right, is only two or three minutes. Oh, yeah.
Starting point is 00:28:11 The golden standard for getting the grading for the best time is two minutes and almost every boss. And like to me, that is a, great trial and error time where it's not too frustrating. If you fuck up, you're not wasting hours going back and forth. But in addition to that, I feel like it's challenging. And every time you get to the next section or transformation of the boss, you feel like you earned it.
Starting point is 00:28:34 And then you get to see something cool. And you're always asking what's next. And when you die and you see the indicator of Cuphead and Mug, Cuphead and Mugman, I really think you call them Mug Face, isn't like a mug face, you know, like mugging them down. I thought it was so close to being that much. So close. Yeah, they already had it with everything else. But seeing the icons on screen tracking your progress, it just kind of goes to show,
Starting point is 00:28:59 oh, I almost did it. Or I just, I barely touched that flag. And it's really reassuring that there were so many moments where I got to the end and I'm like, a sliver away from that flag. It's like, it's like on the flag. It's at the end. And it's like, oh, if I survived just a few seconds longer, I would have happened. And it's the ultimate thing of like, oh, one more.
Starting point is 00:29:18 I got it. One more. Two minutes, I got this. I got this. Yeah. And that's the beauty of it. It's the consumption of time, right? Two minutes for every boss.
Starting point is 00:29:26 No boss should take more than two minutes. And so you're like, okay, that's a challenge I can do or I'm going to try and do it. Four hours later. Four hours later, you're like, oh, man, I didn't even get close to the end, but I feel freaking good that I learned and I grew and learned more about how to do it. And it's just, it's so smart. It's so smart without beating you over the head. And I love that there's a, well, I think once you hit World Two,
Starting point is 00:29:48 There's like a little pool of water you can go over to and talk to it. And it will tell you how many times you've died. Yeah. Total. And I'm like, oh, I love that. I love that the game is aware of what it is. It understands that you're going to die. That's part of the gameplay design.
Starting point is 00:30:01 It's part of the loop. Yeah. Oh, man. It's just great. And I really enjoy probably more than anything that the game is designed in a way where it understands what's fun about video games. Yeah. The challenge of the platforming levels is the obstacles.
Starting point is 00:30:18 The challenge of the boss fights is learning the patterns. I talked about this on Games Daily with Greg a couple days ago. Back in the day with Contra, back in the day with Metal Slug or Mega Man, you got to get through the whole level and then fight the boss. And if you lose it the boss, three times and you lose your three lives all the way back to the beginning. Do that level again, as hard as it is. Do the boss and all the stuff. And I'm like, there's a time and place for those games.
Starting point is 00:30:46 We're not there anymore. Like that was a padding to have people play a game longer because they only had one game for a year at a time or whatever it was. With Cup, they're like, no, this is the greatest hits album of what we're trying to do. There's no filler in this game. There's absolutely no filler in Cuphead.
Starting point is 00:31:05 And I haven't beat it yet. I am at the end of World Three. So I have, I think, three bosses left. I think the filler, if you will, is going the full completionist route, you know, is getting, and to me, that doesn't seem like it doesn't I think that's the gratifying thing right
Starting point is 00:31:21 it's one thing when you're playing a Sonic game and it's like you know you got a B or an A or a C you know you could do better but this game is like you know hey they're young one who's not about you got an A plus look at you you get a gold saw like that kind of satisfaction is so interesting to the point where
Starting point is 00:31:37 it makes sure want to sit down with the friend and go okay you need to get good as me let's play together and get good at the game and I think that kind of like camaraderie doesn't happen in games very often, especially local games where you're like, we have to get good together as a group. Gotta get good. Gotta get good. Yeah. Oh man. Any other games you've been playing? Marvel's Capcom Infinite. Really? So what are your thoughts? Um, you know, it's a very love,
Starting point is 00:32:04 hate thing. I think that in terms of accessibility, it's the, it's the easiest to digest and play Marvel game so far. I think that it looked at the formula of the fighting game and said, how do we make it simple for people for casuals, but more in-depth and entertaining for the hardcore fans that have known and loved and grown with the franchise. But I think that for me, it's never been about characters or graphics, but I think this time around it has become about characters and graphics. The character list is fine, you know? I think they have a solid list on both ends, but it just doesn't seem like they put enough in. It doesn't seem like enough characters. It doesn't seem like enough of a thoughtful choice was decided for these
Starting point is 00:32:51 characters. And then you add that the models just kind of not looking very solid and it kind of just puts this weird, you know. Yeah. And I mean, I was one of those people out there that bought the collected edition that got the eggs. And it really, I don't know if you've seen them, but the, the collected traditions of Marvel's Capcom Infinite, they're supposed to come with four statues, one of Mega Man, Iron Man, Chunley,
Starting point is 00:33:15 and Captain Marvel. And along with that is you get DLC season past stuff for the whole game as well as exclusive costumes. And I think you also get, yeah, you get the Infinity Stones. And Infinity Stones are supposed to
Starting point is 00:33:31 based on the photos and based on what we've seen presentation wise from Capcom, they advertise it as if you were getting something of the more texturized like the chaos emeralds where they were more like rubies or gems or you know that kind of stuff what everyone
Starting point is 00:33:48 got was a box that had Easter eggs glued into it and the Easter eggs light up and you can't take the Easter eggs out and that's what we got and it's I don't think I've seen one that isn't that
Starting point is 00:34:06 like they're all like that And this thing was $200. Capcom did not send me this. I pre-ordered it. I wanted to make sure I got it. And I finally got it. It was the first collector edition that I've bought in years
Starting point is 00:34:19 where I was very confused and upset as to what I got inside the box. It sucks, man. It's $200. Does that turn you off to buying collector's editions in the future? I mean, I don't know because I'm that guy that buys collectors
Starting point is 00:34:31 every time depending on the game and if I love it. But I was just, I was so blown away at how bad. it was. And I, and I, it's, I don't know if it's me being upset because I spent 200 bucks or me being upset for the company because this was supposed to be promised as a cool exclusive experience. And I just got Easter eggs. And I wish, I wish that I was wrong. I wish that like, I can send mine back and get better ones. My Chun Lee model has red eyes. Chun Lee looks high. She looks so high.
Starting point is 00:35:03 Her eyes are red on the outside and on the inside. She looks baked out of her mind. And it's, I'm just blown away. I'm blown away that they drop the ball that hard. And that's kind of how I feel about the game too. I'm like I'm lukewarm. I like the gameplay. I love the fighting. I even like the story. It's just the graphics and the characters. I think I honestly think that if they can get the X-Men
Starting point is 00:35:24 involved somehow and they release patch updates for character models, this could be the game that eventually get around to it. But kind of like Street Fighter 5, it's a little brim and bear right now. Yeah, it's too little too late. same time. Exactly. You can't drop the ball that many times.
Starting point is 00:35:41 I feel like Capcom really has been doing that. Like, it's great that they are focusing on the hardcore and the fighting game community. Yeah. They're giving them what they want. But it's like these are also the type of games that need to not just be accessible to the mainstream and to casuals, but to be to be good and to be impressive. And that's the thing is that from a visual standpoint with the background work and like the
Starting point is 00:36:02 moves that are happening, you're kind of like, wow, this looks pretty cool and pretty great. But then you get to some stages where you're, you go, that looks like it came out on PS3 or 360 or Frank West's model looks like when you choose your character and it says, you know, Frank West. And it's like, I'm on the case. His, his box art for who he is as his character select looks like Frank West from Dead Rising. His actual like figure that's there on the, on the character's leg screen does not look like Frank. It looks like knock off Frank. And I'm just- All I'm seeing is the Spider-Man, Spider-Man without a neck. Yeah.
