Kinda Funny Gamescast: Video Game Podcast - Kinda Funny's Game of the Year 2017 - Kinda Funny Gamescast Ep. 152
Episode Date: January 8, 2018Tim, Greg, Andrea, and Andy discuss their Top 10 Game's of the year, as well as decide the overall game of the year. (Released first to Patreon Supporters on 01.05.17) Learn more about your ad choices.... Visit megaphone.fm/adchoices
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What's up guys? Welcome to the first ever episode 152 of the kind of funny games cast.
The Game of the Year 2017 spectacular.
Happy New Year to us.
I was going to sing, but I'm confused.
Not anymore, right?
Didn't that go away?
The happy birthday song?
It's legal now.
The copyright's gone.
It's all perfect.
Oh, it's public domain.
It's public domain.
Great.
That's great.
So we're here.
Happy new year to.
Happy New Year, America.
I'm Tim Geddes, joined by one of the coolest dudes of video games.
Greg Miller.
I got a beard Miller.
This is a punished Miller.
Punished Greg.
Hey, I normally have to use that microphone.
You don't know which one you use.
Your lipstick's actually on the one you usually use.
Yeah, it's true.
It's true.
It's true.
And joining us because we were doing the kind of funny game of the year discussion.
We had to have kind of funny games daily's own, Andrew Renee.
What's good, Tim?
Yeah, yeah, yeah.
And Andy Cortez joining us.
And what's good games?
Hey, guys, that work here too.
Yeah.
You like video games.
So you're here for the thing.
What we're going to do is each of us is going to give our top 10 games of the year, 2017.
We all have our own personal things.
What goes into that, whether it's best or favorite or ranked or unranked, we'll each explain that as we go.
But then we're going to have the discussion of what is kind of funnies game of the year, 2017.
And it's going to be a good time.
What do you got from the bag?
Before we went live, we had a whole, we were having a good laughy laugh with Kevin about who the order of who's going up, right?
I was talking an audible.
I was talking about the order as if we were each giving one game going around.
Are we doing Andy does 10?
Andrew does 10.
I do 10.
Or is it that we're going one, one, one?
I know because when you said the ad goes there, I was like, oh, oh, oh.
I also was thinking this thing.
Really, I was.
And I thought it was just 10, 10, 10.
It's fine either way.
I just want to make sure.
And literally I went wait and you went, what's up?
I mean, because I have honorable mentions too.
Yeah.
Well, so, yeah.
Now, the only reason that this is a thing is because we promised the people time codes.
Sure.
And it's going to be real damn impossible to get time codes.
But I think it's a better show if we go one by one.
That's a tough one.
Do we need specific time codes for this show?
We just promised it.
So I feel like we got to do it.
I feel like if we go one by one, we're eventually going to have some that we all agree with.
So then that's going to remove from our list.
Well, I mean, here's the thing is if Andy, like a smart person puts Pat upon remastered.
list.
I'm going to talk about it there.
And then when I get to do my 10, I'm just going to go, and then
I had pad upon it, whatever.
Or I just, you know.
I think we do one person by one person.
Okay.
Sure.
That makes sense.
So like Andy does 10, she'll do 10.
And then if, if somebody talks about a game that's on your list, we'll just.
We'll chime in and talk about it.
We'll cross it off.
You can bring it up, bring your own reasons.
Why, it's on your list for whatever.
Okay.
Bullshit reasons you got.
You know what I mean?
Whoa.
Yeah.
We're going there.
Hi, ma'am.
Oh, God.
Now here comes Joey asks.
Joey's question.
Come talk on the microphone.
Come talking on the microphone.
Is this question for Patreon producer Tom Bach?
Because it should be.
He's a Patreon producer.
Hi, Tom.
Hi, Tom.
Couldn't you do time codes for everybody's number 10 game,
nine game, eight game, seven?
Well, because we're not ranking.
Oh.
But.
And Kevin just ran away too.
So it's, you know, it's a complicated.
Yeah, it's a lot.
Kevin who's supposed to be doing the time codes.
I say let's just go around or do, do what we're saying.
10, 10, 10, 10.
10, 10.
We're going to call it.
I'm not going to rank them, but I am going to say what my game
the year is.
Okay, it's going to be simple.
This is the Kind of Funny Games cast.
Each day every week we get together right here on YouTube.com slash
kind of funny games.
Two, talk about video games and all the things you love about them.
You can get the show early by going to patreon.com slash kind of funny games.
And that also includes being able to watch it live and getting a pre and post show.
So all the fun stuff we talk about before the show and after the show, all the Patreon
people get to see it.
And all you normies don't get to see it.
Yeah.
And it's fun.
We're sitting here.
Some people aren't here.
Some people are.
It's a great time for everybody.
You had a good discussion earlier.
talking about Giant Bomb.
And I appreciate that.
Yeah.
So was that worth a dollar?
I hope so.
It's worth the dollar.
You should go check that out.
And if not, you can just go to YouTube.
com slash kind of fucking games.
It's for the early people on Patreon every Friday at 9 a.m.
It's for the late people every Monday at 9 a.m.
Either way, it's going to be a good time.
If you miss the pre-impost show live, you can get it as part as the video on demand on Friday.
But only on Patreon.
Yeah.
You should do that.
After this, Andy and I are going to play Skins versus Skins'Ressel Time.
That's going to be the post show.
Is that how we're going to debate what?
We're going to figure out again.
That's the post show.
That's the post show for us.
Okay.
Your top 10.
Do you think I should go?
Honorable mentions first.
Yeah, yeah.
Okay.
Here's my question.
How the fuck do you want to talk about?
Again, not to throw a wrench into the warics here.
This is our first show in 2018.
We changed a bunch of stuff on Patreon.
Don't you need to say right now this show is brought to you by somebody or is that
not how the ads are working?
Do I not understand how the ads work?
Brought to you buy socks on rocks.
You're right.
Sox on rocks.
You got some socks and rocks.
Now they're on rocks.
But we'll talk about that later.
I would recommend, just a thought,
maybe we save the honorable mentions for the end
in case it runs long.
It ain't going to run long.
Because I feel like we need to talk about the games
that made the list first
and then the ones that are...
Everyone's list, I think they get to talk about it
how they want to talk about it. You do what you want in your top 10.
You stay out of my lane.
All right?
Everybody knows that your top 10 already is Mr. Giant Bomb.
That's right. I'm popular.
That's right. I'm popular.
My honorable messages is kind of...
I'm just going to name them all.
You know what I'm saying?
Okay.
Do you, Andy Cortez.
Because these honorable mentions are games that weren't quite as important to me as they were in the year, as the other games.
So you should always talk about the most least important thing first.
Exactly.
Just get him out of the way.
Yeah.
He saves the best for last.
Yeah, exactly.
Thank you, Craig.
I really like to need Hog too, as an honorable mention.
We've had fun playing it on the streams.
You know, too's great, yeah.
I think it's a blast, and it's very repetitive, and there's not much, there's not much nuance or anything to it.
It's just fun to play.
There's tons of nuance.
Very frustrating.
As the guy who kicked your ass all yesterday, I can tell you there's a lot of nuance to it.
You don't have to dive you know, there's no power up so that you know that there's no like skill trees or anything.
It's just straightforward.
It's what it is.
One V1, uh, hang them high sniper.
Exactly.
I'm saying.
That's all it is.
I put Nidhog 2 on my like short list as I was organizing because I went through the whole year like by release date and I put everything down.
I'm like, oh, I enjoyed that.
And that got the cut.
But yeah, shout out to Nihawk too.
Yeah, absolutely.
Good job.
Because when I first saw, Nidhog 1, we had a great time with.
It was a lot of fun.
Yeah.
We play that one, let's play.
And it was great.
Knitog, too.
When they first showed it, I was like, I do not like this.
It looks nasty.
I love the art side.
It looks way too renin stimpy and way too like, I'm not about this.
Playing it, like, oh, I was totally wrong.
Like, it fits.
I think it's beautiful pixel art.
I think they did a great job.
Next up, I have Ruiner from Devolver.
Don't remember the actual developer, but DeVolver published it.
Super awesome twin stick shooter, cyberpunk.
It's just like totally my vibe.
The only reason it probably isn't in my top 10 games is because I didn't beat it.
But I probably sank in like two or three hours in it.
Ricon Games.
The developer.
Thank you, Andrew.
No problem.
Awesome power-ups.
It's a blast.
It's really difficult.
But the art style and the design, it's so flashy and awesome.
And the characters are wacky.
And it's just like totally my thing.
It's totally my thing.
And I really liked it.
Everybody's golf.
Yeah, yeah.
The only reason it didn't really make my top 10 is because I did feel like it was a little bit shallow, more shallow than I wanted it to be.
Like, you're fucking kidding.
Character creator was great.
I just felt like I kept playing and I wasn't getting what I wanted out of it.
What the fuck did you want out of it?
So it's not for everybody.
Shut up for a second.
I just, I wanted to visit extra world similar to another game.
No, there's tons of maps and okay, if I can't find it.
You can, yeah.
No, there are different golf courses, but.
But I wanted to walk around different hubs with people, you know what I'm saying?
Fair, fair.
Okay.
Fair.
Thank you, Greg.
Thank you.
Hobb from Roonate Games, rest of peace.
Because they shut down, I believe.
Yeah, you could be totally wrong.
They're listening right.
No, we're still eating games, please.
They sell your Hobb stock.
I had a lot of fun with it on PS4.
I think the only reason it isn't in my top 10 because, again, I didn't beat it.
But, I mean, there are games in my top 10.
I didn't beat, but I still feel are better than that.
super fun platforming, awesome puzzles.
In my opinion, like genius level design.
I think it's like what you should show up-and-coming game developers,
how to design levels and how to put together worlds.
I think it's...
Were they just clever levels?
I didn't play it at all.
Yeah, essentially all of the world,
if you imagine the intro of Game of Thrones
where everything's on springs and coming out of the ground
and stuff like that.
That's how the whole world is in Hobb.
And so you beat something.
Then this big platform that you didn't know
was even something you could enter comes out of the,
ground, spins, doorway.
And to that, it's a whole new dungeon.
There's a lot of cool shit in that game.
I really appreciate the work they put into it.
And finally, from my honorable mention,
probably the hottest steak here, Super Mario Odyssey.
Oh, fuck you.
Not in my top ten.
You're a maniac.
Had fun with it.
I get it.
I had a fun time with it.
It was nothing that blew me away, though.
The one moment that I felt was like,
this is really cool, is the end of New Dunk City.
Aside from that, I thought it was a fun platformer,
Cool collect-a-thon.
You can collect all this shit, Andrea.
And I was just like,
other than that,
this isn't anything that I think is
a game of the year candidate for me.
Man,
that blows my mind
because I understand you
not thinking that it's number one
or even number,
like top five,
but top 10 didn't make it that.
I can't wait to see what
R.C. Fartsey bullshit he's got on this list.
I still haven't beat it.
I still haven't beat Odyssey.
I'm like at...
Oh, it's too tough for you.
I'm at the castle.
No, just like...
Fake game boy.
It's definitely not too tough.
Come on.
Yeah, actually what I played on the plane instead of that was Blossom Tales that linked to the past sort of top-down game.
What do you think of that?
It's really, like, cute and fun.
Like, I mean, it's whatever, but there's a lot of nods to Zelda in it, you know?
I don't know.
It's kind of fun, I guess.
But, yeah, Odyssey is not in my top ten.
In my top ten, man, maybe we should have switched it up.
Maybe honorable missions first.
Because I just feel like I'm just joining on.
I don't like this.
This was my point.
We can start.
The first section is going to be honorable mentions, okay?
Okay.
So that's where the show started.
You don't need to, you know, I see you have a time code when we actually started talking.
All right, fine.
All right, cool.
Angie, what are your honorable mentions?
Um, honorable mentions.
Um, so I only have a couple.
Um, first honorable mention is Battle Chef Brigade from, um, Adult Swim Games.
Adult Swim Games is the publisher.
Um, available on PC and Nintendo Switch.
So this was a game that came out very late in the year.
but I really like it because it's match three,
which is a really simple puzzle type
that is approachable to all kinds of gamers,
but it also incorporated some
like a little bit of JRP elements
with a little bit of combat
and kind of had this nice hybrid going.
Did you guys play it?
No, I did not, no.
