Kinda Funny Gamescast: Video Game Podcast - Metal Gear Solid Delta: Snake Eater Review - Kinda Funny Gamescast
Episode Date: August 22, 2025Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off plus free breakfast for a year. Go to http://shadyrays.com and use code FUNNY for 35% off polarized... sunglasses. Go to http://auraframes.com and use promo code KINDAFUNNY for $35 off their best-selling Carver Mat frame. Thank you for the support! Run of Show - Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
Welcome to the Kind of Funny Games cast for Friday, August 22nd, 2025.
I am Andy Cortez and I'm joined by Blessing I do, A. Junior.
Played Void Breaker last night.
Oh, it's a good game.
Yeah, he gave you absolutely no credit on Blue Sky about it.
But I did in my Twitch headline.
I did say I'm checking out games that Andy Cortez recommended or something like that.
Fucking buries your own Blue Sky, though.
Damn.
Blue Sky is not like my most followed place.
If I'm getting news about Blessing, I'm getting it from BS.
That's Blue Sky.
That is blue sky, Tim.
By a brand new, freshly verified
Blue Sky using. Exactly. That's me. That's me.
Verified. Come on. That's tough. Come on.
Give it up. That's really really tough. Andy's also verified.
I'm also verified.
Okay, well, so you liked it? How long did you play it for?
Only played it for like an hour. I was going to play
that and then move on to the King is Watching.
And then I tried to...
It was a weird thing. You play that in bed. You play that in bed.
I just couldn't get it to, like,
fit in the monitor the way
that I wanted to. Because I have a two monitor setup, right?
So it automatically boot to my...
widescreen monitor, which I don't capture from.
I capture from my regular monitor, right?
So I boot it up and then I try to switch screens.
And when I switch it, it's crunched.
And then I go to options and they don't have the settings options for redoing the resolutions.
And I couldn't get it to automatically boot into the, you know, you know, these problems.
Of course, of course, I know the problems.
We're also joined by Greg Miller.
Hello, how are you, Andy?
I'm doing great, Greg.
How are you, man?
I'm great.
I'm excited for Mario Party.
Thank you.
I'm excited for Mario Party as well.
I don't really know what they have in store for us.
It doesn't look good.
Oh.
They have a camera set up in the kitchen and like a bunch of
out. I don't know what's happening. I don't know what this means.
And I feel like the cups have changed color since we've been in here.
They did change color. Just making sure I'm not crazy.
What do you mean? They were blue cups before.
And then Roger must have been like, well, those aren't the right cups and check them out for red cups.
What are they saving the blue ones for? I don't know. I don't want to know.
We're also joined by Tim Geddies. We are very excited to be here. Can't wait to talk about this game
with y'all. This is the kind of funny games cast each and every weekday.
We get to talk about the biggest reviews, previews, and topics in video games live on YouTube,
and podcast services around the globe.
If you love what we do, support us
with a kind of funny membership on Patreon, YouTube,
Spotify, or Apple Podcasts to get all of our shows ad-free.
Watch us record them live and get a daily exclusive show.
For a chance to be part of the show,
submit your thoughts and opinions as YouTube Super Chats.
I want to know all about your thoughts and feelings in the Super Chats.
Gamers, get those started up.
Remember, we're a small little baby, 11-person business.
We do live talk shows every day.
Join us.
Watch us talk about video games.
It's a fun time.
Kind of funny games daily was all about bungee in their continued woes.
And after this is the kind of funny Mario Party stream.
Let me just read this verbatim.
Come join us as we play all afternoon and endure IRL mini games that Mike and Roger
have designed for us all vying for a prize that could change their lives.
And yes, we're bringing back the punishment wheel.
I hope the prize that could change our lives is another $25 outback steakhouse card
because then I can almost get an entree at all.
I'll bet you might be able to get a little dessert.
That's exciting.
And remember, that stream will be Twitch exclusive.
It will not be on YouTube.
We will be exclusively on Twitch to join us over there, please, gamers.
Later on YouTube, we'll try to get it uploaded.
Yeah, later on YouTube.
Later on YouTube.
If you're a kind of funny member, today's Gregway is all about why we did those three dang
Capcom Gamescast this week.
Those three dang Capcom games cats this week.
I want to hear this one.
I want to Patreon.com slash kind of funny, YouTube.com.
slash Kind of Funny Games and Apple and Spotify
Memberships. You can go grab it.
Thank you to our Patreon producers.
Carl Jacobs,
Omega Buster, and Delaney the Somm twining.
I'll talk about this Star Wars nerd
that had a meltdown in the comments about me.
Oh, I didn't see this one.
It's all in the games cast?
No, no, in the Greg way.
He's a supporter.
Oh, okay.
Oh, okay.
I thought there's a random person with like Darth Balls or Avatar.
It's like, listen to us to talk about Prigmata.
And he's like, I got something to get off my chest.
Today we're brought to you by Factor Shady Ray's
Our Frames. By the way, I use our promo
to buy an aura frame.
Oh, our frames are same shade as my parents.
I can't get over how much
I love these goddamn things. We'll tell you all about that later.
For now, let's start with
topic of the show.
Tots, tuts, tuts, tuts, tuts.
Mental Gear Solid, Snake Eater Review.
A remake of the 2004,
Metal Gear Solid 3 Snake Eater
with the same gripping story and engrossing
world, now with all new graphics, and
3D audio that enhanced the jungle atmosphere, get ready for the ultimate survival, stealth
action experience.
This game was originally released November 17, 2004.
Metal Gear Solid 3, Subsistence was released in Japan on December 22, 2005, and later
North America on March 14th, 2006.
Currently, Tim Gettys, sitting at an 87 on Open Day 7.
See that there was a mistake in the morning.
and it was really low because one site gave it an 8 out of 10,
but registered it as a 0.8.
Oh, shit.
So it fucked up the critics score.
Oh, scary.
Can I say one thing?
Yeah.
Jay Rizzle and chat was panicking.
Is this a spoiler-filled review or a spoiler-free review?
And we talked about this ahead of time,
Jay Rizzle and everybody else watching.
We are going to go as if no one has,
this is a new game.
We are going to be spoiler-free until probably after the ad
when we will say, hey, everybody,
now we're going into spoiler stuff.
We will review this as if you have not played it.
So if you haven't played this, you can play.
Yeah, you don't play it.
You can play.
I want to read a couple of different reviews from some of the homies.
We have Michael Hymn from IGN who gave this game an 8 out of 10.
Go read Michael's review on IGN.
Little excerpt says between its old school stealth action gameplay and engaging spy thriller story,
Metal Gear Saw Delta,
Snake Eater largely succeeds as a faithful, visually impressive remake of the 2004 classic.
The Goat, Tomor Hussein from GameSpot, gave it a 9thalal,
out of 10.
Says Konami's Metal Gear Solid 3 remake is a safe but successful modernization of a beloved
classic.
And we have Hayes Matin from Inverse who gave it a 70.
Ouch.
Says Middle Gear Solid Delta Snake Eater is a game in an odd place.
I get the reverence to the original, especially with series creator Hideo Kojima no longer
involved and the bad blood that ensued between him and Konami.
I get the hesitancy to retouch a game considered as one of the greatest ever made.
But then I question what the point of the remaking snake eater is at all.
if you're going to try and keep everything exactly the same.
I'd like to just get some quick top-level thoughts
from some of the gamers here.
I'd like to start off with who beat it most recently?
I beat it last night, yeah.
You were the most recent one.
We were sent one coat last across the finish line.
I was going to say, we should talk about how this is like
the brotherhood of the traveling PS5
in reviewing this game
because they sent us one code a couple weeks ago
and we had to look at each other and go,
all right, is it possible for multiple of us
to beat this game before we actually get to the review?
And I believe the three of us have all beaten it
by passing around Greg's PS5
throughout the last two weeks.
And that's the PS5 that Tim almost dropped
because Greg scared him the day.
Exactly. It would have been your own doing.
That's the one.
I'd like to start off with Greg since he's most recent on it.
Greg, what are some top level thoughts?
And what would you give Metal Gear Solid Delta Snake Eater
review score-wise?
I feel like top level so hard
because I'm ready to diatribe
into my nostalgia and everything else
I think it's something that we gloss over
since Metal Gear's been on the back burner for so long
so if you're a newer kind of funny fan
or just tuning in for the first time
you know me as some Ghostbuster Idiot or Superman
or now the company's biggest Pokemon fan
but all jokes aside
like Metal Gear Solid is
my franchise, my IP
like it's a game that every one of the installments has a like pillar core memory involved with so it's so hard for me to talk about these games and not be pulled back into that nostalgia and what kajima means to me and what the series and snake and big boss and da da da da da da da
um i adored this experience um i was so happy to come back
I think I resonate with so many of the reviews that are saying it's,
it's,
you're playing the game as you remember it,
even though the game didn't feel or play like that.
