Kinda Funny Gamescast: Video Game Podcast - Mike's Resident Evil 4 Review - Kinda Funny Gamescast
Episode Date: October 31, 2024Thanks For The Support! Run of Show - 00:00:00 - Start 00:01:24 - Housekeeping 00:02:29 - Mike’s Resident Evil 4 Remake Review 00:26:43 - SuperChats 00:30:56 - The Future of Resident Evil Learn m...ore about your ad choices. Visit megaphone.fm/adchoices
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What's up and welcome back to Kind of Funny Gamescast on this beautiful Halloween, October 31st, 2024.
It's a Thursday.
It feels like a Friday.
It does.
But it's not.
It felt like a Friday for the last four days.
Am I right?
It's a me.
It just felt perfect.
GER.
GER.
GER.
That's what the sharks say.
Do you know what they be saying down there?
Maybe a chop chop.
They don't be making noise down there.
I feel like if they're above land animals, they'd be like.
like gur. Yeah. Yeah. Yeah. Oh my God. I love that you're so blind right now because the shark is covering
your eyes. It is. Your water glass is just a little out of reach. And you're just like, I want water.
Where's my water? This is my water. I'm a shark. Well, everybody, of course, I am Joe Hendry. I am joined
today by the shark. Right shark. Right shark. Right. Okay. Because we had left shark earlier. Right.
Sharks now blessing us. And of course, Luigi
ran out the cast. I thought you were going to be Mario.
I thought you were going to be left shark.
I'm saying, we keep missing. I'll tell you what.
You fucked me, right. Mike.
Freaking Roger.
Fucking Roger.
Fucking Roger was supposed to get us on the right track.
Oh, man. You'll love to see it, everybody.
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We got to get into it.
The topic of the show.
Pots, Pots, Pots, Chots.
It's a little spooky season, right?
Halloween.
Yeah.
It was getting Mike in the vibes, in the zone.
He wanted to play something for the very first time,
and he decided to play Resident Evil 4 remake.
Mike, I am so excited to hear about this,
because obviously Resident Evil 4 Remake,
a classic, one of the greatest games of all time,
tens when it came out, tens when remake came out, you know,
I don't know exactly your history with Resident Evil.
So let's start there.
Yeah, let's start there.
First off, you know, shout out to the Daily Games cast,
where we have the freedom to do this, right?
It's Halloween.
We thought, let's do something fun.
Let's do something on topic, something spooky.
And so it's been great that I've been playing through Resident Evil for when we have the area to be able to talk about that.
So thanks to the audience and Tim for making this happen.
But yeah, my Resident Evil background is really interesting.
I started with Resident Evil with the movie franchise.
Oh, okay.
That is where I started.
Yeah, the Laser Hallway will forever live in my mind, right?
And so that's actually where I started Resident Evil.
And I didn't pick up a Resident Evil game, Tim, until Resident Evil 5.
So that's actually where I started the franchise on the game side.
So I went 5, 6, 7, 8.
Why 5?
Just the time that it released, that's when I was playing the games, never.
Yeah. I mean, 5 was the first, God, you know how old I am when I think of that as the first next gen one.
Like the Xbox 360 era was the first time I thought of a generation as next gen.
You know, God, that's crazy.
But yeah, it was the first one on 360.
Yeah.
I mean, it's crazy.
Can you believe this Resident Evil 4 games was on a game cube?
Like, that's not.
Yeah, man.
Was it this big?
We'll talk about that.
I'm going to put a pin in that because I am blown away by like the size of this game
game and then people being like, oh, it was on GameCube, which I know it was,
but I never was playing my GameCube like that.
And I'm blown away by all of that.
It was exclusive on GameCube for a very long time until eventually it was ported over to PS2.
But like, can you imagine a franchise that was PS1 for number one, two, and three?
We had Code Veronica on Dreamcast, but that always felt like a little, like let's do something
a little bit different.
But then to put out Resident Evil 4 exclusive on GameCube?
Wow, that's wild.
I didn't know that.
I never knew that.
Let me tell you about this guy
called Sonic the Hedgehog.
He's been through it.
You know what I mean?
He made the jump on Nintendo platforms
after being on Sega for a while.
It happens.
It does happen.
And so, yeah, I started with five,
went all the way through eight.
Two remake is now in that.
I've jumped back to two and I had a great time.
And so I have not played three
and I have not played one.
I know there's probably some other ones
with like special titles.
You know what I mean that I haven't played?
But the numbered games,
that's where I'm at.
No one, no three.
but I have now just finished Resident Evil 4 remake to add to my lineup here.
And I can't wait to hear what you have to say about it because four pretty different than the majority of the ones that you named.
Yeah, four seems kind of in line with today's seven and eight on the more actiony side of things.
I think it was really wowing to jump into two, which I felt a little more jump scare puzzly inside of the police station.
And I really liked that, Tim.
I thought it was really cool jumping back to two remake and having being so many jump scares and being scared.
so much. I loved that. I found that in the later franchise, we don't get that that much.
With the exception of the dollhouse and eight and maybe the opening of seven, it's like the
scares are limited and then it becomes a big action game, which of course I enjoy being a
first person shooter guy. Like I like that action, but I found in four felt very in line with like
the later games, not two with, we're going to hit you with a lot of good jump scares.
Which was surprising. I thought they would have that. It doesn't feel like that in this one.
No, I mean, you know, just a little bit of a history lesson here. It's like,
Resident Evil, obviously, an iconic survival horror franchise on the original PlayStation alongside Silent Hill, very much that more slow methodical, get the keys to open the doors and like slowly unlock a space that you're in. You learn that space, a lot of backtracking. And like, that's kind of the genre they're going for. Resident Evil 4 was a revolution in so many ways, like not just for the Resident Evil franchise, but really when you start thinking about modern games today of the, you know, over the shoulder third person shot, like the R4 was one of the originators of.
that and like you can really trace back like gears of war and even uncharted like a lot of like big
franchises that have kind of just evolved over time to get to where we're at today you can kind of like
bring it back to the root of uh re4 so it coming out and being such an amazing game especially on game
cube all this stuff was like that was that was wild but yes with that comes a little less of the
zombies and scares and a bit more towards action but they didn't go full tilt action like they
did in a five and six but enough of all
all that stuff, Mike. Tell me about Resident Evil 4 and what score do you give it on the kind of funny scale.
