Kinda Funny Gamescast: Video Game Podcast - Metroid Prime 4: Beyond Review - Kinda Funny Gamescast
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Solo leveling arise overdrive, the fast-paced action RPG based on the popular solo leveling franchise has just been released.
Head on over to Steam to begin Sung Juno's epic journey to become Shadow Monarch today.
Teen years after Metroid Prime 3, we are finally here, Timothy, Robert Gettys.
What's up, everybody? Welcome to the Kind of Funny Games cast for Tuesday, December 2nd, 2025.
I'm one of your host, Greg Miller, for an action-packed episode featuring Forbes 30 under 30,
AKA New York Game Wars nominated, AKA leftover poppy.
Blessing Eddie O. Ye, Jr.
Good day, Greg.
Never mind the man on the wall.
Over there, this man, heartthroft, Texas Street, Latino heat, clicking heads and ripping him shreds.
The globe trotin, headshot, and three-point shooting, rootin, tutin, nitro rifle from Twitch.
Dot TV.
Andy Cortez.
Got to hang out with AWAW.
We're all blessed by AWOL today.
Oh, what's up?
This is the Avatar stuff.
Of course, yeah.
Cool.
Neatiri.
Is Sigourney Weaver was weird?
He's out there.
Weirder than ever.
You wouldn't fucking believe, Greg.
Corny Weeder.
Forbes 30 under 30,
aka the second best baby blue
San Francisco,
aka the expectant father,
Timothy, Robert Geddes.
Within this week,
I saw Avatar 3 and beat Metroid Prime 4.
What world have I in?
It's great.
It's insane. I would have never believed it 18 years ago for either of those things, right?
Like it's like Metro Prime 3, Avatar 1 coming out at pretty much the same time, give or take a year. Wild stuff.
What a time for you. I do want to before we actually introduce.
And the man on the wall, of course, from IGN.com. It's Logan plan. Hello, Logan. Beyond. Hey guys. How's it going? Good. How are you?
Doing great. So hyped to talk about this game that eight years ago was announced at my first ever industry event.
E32017.
It's crazy.
You knew that you'd review it.
Would you ever believe?
If you had told me I was going to review it?
I would have been like, wow.
I'm going to get there in the next two or three years.
That's crazy.
Oh no, just kidding.
It's going to take a decade to come out.
I do want to, before we get into everything, Kevin,
if you could bring up the video of our reaction
to when Metroid Prime 4 was first announced in 2017.
Wow.
Can we hear it?
Really phoned in with the background there, Andy.
you were drunk
no
no
don't touch me
it's not happening
Starfield
I think I might
wow
you can hear anything
oh
I don't believe
anybody anymore
what am I writing down
is it retro
oh now in development
but whatever
it's gotta be retro
it wasn't
And who would have thought it wasn't retro and then would end up being retro?
It's crazy how video games work.
What the journey it's been.
That was, I mean, what was wild about that is one of the many Mr.
Nintendo's, yeah, how things we are.
Oh, one of the many Mr. Nintendo's out there that we have, right?
Somebody's like, oh, yeah, this direct, it's going to be okay.
Like, there's nothing too crazy in it.
They fucking lied to be metric prime four announced wild.
But yeah, we wouldn't play it for another decade.
Well, here we are ready to review it.
But before that, I'll remind you that.
This is the Kind of Funny Games cast each and every weekday, four, sometimes five.
Best friends gather on this table coming to talk about everything in video games that needs to be talked about.
Whether it be reviews, previews, or just topics we need to tackle, we do it on YouTube.com slash kind of funny games.
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Slash kind of funny games.
We have some people rolling it already from Gondor's condo or El Sanchez.
but we'll get to all that later.
Of course, we are 11 person, small business, all about live talk shows.
Kind of Funny Games Daily already happened, and it covered the mysterious Game Award statue
and its possible meanings.
After this, it's going to be the one, the only, Greg Miller, Mr. Hawks, Mike, and I think Joey,
I can't remember if she's on or not.
We're jumping into the new Fall at 76 Burning Springs update to see Walton Goggins,
and I'm going to become a ghoul.
I've decided I'm going to take my character of however many hundred hours and make them
into a ghoul on this stream, so I'm excited.
for that. First name, Gaba. I like that.
Thank you. Thank you.
That was fucking good. All right.
That was good. Tim, you need
to step it up. Logan, you're doing great.
If you're a kind of funny member, today's Greg Ways,
18 minutes asking, will Metroid
fill my ocarina hole?
Thank you.
Thank you to our Patreon producer, Carl Jacobs,
Omega Buster, and Delaney, the Somme twining.
For now, let's begin with what
is and forever will be. Topic of the
show. Tats, Tats, Tats.
Metroid Prime
for Beyond reviews
are upon us. Of course, the game
drops December 4th, 2025
Switch to and Nintendo Switch.
It was developed by Retro,
of course, published by Nintendo.
And the official description from Nintendo reads,
when responding to a distress call from
the Galactic Federation, Samus Aran,
becomes entangled in an unexpected
disaster. Now she must explore
the unknown planet, Vue Ross.
Close.
Veros.
Oh, no, no, no, no, guys. I'm sorry.
It's clearly spelled V-I-E-W R-O-S.
You can't come in here just because you reviewed it and changed the English language.
You'll shut up.
Would you be two S's if it was wrong?
You know, what are you?
Who signed?
How do you say DOS?
Okay.
Bam, bam, bam, bam.
What about Ross from friends?
Pivot?
Great character.
In this first person, uh, adventure.
As I said, it has been 18 years since Metroid Prime 3,
eight years after the sequel was first announced.
Timothy, I feel like it's only natural after watching that reaction when we're also young and virile and could pronounce words.
To begin with you, how much have you played? Have you beaten it?
Give me all the nitty-gritty details. And of course, your score on our kind of funny scale.
I have beat Metroid Prime 4 Beyond, which is incredibly exciting to me. I am so excited to be able to talk about it.
I wish more of us could have played it. Obviously, Nintendo only gives out one code.
We do have a fully stacked cast here. I just love...
Because you all didn't get to play it, right?
You know, if you have questions, I want to hear all of them.
But Logan did play it, and him and I have been going back and forth.
And I'm very thankful for that because this is the type of game that the moment I finish it,
I was like, I need to talk to somebody.
Okay.
It is so incredibly special to me.
