Kinda Funny Gamescast: Video Game Podcast - Marvel Cosmic Invasion Review - Kinda Funny Gamescast
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Solo leveling arise overdrive.
The fast-paced action RPG based on the popular solo leveling franchise has just been released.
Head on over to Steam to begin Sung Juno's epic journey to become Shadow Monarch today.
Hello gamers.
Welcome to the Kind of Funny Games cast for Monday, December 1st, 2025.
I'm Andy Cortez and I'm joined by Tim Gettys.
Hello.
Greg Miller.
Hello.
What are you all here to do?
Marvel, baby.
We're here to review Marvel Ultimate 11.
Nice.
Nope.
Shit, what?
Cosmic invasion.
I play the wrong one.
Oh, no.
It's Marvel, baby.
This is the kind of funny
games cast each and every weekday.
We get together to talk about
the biggest reviews,
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For a chance to be a part of the show,
submit your thoughts
and opinions as YouTube super chats.
Make sure you get those in throughout the show.
Get all your questions in for Greg Miller and Tim Geddes
because they played the heck out of Marvel Cosmic Invasion.
As a reminder, we're an 11 person business
all about live talk shows.
Cave GD talked about some stuff,
but I was building this doc
and building Game of the Year assets.
Game Award leaks, rumors, predictions, that kind of thing.
Of course, of course.
What would you want out of a new Dead Rising
that isn't a reboot? It's more Frank West.
well
what I would say is that
the only prediction I care about
is control resident
that's the only thing I talk about that too
oh baby oh baby
what do you think it is
I mean it's gonna look sick as shit
that's why I know
it's gonna look really really
fantastic yeah we're doing our predictions episode
next week for Game Awards is that right next
dang is game awards next week
oh that's crazy that's exciting
well I mean it's usually like on the 6th or 7th
So I thought it was much sooner, but this time we're in the double digits for the day.
Oh, okay.
Which is much nicer.
Yeah, I'm excited, man.
After this is the kind of funny podcast.
And then following that, we're doing a little group stream.
We're playing Marvel Cosmic Invasion together.
And we're giving away copies of the game.
Oh, hey.
I saw them clarify if they sent this fight stick they wanted us to give away.
Very cool.
Might have a fight stick to give away to.
If you're a kind of funny member, today's Gregway is 15 minutes behind the scenes of Greg's Marvel Cosmic Invasion Review.
Thank you to our Patreon producers, Carl Jacobs, Omega,
and Delaney, the Somme,
twining. For now,
let's begin with topic
of the show.
Dots, dots, dots, dots.
It's our Marvel
Cosmic Invasion Review.
This game was developed by tribute games
and published by
Dot Emu.
Dottemu?
Dotemu.
That's what I say.
The goats is what I can.
We're going to keep saying that.
And the game's available everywhere, by the way.
It's available on Linux as well.
Like, you can get this anywhere you want to.
Is that a joke?
real.
It is.
Really?
Absolutely.
And the game pass,
correct?
Yeah, I think so.
Yeah, I believe so.
Available today, December 1st.
It's a beat-em-up,
single-player multiplayer game.
The steam description goes as follows.
A cosmic battle awaits.
Choose between 15 Marvel superheroes
in this frenetic action.
Beat them up to fight against the deadly
annihilation wave, threatening the galaxy
from New York City to the depths of
the negative zone.
The future of Marvel Universe
will be fought for across
the stars.
You're looking up info on...
It is GamePass.
Just double checking.
Just double checking for everybody.
I love that.
Tim, this was a weird type of embargo
review period because I feel like you played this game in June.
You played this a long time ago.
Hey, shout out to them.
It's kind of the best thing ever because, yeah, as you all know,
we were very excited for Marvel Cosmic Invasion when it was first announced.
I'm pretty sure at a Nintendo Direct.
Yep.
And it was like, oh, wow, this looks super rad.
So we had our eyes on it.
They kept announcing a bunch of characters.
I got to host the Comic-Con panel.
It was fun.
So that was great.
And we had our eyes,
but the question was,
when's the release date?
They're saying it's this year.
Are we going to start not believing that?
And as we got closer and closer,
they're like, hey, rest assured,
it's this year.
And we're like,
but really, though?
And then all of a sudden,
it's like,
here's the review code like a month ago.
We had this game for almost an entire month,
which shout out to y'all.
That was awesome for us to be able
to have so much time to play through this.
That is not how this normally goes in the industry.
So tribute games, two thumbs up from your point.
Great job, tribute games.
Right now on Open Critic, it's sitting at an 82.
Okay, cool.
I like that.
Marvel, Cosmic Invasion.
Both of you guys played it.
79 on PC.
This might have updated while you were alive, though.
Oh, wow.
Okay.
It was 82 about four minutes ago before the show started.
Open critic, Craig.
Open critic.
My apology.
I'm sorry.
Give me a hook.
It's okay, man.
Wow.
What a nice sweatshirt.
I get that?
Nitro Rifle.com.
All available in stock right now.
So Greg and Tim,
both of you all played this video game.
So did Barrett over there.
Now, I want to hear from Tim
first since he was the first to play it and beat it.
What platform was you play on?
How long did it take you to beat it?
And what is your review scale?
Or what's your review score on the kind of funny review scale?
I played it on Steam.
