Kinda Funny Gamescast: Video Game Podcast - Metal Gear Survive, FFXV, and VG Endings - Kinda Funny Gamescast Ep. 83
Episode Date: September 2, 2016Metal Gear Survive, Final Fantasy XV's delay, video game endings, and Mass Effect Andromeda. (Released to Patreon Supporters 08.26.16) Learn more about your ad choices. Visit megaphone.fm/adchoices...
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What's up guys?
Welcome to the first ever episode 83 of the Kind of Funny Gamescast.
I'm Tim Getty's as always joined by the illustrious Colin Moriarty and Greg Miller,
aka the coolest dudes of video.
It's too late.
You blew it.
You know what?
This has been a long day.
We were recording this at the end, the tail end of white, Kevin.
What was that?
Oh, you're all tired.
Oh, you're sleepy.
I fucking hate you.
We've been doing a lot of things today.
This is the end of our 12-hour stream.
Celebrating.
Kind of funny studios.
Did you ever hit play on the background video, Kev, just to make sure?
Did you?
You too busy stuff in your face over there?
Good.
It's over there.
Fucking multi-hand salsa chip in one hand with the tips.
He's just like never having something in his mouth.
Good for you.
So basically it's all for coming apart, ladies and gentlemen.
This is the Kind of Funny Games cast.
Thank you very much for making.
going to happen on this beautiful new set.
And thank you, Stephen Inzler, over on Patreon for being the Patreon producer.
Yet again, making these things happen.
But anyway, you can get the show early, get all the goodies, you can help make us do even
bigger things.
I don't know what we're going to do next.
Who knows?
This is the end of the road.
I don't know.
Kind of funny blimp.
Yeah.
We should get an ectomobile kind of car.
We should have a kind of funny mobile.
Because it would have been helpful last night, right?
When we needed to go do things, drive around.
I want to go to Target.
It would have been good.
I went to Target today.
You can go to patreon.com slash
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just like over 200,000 of you guys have done.
That's right.
We once again cross the 200,000 mark.
That's pretty cool.
No other purge.
No YouTube purge is going to get us.
More importantly, today is not only the launch
of our beautiful studio.
It is also the day that I officially hit
69,000 followers on Twitter.
Thank you.
I've been working real hard for it.
It finally happened.
We have a lot to talk about today.
Some bad things.
Some worse things.
I have literally no idea what this show's about at this point.
I'm very excited.
We've discussed it days ago.
But I don't remember anyway.
It's a total blackout.
There's a lot of things here that we've talked about, you know, separately in little bits
and pieces, but we haven't had full on discussions about some of them.
One of those things being Metal Gear survive.
Let me paint the picture for you, Colin.
Me and Greg, we're in Austin.
We're at rooster teeth.
We're in this random dark warehouse.
There's an old woman there.
Very old woman.
And I'm like trying to lure her into a trap.
And it's really weird.
It'll make a lot of sense.
This is all true.
It'll make a lot of sense when you see million dollars but next month.
But we're doing all this while I have some downtime from luring the old lady into a trap.
I pull up my phone and I see IGN.
I'm like, gamescom's been fucking lame this year.
Nothing's coming out of it.
really has all of a sudden was I see metal a new metal gear announced and I'm like oh god
it must be a Pachinko machine nope trailer I'm all right start watching it Mike okay it's no
it's a real game okay it's a zombie game it's all right this looks it's a co-op zombie game
like we've all wanted from our metal gears a lot of people aren't happy about it I immediately
was like hmm all right people are going to be upset I want to know how upset I go to the
YouTube version of the video many many many many
dislikes. Yeah. Um, so I look at the comments. Not many nice things. Oh my, now that's,
that's rare though for YouTube to be honest. But this was like, this was like Ghostbusters movie level.
This was call of duty advanced warfare trailer level, you know, both of which deserved all
their hate. But I mean for this, then I stopped and thought about it. I'm like, is there any
redeeming qualities about this? Now, I want to get your guys as initial thoughts on it. And is there
a bright side at all. Yeah, of course there is. I, I'm a big metal gear fantasy. You know.
Favorite game all the time, Metal Gear Solid Peacewalker.
Thanks, Kevin, for cutting my one camera.
I'm glad you're still stuffing toastitos down your face.
What's wrong with the chat?
I don't know. Colin, talk?
1, 2, 3?
1, 2, 3, 4.
5.
I mean, you're slightly quieter, but like that freaking out.
If it's not Lou Turbo, I don't want to hear about it.
I'm a big Metal Gear fan.
Colin's Mike is low.
No, he's just not putting his face in front of the league.
So...
You are now.
You weren't earlier.
So...
I want to apologize to every listen on iTunes.
If you got it off.
the Google Play Store, I don't care.
So I'm a big Metal Gear solid fan.
I roll over because I didn't have this early ass call time like you did.
I blurry eye, look at my phone.
I got a few text messages.
I see one from you.
And it's just, it was like, what the fuck's with this Metal Gear news?
And I was like, what?
And immediately went to IGN as well.
Shout at the IG.
And I, yeah, watched the trailer there.
And it was like, whof.
And it's been a range of emotions.
It's been a roller coaster of emotions.
Your first, as Greg Miller instinct is,
fuck Konami.
I'm going to jump on that bandwagon.
Why are they doing this?
Why are they doing this is not Metal Gear.
I do not want a co-op game.
I do not want a zombie game.
That's not why I play Metal Gear.
But then Danny O'Dwire popped up on Twitter and was like, man, this is some sour grapes bullshit.
You all don't want them at all tarnishing the legacy of Metal Gear.
And they're not.
They're giving you an alternate history timeline that doesn't involve Big Boss at all.
Why are you all being such babies?
I respond, but I tell me is a great point.
But it's just the fact that.
it's not my metal gear.
But I wasn't offended at Revengeance, right?
Like I wasn't that been out of shape
about Revengeance.
I didn't play it.
I played it in demos
that knew it wasn't a game for me.
It's a complicated issue.
I think you're saying,
is there no silver lining?
Or is there a silver lining?
I think the silver lining, yeah,
is what the fuck was that, Kevin?
That was the most half-ass
you're going to get low.
Then you tried to get low.
Then you walked around like a normal person.
Then you got low.
You got to understand that.
I don't mind you not caring.
I was just like, wow.
I just,
like there was a moment
I was like,
all right,
I should try.
Everything's set fucking five.
The chat's freaking out
because of him.
I haven't said anything,
though,
because of him.
So the redeeming quality,
I think,
is the fact that,
yeah,
it really isn't,
it's not your Metal Gear.
It's not something you want.
Go fuck yourself.
Do I have the right to sit here
and be pissing on the sidelines about it?
No,
not really.
Why is Konami making it
another metal gear game because they own it and they want to make money off of it.
Yeah.
The thing is like, and like, am I really allowed to sit here and from a trailer be so negative
to it?
Not in the gameplay at all.
Be so negative.
And it's like, cause it's just it they, they're not even calling it metal gear solid, right?
They're calling it metal gear.
They're like, we're doing something different here and we're going to use this franchise.
Do I think it's a right move?
No.
What I want to see them do with it is stop.
Just stop making metal gear.
They're not going to do that.
Why would they do that?
That's the, that's the problem.
there is that they have no incentive to stop making their biggest game franchise you know it's like
it doesn't make any sense like kojima being gone i'm sure they're not happy about that overall in terms
of the quality of their games and like what that means and especially with all the shit that they
have to deal with now but from a business perspective unless they're totally going to just stop
the whole gaming side which isn't that far out of their future potentially yeah triple a gaming yeah
um why would they if until they back out triple a gaming they have one of the biggest triple a games
in the franchises, why not continue in some way?
And so that's the whole thing is like,
I don't believe this is the right,
for me, this isn't the right foot forward
for the Metal Gear thing.
So let me, let me ask you a question there.
So that's what I see the trailer
and I was just like, God, this is disaster written all over it.
The redeeming qualities to me are Fox Engine,
I love how Metal Gear Solid 5 played.
Sure.
More game set in that.
Cool, like another like Ground Zero style thing.
Cool, I'm fine with that.
My argument to that,
or not even argument, my, my, my, my,
I'm gonna poke a hole in it and not just be a fanboy.
It's like, well, how much did you like Metal Gear Online?
How much Metal Gear Online did you play?
None.
Yeah.
Yeah.
That's the whole thing.
Is this going to be like a Peace Walker thing or is it going to be like a
Metal Gear Online thing?
Well, it looks like it's going to be Metal Gear Online.
I mean, that's the thing is, I'm just trying to look at the few things that I do like
sure.
And that is the engine and the gameplay of it.
Because the moment you go out of that, you look at it.
It's like the biggest issue for me is that it looks like Resident Evil, Raccoon City
outbreak or whatever it was called.
but it also kind of looks like the aesthetic of the Resident Evil movies,
which is not a compliment.
You know, it definitely has a vibe of like,
all right,
we're taking Metal Gear,
but really there's nothing to do with Metal Gear at all.
And at least that's a good thing, right?
At least they're like,
all right,
there's a weird portal shit.
It doesn't make any sense.
See, it's funny that's the good thing.
And it is the silver line of even I point out,
but it's also that's what's so offensive about it.
But this is that weird thing we all walk that line of,
of being fans and being industry pundits or insiders,
wherever the hell we are,
of I understand the business decision.
I think they're doing it in the best way they can
of trying to get around it,
but it's still like, it's so obviously,
let's cash in on the middle gear name.
It's so obvious, let's keep going.
And I can't fault them for it.
When Colin dies, I'm still gonna call it Colin and Greg live.
I'll just find another Colin or I'll rename Nick.
It's easy.
Yeah, it is pretty easy.
So okay, that leads me to my bigger point here
is looking at what Konami could have done.
What could the future of Metal Gear been?