I wanted to get into it.
I liked the concept of it,
but I didn't like the art style
when I looked at the gameplay of it.
Okay.
And then it was also the JRP stuff didn't.
If it was just match three,
I was going to be fine, I thought.
Okay.
Well,
because they have to go collect the food
or if you collect the food.
Yeah,
Yeah, but that's what I thought made it interesting and exciting because there's a bazillion match three games out there.
What I liked is that they put a twist on it by, so it's essentially you're competing in like an iron chef competition and you have to go kill your ingredients like in combat and then you bring them back and each ingredient type matches an elemental type and then that figures into the match three puzzle element of the game.
Then the chefs are like, okay, I want a fire re dish made with this specific type of ingredient.
you have to go find those ingredients that match
and then bring them back
and then solve the puzzle based off those parameters
and then you get multiple judges
and later rounds and see how you're kind of like
spinning all of these plates at once
which makes it really like I think really engaging
from a puzzle game perspective
but honorable mention.
Also this one was hard for me
because I really wanted it to be in my top ten
Middle Earth Shadow of War
Oh fuck I should have mentioned that
honorable mention so really
you were so in love with this one or not in love with it
you're so excited for this one coming here
It was one of my most anticipated, if not the most anticipated game for me this year.
And what, I don't want to say it was like a complete disappointment because it wasn't.
It was a really well-built game that just didn't quite scratch the itch I wanted it to scratch.
We got a lot of repetitive gameplay, late game, and while the graphics were beautiful and the combat was great,
it didn't really, to me, innovate enough off of the formula that was so innovative in Shadow of Mordor.
So that was a bit of a disappointment for me, but still a really excellent game, so I wanted to make sure that they got an honorable mention.
That double jump, though.
Yes.
I mean, all of the wraith abilities that they added in made the traversal so much more fun in that world, which helped because it was so much larger.
But I just, I kind of got tired of having to constantly go find guys that I had grudges with to beat them and then to take down all of the different bases individually.
It just became so repetitive.
and then like the whole micro-transaction garbage that they threw in
just kind of left a little bit of a sour taste in my mouth
but I wanted to talk about it because I still think it's a good game
I agree another honorable mention which was a little bit of a disappointment
but I still think it was a good game I'm going to stand by this
Mass Effect Andromeda so I know a lot of people are probably like oh it's hot
garbage but they did they made a lot of fixes and I'm judging it based off the game it
was in December not the game it was when it launched and I really really
liked the exploration that they did, going to this new galaxy, meeting this new race,
having these new squadmates and really kind of setting up what could be a potential new
trilogy, but who knows what's going to happen with Mass Effect now.
But I still really enjoyed it for all of its Mass Effect-Deness that it still had in there.
Was there room for improvement?
Of course.
But I still played like almost all of that game.
So loved it.
I did enjoy what I played.
It was only a few hours.
I think I was just so turned off by what everybody else is saying though
like it sort of like influenced me to not go back to it
Which is unfortunate right?
I tell you what every time I fucking scroll by that thing on my PlayStation 4
I just like you should go back and play it I am I know I am it's just I want to do it
I mean you have an N7 sticker on your car
I am a I'm a mass effect fan Greg Miller
I know you ever heard of these fans yeah you I'm one of them dude
yeah I see your games are cool
one more honorable mention
and then I'm going to pass the mic to Greg
so my last one is Mario Card 8 Deluxe
so this game I would have potentially
looked at adding into my top 10
but it's too much content from
the previous version of the game
it didn't feel like a brand new 100% Mario card
which it wasn't right
and so I don't think I could give it
a top 10 of the year but
I really liked it really fun
it's the first game that I really ever
contemplated doing multiple
player on a Nintendo platform with.
And it was fun.
We did a play along with some of the WGG patrons at one of our exclusive streams.
And it was a really great timing because you get to connect with several people at once.
I mean, it was a nightmare and a half getting everybody's friend codes punched in.
But once we were in, it was really fun.
So those are my honorable mentions.
Go for it, Greg.
Thank you.
I like, you know, just pass me the baton.
Got you know what I mean?
Give me something here.
What are your honorable mentions, Gregory?
First off.
Old Man Miller.
Destiny 2.
Destiny 2, a fantastic game.
I enjoyed my time with it quite a bit.
Not on my top 10.
What are you shaking your face?
I just, like,
you don't make sense.
You don't make sense?
How is this, you two not in your top 10?
I'm kidding, it is.
I'll get to it later.
I wanted to get you, Tim,
and I got you good fuck off.
My first honorerable mention is Wolfensstein 2,
the new Colossus.
It's a game that,
like we talked about,
and I've said it a million times,
so I won't beat the dead horse.
Just beat the living fuck out of me
when I first started playing it.
And I kept lowering the difficulty.
And I, since that, those first two nights of playing and having a ball with it and really
enjoying and making good progress, I haven't gone back to lower the difficulty, even lower
and go and actually run through enjoying it.
Because you were telling me you did that, right?
Yes.
Yeah.
And like that actually got there.
I love the idea of it.
It's just I'm not, I wasn't clicking on those two nights in terms of playing through it.
I loved what I played.
I loved the characters.
I love the gameplay.
I didn't finish it.
And it's one of those weird things of, I know how great that game is.
I know I will enjoy that game or would,
you're at that game if I go back.
Will I actually get back to it?
I don't know.
I don't know if I actually will or anything.
And that's what keeps it out of the top 10
is that for some reason there's not a hook
drawing me to get back into it and go for it.
But I'm sure we'll probably talk about Wolfenside too
at some point in this thing.
Also on there, of course, persona five.
Long running joke now here, of course.
I was, I fucking Ocheeks Jr., that goddamn pizza
because of it where he's like, you'll never get to beat this.
I'm like, no, I'm going to beat it.
And that was like, what, June?
Like, no, I'll get back to it and beat it.
I missed my window.
came out. We had it.
Then Horizon, I think, arrived the next day.
And I was like, oh, fuck, I got to play this first.
And then Zelda.
I went back to persona, and then Zelda came.
And then I just...
Persona's that far back. I didn't realize that.
February 4th.
Oh, yeah.
April. Oh, shit.
Oh, it was originally supposed to come out in February 14th and got pushed.
But we got it a month early.
Well, we got it on February 14th.
Oh, you're right.
We got it at February 14th, which was like, why the fuck didn't this come out then?
No big deal.
Um, I love persona.
I love persona 5.
I think Persona 5 is the best persona game.
I just have played persona 4.
persona 4 golden persona 3 persona 3 Fez and for some reason I just cannot motivate myself to sit back down
I think a part of it is that I just don't feel like I'll ever have enough time to give it like you know what I mean
I've played 25 hours of a 95 hour game it's just like I want to play other things and this is
it's the portability exactly if it comes out on switch it's a done deal you're playing that game
exactly when I there's still I still think about going back to it but it's the problem now I think about playing a lot of games
over the last few days and what happens inevitably Kevin every night he texts me he goes
GTA?
I'm like, yeah.
Yeah, we'll play some GTA online,
or Poe wants to pay Friday the 13th,
or there's destiny content I want to check out.
I suddenly became this games as a service guy,
and now I can't get out.
And it's hurting me on the other things.
But again, experiences I've had,
I like what I've played.
And then the final honorable mention,
which falls into, I think,
your shadow of war analogy, right?
South Park, the Fractured But Hole.
I wanted to love that game
and be, like, just lose my mind to it.
I like that game.
I had a lot of fun with it.
It had a lot of good superhero jokes in it, which I was a big fan of.
I loved Stick of Truth.
But for some reason, it just never went to that next level of like, holy shit, this is a game.
I have to talk about nonstop and tell everybody about it.
I forgot about that.
It was a lot of fun.
I enjoyed it.
And even when I, you know, I beat it and then I had screwed up the trophy in the beginning
of playing as a black kid or whatever.
So I was like, maybe I'll go back and do it.
And then once I beat it, I was just like, yeah, I don't have time to go back and do this game.
Not to mention, I just don't think it's that good
to warrant another playthru of going through.
Great game and I had fun with it, but...
My auto save fucked me, so I never
had any motivation to go back to it.
Because then I started playing Shadow Vore.
I mean, I was kind of in the middle of playing Shadow of War,
and I just preferred Shadow War more.
Yeah.
Tim, what are your honorable mentions?
My honorable mentions.
Thanks, sir.
I passed you in front of me.
I appreciate that.
I appreciate that.
My honorable mentions, uh, similar to Andrea Cardi Deluxe.
Like, it would be on my top 10 for sure,
based on how much time I put into it and how much fun we all had together.
But I played the,
hell out of Mario Card 8 and its DLC.
So none of it was really new.
Having the two items
where you can like hold them and stuff like that did
change the gameplay a lot. But I
feel like it didn't change it enough where
unless I was conscious of that,
I wouldn't have even realized. You know what I mean?
Because I never played Mario Card 8 to
a competitive level that that mattered.
Sure. But yeah, Market A deluxe
was fantastic and I think a great example of
why this switch can succeed
in terms of local multiplayer and stuff.
So that was great. So definite,
Definite honorable mention to that.
And near automata, I, all year, I mean, I was excited for it before it came out.
All year I've been like, I want to play it, but other stuff kept coming.
And I was just like, one day.
During the break, I sat down and was like, I'm doing this.
Got about four hours in.
And I'm like, I get it.
The whole game is like the story of Metal Gear Solid 2's ending.
And I'm like, that's fucking cool.
And the gameplay I am all about.
Like, it is, I love how from any moment it goes from an arcade schmop to a Devil
Make Cry style action game and all this.
But the problem with, and I feel like it's seamless, which is great.
It just got a little samey for me even within the four hours where I was like, I don't know that I want to keep going on this.
And I feel like it's been overhyped to me to the point that I'm expecting moment to moment to be super crazy and amazing.
And it's not.
And that's my problem.
But I want to give it all of mention because I, I really enjoy it.
It is super freaking cool.
I just think that I came too late.
You missed the window.
I missed the window for it to be the special thing.
everyone has. It's like already knowing that there are different endings and playthrus and stuff.
I'm like, just makes me want to YouTube it instead of actually playing through it.
Especially because like from what I play and I hear that it gets better every playthrough.
But even within four hours, like all the enemy types are exactly the same thing.
And it's kind of the same dude, but slightly bigger doing the same type of attacks.
And I'm just running around shooting a lot of lasers.
All right.
Cool.
But I love the anima-ness of the whole thing.
And it's super over the top and ridiculous.
And their outfits are like, what the fuck you?
you think. It's so Japanese in
the best way. But just
an honorable mention for me. And then two more
other mentions that I was going to shout out
as we were doing in the top 10 because
there was analogs and games that did
make it. Crash Bandicoot insane
trilogy and Metroid Samus returns.
Metro Tamus Returns didn't make the list
because there's another game that I was debating between.
It's in the same category where it's like
it's a good game,
but I've already played the
original one before. So it is just kind of a remake.
And I feel like it never really it I liked it a lot more than I expected to because I was like I hate Metroid too and
I just want a new Metroid game and playing this. I was like oh man, this is a taste of what a new
Metroid game can be and that's awesome. But it never really quite got there and having to reface
like getting all the Metroids over and over. I was just like it's too much of the same
but Crash Bandicoot insane trilogy obviously. I love Crash and I want to give a shout to them for
delivering the game I wanted which was the first three totally made from the ground up.
total the original soundtracks remade with like proper orchestration all that and that was awesome making the games play exactly how they used to having all the relics adding saving they that was a perfect rendition of what crash bandicoot one two and three can be but I'd be crazy to put that on the top ten list you know what I mean even I understand that and for everyone asking no I have not platinum date every once in while I pop in and I'll get a couple more relics but that shit's fucking hard so I think that's it for our mentions okay
Andy?
I might call an audible here, guys.
Oh, he's going to fall!
I'm realizing,
I'm realizing I'm...
What's wrong, Andy?
I'm going to put Odyssey in my top ten.
Oh, finally.
Logic has won out.
Because...
Are you looking at the YouTube chat?
I saw they were getting really mad at you?
I had Night in the Woods in my top ten
and realized I preferred Mario over that.
Even though I really liked Night in the Woods.
Oh, yeah.
I think that is easily top 11.
there was another game I started and was enjoying and just stopped.
Yeah.
Great writing.