Starting point is 00:36:36 And the Captain America, it's like, what? Who the fuck designed these? Like, why? It's very interesting. And, and I keep seeing, they recently just announced, um, the costumes for, uh, Monster Hunter and for Black Panther. And those models and costumes look 10 times better than anything else in the game so far. And so everyone, it's kind of been a meme on my Twitter feed that like, that's where all the money went. The money went into the DLC and into the, the world expansion portion of the game because Monster Hunter looks awesome.
Starting point is 00:37:06 You know, Black Panther looks awesome. They, you can tell they put a lot of time and caring to those characters, but then you look at at Frank West or Morgan or, you know, I'm trying to think of who else that Chumley looks okay. Dante. She looked horrible. She looked horrible. Yeah. Dante, they, they kind of half fixed. So I, I, I, that's the thing.
Starting point is 00:37:29 I love the game. I love the community. I'm a huge fighting game fan. I'm at Evo in the front row. If you ever watching Disney X-D and you're like, Who's that homeless guy in the front row screaming? That's me in every shot. Like, I love the FGC and Evo and the fighting game community.
Starting point is 00:37:43 And it, it, it bums me out that Marvel. That's what they get. Yeah, because I feel like it's, it's not disrespectful to the casuals. It's disrespectful to the hardcore. And I hope that Capcom is kind of weighing their options. I definitely don't, I mean, we're probably going to get Ultimate Marvel versus Capcom Infinite,
Starting point is 00:38:01 you know, we're probably going to get super Marvel versus Capcom Infinite or Ultra Street Fighter 5. And if we do, I hope those changes equate equate to what make the community happy. But again, you said it best. It might be too little too late. Yeah, we'll see. Yeah.
Starting point is 00:38:12 What about you? What are you playing? I've been talking this whole time. Just cup bed? Yeah, man, that's pretty much been in. I've been wanting to get into golf story, but I got a code too late. Then we had my friend Kevin's wedding and we were doing a whole bunch of stuff. And then cup head is, I mean, again, I'm not good at games.
Starting point is 00:38:25 So cup, it's taking me some time. Yeah. But I'm good to beat this shit. Yeah, man. I feel good about it. Like, it will be a badge of honor for me. Yeah. To be like, I did it.
Starting point is 00:38:34 I was there. Let's do a segment I like to call this week in gaming history Seven years ago on October 5th, 2010 Enslaved Odyssey to the West came out on PS3 and 360 You play this? I have not, I own it though One of the most underrated games of last generation Who made it?
Starting point is 00:38:53 Team Ninja. Team Ninja, okay And it is fantastic It's just one of those under the radar games That don't exist anymore now It's kind of that you know, middle tier, you know, it comes out and like you hear about it, but it's like no one really played it or talked about it.
Starting point is 00:39:11 And then once people start playing it, they're like, no, you got to play. It reminds me of spec ops, the line a lot where it's like, yeah, yeah. The people that play it are like swear by it. They're like, you got to do this. Or vanquish. Yes. I love vanquish. Vinguish is so fun.
Starting point is 00:39:23 So damn good. Yeah. But yeah, enslaved, if you can get your hands on it, I definitely recommend it. 13 years ago on October 4th, 2004, Tony Hawks Underground 2. Came out on PlayStation 2. Probably the last Tony Hawk game that I really enjoyed. And the last one I played was Tony Hawk 3. Oh, really?
Starting point is 00:39:44 For PS2. I love Tony Hawk games. I wrote it out, no pun intended. Pretty far. The last one that I fully played and 100%ed and was into was American Wasteland, which is the one right after this. And that one, I was like, ah, you're starting to lose me. And then they went a totally different route with a,
Starting point is 00:40:03 the sequels with Project 8 and then Proving Ground. And then they hit ride and stuff like that. And those were just a total disaster. What if? Doug 2 was the one with the jackass stuff and Bamarra. And they just went full into that kind of style. But it also brought back classic mode so that it was the classic two-minute get as many tapes as you can. Score, time attack.
Starting point is 00:40:28 Yeah, yeah. All that stuff. And oh, my God. I loved it so much. 14 years ago on October 7, 2003, Beautiful Joe came out on GameCube. Yo, Beautiful Joe. Talk about unrated games.
Starting point is 00:40:40 Beautiful Joe is incredible. Yeah. So much fun. Do you think we'll ever get a sequel? Or, right, another sequel? I don't know. I'd like it. I don't know.
Starting point is 00:40:50 I feel like Beautiful Joe has had a lot of little one-off spin-off actions here and there, aside from the GameCube titles. And it makes me have hope and faith. But I don't know. I think it just depends on if and when. Like, do they make it now? Do they make it 10 years from now? I mean, Capcom is just in such an interesting place when you look at them.
Starting point is 00:41:08 Like, they've always been a consistent force in the gaming industry. And they've always put out quality titles. And not, not, I mean, not every title they put out as quality. But, like, they always have a couple franchises that are doing well. And I feel like right now is a rare time where, yeah, they had Resident Evil 7. But then they do things like this Marvel's Capcom situation. They do things like Street Fighter 5. And it's like, where's the Capcom that I,
Starting point is 00:41:31 remembered. Like, where's the Capcom that would come with the heat at all times? You know, it's looking at their switch offering so far. It's like, whoa, like this is very tepid for a company that usually would just go all in and see great results from it. Let me ask you this. Do you think, and this is something I always toy with and I talk to people about like the games industry, right? Do you think if Capcom started selling properties to other companies, do you think, do You, like, you know, they sell an IP to someone else. Do you think if Capcom went to Nintendo and said, here's Mega Man, it's yours, all Mega Man, have fun? Do you think, like, that's a good thing, a bad thing, creative, or like, maybe not necessarily giving them the reins, but going to, let's say, you know, an indie dev company that has that same familiarity.
Starting point is 00:42:24 Like, imagine if, you know, Capcom went to Yacht Club games, and it's like, hey, you guys made a job, fix it. Here's Mega Man, fix it. Or, you know, they have their own version of Sonic Mania where the fans made something like it and they go, boom, here you go, make this. Yeah. You know, good luck. I mean, it's interesting.
Starting point is 00:42:40 And I think we've seen that happen to an extent a couple times, especially with Capcom. But with Nintendo going to Capcom and they're making an Oracle of Ages and Oracle of Seasons. Yeah. The Game Boy, and those games are amazing. They are. But I don't, I can't imagine those types of, like,
Starting point is 00:42:57 big IPs ever really just being dumped like that, right? Like, because obviously they spent so... I got distracted. The gas cheap. But yeah, it's an interesting thing. A topic that we're going to do on Gamescast, not today, but at some point that someone set in was what about the idea of game developers doing the equivalent of the equivalence of the way people do covers of songs, but covers of games?
Starting point is 00:43:25 Interesting. You know, where it's like, where it would be a, you know, Capcom style. whatever game and just go back and like see what like what uh metal gear solid would look like made by i don't know whoever else yeah but anyway uh tweeted me and let me know if you have any suggestions of ideas that you think would be cool about that 17 years ago on october 4th 2000 oh man i didn't put the the date there it must be just 2000 uh street fighter three third strike came out oh man you have a lot of fond memories of that one oh yeah i just bought a third strike arcade cabinet from my office.