Because the options I see,
options I see are don't ever make another metal gyr sure which is not not really plausible your
business remake one of the other one sure which is offensive then to kajima's legacy and everything
else continue the storyline which everybody would forget about as well do a spinoff that is
canon or do something like this that is as different as it can be while still being part of it
i mean for me what if i was this if i'm at kanami kajima walks it's this huge PR nightmare inside
gaming because that's the whole thing right of like we always talk about this our core audience you
watching this show right now of course i pointed to the camera because i'm doing soliloquy thinking
that it would be on me but kevin's over there fucking trying to find all the salsa he can he's
shaking trees outside looking for salsa jars i'm afraid to talk i don't know if my microphone
works if i'm if i'm in kanami hq and i know we have to make a metal gear game what i would
want to do is go find a name in the industry that people like and trust and say, we want you to
make the next metal gear. We want it to be totally different. It can be in the same universe if that's
what you want, but we aren't telling big bosses story. We aren't telling snake story. You can have a
crossover here or there, but I would want to see them reach out and be like, and I mean, go fucking
crazy of like Cliff Blizzinsky. What would your metal gear look like? You know what I mean? Like a name
that people would be like, that's fucking crazy, but we understand what you're in that. And I would put out
a statement that's like Hodeo Kajima's legacy is, I mean, you can't put it into words what
it means for gaming, let alone Metal Gear. But we believe in what the Metal Gear franchise and,
you know, name means. And we want to see that apply to somebody else. So we've partnered with
Lauren Lannning, Cliff Blasinski, Steve, you know what I mean? I'm talking about weird. Ken Levine,
like, names that don't even make sense when you hear it. But like, okay, yeah, what would
their Metal Gear look like? Because then it is the best of both worlds in a way of.
of creator that our core audience,
what we believe in,
understands and gets excited about,
and then what the mass consumer,
who's a Metal Gear fan and has no idea
that Hadeo Kajima is connected to this thing,
what they think out of it.
The thing there is,
all those people, right?
Because I feel like there's a short list of names
that you can even think of
when you're talking about people in that echelon.
Yeah.
When it comes to, you know,
quality of their work combined with notoriety
and people knowing who they are.
Right.
All of those people,
like,
I can't see them looking at a game like Metal Gear,
a franchise like Metal Gear and being like,
I'm gonna do my version.
Oh, no, 100%.
No, I don't be wrong.
That's why it's such a hard sell
and why it's next to impossible, right?
Is the fact that I'm sure if you went to Cliff Blasinski's like,
do you want to do metal gear?
He would go, fuck you, Kahnami.
No, I don't want to do you.
Are you kidding me?
You did, I've seen how you treat your creators.
I've seen how you treated his legacy.
No, I don't want to make something for you.
You look, you see something like Star Wars where, you know,
Lucas made masterpieces, then he fucked up.
And then JJ Abrams came in.
And that was different, right?
Like, they fucked that up.
Whereas Metal Gear Solid never really got fucked up.
It had issues here and there.
There's been something.
The Lolley Lulilolo.
I mean, we're not getting Star Wars prequel level
fuck up of classics, right?
Like Metal Gear Solid 5, is it Metal Gear Solid and like all that?
Whatever, it's still amazing.
You know what I mean?
Like that's my point is it's like we're not getting the Phantom Menace.
And that's my whole argument with the whole thing of like
where I find myself tossing and turning in terms of this argument.
I'm a flip-flop.
I'm a John Kerry here.
I'm swift boating.
Is the fact that technically,
technically, right?
Like, Metal Gear Solid 5,
my critique, right,
it didn't have Metal Gear moments
in terms of the story.
So that's not my Metal Gear,
but I loved the gameplay
and I enjoyed everything.
And it was peaks and value,
you know what I mean?
But so can I really sit here
and be so like,
oh, my monocle falls out
when I see this trailer
and I'm,
we knew they were going to continue
doing stuff with it.
Does that make it right?
No, does that make it wrong?
No.
I think what's so crazy about it is how unexpected it was.
Sure.
None of us thought it was going to come this soon, this way.
Like here's a trailer, it's happening or whatever.
And now that they have to do a little bit of damage control because a lot of people are like, fuck this.
And it came out.
It's not a $60 game.
Oh, I didn't see this.
I haven't heard this.
Oh, yeah.
They didn't say the price, but it's not going to be $60 coming out next year.
Okay.
I think that that not doesn't solve the problems with this, but at least kind of gives a framing to it all where it's just like, all right, it's essentially just DLC.
Yeah, I guess.
But it's the modern day D.C.
It's just that thing of like, if I, if you wanted to do it right,
dial back my creator comment, dial back whatever, right?
I would say we're releasing a Metal Gear and it's brand new and it's story driven and story based.
We're going to give you an experience like Metal Gear Solid.
You know what I mean?
We are going to give you something with tangible characters, things you care about.
We're going to get you back into this and invested.
Not we're going to give you this side story and it's going to be zombies and you're going to be your co-op.
And it's just like, what is this?
Why am I as a Metal Gear fanboy excited about this?
I'm not.
And it's not even I'm not excited about it
because I have bad blood with Konami, which I don't, right?
Like I understand business.
I know how things go.
I can't wait to fire Kevin.
I mean, when you look at all that stuff
and put it on the table, it's brand new, beautiful table.
This table?
With like revengents didn't do too well.
Critically it did fine, but in terms of sales,
it didn't do well at all.
So that kind of said a lot about the metal,
like what Metal Gear is
and how much resonance that has with people.
Audio sign.
By next Garpino,
congratulations on your studio launch.
Real quick aside,
that's what we talked about
with the sales of Metal Gear Solid Phantom Pain, right?
Where it wasn't gangbusters.
This thing did so many units.
It did well,
but it didn't do nearly as much
as I think people thought it was going to do.
But with Revengeance,
it was even,
oh yeah,
no,
no, no.
That was like,
I'm raiding.
I love you, Rose.
So with this,
I don't think that,
that anybody can make a metal gear solid game
in the way we think of it
besides Kojima.
And that's why I blow it up
and just take the name.
Yeah,
but,
I mean, I don't know.
I don't know if they could.
And I think this is, to me, it's a cash grab.
But I think it's a very, it's from a business point of view.
It's the right move in order to make the most money using a thing that they are totally just
harnishing.
It's one of, I mean, another great way.
There's like two sides to it where I, where I'm saying like, yeah, get a name attached to it, right?
That'd be awesome.
Would anybody do it?
No.
Unless you want to really shout out money and blah, blah.
And this is the problem is we're talking about me being at Konami and running Konami the way I would see.
Clearly I don't agree with them
and a lot of their business practices here.
The other way to do it would be to take
and elevate from the Kajima team
if anyone's still around who's that core person
or a young up-and-coming creator like that
of somebody who is,
I grew up on these games and I know what I'm doing
and I have my own story to tell.
But like that narrative is so hard to tell as well
and it's going to be,
hey, I'm this guy you've never seen before
and the internet just bashing him or her
over the head over and over and over again.
I mean, I think the right way to do it
is to kind of go to the guys
that grew up playing Metal Gear
and have them make their game.
but then those people make volume, you know?
And so it's like they're not going to make their own,
their own Metal Gear Solid and stuff.
So it's like, I don't know.
My thing is, I'm not going to play this.
You're right.
Like, it's like, I don't know.
Who is the target audience for this besides just people that are just going to look at it?
Because it is pretty.
Metal Gear Solid in Five is very, very pretty.
Yeah.
So using that, the Fox Engine is awesome.
So that alone, someone walks into a game stop and sees it on the video screen.
I can see people that don't understand being like, I've heard of Metal Gear.
I like fighting zombies.
I like, I like, I want to play.
something with my friends.
I want to do this.
This reminds me a lot of the,
the undead,
the red dead redemption.
Undead nightmare?
Yeah.
That or the,
then there was the,
was it infamous that had the festival of the festival of blood?
This runs me kind of that in a way.
Yeah.
But the nightmare were so exciting
because it was more red dead,
but completely different.
And even infamous was the same way of like,
here's a standalone piece of content
you're going to get to get to get back
into new marae and have a different spin on it.
You know what's interesting?
It was criminally underrated too.
I wonder.
if Kojima was related to this,
how what people would react,
how negatively they would.
I don't think it would be positive,
but I think it would.
I mean,
that's the thing.
Like if,
let's say right now it was Metal Gear Survival.
Is that what it's called?
Metal Gear survived.
Survive,
sorry.
Metal Gear survived.
Hadeo Kojima's Metal Gear survive.
My initial thought of we're playing a co-op,
oh,
it's going to be like Peace Walker.
I'm going to have a multiplayer experience like Peace Walker,
where I'm playing and infiltrating and doing all these things with,
but even then I'm like infiltrating,
infiltrating the zombies with their ash face and ash head or whatever that I'm shooting.
I don't know.
That's not what it's going to be.
And so then it does become, is it going to be Allah Resident Evil, the action Resident Evil's here we've gotten at the end?
That doesn't sound good to me.
I don't want that.
What do you think, Carl?
I saw it and I kind of just glazed over when I was reading it because, I mean, it's not a huge surprise.
I mean, the things that Greg was saying are interesting, but not possible simply because
Khammi didn't treat Kojima's exit right.
But this isn't the, what we're losing sight of is that this isn't the first time they've treated someone like that.
They did this to Koji Garashi too.
So, you know, and they really like shit on Castlevania and gave it to a studio that didn't deserve it.
And so I feel like the right move for Konami as a publisher would actually be to go to a franchise like Contra, I think, and ignore these other things that they've kind of ruined and find someone to work on it with like work on that game.
The thing is that you're not, and this point was made.
is that they're really going to be unable to attract any sort of talent.
You can elevate someone for Kojima's team except for the fact that he took everyone,
it sounds like, so like that he cared, that he wanted.
So the people internally know what happened to that team.
And so I don't know that anyone really wants to work with them.
But to your point, the Fox Engine exists, the game's being made,
and it sounds like in less than two years, which is almost,
which is actually ridiculous by modern terms for the A or AAA space.
