Kinda Funny Gamescast: Video Game Podcast - Metro Exodus Impressions - Kinda Funny Gamescast Ep. 209
Episode Date: February 18, 2019Start your trial month of Hims for $5 at http://forhims.com/kinda Get 15% off at http://mvmt.com/kinda Andrea joins the guys to talk about Division 2, Anthem, Metro Exodus, and more. Time Stamps - ... 00:02:51 - Crackdown 3 00:15:01 - Kingdom Hearts 3 00:17:22 - Anthem 00:38:05 - Metro Exodus 00:46:37 - Tetris 99 00:56:32 - MVMT and Hims 00:58:52 - Audica 01:02:19 - Division 2 Private Beta 01:15:18 - Away: Journey to the Unexpected 01:18:35 - Falcon Age Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up guys? Welcome to the first ever episode 209 of the Kind of Funny Games cast as always. I'm Tim Geddes joined by one of the coolest dudes in video games Greg Miller. He's not here yet.
He will join us soon. He is in an Uber on the way here and joining us once again Franemarbella.
How's you going Tim? It's our best friends.
Fantastic and Andrea Vernet. What's up guys? You could say it's going fantastic.
Fantastic days, baby. You guys right back from Dice. Yes. You're down in Vegas. Her literally hours.
ago or whatever. I got back last night.
Yeah. We're all in a loopy mood.
Greg, too. Did Greg get back this morning
or last night? Last night.
Yeah, yeah, yeah. We were all the
Dice. Man. But this is the kind of
funny games cast each and every week right here
on YouTube.com slash kind of funny
games. We get together, talk about video games, all the things
that we love about them. You can get the show early
by going to patreon.com slash
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just like all these beautiful people. Joe Beezer,
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Says James Gastings,
but I'm pretty sure I know
that you're Hastings.
Ben Fraley, Eduardo Cabrera,
Luchaga,
Michael Howard, Snowbike, Mike,
Daniel Haynes,
Cassie Kern, and Mattias,
Forsham,
thank you very much
for being Patreon supporters.
making our dreams happen, including the world tour that we're doing,
our next stop, San Francisco, this Sunday.
I'm going to be there.
Greg's going to be there.
Are you going to be there, Andrea?
I'm probably going to be there, but there's an outside chance I might not.
Fran, are you going to be there?
Same answer, but I just recently realized that and found out the details.
I was watching the games daily.
And I was like, Fran and I weren't the same,
but we're like, could you maybe have told us a little sooner about the San Francisco date?
Kind of funny.
We know.
We know.
Is coming.
Do not hear the rigmarole of every episode?
episode of every show that we ever do.
In my defense, I've been out of the country.
I'm very back on the show.
I'm going to try to get there because I always have a great time meeting up with the best friends.
They're such a treat and so fun to talk to.
Arizona was super fun and a lot of questions about where's Andrew?
Where's Andrew?
I want to go to Phoenix because my mom lives there.
What time is it at?
Three to six.
You get all the details.
Kind of Funny.com slash events.
And by the time this goes live, that has already happened.
public. Yes, good point. A Monday.
Yes, yes. Just kind of funny.com slash events.
You know what to do. Check their Instagram.
Now you can see the videos. This
episode is brought to you by hymns and movement,
but we'll get to that later. Right now,
real quick, right off the bat, I want to talk
about a game called Crackdown 3.
I would love to hear about this.
Have you played? No.
Have you played? I've been hearing.
I have not, because I got my code while I was
out of the country and then dice happened.
Andy. Andy.
Andy Cortez.
Andy Cortez
Andy!
Papa
Papa Sito!
He's got his headbones
He's the only one of us.
We had the door closed so they might not hear you.
Wait, so he's played crackdown three.
There he is.
Come on here for like a couple minutes.
There you.
You got to come over here.
Got a seat ready for you.
Crackdown three.
Sit that crackdown right now.
What are your top level impressions?
Because we did a party mode.
You can watch it now.
YouTube.com slash kind of funny games.
Andy was the one playing.
Me and Nick were just kind of watching him.
Yeah.
It not only looks like a 360 game remaster like in 4K,
but it feels really bad.
It doesn't feel like a modern game should control.
It reminds me a lot of, I mean, well, you know,
when you go back to Halo and it's like,
this feels different, but it still feels good.
This doesn't, this isn't like that.
It's like you're going back and it still feels kind of wonky and weird.
movement just doesn't feel great.
Climbing surfaces.
Just the whole maneuvering that I was seeing some people,
I couldn't put my finger on it,
but when you drop and you roll,
animations are kind of clunky,
like they just don't fit super well.
I don't really recommend it.
Unless you have game pass and it's free or whatever,
I just cannot see spending 60 bucks on this video game.
Is it a $60 title?
Yikes.
It's been in development forever.
And that's the craziest thing is.
I mean, it's a second
First party.
What was announced what?
2014, right?
2013, I think.
It's been developed for one.
No, 14?
I thought it was 14.
I'm bummed to hear because we've seen a lot
of the footage and trailers leading up to it.
You're right.
Yep, there we got.
E3.
Every time I watched it, I was like, oh, man,
like there looks like there's physics slowdown.
Yeah, things look like they're just off.
But oh, hopefully by the time it's finished,
you don't want to judge it before it's out.
But it seems like it just hasn't progressed.
I didn't notice really any slowdown or anything like that.
I don't think we had any of those problems.
I feel like it runs fine, but...
It's just clunky.
And it could be that we're so early into the game that as you keep playing, you keep
unlocking these passive abilities where now you have a double jump.
Now you have this ability, whatever they may be, but I still don't feel like I had a whole
lot of fun playing.
It looked like you were really struggling to accomplish what you were trying to do.
Like anytime we're like, hey, pick up that guy and throw him at that guy, which seems like
a very basic gameplay mechanic, it seemed like 90% in time you missed.
And it could just be me playing.
know but I don't think it was. I think after after playing apex for so long and how fluid that
movement feels going back to this felt like a noticeable downgrade where like I feel like I
should be landing on that ledge and climbing over and and it look great I don't know it's it
bums me out that that this is how the game feels because I feel because if if nothing I don't
I never expected the game to look incredible because it's it's you know has that player
outline they kept yeah it's like you're not I'm not going for photo realism
Exactly, but I still want it to control really well, but it's like when you go back to an old PS1 game, it's like, oh, this controls really weirdly.
This kind of reminds me of that.
And I think that for a game there was in development this long, the level of polish is just very low.
Like, there's so many art styles in the game that are kind of just thrown together and it doesn't feel cohesive at all.
In the hour that we played, we saw like four different styles of cinematics.
Like it would go from like CG that looked actually really good to then this like
anime like 2D animated thing that looked really
Sounds like a slashing word that like yeah kind of it just it doesn't feel cohesive at all
It just feels kind of like they're like well we need something here but
It kind of feels like they gave up on
Putting budget in this game at a certain point and we're just like we just need something that's good enough to get to the next thing
Yeah the the intro cutscenes are incredibly well done and animated. It's like this is full CG sort of cutscene and
And they look great.
Characters are phenomenal.
The animation is incredible.
But then it immediately cuts to sort of this Peace Walker style,
uh,
2D weird movement flash where they,
you could tell it's like a still image of somebody,
but they're using like the puppet warp tool so their arms are moving.
They're still like,
they're still talking over it.
And then there's also the real, uh,
they're like the real time, um,
cutscenes where they're using just the in-game engine to animate and have a character
be like, oh, I'm the boss or whatever the fuck, but
Yeah, I just,
it really makes me sad.
Well, it certainly sounds like you're not alone,
that there's a lot of people out there that feel that you do,
but I thought it was interesting.
I haven't listened to all of what's good from this week,
but Stimer, of course, was very excited about crackdown coming out,
and she said that she's really enjoying her time with it.
And it feels like if you loved the original crackdown,
you just wanted more of, like,
running around and grabbing arms and smashing it,
stuff that you're going to enjoy your time
but that this isn't like a game of the year contender
which I think we all knew
way before it ever launched.
It's like Fast and Furious, you know what you get?
Yeah, it's just a big dumb time
you know. There's good ones and bad ones though.
Yeah, I thought you were going to
say for a second there. Yeah, a lot of people
are saying that they aren't enjoying it but there are a few
nine points out of 10. Oh, we're going to
get there. Don't you.
Before Andy leaves.
Yeah, that's it. I just want to say last week
some people said that I was
talking over you and I just want to publicly say
it's hard to do on the show sometimes
so I wanted to apologize if that happened
I didn't feel that way
I get that with Nick a lot
Nick talks over me all the time
I know I listen to the show
doesn't sound like you were talking about
I know vocal minorities but truly
because it was just the three of us
and the Campari was flowing
Campari was flowing
yeah we brought some nogromis
yeah basically
yeah Greg Miller
Greg
Hey great hell
Hey how you doing
Best haircut he's ever had
Thank you
I don't really feel that way
It's a Vegas haircut of the aria.
There you go.
They're doing, you know what I'm talking about?
Great.
Yeah.
You're about to have a great time.
Fran Mirabella is in a mood right now.
No, I used...
We got sassy, Fran.
Sassy friends.
You said it, I feel like I used up all the fuel in the tank and now it's...
We had a great pre-show for Patreon users, so definitely go check that out.
But yeah, Andrea, what's up?
Well, Tim, you're the one who created a little piece of media that you tweeted out to the world.
That's a very lovely edit, by the way.
Thank you.
Good job.
Thank you.
I appreciate that.
So accurately reminding me that we placed a drunken bet, which was stupid of me.
So for people who have not seen the tweet, I think Barrett is going to pull it up here.
We can watch that screen.
Yeah, if you're an audio listener, it's worth going to watch sexual video.
Who edited it?
Really?
I didn't know that.
I thought an audience interpreted.
You know, we watch it on games daily.
Let's watch it again here.
Yeah, let's watch it.
This is a kind of funny games daily bet right now.
Crackdown 3.
It will not get a single 9 out of 10 from any site that is listed in the reset era thread of reviews for the game.
What are we betting?
Whatever you want.
Oh, somebody.