Starting point is 00:44:02 Holy shit. It's a lot of fun. So you're in it. Oh yeah. Oh yeah. Yeah, Street Fighter 3 was interesting because it'd been so long since Street Fighter 2 and we've had so many iterations of it, right? Yeah.
Starting point is 00:44:14 So by the time three came, it was different. It was like, here's a cast of characters. Like, you're not getting the same eight plus four plus four. Not to mention the art style is way different. And the mechanics are way different. I love the art style. Yeah. beautiful. I miss games looking like that.
Starting point is 00:44:31 Yeah. It's just so great. But it was a bold choice for them to be like, hey, Ryu's there, Ken's there, Chunli's there. Dahl Seams there? I think that was it. I think so. And the rest is all new. And then the rest was all new characters. And that's such an interesting choice for them to make with the franchise as iconic a street fighter. Yeah.
Starting point is 00:44:54 And it didn't really pay off for them because, you know, people were like, where's the characters we want? eventually they kept iterating and all that. And then Street Fighter like died. Like there was the fighting game community had it and like they loved it. But then it wasn't until. It was like a fighting game crash almost. Yeah. Yeah.
Starting point is 00:45:09 That's exactly what it was. Yeah. There was a fighting game Renaissance when Street Fighter 4 came out years later. Yeah. Yeah. It's funny thinking about Street Fighter 4 when it first came out because it's like it felt like Street Fighter 2. You know, it felt so it felt like you were playing Street Fighter 2 again for the first time. But there were supers and there were, you know,
Starting point is 00:45:29 and then eventually ultras. It's like, it felt very familiar, even though it was 3D, 2D. And, you know, I don't know, man,
Starting point is 00:45:37 I, I, I, I'm rooting for Capcom. I always am. I'm always rooting for every game company that makes a game.
Starting point is 00:45:42 I want them to succeed because it just means more games because video games are fucking cool. Video games are cool. That needs to be the tagline of the show. I love it. I'm just waiting for an annie moosha,
Starting point is 00:45:53 though. Speaking of Capcom. Oh, man. Can we bring that back, please. I love another Okami. See, my thing with Okami, and I feel the same way about Beautiful Joe, I don't know that we need more. I guess like that it was what it was.
Starting point is 00:46:07 Let the curtain stay where it is. Can they really do Okami better? I don't know. Like, there was the DS sequel, right? Yeah. It was all right. It was good. It was okay.
Starting point is 00:46:16 But man, Okami was a special moment in time, right? This next one, I actually don't have any real memories of it that I imagine you do. 17 years ago on October 5th, 2000, Skies of Arcadia came out on Dreamcast. Oh man, I recently just did the top 10 video on my Dreamcast games. I never played this game. Oh, okay.
Starting point is 00:46:38 But I own it. It's definitely one of the most requested games I get for the show. Because it's a big, big, big game. But yeah, I know nothing about it. I just have it on GameCube and Dreamcast. 19 years ago on October 1st, 1998, medieval came out on PlayStation. Yo, Mid-Eval.
Starting point is 00:46:57 What a game. What a game that is like honestly not that good. No. But it's like you have fun memories of it because you're like, well, we're playing video games. Yeah. What a fascinating game. That was such a demo game for me. It was. I had a demo disc with it on it and I would play that demo all the time just because I had it.
Starting point is 00:47:14 But it's just like and the character design was cool. Like I, what was his name? Sir, not Sir Drake. Oh my God. Why can I think of it? Sir Daniel. Sir Daniel? That's what it was.
Starting point is 00:47:27 Yeah. Yeah. And it's just like, all right, why not? The eye and everything. Like, cool. But yeah. Definitely unsettling if you're trying to pitch a game to kids because it felt very kind of kidish, but not really.
Starting point is 00:47:38 It was interesting because it's such a PlayStation game. PlayStation 1. It's such a, like, mid to late 90s. We're cool. And we're a little darker than Nintendo. You know what I mean? Yeah. It's like, yeah.
Starting point is 00:47:52 It's like, yeah. And we had this character that's a skeleton, but it's still kind of goofy and for kids. Yeah. So yeah, it's definitely going to be lost in time. Yeah, absolutely. I remember last gen during the PS3 era, there was that leaked footage that came out of like what looked like a PS3 sequel and then nothing ever really came from that. I only, I didn't play, I played one and two. There was a PS2 game as well, wasn't there?
Starting point is 00:48:17 Oh, I don't think so. Or am I just making that up. Maybe I'm just making it up. Yeah, I don't think so. I think it was one of those dormant franchises that just went away. 20 years ago on October 2nd, 1997, Castlevania Symphony of the Night. What a legend.
Starting point is 00:48:33 That game is so good. That's a game that I can pick up once a year and just fucking I'm going through it. Let's go. Yeah. Tons of fun. Did you ever do that for one of your games? Oh yeah.
Starting point is 00:48:43 Oh, yeah. That's what I'm going to have to redo, but I'm going to have just as much fun doing it. 22 years ago, very near and due to my heart, October 4th, 1995. Yoshi's Island came out on Super Nintendo and again, I've said I'm a broken record. It might be my favorite game of all time. It's pretty freaking good.
Starting point is 00:49:04 Yeah, it's just so, so beautiful. It's so different. It's not Mario World dash two. It's Yoshi's Island. It's a very different game. People do not give it enough credit. It sucks. You know, if you have a S&S Classic,
Starting point is 00:49:17 I think it's on there, is it is? Yeah. It is. One of the few ways to play that game faithfully, because it has the was it the super effects chip it had some chip in it that
Starting point is 00:49:28 emulators just have a hard time processing correctly yeah and I from everything I played a little bit on the S&S classic I'm like holy shit like I haven't seen the game look like this in so long the last time I've been playing was on the GBA version which I also loved but you know it had some some issues yeah
Starting point is 00:49:45 wow I love it when this works out perfect timing here on 20 years ago on October 3rd 1989 Prince of Persia came out on Apple 2. And one of the first video games I ever played at Kevin's house where his mom bought a computer at a garage sale. And we like booted it up. And then we saw those games on it. And Prince of Persia was one of them.
Starting point is 00:50:07 And there was just something that that might have been the video game that instilled my love for games and understanding the creativity they have and the level design and stuff where I filled in the gaps. of what wasn't being shown. Like Prince of Persia is the original one, very grid-based, where it's like you hit right and he takes one step. Yeah. One step.
Starting point is 00:50:31 Then you have to time the jumps. And it's very like, it kind of reminds me. Very rough around the edges. Very rough. And in a modern day thing, it's kind of like a flash game on the internet where it's like,
Starting point is 00:50:41 you're just kind of like hitting right on the keyboard and hoping things work out. But then you'd fall and it's like some pits you can go down. Some you couldn't. Then you have to fight, you get the sword,
Starting point is 00:50:51 you have to fight the sword. You have to fight the sword. And there's all these, skeleton like just skulls around and I could feel the world you know I was like this I I'm filling in the gaps to understand this universe that they're creating for me and it yeah it felt like when you watch movies and you're just transported somewhere else you're you're in the world that's created playing Prince of Persia did for me for video games what Star Wars did for me for movies I wish we could say the same about the movie oh my movie was was rough it was a
Starting point is 00:51:20 rough one. It was a rough one. It was rough. God. Sorry, we're like, I'm getting a little tangential. Why, why do you think that we can't get a good video game movie? It just, to me, to me, the best one we got is Scott Puggan versus the world. That's not even a, that is the best one. Yeah. Because it's about video games and it's about the love of video games. Yeah.