So a combination of my PC,
like on my TV and a lot of my Steam deck as well.
but I did try to play as much on the TV as possible
because for anybody that knows me
this game is very much my shit
in terms of audios and visuals
and all of that stuff
and I want to be by
my boy T-lopes
so of course I want to hear that thing banging in my home theater
so I played on my Steam Deck when I had to
it runs amazingly on the Steam Deck
so I do highly recommend it there
but I am the target audience
for the audiovisual experience that this game provides
so yeah a little bit of 50-50 there
I played probably like 12 hours total of this game
played through the whole thing twice
unlocked all the little bonuses that they allow you to do
played as a ton of the different characters
wanted to level them all up
I really really love this game
I do think that it is a 7.5 out of 10
on the kind of funny scale somewhere between good and great
but it's a very highly recommended 7.5
I think that that is a score that I don't want to
dissuade you from playing the game
I think that some games are 7.5s.
And that's okay.
And it's more than okay, you know?
They're awesome.
We love them.
Yeah.
And I think this is a great example of that.
I do think that that number comes a little bit in direct comparison to their previous work with Ninja Turtle Shredder's Revenge.
And I think there are some things about this game that don't reach the highs that that game did.
Having said that, I do think this game does something very different and is way more like a Marvel
fighting game from the Marvel tag team fighting game from the 90s in a side scroll and beat him up
kind of form and it works incredibly well being able to play as two characters uh yourself and be able
to get different gameplay experiences how varied all the characters are is so impressive both in
moveset and also the character roster that they have and the story mode that they present gives a
great way and it kind of incentivizes you to play
as different characters as you go.
And so a lot of wins.
I think that there's a lot of fun to be had here.
I played it entirely by myself.
Actually, I played with G for like a little bit
and it just like, geez, you know,
it wasn't for her at the end of the day.
But I had a great time.
Can't wait to play it with you all later today.
Very cool.
Tim or Greg Miller.
Hi.
You also played this.
That's right.
Where did you play it?
Location, like house, living rooms.
No, what platform did you play it on?
I do see your Rog ally, so I kind of can guess right there.
What problem did you play it on?
How long does it take you to beat it?
And what would be your score on the kind of funny review scale?
I also played this on Steam.
Of course, that's where codes are available.
And of course, with the Rog ally, I want everything with me.
The majority of the time, though, was played on the Razor Blade 16, the Razor Gaming
Laptop I have because I was running that on the giant TV downstairs.
Because this is actually a watershed moment in the history of Greg Miller reviews.
this is the first review I've ever done alongside Ben.
Oh.
Where how many levels are there?
16, 18, something like that.
Why do we call it Watershed Moment?
Google that.
And what's most impressive at it is we, this was, since we had it for so long,
and I didn't have the gun to my head to review,
and there's been a million other reviews to do,
this is the one that every Saturday and Sunday afternoon,
Ben looks at me and goes, can we play video games?
And we go, yeah, you can.
We go downstairs, we play video games,
and we would play this in those pieces.
of going through and do it.
And we did everything together
with the exception
of the last three levels.
I could not motivate Ben
the past two weekends to do it.
He has been all about Spider-Man 2,
which he's been playing his entire life.
Nice.
But now he's just found a new rhythm with it
of being able to do just about everything
on his own now.
That's great.
He just wants to play that.
So yesterday it was like,
Ben, remember, we got to finish our review.
We got to finish our review.
Yeah, yeah, yeah.
One more crime.
One more crime.
One more crime.
And then before you know,
it's time to go upstairs for dinner.
So, yeah.
I would say what my steam clock puts me
just under five hours with it.
Okay. I am pretty much
exactly in line with Tim. I think this is
a good game. I would give it a flat seven
because I feel
again, let's be careful with our adjutants
and words here and listening to the entire conversation.
I feel it's kind of a flat experience.
Like, I don't feel
Shredder's revenge. It's
going to come up a bunch in this, right? I played
Cosmic Invasion at
SGF, Summer Game Fest, right?
Looked at them and said, wow, I
didn't know. I, you know, I've been
turned off to beat him ups in the past because as a kid, I didn't like how I didn't line up.
I'd get frustrated and I'd stop playing.
Is Shredder's revenge like this?
They said, yes.
I downloaded on Game Pass immediately started playing it,
introduced it to Ben, which is why he was excited for this.
But even Ben the other day was like, can we play Shredder's Revenge over this?
I felt Shredder's Revenge varied things up a little bit more and kept me like,
oh, I don't know what the next level is going to be or what's blah.
Cosmic Invasion, I really do feel the first level is just like the last level.
And this isn't a bad thing.
They're fun.
I'm excited for the stream to that.
I want to play with everybody.
But I was expecting more out of it in terms of like,
I really thought I like Shredder's Revenge.
I like the Ninja Turtles.
I love Marvel.
And so I had really had in the same way playing Shredder's Revenge,
like, oh man,
I'm going to want to rerun this without Ben and level up my turtles and do the whole thing.
I was like,
I'm going to want to do that with everybody in Cosmic Invasion.
And this game hasn't been hard for me to put down at the end of those Ben sessions
and wait for Ben.
I thought it was going to be one of those where I'd like have to fake it and be like,
oh, yeah, let's go back.