So they're reusing assets and they're doing what's wise.
here's the major,
wise as a publisher,
wise to make money,
but here's the major thing,
and this is what I was saying
when we went to Denver to do PSI-L-W,
you're going to buy it.
And I'm not saying you guys,
what I'm saying,
there's tons of people out there
that are going to buy this game
because they don't put their money
where their mouth is,
and they can't resist Metal Gear.
Just like I said when Mass Effect 3 came out,
and everyone was bitching and whining about it,
I guaranteed and said that many of you,
most of you, a vast majority of you,
will buy the next Mass Effect game
as if nothing ever happened
because you don't know how to make
publishers pay for the decisions they make
and if you want to hurt Konami
don't buy the fucking game.
When you say lots though
do you mean like it's going to
I think it's going to chart?
Like I think this is going to be MIS.
I think this game is not going to do well.
Lots meaning
thousands of people are going to buy it for sure.
More than thousands of people going to buy it.
I know, but I'm trying to say
you know what I mean?
It's like better or worse than Revention.
Yeah.
Metal Gear Rising was like,
I think it's probably going to do like comparable
if not better than Metal Gear Rising
especially because it's not going to be a $60
game.
So I think I like I just my one big thing is like if you didn't like mass
effect three then don't buy Indromeda.
They screwed you.
You feel screwed over but you forget.
You know and I think so you're going to buy it.
And you're all going to buy Indromeda right.
Everyone that bitched about Mass Effect.
And I do feel like a major subsect of the Metal Gear fan base is going to buy this game
because they, because they're curious.
I don't really begrudge that a person from doing that.
I'm not saying it's not necessarily wrong because if someone, you know, look what Capcom
did to Inifune, but I would buy the next.
Mega Man game in two seconds. So it's not like I'm saying like you're a hypocrite. You're a bad person.
I'm just saying that. The Kojima situation is very unique and very specific, I think. He's a great
visionary game developer and Konami really did mistreat him. But like I said, they do have a track
record of doing this. They did this as someone else who's not as well known, but they did it to him
too. And if we knew the internal workings of their other teams and the things that have gone over
the years, I'm sure you'd find that they probably maybe had done this, you know, maybe not sure,
but maybe that have done us others as well.
So they're in between a rock and a hard place.
They have to use the assets they have
and they have to use the talent they have
because they're not going to be able to attract anyone else.
Well, this is one of the things.
I honestly think it's a little bit apple and oranges.
Mass Effect 3, Indromeda,
Tevisan, Metal Gear, fucking survive.
Because I feel like it's not like,
the Mass Effect, the narrative is so easy, right?
Mass Effect, I played three games.
I had, I enjoyed my ride.
I hated the ending.
I didn't like there were three choices.
Blah, blah, blah, blah.
Andromeda is going to come out and be like,
hey, we've taken that.
feedback, we're building the universe, this is what's happening, but it's still at the core of the
same gameplay. I feel this is going to have the impact and the weight and the resonance as
sure, revenge, or it's going to have it as acid where it's like, oh, cool, a new, oh, this isn't
like you're an informed consumer you look into. Sure, acid sold. People played it, but it wasn't like,
oh, fuck, this is a runaway success. This is so different for the franchise that I feel enough people
stand back on the sidelines and see what happens.
And unless they fucking pull a rat out of their hat and they sit down and everybody's like,
oh man, this is like left for dead.
But in the Metal Gear universe, this is awesome.
I just don't see it.
Yeah, I think the major thing here is that, you know, I don't have any respect at all for
Konami as a company.
I don't.
The only publisher in the entire industry where I'm like, you know, you guys can go fuck yourselves.
Your game was transparent.
And I'm not talking about the game, Metal Gear.
I'm saying the game they play with Kojima is transparent.
They screwed around.
They disrespected and they wouldn't let him show up to accept an award.
They did all this bullshit to him.
And we, yeah, we don't know the internal workings, but you have to have at least a better PR face than that.
They burned a lot of bridges with a lot of people.
Just remember that when the next game comes out.
And I think that's one thing that people won't forget.
And I think it's going to be hard.
It's going to be hard for me too, like when they inevitably bring back Castlevania.
You know, like what do I do then?
I don't know.
But I know that, you know, they burned someone that I really care about too and fucked up a franchise I really care about too, which was really not their most important
franchise, but a franchise that many of us grew up with. So, you know, Konami, I was surprised that they were
getting back into this this soon, to be honest. I thought they were going to take a moment. And I think that
might have been the wisest move. I think if you gave this a few years and just let it go. And then
it came back later and made a real Metal Gear game, even a Canon Metal Gear game. I think they would
have gotten away with it better than they were getting away with this because time does heal all wounds.
But I can't, I'm not even a Metal Gear fan anymore. I was. I just can't respect the company that
that handled the situation the way that they handled it.
It's maybe not individuals their fault,
but someone is that fault there.
But Metal Gear is so irresistible to a lot of people.
Just like Mass Effect so irresistible, a lot of people.
Just like Castlevania Mega Man would be very irresistible to me,
even though they screwed over it.
Those companies seem to have screwed people that I cared about as well.
So it's an interesting kind of thing.
I think the game looks fucking terrible.
And, you know, we'll see how,
we'll see how, like, you want to milk that Metal Gear name,
but then it has nothing to do with big boss,
has nothing to do with the cannon.
So why even call it Metal Gear?
But then because it's going to sell copies.
Yeah.
So I don't know.
We'll see how it all turns out.
My biggest concern, the biggest red flag is the gestation period of, you know, the game came out September 2014, right?
No, 2015.
September 2015.
And then this will come out no later than fall, probably 2017.
So you're talking about two years.
It's not a very long time to make a triple year.
And not only two years, two years of turmoil of teams torn apart, this, that economy, L.A.,
who was the online team, gets late.
off, what's happening.
Like, it's not like it's been a team that's been a
working on it.
We'll see how it all works up.
We will.
So, second topic of the day.
Greg, let me take you back.
Oh my God.
It's another Greg.
Another topic.
All right.
It was March 30th.
Me and you were down in LA at the Shrine
theater.
They told us.
We stood on stage and we told the people that Final Fantasy 15 was going to come out on September
30th. And during it, they're like,
2016. This is the date.
No more delays. And we said,
I believe you, Tabada. And then what did Colin say?
This game's not coming out on September 30th.
I want to find a clip of you saying that.
Because I don't think you ever actually said it.
He made a joke beforehand.
The power of lies.
Still say it comes out 2021.
That was my original prediction.
Please try to find it.
Go ahead.
Find it.
Anyways.
Tom Hawkins.
Find it, Tom.
We were liars.
We didn't know it until.
I like how somebody who tweeted.
He's like, how does it feel that Square
Alex made you a bunch of liars.
Like, fine, I don't know.
I don't care.
I mean, it sucks.
I don't give a shit about the lying part, but it sucks because I want to play the damn game.
Yeah.
But I mean, it's like, all right, shit happens.
I can't believe it happened to be real.
I can't either.
Like, wow.
Like the fact that they made that event and had the date.
They were so fucking confident that that was going to be the date.
They were so into it.
They were so confident that it was the date.
And I keep saying this, but it's first time I said it on content.
The time when the, when they announced the date,
there was like the roulette thing that kind of went through and it ended on September 3rd.
But before it did that, it ended on November 30th.
And everyone's like, ah, and then it went to September.
And everyone's like, ah, now it's November 29th.
Tabada didn't expect that to happen.
You thought November 30th was gonna be the...
He looked at it.
He's like, oh, fuck!
So, I'm gonna read some things.
And then we can talk about some facts.
Right here.
Speaking to IGN at Gamescom, Final Fantasy 15 director,
Hajami Tabata explained that a hefty day one patch was originally in store for the game,
but ultimately, he didn't want fans who play
offline to be unable to experience the game at his best.
Instead, he wanted the game to be in its most polished state as soon as players put in the
disc.
Originally, I was thinking it would be okay and we could put all the extra updates into a day one
patch, Tomana told IGN.
But at that point, I learned there are maybe a lot of people out there who play in an
offline environment and don't have internet.
When I found that out, thinking about it again, I'm glad I didn't make that decision.
It would take about one month exactly to fit everything we wanted in the day one patch
into the disc version.
And with that, pretty much all the technical issues would be sorted out.
And then we thought that after we got that technical base down, there were no problems there.
It's one more month to polish everything up and get it really great.
And that's why it was two months.
I can't wait for that day one patch to come out whenever they release the game and watch him fucking have to eat those words.
Because of this three gigabyte day one patch, all the same.
As for what specifically the team is working on, Tobata said the game is basically complete, but needs extra polish due to the sheer amount of content included.
The main thing there is working on fixing the bugs which affect the visuals of the game, polishing that up and doing the final.
optimization push. The other thing I think we can get much closer to that perfect
game balance in the final balancing period as well to make it a game that's
really fun and easy and comfortable to play for any kind of player. If you keep putting
more volume and more content in the game with that comes a load of extra debugging
and polishing and optimization periods so we're really concentrating on getting the volume
and content we have at the moment getting that really solid and really perfect for the
final game. So that's where we're at. All right, wait a minute. The man says six or seven
weeks before the game's supposed to come out. The game's basically complete and they're still
balancing it. Seven weeks before the game comes out. That's what you're doing. The game's supposed
to be finished at that point. Pretty much just done. You might be able to tweak things and get a day
one patch going. But the way they talk about this game has me so incredibly skeptical. And
it's getting a little, it's getting ridiculous. It's actually getting like totally absurd now.
You're, you know, Colin, you have this JRP expertise.
I have Final Fantasy disease according to the bottom.
Go ahead.
And you know so much about it.
You always keep saying that when you look at, you talk about this game, it'll be no less than good.
I'm starting to think it's going to struggle to be good.
It's possible.
I still, I still stand by that it's going to be probably good.