One month is the Shandown Wine Club.
Yes.
Perfect.
This is your fault at the end of the day.
Why?
Give us your bet.
If you lose, you pay for my next shandon wine shipment.
If I lose, what would you like?
Same thing for Gia.
You got it.
Hey, where's our pizza?
Brit's speaking the truth.
Where is the pizza?
So here's the thing.
I absolutely remember placing the bet.
I 100% forgot that you limited it.
to reset era.
Limited it.
No, you did.
But, I mean, like,
caveat.
It was important for us to frame the bet
with actual parameters, right?
So I'm glad that we did.
In my inebriated state,
I should never have let you set those specific parameters.
I should have widened the umbrella a little bit.
To what?
What would you have widened it to?
To any review.
But, see, there's a problem with that.
I think, so leading up to the bet,
we were talking more about metacritic reviews.
Yes.
And about,
And the reason why I agreed with you
that I thought it was mostly going to get
sevens and eights, but that I said, have you
been to Metacritic lately? There's always like that
one outlier. And so I thought the highest
score would get was a nine. I didn't think
anybody would actually give this game a 10 out of 10.
Because Alien Colonial
Marines got a 9 out of 10 in case anybody
has forgotten. So
that's why I had made the bet that I
made. And
like I said, I'm happy to oblige.
Gia's a lovely person.
And I will give her a shit
pain. But before we get
there, there it is. The one problem
that I actually texted.
Games spew with a 90 on Metacritic.
There it is. There is. There is.
But I know, but that's the thing.
The one single thing on Metacritic.
But, and because there's some
foolery going on if people trying to get it in after.
It was not foolery.
Tom Foolery. There's no rhyme or reason to what
reviews are picked for that thread.
For recent era? Yes, there is. In a way that
Metacritic is a bunch of garbage.
Okay. Tell me what the, how.
How is the rhyme or reason for a recent era?
Because Metacritic has a very like specific list of criteria that you have to meet in order to qualify for Metacritic.
The reason that I chose recent era.
Yes, it is because trust me, I've been desperately trying to get every outlet that I've started onto Metacritic.
My entire fucking career friend and it's goddamn possible.
Well, you should talk the game spew and ask them really.
Yeah, it's great the game spews there.
I don't know games.
They might actually be awesome.
There's a cycle four fat chicks that gets their shit on Metacritic.
I'm like, all right.
But yeah, GameSpew is a disaster.
I'm calling it out right now.
I went to look at a bunch of the other reviews.
Their reviews are garbage scores.
Like, for everything.
Their Adi Musha remaster was like an 875.
But anyways, that doesn't matter.
My point is the reason I chose the recent era thing is like,
that is the voice of the people.
It's fans choosing what goes into the thread.
And they're trying to get the consensus of gathering all the reviews that matter.
Totally.
Listen, here's my.
I think. I'm on your side. I really am.
Yeah. But the thing that I was going to bring up before we got down the sidetrack of
Reset Era versus Metacritic was the thing that neither of us saw coming and we didn't build
in a contingency for is the fact that they've split the campaign and the multiplayer apart
and they release them separately. And so we are seeing reviews going up where it's like in
progress because the entire game wasn't out at the same time when the embargo lifted.
This is just the campaign right now or? For the most part, yeah. Because there's still
There's two executables.
Yeah, they're still doing patches for wrecking zone.
Is that the name of the PVP?
I think so.
I'll give you whatever rope you need.
It's fine.
It's fine.
This is all you, let them, I guarantee, the multiplayer, if anything,
is not going to improve the scores to nines.
I don't know.
I don't know.
Because under the one single night, it got a Metacritic, we're looking at,
the Metacritic scores going down.
When we first talked about it, it was in a 64.
No, it's a 60.
For everybody listening, don't at me about expecting the game to be good.
I knew the game wasn't going to be a nine.
The whole reason I made the bet in the fun of it was because I knew that at least one person was going to give it a nine.
And somebody did.
I agree that your bet was pretty good actually.
Yeah.
Well, I mean, it's not good because I let Greg sway me into the Shandot.
Oh, I did.
You said, what are we playing for?
I said something I thought you could win and like.
But every bet Tim has ever made me is like a pizza.
and I gave him a bet worth more than $100.
Yeah, that's kind of crazy.
But I've been wanting to say what has been done cannot be shun done.
Yeah.
See?
Roll the credits.
All the credits were done.
All right.
So that's correct.
Three.
Moving on, a real quick thing because I don't want to talk about this too much.
I finally beat Kingdom Hearts 3.
It's 15 years in the making.
And man, I loved the end bit more than the rest of the game for sure.
Long ending?
Oh, it was very long.
Oh, yeah, yeah, yeah.
The last like five hours of the game are the kingdom heart stuff, not the Disney stuff.
It's pure.
It's actually the only part of the game that has story.
Like the other 25 hours or whatever it is is just like go to a bunch of Disney places and it's the Disney stories.
And I was surprised because I thought the Disney stuff would be what I liked the most.
But at the end of the day, I was like, it's super epic.
The fights were super fun.
Your character's finally like skilled enough and has all the different moves and systems going on where it's like the game feels right towards the end.
Barrett
What's up?
Where are you at right now?
I just finished
Was Winnie the Pooh after Frozen
Or is it before Frozen?
I think I did Winnie the Pooh
Before Frozen and then I finished Frozen last night
How are you feeling about your life?
I'm feeling real bad about my life
Just playing for this game
It's trash
But I'm enjoying it
Were you into Kingdom Hearts before ever?
Not really
I had to play Kingdom Hearts for IGN
for a
in five minutes that took us like two years to make.
Yeah, that request to make that video went in right when I started IGN
and wasn't put up until after I stopped working at IGN.
But yeah, I've only played Kingdom Hearts too, so yeah, I obviously don't understand
most of the Kingdom Heartsy stuff that's going on and I don't fault the game for that.
But yeah, going through the Frozen World last night was very just depressing almost of just like,
why is it so bad?
A lot of bad choices in that world.
At the end of the day, really enjoyed the end of the game, really enjoyed my time with it.
Yeah, I was going to say overall, did you enjoy it?
Oh, you recommend it?
Yeah, to fans.
Yeah, to fans, absolutely.
Fans of the genre.
But I wouldn't recommend it to just people that are not interested at all in jumping in.
Like, it is what it looks like.
And yeah, the stuff that I pretty much anything people love about the game, there's going to be an equal amount of people that look at it.
I'm like, that's the worst part of it, right?
Gotcha.
But I liked the end, like, reveal was really kind of out of nowhere and why.
wacky is all hell.
And I can't wait for a switch spinoff.
I feel like it's inevitable.
King Heart's birth by sleep.
Switch switch.
Yeah.
Switch,
yeah.
Now, Fran,
we got you.
It's time for some Frantham.
Is it?
Oh,
yeah,
the Frantham.
This is the Frantham.
Throw all your friends up.
I'm lucky that,
yeah,
I got in from Vegas early enough to wake up at,
you know,
6 a.m.
this morning so I could meet the release time.
7 a.m.
This morning.
It went online.
So I got about five hours in of the actual game.
You got to remember on E.
Premiere.
Origin Access Premiere.
That's right.
What, are you paid by these people?
I was at one point, yes.
But if you're on PC, you get
the full game. Now, if you're not on that,
you have EA access, you can play the first
10 hours or whatever you get
in 10 hours. So anyway. Your progress carries
over, right? That was the thing.
Does it from access? I assume so.
I think so. Because that'd be insane to
say, oh, do you love this game what you should buy?
And you're like, start over. So, yeah, I'm pretty sure it does.
Anyway, what I can
I can say is at this point I've played almost 50 hours of the game though because I played like 40 hours of open demo and then the time we spent actually probably over 50.
So things are blurring together a little bit in the sense of, yeah, I'm a lot early games still.
So I'm a little like remiss to be like, oh, you know, here's my recommendation.
Destiny killer.
You're saying.
Yeah, no, I'm not ready to say something like that.
But what I will say is I'm really enjoying it.
People keep coming in and asking me two main questions about it.
the first one is, well, I want to play solo.
Do you think it's going to be good solo?
Or would you recommend playing solo?
There's this hesitance to team up with people and have them drag you through this world or have to voice chat.
What I will say is I do not have the confidence at this time that you can play it solo
without really running into some tough encounters.
So I think you should be prepared that if you want to just silo off and not have, be mindful
that an anthem, when you load into the next sort of section in the open world, you do get pulled
forward. There's this barrier
that keeps showing up on the screen, even when you're
playing with your teammates, when they go ahead.
And by the way, it's a little big
on the screen. Maybe we could redesign
that in the future, but it's literally this caution
tape that shows up because they're a little ahead of you
and you've got 20 seconds to catch up.
Or you're going to get a load screen and get
pushed forward. How big are the open world
sections are running around? They're big.
But the problem is, even if you get
separated a little, it starts to like warn
you because you're 20 seconds out from
the next problem. I feel like that
Maybe that's something that they can fix, like, post-launch?
I don't know.
I mean, I'm playing on PC, and so I would hope that there's a much technical,
no, technical availability of resources.
So anyway, so that's one thing.
If you want to play solo, I think, be very aware.
It's designed, I believe, is very heavy multiplayer game.
The game itself, though, man, it feels so good still.
All the problems that we saw in the demo, the server problems,
if it crashing, they had this 95% load issue.
None of that's in there.
I had it.
Crash once, though.
when I went into like a friends list.
But it was out of five hours.
It was at one time.
And then I had like a weird load in issue where the teams,
we were like loading in.
Yeah, there's something going on with the loading.
We loaded in at different times and it just like was sort of an undone area.
And I loaded in and I was dead.
And so we ran into a couple situations like that.
But overall it has been very smooth.
I love the field of the game.
It's giving me exactly what I want out of it.
My biggest question though is that's why I'm a little,
you're like, well, wait, do you like it or not?
I definitely like it, but like, where is it going to go in terms of variety of enemies,
variety of weaponry, and like I keep loading into the same sort of beautiful world and shooting
enemies, and I'm really enjoying it, but I haven't even unlocked strongholds and stuff yet.