And I just think as a video game, so very, very happy to be here with you gentlemen today.
This game, I mean, as you saw, my reaction to it being formally announced was such a big deal and is still such a big deal to me.
I love Metroid.
I love Metroid.
Prime. And I was waiting for this even longer than the 10 years, whatever it was. Because I remember
the Wii. I've been a Nintendo fan my entire life. Like going through the Wii, having the highs of
the Mario galaxies, but then getting to the Wii, and I will stand by until the end of time
that the library of the Wii is fantastic. The hardware's not, whatever. But we never got that
Metroid Prime. We never got the HD Metroid Prime. Like, the last Metroid we got was still stuck on
the Wii in SD. And I, I just, I remember talking about.
to Fran Mirabella at E3
when they announced the Wii
and us being like nerding out of like
can you imagine the HD Metroid?
Oh man.
Like we know retro's going to do it.
And they announced Tropical Freeze and it was like
one of my favorite games ever. I'm not talking shit.
You ain't talking shit. But them going back to Donkey Kong
country was like, really?
Like you're you're not
going to be an HD Metroid Prime. So
I've been looking forward to this
for a very long time and I think
that it completely has met my
expectations. I
am giving Metroid Prime for Beyond a 9 out of 10 on the kind of funny scale.
I think it is an amazing video game.
It is not without its flaws.
We will talk about all of those.
But as soon as the credits hit for me, I walked away being like, man, that was such
a special experience.
And I care so much more about the highs than I do about the things that kind of take
it down from me.
And I think that the biggest issue with this game is its subtitle.
I don't think this goes beyond Metroid Prime at all.
This is just Metroid Prime.
But there is nothing quite like Metroid Prime.
Metroid Prime is, in my opinion, maybe the most special video game ever.
The way that it translated 2D Metroid into 3D into first person,
it felt like an impossible task.
And when you look at it, you're like, oh, it's a first person shooter.
It's simply not.
It's a first person adventure game.
I know there's a lot of joke-meamy conversations around that.
Quite literally, there's no game like Metroid Prime.
It controls so uniquely and so perfectly.
And I think that this is the most refined control scheme
that a Metroid Prime game has ever had.
You have so many different options.
The things that this game does technically
and how amazingly it runs in 1080p, 120 frames per second,
with motion controls, with mouse controls.
It's like, I can't believe this is a Nintendo product.
It's mind-blowing.
If you're playing in the 4K 60, it's a locked 60.
It's wild, man.
This game, the art styles that Nintendo has are always so beautiful.
And the Metroid Prime games, I think, are prime examples of that.
And they've never looked better.
It's never sounded better.
Like, all the stuff you want from the Metroid Prime, atmosphere-wise, it's here.
The music is incredible in this game.
I think that this is easily the best Metroid Prime since Metroid Prime one.
I think that this dwarfs Metroid Prime 2 and 3.
I don't think that overall it's going to stand the test of time the way that one does.
Any complaint that people have had looking at any of the previews or trailers,
they're there.
The desert is empty.
The companions aren't great.
That's all true.
But when I reflect on Metroid Prime in a couple years,
I'm going to think about the locations that are my favorite in the entire franchise.
There are multiple areas that I'm like, this is all time.
design for Metroid Prime.
And I'm going to think about the journey that I had and how I wanted to do every single
thing the game allowed me to as I was playing it.
Like, it took over my life.
It's all I wanted to think about.
And it is so, so special to me.
Okay.
A nine out of ten from Timothy.
Logan, of course, your IGN review is up.
I held off on reviewing or reading it because I wanted you to review it and hear it.
So talk to me now.
Where are you with your score?
How long did it take you to beat you, et cetera, et cetera.
Yeah, it took me about 15 hours to beat.
I echo a lot of what Tim said.
I think that this game is awesome.
I really, really love Metroid Prime 4,
and it is a game of extreme highs and extreme lows.
I think there's moments in Prime 4 that are a 10 out of 10.
I think there's plenty moments that are a 5 out of 10.
And so walking away with it, it's like, how do you reconcile all that?
And I landed on an 8 out of 10 for my review over at IGN,
which means great game.
That also is great, I think, on your kind of funny scale as well.
But they're totally different.
Don't tell pair about it.
They're totally different scales.
We don't need to do any legal.
Legally distinct from the IGS scale.
Yeah.
But it's great.
It's really awesome.
And I totally agree that what I'll take away.
And this was the hardest review I've ever had to write because it was such a crunch review period.
Being over the Thanksgiving holiday, having to cram this game in, write out my thoughts the day after I finished it.
And then as the week went on, my thoughts radically changed.
And I tear down the review and I build it all back up again.
Because as the game kind of settles with you, what you walk away with are the high.
that some of these areas are the best areas in the Metroid Prime series,
and it has that special world building that Prime does so well.
Lots of games have audio logs and things you read or listen to to get this world building,
but in Metroid Prime you see it.
You go to a factory, and that factory is functioning,
and you can just go through the level if you want to,
or you can scan every moving robotic arm in this factory,
read about why it was built and what it's doing,
and then you see it in motion.
It's like, oh, yeah, that is what this is doing here,
and it works effortlessly,
and then that plays into the puzzle design.
Like, Metroid is so special,
and no other series really does stuff like this.
And it's just so awesome to have a game like this.
The Arkham games are very similar.
The Star Wars Jedi games take a lot of inspiration,
but it's been 18 years without Metroid Prime and it's back.
I don't think it's as good as Prime 2.
I love that game.
I think of it more close to Prime 3,
but it is definitely in line with the Prime Sequels
as a very, very great game.
Before we get into open discussion,
As I said, Logan, I held off on reading your IGN review, but of course I couldn't miss you on BS.
That's a blue sky, Tim.
You put this up, and this actually became the subject of today's Greg Way.
Today, four hours ago on Blue Sky, you said, calling all Zelda fans who missed the traditional
Ocarina of Time style play Metroid Prime 4.
Like Prime 2 and 3, it has more self-contained areas with key upgrades and great bosses.
It's the closest thing in Nintendo's current lineup to the old style, and it does it very
very well. I adore Akarina Majora's mask. Those were my Zelda's, and I'm always chasing that vibe.
And obviously, tears and breath have been great. I'm not taking away from that. But can you talk a little bit more about
that as somebody who never has played a Metroid Prime before? I watched, of course, Kyle Hayes play it back in the day on GameCube,
but I've never ventured myself. So you now have me stoked for an entirely new angle and reason coming into beyond.