I think bringing it into the modern era,
it does highlight how small the game was.
It does,
you know,
dropping in all the new control mechanics,
does the same thing we saw with Metal Gear Solid twin snakes back in the day where
it's like,
oh,
now this game is incredibly easy.
And it's just,
but that doesn't take away from what they're doing,
how much fun it is.
I'm not that guy.
But, you know, beating it last night, it was immediately, all right, new game plus, let's go.
Let's go back in with the new suits.
Let's go back in.
Like, what am I going to work on on this run?
What am I going to do here?
If you've never played a game like this, you know, it is so puzzle roomy of how do I take care of this little area and how do I want to handle it.
And it obviously pulled me back to sitting there and how I would play Metal Gear over and over and over and over again.
And I'm not going to kill anybody.
I'm not going to use a weapon.
I'm going to use a knife.
I'm going to do this, blah, blah.
You're all little meta challenges throughout the first of the first of the first.
Exactly.
So I adored this experience.
I think there's plenty of critique and talk about.
There's plenty of stories to tell here.
But for me, yeah, this is a 9 out of 10.
This is an amazing game.
You mentioned being reminded of what a smaller experience it was.
How long it would take you to beat?
This was 11 half hours for me.
But I mean, like you could easily get through it faster than that.
This was me hanging out every word of every codec conversation, enjoying every cutscene.
And then it was like, cool, like they've got the new compass in there that shows you this is where you need to go.
So I was going the opposite way.
I'm looking for frog statues.
I'm over there trying to find new things.
I'm tweaking, you know,
screwing with the enemies a bit and stuff like that.
I'm going to end this little top-down levels with blessing,
because you've sat on it the longest, right?
You were the first to beat it.
I was the first to beat it.
All right.
So let me go next to Tim Gettys.
Tim Gettys, where are you out with Metal Gear Solid Delta Snake Eater?
I also beat it.
It took me also about 11 hours.
I would say 10, 11 somewhere in there.
And I've had such a great time.
with this game. I want to start by saying I think that Metal Gear Solid 3 Snake
Eater is a must experience video game in one way or another. Is this the definitive way to play
it? I don't know that I'd go as far as saying definitive, but I would say this is the version I
would recommend to people going forward to how to experience this game. The gameplay is so good,
so iconic and so classic and it holds up so well. There's just not that much of it. There's a
surprisingly less than I even expected going in for this game.
But I don't think that that really takes away because the overall experience of this is so tight and overall well-constructed that I was just smiling the entire time.
And it's so much of it is nostalgia.
Like Greg's saying it's impossible to kind of take out your memories and the history of this franchise and everything.
But this franchise or this remake really goes out of its way to like not change anything for a better.
and worse.
And some of the things that they did change,
you don't even notice they changed
because you expected that that's how it played before,
even though it definitely isn't.
I booted up the original and really noticing the differences.
It's like, oh, my God, there was so much that they tuned.
And you just don't think about it because even the modern version of this game,
there's certain things that don't feel modern, you know?
But overall, I would give it an 8.5 out of 10.
There's so much about this game that is like,
oh, my God, best in gaming history type moments and feelings.
but critically actually looking at it, especially this version of the game.
I think as a remake, it succeeds for the most part.
There are a couple things that I am very disappointed by.
Biggest thing being the price, $70 for this, I think is insulting.
And you compare it to similar remakes to this, like Shadow the Colossus or even Ratchet
and Clank does a lot more, the 2016 one.
And those were $40 titles.
And I think that this should have been a cheaper title.
I think undeniably it should have been.
Like you look at the content that is here.
You look at how faster you go through the game
because of the changes that they made.
And it's kind of like, what are we doing?
When there's the same voice lines,
it's the same music,
the same like everything.
It's like it just doesn't feel like a $70 title.
And I wouldn't recommend buying this at $70.
Wow.
I disagree.
I would recommend buying for $70.
I do think there's stuff they could have done here.
I do think it's funny, you know, again,
we talk about this being a 2004 game.
right and then okay well they put out the subsistence in 2005 and then they put out the legacy
collection then japan had the sixth the 20th anniversary like there's been so many versions of
not metal gear three itself but being packaged together that i do find it peculiar that
hey here's this thing and in the options menu there isn't metal gear solid three subsistence
metal gear solid three snake eater play the ports we've already made we've given you those i think
that would go a long way i mean i think that that's an expectation like i can't believe
that that's not there i can't believe you can't during the game switch but
the legacy style of camera and the modern style of camera,
like you did they just or gameplay even.
Yeah.
You have to just start an entirely new game.
The performance isn't flawless on a PS5 pro.
How is that the case for a remake of a game this old for what they're doing
and how little they're changing?
There's just enough things that add up to me.
I'm just like for what this is supposed to be.
I don't think it hit the mark for all of those things.
And it's just like at $70.
Like that stuff should be a check, check, check.
Compared to Resident Evil 2 remake,
a very different thing, but like, you look at that and you're like, this is a full price remake.
Blessing, you've had the longest time to sort of sit and stewing your thoughts on Meligar Solid Delta
Stinketer. Where are you at within?
Yeah, it's funny because even though I've had the longest time to stew all my thoughts,
I think I still ping pong back and forth between, I think all the impressions that we've heard
so far, going from the thing where I think I start off where Greg started off his conversation
there with, I'm also in the place where Meliger Solid is a franchise.
every iteration means so much to me,
especially Metal Gear Solid 3.
If I go back to my top 100 lists
that I've made on the Gigi app
and stuff like that, right?
Like, MeloGar Solid 3 has always landed in top 3
and I think top 4
since Tears of the Kingdom came out, right?
But it's always been one of my favorite games
of all time. Melo Gear Solid 3 was also my first
Metal Gear Solid game of all time.
And that's the game that I credit with
getting me into falling in love with the video game
narratives, video game stories, right?
I feel like that was a transitional game for me
in my video game upbringing from going to somebody who was an N64 kid and loved games for gameplay
to then hopping into Melger Solid 3 and being like, damn, video games have stories like this.
Like I can really fall in love with these characters and these interactions and like really
be in tune with the plot and how that interacts with the gameplay.
Melancho solid 3 was a mind-blowing experience for me, right?
And so it's an all-time or top five video game of all-time.
I think for me hopping into this version, the words that I think reading the most loudly for me
are where Michael Hymn says
faithful and
Tamor says safe, right?
Like, I think both those words are very
accurate to this, which is
good on one hand, right? Because if
you're remaking this game and you're
not taking that many creative liberties
maybe out of fear because you don't have a Kojima
and so you don't want to mess
with it too much because then like what if you mess
with it in a bad way and people get really mad?
I totally understand that. But I also think
it then begs the question of,
all right, what is this for? Like,
Is there a reason to actually remake Metal Gear Solid 3?
Because I think for me, playing through this version, the modernizations are cool in a way to bring this game forward.
Do those inherently make the game better?
I don't know.
I actually don't know if I would say that, I think I'm with Tim, right?
As far as I don't know if I would say this is the definitive way to play it.
It is the most recommendable, right?
It is the best-looking Metal Gear Solid 3 that there is.
Granted, I even look at some of these characters and some of their animations, and I'm like,
man, this game was definitely made with the PS2 style in mind, right?
I do like that they have like filters and stuff that you can, you can set to like make it feel a bit more like PS2, MGS3.
They have like the greenish filter, which I played with for the most part.
I actually really like that being there.
Is there also a mode that does the top down?
Yes.
They do have like a traditional camera style.
They have like a legacy mode where, yeah, you can like kind of have that set camera that is more top down.
And then they have the modern mode, which which is.
behind the back third person shooter
that again is another way to modernize
it but yeah it makes the game a lot easier
and it's a twin snake scenario where it's like
man this is not the way the game is designed
to be played and now I feel like I am
blazing through these I beat
again no spoilers right but like there are five
big bosses no pun intended right that are
this boss unit in the game
and I blazed the cobra unit and I blazed through
them in one sitting I was shocked
that felt like an eternity when I was a kid
and here I'm like damn I just knock that shit out
that didn't I feel like the modernizations that you have in this version
kind of defeat a little bit of the purpose of like some of those gameplay
things that they had back in the day to kind of like reel that shit in
and then also I think there's so much to Meliger Solid 3 that is enhanced by
the era that it came out in and the like the types of games we were getting then right
and how it fit within the time that we were at in video games in 2004
I think playing the same exact game that it's just like
like visually and, you know,
mechanically modernized in 2025
doesn't really hit the same.