Starting point is 00:51:39 About a video game. I don't know, man. It's video game movies are interesting to me because there's so much they have to get right. And it's like the, once you take the video game aspects out of the video game, it's not as good. It takes away what makes it special. And not that I'm saying this is a good movie, because it is not a good movie. Yeah. But I think it is a good video game movie where I'm like, oh, they nailed what they were going for, dead or alive.
Starting point is 00:52:07 I never saw it. Dead or alive did something interesting where they just took these over the top fucking characters and were like, guess what? They're going to be over the top. They're going to, they can jump and kind of float in the air and do all this like shit that's like Crouching Tiger, Hidden Dragon. And people can't really do. And it doesn't translate well from video game to movie.
Starting point is 00:52:24 However, they essentially treated it like pro wrestling. Yeah. And they're like, let's just commit to the over-the-top characters and all that. But the one thing they did that I've never seen other video game adaptation, movie adaptations do is they there was like, you know what? There's a fighting tournament. You guys are going to fight against each other. They implanted some bullshit in their head that made health bars. So when you'd see them fight that you'd see the health bars.
Starting point is 00:52:49 And so it's like they put. the health bars in the game or in the movie and it was just like this is a video game movie. Yeah. You know, like you made it work. Yeah. Interesting. That's fascinating too because I think the director of those movies is the guy who directed and produced the Mortal Kombat films and went on to go do Resident Evil.
Starting point is 00:53:07 What was his name? Paul Anderson. Did he direct? I think he did. Oh my God. I could be wrong. That is really, really weird. People in the chat might be yelling at me, but I'm pretty sure he did.
Starting point is 00:53:18 I did a video on RE4 last week. I remember researching and finding that out that he did Mortal Kombat 1 and 2 and Dead or Alive and the Reson Evil's. And then Reson Evil, yeah. And then finally, 29 years ago on October 1st, 1988, Super Mario Bros., the Lost Levels came out on Famicom. The true Super Mario Bros. too.
Starting point is 00:53:37 The true Mario Bros. You ever beat that game? I did. I beat it on Mario All-Stars. I did too. And man, that game definitely rough around the edges, and it's like, whoa, they really just made a sequel to Mario Brothers. Do you like dokey dokey panic Mario 2?
Starting point is 00:53:52 Love it. I do too. I love it. I think it's great. I don't know why I don't think there is like a weird thing about it, but I definitely feel that people kind of are weird about it. It's not a real Mario game. Because they think that Mario 3 is the best, which inherently it is. But I feel like Mario 2 wasn't trying to be Mario 1.
Starting point is 00:54:10 It was trying to be something different. Yeah. Even though it was a different game altogether. Yeah. No, I love Mario 2. It's so, so damn good. Yeah. But I mean, I love the real Mario 2 as well.
Starting point is 00:54:19 I feel like Lost Levels was like, hey, fuck it. We're giving you Super Mario Brothers, but it's hard as hell. Yeah. Like, and then there was so much bullshit where they're like, we're going to outsmart you. You think you know how to outdo this game. You think that you can jump over the flag. We're going to punish you for it. Yeah.
Starting point is 00:54:34 Because everyone always tries to jump over the flag. And in Lost Levels, you can. Yeah. And when you do, you can't go back. And it sends you, you're in World Six. And it sends you back to World One. It's like, you mother fucking apples. Oh, way.
Starting point is 00:54:45 No, you didn't. Very special game to me. Now, I'm going to do something very rude. now. I drank way too much liqueurie, so I need to go pee. Sure. Can you entertain people for 30 seconds? You got it. Uh, hey guys, what's going on? I'm by myself for a second. Um, yeah, uh, what, what do you guys want to talk about? I don't know, can I, can I pull up the chat and talk to those guys for a little bit? Is that possible? Let's see. I'll, I'll take the time right now to talk to the chat. What's up, guys? What is going on? I am right now reading the chat.
Starting point is 00:55:19 Let's see here. A good movie based on a game, Silent Hill. I'm trying to say, I don't know if I saw the Silent Hill. It's the Girard show. It's definitely not the Gerard show. Oh man. What are some other video game movies
Starting point is 00:55:41 that were really disappointing? Assassin's Creed was so close to being good. It was so close to being good. It was the kind of movie that they, they focused on, the aspect of, oh, I want to, I want to play, or the Abstergo part of it, because Assassin's Creed's always been like you play a majority of the game in the past or in, in some form of history, and then in the later half of the game or, you know, in the spotted aspects of it, you're in the current day when you're trapped at Abstergo.
Starting point is 00:56:16 The movie was the exact opposite where like it almost took exclusively, took place in the current day. And then, yeah, you don't even get to. No, the whole thing about Assassin's Creed is you get a play as his really cool assassin who has a really interesting backstory and he's participating in this random, you know, quest for a relic or an item. And then it's kind of a big reveal that, oh, he's actually, it's actually not real. He's in a confined world.
Starting point is 00:56:47 Whereas in this one, it's like, from the very beginning, you know it's fake. And then you know, they treat it like a prison all. almost. It's like, oh, this guy's a prison from the very beginning right away. And so, man, I don't even remember the name of the assassin they focused on that because each Assassin's Creed, right? You know, Assassin's Creed 1, you're Altai Air. Assassin's Creed 2, you're Etzio. Assassin's Creed 3, you're, you're, uh, the, oh man, I didn't play Assassin's Creed 3 yet. It was on my list. Black Flag, you play as Connor the, uh, is it Connor? I think it's Connor. Conor, the pirate and then
Starting point is 00:57:21 you have all these cool things and then I You have zero attachment to this character. Right, I do not I don't care about the character I'm watching in the Assassin's Creed film. We have not played, we're not talking about the Warcraft movie. I, so I saw the Warcraft movie and here's the thing.
Starting point is 00:57:41 I love going into movies not knowing anything about what I'm watching. So in the case of Warcraft I dabbled in Warcraft Didn't really get into World of Warcraft Went and saw the Warcraft movie Had no fucking idea what was going on From start to finish
Starting point is 00:58:00 I tried I genuinely sat there And tried to ingest everything out of the Warcraft movie And it was just too much I couldn't understand it Did you hate the Warcraft movie You know visually Blown away
Starting point is 00:58:15 Fight scenes, action scenes Great I could not tell you a single main character or purpose of the movie. I have no idea. I genuinely watched the whole thing, not remembering anything but the cool scenes. So I played World of Warcraft for like five years or something like that. Yeah. And I still don't really know the lore because you play online with your friends and you're talking during all the scenes and like, I didn't read the novels. I wasn't that type of person. But I thought the movie was fine. Like I, when I, when it ended,
Starting point is 00:58:44 I was like, not terrible. Not a terrible movie. And I was like pretty surprised by that. And I think lot of it came from. I was shocked that some of the characters had American accents because you think mythical sort of fantasy movies you expect
Starting point is 00:58:58 to order to the rings. Everybody has an accent and all my yeah, but like those are just some straight up American accents and like,
Starting point is 00:59:05 oh, that's kind of interesting. Yeah. But it's like some of the races had different accents which is, I thought it was cool.
Starting point is 00:59:10 Warcraft movie, Tim? Not terrible. Really? Yeah. I mean, it's like, not good,
Starting point is 00:59:16 but. I just, like I said, As someone who never saw, never played Warcraft, let alone World of Warcraft, I had the hardest time keeping up. And I was hoping that it had that like easy consumable side of it. But it definitely requires you to do a little, not like explorative lore, but at least have some basic understanding as to what there is definitely a barrier to entry. It's almost like destiny where you have to like kind of find the lore of the game off the game. Well, I'm back, ladies and gentlemen
Starting point is 00:59:48 I'm sorry about that. No, that was quite the experience. I had to be so bad and I go, the dandy's in the bathroom, I'm like, oh no. I had that moment of panic where I'm like, do I pee off the roof? Like, what do I do? Thank you for conversing with me.