Yeah, it's fun now that we have the games cast daily and we can kind of talk about older games as well.
And I've been on a big older games kick, as you know, blessed from Kingdom Hearts to now Resident Evil,
Final Fantasy. I have a lot of free time to be able to jump back into franchises that I missed.
And so, yeah, Resident Evil 4 really blew me away, right? I was not ready for the fun that was to be had on this.
I'm a little let down on the scares, but when it comes to the story of Leon,
trying to get to the summit to save Ashley
and like, you know, Baby Eagle, President's Daughter.
There was a good little setup there.
I really, really liked minimal.
We'll talk about it.
But you know what?
On the kind of funny scale, that's a 9 out of 10 video game.
That's a straight up amazing video game.
It is so much fun.
That is the best.
It's probably a 10 out of 10, to be honest with you
because, like, it's the best.
Like when I can't wait for my rankings,
this is my favorite Resident Evil game of all time,
which is crazy to say that.
Because the chapters are tight.
They're an hour each.
The action is action-packed.
They keep you on the edge of your seat of, man, I thought we were going to get zombies,
but they're not zombies, but they're kind of zombies.
Oh, my gosh.
Now, there's this overarching villain, but we're not going to get to that villain yet
because they're going to keep me on this string,
and they're going to keep pulling me all the way from the village through the valley
to the lake to the summit.
And I'm there for every piece of this ride.
The chapters are an hour long.
At the end of every chapter, they end on this perfect cliffhanger,
where you're like, no, I want more.
And it's like, well, what time is it?
Because they're usually like an hour
so I can probably blaze through another one.
And of course I hit, yeah, let's keep going, right?
And so I love this game.
This is going to go down as my favorite Resident Evil
of all time right now on my big board.
I like Leon.
I like Baby Eagle.
I like Ada Wong showing up.
Hell yeah.
I like just the random characters that come in like,
the side story of like, well, what's going on?
There is, I'm not seeing the big umbrella logo
plastered everywhere.
It's a newbie to the franchise will say,
I'm looking for that, right?
I'm looking for the weird underground bunker
and all of a sudden we're going to be talking about zombies.
You don't really get that in this, right?
We're looking for some sort of, you know, Jurassic Park Ember
that we want the amber that's got something inside of it.
And you're like, well, what is that?
Like, what's going on here?
What's this Las Plaga?
Like, what's going on?
I loved it.
And the zombies, well, I'm going to call them zombies
just for fun.
I know they're different.
But every time it felt like something different, right?
The villagers, they're talking to each other.
They're smarter.
They're not just, ah, brain zombies.
It's interesting.
You pop one's head off.
Now all of a sudden it becomes a super zombie
with a crazy modification.
Then you go on further.
And it's like, oh, no, we don't have just zombies.
We got scary bug monsters like in Halo.
And you're like, oh, no, not the bug monsters.
And it just keeps building and building.
To then all of a sudden, I'm at the final three chapters.
And they add in the scary goo monsters,
the rejuvenators or whatever.
And it's like, that was awesome.
What a fun scare of like,
now I feel overwhelmed because they do it so well.
They got a great crafting system.
They keep you on the edge of your seat of like,
you just have enough ammo.
Like every situation, you always have enough.
You just have to be kind of smart with it.
But then if you don't have enough ammo, you'll figure it out.
We'll give you a little piece here to craft something.
We'll keep you just right there where you're on the edge of your seat,
but you're still in the driver's seat.
And I loved that.
This was a really perfect dressing evil game.
You know, I know we don't like using perfect that much,
but like truly, this is a perfect video game.
This is a lot of fun.
You led with a nine and it seems like you built up to the 10.
What made you think?
Now you're saying that you think this is as close to perfect as possible.
What immediately gave you that initial nine though?
I think the issue or the initial nine that I have is like,
what more could I ask for?
And I don't think there's much.
That's my issue with like giving it a nine instead of a 10 is I'm sitting here going,
man, I liked the action.
I liked the story.
I guess why I would give it a nine is I wanted more jump scares.
I wanted more.
Coming off of two and the dollhouse and eight,
I am kind of blown away that Resident Evil loses the jump scares
and the just scares overall a lot in their video games.
From five to onward, it's more action-oriented.
You have like an hour of like, oh, this is spooky.
I have goosebumps.
So then it just drops off and it's just me spin-kicking people
shooting all the zombies and in full control.
And so I guess my nine would be,
I wish there was more tension.
I want something scary.
The tension from this game is,
I've ran out of ammo when I'm in this arena,
and I now have to freak out and panic on how I'm going to handle this.
Not, oh, that thing just jump-scared me in a typical horror genre that I would be looking for.
That's why I would be a little down on this.
You're playing the remake, right?
The remake, yeah, yeah.
Gotcha.
And so, yeah, all in all, this is my favorite Resident Evil.
If I was to give you the rankings, it would go 4, 2, 8, 7, 6, 5, or 5, 6.
Yeah, those two on the bottom.
But, like, I think 8 is highlighted by the day.
dollhouse. Yeah, and two is highlight because the police station, like you said, I like this as well,
the puzzle mechanic in this feels so refreshing from two where it felt like, yeah, I'm in the small,
tight area, and I'm lost, and I got a backtrack, and the puzzles felt like a little bit larger.
This one very much feels like you know where you're supposed to go. You're in this area.