That's the level we left off.
on right it hasn't been and so
when I wrapped up on it like once
we're done here like this will be
this sounds so harsh and I don't
mean it to but just to talk a little bit
like I'm not going to go back and
replay the other guys like I'm not
I was surprised how fast I leveled up to 10
10 being the cap Captain America hit it
so quick she Hulk I think it hit it
really quick or is right about there
sometimes Ben wants somebody I got to switch off you know what I'm
let me tell you Ben's not great of this game but he's
so it's one of those like I expected this to be like
oh man I
I'm going to beat it, and then I'm going to rerun it and rerun it and get all the extras and do all the, and I just don't have that vibe with it. I played it. I enjoyed it. I'm excited to play it with you all today. If it was that, Po picked it up and was like, hey, do you want to jump online? I'd love to do that. But as a game itself, I'm not motivated to come back. And again, I'm not the biggest beat-em-up side-scroller guy, so maybe there's part of that. But I think it's a flat seven. I think it's good. I think it's a love letter to Marvel for sure. Jumping up that real quick, one thing that I really liked about how quick it is to level up is because, because
there's so many characters. I really do feel like this game
incentivizes you to switch it up and then
get all the characters leveled up as you're playing
through the story. It's a good point. Even just one time
and I guess yeah, sticking to
one character might be a very different experience
than if you were to change it
up. And the way the game works is
every level kind of has two heroes
that the story is kind of based
on like that level story is
this one, She Hulk and Rocket Raccoon and the
next one's Captain America and Iron Man
and they tell you that with like a little like
cutscene or just you know kind of like
story static image thing and I would always choose those two characters for for that mission and I think
the game did a good job of varying it up between the different duos to by the end of it I already
had most people leveled up and I thought that was like a smart way to handle that and in terms of
the gameplay different like switching up like I'm totally with you like ninja turtles I feel like
every couple levels had a different type of vehicle level or a different type of like set piece thing
And this game has a couple of them, and I really liked the ones that they had.
I would love to see more.
Definitely, definitely needed more.
Definitely, definitely needed.
Yeah, exactly.
Like, there was a, like one section in particular.
I was like, oh, this is cool.
But we really don't get much more than that.
And I, even spoilers, and I mean, you've played so much more.
So I don't think, but tell me if I'm wrong enough the market.
Like, the ending.
I really was like, oh, by the end.
Okay.
And direct comparison to Shredder's revenge.
I don't think the end is bad.
No, no, no, no.
It does just kind of end, though, in a way that I think.
thought we were going to get more and more and we didn't.
But I do think that to be positive about it, that what it doesn't have in crazy switchups
of gameplay styles with set pieces, it does with the characters.
I feel like each character plays so radically different and way more like a fighting game
than a beat them up that the different gameplay style stuff is in the switching between the
characters.
And because of that, I was like, all right, cool, I get what they were doing here.
and I think that it really worked.
It's just a best of both worlds would be ideal.
Napoleon blown apart with a $5 super chat.
Thank you for your $5 super chat.
Asks.
I couldn't get into beat them ups.
I'm 36, so I was in the era of the genre's peak.
Sure.
It just never stuck.
Is this good for a newcomer?
I am a newcomer to a degree.
I played back in the day, like I said,
it got frustrated with it.
It would be something special, like a death and return of Superman.
I'm committed.
I'm playing through this.
I'm doing this.
I feel like, yes, this is a very forgiving one.
Where again, like to Tim's point, which I think is a pro, not a con,
you are incentivized to switch out so much that when I got Gene Gray
and I realized she was awesome, I didn't feel like, well, fuck,
I need to go back from level one and play all the way to make her power.
I just dropped her in and went and did the thing.
But it does lead out the fact of like, I also,
especially without Ben, never failed at a boss.
Like I just went through and did everything and beat everybody.
And again, that's me not being an expert at this name.
What do the options look like when it comes to difficulty?
We'll answer that question a little bit later because I skipped over Barrett, Courtney.
Oh, sorry, I just wanted to shout out the Super Chat.
I would personally recommend Shredder's Revenge probably over this.
I would agree with that.
If you're looking for something to get you to tantalize you back into this genre, right?
Tim talked about it a little bit earlier.
I think I could sum up Marvel Cosmic Invasion.
My thoughts as a whole with how I felt about the last last.
level, which I think is it's short, it's simple, and when I walk away from it, it's kind of forgettable.
And I think it's, I think it's a seven out of ten good.
Obviously, like, what they're going for with the, you know, the Arcadey vision mixed with the
kind of fighter kind of combat that you have here, really kind of hits these nostalgic notes
that don't feel like unearned.
they feel like they hit those notes correctly and in a way that it brings you back to being
in an arcade in really fun ways.
I think as a follow-up to Shredder's Revenge, like Greg was saying, I feel like a lot of
this game does feel flat.
And I didn't really see like a lot of, for me personally myself, I didn't feel a lot of
those highs that I got out of Shredder's Revenge.
And then, yeah, to bring it back to that last level, right?
Like I remember when we played Shredder's Revenge on stream, it was me and Mike
for a majority of it, and the whole goal was to try to beat it in one sitting and do the stream
only in three hours, and we were stuck on this last level, and it kept getting more and more
crazy and hectic with phases. We're like, oh, shit, we're about to run out of time, and then
Roger came in at the last second, because it was like, you know, pick up and play, even, like,
online and shit, and he came in, and he saved us, and it was just such this epic moment,
and the game design with Shredder's Revenge allowed for that, whereas I don't know if
cosmic invasion, really, even though I played this on my own, a very different experience.