So long way of say, I really am enjoying it.
I think it will remain my most anticipated game of the year, which it was on Gamescast,
and it still is, and I've just got to play it out and see where we land.
But I'm super excited to see where it goes.
They announce more acts are coming and all this stuff.
So that's where I'm at with it.
How do you feel about the fact that when you're in a group encounter and multiplayer,
if you get downed, there's no respawning.
You have to wait for someone to come and pick you up.
That was my biggest gripe for my time with the demo.
They changed that then.
Being a destiny player where there are specific instances in destiny where there's no respawning.
But they're very few and far between and they're very all buried in the end game.
Well, yeah.
And so I was just playing.
a regular mission and if you die, you just sit there and you can't move, you can't switch cameras
and you have to wait until they come.
So if you've been randomly match made with people that you're not on mic with, then you could
just be dead forever until they come over and decide they want to revive you.
But what I will say, because we've played earlier versions, I think they changed some of that
because there is respawn restricted, but if it's not, you can just respond.
Okay.
But you're right about no changing camera, which sucks, by the way.
I'm like, just sitting here in a black and white screen with this, like,
like thing over me.
But you can respond.
You definitely can.
It takes you back just a little bit and you can fly back in and get people.
But there's respond restricted.
And anyway, it is a challenge still.
I think that's my concern of if you're not playing with people you're talking to.
But it's too early to say.
I feel like, you know, I was trying to say before,
I feel like I'm hitting this point.
I've played so much of it in the early game, like I said,
that people are like, wait, what happened to the excitement?
You know, I'm also super tired today, like three and a half hours of sleep.
So I'm still really.
excited. The world is just gorgeous. And by the way, the optimizations that they've done and the engine that have led us to the launch product, it's really solid now. I'm playing on PC and man, it is just like gorgeous. The engine runs really well. So I'm excited to see where it goes. I think it is going to scratch that is. But it's just, you know, by the time I get into the weekend, you know, I'll have put in 15 hours and I'll be able to speak to it a little more next week. So in the pre-show you were talking a little bit about your complaints of the rollout plan. Oh my God. Yeah, I wanted to talk about that with all you.
confusing about it. It's out today on PC. Kind of. But then if you pay 10 hours on Xbox
through EAX. If you're a basic member. So what was two things. One, I know that the spreadsheet
has been getting some drama. Some people are like, what's the, you know, two-year-old.
Oh, somebody read a joke about it on an award show recently. Yeah, exactly. Fuck those writers.
You know what I mean? The bigger topic, that's part of it, but the main topic actually is how do you
you guys feel about.
Games that come out,
let's look at this example,
seven days ahead of the actual release.
This game doesn't release until February 22nd.
That's the official release date.
We get it early as an early access
because I paid a subscription fee,
which is a lot of money and it's cool
maybe to get that access.
But how do you feel about that?
But by the way, it's a story-driven game.
You can stream it on Twitch.
That's the part that I'm like kind of upset about.
A bi-aware narrative in a game
with seven days of early access means someone's going to run
through the whole campaign.
Only for PC.
Or I even get to play it on console.
By the way, only for PC past the first 10 hours.
So how do you feel about that?
By the way, division, I believe gold releases three days early or something.
Three days is way different than seven days, right?
So that's my question.
Do you not care about three, but seven's too much?
No, I care about it at all.
I think if a release date's a release date.
Like if the code is ready, release the game.
It's different if there's a certain version, like a switch version or a PC version
that's not ready to launch because the code's not finished.
And then they delay, right?
Like how a lot of times they'll see a PC release like any,
from three months to 12 months after the console release because they just haven't optimized for PC.
Different kind of situation.
But we know that the PS4 and the Xbox One code is ready.
It's gone to disc, right?
And so this is clearly just a marketing deal and it sucks.
Like, I don't want to have to boot up Anthem on my PC just to play the story this weekend.
Yeah.
Which we talked about actually before you get you.
Don't do it.
I'm contemplating it.
Tetris 9-9-9.
I have now committed to playing on PS4.
I played the I played the.
I played the demo on Xbox 1 and it looked beautiful,
but my clan and the people who are going to play with me are on PS4.
And so that's where I'm going to play.
And like, I can't load it up until I can preload it on the 21st.
And then I have to wait until the 22nd to get in.
That sucks.
I think it's all totally fine.
The one part that I think is bullshit is that's PC only not the consoles.
Like the 10 hour restriction I think is weird and I don't quite understand why they're doing that.
Yeah.
And it's only for Xbox.
Because they're pushing Origin Access Premiere.
This is EA's big thing that they do.
announced at E3 last year. They're trying to start the subscriptions, this premium subscription service
with their origin platform. And that's exactly what they did. I mean, and they were really pushing
origin with Apex Legends as well. It was really interesting to have some conversations with people
about the raw numbers of Apex at Dice and like everyone kind of giving their their hot takes on it.
But why is it just PC though? Well, I believe and that's where I'd love to know. I'm pretty sure it's
contractual crap again.
Again, we're getting into crossplay territory
where it's not on PlayStation at all.
You can't do EA access, right?
Correct.
Because I assume of your partnership with Sony.
Because Microsoft and EA did a financial deal
for EA access on Xbox specifically.
Xbox lets them, PlayStation won't.
On PC, whatever.
It's their own client.
You're like, oh, where does, you know,
I can't decode all this.
This is business, Tim.
I mean, so I don't think it's okay at all.
I was wanting to go last, actually.
I was curious.
would. Oh, I mean, I fall on the same.
You've been playing games forever, man.
I have been playing games forever, Fran. That's correct.
And the scope of, I mean, it's a, I don't, here's my thing.
I don't personally care.
I want to play anthem. I can't wait to play anthem. I'm excited to play anthem.
This weekend was that weird thing of like, oh, it's that dead time.
You know what I mean?
I'm like, anthem's next week, so I was like, I want to get into something else.
But then now it's RE, DLC, it's Tetris.
It's the Fortnite double XP weekend.
It's Metro Exodus, my friend.
We'll talk about it.
You got to sell it.
me on it today. I started, I digress. It's that thing of, oh man, I wish I had it this weekend,
but I can wait a week and I don't really care. And I get it. And I feel like three weeks in,
no one's going to care or remember, and it's not going to be a big deal. I get that it's a business
thing. Yeah, we want you to come play it through our thing. We don't want to share the revenue
with anybody. We want you to just use origin. And yeah, we talked about it on games earlier.
To me, it's a business thing, but it's also, if you want it, you can pay for it and you can get
it. It's not like they're not allowing people to or limiting the people that are allowed to. It's
like only the first hundred people to come in or whatever. It's like. But it's limited.
to people who can't afford a gaming PC.
I think that's the argument that I've been seen
in online forums is that, you know,
an Xbox 1 Slim or
a PlayStation 4 Slim
is a very reasonable entry price into playing
video games. A
PC that can run Anthem
through Origin Access Premiere, I mean,
you're spending at least $1,000.
And I feel like you're getting a premium experience
and you get to do things like this. It's like
video games are free. You know, they cost money
to make, they cost money to play.
So it's like, you, I just don't, it's
like an altruistic thing of like, yeah, well,
the code's done so everyone gets it at the same time.
It's like, it's like Netflix, right? You pay for Netflix
because it's in a medium content. I know it's not the exact
same. No, it's definitely not the same.
Sorry, Greg. No, that's fine.
Why not? Go ahead. No, why? I don't know.
You said something. I don't know if he's going to respond.
It's not the same as Netflix. She said, what is your response
to that to? How is it not?
Like, it's, they're going to entice
people to get their subscription service
based on
giving people content that's exclusive to them.
Right? You get
exclusive access to it. But it's not exclusive forever, right? The whole thing about Netflix is that
the exclusive shows on Netflix, you can only ever watch on Netflix like in perpetuity,
right? Like, you can't watch Orange is the New Black on Hulu. And so like that's why Netflix,
I think, is kind of apples and oranges here because you're going to be able to play Anthem
on other platforms in seven days. And like- If you buy it still, though. Normally I would be on
your side here, but I'm with Fran that like, it feels just like a clear cash grab,
marketing play to try to get people to sign up for an origin access premier account.
And that's their parochative.
Exactly.
That's where I come down.
I feel like I don't feel this wrong loosely.
I don't mean to be, you know, it feels kind of like a scuzzy marketing.
I want your money move.
But it's a business and I get it.
And it's, it's, you're also your EA.
So you're damned if you're damned if you don't.
Yeah.
I guess my thing is like, I don't see it as scuzzy marketing stuff.
I see it.
It's marketing.
It's like them trying to be like, hey, this is a program we're investing in and we want you to
subscribe.
Yeah, I wouldn't call it scuzzy.
It's frustrating as a player.
Absolutely.
Is this period going to be over quickly?
Yes, it will be.
But, like, Fran was talking about with the narrative stuff.
Like, I'm just worried as a fan and also as this is my most anticipated game of the year that, like, I don't want any of that stories of stuff spoiled for me ahead of time.
You know?
And with what I do, I can't just block the word anthem from all of my social channels, you know?
Yeah.
Yeah.
That's all.
I'm just expressing some frustration.
No, absolutely.
That's all.
I get it.
See, it's still for me, I mean, even the anthem.
right now. I'm looking forward to playing it. Every says I'm going to love it.
I still haven't ever touched the sticks with it. I'm excited to actually try it.
But it's just in the shadow division two. I just don't care.
If you can hit me in the end of the brick right now, Tim.
That open beta coming so soon.
I'd be ready to. So I'm dying to go on this topic. And I will say,
I don't do this often. A lot of people call me a shill because I like to be objective.
It's okay. You meet both, my friend.
Yeah, I see the business side.
Why would they call you a shill and you're re-sponsor?
Fucking got it.
I understand the marketing side,
and it's in the business.
There's an irony, we're doing a Patreon show
for subscribers that is later released,
but this is not an event that you can't consume
in a certain way with other people.
That's what games are.
Even if it wasn't an online service, this, man, it's more like going to the theater
and I struggle to get the analogy right,
but like there's a lot of people that just,
they can't go see what you're seeing.