We're going to guide you, and you're never going to get lost. I felt like in two, I got lost a lot of,
like, where's this puzzle piece? What am I doing? This one's very much like, we're always on a
straight line and we're going to get you there, which I like.
Again, I think you bring up the chapters
and how mission-based it is and now
it feels a bit more like our chunks
that you're playing through. I think that that was another big
shift for the game and I think it
allows it to be less backtracky
and a bit more forward thinking
and like giving you something new
to deal with, which I think is great. Plus,
I'm really interested to talk to you about R.A.4
because, I mean, we've talked
about Resident Evil for years now
and infamously, you
couldn't get into R4 original
when you tried to all the different little times
of like friend to it or whatever
because even though it's
a lot of people say it's a timeless game
you're just like it doesn't feel as modern
as people like say it is that didn't have
that initial experience
you then reviewed R4 remake
was it last year two years ago
a year and a half ago I guess
yeah I think it was early last year
yeah and you reviewed it and I remember
you you liked it a lot
you really liked it but you weren't like
oh my god this is my favorite RE and all that
which I was a little surprised by
However, given the time of it coming out, there was so many games around it.
I think Eldon Ring had just come out.
Like, there was, that was the dead space.
Like, there was so many games that were coming out around that time.
Reflecting on it.
How do you feel about Resident Evil 4 remake?
I think I still feel the same.
I think, you know, it's fun hearing Mike talk about it from the perspective of, like,
the things you like and the things that, like, you compare it to other Resident Evil's with.
And I think my ranking is probably pretty much the same, except I put Reson Evil 2 above it.
And I think that is because I prefer just like the spooky vibe of Resident Evil 2,
like the scares were more there for me.
And I felt that tension a bit more in Reson Evil 2.
And I think I like that more than like how over the top Resident Evil 4 is, right?
Like I love Resident Evil 4 after playing the remake because I love how much they modernize those mechanics.
And in retrospect, even when I think back to OG Resident Evil 4, you know, I like,
I can talk about the reasons why like it didn't resonate with me, especially like going back to it different times.
Like I remember booting it up.
That was an Addison game where like, I remember going to his,
plays playing it on PS2 and I'm being like all right cool interesting and then like hopped on it
again on on the Wii tried it again when it came to PS4 right like all these different times and
there's something about it the way it moved where I think maybe I had already played games like
the last list maybe I had already played games that had taken the same ideas and like you know
had a bit more modern sensibilities in terms of like controls and movements movement and stuff
but I think the thing that I really do appreciate about it looking back at it is you know it's
really interesting to talk about things critically as far as, one, how they hit for us,
but then also how they hit for the industry and the impact they have and all that stuff.
And like, even though there were parts of it that didn't necessarily work for me at the time,
I can still look back and be like, oh, it's a masterpiece just for how it impacted things after, right?
Like, you look at Last West, you look at Alan Wake or Dead Space like you mentioned, right?
Or even like you look at the ripple effect of how Resident Evil leads to something like Last West,
how Last of Us leads to things like God of War
and like how like the modern PlayStation style of game
and that's behind the back like, you know, action.
There's so much that Resonial 4 brings to the table
in terms of what it did, what it did to push things forward.
And it's fun here and you talk about, you know,
Resonial 5 and 6 as the quote unquote next gen ones
because they came out during the PS3 generation
compared to like, you know, the Resonial 4.
But Resilio 4 was almost next gen in spirit.
Like that kind of set the tone for a lot of what we,
got during like the eras afterwards.
And so like I think it was ahead of its time.
1,000%.
Like when we like we use the word revolutionary for it.
And like you can't say that about too many video games, you know?
Like you can talk about RE4 in the same way you talk about Mario 64.
Yeah.
That's wild.
Yeah.
And I think part of that I mean, honestly, I might play a factor.
And like I forget how much or how old I was the first time I tried Resonimo
before.
But honestly like I might have been young.
Like it might have been one of those things where, you know, I just wasn't at that level
yet.
Right.
And like it's so fun.
last year playing it and playing the remake, right?
And so like different time, different era,
not really able to do the same thing that it did back then for me
or for people as it could do for me in 2023, right?
But like, still play through it and be like,
oh, this is just a really cool adventure, right?
This is a fucking awesome game when it comes to the action
when it comes to, yeah, like the fucking,
like shit that like explodes out of people's heads.
The first time that happens and it's like, whoa, what the fuck?
And you have to take one of those things out, right?
That shit is crazy.
the big boss fights are crazy the different locations are really cool the different like villain characters are really cool right like wrestling o four has so much going for it just as an action game or like a survival horror game or however you want to box it that i think is fucking awesome and just super fun um so looking back i think i still view it i guess critically in the same way where i think i gave it a four out of five today i might give it a nine out of ten honestly like with our current review scale which i know different scale whatever but like i i really looking back i really adore it for what it
is. And I'm at, I'm at the place now where, you know, you bring up the context of how many games
were coming out last year in the earlier the year. It was also the thing of, we had so many
resident evils, and I played a lot of them back to back, because I had played R.A.4 way it came
out, but then, you know, we had R.E.8. I played R.E.7 on a stream after the fact, right?
So, like, an R.E.3. I was so resident evil, like, you know, I played so many of them
back to back to back that I think I also just had the fatigue, right?
Yeah. And when you play all these back to back, it's like you start to see things more of
what the formula is.
I'm so happy to be where we're at now
where I'm really looking forward
to whatever the next Resident Evil thing.
Like there's been enough time that's passed.
I'm kind of like ready for.
I'm sad there's not one currently for Halloween
because I feel like right now
would it be the perfect time to drop one,
but I hope we get one by next fall.
See, I'm talking to you with the Resonable fatigue.
I'm very much there and I still kind of feel like I am.
However, this conversation is making me like,
well, they are going to enhance
RE4 remake for PS5 Pro.
That's crazy.
And I'm like, maybe I can give it another go.
That's exciting.
But yeah, it's, I'm excited if I just to see even what they, with the Kodak.
