Kinda Funny Gamescast: Video Game Podcast - Metal Gear and Until Dawn! - Kinda Funny Gamescast Ep. 34
Episode Date: September 4, 2015Colin gives his thoughts on the PlayStation 4 exclusive Until Dawn, Greg gives his thoughts on MGS 5 The Phantom Pain, we debate the infamous series versus the Batman Series, and we discuss the times ...we stepped away from gaming. (Released 08.28.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up guys, welcome to the first ever episode 34, The Kind of Funny Games cast.
As always, I'm Tim Gettys, joined by the coolest dudes in video games, Colin Moriarty, and the return of Greg Miller.
I'm back to write the ship.
The return.
Oh, my God.
I saw the comments.
Nick Scarpino was in here farting up the joint.
Talk about Axiom Verge this.
Axiom Verge that.
All four topics of the show.
I played an hour of dying light.
I know a lot.
I mean, that was one topic, and then three of them were Axiom Verge.
So it was good.
It was a good show.
people did want you back, so I'm happy that you're here.
I'm sorry. I was, I'm sorry I was gone.
Your hair, you need to do a little something.
Thanks, Kevin. Way to be on the ball about that.
I like it that way. Oh, thank you, Kev.
Okay, good. You're fixed.
Thank you. I want you looking good on your return.
I'm glad you did. This is very important.
You were doing it. You were fighting the good fight out there.
That's what I do. While we were making all this content without you, you were playing
a solid five. I was playing metal of your solid five.
You could finally talk about this. Thank goodness. That's really exciting.
Except the ending. That's going to be the second topic of the show.
Oh, okay.
We're going to, yeah, we're not spoiling shit.
You got me super excited for it.
We're going to talk about the middle of your stuff.
Oh, I'm excited about that too.
We're going to start with a bunch of other stuff.
But first, I want to give some thank yous to some very special people, our Patreon supporters.
You guys are the best.
So thank you so much for supporting us here.
We're thanking you here.
All of you will be thanked one by one personally in my heart.
Via this, yes.
Yes.
And I would also like to thank a Patreon supporter, Mike Bithel.
Oh.
For, you know, supporting us there, trying to promote his, his, his, his,
game. Kevin's getting mad because now you got to put two graphics on the screen.
No, I know. And you know how you do that? One on top of the other. Yeah.
What do you mean one on top of the other? Make it smaller. No, no, no. Make it smaller. Just make them both go.
Make them both. Why don't you just put one down here and one up here? Fine. Sandwich me in.
Now I'm like, now I'm gonna, it's like an ice cream sandwich.
So you know. Don't move them. Make them nice. They're not gonna move. He can't. He can't
symmetrical. He can't move them.
Kevin, you don't have the skills to make that happen.
No, you don't have the skills necessary.
Don't explode it? Don't explode. Don't. You can't. You're still a novice.
You're still a novice. But no, no, I thought that. I knew that. I knew that, Kevin.
I wanted this to be a thematic thing because we were thanking our Patreon users.
No matter what tier, they're out. Right. So anyway, back to it. Mike Bithel.
Create this game volume. We've got the poster here. We've been talking about it a lot.
Have you got to play it yet?
No. Okay. Because Mr. Bithel.
Well, actually, I played it. I put a less play up on PC.
Yes. But of course, PC, come on.
Why don't I just play it on my
Colico vision? You know what I mean? I want to play it on the
ultimate platform, the PlayStation Vita.
But Mike Bithel, very
forthcoming, said, is not quite there yet.
Put it on PS4. It's still cross by
across all that stuff. It's on PlayStation 4,
coming to PSVita, PC
and Mac. And it combines
a core story card starring Andy Circus
and Danny Wallace with an editor that lets
you make and play content as part of a community of stealth game
fans. For more information, follow at Volume
Game on Twitter. That's where I found out the news
that it's coming to Vita later. I liked what
I played a PC. I fought the urge to play it on PlayStation 4, but mainly the urge was easy to fight
because I came back with Metal Gear. And so it's just like, if I'm turning on the PlayStation
4, Metal Gear has my soul. But this is inspired by Metal Gear. Oh, right. No, no. Again,
I'm totally into volume. I'm totally down with volume. I just need to play in Metal Gear first.
I get it. Totally get it. And then once it comes on the Vita, you'll get in there, you'll
plan on that. Everything will be good. It's going to be a glorious, glorious time. Yeah.
So, ladies and gentlemen, this is kind of funny games cast. If you didn't know, we talk about video games
and stuff on it.
And every day,
topic by topic over on
YouTube.com slash
Kind of Funny Games,
you get to hear them.
But if you want it early
and you should want it early,
this one is worth a dollar.
You go to Patreon.com slash
Kind of Funny Games.
You pay a couple dollars.
You do some stuff.
You get some stuff.
It's great.
That's how business works.
It's really exciting.
That is how business works.
And if you want your name here,
all nimbly bimbley.
I don't know if it's still here.
It might be.
It might not.
Nimbley bimli.
It's one of the options.
So you should do that.
It's really cool.
And there's exclusive episodes
every month.
roll of putting out some stuff.
A rigamarole. Oh, the rigamarolist
of rigmarol. So that's been fun.
But getting right to it. Topic
1 today is Until Dawn.
This is a game that I'm very excited
about, that I wasn't excited about until you sold
me on. I want you to sell us even
more. Why do I need to play this? When there's
so many things I want to play, Metal Gear, it's here.
It's coming. I can play it.
Until Dawn's even sooner.
Yeah, so ask questions.
I know you guys haven't played it, so if you need any of you want to know,
let me know. Until Dawn.
I see boobs?
No.
What?
I only ask because it's a teen horror movie.
Yeah, exactly.
That's a little upsetting.
You get pretty close.
Okay, cool.
That's all it matters.
Do I see a dick?
No.
You don't see dicks.
I've played through it two times, one and a half times.
I'm playing through it again with my girlfriend.
And I've made decisions that have gotten some of the girl, well, she's making a decision,
actually, that have gotten the girls more naked than they were.
Like, there are scenes that happen, but I don't know if there's so, it could be total nudity
in it, but I don't know what I could have done to find, to get.
this particular woman out of her close.
I had a nickel.
So, Until Dawn is a PlayStation 4 exclusive from Supermassive games.
It's been in development for a very long time.
It was originally a PS3 game that was using PlayStation move.
And if you go look at the old trailers for it, the game looks markedly different.
One of the things I came up on Colin and Greg Live today about Until Dawn that I was
low to mention at the top is that I think Until Dawn might be PlayStation 4's most beautiful
game.
Burn.
And it's not, it's not, it's not, it's consistent.
There's some uncanny valley shit going on
with some of the characters sometimes, especially one of the characters.
Because they do all the facial capture on it.
Hayden Penetieri's in this game, so you already know
what Hayden Penetieri looks like. So to see
the digital version of her, it's weird. Maybe it doesn't
match up with the national. Exactly. Exactly.
That said, I feel like the character...
So there's interstitial scenes, and I don't want to get too into that in between
the chapters, that
look real. There's
a character you meet that you've never
seen before in any of the trailers,
and there's
these scenes with this particular character
and it looks fucking real.
So I just want to put that out there.
I was like, I couldn't believe how good it looked.
But just the lighting, the environment,
and so it's just a very pretty game.
And the reason I say it's so beautiful
is because, yeah, and the order looks beautiful,
the last one looks beautiful games.
It's on that level, I think.
Gotcha.
And it all runs.
It's running on the Killzone Shadowfall engine
and from Gorilla,
and it just looks really, really pretty.
So I just want to throw that out there really quick
because I think that's an understated thing.
I think the game is gorgeous.
I played it, and I was shocked by how good it is.
I think it's a great game.
It's one of my favorite games a year, by far.
There's nothing like it on the market.
It is an adventure game.
If you're a PlayStation fan, you know Quantic Dreams games pretty well.
Think Quantic Dream, but think, in terms of Beyond Two Souls anyway, way better.
And not as good.
It's comparable, I think, in quality to heavy rain.
It's just that it doesn't, heavy rain takes itself very seriously.
This game really doesn't.
It's serious in the moment, but it's full of tropes and horror movie tropes and so like that.
It's about eight kids that go, and I'm not spoiling anything because if you really don't want to know anything about until dawn, you should just not watch this video.
And I respect that completely.
It takes place, it starts a year before the events, and this is what we played in our Let's Play.
The tutorial is about, the tutorial of the game shows how these two girls, these twin girls die.
Oh, okay.
And they are all up at this cabin.
there's eight kids plus the two girls
so there's ten of them
and the eight kids play a prank
or some of the kids play a prank
on one of the girls
thinking of one of the guys wants her
or whatever there's like this whole
miscommunication
she runs out of the house
into the snow and her sister runs after her
and it's a bat
and it's teaching you how to play the game
basically at this point
and the both
no matter what you do the girls are going to die
and that's why it's not really a spoiler
it's just it is what it is
from that point on
every choice you make in the game
really does have consequence
and there's different layers
and levels of consequence
in the choices you make
So the game chronicles each of these eight characters you play
As all of them at different times
And it chronicles their relationships with each other
So it measures like how like how you're doing with other people
It measures like your own statistics in terms of like your honesty
Your courage your intelligence all that kind of stuff based on the choices you make
And then there's these overarching things called the butterfly effect
Which is a real thing
That are tracked based on the choices you make
So to say like when you make a really super consequential choice
not just like a choice that's like secondary to the story
but a really important one,
a butterfly icon appears on the screen
and then you can go into the menu
and look and it'll say like
you know, Mike did this
therefore and then like you don't know what happened yet
and there's a bunch of these kinds of sequences.
So the beauty of the game is that it's my first question.
Of course.
So with that spelling out now when you go through
in your next let's play or your next,
your next play through, does it still show that?
So like you can see like it said it has,
Whatever your line through to the end of it on Mike's story or whatever is there,
but then you see that if you make the choice here,
then it starts filling another one,
but can you still see the old choices?
It's unclear.
Okay.
Because,
so when you beat the game,
you can go back into different chapters and start and start.
It's actually a lot like heavy rain in the sense that,
like, from the moment you start,
it'll probably presumably erase everything going forward.
Sure, sure, sure, sure.
And you go chapter by chapter.
I played through all the way again,
and then I just deleted that data and I played again.
Gotcha.
So, yeah, so to answer your question, I don't know.
Okay.
But the beauty and the brilliance of the game is that it's full of tropes and full of horror teen tropes very silly.
It's like, why doesn't, why don't the lights work?
Why are you in this cabin at all?
Because basically, and I'm sorry I'm jumping around.
I wasn't really prepared to talk about it so in depth and I do apologize about that.
But the story after the girls die, it takes place a year later and everyone goes back to the cabin.
And it's a way for them to like kind of.
It's a bad scene.
It's totally silly.
It's like, why would you go back?
But they're all like.
I love this, though.
This sounds so good.
This sounds exactly like those stupid 90s slas.
Slash your movies. Yeah, that's exactly what it is. My biggest, my question to you is, how long is it? And I don't mean that in, like, I don't need to know exact hours or whatever, but is it too long? No, it's a perfect length. I think it's 10 chapters, so it's 11, including the tutorial. And the chapters can take anywhere, depending on the choices you make from 15 to 20 minutes to like over an hour. The game took me, I mean, I know you're not literally asking. I want to say the game took about eight hours to beat. But what I'm asking, so you kind of already answered this, but that eight hours, like with those type of movies, we don't need them to be two hours long. You know what?