Yeah, well, Metroid Prime One, Tim said it. It's Super Metroid and 3D. It is these intergenerated.
connected areas with multiple elevators, entrances, and exits into each one.
Prime 2 and 3 aren't really that.
It is Prime 3, you fly to different planets from your spaceship, and then when you land,
it's more of a dungeon-like setup that is more self-contained.
Look at Prime 4 and how it actually is set up.
It is the desert in the middle, which I think is the worst part of the game, which we will talk
about.
But then there's one entrance to all of these dedicated areas on its edges.
It is Hyrule Field from O'Conorina of Time.
It is There is Death Mountain.
Go to it once you're in.
you're in and you do 90% of the main objectives in each area on your first visit to that area.
You go through, you find a new elemental beam, you use that elemental beam to kill the boss that's
waiting at the end, and then you leave. It's so Zelda. It's so 3D Zelda in a really good way.
And that's not a big departure. Two and three, like I said, we're already a lot like this,
and four is just following in those footsteps. So yeah, if you, if you miss that, if you miss,
here's handcrafted linear puzzle design with upgrade-based progression.
That's Metroid Prime 4 and it does it super well.
Oh, I missed that, Logan.
Okay, music to my ears.
Tim, you're nodding a lot.
Oh, 100%.
Yeah, I mean, Logan's completely nailing it there.
Like, I even think that Metro Prime 1 feels that way to an extent as well.
Like, it is, there's a lot more similarities between Zelda games, like traditional,
whether it's top-down 2D or the Ocarina Majores games and Metroid, whether it's 2D or 3D.
Like they are very, very similar concepts, right?
Like, what is the difference between a Metroidvania and a link to the past?
There was that one hookshot area back there.
Let me go back to it, yeah.
And I think that this game very much continues that.
And both of us have said this, but like there are multiple locations, multiple dungeons, if you will, that are just, they're all timers.
And I put that up there with Metroid, 2D, 3D, or Zelda.
And I think that those core things, like all of them, there was not a bad dungeon in this whole game.
Like, I think every one of the dungeons was, no, they're all good.
at the very least great,
if not a masterpiece of a dungeon.
And it is kind of like the other stuff around it
that might kind of like not be as high.
But that's similar to Hyrofield
in a lot of those games, right?
But yeah, there's
a lot of,
if you allow yourself to
invest into the controls of this, Greg, I think you'll love it.
But I think that's always been one of the bigger things for you
with Metroid Prime, knowing you over the years of why
it hasn't clicked for you.
People also need to
remember that Metroid Prime won
controlled in the most insane way
possible. Like, it was not a twin stick
shooter at all. It was
legitimately like a, you need to
stop. Golden-Eye style.
And over the years
with the Metroid Prime trilogy
on Wii, they changed it to motion controls, which were
fantastic. And now with Metroid
Prime remastered, they refined those
even more and added just what you'd
expect the
game to control based on how it looks in other
video games. I think that there's never been
better time for Metroid Prime,
remastered, or for you, Greg,
in particular. Oh, excellent, excellent,
excellent, okay. What kind of,
you know, obviously without
spoiling anything, how
high are the highs of
suit variants,
color schemes?
What level would you put it around? Because I would put
dread up there as like one of the tops ever?
It doesn't go beyond. I'll say that.
Okay, dang.
Yeah, they're fine. Yeah.
I do think that a lot of that stuff, again, like, this goes back to what I was saying about it,
not going beyond, it is just prime.
Like, in a lot of ways, this is kind of just, it's, it's much word prime again.
I feel like a lot of the abilities that you get, they're tried and true.
And I don't think that that's a bad thing.
I think they're used in very cool, unique ways.
Like, we're doing some things.
And it's the way that you'll be in a room and I'll be constantly surprised at how I have to
use my entire tool set to solve a problem.
It's like, it's not just the one thing you got in this area.
It's like every single thing.
and all of a sudden I'm recontextualizing
how I'm using a different ability
and that just keeps adding on top of itself.
But a lot of those things are abilities
that we've seen in many different games
and many different Metroid games.
There are a couple new ones that are interesting,
but I don't think that there's any
like incredible major standout.
That's true of all the prime games though.
I think all since the first one, right?
But each one kind of added some different abilities
here and there, like the screw attack being added in two.
but like I don't think of it as a bad thing.
I just don't think of it as like a complete reinvention of of a of a Metroid in any way.
And I say Halo because as much as this game is is Ocreen of Time, it's also Halo, the campaign of a Halo game.
And you either love that or hate that.
I love that.
This is one of my favorite first person shooter.
I'm going to call it that for the sake of this argument campaigns in a very long time.
Logan, one of your main takeaways from the preview event that I think I saw you at for about a millisecond was Mr. Miles Mac.
Miles McKenzie and Mac. That's right. One of the biggest takeaways that you had and like many people had, justifiably so, was, oh, this sidekick can be a little bit annoying.
And then there were some talks afterwards of, oh, maybe he's not even in the game that long.
How did you feel like him being a sidekick and anybody else being a sidekick in this game?
Were they too overbearing in your experience?
Overall, no, they were not too overbearing as a whole.
There are moments where they are, but I think that Nintendo showed us the worst 30 minutes of this game besides the desert at the preview event.
I think that there's an hour right after the hour that we played in New York.
I'm like, this could have been the best preview event of my life if they had showed us this hour of the game.
And I get it. There's going to be people to go to that preview event that haven't played Metroid Prime and need a little bit more guidance.
So I understand. But when all that, when that's all we had to go on on what that's Prime is going to look like, it was really discouraging.
But no, overall, they're not too overbearing. They don't really outright spoil specific puzzle solutions, which was a big concern of mine.
And they don't really do that. What they do is if you're riding around the desert and you're completing a mindless fetch quest that is attached to the desert, they will eventually assume that you're stuck because you're,
you've been riding around the desert for so long? I'm not. I'm just farming these green crystals,
which you have to do for a big quest. I'm doing the stupid thing you want me to do.
Exactly. And then Miles will call me on the radio and say, oh, hey, hey, Sammis, have you tried
exploring this new area with your new abilities? Because you might find something you couldn't get before.