Because R-A-4 remake was already ran so well.
It was so damn pretty.
I want to ask Mike.
Mike, would you want to play R4 in VR?
Is that I think you thought about?
Yeah, I was actually just about to bring that up.
It was like, I'm wowed by how R4 has, like, been that generational game where it's everywhere, right?
I want to know about the GameCube because, like, I'm blown away.
Is that really the game?
Was it this big?
But also, VR, are you telling me I can play that whole game in VR?
Because I would be stunned and I would be kind of interested.
Like, I'm telling you.
you could play the entire game in VR.
And it is just Reson Evil for a remake.
And it is one of the most magical.
I don't believe this.
And I was doing it.
And I,
I,
I,
to this day,
it baffles me how it's possible.
I remember when R.E.7 came out.
It was like,
oh yeah,
full game VR.
And it was like,
all right,
but it's going to be some weird version.
It's like,
no,
it's the full thing.
And to be where we're at now
and to be R.E4 remake
as beautiful as it is in PSVR2,
it is mind blowing.
Having said that,
I played for less than an hour.
And I'm like,
I cannot.
continue this. Like it is just too much.
Way too much. I don't got the stuff. I don't have the mental fortitude. I don't have the
stomach for it. It was amazing. But it was
I, I, I, I, for the people that can rock like that, it is a 10 out 10 dream experience.
Really? Oh, oh dude. Yeah, I'm stunned by that because you don't really see many full big,
flat screen games as the VR people like to call it into VR, right? And it's kind of hard to
wrap my mind around how much action that is, how much swinging around left to right that
you're doing. How does the jump kick look when I melee somebody, right? Like, what are those
crazy moments where I'm panicking on my normal screen? How does that look in VR? But yeah, if you
could play the whole game, VR, that goes to show you how special this game is. Is that people
are like, yo, we got to make sure this is everywhere. I mean, it's crazy. And I mean, you say that
now, R4 has been that forever in terms of we got to make sure this game is everywhere. That's wild.
Like, they ported that game. I was playing, like, at one point, Tim, you can correct me from wrong.
Like at one point, the best way to play R4 was on the Wii, right, with the motion controls.
Like, that game made the jump to platform, platform to platform.
And, like, it's to the point where is R4 out for, like, Apple, iPad and stuff?
Yeah.
Oh, yeah.
It's everywhere, dude.
I remember going to a preview event for a Capcom, and I was playing.
It was Ari 8.
And they gave me an iPad.
This is when they, after they first announced it, and they gave me the iPad.
And they were like, all right, here, play some RRI Village.
And I was like, all right, cool.
They start playing it.
I'm like, damn, this is straight up just the game.
Yeah.
And it looks great.
and it plays right.
And like,
that's just kind of crazy
how Resident Evil isn't,
it's a very special franchise
for one,
I think how quality
and how innovative
has been through the years,
but how they use RE
just to try out different things
and push technology
and like Topcom,
I think just views RE different.
Like there's something about that
where they're like,
all right,
put it on iPad,
all right,
put it in VR,
okay,
pour it to the,
to the Uya.
Like they do whatever they want to
with RE,
which is kind of crazy.
that's wild yeah I'm blown away by that I want to know about the GameCube Tim I want you to tell me all about that and school me because I am blown away that like that experience you're telling me was way back in the day the exact same that big that massive that wowing Mike that's the thing like so talking about the Resident Evil and the remakes I think is very interesting because when you look at Resident Evil 2 remake right when they first announced it and they're like we do it and we're like all right well I believe it when I see it and it felt like that project was never actually going to see the light of day and then when they at that E3 at that E3 at
the PlayStation Press conference, they essentially revived the project and like officially announced it again.
And it was like, oh, it's coming in just a few months.
That was like, I can't believe this.
And I'll never forget two days later, we flew down to L.A.
And Greg was like, hey, Tim, you have a demo with Capcom.
We don't know what the game is, but it might be Resident Evil.
And I was like, there's no fucking way.
And then hours later, I had my hands on the sticks playing RE2 remake.
And it was beautiful.
Like, it looked so good.
Wow.
And I'll never forget that experience of playing through a,
being like, oh my God, this game's coming out in a couple months, and then it did.
And we all know what happened then.
Like, R2 remake is incredibly special.
Like, uh, I-
like one of my, I think top two, top three games of that year for me.
Yeah.
And I, I am somebody that could not really vibe with the original PS1 games in terms of
I loved them for what they were.
But RETU remake is like, that's the definitive way to me.
Yeah.
Like, I know there's purists out there.
Like, I played the PS1 games and I enjoyed them because I wanted to.
I loved RE2 remake.
and you talk about the scares and stuff,
the lighting, the RE engine,
just walking through how wet everything was and the reflections,
that alone was scary.
It added to the tension and it was so great.
RE3 remake 3 was never my favorite game to begin with,
so I feel like going in,
I knew the remake wasn't going to be better than two,
but I appreciated for its brevity
and just how action focus it was
and this is a shitty B-horror movie you're playing through,
loved that, whatever.
When we get to the point, it's like,
are they really going to remake R.E.4?
I was a doubter.
I didn't think they were going to.
Imran was always like, Tim, they're going to do it.
They're going to do it.
And Imron's way smarter than me.
But I was just like, I don't see why you need to because the game still holds up.
The game is there.
RE2 and 3 needed to lose the tank controls.
I mean, they didn't.
Well, for a modern audience, clearly they did because these games sold incredibly well
and reviewed incredibly well.
I didn't think RE4 needed it to the point that I just didn't think that they would ever do it.
And then they did.
