Kinda Funny Gamescast: Video Game Podcast - Mass Effect Andromeda Impressions (FIXED!) and Pokemon Hopes - Kinda Funny Gamescast Ep. 112

Episode Date: March 24, 2017

Greg starts his review in progress of Mass Effect Andromeda, Nick gives his first Zelda impressions, and we discuss all the great games we saw at PAX East 2017. (Released first to Patreon Supporters o...n 03.17.17) Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:48 I just feel like it should be. What's up, guys? Welcome to the first ever episode 112 of the kind of funny games cast. As always, I'm Tim Geddy. He's joined by one half of the coolest. dudes in video games, Greg Miller. Hey, how are you? And joining us for his expert insight,
Starting point is 00:01:15 the producer slash seducer. Nick Scarfino. Also known as the champ, what do you suppose this thing? Is it come out of me? That looks like the top of, no, that, well, that looks like the top of a shoelace,
Starting point is 00:01:25 but I think it's one of the tops off that the, we just barbecued. I think it might be one of the utensils. Did you get it out of the kitchen? It may have gotten stuck to my glass when I put it on the kitchen. That makes sense. Yeah,
Starting point is 00:01:33 that makes perfect sense. You make a joke about it. You make a joke about it. I want to make very clear, of course. Colin Moriardi is left kind of funny. There's videos up, there's posts up. There's all sorts of information about this. I assume at this point you would know about that.
Starting point is 00:01:45 Nick isn't here just to be like all goony and stupid like Nick gets to be sometimes. Oh, no, no. He's here because we're stuck. I thought you meant the one half of the coolest dudes in video games. I think it was a joke. No, he's still a half. He's still out there. Oh, no, Carl's still super in the other half of the, yeah.
Starting point is 00:01:58 No, no. I was already moving on for that. Yeah. Nick is here because for purpose. We brought Nick for purpose. Oh, I am. Great. Because the first topic of the day is going to be Greg Miller's.
Starting point is 00:02:08 Mass Effect and Drameter review in progress. Indeed. And so you are a Mass Effect fan. You can ask me intelligent questions. Yes. Yeah. Because I don't play Mass Effect. Exactly.
Starting point is 00:02:16 First off, as a fan. No, not yet. No, no, no, no, because there's a whole
Starting point is 00:02:20 here's a whole, here's a table. There's a whole rigamore role. No, there's not even a rigamor role for that. There's a rigamor role of if you, ladies and gentlemen are watching this on Patreon. com slash kind of funny games, thank you for your support and getting early access to this episode.
Starting point is 00:02:30 The problem is the mass effect review. Embargo lifts Monday at 1201 a.m. So we can't put this up on Friday. We're going to do the rigamarole, everything you got to do. And then when we get ready for the mass effect review in progress, we got to clip that out and you can watch it YouTube on Monday. Yeah. So get hyped about all that.
Starting point is 00:02:48 And if you didn't know, this is the Kind of Funny Gamescast where each and every week we get together and talk about video games, all the things we love about them and all the, you know, criticisms and critiques that we have about the industry and all that good stuff. You can get it early on Patreon.com slash Kind of Funny Games or you can get it late on YouTube. com slash Kind of Funny Games. But if you go on Patreon, you get a whole bunch of perks. You get a whole bunch of goodies. just like my boy, Salem, Ghanem, all goneam did,
Starting point is 00:03:11 producer of this here fine show. Producer slash the Duescher. The kind of funny games cast. And also, all these people, these fine folk, supporting this, making this show happen. Thank you. Thank you for all for support. Very much.
Starting point is 00:03:22 We need it more than ever. For everything. How are you? I'm good. I'm a little tired. Yeah. We had a little barbecue today. We did.
Starting point is 00:03:29 On the kind of funny morning show. And there nothing gets you ready to go on camera, like a ton of ribs and beer. Yeah. That's really a great idea. I'm feeling tired. Yeah. A little tie tie.
Starting point is 00:03:38 Sure. You're all tuckered out. It's been a long week. Fifth coffee the day? Fifth, that can't be correct. Is that real? Your fifth coffee the day? It's my fourth coffee.
Starting point is 00:03:44 I was going to say, well, even that's not healthy. It's not. Yeah. I didn't have any because I knew I was going to have the beer. You guys decided, the day drinking, by the way, gets harder as you get older.
Starting point is 00:03:53 I just want you to know that. It hits you quicker and it makes you want to go to nap time a lot faster. Yeah. So you should just know this. Just understand this as you, especially when you're drinking those IPAs that just hits you right in the gut. It's that nap time. It is.
Starting point is 00:04:04 It is. time for Timmy. We need to have, if we had one more spare room in this, in the studio, we would have a little, that little hammock, we'd go in there and just sleep.
Starting point is 00:04:12 Like, I would make it like soundproof. Or what I always wanted was, I always wanted, remember different strokes? Yeah, the show different strokes. Yeah.
Starting point is 00:04:18 What are you talking about? What are you talking about? What are you talking about? Excuse me, what are you talking about? I hate to interrupt you, Willis, but what would you be talking about?
Starting point is 00:04:26 I was like their, their bunk beds that were on top of each other. They did like that. They made like tea. We should do that. I had bug beds like that. Really? Kevin's trying to chime in
Starting point is 00:04:35 He's been there for like 45 minutes If you guys want hammocks We can definitely have hammocks outside Sure It's just like that How many house You might not be a great idea Considering today is the first day
Starting point is 00:04:44 It hasn't rained in 45 days But we get some down comforters That are Waterproof Yeah waterproof and sleeping bags Boom A boom Done
Starting point is 00:04:55 All right Speaking to boom Yeah Greg Bring it All right So here's where you got to cut you off Patreon people We'll be back with topic number two
Starting point is 00:05:01 Mass Effect and Drum Review in progress. We did this before with Zelda, and we have now been milking Zelda for topic after topic. I think it's the next topic after this. We will continue in the show with Nick's impressions of Zelda. Exactly.
Starting point is 00:05:15 The Mass Effect thing is the exact same boat is Zelda, where we got it. We were at Pax East. It rolled in during Pax East, so then I started it Monday night, but it's been a hell of a week, and so I've only been going. I've put in, for you at home wondering,
Starting point is 00:05:28 I've put in three solid nights of Mass Effect. So if we're being conservative, we'll say six hours, I would venture probably more towards eight, something like that. I'll give you a seven. You'll give me a solid seven? Thank you very much. Too much water, seven.
Starting point is 00:05:42 The thing about Mass Effect Indromeda is this. It was night three that hooked me. And that I have a feeling, the way I, you know, because I don't rehearse, but I wanted to get my thought. I'm in the shower today. Shower and Porty down here. Shower me up here. I'm in the shower with my dog. No, I wish that'd be awesome.
Starting point is 00:05:59 That'd be amazing. I'm in there trying to collect my thoughts. And the more I felt. like I talked in my head about Mass Effect Andromeda, it sounded negative. And it's one of those that I don't think it is. I'm enjoying this game. I just think the bar for Mass Effect is so high. And that's the problem. We're recording this on Thursday. March 16th. Thank you very much. This is the day that early access has gone live. So you're seeing all of these different posts on Instagram and Twitter and YouTube right now of people making fun of the lack of facial animations,
Starting point is 00:06:32 the weird crab walk you'll get sometimes, blah, blah, blah, blah. All of that is true. I was surprised by that. Of course, I went and did that preview event and did a preview here on the games cast, and I left that preview event super stoked, and I still am. I mean, especially after last night,
Starting point is 00:06:47 I think part of the reason night one didn't, like, knock it out of the park for me was that I was again playing what I already played. That's always so hard to come into, all right, cool. Like, this game was cool when I played the first time, but I know what's about to happen with, you know, Scott Ryder, I know who this person is.
Starting point is 00:06:59 I know what's going to happen, da-da-da. I know what the best. big turning points and Scott Rider. Movie moments. Is that his name? It's Scott or Sarah. Yeah.
Starting point is 00:07:07 Scott or Sarah. Okay. Cool. Good characters. Uh-huh. Very, very fond of these characters. Now has anyone made
Starting point is 00:07:11 the rider die joke yet with Scott Ryder. I'm sure someone on the internet has, but you can do it right now if you want. Scott Ryder Dyer. You're really blowing it up. I said I brought you in for your expertise and that's what you're, I don't bring the expertise in a second,
Starting point is 00:07:24 but you're still getting the shenanigans with it. So I think that might have not soured night one, but it was like, okay, I'm waiting to get through more of this. but then it was also the fact of playing on PlayStation 4 is a drastically different difference than I played on that PC at that event where again it doesn't look bad I'm not playing this game like oh you know what I mean but there is things of like this doesn't seem like
Starting point is 00:07:44 mass effect this doesn't seem like the kind of bullshit that you expect to see in Mass Effect of the faces that aren't super emotive and like today I thought I was crazy because I was thinking about it I was just like I feel like Mass Effect 1 2 and 3 had better facial animations that sucked me in more right and I was thinking that and I'm like, but maybe I'm doing that thing where whenever we think of a game that's come before it, we're like, you know, you look back and you, oh, Mario 64 looks so great or whatever, and you play like, oh shit, this did not hold up. And then there was somebody on a YouTube video that I put in, I think the Polygon article today where they were putting it together everybody's like,
Starting point is 00:08:16 hey, this isn't looking great where a guy went back and compared it to one. And I was like, okay, this looks on par with like how one's human faces looked. Right. And what Polygon said, I mean, to give you an out to all the criticism giving, what Polygon said in their article was Patricia Handenandis today said in her thing I fully agree with of on night one when I already knew it and I'm like whatever and I'm watching like oh like yeah Scott's face does not look that great you know what I mean the people he's talking to don't look that great again not like it's low res but just like not a motive you know what I mean the way that I'm like it's the eyes in the mouth yeah exactly exactly they don't match up where it's like the eyes
Starting point is 00:08:51 are emoting one thing and the mouth's doing yeah yeah this is kind of weird but what Patricia said an article I think rings 100% true and did last night of when you're in there and you're having these great conversations and you're really interesting what these people are saying, you forgive the fact that at some point, you're like, well, why does he look like that? You know what I mean? Like, there is this great dynamic that I got a glimpse of during the preview event when they jumped me way ahead and I got to see the team around like the round table of, you know, they're like at the tempest planning the next mission.
Starting point is 00:09:19 Playing through the game this time around on my own, getting to that first time where there's a meeting or whatever and they all kind of just walk off. And he's like, meeting dismissed. It was, it's funny. And seeing how the characters play and how different they are, I'm. already really into them and what their characters are and where that's going and for me that's what a mass effect game is you know what i mean it's what i was talking about when mass effect one and i give mass effect one shit all the time is just the fact that i'm not the military guy i didn't i don't
Starting point is 00:09:44 like space on like that's always such a stupid thing to say calling me so much shit for it i don't like space in like the way that like oh too they give to sell me on space and mass effect one in the whole specter storyline didn't work for me and i got out mass effect two i thought suicide mission all right I'm hooked in Mass Effect 3, I thought was like the sequel to Mass Effect 2. I'm fine. Mass Effect Andromeda, I think the story is awesome, fascinating, and from the get go, super interesting, right? Of cool, you guys have left during the events of Mass Effect 2, which doesn't, they don't say that, but that's what you know, they told me of the event and you put together if you really want to.
Starting point is 00:10:15 You know, it's 600 years later. You've arrived in Andromeda. You are waking up on your giant ship, you know, it has, you know, I think it's 200,000, 20,000 other humans on it. It must be 200,000, 200,000. You have all the other humans on there or whatever. up and now, you know, you're the Pathfinder. You need to go out and you need to find us a new home in this new galaxy. And that's awesome. And it's like, uh, the gravitas of that, right?
Starting point is 00:10:39 Of like the speeches before you go out, like that, you know, the, your father, who's the Pathfinder is giving you or stuff and all this. And then the species you end, yeah, totally it is. And you get, I, in that moment, I'm like, yeah, okay, I get what's happening. I understand why we're doing this. I understand what we're going out there. And it works on such a great level of getting planet side. And, you know, like, I got. I talked about in the preview, but then even on later on, going to new planets. You know, when I, they give me the control of the tempest and I go wherever I want. It's just like Mass Effect 2, right?
Starting point is 00:11:05 You know, Galaxy map, zoom in on the little clusters, which planet do you want to go to? Mine for stuff, as I know we're all big fans of. But getting to a new planet and be like, all right, cool, there's a new planet I haven't seen. I immediately bring up the Omni tool and scan it and get the points so I can go back and put those into research so I can then develop those weapons or that armor or whatever the hell I want it to be that mod. Like, it's very interesting because, of course, this game is going to be compared to Horizon. in Zelda, right? And all these other open world RPG, however you want to classify Zelda,
Starting point is 00:11:33 but you know what I mean? Open world RPG-ish and all these different things. And the fact that all three of these games, I think the thing I've talked about in the reviews that I don't think I usually ever talk about is discovery and exploration and that being what this is and how each one of these games
Starting point is 00:11:49 does it so differently. Whereas Horizon was, I got to expand this entire map and see what's going on over here. Cool. And then there's some new machines, but they're all in the same vein. Zelda is.