I still love this experience.
I still love the story.
I think this is still one of the most iconic games
of all time.
But if I'm going to give it a score,
I'd say I'd give it an 8 out of 10.
Okay.
That's a great score right there.
Yeah.
Can I jump in a bit?
Go ahead.
Because this is one of the things I think that
I was wrestling with
when it was said and done
and talking about this, right,
of debating the original versus Delta.
And I think there is that conversation
that, and there is the point that I would make,
that some of the game's charm is lost by coming through and doing this.
In the same way, I think Twin Snakes had a problem with that on the GameCube, right?
It is that idea of blazing through these bosses and just being able to clown them out.
I think, again, if I can take you on a trip, Andy Cortez.
Take me on a trip.
I'd like to go to November 8th, 2011.
This is when a Greg Miller at IGN reviewed Metal Gear Solid HD Collection, okay?
Two paragraphs to read.
Konami is truly trying to merge classic games with the modern age, and it succeeds for the most part.
See, the content of each game is pretty much the same as its original format, parentheses, notable exception in Metal Gear Solid 3's online mode,
and the gameplay is exactly the same, dash, dash, for better or worse.
Don't get me wrong, I love Metal Gear Solid 2 and 3, but Peacewalkers refined controls sing,
moving and aiming at the same time, crouch walking, and using the shoulder buttons for shooting.
knowing that and doubling back to the original game
CQC'd my brain with thoughts of what could have been
I'm sure adding Peacewalkers scheme to games that weren't designed for it
would have taken tons of time and broken some elements
but it would have been nice and felt more natural
as most modern third person games controlled this way
so they're taking my paragraph here about this
and applying it here which is great on one hand
but removes I think what
Metal Gear Solid 3 was originally all about
I finished this game last night
overwhelmed with nostalgia,
overwhelmed with feelings,
went back and read the EGM reviews
for Metal Gear Solid 3 and Force of Assistance, right?
And in there, Brian Intohar,
now of course, Insomnia X, you know, Spider-Man,
talk so much about like,
hey, like, this is a game you take slow.
You lay in the grass.
You wait for this thing.
I wanted to watch Peacemaker last night,
but instead I beat this game,
started a new save,
read these reviews,
it up, Metal Gear Solid 3 from the Legacy Collection.
And like to jump back into the Legacy Collection and start that up and be like, oh, right,
you couldn't crouch walk here.
Oh, right.
If you wanted to move and be stealthy, you had to lay in the grass.
It's like that game takes so much longer to play and beat because of camera angles, of course,
but because of design choices in controls.
And so I think the charm is lost here to a degree of cool.
now I'm Metal Gear Solid 5ing this motherfucker
So I'm dodge rolling
Slide into the thing
Pop up run over
The version they gave us is the Deluxe version
So we have the Peacewalker sneaking suit to begin with
So nobody here's my footprints
I'm fucking slant you know I mean like
You can just motor around and feel like
You're way more in command and in control
Than I think you've
I know you felt that way in Metal Gear Solid 5
But I felt there was a ramp up to that power
Here you start off in a game that's not designed for that
Right so you are immediately off to the races
of I can just go and I'm not having the holy shit I don't have anything feeling of Metal
Gear Solid 3 originally which was I got to eat snakes and I got to find weapons and I got to
scavenge and I got to be I got to lay in the grass and watch this enemy pattern and like really
live in this world in a way I don't think you need to do here were there difficulty levels in
this version yeah oh yeah okay so you could have theoretically made it harder but what exactly
is that changing that wouldn't that doesn't solve the world
talking about right now. And again, it's like what we're talking about is just like this is just a different experience because they don't change the maps at all. So when you get different perspectives and different movement options, it just, there's no difficulty that can like address that. But they also do have the legacy mode, which I think is something that is going to be overlooked overall because I think the main event of this is the modern version. But after I beat the modern version, I was like, I'm going to start up the legacy mode. And I was, I recommend anyone.
playing this game and you guys too, boot it up, play a little bit.
The opening sequence feels so much better and way more cinematic in the legacy mode.
And it looks beautiful now because it's the same graphics.
But the way that they choose the camera to follow you and like guide you through what is
essentially the opening of the virtuous mission of this game, the first, well, first hour
of gameplay, but really the first three hours of the goddamn game.
Yeah.
uh is a straight line with like one donut of a circle with enemies that you're facing off against
and in modern mode it feels like that and every single section you get to has like a
loading screen giving you the name of the section like they wanted to be faithful to the original and
like that's great and i think it actually does work but in legacy mode it feels like a movie it feels
like purposeful in a in a way that i think is it really highlights that difficulty options
can't solve what is actually a direction.
Well, yeah, the old school design is essentially like Zelda-type dungeons where your view is obscured
because you don't know what's in the next room.
And a lot of that, a lot of the challenge can be taken away when you just kind of like,
all right, I know what I got to do.
I see everything.
And when it's room by room base, when you go up to the top of the screen and then it switches
to the next thing, then you're presented with a new challenge.
And a lot of that gets taken away.
And this goes back to the boss fights and everything we were talking about.
because I was in the same camp as blessed where I was just clowning these out.
I was like, holy shit, but I don't, I remember these being way tougher.
And it wasn't until the final battle, no spoilers.
But where I was like, I remember this being such a thing.
And now, thanks to first person, the ability to move way quicker or whatever, it literally is just like post up and look, look.
Okay, bam, bam.
And I'm like, oh, man, this is like, you're not even, not only you're not a threat.
It takes away from like the character you were.
But again, it's legacy mode.
It's this.
It's that.
And I think this is one of my reasons of.
staying at the nine, even though we can talk about all these different things for it, is that
finishing it and finishing it quicker than the original game and then wanting to jump back in,
I'm not that guy anymore because of the way we review.
And I won't get another play through out of this because I'm right on to redact it for a week from Monday, right?
So it's like, but I want to.
And I haven't had that feeling with the game in a long time of like, I would gladly run another new game plus and do a no kill mode and see whatever.
Like when you can go in at the end of the theater, you know, the cut scenes.
theater or whatever. It's super cool. What is it? So you know, you watch every cut scene in the game,
right? Okay. Cool. But when you do it, it's, it's you as snake running on a, basically like a giant
LED floor, I would call it, with like the tiles. Thumbnails. So you run to it. But it also shows you
the blacked out ones. Like, you didn't get this cutscene because you didn't do X, Y, or Z, or you
could have done it. And I, I would be like, if in another world where I was on the outside and this was
dropping and I just worked at a newspaper, whatever, I would be all about it. I'm going to unlock everything.
I'm going to go do this.
I'm going to unlock every outfit,
every camo,
every face paint,
every name.
Like,
I feel like Metal Gear,
and again,
this is just who I am
and probably my legacy
with VIP.
Metal Gear for me is so much more
than just a one play-through game.
Like,
you talk about Metal Gear Solid 1,
you talk about Metal Gear Solid 2,
you talk about Peace Walker,
you talk about games that like
I obsessed about
and just did everything in,
said I would in five,
but never made it to the platinum,
right?
But,
you know,
like,
that's how I can assume these.
So it's so much more
than an 11 and a half hour campaign for me and who I would be playing this.
How long was there for you,
less real quick? It's about 10 hours. Okay. Yeah.
And jumping off of that too, it's like, I want to be clear that like, yes, the modern
stuff like makes the game a lot easier or whatever. That doesn't take away from the experience
being incredibly high quality. Like I loved it so much that to me when it comes to
remakes and remasters and all that stuff, like the, the real key thing of did they nail this
or not is the color profile? Like, did they nail the vibe of the original? And I think
that's a big problem that Twin Snakes had in addition
to being too easy. It didn't
have that gritty, green
and teal and dark shadows look
that MGS 1 had. And so the way
the feel of that game changed, right?
In a bad way. And
I've talked a lot about Crash Bandicoot, Insane Trilogy,
not having the crunchy blacks and
like all of the things that really defined
the visual identity of
those games. And this game nails
the legacy, the filters that they add
are incredible. I am
very impressed with the legacy
filter, which makes this look all green and yellow like the original did. And it goes so far to
making this feel like a worthwhile way to play this game. That's not just, oh, it's 2025 pretty now.
