Kinda Funny Gamescast: Video Game Podcast - Kinda Funny's Game of the Show E3 2017 - Kinda Funny Gamescast
Episode Date: June 16, 2017We decide our E3 2017 Game of the Show and from Metal Gear Survive to Assassin's Creed to Mario + Rabbids we talk about all of the games we played on our last day of E3. Learn more about your ad choic...es. Visit megaphone.fm/adchoices
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What's up guys? Welcome to the first ever end of E3, 2017, kind of funny games cast.
I'm Tim Getty's joined by one of the coolest dudes in video games, Greg Miller.
Bonjour!
And once again, the Hispanic heartthrob, Andy Cortez.
I'm still here.
You are.
What's going on?
And Nick's here too.
Hi.
Hey.
So what we're going to do is we're going to start this by declaring our kind of funny game of the show, E3 2017.
And it is, Greg.
We're doing it on a kind of three all the same time.
One, two, three, Spider-Man.
It was Spider-Man.
That's awesome.
Just got a noun, Sandy.
It's not, it's not really.
Spider-Man from Insomniak.
You didn't see the leak on his Twitter.
Yeah, Spider-Man from Insomniak, Marvel's Spider-Man is a pawn on PlayStation 4.
It is our Game of the Year.
Game of V-3.
It's the end of E-3.
We're very tired, but we're drinking.
So Game of the show is Spider-Man.
There was other contenders, though.
I voted Mario.
Let's have that talk.
Yeah, so going down the line, who voted for what?
I voted for Spider-Man.
I also voted for Spider-Man.
I voted for Mario, but here's what I want to say.
Is that multiple times the C-3, people came up to me and said,
what is your game in the show?
What's the best thing you saw?
And I kept saying, I don't know.
I don't have an answer.
This is the first D-3 in a long time where I didn't have a, bam, this is my answer.
Not because everything was met, because so many games were so good.
I think I could have answered that question a million different ways.
So I voted Mario.
I threw Mario while I still think, I would have made a case for the last day of June,
but no, you played it.
So in your face.
Yeah.
And then Nick.
I got to go Spider-Man.
Spider-Man looked good.
Yeah.
Spider-Man got me hyped.
Yeah.
I saw it in the press conference.
I'm like, this is going to look dope.
What?
He's on it.
Perfect.
Saw in the press conference.
It was like,
this looks dope.
Odyssey is kind of a given for me, right?
I watch people play it.
I haven't actually sat and played it myself.
It's going to be a phenomenal game.
Sure.
Spider-Man just got the hype, man.
It's got the hype, too,
but my one thing,
I mean, the one thing I'll say about Spider-
other than I hate the costume,
I'm glad it changes at some point in the game.
You don't like the white spider?
I don't like the white spider?
I don't like the white spider at all.
No one likes the white spider.
What do you want to say?
It doesn't necessarily change at some point in the game.
He said the costumes.
There's different costumes.
Well, Brian and our behind closed doors danced around it.
Where, yeah, there's going to be, he's like, yeah, we'll talk about other costumes later on.
But he talked about the costume and upgrades and stuff like that.
And he's like, I'm not ready to talk about that.
Meaning that, yes, you'll be able to, I think the costumes can be modular in some respect.
And everyone's Spider-Man will look somewhat different.
I think somewhat different.
I think the big white spider is going to be there no matter what.
And I'm fine with that when I can make the suit look a little bit better.
Because when it's got the red in the white and the blue, that's too much.
But if I can go all blue, put some black on there.
You know what I'm saying?
Some hot pink.
No, not the hot pink.
So, this is why I went for Spider-Man instead of Mario Odyssey.
So I was doing an Instagram live stream on our Instagram, the kind of funny bids Instagram.
And then Tim called me.
And I was like, fuck, I can't answer the, I can't end the video because it's being covered by the answer or reject.
Sure.
So I rejected, ended the stream, called you back.
and you're like, what's your game of the show?
He's like, it's between Spider-Man and Mario, and I said,
the only reason I said Spider-Man is because
I feel like Mario is more of a game that impresses you,
it impresses you more if you play it.
Like, yeah, it's pretty and it looks great or whatever,
and, you know, their graphics are, you know,
they're cute and shit like that.
Yeah.
But it's nothing that you watch that kind of blows my mind visually,
where Spider-Man, that trailer blew my mind.
Did you see Mario put on the pin suit?
I did, yeah, I did.
But I feel like it's a hat, too.
game that you have to control in order to really really enjoy and you have to
fuck around and jump around as Mario and be on you know do the fucking Mario thing
you know what I'm saying so so for me it was between Spider-Man Detroit for me
oh oh that's a great contender to that is on my left too because I play Detroit
and like the demo we'll get to that in a second let me be a hater in the comments
then sure oh yeah you gotta play Mario because it's got gameplay not just quick time
events I don't agree with that I get fair we don't know if Mario has quick
shut up it that's a good point that was I think one of the things I think one of the
That was frustrating for me to see, especially after the behind closed doors, was the fact people saying that about Spider-Man when we were back there and they were going out of their way to get hit to show you, you know, we are playing this.
This is a suggested prompt down here.
This is something else here.
Yeah, I mean, I said this on yesterday's GameCast Recap and the Spider-Man thing that we did for the reacts for the conference.
But I don't like that in the bottom of the screen, it's a constant prompt of buttons because it makes it seem like even the combat is quick time.
I hope that they get rid of that.
They're going to definitely change it.
I mean, that was my, if I was going to ding Spider-Man, the one.
One of the first things I'd bring up was the HUD.
But we all have done this long enough.
We know that's temporary.
That won't be what it ships with.
That's not how it looks.
It's just what they're at now.
I thought it was ugly,
but I think they'll fix that and change it.
Not to mention it'll be different when we know about it.
Also, talking to Brian, too, he was, like today,
he was saying that they wanted to make sure they had a HUD in this for the E3 demo
to make sure that people believed it was real.
Yeah, and it's one of those things I'm sure it'll be like Zelda where you can turn it off.
Yeah.
Or Arkham where you can turn it off.
Well, yeah.
I mean, I don't know.
We'll see.
I hope there's just certain parts you can turn off.
Sure.
Yeah, yeah.
Because that tutorial hint things like that needs to go.
Yeah, yeah, of course, of course.
Detroit, though, in excellent, I hadn't played Detroit yet until this event in between things.
And it was last year's demo I played the hostage negotiation.
But man, did that remind me why I love Quantic Dream.
Yeah.
Yeah.
It's essentially, I was telling, I think I was a couple of fans that asked, like, what's your game of the show or whatever?
And I hadn't seen Detroit yet, but I know that I love Quantum Dream.
I didn't dig beyond two souls, right?
I didn't even, I put it in a couple hours, right?
But Heavy Rain is one of my favorite games ever.
Yeah.
And David Cage making a fucking futuristic Android-based game that's like pretty much heavy
rain.
It's like, I'm so down.
So you went behind closed doors with it today, right?
I did, yeah.
I didn't get to play it because there was just too many fucking people there.
Like I had to wait in line forever.
And then I had to go see another game that we'll probably talk about later the last night.
And so I didn't get to play it, but Tim and I saw the same presentation.
I guess the guy who was presenting it did some different things in it, which is pretty interesting.
And, yeah, Detroit is just so fucking stunning.
I can't believe how good that game looks.
Yeah, we did a whole React song in Detroit, so you can watch that for more detailed information.
But my thing was, Detroit was in the running for my game in the show.
It's definitely in the top 10 or top five even.
But there was a lot of things I had issue with with the demo that we got into and the reacts.
Like a lot of the dialogue towards the end, towards the more story-based stuff, felt really, really cheesy movie.
And like, I expect more from this because it's such a cinematic experience that it's like, I don't want it to be a bad movie.
Sure.
You know.
And here's what kind of reminded me of.
I immediately had the flashbacks of like, oh, these are, obviously these are big stars, right, as the main characters.
But for some reason, I couldn't help but think of the Swedish actors trying to play Americans in heavy rain.
And you could totally tell that they're hiding an accent.
You know, there was some cheesy writing here and there, but good Lord.
Like, I cannot wait to play that game in.
It's so impressive to me that the video games are, don't just look like that,
but can from top to bottom be an experience that is that polished and cool looking.
Like I was talking about in the React where all the HUD elements, like all the text and all the button problems that come up,
they hide it in cool ways where it's very typography driven.
where it's interesting to look at and it's cool to see because everything's so different where it's not just dialogue choices but it's also action choices and you know like different prompts for controllers and stuff and playing the hostage negotiation thing where it's like go through and your probability of success and all this different stuff that would all be i mean not
game break immersion breaking right if it was like you're probably the success in the conversation
except for the fact that i am an android right so that's why it made sense that i gather stuff to see
the bar fill in and then go away as i'm as i fucked up the conversation do different things like that
was really really cool oh here we go what is it going on don't think about if you haven't go to
youtube dot com slash kind of funny if you don't understand why we're in a sex dungeon and why
that mask should not be put towards your eyes i guess that's a that needs some explaining yeah no
Detroit, though, it looks phenomenal, and I don't have any idea of when it's coming from talking to the guy.
He said it's about to hit Alpha.
That's what I was saying.
In my head, that's what I was saying in my head, I should say, is the fact that it's okay to pass Detroit for game of the show this time,
because next year we could probably give it to game.
It'll be back again.
It will be back.
A lot of these games might be.
Yeah, yeah, yeah.
Yeah, waiting for the people to go through the demos, I saw, like, I think at least four different endings for the hostage negotiation scene.
And it was just so cool.
And some people were like, they took the headbones off, like, looked back at the dude working there who was kind of just working the area.
And they were like, fuck, man.
Like, I fucked up.
Like, yeah, you did, man.
You fucked up.
No, that's super awesome.
So, Andy, what else did you get to play today?
I played Far Cry 5 today.
What did you think?
I really, really dug it.
I still think that the vibe isn't as dark and horrific as it kind of could be.
And that kind of bums me out.
essentially the demo that you did it today
you were in Hope County right
which is the fake
Montana. The fake county that they created in Montana
and there's the mission we played you had to
liberate a little city called Falls End
and Falls End
is an area that was taken
over it's the same fucking E3 thing
the same demo that you saw on the E3
stage. Right right right right with the bus you come through
they have the guy in the street right right right
I mean there's different ways to tackle everything
but you can pick from
your different companions right and it's
totally Metal Gear Solid 5.
So there's a dog who's pretty much D-Dog.
And I didn't pick him.
I picked the woman who's a sniper.
And she's pretty much quiet.
But she has clothes.
So not like quiet.
Kevin.
It doesn't make narrative sense here.
Of course it made sense in Metal Gear.
Be quiet.
She breathed through her skin.
Of course.
In the desert most of the time, too.
Yeah.
Also true.
And then there's a dude who is essentially like an airstrike guy.
He flies an airplane and he will draw bombs.
and shit like that.
So D-D-D-D-D-D-D-D will...