Starting point is 01:00:04 All right. Now we're going to listen to mail section. You can go to kind of funny.com slash gamescast just like so many people did to ask some questions. These are all focused on you, my friend. Oh, no. Naipson wants to know. Now that you're doing re-reviews on your first 120 games on your channel, what games are you most excited slash dreading to complete again?
Starting point is 01:00:24 Oh, man. So some background real quick is you had 100, there's 120 games that you have 100% completed that you've made videos for. Those had to get taken off your channel. So you now like, fuck it. I'm going back. You're going to replay the games. Again, re-100% them, remake the whole new videos, modernize it. You're a crazy person.
Starting point is 01:00:44 Yeah. I, you know, unfortunately, I had a pretty bad public falling out with my, my former friend, Greg, and he wanted me to take the videos down and our lawyers talked it through and I wasn't getting a response from him. So I just said, you know what, I'm going to take, I'm going to take away the stress and, and the guilt and the anger that's kind of been pent up in me over this whole public debacle and just remove them as he requested and make it about giving back to the fans and giving a second shot, a second polish. Because in six years ago, so much has changed. And the gaming. I've changed a lot and I didn't, you know, I look forward in building my company and my brand and the show. And I really thought, I don't want to sit in the, sit there and think about a game and get sick to my stomach because of a video I once made that now is no longer there. I want to really give it a second chance. And so, um, I'm calling it the completionist new game plus and it's fantastic. What great brand. Yeah. And it's, it's essentially, uh, I'm acting as if, uh, I'm reviewing the game for a second time because if people search on YouTube, they'll find the first rendition of the
Starting point is 01:01:49 video somewhere. And so it's kind of like a, hey, if you've never seen this game before, great, we're going to talk about today. If you've seen my other video, so you know kind of where I already stand. So let's take a more thorough look again. And so I'm doing all 120 games again. And the first one starting is the word started Mega Man X. I'm starting with that next Tuesday, actually. So I'll be debuting that next week. I'm very excited, very nervous. To answer your question, the games I'm training the most right now. Cave story. Cave story was a very rough game, very, very hard. Uh, Hyrule Warriors is also another one I'm scared of because I, the DLC wasn't out back then and now I have to redo all the DLC. Oh, see, this is cool. Yeah. It's like new added elements now.
Starting point is 01:02:30 Yeah. Um, Catherine, which we talked about at lunch. Catherine and, and Meliger Solid are games that I love to death, but completing them almost killed me because they're, the time investment and and the amount of energy that goes through making the show is very scary and large. And those games alone, you know, I put in, I think I put in, I want to say like 100 plus hours in Millegger Solid and over 100 attempts to just beat it. And it's- So, Metal Gear Solid, like the thing that's most challenging is- Beating the game under three hours to achieve the big boss ranking status.
Starting point is 01:03:04 But you can't have killed anyone. You can't be spotted. You have to just play through the game as if you are a ghost. under three hours. I basically became a Metal Gear Solid Speed Runner. And to have to do that again, that's probably the most terrifying one. That and Five Men's Freddy's.
Starting point is 01:03:22 Because admittedly, I did Five Men's of Freddy's because I don't really do YouTube trends in terms of like, well, let's do whatever else is playing. But I took that chance with Five Nights of Freddy's because there was an undeniable presence of it on YouTube. And at the time, there was a lot of clout and weight to the difficulty of the game. And especially because Markiplier with 2020, 2020 mode.
Starting point is 01:03:45 And so I said, yeah, I'll give it a shot. And that game legitimately gave me PTSD from playing games. Like I had to get a therapist and get like an EKG because I have to, you know, playing 2020, 2020 mode is difficult because you have your headphones on. And if you mess up, you're dead. And dying is loud screaming, loud noises. and an image jump scaring you every time. And in order to get good, you have to have your patterns down.
Starting point is 01:04:15 Left door, right door, look, look, monitor. It's this kind of hot octane thing. And I did FNAF 1, then FNAF 2 right away, and then FNAF 3 a few months later. And I just kept doing them and doing them, but I genuinely was like getting panic attacks from playing the games. And I didn't know if I was going through a lot of stress or my health.
Starting point is 01:04:35 And it was a combination of those two things, but my therapist was like, yeah, this is from these games. They're giving you like this weird shock that's kind of tearing you up. And so that game is probably when I'm also, I'm really dreading. Let's do it again.
Starting point is 01:04:50 Right, right. And I will do it again. I'm not nervous about that, but I'm not. So you're not shying away from any game. No, every game is back on the table, all 120.
Starting point is 01:04:58 Even the ones that I hated, you know, Sneak King. Sneak king. You know, I love Dead Rising One, but like doing those last few achievements are brutal.
Starting point is 01:05:08 I'm also going to be doing renditions of games that didn't exist before that I have no reference footage for So you know, I did Crash Bandicoot 1, 2, and 3 many years ago The Crash Insane trilogy is out now Which means now I have to do Crash 1, 2, and 3 classic And crashed 1, 2 and 3 So you're gonna do both Why not just the remaster?
Starting point is 01:05:28 Well, because the games essentially are the same, right? And I could do either or, but I definitely, from my perspective as someone who's analyzing these games, I want to see what's changed. And I think the only way to do that is to really look at both games at the same time and go, okay, magnifying glass aside, what is going on here? Because the physics are different in Crash and insane trilogy versus the original. So what's changed there? And so I'm, when it comes to that kind of stuff, I first was going to pick either
Starting point is 01:05:54 or, but I think thinking about that, I have to look at both. I think it's important. You know what? That relic on Road to Nowhere? I need to do it twice. Yeah. Oh, God. Good Lord. I'm going to go crazy. I'm going to go crazy. Jordan BZ says How hard is it to 100% Breath of the Wild In a pretty short space of time Is it the toughest game
Starting point is 01:06:13 You've had to complete for the show? Breath of Wild was not hard I think there was an essence of like It's gonna be hard Watch out your art It's gonna be a big game And I instantly got over that fear The minute that I started doing the shrines
Starting point is 01:06:30 When I got to 100, when I got the 120th shrine I was like yo That felt gratifying I'm not I still have plenty of steam and I'm still going. I think the coroc where I went insane was the science behind Korok gathering. In my video, I remember distinctly talking about how I bought three versions of the Legend of Zelda, Breath of the Wild strategy guide because each one came with a different map size
Starting point is 01:06:59 and different map layout. And all of the maps had conflicting information that wasn't. correct. And online, the game was too new to really see what website had it correct. And some of the Korochs, especially towards the end game in Gannon's castle, you can't tell where they are because of that 3D top-down forced camera thing when you get into the dungeon areas. And so I had to, I literally had three maps and markers. And every time I got a Koroch seat, I'd go one, two, three, and check. And I was trying to really make sure I did this. And my, My whole complaint was, I wish there was a way to track all these coroxedes.
Starting point is 01:07:39 And then a week later, they announced the DLC with it. And even, like, mapping the perfect route on the roads. So it wasn't hard. It was just frustrating because when you're getting to that, you know, the last 10, and you're looking at a map that has 900 dots three times. And you have your IGN wiki here and your Zelda Dungeon Wiki here. And you're kind of like, none of this makes sense. I just see dots and colors.