I'm like, don't tell me that. I'm doing a different quest right now. So that's a little
annoying. But there are plenty of times where Samis loses radio signal. She's too far underground and
nobody can contact her and you're completely alone and it is Metroid Prime. So I think that they
they find a nice balance.
The companion's writing still isn't the strongest either.
It is very just campy, halo, sci-fi action.
I'm not in love with it, but I don't think it's totally terrible.
Tim, what are your thoughts on?
I think the game would be better received if the companions weren't in it.
They didn't bother me, but, and especially in terms of the like telling us what to do or whatever,
that stuff really didn't bother me to because to Logan's point, like, anytime you're actually in a dungeon, they're not talking to you.
Like there's always a reason that there's static or something.
It is kind of just the like nudge to get you to, to like go back to a place or whatever.
It's just Samus like, I got a bad connection.
Let me.
It's, I can't hear you.
Sorry.
But to Logan's point, it's like the writing sucks for these characters.
But like they also don't matter that much.
And it's like it doesn't really get in the way.
But I do think that this game would review better if they just weren't in it.
And that's unfortunate.
But it didn't.
deter me at all.
Like,
I,
they're fine.
They're just a thing
that's in the game.
Some of them for puzzles
and,
like,
just different set pieces.
Nothing ever really felt like a true escort mission,
like in a bad way.
There were some moments in boss fights that,
them being there was like,
not the best,
but like,
it really,
it's tough because it's like,
all this stuff is not even worth hampering on for me.
Sure.
Like,
it's like,
what is worth hamper?
Because we're just saying,
we could talk about the stuff about Metroid Prime One.
which is one of the best games of all time
but like some of the backtracking that game is not good
some of the fetch quests and stuff in that game is not good
but like we don't talk about that stuff
because it doesn't get in the way of all the stuff that we should be talking about
and that's kind of my thoughts on the companions in this
it's like I'm not giving them props at all I really do think
that the majority of lines of dialogue they have
suck but there's not that much of it so
I think the word I used in my review to sum them up overall is tolerable
they're just totally tolerable
like they're not great but you can get
through. Inoffensive.
They're kind of offensive.
Sometimes offensive.
It's kind of like, it's kind of like, what are we doing here?
Oh, I thought you're like, they say racist.
No, no, no.
Oh, you're a woman?
This is all stuff that was completely in three.
I think there's more dialogue and more bad dialogue in Prime 3 than there is here.
Oh, I just played Prime 3.
I think there's way more in this.
You think so?
There's a lot more in this. Yeah, it's close, but I think that, yeah, Prime 3 is very centered
at the beginning, and then there's not as much.
after you kind of get into the meat of the game.
So Logan, you kept
hinting at your big sticking point or one of them
being in the desert. Let's talk a bit
about that because I remember when they showed that
during whatever Nintendo Direct and it was
though, whoa, wait, what was that? That looks
flat, bland and not fun to explore.
Was that the vibe you have
after playing it? Yeah, this
is if N64's
Hyrule Field from Ocaryon of Time wanted
to be the Great Plateau from Breath of the Wild.
It has that ambition, but it's just not.
It's so empty and
blanche to drive across and this game has amazing music it doesn't in the desert like they they hide
a jukebox behind an amoe unlock and then you can but then you can do it but it's just not it's not there
and then the same three enemy types pop up and you just tap a to fire your projectile at them and there's
like a tiny handful of breath of the wild shrines and i know people say we compare everything to
breath of the wild literally these are breath of the wild shrines you go to them you activate them
you go underground, you complete a puzzle,
you talk to like a god at the end who warps you out.
It's literally red for the wild shines.
And there's so few of them,
and they're not clever to discover
because they're just in the sand somewhere.
They're just there sitting there for you to do.
And the big issue, though, is it's fine
if you just want to drive across it
because the motorcycle controls fine or whatever.
But it ties a main objective to the desert,
which is the hunt for green crystals,
which is this, you get this quest very early on,
so it doesn't spring it on you in the third act.
You do have to finish it by the end, but you can chip away at it as you go.
It's just the most random, mindless, runtime padding filler fetch quest.
There's ever been in a Metroid game where you just drive along, crash into these green crystals,
and fill up your meter.
And that's it.
And they're just strewn across randomly in this desert.
And it is, I think they're the worst part of any Metroid Prime game by far.
I'm like, at a certain point, it felt like they had ambition to do something bigger with this desert,
and they just had to ship this game after.
all the development hell and all its issues,
it's like at a certain point,
you've got to put pencils down,
and they didn't really get to finish the desert.
It's fine because the dedicated dungeons
are totally self-contained from all these issues,
so it doesn't ruin the highs,
but the desert does suck.
It's interesting.
Yeah, I mean, the desert, everything Logan is saying
is like true, where there's so much,
you see the potential.
You see the breath of the wild,
and it's almost like the bummer to me
is what's not there compared to what is there,
because if there were,
So many more of those shrines, I would be freaking thrilled.
And this would be the best Metroid Prime easily.
The shrines are cool.
I like that they challenge you to do little puzzle rooms using Metroid abilities in the same way that the shrines in Zelda.
You know, it doesn't need to be this entire design dungeon.
We have those.
Like this could have been best of both worlds of old school and new school Zelda design.
That's what the beyond I think would have been.
It's not, though.
There's like five of them or whatever.
There definitely should have been 30 of them.
And I think that that would have made the desert so much better.
The green crystal stuff, it's like, I'm not as mad at it as it sounds like Logan is because I just, I feel like naturally through the game got enough of them to not have to do the best quest.
So you weren't at their farming and, no, but I just kind of like just over like throughout the process of playing the game and looking for things.
I like had enough for the final quest.
But this is another thing that I think the game would have been better without him.
Like absolutely.
So there's a couple things I can say that about and that's not great.
But that is what shaves things off from me of this experience being so damn good that some of these like really annoying things are just, they're annoying.
I just can't believe that a Metroid Prime game, how many decades into all this stuff is still making the same mistakes that they made back then.
No, right?
It's totally like a GameCube fetch quest.
It's like the Triforce, but even more, it's like mindless compared to even that in Windwaker.
And it just is, I think that people just want to still maybe hear it's a 15-hour game without.
the green crystals, it's a 12 or 13 hour game, which I would be so much happier with at a certain
point, it's like, this is adding nothing besides runtime. And that to me is just like where
Prime 4 is the least cohesive to me of all four prime games, because it's here's this desert that has
this random content that's a very different feeling than the dungeons, which have this and the
companions are sometimes here and sometimes not, and they're not very good when they are. Like,
it's just, it's all these ideas some feel like from maybe the first draft of Metroid Prime 4 that
then retro was forced to do.