I just think that it's going to be super underwhelming.
I can't get over how, oh, I don't even know like where to be, like where to begin with everything I've seen with this game.
Now, people have pointed out and it's true
that it's previewing well at Gamescom.
You better fucking hope so,
considering the way it was shown at E3.
You better fucking hope they had their shit together
to be able to get a demo going for Gamescom
to get people excited about this.
That was that Xbox, right,
where they came out and there's really,
oh my God.
It was one of the worst things.
It was a really, really bad thing.
That was one of the worst things
I'd ever seen in an E3 conference.
That is absolutely not true.
For a demo?
For a game, I can't even,
I can't even think of a gameplay demo
with the exception to anything that's like maybe
with the Wii music.
Yeah, Wii music's up there.
Skyward sword didn't work.
That's not a demo.
The giant enemy crab thing.
There's a lot, Colin.
Playable demos, the, yeah.
The giant enemy crab thing was, that was just weird.
The Wii music thing and the Skyward Sword thing were both bad.
And the only other thing that I can think about is stuff with PlayStation
moving PlayStation VR where things don't work.
Like Wonderbook, for instance.
But that's like in that echelon.
That was an awful fucking demo.
I've been to 10 E3s and I've seen way more than that.
And that one, I will always remember that demo because I was like, what the fuck is?
Like, how can you possibly think that this was an acceptable thing to show?
What's wrong with you guys?
Like, to me, like, I would be so mad at that team at this point.
If I was, like, in the executive, if I was in the executive ranks there, I'd be like,
you guys are fucking, you guys seem incompetent to be perfectly honest with you.
You know, like, how long is this saga going to have to go on until people get their
goddamn game?
You know, like, how, is, as a decade not long enough to deliver the game?
I was fucking, I was a, I was a junior in college when it was announced.
I am 31, you know?
release the goddamn game already.
It's becoming like a joke.
And people will find it because I did joke around after that.
I did joke around after that wasn't going to come out.
Like I remember saying it.
And that's why when I saw the day,
and I'm like,
well,
I'm surprised you didn't just delay it six months.
Because clearly it needs like all this like,
but at the same time you have to shit or get off the pot.
They don't want to lose holiday sales and all that kind of stuff.
That said,
like the sad thing is that a final fantasy game should be better than good.
It's a final fantasy game.
And yeah,
maybe I do have final fantasy deeds because I expect
something good and we haven't gotten a fucking great Final Fantasy game in years, years and years
the last time we got a great Final Fantasy game. I was a kid when we got a, like a truly in my mind,
a truly great, the last time in my opinion, and I know people disagree that we had a fantastic Final Fantasy game
was Final Fantasy nine, you know, and that's a long time ago. I was in high school. And yeah,
a lot of people like 10, some people like 12 for some reason, and then 13, like, a lot of people
really like 12.
For a lot of
The Tale of Two games
So to me
It's a situation
It's becoming
This is becoming
Probably embarrassing for them
And they better hope
This game's fucking awesome
Because if it's anything less than that
People are gonna be
People are just gonna eat this game alive
And I'm gonna play it
I'm curious about it
I think the mechanics look interesting
I think the world looks interesting
That those characters look awful
I have to
I was watching like video
And reading about it
Like just I'm like man
I don't know what they're thinking about
With like these characters
But nonetheless, the hunt system looks cool and all that.
So I'm going to get into it and try it out.
I just feel like that excuse seems to be a cop-out excuse.
Total nonsense.
I can't imagine that many PS4s and Xbox ones are not connected to the internet in some respect.
Well, I mean, that excuse doesn't make any sense.
No, it doesn't make any sense at all.
The day one patch is going to be huge for this fucking game.
Yeah, and they're going to have a day one patch anyway.
That's going to be just iterative and different than the day one patch that they're going to have.
It's just like the game obviously isn't up to snuff and it and it, and it, and it,
plays out these rumors you've been hearing about this game.
Anecdotal and secondary and tertiary as there are because I haven't heard them directly.
I'm just reading about them.
That the game is like kind of fucked up.
And I don't know if it's true or not.
But when you see things like this, because to your point, when you guys, it's not even that you guys hosted it.
It doesn't matter.
Like when they went to the shrine at auditorium and announced that date, that was the drop dead date.
They probably obsessed over that date.
They probably got all their ducks in a row 8,000 different ways to make sure that they're going to hit that date.
And it's still, they still missed it.
That tells you everything you need to know about this game's production and the way this game's being run.
And the bigger thing is you better have major fucking concerns about Kingdom Hearts 3 and you better have major fucking concerns about Final Fantasy 7 remake.
Because the same producer and director and executive teams are overseeing all these games.
Even though CyberConnect is making Final Fantasy 7, like how anyone can have any faith in their Japanese output at this point at the AAA level as I talked about, I think on PSI Love You or on Colin Gregg at some point is beyond me.
And like I said, props to Squarenx for investing wisely a decade or so ago and a lot of Western.
studios because that's the shit that actually matters to them now.
You know, this other stuff, you know, dicking around with Dragon Quest 10 and doing all this
kind of like, you know, and Final Fantasy 15 and the saga Final Fantasy 15.
As a Final Fantasy fan and as a Dragon Quest fan, it makes me sad.
Like Square Soft back in the day was like, like they were like hero status to me.
I loved it.
And I'm kind of disappointed in the way this is being handled.
It's just like ridiculous.
It's the latest thing you're always talking about, right?
in the, not fall, but like what Squaring Inix is now
based on what they were before, especially the Japanese branch of it.
I don't have the affinity, but you do in terms of what you thought they were
and how they went.
I wouldn't even be here without Squarespaceoft, you know?
Like, not even a prayer of me being here without Squarespace and the games and the
influence that they had on me.
The thing is that I know a lot of people care about this game and I wanted to
authentically be good.
Like I said before, like, I don't really get off on fucking on shitting on games or
hoping games are bad because I hope all games are good.
I just have to call like I see it.
This game is tortured.
Whether or not it turns out good or bad, I don't know.
I think it's going to turn out fine.
But I don't think fine is going to be good enough.
I'm worried and I'm only worried because I want it to be so good.
It's like I really, it's not just like I want all the games to be good.
I want this game to be good.
I want this game to be awesome.
It's not just like that I remember when this game was announced.
I remember being so excited when this game was announced.
This game meant so much to me.
I bought a PS3 for this game, you know?
And that's the thing that's like I'm okay with it.
Like it's, I was so excited about this game.
for so long that I'm like I don't care like it didn't happen and there's all this stuff
as far as I'm concerned this game hasn't been in development for a decade it's been in
development for the last couple years that what this game is is not the game that we
saw back then at all the game we saw back then was in the 13 world and they totally
gave up on that when a totally different direction then created a whole other 13
world and that's a whole other thing but with this the whole the boy band car road trip
thing I'm super sold on that I'd love that type of shit so I'm like all right
cool, just give me an interesting battle system.
Give me something that is fun. And that's
the thing that I'm a little bit worried about, because the demos
I've played so far, the, I don't
know how to say it, but the... Dream sequence?
No, no, the one before that. Before, that was
the platinum demo. Oh, Deuce K or whatever.
The Deuce K, whatever.
It was good. I enjoyed it. I had a lot
of fun with it. It surprised me how much I liked
it because I was way worried about that.
But the battle system, it felt like it needed a little
bit of work. We've seen them do a lot of work.
Then they put out the platinum demo, and honestly,
I didn't like that. I thought it was way too slow.
You're way too effortless, like where you're just doing things and there wasn't a lot of thought put into it, which is the opposite of what I enjoy about Final Fantasy games.
I love the battle systems to keep me on my toes and not just have me constantly doing the same thing over and over.
I want to have to switch between things.
I get early on in the game RPGs, you're going to just keep hitting attack and that's all that matters.
But I want more from that.
I feel like I remember playing a demo of Final Fantasy 7.
I remember playing the demo of Final Fantasy 10-2.
I remember all that stuff.
and even then there was still challenge in the demo.
Playing the demo there wasn't any challenge.
I remember the Final Fantasy 10 demo being challenging.
Yeah.
Well, they put you pretty far.
Not far into the game, but maybe almost not a third.
Somewhere around there.
Yeah, I remember that.
I remember that well because I remember dying, which I thought was weird.
And that's cool, though.
Yeah.
There's no way you could have died in the platinum demo.
And here's the other thing about it.
I don't want to pick on these guys.
I mean, I'm sure that they're trying.
It's not a personal thing.
It's just stop.
Like, what's what the fucking?
demos anyway. Just go away.
You know, like, I don't, I don't, like, just finish the goddamn game.
Like, I don't, I just don't understand.
You don't have the luxury of releasing these demos when people have been waiting for
these games for that long and tweaking things.
Just, you know what, you got to go with your gut and finish the goddamn game already.
Yeah.
And, and I like, the scary thing, Tim, the scary thing is, is I don't even believe this
next release date.
That's, that's the scariest thing of all.
I'm like, I don't, I don't know.
I just don't, I just don't even believe them.
I believe it when it's in my goddamn console.
I would have sworn on September 30th day.
You know, it's just like, again, they made such a big deal.
They were so confident.
I mean, behind closed doors with us talking about it.
So excited.
This is the date.
Ha, ha, ha.
And that's the thing is it sucks like personally having met these people and knowing
these people.
It's just like, you know, they believe in this.
I know that there's nobody that's more upset about this than them.
We understand this.
We make content.
We don't get things done by the time we say.
It's so upsetting to us.
And I understand that.
And we feel like, I fucking hate you.
I see, but see, that's a perfect example.
All these people say, all these other things.
the person himself now here he's saying
it but there's the problem of translation and all this other stuff
at least for me there's not translation issues
you know we say hell a lot and I gotta try to tell
people what that means no people know what that means
Greg and if they don't fuck them whoa
so Father Vansky 15
my biggest concern with it right now is that it is being pulled in two
completely different directions I am only
seeing two opinions on it the people are like
it's been tortured it's been delayed so many times have been this this
and this like there's no chance it'll be good whatever it's like
all right cool you've already made your decision
And then there's the people that are like, it looks awesome.