I mean,
the gameplay is whatever,
but it's all about the story and the writing.
And it's really awesome and well done.
And the art style I absolutely love.
She got moonlighted.
What?
From the Oscars.
Would it be,
would you get moonlighted or would you get La La La Land?
No, but that's weird though.
But as a verb,
it's moonlighted.
You know what I mean?
Okay.
Yeah.
Because the Mario Land,
Mario Odyssey got moonlighted.
Okay.
In my top 10.
Um, PubG.
Is your,
so is your top 10 ranked?
Are you trying to go,
mean?
Okay.
Go get him, Andrea.
My 10's fine.
It can be in his top 10.
My top 10 is not ranked,
although I do have a definitive game of the year.
So,
saving those for the end, right?
Game of the year?
I mean, if it's your,
it's your top 10.
So if yours is right.
What's going to happen is after we go through the number one,
and he's going to decide what game of the year is we're to vote.
Yeah, I'm just going to name.
I'm going to name the,
the nine and then I'm going to go here's the game of the year.
Okay. So get ready, folks.
Get fucking ready. If you're in traffic, find somewhere
to park because this is fucking wild right here.
So PubG, had a great time
with it on PC. Now it's on Xbox.
I think it's really not great on Xbox, but I know that they're improving it.
Well, it's great on your Xbox 1X.
It is. I mean, why? I mean, it's as good as it.
It's PubG.
Go out on the mic, Kevin. You and me have played a lot of PubG.
Playing on a PC is obviously the way to go.
Sure, but you get locked out.
Jocks walking behind the pretty girls.
Inventory management is incredible.
It's way better on PC compared to the console.
It's just like night and day.
But it's still not good.
That's a development problem.
Are you talking to PC?
On PC, it's still like, I don't know, it's annoying to play.
It's hard to fucking run.
It's very different than the Xbox version being bad.
Like PC's version is bad.
I 100% agree with it.
And I love it.
I don't even think it's bad on PC.
You just hit the tab button and you fucking.
It's easy.
You hit the line button on your Xbox.
There you go.
You're all set.
There you go.
There you go.
It's not easy, dude.
It's an amazing game.
But hopefully they patched and they improve upon it.
But again, that game, unlike any other game,
is where the intensity in every fucking moment in that game,
hearing gunshots, knowing that you don't have weapons,
knowing that you need to try to figure something out,
am I going to hide,
you might fucking win,
you might get a chicken dinner with one kill
or like I see Danny O'Dar getting fucking 18 kills or whatever.
Like, I think it's just like,
it's a game unlike any other
maybe Fortnite
but I think it's awesome
and it's in my top 10
Splatoon 2
love Splatoon 2
Story Motus
but multiplayer was
the
the multiplayer was the total
like one more match game
where every night I was like
all right I'm just gonna do one more match
and then I would check my last 50 games
and I would be like 38 and 12
I'm like all right cool I'm gonna keep playing
I want to improve my last my regular
or whatever.
I love the way that they deal with improving your gear, your hat, your shoes, your clothes,
or whatever, getting perks for them.
If you don't like the perks that your gear has, you can re-roll and, like, delete all the perks
and then try to get new ones, and maybe I want to be a faster respawner, or maybe I want to be,
I can take more shots from other players or whatever.
I had a blast with that game.
Also, the Horde mode is really awesome, and I don't think enough if you will talk about it.
Uncharted lost legacy
That was another game that I feel like
just kind of came and went by and we kind of just
forgot about it.
Yeah, 100%.
And that sucks because it's a really good game.
I think even in our review,
it sounded like we were being negative, but we were just like,
well, compared to other uncharted, it's not
as good, but this is still better than most
games out there right now.
Sure.
I loved Claudia Blacks.
I love her acting as Chloe.
I think we got to see a more well-rounded Chloe in this game.
And it was like, I think she acted so incredibly well.
And I fucking adored her.
Yeah, she was great.
It was just, I think the Nadine relationship, I didn't dig.
I didn't vibe with.
You know, she was just a hired gun, right?
And at the end, they tried to act like their friends, but I'm almost like,
you never really sold that to me.
The performances are great.
I just didn't take the story connection to it.
I agree.
I do like the twist at the end was kind of neat.
There were some great moments with,
Spoiless Troy Baker
That was really cool
So I really enjoyed it
I really like that game yeah
Mario Kart 8 deluxe
Hell yeah that's my man
Yeah
Dude fucking we're giving a high five
If you're an audio listener
We're just
We're giving a high five
Prove it
For the record
Fucking prove it
I again
For someone who never owned a Wii you
Yep
For someone who
Maybe played Mario Kart 8
On a Wii you
Honestly once or twice
This was a brand new
game to me and I had such a blast playing and this was like this game came out I'd say
right as I was moving like right when I had moved here yeah and so it was the best way for me to
keep playing video games with people from Rooster Teeth still like Michael and all those people it's just
Michael and all those people you know all those friends Michael and Meg and Lindsay and all them it was
cool being able to reconnect with them and stay connected
via Mario Card 8.
And we had tons of tournaments
that we would play with
on stream against people
and then the great moment
where you destroyed Ziger
because, man, what a loser
that kid is.
It's awesome, man.
It's okay, Ziger.
No, we love you, Zagin.
So that's Mario Kadee.
A little bit.
Horizon Zero Dawn.
Horizon Zero Don.
What a fucking good game.
What a game, me.
What a very good game.
Again, this game came really late to me.
I did not play it.
I did not.
I played it for like maybe two or three hours and then Zelda came out.
And then I just got sucked into Zelda.
Thought I'd never go back to Horizon Zero Dawn.
Dummy.
I think the, in my opinion, the weakest part of that game was Aloi.
I just didn't like her as a character.
But I loved the world.
I loved the combat.
I'd say they made crafting a little bit easier for you, like compared to other RPGs.
Yeah, it was fun.
like on yeah
really quick and on the spot
this was a game
that I played maybe if
I forgot when
we were some we were at one of Nick's stand-ups
and
Yusuf McGeed who works at Ubisoft
was like oh you got it you have to play it
I was like I know everybody tells me that but whatever
and he's like no dude fucking play it
so I finally dove in and I beat it in like
maybe two weekends because I had shit to do during the week
and I'm so glad I went back to do it
I really enjoyed that game
and I think it was so well
written probably one of my favorite stories
of the year. The dual
storylines. Just like perfect
sci-fi. I love it.
Destiny 2.
Destiny 2, guys.
We're just a couple of warlocks
and hunters and
Titans.
Taking over the world, man.
We had a blast with that game.
I haven't touched it
since. I have not played the DLC.
And I'm acting like the DLC doesn't exist because I know a lot
of people didn't like it. But it's worth
checking out. I was playing last night.
Okay.
I've run through the story part.
I enjoyed myself.
Okay.
I need to go back to it.
But I will get,
I'm going to talk about destiny too,
I guess at some point.
Well,
I'm also going to,
yeah.
We're all going to talk about it.
Okay, great.
Well,
we'll talk about it when you all talk about it.
Moving on to the next game.
Wolfenstein 2.
A game that I had a fucking pain in the ass of a time with.
Yeah.
Because it's just like so brutal and just it just beats you into the ground.
And then I lowered the difficulty all the,
way and it was way too easy but I was like I just got to I I need to see it here yeah because I'm I have
such momentum right now I want to beat this game within the rest of the day or whatever uh awesome story
the characters are it's some of the best characters I've ever seen in any video game um voice
acting was great I really wanted the guy who played set the Jewish guy who's sort of like your
your you're uh I don't know he's kind of like your Yoda almost okay helping you out and shit
I really wanted him to be nominated for like best performance at the game awards.
I thought he was incredible.
Super over the top action.
Some crazy insane shit happens in this game.
And it's one of those just things that you're watching like holy shit.
These are video games in 2017 and it's pretty fucking cool.
Video games are cool, man.
And yeah, and then I beat the game and I think it aside from some level design issues
shoes. I think it was really good.
The outro was kind of cheesy.
They had like some cheesy new rock,
new metal playing.
You love that.
It was just like, oh man, fuck.
This ending was so good. This music
is pretty shitty.
It was really cheesy. And I had
like two of my friends who had just beat it.
Like a
maybe a couple weeks after I played it, they text me. They're like,
what's up with the music? I think of this game?
I was like, yeah, dude, it's really corny.
Near Autometer.
I've become a believer in your automata.
A game I never thought I'd play.
But as soon as I got into it, I'm like, man, this is such a
Kojima, Metal Gear 1 and 2 style game.
The way the, I was telling Greg,
like even the way the inventory sounds,
the little beeps, the noises that you're hearing from clicking.
And it's, yeah, it's just so fucking rad.
Now, I know that I talked about this on earlier gamescast.
I wish I had all the money in the world to give them a bigger budget
for this game because a lot of their resources were poured into having you replay this game
over and over again, it seems like, there are like tons of art assets that just look really
bad and, um, like you're looking at your characters and they look really awesome and it looks
like artists spent fucking months working on them. And then there's like a crate next to you.
It's like, oh, God, how did that make it into the game? Um, but I beat it the first, I beat it over
Thanksgiving, no, over Christmas break.
started my second play-through and immediately saw what they were trying to do with it.
And I was like, oh, this is fucking awesome and creative.
And props to them for like putting that much hard work into it.
And then everybody keeps saying, I keep having Tom Bach texting me.
And like Danny Warr is saying like, dude, on the third play-through, it gets even more insane.
And so I'm really excited to see what happens then.
Are you going to go back and do it again?
Yeah, yeah, absolutely.
I mean, I'm still playing through part two.
I haven't beat the second play-through.
I am dreading the parts that I'm dreading the parts that I'm
I didn't like in the first play-through though, but because it's all from a different perspective,
I'm wondering how they're going to work with, there are going to be certain moments in the game
where I'm going to be like, how are they going to do this? And when I get there, I'm probably
going to be really happy with it. But I think it's just so creative and so well done and like,
it's fucking awesome. And I guess finally, game of the year, Legend of Zelda, Breath of the Wild.
What more needs to be said. Talked about this game, nonstop, forever. I think it's a game that
is a technical feat.
The things that they do
with the way
the rules in the world works. It's like
how I said Hobb is like
a level designer's dream. This is like a
programming
dream. Like just the way
lightning works with metal and fire
and wood and
the snow and slipping
and throwing a fucking sword at a
co-rock and him spitting out a clean sword.
You know like there are so many different things
in this game. This was the
when we played it
talking to all of my friends at Rooster Teeth
like going back to work the next day
like dude did you see this part like no no
no but I saw this yesterday like where the fuck do you see
a dragon at like it just like sort of blew my mind and
it made me feel like a kid again and it's
my game of the year probably
probably my game of the next
the last four centuries Greg
yeah dude well
game of the lifetime
it's new chess
I told you all you all you all can
stop parking. You can keep driving now, but
I told y'all, this is going to be a doozy.
You did, you got her, you got it down in, you landed the plane.
Andrea, what is your top
10 games of the year, 2017?
All right, I like Andy,
have mine unranked.
I like you too, Andrea.
I like you, Andy.
But I do have a game of the year.
So,
first up is The Evil Within 2.
So this was a surprise
for me, because I went into playing
this game fully expecting to
not like it because I don't like survival horror. It's just not my genre. I don't like being
scared when I play games. I like having fun and feeling powerful. And that's like the exact opposite
of what survival horror is all about. But we decided to play this game for our Lights Off series
that we did. And Britt, you know, was cheerleading me through like the whole thing. And about a third
of the way into the game, I started realizing I wanted to keep playing it even when we weren't shooting.
And I was like, that means I like that.
this game.
Oh, wow.
I did not expect that to happen.
And I actually liked this game a lot.
And I didn't play the first one all the way through.
I played it the first, like, half of it or a little less than that, and just never went back
to it.
But this one, like, they had a really nice balance of this action adventure combat with a little
bit of exploration.
And, you know, it kind of felt like there was also like a little bit of dungeon crawling
involved.
And there was some puzzle elements.
It was just a really nice, fresh mix of gameplay that.
kept you on your toes.
The enemy design was really bizarre and crazy
and unlike anything I've ever seen,
but then again,
I don't play a lot of these types of games,
so other people out there might be listening going,
I've seen that kind of stuff all the time.
Shinji Mukami, he's weird.
You sickos.