Starting point is 01:08:05 Again, not hard, just frustrating because it's all overwhelming. But definitely, definitely not the hardest. It was really a pleasure to play. Tobora wants to know, was there ever a game that almost made you quit completing games forever? Several, several. You know, people don't realize
Starting point is 01:08:24 that we produced a show up into the last minute that the episode comes out. We release every Friday at noon, and we have episodes that are finalized at 9.30 in the morning, and the whole team and I haven't slept, and we're sitting there staring at this impossible wall. Cave Story was one because beating hell with one life is the worst.
Starting point is 01:08:45 You know, there's a game that I haven't completed yet because it's too impossible to, just because I'm not skilled enough. Mischiefmakers for the N64, that game is great, but you have to become a legitimate speed runner to get good at it. And so there's been a lot of episodes where I've cried. I've broken controllers.
Starting point is 01:09:03 I've shown a lot of rage and passion because I'm at that moment where I could not actually complete this game. And I kind of, this is a dumb thing that I don't really say out loud. I'm going to be really embarrassed. But I think you understand, I kind of treat the completionist show as like my WWE title championship belt, right? So every episode, regardless of the belts up for grabs. And so, you know, out of doing the 200 plus games so far, I haven't lost that belt.
Starting point is 01:09:30 And so every week, if the game is too hard, I have that philosophical conversation to myself of, is this the week? where I don't make a video or I walk away from it or I say I didn't do it. And those are always the scariest weeks because it's like my whole business rides on this, my reputation rides on this.
Starting point is 01:09:47 I might not do it this week. And definitely just changes your perspective on how you look at games because it gets really masochistic at times. Yeah. I can definitely imagine. Craigle 1, 2, 3, 4 says, would you ever consider completing one of the persona games?
Starting point is 01:10:02 Persona 5 was the first game I ever completed and you inspired me to do it. Yo, I'm completing persona five later on this year. Oh, yeah. Yeah, my first persona five, my first persona game is persona five. And again, talking about games of the year, that's up there for me. And I'm definitely not the demographic who plays those games. But man, it has been a pleasure to play.
Starting point is 01:10:23 That's a game that we didn't talk about that I have been playing as persona five. It's definitely on my to-do list. Horizon Zero Dawn, Persona 5, and Cuphead, or the three that I really want to make videos on before the year is up. and I'm hoping to do before it gets too late. Yeah. Wow. So that means that in addition to remaking the 120 games,
Starting point is 01:10:42 you're also doing new games as well? Yeah, so every Friday is new games. I say new in terms of the show, the lore of the show, adding to the 120. Yes. So whether it's a new game, it just came out, or a game that's about to come out,
Starting point is 01:10:55 or a game that I never played from my childhood or whatever may be. But on Tuesdays, I'm releasing the remakes of the episodes. I'm doing two a month. So it's six completion. style episodes. There you go. Story. Perfect. Yeah, so six episodes a month of this
Starting point is 01:11:11 of completionist and completionist New Game Plus are being released every month. You're a lot of... You're a maniac. Yeah, I'm basically completing six games a month now. All right. Peck Ricky wants to know, please discuss your different opinions on Star Fox Zero. Oh, my God.
Starting point is 01:11:29 Where do you come down on this? I want to hear, I got to hear yours first. My opinions on StarFox Zero are very, in line with the public idea, which is it is a very, very bad game. Sure. To get ahead of this, I imagine you enjoyed it. Star Fox, one of my favorite franchises ever, specifically, and it's kind of funny looking back on it now, but Star Fox 64 is really the only one that I absolutely adore and love.
Starting point is 01:11:54 Yeah, I'm with you. Because especially now going back and playing the Super Nintendo one and then now Star Fox 2, I'm like, those games are close to unplayable in the modern sense. Yeah. And when you go forward, Star Fox command on the DS, not my cup of tea. The gameplay was more like Star Fox 2, and I didn't really like that. Yeah. And then there was Star Fox Adventures, which is in a Star Fox game.
Starting point is 01:12:18 It's obviously different genre, different spin-off. It's its own thing. And there are R-wing flying levels in it. And I liked those, but they didn't match the quality of 64. Then there's Star Fox assault on the GameCube, which I will defend because I love that game. I do too. It has many, many faults. The on foot missions are not fun.
Starting point is 01:12:38 Yeah. The Landmaster stuff doesn't ever feel quite right. The R-R-ring missions are perfect. Yeah. And this story in that game is so fun, and it's what I loved about Star Fox 64. Here's a world of characters, a cast of characters, this whole universe where the planets feel different and there's lore that you care about and that's building. And it's like, you know, there's Falco and his little girlfriend, cat.
Starting point is 01:13:01 And it's like, oh, there's just interesting, like, dynamics between over. Fox's friend Bill and all this stuff, right? I loved that. And then when we get to Star Fox Zero, it's like, all right, so we're just going to totally forget about the story progression we made between Star Fox 64 and Star Fox assault. We're going to essentially remake NSNS Star Fox for the third time. Sure. You know? Yeah.
Starting point is 01:13:29 Like when you look at it, my biggest problem with the game is that the motion controls. But my biggest thing that I am upset about is the fact that it's at the end of the day. It's the same story, the same levels that you go through from the Super Nintendo one and the N64 one, but worse. Yeah, I mean, you know, I see that. I totally identify with that. I think that the narrative, I think that's a different tale of what a Star Fox game is, right? StarVos 64 to me is the pinnacle of Star Fox. It sets the right stakes.
Starting point is 01:14:06 It's a reboot of the first game. It does it where it's really grandiose. It has like Star Wars kind of feel where it's got camaraderie and friendship and catastrophe if you're good at the game. Success if you're good at the game. Sorry, catastrophe if you're bad at the game, success if you're good at the game.
Starting point is 01:14:20 And branching paths and secrets. And I think to me, Star Fox Zero does a lot of what Star Fox 64 did very well. It does it on the same line. From a narrative standpoint, though, it's almost the exact same. And so I think to me, I guess to me, I've always kind of seen Star Fox Zero as a bit of a remake versus, or a remaster, rather, versus like a brand new Star Fox game. It sounds like to me you wanted a new Star Fox experience. Well, the thing is, I definitely wanted a new one. And that's why I liked so much about assault.
Starting point is 01:14:52 And again, it's funny. I liked a third of assault. I really liked a third of assault. Yeah. The other two thirds didn't care for at all. Yeah. And I feel like with this game, it's like, yeah, if it was just. a remaster, I'd be fine, but we already got that on the 3DS.
Starting point is 01:15:04 Sure. Star Fox 64 3D is fantastic. Yeah. The graphics are way better than the original one. It runs way better, way less slowdown, and it's a great game. Sure. So getting the remaster on the Wii U, then all of a sudden, like, it's the motion controls that are not fun, and you cannot turn them off.
Starting point is 01:15:21 And so much of the gimmicky things they make you do with the little robot guy that would like go around and I forgot his name. I did too, but I know what you're talking about. about it wasn't fun like it was like oh man the camera's just getting in my way like the boss fights feel like a chore yeah and i'm like everything i like about star fox isn't here sure but there would then there'd be like pure flying levels and i'm like when i could rat my head around the motion controls and it like i finally clicked i'm like all right this is cool it's star fox but then immediately something would happen i'm like let me ask you this did you ever play co-op no so this is this is how
Starting point is 01:15:58 i learned to play star fox era and this is what opened up my mind a lot to really liking it. Because at first, admittedly, I put in about 60 hours in the Star Fox Zero. Is it one of the games you completed? Yes.