I'm just going to call them D-D-D-D-D-D-D
will hunt and look for different people in the compound
and will mark them for you so that they're on your HUD.
Your sniper, you can tell her to go to different spots
just like quiet, and she will cover you if you do open fire.
You can mark a target and say like, hey, fucking kill this dude.
And the pilot I didn't fuck with.
But I did this.
same thing I just shot a bunch of people I told her to kill people those a really
really cool moment of I forgot that I had her as my companion and I had already
gone through a few different you know little showdowns or whatever with a couple of
of these whatever they are these religious cult that sure yeah yeah and and
there was one guy left and I was like oh I want her to kill him like I'm gonna
make her kill him so I saw him and I was like wait where the fuck is my snobam
and he fucking gets shot
Like as soon as I said that.
And so the little demo you're with, you're in the guy with, you're in the Ubisoft demo with, you're talking on the headset with the people working in the booth or whatever.
Which I'm not a fan of.
Really?
Yeah.
So.
Way too much.
Stop happening.
It's like I've played Assassin's Creed.
Just stopped.
Okay.
Oh, here's why I don't like it.
Here's why I didn't like it.
I started off just talking by myself with the guy.
And then another dude joined in like halfway through my demo and I was having to hear him talk to him, which is really weird.
But yeah, it was just a cool.
Like, hey, where's my sniper?
And then the dude gets shot.
And it was really, really cool.
And then I flew an airplane and...
In real life?
Yeah.
The controls were standard controls, like non-inverted.
So it was really weird.
So I had to switch it up.
But yeah.
You're one of them, too?
No, no, no, no.
I'm a standard FPS.
Like...
But flight.
I feel like one of that.
In flight.
In flight, I need actual flight controls.
Oh, because it makes sense then.
You're controlling a plane.
When you're in an airplane.
Not ahead.
Not a human head.
Not in an airplane.
Not somebody who's broken in the brain.
They can't put a gear in the plane where you push down, you go down, you pull up.
No, they can't.
They've tried it in a little time.
Before we get there, Cool Greg, come here for a second.
Come here.
I understand.
You only worked here a little bit, all right?
Here's what you can come here.
When I finish a beer, do you think I want another one?
God fucking damn it, cool Greg.
It's been a long week.
I'll tell you that I want to do, but I'm going to say please.
Thank you.
So the gun,
play was fun yeah so I'm I I what do you think of far cry five I'm I'm confused if you
enjoyed it or not it was I did enjoy like oh they're knocking off metal gear thank you no
no I did enjoy it I mean there's also I love you you you know that please and thank you thank
you thank you I enjoyed it there's cool mechanics and I like what they're going for I just don't
think the vibe is dark and weird enough like it's still like that's not far cry and I don't
get wrong I'm with you this is the big struggle they're going to but I thought this was going to be
the one like to to make it really serious so
Anyway, what is kind of cool is that, like, once you free that town,
everybody who was driven out of that town by these fanatics slowly start coming back in.
And they're like, hey, we're taking our city back, right?
And so, like, a woman who got kicked out of the restaurant that she owns comes back.
And so, like, it's cool to see, like, these, so they become sort of, like, settlement areas
that you can go and, like, chill with, and they're just, like, NPCs there.
You're clearing the map.
Yeah, exactly, yeah.
And so they come back, and then the woman who owns the bar who comes back has a mission for you.
So you go see so-and-so, let's call.
call him Sean Davis.
Okay.
Just made that up right now.
Any relation to Sammy Davis?
Junior?
Yeah.
Brothers.
Thank you.
Wow.
So he's really old.
Yeah.
Wow.
Okay.
Yeah.
He's, you know, yeah.
And so then you get into an airplane.
Then you get into an airplane.
You do the air flight.
Sure.
You know, it was fun.
It was cool.
Again, don't like the vibe a whole lot, but it's fun shooting.
And yeah.
Okay.
Nick.
Yes, sir.
I want to get you involved.
Oh, please.
Thank you.
What did you play today?
Today, I played, uh,
crackdown three.
Oh, okay.
It was fun.
And I also played the crew, too.
Okay.
Anything else?
I played Verzum.
Let's start with, let's start there.
What was Verzum?
You're the most athletic among us.
You always talk about it.
I'm always walking on shirtless.
I got to this booth.
I saw it.
I knew when I saw the booth name instead of the actual like,
it's the Xbox booth or whatever.
I was like,
all right,
Greg's messing with me.
But I got there.
Had a great time.
This is an exercise game.
Basically,
you can buy the bike,
or they can ship you a little,
a little thing that's
straps onto your pedals if you have a bike at home.
And you can, it's, it's VR, it works with PlayStation VR, Oculus, pretty much all of yours.
And you, it's a simulator for working out.
So you can, you're on your bike, you can go, your head moves the bike.
It's super fun.
Pull the trigger.
You got a little bit of a, you get a little bell.
Fantastic.
I burned about 17 calories.
Oh, I was doing it.
Hell yeah, dude.
Okay.
They have other simulators.
Progress.
You got to start somewhere, Nick.
It do.
What's that?
Your game of the show, though?
That's not my.
No, close.
There is a let's play going up soon.
I think it's a let's play going up.
You can watch it.
It's more of a me playing while I'm talking, which is great.
Yeah, it's more of a live reacts.
We might want to retell that.
And then I also, like Andy, went and saw the,
it was more of a tech demo for the last night.
Okay, so there's a lot.
I want to dissect you.
Let's start with Crackdown.
Crackdown 3.
Have you guys all played Crackdown before?
Yes.
I have not. Oh, my God.
I think I've played Crackdown.
I think Andy and I established this.
I must have played Crackdown 1 for maybe like 15 minutes.
And you get,
if you played Crackdown 1 for 50 minutes,
you understand what Crackdown is.
Right?
Like this is 100%.
Let's get some more.
Let's get more powerful.
It's super fast upgrading.
Like you don't do much,
but you know,
you're just going around,
jumping in the air,
shooting a ton of shit.
It's a blast in my opinion.
I had a fun time.
Yeah, no,
Crackdown's fun.
It's,
but it's definitely not,
they're not going for a high level of depth
with a lot of their,
with a lot of the game playing and things like that.
It's more just about just the sheer fun
of like going around
people. But I really, actually, I really like the mechanic. I think it's going to be fun. I think we should definitely do. And we're going to do the whole game co-op for sure. Really? That's awesome. Yeah. Play-through. Whoa. So here's the one thing that I, that I, that I recently heard of
we were talking about crackdown three and the destructible environments that were not put into the game, but I heard that is reserved for multiplayer. That's multiplayer because it can use the cloud. That's the whole thing. Okay. So is it, so are we talking co-op story multiplayer or just?
Ooh, great question. What do they mean by multiplayer? I haven't followed it.
it long enough, but I think it's competitive. That's what I took away from what I read, but it was real
brief one of it. I think they mentioned something about that too. I apologize. Which kind of sucks.
Like, I mean, it seems like it should be the other way around. Sure. Yeah, you think single player
would be, but I guess they're easier to contain. Crackdown is a great example, another great example
of a tale of two Xboxes that is a game caught between what Xbox One was supposed to be
and what Xbox One is. And so, yeah, they dial back all that stuff. Oh, you know what I mean?
We don't want you to be always online. We thought that was going to be a great idea. We thought
everybody would be now with that. You were not.
So no, we have to change this game
drastically. No. Yeah. So that was
cracked down. That was packed down. So very fun.
The crew. You both played.
We both played. We both played and Greg, what was
your opinion of it? I was really disappointed in. Really? Why?
I don't... So
it's a weird thing, right? Because
crew one gets an ass and I looked at it and I was like,
that seems like a fun game. I would actually like to drive
across the country and do stupid stuff and blah, blah, blah.
We did less plays back when we were still at IG. I was
like, this is a fun game. It came out
at a bad time. I was always just loaded with
other games that meant more to me.
And I remember not reviewing well.
And I think I did it for a little bit.
And I just never gave it a real shot.
Sure.
But then when they announced crew two.
It reviewed well.
Not amazing.
It wasn't like nine or tens where you're like, oh shit, I need to get on this.
And you figure they did the wrong thing with that game where it did come out and compete.
It came out as a fall release.
And it's like, we're going to go toe to toe with all these other games.
It's like, well, no, I'm going to get lost and sidetracked and not do it.
So when crew two got announced, and I'm talking about like we heard, obviously it's all off, it's all on the record now.
We knew crew two was coming.
Like that was something.
we were told when I was booking appointments
before it's official announced.
I was like, oh, okay, cool.
Here's the game that'll somehow push that forward
and do different things with it
in terms of driving across the country
or the world or whatever.
And so then when we're watching the trailer
and it's like,
you're going to be the king of all motorsports.
I was like,
it did different things, man.
Motosports.
A fucking boat and an airplane
aren't different things.
They are.
That's what I tried to dial that sentence back
and I hope you can catch on you right now.
I dialed it, but don't give me the,
don't give me the sarcastic draw.
He's still doing it.
He's still doing that fucking sarcastic.
Are you talking about me?
They're talking about him.
No, I'm laughing.
No, because I know what Nick's about to say right now.
Go, go, Nick.
Go.
This was the game that, I mean, I only played a handful of games to the C-3 because I didn't do much.
This is my favorite story.
I had a blast playing this game.
Like, I walked out and I was smiling and everyone's like, you, how was the game?
I was really fun.
Like, they have a, um, look, there's a mechanic in the game where at any given point, like, you should hold down the right stick.
You can switch between air, land and sea, which is hilarious.
Like a flying squirrel.
What's exactly like a funny squirrel.
Well, I mean, you use.
you know you more like if you're in a plane and you just go boom and you drop into a car
and you just start going so that was wait really yes it's fucking awesome
hold on like a transformer no no no no it goes and then you're totally changed and if you're
you know 20 feet above the air you're and this and like this is what you mentioned cheesy dialogue
before right the idea here I guess is that motosports is taken over the world and that
there's this announcer and you're competing in it when you do all these different things to
earn XP in fame or whatever so it's like literally we're I'm driving the
car and this is like the intermission. I'm driving the car and the guy goes, now it's time to get extreme and it does the inception.
I'm like, this is actually in the game. I thought this was a trailer. He's like, no, it's in the game. I'll smile. I'm like, oh, no. And I turn into a fucking boat or whatever. I'm like, oh, God. Hearing that pitch, does this not sound like the best game ever made?
I mean that you're making some solid points.
And then I drive up to, I drive my Audi TTRS up to this like woodland area.
And then all of a sudden it morphs into like a buggy, like, you know, off-road car.
And I'm like, this is fucking super fun.
Like, granted, look, if you're not into racers, it's not going to do the game for you.
And this is the big thing about it for what I'm saying is, it just, it's funny.
You left and you're grinning it.
I left the PR woman's like, what do you think?
I'm like, oh, it's a fine game.
It's good.
You know, she's like, oh, I'm glad you like it.
I'm like, no, I don't like it.
