Kinda Funny Gamescast: Video Game Podcast - Most Anticipated Games For The Rest of 2025 - Kinda Funny Gamescast
Episode Date: July 21, 2025Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off plus FREE shipping on your first box Go to https://mood.com and use code KINDAFUNNY to get 20% off ...your first order. Thank you for the support! Run of Show - - Start - Housekeeping - Our Most Anticipated Games for the REST of 2025 - Ghost of Yotei - Outer Worlds 2 - Ninja Gaiden 4 - Mike’s OLIs - Ads - Mike’s Top 3 - Borderlands 4 - Everybody’s Hot Shots Golf - Daemon x Machina - Lost Soul Aside - Hell Is Us - Pokemon Legends ZA - MGS Delta Snake Eater - SuperChats - Sucker Punch Developer Interview Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up everybody? Welcome to the Kind of Funny Games cast for Monday, July 21st, 20, 2025.
I'm one of your host, Greg Miller, alongside the Master of Hypes, No Bike Mike.
Good morning, Greg. Happy Monday to all. Thank you so much for tuning in. Very exciting episode today, Greg.
Excited to have you here, Mike. You're coming in hot off of a great games daily.
Yes. You know, we were turning it on. We were having some fun. Andy leading talking about Pokemon with me.
Battlefield 6.
Is it titled Battlefield 6?
We'll find out.
I mean, I think we found out.
That was the whole story.
Oh, you think that's legit?
Yeah.
Okay.
Yeah.
Well, first of all, why did you wink at me?
Yeah, they sent the PR package.
You got to read the embargo information.
Yeah, you got to read the embargo for you posted.
It sucks, man.
You hate to see it with something.
Who do you think you are?
Andy.
What did you talk about on the show?
That was the whole story.
We're speculating.
You know, when you get two best friends out there
Forbes 30 under 30,
AKA New York Game Wars
nominated, AKA best haircut
in the business, blessing Eddie Oia Jr.
Apparently they're calling me hotkey poppy now.
I know, I heard that right before.
I won't lie, I didn't know the hotkey that just started a link.
Oh, yeah. Talk to me.
If you're in Google Docs and you're trying to just make
something a hot link, you just do Control K.
When you, like, when it's highlighted?
When you highlight, press Control K,
and then you just paste whatever link in there.
I like that a lot.
Yeah.
It saved me a lot of time prepping cage.
I'm sure it does, yeah.
Of course, rounding out our quartet is the Hispanic heartthroat Texas
Street Latino heat, clicking heads and ripping him shreds,
Glob, shot, and head, no, no, no, fuck, what was the one we did of the
most recent one?
We added one, which was the, no, scoping.
I didn't see people on, I'd say, like, you shouldn't have groping in your, no gropin.
Yeah, you should not have gropin in your health.
I mean, it pertained very much to that day's news.
Yeah, that was why, so we won't do it again.
But I enjoyed it, Mike and Roger and Caleddy.
Yeah, yeah.
Showed us up.
Nitro Rifle from Twitch.tv, Andy Cortez.
Hello.
You also killed them in Games Daily.
You've been doing a lot of games daily lately lately.
I like that.
Thank you.
I saw, I was telling Bless this, but the other day where I was hosting with Bless, somebody in chat was, you know, I had maybe not such a great segue, which I'm known for.
And somebody was like, man, Andy sucks as a host.
Wow.
And I almost read it to be like, I know.
I don't know why they asked me to do it.
I don't know why they ask me to do it.
You don't know.
I read all the Spotify.
comments, which is funny because I don't read the YouTube comments.
But I did see one Spotify comment being mean to you, and I almost replied.
Because I was like, oh, that's fine.
No one's going to see this.
It's Spotify comments.
The transitions are part of your charm as a host, you know?
I look forward to them.
Today's, you know, it was a little too good.
It was a little too good.
I was going to say, I was like, I need them to be bad and stumble.
Gotcha.
Just, you know, do your own thing out there.
It's jazz.
You have to follow the document exactly.
Mike doesn't even read the stories he's talking about.
I'm trying to get it.
get down because a lot of people comment, why do you always read them for bade them? Why? I already
know what's going on? And so there's some part to me that's like, what if I gave you the
Cliff notes? Would you really be ready for that? And sometimes I try to get into it like, and
they're not ready for that. Thank you, Greg. And so they want, they want me just to read it out
word for word to them. Feed it up like a little baby. Listen, you have my permission,
you know, because I'm the one that puts in the news stories. If you want to like shorten the
new story, you can. I'd be doing that. That's why Greg said that. But he meant it more
in a mean way, like Mike just be fumble in the bag all the time whenever he reads.
It sounds like you just freestyle.
No, no, no, no.
I meant in the way the battlefield story,
you didn't even know what it was about.
You were on the show when you discussed the news.
I don't go until EA actually tells me the title.
Fair enough.
It's all alleged.
I don't know who the hell dooms 98 is.
I don't know who the hell dooms 98 is.
I don't know.
We'll get to that eventually because this is the Kind of Funny Games cast.
Each and every week day in a variety of platforms.
We run you through the biggest topics in video games live on YouTube.
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If you like that, we'd love you to pick up a kind of funny membership.
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That's more than 80 a month.
And it gets you your daily dose of me, Greg Miller, in a series we call Gregway.
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If you have no bucks toss away, no big deal.
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And of course, remember, you could super chat live on YouTube.com
slash kind of funny games right now to be part of the show.
Remember, this is our most anticipated games the rest of the year.
So you need to pop off with what you're anticipating and why right now.
Rabbit of Caram Marvin Jarvis.
Says Andy is great for many reasons, but especially since he's a San Antonio Spurs fan.
Go Spurs, Spurs. Go Spurs.
I saw John Cena the other day in one of his final, the time is now,
goodbye shirts, and it was Spurs theme.
It looked real good.
Man, I'll tell you what, dude.
like this season is going to be special
the roster is stacked
dude yeah
so go e raw
wemby
he's back
no more deep vein thrombosis
you don't want no deep vein
when you're seven foot six
you gotta be careful with deep vein thrombosis
but wemby's looking good
Victor wemnon yama
was uh all
in the off season
doing uh with monks
doing like training and shit
and we're like oh man
we're fucking winning at all this season
like dr strange
yes yeah he's shaved
his head and he's just out there with
like staffs doing fighting and stuff. It was like, oh man
this season is going to be in another level. I can't wait
dude. Pretty cool. I can't fucking wait.
Remember an 11 person
small business all about live talk shows.