Starting point is 00:11:58 I have no fucking idea what's over that cliff. I'm going to go check it out and okay, Google. And then the part of the game is the walking and the gliding, whatever comes to me and fights me on the way there. And then this game is, cool, I'm literally exploring trying to save humanity, let alone like all the other races that are attached because there's the other arcs coming in
Starting point is 00:12:15 that have the Krogan on it and have, you know, you know, mort's people on it. And so you get into this thing of, it all makes sense in such a great base level. And there are, like, you know, I was saying it hooked me last night where, I think the intro is awesome. I think playing the intro,
Starting point is 00:12:31 both on that PC and a PlayStation 4, I was like, oh, this looks a little bit weird because the PlayStation 4 thing again, it's like, it looks, the face with animations look even weaker. And then it was,
Starting point is 00:12:40 it's a weird thing of like, movement looks really weird. I haven't had the crab walk we've seen on the internet, but I have seen what, like last night I was running and I was looking over and another character's talking to me across the way. And she was like in strobe.
Starting point is 00:12:50 It's like, ba-ta-cha, you know what I mean? And I'm like, you're not using a biotic. You're just walking really awkwardly, and that's not how that should be. Well,
Starting point is 00:12:58 So I feel like a lot of times, especially with the internet nowadays, it's a race to the headline of what's the funniest thing we can say about this game. And so it's like once one website, and it usually is Kataku, has the, oh, man, the animations are kind of junky. We have all these gifts. And it's all these gifts left and right on every site of just, oh yeah, that's happening to me too. Do you think that that kind of framed you, even going into it? No, and that was interesting. That's why, honestly, it was one of those really refreshing moments of when we review games, and I shouldn't even say that, when we used to review games at IGN, it was very much cool.
Starting point is 00:13:29 I'm sequestered for the most part. Maybe I'll talk to somebody else in the office who's playing it, but I don't, I'm the guy who's going to have this opinion. And the last few days, it's been that thing of like, does this look bad or is it me? Am I projecting what I think it should look like?
Starting point is 00:13:42 Because I don't remember Mass Effect 3 and Mass Effect 2 looking like this. And that's, okay, maybe it is in my, and then to get up today and look at my phone and have like all these. I'm like, okay, cool.
Starting point is 00:13:51 I'm not crazy. Because that's always the fear is that I was going to come here and be like, I don't think this looks that great. And everybody else is like, it's perfect. And you're like, oh, fuck. Well, I mean, but even looks aside, I feel like that, I mean, it hasn't been a negative reception.
Starting point is 00:14:01 But so far, the previews that have been coming out today seem a little bit down on the game. Sure. And I think that's because they expect so much from a new mass effect. Yeah. And I think do you, my question to you is we've had Resident Evil 7. Sure. We've had Horizon. We've had Zelda.
Starting point is 00:14:18 Like, so far, the games that people have been looking forward to. Persona previews have been delivering everything. Persona in Japan has been killing it, like these 40 out of, 40 reviews. Great. Where do you think Mass Effect's going to lie? I think Mass Effect's going to under- under-rate. You know what I mean? Again, we're recording this before. I haven't
Starting point is 00:14:36 talked to no reviewers. The only person I've talked to about this game is Britt Brom Rocker, right? Who's just the biggest Mass-Seffect fan that there is. And she's playing it for her YouTube channel and stuff like that. And I think this game is going to get this is... I mean, the easiest way to sell it is, for me, in a nutshell, to put it right,
Starting point is 00:14:52 is that it's Mass Effect. if you like Mass Effect you're going to like this game it just doesn't feel all the time like Mass Effect if that makes sense because even like going up to crates and getting loot in the game
Starting point is 00:15:06 which you know I did so many hundreds of thousands of times in Mass Effect 1, 2 and 3 like it just doesn't feel satisfying and the way the information is presented on screen feels I hate to say this right because I know how many people worked really hard and it feels like a lower budget and it's not I'm sure it's not
Starting point is 00:15:24 you know what I mean but like one more, when you start compiling it of like, oh, this is a weird, I'm getting things out of a crate and this is what the inventory screen looks like. And this is weird how these faces and look. And now, again, what I'm saying, though, to what, you know, is that I never, I can vaguely remember what inventory and getting things out of crates in Mass Effect One of the, you know, the trilogy did. One was that everyone hated the inventory wheel, right? Like when you had to mount weapons or powers and that, everyone like that, everyone had to, yeah, was that, I bail the Mass Effect one.
Starting point is 00:15:52 It's like the elevators and the... Oh, elevators to hide the loads. And that's the big thing about it, right? Yeah, and like for the nomads in this game, I love the nomad. It's one of those. I saw somebody say on today on one of the articles that it was like wonky. I don't think it's wonky. I think it controls the way you'd expect it to.
Starting point is 00:16:07 It drives like the Batmobile Tumblr, not the Batmobile tank we all hate. Like, it was like cool. Like you're struggling to get up a hill. You drop it into six wheel mode or whatever it is and go up there and you take off and beat the shit out of everything. It's great. But it's the same thing of like when I'm talking about like Mass Effect, the AAA RPG, right?
Starting point is 00:16:23 Like, I'm gunning the nomad at enemies, and I hit them, and there isn't the satisfying, like, physics of them shooting off or them. It's like, I hit them, and then they don't even react sometimes, and they back them over, and then they die, and it's just like, but this is Mass Effect. Like, that, you know what I mean? Like, that shouldn't be a thing. And I had a weird bug last night where I was driving the nomad,
Starting point is 00:16:40 and I'm just, d-h-and-it's like, er-n-going. And then the sound kept going, but the nomad froze, and, like, the dust behind it was frozen, too. And I was like, oh, fuck, this is a hard crash. But I could still hear it when I was gunning. or reversing or whatever. It was just frozen. The screen was frozen,
Starting point is 00:16:54 but I wasn't moving, but it was still getting all the audio cues. It's like, I tried to pause. I'm going to pause, and I jumped out of the PlayStation screen. I came back in, and then it went, and it's just like, huh.
Starting point is 00:17:01 And there's logic problems with it I found where it's like, all right, cool, there was one of, you know, like any other game, right? Like, okay, cool, we need to get into this place. All right, great. I'm moving to that place. I'm clearing out, you know,
Starting point is 00:17:12 it has my little objectives up here, kill all the, you know, the bad guys. I kill all the bad guys. And then it still says up there, kill all the bad guys. And it's like, there's, there's no bad guys here. You know, I mean, I run around trying to get them to spawn, couldn't do it. And I was like, all right, and killed myself and came back and then killed them. And then it got to go. And then it got to go. Don, don't, done. No. It's like, they blow your brains out. Yeah, yeah. And so there's been things like that where
Starting point is 00:17:39 the game just does, it's, it's glitching, you know, on an aspect like that or like enemies, you know, like just appear behind me. I'm like, what the fuck? All right. Cool. I mean, so it's interesting that You're saying this because, you know, last month we were talking about Horizon and we were having similar issues with it in the conversations with people where they had that same vacant look or it felt glitchy in the conversations because it was just such a big game. There's so many dialogue options and whatever. Mass Effect known for its massive scope and a lot of conversation options, all that type of stuff. At the end of the day, you're saying you're enjoying the story. Yeah. It has a lot of glitches and stuff.
Starting point is 00:18:17 is it fun? Yeah, 100%. And that's the thing. Now, here's what I want to say, though, is I think this is an interesting point. I'm a PlayStation fanboy, whatever. The way we talked about Horizon, right, where the woman's eyes rolled
Starting point is 00:18:28 and she did that thing or whatever, and we're like, oh, man, that sucks, but that's just open world, blah, blah, blah, blah, blah, right? I feel like that was the, here's where the line of acceptance is, and you're a little bit above it or a little bit over it, whereas I feel like Mass Effect, what I've seen is below it.
Starting point is 00:18:42 And that's why I think reviews are going to hammer it because, of course, this isn't the same bioware team that made Mass Effect trilogy, right? There's changes everybody knows that Casey's not there. Like, they are already up, they're already into the Arkham Origins area, right?
Starting point is 00:18:56 Of like, we know it's not really your thing. So blah, blah, blah, blah. So now for them to come in and have it be less than, they're going to get hammered for that. And that's, that is going to be, again, now we're like making predictions, which is cool that we get to do that. I know.
Starting point is 00:19:08 But on review day on Monday when they all pop, I think a lot of people are going to say it's unpolished but fun. So Nick, yeah. You are the Mass Effect guy. of our group. Also, I should point out, I'm sorry, real quick. It'll be polished but not fun.
Starting point is 00:19:23 And again, six, maybe seven, eight hours in. Maybe as I go on, it gets even better and more polished and all this different stuff. I'm talking about first blush here. Are you excited about playing the game? And does this conversation change that at all? No, not at all. But I think that my big question was, does it feel like a Mass Effect game? And that's like looking at it, it walks the walk and talks to talk.
Starting point is 00:19:42 But the question is, once I get my hands on it, is it going to be as immersive as that, is that, is that work? world can be. Now granted, I never played three. I only played two. Um, so only got up to two, I should say. Didn't play any of one. Just started with two. Just started with two. Just right into it. Kind of read some of the story and just I was, because I was everyone, that was when everyone was playing two. And I was like, I don't want to play, go back and play 20 hours of one and I have to jump into two. Um, but two is, 20 hours would be talking to the fucking creatures on the, God damn that game. That's fair. Um, two, uh, I felt was, was a masterpiece, though. I mean, it was really a very immersive experience and it kind of is heartbreaking to me to
Starting point is 00:20:15 here that you're having some of these technical issues take you out of it. And it's, but that's the thing is that the game is so good that I think that it does overcome its technical hurdles. I'm just talking about from a strictly, I'm a critic, I'm reviewing it. I have to put a score to it. I think they're going to knock it for all these different things. Well, I mean, again, I don't remember specifically, and this is just my bias when it comes to, to in-game cinematic stuff, but I don't, I've never thought that any, like anyone's
Starting point is 00:20:38 done it specifically well. And I don't remember Mass Effect 2 being any better. I remember the eyes specifically being super dead. and the hair was the thing that always bothered me. So I don't know if that's something that they're just, that's, that's not their priority. I mean, yeah, exactly. And you got to play the Nadi Dog games, Nick. No, no, I'm sure the uncharted games are great.
Starting point is 00:20:54 But again, that's, you understand. He understands, too, of what a different experience that is, of a linear world. You get to control everything. And I get that. And that's the thing about it where they do, it's, the thing is, it feels like Mass Effect, right? But then they do so many things that they try to change it up that I don't know if they feel like Mass Effect anymore. more. Like, there is no, like, for cover, you just walk up and take cover on stuff, which sounds fine, but sometimes it's confusing and weird and he's not taking how I want it to. I feel the locomotion and the animations for movement when they aren't doing like the strobe thing I'm talking about, right, which is a few and far between in my playthru, they look better than they did before. But then this time around, they've added in, if you remember that E3 demo where they showed all the platforming where you're like using your rocket jump pack to jump onto these different pillars and move around. They do that and that's not done super well. It is that thing of like, that's four pro.
Starting point is 00:21:42 conference. The one where you boost up there on different things and stuff and you have it sometimes, and this is, it's gotten better, but on night one it was very much of me trying to jump up to things and overshooting it or undershooting it and not getting where I wanted or him pulling himself off and then falling off and doing stuff like that. Last night, I went through, I think the section from the PlayStation 4 Pro conference. And if not that, then a vault very similar to it. And I did not have it. I thought for sure, this is the test, didn't die. So I'm used to it now. The jet pack makes more sense to me. But it is that thing of easing you into it. What it excels that I think is I think riders
Starting point is 00:22:13 a way better character than Shepard was. More dimensions? Yeah, exactly. I thought Shepard was a super... I loved my Femm Shep, don't get me wrong, but I never connected with her being this like, I'm this military person, da, da, da, da, da. And so for her to go, drink with somebody or fuck somebody, it was always like,
Starting point is 00:22:29 this is weird because you're not giving that softer side. Whereas with Ryder, I'm playing as the male rider because he looks like Nathan Drake sounds like Nathan Drake. And the way they've done conversations this time and gotten away from Paragon and Renegate and done all that. Like being able to pick in the moment what it is, there are differences to tone to the rider
Starting point is 00:22:46 I'm building to the way he interacts with everybody, which I really enjoy. And then like, you know, the mission that got me last night was, you know, I'm going around this planet. You go to this planet. We need to turn on the atmospheric thing to do all this different stuff. But then once we had done that, we're still on the planet. And then I got to look at the map and see all my side missions. And it started talking about the viability I was bringing back to that planet by knocking off
Starting point is 00:23:08 these things because all these planets were trying to make for human life and habitable. for human life and stuff like that. And so getting to then go, oh, now I see it and go do other side missions that I'm opening up whatever new tech wing or whatever the hell it is. And that's taking out the viability. Great. And then there was another one of like, all right, cool, go to this place where, you know, the original colonists had come, but they all got killed.