This game is awesome.
I'm going to love this game.
I've loved everything.
And I'm like, did you play the Platinum demo?
Are you really saying that right now?
Because I don't trust you anymore if you say that.
And then it's like, so then there's somewhere in the middle where I'm like, all right, but what about me?
Am I going to like this?
You know, I do want to like it.
I am going to give it the benefit of out.
And to be completely real, there's so much shit that, for me, they are nailing.
The soundtrack, the visual look of it.
I do like the characters.
I do like the story that we've seen beyond just the basic thing of, oh, it's guys in a
car. It's like hearing about the story of the,
with the Kings and stuff, and a lot of the stuff that we got
as I prep for when we were presenting and stuff. I'm like,
this is interesting. This is cool. This is
Final Fantasy. No, that was the whole thing. I mean, I've talked
about it, right? I'm not a Final Fantasy guy.
And that's why they wanted me and you for that thing,
because we were the spectrum. And like, when you sit there and talk about the story,
like, yeah, I mean, they all look like a J-pop band, but I like the idea
of they're on this road trip and he's out for this girl and this is what's
happening. When I see the trailer and there's like, cloud gods and a
baby, I'm like, I don't know what the fuck's happening.
But like that part sounds cool and a road trip sounds cool.
And that's something I can connect with a wrap my head around me.
I hope the battle system is fun.
I like the visual style of it.
But as this continues to go on, you're left to go, well, what the fuck's happening?
You know, reading through thread upon thread upon thread on NeoGaff and game facts and all
stuff about the gamescom demo that people got to play, it confuses me because there was
conflicting reports.
There's so many people that are like, did you see that whole thing about the screenshots
that were leaked that looked like?
PS2 game and they're horrible and there was a whole thing of like, is that real? Are people,
are people trying to make this game look bad? Meanwhile, there's other threads that are like
nothing but praise and being like, oh, I've heard. Surprisingly, it's really good. I've heard a lot
of praise for the game of coming out of gamescom and I trust that. That's what I keep saying is like,
no matter how hard, I'm hard not necessarily on the game itself. I'm hard on this cycle, this
inexcusable cycle for this game. Yeah, the game is different, but the project's the same, right?
Like, I don't even understand how this turned into Final Finance 15 or what they were even thinking with this anyway.
Like, they should, if they just canceled it and didn't say anything and then just were like, we're going to, you know, fuck around and bring it themselves.
No one even has anything to say at this point because it wouldn't be nearly as funny that it's taken this long and nearly as sad, frankly.
You know, like they got a shitter get off the pot with this game.
And the thing that bothered me the most is not necessarily the delay because, listen, a delay, I can't think of a single game that was bad because it was worse off for being delayed.
I can't think of one.
Like delaying a game is typically good for the game.
Maybe not for us as consumers or for us as enthusiasts and excited people.
But that excuse is bullshit.
And like I've never heard of an excuse like that in 2016.
I'm saying like the console you all connect to the internet and download patches for every one of your games.
We're concerned that some of you, what is it?
Like a microscopic amount of people, like a minute amount of people that don't connect the PS4 or the Xbox one to the internet.
You're worried about them?
Really?
It's such a bad excuse.
Just say you need more time.
Like, you know, just that was the thing that got me the most.
I'm like, what are you talking about?
To be fair.
You're worried about the patch not being able to be down?
And again, like this sucks because like it really just sounds like I'm defending him just to defend him.
But with this, it's like the only reason this exists is because Andrew Goldfarb or whoever, it says IGN, I'm assuming it's Andrew Goldfibb.
Like pressured him into it.
It was just like, so why is it delayed?
Then he gave an answer.
Now here it is on record, you know?
Whereas maybe it is all those things.
You know, this is just what he said.
And that's how that works and that is his fault.
You shouldn't have said this, you know?
Yeah, and it's up to the PR to spin a better narrative.
And I think that, you know, not that that's what we want as on our side, but that's their job.
And first of all, I wouldn't have let him take any interviews at all after that delay announcement.
I think that's a huge mistake.
And because people are obviously going to have aggressive questioning, a line of questioning before.
I would too.
That your readers or your viewers and your fans want answers and you're going to find them.
but this just raises questions about the entire project in terms of the way it's been managed
the entire time and yeah I might have Final Fantasy disease as he could put it because I have
fucking expectations and I really I really for the sake of you know Final Fantasy fans everywhere
fans like you that are really super excited about this game and for people like me that just want
to play good games I hope I am blown away I hope this game is game of the year I really do
you know, and everyone can tell me I was wrong and everyone else was wrong about the game.
I hope that I hope it's great.
I hope it's phenomenal.
But I don't know how you can possibly think that that's going to be the case either.
But I do not,
but I do not think the game's going to be any worse than good.
See,
I think that's the more likely scenario is that people aren't tell you you're wrong
because it's not going to be good.
That's,
that's going to be sad.
That's going to be an unfortunate culmination of a project that
the saddest thing for me is that I'm never going to get to play Final Fantasy versus 13.
And like,
that sucks because that is what I want.
badly. Like I can even see in my head now, not even just the first trailer, the second trailer,
the third trailer, the ones they showed at TGS, like that Stella character, the girl that
they had, like I wanted their story. Now she's not even in it now. It's someone that kind of looks
like her. And it's like, it is weird where they had all of this stuff and then they're like,
all right, we're going to take kind of bits and pieces and change things. And I get it.
I haven't played it yet. So what am I, I'm judging all this based on trailers. I am judged
based on trailers. They showed me, you know, so it's like, yeah, it's been a long decade, right?
And I literally say that.
It's just an incredible saga that's about, you know, even if it's not in September,
obviously it's going to be in November or maybe, maybe not.
It is going to come to an end.
So we'll see.
We'll see.
And I hope I put it in my PS4 and it's fantastic and more than worth the way.
But, you know, I'm not hopeful.
That's all that I want.
I don't give a fuck if it's perfect.
I just want to like it.
Please.
Topic three.
It's going in a bit more positive direction.
although there's some negativity here as well.
Yasser Mattauer from over on Patreon.
He asked,
what are some of your favorite
and least favorite video game endings
from a story, gameplay,
emotional perspective, whatever you want,
all console generation.
So this is a,
he submitted his topic via patreon.com.
So that's kind of funny games.
Gosh, just being a Shrater,
thank you for your support.
So the best in words video game endings.
Mm-hmm.
Huh.
Huh.
What comes to mind when you think that?
The Prince of Persia remake.
The Prince of Persia remake, the Nolan North one where it ended.
And you were like, what the fuck is this?
And then they're like, the real ending's DLC and give us your money.
And we're like, fuck you.
You can go to hell.
That's interesting.
So when I say what video game ending is best or worst, worst comes to mind for you.
I think it's hard to nail a video game ending.
I think it's a lot like a horror movie in a lot of ways where this is such a great ride.
It's such a great ride.
And then you get to the ending.
And it's like, okay.
I mean, a good one that I think of right is the end of Metal Gear Solid.
having that conversation either with Merrill or Hal or whatever,
and then getting on the snowmobile and going and the credits roll and then there's this thing.
But even that's like, it is weird with Hal though.
Exactly.
I know.
I mean, it is that thing of, even then it's like, yeah, I, I, video games for me, right?
When we talk about endings, how many video games have you finished where you have that final
boss battle and you're so fucking frustrated?
I can't think of the amount of times I've been like, I'm so glad they saved the most
annoying mechanic for last.
I've had so much fun this entire ride
and now I'm fucking frustrated and mad about this
and then I get a cut scene at the end
that ends awkwardly and we roll.
You know what I mean?
It's just like,
that's how you want to end this 10, 8, 9,
whatever hour experience.
Uncharted 4, great ending.
All the charter games have great endings,
but uncharted 4 is like a cap on the entire thing.
That's got to stand out.
Yeah, for me.
So when I read this question,
there's two that jump to mind immediately.
That's Journey and Final Fantasy 10.
Yeah.
For very different reasons.
journey because it was an emotional experience that the entire time I was keenly aware of how I was feeling and I didn't expect that ending like it just hit me where I was like fuck like I care somehow way more than I even thought I did playing this and it put perspective on the entire thing final fantasy 10 was different in that the story kept progressing and there's all there's these characters that I I really enjoyed and you kind of grew with them and there's like a lot of journeys and stuff going on but at the end from a
gameplay mechanic, the boss fight felt very rewarding to me from a gameplay perspective,
but also from a story perspective where fighting against Titus' dad and all this stuff
and then having to fight all the aons and summons that you had, there's something about
that.
That is, yeah, it's kind of, you know, cliche to have to fight your shadow version or whatever,
but it's satisfying to me.
And I remember doing that just being like, man, like killing each one off kind of like hit
me.
Like I felt it inside where I'm like,
those are my dudes.
My dude.
I'm killing my dudes, but I had to, you know?
And I like that I had to, not just from a gameplay perspective because it's like, oh,
that'd be, that's a fun thing to fight these, these big monsters that were on your side.
But also from the story perspective of that all, it all added up with Eunice's journey,
with Titus's journey, the whole thing.
And then for it to end and all dream sequence and like their love story kind of coming to an end,
it was very powerful to me.
And like, I remember it.
the music and the the cinematography that it added up in a way that was very unique for a video
game in 2001 or whatever it was that it came out and there've been so many final fantasies before it
for me final fantasy 10 was my first final fantasy so I didn't play seven or six or any of the ones
till after but even going back to them they're cinematic in their own way but fun fantasy 10 um
having the voice acting for better or worse or whatever back then it was awesome like back then to me
It was just like they're talking.
That's really, really cool and interesting.
And it makes you look at them and feel,
it feels more like a movie when these people are talking to you instead of just
over and over again, you know?