Well, too bad, you're a subscriber to Fandango
or whatever it is.
You're one of the few.
Now you're going to go out, spoil the story.
But it also removes the community event, us all together.
So I hate it.
I will pay you to stop doing this.
I'm tired, honestly, of, like, as a community of gamers going through this, it sucks.
It's exclusive in a way that is not beneficial.
And so what I can say is, yes, I want my $100 worth.
So let's say I got to play the first two hours or something reasonable.
Or even if it's not the game, I'm getting like these really amazing skins.
It's totally just vanity, whatever.
This is the freaking game.
And honestly, I'm tired of it.
I'm tired of like the early release, whether it's three days.
I always have loved launch night.
You know, and you go out and you stand in line.
And I know we don't do it anymore.
But that is the feeling that I cherish.
And we all run home and I'm jealous in New Zealand because they got out there first.
But like this is so far removed from that.
I guess for me, it sucks.
The interesting wrinkle you guys are both adding that I didn't think about a story.
Because it is like, you know, all the 2K games do this, right?
Where it's like, what do they release on the Friday?
or they release on Tuesday for Gold Edition
and Friday's on Gold Edition and then the next
Friday for everybody else or some shit like that
but I understand that yeah the story
mode and NBA 2K or whatever
doesn't have the same weight as a bi-aware thing
I just want to feel like Iron Man
Yeah and I'm super worried about story stuff
But just from progression side too it just sucks
Tonight enjoy it as a community
But also when you do take it into the world
of online matchmaking
I don't know how good it's gonna
I haven't done matchmaking yet I've just played with friends
So I kind of wonder are there enough people even
It kind of removes the real experience, and you've got to wait until next week.
But I do understand from a marketing side, I just disagree with this as the benefit.
And yeah, it's baffling to the consumer, all these different ways to play.
I've had so many questions about how to play it.
I think it sucks.
I know it's not going to go away.
And I think we should actually talk about sometime where we see, we probably have where
subscriptions are going.
But the reason this is happening is because everyone's looking to their revenue and they're
free to play, transactions, but also now, just like what is Netflix, like you brought
it up, if you can get people hook.
into a subscription, Patreon, stuff like that,
it's great because you have recurring support
that you can plan your business on.
That's kind of where some of this future's going.
I'm not super familiar with it.
The Patreon thing I think is not a great example
because people who don't watch kind of funny content
on Patreon are getting it for free.
I'm paying the same dollar amount
that Origin Access premieres paying.
Yeah.
They're just buying it on a different platform.
That's where I think the breakdown here is like,
you're paying for early access.
I still have to pay for the game just like,
like you do.
Yeah.
You know,
at the end of the day.
No, yeah.
That's a very good thing.
You're just buying it on a different platform.
The fact that we're getting the content out for free, like that's a bonus.
Like that's just what I'm saying.
But that's why I don't think comparing the two is an accurate comparison.
No, I too.
And I wasn't comparing on that front.
It was more that it's a recurring subscription based service.
It's not advertising anymore.
Whatever it is, the market is changing.
That's all I meant by that.
What I will say, I did pay more than you paid then, though.
So sure, you might have paid for the game, but I paid more.
So I don't know, you could argue that.
Because you're paying for the early full version.
You just paid for the subscription to access premier.
That's right.
I can make a monetary argument.
I know you paid for the full version.
It's done,
but I paid for the full early version.
Did you pay more?
So whatever.
I did not.
No.
I'm not an origin access premier member.
Like I said,
I don't want to.
How can you even sit at this table?
Can't wait for me.
I'm with you.
I hate that side of it.
So,
anyway,
I really hope this gets smooth out.
I mean, it's easy for me to sit on my,
you know,
throw it of like,
whatever.
I got other things to play
and not have a feeling.
But when it, for me, it's very much like, I think crossplay, right?
Where I didn't really care until I was like into Fortnite.
And I was like, oh, wait.
I'm like, that's stupid.
And I'm like, that's dumb.
But I think, you know, if it was that the next, the last of us part two was releasing
in this very weird, awkward scheduling way, right?
What would you do?
I'd pay them money.
You'd pay them money.
I'd get it.
I'd be grumpy about it on Twitter, though I'll tell you what.
Would you really?
Like, that's a good example.
Like, would you be grumpy about that?
So, well, here's the thing.
Run me through.
Right now we're boiling it down.
I think again, even more than what we're talking about, right?
Because we're saying if it's available,
I can get the $80 edition of Last of Us 2 and played a week earlier, right?
But so, but do I, are we trying to tie it to a subscription thing?
Are we trying to tie it to, it's not Apple's apples
because there's not platforms and stuff?
I would gladly pay 80 bucks to play it early.
No, I have no problem with it.
Wait, what's the example?
Last of was part two.
Last of was part two.
And you had to buy PSVR in order to play it.
Oh, good thing I love it.
Wait, what is it matter that?
Wait, what is the question that?
This is not a good question for you.
I know.
This hypothetical situation is not good.
That's my thing is like this is for the fanboys.
This is for the people that are,
they want to do that,
that need to get it a week early.
I'd pay $100 if I could have got smashed a week early.
I would pay more.
I just don't want to play it on fucking PC.
Yeah.
That's it.
That's it.
PC gaming's dead.
First of all,
two.
Second of all,
you could boo me.
That's fine.
I think these experience sucks.
Again,
like if you're talking a couple hours or something,
maybe,
there's some limitation that I would agree with it.
we've experienced in the past.
Whether it's a subscription or you paid more or whatever as any at-large community people
that can play a product like this, read the book early, whatever it is, I think it sucks,
man.
I just, I hate it as a consumer experience.
Thank you for making that point.
We don't obviously need to beat a dead horse here.
But like, I appreciate that you brought up something that I think should resonate with all
of us as gamers.
that like it like breaks that a community excitement for launch day
when we all can't talk about it together.
Because I have a Discord channel where I have some of the
what's good fans who are now talking about playing it
and I have to like meet all the notifications
and I can't share that excitement with them.
Yeah and it sucks.
Because they're all playing it on PC and I'm not.
Do you think the argument behind EA closed doors inmate in me and I assume with
I'm sure Byer just wants the game out to everybody doing me wrong?
But I mean even them
when they were looking at this on a spreadsheet,
is the argument you think that,
all right, cool, that you missed the community day one experience,
but this is a game we're building
that we want to be played for three years or whatever.
Oh, yeah, of course.
And quite frankly, this is probably better for them
from a tech standpoint,
so that they're only managing server load
for one platform.
Made into the water first, yeah.
Yeah, it kind of like lets them get their feet underneath them
for the console push
that's going to come next weekend, right?
So I think that's, from that standpoint alone,
I think they're probably actually grateful
for that exclusive period,
but there's other ways to do that without, you know, making it so exclusive.
Correct, I agree.
Anyway, it really bothers me and whatever.
Go home and keep being part of the problem as you play for it.
Yeah, you pay for it to play.
Checking it out, Twitch TV FM3 underscore.
I'm playing early on, but yeah, I'm obviously enjoying playing it.
Keep being part of the problem.
Actually, that is same way.
That's what I'll do.
We bitch and moan and we just give them the extra money.
But no, but like, irony is like I actually am really dreading that I'm playing it
a week early and there's a bunch of people who don't want to watch.
Oh, sure, yeah.
It's just, yeah, it sucks.
Like, yeah, I would rather be playing Tetris 99.
Fuck, yeah.
And Apex, do it.
Be a man.
Return your copy.
I'm out of the game.
Anyway, so thank you for going over that, Tim.
Andrea.
Yes.
Metro Exodus.
Yes.
Tim.
Okay, so I'm about, I think, a third of the way through the game because I didn't
bring a console with me to Dice.
I am absolutely loving this game.
So I was really excited for it.
I feel like it's a game that's really kind of flown under the radar.
Many people not familiar with the Metro's series,
both in video games and the literary series as well.
So 4A is the developer, Deep Silver is the publisher for this game.
I got to play it back at Judges Week when Greg and I went to an event there,
and it was rough chuckles.
The build was pretty broken.
When was this?
Judges Week.
Pre-Juages Week?
Pre-3.
So back in May.
Yeah.
So it was really,
the build needed a lot of work.
And so I had some frank conversations
with some of the people that were there
and was just like, hey, I came into this event
really pumped and a lot of the judges here
don't even know what Metro is.
And I was like trying to convince them
to give it a second shot.
And they clearly did a lot of work
to fix pretty much all of the problems
that I had with the build there.
So for people who aren't familiar
with the Metro series,
it is survival,
suspense, first person shooter
with a lot of
really great narrative
developments that give you some moral choices within the game.
It's not as extensive of something you would find in a biower game, but there are some
choices that have and you can lose your comrades along the way.
So you play Archim, who is the lead protagonist for the whole series, and you are finally
exiting the Metro after being underground for several years, 20 years, I think.
That's why it's called Exodus.
Because you need to go out and see what's left of humanity on the surface.
because, you know, you've been down in the metro to protect yourself from not only the nuclear fallout,
but also the ongoing war, the whole reason that there was fallout in the first place,
and then, of course, all these mutant creatures and these other paranormal creatures that are in the world because of the radiation.
And it had some really great set pieces, both narratively and gameplay-wise.
So the franchise previously was pretty linear.
You would have a few really small, like, exploration sections, but now they're,
expanded that like tenfold.
The areas that you get to explore now are massive.
And there's a lot of reasons that you want to go and explore them.
It's not as in depth of an exploration as like a breath of the wild.
I want to be clear about what the kind of open world exploration it is.
But you will be rewarded for seeing something in the distance, like a building, and being like,
oh, I wonder what's in there.
Spoilers, there's enemies in there that you have to kill and then you get a piece of gear.
You got to play it early.
What I love about what they've done with it is that the game looks beautiful.
The graphics look great.
It still has that really kind of gritty feel that the franchise is known for.