So far you already got KFGD which
was our Pokemon Presents predictions.
Remember of course tomorrow is a Pokemon
Presents. It will be happening while we
are asleep. So we will all stay off
of the internet. We will come into work and you will get
the games cast before kind of funny games daily.
So if you're a usual live watcher, 10 a.m.
We'll be gamescast. 11 a.m.m. will be games.
daily. We will live react and do all that stuff to this here, Pokemon presents. Of course,
after this right now, you can get the kind of funny podcast, which blessing is joining us for.
I'm excited. I'm excited too. Good. I'm glad. I went to that Korean supermarket too. We should
talk about that. Oh yeah, I'm done to talk about it. That was a great place. Yeah. Daily City staple
right there. And the stream, of course, is going to be a roocop, Rogue City, Unfinished Business with Mike and
Nick. Very excited about this one. Stand-alone. Yeah, one of your most anticipated for Nick.
If you're kind of funny member, today's Greg Way is nearly 20 minutes on Greg.
That's me.
Ben and Poe's weekend with Donkey Kong Bonanza and some light funeral planning for me.
Thank you to our Patreon producer, Carl Jacobs, Omega Buster, and Delaney the Somme Twining.
Today we're brought to you by mood and factor, but we'll tell you about that later.
For now, let's begin the show with what is and forever will be the topic of the show.
Gentlemen, believe it or not, we are on the precipice.
of August.
Gross.
This year is flying by.
It is almost over.
August, of course, means Madden and the kickoff to almost September,
which of course is review season and all the big games come out.
As we run up to Black Friday, we got to worry about getting our game of the year
nominations in to Jeff Keeley for the Game Awards.
And of course, we've got to get ready to react to the Game Awards.
Then, of course, we got our own stuff going on with the Smilies and our own game
of the year.
We got to do all that stuff.
Then it's Christmas break.
Then it's this.
Then 11th anniversary is kind of funny.
But before we get to 2026, there's still a ton of games coming out in
2025. So now with
Donkey Kong Bananza out.
Game of the summer. And what a
fucking game. Pretty good game.
What a fucking game. Wow.
They got something special. Who would have
known? The Nintendo might go places.
Seeing that, I mean, seeing this recent tweet
is like, I saw a recent tweet that
I could not have echoed more of
being like, Bonanza,
Kirby and the Forgotten Land, Mario, you better
show the fuck up your next game.
Yeah, yeah, yeah, yeah. You're about to be sitting on the bench.
You're going to be, you're about to be in the back of the
poster with everybody else there.
You know what I mean?
With mere months left in the year,
we are just inundated now
with great games, it would seem. So it felt timely
to come in and talk about what our most
anticipated games for the rest of the year
are. Blessing,
I want to start with you. Oh. I ask you
all to come in with a list of three.
Ranked, rated, whatever you want to call it.
Tell me your most
anticipated game for the rest of the year. Oh, are we're
supposed to rank this three?
I don't know. I mean, yeah.
I'm three down.
I don't know.
Because that makes it tough.
I just wrote the three games.
Hey,
you know what?
This is jazz.
All right.
Do whatever you want.
I'm a freestyle.
Because I'm looking at the dock right now.
And Mike has 100 games written down.
Yeah,
I have a shit.
Well, I did a lot of homework.
I was my goal.
I did a lot of homework because he writes it in the dock.
You're doing my homework here.
Like,
you did homework starting 10 minutes ago.
What do you think I did?
No.
Why are you retyty?
Slack yourself back.
I have to fix yourself that list of the games.
Mike's out there in the rain.
Fixing the gate.
You just wipe it down.
He was fixing it.
We couldn't get in.
Yeah, we couldn't get in.
I got to get out of the car.
I got to wipe out the same.
As somebody who's often first to this office, let me tell you, that is the case half the time.
Where the gate doesn't work.
And you had to get the paper towels and I wiped it down a lot.
Notes on my phone.
Last night I had a great time going through all the big releases coming up and I talked about
them and I'm excited to share them with you.
I have way too many.
But mainly because I don't want to just shout out the obvious ones.
You guys didn't want to make choices.
You guys top three obvious ones, you know what I mean?
We know the obvious.
I'm sorry for having the best list here.
Bless, give us your three.
I'm sorry for having good taste and knowing what games are going to be the bangers for the rest of the year.
Because I'm looking at Greg's list and I'm like, you're lying to put people on.
I'm lying to you?
You're 1,000% lying on your list.
Yeah.
Fucking coming me.
What does that mean?
You're not more excited for Pokemon Legends than you are for Outer Worlds too.
I forgot.
I saw it on your list.
You had already written in Outer Worlds.
I missed it when I was recapping.
And I saw that and I didn't see Outer Worlds too.
And I'm like, oh, Greg's just saying thing.
No, no.
I wrote.
I, I, I had four.
down there and I didn't want to do the mic thing where I got a million games.
So I had four down and I was like, I got to do it.
And I eliminated one of them.
And then you wrote your three and I was like the first one you were.
I was like, fuck yeah, Outer Worlds 2 is my most anticipated probably.
So I'm going to spend my three games out at one go, right?
Really?
Just like that.
Because I'll talk about it.
Because we got a lot of games to talk about here.
Yeah.
Right.
Outer Worlds 2.
Ninja Guyton 4.
Ghost of Yote.
Those are the games I'm the most excited for the rest of the year.
Thanks for picking the most known and biggest games that we already know about.
I'm sorry for telling them like it is.
Sorry, what I'm excited you have on your list?
What indie bullshit is he?
Were you about to pull out?
Oh, you're that excited from corrective 80-20?
I want to talk about 80-20.
But what's your topic?
Could it be a hit or be a-
What's the team?
What's the title of this episode?
Three games you listed four,
and then you have a section called outside, look it in.
I didn't know this is a competition.
Thank you, Andy.
Can we just enjoy games?
Most anticipated.
We had such a great game.
Most anticipated games for the rest of 2025.
I'm telling it like it is.
All right.
It honest.
Starting off with Ghost of Yote,
Of course.
Come on.
Come on.
Come on.
We're coming off of Ghost of Sushima.
It's been like, it's been five years since Ghost of Tsushima.
A game that came through was in that, I would say, legendary run of PlayStation in the late 2010s of having these new IPs that would come through in the old wild wilds and surprise us.
You had Horizon.
You have ghosts.
And just thing too weird.
You have Ghost of Yote coming through, right?
And like, bringing back the feeling.