And yeah, I think about, like I can hear that song in my head right now,
just thinking about the ending.
I hear it playing.
And anytime I have it on my iPod, come on, I can visualize it instantly.
Well, that's the thing when a game ending nails it.
And that's, it'll stick with you for so long.
I'm pulling out my, from last,
episode, right? Our seven fave games, right? Obviously, Mario car doesn't have an ending,
but like Peace Walker does. The big fish coming up. You're standing on the things with the gold
joke. Okay. Thank you. You're hilarious. You're funny. You wouldn't know what it's like to win,
though, seeing as how you never win the kind of funny Nintendo World Championship. But Peace Walker's
ending, right? Like, yeah, I vaguely remember talking to the boss's AI core, but it wasn't like
powerful. Super Mario World, I assume I'd be Bowser. I don't really remember how it ends because it was
all about finding secrets and doing all these different things.
Ocarina of Time, amazing ending.
That one sticks with me.
The final fight with Gannon and then going back to, you know, being little baby link and
going on to do that one.
Uncharted we've covered.
Gone home.
Obviously, super powerful ending, especially because the game, like we talked about, spoilers,
lulled us into thinking it was going to be this horror movie, horror movie kind of game.
Then it's not.
It's about this love story.
Oh my gosh, how grazing.
And then it's that whole go to the attic.
And it's like, oh, fuck.
And I'll never forget going up the stairs.
Like, I'm going to find her dead fucking body.
they'd hit some kind of what the hell's going on.
Infamous, great ending.
Marra Card doesn't have an ending.
But it's like,
video game endings are so hard in it.
Infamous, I feel has a great ending, right?
I love the whole thing with Trish,
how it's going to go and then going in,
finding out about Kessler, nailed it.
Infamous 2's ending.
No,
then like Knicks and the Co.
Co.
Knicks and Quo.
That didn't work out.
Snake Eater is what,
Kevin's whispering off screen.
That's a great ending.
I mean, so that's my thing is what,
with Metal Gear and Metal Gear has consistently had
endings that are very powerful, you know, for...
I think that they...
Too sucked.
But that's the thing.
It's...
I'm gonna break my chains and jump in the water and was it real or not.
Is she really pregnant, Jack?
I'll see you later.
We're just fucking in skin tight suits in the middle of Wall Street or whatever.
What the hell's going on?
But I think that that's cool in that, you know,
you say video game endings are hard to nail.
And he's in anything or hard to know,
whether it's a book or a movie or whatever.
Because you don't really have...
You don't really have too many options.
It's either a cliffhanger or it's something that wraps up everything totally nicely
or it's something that leaves things open to interpretation.
And I think that with a metal gear solid two, it was that third option where it's just like,
what the fuck is happening?
And then especially when you pass the credits and there's the whole.
They have no idea.
It's you.
In on things and all this stuff's happening.
It's like it makes you ask a lot of questions, right?
And it somehow doesn't feel cliffhanger.
It felt like that was the end.
Things are open, but it wasn't so much a cliffhanger.
But then, yeah, Metal Gear Solid 3, that was just like a perfect, the story is done, and my God was that powerful.
So make it.
So the scene with Boss is just like, yeah, the pedals in the air.
My fucking God, it's so good.
And for me, Metal Gear Solid 4 is the fourth style of ending, which is just the fan service ending.
And it just keeps giving people what they want, you know?
And honestly, that game gets so much shit for doing that.
But I will never forget how excited I was when the credits are rolling and all of a sudden you see big boss's name go by with some random ass voice actor and it just keeps going and it pops back up.
I was like, what the fuck?
He was in this game.
And then, bam, the cutscene starts and then things went off the rails.
But that moment to me was like it reminded me of Uncharted 4 in the sense of they were doing this for me knowing that I played the other games, knowing that I loved the entire journey and that I wanted to have an end cap on everybody.
You know, and there it was.
So shout with the last dose.
What's where I got on here?
Crisis Corps, Final Fantasy 7.
I think Val Fantasy 7's end was, it's all right overall.
Yeah.
The emotional impact of that is in the middle of the game.
Exactly.
From the final boss fight, obviously, I think Safferoth was awesome.
And using the limit break and all that was very, very memorable.
But Crisis Corps, I think, did a really good job of giving emotion to why we love
Final Fantasy 7 so much.
Yeah,
Chris' score was a sad game.
It was,
you know,
and especially the end,
like the,
with Cloud and Zach together
and like the,
you know,
gunshots and then all the memories
and all the stuff,
it's just like, man,
like they really nailed the,
what people care about these characters.
In a way that I think,
I think people remember Final Fantasy
seven in a different way
than it actually was in terms of the characters.
And they kind of added a lot to it,
which is great.
That's proved how good that game is
in terms of giving you,
the clay it's to play with
into kind of having your head.
But crisis score was the first good thing to come
post. Yeah, after Durges Serberts and all right. Which was
whatever. Even children's hit or miss. But crisis score was good.
Yeah. I think I mean, to me, I think a lot of game endings
are underwhelming or just kind of exist. I don't
I don't, I don't, um, there are very few endings I think of where I'm like
that was a great ending. What a great payoff because the payoff is in playing the game
and enjoying the game and the journey. So,
I think the last versus ending was cool because it was frustrating.
I think that it gave you like an inch.
It wasn't frustrating because it sucked.
It was frustrating because it was just frustrating.
To me anyway.
And that's what I liked.
I actually think infamous two,
infamous two's ending was really good.
Especially when I don't, well I guess you can spoil it.
You know, like I think that that's cool and that's a kind of a bold thing to do to kill your protagonist.
At least if you played it a certain way.
Speck opposite lines endings are are really good.
The culmination of the delusions that he experiences throughout the entire
entire game is, you know, that's such a powerful, that, from a narrative standpoint, that game is
one of the most powerful games I've ever played for sure. But again, like, I just don't,
when I think of game endings, I mean, I've beaten a million games. It's just like, I don't
know. Like, I find the narrative drive of a lot of these games with when you're playing it to be
way more interesting than, you know, than the ending most of the time. And I also feel like, to Greg's
point, I think it's true. Like, there are times where I'm just like, I just need to be done with
this. Like, I don't want to play this game anymore. Whether or not, whether it was frustrating me or
whether I've spent 40 hours with it,
and I just want to be done with it.
Like, you just want to get to the end
and be like, okay, it's over.
Ni No Kuni's ending was really good though.
There are certain games that I've got
great or great endings.
I'm not saying that there are.
I'm just saying it's not, I don't think it's important.
It's not important like it is in film.
It's not important like it is in a book
because you're, since you're interacting with it
the entire time, it's really about the,
like the ending is almost the sad part.
There, I, I remember more feeling a profound sense
of sadness from finishing a good game
because it's over, not because of what I'm seeing
that like something emotional or resonant happens at the ending.
It's like the game's over.
That sucks.
It's like when you finish a good book.
Yeah.
Walking Dead Season 1 I think has a great ending.
Yeah.
Yeah, that does.
But a great example I think is because we've gotten slapped on the wrist before
and I won't spoil it here.
But in Persona 4 Golden, right?
Game I recommend up and down every time somebody asks about Vita.
And I forget what it was on some PSI Love You or something to that effect.
I spoiled who the killer was.
And this guy wrote and he was so mad.
I'm like, dude, that, like, when I think of Persona 4th,
before who the fucking killer is is like the least of my concerns in that game it's about the
relationships and this and getting this question and who am I going to fall in love with and how
does this it's about the interplay of all these relationships and the whole who is doing this
weird supernatural throw people in tv world killing is not on the radar of like what you need to
play this game for this whole murder mystery no nobody fucking cares about that hello two when I think
about disappointing endings because that was a cliffhanger ending that we didn't expect
You know, we wanted that game to have a complete feeling to it.
And Halo 1 did.
Halo 1 was such a satisfying standalone experience.
And again, the end from a gameplay and story perspective
matched up so well.
That final, like games endings are hard
from a gameplay perspective because there was a lot of times
they throw gameplay mechanics and say that you haven't had to do
the rest of the game.
So it's frustrating to all of a sudden have to do this different thing.
But every once in a while, it's fun.
It's things that make sense.
I think that Halo's like Wart Hogg race out of the,
thing blowing up
is very similar to like Super Metroid
when there's those escape sequences
where it's like whether or not
that's the gameplay of the whole game
it feels right.
It feels right from the story perspective enough
that I'm like, all right,
I can put these two together.
But Halo 2 just straight up ends
and it's just like you're about to get
to the good part.
And that's the problem is they didn't give you the good part.
I feel like the games need to give you that.
And I think that's what a lot of the other games
that I've mentioned did is that they give you that.
The fun stuff is the journey
but then they also have this like end cap on it.
If you like bust your load too quick but don't have that thing, you're not really giving people the satisfaction that they're looking for.
You mentioned Prince of Persia earlier.
The sands of time was awesome.
I loved that because playing that from a gameplay perspective was so fun throughout the whole game.
The final boss, I don't know.
It was probably horrible.
I don't remember it all.
But from a story perspective, wrapped it up perfectly.
The characters were right.
And the characters had a good ending.
And that's what mattered to me there.
From gameplay twist perspective, things like Brade were so out of left field that I'm like,
man, this is special.
This is awesome.
Portal.
Holy shit, portal.
That's a game I absolutely loved purely for the gameplay.
Then all of a sudden at the end, I'm like,
there was a story that I didn't even realize what's happening,
and it's awesome.
Yeah.
Portal hunting is cool.
For a bad ending,
the one that always six out to me is Resistance 3.
The entire series happened without ever seeing the bad guys.
That was like what I walked away from.
I remember what a great game.
Resistance 3 is a fucking awesome game.
But the ending, I'm like, really?
You never even see the chimera once.
You know, like the real chimera.
Yeah, yeah.
Everybody you see is an infected person with the camera.
I'm like, come on.
I remember being so disappointed.