That's all speculation, but that's just what it feels like.
Even the main villain, Silux, feels like an afterthought in this story.
Like, this game is not that interested in telling a story about this villain that it's been teasing.
And it's just, it's just very disjointed in a lot of ways.
It doesn't mean it's not awesome, but that's just what held it back from, like, being this 9, 9.5, 10 out of 10 game for me.
Tim, question for you, and I'm sorry if I missed it, 15 hours for Logan, how long did you take for you to beat it?
A little longer than that, but I was really trying to do every single thing.
Yeah, yeah, yeah, closer to 20, I want to say.
And I have put in a lot of time afterwards.
I just keep going back to it because I'm really into it.
But I am at a point that it's not fun to keep trying to 100% it, like, without a guide.
I'm just like, I'm kind of over this.
Kevin, can you bring up the photo I put into assets?
At any point, do we get a resolution to, I think, the main point of conflict in the video game?
of who wins like, you know, the largest, most extravagant shoulder pieces.
Sure, sure.
Because I feel like that's really what the battle is about in this video game.
Do we get any resolution there, Tim?
Do her-s-soil shoulder pads get large?
I can't spoil it.
Damn, dude, damn.
No spoilers.
The shoulder-pats supremacy is really the big mystery here.
We're going to learn about that.
I think a lot of what Logan was saying about the story and characters is true.
I also feel that way about all the Metroid Primes, though.
So it's just like par for the course, which I want better.
But it also just doesn't.
That's not what I care about Metroid Prime at all.
So.
One thing I'd like to jump back with you, Tim.
You said at the opening, this is a game that you finished and then immediately wanted
to talk to somebody about.
Was that because it sounds like it's not the story or the villain.
So was it just, I finally played Metroid Prime at 4 and I want to talk?
Or did it end on a note where like, oh, my God, I got a.
Oh, it's not about that.
It's about how good of a Metroid Prime game.
guy. It's like this is, it's the boss fights. Like, okay, let's like, we spent a lot of time talking
about the problems with this. Hold on Kevin's got something. There's Mike. Yeah, sorry, Tim, can you
unplug and plug your mic back in? I'm sorry, it's just this ringing noise. There's a buzz or something
I saw the chat say, yeah. That's coming in. He's electric. Ring a dang, dang, Tim.
Electric with it's plugged back in. Now talk to him, clear mics. I'm talking. You hear me?
No, it's still happening. Damn it. Okay. You can use my mic. Here, we can do an ad break and we switch
it off if you want, Kevin. Let's do that. Um, okay. Everybody, of course, remember, we are
Kind of Funny. That is Logan from IGN and we're reviewing Metroid Prime for Beyond right now.
Just like we do each and every weekday. That's right. The Kind of Funny Games cast takes you through the biggest topics in gamings, whether they be reviews, previews or just things we need to talk about live each and every weekday. YouTube.com slash kind of funny games. Twitch.com.Tvoney games. Podcast services around the globe.
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And we're back.
Tim, before the hiss cut you off, we're getting into why you wanted to talk about this game.
Yes, so the Metroid Prime games are so special to me, mainly for three reasons.
There's the atmosphere of the art style slash music.
There's the dungeon design, and then there's the boss fights.
And that's where Metroid Prime 4 excels.
All three of those ways.
I think this is the most beautiful
Metroid Prime game. I think both technically
and even just from an art design level, it's like, it's up there.
Like, I don't think there's been a bad art directed
Metroid Prime game yet.
Well, maybe if you count Federation Force.
But regardless, this one is, it's stunning.
Every single location you're in feels different,
whether it's the Volt Forge.
There are moments in it that are breathtaking.
and like there's an elevator.
It's all I'm going to say, you're going to know when you play the game what I'm talking about.
So good. It's so good.
I just got chills thinking about it.
It's incredible stuff.
The kind of lush green, fury, whatever they call it, the area you all have seen a lot in the previous stuff.
It's stunning.
And the music backs it up and it's perfect.
It reminds me of the highs of Metro Prime One, of Vendrona drifts and all that stuff.
Like some of the most iconic memories I have of these games, this adds new.
ones to that. And then the boss fights, they are plentiful and awesome. I think there was only one
boss fight in the entire game that I didn't like the mechanics of. And otherwise, exactly one.
Yeah. I wonder if it's the same one. Maybe. Maybe I will tell later. I don't want to spoil anything.
But even that boss fight, when it ends, I was like, the ending was awesome though. So it's like,
there's a lot there. But again, like, I feel like the bulk of the actual gameplay, that's the
stuff that adds up to why this is an amazing video game to me. And, um,
Logan was talking about it, and it's like, it's definitely one of those like, I don't want to say too much.
I want it, you all to just be able to go into this experience.
But the Volt Forge location is one of my favorite video game location set dungeons, whatever you want to call it ever.
It's top to bottom, it's what Metroid Prime is all about.
All of those things coming together, the boss fights, the atmosphere, and just the dungeon design.
And the storytelling of the world building, like Metroid Prime 4, it's all about the scanning and learning what's going.
on the story of this tower as you go down it you go up it what you're learning about and how it
all is presented to you it is quintessential metroid prime and quintessential metroid prime is one of the
best games of all time god damn logan yeah when i was in vault forge i my favorite area of the game
as well probably my favorite metroid prime area in the series at least up there with some of the
best from prime one i just thought is this going to be the best metro prime game and
And it did not go on to, I think, be that, but it is just such an incredible area.
And what I love about the world design, too, is just that I think about this in all the prime games.
I think they all do this really well.
And it's just a tiny touch that you can tell you're playing Metroid Prime is in this first person view,
when you blast open a door and that door opens, just the way that room is framed through the door.
Like, they just think about all of this stuff.
Like there's a very early example in Fury Green where you shoot the door open and just what you see
the second it opens, it just takes you back
and it just looks amazing.
Retro still has it from a world design perspective.
Like it is up there with the entire prime trilogy
of just how these places are laid out
and how they make you feel when you're tiptoeing through them.
It is, it is tense, it is lonely, it is isolating.