I mean, those movies could be hour, 10 minutes, in and out, and it's like, you got what you needed.
Do those eight hours feel like they should for that type of game version of those movies?
I think, like, almost any horror movie, the more you learn, the less exciting it becomes.
So I think that it's like I've said a million times, and I hate to repeat it.
It's like, most horror movies just don't end very well, or horror stories, whether it's The Shining is a good example of this.
Rosemary's baby is a fucking perfect example of a horror movie that is fucking awesome until five minutes.
before the end.
You know, so it's not like,
they have a hard time wrapping these things up,
and I don't think this movie's necessarily immune to that.
The brilliance is I'll get to in a minute
is that the game can end in a million different ways,
depending on the choices you made.
So the eight kids go back,
the eight surviving kids go back,
is a way to kind of celebrate
and remember these kids and stuff,
and it's snowy.
And by the way, the game takes place
in British Columbia, Canada.
Not quite.
So it's about Canadian kids,
which I really like.
I mean, I just think...
It's like Degrassi.
Very good.
But I like how it doesn't default to like the United States.
I mean, the studio is British, but it doesn't default to like the United States.
They're Canadian kids.
So I think that that's pretty cool, first of all.
They all go back.
And the reason it's so long, you're talking about 90 minutes is a good length or two hours maybe for a horror movie.
The reason it's eight hours is because you get to play as all of the characters.
And they all have their own thing going on.
And they come together and leave and come together and all that kind of stuff.
So it's the way they interact with each other and who's dead and who's alive at the point that in what you're playing.
So is it like a meanwhile type situation?
You're doing this. Meanwhile, Mike's doing that.
Meanwhile.
Exactly. Each chapter
will show you most of the characters,
now all the characters, doing things concurrent to each other.
So chapter one is like, and each chapter is like,
so chapter one is 10 hours until dawn.
Chapter two is nine hours until dawn.
Chapter three is eight hours until dawn, et cetera, and so on.
What chapter do they go, okay, let's split up?
Moment two.
They split up almost immediately.
Classic.
But you're split up almost immediately.
They're all coming up the mountain separately,
and all this kind of stuff.
So the brilliance of the game,
and I hope I'm explaining this while,
I'll tell me if I'm not.
You're doing it at all.
The brilliance of the game is making choices.
The game's easy to play,
and there's no fail state.
You can't, the game can't end.
Like, if you make,
there's no choice you're going to make
where it's like game over.
Try again.
If you make a choice,
someone's going to die
or something's going to happen,
but it's permanent.
And so there's no way to fuck the game up.
Okay.
Like, the choices you make
are the choices you make
and you can't go back
and race,
them. The game saves
often. And you'll see little things like
that pop up with not only the butterfly effect, but it'll say like status
update, you made a choice. That means you made a choice that will affect
the status of your own statistics or your relationship with someone else.
So there's like all of these little things that happen. Constantly,
constantly you're seeing that thing up there. Here's my next question.
Yeah. Because you talk about this on Collinger Live. You showed it to me
before I left with the relationship screen.
What does that do exactly?
Because it seems to me like you'd be making these choices,
you're playing as this character
and you're trying to survive
and you're trying to get away
why does it matter
what Mike thinks about me
is it like that we could
maybe team up later
or not team up or
I'll give you an example
this is a spoiler
but it's the only way for me
I'm gonna do the head pat
this means we're gonna pat my head
and we're going to the spoiler
when I tap it again
we're out of the spoiler
so you just mute your mute it
Mike is
interested in this one blonde girl
not Hayden's character
but another blonde girl
he can treat her
really well and be really nice to her
this later on down the line gets her to like so I
the first time I played it we were like kidding around we were having a snowball fight
all these kinds of things I
I I
You white washed her face
I'm playing his horror and I nail him with a bunch of snowballs
and he like gets on top of her and like rolling around
whatever and I opt to kiss Mike
and and this all happens wherever
but then when we get to a cabin later on like two
chapters later they're making out and fooling around but she has all her clothes on
right
several chapters later she's in peril or whatever
and her injuries seem to be
contingent on some of the clothes she was wearing.
I don't know if that's necessarily true, but so let me give you
the other example. Sure. So I
play the same thing with Cheryl when my girlfriend and I were playing it.
And
we played the snowball fight and all that whole scene a little bit differently.
When I was fooling around with her, she was in her bra and panties.
Was she? And then when...
Your girlfriend? No, no, no.
Sorry. Sorry. The girl, the blonde girl.
And then when I was, when she got in trouble later,
she had like, she was like all cut up and fucked up.
Oh, wow. Interesting.
And I was like, I was like, huh.
So like these relationships seem to have, whether they're tangent.
I'm tapping it.
So whether these instances are tangential or not, I don't know.
Sure.
But it seems like there was some consequence based on just little things I was doing.
Of course, the butterfly effect choices are the most major ones of all.
Right.
But there's little, the relationships you have with each other seem to affect the way you play the game.
There's another thing that affects the way you play the game.
There are most.
different kinds of collectibles, and I love collectibles.
There are things called totems that you find.
Totems are, there's five different types of totems,
and they show you the future when you look at them
and only like little glitm glibbs of the future.
So you can see a possible way you're going to die,
a possible way you can save someone, a choice you can make,
but these are all hypotheticals based on what happened
so far in the game.
Wait, is that like, do they show you the player?
They show the character.
So they'll like show if I'm Mike and I'm picking up a totem,
it might show Mike getting killed.
But I mean, does Mike know that?
No.
Like it doesn't, it doesn't,
seem it doesn't I don't. I thought you meant as like the PlayStation I turn on
like a fucking rock getting him in that.
No, I'm like this a story.
It doesn't seem like he's aware. They don't react to the totals.
Okay, okay. So it's interesting, interesting.
But then there are clues you find. You can find pictures and all sorts of things like paperwork, all sorts of stuff.
And, you know, I was talking to my friend Alexa. We all know Alexa from GameSpot.
She reviewed the game for them. And she was saying that she had played through once not finding anything.
Like, it intentionally like not. And it affects the players, the kids understanding of what's
happening.
Interesting.
So there's all of these
different layers of
storytelling in the game.
I think what I said
about this game
kind of to wrap it up a little
bit is that this is
they've out Quantic Dream
to Quantum Dream and Quantum Dream
and Quantum Dream should
look at this game
because this is a playable,
immersive,
interesting,
unique, dynamic,
choice-based game
that will require you
to play it multiple times.
And like I said,
and I don't think this is a spoiler
saying too much,
you can,
any permutation of those
eight kids can survive conceivably.
And there are trophies
attached to none of them
surviving,
there's trophies attached to all of them surviving.
And to give you a little context,
when I played through the game organically,
not knowing what I was doing,
just making the choice
that I was making two of them survive.
So I can,
those two kids can live and,
or die and the other six can live.
Like, there's,
there's something really special
and deep and unique about this game.
I really think it's,
it's quite excellent.
Nice.
And I'm really interested to say,
I wish you guys played it
because I'm really,
I'm super,
I'm super interested to see what you think
because it's so playable.
That's the other thing
that I want to really relate to you guys.
My girlfriend is not in the video games.
She doesn't give a fuck about them.
I tried to show her things.
She's interested every once in a while,
but like it's very, you know,
and this is why I was telling Greg and Colin
Greg Live.
She just, as you know,
super stacker deluxe.
Yep, that's it.
That's it.
That's basically it.
Very good, Greg.
And, uh,
Nick,
can you,
no,
never mind.
Do we get some paper towels?
No,
I got a shirt.
So,
so she,
I showed her this game.
I went to nap a Friday night,
and I was showing her the game.
And,
um,
I was like,
I think you're really going to enjoy this.
And we ended up playing,
sorry,
I'll just let this finish
since this is a distraction.
All right.
Got a new shirt.
No, I got it.
Thanks, Chief.
Are you cold?
No, I'm fine.
Okay.
Remember that the Roger Craig Smith one
where I spill an entire water
over myself?
I'm fine.
If you got a lot of this,
you would have been okay.
It would have been to avoid it.
It would give you some guidance.
Yeah.
I was playing if I was letting her make all the choices.
Some of the choices, by the way, are snap choices.
Like, you have to make them quick.
Some of the other ones, the game will just stay there until you make a choice.
But there's a lot of them.
There's lots of choices, scores of them.
And the next night, so that was Friday.
The next night and Saturday night, we were just watching TV.
She was like, you want to play until dawn?
And I was like, I've won.
I was like, really.
And she's like really into it.
She's really into it.
So I feel like, I tell you the story.
With her?
No, not yet.
I tell you the story only because it seems to have some interest to people that
aren't interested in games.
It's a very accessible, very easy to play game.
Again, you can give anyone in control or you can't fail.
Like, you can't fail.
There's no game over.
So the only, you know, because she was asking me an interesting question.
I was really surprised by the depth of this question, even though it's an easy question to ask.
I was surprised.
She's like, what is the intent?
Like, are you supposed to try to play to save everyone?
Are you supposed to try to play to kill everyone?
And I'm like, no, you're supposed to just play the game.
You don't know the choices you're making whether they're good or bad.
There are things that are catastrophic things that happen when you think that you're doing good things in the game, which I love.
because it gives you agency, but removes your,
removes the intention behind the agency,
which I think is kind of cool.
So I don't want to ramble too much about the game.
I just,
I recommend highly that people play this game.
I think it's fantastic.
And I think it's,
I think it's going to be a sleeper hit.
And I'm shocked that Sony isn't putting a lot of,
like,
marketing weight behind it because I think it's,
it's been in development for a long time.
It couldn't have been cheap.
And I think that they should,
they should really try to sell this game to more people.
I think it's going to be a hit.
I think that super massive might have a series on their hands.
And I'm not saying they're going to make another game
with these kids because they're all fucking dead at the end anyway
if you play it a certain way or they might all live. I'm just saying
like this engine works, this
formula works, this ability to make choices
work, there's a lot of QTs in the game and stuff which I know
people won't like to, but all of this works
keep making them. Yeah, before sunset.
Before sunset. Just keep going. Here's the question.
So you're playing through all this and doing
all this stuff.
What is the gameplay? You're saying
you know, she's into it, it's not really
she's not into normal games. Is it not
like picking up things and examining
in them? Is it not trying to figure out how to open
that door? Or is it just like fucking full on
you're running the entire time? What's going to happen?
What's the difference between it and
IntelTel games? Because that's the one thing that I'm not clear on.
So, all right, so let me answer those one at the time. What you're doing in the
game is you have a limited array of what you can do at any given time. It's not
totally open world or anything like that. But like, for instance, you're in
a cat, you're in like their cabin. It's a beautiful building, right? And it's like
three stories. There's a basement, all that kind of stuff. And you can
generally walk around it and do whatever you want, but some of the doors
will be locked, whatever. So you can like find clues and stuff. Or you can
go right to the next point.
But there's like never enough where it's like,
okay, go do this or go do this.
It's more like this is basically the task at hand.