Just some of the underground sections where you have to use the flashlight on your helmet
and the way that they've done the shadows and the lights and then bringing out your lighter
and burning away the cobwebs in these underground tunnel sections is that part of Metro is still
very much there. So for people who are maybe worried that Metro lost its, that's the suspense part.
And a little bit of his identity. That's not the case. It's absolutely there. And they've just
added things to maybe entice people who have never played before. And so I was selling this to
Britt because she's such a survival horror fan. She had never played Metro. I said, well, it's a little
bit more action focused than your traditional survival horror, but they've really incorporated a lot
of really great elements to kind of scratch that itch for people who want that really tough
gameplay experience. So I started my playthrough on normal because I wanted to
see what, you know, the mainline experience was like.
And then once I got to spring, because the game is kind of sectioned off into seasons as you go through the story, which is, I think, just the second season.
So maybe I'm a little bit earlier than I thought.
I dropped it back down to easy because I was just like, okay, I played the hard way for me.
And there's also two more difficulty levels above normal.
I can't remember what the names of them are.
But what I love about the survival elements is that you really have to think about your strategy when going into combat encounters because even though they've upgraded the crafting abilities, say you have a backpack now that you can do some light crafting on the fly.
But you can only craft one kind of ammo and you get to carry three kinds of guns.
So you have to be really careful about where you're using ammo for those other ones because are you going to be able to pick it up somewhere in the world?
Maybe not.
Maybe.
Because you can only craft it at like the home base.
And so I thought that was a really interesting way to kind of give people an opportunity to make combat a little easier, but also make you have to make real choices.
And also the mask mechanic is back.
So obviously nuclear follow.
There are sections where there's radiation.
You have to put your mask on.
You have to be changing your filters on your mask.
You have a countdown timer on your watch.
And so if you're down exploring an area that has a lot of radiation, you have to be really mindful of not wasting too much time, just kind of.
dicking around looking at stuff, right?
Because you have to manage the filters in your mask.
They sent us a mask and said,
don't put it on.
Kevin read that after you put it on.
It says don't put it on?
Yeah.
It's for display only.
So we did get that package.
Yeah, yeah, we got it.
And it had this weird voice modifier thing.
Why would you put it on?
Why would you not put it on?
Yeah.
I don't know if it was an intended thing,
but like when Kevin was talking, it sounded insane.
Do we still have it, Barrett?
I don't know where it is.
I think it's flown away in this office.
I'm sure it's still around.
Bonum's wearing it in the back.
Oh, God.
So the gameplay feels good.
The guns feel really good.
They've added, like, a variety of enemy types,
so it doesn't feel, like, super samey when you're having these encounters.
There's a day and a night cycle, so certain kinds of enemies are stronger during the day.
Certain enemies are stronger at night.
So you really have to be strategic about which bases you're going to attack when.
And it's just the way...
Sounds like I dig it.
Yeah, like, the way that they've done, the sound design.
in particular.
So I finally downloaded the Dolby Atmos app for Xbox One.
And wow, it really changed the experience.
And so Metro Exodus on Xbox OneX has a special Dolby Atmos setting in the sound options.
And so I put my headphones on and it is terrifying to go out at night in the world of Metro and listen to all of the monsters and all the different sounds that are around.
Because there's this one enemy type, the watchman, I think.
are called, or the watchers, that travel in packs.
And so if you see one and you can like quickly and silently kill it, you can be okay.
But if it sees you move at all, it howls immediately and then like a whole like pack of
them come and like the sounds they make, it's just like, you just have to run.
Yeah.
Really, because like trying to fight off a whole back is almost impossible.
So it's, it's, I've just been really enjoying my time with it.
And narratively, I love how you get to know all of the different individual members on
this Spartan Ranger team. So our team is leading this team. You're on a train, the Aurora,
which is a mainstay throughout the narrative as you're taking this train across Russia,
trying to find other people to rekindle civilization with. And you get to know each and every one
of them. They all have their little special place on the train. You get to have individual
conversations with them. Some of them will send you out to get an item. They'll be like,
hey, if you happen to see this thing when you're out in the world and you bring it back for me,
that'd be really cool.
It reminded me a lot of the loyalty missions of Mass Effect
about getting to have these bonds with these different crewmates.
And I'm really looking forward to playing more this weekend.
But really, really liking it.
That's awesome.
I'm glad it came together because that was our thing.
I don't know about this one.
Yeah, it's cool that it's there.
Yeah, I've had a couple issues with the game freezing in specific spots
where I've had to hard close it and then reopen it.
And I mentioned that.
to the dev team when they sent me pre-release code,
but I have not installed the new patch
that came out today on launch day,
which is obviously Friday for everyone listening
to the show on Monday.
So I don't know how that's improved it,
but I so far haven't had nearly the problems
that we had way back then.
That of course was several months ago.
Yeah.
That's awesome.
That's great that,
because I remember I judged the week,
everyone was really down on it.
Yeah, yeah, yeah.
You seem to be good for it.
No, good.
I haven't seen anything about it.
But Greg.
Yeah.
You haven't been playing Metro.
No, I haven't.
Because of a little game called Tetris 99.
Oh, you mean God?
Because Kevin and I have found it in Tetris, 99.
He's so good.
Really?
I love it.
Yeah.
No, I just mean, fuck you, friend.
I mean, it's Tetris right?
It's escalated quickly.
I'm very curious.
Like, as a Tetris game, you're like, I feel like I know what to expect.
Say some shit about Tetris right now.
Yeah, we say some shit about what do you expect from Tetris.
I love Tetris. Thank you very much.
It's the 99th Tetris game.
In fact.
No, it's not true.
Somebody fact check it, it might be true.
I urge you to fact check it.
Yeah, so I was, what I had been playing on my,
and I'll talk about it later, I know,
but a way, journey into the unexpected.
That cute first person hit everybody with a stick game we did at the
kind of funny game showcase.
I started that and was playing through that,
and I intended to finish it at Dice on downtime or on planes.
And then, yeah, when we got to Dice and we're working,
and then I came out of another game I'll talk about in a second of a demo.
And I looked at my phone,
there was all this stuff happening with the new Zelda game and obviously Mario Maker 2.
And then Tetris 99 and I was like, what is this?
And it was like, we were talking on Slack and it was like, oh, it's Battle Royal Tetris.
I'm like, oh, that's fucking really cool.
And I did that, I went into Twitter, saw it, went to quote tweet it of, I can't fucking wait.
And then I saw that it was like out now.
I was like, I got back on Slack.
I was like, wait, it's out fucking now?
And I ran right to the hotel room and didn't see anybody until I went on stage for Dice
awards because I sat there playing Tetris 99.
It is awesome.
It is so much fun.
I am dying to play it right now.
Can you explain to me how it works?
Because I was in like a dice wormhole.
It didn't see like any of the Nintendo announcements.
So I haven't seen any gameplay at all.
The joke is that it's it's Battle Royal Tetris.
Where it's you versus 98 other people.
So but how does that work?
Is it a joke?
Like it's a lot.
It's not exactly.
I mean like you're not like you're not like a circle or stuff like that.
But this is what I was getting it before.
It's like that's like, oh, it's Tetris.
And there's 99 of you now.
Okay.
And they're going to do stuff that puts pieces in your.
Okay.
Get all that.
Yeah.
What makes it sort of.
special because what I don't
understand is how 99
98 players' pieces are flying at you
exactly what makes it you need to you? So the idea is that
obviously when you're looking at your switch screen you are the main
Tetris area right there right and then on the side
you have the other 98 games being
played and it's not... Do they just like show up or something? No they're all
they're all there put up in little windows on little
rows so you see every game happening
and so you see them falling you see
people start to get in trouble and like getting too close to the top
on your right stick you decide who you want to attack
So you can leave it on random.
You can then have it switch to
to KOs where you're trying to knock people out,
switch to go for badges, which I'll explain in a second,
or then go down to attackers.
That was the piece, so you can attack people.
Right.
Then if you really want to, and I'm not there yet,
but I'm getting there in terms of my expertise,
you can individually go choose who you want to attack as well,
which gets key.
So that's all happening, right?
So on top of that,
oh, Barrett's going to pull up some Tetris 99.
on Twitch so we can see what's happening.
On top of that, right,
the idea is that yes,
you're sending your junk over, right?
You clear a line that sends a line over to somebody else, right?
When you're playing,
you have a side column over here that shows
things dropping over there
so you can see when somebody's coming to attack you.
You have a certain amount of times you clear a line
to negate that, right?
And then it goes up and it goes down.
As you knock people out,
you then earn badges
that then escalate a percentage down.
in your lower right-hand corner, right?
So 25-50-75.
What that is doing is making your attacks more powerful.
So if I send a line to someone at 25 instead of whatever it is.
And the funny thing about this, I urge everyone to go to Kitaku.
Kitaku is a great article that is basically, hey, Tetris 99's awesome.
Tetris 99 has no tutorial.
So here's what you need to actually understand about this.
Okay.
And so that'll then, it's like right down there, if you're an audio listener, this doesn't
help you're watching YouTube, let's play right now.
But you see that zero zero, zero percentage up.
Yeah, giant bomb.
It'll send it over and do it.
So right now you can go through and target all these people.
The flashing thing down there in the lower right, that little Pentagon, that's who you're
currently attacking who you be going up against.
So what's this watch out situation?
That means that person is now targeting you.
And so you can be targeted by multiple people.
And then on top of that, when you get going, and if you're doing really well, you get
the knockouts, which get the badges, which you get the badges, was then up your percentage,
which send over more junk, right?
Oh, and see, so like flash is red when they're really close to the top.
You get points for knocking someone out, obviously.
It's not even points, yeah, but it's, yeah, you send your junk.
This is all about moving the junk as fast as you can to other people.
But then the problem is that is, as you earn these badges and knock out more people,
hence where suddenly you either want to leave it like I do.
I try to, when I'm playing for the most part, leave it up on KOs so that I'm getting people to get the badges.
Then my attacks are more powerful.
So it's that thing of right now, right now you see down the left where I was talking about,
like the left line there, it's now completely empty.
But next time somebody's there, that little block just popped out.
there's a certain amount of time to make a line
that'll knock it out or whatever
As you go on they get harder to knock out
Those are, what is that way?