Starting point is 00:23:28 We don't know what happened to him. You go there and it was that thing of like, enemies. Oh my God. Blah, blah, blah. And it was like, all right, cool. And I was like, where are they? And you walked out and there they were there. And they seemed like people were talking too soon.
Starting point is 00:23:39 You know what I mean? Like they triggered at a weird spot. And so then I walk out and then there's this giant fucking monster there with, right? And so we kill all the other guys or for most of them. And then this guy's chasing me around and shooting at his weak point and trying to get around them, getting over here and then shooting the other guy. And I was like, while this is happening, I'm like, this is an awesome moment. This is where they're winning me over that I was already interested in what's happening
Starting point is 00:23:58 to the colonists, what's happening on this planet. How do I make it better? And now this is happening. Now there's this cool, unforeseen circumstance. And so I stayed on the planet clearing up with the side missions I could. And there's one great one that's, I'm not going to spoil for you, but it's like, this guy, when you're back on the, not the raft is what I want to call it, but
Starting point is 00:24:16 the tempest docks to the thing where everybody's staying in, right? I forget the name of it right now, but it's where everybody's supposed to be. And you get there and it's not how it was supposed to be, but you suddenly start helping it out, right? They have their first murderer there, their first murderer, where this guy, everyone's like, he clearly killed this guy, the guy says he didn't, the wife hits you up. She's like, oh, Pathfinder, can you help me?
Starting point is 00:24:35 And so, like, I took the mission, of course, talked to the guy. I'm like, yeah, I'll look and do it later. And then it turned out it was on that planet. And so then to go around and piece together that thing, it was like, oh, okay, cool, cool. And then when you inevitably get to the end of the quest where I go back in and I want to report to Tan, who's the guy who's like in charge at the moment of the whole structure or whatever, I'm talking to him, voiced by a friend of the show, Kumao. I'm talking to him. And eventually he's like, all right, cool, well, this is a tough decision.
Starting point is 00:25:01 Like, which one do you want to pick? And like, there's that decisive, like, here you go, right? And I literally put the control and I was like, fuck. This is a moral conundrum. This is a moral conundrum of how do I do. deal with it. And I was like, fuck yes, this is Mass Effect. This is what it's all about. You know what I mean? And like, is that guy, whatever I choose here, whether I choose to, you know, do whatever with this guy. Is that going to haunt me down the line in another game, in this game,
Starting point is 00:25:23 or will I never see it again? Like, that's fun. But I did sit there. I was like, fuck, what is the thing here? And that was the deal of, you know, getting to that moment, getting to do a whole bunch of shit off, off the Tempest, and then coming back to the Tempest and doing the, let's walk through and talk to every one of my crewmates and walk through and talk. to them and have the moments with them and flirt with the ones I wanted to flirt with or just have a beer, ask more about this level one they mentioned, right? Like, I was like, yeah, okay, this is Mass Effect. This is still Mass Effect.
Starting point is 00:25:51 And yeah, like, I don't, sure is, should the face animate more? Yeah, that'd be great. Does it ruin the game for me? Fuck no. You know what I mean? Like, I don't care about that. The combat, even though I wish I could have, like, stick to the wall, you know, like cover and like more natural jumping and stuff like that.
Starting point is 00:26:07 I love the idea of the way I've been scanning things to get the research points. I made this fucking badass assault rifle last night. And I also, you know, I forget what's level I am right now in the game. I want to say eight or nine. But I'd already had enough points to completely max out my assault rifle tree because there's so much shit to do, of course. You no longer have to stick to one archetype. You can go put your powers. So like when you, obviously, when Mass Effect 2 stars, you get to pick whether you want to be soldier, biotic, all that jazz.
Starting point is 00:26:33 Yeah, yeah, yeah. Do you not need to do that in this? You can, the whole thing with Pathfinder is you can. switch which you are. And so then you have access to everything. You can put it all in wherever you want to go. And then how does the paragon or renegade? It's gone. It's gone. So the idea now is like you get to make your choices and do your thing as you go. So every conversation you have you can interact differently with people and you can change the way you feel about people. Right. Because I think Tan's a great example of that. Like he's a little bitch when you first meet him
Starting point is 00:26:58 or whatever. And then later on he still is, but he's like, but he's kind of being smart meeting. We're all on the same page. But then somebody else comes in and confronts him about some stuff. and I'm like, well, they're making a great point. Like, I'm being fluid in the situation. I don't know if that actually is going to affect me or hurt me or if it's just all superficial stuff, but it's cool. Like, it is good.
Starting point is 00:27:14 And that's the thing where it's this weird, I hate saying it because it's one of the cliches. Craig Harris always told us never to write at IGN, but it's a mixed bag of like, I think when people talk about it, they're going to talk about this bug and that thing and this stupid thing. But I think that's selling it short for all it does right.
Starting point is 00:27:30 And again, the hope would be that when IGN, GameSpot, X, whoever, reviews this, they've put in the 60 hours. And so they have even better eyes for it. Whereas I'm just here like, you know, I love the preview event. But then playing through it again, I got to see some of the wires, I think more, especially when I'm on the PlayStation 4. And now, you know, I mean, like, the long and short of it is, I'm fucking pumped to go home and play more of it tonight. I'm not going to beauty and the beast because, you know, I got things to play. I'd rather be playing that. And so I'd rather go do that. And then, like, even though I'm excited for Zelda and Edmonton, I am going to
Starting point is 00:28:00 miss Mass Effect. And I do want to get back and see what that story is going to be. You know what I mean? Like the way it starts, this isn't a real spoiler. Don't worry. You know, they're Scott and Sarah Ryder. They're twins. Whoever you'd pick to be, whether if you're Scott or you're Sarah, then the other twin, like something goes wrong with them coming out of cryofreeze. So it's one of those...
Starting point is 00:28:19 To become the fly? No, not yet. I'm hoping. Oh, my God. This is a... It's a spoiler in the lightest sense, not a story spoiler at all, right? Right. I'm going through...
Starting point is 00:28:28 I get to my, my, you know, or Pathfinder's quarters, not Captain's. Pathfinder quarters. And I go through my email, right? And one of the emails in there is like, hey, Pathfinder, just a heads up. We want to test like what, you know, Andromeda is going to do to monkeys in space or whatever. So we have, if you could come get this creature and put it on your, you're on the tempest, right. The rules for it are pretty simple. Don't feed it out of after 11.59 or after whatever, 24, 59 or whatever.
Starting point is 00:28:55 Don't let it get near any moisture. And keep it away from lights. And I was like, that's really funny. And then it added to my quest. Go get this thing. And I'm like, fuck. Yeah. I'm gonna go get my space monkey or whatever
Starting point is 00:29:06 So I go over there I get the damn thing I put it in there at Magwai at this point And then it was like all right Go check it on the temple I'm like fuck yeah And I walk over and there's this like thing It doesn't look like a Magwai
Starting point is 00:29:14 But it's just sitting there And I'm like oh man it's out of its cage That's weird And I'm like oh I can't wait to see where this goes It's gonna be like tribbles all over this fucking place Can you put it back at the cage? No it's just chilling out there's just You're a terrible captain
Starting point is 00:29:24 I'm the pathfinder I'm the difference It's fair enough I guess I guess I don't know You're still in charge of the fucking gremlins The whole, his whole rise to pathfinder, man. It's an interesting, well, right, but it's great.
Starting point is 00:29:35 It's a great story. But, I mean, is that more compelling to play than the Spector? Like, is it? I think so. Because if the Spector, they always felt like there was this, and I don't know what the overarching story is, but with the Spector, there always felt like you were like this last hope. There was this, you're, you know, these crazy odds, you're not going to live, you know.
Starting point is 00:29:51 And I guess the other question I have for you is like, is there still. Hold on. Let me answer that question. Sure. So the answer, I think, is yes. And I think that they're different odds, right? where Spector was like, I'm out there on the front line, blah, blah, all right, cool, you're the
Starting point is 00:30:03 Pathfinder, which gives you a special whole thing to do on, but you're, you are the one now that makes the calls for humanity. We need to find a world for us to live on. So your team is going out there, investigating these planets, seeing if they're viable, setting up outposts, and then bouncing off to the next one to figure out if you can do it. Is there,
Starting point is 00:30:19 are there consequences for the actions as far as some of the characters? Have you, have you encountered that yet? Do you, do you have a feeling that, like, if you make the wrong choices, some of these people aren't going to live at the end of the end of the... Oh, sure. I mean, I mean, I don't, I haven't had I mean, this point, I'm just, you know, building my crew or whatever, but there are loyalty missions and all that. so you figure it'll be the same way.
Starting point is 00:30:35 I would imagine that two ends, right? That there's going to be a big mission, and I have to sign people the right roles. Otherwise, yeah, they're going to die or they won't even go with me. Yeah, yeah, yeah. What was your next time? That was with pressure. There's just a lot of pressure.
Starting point is 00:30:44 Yeah. That's why it was very stressful for me because, you know, I have fear of missing out. Yeah. So I don't like making the wrong choice and I get decision paralysis very quickly. Sure. Sure.
Starting point is 00:30:51 Well, I mean, that, and that's the thing is I don't. And I think video game choices are usually pretty black and white, right? Like, I think the last choice I remember from a video game that standing out was the in horizon when there's a little bit of spoilers for horizon. I was trying to get the trophy for you know, everybody who's going to be with you at the end. And there's that one guy who's like, oh man, cool. And you ran, you run over after doing all these missions, the bandit camps. And he's like, all right, cool.
Starting point is 00:31:14 He makes it sound like, you know, he wants to hook up or something. You run over. He's like, all right, cool. Now let's fight to the death. And you're like, didn't see it coming that way. And he's like, do you, you can either fight me or not fight me or not fight you? I'm like, well, not fight you. I want the trophy.
Starting point is 00:31:25 And he's like, oh, you broke my heart because you won't fight me to the death. Like, all right. You know what I mean? I want the goddamn trophy. So for this one to be the one of like, fuck, like what do I want to do here? That's what makes me excited
Starting point is 00:31:38 to go play more and go do more and have those things of what's going to happen to these people. And you will play more. I'll keep checking. Every day this week. Oh, good point. Right there on Twitch.com.
Starting point is 00:31:47 Every Monday at 9 a.m. No, every day. Monday through Friday. Sorry. 9 a.m. I'm doing, yeah, Kevin and I are going to play a mass effect where he sits over there
Starting point is 00:31:53 and I just have a controller. Yes. So starting today as you're watching this whole week. Great to be doing that. Go check that out. Yeah. Not in a specific time.
Starting point is 00:32:00 So, I mean, to wrap it up the best I can, not to, because we're in a great spot, right? Because is it out Tuesday or is it out of a week from Tuesday, correct? Yeah, week from them. Yeah. Okay, cool. So, like, there's still, you can get everybody's reviews
Starting point is 00:32:12 and I'll be able to obviously feed you more information as we go off of these Twitch streams, let alone me just playing and tweeting about it. Because, yeah, like, there's a lot of great here. And I mean, but that's the problem of, if this was a new IP and something totally different, nobody would be, you wouldn't have such a fucking standard to get to. But it's mass effect. And that's the thing that was where I think they are
Starting point is 00:32:32 going to take it on the chin from a lot of reviewers. And when I say take it on chin, I mean, I'm not saying fucking 5.5. I'm saying like, you know, eights, you know, and everybody's going to be like, well, this wouldn't have happened if Casey Hudson was still around. It's like, that's not fair and all these different things, but I'm super into it. I can't wait to play more. I think the story's really interesting. I think the character is really interesting. I'm excited. I'm still picking who do I want my girlfriend to be. What do I want to do here? You know, some interesting stuff. Yeah. Can you have sex
Starting point is 00:32:58 the more than one person? Well, I mean, theoretically, remember? I'm assuming it plays. You got to find your way around. It plays by the old mass effect. I think somebody did put it out in some article eventually that you could, yeah, have sex with more than one person. Good. But I'm telling you right now, I like Suvie.
Starting point is 00:33:12 Suvi? Suvi. You got your eye on Suvi? Yeah. She got a cute little accent. She's up there on the bridge. Okay. I don't know if I can.
Starting point is 00:33:19 She has the heart when I want to talk to her. So I haven't get dropping the heart conversations in there. But it's still so top level at this moment. Yeah. I like what's happening with her? I believe in you. I do like... I will say that it's completely and totally unprofessional for a captain to be seducing members.
Starting point is 00:33:32 But I'm a pathfinder. It's a different thing. I don't know about that, though. I still feel like you hold a certain level of authority over these people. Sure. They might feel obligated to have sex with you. I just... It does get messy.
Starting point is 00:33:44 I agree with that. Second topic of the day. Yeah. Zelda. Breath of the Wild. Yeah. Yeah. We're still going to talk about it.
Starting point is 00:33:51 Because, guess what? We're still playing it. People are loving it. You guys are still playing it. There's so much in this game. Have you beat of this yet? I have not beat it. Yeah, let's do the update here.
Starting point is 00:34:00 Okay. I have not beat it. I am at Hyrule Castle on my way to the final boss. Okay. So it is going down soon. Okay. Where are you at, Greg? I am 33 shrines in.