I'm like, to be very clear, I don't like it.
classic Greg. I'm not the audience. Well, I'm not gonna lie and then put up a video where I'm like,
sure. But I agree. I'm not, I didn't even, I thought the crew one was gonna be cool and I never
got into the crew one. So I'm not the racing guy. Right. So if it is, you want to fly the plane,
you want to do all stuff fine, but it's just like, what the fuck is going on.
Can you tell us what happened when? Oh my God, yeah. I hate myself so much.
No, I'm not gonna tell you what happened.
I'll tell you what happened. I'll tell you what happened. I'll tell you what happened. So I get in there,
and I had not played the crew one. I didn't know what the crew was, really. Like I knew, I knew, I knew
had cars, but I thought it was.
was more of a GTA game so I was like I walked in there and I was like because I thought
you were supposed to be a lot run which by the way you can I totally forgot about that
which by the way I just crossed my fingers so I want to come back to that yeah so I was
like can I invert my why access and the guy's like no and he was because I was
like I thought I remember you'd be able to walk around it turns out you can walk
around first person mode when you go a select car but it's not a part of the
gameplay it's more of just like walking around while you're at the pre-race flight
and the guy's like hey can I even hurt my why and I was like no why and you're
I'm just kidding, like, let's play it.
Great, good job, let's go.
Cool, Gregson's knocking on the door.
I think it's the pizza.
Can you get that?
Yeah, and it was then that you realize
that this is a primarily a racing game.
Yes, that was that.
Okay, so to dial back to that point,
that was another thing where I had my problem
with the crew, right?
Of like, okay, it's not a racing game, whatever.
It was the thing of like, all right, now,
no, let's go to L.A., and let's go into the story
mission there where you're going to be a street race
or whatever, and it's about these guys
want to go legitimate, and these guys want to keep it off the books.
And you get this video,
and immediately, the guy,
guy who's talking to you, his lip is, there's no lip sync to it. All the character models
look garbagey and then you're in first person mode, but you're in first person mode in like
WWE Smackdown versus Raw 2006 or whatever. We walk around, you're just a ghost and I was like
ghosting through objects, other characters. I mean it was such a weird thing. Pre-Alpha build too
that we're looking at. Okay, but I mean like models like that, I mean, I'm maybe I'm again,
to be a thousand percent clear. If any of that sounds interesting, you saw the trailer,
like, I love Motors, more fucking power to you. I'm just saying as somebody who was like,
You tell me there's a future where this is everything.
You're going to fucking morph all over the place?
Morph.
No, I mean, look, I just had a good time.
I had a good time with it.
We got some pizzas here.
We're very excited because I'm very hungry.
But to be fair, I didn't think I was going to get to play the crew
because they had a slight problem with one of the pods.
And so I had to wait for a second.
And then Alex was like, do you want to play?
It was a skull and bones.
Yeah.
That's calling.
I was like, sure, I'll play skull and bones.
I played skull and bones was fun, but it was made even more fun by the fact that Nate
Ahern was on my squad.
And we kept saying squad up.
We were like, squad.
What was the game good?
It was fun.
I mean, the thing is, it's, again, if you don't like racing games and maybe.
Wait, for skull and bones?
I'm trying to tie into the crew, but it's a loose tie.
It's a loose tie and.
Follow me on this one.
You're like, if you don't like racing games, you're not going to like the crew.
If you don't like sailing pirate ships, you're probably not going to like skull and
bones.
I'm going to put it out there right there.
Fair.
That's a fair.
I'm just saying, that's what this game is about.
It's not, I went in and thinking it was CF Thieves, right, where you were all in the
same boat, you're not. You are a boat, right? You are your own boat captain.
Do you get out of the boat? No. No, and when you go to take another boat, it just kind of like
is a quick time of face. That was the, that was the funniest tweet I think I saw during the
Indy. Go get yourself together and come back to this podcast. During the UB press conference,
when it started and I got so excited, thinking it was just going to be a pirate game, the
assassin, yeah, we're going to take Black Flag's Engine and you do another pirate game. And then it was,
Then somebody tweeted after I was crestfallen, I was like, oh, this is weird.
Somebody tweeted, it's like, UBesoft.
What did you like?
Or it was, it was me, colon.
Man, I love to Assassin's Creed Black Flag.
I'd love to do that again.
Ubisoft.
Great, here's a game where you're a boat.
That's close, but not exactly what I wanted.
I mean, the game's fun.
It is fun, but, you know, you're a boat.
You are a boat.
You're a boat with a lookout on top that you can go to whatever you want.
Yeah, definitely not probably something I'm going to spend a whole lot.
time with. Sure. It's a fun multiplayer game. Do we want to stick with Ubisoft while we're here?
Yeah, sure. I played Assassin's Creed origin while we're over that. It is. It looks really cool.
Interesting. Yeah. I, no, no, no, stick with me. Here's the thing is I like Assassin's Creed. I'm excited to play this game. The two things that I left frustrated number one, because they've changed combat, which is a good thing, because Assassin's Creed combat was super stale, right? Did you, anybody play Assassin's Creek? Yeah, I just remember the first one. Remember how it was always like, hold triangle to Perry. So you'd constantly be like this, and the guy would come and you'd automatically
Perry and then you'd have to do your thing.
Didn't they eventually upgrade it to
it to be more like Arkham?
Wasn't it more like a little quicker than that eventually?
I don't, I can't speak to that.
I didn't play, no, I did play syndicate.
I just don't remember that.
The last one I played was Black Plot.
Okay.
So I don't know how, were you a boat in that?
We're a boat.
You commanded a boat because that's cool to be,
anyways, this one, it is, it's all,
and maybe I'm wrong.
Maybe it has been switched out, and I just don't remember it.
It's a quicker combat.
They made a point of talking to me about it being quicker.
Okay.
Of the fact that, like, well,
first off, it's weird that, like,
had and then you don't have to worry about actually holding something to block it's just
going to block for you unless it's in power attack or whatever and then you do a flurry rush
no no no no you're thinking of another game and so you can go around but then r1 is light
attack r2 is strong attack that was new to me if anybody wants try to correct me on that anyways it was
getting sorry new to you as well kevin it sounds thank you very good and again they made so anyways
it was like this thing of like okay this all makes sense and i'm down but it was like then
immediately got thrown into the deep end of a demo right to go take the sh shi shi uh
ship down and get this thing to go back to beat the shit of this priest.
That was cool.
Anyways, getting the hang of it was okay, okay, okay, and then all of a sudden it was three guys
on me and I was like, oh, fuck.
Three guys on you.
Yeah, you're in this sex dungeon.
Yeah, hey, when that boy, where did you happen?
And then the second part of the demo was just a gladiator fight.
And then again, it was like four dudes.
I'm like, all right, well, I don't know this combat well enough to feel confident.
Old Assassin's Creed I would have jumped in and been fine with at least last Assassin's Creed I played.
Anyways, I'm getting beside the point.
Beautiful game from a wide level.
I'm playing on an Xbox 1x.
This is one of the games I called out during that press conference of.
This doesn't look that good for what they're saying, right?
It's the same thing here.
And this is probably for PlayStation 4 Pro 2.
I'm not talking about that.
I'm saying that I'm playing on what I assume is a 4K monitor
because of course they're showing the shit off.
No, that way.
All the shit that they had was top of the line bullshit.
And you get in there.
And it's the thing of like, for me personally,
now that these things are rendering
and making it look so high definition, so whatever,
it's calling out the flaws more.
Where it's like I'm talking to the guy
and clearly his hood with the holes in it is like plastered.
You know what I mean?
And his eyes are there,
but his skin texture feels low-res
because it looks so high-deaf if that makes sense.
And I'm like, don't be wrong,
when we're in a wide shot,
when I'm fighting people,
and I'm like, this game looks fine.
But then when we go into talking
or doing something,
I'm like, well, now this just feels like
it's making it look worse something.
Yeah, I mean, it probably, it could be.
It's what HD did to a lot of people.
It's true.
Yeah, it's true.
But getting away from all of that,
I love Assassin's Creed.
I've said that before.
This seems like when I'm into.
the environments look awesome, riding the horse was cool,
going into town and suddenly all the question marks pop up.
I'm like, fuck, yeah, the horse, like, maneuvering felt fine.
Yeah, yeah, yeah, yeah, yeah.
Bone era felt good.
But it looks like it's like, I know it's an Assassin's Creed game,
but you look at it and the actual style of it and the fact that it's set in Egypt
makes it look completely different to me for some reason,
which is weird.
Like every other Assassin's Creek game I've seen, I'm like, okay, it's kind of a variation
on the same thing.
This actually looks cool and kind of unique to me.
Really?
I mean, to me, just looking at it, I'm just like, nah,
like, maybe it's because I always just assume,
every Assassin's Creed was in like Florence for some reason a lot of them were I know yeah I don't
know my thing is the Assassin's Creed has never grabbed me the right way and it's I because I was
so you grab him the right way of a print oh my God she's such a big it's such a big fan of uh
Prince of Persia so that when we made the jump Assassin's Creed one I did not like at all so then I
didn't even really give to the chance that it deserves so then once it got later obviously
makes a question what do you think of the Jake Gyllenhaal Prince of Persian movie I
more important was not great
it wasn't even good but it wasn't
bad it was somewhere in between you heard it
you heard it hear her first folks yeah
yeah um but
it's a good review for a 10 year old movie
exactly exactly uh but now seeing this
assassin's creed I'm like I'm kind of where you're at but from
a non-fan perspective where it's just like
what's there and yeah this doesn't I was
expecting a
not even a reimagining of Assassin's Creed
but like something that I looked at I'm like
this looks drastically I wanted something like
what God of War is doing
where it's like
It's still the same thing, but it's a bit more matured as a franchise.
As a fan, I understand.
When they were like, we're taking a year off, I hope that's what it would be.
And coming here now, I'm like, it's not, but I'm still excited.
It seems like, again, the combat is faster.
That's different.
That's cool.
The environment looks huge.
There's more shit for me to do.
And all this seems fun.
Like, for the two seconds I've met of the main character.
I'm like, all right, yeah.
He comes in.
This priest is beating this kid over the head.
He goes and proves the priest wrong.
Priest talks some shit.
Fucking murdered.
Like, now I'm down?
Yeah, okay, cool.
Talk shit.
Get shot.
We need to murder more priests.
We need to murder more priests.
Greg Miller, 2017.
We don't get murder.
We should need less priests.
So if we have to kill them.
You need a molest priests?
Get less of them.
Less priests.
Now it's in a weird spot.
All right.
So speaking of Ubisoft, I got to play South Park the fractured butt hole.
Oh, you have to play it.
Kevin.
The light.
Jesus.
What is going on?
What is going on?
Is there some spooky ghost here?
Not the best thing.
Sorry, for everyone at home, the light was just like slowly falling towards Kevin.
It's been a long tree, ladies.
We'll take a nap in here.
And there is no real lights in this place.
It's all on the West L.E.
Go see the porn studio.
All right.
South Park, the fractured butthole.
It's so awesome.
This is my first time playing it.
Yeah.
Seen it at a million events.