I was thinking about, like, I don't know if this game has enough to have really cool moments
like that, which was kind of a big letdown for me, for sure.
But I do think it's a solid beat-em-up, great art style, solid soundtrack.
Again, that was another aspect that I felt like I was a little bit let down by for coming
off of Shredder's Revenge.
show. I saw a comment from Picto in the YouTube
Chad who said, I feel like I'll probably
just wait for a sale or you can wait
to try to get a giveaway
when we stream it
later after the kind of funny podcast.
So stick around for that.
I would like to talk about
where the game sort of
falls short in places that
maybe didn't live up to highs where you would
expect from a beat-em-up like this.
I want to take that in a complete different direction because I feel
like we're coming
off negative, but there's a lot of
positives that I want to shout out about this experience.
And one of those...
God, it's gorgeous.
Yeah, exactly.
It's like the pixel art design is so beautifully realized.
Like this is, they put so much effort into the animations and look of all these characters.
And backgrounds are so varied.
I love the different locations you go to.
It's some of the Marvel classics you'd expect.
But more often than not, they are the...
This is cosmic invasion.
This is a side of Marvel that we're not getting much of in the movies.
We've kind of dabbled here and there in the MCU side of things.
but we're getting a lot of different places
I thought we're very well realized here,
beautiful in pixel art and all that stuff,
some really cool visual techniques throughout the game.
I really want to give a shout out to the CRT filter
because that is so big of a part of the nostalgic experience here,
and I think this is by far the best in-game CRT filter I've ever seen.
There's multiple options.
You can play it just like clear, 4K, beautiful, no filter at all,
or you can have a old-school CRT filter,
or you could have the curved CRT filter.
And depending if I was playing,
on the TV or the Steam Deck, I would change it up.
I think the curved on a handheld device is unreal, beautiful.
Like, it is so damn impressive.
And on the big TV, I would just have the CRT without the curve,
because I think the curve kind of got in the way.
But they give you those options.
Clearly they understood.
But very impressed with that stuff.
Sometimes I don't like the filters because it kind of just feels like
you're just putting something on top of it,
as opposed to it, like, being part of the experience.
This feels like it was designed with that in mind.
And it really, it feels like the 90s experience that we had in the arcades.
But on top of that, the one production level that this game has that Turtles doesn't is the voices.
And you're going through the levels, these characters are talking.
The turtles are talking.
That's cool.
That's great.
The characters here talking, it's Cal Dodd.
It's Wolverine from the X-Men animated series.
It's Storm.
It is spectacular Spider-Man.
Josh Keaton as Spider-Man.
There's an authenticity to it all that I think really kind of takes it to another level of like,
man, this is Marvel.
The amount of callouts to specific moves or voice lines or whatever from Marvel versus
Capcom 1, Street Fighter versus X-Men, like all those games.
Like there's so much love there that I really feel like they 10 out of 10 nailed that
stuff.
Hearing Storm and it being her voice is it just takes it up so much higher for me.
So yeah, I just wanted to give a shout to those things because I really think that those
are standouts above turtles.
Were there any moments where you toss out one of them?
I'm sorry, if you don't mind.
just the other thing I want to call out of while,
because we need to get flowers and why this game is good.
And obviously looks,
how it plays and feels.
Yes.
Another great one is online.
Crossplay enabled.
And of course,
when you go to start,
you can hit on controller why and party up right there.
Make a public thing.
Make a friends thing.
Make a private thing.
You can make it and then it gives you just the room code.
So if it is that you were on stream and you wanted to do it,
I wanted to just fuck around at an airport on a Wi-Fi,
throw it out on BS.
That's a blue sky.
You can do that and have that ready to go at a,
even if you're,
running into a boss that you're having trouble with being able to do.
I think that's really cool.
I wanted to ask if there were any moments that, you know,
when we think back to class and classic beat them up,
like turtles in time or anything like that,
where you feel like one of this level's visuals mixed with soundtrack
could stand the test of time is like,
oh, this is an all-timer right here where the beat kicks in,
the music kicks in, it's like,
I'm going to remember this level in the way that I remember
Allie Cat Blues or like any of those
Are there any big moments like that?
I'd say unfortunately no.
I'm with Barrett that this isn't my favorite
soundtrack of this genre
and especially in recent times
It's not my favorite T-lope soundtrack either.
I think it's very good.
I think it's like more than just okay.
It's good.
But it's just not stand out in that way
you're talking about of like, oh, man,
these songs I specifically, if I hear them,
I know it's turnaround time.
Turtles and Time also has 30 years
of hearing those songs and the references.
but I also think that like,
and this is just me being,
the most nitpicky I could possibly be about this stuff.
It's just I wish it leaned a bit more
into that Marvel versus Capcom one sound.
Like there's like a certain just sound design philosophy
that those games have with these like really crunchy,
overdriven guitar sounds.
And this I feel like is a bit more, quote unquote,
what you'd expect from a Marvel side scroller
beat them up in 2025 that's retro as opposed to that the love of this is a Marvel tag team
fighter inspired thing from a soundtrack perspective and I still love the songs like I'm saying
it's just there there's I personally wish they went a slightly different direction sound wise but
yeah when they talk about the player count the amount of characters you can select are are
are any of them unlocked from the beginning are any of them secret I don't want to get into
Spoilers.
None of them are secret.
All 15 have been revealed to my knowledge right now, but you do unlock them as you play.
Okay.
And it's awesome.