Starting point is 00:34:13 Two, four, six, eight hearts, nearly two full stamina meters. And I have five little things that go pay the goddess. What do they call them? TriForce gems, I don't even know. Orbs. What are they call them? I got 17 seeds. Still have no fucking idea what to do these things.
Starting point is 00:34:27 Quirox seeds. Haven't run into anybody asking me about those. In 2,200 rupees. Okay, cool. I've beaten the elephant. Beating the out. One divine beast down. Yeah.
Starting point is 00:34:35 Okay. Nick? Yes. What about you? I don't know. I think I'm four shrines in, and I'm probably only all told about three or three or four hours into the game. I played it on the way back from Pax East on the plane.
Starting point is 00:34:47 It's super fun. I was very surprised because normally when I hear people talk about Nintendo games, I want, I just always have to take up the grain of salt because I feel like everyone that loves Nintendo gives it an extra like 20% love, you know? So with this one, I'm like, no, everyone's not fucking around. This game is legitimately really, really good. I'm so happy you tried it, and I'm so happy you like it.
Starting point is 00:35:06 Yeah. Because my fear, when you were like, yeah, I'm going to take the office switch and I'm going to jump in and play it. My concern was that, I mean, I don't know me wrong. I love it. I love Breath of Wild. But Breath of Wild is so like, fuck off and do it. Go and do it.
Starting point is 00:35:22 Figure it out. I thought that might be frustrating. It was frustrating at first. and the controls are incredibly frustrating and I'm still playing around with the idea of moving my jump button because I just can't stand the fact that it's one of the main controls for the paraglider and that extra
Starting point is 00:35:36 second just kills me every time I jump off of anything to get over to it. But it's the same experience I've had with every Zelda game I've played prior to that which is you get to it and you have to just kind of take a breath and like understand that they're almost reteaching you how to play games
Starting point is 00:35:54 when it comes to this stuff. Like I always talk about My analog Zelda was always the last one I played, which I think was Spirit Tracks, but before that was the Phantom Hourglass, which was on the DS. And I hated the stylus controls to it. Hated it. Played 30 seconds of the game. I'm like, this is rubbish. This is trash. But then because all of my friends around were like, dude, you got to give that another shot.
Starting point is 00:36:14 Like just like throw out all your misconceptions about what a game is supposed to be. Throw out all the concepts of like this, like how the control mechanisms is supposed to work and just going with an open mind. Finally did it. I'm like, this is genius. This is what this whole platform is for. the stylist, this is, why don't people, why don't more people do this? I don't understand why all games are in control like this. And that's similar to kind of my experience in Zell's so far, which is that I've gone
Starting point is 00:36:34 in with an open mind thinking, oh, God, I'm going to have to run around and like hunt for my own food and like cook my own steak and like this is all just going to be a bunch of shit. Like you mentioned Mass Effect emails. I'm like, there's not, if there's one thing that I really fucking wish they'd stop putting in games, it's having to read emails because I read fucking 40 emails a day at work. And I'm like, the last thing I want to do is have to comb through some other person's email. It gives me anxiety. I don't like it at all.
Starting point is 00:36:56 It's like another job. But with this, they somehow managed to take all these mundane tasks, like climbing rocks, swimming through things. Like, just shit that like, you're like, I don't know. That's what pioneers did, not me. Well, they took all these tasks and they made, they took the mundane aspect out of it and gave you more of a sense of adventure and spirit with it.
Starting point is 00:37:16 So it almost feels like you're not even playing a game. You're just kind of roaming around this world, seeing what's around the next corner. And I like that. Like, it does a good job of moving the story along, just enough for me to be like, like, you know, I forget where I was. I was trying to get to this chest, but I don't have enough stamina,
Starting point is 00:37:31 but there's just the chest and at some point in the second area that you go into, it's like floating out in the middle of a... Well, keep in mind, the second area you go into is the final area. You start off of the Great Plateau,
Starting point is 00:37:41 you get off that. That's like the tutorial area. Right. After that, it's just the giant world. Yeah, so, so I mean, there's like, you know, there's all, there's, I forget what it was.
Starting point is 00:37:51 I climbed up to the second tower to unlock it, to unlock the map for the area. And as I'm looking around, I look down, I'm like, there's another cool little camp that I don't even know what that looks like, right? And I want to go down and I want to, yeah, so every so it did what it needed to do in that, I'm still thinking about it. I'm still wanting to get back to it. When I had to turn off, when I had to put my switch away to get off the plane, I was sad, you know, and I didn't like that. And like, it just had, it has a lot of great moments already.
Starting point is 00:38:15 And I'm only there three hours into the game, you know, like I was running around. All of a fucking rock monster from Galaxy Quest attacked me. And I was like, what did this thing come from? And I tried, you saw me. I tried for a good 30 minutes to beat this thing. And finally he just grabbed him by his shoulder and he's like, no. You don't have what it takes to beat this thing at this point. You have a tree branch.
Starting point is 00:38:31 Get away from it. And I'm like, I go, go. I honestly thought I was going to hate one of my other big pet peeves is when you, your weapons break in games. I can't stand that. It was one of the reasons why I didn't play fallout because I was like,
Starting point is 00:38:42 oh, I have a cool rifle. It's like, this is a rusty rifle. It's got one. And then it blew up in my hand. I'm like, fuck this. I'm done with this game.
Starting point is 00:38:47 Yeah. Like I don't want to, I don't want to have to rebuild everything. It's similar to why I stay away from games like Far Cry or Horizon. I'm just like, I just, I don't need to fucking take the shrub and put the other shrub together to make the elixir that's going to heal me one, like a quarter of a heart point. But for some reason, I just enjoy it in this game. And I think that, I mean, I assume the game's going to get hard and harder and I can always see what's going. But your criticism of it, I think, was one of the things I think is strongest, which is that I love it.
Starting point is 00:39:14 It doesn't hold your hand. Yeah. Because it makes you want to get out there and explore more and figure it out. Granted, I climbed that fucking mountain up to the third shrine like 15 times before I realized you could fast travel to it. They tell you that. That's my fault for not paying attention. But also I just found myself doing these things over and over again.
Starting point is 00:39:30 So I'm like, I probably burned a good two hours where a little hint would have been like nice. That was the thing I was telling Tim about when we went to PACs East, right? First, and I've said this on a few different things. But like having, you know, I've never had a six hour flight go faster where it was playing, playing, playing. Okay, I got up to go to the bathroom. The battery's about to die. So I plug it in. Oh, shit. We have three hours left in this flight and then play, play, play. Oh, we're landing. And like, that was great. But when we landed and I came off, I was like so dejected. And I was just like, I feel like I made no progress. I'm like, I beat the
Starting point is 00:39:59 elephant. I beat my, I beat the divine beast. But I thought for sure I was going to knock out like five more shrines, 10 more shrines, do all stuff. And I found like one. And then I got involved in this. And there was a thing of like where I had asked you. I'm like, what am I missing? Because I've been running around this room for 20 minutes trying to figure out how to fucking open this door. Like what, But why can't I get this water wheel to spin? And you're like, oh, well, you can do this. You're just not thinking the right way. And that's the thing of, like, when the game is so open and you can do so many things
Starting point is 00:40:22 and do them in any different permutation that there were. I was like, oh, I can't open this door yet, but clearly I'll do that way later. And it was totally an easy thing that I was like, oh, fuck, right. I had the same issue in the third shrine, or depending on how you do the shrines. I guess it was the third shrine. Actually, it was probably the second train for most people, where you have to move the rock. And I was like, I don't understand how to move this rock. I don't know why.
Starting point is 00:40:42 Like, I hit it with stasis. and I'm like, nothing's happening to it. And I missed, I think some level on my subconscious remember that there was a tip at some point that said if you hit things well on stasis, all the power builds up. So I finally figured it out, but it took me about an hour. Like I actually explored that whole thing, almost beat it, and then went and did the shrine up in the ice level and the plateau. First did that.
Starting point is 00:41:03 It was like, okay, I figured that out. But even that, like figuring out how to get up to the damn thing. And you're like, I don't understand like the heat meter is just one thing that it tells you one time. You're like, that's not something that I would have really paid attention to. Well, that's the brilliance of this game is everything that you've done on the, the Great Plateau, that is everything you need to know for the rest of the game. Yeah, it's the tutorial.
Starting point is 00:41:23 I understand that. But as you go through that, it's like, it's different than other games where it's like, all right, you said earlier, it was like, oh, I'm sure it gets harder as you go or whatever. The game really doesn't get harder as you go. It kind of has more hit points and stuff like that. Yeah, and things like that. But, I mean, at the same time, like, that just holds you back. It's not like the game gets harder as you play through because if you go to one section before another, than the enemies have lower hit points.
Starting point is 00:41:44 Or like, okay, this area has more electricity shit going on. Sure, sure. This area has more ice shit going on in terms of the enemies that you're facing. But really, you can kind of tackle it however you want. And all you need to know is how to use stasis, how to use magnesis or whatever the fuck it's called. Your bombs. The water. The water thing.
Starting point is 00:42:03 It's like those tools will help you do anything in the game. Like I'm now essentially, I've beaten the game. Like the boss is like the only thing really left in terms of the main. story. I'm 30 or no 40 40 something shrines in. 43 I want to say. I beat all four divine beasts. I have a lot of the like cool fun armor and shit like that. But I'm finally going to to face the boss. But I've seen a lot of what the game has to offer. And it amazes me that most of the shrines and most of the puzzles and stuff are all things that it's like, yeah, you can totally have done that from the beginning
Starting point is 00:42:37 of the game. And I think the only shrines that would give you real issue from when you first started where the ones the test of strength the guardians where you have to fight the guardians where they really destroy you but now I'm playing I'm like wow one hitting these guys and it's just because you get better weapons but even then you could have in the beginning of the game had I not went this way and went that way
Starting point is 00:42:56 I would have had a better weapon and that would have been fine which way would have to go to a better weapon because I mean there's a whole bunch of different ways and that's what's cool is it's so you never at any point like actually I don't want to spoil it for people but like do you ever get the weapon like do you ever get a weapon that doesn't fucking break at this point
Starting point is 00:43:12 I think we should move into spoiler conversations because like people have played this game. Yeah. Enough. And I, spoilers. The master sword is in the game. Yeah, exactly. Right. Yeah. Um, because so... Is that something you have to come across or do you, are you giving it? So I got it last night. I got the, I got the,
Starting point is 00:43:26 I got the master sword and the, um, the, the, um, the alien shield shield. Um, the master sword I sought out and I sought out based on clues and tips that every divine beast area has like kind of led to. Like every, every single one. talks about, oh, like, there's this, this, the legendary sort or whatever, and it's, it's in this area. So I knew where it was. And then I go there and, like, having played other Zelda games, I kind of had an idea of,
Starting point is 00:43:53 all right, it's going to be in the lost woods. All right, I'm going to need to figure out how to navigate these magical forests that, like, so you don't get kicked through the entrance again. Do weird shit that. Yeah, exactly. So I'm like, all right, cool. And doing it, I was like, I was very satisfied with the puzzle that they, they had to figure that out.
Starting point is 00:44:08 And going there, it wasn't frustrating. It was satisfying. like many of these puzzles are. But then when I got the sword, it felt very underwhelming. Like the moment, I was like, oh, man,
Starting point is 00:44:19 I wanted that to be way more epic than it was. Gotcha. And it was interesting that, like, you don't need to even do that. Like, you can, I could have just went to Gannon
Starting point is 00:44:28 and had been fine with it. And what was even more surprising me was the shield. Granted, there might be that shield in a different place that is a bit more of like, holy shit,
Starting point is 00:44:38 here's the moment. Yeah. But the way I got it, It was really just idea wasn't looking for it really I just went and fought some guy and I'm like oh shit You dropped the shields and it's so it has it doesn't break is that the deal with it so the thing with the shield I'm not I'm not really clear on on on whether or not it breaks I think it does okay it's just it's strong Okay the sword you can use and it doesn't break but it kind of you need to recharge it after a while Okay so it's like you can use it for a while and it's like the old Zelda games where when you can shoot out things like
Starting point is 00:45:10 Yeah, it shoots. But after a while, if you use it on normal enemies, you have to wait, I think it's like 10 minutes or something. Gotcha. It felt like 10 minutes. It might have been 15. It might have been 5 before you can use it again. But you can use it against any Gannon,
Starting point is 00:45:25 any enemy that has the like that gook kind of coming off of them, you can use against them without it breaking. Interesting. See, my problem is this, is that I obviously love Zelda. We all love Zelda. Everyone loves Zelda. what I love about Zelda is the exploration and is going to do all the stuff
Starting point is 00:45:44 but I felt like on the plane that I wasted so much time but it wasn't a waste of time because I enjoyed it and I did all that stuff but it was that thing of like running around the village talking to people and like well what and then like the side quest that I had or just like you know the quest I have or just like fucking fight the beast
Starting point is 00:45:57 you're like all right well I know there's one in the desert but I'm not sure how to get through that yet and I eventually figured that out I think of the way home or whatever if it's not there but it's to the point that like I really want that master story and like I was looking at IGN yesterday for the news stories for the morning show.