It's just, it's brilliant,
and Voltforge is the best one in the game.
Okay.
What about the other tent poles you set up there
in terms of this is what makes a prime game?
Yeah, I mean, the boss fights, right, atmosphere.
It's like, the boss fights are incredible in this.
And I feel like part of the allure of Metroid Prime is it's not Halo.
It's not a first person shooter.
It's different.
And it's not about precise aiming.
Yeah, it's more of a puzzle shooter.
It's about timing of your shots as opposed to aiming your shots.
You lock on.
It's very much Ocary and of time.
There's Z targeting in this, right?
And I think that that allows the boss fights to be super creative and fun.
And I just don't think that any, like a boss fight,
in Halo games is never that great.
You know what I mean?
It's just kind of like a thing that you gotta do.
It is a joy in Metroid Prime.
You look forward to it.
It is a reward for solving the puzzles of the dungeon
to be able to fight these bosses
and how creative they can be
and how hype the music is
and how tense it all feels
and how badass Samus is.
And I think that they had so many different examples
in this game of making me feel like a badass
and it's awesome.
Not quite as many as Metroid Dread.
I do think Metroid Dread.
a couple things about that game that I wish
were in here. I wish we had some type
of parry. Like I really like that addition
in Metroid Dred and I think that that's the type of stuff that could
have elevated this
into... Yeah, exactly.
Like, not just what we've had
three times now with Metroid Prime games.
I, to
Logan's point about Retro still having it,
like I, this game
gives me so much faith that their next
one really could be the best
Mestred Prime ever because
a Switch to exclusive without
out the development issues that we know and all that stuff,
just retro from the ground up making a game,
that shit is going to hit like nothing before.
Ben will be driving a car by then.
Oh, yeah,
I'm going to say,
you're like,
I don't think so.
I,
what do you think,
Logan?
Like,
I feel like this kind of like gets them on a path where,
you know,
they were putting out Metro Prime 1, 2,
and 3,
like fairly close together.
Like I do.
Every like three years.
Yeah.
No,
I think I'm with you,
Tim.
I posted this on Blue Sky earlier today.
I didn't want to start talking about Prime 5,
the day the Prime 4 review went up,
but that is a main takeaway from this
is without the baggage of what Prime 4 was,
without having to develop for Switch 1 and Switch 2,
which, by the way, Switch 1 version,
totally viable if you haven't upgraded yet.
It runs it locked 60 on Switch 1,
which is remarkable.
But yeah, without all of that baggage
of what this was to just kick this one out the door
and it still turned out to be fantastic,
I think Prime 5 could be right in line with Prime 1.
It's still in very good hands.
I'd like to talk about performance and just hardware.
We know that handheld, I believe, on Switch 2 is 120 frames.
And I guess Doc's mode is 4K60.
And I also want to talk about...
1-120.
1080p.
Oh, 4K.
Wait, what's Doc?
There's two modes docked.
It's 4K60 or 1080-120.
Gotcha, okay.
Which is how I played.
So, okay.
So, yeah, I'd like to know what Logan's sort of preferred playing as well.
but I would want to talk about control schemes
whether y'all were doing the...
Gondor's Kondor's Super Chats,
just like you can to be part of the show
and said, how did the mouse controls feel?
I know we're driving there.
I want to hear about that eventually,
but did either of you play with those mouse controls?
Logan.
Very briefly.
Oh, it sucked that much, Logan?
It's fine.
It's just, I think that Tim mentioned to this earlier,
this game controls amazingly well.
It just feels great whether you do
the pro controller with the twin stick controls
and slight motion aiming adjustments
or the twin joycon controls
like a Wii Remote Nunchuk
with full motion aiming for your shooting
like Prime 3 or Prime Trilogy.
They're both awesome.
They both feel fantastic.
There's not really any shortcomings in either of them.
And so when you plot that mouse down
onto your desktop
and you have to like claw your pointer finger
over the Y button to turn into a morph ball,
it just doesn't feel good.
I just prefer the other ways.
It's totally functional.
Like if you had a mouse grip for your JoyCon,
which I don't.
Maybe it would be better.
But I think that it just controls so well otherwise.
You don't need the mouse controls.
So I'm not disappointed that I didn't find them that good.
I played with the mouse controls for a second.
I mean, the thing about it is like the mouse controls are just on if you just turn the controller down.
Like it's not like for.
It's very cool.
Yeah.
Like it's seamless and it just kind of works.
So if you do want to get some like little fine tune aim for the times you need that, like you can just turn the controller and do it.
I don't like how the joycon feels as a mouse.
Like it's, it's stupid.
Like it is what it is.
But I didn't have time.
to do this. I am interested in it. I know you can
plug in a normal mouse, like an actual USB mouse to the switch.
And I think that that is going to be a very viable
way for people to play. I wouldn't be surprised
if that's the way you end up playing, Andy.
I'm not sure, only because I wonder about
how the switch buttons
would map to what you're
expecting those front face buttons
to be on the joycon. Like I wonder
what the functionality there would be. But
the mouse controls
did not feel good to me at the preview.
And as somebody who was like going into this super stoked because I love keyboard mouse shooters on PC,
I have as I'm playing through Metro Prime remastered one have fallen in love with just gyro controls
because that's how I normally would play Splatoon back in the game.
Then you're going to be said.
Yeah, I love the gyro.
I was the motion guy.
I feel like the dual sticks, it's, it's amazing.
It works the way you'd expect it to.
But I think I think that the motion controls slash an ideal mouse control setup is the ideal way just because of,
of how pinpoint accurate it is and like how good it feels.
You feel like Samus, like moving around, moving your arms and stuff.
Like there's parts that I was telling Eddie, like, there's enemies with shields.
And I'm like using one arm to like grapple off a shield and then shoot them.
I'm like, this is awesome, man.
Like it feels like the greatest light gun game of all time.
But I also think that the mouse set up, I would have been super down to do it if I was sitting at a desk.
I was playing on my TV and like that's not an ideal setup for that at all.
But there are plentiful control options, and I think they're all great.
I think everybody will find something that they absolutely love because they just allow you to do whatever you want, and it feels so good.
How modernized does it feel compared to Metroid Prime remastered?
It's been interesting hearing Andy talk about, like, checkpoints and stuff and how the game kind of feels a little bit archaic as far as how it handles that stuff.
Does this feel, or does Metro Prime 4 feel like it's a step forward for that stuff?