That exists too. You can just have the normal mode and it looks like what we're looking at now.
And that works great too. And I flip back and forth. But like there's something undeniably
authentic about how it used to look and looks now with that legacy mode. And being able to switch
them on the fly, I was very happy with. And I'm a little surprised.
that you can't from the gameplay perspective change between legacy and and modern.
But my takeaway after playing this,
you saying,
oh,
you like to play the metal gears in all over and over.
There's so much replayability to this.
If you watch that.
But my first thing finishing this game was,
I want every metal gear in this style.
Oh, yeah.
I think that's a big thing is like I,
I'm not negative on this.
I'm negative on the price of it.
But like overall,
it's like this is a amazing way,
especially to replay metal gear games where I do just want the thrill.
What a thrill.
What a thrill.
Of the story and experiencing the moments again.
And sometimes, like Bless was saying, like some of the character models, it looks a little goofy seeing such a realistic looking character do the, you know, like, Ossala stuff.
But also, it's like, I don't know that it's different.
I don't know that it's worse because it was weird then too.
And it's just like, now it's just a different type of weird, but I'm all about it.
I dug it a lot.
And, like, I would love to see all of the weird moments of the, the, the,
different games in this style. I really hope that they continue this. And hopefully we can get to
some of those weird moments after a word from our sponsors. Between busy schedules and summer
plans, sometimes all you got is a couple of minutes. Factor helps so many of us here at Kind
of Funny Eat Smarter with tasty, chef-prepped meals that are dietitian approved and delivered
right to my door. And now, with more than 65 weekly meals made for how we live and what I like
to eat, we've got even more ways to fit in a real meal wherever the day takes us.
On many occasions, Factor has completely saved Greg and Jen when they needed it most.
Choose from a wider selection of weekly meal options, including premium seafood choices like
salmon and shrimp at no extra cost.
Eat Smart at FactorMeals.com slash kind of funny 50 off.
And use code, Kind of Funny 50 off to get 50% off your first box.
Plus, free breakfast for one year.
That's code Kind of Funny 50 off at Factor Meals.com for 50% off your first box, plus free breakfast for one year.
Get delicious, ready to eat meals delivered with Factor.
Offer only valid for new Factor customers with code and qualifying auto-renewing subscription purchase.
This episode's brought to you by Shady Rays.
You know that moment.
The one when you realized you left your favorite pair of sunglasses at the beach.
We've all been there.
I'll never forget leaving my incredibly overpriced sunglasses at a restaurant.
restaurant in Santa Monica. That was 13 years ago, and it still haunts me to this day. But then,
I found Shady Ray's and everything changed. Seriously good looking, polarized, durable, and not
stupidly expensive. And here's the wild part. If you lose or break them, even on day one,
Shady Rays will send you a brand new pair, no guilt trip, just replacement. So now you can actually
wear your sunglasses without fear. Y'all know I've been outside in the sun a lot playing
Pokemon Go, and it's such a great experience wearing Shady Rays when I'm all out and about.
Shady Rays is eyewear that has your back.
We've teamed up with Shady Rays to bring you an exclusive offer.
Check this out.
You can head to ShadyRays.com.
Use code funny for 35% off polarized sunglasses.
Try for yourself the Shades rated five stars by over 300,000 people.
Shady Rays, use a code, funny.
This episode is brought to you by AuraFrams.
Our Frames are the perfect way to relive your feet.
favorite memories that you created throughout this beautiful, beautiful summer season.
No lie, Our Frames are undeniably the best gift I have ever given.
Family, friends, partners, everyone loves being able to have beautiful frames
throwing off their loved ones and their favorite memories.
Our Frames are incredibly smart and easy to use, allowing you to upload unlimited photos and
videos directly from your phone to the frame.
Plus, the coolest thing, you can order the frame online and preload it with photos and videos
using the ARA app.
So it's ready to go right out of the box when you give it to someone.
There's unlimited storage so you can store as many photos and videos as you can find.
And it's so simple to set up.
Start reliving your favorite memories by visiting ARAFrames.com for a limited time.
Listeners can get $35 off their best-selling Carver Matt Frame.
That's A-U-R-A-Frames.com promo code Kind of Funny.
Support the show by mentioning us at checkout.
Terms and conditions apply.
R-R-Fraims.com.
kind of funny.
Tim, you wanted to
address some haters?
Not, not haters.
Not, not haters.
The chat's gone
because of the,
our computer
broke,
but we fixed it,
hopefully.
We had a chat
from one of the EV
evolutions
asking about the perspectives.
You nailed it.
Flareon right now?
Huh?
Was it flaring?
I made it a
cori on reference.
Yeah.
It was a pun with
a name or something.
Anyways,
they were saying
that they saw
giant bomb
switching perspective.
during gameplay, like on the fly or whatever.
You can switch perspectives from third person to first person,
but you can't switch between modern mode and legacy mode.
And that's the perspective of the game.
So legacy mode is like the original game.
It's more top down and, you know, like you're not like following snakes back all the time.
Sometimes you are, but it's like you're not really in control of the camera.
When you move R3, there's some.
when you move R3
it kind of just like
gives you just some camera control
but not like full 3D camera control
and everything
When you switch you have to
It basically reloads from the last save
Right
I don't think I don't think you can even do that
I'm pretty sure you can yeah
That would definitely
I mean that would change
Yeah I'm fairly sure
Yeah when you do it
It just reloads from the last save
Because I I think I'm pretty sure I did it
It was I did it between
Because I did do virtual transmission
With the legacy
And then maybe it's just
I was early enough in the game
But like after like
After the virtual submission
going into the actual actual mission,
that's when I switched to modern.
I just played modern from there.
Interesting, because the option is not even there in the menu.
So you'd have to,
for me, the only time you see the option
that I saw was when you start a new game.
Otherwise, when you go into the menu,
it's just changing the filters.
Fascinating, there's some confusion here
because I was typing in some notes
and I put performance mode or quality mode.
What did you all play on?
And Greg said,
Andy, there are no options.
And I said, Gregie, there are
on the base PSS.
5, a PS5 Pro, just does
quality mode...
I'm not one of these pores.
Up to 60 frames per second.
I'm just kidding, I got mine for...
I wanted to read a couple of superchats.
We have Deshawn Fortune with a $20 super chat.
Very, very generous.
Thank you for the support.
It says, I get their fear about remaking this game,
but they should have changed up the level design
to fit modernized gameplay.
At least they'll have no choice but to do that.
At least I'll have no choice but to do that
with Metal Gear Solid 1 and 2.
Hopefully Peace Walker is next, Greg?
Yeah, I would love that, but no, it won't be.
I disagree.
I feel like we all know the gamer eyes were on this.
Are they going to scrub Kajima from it?
Are they going to fuck up his legacy?
Are they going to, like, if you would have come in here and redone the map and done,
like people would have lost their shit in a negative way.
And so I think this was, hey, here we are respecting what Hideo Kajima has done.
We're modernizing and giving you the controls and bringing this to a new generation of gamers
who've only heard about how great this is.
And I think from here,
whatever the next step is,
which I would imagine would be
Metal Gear Solid 1.
Well, see, I mean,
this is a big conversation,
but my hope would be,
and this then,
this is kind of like the,
hey,
we're proven to you
that we're respecting Kojima's vision
and we're doing that.
My hope would be,
the next game would be Metal Gear 1 and 2
made by them.
That is a newer thing,
like a remake of the original old-school 2D games
that we just never got.
Yeah.
That is risky,
though, because then you actually need to
flesh out story and write a lot more dialogue and do
a lot more things. And without
Kojima, will it hit? Will it not? I don't know.
But I would like to see that because I think
that that would allow them to not be
beholden to what came before.
Exactly because you're adapting 2D
3D. And we'll see what the, I guess,
directive would be there from Konami. Because this
is developed by Virtuos and Virtuos
usually is support
on a buttload of different games.
In the last five years they've done,
they did support for Bioshock,
on Switch.
They did support
for CyroPunk
277.
In 2021,
they worked on
Outriders.
2022 was
Clisto Protocol,
Midnight Suns,
near automata,
the Switch version.
2023.
AEW Fight Forever.
Hey.
That one came out.
They also worked
on Hogwarts Legacy Port
on PC.
They did
Mortal Kombat 1 on PC.
Suicide Squad
in 2024.
Kill the Justice League.
That was a banger.
South Park Snow Day
as well.
Remember that one?
Yeah.
Can you play?
This list of games.
This is a motley crew of games.
2025, they also worked on Oblivion remastered.