Starting point is 00:46:11 And like, they had like, here's how to get the best armor. And I was like, oh, fuck. And I clicked on that. And then it was just like a giant table
Starting point is 00:46:16 of all the armor land. I was like, oh, wow. I thought you're going to tell me point by point. And then I was like, but do I want to know?
Starting point is 00:46:20 Like, do I want to know where the master sword is. I know. I want that's thing right now. I do think that I want whatever free armor is going to allow me not to have to have a fucking torch every time it gets a little breezy.
Starting point is 00:46:30 I mean, there's a whole bunch of those though. And I think that's what's cool about the game is when you do play it the way that it was designed, you kind of find these things out. Like from talking to random people, right now it's like, oh, it's a bunch of shit that I don't need to know.
Starting point is 00:46:43 But later you're going to be like, oh, that conversation I had, it does have to do with this. And I feel like it's very natural. And I found myself, I saw an article on Kotaku that's like, try to play this game without fast traveling as much as you do.
Starting point is 00:46:57 If you know where you need to go, try just going there. Because on the way there, you're going to find a whole bunch of shit that you're going to want to do. I'm assuming also at some point you get a horse, right? Yeah, there's a whole bunch of horses. But you don't need to use it.
Starting point is 00:47:06 I keep whistling for shit. Nothing comes to me. Yeah. You just sat out there at whistling. No, yeah. And down on the down on D-Patt. It's like, shout out to Jason Shrier.
Starting point is 00:47:14 He has a great post up on Kataku. That is not spoilery. And here's what you should do if you're playing Zelda. And it was one of those things of going through it. And like, I'm doing most of it. And there's things I've never seen before. I was like, oh, right.
Starting point is 00:47:23 That's awesome. And like it was making that I saw Miles Luna tweet it yesterday. And then Carboney retweet it. And I think then I saw it in Shriar's thing of like, My favorite meme going around is somebody took the cover art of the game and they replaced Zelda with I didn't know you could do that. Yeah. Yeah. I mean, and that's what I was talking.
Starting point is 00:47:43 I think Alano was or no, is Lucy O'Brien maybe talking to Alana last night. But Lucy had said something to that effect. And I tweeted on me just like, I'm the number of times I'm like, well logically this, oh, fuck, this works. Like in my head, I'm like, I'm so used to video games not doing what you think they should do. Like, oh, this is how this would easily go. Yeah. And like, no. I mean, things like, all right, you're cold.
Starting point is 00:48:03 but you have a flame sword. If you have the flame sword equipped, when you puts on his back, it keeps him warm. Coffee. Yeah. Like, shit like that.
Starting point is 00:48:10 Whenever you think this should work, it does. Like, if you see a string and you're like, I could probably cut that down somehow. If you throw a sword at it or arrow it, it's going to drop the thing. The first shrine I got to,
Starting point is 00:48:21 yeah, that had a drawbridge up. And I was like, those ropes probably should, oh, they got nice. That was fucking around. You know what I mean?
Starting point is 00:48:26 Like that's, I love being rewarded that way. I love doing it. Yeah. And it is the thing, though, where it's like, you know, well, only women can come into this area or whatever, so you can't go further.
Starting point is 00:48:34 And I'm like, fuck, I got a cross-dress at some point. I got to get some bomb-ass girl outfit. I'm looking at every shop. And I'm like, this hair kind of looks like girl hair. And I bought it. I'm like, it's not. I mean, I spent rupees on that for no reason. Yeah.
Starting point is 00:48:46 So I don't need to be stealthy. I love that everyone I'm talking to, there is no consensus on what the order is of how you're supposed to go through the divine beast. So that's super cool. Well, that's the thing, too, like, you know, I mean, I know they're in there. I've already seen one in the desert. But I still don't know where the goron. are. So I haven't run into them other than the one at the water.
Starting point is 00:49:03 You know what I mean? Yeah. I mean, it's crazy because I mean for me, Garudo where the desert one, I did that last. And I would swear that that is supposed to be the last one that you do. I will say to be a little bit critical of the game, like now that I've played so much more of it, I still think that it is like a 10 out of 10. But I do think that there's a lot of issues. One of them being, it rains way too damn much. It was cute in the beginning. But now when I'm trying to get things done, it's really annoying to have to just wait. Yep.
Starting point is 00:49:30 That was the first one to happen to me where it was the second time I needed to get the blue flame in the second place or whatever. I know you can do
Starting point is 00:49:35 many orders so who knows. But when it was like all right great and then I was like I looked down I saw the rain coming and I'm like come on God.
Starting point is 00:49:41 I did it and then I just like kicked rocks around for a while and walked around you can't walk around during the rain. You can't. He had a torch. And you can't climb.
Starting point is 00:49:50 Yeah. You can't climb. But it's a pain and you start sliding a lot and like when you're trying to climb a big mountain you're running out stamina it's not good.
Starting point is 00:49:55 It's bad look. So it gets kind of annoying for that type of stuff. But that was an issue. And the other thing is I love the pacing of this game. And I love the divine beasts and the setup of that. I feel like it's a really good way to develop those characters and have the, like with the voice acting. It always felt special. Like you know what you're getting into with the, you meet the dude.
Starting point is 00:50:16 You meet the culture of this area. You start, you have like a fun kind of more gimmicky. Here's something different than the rest of the game. Now you're doing a more typical. dungeon. Now here's a boss fight. But my problem is it was so samey between the four because it's, you can do it in any order that you want, that it got kind of weird where there's a lot of lines of dialogue that are centered around like, hey, you're going to do this.
Starting point is 00:50:42 And then once you, like, I'm trying not to spoil things. But they say things that are like, hey, if you do this, then we'll do this for you. And then once you hear that four times, I'm like, I know, I've already seen your friends do it. Yeah. You know, so that got kind of, it just felt, it felt wrong to me. It felt like that it was kind of an oversight and I don't know what the real solution would be, but maybe adjusting the game as it goes. Like some of the dialogue options would be cool. Because most of the stuff's not VO.
Starting point is 00:51:07 It's all text-based shit. Yeah, I feel like they don't have a choice with that though, because the thing is it does reward you for playing it anywhere you want. Like that might have been the first time in some instances that people encounter that, you know. You also have just kind of make sure people do know what they're doing. So I get that. No, no, for sure. It's just like it does get. Especially once I noticed it at the third one where I was like, all right, this is kind of weird.
Starting point is 00:51:27 And then once I got to the fourth, I'm like, really? But again, minor complaint. But my bigger issue with the, with the Divine Beasts in particular is I thought the Garuda one was a real step down. It wasn't like water temple, aquaina status where I'm like, this is fucking annoying. But I thought the other three are so so brilliantly designed and every moment of them was fucking awesome. The Gruto one has things about it that are cool. But it was a drag playing through it. Playing a lot of the other ones, I was like, there was moments I was frustrated.
Starting point is 00:51:58 But whenever I figured it, I was like, fuck yeah. With this one, I was like, I haven't figured out. It's frustrating to do. Yeah. Is that because of the control scheme or is that just because just not a fun boss to fight? All the dungeons have like a different kind of gimmick to them, like a different mechanic that they add on top of the mechanics. So the dungeons are the difference than shrines. Yes.
Starting point is 00:52:16 Oh, interesting. I haven't got to a dungeon. Yep. You'll know. You'll know. You'll know. But it's, you'll know. Yeah.
Starting point is 00:52:22 It's very clear. Um, but anyway, again, that's just such a minor complaint because it's, it's so good. And even that, even the camel one was like, all right, like, it's not horrible. What, you get a camel? What's it? You don't get a camel, but you do you at any point get to buy and ride a camel? No. That would have taken this game out to 11 for me.
Starting point is 00:52:40 You can, uh, sand surf with walruses. Yes. Close second. Yeah. And close second. That shit was another one. It was really frustrating moments. Really?
Starting point is 00:52:50 This isn't fun to control. Oh my God. I had a great time with it. I loved it. Well, you, okay. Yep. You know more than me. You know more than me. But anyway, that's our updated. Zellar conversation. Spoilers are now stopping for anybody listening or watching or whatever.
Starting point is 00:53:03 Do we have to do this? Who knows? Yeah, I know what he's been in attention to that. That was the thing where I was like, you know, as I talked about it in the Mass Effect review or whatever, that I came around now. But having already played the beginning of Master Fact and then playing it again that night, it was just like, I could be playing Zelda right now. I got to do this. I mean, I want to play Mass Effect. I love Massifact.
Starting point is 00:53:19 I'm excited to see where this goes, but it could have been doing this. Right now, you give the choice. Yeah. any game you want. For the rest of my life? No, just right now. Oh, Pat upon. HD.
Starting point is 00:53:28 Where's that? Give me that pat upon. Where's that Patapon? Where's that Patapon? Where's what's cold up to? All right. Third topic. Peace Walker, too.
Starting point is 00:53:39 We're talking about Paxies games. Nick. Yeah. You can be dismissed if you would like. Sure. Okay. You were here for the Mass Effect. Thanks, guys.
Starting point is 00:53:47 Thanks, you're here for Zelda. Let me know if you need me. I'll be in the next room. That's a wrap on Nick. Yay. Do do. Did he not play games at Paxis?
Starting point is 00:54:01 Do you want to talk about it? Do you want to talk about it? No, I only played three. Nothing. That blew me away. Okay. Okay, then. The people's champ.
Starting point is 00:54:10 The people's champ. Nick did play a game at Paxies, and that game was Snake Pass. What he won in the Nintendo World Championship. You're welcome, world. But you like Snakespacks, right? Yeah, it's super fun. I played that, and I played a game called A-B,
Starting point is 00:54:22 which was a cute game that I thought was fun. Little little platform. I really platformer Oh You guys do that right The best friend I'll be I think it's called AB oh is it Aby Like it's a robot
Starting point is 00:54:33 That's how the guy pronounce ABI is how you spell it Yeah it's ABI but I'll talk about that real quick Go for it Yeah I was obviously Mike he's getting there He's coming old lunch
Starting point is 00:54:44 He shouldn't talk Okay my apologies love you Which one of us really shouldn't talk anymore Kevin oh Yeah I saw the game I mean, it caught out of the corner of my eyes you guys were playing in the, I forget whose booth that was. It was the indie maker booth.
Starting point is 00:54:58 Yeah. And it's a cool little game, man. It's got a great art style. It's very oddly reminiscent of Wally, so you're not really sure what happened. Like, it's just a bunch of robots that around. You're not sure what happened to the people. And you have, there's two robots that you have. It's you and your friend, and you guys walk through this world and have to kind of pop
Starting point is 00:55:15 into buildings to problem solve some of the puzzles to get actually, I guess, to your destination. And you're looking for something the entire time. I can't remember what. Love. I think it's a bird. or cat or something. I didn't quite catch that much.
Starting point is 00:55:27 I was more worried. The guy next to me had pretzels and I was like, fuck, I want a pretzel so bad right now. Was it one of the soft pretzels that we bought that were terrible? No, it was a bag of like the bigger rolled goals. You know,
Starting point is 00:55:37 like the cigar when you eat. Oh, yeah. Yeah, remember being a kid? Yeah. So I was like, damn, where did you get those for one? That looks cool. I wanted to play ape out.
Starting point is 00:55:47 Oh, yeah. I mean, ape out's here on my list. Ape out, I think, is our game of the show. Now you're saying that. Don't forget about it. Emily is away too. Oh, that's true, but
Starting point is 00:55:55 I mean, that's a slam dunk. That's a slam dunk. We know. Did you end up playing Emily as way? We watched a little bit of the, we know what you do. We're like, as Emily is a way number one's
Starting point is 00:56:03 best biggest fans. Tim and Greg don't need to play Emily. Got it. Yeah. We'll watch it. It's like an ape out. I would say that as the kind of funny games, Game of the show.
Starting point is 00:56:11 Game of the show, Ape out. Devolver. Because, man, Devolver Digital. It's coming at PC and PS4. Yeah. And it's essentially like Hotline Miami.
Starting point is 00:56:22 It's top down. Yeah. And you are a gorilla that escaped from the zoo. Yeah. Or is it a zoo? Oh, I don't know. I don't, see, I don't think it's a zoo. There's a lot of guns involved.
Starting point is 00:56:33 There's a lot. Your armed soldiers and guards are all over the place. It's got this really simplistic art style where the ape and the ones we were watching was bright orange. The guys are like silhouettes-ish. The level of silhouette-ish. And then like you can see like the floor is like... It's very stylish. It's a lot of just big, bold colors.
Starting point is 00:56:52 single flat colors and the soundtrack it's like a rolling like a freestyle jazz song. And everything you do makes music noise, drum noises. And it's kind of like, yeah, you're the giant ape. You smash through the glass to begin the level and then you go through. And yeah, you go through and you kill as many guys as you can. You come up to giant steel doors. You can rip down and use the shield and throw it to smush dudes. There are dudes that have guns who are like the normal enemies.