But I really thought that they balanced it well,
and it made somebody like me
who doesn't like that genre feel like I could go try
other stuff in that genre now.
But I also know that it's not a true survival horror.
It is a blend of action
in combat, which some, you know, purists might say is not the way that the genre is supposed to be,
but I really enjoyed it. And I would encourage people who were maybe on the fence about trying it
to give it a whirl because it was a really well-done game in. Hats off to Tango and to Bethesda
for that game. Next is Prey. So I kind of went back and forth on whether or not I wanted to
include this game in the top 10, but the more I thought about it, the more I really liked it.
from an exploration standpoint, it really did a great job and it reminded me so much of
bioshock in that sense. I know a lot of people made a lot of comparisons to bioshock with
prey. But I think that Bethel did a really good job with how it was all laid out.
I did not play either of the first prey. And I know that they had nothing to really do with each
other. So I don't think it really mattered. And so I kind of went in.
into it like completely fresh not knowing what to expect. I like that you could choose your
gender at the beginning of the game and how that affected the way that characters interacted with
you. I liked how you could make subtle decisions in regards to the skill tree that would affect
how characters would interact with you and how different gameplay elements would affect you later on
in the game. It's something that you don't see very often and I actually haven't really seen it done
specifically in this way before. I liked how you know you kind of got those little audio tidbits of
Lord information around the world, which some games have done really well, because it makes me feel
like I can keep exploring while still like listening to what's happening and getting some backstory
without having to stop and read like a giant wall of text. And then I also really just kind of
love this idea of this alien species and how humanity had approached it and what they were going
to do with it. Obviously, a narrative element that's been done in cinema and in TV and things before.
But I thought it was really well done.
I did have some gripes about it,
about its inventory management, about crafting,
and some other specific gameplay things.
But overall would play again.
I always liked to pray the events and the preview events
and jumping in.
And when I got home and dedicated the afternoon
to playing it and sat down with it,
I was like, I like the overall picture here,
but it is the little gripes of inventory and this
and the pacing of this that kept me away
from actually going back to it.
Yeah. I mean, that's the hard part because I think that with a few minor gameplay tweaks,
that game would have been a top five Game of the Year contender for more people.
I feel like Bethesda keeps putting out these kind of dark horse games that are really close to being at the top, but they're not there yet.
But it was a successful game, and I hope that they make more.
They certainly left the door open.
I won't say how, but I hope that they explore that more.
and explore that universe.
What Remains of Edith Finch is in my top 10?
So I loved this game.
A lot of people consider it, you know,
like a little indie darling from Giant Sparrow.
I'm not really big into walking simulators as a genre.
I feel like they get kind of boring.
And unless there's a lot of really fantastic world building
or really beautiful art,
they just,
they don't grab my attention.
And I felt like this game had both.
And the way that they diversified gameplay
within each of the individual short,
stories I thought was really clever.
Did you guys play?
You did.
I did, yeah.
Oh, you didn't play.
You have to play.
It's not that long.
It only takes like two or three hours.
But I just, it explores some topics that are usually a little taboo in video games.
And that's why I was also nominated for the Games for Impact Award.
And I just really, really loved it.
Inverted controls versus non.
Yeah, I guess, super divisive, right?
Also, you inverted monsters.
Yeah, exactly.
Nick's Garpeer.
But I really.
like that game. We're bleeding them out. Don't worry. Yeah, I just feel like I kept talking about
this game. So if you guys haven't played it, I highly recommend checking it out. It won't take up
too much of your time when you want. Play and finish swan first. It's another one of those that I've
heard. You don't need to play that first. Then there's a moment in that game where you go,
holy fucking shit, what? Play and finish swan first. Also on this list, Wolfonsign 2,
the new Colossus. I don't know how it didn't make top 10 for you. I thought this game was
phenomenal. It was so well done. Machine games really kind of putting the flag in the sand saying,
you know, single player experiences are here to stay. We're going to show you why with a first
person shooter, no less, of all the different types of genres to do single player in. The storytelling
was superb. The animation, the graphics looked excellent. Combat was really fluid, really well
done. I mean, of course, you know, I have a few small complaints here and there, which is why it's not
my, you know, game of the year. But overall, just like masterclass. And,
in game making. I think machine games
did a fantastic job. The difficulty
level was something that
I think a lot of people had a lot of gripes about. I also
dropped it down to the
as Alexa Rice says, the baby-ass baby mode
where he's wearing the bonnet
in the binkie or whatever.
No shame. I played it
uneasy, but it was really great.
Some really like shocking
moments narratively that I
didn't see coming, but I really liked how
they incorporated them into the overall
storyline. Yeah, it wasn't like
shock for the sake of shock.
Right.
It felt like it made sense in that universe and with the elements of the story that they had
set up without going into details because spoilers.
But really great.
Really great game.
Also on my list, of course, is Destiny 2.
I love this game.
I'm still playing this game.
Have I griped a lot about this game?
Yes, I have.
So it's a love-hate relationship with me and Destiny.
But overall, the thing that just keeps pulling me back into the game,
was the same reason why I played Destiny all, you know, since it launched and kept playing it
all the way up until Destiny 2 came out, is that the gameplay is just so addictive and the gameplay
loop is so satisfying. I know that if I booted up when I go home tonight after shooting this,
I can do the weekly missions and go out and have fun doing them, even though they do get repetitive
because the gameplay is just so well done. That's why I gripe about it so much, because I want it to
be the best game it can be. And I know that they are, they're on the struggle bus right now.
It's like when parents are like really hard on their kids. Like, like when they're the coaches.
We expect more from you. Yeah. We're not mad. We're disappointed. Definitely better than destiny.
But I feel like they still have a ways to go before they can be in true game of the year territory.
Also on this list, Super Mario Odyssey, of course. Definitely not a game of the year for me for a variety of
reasons. I think I was, it just felt too Mario, using the same elements that Mario's been using.
And I know, Tim's giving the eye roll. I think, though, that when you talk about a game on a
brand new system and that's been around for decades, it can't be game of the year unless you
bring something really fresh to it. And I just don't feel like Super Mario Odyssey had that.
Like, ultimately, like, the same characters, the same storylines, the same type of level design,
of a boss design.
That to me was really where it fell short,
but where it was really excelled as,
you know,
the artwork,
artwork looked amazing again.
The music was great.
The whimsy was fantastic.
You know,
it was very lighthearted and it felt fun to always pick up and play.
Not every game does.
Some games feel like work or some parts of some games feel like work and don't feel
fun.
And Mario didn't have that.
It just didn't,
it didn't capture me the way I,
pun intended,
the way that I wanted it to.
And it was a little bit of a letdown.
And I waited until very late in the year to play it.
And so everyone was like, oh my gosh, 10 out of 10.
I love this game.
It's the best.
And I played it and was like, yeah, this is great.
This is an excellent game.
It's just not the best game.
But it still obviously deserves a spot on my list for sure.
Life is Strange Before the Storm.
So full disclosure, I did a lot of work with Square Enix and deck nine this year.
So I don't want anyone being like, oh, it's on her list because they paid her.
They did actually pay me to talk about this game.
not today.
At a specific time.
Not today, but I of course
wanted to say that,
but I love how they
took a really simple type of game
where you're essentially just
almost like, it's pretty much like a walking
simulator again with these narrative
choices and really made it feel real.
And particularly being
a female and having this young woman
relationship and having so many of the
conversations that they've had
really remind me.
of exact conversations I had with my girlfriends when I was that age was quite frankly a little
baffling how they nailed it so well. And so that's why it deserves a spot on this list for me,
because the writing was so well done. And the animation, while very simple, felt like it fit.
Like the art style feels right for this type of story. And I just really love how they took a really
simple type of game and made it approachable for people who don't necessarily play video games.
I could hand this to like my cousin who's never picked up a controller and she would be able to figure it out relatively easily.
And I love that.
I hope they bring before the storm to mobile someday to make it even easier for people.
But really great game.
If you haven't played that, you should definitely check that out too.
Of course, the Legend of Zelda Breath of the Wild has to have a spot on this list.
I've said over and over again why this is not my game of the year.
I don't need like Andy, like we've talked about Zelda like a bunch.
but really fantastic game design from Nintendo something new and different.
I still maintain like Brittany and I have talked about in our show that if this wasn't a Zelda game,
I don't think anybody would have it on their top 10 list.
So that is something I think that needs to be part of the conversation.
That said, the polish in this game is off the charts.
Nintendo is fantastic with polish.
And that's something that I think needs to be talked about.
We're talking about game of the year, which is why I will never have PubG in this conversation
because there is no polish in that game.
But of course it's Zelda.
It deserves to be in the top 10.
And you guys know why.
My last game before my game of the year,
Assassin's Creed Origins.
So I talked about this game a lot on Games Daily
and on what's good,
but I was just really blown away
by the amount of world building
done by the team at Ubisoft on this game.
The most beautiful open world this year, by far,
the art. Everywhere I went, the art was just fantastic.
You know, you talk about how in near that there was these pieces of art that just stood out because they were so bad.
That did not happen to me at any point in Assassin's Creed and that world is gigantic.
And that to me is an amazing accomplishment to have an art team so dedicated to building a world that felt real,
that was historically accurate where it could be and to really represent that part of Egypt as in the best light absolutely possible
and to make it feel authentic and immersive.
they did such a great job with that.
The narrative left a little, a few gaps that I, you know, would like to see filled.
But the gameplay I felt was really addictive and really fun and I just lost a lot of time just
exploring in that world.
Something I wanted to happen in Zelda, but didn't, but I found that in Assassin's Creed.
And the dynamic they have between Aya and Bayek as a couple in Assassin's Creed and kind of
them showcasing their relationship in a very adult and mature way,
something that the Assassin's Creed franchise and most give video games don't tackle. And so I really
liked the way that they did that. And you probably don't know what I'm referring to if you haven't
made it pretty deep in the game. But overall, really, really fantastic game. Definitely one of my
top contenders. But of course, my game of the year is Horizon Zero Don, which I've said earlier this
year. But it's been like, and I thought something was going to come along and knock it off. But nothing
has and even going back and playing the Frozen Wilds reminded me why this game is just so phenomenal
in every single way from the combat and the narrative to the level design and the way that they
tie the side quests into the main quest and make it all pay off in the end. I just like,
I can't say enough about how amazing this game is from every single aspect. And I definitely
looking forward to playing it again. Still the only game I've ever platinumed. Wow. Boom.
You know about my name is Mayo though, right?
Like, it's taking you on.
It's just tapping on a mayo shower for a while.
Now, Greg, I want you to do your top 10, but before we do that,
this episode is sponsored by Blue Apron.
Now, I'm going to give you a couple facts about Blue Apron here.
Blue Apron, the leading meal kit delivery service in the United States.
You know about that, Andy?
I didn't know that, Tim.
Did you know that they also offer three different meal plans?
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Meals that serve two people.
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So you can kickstart your new year with Blue Apron
and Whole 30. Greg, you love Blue Apron.
Blue Apron. I do love Blue Apron. Tell us about it. I use it all the time. How much do I love
Blue Apron? They gave us codes obviously to do it so we can do the ads, right? I of course
still use it to this day, even though the codes are running out. I signed up for the wine with
my own money because I think that's great. When Cool Greg learned that there was going to be a
Blue Apron cookbook and sent me the signing information, I pre-ordered the cookbook and then cooked
my New Year's Eve dinner out of it, those amazing lamb chops or lamb that rack of lamb
I think Blue Apron's amazing.
As somebody who has a cooking show in quotes,
like it gets me to learn new ways of cooking.
It gets me to try things I would never try before.
Jen's got me eating all sorts of fish and stuff
that I never would have been eaten before.
Blue Apron's great.
How is the wine thing?
The wine's great too.
Because they just get these little bottles of wine.
You get six like, whatever, half bottles of wine
that you can try new things of,
new wineries, new thing.
You look at Angie like she should know.
Why?
Why?
Is that what a half bottle of wine?
Yeah, they're called a half bottle.
That's correct.
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There you go, Greg.
I'm serious though, man.
It's not even the ad money
they're giving us.
What's your top 10?
Well, I ranked them.
Okay, so did I.
Kids on the internet love ranks.
They love numbers.
They love arguing about them.
Thank you, Kevin.
Here, I'm going to give you some stuff
to argue about.
Number 10.