I've been bouncing back and forth between 4 and remastered just because I've been so.
into this stuff. And it's funny how many
quality of life, little tiny things
that add up to Metroid Prime 4, I think, just
being so much better in a
modern sense. How bad is that map
on Prime 1? Compared
to 4, it's great. Have this thing controls reversed?
It's wild. It's all those
little tiny, tiny, tiny things.
But, I mean, Metro Prime remastered is
a freaking masterpiece, right?
But I think that the map is
the best it's ever been in a Metroid Prime now.
And I think that just like the switching between
all your different functions and stuff,
is easier and makes a little bit more sense
control layout wise and obviously
because of the graphics and the technical
performance of it all. It's just like, it's all these
little quality of life things that add up. In terms of
the game design and the like what you're
saying, the archaic nature, like, I keep saying
it's like that's Metroid design. Like that's
like it's how these things work. There are
way more checkpoints in this though. Like there are
way more, there was never a time
that I died and was like, fuck
my life. My last hour is gone.
Right, Logan? Yeah.
Yeah, and auto saves also. There's auto say.
only died once in this game. And it was to the boss that I didn't like. So I'm wondering if that
was the same time. But no, it auto saves really nice. There's save rooms everywhere. Areas double back
on each other in really smart, very Metroidy ways. Like this, it feels very modern. And I think even
controlling, too, just the maneuverability Samus has when she pops out of the morph ball, like you can,
you keep sprinting forward or to the side much faster than popping out of the morph ball in Metroid
Prime Master. That just feels better. Your visor's on a face button now. It's not whatever weird,
thing you had to do to equip the visor or the missiles in the last game.
And no matter what upgrades you get for your visor, it's still mapped to that one button.
And that visor can just do it all.
Like it's not switching between this visor and that one and the other one.
Like it's just, it feels a lot better.
This is the snappiest that it's ever felt to control.
I feel like this is a good place to insert this question.
I've seen the chat a lot, but since we're talking about modernization and so on and so forth.
Raj former, Roger Pocorne, who used to work here, super chat and says, I've never played a Metroid.
What did you say?
Miss him.
No, we don't.
Oh.
No, Mike was very clear about that.
Oh, alright, so he missed Nick Moore.
I've never played a Metroid Prime.
Should I just hop into four?
This is a bit of question I've seen kicked around a lot in the chats.
Obviously, there's a lot of people like myself coming at it who have skipped one, two, and three.
Excited to jump in with a Switch 2 version.
Timothy, I see you debating it in your head.
I truly don't think you can go wrong between Metro Prime remastered and Metro Prime 4.
There's just different things about them.
Like, if I could force you to,
finish one of them, I'd say Metroid Prime 1.
I do think there's a way higher chance that Greg Miller and even Roger will stick with Metroid Prime 4 than Metroid Prime 1.
But like, Metro Prime 1 is, it's an actual freaking masterpiece, man.
It's so, so, so special.
Logan.
Prime 4, I think is the best place to start the Metroid Prime series.
I feel the exact same way about this as the 2D Metroid's, which is play Dread first, play Prime 4 first.
they are a little bit more on rails, guidance heavy, handholdy in some ways, but still quintessentially
Metroid, that then you can take the training wheels off and play Super Metroid or Metroid Prime.
It's exactly the same situation as Play Dread, then you'll be ready to appreciate Super.
I think if you just pick up Prime Remastered, you may not fully appreciate it.
People will bounce off that game, but if you get your feet wet with Prime 4 and then you're ready
for the big stuff in Prime Remastered, I think that's the way to go.
Blessing.
Yeah.
Where do you come down on this Metroid Prime 4 business and Metroid Pride?
Are you excited for this one?
Oh, I'm super excited.
Yeah, I love here.
It's been fun just listening to Logan and Tim talk about it because, of course, me and
Andy recently got into Metro Prime remastered, or I played Metro Prime remastered when that came
out and fucking adored it.
Like, I did not expect to come out of that being like, oh, this is a masterpiece
and that's legitimately how I felt after playing that game, which is crazy to say playing
a game that came out 20 years ago playing down like 2023 or whatever, but it legitimately
stains the test of time.
And so, yeah, hearing Tim talk about it,
talking about it during the previews recently,
looking at the gameplay, I'm like,
oh, yeah, I can't wait for Metro Prime 4.
How investigative are some of the levels
when you are trying to just figure out
how to open that door?
Like, is there, I think that's one of the things
I've enjoyed the most is like scanning the things
that you didn't really know you needed to scan,
inferring information and seeing,
oh, that this stat, I'm looking for the statue of time
and not space or whatever,
and then you go look at the statue of time,
and it's like, oh, it's got a thing here.
Like, did you feel like you were kind of coming across these discoveries
in a very natural way?
Logan?
Yeah, I think so.
I think it's a little bit less involved than Prime 1,
which could be kind of muddled or esoteric at times.
I don't think that's bad.
I think overall, Prime 4 is much more linear.
Like, if you enter an area and there's three doors,
usually it's like, here's a save room,
here's a door you can't open yet,
and here's the door to proceed.
But that's not bad.
It's just like this Zelda dungeony design that we're talking about.
And there is lots of scanning.
You have to scan so many machines and terminals and computers to activate things and make
lava flow somewhere or open up an electric gate.
Like, yeah, it's still full of that.
I feel like Samus is like a detective in the Metroid Prime series.
And it totally feels like that here.
Yeah, it's, Logan, so right, where it's like, it's not as esoteric.
I think it is way more linear.
but to what we're also saying,
it's like each one of the dungeons
does such a great job
with the world building of that area
that scanning all the stuff, it might not
be like putting together the puzzle of that room,
but it's more like putting together
the ethos of the entire area,
which will then kind of allow you to understand
when you get into another room,
you know what you're supposed to be doing.
Like you already know how to handle
this type of puzzle just because of
the kind of story that you're getting of the place.
Like I really do think that the,
like each area, the way that it kind of unfolds what the past and presence of the place and what
Samus being there is how that's affecting the area is the highlight of the game. And I think that that
is, I think more so than the other entries in the franchise. Like every area was like,
sure, we've seen a jungle before. We've seen a lava place before. We've done these things. But
they do them in ways that I've never seen them done. And I think that that that,
is so special.
I agree.