And then they had a bunch of layoffs as well.
I was going to say, we learned recently that there's thousands and thousands of people
that work in Virtuous because it was an article that was like, they laid off 5% of their
workforce.
It was 200 people.
Yeah.
There's a lot of people.
So for the record, I'm in the game right now via remote play.
You can switch.
So it's, the thing is they're not, they don't put it under, um, uh, game play.
They put it under gameplay.
So the play style from new style to legacy style.
It's confusing because you would think that they would have this in the visual section since it's a visual thing.
But it's an overall style.
So when you come back, it changes a thing.
Good for them.
Yeah.
Good for them.
So now it's worth $70?
No.
It's still not.
I just like, yeah.
It's like I really think that a different price for this game would really go a long way.
And to kind of just go further with the whole with Virtros as a studio and support.
developer
the
I got to watch
some of the
digital foundry video
sort of breaking down
what's happening
tech-wise
because it seems like
there's a lot of
issues tech-wise
happening with this game
it's another Unreal Engine
5 game
seems to be another
kind of troubled
Unreal Engine 5 release
where it just maybe
is going to take a long time
to get it to where
it needs to be
to just be running
super flawlessly
but if you play on the base
PS5
it has performance mode
and that
ranges from the dynamic resolution will change based on how crazy the scenes are.
And that is, the dynamic resolution goes from 720P to 1080P.
And if you play on quality mode, it ranges, that's a 30 frame per second locked mode.
And there's less pop in on the ground.
There's better shadows.
It just visually looks better locked at 30 frames per second.
And that ranges from 1080P to 1584P.
Very odd number to choose there.
PS5 Pro doesn't have any of those options.
It is just the PS5 Pro mode.
And that uses Pissor.
It uses the PSSR.
It does.
That is supposed to be 60 frames per second, ranging from 756P to 1152P.
And then again, the Pissor and all that will try to rescale it to 4K if possible.
But that's the internal resolution.
The problem is it just rarely ever hits that.
And it seems like there were plenty of performance issues,
whether you were doing, even on quality mode,
trying to get 30 frames per second,
drops to 25 frames per second,
which is a decent amount of frames whenever you are that low to begin with.
But the performance mode on base PS5 dropping from 60 to 40,
PS5 Pro jobming from 60 to 40 to 30 in some cases.
Cutscines are locked to 30 frames per second on the base PS5,
but they are 60 frames up to 60 unlocked on the PS5 Pro,
even though there are,
plenty of
it's rarely ever a consistent 60 frames
it seems which was kind of the whole point of this
PS5 pro and it's now it's more expensive now
which is also one thing to consider
I it's I mean it's a weird state of affairs
we're in with Unreal Engine 5 games maybe just releasing
way too soon yeah there's there's a lot to break down here first off
like I don't blame the PS5 pro here I blame the game
yes
Konami second off it's like I just want this clear
like these issues they are issues I was
and it's like, it is unacceptable for a remake of an old game, like where the whole point
is this is the best looking and best visuals and all that stuff to not be hitting these
industry standard numbers.
Like, it's unacceptable.
Having said that, it really does not affect your game at all.
And I really think that the vast majority of players, the vast majority, even people that care
about visuals playing this game, if they don't have a frame counter up at the top of their
screen, they're not going to notice.
Okay.
As a big old idiot, as we all know I am, I think at one point I saw.
saw it like being framing and I was like oh I haven't restarted the game in a while like I
thought it was me moving between like you know leaving it suspend mode coming back to and stuff
like that I but I but it wasn't enough I noticed you know it wasn't enough for me to call out of
just like oh man why is this not running perfectly yeah it seems like there's a lot of issues in that
uh one area where you meet the old gun slinger hots a lot having you know because there's a lot of
NPCs are a lot of enemies to fight, a lot of explosions, and PS5 performance mode, which is supposed
to be hitting 60, was just chilling around 30 for a lot of those sections with drops with
explosions. Whenever there's something big on the screen, it just really bums you out because
it's performance mode, we are sacrificing visual quality, and it reminds me of my time playing
Jedi Survivor and playing that in performance mode and booty them and be like,
shit, this is the blurious
looking image I've ever seen because it's trying to
hit 60 and
because it's trying to hit 60 it's going to give it
it to you at 540p or something
up res and it's just like, ooh, the image
quality is not great yet, but how did you all feel about
image quality where you're all playing on
monitors, TVs? I was playing off
a monitor. We all played off of Greg's
PS5 Pro and I thought
it looked like in terms of fidelity
I thought it looked great. I was actually
kind of impressed but also like I usually
don't play off of the PS5 Pro I still own
just the base PS5.
And so I'm sure
that had a level of
something to do with it
where I'm looking
and I'm like, damn,
Ocelot looks crisp.
I don't know if I wanted him
to look this crisp.
This man looks jarring.
This man looks sharp.
How did you feel about visual fidelity?
Image quality, I think,
was a similar thing
to the frame rate where it's like,
majority of the time,
it didn't,
I didn't notice any problem at all.
Every once in a while,
I would notice, I'm like, why?
Like, there shouldn't be any of this.
But there were more than a handful of times
I would see things
and just textures
didn't look as high res as they should.
and yeah that's the type of stuff that takes you out from this type of remake
yeah play it across the monitor uh 80 inch television and uh PlayStation portal
and I thought it looks great throughout and I didn't use any of the filters I know
I am did I know you were talking or you were talking about doing it as well yeah yeah I never
I didn't even toy with them till last night when I was done with everything I was say I didn't
like looking at the game without the filter yeah when I was playing in like the the I guess
default mode I think there was a little bit of like man this doesn't feel
there's an energy.
Like, this is the most
a filter has affected
a gameplay experience for me
is what I'll say.
Because adding in the green
original MGS3 thing
did so much for me being like,
okay,
we're back.
It's an artistry thing.
Yeah.
Like,
it was a very...
I'm surprised that wasn't
the default thing.
Yeah.
I'm curious to see,
like,
when people get their hands on it,
is that going to be a thing
that a majority of people
who like the old game
end up switching on
because, I don't know,
there was something that felt a bit
swaggerless about the default,
the default mode.
I mean,
it's a very deliberate choice.
to have the color grading look that way.
Any cute stuff with Dullsense?
No.
Dolesense doing nothing cute.
Damn.
Nothing spous.
I mean, it vibrates a lot.
Yeah.
It does vibrate.
If I can go back, I want to give a hot take prediction.
Because we're talking about, you know, do they remake other Metal Gear solids and all that
stuff, right?
I think this remake for MJF3 is so safe and so faithful that I would, like, I would bet my house.
I don't think they ever remake a metal.
gear from Virtuous in this way or like an original MG or MG2 or even Meliger Solid
1. My prediction, my Hata prediction, remake Twin Snakes the exact same way you did this one,
then remake MGS2 the same way you did this one, and then Port 4.
I think that's what they do.
I feel like this is Konami trying to do right by Metal Gear fans and trying to win back
goodwill so that they can either do Metal Gear solid 6 or Metal Gear, whatever they want
to code name it, or yeah.
go and tackle. We're remaking. We're redoing Metal Gear Solid. And it'll be the same story,
but we're going to blow open the levels and we're going to do everything and make it a big game.
I just don't. I just think this game is an indicator that they don't want to touch a thing.
I think this is them being like, see, we did it and we know what we're doing. And like Jordan
Midler's VGC review, I thought, had just a couple lines there that thought were interesting.
But he's like, he called out the fact of like, it's also the, you know, people believe that
everyone went with Hideo when he left. And that's not true. A lot of the people who worked on this
game actually worked on it originally and that's one of the reasons it's kept the DNA and I think
if Konami runs with that messaging and hey we did this and now we want to respectfully do something
else I think they get more leniency. Yeah, this is an awesome super chat from COBA.
$5 super chat. Thank you, Kobe for your support. It says, I've only played this on the 3DS and it was
amazing. I'm looking forward to finally play this on the big screen. Yeah, yeah, for sure. What a treat
that's going to be for you. That's, and that's what I will be fascinated about. I can't wait and I want you
all the right in via Greg Wazer or wherever the hell you can.
Just BS me.
That's Blue Scott.
And let me know if you are playing Metal Gear Solid 3 for the first time and it's Metal Gear Solid Delta,
when you're done, how do you feel about it?
Because all the things we're calling out and doing, like, even for me, like, the notes I put
of like that we haven't called out, like, the new new, right?
Of like having the codec on the D pad so you can quickly go to it right away, having the
camo on the D pad so I can quickly go to it right away.