Starting point is 00:57:20 And there's dudes that have explosives that are like hard. harder to do it. You know, early on enemies, they don't, they take a long time to shoot later on. They don't as much. And you go through, yeah. And so if you get hit to you, then you bleed out the oranges you go. So people can kind of follow you and see. And the idea is to get from, always just go right. But like, it's never, it's not always just a straight line to the right of the screen. It is, you know, a crazy go through this corridor, go over here, smash this glass, go over that way, blah, blah. And what was cool, I thought was when you die and also when you, I guess we'd be the more, it's more important when you die because the guy in front of me who hogged it would never let me on.
Starting point is 00:57:52 when he would die over and over again, it would pull out and show you the path you took through this. I think they're randomly generated levels. The path you took and then where you died and how close you were to the exit. And so this guy kept getting close and kept getting poned because he sucked and he should let me play it.
Starting point is 00:58:07 But I'm just, you know, no big deal. Dix out for A-Bat, indeed. A-Bout was great. The love of my life. John Bielsen, he says you can play it if you, the trailer is playable. The YouTube trailer is playable, which doesn't make sense to me.
Starting point is 00:58:22 Is that true? Is it YouTube or is it over on DeVolver? I mean, it must be on DeVolver, but I mean, I watched it on YouTube today and it said, play this trailer. Okay. But it must be maybe it's a click, you click and it takes it over to the site.
Starting point is 00:58:32 Yeah, you got to go somewhere else, right? Yeah, you can't play it on YouTube. That sounds like me. Bring it up. Play it down here, Cap. I want to see how good you can be an ape out. All right, down here, I'll fill a little time while you'd go.
Starting point is 00:58:42 I wrote way to these notes about ape down that time. That game looks fantastic. If you haven't seen Emily is away. I'm out. It's a game where you essentially, took place between like 2003 and 2006 and you're on AOL. It's a messenger. Having a conversation and like kind of you get to make choices and stuff.
Starting point is 00:59:00 But no matter how you played it, it ended in the same place. Right. We did a let's play. You should watch it. YouTube.com slash kind of funny games. If you watch it and you enjoy it, go buy the game. Yes. That's what I always say.
Starting point is 00:59:09 Because we love that game. We played it all the way through. The dev. I'm going to check for you. I know it's one of those where I know his Twitter handle and like that's not his name. Yeah. So that game looks great. Emily is way too.
Starting point is 00:59:22 looks even better. Do you remember the time? Like 2006? Yeah, I remember it's later. It was later. Yeah, yeah. And it's not just aim now.
Starting point is 00:59:31 Use aim, but you can then go on Facebook. You can open up Mozilla Firefox to, to open up YouTube. And YouTube and Facebook look like they did during that time. And you can watch actual videos. That was the coolest thing is that when he showed us, yeah,
Starting point is 00:59:44 we're going in. Okay, let's go in. We're going to, I'm going to show you what's going on here with this. It's like, okay, cool. Kyle. And that's what throws me off every time.
Starting point is 00:59:51 Oh. I'm like, that's not what his Twitter handle looks like. I always think of the Emily as Away account, which is her screen name, which is at E.M.E.R. Z.3.5. And then Kyle's is Kyle Sealy, 23. So his is very on the nose. But yeah.
Starting point is 01:00:06 Yeah, that was so cool. It was like having all, before it was just the, your AOL Instant Messenger, right? And this time it is, you have the World Wide Web, but in that same Emily's Away style there. Yep.
Starting point is 01:00:16 Where, yeah, you click and you open Facebook, and sure enough, it had like the Leave Brittany alone video, but it had the thumbnail that was like, It looked like it was like, yeah. And I was like, so did you redo the videos? Like, oh, no, links to the real video. It gives the real video the view.
Starting point is 01:00:27 Like, that's fucking awesome. What a great idea. So awesome. Suck that in. But yeah, that. In May 2017. Multiple endings. Multiple endings.
Starting point is 01:00:33 Yeah. And if you type in Tim Getty's or Game Over Gregi or those combinations, your little buddy icon can be a kind of funny smiley. Yeah. That was a fun little thing you put in there for us. Tim, how are you got the ape? I'm sorry, Tim, how are you doing? Kevin, how you do you got the ape out demo, huh?
Starting point is 01:00:46 You have to install it. Okay. I don't, this doesn't seem like any cool. Anyways, the game looks awesome. Maybe Jean-BF Saint-on-July to us, but I doubt it. This is definitely not a indie game, but I just want to make a mention. I didn't play it, but got to see Crash. That Crash, man.
Starting point is 01:01:03 Insane trilogy with the new level, the Hang 8, which is from Crash 2. They're killing it with this game. Can't wait to fucking play it. It looks so good. I didn't want to wait in line and do the whole thing for this because I have a feeling they'll send us a build eventually, and I already played two out of three levels at PSX. So I'm quite familiar. So I want to spend more time playing other things.
Starting point is 01:01:23 Was there any other game that you... I got a whole bunch, yeah. Not a whole bunch, but I got some. Semlance. This is the one we stopped at. We got a very short demo from, but it was a callback to the developer Ben had emailed me. And his subject line was an African team fat game dev at Pax East.
Starting point is 01:01:39 Like, clearly a real fan, like knew what it was. And so the idea with semblance is that it is a platformer, but it's a world deformer. So you have the line, it's, you look like a simple gum drop and you go through. And they'll be like, you know, you need to get up to this block or whatever it is here. But the platform's here and you jump up there and you can't get up that, that actually, the block you need to get to. So you go underneath, you jump up into the platform that's above you and you make like,
Starting point is 01:02:07 it'll like kind of like, exactly, bump it up so that you can go on your head up. It makes a line. And yeah, you can then climb up there and do it. He described it as if the world was made of Plato. And so when you, if you, you can kind of like, whatever you do will form the different things that You can tell he's demo the game a few times. That's a really good way to promote it. And also, he was talking about like the wall jumps where when you wall jump back and forth.
Starting point is 01:02:26 It's not like a normal platformer where it's just like bouncing off. When you bounce, you make little divots. So you go in that you can kind of hang out for a second. Same thing. Right. Yeah. So yeah, it's taking what we already know mechanically and making it something different, which is actually super interesting, right?
Starting point is 01:02:40 For that one, it's out in 2017 on PC and Mac is what they say. But that will definitely come over to some console. A lot of these games that we play, right now they're PC, but talking and they're all like, we want to get them on consoles. And I'm sure everybody's doing it right now, right? Out of green light and all that. I saw one called Snippers. Okay.
Starting point is 01:02:57 Or snipers? Yeah, I guess snipers would make more sense. I got snipper clips on the brain. You do? They describe it as a bouncing bullets four player tower fall style game. So it's four players, all one screen. You kind of jumping around. And you're shooting and it's like an angled shooter.
Starting point is 01:03:13 So you have all your different, like the analogs of where to go. Sure. And when you shoot, your bullet starts bouncing. and your bullet can kill you. So it turns to like a bullet hell. Yeah. Of your own creation. Of your own creation with four of the people.
Starting point is 01:03:27 So it looked kind of cool. And obviously the stages have a bunch of different obstacles and things you can hide behind. And there's some weird gravity stuff they had going on where you can shoot the bullet and it would get caught in a thing and like go another way. Yeah. So I thought that looks pretty cool. It's still an active dev. It's PC only for now. Gotcha.
Starting point is 01:03:43 The one I want to give a shot of to is badass hero. Now here's what I'm going to say. And this is a tall order. but stick with me, you, the listener slash viewer. It's come up a bunch with Colin and I on PSL of you and on this show where we talk about how Rogue Legacy ruined Rogue likes for us, right? Because every rogue that comes out, now you play, you're like, oh, great, and I hope it's like Rogue where I die
Starting point is 01:04:05 and then I can take whatever my progress is in some respect and make myself stronger, right? And so many games don't do that and they fuck it up. You're like, well, enter the gungeon's cool, but I feel like I'm not making any progress. Why don't want to keep playing it, right? I'm going to read you a little bit of information here off the email because, again, here, Martin.
Starting point is 01:04:19 the dev on this one. Badass Hero hit me up. Badass Hero is a roguelight platform a platformer shooter where you play inside a comic book, move from frame to frame, and turn enemies into ink to write your own story and new. The game features fast-paced hit-and-run gameplay, procedural generation of levels and various items that make every play-through different,
Starting point is 01:04:36 all an extremely polished, modern, high-resolution, 2D art. Right now, it's still a ways out. Q1, 2018. Of course, these are indie devs, which probably means... Who the fuck knows. Xbox 1 and PlayStation 4 versions are included or whatever. So now I'm jumping back to my notes about it.
Starting point is 01:04:53 I set it up comic books. Everything's awesome. It doesn't look as like, uh, no, I don't want to say good because that's not what I mean, but it doesn't look as intense or maybe as engaging as Rogue Legacy. But I don't think that's necessarily a bad thing
Starting point is 01:05:08 because Rogue Legacy was really fucking tough for a long time. And this one looks like I have guns and I'm in there and I'm shooting. I'm in it and I'm blood splattering all over me. I'm like, this looks really cool. And it's, you know, this, uh, cartoony,
Starting point is 01:05:18 art as you run through and do it and do all these different things. Um, the one I was watching was a world war two comic. There's different comics, different settings. So there's world war two. There's an alien invasion. I'm sorry. Actually, I was in the jungle book. There's not the jungle book, but a jungle comic. There's a world war two comic in an alien invasion one. Uh, yeah, you get, you earn skill points through the ink that you're playing with. Right now there's eight mini bosses through per book, three big bosses per book. You go through, you play through this. Um, it was a cool, you know, comic zone is one of those games that everybody was like,
Starting point is 01:05:47 it should have been great, but it wasn't great. And like, this is similar in the way of like, the map is the comic book panels. And you kind of, when you see where you're going, as you do in any rogue, like where you can kind of see where you should be or where you've been,
Starting point is 01:05:59 like those panels light up then. You see it in the same way of like knowing there's panels above you or over there and then making that choice to go to them, to go fight things and get covered in blood and do all that stuff. It was definitely one that I was like, cool.
Starting point is 01:06:09 This looks like a really fun game. I don't know if it's going to be great, but it looks like a game I would definitely want to play. Awesome. I had a couple more I want to talk about. There's one called Dimension Drive. It's one of those vertical scrolling shoot-em-ups where you're in a little jet or a spaceship going up the screen, right? And like shooting things and kind of like a bullet storm, bullet hell type thing.
Starting point is 01:06:29 But the screen is split in two and you have two ships going up at once. But it depends on what dimension you're in. So one's a parallel dimension of the other. A parallel dimension. You're only actually like wherever your ship is, it is in the same place in both of them. but your ship only exists in one of the dimensions in any given time. So you just,
Starting point is 01:06:48 you see where your ship would be in the other dimension. Okay. And it's, it's kind of like a puzzle type game. Sure. Where as you're going up, there'll be obstacles that you have to like switch over to the other thing
Starting point is 01:06:58 and get in the right position and switch. And when I, when I was playing it, I was like, this is cool, good idea, a little simple in execution within like five minutes of playing. I was just like,
Starting point is 01:07:08 oh, wow, this is really, they were just teaching me the mechanics. That's awesome. Like there's a lot going on here. Right now. Again, only PC. But it looked, it looks super awesome.
Starting point is 01:07:17 And I liked the look of it, very comic-inspired and goofy story going on about the dimensions. And I was like, this looks awesome. Hope it comes to consoles. Duck game is a game that I think it's already out on PC. I know it's definitely, it's already out in early access. But I think it's already totally. I've seen a lot of let's plays. And it's another tower fall type game.
Starting point is 01:07:40 You're a bunch of little ducks running around shooting stuff. And it looks funny as hell. coming to the switch so i was like all right i want to i want to give it a shot i can't actually play it because i'm on that level i mean mr shifty was there i can't say i can't sing the praises of mr shifty enough if you miss lax so he's games cast uh what remains of edith finch was there not that's switch related but now i'm just talking about i'm sold on so i don't take the demo sonic mania they're just uh either finch i'm talking about trying to come through for a demo before games released um perception was there which is a game i backed on kickstarter
Starting point is 01:08:07 which is that one you know where you don't can't see but you do see kind of thing it was i didn't get that set up in time to go play it but i know i already know that i like that game. Last two for me. Rain World, which is the game Oh, you met,
Starting point is 01:08:19 yeah, yeah, yeah, yeah. It's adult swim games and adult swim games, man, shout out to them. They're doing a lot of good stuff. Yeah. Like, actually, let's get good games
Starting point is 01:08:27 and not just license stuff, but then let's make that that's what if that's, that's what you thought it was going to be at first. It was just going to be adult swim properties, right? Yeah.
Starting point is 01:08:33 And then it was, I think it was like last packs where they had a really big booth and a really big activation. They were shown a whole much awesome shit. Like, oh, what's cool about him is they're, it seems like they're doing for indie games what adult swim does for anime or for
Starting point is 01:08:44 for any of their shows that they've they've had it has that they has that same kind of feel that adult swim always has watching rain world it uh it looks like a panda musk animation hell yeah with the pixel art and all that and you're this what do they call it's slug cat um yeah you're a slug cat and uh it it was it's very interesting they're calling a survival platformer okay uh so just like kind of it's just a platformer in the sense that you're just you know, hopping around and kind of getting through the levels. But then there'll be things chasing you down. So you do need to kind of like run away from stuff.