What is that meter on the left that's filling up?
That is who's sending junk to you.
Oh, but if that meter fills up all the way
I mean that's, you're about to get fucking bombarded
You're about to get
That shows how many lines you're about to get
Those completely gray lines at the bottom
Are lines they couldn't, that are from somebody sending junk over
Yeah, so yeah
Oh, I see so it pushes your tetraminos up underneath you
Yeah, exactly, exactly.
And so, like, when it gets down to crazy, you know, it's your top five or whatever.
In the top 10, you'll get a whole bunch and it can go from, you're totally good to it gets dropped.
And you do it, game over.
Yeah, yeah.
So, Greg, have you gotten first yet?
I have not gotten first.
Currently, my highest place.
Have you gotten first, Barrett?
Yeah, thank you.
My highest place is now third.
Third.
Oh, that's really high.
Kevin's got a too, right?
I've gotten second twice.
Yeah.
And I got to tell you, when you get down to the.
the top too. The stress. It is so stressful. Yeah. Yeah. Yeah. I hate it. Tim.
Quinn. Mike Quinn from IGN. Six wins on day one. Really?
Wow. I don't understand. Some people have the brain for Tetris. I don't at all.
Tetris has always been that, like I've talked about, I know with Tetris effect last year, so I won't beat a dead horse here.
But I always thought I was good at Tetris. And then I was, holy shit, I'm really great at Luminous. I understand Luminous really. And I love Luminous.
still do. Tetris Effect was that one
of like, ooh, now that it's all online, I see all my
friends playing, like, no, I am not that
like, Justin Massagill is like
a beautiful mind shit with Tetris, you know what I mean?
And so, like, that was my concern here of jumping in.
I'm like, ooh, is this going to be like a fact
where it's like really hard to keep going or
not keep going, but compete really? And
it isn't, it isn't. I have the, it's
a lot like Fortnite, right? Where if you run it or
any, I guess, Apex or anybody, where you run into
somebody who's way better in their, you know,
360, no scope sniper,
headshot, whatever. But there's the games here
yeah, I'm competitive until the very end
and blow it on. Honestly,
I'm very excited to be home because this is like the first time
in a while where I pack the switch and I'm like, I'm just
tinkering with stuff, I'm not going to bring a pro controller.
And so then trying to do it all handheld,
like so many times my fat fingers
and hit the wrong thing when I didn't mean to.
I'm excited to just have it on the pro controller.
Just played all weekend long on there.
Awesome.
Go, you know, full-brown.
That's exciting.
Honestly, it's so good.
It's a free game.
It's crazy.
Yeah.
And that's another thing.
Yeah, it's free with the subscription.
Yeah.
Oh, it's free for Nintendo
because I already have it.
So you have the Nintendo online subscription to get it?
Correct.
Can you buy it without it?
I don't know.
No, yeah, we all have it.
Oh, so it's an exclusive game for their subscription.
We're not sure about that part.
When you go to the e-shop, it's there and it says free.
Yes, yeah, I have the subscription.
It's not in the Nintendo online, like, you know, where the NES games are.
That's where I went to look for it to originally.
I was like, oh, it's not there.
And so I bounced out.
He's making a call back to the earlier show.
And so I went back to the store and it was there.
It just said free.
So I was like, oh, I think it might be.
there maybe to be bought if you don't have it
but I don't know. I'm not sure.
Bear you should fact check around on that.
I'm looking at it just says
free, free download. Okay, and it's just a game
than a bonus for that.
But you have to have Nintendo online, right?
Sure. We believe.
The free to download online software is available
as a special offer for Nintendo Switch online
members. That's all it says.
So it's not quite free to play.
It's a subscription game.
Uh-huh.
Well, doesn't it, don't the battle rail games
require you to have Xbox Live gold or PlayStation
No, I mean, not on, like, obviously on PC and mobile phone.
That's true.
That's a good point.
Meaning the online service is, I get what you're getting at.
But, no, those are truly free to play.
This one is a subscription.
What, 20 bucks a year?
No, I'm not saying it's a lot.
It could be less.
Just meaning it's not yet.
Yeah.
It's not a free game.
I forget.
You can't download it on PC or anything then, right?
Is Fortnite, do you need PSN or PlayStation Plus in Xbox Live goal?
Because they make exceptions for certain stuff.
I think you don't for Battle Rail, but you do for Save the World.
But I would need to back check that.
That sounds right.
You have to go to the store still to download it.
And I don't think you can access the store without going.
You can buy games digitally if you're not.
Yeah.
You have to have a PlayStation ID, but you don't have to have PlayStation Plus.
For what I am reading right here from EpicGames.com slash Fortnite slash FAQ,
you do need Xbox Live Gold in order to play Fortnite Battle Royale on Xbox,
but you do not need PS Plus in order to play Fortnite.
Gold.
So that was a deal that they did with PlayStation then.
Is that?
I don't have gold, but I've been able to play with Fortnite.
on Xbox.
I was playing Xbox.
You don't have a subscription.
Are you sure you don't have gold?
Oh, you know.
Yeah, that's what I was going to say, Kevin.
We passed that code before.
My gold just, uh, it ran out, and my apex, um, doesn't work.
Yeah.
Sure.
For a lot of those.
That's really, great.
Fake gamer.
It's very exciting, though.
Wait, Tim, are you not interested at all at Tetris 99?
You know, I'm going to get it and I'm going to play it a couple times on a plane, but like,
I'm just not good at a team.
I can't play it on a plane.
Can I, can't.
Can I talk to you about a game.
Tim that you might be interested in that I got to see at Dice.
Can you go grab my switch?
I want to see my stats.
Let me tell you.
My normal part of my bag.
That this episode is brought to you by Hymns and Movement.
This episode of the kind of funny games cast is brought to you by Movement.
We've been talking about Moving Watches for years, moving sunglasses, the whole thing.
Greg Miller and I, we don't go anywhere without our Movement sunglasses.
We love them.
Gia Harris, girlfriend of mine, love her very deeply.
We just had our four-year anniversary.
Guess what I got her?
I got her a Movement Sunglasses set because,
She loves them. She always needs more of them.
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She also loves her watches and all that stuff.
Cool, Greg, wears his gold one all the time.
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Did you? Yes, now you can tell me. Oh, okay. So did you hear about autica? I did.
Seabor with guns.
What?
Yeah.
Harmonic.
Yeah.
Oh, my God.
Yeah, you were, you were.
So I've known Alex Hedopoulos for a long time.
Obviously, he and John, my husband,
worked together for many years at Harmonix on rock band and Dan Central and a variety of other titles.
And so he invited us to come and see the game.
And they showed it to a couple other people at Dice as well.
And it was it called again?
Otica.
So A-U-D-I-C-A.
and they're calling it a VR rhythm music shooter
and it's coming to early access
in March for Oculus Rift
and I believe Vive
I'm looking at the press release here
and
if you guys remember
a couple of years back
it looks cool man
oh yeah so we're watching the trailer now
so I got to play this and it's it looks
Oh you got to play it? Yeah I got to play
What? Yeah
is that dice?
Yeah well well
It was sort of.
It was in a hotel.
You had to know somebody to know somebody.
Yeah.
So the last time Harmonix showed a game at Dice, it was Chroma.
The game that's, you know, obviously been canceled for quite some time now.
And who better to make a rhythm shooter than Harmonics?
Hell yeah.
And I got to play pop stars.
Ah!
That's fantastic.
And it was super fun.
And I was very proud that I did such a good job when my first tryout.
Even Alex is like, hey, that's one of the best scores we have today.
And then just for funsies, we put it on expert mode and it got wild.
That's awesome.
And so what's really great about what you're seeing in the gameplay here is so the-
Can you pull out of a show, I'm Barry?
The diamond ones are where you hold down the triggers on the controllers for the guns.
The circles is just a tap.
Those disco balls that fly at you, you have to punch them out.
And then you have the ones with the tails and you have to draw.
So you have all these different mechanics.
Plus there are ones we have to turn the guns sideways.
and then turn them vertical and turn them sideways.
Oh, really?
And so when it gets into the really fast-paced stuff,
you're like, you're punching the disco balls,
you're going sideways, you're drawing.
That looks so awesome.
It was really cool.
And so I'm excited to see what their final song list is going to be.
If you go to the Harmonix Twitter,
they've announced some of the licensed music
that is already going to be in the game.
Licensed stuff.
Awesome.
And hopefully, you know, it's going to be coming to other VR platforms.
Eventually, but they are launching in early access on Oculus and Vibe, I believe.
Do they say when?
March.
March.
Yeah.
That's really cold on you.
Yeah.
Here are the first five.
March 7th.
Yeah, to Oculus Home and Steam for Vive.
Early access.
First five for Ann?
Just fine.
I don't know all of them.
So do you want to read those?
You got 1788 Ellen Blanky doing Destiny, my favorite song.
Allison Wonderland, do when I want you?
Donna Summer, doing.
I feel love the Afro Jack remix.
James Egbert,
the space, savant Swinter.
I'll tell you, I don't know any of those.
But I know, Pop Stars.
They like to the playlist on Spotify, which is cool.
To be fair, I don't know if Pop Stars was just in the
demo for the sake of the demo or if it's going to
make the final track. I hope it does.
If it's coming to Steam and Vibe, I don't know why
it wouldn't. Exciting. That's great.
Next up, let's talk a little bit about Division 2.
Oh, yeah.
You've been doing the private beta?
Yeah, I got to play the private.
That's right, I don't know how much you guys got to play at the event of maybe whatever
was the final game versus the private in the private beta, they let you play up to about
level seven.
But then you could play end game and choose any of the specialists.
That's what we did.
Same type, okay, so you basically played that was the content we played at the preview event
that Greg and I were at together.
Gotcha.
Yeah, and I don't know that we've really had chance to talk about it in detail.
I, yeah, just like the world is really cool.
It is such a different type of game though.
so many people keep asking me the same thing.
Like, well, I don't know who to play Destiny or that.
I'm like, honestly, they're so different.
It's a duck and cover shooter.