Oh, one thing I wanted to bring up, the fucking,
healing and like the curing, like, you know, fixing your wounds and all that shit.
Is, did this version in like up that stuff like way more?
I don't remember getting injured this much.
You were just way better back in the day.
Maybe.
Because like I feel like I was fixing my wounds like every combat sequence.
Constantly.
No, that would, again, I, in the theater of the mind, I remember it like this and then reading
the EGM reviews from back in the day, they were calling out that I know it sucks to
have to stop and do this all the time.
but so they were doing it as much.
It's funny, I think that that's a,
like, that's one of the things of a game from 2004 of like,
what an interesting idea that,
and now that I'm playing it,
and especially playing it now, as again,
I think you lose the charm of being slow.
Metal Gear Solid Snake Yud,
Metal Gear Solid 3 Snake Eater, I think is a slow game, right?
By choice, by design.
Whereas now everything's faster,
including what I just complimented, switching my camo,
doing calls, rolling,
blah, blah,
then you get injured and I go into this menu like
this doesn't feel additive to the immersion anymore
you just go right X right X right
and it's also like yeah it's like it doesn't matter what order you do it
it's like suit your first then disinfected it doesn't matter
who gives it shit
Were there any
Were there anything as you experienced that maybe
Didn't hit quite as hard as you remember them hitting as a kid?
I want to jump off that in a roundabout way but getting there
So I'm similar to what Greg and Bless said
Melger Solid a very important franchise to me.
Metal Gear Solid 3 has always been the one
of the solid games that I
enjoy the least or that I like the least.
I still love it, but I have always prefer
Solid Snake Story. I don't really like older things.
That tends to be a thing about me.
And this kind of having the more analog type code...
That's true. That is really true.
So there's a lot of stuff that like story wise,
how simple this one is, the boss characters
and all that stuff,
some of the best in the franchise.
But as an overall package,
I've always looked at this as my least favorite.
And I was going into Delta,
trying to,
very curious on if that would change.
And I feel like coming out of it,
it has not changed.
But it really has made me want them to remake the other ones
or at the very least want to replay the other ones.
Like, this game gets you wanting Metal Gear, man.
Like,
it really gets you want,
I'm in the metal.
I've been watching Metal Gear videos.
I want to,
I am back in that.
I replayed one a couple years ago on the,
on the Steam deck and had such a great time,
but I'm like,
do I have to do two?
I want you to definitively know what do I think?
Because I have a feeling that playing this,
it is how I remember it.
And so it doesn't really change my personal rankings.
Oh, damn, I was going to ask that.
But I think if I replayed two,
maybe I'd like it better than two at this point.
Like, I do think that there's room for these things to share.
Lord knows about four,
which is like my personal favorite.
I know it's not the best.
But if I were to replay that now,
front to back, it probably would be under this.
Okay, but if they remade two and then you're doing third person behind the back,
cartwheels is right in, like, that's just sick.
That's shit sick.
But I do feel like the biggest thing for me is I was surprised by how,
bless you're saying, how fast it all goes, I can't believe, like, I think back at this
like troop of the sons of the boss or whatever and the COBRA unit.
And they're, in my mind, so fleshed out, some of the most well-written.
characters in video games and stuff.
Each one of them,
it follows such a simple pattern of just like,
they just show up out of nowhere,
do some cool-ass entrance,
have a gimmick boss fight that is either incredibly interesting
or not interesting enough,
and then have a soliloquy of just like,
here's some poetry about my background,
and now I'm dead.
And then just on to the next one.
And it's so charming and simple,
but it's so funny how it just didn't hit the way I thought it would.
It's in a different way.
And by the time you get to the end of the game,
I was shocked at how much I was like,
wow,
I regard this as like one of the best stories in video games.
How the fuck did I think that?
There's like no story.
And then you get to the last like 30 minutes.
And it's just like,
oh,
here's the story.
Here's the entire story.
This is one of the best stories ever.
They just win you over.
So it's like I was very surprised
from my experience before.
It's a playing it now of,
a lot of what I expected to be one way was a different way.
And overall,
I'd say that was a positive experience.
Yeah, I want to jump off that because for me it was the same thing, right?
Where this goes back to my point about this game coming on on PS2 during that era
was such a different thing from them playing a modernized version today.
Where I think playing this game in 2004, yeah, the story was fucking dope, right?
Having this cast of characters that would pop up and like have these speeches and have
these unique boss fights that weren't just, you know, shoot them until they're dead.
They were a level of, all right, you got to dodge them this way or you got to have a sniper battle
or whatever, right?
Like that shit being so involved back in the day, I think did.
so much for how elevated this
felt compared to other games at the time
but I would have thought the same
thing as Tim we're coming into this oh the
boss battle is for sure going to be the best part
the end in I guess we're going into
spoilers now yeah let's go full spoilers from here
on out with stuff please going into spoilers
this is spoilers everybody this is spoilers everybody
the rest of the show yeah the fight against
the end I've always considered
maybe the number one boss fight
of all time in my heart for me that was
the boss fight where I was like damn it doesn't
get any better than this I think back
to playing that back in the day
and it's taking me like even maybe a couple of days
to get through it right because it didn't have guides
I like took me a little bit to learn about using
the microphone thing and like figuring out
where his positioning was and that felt like
and that was before I even played like battle royals
or shooters or anything right so that felt like such a
damn this is what it's like it's a sniper fight
blend in in the jungle all this shit
and that was so special to me as a kid
playing this version of the end
felt like elderly abuse right
It felt like one of them.
I clipped that motherfucker.
So quickly.
Dude, when I played this back in the day,
I remember there being a portion
where, like, he had got me,
and then, like, he was like,
I'm not going to kill you.
I'm going to carry you back.
That way, like, you can heal.
And then come find me when you're ready,
kind of thing, right?
He didn't even get that chance.
Like, he tried to sneak up on me
toward the end, and I looked,
I looked back, and I was like,
boom, you're fucking dead.
So now we're spoilers.
How long did the fight take you
this time?
10 minutes?
Yeah, because, I mean,
that was the thing,
if you remember Metal Gear Solid three before,
that end fight, a lot of people were like, it's an hour long.
You're doing all these different things.
I remember that fight that way being long or whatever.
And this is the time where I was like, well, I'm going to do the, I've never done it before.
I'm going to let him die of old age.
And so I went in and reset my PlayStation clock.
Oh, nice.
I love that.
They say a week, but I went a whole month just to be careful or whatever.
Yeah, then you start getting the fight back up and he's just dead, right?
I'm like, oh, man, I never got to see that back in Metal Gear Solid 3 because to Tim's point,
Metal Gear Solid 3, a game I love, and I love every Metal Gear, is that the bottom
bottom of my list too for similar reasons
where I was just like oh this I love solid
snake I wanted to go with that and I wanted to see where
that story was going going back didn't
work for me I also don't
even back then didn't find the boss
the bosses engaging in the same
way I thought psychomantus was fucking awesome
or Vulcan Raven was fucking awesome and this is just
preferences obviously
obviously the boss never talking shit about her
never talk shit about her um so
like Metal Gear Solid 3 is the one second
I love you guys all right there's all right there's all right
that I haven't gone and replayed and replayed and replayed.
And like Metal Gerstad 1 I played, I don't even know, dozens of times, right?
Metalurstall 2 had it all memorized every dog tech.
This one not having that.
Coming back in was such a breath of fresh.
Oh, do we crack again?
No, we're here.
Are we dying?
Are we okay?
Okay.
We're good.
Coming back in here, I started this one in a very similar way to Tim.
I was just like, is this going to change my rankings?
Is it going to be?
And it didn't change my rankings, still at the bottom of a list of amazing games.
but it gave me a newfound respect for this.
And again, finishing it this time and wanting to go back,
I think is because it plays so well with all these new things.
Granted, they may break the system, whatever,
but I find this more fun to play and do when I want to experiment with all those permutations.
What a perfect way of people to jump back and kind of just experience.
For brand new people who were never into Metal Gear Solid and even now going,
ah, but old games old, it doesn't look great.
It kind of runs a little bit odd.
And it just, it's totally archaic gameplay.
Before that time, and I hate using the word arcade, because, like, I think that that style still works, but it's just not what you would expect from a game nowadays.
And, yeah, and that's true for a lot of just the actual, like, gameplay mechanics and stuff.
But, like, I really want to give a shout out to, again, the limited gameplay in this.
But, like, every little kind of puzzle box area you get is brilliant in this game.