Reson Evil 7.
Fuck you.
Yay.
You know what I mean?
Resident Evil and me.
I should be a Resident Evil fan boy.
Sounds like a shitty cartoon show.
I should be the number one
Resident Evil fanboy because I love fucking zombies.
They're my favorite genre.
I got that PS1 back in the day.
You're telling me, friends pass to me.
You're like, I love cinematic experiences.
Right, exactly.
And then she's like, the tank controls, always garbage.
They move away from the tank control and they make it too actiony.
Don't care.
Typewriters, get the fuck out of my face.
About four.
time for this.
Bring Taylor.
No, I did not like four.
You did not like four.
I played four.
And again,
as objective critic,
I'm like,
oh, I see why people love this.
I just did not dig it because it was another one of those games
where I shoot you in the head.
And it's like,
oh, that didn't,
I'm like,
you're a zombie.
Well, no,
the room's,
the room bro.
I'm like, oh, my God.
You shoot them in the fucking legs
and they fall down.
And then you go attack them
so you can serve bullets.
You're fucking losing.
Well, that's the things.
I don't even want to shoot in the only right.
This is why,
for all the days of your lives,
to decay is 20 times any
Resident Evil in terms of being a zombie game
and being a zombie game State of Decay unrivaled
Unrivaled. Get your rucksack, fill it up. Some zombies run high from
you want to find and find it but something's going to break. I can't
even hate on that because even Resident Evil
one jumps the shark in terms of zombie stuff where it's like
not even a third into the game. You're facing sharks
and shit and like the fuck. To dial it back to a more
like hey let's have a real conversation about it. It's just
that I kept putting my zombie tropes onto their shoulders and I'm going
that's not what we're doing and I'm like I don't like this and I can't
fault of that statement was state of decree
crazy
he's back Andy is back everybody
the engine is warmed up new year new me guys
look out everybody
Resident Evil 7 though if you remember about
this time last year wasn't or maybe
a little bit before this I was saying like
something's wrong with that game man haven't seen
enough of that game man it's not coming out in January
and then it fucking came out in January and I was like
well something be wrong with it and I put I'm gonna play
PSVR to see how broken this is because
everybody talking about VR games has always
said it needs to be built from the ground up for VR you just
can't make it play both ways and have it be good.
And I put it on. I was like, oh, screen door effect on the floor.
This is going to be a piece of whole mic. And four hours later, I took it off.
Bartilla's at my feet. The room's pitch black because I was playing when the sun was out and
now the sun isn't out. And that game was that good. That enthralling of like, fuck,
I did not expect this. I'm immediately behind this family.
They ditched for the most part. Spoilers for the ending of like the whole like real
sciencey fiction and we're a corporation, what the hell's going on? It was just like,
what's up with this fucked up family? And let's go around and explore and figure it out and
solve the puzzles and kill the witch and do all these differences.
I was like, yes.
And what's even crazier about it is going off what you were just talking about.
Like that game was announced at E3 and then released in January.
Yeah.
And like no delays, no bullshit and full VR from the ground up for,
or not from the ground up,
but like for the whole game.
It was always the kitchen demo, right?
Like they had been.
Yeah, there was that.
But then that reveal that that was actually.
And I also loved that they were super secretive about that.
It was like the kitchen demo wasn't something that they put online.
Like only people that were out of.
events could play that.
Like all the other things they'd be like,
watch the full demo.
You couldn't watch the kitchen before that.
Yeah.
Any three having the demo,
the,
the,
was it,
no,
it was more than the kitchen.
The ID3 that they released to people,
right?
It was the second.
Oh,
the one that like ended
and was like,
beginning hour or whatever.
Oh,
yeah,
where you're walking out
at the camera crew.
Yeah.
Yeah.
And it's like,
that was the problem.
They put out too many
fucking demos.
Yeah.
But that was awesome though.
Yeah.
No.
They nailed it.
They knocked out of the park.
I thought it was a great game.
thought it was fun. I'm not the survival
horror person for the most part or the scary game person
for the most part and it totally struck a chord
with me. It was awesome. Played through the whole way and loved
it. Number nine, I know a lot of people
have a problem with. Padapon remastered. A lot of
people is just Andrea. But
I mean, it's my list.
I don't have a problem with it as a game.
I just think that
your personal bias is just
heavily showing here. What do you mean? My personal bias. I was
trophy consultant on this game. I'm the most
unbiased person that can be in this game.
I mean, like, you
You know how it is.
This is what I'm always talking about with top tens versus your favorite games versus the best games.
Like these are my favorite games.
Yeah.
And for me, it was just that Patapal and it was awesome to have that sensation again.
And it was awesome to get trophies in it.
And it was awesome to see it again.
Shut off the other games made it on to me.
Come on.
The fucking muscle memory of hitting it in that fucking sensation of nailing it right and seeing fever count up and up and up and up.
And like, clown out a boss.
Clown out of boss who's been giving you trouble there.
But you don't fucking miss.
You nail him with your fucking arrows.
You fall back.
You got, you know, I don't, you never even played it because you're fucking.
Especially you're doing ecstasy, like playing the game.
Like, oh man, he feels so good.
But it was, like, you know how it is in a game?
Especially when, what I love about Patupon, and especially when you, I mean, this is a game came on, what, 2008 or whatever it was.
Like, I don't remember how to beat everything.
So to go into fights and then get destroyed, like, fuck, okay, come out, you know, I'm going to go in with only two units instead of three.
I need people who are back with range to come back in and have the vibe where you have that perfect fight where you come in and you don't.
Don't screwing them up.
You give them a bunch of damage.
Just as they come to slam, you have everybody run back.
Then as they get up, everybody runs back in.
Like, there's a, I mean, it's a rhythm game, but there's a music to it of how you're doing.
And when, granted, you can improv and do whatever you want in terms of what attacks and what you're using.
But when it all sinks up, there's like no feeling like that.
I feel like in terms of like, God, this is for me.
That is so great and rewarding and fun.
And I got the platinum.
First person in the world.
No, we do.
Is one of your New Year's resolutions to not talk about Pat upon in 20,
2018.
I've already started the campaign for Patapon 2 remastered.
Well, let's go in order.
Here's my thing.
Oh, no.
Didn't they just announce that at PSX?
Oh, they did, right.
Yeah, yeah.
So now we've got to start reading on Patapon 3.
Sorry, I'm still hung up on that.
I'm thinking of the future.
You're right.
Now I got to start where you're...
It's a mass effect trilogy remastered.
What are these Patapon games?
Why don't you support people who support you?
You know what I mean?
PlayStation's giving you what you want, but you want to give it to them.
You're going to go over there.
Go over where?
Yeah.
What are you talking about?
Here, a lot of people have been, a lot of people being Andrew,
giving me shit here at this table for,
it's just my giant bomb list again, right?
Yeah.
I'll tell you right now.
Oh, shit.
We got breaking news.
Whoa.
We have a shake up in the rankings.
No.
We have a falling back to the number eight slot is life is strange before the storm.
Previously, it was in the number seven slot.
But it's falling back to number eight here because episode three came out and I played through
episode three and the ending just went, boosh.
And it was like, okay, cool.
I mean, like, I'm not.
offended, but I felt like the game for episodes one and two were way stronger when it wasn't like, now let's be crazy. Let's have some crazy things happen. I don't want to spoil it. You should still play it. Life Strange before the storm. Changed everything. A great game. As I've said, a million times now, no business being as good as it. It has no business being as good as it is. Not the same developer or not, we have no more powers. It's a prequel. Nobody, I wasn't saying I wanted. Fell in love with it from the get-go. So many great moments in that game. And not even, you know, I don't have the, you know, I don't have the,
inside track Andrea does
on the conversations young girls have between each other
but it was like there
were so many emotional moments to that
story and
character defining moments that made
Chloe that I know from Life is Strange
season one make more sense and that's like
crazy I think that you get a prequel that actually
adds something of value to the lore
to the point that I want to go back and play Life is Strange again
just to see how it all plays together
now at number seven
Mario Cardi Eltux a fantastic
game thank you thank you
I fall into the same camp as Andy
where I just did not like my Wii
you so I know and I would hope
most people know I love Mario Kart and so
when it came to Wii I played for a little bit
I just don't like this and I can't get
can't give it a pass on this one
so for it to come out here it was a brand new game
to me with all the DLC and stuff like we did a few
less plays of it but I
I mean of it on Wii you back in the day
but like to get there and get into it and
go crazy for stars and try to unlock
stuff and it's just awesome
I think it's the best Mario Kart. Sorry
double dash. Still, better than a
7-9 for Amriabella. Fucking Jesus
Christ. Number six,
everybody's golf. I'm
not going to sell it out like Andy did.
All right. Everybody's golf a great game.
On his unranked list. Yeah, and his honorable
mentions stuff over there.
I think it's a great game, man. You loved it.
You loved it. You loved it. We had a lot of times here.
We had a lot of great times here and we will continue to.
I think that's one of the points
to it is the fact that I'm still playing everybody's golf,
which is weird. And not only am I still
playing everybody's golf, I'm not just playing
everybody's golf to level up or unlock things. It's just like Jen and I'll still be
sitting there and just be like, you'll play some race golf? Yeah, let's do nine holes. We're
going to go out in a little bit, but let's do that first and go through and play that.
What she called me, man? You know, I know that you're a hate and ass hater. And now that I know
we've pulled you out of the closet there and we're like, this is what trolls look like everybody.
This is what it's like to get stabbed in the back by man, you thought you knew. Because this guy
said he loved everybody's golf. But here, when the rubber meets the road, guess where he's at?
He's at the smoke shop. Smoking it up.
This analogy is gone for a very long time.
It was never,
there was never,
but as I said before, too,
like,
you know what I mean?
The first day I got everybody's golf
and booted it up at the desk
and I took it off.
After 15 minutes, I turned to you,
I'm like, I'm about to cry.
Like, this is what I've always
wanted this game to be,
and it did, it nailed it.
And I love the fact
that there's still a community behind it.
I'm still on the subreddit.
I'm still checking in.
I never participated in on the term.
We still need to do a party mode
because we created Nick Scarpe.
Well, I created Nick Scarpe.
Well, I created Nick,
don't tell Nick, everybody.
but Andy created Nick in the game
and he used the child body
so Nick's about that big.
It's a child body of the big head and like
the sort of Bruce Willis receding. It didn't have
receding parted. It was just receding
but thick
puffy beard looks great. The other thing
I want to do and I think I told you about it is like
I didn't realize that PSX
Sean Layton given everybody's golf all sorts of
shoutouts on the stage. I'm going to get his ass in here
to golf with us. No interview or anything.
Let's have a couple beers from the Kgerator and let's just
fucking play some golf. Hit the links. You know
You know what I mean?
Fucking gripping and rip it, Greg.
Okay, well, slow down on some of that.
Number five, Destiny 2.
I'm shocked it made it this high
based on where I would have been this time last year.
Where this time last year, I wouldn't have,
I would have been like, oh, whatever, I like Destiny 1.
I'm sure I'll try this one.
I like Destiny 1 enough.
Didn't get into it, dropped out after, you know,
hitting the level cap of vanilla.
Then going to the event at Judges Week
when they did the big reveal event down in L.A.,
I was like, fuck, they're saying a lot of things
that speak to what turned me off about Destiny
and then getting the game, yeah, like
played a lot with Andy, played a lot with Andrea,
played with people, did multiple raids
of sitting there, like trying something.
God, the nights you and I would do it for
seven hours and just be like, well, we couldn't do it.
Let's all go to, and you're like, you're mad
and you're tired, but you're like, that was a great time.
But it's like trying to wrestle with you.
Why was that a great time?
We kept fucking failing.
Because it's so good.
Axes, dogs.
Oh, no, no, fuck you.
God, it's over.
It's an experience that really reminded me of,
well, obviously Destiny 1, but playing World of War
back in the day in college and like I didn't want to be here at work like we I had the
PS4 plugged in on my desk yeah and you all were like recording a podcast I was like
I have some shit I need to do but I want to play destiny like it's all I wanted to do and
it's all I could think about yeah and I mean I you know platinum did right before
the new content dropped jump in when the new content dropped and it's I get to live in the
best of both worlds where they may I think they dumbed destiny two down to make it
more of a casualty game or more mainstream.
I'm looking at you to see if you agree with that.