Starting point is 01:09:13 And it does have like a survival horror vibe to it. Okay. But it's a 2D platformer. So very up my alley. I like that a lot. Then there was another game that I didn't play. I just saw it. It's called Katana Zero.
Starting point is 01:09:23 Also from adult swim games. They describe it as a fast-paced neo-noir action platformer, focusing on tight, instant death, acrobatic combat, and a dark 80s neon aesthetic. So I'm like, all right, obviously. That sounds right. Yeah. So aided with your trusty katana,
Starting point is 01:09:37 the time manipulation drug, Kronos and the rest of your assassin's arsenal. Fight your way through a fractured city and take back what's rightfully yours. So I'm like, all right, I'm totally fucking in. The music sounds like Kovinsky and I'm like, all right, this looked great. Sure.
Starting point is 01:09:50 So that was it for me. Yeah, there's so much cool. The problem I put in quotes, there's just so much shit, awesome, awesome shit at Pax East now and Pax anything. And the problem is, I think we talked about it,
Starting point is 01:10:02 or maybe I was talking to somebody from rooster teeth about how it's just been interesting how our careers have evolved of when I remember going and doing game scoot panels, right? It was always, the Q&A was always led off by, what did you see? You know what I mean? And we would still do it. And it was, but what was the coolest thing you saw? And people stopped asking us that a few years ago, because we moved to this entertainer vibe, where it is like, this year, we had the one panel
Starting point is 01:10:24 and the prey activation. And that was like, those were our responsibilities. And so to have time to walk the floor was great, but it was also that we're there to meet people and like people kept stopping us. And that was awesome and a fantastic, I'm trying to stop that. But it was, there was no way to see everything anymore. Where I remember covering the first Pax East in like, I saw everything. I put up articles about like, here's all these awesome things you should see for IGN.
Starting point is 01:10:47 And like to have it where it is now where there's just so much awesome shit everywhere. Yeah, it's amazing. Very, very cool. Great time to be a gamer. Stay tuned to all of that stuff. Keep it locked to the kind of funny games cast. Never mind the fact I put on a sweatshirt.
Starting point is 01:11:00 Don't worry about it. It's a thing. Whatever. Topic four. As always. But the thing is, you know, I was hot when we were doing the other topics. you by you.
Starting point is 01:11:07 You can go to kind of funny.com slash gamescast topic just like all these people did to leave your questions, comments, and concerns. And we will address them. I'd like to have.
Starting point is 01:11:17 Yeah, who is Jen? Thank you for asking Jen's my girlfriend. I don't talk about her a lot. She's worse with me. You're really good at fake crying. Yeah? I'm really good at real crying too as you see. You are, but that's the thing
Starting point is 01:11:26 is it always, when you're real crying there's times where I'm not sure if you're fake crying and when you're fake crying, I'm not sure if you're real crying. Gotcha. You just keep me fucking. You never know anymore. That's why they call me the viper.
Starting point is 01:11:36 because vipers cry on cue, and that's how they trick people in the coming over. Is this snake hurt? Is this snake hurt? Holy shit. I looked around the room to see if we had
Starting point is 01:11:47 one of the snake pass snakes in here that Kev could toss my way and I was going to send Kev a telepathic link to toss me yet, but he never did. But I didn't see the snake, so that's why I didn't do it. I know, I didn't do it.
Starting point is 01:11:57 I didn't do it. So before, I got a question. I got an audience question. Sure. Snake pass. Is it the business? Yeah, it's cool. Real cool.
Starting point is 01:12:04 We have a let's play. Are we putting it up ever? Yeah. I don't know if you've noticed, Kevin. I have not. It's been a week. And so it's kind of like, let's just let everything breathe.
Starting point is 01:12:14 People want to be mean to us. Go ahead. We can take it. I don't feel like letting people be mean to our guests. And so I feel bad of like, hey, Snake Pass is a great game. Here's a let's play. I'm mad about calling. I'm like, well, I understand that.
Starting point is 01:12:26 But can we talk? Oh, you just want to keep talking about that. Okay, well, that's fine. Again, as we've said a million times in the morning show. Feel your feelings. Everybody vent. Everybody feel your feelings. That's fine.
Starting point is 01:12:35 But yeah, I'm not putting out. We have a ton of awesome let's plays from GDC that I want to put out. They're all timeless, so it doesn't matter. But yeah, Snake Pass, great. Okay. Think pass really cool. I'm excited about it. It was fun watching you guys play at Pax East.
Starting point is 01:12:47 Yeah, no, no. And the let's play is great too. And that was the thing we drank during it because that was even better. But that's the kind of game that it reminds me of. And that's an interesting game of I think I'm going to play Snake Pass on the switch because I can play it anywhere. But then once I know it, go play it on the PlayStation to get my platinum. You know what I mean?
Starting point is 01:13:01 Because I don't have all the, I'll be an expert. I have all the things about it. But it's a, you know, it's, it's one of the easy, ones you always say, right? Easy to pick up difficult to master. Like, you know, I mean, it's cool to actually have that momentum of being a snake and how do we work. Yeah, yeah, you like that? I do. If memory serves, Seb is coming through next week.
Starting point is 01:13:20 And his story is super fascinating because he works over at Sumo Digital. They made Little Bit Big Planet 3. Seb and Dina, who's in the last play, you'll eventually see. both of them got hired at Sumo because they were so great at creating a little big planet levels. So we're going to have Seb come in for a topic to talk about, sure, how he made Snake Pass
Starting point is 01:13:40 but more importantly, how he went from being... Now he's here. Exactly. How he went from just a plan. He was slither way up. All right. You know what? Get it all out of your system. Now, if you embarrass me in front of this man, he was a teacher before this. Was he?
Starting point is 01:13:50 Mm-hmm. And then he switched it up. Nice. See, that was a good one. First question comes from Joshua Steele. He says, where does Pokemon need to go as a franchise? Move on for mobile and focus on Switch. Well, here's the thing. When you say mobile, I'm assuming you just mean... Pokemon Go.
Starting point is 01:14:04 I think he means D.S. I think he means D.S. So it's like, I... This is a tough question to answer. Sure. I think that Pokemon needs to keep going on actual mobile. The Pokemon Go, obviously, that's a success. If they can find a way to get a Pokemon game in the style of Super Mario run or Fire
Starting point is 01:14:24 and Blom Heroes, where it's like, all right, we're going to take this franchise and mobilize it in a way that is of a Nintendo quality. but it's dumbed down for mobile controls. Cool. That'll be great. Grow the franchise that way. That's awesome. In terms of what to do next with the franchise, for years,
Starting point is 01:14:41 people have talked about, I want the MMO and whatever. And it's like, yeah, and that could be really cool. I don't think Nintendo would do it, and I don't think they would do it right. Right. So that is a concern.
Starting point is 01:14:52 When you think online infrastructure, you don't think Nintendo. Exactly. Some type of persistent world where you can play it offline and it does have a lot of stuff. And it's a, you keep adding on expansions,
Starting point is 01:15:04 kind of like GTA 5 online. Yeah. I think that could work in a really cool way. But I think right now. But even that, do you think that's a possibility that they'd ever do? I don't know.
Starting point is 01:15:15 I mean, here's my thing as an outsider from Pokemon, right? Because I played, what was it, Soul Silver? Yeah, with a pedometer we all had
Starting point is 01:15:22 at IGN. I played that for a little bit. The best. It was fun. And I played Pokemon Go. The thing I see from as an outsider looking at the Pokemon franchise and their handheld versions
Starting point is 01:15:32 is that Pokemon is comfort food Pokemon is I mean you want to give EA shit for Madden you want to give Activision shit for Call of Duty Pokemon is even is even more in a front to what you accuse them of
Starting point is 01:15:47 Pokemon is cool now the tropical Pokemon you know what I mean you still just run around catching them and it's just we change a little bit but that's what it is it doesn't seem like there's I don't and I'm just again casual fan
Starting point is 01:15:58 or casual observer there's not these giant leaps. And so for them to go and be like, here's this cash cow, this thing that makes a million dollars all the time. This thing that I think speaks to my point of what Nintendo is good at of we make toys. They make a toy. It's Pokemon. You know what it is. You're going to be excited for it. You're not going to be excited for it. Why would they fuck with that and invest millions of dollars into making an MMO, into making a persistent world, into making anything outside of what's the proven track seller that people want and continue to buy? Yeah. I mean, you bring up a lot of interesting points. I think that,
Starting point is 01:16:30 when you look at Pokemon as a franchise overall, it's different from what you're saying about the EA's type of stuff because it's not annualized. Sure. Like there is years between each one. And yeah, the formula is always the same. And that's the problem that even I have with it.
Starting point is 01:16:45 But I feel like that's, and again, I am a huge Pokemon fan. Having said that, I am not a hardcore Pokemon fan. I couldn't tell you all the differences with all the latest gens and all that. But when it comes down to it,
Starting point is 01:16:58 like I had a really good time. time with Sun and Moon because it was way different than what I expected in terms of story progression and there wasn't gyms and they did a lot of stuff where it it wasn't what I expected which was the more kind of EA style where it's like hey it's just it with different monsters yeah like ironically to me the oh it's the aloha version it was the first time I was like oh no the aloha shit is actually just the location's different but the entire thrust of the game is different because of that okay still catching Pokemon Sure, sure, sure.
Starting point is 01:17:30 Whatever. Having said that, I still want more. But you're right. These games, every time they come out, they sell millions and millions of copies each. When you combine them both, because they are essentially the same game, they're going to track on the NPD forever. You know, for the entire console's lifecycle. So we're in a weird place now because traditionally with Pokemon, you get the two versions. And then within two years, you get the third version.
Starting point is 01:17:56 A couple times we've seen little changeups with that where, like, would be a weird place, black and white. There was black and white too instead of gray or whatever. And it's probably because gray is a shitty color. Whoa. Um, whoa. But then, then we also see the remakes that have started. We got the remakes of red and blue. Then we got the remakes of golden silver. Then we got the remakes of Ruby and Sapphire. Sure. What a place now, it's like, what are they going to do next? I mean, I would love to see them blow the top off and do something different. But I just don't know if that's what they're actually thinking about doing. Because for me, it's the same thing of if they're selling the way there's, this is the Ubisoft thing of like, we're going to keep making
Starting point is 01:18:29 Assassin's Creed every year until you stop buying them. And then they saw the dips and like, all right, we're going to take our foot off the gas. And it's the same way as I sit here. And I'm always like, man, why doesn't 2K take the WWE game and blow it up and do it from the ground? Because they sell fine. They have,
Starting point is 01:18:44 this is their projective number and they must be hitting it or clearing it every year. So what does it matter? And I think the other thing too is these, the polling is they're still great. Like it's not like there, there's been, I mean, there's been some that aren't as good as the others. Too much water. But they're, well, that was great.
Starting point is 01:18:58 It's a remake of Ruby September. Yeah. But the thing is with them now, we're in a weird place where, all right, are we really going to get a remake of Diamond and Pearl? Those are games that came on in the DS. I don't know that we need that necessarily. Yeah. Like Ruby and Sapphire, at least those were Game Boy Advance games. So we're starting it to a point.
Starting point is 01:19:14 It's like, all right, cool, is this even necessary? Then on the other side of it of the third game, it's like, okay, we got Sun and Moon last November. These are new games still. So the rumors of Pokemon stars, very interesting to me. What happens with that? Does it go on 3DS and Switch or is it a Switch exclusive? I don't even know. We're kind of stuck in between Jens, both with the 3DS as a system and with Pokemon
Starting point is 01:19:39 as a franchise, where Pokemon Stars is going to be huge for the Switch. I can imagine that they're going to put it out and it's going to be on both consoles if I had to bet, because why wouldn't they put it on the 3DS as well and sell millions of copies, right? But I think this would be the last time we see that happen. Then the next Pokemon game, which will probably take a... a couple years to come out. I would guess within the next two years would be announced. I don't know what
Starting point is 01:20:04 that's going to be. Is it going to be, all right, this is Switch from the ground up? Or is it going to be here's another 3DS game? Or a game that can be on both. Where can both kind of live together? Can there be two Pokemon franchises in the same way that there's 2D and 3D Mario games?
Starting point is 01:20:21 Will we see a world where there still is the smaller Pokemon adventure that we think of as the handheld games where he goes through the 8 gyms and the Elite 4? and that still exists, but then the Switch does try something different makes it a bit more of an RPG, like a console RPG,
Starting point is 01:20:36 what you think of, and give it the Breath of the Wild treatment in the sense of, we're going to blow up this franchise and try something different with it, even though people love Zelda, you know? And I can see them kind of doing both. And I fully expect that they're going to release
Starting point is 01:20:50 smaller Zelda games that are not Breath of the Wild that are more similar to link between worlds. Spirit tracks and stuff like that. Where it's like even more like 2D style things. And I think the switch is uniquely positioned to be able to, hopefully, once the 3DS is done, have both of those experiences and have them both be seen at the same level where it's not, oh, this is better than that. It's just, oh, shit, these are both good. So, I don't know, Pokemon has a lot to do to prove it to me that it can do the thing that we all wanted to, which is a proper console RPG. Like, I think the MMO is being a little too wishful thinking.