It is so good, and you have so many different things you can do where it constantly feels like I'm doing something that I didn't even know the game had, which is,
which is awesome.
Going on the boss real quick.
The boss.
I love the boss.
And the final bits of it are just so perfect.
This game was being...
I'm now going to tell you exposition for 20 minutes.
It's so funny.
I'm clearly just reading this and I don't even feel it, Snake.
What about this, Jack?
I'm like, all right.
You're just going to stand there and Salt Lake says, or Big Boss says nothing.
Not a single word.
It just listens to it all.
I love it.
But again, it's that campiness that it's so fucking great.
And the end of this game is just straight up cheating.
Hey, let's just have the, the OG art
in the background telling this incredible story
that we didn't tell throughout the game.
And the music is just so goddamn good
and it's making sense of everything.
And like, it's so sad that he had to kill his mentor
and oh my God and the salute at the,
it's like iconic.
All of this is so good.
But it's so funny to me that this game is a prequel
to the games that we played.
And the game doesn't give us the, like the boss's relationship
with Snake until they're telling us at the end.
And they tell us throughout the game.
But the funniest thing,
Bless and I were talking about this is
you start the game
and see QQ.
see is like the whole point of this game.
This game really needed some
flashbacks with him and the boss throughout the game
showing them learning
or creating. Share. Sure.
There's for as amazing as
the story is and characters are and stuff, I think
there's some major missing things here
that like kind of make it
feel a little like, all right, yeah, the
end of this is awesome. But
the twist at the beginning
of the boss showing up on the bridge,
it hits because we know it hits
because the end. Right. But
it could have hit so much better
if it was written differently.
And I feel like that's something that back
in the day I would have just dismissed have been like, no,
no, no, it's fucking perfect. But it's like, really?
It's not.
Damn, you're questioning Kojima. That's crazy.
Another thing I'll say, again, this is jumping off
of that and also jumping off of the question of
like, I'm jumping off all of it. I'm jumping off all of it.
But yeah, to you asking like things
about this game that you expected to be better that you're coming back
and like kind of realizing that maybe didn't hit as well
for you. And vice versa.
But one of the things
this is coming off of
Destraining 2 actually, right?
And this is talking more about
Should we have connected?
Should we have connected?
This is talking about
Kojima experiences in general.
I've had conversations
with friends who
view Kojima a certain way
because of his depiction of women
and like,
it's funny because I'm usually the only person
in the group that's played
Kojima games.
And so like I'll try to jump in
as defensive like
she breath through her skin.
Yeah, like I'll never offend that,
right, but I'm always like
but you know, MGS 2 had these women.
Oh man, MGS 3 has
Ava, has the boss.
Like there's strong women
characters, right? And like, jumping into this game, one of the things that they hit you with early
on is a screen talking about, like, this game was made at a certain time. Like, you know, we've not
edited anything. And I'm like, I don't remember there being anything like super offensive or whatever.
And I don't know if that's referring to what I'm about to say, but like, jumping into this,
it's funny because some of those friends I recommended, oh, you should play MGS 3 Delta when that comes out.
I'm going to go to them be like, hey, maybe not. What's this R1 button do? I'm just staring at
tits. I'm going to stare at titty. There's so much groping. There's so much groping
going on in this game.
Like, there's so much weird shit here where I'm like, oh, I don't remember it being like this.
And yeah, like, that's definitely one of those things where I'm like, oh, yeah, I guess a lot of
time games don't age ball or stories don't age ball.
And we have roasted goggles because, yeah.
Yeah, that's why you all remember the game being longer because of that.
Staring at titties are so long.
I have a super chat here from Aaron Lyme, $10 super chat.
Thank you for your generosity.
Says Okamura also said this game was a way to train new.
in-house staff.
Only about one-third of the team left to follow Kojima,
but the old Koji Pro guys are getting up in age and want to pass on knowledge.
That makes sense?
Yeah.
We have a $10 super chat here from Mando Delgado, who says,
all this does is let me know that the stealth genre is starved.
There are people who want a proper stealth game.
Hopefully, Kojima's new, fizzint, new, or fizzint title paves away for stealth eras like we
once had.
100%.
I want to read this part.
I've been trying to insert it from, I screenshot of this from the EGM review of the original snake eater back in 2004.
Shane opens his section and goes,
you know that feeling you get when you're watching the ending credits of a really amazing game?
When you instantly yearn to start all over again,
discover all the stuff you missed along the way,
you'll be feeling that about five hours into Metal Gear Solid 3.
I agree, and again last night when it was ending,
and I was like, even in bed out when I was laying there, I was like,
I'm feeling this nostalgia, I'm trying to chase this high,
I'm reading these old reviews.
I'm starting the old games.
And it's like,
I'm doing all this in some respect
because I've been so starved for Metal Gear
and I miss Metal Gear.
I also miss this traditional stealth game.
I don't know when I'll get another Metal Gear game again.
If I do, it won't be a Kajima one,
you assume, you know what I mean?
But there was also this moment to this actual super chat
where I'm noodling it of like,
when I was playing Middle Gear Solid 3
and being reminded of again,
we keep saying it about these puzzle box rooms,
right, where you know, you walk,
the screen goes in,
the letterbox or whatever so that you can
load to the next section, then it unletter boxes.
You're in the new section, and that's the puzzle
box of. There are four guys here and a guard
dog over there. How do you want to get the objective?
What do you want to do without getting an alert and or evasion?
I was playing that and having so much fun,
and I'm like, why the fuck am I not
a hitman guy?
I'm like, this is just
like, this is what inspires
what hitman had become with the world of assassination.
I've got to go back and fucking play hitman.
I think one of the things that jumped out of me
that this game does so well
is the enemy AI
where there's something about it
where it's simple
but like they're tuned enough
to where you know
you'll get into a like an encounter
and like people will be hunting after you right
and like there's a level of tension
and a level of like man these motherfuckers
just don't stop coming after me right like
they're smart but also smart
I think for what the gameplay scenario is
where your movement is limited enough
like I think there's a there's a good concoction here
that the Konami slash
like the Kujima team cooked up, right?
Where the constraints that you have as Snake,
I think works so well with how the AI is tuned.
And I think that's the feeling that I have in regards to the Super Chat
in regards to where stealth games are at now where I think there are stealth games, right?
There's Disholored.
There's Hitman.
There's these other things.
But I feel like few games do enemy AI,
the way that Kojima games do enemy AI,
where they're just fun to fuck with.
And like, when they fuck back with you,
it gets tough, right?
Yeah, I mean, again, like that will always be my Metal Gear moment of realizing how special Metal Gear was for me.
And it was the demo disc for Metal Gear Solid 2 that came with Zona Vendors.
Or my first thing I ever got off eBay because I didn't want to get Zona vendors got this disc.
And it would be come home from school, fuck the homework, sit there and like, what am I doing in this demo?
I'm going to just go and hide.
I'm just going to pop watermelons.
What, like, choking people out, throwing them down, hiding a body, but, and like, that then changed the way I played every other metal.
gear from then and out because it is the idea of like cool what do you want like restarting the game last
night putting on the sneaking suit from the because i i held it at bad i didn't want to like break my
experience now i'm ready to go and just running up on fucking guys choking them you know interrogating
them doing the like yeah there's so much to it of like yeah they're not smart AI but they're
intelligently designed for the level you're in exactly make the game entertaining and fun do the
level where you have to dress up as rikov yeah and be in the specific room so you can then open and go
on to the next sequence.
When I tell you,
out of my 10 hours of gameplay,
that was probably a full hour.
No, I'm right there with you.
Where is this guy?
Every lab assistant's seeing you.
All the fucking lab assistants.
It's just like running against a lot of enemies and
running into a lot of enemies.
And then what the game,
no, it wasn't restarting.
Well, it restarted a few times,
but it was more so just what the game asks of you,
which is you have to be in the same room
with this dude,
Rykov, who's a parody of Ryden from MGS2.
And like,
you had to have them,
I think knocked out in that room
so you can steal his outfit. And so
making all those things just happen at the same time
and having to get to find Rykoff.
I think that's really the tough part is getting him to
appear, which I still haven't figured out how
to do consistently. It's like a Pokemon snap level.
Throw an apple
at that wall. Yeah, but like in
all of that, right, it is me trying to get him to appear
and then also trying to get into that room because
it's locked unless you like pull through
a lab assistant or you have
the Rykov outfit or whatever, right?
Like, it's just a mixture of things that have to happen at the same time.
And getting that shit to trigger was just tough.
And, like, it was just fucking fun, like, trying to figure all that shit out.