Starting point is 01:16:11 I did a video on launch. And I was actually ridiculed to death on the internet because of being the only person on the internet that liked the game. One of the only few, at least from like the media press side, right? Absolutely.
Starting point is 01:16:23 You know, some people refuse to even finish reviewing it because they said they were upset with it. And that to me is, that really bummed me out because it's, it's your job to do your, to do your job. You know, you have to finish the game at the very least. And I think, like, to not put a score on it is to just kind of say, like, kind of F you
Starting point is 01:16:39 to the game. And that's not, to me, a fair assessment. But, you know, if you're going to give it a three out of ten, like, at least tell me you beat the game. But I think when it comes to Star Fox Zero, I played it at first, because I was excited about doing co-op. That was, like, my low-key thing of, oh, man, a co-op Star Fox game, one person shoots, one person flies.
Starting point is 01:16:58 That's like Star Wars to me, you know? Oh, yeah. If Chewy's flying the ship and you've got. got Luke and Han in the blaster bay. That's really, really cool to me. And so at first, I did two runs, one in co-op as just the ship, and one in co-op as the shooting.
Starting point is 01:17:13 And when I controlled the ship, it was classic Star Fox 64, 100%. When you do that co-op, you're playing just the ship. It's identical to Starvx 64. And that to me was like, oh, this game is here. I actually like this.
Starting point is 01:17:26 And so I started playing that more and more and more. And then when I started playing as the shooting aspect, I immediately felt this like weight change of this is a little rough. This is the controls here is, is it something I don't quite understand and I don't know why I like it or why I don't like it. It just doesn't connect and flow well. And then when I started playing it for doing my completion runs,
Starting point is 01:17:48 I started really struggling to get the hang of it. And then I turned off the, um, the secondary motion controls because you know like you, there, there is like a motion control thing you can turn off. It doesn't stop the full motion. There's the toggle,
Starting point is 01:18:02 of the cameras being able to move with the, you're either moving the whole thing or you're moving the stick. Just the, the pad. Where you're shooting and then yeah, you move the. Yeah, and so I turned that off and I, I remember just grinding out the fight with Andros over and over again. And I hated it.
Starting point is 01:18:22 I was getting angry and frustrated. And then somewhere in between that, I just like suddenly realized how to play the game. I just woke up and was like, oh, here's how you play. And so I started doing runs and runs and runs. And eventually you get to a point where you actually have to do every route possible to make sure that you got everything in the game. Like every branching route in one run. And I just ended up falling in love with the game.
Starting point is 01:18:46 So weird. Davis loves it too, right? Yeah. Yeah. Davis and I kind of shared that bond. And I think a lot of it came from instead of like being turned off from the motion controls, I kind of said, you know what? I'm going to let the motion controls take me for the ride that it wants me to go on and play the game. they want me to play and not play the game
Starting point is 01:19:03 that I'm trying to play. I get that. And once I did that, my horizons opened up so much more. But at the same time, I can objectively go back and go, that's a problem. You're asking,
Starting point is 01:19:14 if I'm a pro gamer and I'm someone who plays games a lot and my job is to get good at games, I can find that enjoyment because it's my job to get good at a game. Playing a game like Cuphead's rewarding because you get good at Cuphead,
Starting point is 01:19:27 it feels good to be good at a game, and then you can conquer it day in and day out. Same thing goes for, Star Fox Zero. I sucked at the game. I got good at it and I can appreciate every... It's platinum. Yeah. It's platinum. Yeah. But then you, but then you take a step back. From Cuphead, you can go, oh, this game is very hard, but like, it merits the reward of being good at the game. Star Fox is, you master it. You're always good at it from then on out. I can pick up Star Fox Zero right now for everyone at home and beat it no problem 100%. But that's a lot to ask a person when your entry of barrier is, barrier is, Please get good at the game. Yeah. You're asking too much of the person to want to get good at that experience in order to fully enjoy it.
Starting point is 01:20:07 Yeah. And that's where the flaws lie in. I think Nintendo's biggest problem has always been customization. Let the players choose how to play the game that you created. And they should have known from the beginning with, with the success of the Wii versus the Wii U. They're making it. The Wii U is more of a hardcore gamers console. It's what they wanted to try and instill.
Starting point is 01:20:26 And instead, they forced the motion, the motion controls. They fixed. they tried to do that, right? They wanted to make sure. And I like the game pad a lot. I think it's a really cool thing. I love that. That's why we had the Switch now.
Starting point is 01:20:38 I think it's a cool element. But again, you're asking the player to learn how to play your game from a movement perspective instead of giving them the options that they want to play with. Absolutely. And that's been Nintendo's crux for the whole thing of the Wii. Just let the players decide how they want to play their game. And so an interesting thing there is you look at the Wii and, you know,
Starting point is 01:20:57 despite it not having the libraries that the PS 3036, did and or even like when you look at the the game cube or the the n64 and stuff like there's a couple great games in the we obviously mario galaxy i'd say like about 10 yes exactly yeah but there's games that were made for the we modes and they were good with the remotes and the motion control is fun even games like mario galaxy that were hardcore games that are not motion controlled the motion was fun the motion was fine and it and added to the experience and never got in the way of the experience the Wii U's biggest issue is they're like, we need to make a sequel to the we.
Starting point is 01:21:32 There needs to be something that fundamentally changes how you play games because that's what the Wii was. So they're like, we're going to do the game pad. There's going to be a tablet. They never delivered on why the tablet makes games better. WeSports is the perfect example of here's how this is going to change video games. And then we saw those functions get added into the different games as they go, whatever.
Starting point is 01:21:56 the Wii you had Nintendo Land, which had a couple, a couple of things were like, oh, this is modely amusing. The Luigi's Mansion thing was kind of fun to play, whatever. But like, there wasn't anything about that it's like,
Starting point is 01:22:07 oh my God, like can you remember playing Wii sports and stopping and thinking, oh my God, imagine a Star Wars game. Yeah. Oh my God. I can't wait for the next real Zelda.
Starting point is 01:22:18 I can't wait for this and whatever. And you started thinking about it with the game pad. There was never that moment where I was like, oh man, I can't wait for this. experience and it never came on the Wii you. The Wii you had some amazing games. Fantastic games.
Starting point is 01:22:31 I call the Wii U the Windows Vista of, of, of Nintendo stuff. Because to me, and this is the crazy thing, and you and I can fisty cuff about this because it's interesting. Personally, the Wii U, despite the Wii U game pad being the flaw of it, is one of my favorite consoles. And that's because the amount of first party games that we got on the Wii U that blows everything out of the water that the Wii came with and even some of the stuff in the cube even though there are a lot of them are remakes right um but you look at the Wii U first
Starting point is 01:23:03 party lineup and you look at it at Sony's and Microsoft from the PS4 and the Xbox one and you kind start to realize that because third party support disappeared from the Wii U Nintendo had to go okay if they're not going to show up we have to show up we have to bring the games and aside from Star Fox Zero and maybe like New Mario Bros. You slash Luigi U. Every game that they put on the Wii U was like really well thought out and really purposeful. So you don't like New Mario Bros. You? I like it. It feels like a sequel to New Mario Bros. We, which is a sequel to New Mario Bros. DS.
Starting point is 01:23:41 And I mean, I've talked to people's ears off about this to death when it comes to like just the problem with the 2D Mario games now is they need to get off the same art style. Yes, they need to change dramatically. needs to be something new. They need their Yoshi's Island attempt where it's like, let's make it weird, let's make it fun. Absolutely. Yeah. But I think that the level design in Newshamara Rose is fantastic.