Is there anything ancillary to you that you can find
that might make it more interesting?
Okay, let's do that.
The game also is very cutscene heavy,
which I think is fantastic too.
So you're playing it and you're walking down a path.
Then you might stop to talk to someone.
You make a few choices.
Then there's a cutscene and all this kind of stuff.
So that's what's happening.
To do your point about telltale games,
it's different from telltale games in A, that it runs.
B, it doesn't give you as,
many choices.
So it's not like,
usually only have two choices.
Cool.
Do this or this.
Like, run or hide.
You know?
Go left, go right.
Like that kind of thing.
So it does give you
the depth of choices,
but the game run,
like the fidelity in which the game runs
is way better than the tell telltale game.
And it's not episodic, obviously.
At least,
and I don't know if teletail games
have improved radically over the last 18 months
since I last played one or two years,
but I mean, telltale games just,
in my experience,
which weren't very good in terms of the game.
I mean, they're fun to play.
They're well, you know, they're well written and stuff.
So that's the difference, I think, that it's just, you know, that's basically until dawn.
I mean, I don't know if I, I don't know if any of that made sense.
But it's a fun game.
It's just so unique.
It's so different.
I really am so excited for this game to go into the wild because I'm really interested to see what people think of it.
It's a little divisive.
It's floating around an eight on Metacritic right now, which means it's great.
But some people are giving like 9.5s.
Our friend Jim Sterling gave it a 9.5.
Some people like Polygon gave it a 6.5.
So, I mean, there's pretty much anywhere in that space.
The thing that I, and I said this on Colin and Greg Live, I think until dawn, part of your enjoyment of until dawn will be measured in how serious you take yourself.
I really think it's the kind of the part of the equation.
If you're going to go into the game with high pretension thinking you're going to get a fucking AAA caliber horror story that isn't making fun of itself and isn't full of tropes and it's a teen horror movie.
Like, enjoy it for what it is.
You go into that the same way you go into those movies and you're going to enjoy it for what.
exactly and I think I don't want to say that people that scored it lower didn't
didn't go into it with that but I do think that there's a level of pretension with some of
these kinds of games where it's like well it's not a fucking quantum quantum dream game
that's you know but it's not a question I'm trying to tell that story in terms of the level
of storytelling it is not a quantum dream game in terms of the mechanics of what it is doing
it is surpassing the quantum games interesting um yeah so I'm you know I encourage
everyone to at least you know if you don't trust me I understand reader review or try to find
the people you relate to whatever see what they think of the game but if you're watching
this I think they trust you Colin
it probably relates to you.
This might be the most interesting thing
that's ever happened to me
on any of the kind of funny content we've done
that you were so unsure
of your selling of this.
Like multiple times you've been like,
I don't know if I'm doing a good job explaining it.
You're doing a great job explaining.
Thanks, yeah, it's weird to me that you, like, you think you're not.
Well, it's because I'm used to talking,
we talk on Colin and Greg this morning, for instance, about,
you know, you have your shooters,
you have your, you know, quantum games mean something,
you have your platformers and all that.
There really isn't anything like this.
Like, so it's, it's weird to talk about it in a way that is authoritative when I don't really have anything to learn from because, like, what other game exists like this?
Like, like, that's a teen horror film that you play.
There's nothing like it.
So it's hard to know for sure.
You know, I'm trying to, I'm not trying to sell the game.
I'm trying to sell, make sure I'm selling it in a way that's the salient points are getting out.
And it's just so, the game is so vast and so complex, even though it's simple to understand, simple to play that it's the underlying mechanism.
I want to make sure people understand
the butterfly effect
and all that kind of stuff
I think is
I'm glad Sony
what's part about Sony
we talk about Sony seeing things
in embryonic states
like remember me is a good example
that was supposed to be a PlayStation
exclusive that they abandoned right
and that and Katcom ended up publishing
ended up being mediocre
they saw something in this game
where they're like you know what
just redo it
you know like just don't release it on PS3
get rid of the motion controls
and just do it again
and I think they saw it
and I think it was wise
because they were like
there's something special about this game
one of the cool things I like too is that every once in a while the game will tell you not to move
and it's like well how how can you do that it's like the controller icon will appear like the triangle in front of the controller and you just like hold the controller like this and if you move like to the bad guy like if you can't hold the control like this and if you can't just put it on the table I won't spoil the bad guy or whatever but like if you just hold it still then the guy will walk past
There's just a lot of really weird Twitch kind of things
that happen in the game
where you're expected people.
So it locks in like you can't just put it on the table
because it knows where your hands are.
Okay.
So the second I was playing and I was anticipating
then I put the controller down.
Yeah, yeah.
But yeah, there's like a bunch of just
random quick time events and all that kind of stuff.
It's very clever.
So I'll end it there.
You know, please, you know, write in the comments
let me know what you think of the game.
When, you know, by the time you see this,
it should be just about ready to go.
So, or by the time you see this,
you should have played it already, actually.
Is that what, that tomorrow for us?
The 25th.
And this will go up for our patrons on the 27th,
and then everyone else's like to the 31st.
So, you know, I hope you enjoy.
I mean, I really enjoyed it.
I was shocked.
I knew that the game was going to be good and unique.
I got a feeling.
I had a feeling about it, especially after our let's play.
I was like, this is going to be good.
Yeah.
But I didn't expect it to be great.
Yeah.
Yeah.
That's exciting.
Topic two.
Metal Gear Solid 5.
The Phantom Pain.
Oh, my God.
So Greg, you got to play.
Yeah, I haven't talked to you at all about this.
I know.
And I'm so excited.
You want a text.
Do you want it updates?
Oh, I want some...
I didn't want spoilers.
Yeah, no, there will be no spoilers here.
We're going to be fun.
Calm down internet.
Yeah.
I mean, there'll be as many spoilers as there are when we talk about anything.
Sure.
Yeah.
Which is everything.
Let me tell you the ending.
Yes.
Go for it.
No, so I'm so excited about this game.
I've been excited about this game forever.
Right.
And I'd say in the last month or two, I got really excited about this game.
Sure.
As you started hearing more and more about being able to go play and all that sounds like,
I want to do this.
Yeah.
And I have so many questions now.
Sure.
You've played it.
You've beat it?
Yes.
So, okay.
I've beaten it.
I've beaten the main story.
We've talked about this before.
And then there's loose threads that come up.
I have played the two missions that Konami has basically said is the are the end of the game and you can't talk about.
Or please don't talk about it.
You know what I mean based on your NDA.
I know for a fact, based on a montage, you see that there's a cut scene I haven't gotten yet with a character I want to get to.
But it is not, in my mind at least, game ramifying at all.
Like, it's not going to redefine what's happened.
I've gotten the ending.
My questions are answered as to what's happening in this game.
Okay.
And you were satisfied?
Yeah.
I mean, I don't think the story, like, that was the weird thing I keep talking about with this, right?
Is the fact that ground zero's didn't work for me because I didn't like the being dropped into, like, what I always thought called the shoebox, where you got dropped in and there was a million dudes, and it didn't feel like you could, you weren't, it wasn't open, you couldn't run and hide.
It was this weird melding of the metal gear we knew with these new mechanics that were meant for this open world game.
And so when I went and got to play that preview event
That was when I was like, oh shit, like
The mechanics work and are amazing in an open world
Where you can run and do this or take
Come at a problem from any angle you want, right?
Because in Ground Zero's it felt like, well, shit, I have to go this way
Because there's a guy there and a guy there or whatever
Whereas this one that people are on patrol
And they move out and they're having conversations
You can move around a bit more freely.
So I found it very interesting
That what I was getting excited for
With Fana Payne leading into this review event
was the gameplay. I wanted to go play. Like I say in the review, like I say after I played it the first time, right, it's Peace Walker 2. If you know like Peace Walker, which was the concern we had talking to you, right, is like, I don't know if you'll like this game because it is get out there, recruit people, floating them back out, get resources, build mother base, do this, get ready for FOBs, all right, you got this, build the zoo, you know, upgrade your emblems, get your GMP, do, you know what I mean, like, that's what is like, I want a main line, you know what I mean, that's what I want to go be a part of. And that all comes down to you, getting dropped into the world and, you know,
doing the mission, getting the VIP,
whatever, rescuing the hostage, you know, taking out the bad guy.
And so, like, I was stoked about that.
So when I sat down and got to play it for one week straight, right,
I'm out there and I'm doing the story missions
because obviously they're advancing the story,
giving you rewards that's, you know, moving everything,
it's unlocking animals, but I'm getting distracted by side missions.
I'm going out.
I'm trying to get everybody in my team,
then bring them back and get them on Mother Base
and have them be awesome.
And so this story, like I keep saying, right,
for me, and I don't know how much this is,
the fault of maybe having played it, having talked about it forever, having seen so many fan
theories, having to do it.
This story for me felt fine.
It wasn't bad, you know what I mean?
But it wasn't Metal Gear.
It wasn't like...
That's my biggest worry about this, because for me, what I love about Metal Gear the most is
the story and the wackiness.
Yeah, it's wacky.
The story's wacky.
Don't get me wrong.
Good, good, good.
But just the overall, the mythos of it.
And, like, kind of getting involved and caring about these characters and how ridiculous
ways they link everything together.
And you're like, all right.
Right, cool.
This character's there.
What? Why?
And that exists.
And that was my thing.
And what I talked about in the review, right?
You roll credits on the main story.
For me, it was 30 hours in, maybe 35 or whatever, right?
And then you get to keep playing and there's more stuff and there's the real true ending and all that jazz or whatever that's up there later.
And it's like, what I was excited for was tying up the individual character threads.
It's like, oh, I want to know more about this.
And why is that person there?
And where, you know what I mean?
Like trying to figure out those pieces.
And the cut scene I'm talking about is very much one of those of like, I haven't seen that character that you.
you just tease me with, where is that?
What do I have to go do to get that to come up?
You know what I mean?
But all that said, it was just like never,
there was no sniper wolf moment.
You know what I mean? There was no
sorrow moment. There was no
like, I can't, like boss riding up the horse
and peace walker, riding on the horse
up the mountain side and Peace Walker.
Like, there weren't those kind of moments.
And it continues the track we've seen
of deviating
away from boss battles, really, right?
Like, this was something I was telling Colin about when he got back
and he's like, how are the bosses? I'm like,
they really aren't there.
There really isn't a thing.
You know what I mean?
Like you get into situations that are like the Peacewalker,
like you're on a cut scene,
all of a sudden this giant thing comes up and goes,
to be continued, dot, dot, dot, dot.
So you have the chance to come back into the mission
with the loadout you want and maybe a rocket launcher
or maybe that.
But for the most part, that's fighting tanks,
that's this side or the other.
Like the boss fights you get into,
you're never into like a V-EN situation.
You're never into a Vulcan Raven situation.
You know what I mean?
Yeah, man, see, this is the thing that worries me so much
is that all of the things that I was excited for
despite the things I wasn't excited for
sound like they're not there.
And now granted, it's like a lot of the other stuff
that...
But watching the game, all the less plays I've seen you do,
all the trailers, all the stuff,
it looks so good.
Yeah.
I'm just like, this looks fun to me.
I want to play this.
I want to enjoy it, even despite all that stuff.