It's more statistical.
There's tons of numbers.
There's tons of stuff to craft and get into.
But it's just such a gritty, real world,
despite the fact that they are still very much bullet sponges.
I think the feel is good.
They always do that thing, right,
where they're mashing it up where it is an RPG.
It is an RPG.
Yeah, right?
So, like, yeah, you're doing all sorts of damage.
Because you have to strategize.
And like, yeah, there's a dude running around,
and it's going to take you five minutes
to take them down on.
on hard mode, which I was doing, by the way.
It took me 90 minutes to do the end game mission
for the first time, but still.
I was playing with a pretty good group,
and I was like, oh my God, this is like rough.
But it was fun.
So anyway, I'm totally digging it.
I can't fucking wait.
It is like the thing that I just keep telling people.
I'm like, if you like the division
and played hopefully after they did the updates,
I really think you're going to like this one
based on what I've seen.
It's a little early, but it's very different,
and I just don't feel like you should compare them
really to Destiny and Anthem.
So I'm excited.
Yeah, they're not,
they're apples and orgess for sure.
So much ducking cover shooting.
It's crazy, right?
I mean, but that's one of the primary mechanics.
Exactly.
It's okay.
You have to use cover.
If you don't, you die.
You have to have a strategy
and you have to communicate
and move people around and get into positions.
One thing I noticed,
I don't know if I missed it
in more of the current,
I was called the destiny,
some of the current division updates,
you know, the first one.
But man, they've done a lot of detail
with like the drone work and stuff.
Like you can have a drone
with all this ability
and you can now target points, right?
On enemies, I think you can target.
That's an upgradable thing within the drone.
I don't think you could use to do it.
So there's like some, a ton of depth.
And again, if you weren't keeping track, yeah,
there weren't specialists in the last one.
These are class types that you can unlock and earn in the end game, right?
Yeah, so you have the demolitionist, the survivalist, the survivalist,
and the...
It's like a sniper, a grenade launcher, and a crossbow.
The crossbow is the survivalist, the grenade launcher.
is the demolitionist and it's the sniper
that I'm missing the name on. I think
specialist is right. I think specialist
is the name for all three of them.
Yeah, you're a specialist at the end you pick one.
Well, anyway, the sniper is the third one.
But there's those three classes. But that's going to be stuff to
grind for is the point which you didn't
have as much as the only ones. I mean, that's the whole point.
I mean, why I think they're doing so much right
from everything they learned right and they talked to us.
Sharp shooter. They talk to us at the event
about, right? Is the idea that all
the stuff they've patched in over the years of
Division 1 is available here day one, right?
Like all the different kinds of modes and missions you'd expect.
On top of that, when you get there and you get to be a specialist now, choose your specialist,
you're also now getting, what is it, Black Tusk or whatever?
Is the new faction?
A new faction gets added to the world that, like, changes the world now.
So it's not even how it used to be for you and me where it was like, cool, we've beat everything.
And now we're 20 hours later from beating everything and we're just running through the streets,
just clowning out everything.
No, now in our world, Black Tusk invades and is there to.
actually slow your production and give you a motion.
And what's interesting about Black Tusks is that they're
billing them as the most technologically advanced
faction that you've ever faced. So what that means
is all of the special gadgets that you've
been using throughout your campaign in the division
two. They are now going to start using against
you. So they're going to have drones.
They're going to have secret minds. I know. That's exactly what happened.
You know what I mean? And when we were playing in the end game
we didn't get to play too much because we both had to leave
the event a little early. It was
really intense. I had
a really tough time.
Do you see such a cool setting? Oh.
And we should talk about that.
Yeah, the down torrential downpours and the hazy summer.
I really dig.
Hell yeah.
Like your home base being the White House?
The White House.
It's like so fucking cool.
So cool as hell.
I had two important questions maybe starting with you, Greg, because this was over Anthem.
Now, I am going to draw the comparison, but it was on your top five list at the beginning
of the year, I think, right?
Division two for like excitement?
It was number one.
Of Division two, by far and away was my number one.
Yeah.
Now maybe you've seen more.
Like, why is it or what?
Was it your number one?
Do you still feel that way?
I mean, you know as well as I do that.
Like, we just love the division.
I love it to the division.
And that's the thing.
It's like, I'm just so stoked to get in there.
And I can't wait to unlock new tank tops and build my new, get new boots and do all like.
The beard, the sunglasses.
Exactly.
All the stupid cosmetic garbage in there and run around that world and explore again and find the collectibles.
Division one did such a great job with like, remember where it would be like, all right, well, the thing I loved about Division 1.
And I'm talking bare bones vanilla division one before they added everything in.
It was that idea of like, you know, you know, I'm.
much downtime there is in a multiplayer game like this.
So it is like you and me are doing something
but then Ty wants to join but Ty's
looking for a mic but he's in the group so we're just sitting around
and it was like cool I'm gonna run over there
and I'd run over there and start doing those audio
diaries and like you remember how they like
oh yeah the ekeats you together
and it would get you like these awesome little stories
and things you're freaking platinum's and you're right yeah
Greg where are you like don't worry about it
I was just grabbing them like it's got up some tropes yeah
I was always like I should follow him but I don't have the
patience to collect all it you did you love
that's what for me
always works so well about Division 1
compared to a destiny or compared to an anthem
is that similar to how I hate space
or like the joke about me hating space, right?
Having it be grounded in the streets of New York
and now the streets of D.C.
And like we're using real guns and quotes.
You know what I mean?
Like it's all real.
Like that makes it so infinitely more interesting to me
of like I want to engage in that world.
It's Tom Clancy's the division, right?
So I think it's important to remember
that there's like a much broader narrative
structure set up.
And so it's easier to get
more attached or more immersed because the narrative is fleshed out so much more.
Now they have the comics that of course are bridging the division of division to narratively
for people who are super into all of the lore that's happening in that world.
Yeah, it's for me.
I'm excited because that is the game that I love in the gameplay.
I love of yeah, I'm going to sign on and be able to run through it and play.
Like here, I think it's a great example of like why I'm not so stoked to play Ipex Legends,
right?
The gameplay is amazing and it's awesome stuff, but I just hate talking to people
sometimes. You know what I mean?
Oh yeah. You do need to
when I jumped on that first time
and it was like oh I'm like all right trios
fuck okay. Pings system baby. Random people
all right whatever this is fine.
I prefer division I love the idea
and I love in division one I think I'm a love division two
of like cool I'm booting up and I'm jumping in
and I'm playing shit in this oh France on you want to do some
let's run some shit for a lot great you're bouncing
I'm going to stay let a best friend in do this
kind of thing like one of the things
that I hope that they find a way to address
though is how to do
enemy scaling when you want to play with friends that are
significantly higher level than you
because I remember when Kevin and I tried to play
I had
been playing for a while
and he was on his character
which was lower level than me and so
when I went in there it scaled
the enemies up to a point where he couldn't even
get shots off if he ever came out of
cover he would just die instantly so it was really
tough for us to play together I actually had to leave his game
so that he...
So he could go...
Division one. I think they did fix it.
So I mean I'm not sure
because we haven't
had enough time with it in the beta because I had this very conversation where some people
were taking me into a slightly later towards level seven but I was only level whatever you know and
I was like well wait then where does that put me and I thought they had confirmation of this but it was
something like they were going to level seven I was like four but supposedly it brings you up to six
actually so it puts you pretty much right there gives that buff based on the highest player in the
group so I don't know how that works like if you're a level you know 10 playing with a level
level 30, but I think it brings you up to 29 for that game.
It brings everybody up.
For that session.
I believe.
And also with the dark zone too, that's the big thing.
It's all neutral, right?
It's based on what guns you have, but you're all the same level.
So I think they may have fixed it.
Interesting.
But that's what I understood.
It's like, how does that affect gear drops?
It did feel that way, by the way.
I can say I don't have confirmation that's out worked.
Yeah.
They said it.
And when I play it, I said, oh yeah, it feels like I'm not getting stomped on.
I'm definitely like a little under geared, but I didn't feel under power.
underpowered.
Yeah.
Another question I did want to ask, don't contrast to this.
So, Greg, I think you hit the nail on the head about what does make the division
so special, but also what I think makes my next question so special.
What makes the division too so special is that it is gritty.
It's real.
You want to rock your real beard and maybe make it like you or whatever.
You want to be a fictional person, but sort of in our world.
You know I play as Kara.
Oh, yeah, exactly.
Oh, wait.
You remember.
That's right.
Car with the big sunglasses.
Get out of here.
Who played with the beard and glasses?
I played with somebody else.
Probably every other dude.
You know what's funny?
I think I played with one of the best friends.
that was like looked like you.
Oh, they made you.
It's really hard to find a white guy
with black rim glasses and a beard
and talking about video games.
It's probably Scott Lowe.
A hundred percent, it was probably a scholar.
It was just Scott Lowe.
But anyway, honestly, it does make it cool
in being in D.C., which I've never been,
and I was like, dude, I kind of felt like I needed to go.
It's amazing.
I know, I'm going to call me.
So, my question, though, is
I got a lot of people that come in
and they kind of played the first one,
and they just keep saying,
they're like, I don't know, it looks the same, man.
So what do you say to that?
It's a fair comparison.
While there's not snow and it's not iconic New York,
I mean, it's very much the same structured grids of a city
where you're walking around going block to block.
And so in that sense, it does feel a little samey,
but the environments are different, right?
There's not snow on the ground anymore.
You're going to have more green.
The environments of D.C. are inherently different than New York City.
So while it's still an urban city center, there's a lot more to look at.
It seemed to me too, and you can correct me if I were wrong, because I got in, I missed the intro and
then just joined up on your team.
There was more verticality to it than before.
Like, I mean, you went up a couple stories into townhomes or whatever, I remember in this one,
but like there was that one thing before we got to the White House, or I think maybe after
you guys did, but that like one base where it was like a bunch of scaffoldings that we went all the way
up and there was shit happening on every floor.
Oh, yeah, one of the faction, like,
strongholds.
Yeah, it was really weird to be in like skyscraper Central and not be able to go
as vertical as we could.