I host a panel at packs one time.
Like, obviously, big fan of this game.
got one of our game of the show
things last year for E3.
Got one this year as well.
And now playing...
One of our nominations.
Yeah, our approved.
Kind of funny approved.
Our game of the show was Spider-Man.
But we gave out nine.
Kind of funny approved to words.
At the end of this, we'll get to all of those.
But South Park playing it,
it is so awesome.
I love the grid system.
I love the combat.
And obviously, it's all about the writing.
It's all about the characters and the story.
And it's funny as fuck.
And it's like, you go into it and you know
what South Park is, so you kind of understand the humor
you're getting into. The demo started
where you're in a strip
club with
diabetes.
Is it diabetes boy? Something like that.
Oh, oh, one of the hero names?
Yeah, yeah, yeah. No, no. Oh, God.
He's older there. Scott Balkansid. Yeah, yeah.
Yeah, exactly. But his superhero name is
like diabetes. I think he's just diabetes.
Oh, okay. They always make fun. Diabetes boy. Anyways,
that's a superhero name. So he's
kind of leading you around because you're the new kid.
Gotcha.
You get in and you're trying to find.
Honestly, I'm not really sure exactly what was happening.
You're trying to find a woman for some reason and she is one of the strippers.
Story in Nick Scarfino's life.
Yeah, and you go in and you're talking all the strippers and it's going through.
And it's just like constantly, I was like I was talking to the writer of the game,
Jolie, fantastic person.
We know her well.
Personal friend of mine.
She was like guiding me through it.
And as I'm going, I was like, my God, multiple times.
Because, like, things are happening.
I'm like, I can't believe you're showing.
Like, just fucking, just, like, tits.
Like, not boobs, not it, but it was just tits.
You know, like, it was, it was just like that.
Is that a third nipple?
Like, it was.
That's a mole that I have to get checked.
You have been cancerous in the past.
When I was growing up, the kids called me mole.
You want to laugh about that?
Does it call you mole man?
No, they called me mole.
He wasn't a very.
All right, Greg.
So there's a stripper that they call.
Classy.
Classy was the name of the strippers they were looking for.
There was a lot of other strippers as well.
They were not the strippers that you're looking for.
But as you're going through gameplay, fucking awesome.
Multiple mini games, including one where the guy, like two dudes get so drunk.
Oh, that was a Star Wars reference.
Right?
No, it wasn't, but I mean.
Oh, I thought you were doing.
No, no, no.
Okay, sorry.
Two dudes.
Any thought, Andy, thanks for that.
Two dudes.
Looking for love in the strip club.
They find these two young boys, and they think that they're young girls.
and they take them in the back room
and one of them
all of a sudden
like there's a rap air horn that happens
and it's fucking lap dance minigame time
and I'm like what the fuck is going on
and you're one of the main characters and it turns
into a mini game where you're giving a lap dance
and you have to like to the music
turn the analog sticks
and stuff and he's just like twerking up on the
guy and it was fucking disturbing as all shit
and it was funny as fuck
big fan of it
I totally
killed it
I did such a good job on that minigame
You're also farting on them a lot.
There's a lot of farting in this game.
You're farting doing your lap dance.
And then after that happens, you realize that classy is, in fact, the stripper you're looking for.
You find her.
And she's like, oh, shit, you're the cops.
So she, like, tries running.
She runs in the back, like the locker room.
Oh, sure.
Yeah.
The strip club.
I don't know what that's called.
They call the dressing room.
Oh, okay.
So, too much wrestling.
You go in there and there's, like, hell of strippers in there.
And then it's the stripper gauntlet begins.
Okay.
I needed to fight all the strippers.
And just one by one you're going through.
And then eventually there was one.
I think her name was Big Bertha.
She came out.
And she's chasing you down.
And she was a very, very large woman.
And she would jump and just ground pound.
And it was a one hit kill if she gets you.
So you need to stay in front of her.
But all the other strippers are trying to push you back into her.
So that kind of became the big set piece moment of the game.
That's where we got a lot of the combat.
That's where we got a lot of the combat where it was like,
it's still the grid system, but you're trying to progress forward.
So the combat's really interesting where it's a grid,
and the grid changes based on where you are if you're inside or outside and all that,
and how many people on your team and how many people you're facing.
There was one battle I was in was you, two people versus two people, whatever.
But with the stripper gauntlet, it's you versus like 11 people.
So there's a lot going on, and they're trying to push you back.
So there's a lot of moves where they'll hit you and it'll knock you back a space
or it'll just move you to different spaces.
So it's a lot of spatial awareness because you can't be on, you can't occupy the same space someone else does.
You can go through them.
You can attack through people.
So there's a lot of strategy.
And so I'm like, this is kind of deep.
And it's interesting.
And like, even just playing a hero, I was like, all right, this is fun.
And I can totally see some really cool strategies come into play.
And especially when it gets to the late game.
Like, I think this is going to be a lot more.
Um, gameified than Stick of Truth was.
Oh, really?
Yeah.
And it was fun.
And it was cool stuff.
It wasn't like just like,
complicated for the sake of it.
It was like, no.
Just more to do in the game.
More to do, and the characters felt different enough
where it's like, all right, the classes really felt like they meant something.
Okay.
And I immediately was like, all right, cool, I need to work together with their movesets to, you know,
complete the stripper gauntlet.
Sure.
Yeah.
So it was a fun time.
Very highly recommended.
Cannot wait for it.
Okay.
Okay.
Is that all the Ubisoft games we saw?
I covered it?
Yeah.
I also played.
Oh, you rabid in it?
I played Mario plus Rabbids.
Kingdom Battle.
Wait, what were your guys' take on this one?
I did not play it with him.
Okay, because he was walking in while you all were doing that shit.
Like, I was standing outside.
He was not the hallway.
I had just finished my Far Cry thing, and here comes.
Big old Reg.
Big Reggie Daddy.
The Reg man, they call him.
Yeah.
Reginator, sometimes if he's your enemy.
Time to regulate.
Warredgulator.
Down up.
All right.
Yeah, I got to play.
And Reggie had to break you.
Play a bit of Mario and Rabbits.
It's really cool.
It is a dumb-down ex-com.
There's not much that I need to say that you haven't already heard, but it is a dumbdown Xcom, but I think that's a good thing.
To introduce a lot of people, especially younger people, to that type of gameplay.
Even in the early, early stages of what I was playing, there was a lot going on where there was with multiple characters being able to attack and hide behind things.
But then also the warp pipes really added an extra dimension to it where you could do the whole Xcom thing where you, in your motion,
go through someone and attack them.
Yeah.
And then what they showed in the Ubisoft Press Conference,
where you can use another one of your characters to jump off to give you an extra move.
You can do that extra move, find a warp pipe, warp into it.
So it's like one turn can have about five actions.
And I'm like, all right, I can totally see where this is going to get extremely complicated eventually.
And I'm like, that's awesome because it eases you in with the cutesy shit and the rabbits.
And then I'm sure eventually it's going to end up being X-com levels of difficult.
So that's cool.
Don't think the rabbits need to be in this game.
The world traversal stuff was just as boring to play as it was to look at in the press conference.
Yeah, it was, I mean, it's stupid.
There's like this fucking Roomba thing, and it just kind of goes around, and that's what you're controlling.
And then the other people kind of follow you.
Yeah, so it's kind of like Final Fantasy 8 where you're like, happy to party.
Yeah, exactly.
Yeah, yeah, kind of like that.
Imagine if we got a good picnic game, though, on Switch.
It's never happened.
Imagine that.
All right.
No, bullshit.
Whoa.
Fucking.
Fucking.
I'm out.
Fucking whoa.
Okay, so like 15 more games we have talked about.
What else?
No, but the Mario and Rabbits, like, everyone that was playing was having such a good time,
and there was so much buzz around it at E3 that was like, man, this is crazy.
For them.
I'm happy for them.
Me too.
Me too.
But anyway, so that was the last Ubisoft game that we got to fly.
So then let me take you on a little walk from the Ubisoft booth to the Bethesda booth.
Hey, everybody.
It's me, Greg Miller from Kind of Funny.
Hold on, hold on, real quick.
Is this the last game that we're going to talk about?
We have a lot of games.
Okay.
Because, like, I want to get the last night out of the way before we get to, like,
a final cool game to talk about.
Okay.
Like, so if you're going to talk about, we have a lot.
There's a lot.
Okay, great.
We should probably start eating pizza, but not on the camp.
No, no.
No, all right.
People hate that.
You can eat pizza.
You can eat pizza.
Thank you for suffering for your heart.
We have plates and paper towels and stuff for the pizza.
Yeah.
Thank you, cool.
Isn't that right?
Mrs. Miller.
Look at her eating a pizza over there.
What a sexy woman.
Married.
She's all mine.
Went to the Bethesda booth,
played Wolfenstein,
the new Colossus.
Wolfstein, too, the new Colossus.
It should be 100% accurate.
We already have a react-up about it.
We've already talked about it at length,
so I won't bore you.
I did make sure it got
one of the awards.
It's awesome.
It's so good that it makes me want to go back.
I'm going to go back and finish the new order,
which I'm going to start over and just go back through it.
It's funny.
The trailer, I didn't see any characters from the trailer,
not any, but I didn't see most of the trailer characters,
which is what really hooked me of like, hey, we're this band of renegades,
and we all have different personalities, let's do this.
But the gameplay of this one of starting and starting in the wheelchair
and then being in the wheelchair for 20 minutes,
getting a gun off people in a wheelchair, shooting people.
It was like, fucking awesome.
I'm like, just going through in the blood and the explosions of the comedy.
It was really good.
It's really good.
I like where it's going.
However, I went from there, if you don't mind, into the Bethesda booth.
And then went to a land we call Virtual Reality.
Whoa.
And I played all of their virtual reality games, guys.
I did Fallout, which is coming October 2017, not to PSVR, but to other stuff.
And they're aiming to get it on all platforms, so it'll eventually be there, maybe, kind of, who knows.
So I played Fallout, I played Skyrim, I played the other one, Doom, that's it.
And Fallout was my favorite.
And I'm a Fallat fan, but it just felt good to be in that world, and it felt natural to move that way.
And this is the one where, by default, I was controlling it, pushing myself forward with the other D-Pad.
I was playing on what the HGVVV, the Vive controllers with the circles on the top.
Using the Dpad to push forward, move around that way.
Aim like this.
You know, if you're an audio listener, I'm sorry.
Aim with your right hand.
If I wanted to look at my pit boy, I pulled up the other controller and it was my pit boy.
It was great.
That's cool.
Weapon wheel selection was on, you know, my right controller.
It was super easy.
I had the nukes.
I had everything else there.
I got into the power suit.
It was at first when I was just in a gas station, they started me, and a bunch of feral
ghouls came at me and a bunch of other things to get you like used to the controls i was like
whatever and then i went off on what is one of the quests where the first time i think it's
preston right the sheriff you meet who's up in like the uh upper second level and he shoots down
and this one of the death claws come out i went over there did that i was like i was like what do i was
oh i don't know i audibly saying this to the woman given to them like oh i've played this
mission i remember this mission blew away the death claw and del stuff and it's the entire game of
fallout in vr i i didn't know that they were not clear about that early on
and I'm sure they've said it, and I'm sure most of our audience has probably caught it on something that I missed.