Yeah, yeah.
But you're saying it doesn't have the moments.
Like, that's why MGS4 is my favorite one.
It's not the best one,
but it's my favorite because it has those moments.
It has act for Shadow Moses.
That entire thing.
Like, you know what I mean?
Like that entire chapter is a moment, you know?
Even in chapter three when you're on the motorcycle and it's just like, I'll never forget how cinematic that all felt.
And every boss fight was like a moment.
Right.
Every boss fight in any metal gear is a moment.
And for you to say this went from, all right, there's not moments to there's also not real boss fights.
It's like, what?
Yeah.
This is a metal gear, you know?
And the things I didn't like about Peace Walker, all the base stuff, I was always like, all right, well, I just don't need to do that.
Yeah.
You know, I just go through the story.
from moment one though
they made it clear that this was going to be a different metal gear
yeah and even in the first trailers and stuff
it was open world we haven't seen that before
right you know and they said this isn't the linear
thing this is more like a season of TV than it is
very much so yeah yeah and
from I instantly didn't like that I was like
oh I want the movie yeah like what I like about metal gear
but I mean like it's funny because this is like
I mean we talk about all time people who
take criticism on the nose and just keep like
I know I'm not gonna I'm doing what I want to do
and then we end up hating them right or we're not
have. Like, Kajima clearly took influence from Metal Gear 4 where everybody's like, I'm watching
this. This is watching a game. I'm not playing it. And like, Peace Walker obviously was different,
but still had long cutscenes. This game really doesn't. Like, there are cutscenes. Don't get me
wrong. There are a story given to you that way. I'm not saying it, but there isn't the giant
narrative. There isn't like you're sitting there forever watching a cutscene. So how
coherent is this game? In terms of story? Yeah. Just like in terms of being able to play it
and actually understand what's going on as you're doing. Because I remember like MGS 2,
I didn't understand it
I had to reflect, talk to people,
read about it to really get it
MGS 4 was a little bit more straightforward
MGS 1 even had some things that I didn't get
But at least I understood
Sure
This happened and then this happened
You'll get the main beats here, no problem
I think you know it might be one of those things
Of it does in a few ways test your
You know I've always felt
Interestingly enough with you know
Peacewalker being my favorite Metal Gear game
I've always felt I'm the shakiest on
The pre-solid snake story stuff
You know what I mean in a way
Like Big Boss 3 didn't
connect with me. I wasn't a big three fan, right?
So I had to catch up on a lot of ways of what was
happening and do that when four was there and they were,
Eva's back and it's like, well, what happened again?
And what the hell's the point? And like, why was Campbell
introduced in portal ops but then blinked out of existence?
What happened? So
they're like, when they really start
drilling into like, what's happened
before and how this ties into three and whatever
and you're just like, all right, cool and there's this
and you know, they're talking about zero again. I'm like, I remember
zero, right? Yeah, this and I'm like,
there's that little bit, but the main
what's happening and why it's happening, you'll
be able to wrap your head around and you'll be like this is some wacky shit cool this is a weird
thing to do you know what I mean and there's cool moments to it but just not like the moments we've
we just talked about you know I don't mean to make it sound like you're watching these cutscenes
and there's like man this sure is weird big boss like I mean there's fucking crazy characters and
you know crazy guns and all sorts of shit happens and they do things with the camera you're not
expecting and da da da da don't be wrong but it's just like I don't know how many times I'm gonna
look back and be like well this one was a pivotal moment and I'm
And it's one of those weird things that we've talked about this before,
and it was in the reviews, obviously,
is the fact that, like, Big Boss really comes off
as, like, a silent protagonist in this.
Like, Kiever Sutherland's the voice, yes,
but they don't use it all that often.
It's really, it's Miller and it's Oticon in your ear talking to you
as you land and do these missions, right?
And then if you want, you listen to the cassette tape
for briefings before what you find then.
And again, 90% of the time,
it is Miller and Osloat having a conversation
or Osloat talking maybe to you,
and you get like, uh-huh, okay, whatever,
from Snake.
You know what I mean?
But it's not...
It's not Metal Gear in the way of, like,
I know Big Boss, how he sounds,
and Peace Walker, and Three, and then Solid Snake.
And, like, and I'm not even trying to make the hater comparison.
I'm just saying, like, this character doesn't talk like that character
or even want to be that vocal.
So it's one of those weird things of maybe I'm not having those moments
just because I'm not as connected to Big Boss.
You know what I mean?
Like, it's this weird thing to dial it back, and it,
you know, now it's more, like, link than it is,
like, whatever talking character you want to talk about.
But it's, like,
like I you know I always that's a spoiler I can't say that but you know like I just I'm not connected to him in a way that maybe those moments don't make sense because there is this like one moment we can talk about later once you've played it or whatever that is like very it's a moment it is a moment it's probably my moment of the game where something's happening and there's like you know that sad music and like this big thing happens for a character you know what I mean and it's like that's cool but it's still like this all seems a little forced you know what I mean you know what I mean
in terms of like why these people care about each other
and this kind of thing. Sorry, I have to
dance around that one. No, I mean, that's good though.
So, I mean, this is the thing that surprises me
and I guess I have a question, but a comment first,
which is, I was shocked by
your admission that
there are no real boss battles.
There doesn't seem to be that many personalities in the game
even in terms of like what, that's what I always loved about
Metal Gear 2. I mean, is Mediore Shell 1, Meliger Sal 2, I think, are fantastic
games, and I love them. And what I loved
most about those games was the bosses, and especially
the boss fights. Yeah. It's shocking
to me in a series where
the series I gave us
the psychomantus boss fight
which is still I think
the most ingenious boss fight
ever made
just in the way it reacts to your TV
it looks like it's shutting your TV off
and like you have to change your control
you think you're on the control
I was blown away by that
I think that's that is just exceptional
and it seems to me that
I guess my question is why is middle
year solid five so good then
because it's it doesn't seem like a metal gear game
and and I respect that
but I just want to say I agree with you
it seems like it was very reactionary
the way they made this game based on the reaction
of Metal Gear Solid 4, but it always seemed to me
Metal Gear Solid 4 didn't sound that
excessive compared to, I mean it was, but compared
to the long cut scenes that were Metal Gear Solid and Metal Gear Solid 2, and these things
happened. It was about the story and it was about these characters, and it was
about these fucking weird villains.
Like, I mean, that's what the...
Even Metal Gear Solid 3, which you and I neither of us really
like that game very much, I mean, that whole,
the pain or whatever, and all these characters, like that whole motif.
They're memorable, right? Even though I don't like,
I'm not like, that's my favorite Metal Gear, I still remember that.
I remember the end.
It's so shocked.
Like what I was so excited about this was like, who were they going to either tap into?
Yeah.
To bring back or what are the new villains going to be.
Yeah.
Like that was what I was so stoked about.
And to hear that that group of villains doesn't fucking exist is heartbreaking.
I think you can see the through line of the evolution of where they're at now.
And the fact that, yeah, you know, I felt like personally, I found the bosses in four to be disappointing.
Remember they were the beauties or whatever and there was the wolf and there was the mantis that were.
They were all like inspired by things.
They're making callbacks to what you remember.
And it was like, oh, okay, cool.
But in the end, you're just, like, women who then got augmented into these, like, roboty, leathery creatures or whatever, right?
I don't forget their whole story and whatever.
Again, because- I love that shit.
That's cool, but I don't remember them, right?
I remember the one that was like Psycho-Manus, and I was like, man, I really wish I was fighting Psychomantus.
Can we just do that?
You know what I mean?
The one for me was the octopus, laughing octopus was awesome because we never got to see the octopus fight in the first one.
Sure, sure, sure, sure.
But no, like, he's the DARPA-Chief.
That happened, right?
And then you see, then it's Peacewalker.
And Peacewalker's bosses are the, you know, the robots, the AI cores, you know, Pupa
Chrysalis.
They're, that's who you're fighting.
And again, it's so it's like, my thing with the beauties was they all felt and looked
very similar.
And then we skew off to where you're just fighting robots.
And now we're at this end point where it's like, well, do we even need boss fights?
Like, is that really what people want out of this game?
You know what I mean?
I thought, I thought, I mean, maybe Tim disagrees, but I thought the answer was yes.
I'm not having tracked the evolution of Metal Gear as closely as obviously as you guys have.
just, that's shocking to me.
You know, like that, that's really,
and I'm disappointed to hear that,
you know, that it's story light
and that there's no,
there's no sniper wolf and Vulcan Raven
and all, you know,
psychomantists and all these characters like,
that really made,
Metal Gear Solid One is memorable to me for two reasons.
Shadow Moses and those bosses.
That's it.
Yeah, sure.
So it's, it's, I don't know.
Yeah, I think this,
this sounds like Peace Walker 2
more than Metal Gear Solid 5,
having not played it.
Yeah.
you know, and it sounds like that's a pretty accurate thing to say.
Yeah, no, and so back to your point of, like, what makes it so great, it is just the gameplay.
I mean, you know, we don't score, so I don't have to worry about it.
Like, I would have knocked it for this and said this is a problem for me, you know what I mean?
And not a problem, but like, in terms of the giant list of, you know, like, amazing things I'm saying about this game, I have to come here.
I mean, why it's getting tens is just the fact that it's so much fun to play.
You know what I mean?
I keep coming back to, I'm 60 hours into this game, I've beaten this story, and all I want to do is play more of it.
You know what I mean?
I need to play a little bit of Madden before I go film this thing tomorrow.
I need to play until dawn.
But will I do either of those things tonight?
It's questionable.
It's questionable if I'm not just going to keep going back.
Because, like, what this is doing in terms of gameplay is it's perfect.
It's the perfect Metal Gear gameplay of tactical espionage, stealth missions.
You know what I mean?
And like you see it in my early less plays where I don't know what the fuck I'm doing.
I'm getting found, all this stuff I'm trying to learn again, right?
But now I feel like Big Boss.
I feel like Snake.
I'm in there.
I'm creeping around, I'm getting people, I'm knocking him out,
I'm folding out before anybody else sees it,
then I'm using my silent sniper rifle to take out the other guys on the ridge
and do all this stuff.
And then, you know, I finish that mission, and I'm like, okay, cool.
I'm going to, I'm going to, like, the mission, like,
that's what the funny thing is, like, side ops and even story sometimes can take you like 15 minutes, right?
Sometimes the longest part is getting over there.
Because once you get there, it's just like, I need to, you know, take out this VIP,
I need to, you know, take care of this guy or whatever.
You get there, you can do that, but inevitably what happens is,
I'll get the person out and then it's like, well, shit.
Now I see those fuel resources over there.
I'm a thousand fuel resources away from getting a new R&D strut.
That'll get me closer to getting the infinite bandana,
getting this cool-ass armor that I can't talk about right now.
You know what I mean?
Like getting the, I'm like, I'm so close to having the fucking final version of the Trank Pistol
that has the unlimited silencer.
You know what I mean?
Like, there's all these hooks built in where I'm like, well, I'll go get that.