Starting point is 01:21:22 I think a proper RPG, they're capable of. and we're just getting closer and closer. Even Sun and Moon, it's like, all right, they're 3D. Yeah. They just, they feel a bit like PlayStation 3D games, but. PS1. I understand what you went. But we got Pokemon Coliseum and Pokemon XD on the GameCube, and those were RPGs.
Starting point is 01:21:40 They just weren't what we wanted because it wasn't just copy and paste of, here's the gym dattles and all this stuff. So they're in a, they're in a bad place from a, I got an opinion standpoint. They're in a great place from sales and the people that play the, the game standpoint. Here's a question for you. This is switching tracks, kind of, but it's similar of Nintendo franchise and what's going to happen now that the switch is here. I mean, I know every call for it all the time.
Starting point is 01:22:05 You assume there's a Metroid game in development that's coming, that's coming for the switch, and it's going to be whatever he wants and done about. When you say that, when you think about a Metroid game coming to the Switch, what perspective are you thinking it's going to be? Do you think, because I think a Metroid Prime would look awesome on this. Well, so that's, I mean, again, you're bringing up another point where it's like, there, we're at, Nintendo franchises have been around for so long and I've seen so many different kind of evolutions and, like, just reformat periods where different things exist. And
Starting point is 01:22:36 Metroid has never sold well traditionally. So it's like, it sells good, but like not astronomically. That's why they're not pushing, you know, bearing the need on all of stuff. I, I honestly think the easy answer is Metro prime. I, I think that the, that is what people want, even though people want a 2D Metroid game. I want a fusion sequel, a super Metroid-style game. Like, that give it to some developer that really cares about making that shit look good. I mean, yeah, yeah, exactly. But like something like that wears, I mean, even retro, honestly, like, people would fucking go,
Starting point is 01:23:10 just ballistic if retro came out. I was like, we're making Metroid, but it's 2D. Yeah. They did such a good job with Donkey Kong country returns and especially tropical freeze that I'm like, I trust them to do a 2D metric. They obviously know Metroid. They did prime. I worry that
Starting point is 01:23:25 If Prime doesn't have something extra I don't know that I need a Prime 4 We got Prime 2 which was Which was great But it's not Prime is amazing Prime is a masterpiece Prime 2 was great Prime 3 was like all right
Starting point is 01:23:41 It's just more Here's an embarrassing question from the Sega kid Who has no lineage to this Are all the Metroid Games in the same timeline? Like don't be wrong I know Metroid's Super Metroid Prime and then Other M, like that's where it gets...
Starting point is 01:23:57 I mean, I know Other M was because it had the creepy trailer. I was like, I saw the baby Metroid and it loved me. No, they're all in the same thing. I mean, they're just like the weird spin on stuff. I'm sure that, yeah, exactly. I don't know about Metroid Prime Hunters and Federation Force and all that. I'm sure that somehow they're related. But in terms of the canon, yeah, like, no, there's directly...
Starting point is 01:24:15 Samis has... With all of them. So I feel like they could blow it up, but they wouldn't. There's not really a need. Like, it's not like the canon is not important. important in Metroid and it's more about the experience that you have but turn into a little ball. I don't know. A Metroid that that functions more like I want to stop just always being like do what breath of wild did because it's like that's just getting expectations high. But I mean,
Starting point is 01:24:39 these franchises kind of need it. Like Nintendo has been doing the same thing for so long with do you think we'll see that? Because I think that's the thing. Zelda is a lot like Mario where oh great another Mario game. No one ever really says that. But oh great another Mario game. But Mario games are distinctly different as you go. You know what I mean? 64 is not Super Mario World is not. Sunshine is not galaxy. Exactly.
Starting point is 01:25:02 And so even Zelda, where it's like, with the exception of Majora's mask, right? It's not, you know, Ocarina of Time is not. And the story is and the ideas, but the gameplay and the mechanics and I'm a dog now and now fucking. I would, I would argue, though, that the Mario games are more diverse than the Zelda games are. That's an argument. I agree with you a thousand percent. From, I think that you can kind of really lump Mario into now very distinct categories, which is 2D games, 3D open world games, which include 64 Sunshine, then the 3D platformer.
Starting point is 01:25:39 So the 3D world, 3D land. And Mario Galaxy 1 and 2 are somewhere in between those two things because a lot of levels are pretty big and open. But at the end of the day, they're still bite size, small. linear things. So they're similar to 3D world. With Zelda, visually, Wind Waker looks very different than Okerina. Sure. But from a gameplay perspective and from a design standpoint, they're very similar games. You're right. I forgot. And I forgot that in Akrona, I was on the boat all the time. Mike drops you later. You're right. You're
Starting point is 01:26:13 fucking right. But Zelda has the kind of the trope of usually there's two different worlds, whether it's different times or like dark world, light world or this or that. You know. So, and then Twilight Princess and Skyward story, I think, also fall into that. Where it gets interesting is then there's the 2D Zelda games, like the top-down Zelda games. And even those kind of have there, then there's the touch side with Phantom Hourglass and Spirit Tracks. But I think that link between worlds did to 2D Zelda games, what Breath of the Wild did for the 3D Zelda games, to a lesser extent. But being able to kind of buy your weapons whenever you want. and it opens up the world.
Starting point is 01:26:53 You can kind of tackle it how you want to from a top-down perspective. I think that that could be really interesting for a Metroid game as well. Kind of just drop that bomb where it's like, what if you're playing Metroid and it's not the... You start off with all your powers.
Starting point is 01:27:07 Then you immediately lose them all. Then you need to go back and gain them all back. It's like, no, what if you had them? You were just the salmon from the get-go. Yeah, and it's like, but... And something similar to Bethlehild the world, which you have all the tools is just a matter of figuring out how to use them together.
Starting point is 01:27:20 But again, I kind of want to see that in a 2D world more than a 3D world, but I'll be fucking stoked if I get a metric prime. But I want a 2D metric game even more. Cool. Can I tell you how excited I am for the switch? Like, as we talk about all this shit, and it's just even the thing of, and this is again, just me being, you know, a biased asshole. If they were just to, and I know that this happened, but I mean, put all the primes together
Starting point is 01:27:42 again and put them out on the switch. You know what I mean? And like, make it through eShop, if that's actually one of the things they're pushing for and do all that crap. Because, like, I didn't want to play it on Wii. And also, there's too many games on Wii. but now that this thing is with me all the time, I'd love to play that stuff.
Starting point is 01:27:54 Because I remember, man, when Metroid Prime dropped, I remember sitting in the living room in college and watching Kyle Hayes, one of my best friends in the world, play through it nonstop. Yeah, oh, Metroid fucking Prime. Metro Prime is one of those games. And that's why, like, Prime 2, it was good.
Starting point is 01:28:10 And then 3 was a bit more actioning. And like, that's usually the way that these things go. But, man, Prime was such a special game. We made it through one question, I apologize. We did make it. That's fine. That's totally fine. I'm gonna wrap it on just one more.
Starting point is 01:28:24 This one, I want, I want your thoughts on this. Yeah. Joe frantic. Joe frantic. What do you guys think about Rime being $10 more on the switch than its competitors? Will this start a trend? It's also coming out later on the switch. I got some bullshit.
Starting point is 01:28:38 It is. I wonder why. Yeah. I haven't heard any. Nobody got a quote on this. Let me, let me Google it around. Be bo,
Starting point is 01:28:44 beep, but no, I mean, rhyme, first off, looks great. I was really surprised. because of course rhyme was that game. Oh, Tequila works. It's going to be a PlayStation exclusive.
Starting point is 01:28:53 Then PlayStation apparently came in one day and was like, took the dev kits like, this game sucks. And then I saw it a day of the devs. And I was like, oh, okay, cool. And then I checked in at Paxis. I ran over to Surprise Apology who was playing it. And I was like, what do you think of it? He's like, oh, it's good.
Starting point is 01:29:07 It's a little floaty here there. But like, this is enjoyable so far. And it looks like a weird eco meets witness meets a bit of, you know, if it's already eco, it already feels like Last Guardian. But you know what I mean? Of like you're in that same vein of like exploring this beautiful, colorful world or whatever. So hold on. Rime.
Starting point is 01:29:28 You fill time. Talk about it. I'm Switch. Why I'm switching. Yeah, I'm loving my switch too. It's been, it's been fantastic. Yeah. Get a switch, man.
Starting point is 01:29:35 You should. Buy Tim's. What do you mean by Tim's? There's another one. Is there? Mm-hmm. Where? To my house right now.
Starting point is 01:29:43 I keep forgetting it. Oh. Oh, cartridges is what people are complaining about? No way. well this is from BGR which I've never heard of no it's that problem again the expensive cartridges no these are carts these are cheap
Starting point is 01:29:56 yeah it's not a problem Forbes the cost of Nintendo Switch cartridges could hurt third party support this is by Paul Tassie this week Eurogamer has published an interesting piece about why a few games are flat out more expensive on the switch than they are elsewhere they look at the they look at a pair of indie games rhyme in Puyo Puyo Tetris which cost 10 pounds more
Starting point is 01:30:14 or maybe that's no that's pounds more than the same versions of the game on other platforms What they found is the cost of manufacturing Switch Carcarses increased the cost for these developers, particularly indie games with a smaller run, and that they can't make their digital versions cheaper because Nintendo demands price parity between its physical and digital media
Starting point is 01:30:31 in a bid not to upset brick and mortar mom-and-grop shops. I added the mom-and-grop. So even with no increase in production, cost for digital, even with no increase in production cost for digital, both versions of Rime cost $40 on the Switch or £40,000, as opposed to 30 pounds elsewhere. Huh.
Starting point is 01:30:47 Something about that seems. seems often weird to me. That does, I mean, it sucks, but you figure that it makes sense, right? It does. Because you figure, let's talk about means of production, right? That it's like, it's so many people have the ability to make a disc. So it's cheaper. There's this.
Starting point is 01:30:59 There's different places to go to, depending on actually who you work with different places to go to and do it. Whereas with cartridges, there must be few people manufacturing these things. Yeah. I mean, it seems like something that would affect indie games. The most.
Starting point is 01:31:09 Trying to go physical. Yeah. The most. But it's just like, well, at that point, don't go physical then. Do they have a choice or is that, not a choice? Is Nintendo's policy? Everything's everywhere?
Starting point is 01:31:17 No. Definitely not. I don't know. I don't know. Sorry. So that's like, all right, well, then don't go physical. Something about this, I'm like, that doesn't sound right. Well, the thing about it, though, too. Because it's like, okay, then you shouldn't have went physical if it was going to bump the price up that much. Yeah, I hear you, but the thing would be that with this. I don't know, let me check into who. Do you know who's publishing, Ryan?
Starting point is 01:31:38 We know who's developing. I mean, obviously, Tequila works. Rime, video game. I said Sidio game, but Google fix it. Don't worry about it. They know what's up. Wikipedia. trying it's like no rhyme publisher's gray boot and six foot or gray box in six foot which I've never
Starting point is 01:31:54 heard of it's I think it comes down to what the publishers then need to do in terms of like if you're a publisher and you've negotiated to get spots on GameStop shelves you already have X number of slots why not give it to this platform and a becoming thing right I don't think it's as easy as that
Starting point is 01:32:10 in terms and not to mention that games do still sell well on shelves when people yeah well exactly especially now on the switch where it's like the answer that of Why Bomberman was there was because people wanted something else to buy. There wasn't just Zelda. So they had that. Yeah.
Starting point is 01:32:23 But I don't know. I think that this is not going to be a problem in the future. For long. Yeah. I think that once more switches get into people's houses and the devs don't need to worry so much about this. Like this isn't going to affect AAA games. Like they're not going to cost more. Sure.
Starting point is 01:32:37 Yeah. Like I only is going to affect third parties. I think it's going to affect indies. Yeah. So, and most indies are seen as downloadable titles anyway. And that's the whole thing is like if you're truly, and I'm not insulting anybody, if you're truly an indie, you're truly an indie, you might not be working with a publisher.
Starting point is 01:32:49 You're doing it all on your own. So yeah, you are digital only. So you don't have to worry about this. This is where, like, limited run games comes in for Vita stuff. Yes, exactly. I imagine that will start happening a lot with the Switch as well.
Starting point is 01:32:59 Sure. Ladies and gentlemen, this has been the kind of funny games cast. Until next time. Come watch me play Mass Effect this week. Every Monday. Why don't I keep saying every weekday? 9 a.
Starting point is 01:33:10 We say every Monday and that's wrong. It's every weekday, yeah. It's 9 a. You know why I'm fucking it up? Switch. Is the alliteration. I was thinking, Mass Effect Mondays.
Starting point is 01:33:20 But you were saying Mass Effect mornings. Mass Effect mornings. It's back on my head. I was thinking of the M's. Man, I tell you what. Clown shoes around here. Hope you enjoyed that video. If you like games content,
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