But for us, we didn't know that either.
And I was like, so is this fallout four?
She's like, yep, it's fallout four in VR.
I was like, oh, that's the entire game.
She's like, yeah, I'm like, that's really cool.
Wow, that's really awesome.
Yeah, like, okay, fine.
That's really nice.
I thought it was just going to be a dumb down.
Yeah, I thought it'd be an experience.
But did it work, though?
Like, can you imagine playing that game?
I totally good.
I don't think the experience I had was awesome enough where I'm like, if I had, well, I guess we do have a five.
It doesn't matter.
It wasn't awesome enough where I'm like, I'm going to do that when that comes out.
You know what I mean?
But if I hadn't played or I was a huge, huge fallout fan, yeah, why not?
Like, it was cool to be in there looking around, do that.
VATS works in a different way of, I forget the button.
I think it's, well, I don't even know the buttons all that well.
It'd be like the down button.
It doesn't matter.
You hit A button to go into Vats and then you aim around.
I wasn't seeing the chance of hitting what damage it would do,
but you could see, like, way off in the distance, it would be like,
I could see I'm going to shoot him in the chest, the arm or whatever.
And I was like, that's cool.
It was I it's my favorite because I think I had the least expectation for it maybe and it blew me the way the most
And this is actually cool
And visually it held up like because then yeah when you're doing VR you have to fucking render the same thing twice
Stick with me on that
That's gonna be an important point to come back to you
But I'm playing on the vibe yeah I thought this this looks like fall this is great sure
Then I went over to do
Played Doom doom doom of course as we saw in the like fallout if I was gonna get sick
She's like we can switch it to the teleport thing but I stuck with it I'm fine
I played a lot of PlayStation VR no big deal
doom has that jumping around mechanic already
you know what I mean in terms of like teleporting around to what you do
so it felt to me like a shooting gallery
like granted I wasn't the big
I totally respect and liked Doom from what I played
I was never motivated to go back and really get into it right
but it was cool to jump into that world shoot stuff whatever
but it felt like a doom shooting gallery
beautiful fun whatever
if you study you know how you stun the guys and they go like
white or everything use a teleport mechanic to blast into them
and shoot your finisher
whatever the glory killed
And I was like, all right, cool, that's fine.
And then it was like, all right, cool, let's play Skyrim.
And I took it off and put on PlayStation VR.
And I haven't done that in a while where I go from a Vibe to a PlayStation VR,
let alone from a vibe to a PlayStation VR running a game from eight years ago or whatever.
And it was like, whoa, fuck, shit, maybe I'm always like PlayStation VR was good enough.
I'm like, damn, the Vibe looked a lot better.
But again, maybe it's just because.
Well, the Vive's on a high-power PC.
Sure.
But I think also it's because, I think the juxtaposition was still maybe.
Old Game's old dog.
Skyrim is old as shit, right?
Old games old.
But it was,
Skyrim was like laughable because I'm kind of a goon,
but then laughable too just because it was old and whatever.
But I put it on and jumped in and sure,
Skyrim, sure.
And I walking around,
I saw this thing and I walked up the stairs and dudes came out.
And like in the one hand is the sword.
And the other hand is like fire.
And so the dude came out and I just like stabbed him.
And I started swinging it.
And I turned to her.
I'm like, what am I doing?
And I burned the guy with the hand.
I'm like, all right, cool.
I'm like, what I have to do to make the sword work?
And she's like, no, it was working.
I was like, oh, and the next guy came up, and I just went, like, all awkwardly stabbing through them.
Like, it's like, melee in VR in a game not designed for VR, I'm not, I'm clearly not a fan of because it was just me poking the character model and them not really reacting.
Like some blood, some blood, and then collapsing.
It's more like, we waggle in the early days of just like, all.
If you move, then, yeah, they will do an animation.
And it was the little thing of, like, another guy came on the stairs and his feet were not on the stairs at all.
And it's just like, all right, cool.
I mean, this is what you want.
You want Skyrim onto this thing.
I guess this is how it's going to pour it over, but sure.
Interesting.
Yeah, yeah.
Is that all the Bethesda you did?
That was all the Bethesdae did.
Okay.
I did a whole bunch of platformers.
Oh, really?
My genre of choice, I would say.
I played a bit of Crash Bandicoot insane trilogy.
Oh, good.
I'm glad.
You haven't paid enough.
You haven't touched it.
Well, all I want to say is I finally played the only level that matters, which is the Oriental
credits.
No, it was a, well, it's a,
Well, you do play as Coco in it.
It's the great wall of China level where you're on the tiger, and it was fantastic.
And again, game comes out in three weeks.
I'm so stoked for it.
I think they're doing such a great job of remaking the original three games and staying true to what they stand for.
I played the two Sonic games, Sonic Mania and Sonic Forces, just for a little bit.
No, no, no, so here's the thing.
Sonic Mania got one of our kind of funny approved things.
Yeah, yeah, I agree with it.
I am so stoked for that game.
I'm so happy it's coming to the Switch.
I love how much just it screams Sonic fan.
It screams that it is being made by people that actually care.
And it is being made by the people that have complained for years about what Sonic should be.
Exactly.
It's like they know what they want.
And when they make it in the show, it's like the people like me that do like the older Sonic games.
On my eye cold, they're nailing it.
And then the people even like you that don't really necessarily like any of them.
I have a soft spot for one and two.
That's what I grew.
I was a Genesis kid, yeah.
But you can even look and be like, all right, cool.
They are nailing all of the.
I put it in my top five video from the pre-E3 stuff I did where, yeah, I played that.
And I was like, actually, it's a lot of fun.
I can see myself playing this.
Playing through even the first act with the first zone with Green Hill Zone, it ending with the boss being the final boss from Sonic 2.
Yeah.
It's just like, it's so awesome.
And it's such a love letter to classic Sonic.
And I think that it is going to be the best Sonic game ever made.
Wow.
I really do.
I think from everything I've played, because we've played through Green Hill zones so many times,
and chemical plant and all the same, these damn levels.
Like at this point, how many times can we go back just for nostalgia's sake?
How many times can we, Nick?
I mean, as many times as it keeps making money.
Yeah.
Yeah.
But I don't know.
This is really, really nailing it.
And even like the act two's of them.
So like chemical plant zone act two, it's just so different.
And it's, it is in the spirit of.
the original, but it adds in such great
way. I'm a very big fan of that. Sonic forces
it kind of takes all
the best gameplay from Sonic Generations,
which was fun, and
Sonic colors as well, and even
the good parts of Sonic Unleashed.
So it's like they're definitely learning with all
this, and it's fun.
I like it. I love the Booth gameplay, the roller
coaster style thing where it's more a rhythm game than
a platformer. Can't hold a candle of Sonic and the
Black Knight? It can.
It actually... Sonic and the Black Knight
is probably the best platformer of all the time.
where he became a werewolf. That was unleashed.
Okay. Which half that game fucking sucked
and half that game was like, oh shit, this introduced
a great mechanic, which is the roller coaster
style. This is what Sonic should be in 3D
gameplay. And Forces is going back to that
pretty much exclusively. Besides the classic
Sonic stuff. Which was all right.
I wanted to show you this picture. I got
but then Sonic forces the big problem of Sonic.
It's me and Sonic right there. I don't know if you can see him in the background.
Oh, cool. Fuck, I wish there was
a way to try to get. For our
The people can see it.
Kevin could put it in.
Kevin's on it.
We're doing it now.
If you're at home, it is Nick taking a photo, a selfie with Sonic.
It's the back of Sonic, the cosplay.
We're trying to get him to stop.
But the PR woman that was saying Sonic has to go someplace.
He's got to go past.
He's got to go.
It's like you can walk.
So when Reggie Fisomey walked by us, he was like, a fan who was like, hey, can I get a photo?
He was like, yeah, but walk with this while we're doing it.
You can't walk with Sonic because he's just running everywhere.
That's a problem with it.
clearly short. I don't have a stride.
Also, you totally creeped on Reggie today.
When he went by, you did the creeper like
is what Eddie does. Reggie, he sees
Reggie and he gets like, why is it goes?
Well, I had Snapchat ready all open.
And then he just goes, pulls out Snapchat and just does one of these.
I wasn't
sure. I wasn't fixing my phone at it.
Yeah, it was creepy. No, it was
good. Don't creep up on Reggie, man. He's got too
much about that. I feel like he's
going to fucking just shoulder charge me if I do.
Now while you're at the Sega booth, did you play
Warhammer, Total War. No, I did
Because I did.
Okay.
And I crushed it.
All right, let me finish Sonic Forces real quick.
Because I was talking really highly on it.
I need to give it its, you know.
Give it its fair do.
Criticism.
The fucking friends talk way too much.
It's like Star Fox levels.
Like,
Slippy and shit.
Hey, get this guy off me.
Yeah, like constantly.
Like, as you're going through the level,
you're getting like intercom shit,
which doesn't even make sense because he's Sonic.
Do a bucket spin.
But it's just like, dude,
it just keeps fucking going.
And it's like all,
it's like the rog's gallery of Sonic.
Yeah.
Which the Sonic fans, I'm sure, fucking love.
But it's just like, we're getting real into it.
Real into it.
The Sonic guys from throughout the ages.
And I was like, all right, this can get real, real fast.
But I was shocked that I enjoyed forces as much as I did.
I knew I was going to like mania.
But forces I was a little bit more.
But I think they're doing a good job.
And I'm interested to see if it stands up at the end of the day as a full release.
But we can wait until that.
Full release.
Yeah.
So now, total war hammer.
What about total war hammer?
Yeah, boy.
I crushed it.
That's all I have to say.
Great analysis.
I don't understand what people think of that game so hard.
I came in,
played it.
Was it my same demo that I did,
Judge's Week,
where the lizard people are invading?
Yeah,
but I played on Easy,
and I also had Tom Hawkins
over my shoulder telling me exactly what to do.
And after we got through the conundrum
of which one was right click
and which one was left click,
I really feel like I got that game down.
That's what separates the pro gamers
from the casuals.
I don't know why that was so hard for me.
You would think,
since, you know,
I don't know.
It's weird.
Yeah.
It was fun now. It was fun.
Great.
Now, you want to save one for the end?
Is that your thing?
No, no, no. I wanted to, like,
I don't want to end on the last night.
Okay, then do it right now.
Okay.
So we didn't see gameplay for the last night.
We went and saw what could be lovingly described
as a tech demo for the last night,
which was running in Unity.
Which was pointless.
I didn't think it was pointless.
I thought it was kind of cool,
but I like seeing how games were made.
I mean, yeah.
Look, all we've seen of that game right now is style.
We don't know what really the gameplay is going to look like.
We've seen a little bit of the shooting mechanic here and there
and him like ducking and covering and jumping into the cab and stuff.