Well, I got that and I did scan, and that guy's an A plus in combat.
and I'm really having trouble right now in combat ops
getting my guys that I send out to get
I send out the guys to get more GMP
or to get more resources or to get
A plus guys but they have a chance of losing
but if I bring them in I put them in my team's gonna be stronger
I'll have a better chance so I'm gonna take them out
well shit now I'm close and I'm pretty sure I haven't cleared
this outpost and if I clear this outpost
I'm gonna get more heroism that'll maybe unlock
something somebody would say and then of course it'll give me
a new emblem part and a new code name and it's just
like you fall down this hole
of just like you just want to play
and play and play and play and it's like I finish this
And it's like, now I'm going to go over and do that side op.
I'll drive instead of getting helicoptered.
Okay, well, there's another outpost that I haven't done anything.
They have all these resources.
I should do that?
Oh, shit.
Do I have that bird?
Do I need to...
It's like, you know what I mean?
Like, it's just like...
Do I have that bird?
Gotta catch them all?
Exactly.
And that's the whole thing is like it's collectibles.
Like, we've talked about in other games that we love so much, right?
But it sounds like this has that hook of collectibles that do something.
Yeah, exactly.
Exactly.
You don't know, totally.
Like that.
And that's the whole thing of like knowing how far or how close I should say you are to something.
Knowing how close I am to that pistol makes me say, well, fuck, I just got to get in there and bite down.
And once I get the R&D team up, that's one of my big problems right now, right?
Like my R&D team, I have as many as I can have.
So I have to like find better R&D people and then get rid of the old R&D people.
Or expand it and bring in just more R&D, you know what I mean?
Like there's all these little things and it's like I'm right there on so many things.
And I'm not even right there.
Probably another 10.
I mean, I don't, I don't like to think about how long it's going to be to max out.
mother base because like these struts aren't cheap anymore you know what I mean like I'm
three of four on every one of them so getting that fourth one is like fuck you know what I mean but
it's like I want to do it and I'm going to do it and when I get tired of just taking out the
outpost side ops then I go do a main op and I'm going to try to S rank it and if I've S ranked
if this is too tough to S rank then I'm going to go back and do one of the other ones that I've
already S ranked but I didn't get all the mission tasks on because in a brilliant move that I thought
I thought this was going to be the other way like everything has a number of mission tasks and
they're like fun little like whatever like you know okay you're you know foolting this guy out
uh fooling them out from the second floor of the building through the hole in the roof right that's
one of them and then it's like take this guy out from 100 meters or whatever like that and so
once you do it on any of the playthrus right that box is checking up to worry about it so even on
like the toughest ones of like take out this boss in quotes right and only do it this way like
you can do it and just focus on that you don't i thought i was going to try to do them all in one
perfect run or whatever, and you don't.
You don't have to ask for that.
You don't have to ask for that. It's like, yeah, great.
There's all these little mini challenges, let alone the fact that now that it's beaten,
the final missions here are harder versions of the original missions that are now like,
okay, cool, you're unleashed on this mission you've done already or done a million times probably
if you're trying to get everything right, but you get dropped with no equipment.
You have to procure everything on site and take out these three communication arrays,
figure it out.
Like, how do you want to do that?
You know what I mean?
Or you have to do this one in perfect stealth, no reflex mode, nobody can see you, da-da-da-da.
that. Like, they're taking the things you already liked and now, you know, twisting them just a little bit where it's new and freshing it.
It seems like, I mean, it seems like they just took, you know, Kujima and the studio, so just took a lot of influence from just Western role-playing games.
It sounds like, that's the thing is that it sounds like a fun game.
It sounds like a great game and I certainly want to play.
It doesn't sound like a Metal Gear game.
And I really do wonder how that's going to resonate with people.
I'm super curious about that.
Yeah.
Not even being that big of a Metal Gear fan at all.
I'm being totally lapsed in terms of even being caught up in the story because I'm not.
that's just shocking to me
because if I was going to go into that game,
my expectation would be like story characters,
story characters, story characters.
And the gameplay better be good,
but that's not what I'm worried about.
It seems like they went
in a totally different direction, opposite direction.
And that was the thing about like for me,
I remember playing ground zeros,
and again, it just didn't click with me,
but what I loved about ground zeros
was the story, that all of a sudden,
Chico and Paws were there.
And I'm like, I, you know,
being a Peacewalker fanboy,
I thought I was like, oh man,
I didn't think you'd ever really talk about these people
again, let alone just introduce them
and be like,
if you don't know who these are,
fuck you.
And like, okay, great, you know what I mean?
And, like, you jump in here, right?
And it's Miller and it's Oscelot.
And then they add in, obviously, some of the characters you've seen are done whatever with.
And it's like, okay, cool.
Like, that's cool.
And then there's, like, there's one dude who's just, like, dropped in towards the end.
And then he turns out to be this, like, crucial character.
It's just like, it's a weird thing to just drop.
Oh, okay, the story parts over.
You know what I mean?
Like, okay, whatever.
You know what I mean?
Like, it's an interesting thing.
And, yeah, I don't know.
Like, it, I think what's interesting for the difference here,
not between us because you haven't played it,
but what you're saying is it doesn't sound like a metal gear to you
is that I've been there for the steps.
It doesn't feel like it's not a metal gear to me
because I've seen them break off.
You know what I mean? Break off since 4th.
And I think in a lot of ways,
being a Metal Gear classic fan and wanting that,
I think this might be the right call
for what more people want.
I feel like I am in the minority of this
and there's a bunch of me out there,
but it's still the minority compared to what people want.
This gameplay sounds like what people like nowadays.
What's fascinating to me
is that even with this,
Metal Gear is a story game, right?
Big boss, Solid Snake,
Les Alphonse Terrible,
we know all this stuff, right?
And the fact that this game is so expansive
and so big,
and the fact that it was 30 hours
when I beat the story quotes,
and then another 10, 20,
and then granted this is me fucking around a bit too, right?
Where I got the real ending and stuff.
Like, I really, really, really wonder
how many people are going to get there on their own
and not just YouTube it and not just figure it out
or, you know, obviously people are spoiling it already.
You're seeing it shot it out in different places.
Our less place, people are in the comments shouting it out.
I'm believing them the best I can.
But, you know what I mean?
How do they know?
The game's already leaked, of course.
Oh.
Yeah.
And there's like a strategy guide out that's like BS thing about stuff.
This is the problem too is it's totally one of those things right now where it's just like
shotgun fodder where like people are yelling at me.
This is you were asking me today.
Did we spoil something in the review?
And I'm like, no.
But it's like at one point I used past tense on a word.
So everyone jumped on that.
And they're like, you're spoiling the game.
And I'm like, no, that's just me talking.
That's not what you...
Everyone has all these fan theories now
and all this, like, people in the comments
saying they're spoiling it, right?
And now they're, like, trying to draw lines to what I've said
in my other stuff to say that's a spoiler.
And it's like, oh, whatever, that's some conspiracy theory shit.
Let me ask you this last question before we move on.
Okay.
Who, if Liquid and Ahslaught and these guys
were kind of the antagonist in the games that I played?
Yeah.
Then who is the antagonist?
Skull face.
He was introduced in ground zeros.
And who is he?
He's a bad dude, and you'll find out in this.
game. That was the thing.
And he's not interesting.
He's interesting enough.
I enjoy, I liked, I liked what his evil plan was, right?
Like what he was, what his thing was set out.
It's different.
It's interesting.
It's like, oh, that's a, it's a wacky thing to do.
But it's like, that's interesting.
Yeah, okay, cool.
But it's really one of those things.
And again, I keep talking about this is the fact that, like, we're given the NDA,
which is totally normal for any review, right?
We do it all the time, and when we get the games early, like, by accepting this,
you won't post your review before this
and you won't talk about such such such and they were like all right
this number and this number missions are like the end end end so you can't talk about
that you know like don't ruin that please don't ruin the fucking game and like of course
not but then so I'm going and I'm going and I'm going and I do this one mission I'm like oh okay
that was cool I'm going on shoot something like not spoiling anything right and then I guess
there's other part and it like it like it like it it it ends and I'm like all this stuff
happens and it's boom and then it's like the credits roll and I was like oh
I'm privileged enough because of the way this review event set up
that I know where the real ending is
I didn't realize right now where I was in the story
this was going to end here
You know what I mean?
It's like a Castlevania Symphony in the night
It didn't feel like we had a build
That was like natural like oh
The microwave
Yeah oh my fucking God talk about a metal gear moment right
Where yeah you're crawling through the microwave and shit
It's like
It's just weird
You just wanted this popcorn dude
Yeah man I got it
So a question is
me going into this game, going to beat this game,
going to beat the story at the very least.
If I get hooked on this other stuff, I do,
and I think there's a chance at that.
Slim, but there's a chance.
Can I, if I want to...
If I can say one thing,
keep in mind, the stuff,
that ramps in a way that it's not...
Like, that was always the problem when I showed
Peace Walker to Nick.
Is that to him, it was like,
there's a million different things
of like, how do I manage this?
But it doesn't start that way, right?
You get it piece by piece by piece.
By the time you're spinning all the plates,
it's like, oh, this is normal.
I know what I'm doing.
worry about.
Yeah.
But if I wanted to just get through the story beats,
is that easy to do?
Doing some of the,
you know,
bare minimum amount of all this like base management and stuff.
I mean,
my thought process on it would be,
yes,
you could do it in less than 30 hours
because I spent days
where I'm just doing side missions today.
Fuck it.
You know what I mean?
But the caveat's all that right
is the fact that doing all the side ops
gave me the GMP to make better weapons
and make better gear.
And so if you're just steamrolling through it,
I'm not sure at what point you're going to be running up against walls
and it's going to be harder for you to progress than it was for me.
Again, not from, there's, I can think of one,
one boss battle off the top of my head.
And I'm not trying to put them in quotes because there are,
like, there are boss things to do.
There's, like, things you have to beat to get through, right?
But just not, like, the bosses we're expecting, right?
I mean, it's not like a group of five people.
Exactly.
Exactly.
Exactly.
But, like, that would be the one for sure where it would be harder for you.
But, like, it was, like, such a revelation for me to get, like,
silent sniper sniper scope or sniper rifles,
trink sniper rifles, right?
Stuff like that. It's like, it would be a harder,
it might be a tougher road to hoe for you, but I mean, I think you could do it.
Yeah. Okay. Interesting. I mean, I'm still very, very excited
about this game. I'm a little worried about getting what I want
out of it, but I mean, at the same time, it's like I've had that worry since the first
trailer I saw and I was still hooked from the first trailer I saw. Yeah. I want to play this.
And I do think it's one of those things, you know, I believe, and I haven't, like you,
I know Vince from IGN agreed with me in the,
just because I had the chance to talk with him.
Oh yeah. Did you see him down there?
Yeah, for like two seconds.
Then we were texting about it.
With the story-wise, right?
I'm just like, whatever, what is this?
You know what I mean?
But, and I'm not 100% sure about this.
Peter Brown, at GameSpot reviewed.
It also gave it a 10.
And somebody, when I was in the comments last night
on our YouTube video and our reviews talking about it,
somebody had brought over the fact and did like the wall
of like GameSpot says the story is like engaging from
and, you know, start to finish or whatever.
So maybe I'm just, maybe I'm the odd man out here.
Maybe I had too much spoiled.
Maybe I thought about it too much.
maybe all this different stuff.