I've had this thing this year of not really.
having a traditional open world action game that I'm like,
oh,
this is the one.
Andy,
we talked about it,
right?
Me and you were like kind of excited for Assassin's Creed Shadows.
Really thought I was going to be one.
But I also think we're trying to speak it.
How far did you get in a shadow?
It still might be the one.
We don't know if I go back to it.
How many hours do you get in shadows?
Well,
not far because I was playing another shit.
Yeah,
it's no false of shadows.
What I played,
I enjoyed.
Game was gorgeous as all hell.
And I just,
I basically remember during my stream
the getting to a part early on
where it gets digitized and the animus pops up
I was like fuck this dude
Just let me exist back there so like no I didn't get very far
Maybe a couple hours I played the prologue and then it started doing like a tutorial thing
Where I was being trained and I was like I'm good
I never played the game after that
fucking called it with beautiful video games
Yeah um but bared you still may be wrong I may get into it
Yeah we still got we had a lot of time less than the year
It's gonna be one of those things where he plays it in two years like we gotta go back to the game of
Yeah, that's a review game of year, 2025.
But, like, I've tried that.
I even tried avowed, right?
Like, I feel like the traditional
action RPG slash open world action and adventure game, right?
Like, I've not had one that's really stuck with me this year.
Aside from Destrating 2, which is a very particular kind of game,
and doesn't really satiate the hunger I have for a ghost of Yote type of game.
Of course.
And so coming off of the state of play that we saw last week, right?
Like, it's got everything that I want.
Give me a traditional quest system.
Give me cool characters.
give me all of like the checklisty open world bullshit, right?
And give me a beautiful world that looks like the world that I got out of Ghost of Tsushima, right?
A game that I really liked as well.
You know, I'm all the way here for Ghost of Yote in that regard.
Moving on.
Oh, what a quick.
I just want to call that for all of our viewers and listeners.
Right now, I have good news for you.
If you're excited for Ghost of Yote, we have like a 15-minute interview we're going to put at the end of this episode
with co-creative directors, Nate Fox and Jason Connell from Sucker Punch.
They got to pop in.
And I only made fun of Goldfarb for about five minutes of the time ahead.
First Preserver Kizan is what I was playing.
I don't do it.
Same.
Yeah.
Yeah.
But yeah, moving on from Ghost of Yote, right?
In the way that Assassin's Creed Shadows didn't give me the feel I was looking for.
A Vowd also didn't give me the feel I was looking for with that game.
And the Outer Worlds, too, is going to give me fingers crossed the field that I'm looking for, right?
Greg Miller's already calling it a Psydine's best RPG.
Wow.
You did say that during the preview.
I did say that.
And I am incredibly excited about it to the point that I just forgot about.
I am really excited about it.
So yeah, this is one that I think we're all in agreeance.
of like being excited for. Outer Worlds one I really liked but it was also one of those ones where
obviously they don't have like the scope in the scale of a fallout of a Bethesder or whatever but also
I think in a lot of ways that makes this makes this a better experience right of it being more focused
it being more tailored it being more of a get in get out sort of RPG kind of thing out of worlds too
seeing the presentation they did during the Xbox showcase where they were talking about all the systems where they were
talking about the perks and like the weird things of like the character traits that are unique for
each player. I think those look cool. I just want to get back into this world as well, right?
Like, I don't think there's a time more than now that I'm down for a world to just dunk on
capitalism and all the systems that exist within it, right? Like, out of worlds, that's one of the
ongoing themes of it. And also, I'm just down for an RPG from Obsidian, right? Like, it is the
Fallout Elder Scrolls thing for me where I'm always going to lean towards a fallout over an Elder Scrolls.
I think Outer Worlds, too, is that with me, with that versus Avowed, where AVoud, I know many people love it.
I tried it, but I just wanted to play Outerworld.
And so I'm excited that's coming out this year.
Yeah, I think for me, with somebody who, you know, played through Avowed and enjoyed Avowed and reviewed Avowed, but didn't think it set the world on fire.
Even going back to Outer Worlds, one, I think there's, you know, less meat on the bone than Avowed, but I think the world building was cooler.
I think it was, it gave you a more varied landscape.
And so coming off the preview here of what I got at SGF with Outer Worlds, too, like, I stay by.
I think this is going to knock people's socks off
if you're in this world,
or into this kind of game.
And I really say it because I think
they're going to give you so much choice
that it really is going to be,
I hope.
We sit down for that review,
that spoiler cast,
and bless you have such a different experience
because of the perks you picked,
because of the cons you picked.
I forget flaws because of the flaws you picked.
And again,
I toy with the idea all the time
when I get excited and think about Outer Worlds two,
rolling two different characters at the same time
and doing that as I review, right?
Where I'm doing an hour with one,
an hour with another,
get to big story beats,
and then make the other.
opposite choice or finish it all because again it is a smaller RPG and roll a new thing
to run back through. I can't wait for this one. I think it's going to be incredible.
Yeah. I mean, even thinking about how much I was enjoying Outer Worlds 1 when I was playing it
earlier in the year, like the biggest drawback was all of the mechanics and the systems in
combat and how just not tight that they felt, dude, if you were to put avowed combat and movement
and everything about the way that game feels mechanically into even Outer World
one with what that story was doing, with the decisions that you're making there.
Outer Worlds, too, I hope is about to be a banger.
I think it's going to be.
A Vado's so much fun to play.
I would bet the house on it and I would be destroyed if it's not.
Based on what I played and what they were talking about and the way they talk about it and what they're saying.
I'm stoked for it.
Something to note as well, right?
Outer Worlds 2 and Ghost of Yote both come out in October.
Outer Worlds 2 comes out October 29th.
Ghost of Yote comes out October 2nd.
My third game here, Ninja Guide and 4 comes out October 21st.
And so it's going to be a pretty active October for me.
Ninja Guyton 4.
This is one that I was between this and dispatch.
And I'll talk about dispatch a little bit in a second, right?
Is that one of your outside looking ins?
That's one of my outside looking ins, right?
That's my little honorable manager.
Smile, Mike.
Hey, I'm listening.
I like it.
Out of Worlds 2.
I like that.
Give me some more.
Yeah.
So like Ninja Guyton 4, I decided to have it as the proper my top three after just
rewatching the trailer and going, well, this is a blessing ass video game, right?
like, you know, the Ninja Guidon
to Black Sigma?
Whatever was getting? The remaster of it?
The remaster of it came out
earlier this year and we played it a little bit, right?