Starting point is 01:24:01 Oh, I agree with you too. Like I sent up for that game. I agree with what you're saying, though. And again, I've said this so many times. But the Wii use library is fantastic because we got so many new IPs isn't the right word. But it kind of is. It's new IPs within the Nintendo IP lore.
Starting point is 01:24:18 Yeah. Captain Toad. Splatoon. So, so fucking. Splatoon. is just a brand new IP. Yoshi's Willy World. And Yoshi's Willy World,
Starting point is 01:24:25 we got Super Mario 3D World, which I fucking love. That, that to me, as like, I don't want to say it's my favorite 3D Mario because to me it's not a 3D Mario.
Starting point is 01:24:35 It's different thing. It's the third pillar of Mario. Yeah, I would say it's that to me, maybe one of my favorite games in the Wii U. Mario 3D World is so good. The music, the atmosphere, the nostalgia, it's just, there's so much going for it.
Starting point is 01:24:47 But what's interesting about the Wii, going back to what I was saying, about them, they never really proved why we needed the game pad. The thing that upset me so much about Star Fox is that Miyamoto and Nintendo decided to use Star Fox at the end of the Wii use life cycle as the thing to prove why we needed a game pad.
Starting point is 01:25:03 Right. And I'm like out of all the franchises you could have done, why Star Fox? Why the one that I've been waiting for for so long that's been dormant and had no chance of really coming back? And then when it comes back, it was clear from the first time we saw it. It's like, oh, this is too little too late.
Starting point is 01:25:18 You're messing this up. And I think that when that happened, and Mario Power Tennis is the other... Oh, that's also one that is really bad game. It was not good. It was like, remember everything you loved about Mario Tennis? It's not in this game. It's not in this one, man.
Starting point is 01:25:31 Yeah. And so that's interesting where I can't stand by the Wii U's library as being this great thing because it had so many blemishes, especially towards the end of its life cycle. And it's interesting to look at it and be like, no matter how many great games it has, Tropical Freeze being one of my favorite... Tropic is brilliant. Yeah. And all these other games that are bayonetta, too.
Starting point is 01:25:50 You know all the shoes in a one and two yeah you stop and looking you're like we never got The reason they have 3D well the the game but we never even got a proper 3D Mario we never got a Metroid game We never got well we got Zelda better the very end but it might as well just be a switch game right right you hit it out There's six minutes. Oh, okay That's fine we can wrap up in six minutes Sure six minutes on the clock dude I'm back sooner I would love to all right So there's that.
Starting point is 01:26:26 Let's move on here. That was a great question. Yeah, it was. It definitely was. See, you can have good conversations, internet. That was perfect. Games are cool. Games are cool.
Starting point is 01:26:35 Clums are cool. Nathan Palmer just says, How does Gerard stay so awesome? He's one of the coolest most down-to-earth people ever. Make sure he has a chill day. Thank you. Thank you very much. I'm having a pretty chill day.
Starting point is 01:26:49 Good. It's fun so far. We had a couple other compliments to you here. We got a crimson face. Is he getting enough sleep? I'm legit worried. That man works too much. Been appreciating the hustle for years.
Starting point is 01:26:59 But God, let him rest. Thank you. I'm getting sleep, I promise. And Lancer Giant says, how do you even manage to function with this mad schedule of yours? I have a really good team. I don't talk about it much,
Starting point is 01:27:11 but I have 14 employees working for me worldwide. Nine in-house, five that work in remote locations. They are the backbone. Like right now, you know, this week's game is Shadow of Morador. And while I, I have my PS4 with me back at my hotel,
Starting point is 01:27:27 because I'm not done with the game yet. I have a team who's editing all the voiceovers and the scripts and the sound effects, and, you know, they're keeping this going so that I can do things like hanging out with you guys and, and go to Nintendo press events and so on and so forth. And so really, and I think you can obviously understand this too.
Starting point is 01:27:46 Your team is your biggest asset in anything that you do. And without them, none of this would be possible. So my team is the reason why I am still alive. And then let's see At has the says Since you're reviewing the first 120 games Will you be redoing Final Fantasy 7 month?
Starting point is 01:28:07 Yeah so So for those of you who don't have the context I did in college I did an 18 page research paper And how I thought Final Fantasy 7 Was one of the biggest storytelling Changing aspects of video games I think that it set the precedence
Starting point is 01:28:23 of how stories can be told from a cinematic point of view in gaming. And I wrote this really large paper, and when I graduated from college, I kind of said, I thought this one of this and took a video essay, kind of like Daniel Dwyer does. And I was very inspired by him
Starting point is 01:28:37 and the stuff he's done in the past. And so I did, I basically took that paper and turned it into like an eight-part series where I explained every aspect in every single story element and beat and thematic element of Final Fantasy 7. And is at a time where,
Starting point is 01:28:55 There was no remake in sight. There was no one talking about it. It just was like... Still is no remake in sight if you really think about it. We'll never know. We'll never know. But I did this project and it was this really big passion project of mine. And that was probably one of the sad things about taking those down because those to me
Starting point is 01:29:12 weren't just completionist episodes. They definitely weren't. There was no comedy. It was just being genuine and having a good conversation. I brought in YouTubers and industry pros from all around the world to talk about why they loved Final Fantasy, what their favorites were. what they hated, what they really hated about Final Fantasy 7. And I made this cool, cohesive narrative.
Starting point is 01:29:31 And unfortunately, I had to take all eight of those videos down and expanded, you know, not just the main game, but Crisis Core, having children. It really was a big. You went in? Yeah, I went in. Yeah. I love Crisis Core. I do too.
Starting point is 01:29:44 It's one of my favorite games. It's so freaking good. I think Zach is the best Final Fantasy. Zach's the best cloud will ever get. Absolutely. No, 100%. down. The end of that game, it gets to be weird. I'm bawling. I was 19 in the game came out. I was bawling my eyes out in my apartment as I
Starting point is 01:30:01 have my PSP dangle to my TV with my opponent cables. I'm looking it on my widescreen freaking out because you know what's going to happen. Yeah, man, you know. You just, but you just didn't expect it to hit you. Yeah. So to answer your question, if yes, I will be redoing it and I'm going to be doing it actually more like a film. So instead of it being eight, eight episodes, it's going to be like a two and a half hour, like, narrative that's going to be more crafted to be like that. So, yeah, it's not going to be a completion of the episode where I show the ending or like show that my stats and stuff.
Starting point is 01:30:33 But I think by doing the film, it'll be a lot more rewarding. And I think a lot more people will know at that point, yes, I did do this. Yeah. That's so cool. You work so hard. I'm so proud of you. What you do is so awesome. Please go check them out.
Starting point is 01:30:49 YouTube.com slash that one video gamer. And if you want to support them on Patreon, Patreon.com slash that one video gamer. Thank you guys very much. Thank you so much for coming up here. Thank you for having me. We gotta have you more, man. This is good.
Starting point is 01:31:00 This is really, really damn good. You guys always have my axe for anything you need. I'm down. Hell yeah, man. Hell yeah. Well, until next week, I love you. Hopefully you enjoy that episode of Gamescast. If you did, click here to subscribe.
Starting point is 01:31:13 You can click there to subscribe to Kind of Funny and watch Cooking with Gregy and other stuff like that. If you want to give us some money to support Joey Noel, click right here. She'd appreciate it.

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