You know what I mean?
The other problem,
the last point I'll make about
Metal Gear before we move on
is the fact that like
so many people,
there are hardcore people
that want different things
from Metal Gear
and specifically story
because there are the people
that love the solid snake story
like me.
Yeah.
The whole big boss
like 60s to 90s thing
don't really care.
Oh dude,
but when you hear the soundtrack
to this game you're going to care.
Oh, no, no, no.
Music-wise, I love that.
But like, I mean,
and having said that,
snake eater's probably the most solid story
of any of them
just like as a standalone thing.
but I love Solid Snake's story.
I love the story told him 1, 2, and 4.
And all of this stuff is just like,
can we stop with the big boss shit?
But then it's like, it had that moment.
It needed this to complete it.
So hopefully now we're done.
I mean, I guess we are done completely.
Oh, you'll find out.
Oh, we'll find out soon.
All right, topic three of the show.
Comes from our boy on Patreon.
His name is Robert Gonzalez.
Thank you so much Robert Gonzalez.
Thank you so much.
Hey, guys, I was wanting to know
which superhero games do you prefer,
the infamous games or the Batman Arkham games,
and why?
And do you think Sucker Punch will
make another infamous game.
And do you think there'll be more Arkham games?
Wow.
Lots of questions.
Yep.
I like it.
I like the topic.
It's in my wheelhouse, as they say.
I mean, knee-jerk reaction.
First blush question, I'm going to say infamous.
I like those games more.
And I love Batman.
You know this.
I, you know, Platinum, Arkham Night and obviously loved
the hell out of every other Batman that there was.
It's just that.
Infamous, I don't know.
I like that, I like building something on new.
You know what I mean?
I'm specifically talking about one and two, by the way.
Like, second time was fine, really good gameplay.
Nobody does the scaling up a building, running off, shooting powers, jumping down,
that kind of open world gameplay better than Sucker Punch.
They're amazing at making you feel awesome when you play their games.
But If I'm Miss 1 and 2, I love the, this is brand new.
You don't know what's going to happen.
You know what I mean?
That was my biggest complaint about Arkham Knight.
I'm playing a superhero game for a superhero story.
You know what I mean?
We're talking about like Metal Gear, right?
And that's why one of the reasons Second Sun didn't work for me, right?
Of like, well, Delson kind of sucks and what is going on?
Like, you know what I mean?
Like Augustine's cool.
But what's going on?
You know, Infamous 1 and 2 was I don't know,
I literally don't know what's going to happen
to the next thing and what this means
and making these choices how they're going to play out.
You know what I mean?
I like that.
I like the duality of,
am I going to be played as a good person?
Am I going to be bad?
Do I want to switch my choices here?
How does it end, you know,
like the Trish scenario in Infamous 1
if you're good or if you're bad and stuff like that?
Whereas Batman, I feel like you know where you're going
and what's going to happen
and how it's usually going to play out
in Arkham Night being the biggest example of that.
Like how depressed I was when I figured out
what's going to happen in Arkham Night.
I was just like, oh, really?
All right, well, that's not as much fun.
Colin, I'm sorry, you can chime.
No, so nothing to be sorry about it.
I agree. I think Infimus plays better.
I think that
sucker punch's strength was...
People have to remember, but when Infamous came out in 2009,
this game was actually a pretty huge surprise.
Sucker Punch was known for making Sly Cooper games.
Sony didn't even own that studio yet.
Infamous came out after a gestation period
that was pretty lengthy.
I mean, it took him a while to make that game
and get that game off the ground.
And remember, too, that this was a game
they had wanted to make since before they made Sly Cooper.
So this was a game that they had on their minds for a long time.
And the game came out, it did very well.
Sony bought the studio.
They made a sequel that was even better than the first one.
And they really had great momentum going.
And I agree with what Greg was saying that with the exception in my mind of Uncharted,
Infamous is probably their PlayStation 3's best exclusive franchise.
Like games that there were multiple games or whatever,
because I don't want to, you know, the last one obviously is like really the cream of the crop.
Sure.
And I agree with Greg that Second Son was pretty disappointing.
Not from a gameplay perspective, because as Greg, as Greg noted, the traversal and the parkour and the combat in infamous games is universally awesome.
It's not something that they've fucked around with to the detriment of the game.
The storytelling was a little weak.
Delson, as Greg said, is a fucking awful character.
And who really cared about what was going on in the game?
Augustine, again, I agree.
Augustine was a great villain just wasted in that game.
Fetch was great too, and that's why it was cool
to get first light, and it's like, well, I'll just make games about
her. You know what I mean? Yeah, so
it's, so in terms of gameplay
and I think gameplay is king, those things matter.
I would say the Arkham games, having played and beaten
Arkham City and then most of
Arkham Asylum and then
quite a bit of Arkham City and then all the way through
Arkham Night, I never played Arkham Origins.
Arkham Nails,
especially Arkham Knight, I think nails
aesthetic, I think it nails story, I think it nails
voice acting, I think it nails all those things
like almost better than anyone.
I probably give combat to the Arkham games.
Really?
Yeah.
Oh, because I was going to say, I think the combat in Arkham games is boring,
and it's, like, what I look forward to at least.
Like, I think traversal and all that kind of stuff is just wonky.
Well, traversal, I'm not talking about Traversal.
Traversal heads and shoulders, infamous shooting up poles, doing all this stuff,
climbing up the wall.
The fact that you can scale any wall you see.
But, like, for me, at least, in the infamous one and two,
I don't know how you feel.
Like, combat always came down to this,
and then just, like, sliding around people and trying to shoot them in the head.
Whereas Batman, yeah, it's...
What did you call it?
I'm sorry?
I lost the thing.
Batman is the same thing over and over again, right?
But it is that I feel like fucking Batman when I do it.
You know what I mean?
I feel powerful.
I feel like a superhero.
Yeah, the thing that bothers me about Batman games,
specifically Knight, which I think did it quite definitively is
it locks you...
I don't like these arbitrary arenas.
Like, I don't like when you encounter enemies
and it's like, all right, now we're going to fight these enemies, like here.
What I love about infamous was like,
I don't have to fight these guys at all,
and I can just...
I can fight more of them.
I can drag these two groups together and...
Blow them all up.
I felt like there was a lot of...
We used the word earlier.
There's a lot of agency
in the way you fight in Infamous.
And also, Inframus has two different ways
to play the game.
Like, really, like, you're good and you're bad,
and you're going to get different powers.
Different stories.
Different stories.
You know what I mean?
So I think...
I think it was surprising that they didn't do more
with Second Sun.
I think the game's very pretty,
and it runs well.
And especially the neon power,
I think is great.
The video power.
great. I like how they have unorthodox powers. It was
like neon video and concrete and stuff
like that. I like that was...
Smoke. I thought it was interesting. It's not like ice
and fire like they used before. It's like things that you would never think of.
I thought that was really, really nifty.
The one thing I'd love to see...
I mean, and when we're talking about comparing these two things
that Infamous didn't get
in one and two, and I really thought they were going to get it
in Second Sun and didn't, that Batman nails
is weaving it all together and making it feel
natural. Like, for Infamous
1 and 2, when they were basically like
the open world superhero game, they were kind of like
making it. That was like their shit, right?
Of like, you're on the map and you're going
and you see like the camera icon pointing down
of like, oh, there's a camera mission there. I was like, okay
cool, and that's fun and that's great, but it was like reminding
that you're in a game and this, that, and the other.
Whereas in Second Sun, they did it again and I was like,
all right, this is supposed to be, this is Seattle.
It's a super beautiful city. It looks
photorealistic. Why would there still be this
thing pointing down? Whereas in Batman,
right? Like, you shoot up the side
of the building and fucking manbat roars in your face
where you're going and you hear the opera music
and you have to go find that. And then
swinging it all around, the Ridler Chivers, the way it's all one world.
It didn't feel like segmented parts that were pasted under the world.
Yeah, I mean, the brilliant, it's the same thing I think with Assassin's Creed,
which I just don't like, where it's, if you could just take that world,
that Assassin's Creed world or that Arkham Knight world and those characters
and the storytelling something, just give it better gameplay than the game.
To me, it would have been way better.
So I think Second Sun beats Archimite hands down in gameplay,
but I think Arkham Knight beats it in every other way.
Yeah.
Like I and that's not really
I think that infamous has set a very high bar for gameplay
So I don't think it's really an insult to Arkham Knight
I liked playing Arkham Knight or that was fun
But I was more impressed with its production value than anything else
I think the combat is the same it's just I found the guy I disagree in the sense that I found the combat stilted and arbitrary
You know like I really did it's just like punch punch punch punch punch punch punch this guy's a shield
Punch punch punch jump punch this guy has you know a lightning thing hit him with your you know your quick attack and then punch him
Like it's just like it's the same thing over and over again I was like
There's something about the look of it, though, like, just watching the combat of Batman, even if both games really just come, combat in games usually, like, those having a third-person games, is pretty repetitive.
And just like, there's a bunch of guys do the same move that affects them the most, you know?
Yeah.
But, like, watching the Batman stuff, no matter how many times you see the animation, it looks slightly different.
You know, there's always, like, the camera's a little bit different.
The way he does it and, like, just transitioning between the enemies and stuff, it looks so fluid.
Whereas, an infamous, like, doing the, it looks like a stilton animation that, like, it looks like a stilton animation that, like,
reminds you this is a video game.
Yeah, but I don't necessarily disagree with you,
but I will remind you that infamous' combat
isn't predicated by its aesthetic, right?
Like, the reason, you could just keep hitting the swear button
and you're just going to jump from any man enemy enemy.
It's just going to happen automatically in Batman.
Like, if you kill an enemy in infamous, he's dead,
and you can keep shooting in that direction,
but it's not going to automatically point to the next enemy.
And when I liked about that was,
I'm reminded by the gattling gun enemies
that you meet, like, halfway through inland later
in Arkham night where you have to start attacking him
and then you have to quick-time them four times,
like they'll start to swing you.
And they just kill them the same way every time.
time. If that enemy was an infamous, you would be
able to kill him in 10 different ways.
And that's...
So I just... I look at it through
that lens where I just don't feel like there's a lot of choice
in Batman. I don't think it's...
The fun part about Arkham Knights' me was the story
and the characters. They did a really great job
putting that city together and I thought it was fun to kind of traverse
and I always kind of dreaded the combat. I was just like, yeah.
I like the combat in the same spirit
as Arkham Asylum where I'm sneaking around
and like the two-face...
The two-face missions, I think, were awesome.
Yeah, yeah. Yeah, so I like the
strategic element.
But once the element of surprise is lost,
like, it's just like, Jesus Christ, you know?
Like, uh, it's Batman.
Hey, Batman.
Yeah.
And they're looking around it.
But I thought,
but I did that there were cool elements in the game with,
in Arkham Night, which I don't think was in the other Batman games,
which was like, you can disable their guns.
You can disable their healing packs.
You can disable, like, all these things, like, using your special weapons and
stuff.
so, so it was cool.
It was last question, is Zuckerberg?
Is Zucker Bunch going to make another infamous game?
No.
The, they are,
if Shue, Shue A told us at E3 on our live show,
that he had already played a portion of their next game,
which indicates to me that they had been working on this game for a while
before Second Sun probably even came out,
and that it's not an infamous game.