And like, Ninja Guyon's always been that one of those franchises that's, you know,
escaped me even though I know it's my kind of shit,
specifically the 3D action ones.
And playing the remaster that came out, I was like, oh, I did this.
Like, I want more of this.
And I'm going to get a brand new one of these, a modern night.
one of these from platinum games later in the year.
Like, let's fucking go.
And it's crazy that we're only a few months away from it.
And when I watch the trailer, I'm like, well, it looks like everything I want.
Fast action, crazy combos, you know, the difficulty that you want out of one of these games.
And like, I just hope the only thing I'm like, I'm kind of waiting on is story narrative.
Is there going to be a story there that I care about?
Sure.
Who knows?
But either way, right?
I'm here for the style.
I need a little bit of it.
Yeah.
I need something to pull me along.
If it is straight up, like, great action without a story that I care about,
then we're talking about a stellar blade again.
And I like a stellar blade, right?
But I want some substance to hold on to it.
Even if it is, like, it is not to be a deep story.
Even if it is dumb shit, but it's like cool dumb shit.
Dump hype anime shit, I'm in for.
Just give me something that I can attach to to be,
it goes back to the KHG conversation me and Andy were having,
where gameplay will have me in the moment.
story will have me in the long term.
You know what I mean? I'm going to remember a story.
I'm going to remember those cool moments and all that shit.
And so I need you to deliver on both fronts to some extent.
I'm glad that you put that one on the list.
I did not put that on my list because I just found number two to be too difficult.
The remaster of two was just that level of difficulty that I couldn't get over.
Now, I have played Devil May Cry reawakening over the past couple of months.
So maybe I'm a different man heading into four.
But of course, I'm very excited for four.
I think it looks really awesome.
awesome, but there was a difficulty spike there that I could not get behind him to.
What was it?
Thank you, Greg Miller.
What was it about the difficulty, Mike?
Because we've seen you dominate Sekiro.
We've seen you play all the Souls games.
Is this just like a different flavor of difficulty?
It's a devil may cry flavor.
The combos of what you need to do, it doesn't feel like it is a sit there and parry like a
Sekiro.
It doesn't feel like I just constantly dodge like you're playing in Dark Souls.
More action RPG.
It is more of like you got to know your combos.
You got to work those combos.
And I learned that in Devil May Cry, right?
To be that next level, you have to understand all the movesets that they give you,
the different weapons and the tools that you can use.
And so maybe I'll be better.
But, yeah, it just was not good at the time when it first dropped in February, right?
I'm mainly stoked about this one because it's a more modern take on, you know,
and I say modern take meaning with the knowledge of all of the past action games that have happened in the past,
going into this one and saying
what does a Ninja Guiding game
look like in the year 2025
as opposed to Ninja Guiden Black, which was
2012?
When was Ninja Guiden Black? I forget.
Like the first Ninja Guy in Black?
Yeah. Oh, I don't know.
I would have said late 2000s.
Oh, I guess it was a 360 game, right?
Yeah, I remember Hill and Brodvik
playing that at the old IGN office.
That's post, that's 2010 or earlier.
Okay. Yeah.
Yeah, so I'm just, I'm stoked to see
both of these teams working in tandem
and trying to say, all right,
It's the year of 2025.
We've seen a lot of really awesome action games come out.
We've seen a lot of awesome Soulslikes come out with different massive teams and even small teams.
How do we take all the knowledge gained from what makes all of those games good and apply it here?
But I'm mainly just stoked to see Ninja game mixed in a cyberpunk world.
I want to see those sections because I've played a lot of period pieces where you are back in some like the Edo period or something.
in samurai worlds and I've seen a lot of games like that.
I'm stoked to see this sort of
cyberpunk bright colors area of this video game.
And we're talking about,
you're talking about it being modernized,
right,
and taking in all those lessons.
I think it being developed by Platinum games
is such an interesting,
fascinating thing because I feel like a lot of the established,
modernized,
like elements about action games today
have been established by Platinum, right?
Like we're talking about platinum and from software
as being probably like the biggest ones
as far as studios that have really pushed action games.
forward. And so for a studio where we've gotten, you know, Bain at a 3, we got near,
we got quite, I mean, Mike, you said you played Vanquish recently, right? I did play
Vanquish. That's a fun time. Again, these are all platinum games. Yeah. Yeah, platinum knows what
they're doing. And also I think platinum needs more wins under their belt because they've had
some losses in recent years when I talk about a Babylon's fall or like games like that. And so
really looking forward to this one, but also want to shout out dispatch, which doesn't have a solid
release date, but is coming out in 2025 or at least it's announced to come out in 2025.
Do you believe it?
I mean, oh, do I believe it's coming out?
I don't know.
These Indies.
I don't know.
Adhack, what are you doing?
And like, if it gets delayed, it gets delayed, right?
Of course, I want it to be awesome.
I'm not in a rush to play it, but I am excited for it after playing the demo and saying
how quality the animation and presentation is, how into the writing I am, right, these characters,
it feels like I'm watching Invincible on an Amazon streaming service, right?
This doesn't feel, it sometimes doesn't feel like I'm playing a game, and then you get those
dialogue choices and you're like, wow, I'm playing this.
like all of that added in with this like management strategy simulator where I'm like dispatching
these different heroes to take out or to take care of like different problems around the city like
when I first played the demo I was taking that was definitely put off by it a little bit and then
I replayed the demo and I was like wait a second this is actually pretty fun like I love that I have
to think about these heroes skills and like their abilities and their temperaments and all these
things to be like, all right, you're going to go save these people from a burning building and you're
going to help this kid get his balloon out of a tree. Like, having to make those decisions in a superhero
setting, I think is really fascinating and really fun. And I want to see how that evolves with the
course of the game. And so I'm really excited for this one. Over in the live chat, what a guy says,
the dispatch devs just posted in the Discord today doubling down on a 2025 date. So there you go.
I mean, his visual quality looks so outstanding. It just looks like a Netflix TV show. It doesn't look like an
engine shit percent.
Michael.
Hello, Greg.
A lot of talk there about cyberpunk,
which of course makes me think you knew cyberpunk switch back.
It'll be delivered eventually.
Yeah, well, I got to remember the email.
Did I put down the wrong address?
I don't know.
Who knows?
That's always trouble.
It's going to show up at the liquor store across the street.
Michael, talk to me about what you're anticipating for the rest of 2025.
Greg, I got a big three, but I got a couple outside looking in.