And it was great.
but R4 remake to me is clearly the like least exciting of the remakes like I don't when I think about
the modern REs like I don't I don't think of R4 remake as like a recent Resident Evil game I just kind of
felt like oh I replayed Resident Evil 4 that's not the case it is definitely I think the definitive
way to play but two and three remakes were like substantially different Mike RE4 remake it's R4
baby that's what I'm blown away with it's like I can't believe that that's what people were playing
on the GameCube back then
and it stayed true and I mean yeah
it looks incredible it plays incredible
this is a game
this is a good video game
you gotta play it's right
I do want to dive into like the story
and like why I don't see the umbrella logo
and all that jazz
like they're trying something different right
like this was definitely trying to be a
an onboarding point for new players
but also for existing players
like fans of RE again
a lot of just stuff that's important
like context like this was a GameCube
game. So they already knew that
they were losing out on a lot of their audience
making the shift from PS1
mainly on
for the original three.
So they kind of were like, hey, we just got to make
a game that's for a new audience. But in addition
to that, they'd had at that point
four Resident Evil games that were dealing with
very similar kind of
tropey type things. So I think
that they really wanted the story and the characters
to be familiar, but not
to retread just the same thing again,
again, again. And that's why new
location, but you are Leon, you were the fan favorite character at that point, right? So that made a lot of
sense. So I think that's why you don't get as much of that stuff. Yeah, that one feels, I guess now in
the modern day, we've seen it so far removed from like when I think of the movies and I think
of Resident Evil, I think of the police station. I think of a small American town and like the zombie
outbreak. And then all of a sudden now with four with what I just play is like, oh, wow, we are
way out there. We are far removed from what I pictured we would be doing. Of course, you look at five
and onward, that's what they've done.
But, like, yeah, I thought I would see a bunch of umbrella references,
umbrella all over the place, and it just didn't feel like that.
I was hit with a cast and crew of like, oh, this feels like something totally different.
Like, we're not even going to tread on that until the very end when I got my, you know,
Resident Evil newbie kind of like, hey, here's your post credit scene.
It's all tied in, you know, and you're like, oh, my God.
And then Five, Resident Evil Five, which you played through, right?
Yes, I've forgotten all about that, but yes.
But especially when you add in a couple of, like, the DLC packs.
or like the, was it even DLC,
just like the extra story stuff for it.
Like, RU5, like, I think overcorrected
with the fan service stuff of like,
let's get back to Wesker and like all that stuff.
And like they got really, really weird.
I kind of jumped the shark.
I got him.
But yeah, I feel like that was them kind of being like,
okay, cool, let's go back to all that stuff
now that we're a bit more ubiquitous
when they went multi-platform specifically.
How about this DLC separate ways?
Is this a must play?
Yeah.
So we actually got a bunch of,
of super chats in here, Mike, I want to get to.
We got an honorable turtle saying,
yo, Snowbike, Mike, my brother loves you. Can you tell
him he's lame? His name's Daniel. Daniel, what up? It's your boy, Luigi,
G-A-K. Snowbike Mike. Your bro says you're lame.
We've got to elevate the Steeze, bro.
How do you feel about that, bless?
I like it. Elevate the Steeze.
That's what you tell somebody who's lame. Elevate the Stee's.
You're lame. Get your game on.
Love you, Mike. Get your game up.
Elevate the Steed. A demon hacker
says, did Snowmike Mike beat Bowel
scenarios of Resident Evil 2 or only one of them.
Only one. I don't like doing the replays.
Yeah. It's not my favorite either.
But like R.E2, I did for R.E2 though, because like you get like a final
scenario that like, especially in remake I thought was worth it.
Okay.
But you could also just. Yeah, that happened in Kingdom Hearts Chain of Memories, remember?
Yeah.
I really was high on that first half. I love the first experience.
I don't like when we read tried to go from a different perspective.
It's like, okay, I don't need that.
Yeah.
I've been there.
James Peter says, I believe in Tim Geddes.
Thank you very much.
And then No Man Skywakers says, I hope you can.
keep going and play separate ways.
And the demon hacker says,
separate ways has the scare section
that you want, Mike.
So,
so yeah,
and one last one here.
Max says,
Tim looks like Paul Hollywood.
Give him the handshake,
bud.
Like,
if you play separate ways,
let me know,
because I,
I've not played separate ways either.
Okay.
And I'll like to.
Yeah.
Maybe we can make a stream.
Interesting.
I like that.
Okay.
Yeah.
Yeah,
I would like to know where that goes,
Tim,
because that is telling Ada's side of things
during her experience or what?
Just play.
Just play.
Okay.
I assume, yeah, I assume, yeah, it's super interesting.
Like, she jumps in, she says what's up.
And I'm like, oh, man, here's a badass lady.
She knows Leon, like, what's up with that?
You know, and they back and forth.
So it's cool.
Yeah, I feel like y'all should do a stream of it.
I feel like it'd be fun content.
And yeah, it's great.
It's also not too long, too.
So we should talk about doing some kind of Reson Evil in review thing.
I know, like, in review style content for video games and stuff because video
is so long to do.
But I don't know if it's, if it's something in the style of the middle year streams that we did or something.
But I'll love to go through somehow, like,
all the Resident Evil's and talk about them.
And like,
because I still,
I still,
I'm not played five and six because those are the ones that people told me to stay away from.
Yeah,
yeah.
I've not played Resident Evil one.
I'm like,
are we going to get a remake of another remake one?
That's what I need.
I want that.
I feel like there's a lot of people that like,
oh,
we don't need to go back.
I think that we do.
And I also do think that now might be the right time to do that.
I don't think that's what's going to happen.
But the thing is,
you bring it up the R4 on GameCube.
good it was. The first R.E.
remake ever was R.E.1.
remade on GameCube. Okay. And
it stands up today graphically.
Like that game is gorgeous. I mean, you can
even play it now. They put out the HD
remasters, like Buss was saying,
everywhere. So it's like you can play this thing
anywhere. And it's classic.
And it is as classic R.E.