And I think that the, the, they are very separate and self-contained, like we said,
which I think some Metroid fans won't like, but Tim and I really do like.
And I think one of the things about it that's a highlight is that each one sometimes feels
like it's genre shifting a little bit.
Like Volt Forge is just classic Metroid Prime.
You're alone.
You're uncovering this area.
You're activating generators.
It's super classic.
One area feels a lot like alien.
And there is like a monster who maybe is chasing you or you're willing.
waiting for something to pop out at you.
Sometimes it does.
Sometimes it doesn't.
And then sometimes you're with companions,
so it feels more like aliens
and you're going through these firefights together.
Like each area feels totally different
like a Zelda dungeon would feel totally different.
And it's their own little mini-vania
inside this larger game.
And it just works so well.
And I love them all for different reasons.
Initially, I thought some were weaker than others,
but then after sitting with them,
it's like, oh, no, it's just doing something
completely different than the other one is.
And one other thing that I wrote down
one of my notes that I wanted to make sure
that I said. This game is very Star Wars episode one
coded and I mean that very complimentary.
Like in terms of just ship designs,
creature designs, sound designs,
there's just a lot of Star Wars episode one and it's kind of awesome.
Andy, hit me some pod racing.
That's subalba. Yeah, of course. And that also sounds
just like a lot of the enemies in the desert in this game. Like it's
pretty cool. Remember when the big bubble shields
on that fight on Nabu
when they would
the sound effects is so awesome
dude
did you see everybody posting
our subreddit by the way of
this dude who
did all of the pod race
with his mouth sounds
and it's like
you're kind of
encroaching on my thing
right so now I'm gonna encroach
on his thing
and probably do the same thing
well okay
you're whatever
Red super chat and said
how's the scanning
for the completionist
Tim you talked about
you're stopping right now
because it's not fun guides or where you're at, blah, blah.
Is that tied to this kind of thing?
It's not that it's not fun.
It's more that it's just like, I don't have the time to be lost.
You know what I mean?
Sure, sure, sure.
And I do think that this game does guide you.
I have a kid on the way.
I can't do it.
But there is a, a, them being like, hey, maybe you should go here.
That stuff doesn't bother me because it's like,
they stay out of your way so much that it is kind of a nice reminder to be like,
okay, I've got to get something in this area still.
because you wouldn't know otherwise necessarily what is left.
Like as you're playing through the game,
I don't think it really gets in your way.
I think as you get towards the end,
they start giving you ways to know how much you have in an area and what's missing.
I'm like,
that's good game design, I think.
I don't need things to be just like completely obtuse and just like figure it out.
I was trying to 100% scan and 100% item complete just as I was playing.
And that didn't end up happening.
I think I beat the game.
I forgot what it was,
but like maybe 69.
for the items and then like 80% for the scans.
And I was kind of surprised.
I was like, damn, I thought I scanned everything.
Yeah, yeah.
Yeah.
Raptiface says,
Tim says it's like Halo.
Were there set pieces?
I mean, yes.
But it's more like Halo just in the sense of like,
there are a lot of just campaign moments with the NPCs that are just very Halo campaign.
Where like you're on a bridge, there's hordes of enemies coming at you.
and there's just, you know,
quippy dialogue going on and,
and it's fun.
Like,
it's just,
it's the,
the kind of highs of,
of the halo,
the early Halo campaigns.
Um, the set pieces,
like,
there's set moments,
less set pieces.
Like,
it's not like,
you know,
set pieces,
I'm thinking uncharted.
I'm thinking like,
and there's,
it's not really like that.
But,
I mean,
Metroid Prime bosses to themselves are set pieces.
And there's some incredible ones in this game.
Like one that Logan and I were talking about offline that I
I want to spoil, but it's like very, very, very, very cool.
Yeah.
Okay.
Okay.
Well, gentlemen, any closing thoughts here as we wrap up this journey?
Logan, I know, of course, there's so much content.
Like I said, over on IGN, you can get your review.
There's a review discussion up.
There's all sorts of stuff.
There's the video review.
Are you Metroided out at this point, or are you still just Jonesing to talk about it,
play more?
Where are you to close all this?
Oh, yeah, I'm totally jonesing to talk about it more.
I think I'm going to play it on hard mode, which is locked through beating it on normal the first time.
So I want to go through and do that because there's missable scans in the very opening area.
So make sure you scan everything to your logbook because you can't go back there.
And I don't know if there's a way to find them.
So yeah, I want to get a full 100% run by scanning everything and finding all the items.
And no, I love this game.
It's funny that Tim brought up episode one because playing Prime 4 to me feels like episode 7, the Force Awakens,
where it's like, yeah, this is Metroid Prime again.
it's a little bit different, but it's telling a very similar story with very similar powers,
but a twist that makes it modern.
Like it totally feels like hopefully the start of a new trilogy that I think is really, really strong.
And yeah, like it's the high moments will stick with me for years from this game because
there's just nothing like Metroid Prime.
And it feels like a miracle that it turned out this well after the mystery that this game was
for the last 10 years of it was a logo for seven years.
And then the marketing was weird leading up to it.
And it turns out to just be a really, really solid entry in this franchise.
You nailed it with the Force Awakens.
Like that's what I was just saying episode one in terms of sounds and designs.
But oh my God, this is the Force Awakens of Metroid Prime.
And to me, that's a great thing.
I love this game.
I highly recommend it to people.
I highly recommend Metroid Prime remastered.
Metrid Prime.
All of them are incredibly special games.
And this is up there.
All right.
A nine from our.
own Tim Gettys and eight from Logan Planted IGM. Logan, thank you for your time today. Where can
people keep up with you? Yeah, you can find me online at Logan J. Plant and check out Nintendo
voice chat over on the IGN games YouTube channel. We go up every Friday. We're going to have a
big Metroid Prime 4 episode over there as well this upcoming Friday. And last week, we did a super
fun Metroid Prime trilogy episode with Per Schneider and Brian Altano. That was super fun.
Of course, everybody, I've seen confusion in the chat. No, Roger did not get fired. I believe
he's doing what's called quiet quitting, where three weeks before Thanksgiving, he's like,
I'm going on Thanksgiving break, and now Thanksgiving's over. He's still not at work. I don't know.
I don't know what's happening. You know what I mean? How can he's not come back to that?
He's submitting thumbnails. He's also submitting job applications in New York. Of course, this has been
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