When you say dumb at Dan,
you mean difficulty?
Yeah,
and not even difficulty,
but I feel like the things
most people are mad about sometimes,
like don't even affect me.
Like,
I don't even pay it.
Like,
I'm just,
you're having a great time.
I want to play for max five hours a week
and feel like I did everything.
Right.
There's people like,
I want to never feel like I'm done
or I'm getting rewarded.
No,
you're absolutely right that the most of the nitpicky complaints
that people like me and people like the,
you know,
the friend mayor rebellists have about the game
are people that play a lot.
Framie Rebellah off the leash about this game.
He's like, I don't, I can just see him shaking his spink around.
He's out there on Twitter.
I'm like, damn, you're mad at this, huh?
Well, it's because when you invest, you know, a thousand hours or more into a game,
you have very strong opinions about it.
But I try to remind myself that this game wasn't designed to be that game,
even though they're selling it as that kind of a game
and the way that they talk about it from like this 10-year roadmap and things like that.
But I hope that they fully achieve.
vision and that they stop
making these incremental mistakes.
It feels like one step forward, two steps back
sometimes. But overall, like
I said, when I was talking about it,
I want it to be good because it is good,
but I want it to be better. You know, I want it to be
the best version of itself it can be.
And I'm hoping when the next expansion
comes out that they rectify
some of these little quality
of life issues. Yeah. Love it.
Always down to play more.
Number four on my list, legend is Zelda.
Breath of the Wild.
again. Way too low.
A lot of people are going to say that
because a lot of people are wrong.
No, I think that's right.
Thank you, Andrew. I think that's good.
Way too low.
No, man, there's a lot of things
about it that doesn't make it number one.
Game of the generation, man.
Well, you said a game of 400 years, I think.
Well, that, yeah, generation.
Oh, okay. The generation of human existence.
Metrics system.
Okay, okay.
No, but I mean like, yeah,
Zelda's awesome, love Zelda.
Again, I'm sure we're going to talk more Zelda in a second,
so it doesn't matter,
and I think you all know our thoughts on it.
Number three, Friday the 13th.
Oh.
Sorry guys. Sorry to everybody.
Sorry to everybody.
Again, favorite games.
If this game wasn't on your list.
If PubG can be on someone's list, Friday the 13th, absolutely can be on someone's list.
Exactly.
No.
What?
You love Friday 13th.
I don't mind being on the list, but better than Zelda is like, that's crazy to me.
Not better. Favorite.
Again, there's a difference here of what are the best games of the year.
And if we were doing like our votes were ranked by this, like if we weren't going to
have a conversation about game of the year, maybe we have a different argument here.
But this is favorite, which is a completely different thing.
I'm just saying a lot of people have been saying this NBA 2K18 is my game in the year then because I've played it the most.
No, that's not what it comes down to.
Friday 13th, I mean like games are supposed to be fun, right?
For the most part, or get an emotion out of you.
And Friday 13th is a game that however hundreds of hours I've played of that thing,
every time I booted up, even for the 30-minute match last night to close out the stream,
I have a blast in that game.
There's always something happening in that game.
And granted, you know, I know that I'm blessed in the way that I can just tweet out
and get private matches together.
I know people who are trying to play on public servers have a bigger problem.
But it's just so much fun.
And I feel like,
this is another thing to similar in the destiny vein,
where there is the Friday 13th community that's so much more hardcore about it than I am.
And they're like,
oh, we don't get enough updates from the devs and blah, blah, blah,
and all that stuff.
I'm always so thrilled that they're like,
oh, man, they're adding a new Jason.
They're adding this new thing.
They added the lodge.
Like, I think it's a game that,
as somebody who's for the first time ever getting on board with multiplayer games,
I guess now a year of getting on board
with multiplayer games.
They took care of me as a player
and accomplished what I wanted as a player
and I jumped back in there and there's new rewards
and there are double XP weekends.
Yep, servers suck.
Yeah, it's glitchy as hell, all these other things.
Yesterday we couldn't play GT online though.
So who the fuck knows how any of these online games
are supposed to work.
Number two, Horizon Zero Dawn.
This was, of course, my game of the year
for quite some time.
We've talked it to death already, I think, too.
But I loved it.
From STEM to Stern.
Love that game.
It was that rare occasion where I'm doing everything.
I'm going to do all the side quests.
All right.
Well,
I'm going to top jump to do a story.
Holy fuck,
that was interesting.
I have to do.
Oh my God.
Okay,
I'm going and I kept going because the story is so good.
The story of what's happening both with ALO and then the dual narrative is just like,
holy shit.
And then the amount of times you run into what I will refer to as from the last of us like
the Ishmael story where you run into a document.
You're like,
what's happening with these people?
And you start going and exploring and get,
you want their entire story to figure it all out.
Incredible world building.
They did an amazing job with that.
And it was, you know, it was a big map, but it wasn't an overwhelming map.
It was the right.
I felt like I was making progress and I was like, I want to clear off every icon on the map tonight on this section.
You'd get it done.
It was a manageable open world RPG, which so many things fuck up and put stuff in just to put things in.
Filler, yeah.
It didn't feel like there was filler in this.
I felt like everything you were doing was towards another goal.
And the thing that I was always so impressed by was how well done the animations and what
would have been a simple interaction in so many other open world games,
I was just continually in awe of how beautiful every part of that game was.
Just so gorgeous.
And if you have a PS4 Pro and you have a 4K TV and you haven't played it in HDR yet,
you are missing out.
Horizon and Rutgers and Clank are the two games that the HDR is like,
holy shit, like this changes.
It reminds me of the jump between 720 and 1080,
or not even that, 480 and 1080.
80 where you're like, holy crap, like from SD to HD.
Because the 4K, it's like, man, it definitely looks nicer, but it's the HDR that makes you go, wow.
Yeah.
And Horizon is beautiful.
I do think it suffered a little bit from the mass affecting enjoyment syndrome of like these, these animations were not as important.
So they were automated.
And they do have a software running that detects vowels and that attaches to a certain mouth movement.
So you did kind of get like kind of weird movements during animations.
I have like NPCs give me quest, right?
were just like giving out.
And I remember there was one
where the woman was like,
whoa, blah.
Like, yeah,
like there's a little more stuff.
I was in the let's play we did.
But I feel like that was so few and far between though,
whereas in Andromeda,
it was all over the place.
But I feel like to Andy's point that
Indromeda made people's like antenna go up for it
and then looked at it and then remembered it.
And not to mention that I think in this game,
like when we get to my game of the year
and I know I've talked about it before,
it's when you're,
I think we're getting so high.
And like now that I'm talking about like games
that are actually quality games, right?
Like it would be like Zelda.
the Horizon in Mario, right?
Like when you start debating
what I think are three pretty perfect games,
it does come down to like,
well, when did I see one of these fuck up
or do something I didn't like?
I feel like with Horizon,
the production value is that game's
biggest strength,
that things like that I think are more like,
where like I'd say level design
and Mario is.
So when Mario had battle level design,
that's when I would fault that.
So.
Seeing new enemies in that game was so special.
Yeah.
Like, encountering a new enemy type and horizon was so exciting, like, trying to figure out how to tackle that situation.
Yeah. It's, that's so great. The moment and moment of that game is incredible. Yeah. And then my game in the year, Super Mario Odyssey. As I've said before, like, I just said, all three of those games are amazing games. And it came down to me thinking about where was I having the most fun? And it was when I was playing Mario that I realized, of course, that I was just like, I have enjoyed every part of this. There has not been a game.
play mechanic. There has not been a level. There has not been a moment where I'm not having a
blast, whether it's just throwing the cap trying to figure it out. You know, postgame stuff of
there was this one flight where I went to the top of one of the cities in New Donk. And I looked
out there and I'm like, maybe if I chain the hat together and I get over and I, you know,
I went up this building, did it, fell, restarted, climbed the fucking building all again, did it. And
it was like my fourth or fifth attempt where I did it. And it was like, that was awesome. And all I
did was waste a bunch of time failing before this and screwing it up and like the 45 minutes of
the one where you go into the wall and your 3D but then the thing's moving you got to stay 2D
but I like oh yeah that one that one I actually walked away from the first time I did it because I was
like oh no this is way too tedious I'm not I can't do it but then I sat down and all the bullet bills
and worked it out and finally was like the sense of accomplishment you get after you know getting to
the end and being like I did it you know Mario's always been really great
for that.
Yeah.
I just,
the narrative,
please do something else.
It's just,
I hear you.
It's just so sad
that Peach is just like
reduced to the same character
and I love Princess Peach.
I have more artwork of Peach
and Mario in my house
than any other video game franchise.
Yeah.
And I was just like,
oh,
again, I did think I had a laugh
out loud moment though
with what happens
after the final boss fight.
Yeah.
But I won't,
I won't spoil it,
but I was just like,
I actually had to text Alexa
afterwards to be like, I can't believe that that's the choice that they made.
Yeah.
No, that's true.
I mean, I can't believe that they made the choice to make the plot of the game.
Peach is captured.
Blows my mind that we're still there.
It's like, just don't give these games fucking plots if you're going to do bullshit like that.
But whatever, that's not why I play Mario.
And it stayed out of the way more than even Galaxy did.
So I was like, all right.
Galaxy, I feel like there was so much text.
There was so much being thrown at you.
So many like cutscenes where I was like, I don't need this.
Whereas this was kind of just boss fight setups.
Yeah.
also who are the brudels?
Like the wedding planners, like those weird
rabbit characters?
They were just there to, you know, get stomped on, I don't know.
But like, what do you mean they were just there to get stomped on?
This is your game of the year.
Yeah.
And you're just like, ah, they were just there.
Gameplay is king.
Like, I did not play this at all for the story.
I don't care why I'm going after Bowser or this.
Donkey Kong's a great game.
I don't care why the fuck he's got her up there.
Yeah, but Donkey Kong isn't game of the year.
I guess for me when I think Game of the Year,
I've been 19, whatever it was.
Story has to figure in somehow.
It has to be part of it.
See,
that's not at all.
I don't think it does.
I don't think it does.
I mean, I'm talking about best narrative,
all that shit,
yeah,
but I mean,
in terms of,
I don't know,
like what games are,
games can be so many different things
where there doesn't need to be a story.
Like,
I'm with,
usually I'm with you,
right?
Like,
I'm totally this story guy.
And that's why it was weird
this year that I liked multiplayer stuff so much
or even this Mario game so much
because I'm not a Nintendo kid either.
But that just playing it was so much fun
and wanting to go back and play
just to unlock more moons
you know, collect a thon, of course, but to go back and be able to buy other stuff.
Tim.
Thank you, Greg.
You're welcome.
Thank you.
My number 10, Resident Evil, seven.
Nice.
Biohazard.
Everything you said about it, I totally agree with.
I felt like it was a little longer than I needed the experience to be.
And I feel like as it went on, it got worse.
But the first half of that game I was totally in love with.
I feel like Survivor Horror is at home in first person, even though it really has its roots and
stuff in, I guess horror.
Maybe not even survival horror, but just more horror games.
It's scarier when it's first person.
It's even scarier when it's in VR.
And I loved that it was back to a house,
back to something like a smaller enclosed place for most of it.
And that really is what I want from a Resident Evil experience.
And I feel like it kind of took up where PT or the promise of PT kind of left off.
And I was like, I'm totally down for this because, you know, I really,
I loved Resident Evil 1 through 3, not because of the games, but because what they stood for.
I never enjoyed the gameplay of them, but I just thought they were so fucking cool.
And the moment to moment, things that would happen, I was like, I got to keep playing.
But like, I never liked the puzzles and the games.
I never liked how it controlled.
I loved Resident Evil 4.
Five, I was like, two actioning.
Six, I didn't even play because I was like, this is not what I'm looking for.
I don't know.
So the fact that they went back and did this.
I was like, wow, they really, they're listening, you know?
And I'm happy the game sold well, too, because I hope that we'll see, if not more in this vein, more experimental
different ideas. Because I still think that this is low on my list because it was a great year in games, but also because there was some decisions they made where I'm like, I feel Resident Evil would have served better if this wasn't Resident Evil 7, if it was just Resident Evil biohazard. And it didn't have any ties to the other ones. And it was the start of a new thing. But yeah, it's very cool game. And the fact that they pulled it off in VR and the fact that it did come out and was as good as it was. And I'm very impressed with it. Number nine, this is one earlier I was saying.
that I was debating between Metroid Samus Returns
and Mario Plus Rabbits Kingdom Battle.