Old school type gameplay as you can get
the isometric views, but
it's beautifully rendered. Like, it's so,
so damn good. But I do
think that we can get, if they can
remit. If they can remit
re-4 and it be as good as it was,
they can remake R-E-1 and make it like
RE2 and 3. But there's something about that Spencer
Mansion and the classic characters that you get there
with Barry and Jill. I feel like y'all deserve
that story. Y'all deserve to see where it all began, you know.
Yeah, this company and this team seems like they're doing it
right right now, especially with the R.A.2 remake and onward.
It just feels like, oh, I'm getting Resident Evil in a modern day.
and any time fans can jump on, relive some of the moments.
Like, I'm experiencing that right now where I have now become the Resident Evil
Mega Fan. I want more Resident Evil because I'm having so much fun from
seven, eight, two remake, four remake, like I'll play three eventually,
but this is the time where you have me. I'm all in. I'm playing more Resident Evil in my life.
You can probably knock out three, like, right for this.
Yeah, unless he tells you that, he says it's pretty quick. No, no, real talk.
Like, I remember when we reviewed it, like, I think I beat it in two sittings.
Yeah, like, I think I woke up that.
morning to like a slack
from you, Tim. I was like, hey, we have R3
codes. We have like two days to review this thing.
So do nothing but play this game. And I played it.
I think I beat in like four hours. And I was like, oh shit,
it's still the work day. I still got shit to do. That's wild.
Super, super chill. We're going to keep talking about Resident
Evil, but we're going to do that right after
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And we're back. While we were doing the break, Mike was just chopping at the bit there.
He's like, where are we going? Where are we going with Resident Evil?
Where do we go next, Tim? Like I said, I feel like since four now and onward, I've been on a globe
trotting affair.
Like it feels like all these ones
we're just out there now.
Where are we going?
Where are we been?
We've been to a mansion.
We've been to a police station.
Okay.
We've been to villages twice.
Yeah, we've been to a couple of villages.
Castle.
Been to a scary swamp house.
So when you really break it down,
one was the mansion.
Two was the police station
with a little bit outside,
but the police station.
Three was the city.
Right?
Oh, okay.
The city.
You go to the police station,
but like I'd feel like this city is a bit more like
what the vibes were going for.
Four very much like village, right?
Okay, okay.
Or island, whatever you want to call castle, all that stuff.
Five was Africa.
Yeah, six was a bit more globe trotty.
Five was Africa?
Yeah.
Oh yeah.
Oh, there was some bad.
It was interesting.
Do you not know about this?
I think I like, I know vaguely.
It might be something you tuned out because like, yeah, it's, uh.
Plus, this was the most insane video game to jump into a franchise with ever.
It was like, what's going on here?
Interesting.
Yeah.
The E3 trailers before it were,
those think pieces.
Let me tell you that.
It sounds like that.
Then obviously seven,
we got the more like Bayou area.
The more broken down houses.
Six are globe trotten.
Cool.
Yeah.
Yeah, six are kind of all over the place.
I remember correctly.
And then, yeah, eight is a bit more.
It's a different village.
It kind of was a more open version of,
that European village.
Yeah.
So that is the question.
And also like,
Code Veronica was more on like a remote island
facility type thing.
Okay.
And then other games that like
a lot of people respect as like core to the franchise
are the Revelations games that are on the 3DS.
But they've since been ported to.
Okay.
Consuls as well.
But one of them,
I haven't played them.
But I know like it took place on like a boat.
They've kind of got a lot of the different like,
you're saying all these things,
but I don't hear umbrella.
the laboratory.
Well,
like I think
I think of the movies,
I guess.
Yeah.
Big day made it feel.
You know what I mean?
I mean,
okay,
this is the lightest spoilers ever,
but I think it's going to be okay.
Like the umbrella lab,
there's one under Spencer Mansion.
So it's like in one,
you deal with a lot of that.
In three,
you deal with that a lot too.
In two,
two,
you also go down in there,
right?
Yeah.
I think there's a lot of points in the games I've played
where you end up in some sort of lab.
Yeah.
So I feel like there's never been a game
that the whole thing.
you're in the lab, but I feel like most of them
you're in a lab for like the last third of the game.
I want, just for Super chats. Super chat
and like what setting do you want? Because I saw so many in chats
at a casino and a Resident Evil
in a casino sounds really cool.
Like Army of the Dead, that Netflix movie.
Where he was on the strip.
Yeah, he was on the Stratz. Man,
that was a crazy movie blast. That was
an insane movie. Batista was in it.
Yeah, Batista was there. I gotta watch this movie.
I got to watch this movie.
You got me. You got me a
that was a patista. That was an
insane movie. That was crazy.
Yeah, where do we go from here?
What is, what's next?
For me, it's about the scares.
I do want scares, and I feel like we've gone full action,
but we found the scares with the dollhouse.
I'll continue to reference.
I think eight from the castle to the dollhouse is like really good.
That is a tight Resident Evil experience that I would like.
Everything passed has like, okay, we've lost it.
We're back to just action.
How do you bring it back to the scares for me is what I want?
I don't know that you do.
I think that's the problem.
I feel like with where games have gotten,
and I think an important thing to bring up
is the fact that Resident Evil,
the entire concept of it is the B movie kind of,
it's chinty.
You know what I mean?
It's campy.
There's like that vibe to it.
It's like,
the jump scare is the only things
that are really going to scare you.
It's not like the game itself is scary or anything.
And I feel like as franchises tend to go,
the longer you go on,
the more powered these characters get,
the more actiony,
gets, you lose the scares.
So I feel like with where they're at, there's always going to be the moments of like the dollhouse
or whatever.
But like even like the older, even R.E2 and stuff, but there's not that many jump scares
in the game, you know?
I feel like a wrestling evils have this interesting thing where they almost start off as one
genre and they turn into another genre like halfway through where like the first time I
played Resident Evil too, right?
Like starting off, it will, honestly any Resident Evil starting off, they are very horror vibe.