Because there's just no way a studio...
I was there. That's a studio is big.
I mean, it's a big studio,
but when I was there right before Infamous came out,
it looked like all hands were on deck for Second Sun,
but it seems like they were working on something else the entire time.
So my assumption is, based on their pedigree,
it'll be a similar game.
Third person, open.
just like sly, just like infamous,
but it'll be something else.
And what about Arkham?
Arkham is a big question, right?
I,
I, I,
they didn't,
my whole prediction leading up,
I guess spoilers for Arkham Knight,
not really,
honest thing that didn't even happen,
so whatever.
You know,
I predicted forever, right,
that like,
oh, Superman's gonna show up in this game
and that'll set up the Justice League game
or whatever, right?
And that doesn't happen.
However,
a million references to Superman,
phone calls from Lex,
daily planet things,
keystone city things.
I mean, there's like, they're making references to, hey, guess what?
There is the DC universe here.
This is happening.
And so I still think a Justice League game isn't out of the question in terms of like the next game is.
And this, I won't spoil it.
But I think the game, the way the Batman Arkhamite ends could leave itself open to a Justice League game of like, all right, cool.
Now we all come together to do this one thing and figure out what's happening.
Yeah, I'm surprised.
I think you're probably right from Rocksteady's point of view.
I think that I'm surprised.
I think there's 100% going to be another argument game.
You know, like they have.
this engine and they're just going to give it to another studio and just be like,
here you go. You know, like, make your...
W.B. Montreal. Make your origins. And
yeah, like, I think they'd be foolish not to do that.
Yeah. In the meantime, like, let Rocksteady, like, really
marinate and give, you know, Montreal or another WB studio
a chance to make their own Batman game. It seems to
that seems to make the most commercial sense.
You know? No, I agree. I still... Yeah. I think we're on the same page.
Yeah. I was just talking about Rock City.
Awesome. Final topic of the day.
Of course, brought to you by the Kind of Funny Forum. So please go to
kind of funny.com slash forums. Sign up.
be a user, get in there talking stuff,
and leave a comment.
Let us know a topic thread.
I don't even know what the fuck I'm saying anymore.
You were so good.
It was so great.
You're like, leave a comment.
Because as soon as I was saying comment,
I'm like, you don't leave comments.
Make a post.
You want to say what he means.
Yes.
Go there, leave a post in the games cast thread
about which topic you wanted us to do.
It'll be on the show featured like
Nafi R6.
N-A-F-I-U-R-6.
Was there every time you walked away
from gaming. If so, why, and why did you
come back? Yeah, I mean, it was.
I had to stop playing games
for about a year in college,
2004,
2005, like that year.
But even then, it was funny, because
even then I was still playing, like,
I just wasn't in it anymore. I had stopped
freelancing for IG in that year.
That's when I was working at Mass historical society, and
was just, I had a girlfriend and
just hanging out my friends
and partying and doing all, you know, college kid
things. But even that
year I had still bought I still stopped to buy
Reson Evil 4
San Andreas so then no that doesn't count
but I mean but but I mean otherwise I mean that's
about as close I ever got to yeah no I think
that's the whole thing is I definitely think there's been periods where
it wound down but then again I also think the industry was in a different
place back then I feel like we you would take
months off because you had played all the newest releases you didn't feel like
old shit you went out the movies you did this and like I was
talking about it right like I took up trying to put I took a piano
lessons right that I was going to learn piano while
was in college, right? And then that stopped when Prince of Persia came out. Because it was like
the first game that came out. I was like, oh, yeah, I'm waiting for this fucking thing forever.
I'm done. I'm done. And it wasn't even so much that I played that one game. It was just like,
oh, this is, I'm going to skip this thing I kind of like to do this, which I love. You know what I mean?
Like I was talking about it, my Metal Gear story, right? Of the fact that in high school,
I distinctly remember going to a homecoming dance and one of the girls and our group of
friends brought one of our friends that we knew from growing up forever. You know what I mean?
I had seen him since we left, I guess, junior high, right?
That's what they call eighth grade when you graduate.
I hadn't seen him since then, and we were talking, and he's like,
oh, you're still playing video games?
And I'm like, yeah, but I'm thinking, I don't know if I'm still getting into it.
And it's always what I was like, I like, I like, I like, Mario and don't be wrong,
all this, but it's just like, they started to feel kitty, you know what I mean?
I was like, is this all it is?
And is this what video games are going to be forever?
And is that what I'll be playing forever, you know what I mean?
And then I got a PS1, and I rented, me and Po rented Sarge's, Army Men, Sarge's Heroes,
and Middle Gear Solid.
And we fucking took Sarj's Hero out after 30 minutes and put it in Metal Gear Solid.
And that was like the awakening of like, oh, fuck, this is the future.
Video games are going this way.
They can be, they can make me feel.
They can make two teenage boys sit there and be like, choked up watching the sniper
and howl scene.
You know what I mean?
Like do these different things.
Yes.
For me, I feel like in a lot of ways, I kind of, I'm in that now.
But I've never been out of gaming, you know?
I might have been out of playing games religiously.
Like, that time stopped pretty much once.
my career started.
Like once I started actually making videos for IGN,
it was IGN.
IGN killed my playing games.
Sure.
Because I then all of a sudden started making content about games more than playing them.
And I also just think it's just, you know, the age I was and all that stuff.
Because up until then, I had been playing all my, I was a franchise guy.
Yeah.
You know, there's the key things that I like.
I love Kingdom Hearts.
I love Final Fantasy.
I love Metal Gear.
I love Mario, all the Nintendo stuff.
Like, anytime those games would come out, I'd play, and that's a lot, you know?
But I feel like as time went on.
and less of those started happening,
Nintendo became way more sparse,
just event-based.
Right, right, right, right.
They're coming out and, like,
no matter what happens,
I play the new Mario's when they come out.
Everything stops and I do that.
But it's gotten to the point where it's like,
I don't necessarily play all the Zelda handheld games.
I don't necessarily, like,
when the new Pokemon's come out,
like, I've played all the Pokemon,
so I guess that's not a good example.
But life doesn't stop.
Like, when Ruby and Sapphire remakes came out,
I didn't play through those.
And I'd love to, but it's like, I don't need to stop everything to do that, you know?
And Middle Gear Solid 5 now is coming back to those franchises I love,
and I'm still waiting for Final Fantasy 15 and Kingdom Arts 3.
But for the longest time, like I said, the whole last generation,
so the 360 PS3 generation, I missed out on so much.
Having said that I did beat a lot of games, I did play a lot of games,
but it wasn't like I was constantly up to date.
I was playing them at my leisure.
Like, I didn't need to be part of that conversation and do all that.
And, but at the same time, I never really felt like I'm away from it.
Like, video games is so much a part of me, and I don't think I could go away from them.
Right.
Because I love knowing about them.
I love hearing about them, reading about them, talking about them.
And it's just, there's something about not needing to play everything.
That's never been my ammo, except for the PS2 generation.
And now it's interesting to me to see what's bringing me back to actually, like, fuck everything I need to play this game.
Right, right, right.
You know, like, fuck my career in my life.
Yeah, fuck this.
to do this, but yeah.
Debt Metal Gear. That fallout.
Yeah, Matt Fall Out. I don't know about that.
You're crazy. Troll Speaks.
Yep.
Wants to know. I recently watched a video
on YouTube where this guy was talking about things like
microtransactions and shady DLC practices
leading to another video game crash.
What are your guys' thoughts on that? As big as the
industry has gotten, do you think we'll ever see another crash
like the 1 in 83?
No. Colin?
It's not possible.
The whole dynamic of the industry's
changed now. You'll see ebbs
and flows. Right. But you're not going to
a cataclysmic crash
because what people don't seem to just lose
context with the crash of 82 and 83
is that video gaming was like eight years old
at that point. Like really like commercial video
gaming like from Pong
so we're not talking about like micro
mainframe games or whatever but like really like accessible
arcade or home games. The industry was young
and it died because there was a lack of quality.
This is when fucking Quaker Oates
is publishing games on Atari. Like everyone was publishing
games and they looked at as like can we can we advertise
can we just you know, ET was notoriously made in six
weeks and all that kind of
stuff, it was at that point
when the industry died, it was like, all right, games are over. This was another
thing that came and went.
What they didn't realize was that this was a ubiquitous
entertainment medium. It's not going anywhere.
It's going to change. Oculus is going to change
the game. PC gaming is ubiquitous
and not going anywhere. Phones,
unfortunately, people are playing games on those
and tablets, which
is fine if that's what people want to enjoy doing.
Consoles, remember,
this can't be undersold. PS4 and
Xbox 1 are selling 50% better at their
respective point in the life cycle than PS3
in Xbox 360.
I want to repeat that
50% better.
So for every two console,
for every two consoles
of PS3 Xbox 360 was sold,
another one has been sold
already.
So gaming is just getting stronger.
Microtransactions and day one
DLC and all these kinds of things
are different kinds of issues.
I think Greg would agree
that will affect different games
in different ways.
As long as, for instance,
micro transactions don't wedge
their way into $60 games
or $10 games
or $20 games
in a way that is invasive
it's not going to have zero effect on console gaming
at all. It's going to have a huge effect on mobile gaming,
and it is having a huge effect on mobile gaming.
Same thing with A1DLC.
You have to speak with your wallet.
Speak very powerfully.
Like I always talked about when I went off a Mass Effect many years ago,
I didn't say it eloquently, and I shouldn't have said it the way I said it.
But one of the things I said was that you just,
if you have such an egregious fucking qualm
with the way that they're selling their games at EA or you don't like Mass Effect.
Don't buy the next EA game.
Don't buy Mass Effect Andromeda.
But the fact of that matters, none of us have that kind of constitution, you know, that, that wherewithal or that fucking testicular fortitude to be able to do that.
And that's the only way you're going to affect change.
But since we all like to consume, as we do, because we're gamers, it's harder to affect change on the market like that.
So I know I know that's a rambling answer, but I don't know if it makes any sense.
No, it makes sense.
I think it's a case-by-case basis.
You know what I mean?
Like, I don't, I think microtransactions have terrible reputation, you know what I mean?
And as somebody who uses them in DC Universe online, right?
like,
you're great.
Why wouldn't I want this aura?
Why wouldn't I?
I do want to be able to see all the exobytes right now.
You know what I mean?
Like, that's a good example of it.
And I've,
I only have,
and I shouldn't say only.
I'm the majority of my experiences and the one that I can list are positive ones, right?
Not ones where it's like,
like this whole metal gear thing that's like very confusing right now,
the forward operating base.
I don't know if you saw this today.
Did you see this on GameSpot?
And then they updated it and so super fucking confusing.
I played forward operating bases and they were fun.
But they,
we couldn't,
it's not ready for re-
I don't have to play it on like test kits over at some desk.
I was like this is fun.
And then today it was like, I'm getting questions from kids.
We're like, how many MB coins does it cost?
And what is that?
I'm like, I have no idea what you're talking about that wasn't done.
If it turns out that, yeah, you want to build your Ford operating base.
It's an extra $10.
And I'm like, well, get fucked.
What are you talking about?
You know what I mean?