Here's the thing.
Here's the thing that really, really bother me about it.
What?
I felt like we were investors and he was trying to pitch us a game idea.
He was showing us what the intro was, how the scenes were built in the intro.
And he was just going from scene to scene to scene, what makes up the intro and like, hey, so check it out.
Like, here are the visual tricks I do.
And it's beautiful.
Like, it's fucking gorgeous.
And it's so beautifully made.
But that's all it was.
Well, he talked a little bit about the story and the concept of who you are in the world and what you want to do.
Yeah, I mean, but.
Which I thought was cool too.
Again, so he did say, he said, I have gameplay, but we don't want to show it off because I don't want it to break or anything like that.
And I just like, I don't know.
Like, I'd rather see it break than just showing me.
Like, I felt like he was my friend like, hey, check out this thing I made, dude.
You have to understand that's you.
And like, there's a lot of people in there that would just tear it apart.
And they don't want to, they don't want to get that bad press coming in.
I mean, I'll admit, it's a lot, it's very early to show whatever he was going to show.
But I enjoyed talking about what his sort of methodology was for the, the aesthetic, and also where he was going with the story.
Like, I liked hearing about the character.
But I don't know if you guys know anything about it.
Give us what you.
I know the Scuttlebutt from the internet.
Yeah.
The apology, and that's it.
I understand.
Taking that aside, the concept of what the story is, is you live in a world where basically everyone's on social media all the time, and it's in your head.
Like, right?
You have augments in your brain where, so instead of having a phone, you're basically just always there, you know, Snapchat.
lighting live, whatever the fuck doesn't matter.
Automation is taken over.
Automation taken over.
No one works anymore because they don't have to, right?
And so everyone is just sort of 100% taken by this, which of course causes all sorts of problems.
You play the one character who the augmentations don't take, but you have some sort of,
I think you get an accident when you're young.
And so you're not one of these people.
So you're automatically displaced from this.
An outcast.
Yeah, you're an outcast.
And so that's kind of the world you're living in.
Obviously it's dystopian and it's borrowing from themes of like Blade Runner and whatnot.
That's as far as we got.
So I thought that was cool.
But I'll also agree that I was like, I kept asking us, what exactly is it point and click?
Are we going to be?
It's a cinematic platformer.
Yeah, it's going to be a side-scrolling platformer.
Yes.
Like how much of that is going to be?
My problem with it, it's like I'm looking at these scenes that he's showing us.
And I didn't ask how many people are on the team.
But if it's only like him and one other person or whatever, this game, we won't see this game for like six years.
That's what it sounds like, though.
I think it is two people.
Like he's talking about what the gameplay can be as opposed to like, this is what
the gameplay is. So he's like, so we're in the game, you will be talking to people and, and, uh,
it sounds very like David Cage, Quantic Dream type stuff. Like, you know, if you, every,
even Telltale, he was, he was, he was, he kept saying like, if you say something,
certain, a certain way, the people will remember what you said. And every, the game logs,
like every decision made. And things will, and I'm just looking at the one dude's then behind the
computer. And I'm looking at these scenes and I'm like, how the fuck are you going to possibly do
that, right? So, like,
Like, I want to give them the benefit of the doubt that, like, yeah, they're probably going to get it done hopefully, but it just seems way too ambitious.
Like, just make it a cool actiony side-scroller.
Also, it's not an open-world game, right?
Like, it's not necessarily, this game's going to be a huge environment with a ton of players that you're going to interact with.
It sounds like it's actually going to be just a very cool, like, almost linear story.
Yeah, I mean, no, that's not the impression he gave to me at all.
He gave me the impression of, like, there will be consequences to everything you do.
And he's giving me, like, the Mass Effect, Quantum Dream sort of thing.
I'll see yeah he talked to us a little bit about how it would be like
he was going to he as the person who's done in the game is going to screw with the player here and there
and as you make your decisions and things like that like I don't know breaking the fourth wall things like that
yeah I don't know it just seems like overly fucking ambitious and and again it felt like he was pitching to us
I was like you're already part of Microsoft like you're you're doing it but as I was watching it
of course it's gorgeous and I love the inside baseball sort of stuff of like seeing how he created the scene
seeing the art, it's unbelievably gorgeous, man.
And so he's basically showing us like, oh, so everything you saw in that video, that's all real.
None of it was done in premiere.
It's all like in-game.
That's fucking crazy.
Yeah, and by the way, it's not three.
Like there's no 3D.
It's all based on layers and hand-drawn.
When the taxi drives away, it's all just a flat image that animates to look like it's a
you can tell, though.
I mean, like, even when it's the motions of him, like pulling out the gun in the trailer, like,
It's crazy how much, because I mean, our friend Panda Musk does similar stuff with that pixel art.
2.5D.
That pixel art style.
Yeah.
And seeing it, it's like, I mean, Panda is fucking amazing.
But this stuff, there's so much more frames of animation.
Yeah.
So when it happens, it's super smooth.
And it's like, it's unreal.
And when you add that with that tilt shift photography style where there's so much depth.
Yeah, it's a bunch of planes and the lighting.
It's like, I've never seen anything like it.
And it's so impressive as a video that I can't even imagine it as a game.
And the fact that you're hearing what you're saying worries me a lot.
Yeah, I just, I don't see it.
I wish you just want, I wish you would just fucking dumb it down and make it a cool,
fast-paced sort of platformer sort of thing and just like.
See, I want the opposite.
I want like, just a point and click, like, let's dig into this world and see.
I don't know.
Oh, I see it's just.
I just want to explore that world, talk to other characters.
I mean, in a weird way, it may be very nostalgia for games like full throttle where you're just kind of like walking your.
around this beautifully rendered like scene and just sort of like detective style yeah yeah and it
has that noir feel to it and I'm like I just want to see what the story is and I don't care
if I have to shoot anyone or not shoot anyone like that that's not I mean you're not going to
be jumping on platforms things like that is he made that very decided clear platformers probably
not the right well he described it as that but they described it is but they but he said to be
you know they were like I would I don't think you're going to be you're not going to be like
actually having to like skill based jump on platforms sorry was it cinematic
platformer or was it cinematic side scroller platformer platformer wow
Yeah, well, that's platform.
Yeah.
So, I don't know.
But again, we have it.
They weren't talking really about the game.
I just don't see this game coming up any fucking time soon.
Unless Microsoft throws a shitload of money at it.
Again, with the scuttle butt going on, who knows?
Yeah, no, exactly.
I didn't want to, you know, I don't know.
It just, it was.
Interesting.
It's fucking beautiful.
So there was that other game, the other Xbox game that was played right next to that.
That was really fucking weird.
And we were looking at it.
And we're like, what the fuck's the gameplay, though?
That looks cool.
The unicorns and, like, crazy shit.
Escape or not escape.
Yeah.
The guy that looks like me
with the glasses.
Yeah.
Yeah.
The artful escape.
Artful escape.
The guitar.
That was playable.
Johnny Vinyaki.
On the show four.
Yeah,
that was in the Xbox booth.
And I didn't get,
I didn't play it because it was like right
when we were leaving.
But I saw that I'm like, man,
that ended saying it's coming out when it's fucking ready.
And it's just like next through.
They have something playable.
This is like they already have it playable.
And like we saw earlier when we talked about it.
Like it was playable of hacks a couple years ago.
But that was an older version with under a different name.
Right.
That was the indie thing that.
Yeah.
So this is like, man, like, it's crazy that just based on trailers alone, we looked at that and we're like, what is the gameplay?
That doesn't exist.
And it does.
And the other thing is like, oh, no, that doesn't exist at all.
Yeah.
I really felt like I was on Shark Tank.
Like, I thought he was going to say, and with your money, with your investment, you know, we can make this.
5%.
Yeah, it was just, yeah, I don't know.
Like, I was looking so forward to it, and I just don't know if I'll ever get to play it.
I'm really worried about that.
Maybe with Microsoft's money, with that old Microsoft Word money.
Oh, yeah, Clippy.
Yeah. Office, PowerPoint, all that stuff.
All those PowerPoint, yeah.
Do you play any other games?
No, I tried to play Call Duty today because I'd missed my, well, I didn't miss my appointment,
but they were running late, so I had to play Destiny 2.
And they were like, we have a lot of sports guys coming to play it.
And that's when you can join in at 4 p.m.
When we were supposed to, like, do something.
Oh, we were recording React.
And I was like, well, never mind.
Nick and I tried desperately to play Odyssey,
Mori Odyssey.
Yeah.
And we could settle for just watching other people play it, unfortunately.
Thanks for George.
I tried to pull all the cards out.
I called up my big old Mike Pereira.
I was like, yo, slide me a dog.
And he's like, I'm back in my hotel and I don't like you that much.
Oh, damn.
It's honesty.
So, honesty.
I don't think I played anything else.
Okay.
I played three more games.
That's not even correct.
I'm sorry.
It on me.
Played two more, two more games, saw one more game.
First game I saw.
State of decay, two.
How was that?
I mean, I love State of K1, obviously.
I went behind closed doors to see this.
Undead Labs was there.
They gave the whole presentation.
I mean, the nutshell version of all this, right?
The elevator pitch is the fact that it's stated to K1
amped up with a bigger team, more detail on every aspect.
Like playing the trailer we watched, right, at the Xbox conference,
I remember being like, as a fan, I don't think it's a good trailer.
As a fan, it didn't look that much better.
When you see it in motion, as a fan, I was like, oh, I actually do see.
They started in like, you're just talking.
about it. They didn't make a point about it. They're talking about the character and what they're doing and who the team is.
In the back, the trees were swaying and stuff. And I was like, that is not in state of decay one. You know what I mean?
State of decay one is a fun game, but it's rough around the edges to say the least. You know what I'm watching this one looks better.
It's more scavenging. It's what you love about state of decay if you love state of decay. More scavenging.
Now drop in, drop out co-op. You know, I can, there's the whole mechanic to fire the flare gun.
And if you've said on your game that, hey, if anybody ever needs help, I'll help out. It'll ping on yours and you can go.
help that person, get better rewards, do better things.
There's way more detail on each of the survivors, on your encampment too.
Like this time around, there's still permadegh, but they're making a bigger deal about you switching
off on who you're playing as because there is like, you know, in their demo, there was this
woman they had who was a good garden.
She had worked at botanical garden or whatever.
So she was like, you know, going to be great at gardening.
But she's terrible at fighting, so don't send her out for scavenging.
And send this athletic guy out whose stats are maxed out.
And like, there's way more detail on every stat.
When his fighting skill got maxed out, you then got to pick a specialization.
So he's really amazing with, you know, like pushups and stuff.
No, no, weapons.
Like, what kind of weapon he's awesome at?
Okay.
So, like, there's all these different things for, like, nerds like me that you really want to jump into and do.
But then it was, like, you know, pulling in some of the DLC stuff, right?
Of, like, so you have more detail on your encampment.
You're doing all these different things.