Like it is, man, this is a scary ass police station or this is a scary ass village.
but then five hours in it does turn into all right what is this mate what is what is the puzzle i got
to like like what's the item i got to find to unlock the door to start the generator to do the thing
and it the space turns into less of a we're going to scare the player and more of a all right
it's amazed like figure out what it is and and that's why i think the the franchise did a really good
job of evolving like specifically from one which did have the jump scares and the dog jumping through
the window and like the opening
live action
cut scenes that were like
absolutely horrible but like when you're a little kid
that the scariest things ever like they had
what they were going for but I feel like even
horror movies have evolved so much. You watch
like what the equivalent of a horror movie
now is the ones that were coming out back then in the
90s or whatever. They're so different
and that the way that we're used to scares
so even jump scares aren't as scary
as they used to be like you need to design
that stuff and I think that R2 and 3
even this is outdated at this point
but two and three introducing, you know, Mr. X,
who's like chasing you down the tyrant
and chasing you down.
That fear of like, all right, cool,
it is a bit more puzzly and actiony,
but there's this sense of tension always like following you.
And like when you hear it coming,
you're like, oh my God, oh my God, oh my God.
That tension, I think, is what they used as fear.
But we're even over that now.
You think so?
Yeah, to an extent.
One of the things I liked about Resident Evil Village
was they structured it in a way
where they're giving you
these different flavors of fear.
So like, to your point,
maybe we don't get like another full game
anytime soon that has like a thing's chasing
you out there out the whole thing.
But you had the,
I guess slight spoilers for Resident Evil 8,
but we're here now.
We're just talking about Resident Evil.
Like you had the big fetus in Resident Evil 8
in that one section that was like,
oh man, this is fucking me up.
I mean, even the Lady Demiscair or whatever
and the daughters, right?
Like they, I don't say,
I'm not saying that those features are going to go away.
Yeah, yeah, yeah.
I'm just saying that I don't think that they are like,
we can look at them and be like, oh, they're not scary anymore.
It's like, well, we're just used to that type of thing.
And like, even though it's like fancier graphics and sound design and everything,
it's like, it's just harder and harder to scare us.
And we expect more and more from gameplay.
So it kind of turns into that, that thing of like, I just,
it's on them to come up with new ways to scare us.
And that's very challenging.
So I would expect the next game is Resident Evil 9.
And I do think that it's going to be in line with what we've been building towards with,
I mean, all the rumors are pointing to even more open world than eight.
Like, there's a lot of stuff that like, I'm not loving what I'm hearing here.
Like what I would want from this is, I mean, I'm a basic guy.
So I'd rather a remake of one, like a new one.
Or straight up reboot, like just reboot a resident evil and like start it over and like really go from there.
Because I think with where we've got now with the story, like we've, it is what it is.
It's huge.
It's the same problem.
Fast and Furious has.
It's the same problem.
A lot of these franchises, like, you just got to keep going and going and going.
And then once you're there, it's like, well, what's next?
Like some of the super chats have written in.
We have, Joshi G.
You says, Resident Evil hasn't been to space yet.
Nightlife writes in and says, space station.
A lot of people are saying space.
So they want to take it to space, is right.
I like some of these ideas.
Because, like, demon hacker here says, go for liminal horror.
Are you in an office building?
And I'm...
Oh, too scary.
Too scary.
Office buildings freak me out.
Backrooms type vibes all of a sudden.
Yeah, like a backroom style.
Absolutely not.
My thing with the open world idea, because I'm with you that, I'm like, I don't know if I necessarily want that.
Unless they tackle it in a way where it is, they take some of the ideas in eight.
Because like eight, I like the fact that, again, eight was, here's a flavor of a bunch of different, like, distinct areas.
But you're getting maybe a few hours of each.
So you had the castle that's Lady Demetrius area, right?
You have the house that the big fetus is in.
You have like a water area with a freaky dude over there, right?
Does anyone like that?
I'm with you that they're all.
I thought that was good.
I think that that section is, I think, what brings a lot of the people's takes on village down is that they tried a bunch of different things.
And everyone loves the dollhouse.
Everyone loves the castle.
But I feel like once we get to all the other ones, a little less interesting.
Yeah.
And that's why if you really want to talk about a game, you can set your watch too.
We're talking about the medium.
Oh, Jesus Christ.
No, I'm actually not good.
Talk about the medium.
Tim, how are you?
I'm great.
How are you?
Great.
You guys look great.
This is a great Halloween costume.
It's been great content today.
Thank you.
Is this an okay time for me to interject for just a second?
It's a non sequitur.
Oh, yeah.
Of course it is.
Yeah.
No, this, you're going to understand in a second.
It's going to make sense, okay?
A lot of times in 2024, some things can be taken out of context, all right?
And so I just wanted to make sure we had the right context on camera in case anything ever happens down the line.
All right.
Mike, have you seen the text I sent you?
Yes.
Did you were ever, you didn't, you didn't say anything about on the show, though, right?
No, not a lot.
Okay.
So I just took that and I laughed and I was like, all right.
I'd like you to read it aloud so we can make sense of what,
happened. Oh, okay. Okay.
Give a timestamp, please?
Yes, I can give it.
At 10.4 a.m., I received a text
message from one Greg Miller that says,
penis, sent with Siri.
And I just took it as like, you know what?
He just wrote me penis? I don't know what that means.
Now, of course, I'm one of the founders of the company,
technically Mike's an employee, yada, yada, yada, yada, yada, yada, yada,
right. So I don't need this getting spun out in seven
years as a problem.
All right.
This was a bit.
All right.
You guys were in the middle of your Pokemon card game thing and you kept turning your phone to the camera.
Yeah.
So I did my best to pause Twitch in the car and say Siri, send Mike a message, penis.
But then it was too late to be on the show and then you said nothing about it because you've been on content.
So I just wanted to make sure everyone understood.
It wasn't me saying, do you want to see mine or let me see yours?
It was strictly, hey, you're trying to show off a Pokemon app.