I think.
In what way?
Like, are we talking like, it's a very kind of organic story-based thing?
Yeah.
And it's a lot of the times, and this is, I suppose they've said this already, but it's like,
you face off against a boss and then you get that character.
That's not true every time, but there are majority of them, I would say, the characters
as you unlock them, you are facing them off, facing off against them.
And what I love about that is there,
using the movesets. So you
get to face off against this boss
they're doing all these cool moves and then
the next mission you can choose
to play as them and use
those moves that were just being used against
you and I found that very cool.
Are the boss patterns just
does it feel like you're just
smash bros fighting against somebody else
or are they doing anything
different of you know when we talk
about memorable boss fights
of like you know of
it's going to send out a red beam you got to jump at the right
Are they doing anything different or is it like
That's the moose that they have?
These are tried and true
Beat them up boss fights
But I do think there's two camps
There's the boss fights that are just purely boss fights
And there's the boss fights that are going to become playable characters
And they do feel distinctly different in how they fight
Yeah if you're going to unlock the playable character
They're going to be using the moves you'll be using with them
If you're playing if you won't unlock that person
They're doing more of like
Oh shit this is the beam I can't
I can't block so I got to get out of the way of
But I know that that means she's going to go down there
And throw out her whip or something like that after
and I got to be in position to do this.
LED with a super chat asks,
how is the enemy variety?
Do aerial and ground-based enemies feel different?
And also just from a look standpoint,
are you seeing, do any of the different locales
offer a lot of different enemy variety aesthetic-wise?
Enemy variety is what you would expect from a beat-em-up,
which is to say, not that's black.
Yeah, it's the same guys over and over
that are slightly different colors.
But to the second part of the question of the,
aerial versus ground.
I think that this is by far the best gameplay experience I've had with dealing with aerial
enemies versus ground enemies because of the tag team nature of the game.
Like you can have a character that their moveset is very ground-based and another that's very
aerial based and being able to switch to deal with them gets rid of that frustration that you
have often.
And I had a lot with turtles where there are these like flying, you know, drones or whatever and
you're trying to hit them with a sword.
But like you're getting the jump hit.
Yeah. And like being able to do the flow, like the flow of a combo, yeah, like really helps with that. Like on a gameplay-wise enemy variety, I think hits really well in this game. But then, yeah, what you're saying, like visually, it's like these are the group of enemies that we're going to do over and over again. All right. But their analysis, boys, what are you going to do? Yeah, I still had, I agree with what you're saying in terms of the flying people are a solution to the flying people. But I would still have issues once I was in the air of lining up on what plane I was with. And that would annoy me here and there. Not enough.
to ruin the experience, but it was
callbacks to why I don't like beat him up soft.
I was like, I thought this was going to solve it more
than it did, but later in, even being
Gene Gray up in the sky, like, shit,
he's the back row and I'm the front, you know,
I'm trying to get that guy.
I really want to talk about what characters
you all main throughout your journey, which was
the ones you recommend the most, but
we'll talk about that after a word
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Two years ago,
Afraid Soup 2467
writes on Reddit.
Imagine a real river
whose flow is split into two-south
smaller rivers by a mountain or something similar.
If you're in a boat approaching that mountain, your choice is going to the left or right
will affect everything down the line and you'll probably end up in a completely different
lake river or ocean shortly after.
That's the metaphor behind the phrase watershed moment.
Thank you.
Things will never be the same.
And thank you also, Amago Buster, for your super chat earlier sending that in.
But I had already found the Reddit comments.
So like, you know, leave the contact to me.
Stand down.
Thank you for the $10 Super Chat.
Very, very supportive of you.
Let's talk characters.
Because this game's got a bunch of them.
And I remember the lead up to it.
We're kind of looking and waiting for the more memorable ones,
but suddenly I see Beta Ray Bill.
I'm like, who the fuck is this guy?
So let's hear about the character roster.
Let's talk, you know, maybe, you know,
some of these are going to be deep cuts,
but some of them definitely more memorable.
What were some of your bigger takeaways from the character roster?
I mean, it's me.
So going in, I got to start with Spidey, right?
Like that, that's my, my baseline.
I'm pretty sure Spidey's even one of the recommended level one characters that they have you play as?
Yeah, the first level, main level is New York.
So it's like Spitey and Nova, I think, right?
Yes.
Is that right?
Yeah.
And I thought that was great.
And it's Josh Keaton, man.
I'm like, I am such a fan of Josh Keaton, Spidey.
This is the one that Nick Hates?
Jokingly hates, yes, exactly.
But it's spectacular Spider-Man.
and that's always been my favorite voice for Spider-Man,
and he does such a great job in this game.
I don't love Spidey's move set in this.
It's cool, it's fine, but the swinging has just never really been for me,
so it's unfortunate.
It's such a huge Spider-Man fan that I don't like the play style,
but this game makes that okay,
because you can always switch between two characters,
and then, like I was saying, in every level I'm switching up.
But I, yeah, I guess before we dive a little bit deeper,
I wanted to talk and ask you all about the,
like, how many of these characters are just,
analogs for each other and how much of them are like
truly different. No, no, no, no.
There are so many similarities, obviously,
because of what this game is.
Every character is different
in some way.
Like, whether it's
the balance between their aerial
versus ground or even
just the way their aerial functions, like, sure,
two might have a big beam
that they're shooting across the screen,
but one of the beams stops
when it hits one person. The other beam goes through
the other people and the amount of damage being done.