So they clearly like flesh that out a little bit more.
I don't know that the specifics about map size.
I'm sure Julian and the team have talked about that to somebody in an interview somewhere
on the internet.
More importantly, I think when people say that and even me playing it, it's like, well,
yeah, but it's more of that refined, which is what I want.
You said it earlier.
When I sat down, like I said, I was running late because of Games Daily and I got there
and I'd missed the intro part.
I just got a controller right after they finished it.
And so I jumped in and immediately knew what I was doing,
was vaulting over stuff, running into cover,
like, you know, reliant my weapons, went in and chose,
like it all felt like home.
It does, yeah, and that's the thing,
it doesn't feel super different, but that's the thing,
it's not trying to, if you didn't like what division had to offer
after the quality of life improves,
because they did, they really were fine to line.
I feel like most people, not most.
That's the wrong word.
A lot of people had only played in the first six months, I guess,
released.
I would say most people.
A lot.
I guess so.
You talk about sales and like return the attention rate.
I mean, that's standard though.
Yeah.
So super interesting.
They don't realize like, dude, it's so refined already.
But now they brought and in fact they commented on it.
They had DLC in the works.
I think I heard this from one of you folks even, but they were like we put that on pause
for Division 1 because we said we just got to work on Division 2.
We got to make it right.
And so they put all of that in there.
So the tons of abilities, the specialist classes, huge worlds with tons of more detail.
That is what it is.
But it is the division.
And you either like that style of gameplay or not.
Yeah, Julian said, I have here in my notes that with the changes that they made to the snowdrop engine and additional tools,
they've attempted to recreate DC as close to one to one as ever done in any Ubisoft game.
That's really cool.
And they're dubbing the game in urban survival simulation.
Yeah, it feels like that.
Totally.
And that's what I want to do.
I want to get in there and grind out the gear and get the better stuff.
Hey, you know what?
Come on.
You see their stuff fall off now when you shoot them.
The one thing that I am very unhappy, though, that they have not fixed because it's comic.
the just audio lines, the repeated, dumb audio lines.
Oh, the enemies, the AI enemies, it'll look,
I'm going to murder you!
Yeah, they just run at you because they're all gassed up,
which you're trying to explain.
But they say that like the same things.
I feel like it's a very small touch,
and I understand somewhere you cut the budget.
There better be a Joe Farrow reference in this, aren't.
That would have gone a long way, though,
if the audio dialogue from these enemies,
because quite honestly sometimes it's silly.
It's all BROV.
That sucks.
I actually wanted to do a super cut at one point
of some of these lines because they're funny.
Ramirez.
It's not bad.
Good down.
Greg, you brought this up earlier.
Away.
Journey to the unexpected.
Correct.
What are you thinking?
It's interesting.
It's unexpected?
It is.
It's unexpected, right?
This is the one that we put in the showcase, and we were like, holy shit.
And we saw it in the audience when they saw it was like, holy shit.
My favorite trailer.
It's beautiful, right?
It's gorgeous.
It's not cell shaded, but it looks like that.
It looks like a cartoon, right?
You're running around.
It's a first person.
It kind of looks like a, a, very.
very pretty
Minecraft,
but it's an
RPG,
action RPG,
first person,
it's a lot of things.
It is a first person,
almost dungeon crawler,
it's not first person,
RPG,
sure,
but it's actually a first person
roglight,
where you're running around
and you die and you come back
and your XP's added up there
and it unlocks a new thing
to let you go back
into the world and do it again,
right?
And so the idea is that,
yeah,
like,
remember,
this is the fun,
the fun trailer
that had the gentleman
who made it being there.
Like,
it's a game where friendship
is the power and yeah, that's kind of bullshit.
Like, you're shooting shit and hitting things
with the stick and stuff. Not a bad way.
But yeah, throughout it, like, you know, you go
into the two main areas and you run in there and like,
you'll, you have to get these friendship cubes that you can then
have people added to your party with.
You go up to them like, oh, I'll join your party because you have the
cube or whatever. They take the place to the cube. They have different
abilities and different, and their own health bars.
So then you go in after you go through and get the pieces or
basically the idea here is that you're going into
dungeons to beat the boss.
before you can get in the dungeon to beat the boss
you have to run to the different mini dungeons
to collect whatever pieces you need
to open the door to get into the dungeon
of course as you play this over and over again
like the last ability I unlocked
before I stopped and got caught up in Tetris
was okay cool
now on you're from now on
I think it's the forest like the forest dungeons open
so I get in there and I can just get my dudes
and go run in there and start doing it
yeah exactly and that's
this interesting thing about where I said it was interesting
dialogue's funny the
characters you're meeting are funny and interesting. The world's beautiful. I'm going to see it all
the way through. I read, I've read reviews after, because I wonder how long it was too. It's not
that long. It's like, I think four or five hours. It's not bad at all. The thing is, in one
the reviews put it really poignly, right? It's a game about whacking things with a stick, but the
whackin isn't that fun. Like the combat isn't like great. You know what I mean? Like things come
at you and like there's that thing of like trying to figure out the hit box. I'm like,
oh, okay. And now I know when to hit. And I'm just spamming and hitting it. So like, I want to see it through and
beat all the stuff, but I don't enjoy the combat of it.
So it's not like it's a priority for me to run through and do.
Is the hit detection just off or is it actually the depth of what you can do in the combat?
It's more of the hit detection is off.
It's probably depth, I guess, yeah.
Because it's like trying to, it's just about like figuring out, especially with the basic
stick weapon of like, oh, I should swing a little bit earlier than I think or do this.
And, you know, just little things like that.
But again, it's just like the combat's not engaging.
I'm not like, I'm not having a great time with the combat as much as I'm like
running around the world and just shooting the shit with people and seeing what the next
you know when I get the XP meter filmed in what's the next bonus going to give me to go
in there and do it so it's something that I'm playing and I'm enjoying enough but I'm definitely not
like holy shit this lived up to the expectations that we had from the trailer it's available
like every console ever sure I feel like last week on games daily I think I talked about it
every single day coming out on a different yeah yeah exactly and then finally charming finally for
today Falcon Age Falcon Age yeah another game from the showcase the kind of funny game
showcase yeah you've probably seen falcon age
gifts at least going around of the
burb the bird on the arm right that you can
pat and bob the head and do all the stuff
again always worth pointing out jens working brand
management or pop agenda jens company's working brand
management on this game so you can take out the grain of salt
you no problem uh and i can tell you the same thing i told
uh eka the guy who makes the game right at the end of it i was like man
this is cool i've never really loved one of jens games
like that she's been a part and that's not putting down
the messenger for the messenger it's not putting down it's not putting down it's not
putting down any of the game she does, but like they're just not Greg games, if that makes sense.
The Messenger is like, oh, cool, just not for me. Whereas this is like, oh, a cool game that can be
played in PlayStation VR or played without PlayStation VR, played it both ways. You know, really
beautiful landscapes. Interesting dialogue choices. Like, I didn't, you know, when you see the game
in general from what we've seen of it, like, all right, cool. So I have a bird. Am I the bird? What are you
doing? You know, you're very much a person, right? And the idea is that the bird is just, is your main
tool slash weapon in how you.
you're getting through all these different things.
And so, like, you know, I picked,
my demo picked up after the intro where I'm united with the bird.
And then I was talking to my auntie back at camp,
and she's from the Falcon Bearers or whatever.
And she's like, you know, you kind of got a shortcut here.
I don't know how you feel about it.
And there's all these different dialogue choices
you can spin around and do to get different reactions.
I mean, you'll name it.
I think it's made serious.
Tobias is what you're going to call your bird?
Okay, cool.
Tobias Fuge.
Yeah, exactly blue.
Just painting.
You put different hats in the bird.
Different hats give it different abilities.
It'll make it small.
It can be the baby bird.
it can be the big bird.
But yeah.
The egg bird?
Yeah.
I played in VR for the majority of the demo.
And like one of the things you get is this like electric whip.
So you can use it to like attach to stuff and yank down things.
I was using teleportation control, but it has the entire like movement, however you want to do it.
And it was interesting not knowing exactly what this game was based on trailers.
Other than is it like a Zen experience where I'm sending the bird around kind of thing?
It's what the trailers that I remember seeing like it did seem a bit more of like an experience.
Yeah, less of a game.
It's a game in terms of like cool.
Like you open your inventory and then there's like, you know,
health things to feed the bird.
You're going through and it's basically how like robots have taken over the, you know,
world and you have to try to fight back and get them.
So like I went to the first encampment where a dude was waiting and it was like,
all right, cool, you've got to go in there and liberate this and take it back over for the resistance.
But, you know, there's century robots in there that you need to shut down these things.
But if the bird flies, it's going to get shot with these needles and have the needles stuck in it.
And then you can bring it back to you.
then you got to pluck out the individual needles and feed his help.
So it was like a strategy deal of how do I get in there,
take out the robots that are attacking me,
take out the things before I can take out the big robot at the top.
And so it was good and interesting.
And I felt when I had my aha moment of how to get around and do it,
it was cool.
What I found really crazy because I've thought of it so much as a PlayStation VR game,
when it was, all right, try it non-VR and popped it off and put it in.
It was like, whoa, this game looks so much better as a non-VR game.
Not that it looked bad as VR, but suddenly just how much,
sharper, yeah, it was the detail of it.
Even I thought the controls felt better in
non-VR, not to put it down.
Like the small lag changes.
Yeah, yeah, so it definitely jumped
up my list. Oh, shit, I can't wait to play this.
Do you know when it's coming?
They say very soon, so I don't know when,
but like, I think, very soon sometime before summer.
Wait, what is it? Falcon Age.
Falcon Age.
Yeah, yeah, age.
Like PS4 and PS4.
Yeah, yeah.
Yeah, totally cool, beautiful.
Every should check it out, yeah, because it's cool
and I'm excited to go in there and do it.
Nice.
Cool.
Well,
ladies and gentlemen,
this has been
the kind of funny
games cast.
Stay tuned
for the post show,
Patreon,
Silver members.
Until next week,
I love you.