Two games that I'm like, I really enjoy them.
But I don't know.
They're not perfect.
And I played a lot of it and I enjoyed it.
But as I was playing it, there was a lot of moments.
I'm like, but I still prefer a Fire emblem.
And it's different types of games, but it's a similar battle style.
And the combat is similar.
And I feel that going into it, a lot of people were like,
this is dumb.
There's no way this will work.
Surprise hit.
And it was such.
such a surprise and the it was fun it was like I I always love when a game makes failing fun
and no matter when I lost every time I was like I know exactly what I did wrong and now I can
fix it and the it never went on too long its mission was it's it felt built for a portable
which is great and I feel like that's the kind of strength of the switch is when the games work
in both ways yeah and this was a perfect game for that and I also think that it was cool
to get a
Nintendo IP game from
Ubisoft and I think they did a really good job
with it and the fact that it was as good
as it was, it excites me for the
future of Nintendo's properties and what they can do
with it. And it was also cool seeing
a game that even though it was Nintendo, it wasn't a
Nintendo game that killed it on the
switch. Number eight
Injustice 2. No, yeah.
Just played this over the break and
I
am not a fighting game guy. I'm bad at them.
I love fighting games. I love playing
I've always loved the idea of them.
Same.
Smash Bros.
being the exception and Smash Bros.
I know is debate on whether or not it's a fighting game.
But I, the last story modes that I...
Wait, that's not actually a debate.
It's definitely a debate.
I've never heard anyone try to make an argument that it's not a fighting game.
Oh, man.
Smash Bros?
Check the comments of this video.
Yeah, some people try to say that, like, in terms of like...
It's a party game.
Yeah, it doesn't have like in insane, like, combo requirements and things like that.
Compared to the way model versus Capcom.
or Street Fighter would have.
It's a debate.
It's a raging debate, which I don't care because I enjoy the game.
Yeah.
But I, the last real story modes I played in fighting games was probably Street Fighter 5 or
sorry, Street Fighter 4 and Ultimate Marvel's Capcom 3.
And even those games were still in the, you choose a character, you go through the story
mode, you'll get an ending image with a bunch of text under it, maybe a cutscene.
the Mortal Kombat games on the PS2 generation
did a bit more with that
when there was throughout the game
different customs and I always enjoyed that
I enjoyed that if you played it with different characters
you get different outcomes and stuff
Injustice too
Maybe I'm just missing out on a bunch of changeups
In the last couple of years
This shit took it to the next level
And when you add the fact that it's DC characters
So I actually care
And a whole bunch of DC characters
I've never heard of
They did a masterful job
With the story mode
Of you don't just choose a character
And fight a bunch of people
and then maybe get a couple of cutscenes.
Every level or every stage you play as a different character
that is serving an overarching story.
And I love it because I'm like,
I don't know which character I want to play as.
Like that's kind of the biggest hurdle with fighting games
is trying to figure out what style suits you and all that.
It's easier with things like street fighter
where you know the tiers.
The archetypes, right?
But going into this, I was like,
I don't know, do I want Batman?
Do I want Superman?
Who do I want to play as?
And the story mode helps that.
You get a little taste of everybody.
So, and there's certain parts of it
you get to choose which character you want to play as.
And I thought that was a really good way to kind of
what your appetite of each character.
Did you play Injustice 1?
I did not.
Okay.
Is it that same way too?
The same story.
Same with the previous Mortal Kombat as well.
NetherRama's really kind of
made that their signature.
Really kind of having this unique
take on the campaign.
And I agree with you.
It was really well done.
And certainly Injustice 2
has taken what Netherarm has been
building for the last couple of entries into their signature franchises.
And I am really looking forward to how they take what they did and injustice to and bringing
it into the next Mortal Kombat.
Oh, yeah.
Makes me happy because it feels like they could, they could mail it in if they wanted.
Because a lot of people would buy this game.
Well, so here's the thing.
It goes beyond what I'm just saying here with the story mode.
I was so impressed with that, but I had a feeling that it's been a couple things before.
But the facial animations and the production value and what they're going to this,
I was like, good Lord.
I always knew the game was pretty, but playing it, I was like, this is, the H.
darn all that stuff.
It looks fantastic.
But then after I beat the game,
I was like,
cool,
I'm done.
And there's this mode
that's the multiverse mode,
I think is what they call it.
And I was like,
oh, fuck,
they got me right back in there.
It's just a bunch of classic matchups
from DC history that you go through.
And then it kind of gets that like mobile game bullshit going on
where it's like,
well,
if you do this,
then you unlock these things.
And if you do that,
then you get it's like,
it's not microtransactions.
It's like in-game unlocking where it's like,
whatever.
What's up?
Is it items?
Well, you get items and stuff,
but then you also get to unlock
different matchups and different
like times to play
against the classic matchups
you know.
And I just love it.
They got me hooked on that loop
and I was like, man,
like this,
there's a lot of meat in this,
this fighting game from a single player perspective.
So I thought that was great
because like I said,
the last couple fighting games I played,
I played the hell out of them
for a weekend.
Yeah.
And it was done.
But yeah,
and justice too.
Very special.
Number seven.
Uncharted Lost Legacy.
had a great time with it.
Yeah, is it uncharted
four or three or two or one?
No, but it's a couple
hours of an amazing game unlike anything
else. Until other people
are making Nottadog quality games,
there's no way this game wouldn't make my
top 10. Like I said,
during the review, like I wish that this was annualized.
Like, I'd love a small
experience, like just play through a movie,
go. It's so much fun.
I love the twist with
Sam and I love
that and I think that was great. Number six, player unknowns battlegrounds. No. Super fun.
Loved it. Had such a blast playing it. Every time I play it, it makes me feel stressed out.
Makes me feel a lot. And I love it. And it, I love that it suits different playstiles. I'm the
type of guy. I'm not good at shooting. So I can just run and hide. Yeah. And it's, I love that
because that's fun. You know, it's fun to just be like, like sneaking around. And I feel like the
The game creates a sensation that I haven't really, really had in video games before, where it's like, it reminds me of back playing, uh, Halo 1 capture the flag, like trying to sneak around with the flag.
But it's so much bigger than that.
And it feels like one moment you are alone in a world and the next moment you are surrounded by so many people.
And I love that that changes so quickly.
And you could feel so safe and so unsafe.
Yep.
So quickly.
Love that shit
As janky as it was, it reminds me of playing Daisy
When my friends and I were really into that
The standalone version on Steam
Where obviously Daisy is not a
A competitive sort of thing
But people made it competitive
And not only is it you, it's zombies
But it's other people and yeah
It's just a feeling of this like desperation
That no other game really has created for me
I think the jank never bothered me
Because I'm not playing competitively
And if something fucked up
I was gonna die anyways
Number four
Still my best I've gotten in that
that game. I saw you win some chicken dinners.
Oh yeah, that's right. Yeah. On Xbox,
the Superior platform. Just kidding. It's not. Don't worry.
Come down.
Then number five, we got
Horizon Zero Dawn.
Fantastic game.
Number five?
Again, personalist.
I think that game is great.
And if we're just talking about production
value, it's probably
high. We're not just talking about production
value. We're talking about character development,
level design, art, animation,
music.
I'm looking at his list right now.
He's got some crazy ones in there.
Pull the car over, everybody.
This is Tim we're talking about.
I remember the E3 prediction show.
Pulled out the Gatorade hype moments.
Pull up the numbers.
The thing with Horizon is, I agree with a lot of that,
but when it comes to the character progression,
when it comes to story.
Really?
Yeah.
The thing that I love about the game,
I hated the opening of that game.
Really?
Her being little?
Yeah.
Oh, man.
I hated it.
Hated it then,
hated it now.
It's such a short portion of the game, though.
And it sets it off on such a bad foot.
Like,
it sets it off of like,
okay,
this is the type of game we're getting.
And then we,
or story we're getting.
And then we did.
But I'm being way too naive about.
That's not what I'm talking about.
What I like about the game is how it feels.
It looks as good as it feels and it feels as good as it looks.
And it looks perfect.
Like it looks like it's definitely the most beautiful game I've ever seen,
the most fluid game I've ever seen.
And playing it feels that way as well.
I don't ever think that I don't ever think that I could have imagined that a game did both of those things that well and
Added to each other in that way, but I feel like that game looking as good as it does makes it play better
I feel like it playing as well as it does makes it look better it's like that world
I feel like it exists and I know we talk a lot about that when we talk about game worlds and all that
I think horizon did a much better job even than something like Zelda where I love Zelda so much
spoilers you know where this is going but a horizon's world
world, I was just like, holy crap, the looks.
The use of color in that game is, unlike anything I've ever seen, going back to the
HDR, it's worth making sure you play that game in HDR because it looks that good.
The best way possible, you know.
But yeah, I just love moving in that game.
And again, when you can make the locomotion of a game, right, that's when you really
nailed it.
And I was shocked by it because I, going into it, I was like, this game looks really cool,
but I don't think it's going to be that special.
And it definitely, definitely was.
I'm excited to see what they do with the sequel
because I think that's really
when they're going to take it up a notch.
The sequel will be my game of the year
if it's starring Chloe Fraser.
Oh, wow.
That would be a cool crossover.
It would be.
She gets sucked through some kind of wormhole
pops out there.
And then this is what Andy's talking about.
Number four, Tim's list.
Wait, wait, is this number four or number three?
I thought you just said number four was Horizon.
No, he said number five was Horizon.
Number four, Sonic Mania.
I've waited my entire life for a Sonic game
that I can stand by
from beginning to end.
Yeah.
I finally got it.
Sonic 2 and 3 are my favorites.
Three is the best, or it was the best.
I think Sonic Mania really takes everything special about Sonic and puts it into one package.
It was made by true fans of their original games, and they far, far succeeded what was ever done before.
And these games are fun.
I played Sonic Mania.
Like, I beat the game probably eight times since it came out.
I beat it twice on PS4 when I first got it.
And when I got my switch code, my God.
I play that thing on a plane like almost every time just because there's so much content
that was designed for fans of the game, post game, when it comes to collecting all the,
the blue balls and all this.
So there's a lot of collectibles that I love.
And the level design is great.
The entire game is created around the idea of what makes Sonic good, which is momentum and
going forward and large giant worlds that have multiple levels.
And it's fun to go back and see all the.
the things that you missed in different playthroughs because the levels are all designed and all filled with Easter eggs that people would care about if you grew up liking those games. And I did. So I think it's going to be very hard for a game to kind of nail what I remembered about a game and bringing it back and making it better than it ever was. Because I talked about Crash Fandicoot earlier. And it's just like, yeah, they gave me exactly what it was just like in a prettier package. Sonic Mania is not that. Sonic Mania is, hey, here's what you remember those games being.
And the surprises in it are just so special to me.
Like the first level ending with the boss from Sonic,
the final boss from Sonic 2,
the game keeps that up the entire time.
The only gripes I have with it are like,
I feel like the end of the game really kind of falls off.
The final level sucks.
But I really hope we get a Sonic made out.
Sonic entails friendship.
They break up.
Yeah.
No, chill dogs.
It's really sad.
And then Sonic Forces came out and that was a giant piece of shit.
So that sucks.
I hope that did not suck.
well and I hope that Sega learns a goddamn lesson.
I'm sure they did.
I'm sure they did.
I'm sure it's old.
But yeah, I had such a great time with that and that's why it's that high on the list.
Number three, Super Mario Odyssey.
Yeah, yeah.
I made a last minute change here.
You sure did.
And I stand by it.
I fucking read the T-Laves.
Super Mario Odyssey is fantastic.
A lot of what Andrew is saying, I agree with in the sense that it doesn't really do anything new
in the way that I think Mario Galaxy did.
Mario Galaxy blew my minds because I loved Mario 64 so much.
I knew what a 3D Mario could be.
And then Galaxy was like, fuck it, gravity physics.
And we're going to design levels around that.
And I feel like Mario Odyssey is kind of just a 10 out of 10
in terms of taking all the different ideas of the other.
What?
Craig's space.
All the different ideas of what makes Mario,
whether it is the open world nature of 64,
whether it's the creative level design of galaxy,
whether it is the platforming of the 3D land and 3D world series.