There's just a lot of like combat strategy and this game is all about the fun stylish
combos.
Like this game rewards you for putting in the work to like come up with cool shit.
And especially with the tag team nature of it all, it's it's very Marvel versus
Capcom coded, which I think is to its benefit for sure.
So you started off with son or the sorry, I'm looking at something in our K of GD chat.
So you started off with Sonderman quite a bit and who else were you kind of messing around with?
I mean, like I said, I was really bouncing between everybody.
Like, there, I think, wasn't really too many characters that I didn't like,
but the two biggest surprises for me were Rocket Raccoon.
Really, really enjoyed how fun his move set was.
One of his moves is like a grenade that he throws out,
and it kind of is a random type of elemental effect that it's doing.
So, like, switching out, you can have this, like, giant, like, nuke, essentially,
or it can kind of just be, like, a smaller shock one.
And I just like how it, like, varied things up with the enemies.
because when there are just swarms of similar enemies coming at you,
it's fun to see kind of different effects on them.
And the cosmic ghostwriter was the biggest surprise for me.
I'm very unfamiliar with that character.
But I've learned a lot in the last couple weeks.
Somebody, I think it was likely I'm nearly telling me it's actually the Punisher.
Oh, really?
I forgot all about that.
Pretty cool.
But yeah.
In an alternate reality where Thanos conquered all the universe,
Frank Castle's early life is seemingly similar to that of Frank Castle of Earth 616.
However, when Thanos comes to Earth,
the Punisher is one of the last casualties during the last stand of the heroes,
and his soul is sent to hell,
willing to give anything to punish Thanos for slaughtering his planet.
The Punisher signs a demonic deal with Mephisto and becomes ghostwriter.
Fuck yeah, that's crazy.
That's fucking cool.
And I like that.
I like that they, you know, there's,
I would say most of the mainstays that you're like,
they have to be here.
I think Cyclops is probably the biggest, like, a mission.
You imagine, though, DLC.
They've,
And the whole buildup to this
When they came and visited
We were asking them
Chat was asking them
They're like hey
The turtles were all fucking turtles
Like it wasn't as hard
15 people this
We'll see what happens
And I imagine this game is going to
Do well enough slash has already been green lit
To have DLCs to expand the story
Which I'm excited for
Put more characters in there
And Turtles DLC was incredible
Like the amount of love
That they put into Shreddage for Vend's deal
It's like it
Like the turtles are turtles
The DLC they added
April.
There's Jojimbo.
Wasn't April in the core game?
Oh, was he?
Maybe not.
I only know it from post-launch.
But April, very different character.
Of course, Shredder, Splinter,
Jibbo, the rabbit.
It's just so cool.
I think it's maybe tribute games
doing the world of favor,
because I don't know if we're ready
to see a visual as cool
as how hard Cyclops' design goes
with their pixel art.
Oh, yeah.
I just think of, like,
some of my favorite images ever are just
MVC and Tyclops and
yeah that could be really really fantastic
Greg who were you kind of maining
and who was your roster
of regulars? As you know
I am desperately still missing Avengers
and me and Barrett love
Ultimate Alliance and so both of those
games I main cap so I was going to main cap
here for sure and especially because he just
feels so good you know what I mean
having obviously your beat him up moves sure
but then having up on why throw the shield
right bring it back the ability to block
just about anything with it.
You can parry.
You can parry.
You hit at the right point, you parry.
You should have talked about that earlier.
So nice to ping it back and daze your enemy,
get some hits in, especially in the bosses and stuff like that was great.
Let alone then, yeah, you know, his ability is like throwing the shield around him
and spinning it up around him.
I like that is a nice drop kick.
He has a whole bunch of different stuff.
A double, you know, double tap a D-pad, how you got to play this is a D-pad,
double tap it to run and then put out your shield,
slam into people and stuff.
So he was my main,
period the entire way through.
I wanted that experience.
Like, I know the challenges were there,
and I was hoping that I would like the game so much
that I would then be like,
all right, now I want to go back and experiment and da-da-da-da-da.
And I like the game,
and again, I play with other people,
and today I imagine I'll run whoever.
I'm going to let everybody else pick where they want to be,
and then I'll be whoever.
But I honestly kind of played it as a single-player cap game.
Where I brought in,
I ran with She-Hulk for the most part as my number two
until we unlocked Phoenix,
Jean Grey.
And then I thought she was so fucking.
cool. I rang with her pretty much the rest of the way.
Of course, this is all influenced by Ben.
Whenever I would go to pick somebody, Ben would be like, wait, I want to be
that person. So then I'd get off of it. But I never
expected this little four-year-old boy who
has no idea what the fuck's happening to be so
into the Silver Surfer. Hell yeah.
Every fucking, every goddamn mission we'd go off on.
He's like, do you think we get Silver Surfer at the end of this one? I'm like,
I don't think so. I saw the outline. They're not
teasing that. And then they'd mention
Galactus. I'm not even sure how Ben knows Galactus
is connected to Silverth. He's like, yeah, it might be
some of it. I'm like, yeah, it might be.
I don't think they're talking about Galactus.
I don't think he's doing anything here.
So yeah, there was a lot of movement there.
So, yeah, when I liked Iron Man,
I tinkered with him, but didn't love him.
I don't like his super with the gun.