And for me, that's, like, kind of the display of, damn, this AI shit, like, these guys just keep coming.
Like, these guards just don't fucking stop.
I have a couple of more super chats here.
Real quick, Andy, one thing that I want to bring up because I made a note in my notes to bring this up is we hear decades after experiencing these games.
And, you know, Kojima having done so many different things.
having two successful
uh installments in a franchise post metal gear we talk so much about his love for movies
and his love for actors and his love for hollywood and the the the good and bad that comes
from that and all that you play this game that came out in 2004 right and it's like god damn man
there's that love for movies shines paramedic it's it's beautiful it's i think it's so
well realized in this game and i think it is such a positive thing for it of paramedic talking
about all these classic movies, very tongue-in-cheek, talking about Godzilla, talking about
the came from outer space, like tying it into the narrative of the game, but also just where
games were at at that time. All of that stuff, I think, is so cool. But then you add on top of that
the reverence for actors, and this game, like, now it's like, all right, cool, we have
Garimel Del Toro and, like, all this stuff. But back then, it's David Hater, you know? It's like,
every time we get a character pop up, we see their, their real names next to all, right? Josh
Keith as Osolot
Like all of these like
Was he a Spider-Man?
My favorite Spider-Man
Spectacular Spider-Man.
Yeah.
Like it's just
I love it.
Like it really I think adds
gravitas to the whole thing.
And the reverence for movies
Obviously the actors in that stuff
is one side of it and just making references to specific movies.
But the way this game is shot.
The camera angles like there were some scenes,
the interrogation scene.
Oh, that's so good.
Or not interrogation scene.
The scene where the torture scene.
is perfect.
Like it is shot so well.
Like every single camera angle is like,
oh man,
the team over there cared about making this cinematic,
not just because they could,
but because they had passion
and believe that they had something to say.
And I think they did such a good job
in this game in particular.
And I think that that really leans into it
having Snake Eater as the theme song,
the James Bond style,
like the color,
the vibe of it all.
Metal Gear Solid 3,
Delta feels like such a complete
Metal Gear Solid package that I don't know any other of the games
do because of the movie feel of it all.
Did you guys get Guy Savage? The guys have a sequence?
Yeah. Well, I got the, well, I played the, after I beat the game,
I unlocked the Guy Savage Delta.
But did you get, well, when you played it back in the day, did you ever like
trigger the game midgame? I don't think so, no.
Because that was the thing that I remember from playing it as a kid, right,
where you do the torture sequence
and then after when you're locked up
if you save the game
you get on a call with paramedic
paramedic tells you about like
I think a scary movie
and then if you cut off the game
and load that save
it loads you directly into Guy Savage
which is how I did it when I was a kid
not knowing that that was the thing
that was going to happen right where
for context
and I was written this in an article
that went up this morning about it right
Kojima originally wanted I believe Gallagher
to be a mini game in the game
but then decided that they're going to actually
put a demo for
an unannounced
game. Gradius. Thank you.
I'm reading Jordan Miller's VGC article about it.
Yes. But he was like, actually,
no, we're going to put this demo for a game that's unannounced
and it was like this weird, freaky action game, right?
And after you do that sequence,
you then load into the game
and then Snake is talking to paramedic and he's like,
I just had a nightmare because of this thing that you told me, right?
And so like it's meant to be like this nightmare sequence in game,
which I got as a kid and always like
was that was a burnt in memory for me where I was like what the fuck was that you could just
had that happen yeah like I was playing mGS3 and I just got through this harrowing scene and now I'm
playing this fucking action game like what the fuck and so in this version they remastered it
it's called guy savage delta I didn't I forgot to trigger it in game but then when you beat the
game they actually give it to you to just play the main menu alongside the main menu and apparently
according to this article right like platinum games worked on this remake
of it. And like I played a little bit of it. Super fun, you know, super cool to have this version of
the game here. But for, I think for remaking MGS3 Delta, the fact that you went as far as to
remake is fucking insane and also it should be super commended. Did you know about this, Greg?
Because it wasn't until a couple days ago I was hanging with Michael Hyam and Bless. And
Bless was taught about this. I'm like, I have no idea. I have no idea about what you're talking about.
Again, Metal Shot 3 is a weird one for me. It's, I'm nostalgic.
as hell for it because I have this like definitive memory of 2004 and I was trying to I was trying to express this to my mom and I think I did a great job but but 2004 I came home from
Missou for Thanksgiving break and I had pre-ordered this at the Illinois GameStop EB and mom picked it up for me and they talked her into a strategy guide so I had it all there and I played it in her condo it's one of the only times between like you know my parents splitting up and this and I played a game there that was like a big deal and I played it there and you know I played it back in missu too but but I played it in her condo it's one of the only times between like you know I played it back in missu too but.
But it was one of those games that when I beat it, I really did just put it down.
I was like, okay, cool.
I'm not, I didn't vibe with it.
I don't want to come back.
So, no, I have so many blind spots on the intricacies and the changes and the little things you could have done to go over here.
Yeah, I had no idea about that mini game.
When I saw it pop up on social media, I was like, what is?
I don't even know what this is.
Totally.
And then, bless my money more.
It's after you guys were telling me about it.
I was like, oh, I want to check this out.
So I, like, YouTube did it.
And the original game looks nothing like this new one from platinum.
Like, it's not to say a remaster.
is like, this is just a new experience.
It's pretty damn crazy.
And yeah, I didn't experience it in the core game.
Well, yeah, once you beat it, it's on the mid-menu, and I played for a bit.
It's a nifty thing.
I was a little confused as what happened.
Like, at a certain point, I was just kind of hacking and slashing and hordes just kept
coming.
And I wasn't clear of like, is there an end or not?
And like, I swear I didn't die.
And the screen just kind of went white.
I'm like, I guess that's it.
Yeah, and I believe that's kind of what it was back in the day, too.
Which is like, I think for the way that it's put in the game makes sense for it to be like,
what the, what the,
fuck is this. I don't know what's happening and it turns out
it's just a nightmare kind of thing.
Let's end out the show with some of the final
super chats. We have Demon Hacker with a $2
super chat saying I'd pay
$70 for a remake of Metal Gear
1 and 2, not solid.
I would love that. I would
fucking adore that actually. That'd be so cool to be
like, all right, cool. Like we're doing this and you know
taking over the, what are the
MSGX or whatever. And that would require a full
like recreation full. Oh, that'd be from the ground up.
That would be like refleshing out the story for so much.
Look, it's not going to happen.
I think that is such wishful thinking.
But I also think it's not out of the wrong of possibility
because you could use a lot of the assets created for this game.
It is a very similar setting.
And I don't think that, I mean, there's a lot more internal stuff.
I think they could figure it out, though.
We have the Uncharted Wolf with a $5 super chat.
It says, I'm watching Ghostbusters at Alamo Japt House tomorrow.
What should I eat to have a full Greg Miller experience?
get a dirty vodka martini
you want just Tito's vodka
and olive juice
get the chicken wings
get the popcorn
and they now do the dill pickle
so you get the dill pickle popcorn
and then I would probably say
get the cheese fries too
beautiful
have a super chat from kebops says
how do options to go
or how do options to go back
to the old game playing presentation
factor into the review and score
do you act as if they aren't there
I mean no
it depends on the reviewer
you've listened to us talk for an hour
unless you're on YouTube then
you didn't get any of
but I think it's just what you want it to be and how the experience you had with it, yeah.
Yeah.
I think for me it's like I kind of, I'll look at what is what is the way that the game presents as being like the way to play.
That's always kind of like my go-to-for reviews.
Yeah.
Like what are the default settings?
Yeah.
And I know that's not it for everybody, right?
Like oftentimes people might change their game to easy because that's how they're going to have more fun, right?
Or they like to play on hard because they're going to have more fun that way.
For me, I'm always like, hey, the safest way I can review a thing is to look at what are the most,
most default settings and play that way because I'm looking at that as the developers want me
to play this way. But also like if my complaint is that I want to play with a fixed camera and they
give me an option to play with a fixed camera, then that's not really an issue. So, I love it.
This has been the Kind of Funny Gamescast, everybody. Each and every weekday, we get together
to talk about the biggest reviews, previews, the topics of video games live on YouTube, Twitch,
and podcast services around the globe. If you love what we do, please support us with the kind of
funny membership on Patreon or YouTube to get all of our shows to add free.
watch us record them live and get a daily exclusive show.
You can catch today's KFGD on YouTube or podcast services
and know that until next time, it's been our pleasure to serve you.