But if it is, you build the base, you do this.
And if you want a few more things to whatever make your equipment better, yada, yada, yada, so be it.
You know what I mean?
Like, I don't care.
I won't use it.
I'm 60 hours into Metal Gear and I'm great
and I don't need forward operating bases and I'll do it for the trophy.
I think that's probably assigned to it but like
I'm not super hung up on it.
Like I don't think necessarily it's a bad thing.
That makes sense.
I want to reiterate this and Greg and I have talked about this for years too.
This is so important to remember when we're talking about the shit.
These,
we talk about the market a lot, right?
The market is working things out every day for us in games.
A good example of the market killing something is the online pass.
The online pass was something that came out 2010-2011.
it was included in a lot of games,
even games that were not very online-centric, like Uncharted.
And people got really mad at these games.
It kills the retail, the resale value of the game,
kills your ability to buy it used,
if you want to play online, all these kinds of things.
And it's totally rubber banded, and they're gone, right?
They're totally gone.
Day 1 DLC and DLC generally and Story DLC
and the little anecdotal DLC and micro-transactions
have only gotten more and more in your face
as time goes on in certain games.
Because people use them.
They're popular.
They're making lots of more.
money.
Trust me, if
company X was going to take
a lot of heat and make little money
on a choice they made
with micro-transactions in a game,
they wouldn't fucking do it.
They're willing to take the heat
because they make money.
They make a lot of money, probably.
So it's important to keep in mind
that in our core kind of gaming community
and the small community here
are kind of funny,
we might not like these kinds of things
and I respect that.
I don't much care for them either.
I went off just a couple weeks ago
on Batman Arkham Knights' whole DLC pack,
which I think is fucking ridiculous.
I like how much they're charging for the shit.
And I got it.
I liked it.
But a lot of people agree
with me just in the sense
It's like people agree with me too.
But the point I made back then, right, was that you're paying $15 for an hour, right?
Arkham Knight is a 25-hour game.
Oh, yeah.
You know what I mean?
Like, there's just, it's, it's imbalanced.
So that's a little more, that's a little more vague for some people.
But people use these things than they work.
And we don't have to use them.
And as long as it doesn't break the game.
And it doesn't, it seems that it might not break the game.
I don't know what Metal Gear?
Who knows?
If it breaks the game, if it breaks the game in a real pressing way, that's not aesthetic
or something like that, then I have a problem with it.
the two, but we have to remember that we kind of sit on our high horse sometimes, not forgetting
that, you know, these things exist because there's a market for them. Yep, somebody's buying
them. Ted H. Ted H. Hey, guys, I was wondering what your thoughts are on limited edition
consoles and collectors editions. For instance, do you see them as something of a fan service?
They're, yes, and I think they're awesome. I wish I could buy them. It's just that I own a PlayStation,
you know what I mean? I got a 20th anniversary and popped it out, and now we have an extra one
That's great or whatever, you know what I mean?
But it's like, yeah, the Batman one looks awesome.
And yeah, okay, the Metal Gear one looks rad.
And it's just like, but I own it.
So like, whatever.
It's a fan service way.
It's a fan service of, hey, you haven't bought your PlayStation 4, but you love Metal Gear.
So we're going to put that, you know what I mean?
I think it's fan service and it's marketing more than anything.
It's just like you don't have this yet.
Now you might want it.
You know, and here's a real reason to buy.
You were waiting for Metal Gear.
Here's a Metal Gear one.
Batman, here's a Batman one.
And it's also just a good way to advertise games, whether exclusive or not,
to time to your console.
It's a great way to take Batman and Metal Gear
and make it not be a PlayStation 4 exclusive,
but this is where you get the awesome bundle
if you've been on the fence.
And I feel like there's a lot of other times, too,
where it's not just the look of the console,
but they'll add little features and stuff.
I remember back in the day with the Xbox 360,
like there was the Halo exclusive ones,
had bigger hard drives or had this or that.
The Star Wars, the R2D one,
that made the Star Wars noises and had all these things.
I don't even like Star Wars that much,
and this is dope.
I'd buy this, you know what I mean?
Yeah.
Yeah, I think, I mean, clearly it's a marketing gimmick.
Clearly it works.
I've said it before, so forgive me for repeating myself,
but my PlayStation is before going to be a fucking cardboard box.
I don't really give a fuck.
So I don't quite understand the fandom around the console
because it's like, who cares?
It's just the fucking console.
But it's clearly selling things.
The thing I do like are the controllers,
because you see them and you interface with them every day.
I can go fucking months without touching my PS4.
So it's, you know, because I'm using the controller, basically,
to turn it on, turn it off, you know, all this kind of stuff.
So you put it in the dock or whatever.
I'm not even seeing my PS4.
So I don't care about that.
But I like the controllers and wish that they would make more of a variety of them.
And I'm happy that with PS4, they're making that gray 20th anniversary PS4 controller accessible to everyone, which I think is fun.
So, yeah, I mean, I respect that if people were into that sort of thing.
I just don't care.
I mean, I don't care what the console looks like.
I just, like, what does it play?
Is it going to do what a PS4 does?
And that's most important.
Does it accept the disc?
Does it have a hard drive?
Yeah.
But in Ethernet thing?
Yeah, I love it.
I love the appearance.
I think that it's big on, like, your living room, just what things look like, you know?
But if you had it away, it doesn't matter.
And if that shit doesn't matter to you, it doesn't at all.
But having said that, most of the times the collector's editions don't look better.
You know, they're very specific.
You like this thing.
There's this art on it, you know?
Darth Vader.
But I would much rather the clean look of what the normal consoles are.
And that's why we're different, like, if the limited edition is just, here's the white version, here's the black version.
Then it's like, all right, what fits my living room decor?
What, you know, whatever.
I will say that I think these consoles are working really well for Sony because they keep doing them.
You know, they did the Destiny one
and the Batman one. Is there a Frozen one?
There was a Frozen one.
It was a Frozen one.
And I think the, I think the Vader one for Battlefront is going to be fucking huge.
So it's clearly working for that.
I'm confused why Xbox doesn't seem to be really countering them punch or punch.
But, you know, it's working.
They got all the slats.
It's hard to make it look different.
That's true.
You have your little special one.
That was a bitch to put on.
Thank you very much, Flaming Toast.
But geez, Louise, would I never do that again?
Tyler Truman wants to know.
Do you think Nintendo is waiting to deviant?
develop an amoebo game until people have established collections so it looks more appealing.
No, I don't, I'll reiterate that I don't think anyone cares about amoe as far as a game as gaming
functionality. I mean, I just don't think anyone gives the fuck. I don't know. Maybe I'm wrong.
People will love amoebo's because they're fucking action figures. You know, they're like little toys.
Yeah. I wish that they would just get rid of the amoebo. They're just like, we're making toys.
You know, like, because that's why I have mine. I have, I have, I have Toad and you want me,
Mega Man, which I appreciate. I have Mario. I have day to day and stuff. So I get the little guys
they like, I have no intention of interfacing them with my
way at all. Yeah. You know, so it's, and I really
do feel like that's almost everybody.
See, that's my thing is, I don't think it's almost
everybody. I think that it is, yeah, I think that
it's a very dedicated group of people that are
very vocal, and like, that is what
they do, and they collect them, and that's it.
But I, seeing,
being in stores, and seeing who's
actually, like, picking them up,
it's the kids, you know what I mean? Like, they're,
like, it's the guys that are ordering them online
that I'm not interfacing with, you know, wait in line.
They're the only ones I interface with. Ziger.
yeah yeah but i feel like there is a getting to the point now where what it's not just smash bros now that it's the maria party ones and making the animal crossing ones and all of this is starting to be a thing where people consumers have collections already like i think that nintendo would be making a game my biggest thing is like with the weird place they're out with the wu and 3d s and nx and all that stuff like i'm sorry x can give it to um i don't know where it would happen or how it would happen i think that's kind of what they're they're figuring out
out, but I mean, there's definitely something there.
No, there's something there, but I think there's that people want Nintendo merch.
I mean, just think about, do you have to buy an extra thing to interface your, to like let your
Ramibo interface?
So, so there's X amount of we use, 10 million we use out there.
These things are selling extraordinarily well, like outstripping, you know, demand everywhere.
And I just feel like, I mean, we can only speak anecdotally, right?
I only know people, like, in our circle and our friends.
And it just seems like people buy them and put them on their shelves because they like,
and I mean, that's why.
I wish they were bigger and that they, you could fuck with them a little bit and stuff like that.
But, you know, it's, it's a nice gimmick.
I think what I'm saying here is that even though people use amoeboes in a way that they're intended,
this seems to me a thing where Nintendo, I don't think, understood that they should have
maybe just released action figures of these characters and people would buy all of them.
You know, if I, if I knew that I could just go somewhere and buy them, all of them, maybe I would.
You know, there's still ones that I want.
I would love like a little Mac one
and a few others of these characters I really like.
So I just people,
I think people look at them as like fun little collectibles
that lets them associate with a brand they really like
and that's certainly the way I look at it.
You see that Mario Maker bundle has the 8-bit Mario unit
exclusively for a little bit.
Yeah.
That one was that one on the sales.
It's going to be interesting sales.
Yeah, because it's an awesome looking amoebo,
let alone that it's in package for a little bit.
Yeah.
Well, buy your Wii U.
Final question for the day,
Bojans 91.
Bo James!
Just a quick one.
Why do you think there's no wish list feature
on the PlayStation Store?
It's so annoying.
team does this very well.
They even email you when a game on your wish list is on sale.
I would love something similar in the PlayStation store.
What do you guys think?
Yeah, that sounds really cool.
Yeah, that would be great, but I mean,
we're lucky we got what we got with the PSN.
You're lucky there's a store.
Yeah, you're lucky the store doesn't run off a browser.
Yeah, you don't remember PlayStation 3 PS store, buddy.
Yeah, there's a lot of, it's funny.
So many new people have come into the PlayStation ecosystem with PS4,
not understanding.
The leap's we've made.
The struggle, man. Oh, my God, the PS3 was bad.
At the time, we didn't realize it.
Like I said, and joking, like, there's a serious Stockholm syndrome going on with PS3, but...
What are you talking about?
I mean, he's great.
But we've come such a long way.
So patience.
You know, a lot of people jumping on the PS4, having no hindsight of just how real the struggle was.
Yeah.
Like I said before, the PlayStation store wasn't even, it didn't even run as an app until, like, 2008.
It ran, like, you opened it in the fucking browser.
I'm like, that's how fucking ridiculous it was.
To get championship sprint.
It was so weird.
It was so, like, it was such a weird.
thing. So I agree. I mean, PlayStation store needs
a lot of functionality. That would be a great functionality.
My instinct tells me the more
sarcastic or part of me
thinks that they wouldn't do something like that because they don't want you to
know in games run. So, yeah.
But then again, that kind of conflicts with the fact that
they do make their sales very public on PlayStation blog
and stuff, but not everyone
reads PlayStation blog. Sure.
Ladies and gentlemen, that is the first ever gamescast
34. I'm Tim Geddes.
Cool students in video games. Keep going to kind of
funny forums, talking about stuff. Do whatever
the hell you want, really. Bye.
Do whatever the hell you want.