Like, he pulled out a giant gun and she's a beam.
It's one.
It's a Capcom.
Yeah, yeah, yeah, yeah.
No, I'm not taking away from the experience.
I'm with you, yeah.
But it wasn't that.
Spider-Man I wanted to love,
Venom I wanted to love.
There was a whole bunch of stuff there.
But like, yeah, no, I was capped the whole way.
And then, yeah, I've pledged allegiance to Gene Gray.
I'm hoping today I get some Black Panther time in.
Black Panther.
So I would say that Cap is, I think at one point you asked who's like the best character to play as.
I think Cap is the Mario.
Cap is the one that's kind of very well-rounded.
You kind of get a hint at all of the different abilities you're going to have because you get the Perry.
You get a projectile.
You have some aerial and ground options.
Like he overall is I think like the best most well-rounded.
And then Black Panther, I kind of feel like is the, all right, you played a lot of cap.
Take it a little, just a step further.
A little slightly more advanced move set
But I really really really really liked Black Panther
I also really really love all of the
Color schemes they give you
So many options you're constantly unlocking new color ways
For the different characters it's everything you'd want
Yeah so no alt skins in terms of that
But just all colors for you
Okay because it's pixel art so it'd be like
Oh yeah yeah I totally understand it hard but and then of course that's something we're not talking about
You talked about the challenges throughout the game you're getting these cubes right that are hidden in the levels
and there's the individual challenges,
and then you go out to the main screen
and you use the cubes, right,
to then lock in to whatever the unlockables are.
You're blind picking what you're getting,
but there's just a nice,
very colorful grid you fill out,
Andy that fills in.
For me personally,
the only thing that really matters,
the color ways,
then there's like,
character bios and all those other Garbo.
I'm like,
I would never check it.
Cool stop, though.
I like that there's things to unlock there,
but I really feel like the way to play this game
if you're playing,
there's two ways to play this game,
either with your friends
and you're going to have a,
great time. It is what it is. If you're playing solo, I really recommend that you switch out to be the
characters that they're recommending and do the challenges. The challenges are all the basic stuff. It's,
you know, kill 10 enemies with this attack or, you know, don't like get hit by whatever the
environment based kind of like threat is in that level. Like if there's like a stampede of dinosaurs or
whatever it is, like don't get hit by them. I think that doing those challenges and finding the cubes,
that's where I think the fun really kind of like levels up.
And we're talking about the difference between a 7 and a 7.5,
but I do think that like from a single player perspective,
like that is what makes this game really like worth playing through.
I have a super chat here that is kind of grayed out
because I don't know where Gmail is just like,
we're going to log you out of everything.
Awesome.
And I need my authentication.
But I can still kind of see it in the background.
I can open it up on it.
It's from Jinky.
With a $5 super chat,
thank you for your support.
You can write in a year or
super chats and maybe I'll be able to read them if Gmail
I'm fixing you right now I'm fixing you right now
Tim finally got an LG 65 inch
OLED can't wait to play a lot of games
on it with how awesome that this TV looks
congratulations congratulations
your life has now changed for him
Dexter
I gotta do like the hand on the shoulder thing
because I'm struggling like reading this one
I just say Dexter Dexter
Dexter Schweiser
Lurr
Schweiser
Ler there's an L in there
Shway's Lur.
Oh, that was an eye.
Sorry.
Look it right there.
Okay, there we go.
It says, what comics do you recommend to go with this game?
DC.
I don't know why he's making that face.
He really got you all.
I'm really, really ignorant when it comes to a lot of the cosmic stuff.
It's never really been my bag.
So Anilis is definitely like not like my big event villain.
So I don't have any great answers, unfortunately.
I'll kick it over to Barrett on the YouTube page.
But if you went to the Steam page, they put up, there's a YouTube video.
like a developer blog.
Here you go.
The Dev Diary number four,
they made a best thing to read before you play or whatever I must read.
And I was like,
oh,
that's cute.
And I was expecting to be,
it's eight minutes of them going through really what inspired this.
Let me throw it over a day.
I met the annihilation event was like the big one with,
with Anilis.
But yeah,
like I said,
I haven't read it.
Let's see,
the rest of the super chats.
Wow,
that's bizarre.
Me and Mike put something in the assets at the exact same time.
I was like,
why is it putting up this old thing?
Let's see.
Oh, so is this the video talking about the comic books?
Yeah, yeah, yeah.
Oh, very, very cool.
What's the name of the bag?
A Nialis?
Yeah, that's a sick-ass thing.
But it also reminds you of Nialis from Mass Effect.
Oh, sure, yeah, yeah, yeah.
Remember that, dude?
Sorry, you know how you got confused by Sonic?
Yes.
I got confused because this is Yannick who came through and did the, the
homie.
The show when he was on our stream a while back, the dev here, if you're watching
live.
And so I had Yonik, but then,
Jen has like basically two brothers, I guess I do technically, like basically two brothers in
laws up in Quebec name Yanuk.
So then you're like, it reminds me of my, yeah, I can't.
I wasn't thinking of an aisle sitting where I'm thinking of Yonick.
I can't help me with a mass effect reference.
Mine's on Yonnik right now.
The deep Quebec people I know.
Very, very cool.
Any other thoughts did you all have?
Any final words on Marvel Cosmic Invasion?
We always have that thing where we say it's good.
We do his bag on it.
I think we did a good job of highlighting the game is fun, period.