I want to give a couple of shoutouts here, but I do want to first off, give an honorable
mention.
Greg, I know it's not really your.
game, but the world has been taken by Storm
by Peak, a really fun multiplayer
experience. We climb up to the
game. Of all the games, for you to throw a stray
at me, I enjoyed Peak when we played. Well, good,
we're going to play it again. I went around. I did the trumpet to Nick the whole
time. I got a better game for you now that I want you to be
aware of. It's not coming out
this year, but it's coming out in 2026
from House House, the team that made
untitled goose games. This is called
A Big Walk. I want you just to
make sure you're aware of this and put it on your map.
Do you know the title of this episode?
I always want people to be put on to great games.
And if you like Peak, he did a lot of homework.
We talked about this in the top.
It's jazz.
It's jazz.
It's just my honorable mention.
It's not even outside looking in.
It's just the one to put on your map because the house house team has something special coming up with a big walk that you and your friends can go on.
And I think you got to keep this on your radar because the game looks and sounds like a really fun time with your friends.
We'll have full proximity chat.
You're going to go out on a big adventure with your friends.
What am I doing?
It'll be puzzles.
along the walk.
You're walking and talking.
There's only two parts of this game.
Walking and talking.
That's all they want to do.
Did anyone lose a loved one?
Like, why am I walking?
I don't know.
I'm just doing puzzles.
Now let's go to the outside looking in.
Okay, there's three outside.
What does that mean?
Looking in.
These are snow bike mics,
big three, but these are three that you need to know about.
And we're going to hit you with a double supermassive block here.
Yes, yes, six written down here.
Because the question is, can super massive deliver on two games?
here. Directive 80-20
from Super Massive. Here's
a team that made Until Dawn
of course the quarry and
then we kind of got lost in the sauce
with some of the dark pictures
anthology games. Now we go
up to space and the
question is does this team
have the juice once again?
Will I get until dawn? Will I get a
quarry or will I get
an Ashley Tisdale? First off
fuck you. That was a great one. That was a great one.
That was a great one. One of the better ones out of the
group, yes. That was a good one
overall. That was good, yeah.
So, it was the one that we'd played, Mike, that we streamed with
Nick that one time. That was the one
where it was the saw murder mystery, the devil
inside me. Uh, yes.
That one, that one was rough. That one was rough.
No, that one I didn't. Man of Medan was the worst
and it started the whole anthology.
The Man of Madan, Little Hope, and
the devil inside me are the bottom three
out of the five that they released in that.
All right, fine. Line up. So I play this one at SGF2.
Lay it on me. I think, you know,
they're taking their time with this one. Remember the
Dark Pictures and Sal she was annual for a while, which was crazy.
This one's got a really nice UI to it.
It's got the same stuff in it.
It's more single player jumping just between perspectives without the big like, boom, now you are Ashley Tinsdale or whatever.
It's just like making decisions and go, I love these games already for what they are.
This one seems like it's like off of the 30 minutes I played could be on the better side of them.
Yeah, I'm in the same boat as far as like even when you have a mid one of these, I'm all the way in just because I love these games overall.
I think devil and me was the only one where I was like, damn, this is a waste of time.
I really didn't like that.
But also, when I played it,
I just had a lot of bugs and stuff.
Like,
it felt like it was rushed,
which is part of why I'm excited for this one
because it's taken a little bit longer
for them to put this out.
Like, they have been,
or they had been annualized
as far as what they were doing
with dark pictures.
This had a little bit more time.
And also they've changed it from,
I believe it was called like
a dark pictures anthology,
colon, whatever the game was.
This is Directive 8020,
a dark pictures game or whatever the fuck.
It's that part of the anthology.
They're not trying to do the whole thing anymore.
Yeah.
And so this feels like a redefinition
for what they're trying to do.
we lose the man.
That fucking rocker intro of walking through the hallway and having the curator,
I think we're getting away from them.
But I think we need somebody, right?
I know.
Did Quarry have a storyteller or like a person to do like the intermissions?
No, right?
I think that worked to its benefit.
To make it not feel like until dawn and make it not feel like.
Yeah.
Man.
Yeah, I'm going to miss that old.
Fortune teller.
Shit, you're right.
Yeah.
You did have a fortune like that.
Yeah, you're right.
So now we leave out the question of like,
will this deliver on our tour?
Hibber 2nd because seven days from then, they hit us with Little Nightmares 3.
This team at Supermassive is now taking over the IP of Little Nightmares 3,
which was originally a different team that is now going to make Reanimal, if you remember
that.
Both very similar art styles, very similar looks of the two little characters, kind of
walking like an inside look.
Now, can you take Little Nightmares 3 and make it a really good experience being not
the main devs of this?
So a little super massive double block for you to keep in mind.
But these are just outside looking in.
These are outside looking in.
I just want you to be mindful of.
So these are ones you're not going to play, but you are.
Oh, no, these will be games that I play.
I love a good horror game.
Outside looking in, it's like, these are games I'm excited for, but these aren't the big.
They're not, they're outside of the top three looking into the top three.
Yeah, got it.
But I want you to be mindful that super massive now has two horror games coming out in October.
And one of them is not their IP that they're known for.
So it's going to be very exciting to see if they can deliver a little,
nightmares game here.
I'm very excited about that. I predict they won't.
You think it's going to come out and be super
bid? Yeah. I agree.
Cool. Six out of ten. I like that. Yeah.
I'm going to go on the opposite.
Nine. Wow. I think it's going to be a 9.5.
Wow. If you're so bullish about it, picking up her fantasy
credit right now. Pick it up on your fans. I think my team's full,
maybe. I'll may drop one of your games.
And the final outside looking in. Let's talk
Ark Raiders, baby. Of course, Arc Raiders,
October 30th is
finally getting a release date of this one.
It killed bungee's marathon.
It outdid them in the game of the demo summer.
And of course, people are excited for Arc Raiders.
This is a multiplayer experience with the extraction shooter setting
that people seem to really be gravitating towards.
I'm surprised that so many people like this,
a genre that is so small, tough to get into when you think of a game's,
games like Escape from Tarkoff and more,
that somehow Arc Raiders really appealed.
to a larger audience.
I don't know if it was the setting.
I don't know if it was the gameplay,
but something in the mix of all of this,
they have found themselves at the forefront
of soon-to-be extraction shooter releases
that seem to be the one that people want to play.
So I want to give a big set out to Arc Raiders,
finally getting release date.
You've probably played it over the summer.
You know what's going on,
but it is time to finally play this on October 30th.