I was actually unusually invested in that series.
And I was like, there's no payoff at all.
But the journey was fun.
I don't regret playing them.
I think they were great games.
Special Resistance 3 is a fantastic game.
So I don't know.
Endings.
The last one I want to talk about is,
and unsurprisingly, is Pokemon,
specifically the original ones
because I think that the game
had such a good progression
in terms of going through the gym battles
that once you got to the elite four
you felt like a fucking badass
so getting through them
and then fighting your rival
it just felt so right
and I remember being a little kid
and your Pokemon get one by one
put in the hall of fame
and I felt a connection to those guys
and I was just like fuck yeah
those are my dudes
and they are now in this hall of fame
and it's just like
I remember seeing the credits
and like not wanting to turn my game off
I knew that I couldn't save after
or whatever
and continue in a way
that meant anything
but I was just like
I earned these credits
you know and there's not too many games that I
I'm like I'm gonna not
skip this because I feel like I need to
watch it I didn't expect anything after
or no post credit scene this was a long time ago
I just was like no
like I want to see it say the end
you know
so that's the end of that topic
that's the end of the topic
ladies gentlemen
topic four as always
brought to you
you beautiful bastards
you can go to kind of
funny.com slash gamescast topic and leave a topic just like you boy maximum
cortez did oh andy from rooster teeth who made the intro to the kind of funny games cast along
with grandma legend he did the art there no beautiful yeah yeah and again shout out to the art in
the back by orioto go check him out andy cortez he actually tweeted this one he said I
haven't publicly said this but I can no longer stay silent I'm very very
very worried about Mass Effect Entromeda.
Why?
So I think this is a good question.
Should we be worried about Mass Effect Indromeda?
No.
I think that they probably wanted to have it out this year, but I also think maybe even
earlier, but I think that they've been really cagey and weird about it to a smart degree
where they were like, we never really showed you anything.
And we never really dedicated ourselves to a date.
We never, so it's your own expectations.
You all read into us coming out at E3 and showing concept dart and talking about the fact
that we were making this and we're going to show you new animals.
Which was a mistake, right?
But I think based on the original timeline of what
they wanted to get the game out.
I'm not concerned about it at all.
I bet you mass fact intramed is going to be awesome.
I agree.
And,
and, uh,
what about the original mass fact trilogy lets you indicate that you have anything to worry
about with this game?
I mean,
maybe you didn't like the ending or whatever,
but I'm like,
and I'm so stoked about introam.
I don't think it's,
I think,
gives that,
they definitely got that message loud and clear.
So, I mean,
they're going to come at this one in a way that I think is going to,
all right,
your choices,
me,
uh,
I mean,
that's the marketing push when they get there,
right?
New world,
new aliens.
and your choices mean more than ever
and they will carry on through this trilogy
or whatever they want to call this thing.
This is going to be all the things we've learned
from Mass Effect and Dragon Age
put into one game.
We're giving you the best RPG we can.
Yeah, I've heard people say this,
but I'm not concerned about it.
Yeah, I mean, I see,
I think a lot of people say it
because we've seen two E3s
where it's discussed or shown
in some fashion
and it's the bad sign of
the first one has more to show
than the second one.
So I think that's where a lot of it's coming from.
Sure.
Where do you guys see?
more information for this coming out because they did say E3 yeah I think you'll
I think you'll get a date at E3 didn't at a at E3 this year they say something about
more information yeah later this year later this year but I think I think it's
probably a fall 2017 game and so do you'd assume that you drop a teaser trailer
at game awards come December and then you go out from that just forget about the
game awards can't forget about the game more come with a what up Jeff Keeley
training game of the year take your time I mean like that's you know it's not
it's not gotten to the level of near near anywhere near
being absurd.
So in a completely unprecedented move, Andy Cortez just texted me.
And he says, I'm worried about the studio turmoil.
I don't know much about what's going on.
What, I'm biware, Edmonton.
Or no, Montreal's making it.
Right?
Yeah, I don't know what's going on.
What?
Because people left.
I'm going to call Andy Cortez.
Casey left a while.
I'm going to let Andy.
Andy Cortez, you know all about studio turmoil because I hear you start and shit at rooster
he left and right.
That's right.
I heard him and Barb.
don't like each other.
Just something I heard.
Everybody tweeted, put it on the Roosterteeth Reddit.
Tweeted at Bernie.
Way to blow it, Andy.
I hate this game.
Andy, my dude, you were live on the kind of funny games cast.
I want you to talk to Colin and Greg.
What are your worries with Mass Effect Andromeda?
The Flynn who, I guess, runs whatever studio it is there that's due to the mass effect.
They've mentioned that there's been, like, that it hasn't necessarily been the easiest process.
and I know that
it kind of reminded me
what was going on with Uncharted 4
obviously that it mattered
because that game was fucking awesome
but there's just been a lot of people
in and out sort of coming and going
and there and playing
kind of said yeah it hasn't been easy
but we're sort of
rough and through it to I don't know
yeah I think
I don't know it sounds to me like
maybe a smart thing to say
to kind of explain like well it's been
a one with it's hard to make a game
and we know you want it and it's not easy
and we're working the best we can
See, Andy, they're making real games over there, unlike the stuff you make it rooster teeth.
So they have a lot of problems they have to go through and things.
They have expectations, people care about it.
You know how it goes.
Straight up.
I love you, Andy.
I love you so much.
I once shared a cab with Aaron Flynn.
How did that happen?
Super interesting, dude.
I was, I don't know where I was.
Where was I?
Vegas.
Yes.
I think so.
I think that's exactly where I was.
Morton Steakhouse in Vegas.
Yes.
How do you know that?
I don't.
These are guesses.
These are legitimate guesses.
No, it was at,
it wasn't Morton Steakhouse,
but I was out at dinner in Vegas.
Okay.
Because I wouldn't go to Morton's Stakehouse in Vegas.
Maybe in L.A.
I would go to Morton's in Vegas.
There's better steakhouses in Vegas.
So.
San Diego has the good Stakehouse.
There's good steakhouse everywhere.
Gaucho is up in Seattle.
But I shared a cat with him and he's a super interesting,
like we talked for a long time.
Were you at dinner with him?
No,
no.
I had run into him at some,
somewhere at some point. And we just got to talking.
You're not thinking about Eric Hart from IGN?
I think I'm positive. We shared it. We shared a cab. And this was, I don't know,
four or five years ago. Super interesting, super friendly dude. I believe in bioware. And yeah,
different leadership now in some respect with Casey Hudson being gone and different team,
different studio I think working on. I don't think I'm intent is working on at it at all.
So I believe in it. Until there's, until otherwise, like I think you'll get,
I thought the game would be out this year, but it's clearly not.
So I think that next year is like almost a guarantee.
So speaking to Mass Effect, this reminded me of a journey I once went on.
And I've never told this story.
Oh my God.
So I'm going to tell it right now.
Okay.
Colin, do you know my history with the Mass Effect franchise?
It goes a little something like this.
A game called Mass Effect 3 was coming out.
And it was weeks away from release.
So they were like, you know what we're going to do?
We need some promotion for this.
So we're going to send some copies of this motherfucker to space.
because that's thematically relevant.
I remember this.
So they attached copies of Mass Effect 3 to weather balloons
and sent about...
I remember this and you had to go and you were sent to find one.
So my thing was, I heard they were doing this
and I heard one was happening in San Francisco
and I was like, called up Kevin.
I was not Kevin. Big dog, Kev.
Kevin, what do you know about wind?
What do you know about wind?
Was the quote that I said.
He was like, I know a fair amount about wind.
I was like, okay, go.
blows it out his ass all the time.
I was like, what do you know about weather balloons?
And if one was launched in SF, could we find it and track it?
And he's just like, I think we could find a way.
And I was like, I love you, Kevin.
We're doing this thing.
So of course, I hit up my boy Alfredo.
I'm like, yo, we're in this.
However, I was interning at the time at IGN.
Alfredo not related IGN at all.
He just hung out all the time and everyone thought he worked there.
Which is the best kept secret of IGN.
Alfredo didn't actually work there for a long time.
So we're there and we ask our manager for permission to go,
the manager being Nick Scarpino.
And I'm like, so.
So Mr. Nick, I would like to go chase down some space treasure.
Is that cool?
And he's like, yeah, you know, Alfredo can do it.
Just don't hurt yourselves.
I'm like, all right, great.
So Kevin, me and Alfredo, strap ourselves with gopros.
And we're like, we're doing this shit and we hunt this damn game down.
And we went on a crazy adventure that's all documented on IGN.com.
You can find the video if you search for Mass Effect Space Hunt.
Why are you competing against Destin Legerry too?
Well, it wasn't so much competing as much as it's.
So we're driving and we went to the launch.
which is near Baker's Beach, right?
And the thing goes up,
then we can find this like the GPS tracking system.
So Kevin's back there.
This is a couple years ago.
So it's not like you have the LTE and all this.
So we're going through disasters.
Intermediately,
a lot of the signals are coming through
and we're like hunting this thing down.
And it's like,
we knew where it was going.
We knew the trajectory.
And Kevin knows all about wind.
So we knew the direction we're going.
All right,
we're heading towards Santa Cruz.
So we start driving to Santa Cruz.
And I'm in my 1994 Toyota Carolla.
And let me tell you what, Greg.
That car?
seen some shit.
And this day, no different.
It was going straight through the shit fields
and I was like, we're going fucking hard.
We are ride or dying on this bitch
and we were probably going to die.
So we're cruising through,
having our good old times,
doing all our update blogs and stuff
over on IGN.
Then all of a sudden,
it turns into a one-laner
because we're going through the Santa Cruz
like mountains.
Sure.
Someone makes a turn and I see him do a U-turn.
And I was like,
oh, fuck, we need to make a U-turn too.
so I do a U-turn.
Then I notice the car behind me does a U-turn.
The car behind that.