You've made a garden, and, you know, you're putting down a generator,
but now that generator's making more noise and you see this on your thing.
So now you're more vulnerable to attacks.
You're out doing something great.
hey we're getting attacked you come back
it's you know this wave similar to what they had
in the expansion packs that they put out of CLC
survived that they survived it
their guy who was athletic the guy who had the fighting
skill he was hurt
he came in and it wasn't just take painkillers it was
he has a dislocated shoulder like there's like
really specific information on every character
both just like as a top level
and then what happened them in the battle which I thought
was awesome and made but this is all like
super nerdy stuff if you love state of decay it's more
state of decay which is great who knows if it'll
sell new people into it but I think they should
because the game did really well to begin with and should be great.
Then the other, we went through a whole bunch of other stuff.
I went and played Metal Gear Survive.
Oh, so did Tim.
How was that?
No, Tim passed out behind me.
I want to put it in here.
Please do.
I did not get to play it.
I was supposed to, but there was some seed issue, so I didn't get to play it.
So I just had to watch you play.
For the record, there was never, there was never, you were never supposed to.
I hit them up and said, hey, can we bring a whole bunch of other people?
They said, you can bring one other person.
You might be able to swap it out with them.
We have one stage.
I thought I thought we were all going to do a four-player co-op thing.
That'd be awesome.
But that's not what they're at.
It's not what happened.
Whatever.
Maybe tomorrow.
It doesn't matter.
Right.
Nick,
I'll meet you there for a call.
Metal Gear Survive is something that I've said on this show before that I understand
there's so much fucking fuckery going on with it.
Yeah.
That it's like, all that, whatever.
Sure.
You know, hashtags.
But at the end of the day, I'm like, I love Metal Gear Solid 5.
I love the look of that game.
I love how that game feels.
I love how that game plays.
Yeah.
So a four-planned.
player co-op version of that in any respect alternate universe or whatever that's cool because it
doesn't matter it has no consequences on the metal gear universe yeah i was like all right i do believe
that despite the bullshit this is going to be a good game yeah seeing the presentation today seeing
you play holy crap i don't want to play this game yeah and i don't want to sound overly negative sure
the gameplay still looks identical right with a couple improvements even like i like that the whole
Double tapping X immediately you do the role to prone thing.
Yeah, yeah, exactly.
Which I was like, all right, cool, that's awesome.
But the gameplay from watching you did not look fun.
Because what it was is you're in this online lobby kind of setting up your loadouts for way too long.
It doesn't look interesting.
But that's also because we're in a demo, I think.
They talked about that with servers and stuff.
I'm just saying my impression of series.
I'm just giving you what they had said and whatever else.
doing I mean I imagine that when it really happens though it's not going to take as long as that did but I think it's going to still not be fun like like choosing you choose a character they have different um abilities different like guns weapons and you can kind of create fences and stuff to to build and craft stuff and that was where I'm like oh no like before the match you even started I'm like this isn't what I thought this game was yeah I thought it was going to be more left for dead right and then once you started playing so much of it was just fortify your base
Fortnite.
It's kind of like that.
Anyway, I'll let you take it from here.
But watching it, I was like, oh, God.
It's like a dumbed down horde mode.
Elevator pitch for what's going to happen with this game is that I think that Metal Gear
Survive is a game marching into an abyss without an audience.
Who are they marketing this game to right now?
I don't know.
Because like when we finished it, right, they came over.
And like, what did you think?
And I'm like, what did I say?
I'm like, it's interesting.
It's weird.
I'm like, oh, I'll take both.
those.
You know what I mean?
And it was like, I don't think for hardcore Metal Gear fans, we're going to be
able to divorce ourselves from the fact that it was so fucking weird to have someone else talking
about Metal Gear, to have someone else up there talking about Metal Gear and not to
address everything, but like just, hey, we're talking about Metal Gear survive and this is
what's going to be like, okay, and you jump into it.
And it's like when I ended it, right, like trying to put into words is still difficult.
And I'm a Metal Gear fan boy.
And obviously, you know, full disclosure, like, you know, I got.
I got,
Kajim is not my friend or anything,
but we're acquaintances.
You're known.
We're known associates.
I'm no Jeff Keeley.
That's a great point.
I am no Jeff Keeley.
I'm not over later, right?
Oh, yeah, so the sex down gin, of course.
It was one of those things of finishing it was like,
the game, let's take the name off it.
The gameplay mechanics are solid.
It is the Metal Gear, Phantom Pain.
One part that took out of the name.
It is the Metal Gear Control Scheme.
It is Dash.
It is this.
Like you were talking about, like, you know,
fortifying and like you go through when you collect resources in the game i was surprised they were
making such a big deal about single player of like oh and you'll take these benefits back to single
player and single player is really addressing the story of why you are there and how are you going
to get out nobody cares and it was like uh i thought this was strictly a multiplayer game i thought
we were getting a left for dead kind of game and it's like no no single player is this thing
and you take those resources back and because the resources are i want to fortify this empty area
so i'm going to make a chain link fence but that means i need this amount of resources or whatever
And you're getting different classes of like,
I play this the shooter class,
but there's other classes in there to go through and do it.
And it was just this weird thing of like,
I don't even feel like it feels like Metal Gear.
If I was, like it looks, I mean, even I droid you bring up,
but it doesn't look like I droid that the Iroid is for Metal Gear Solid 5.
It looks like a different Iroid, which is weird.
The whole thing, if you took all the names off it
and put it in, you're like, oh man,
like these people are copying Metal Gear's control.
That's interesting, whatever.
But it's like there is Fortnite and there is Left for Dead,
and there is all the horde mode,
There's all these different things of like, this is a game that isn't bad, it isn't broken.
It just, and this sucks to say, because I know people worked on it and they're hard, it just doesn't feel like it's a soul.
Like, what is the soul of this game where it's like I'm playing this thing, I have this base, and it's that thing of like, I've played a lot of badger's solid, the pain of pain.
And I'm like, this feels like the one level here where it's like, I understand where I am in this base and that over there is where the structure is.
And they've all been like worn down and beaten down.
And then there is this weird fog of war kind of happened.
It doesn't look good.
And that's my biggest problem with it is that, okay, it feels, it looks like it feels like the controls guy.
Yeah, yeah.
I didn't play it.
No, you're right, though.
No, it really does look exactly.
The movement looks exactly like now here's solid five.
But the location, like the Fox Engine stuff, it's like it's in Fox Engine, but the fog of war is what it is.
The remain, like the outside lands do not look good.
It looked like you're in a weird multiplayer level where they only design part of it.
And the rest of it's just kind of desert.
Like a player user generated level or something like that.
Yeah.
That's really kind of what it feels like.
Yeah.
Yeah.
Which is it looks incomplete.
And they kept mentioning, you know, like, yeah, of course.
And they kept mentioning, you know, like, oh, you figure out why you're there.
And I'm like, I totally feel like this is like the first season of loss.
We're like, oh, they're at purgatory.
No, no, there's something different.
Whereas like, I will you wear, I'm like, oh, these guys are there.
These are the people they've killed in their journey as a soldier, right?
And it's like, man, you know what I mean?
Like, I didn't ask that question.
I think it's been said before.
where it's like, and that's the thing,
these wanderers is what they call,
and they're zombies that come at you,
or it's like, so uninteresting.
They're just,
they're,
I mean,
I mean,
the people in Metal Gear Solid 3
walking down the river
were more exciting than this,
you know what I mean?
This is just like,
hey,
I'm a zombie,
but my head is this weird red triangle.
You know what I mean?
It's like, like,
okay, shoot it.
It's just,
the whole game is weird,
and I just don't know,
what, go ahead.
I'm curious about the,
the building aspects.
Like,
is it,
are we getting like how you build shit in fallout like that sort of stuff or yeah I do think
I told him at the end I was like the system's better than fallout okay where it was like I want to put
down a chain link fence boom and it's like you can't put it here because oh there you can put it
it looked it looked simple it was we talked about this afterwards I was like I'm happy that
it's simple but I think that it just takes too long yeah like there's so many segments of this game
where it's like okay you're here it's for three minutes three waves three waves
yeah before there's even waves of enemies yeah because don't
Those don't even start until the third kind of section of the game.
When you get into the actual game, yeah.
You do it and then you need to fortify.
And that takes a long time.
And then it's all right, cool.
Then you need to gather resources.
And then now you're actually fighting a wave.
Yeah.
And then in between waves, there's more crafting and resources.
And it's just like, I don't know, it looks like it's taking the fun out of it.
And then the end we won.
Okay, you know, it was this generator protecting these guys were trying to get to.
We won. Great.
Boxes fall from the sky, like Love Box and all the other boxes.
and you get those resources to take back to your single player game.
And it's like, so is this a single play?
Like, is the, is this what I'm playing?
No, that's fine.
Don't worry.
I understand you can't, you, Metal Gear is a source subject free.
No, like, what is, I, and it's, I am the Metal Gear guy.
I love Metal Gear, right?
And I'm not even the biggest metal, I'm not trying to say, I'm the big Metal Gear,
I'm saying for us.
And it's just like, cool, like, if it's an interesting multiplayer game, like Friday 13th,
they're doing something different.
I want to play it.
I want to get into it.
And like, this just isn't something I want to play.
and I'm also not interested in why these guys are in fucking weird world.
I mean, as we were walking away, we were talking about it.
It's like, what is Metal Gear about this?
And it's like, oh, the alert sound goes off every once in a while.
Yeah, yeah, yeah.
And that was kind of it.
And some of the systems, yeah, yeah.
But I mean, then obviously just pure gameplay-wise of menus and how it feels.
Yeah, yeah, yeah, that's metal gear.
But nothing else about it was.
Why the fuck would you even need to go into prone mode?
Great question.
I don't know.
Like when you said you go into pro, I'm like, you're not sneaking around.
To be clear, it's not.
That's true.
but it's that dive.
You know what I mean?
Where you like do the when you jump,
it's a good dive.
It's a great dive.
It is a great dive.
It is.
What a waste of the Fox engine, it sounds like.
Well,
that's it running on Fox or is that confirmed?
I mean,
I mean, if I was like it.
Because you had to leave it behind.
Yeah,
he couldn't bring it.
Yeah, my thing is I'm so down on this game
and that sucks because I went into this wanting to like it.
I wanted this game.
I thought we were all going to love it.
Me too.
We were talking about.
I think that was my predictions, right?
on the Gamescast of like it'll be there and it won't be
alright oh I knew it was gonna be there
I think whatever like in 7.5 or an 8 I was like people are gonna be impressed with it
when they see it or whatever and I was not impressed with it and that's my thing is I'm not
down on it I'm just flat on it where it's like it's something I played yeah I don't
know who's gonna be motivated to go play more of it it's not insulting that is a sure
a good thing to bring up where it's like it's not bad at all it's just there's
nothing about that I'm like well hey hey this is why fuckery is up this is
pretty cool. It's like, oh no, this is just
pretty empty. I wish
that it was a bit more
co-op-based. It kind of felt like you were just doing
stuff and like you chose different classes, but you were not working as a
team. And granted, demo situations are always hard, but it looked like even in the
game. And it was this weird thing of like in between waves, there's
a lot of time and it's like, you have a side mission
that pops up this little blue dot off the side. I'm like, all right,
and I went and got D. Walker or whatever and came back
with that. I was like, all right. Oh, there's side
mission? Yeah, but it's not. It's just like
there's an objective in the middle of it to go do. I'm
Like whatever. Okay. I don't know.