We had a lot of fun with this one, man.
I'm excited to hop in.
I don't think I'm going to in any way
know life this unless you just sort of catches us
the way that the cycle did for that week or two
or whatever it was.
But yeah,
this was a really,
really fun time and it looks and controls like the division
and it was sort of scratching that itch.
But then just,
you know, Mike getting shot up by a random team
and me and Maddoch on proximity chat
being like, all right,
we're going to go separate ways,
we're cool and then we end up killing them.
And it was a good time.
Really, really good time.
How many players can party up in this?
I think only three.
Three.
Remember we partied up or we made friends with that one squad.
Yep, yep, yeah, yeah.
And then, you know, we made friends with a squad as we were, like, taking on another team.
And this was like another team that you could have, we could have tried to kill.
At one point, Mike is on prox, Chad, be like, my homies, he hopping in, his computer crash or whatever, is his game crash.
He's hopping back in those.
So if you see him, don't kill him.
And we're all just like, we're all just homies with these dudes or whatever.
And then Mike, off Mike goes, all right, we're going to fucking kill them.
And we ended up not killing them because they,
distracted a little bit too quicker, or too quicker than we did.
But it, you know, these games are so much fun for those emergent random gaming moments.
But we'll see if it has the legs to bring in an audience that maybe Marathon was looking to go get.
Now, this game will either die in six months or live for two years and be a success.
That's how these games kind of go.
It'll either just immediately fall off the planet or it will have the staying power that will succeed.
And out of the ones that we've played, this is the one.
How do I get my name on the short list to be on like the first stream for this one?
Okay.
Because I feel like I keep missing.
I always miss like the initial.
Well, I mean, like that's what I'm trying to get ahead of it.
Okay.
That way we can think about it for the future.
October 30 is somebody else on the game.
I never got around to.
I would rather have you than Nick Scarpino.
Damn.
Well, that's why I asked how many players because once you said three, I was like, fuck.
You're on a copter, bro.
Oh, man.
This weekend me and Nick came in with a box the size of her.
refrigerator today and immediately was like Andy I fucking saw this or notopic parts we're doing so much work do we have so much aluminum we do I'm excited to hear about what's no longer outside looking at but what's actually in like stop the three most anticipated games but first I'll remind you that we are an 11 person small business all about live talk shows if you love what we do kind of funny we couldn't do without your support pick up a membership on patreon.com.com slash kind of funny YouTube.com slash kind of funny games Apple or Spotify to get all of our show
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It looks like Tim's trying to hide the groundhog from Cater.
Addie shack under his hat.
You know what I mean?
There's some kind of
varmint that
Tim has underneath that hat.
Nick Scarpino,
King of Comedy, is it a wig?
I don't know, of course.
Wiggin out of Scarpino.
What is going on with the hair?
I don't know, but we have to kill it.
It has to be killed.
I don't like this.
I don't like what we're doing.
Yeah, this is bowling.
It's going to come for us.
Listen.
If it gets any bigger,
it's going to come for us.
Listen, Andy, blessing,
I understand that it seems
like bullying, but if you ever watch in review,
he's not very nice to me and Nick.
So this is he's got this.
I don't believe that whatsoever.
Tim is like a forest.
Occasionally there needs to be a fire.
You gotta raise it around.
You gotta put you and bring him back.
If we let him go and check to know how important he is to the company.
And then he fucking has over a barrel.
Mike, give me your three.
Yeah, let's go quick over two and three.
Baby steps September 8th.
Keep an eye out.
Very, very excited about baby steps.
One of those super difficult games where you climb up a hill.
but this one's got a little heart, a little charm,
a fun story to keep you going.
I think people are really going to be put on to this one.
Really goofy, a lot of funny dialogue.
Up next, Jurassic World Evolution 3,
I'm a sucker for a park sim game.
I love building games, and you know what the kids want?
What do they want?
Dinos.
Blessing, you know what the kids love?
Look at the box office.
This Jurassic World movie, a complete dog shit,
but it's people are buying it.
What are the people you earn for?
What's that?
Dinos.
Andy, Andy, what do people love?
Fucking dinoes, dude.
The idea that I get to,
to build a theme park with dynos.
This is the third version.
Have you really like the team?
We're streaming this, Mike.
Have you gotten super deep into the other ones?
No, never.
I've bought them.
I've played a little bit of them.
But this is the one where I really want to commit to and dive deep on.
But I'm excited for this one.
It's been about four years since the last one.
So we're kind of on a cycle with this.
It's very interesting.
Did we get,
do we know if the AI stuff got taken out of this game or not?
I remember the Steam community was all up in arms about all the AI stuff that they had to
like disclose or whatever.
Bear you school me on that one. I have no idea.
Big Doc. You laid on me.
Okay, number one, we'll keep it quick and short.
September 24th. Silent Hill F.
F is for friendship.
This latest trailer from this game looks really good.
I think this game might deliver.
We're riding high off of Silent Hill 2 remake.
Bluebird team did a really good job on that one,
but this is a different team.
Looking at this trailer, I'm like, wow,
this has got the visuals, it's got the horror,
it's got the moments,
but I'm really into the friendship.
themes. Oh, we love friends. Because you know, Andy
out there, betrayal,
greed, envy. A lot on the count of four hours.
You know what I mean? A lot of thoughts.
A lot of whispers. I'm very
excited to see how you dive in and
make friendship scary. Because I
like that. There could be some really good
moments here and some good story plot.
I mean, I could tell them all about
everything, yeah.
Friendship is very scary. Chat is calling
out that AI is gone in
Jurassic Park, whatever that is. The scientist's
portraits are going to be AI, but they fixed it.
says credence the base.
Oh, good.
There you go.
So, yeah,
keep an eye out for Silent Hill.
Those are my three
most anticipated
Silent Hill F,
Jurassic World Evolution,
and baby steps.
Hell yeah.
Andy,
what do you got?
Well,
I like Mike.
Also typed in a bunch of shit.
Because I didn't,
again,
you know I'm excited
for a Hollenite Silk song.
That's number one.
Duh,
if that happens this year.
Hey,
apparently launch day
of the Xbox,
Rog,
Ally X,
but maybe not launching with it,
but I'll launch day
for one of them.
Either when the game launches,
the X will be out
or when the X launches,
the game will be out. Either way, and it'll also be playable next month in Australia.
Which Mike knows a lot about.
Do you think they'll ban it before them?
Oh, for violence. Yeah, possibly violence against bugs.