I just don't think the game.
games all that deep. And I think that's fine, especially for a party game, especially for
something to have to throw on with your friends, your kid, whatever. And I think especially too
for a game pass, whatever, like you're talking about like playing it single player is a different
experience than playing multiplayer. And I think so often we hear in our line of work, well, I don't
have friends that play games or I don't have this thing. Again, I think the party up system is so
simple. You'd be foolish not to just throw it up and throw out a code or, you know, search for
public matches and jump in and fuck around and have fun. Yeah. Like I said earlier, I think
It's a highly recommended 7.5 for me.
Like this, this is a, if you're a Marvel fan,
there's a lot to love here.
I think that the amount of love put into this game
is worth playing through.
It's also not that long.
So it's, I don't think you're going to regret your time with this.
I don't think it's going to change your life,
but I really don't think you're going to regret it.
Yeah.
Yeah.
I think in terms of comparing it to their last release,
it feels like a safe,
uh,
kind of designed game in terms of gameplay.
But if you're into Marvel and you want a bit of that nostalgic hit of
you know, running, playing those arcade games back in the day.
Like, this game does such a good job at showing love to all of that.
So I think it's a fun time.
Very, very cool.
Before wrap up the episode, I wanted to mention that I tried out a game called Constance recently.
Ooh, this one's pretty.
Constance is a side-scrolling Metroidvania.
It's like a very, very pretty, cute, appealing visual art design.
and it's like if Hollow Knight met
Celeste.
Very, very adorable.
And the animations are
super fantastic.
The animation in this game are so damn high quality.
Really, really good stuff.
The movement's awesome.
The combat's great so far.
But the whole story of it is,
you know, on its surface,
you are a girl named Constance
and you have like purple paint
hair that kind of like
a lot of the way
that you move around the world is you
kind of doing the splatoon thing
where you turn into go to paint gop
and you just kind of like go through little gaps
and that's how you also dodge
and do a lot of your platforming challenges
but the story largely
does some cool stuff where
it is a story about
burnout and just kind of
living in the current modern world
and really kind of
cool story turns where suddenly
a level ends and then
you are at your desk on a
I'm going to try to find the time code for it
but you're on your desk at your computer
trying to
multitask and
you're clearly like a remote from home worker
and you're getting messages like
hey can you get can you get that render because we need that
the client really wants this and that and you're like okay so
it's having you kind of click to their sort of faux version of Premiere
and then another
little Slack message or whatever pops up like hey we need the text 15% larger and you're trying to
multi and this is your life yeah and it's just like all of these messages coming through like hey that
render can we really get that done like it shouldn't take that long shouldn't and it is just
the the amount of people in the chat that were like man I'm just like getting like PTSD for
watch it but it's like a really cool little way to kind of turn what the game is on its head and it doesn't
last long it's just kind of a way to break up major chapters it's crazy though
Yeah, so you're kind of clicking through emails and, you know, clicking where it's telling you
what to do, but I just really, really enjoy the creativity behind it.
And you're constantly going between all the different programs, checking the renders,
checking, saving as PNGs and getting the right format.
It's really cute.
But it breaks apart what I think is super, a super fantastic feeling side-scrolling Metroidvania
so far with cute characters and awesome visuals and great comments.
bat. Are you planning to stick with it?
I want to stick with it, yeah, because I also don't think it's very long.
Yeah, that's what I was going to bring up is if Hollow Night feels a little too daunting
for people out there with like, you know, people getting to Act 3 after 50 hours and
shit like that, from what I've seen, Constance is like 12 to 13 hours.
Oh.
Yeah, it's called Constance.
And it's not super difficult either.
That's another nice thing.
There's a cool system where if you die, you can respawn exactly where you died, but
the enemy is a little bit tough.
And you have the choice whether to do that or go back to the last sort of save.
I like that.
And so you could like, no, I'll take the risk right now and have the enemies be a bit tougher until I get another checkpoint or whatever.
Or I could just go back to that last checkpoint.
But yeah, pretty cute, pretty awesome.
And then I'm sure on a future games cast, we'll talk all about me playing Anthem in the year 2020.
I love that.
I can't wait.
Me, Chris Anka, Kevin ASEX, return it to Anthem.
Because it's really the only weekend we could return to BioWare's.
failed games as a service, live service game.
Six years after it came out, came out in 2019.
We played it for about close to 10 hours
because the service go down forever, January 12th.
And, yeah, it was kind of really cool returning to that,
seeing where it's false lie, seeing where all the potential was.
But yeah, that'll do it for this gamescaster.
Real quick, I sent it to Barrett.
We are going to give away 10 codes for,
Marvel Cosmic Invasion on the stream and a custom Marvel Cosmic Invasion fights.
Ooh.
So yeah, yeah.
Why they couldn't get it in one photo?
I don't know.
But the PR didn't take the photos.
So don't blame us.
But yeah,
we'll have that to give it.
We won't have it here.
But somebody will win and we'll send it off.
Very, very cool.
Make sure you get ready for that stream.
That'll be after the Kind of Funny podcast because the Kind of Funny podcast is after this.
Thank you everybody for watching this Gamescast.
Appreciate you all supporting us.
Make sure you watch on YouTube, watch on podcast or you know, you can also watch on Spotify now and all the podcast services.
Thank you for all your support, everybody.
Take care yourself.
Take care of each other.
And we'll see you next time.
How long to be.