Now, Nick, would you be interested in playing this if, if, uh, Merrill was in the game?
I mean, not after this rousing discussion about it.
Like, it just sounds like, I mean, Greg, it makes it sound like it's flat.
It sucks.
Yeah.
To be fair, though, I think that it would make a super cool party mode of us playing it.
Like, it is a four player game.
I think it'd be far enough.
For those of you listening home, Greg just made a face like he.
I mean, I guess you're right.
They need to tighten up the in-between segments and how wrong all shit takes.
Now, if you want to talk about a good party.
mode. Let's talk with the last game I played.
My final game demo.
Before you get to the final thing, I feel like I just want to throw something in that I did play for a second,
which was Marvel's Capcom Infinite.
And I enjoy that being two people instead of three.
I feel like it's a fun thing.
It feels a bit more accessible.
Okay.
Because I've never been good at Marvel's Capcom, but I enjoy it a lot.
Sure.
But man, that game does not look good.
Yeah, right.
It looks really bad.
You've seen the images on Twitter in motion and playing it.
I'm like, fucking it.
It looks really dated, dude.
It looks like a PS3 game.
Yeah.
I don't see a huge improvement over what NBC3 look like.
I mean, I think it's a step back.
Like, I think that the overall resolution and a lot stuff is better.
Yeah.
That's it.
And that's a bummer.
And there was even a, there was an article on Katakou about it, about how the, like, how Chunli looked in like NBC3 as well as Street Fighter 5.
And then how she looks now.
I get weird, free to play mobile game vibes.
Oh, that's awful.
mean where it's just like it's like all right but that playing on a on a tv i don't know so yeah i don't
know final game i saw it'll be a short one is rocket league switch when saw rocket league switch i'm
stoked about rocket league switch for the simple reason that i liked rocket league a lot leading up to
release played it leading up to release took that weekend off and came back and everybody was way
too good that couldn't even compete online so the idea of us all having our switches and being
able to fuck around an airplane fuck around at the office the end of the day do some switch
that sounds great uh looks good the whole thing is that they want to hit 60 frames per second so it's
running at 720p rather than 1080p,
who the fuck cares doesn't matter.
You got the crossplay with the exceptional PlayStation 4.
It's cool. It's Rocket League.
Was old Jerbaer there?
Of course he was. You're kidding me.
You're going to go see Rocket League and not have Jeremy Dunham there talking about you?
You're telling me about the D.O.C. Pack coming July 5th.
It's got boost.
It's got boost trails on there.
It's got new engine sounds.
It's got goal explosions.
It's got Rocket League radio with a bunch of different tracks on there.
Really?
Yeah.
I'm hearing we're getting a lot of announcements about
Rocket League Switch that are Nintendo focused.
Oh, are we yeah.
That's what I'm really excited.
The trailer, yeah, talked about it.
But I was talking to Damon Baker, who is the GeoCorsi of
Oh, Nintendo.
Of Nintendo.
And he was telling me that like, there's a lot of cool stuff coming.
Cool. Yeah, free alpha looks great.
Cool stuff like, cool spot is what he was saying.
Maybe. Now to end this game's cast.
Pizza.
Well, we gotta go through this great. We have a job to do here.
We gotta talk about what we gave awards to overall.
overall because we haven't we haven't named them all and that's important we gave the game of the show
to spider-man we did that was a debate not really i mean spider-man was my i it was like one point five
for me in terms of like where i'm ranking it what no no that's what i'm saying though i feel
like this is debate between mario and spider-man i feel like i mean all of us i mean tim had to call
me it was like yeah it's like there's a deciding factor i wanted your vote you know i mean if we had the
if we had the numbers if we wouldn't in college at all i would have given it to middle
your survive.
Had you said Spider-Man,
because Grace said Mario,
which surprised me.
But had you said Spider-Man,
I would have just been like,
all right, cool,
we'd give it to Spider-Man.
Yeah.
But, I mean, it was close.
Obviously, Mario Odyssey is amazing.
We had that one of the approved awards.
Sure.
Yeah, proved awards were, of course,
Spider-Man Odyssey,
days gone,
which is another game that caught us off guard.
We had it wrong, I think last year.
Not we had it wrong.
I don't think they showed the right thing for them last year.
Detroit, God of War,
Wolfenstein,
Sonic Mania,
South Park,
and Moss.
Of course, there's a
let's playup of here
another great PlayStation
VR game.
The three games
I want to give a shout out to
are Anthem.
A way out.
And there was one more.
If Anthem was on the show floor,
that would have been my game on the show.
And that's what I'm saying.
There's games that we're not on the show floor,
so we're like we don't want to give awards to them
because we want to actually give the physical awards to be.
Sure.
But I weigh out specifically.
I actually gave an award to
and then we realized it wasn't.
wasn't on the show floor because we're stupid.
Right.
Yeah.
What was the third game?
I mean, do you want to tell the whole story of that or you want to leave it at that?
We're going to tell the whole story.
We're going to tell the whole story.
I'm getting some pizza.
You start it.
Greg and I were talking.
He's like, what game should we choose?
What are our approved games?
And I brought up a way out.
I was like, I definitely think that it deserves it.
It's doing something different.
Super cool.
And I think that it stole the show for new game announcements, like new IP,
especially for EA.
Right.
And the cool Greg heard it wrong and gave it to wipe out.
Not true.
That's not what.
It's not cool Greg's fault at all.
Greg and I were talking and it was just like, yeah, we're looking at the games.
It started as, is there any Microsoft games that we want to give an award to?
And that's why I was like, oh yeah, way out.
And so we said, cool.
So we hit up our Microsoft friend, big old Jeff Rubenstein.
And we're like, hey, we're giving you a game an award.
We're going to be there.
And we're like, cool.
So we go.
We give them the award.
Whoa.
What the fuck just happened?
The fucking carpet over there moves.
So no, no, it wasn't even that.
Right.
Yeah, so hey, are we forgetting anything?
We're PlayStation-heavy.
Of course, we love PlayStation.
They had a great show.
I'm like, oh, right.
A way out.
Yeah, okay.
I hit up Jeff.
I'm like, hey, if I wanted to give a way out a title or a ward,
can I bring it over?
Yeah, bring it behind closed up.
And we went back and forth, and I went over there, and he wasn't there.
And I gave it to one of his colleagues.
I'm like, hey, I'm giving this to you for a way out.
He's like, dude, thank you so much, Bought and took it.
And then 45 minutes later, they're like, what game was it for?
Oh, yeah.
Isn't that an EA game?
And we're like, fuck we're tired.
We're so tired.
We fucked it out.
I mean, to be fair, it is coming to Xbox.
Sure.
So, you know, we're not totally wrong, but you know, we did fuck up.
We fucked up back.
And we went back and we had to take it back from them.
And they're like, you realize that you just straight up, Steve Harvey does.
Like, this is an Oscar situation.
We're like, yeah.
That sucks.
It does.
But hey, it's more of a Steve Harvey.
It's true.
Oscars, they had the wrong information, understandably.
We're just dumb.
I mean, whatever.
We are dumb.
E3 is over.
I'm very, very excited about it.
Honestly, I believe wholeheartedly that this is the best E3 I've ever been to.
If not one of the best E3s of all time.
The thing about it, even with the crabs.
What's up?
Even with the crowds?
I don't think the crowds were an issue at all.
I think people are being.
For us, yeah.
Yeah, for us.
But the thing is like, the people who were bishing about it were us as well.
We're us as well.
I'm from the public perspective of the people that are like,
oh man,
there was way too many people.
Yeah, cool,
but that's a convention.
That's a convention.
Yeah.
Like,
you're going to wait a fucking line.
But it's the journalism side of it or whatever the fuck we do.
But I'm also talking about the journalism guys that are legit.
It's like all them complaining.
I don't get it because it's like you don't need to deal with the crowds.
I talked a lot of people when they were like,
Tuesday was worse.
Something happened between them.
And I was talking to somebody while we were waiting for you.
They killed all them.
Oh, James from Insomniac.
And he's like,
you've to understand on Tuesday.
Nintendo didn't have Q lines.
You could just walk right up to the Mario Kios.
Overnight they installed all that shit to make it orderly.
It was like, oh, really? Fuck, okay.
I don't think it was. A lot of people came Tuesday and we're like,
this fucking sucks.
They didn't come back.
I don't know.
I think the thing about it is, it's an interesting E3.
Because all of our conferences were like, all right, that was a solid conference.
It's because we knew so much.
It was because there weren't a lot of surprises.
There weren't a lot of Gatorade Get Hipe moments.
But it was a year of like incredibly quality games.
The games are awesome.
Quality and quality.
And that's what I'm saying.
It's like when I'm saying
this is the best E3 ever,
it is for being at E3
and just the breadth of games
that were there.
Man,
every single thing that I played
with the exception,
I didn't even play it,
but the only thing I didn't like
was no way to survive.
Every other thing I was very impressed by.
Even a big old knack two.
Even neck too I was impressed by.
Nicknack,
paddy wag.
Give Tim a bone.
Blue my mind.
But like Detroit looks fucking awesome.
Days Gone looks fucking awesome.
Spider-Man.
Mario.
Like going through all of these things.
even the games we didn't play, but I'm just hearing the buzz about,
so many people are stoked on Sea of Thieves.
So many people are stoked on Crackdown and Nick played that.
But I don't know.
I'm just like, I loved this E3 because there's been...
Games are cool, man.
Games are fucking cool.
There's been a whole bunch of E3s that I was like,
all right, there's a couple games that are cool.
But this time I'm like, fuck, man.
Choosing the nine to give our kind of funny proof things was difficult.
Yeah.
So.
I think it was great because of this sex dungeon.
And we got the sex dungeon.
Ladies and gentlemen, thank you for making this an awesome E3 2017.
We will be back next week with our all new lineup of Kind of Funny content,
including Kind of Funny Games Daily right here on YouTube.com slash kind of funny games.
You can watch it live on Twitch.com.
It's a hard-hitting daily game show from the people who can't remember who's publishing a day's gone.
But it's on the Xbox.
Also, Danny O'Dwires out for like two weeks.
So bear with it.
It's a good thing to keep it.
Yeah, he tweeted it out today.
So somebody tweeted out like,
oh, I'm so excited for Kind of Funing Games Daily.
And he was like, yeah, me too.
Just, FYI.
I'm in Europe for the next two weeks.
Then he'll be on.
Yeah.
No, we knew this.
We're playing.
Yeah, yeah.
Anyways, thank you.
Love you.
See you soon.
Bye, guys.
Love you all.
Thank you.