So, yeah, obviously I'm super stoked for a hollow night silk song, if that's the one that comes out this year.
But really high up on my list are two games that I've just kind of been missing this, the gameplay loop of,
and they are Borderlands for and Hot Shots Golf. Everybody's Golf.
Borderlands 4, I'm stoked
for. Of course. It
previewed really, really well.
Sure did. Everything that we saw gameplay wise
looks like, okay, this is going to be
a nice big upgrade to what we experienced with
three, but also just haven't, I haven't
played Borderlands 3 since it came out. It's been a long
ass time. And I love shooters like this
and I love the progression
of it. And once you get your hooks in me,
you're going to have me for guaranteed 30,
40 hours and then I'll move on
to the next thing. A hundred percent.
Borderlands, obviously, I loved
three played the bejes
out of it was on the Borderlands show obviously
and Borderlands pre-sequel Borderlands 2
like I've been through.
With Borderlands 4, there's something interesting
where I'm just not hungry for it.
And so I'm hoping I sit down on sticks
and it immediately is just Borderlands and clicks
and it's got the, you know, they've talked a lot about the writing
and how they're trying to do it this time around.
It's got the game and I hope I'm connected
with my Vault Hunter right away and I'm just off to the races.
But right now it's like one of those like I assume I'm going to like it,
but I'm not sitting around going, I can't wait to play
like I was with three.
My bold prediction, I think this will be on kind of funny's top 10 game of the year.
I hope so.
Somewhere in the 5 to 10 range, but I think it'll be on there.
Maybe let's play together.
I like that a whole lot.
I'm super down to play this video game with you, Greg.
Thank you.
I like that.
You know, as somebody who's been begging blessed in Greg to play the division with me,
but play on PC.
That's the trouble, man.
It's a PC part that hurts.
You know, I thought you said, recently you just said you were a PC gamer.
What happened?
But my save is on PlayStation.
But you just started a new character behind.
You don't know that character
That guy's a stranger to you now
Do I have to do like all the museum shit again?
No no
Although I like the museum
Start off at level 50
And you're like bam
You're ready to rock
We have the codes
That stream keeps getting put on the thing
But then scrub for something
Five hour experience
I'm done then
I want to do it
Joey want to do it too
I'm PC
So yeah that's Borderlands 4
Super stoked for that
Sure
What else is on the
Well everybody's golf we need to talk about
Everybody's golf hot shots
Again this is not by clap hands
Yep.
So kind of maybe a weird one.
I don't know how I feel internally about that, Greg.
Yeah, yeah.
Kind of, you know, makes my heart not feel super great that clap pants is no longer in charge of this Bandai Namco.
I don't know what dev it is, but Bandai Namco is publishing.
Yep.
It's still everybody's golf, though, and it's probably going to perform super similarly gameplay-wise.
I don't know, man.
I love everybody's golf, too.
I just think this is going to be bare bones.
I don't think we're getting the everybody's
I think we had everybody's golf PlayStation 4
right that was like just fantastic
I just don't
yeah oh god the funniest shit of all time right
I just think that
and this is the one we've gone back and forth on
of like wait is this a remaster
is it this is it that like even you know
the website's weird about like what they're calling it
like I think it's not going to be fleshed out
enough I think you're going to jump in and we're going to
really immediately hit up and just big oh
no we'll see
because I want a sick ass character creator
I want to buy cool visor
I'm a visor.
I love visors.
We should just play four again, you know.
I'm a visor guy out of the links.
But yeah, I don't know.
I'm still excited to see what it is.
Okay.
And if it comes out, it disappoints me, oh, well.
There'll probably be a lot of stuff to play anyway.
But I'm just stoked for, you know, not playing.
Oh, gosh, I forget the mobile version that came out a couple years ago during the pandemic,
which was also on Switch, I believe.
Yeah, yeah.
Something about Holes, golf or whatever.
Something about hole or something.
Yeah.
Hole.
Yeah.
Yeah.
A couple of other games that are, you know, maybe O-L-I, maybe they're not official.
Demon X. Machina.
Okay.
Titanic Scion.
I forgot about that.
A lot of words, right?
Isn't that Damon?
Damon.
Damon.
Yeah, I would say Damon.
Deacon.
Yeah, I would say Damon.
Halffield X Machina.
Yeah, what is it?
But this is a mech game that was shown, there's a sequel to the first version that came out only on Switch, I believe.
I don't think the first one ever came out everywhere.
But this one is going to be multipole.
platform. Oh, maybe it did come out everywhere. Holy shit. Oh, yeah. It's on Steam. I thought this is... Well, it originally
was a Switch exclusive, I'm pretty sure. Okay. Um, and after kind of the disappointment of Mecca Break being
really, really stoked about Mecca Break as somebody who loves customizing and making my own
mech dude, Mecca Break being this own, this PVP only situation. Watching this trailer really did
make me miss not only the hype for Armored Core 6, which,
which was such a phenomenal experience.
But also it reminded me a lot of
Nintendo Switch exclusive platinum games.
Oh, Astral Chain.
I think we missed Astral Chain Day, by the way.
Oh, no.
I'm pretty sure we made an Astro Chain Day.
I think that might have been yesterday.
It was a weird day over the weekend,
and I think of someone.
Have you belated Ashton Day.
Happy belated Astral Chain Day, everybody.
But yeah, something about the visual quality here,
maybe because this was the trailer on the,
from Switch.
So you're seeing some lower textures and things like that.
But something about the visual quality did remind me of just the feelings that I had playing Astral Train.
But I really love sort of a mech, fast action, cool game with awesome anime hype moments.
And hopefully we get that with this video game.
I'm actually pretty stoked that the first one was on Steam deck or on Steam.
I had no idea that it did go multi-platform.
So maybe that's something that I hop into very soon.
You'd never tried the first one.
No.
I play the demo.
Because they released a demo way back in the day.
I played the demo and the demo unsold me on it.
But my main thing was just that it felt slow playing the game, playing the demo.
And so like if this one feels faster, if people are evangelizing it, then this is one that I'm definitely also wanting to hop into.
Because, yeah, like, no game does mecks like armored core.
And I'm forever chasing that high.
I'm right there with you.
Like, Mecca break came out, and it just totally missed me.
I don't even think I realized it was out.
Well, it being PVP just really,
it being a
an Overwatch
like follow the payload type game
or a capture the hill,
you know,
capture the hard point,
whatever you want to call it.
That's the stuff and I'm like,
I just don't want this out of this experience.