Odyssey is kind of just this perfect blend of all those things.
But at the end of the day,
when I think that this might go down as one of the best Mario games of all time,
it's not my game of the year because it's just,
it is just more Mario.
And to me,
I'm saying in a different way than you are because to me,
I'm like, great,
I love all of those games.
And I would give all of them very high marks.
but I think that in a couple years when I look back,
Galaxy is going to be,
um,
yeah,
Odyssey is going to be probably my top three,
one of my top three Mario games.
And so I absolutely loved it,
but you're going to regret this situation for game of the year.
I won't.
No, you won't.
You won't regret it.
Because it's a great game.
It's just not the best game.
When I,
when I look back on 2017,
I'm not going to think about Mario Odyssey.
Like I think that's an important thing for me where it's like,
I'm never,
I'm never going to equate,
2017 and Mario Odyssey.
Mario Odyssey is going to be in conversations I have of what's the best Mario game,
but that just transcends everything, right?
Sure.
I feel like the other games I'm going to remember with 2017.
Number two, Cuphead.
Cuphead is a game that if it were any other year,
like looking back to the last couple years,
I think it would have been my game of the year.
The fact that Zelda came out this year is upsetting
because Cuphead deserves the game of the year.
It is so damn good.
The only real bad thing about the game,
is the King Dice fight.
I finally witnessed that.
They're like, oh, I beat it.
No, what the fuck?
And he does the thing at the end?
And there's a patch that makes it better.
Where you can't have to start over more than once.
So that's good.
But the King Dice was the first time where I'm like, this is cheap.
This isn't just difficult.
And then the fucking me.
The final boss I was like, you're fucking me a little harder than I'd like, but whatever.
I understand.
It's a final boss in a hard game.
You got to kind of have that, that big moment.
But everything about that game, the polish of it, the way that it plays, the, the,
the platforming levels delivering was such a surprise to me because playing them at different
trade shows was like really tough.
And I was like really worried about the game.
But similar to Resident Evil, like they came through.
But I think that the difference between Resident Evil and this was a Cubhead absolutely exceeded
everything I expected from it.
And every boss is so unique.
The moment to moment gameplay was always changing up on me in a way that I understood what was going on in a way that I understood what I needed to do.
There was never a time where I was like, fuck, can that touch me or not?
I always knew.
Like the art.
I know that can touch me.
Like not only does the art look good and it all fits in with the music and the, you know, all the elements and stuff.
The art does such a good job of explaining to you what's friendly and what's not friendly.
I disagree.
I didn't feel that way when I played.
I think that you learn that over time playing that game, obviously, because you learn by dying.
It's a game that it's a game that forces you to die to learn, which is like a whole other thing that I just don't like in games.
But I really wanted to like that game so much more.
And you talk about having a high level of polish and I just disagree.
I think that there's a lot of polish in that game, but there was a lot of pixel perfect hits that needed to be happening.
And their hit boxes just were not pixel perfect.
Oh, man.
See, I disagree.
I feel like that it was forgiving.
I don't. I think that there's nothing wrong with asking your player to learn to be good at your game, to get good, right? There's nothing wrong with asking that of the player. But if you're going to make the margin for error that small, then your, like, polish has to be perfect. And it wasn't. And that's why I got super fresher with that game. And I wanted to love it more. Because obviously, games media has been talking about Cuphead for years waiting for this game to come out. And then when it did, it was such a letdown. I was like, I was like, I was like,
The art is amazing.
The music's fantastic.
I love the level design.
I love the way that the boss fights are created.
And then I was like,
but the mechanics aren't quite there.
Oh, man.
So I was disappointed.
It was well received across the board, though, right?
Yeah.
Yeah.
It's creative boss design.
The creative,
super creative boss designs.
Jesus Christ.
And within each boss design,
there's like multiple levels to it.
And the way that each would transform and kind of change the,
the arenas that you're playing in and like how the attacks moved.
I loved that so much.
I felt like,
I disagree about the pixel perfect because I feel that there was so much room of like specifically with the being able to change your weapons.
And as you go and as you unlock more of the different styles, it's like there was some stuff where you can just be holding the trigger and it's going to hit them.
Yeah. And so I was like that I feel like that allowed me to be a bit more creative in the play styles.
But what I enjoyed about it is playing through it over and over with that trial trial and error stuff.
It reminded me of so my two favorite genres are platformers and rhythm games.
And you get in the zone in this game
Like you were talking about it with Patapon
It's like there's a zone that I only attribute to rhythm games
And Cuphead got me in it
Where it's just like oh shit
There is such a rhythm to this of what I'm doing
What playing it over and over
Reminded me of amplitude
You know, it reminded me of saying where this is fucking hard
But I'm and you're like
There's no way I can do this
But you're like but I know that I can
And with Cuphead
There was probably four or five bosses
That I'm like fuck I'm done
Like there's no way I'll beat this
And
I beat the game eventually.
Like I did get there and that blows my mind
because if I were to go back now,
I don't know that I could beat them all.
But it's fun and damn, I want more of that.
And I'm worried that it's going to be way too long
because the animation must have took years to make.
It did.
But now, I mean, I got the opportunity to interview the teams,
D-D-O-MDHR at the Game Awards.
And they're all lovely people.
And what's great about them having the success that they did
and having, you know, the partnership with Xbox
is they now can kind of upgrade their role.
method because the reason that game took so long is because they built that game in a very
I don't want to say what's the word maybe like unique is the only word I can think of here
outside of what other game developers traditionally do with the type of engine and the coding that
they were working with and I think now that they are like talking to other devs are like
moving to the modern world we can make this game differently and it's much faster so I think
that they are collectively as a team looking at other styles of game making and going oh we
can do our process with the same style of animation.
We can build it from the back end differently.
Expedite that shit.
More efficiently.
I hope so, man, because I need more now.
At number one, Zelda, breath the wild.
Let's talk.
Game of the year.
It had my, we did a special What's Good Game Awards where we just picked
off the wall categories and one category was best musical moment.
And my best musical moment of 2017 was the cooking music in Zelda.
Oh, so good.
Because it was just like that...
Charming.
Yeah, right?
And like, every time you heard it,
kind of made me feel a specific way,
and I really loved cooking in that game.
And when you fucking nailed it, it was like even...
And you got the extra...
The extra twill at the end, yeah.
Really...
Lots of great moments in Zelda.
Yeah.
Another award that we didn't talk about it.
I have two shoutouts I want to give.
Biggest disappointment of 2017.
Star Wars Battlefront, too.
I agree.
Beat the DLC story over the break.
God damn it, guys.
It upsets me, man.
I just don't understand when that game had so much promise,
when that story had so much promise,
that they just, like, shit the bed so hard, but whatever.
I don't know.
I forgot one of my honorable mentions, golf story.
Oh, yeah.
Really enjoyed it, man.
I mean, the writing was great.
I had already talked about it before,
but I think I meant to sort of interrupt
after you were going,
after you were about to go,
I was going to talk about it,
but now we're at the end of it.
Golf story is pretty fun, too, man.
Let's talk about Game of the Year overall,
kind of funny.
Sure.
So our votes here.
Zelda.
Two to one.
I'm not voting, right?
I have my...
We're voting.
I think you're at the table.
Yeah.
We brought you to the thing.
I think you brought you.
I mean,
we have to bring in Kevin in like that, right?
I really wish I had played Assassin's Creed.
You guys,
put you, pour you a Tetris.
Just the Tetris part.
Just the Tetris part of the Poyotter's right.
It's the game of the year.
It's a good.
Just the Tetris part.
Well, Kev.
Big Cub dog.
Game of the year.
What is it?
It's Mario Odyssey, man.
I really want to give it to Zelda because, holy shit, I've never played a Zelda before.
And it fucking took me away for 120 hours.
But here I am Mario Odyssey.
121 hours.
Way more, and I'm super excited to continue because, like, there's something so satisfying
about grabbing all these moons that you're just like, how the fuck am I going to reach that?
And then I grab it, and it's just like, oh, man, I can't believe I did it.
And you're like, I can't wait to go on the next challenge.
I can't wait to find that next moon.
Knock them all off this map.
Except for that darker side of the moon.
Holy shit.
That is king of-
one day, Kev.
What I love about,
Myr Odyssey, not yet.
But you talking about that level with the 2D side scrolling
where it does the gravity stuff.
It was hard.
It's frustrating.
You do it a bunch of times.
But what I love about it is then you get that.
And then there's another moon.
I like that the game is designed in a way,
especially in the post game where every single moon you get,
there's always that one more.
It's like, well, here's the one.
And then here's the harder difficulty of it.
and every room that you go and has that.
And I'm like, that is, it's great.
Because I feel like there's so much great level design in those like small little kind of like war pipes that you go into.
Yeah.
That it's like, that'd be a shame if that was all for one moon.
It's all for you.
Well, there are those moments where, where you go back down it and it's like, I think there's, I think there's something else here.
Yeah.
And it's like, yes.
Yeah.
Thank you, Kathy.
Joey.
Can you come here?
You know, she's just going to pick Starter Valley.
No, she's not.
No, she's not.
It's going to come out of nowhere.
I don't know where.
Joey's coming in to the room right now.
If you're an audio listener, pull the car over.
She's got something.
You got to talk about your game of the year.
You got to vote for game of the year.
Oh, not you, Joy.
The listener.
If you're watching this video, keep driving.
My vote for Game of the Year is Persona 5.
Why?
It's the only game, similar to how Andy was talking.
Were you talking about Destiny, I think, when you were like,
I'm sitting at work and really all I wanted to do is go home.
Play Destiny.
That's me with Persona 5.
Like even though I started playing over Christmas break and I'm now 40 hours in,
I'm halfway through the fourth palace.
So I'm not done yet.
But this is the first game where any time I was out,
I was like,
or I could just go home and finish this palace
and which social links am I going to max out
and which one has the better perks?
Like, I don't really like this guy,
but what his, like, benefit is is really cool.
And that's going to change how I infiltrate the palaces
and who, which party members I can swap out and stuff like that.
And I really like.
it and I want to go home and play it right now.
There you go.
So for Game of the Game Awards.
Yeah.
When we officially voted it was for Zelda.
Well, yeah.
Why was that?
Why was that?
Because at the time that's who won.
Because remember, so right now all we're doing is just firing off what our game of the
year was, right?
At the time of ballot filing, we went around and asked everybody who off the ballot for
game of the year, what would you vote for?
And I won by votes.
Yeah.
But I'm trying to think right now because if you two are,
Odyssey and us two are Zelda.
No, I think Nick is Zelda.
Oh, that's right.
Joey didn't like Odyssey.
Joey hadn't played persona yet.
I think she might have been Zelda as well.
Yeah, but I mean, that wouldn't affect it because if Nick,
I'm just telling you that the tumble last vote came here.
Here he is.
Here's the deciding vote.
Come over here.
Here's the deciding boat.
No pressure.
Oh.
Come over here.
Breath of Wild.
Yeah.
There you have.
That was cool.
He's cool.
What a cool guy that was.
So, I mean, there you know.
I mean, it's like,
if you need a time.
I had to vote between Odyssey and Breath of the Wild.
I would vote for Breath of the Wild.
I wish Nicholas Moken a cigarette when you look at it.
He's got a half drunk Bloody Mary cigarette.
Like cigarette in his jacket sleeve.
Well you have it. Legend Zelda, Breath of the Wild.
Kind of Funnies game of the year.
Yay.
Well, deserved.
A great game.
What's the next game coming out?
Shadow the Colosses is on February 6th.
Sure.
Is there anything in January?
maybe a direct
Oh god
I'm getting way too excited about this direct Greg
I need to calm down
Okay calm down
Because I'm getting pretty damn hyped
Of the 18 skews on Amazon
What do you think they are
Amimos?
$60 dollar amoebus
Let's see here
Last sphere
Monster Hunter World
People were mad at us
We're not putting that in
The CD of Final Fantasy
NT on PS4
That was a list wasn't it?
I don't think so.
Yeah, that's it.
January, it's February is when it really starts to ramp up.
Ramp up.
Hopefully got a war in March.
Yeah, hopefully.
I can't believe they haven't announced a release day.
I know, right?
It's an exciting time for everybody.
Until next time.
I love you.
What's your game in the year?
Let us know in the comments below.
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