Penis.
Fetus.
Yeah, that makes sense.
I appreciate that.
You know what?
That's a good boss right there.
That could have been eating him up inside and he wanted to make it clear.
He just wanted to make sure everybody knows.
I,
you know,
there's so many ways that could have went and thank God it didn't go anywhere worse
because it definitely could have.
But I thought for sure that it was going to be like,
I said something different in Siri, miss that.
No, he said penis.
Yeah.
That one was a bit.
I'm getting a bowl of candy for you all.
Siri wrote penis.
is this.
Tim, I'm really excited.
I can't wait for more Resident Evil.
I love games like this.
I would be interested to see if they ever go back to like just zombies.
But like, sure, I know they build off to like the liquor and other things.
Could they do that?
I don't think that they can.
I mean, like legitimately storyline wise, you can't do that.
Unless they reboot it like you said.
That would be cool.
That's where I'm at.
Like I feel like there's something here that like they could do something a bit smaller.
But like these games are doing so well and selling so well that I don't see them.
If it's not broke, don't fix it.
type shit. You know what I mean? So it's going to be interesting, but I just, I want to know where
nine goes. Here's my question. Bless, when do we see it? It has to be revealed next year.
Resident Evil has had such an interesting track record of releasing so consistently. And it feels
like it's been the longest in a while that we've not gotten a new Resident Evil already.
This is the longest. It's been since seven. Yeah. And so like, man, I'll,
Resident Evil also usually releases in the springtime. I'll love if they somehow shifted into
fall.
Come on.
Put your horror games in the horror season.
What do we do?
Yeah.
I mean,
I think Resident Evil as a franchise,
that's a fall game.
That's a fall video game.
Maybe they like being away from like a call of duty and shit like that.
But I think Resident Evil fits the bill of,
no,
this is one of the biggest games of the year.
This is something that you buy for somebody during the holiday season or like for
Christmas or yeah,
during October or whatever it is.
And so like if they somehow got around to announcing during,
not E3,
I guess, but like summer game fest season.
And it came out next fall.
I think that'd be super sick.
I think if I'm being maybe a little bit more realistic about it,
maybe it gets announced during some PlayStation thing next year
and then comes out spring 2026.
Yeah, May 7th, 2021 for Village.
That's my birthday.
No way.
Hello, I'm super off.
And I think we're both off about something unless I'm wrong here.
This was last year.
Resuming 04.
Yeah.
Yeah.
I thought it was 22.
I thought it was two years ago.
No, it was last year.
Yeah.
It came out near, uh,
Tears of the Kingdom
Okay, okay, gotcha.
That's what it was.
But I think even still, right?
Like it's still been probably the longest we've gone.
I think we're not quite there yet
because of Village to R4.
I think that was longer.
I want the math on it.
Okay, hold on.
Let's see.
Maybe I'm thinking of an announcement.
Because this feels like we've gone
a long time without an announcement.
Because Village was May 7, 2021.
May 2021.
To March 2023.
To March 2020.
Okay, so we're getting there.
We're getting there.
We're close.
But yeah, I mean, I think it's easy to say it will be longer.
It will be longer, yeah, because I would have thought that this time, around this time in the timeline, we would have had it announced already.
Yeah.
Because before then, they were essentially annualized.
Yeah.
From seven to two to three to wild stuff.
Do you think they skip next year and try to hit 2026 because next year's already fucking crazy?
That's what I'm saying is I think with Monster and Wilds especially, that's going to bring in money for.
them for, but that's also coming out.
That's the thing is I'm trying to think in fiscal years.
Yeah.
I imagine Capcom goes by like what we think of as the typical fiscal year, March to March.
So Monster 100 Wilds is coming out in February.
Yeah.
That's hitting this fiscal year.
So here, here's something that like we have learned many times, most of the time does not
mean anything.
But Resident Evil 1 came out on March 22nd, 1996, which would mean 2026,
anniversary.
Big anniversary there.
That could happen.
Will that game get the full treatment like a two then?
Like will it become more actiony
like with all the controls and all that jazz?
Oh,
if they did an RE1 remake.
Yeah, they did a full remake.
I'm even saying that I just already nine coming out
just like around that.
Oh, you go nine.
Okay, I'd go with the one remake.
But if they do a one remake, yes,
it'll be very, it'll be just like two and three.
Because they already have the template there.
Like it literally is translating the same type of game
to that.
that. They'll be able to do that.
I'm excited for more. I want more.
I had a great time with four.
That's a must-play title.
No matter if you're playing all the Resident Evil's or you're just looking for a good
horror game, that's a must-play title. That's a great game.
Great pacing. Always keeps you moving forward.
You always feel like you're chasing something onto the next one.
Very limited like downs, you know what I mean?
When you look at the bosses like you brought up right of like or the villains that you're
chasing, there was only one where I'm like, who's this your brownie?
Why is he really in the mix?
but then you fight him and you're like,
okay,
that's fun enough,
but let's keep it going,
you know?
So yeah,
it is all positive.
Yeah.
Mike,
you got to try VR just a little bit,
just to see because it's like,
it's mind-blowing that it's the game.
Yeah,
I will.
I have that in Batman,
Arkham Shadows.
I'm going to strap on the VR headset.
Yeah,
you got to do it.
Got to do it,
everybody.
Let us know in the comments below
what you think about
Resident Evil 4 on the GameCube,
Resident Evil 4 remake,
or where you want to see Resident Evil go in the future.
Do you want a Resident Evil one remake?
Are you like, no, no, no, enough of the past.
Let's move on to the future.
Or are you one of those code Veronica sickos?
I don't even think they're sickos.
I just think that they don't get that much love.
Okay.
You know what I mean?
Game on the Dreamcastle reported to PS2.
Never made as much waves.
But maybe that's just me talking.
Am I wrong?
Am I an asshole?
Please let me know.
But until next time, I love you all.
Goodbye.