And all of a sudden,
I'm like, holy shit.
every single car in this lane is chasing
this goddamn weather balloon
then all of a sudden it turns into that shit
we all realize it and then
it's like all of a sudden this game turns us into animals
and we're all driving on the wrong side of the street
I literally off-roaded in my 1994
Toyota Corolla which was all
that was the death of that car by the way
that was the final straw that thing had
we're going off-road through the fucking trees
and bushes and shit we end up trying to find it
and ends up in a tree and ends up
on someone's private property
there's fucking coyotes around mountain lions
and shit. Some dudes like, get the fuck off
of my property and there's all these guys and I'll never
forget the reason I bring up this story. We spent an
entire day with this guy that ran
PR from Mass Effect and he quit shortly
after. I've never seen someone more
stressed and upset. He just immediately
was like, this was the dumbest idea of all fucking
time. How
far out from launch was this?
It was a week before the game.
Okay, that's interesting because I think I had the game like
three weeks before it came out. So why were you
guys even doing this? You could have just had
my copy. It was fun.
They didn't care about the game, I'm sure.
There was a huge, oh, we didn't give a fuck.
There was a huge update.
Like the IGN, there was like a live blog update following our whole thing.
Until one point, we were at a point.
There was no reception.
So there's just no more updates.
So Eric Hart from IG was really worried because he thought we were, like, dead.
Yeah.
Because me, Alfredo and Kevin at the time he didn't even know,
we're just out there in the wilderness, man.
It was some bad times.
It was some scary shit.
Anyway, Destin goes in the middle of the night and finds it.
Because he could see that the blip of the light when it was dark.
We were about to hang out there with the mountain lines.
I'm going to fuck with the Mount Alliance.
You can't fuck with my lines.
I went home.
But there was a whole thing.
And I'll never forget that.
I'll never forget being that PR guy and then him quitting.
And then me seeing him at E3 later and him just being like,
I can't believe that happened.
But we did it together.
And I'm like, yeah, yeah, we did.
I'm upset we didn't get it though.
Yeah, you failed.
We do.
To this day, I have the walkie talkie that the guy threw down and broke because he was like,
fuck this.
The PR?
I was like, I'm getting some treasure from this.
Two things.
I want to add.
One, first time I ever was a cameraman.
The footage, unusable.
It was un-useable.
Not much has changed.
All right, moving forward from this.
We got one from a boy, Jake James Lugo.
He says, I want to hear about games that helped everyone out through a very rough time in life.
Something got us back on our feet.
The only thing I can think about is Prince of Persia's Sands of Time, where I was really sick.
And that game helps me not think I was going to die.
Because I was throwing up constantly.
And I was like, fuck, this really sucks.
But I love that game so much that it distracted.
me from my projectile
Omnay.
I don't know that I even have an answer to that question.
I mean,
I have a hard time focusing on games when I'm upset
actually. So I don't really play.
I don't play games when I'm like in a bad place.
That's just me though.
I mean, I've written about it.
It's one of my most famous IGN articles right of playing through the pain.
And it was about infamous when I got super into infamous
when I was going through my divorce.
But that's played out.
I've said that a many times.
I always go back to,
I mean, this isn't like a rough time or whatever,
but I remember when we were moving houses
for the first time trying to sell our
original house, how into Road Rash
on Genesis I was. I played the fuck
on a Road Rush and I was all excited to come home and play RoadHet, right?
It's one of those like memories, you know,
hey, those seminal memories of like weird things
that you don't think you should remember, but you remember
and I remember, you know, coming into the house
after an open house and like the windows were open
and it was like, but it was spraying
and they shouldn't have been open, so it was like just a little too cold
and sitting there playing Road Rush was great.
Bring back Road Rush.
Geek Post says,
are there any modern video game characters that can reach
mascot status such as Mario or Link.
It's hard.
It's a different time now.
Yeah, but I mean, Nathan Drake's, you know, wasn't for the long time, the mascot of PlayStation.
They tried to make Zach Boyer thing.
He is, though.
But he's not.
He is, though.
But he is, though.
Him just being the one thing that's like a recognizable face for the brand doesn't make him
the mascot.
I think that, like, the, Nathan Drake is in great games and uncharted different, like, the
flagship titles for PlayStation, but he's not a mascot.
I don't, I mean, he kind of was.
Like, I mean, they do use cosplay.
players, he was in the subway commercials, he was in PlayStation All-Stars Battle Rail.
I mean, like, not granddad million people were, but that was the thing.
Like, they did seem like they were pushing that for a while.
And Sackboy was something they definitely were pushing where I think it was you talking about,
like your sister's a teacher and she would talk about how kids are super into Sackboy,
even though they don't fucking play the game.
Yeah, well, people are like, what is this character that people are bringing up?
Like, yo, it's sack boy.
No, I think the answer is no.
No, I agree, don't be wrong.
You're not going to have another Sonic or Mario or anything.
Yeah.
I mean, I think the difference with Drake and the reason that I'm like definitely know is because
those the subway things were more uncharted commercials
whereas like these other characters could be
in random things. I don't think they'll hit that
when I'm saying like that's the closest equivalent I think we have
this day. Yeah, because I don't really think that there is at all.
Let's see. Stuart Carson says, what are your opinions on custom
consoles and skins?
I've talked about this in the past. I feel like I don't care what the console
looks like as long as it works and it plays the games properly.
So when the, the, the, the, the, the, the, the, the, the, the, the, the, the, the,
the, the, the, the, the, the, the, the, the, the, the, the, the,
I don't get down with that.
I think the controllers are way more interesting.
Yeah.
And, but even then, I don't care.
I don't look at my PSW where I'm not like staring at it all day.
You know, so it's, um, so it's not for me.
I think the cooler things are like the old retro consoles that people go back and make.
People are fucking around a lot with the NES specifically.
And I think there's some cool stuff being done there.
But in terms of contemporary consoles, like the ones sold out of a box from a brick and mortar or an online merchant or whatever.
I don't, I don't know.
It doesn't do it.
I don't do it.
It's rare that it would ever make me go do it.
20th anniversary PlayStation was the one.
that I tried to get, but like the Batman one, I didn't care about.
I thought, you know, that's cool, whatever.
When you see a custom, like, it was at, Kevin and I were at,
oh, Jesus fucking Christ, one of the Paxes in the last calendar year where we went to,
and they had that.
Remember the custom fallout PC they had, Kev, where it was like all rusted out and
had the vault tech symbol on it.
It was a pack prime.
That was fucking awesome.
Yeah, that shit's cool.
I have, uh, you talk about stickers.
I have, you know, my Xbox one decked out in a, uh, flaming toast sticker.
That's all Mazoo stuff.
And like, that's cool.
It's not like a huge deal to me,
but I thought the Xbox one was ugly
and wanted to do something different with it.
When we did,
we're still working at IGN,
obviously,
we had that Beyond 200 skin for the PlayStation.
Yeah,
that I have on the,
that's cool that I have that on the PS3 still.
And the one thing I like
from contemporary kind of consoles
is the stickers that we put over the,
um,
over the touch pad on the PS4.
Oh yeah.
One of my controllers is a kind of funny logo.
One of them has a team fat like logo on it.
So I like that.
But it's,
it's not very important to me.
I just want the functionality.
It can be like I've said before.
it can be a cardboard box.
Yeah, I won't go do like the full toasty sticker skin like that'll go over the entire controller.
I like how the controllers look simple and I like how it accentuated on the PS4 with the touchpad
and the light bar.
Yeah, when I was young, I really liked the stuff.
Like I remember with my PS2, I got it modded.
Like I actually, you know, with the different, it wasn't even just like a sticker.
It was the actual different top and all that stuff.
Um, most it was for pirating.
But one, they also had the second thing of like, oh, cool.
My PS2 can be blue now.
Like that's obviously appealing to me.
It wasn't even a thing.
Like when we were young, it wasn't even a thing.
64 as far as I remember was the first console that ever really had any option to do anything to it.
And I had so many recently. I saw a picture from people that I think they were in Germany.
And there was this like store that had every single N64 that ever came out.
And it's crazy. They're all next to each other.
And it had every peripheral that came with it or was sold with it.
Because remember N64 like it had that the color line at some point.
And it was the system.
You could also buy the controllers separately.
And there was like the call controllers were like a game changer.
I remember that.
It was so cool to get all those.
And then your friends and you went.
I had a blue NCC4 controller that was my jam.
It was the fight.
I loved the purple one that like the C3 purple one.
Yeah, yeah.
They ended up coming with the system.
That was my control.
I was like, fuck you.
You know, playing with that one.
The Pokemon,
I think,
console.
I think that was what it was.
Oh, Hey, you, Pikachu.
Oh, hey, you, Pikachu.
Yeah, that's what it was.
I remember that one being like,
I was like, that's kind of cool.
That's the blue one with Pikachu.
Yeah.
Yeah, I do.
That was a, that was a game.
They experimented a couple times of Pokemon on N64.
Like in an interesting way.
Maybe not a way that played off,
but I appreciated that.
Yeah,
the custom console thing
was like a later.
I mean,
there was iterations of consoles,
but we weren't going to like buy
like a special Genesis
or an S&S or whatever.
Right, right.
Like that didn't exist.
Ladies and gentlemen,
that has been episode 83,
the kind of funny games cast.
As always,
I'm Tim Geddies.
Those are the coolest Tuesday video games
and here we all are together.
Just stay in the fucking wide,
Kevin.
It's easy.
And for all of you
that have been joining us during the stream.
Thank you very much
for watching us all day.
Thank you.
That was some insanity.
That wasn't necessary.
He's just doing to annoy us now.
He thinks because he's been up
for 46 hours, he can just do whatever the hell he wants.
Hold on. Real talk, though.
Thank you so much for everyone that's stuck with us.
We appreciate you.
Thank you very much.
This whole studio is because of your support.
So we 100% respect and appreciate you for that.
Thank you very much.
Yes.
So we're going to end the show right here.