And that game has some of the coolest customization,
which I love,
but just not super into that game loop.
And since Holland Night Silk Song was not an official one,
I'll give you number four,
even though you asked for three.
Lost Solar Solution.
we'll see if that game comes out
solo dev this game's been in development
for about seven or eight years
but lost solo side was shown at a state
of play it's a action soul's
like one of these games another one of these games
you're like another one of these it's a bit more
far future looking visually
but it being
I think it's just one dude
if not a very very small team I'm sure
when the credits come out people will roast me
and be like Andy there was a bunch of contractors
or whatever 33 people work on it
but this game just looks
really, really sick and kind of, you know, very near automata action, very...
It's like, what if Final Fantasy 13 meant near Automata?
Yes, yes.
And I think it just looks super stunning.
And it's 13, 13 versus.
13 versus, yeah.
And if this game ever comes out, it looks to be an absolute blast.
I just was supposed to come out the same day as the Eldon Ring Night Ring?
That's right.
Then it got delayed.
That's right.
Did get delayed.
So probably never going to probably, we'll see you in 2026 maybe, but hopefully it does come
out this year.
Well, it does have a release date.
Yeah, I know, but, oh, you don't think they're going to hit it?
I just don't know if it gets delayed again.
What are they saying on in Discord today, chat?
Yeah, what's the Discord thing?
You know what I mean?
You got to subscribe all these goddamn discords to figure out what's going on now.
And the other, oh, well, I was Crimson Desert, which we already know that I'm excited for that.
I still don't think that's this year.
You think it gets get to late?
I think I get delayed, yeah.
I mean, I think it's a really big, really ambitious, cool looking game.
Again, as I talk about it from SGF, right?
I thought it was, I was underwater when I started because it's so convoluted in buttons,
but by the end of it I was I was vibing.
Now again, would that be
a vibe to a 6.5 or an 8.5?
Who knows, you know what I mean?
Like, I want to obviously put real time into it.
But I think there's so much going on with that game
and they have some of the eyes on it that take your time.
Yeah.
What are your list?
Thank you.
What are your list?
Of course, my number one isn't on my list.
It's Outer Worlds, too.
I forgot until I saw Blessing around.
But what I wrote down then,
and I think it's because of the imminency of it is hell as us.
September 4th.
I came back from seeing this in Montreal,
Rogue Factor, right?
The developer, and really was floored with it,
especially coming off of, at the time,
playing Outer Worlds,
where jumping in and having a very fallout,
open world Western RPG presentation of conversations,
but then having it be the,
you got to pay attention, where are you going,
what clues did they give you on how to go do,
the mission you need to actually set off and do.
I really love that emergent gameplay that,
okay, let's go figure it out.
So to have it in a crazy-ass civil war with these weird monsters going around, you know, it's a game that I think is going to test me in terms of gameplay.
As I try to learn to parry it correctly, as I try to, you know, try to do the souls things that I usually avoid from not vibing.
I had, what, three hours with this game and only got more excited than more I played.
And so this is one of those that I sit there going like, all right, when, I had September 4th, so we should get code two weeks before, which would be excellent.
I'm that kind of like obsessive about it,
let alone the Kajima layer on top of it
of this goofy-ass story of what's going on
with the big old fat man smoke a cigarette and tear
and you. I can't wait.
I'm really stoked about this one.
Andy, I know you played the demo,
but it cut off before you got to the open world stuff, right?
Correct. Yeah.
And I enjoyed my time with it.
I just was lower on what I thought it was going to be
where I was thinking, man, this could possibly,
if it hits, it could be a game in the year type
video game that catches everybody by surprise.
and I was not amazingly sold in it,
but still looking forward to it very, you know, very much.
So I think the,
maybe the combat kind of felt off here and there.
It's going for the, you know,
has some neat things about it where you hit that one button to heal
after you kill everybody,
but it being this very 50-50 explorative and investigative video game
mixed with action souls like elements,
it should absolutely be my shit and I hope it is,
because I did really find fascinating
talking to these NPCs and
trying to complete their quests and being
and really really kind of
knowing that I
you know with a lot of games
we can just skip a cutts in here and there
we can skip through dialogue you know
that that's just kind of
the way that we are tuned to play
games nowadays especially something when you're playing
like destiny with friends and you're just
all blabbering and talking shit anyway
so it's like well yeah whatever's
happening with the story we'll figure it out later
but this one getting in that mindset of I'm really going to focus hard on this shit
take down notes talk to this people hearing them mention about this one area over here
and then when you get there you go oh shit that's what that lady was talking about it's
it's a different experience that I am I'm super compelled with
yeah I'm stoked for a game that demands my attention you know I mean the amount of
times I sit in my life all day long on a fucking show talking to you people offset
whatever. I have to talk to my family and I'm just like, I just want to play games. I just want to play games. And then I get to play games at night and I find myself looking at my phone while something happens. I'm like, why? What the fuck? I'm actively trying to put my stuff away and focus more on what I'm doing and what I'm playing. And so for this game to kind of demand your attention I'm stoked about. Yeah. Then I have number two for me, Pokemon Legends, October 16th. You all probably know I am reviewing it for kind of funny. Lead reviewer. Lead reviewer. Lead reviewer. I keep jumping in there. I'll be like with the one code we get from Nintendo. I'm sure I can wrestle away from Tim Getties. You know, I, I, I
I don't like that. I'm not including that, by the way.
I'm sorry, not this time. I would also like to play.
I mean, hey, I've never reviewed a Pokemon before.
You know what I mean?
Yeah, but you guys got so many more years.
You got so many more years.
Oh, if you were using more years.
You can get the next one.
You know what I mean?
Who does when I'm going to retire?
So, Buss already reviewed one.
Tim always does it.
You know, we got Johnny Kamele over here.
Just heard of a goddamn.
I don't think you want Greg Miller's Pokemon review, right?
I mean, chat headlines say when we put Greg Miller with the title.
What's a mega evolution?
What's a mega evolution?
I mean, it's when you evolve them all the way,
and then you go to the last one,
you'll bang.
I mean,
Mike,
I mean,
he's not wrong.
I don't know what I'm going to be.
I was like,
so I was,
I'm playing Violet,
right?
And like I was,
I came back,
switch two,
but I'm compelled by all these different things on the switch two.
But when I was throwing myself at it before I had to give Tim my,
uh,
switch for Donkey Kong.
I was like,
okay,
I was like,
I'm at the final four.
I should just go do it.
And like,
I survived that final four.
The final four.
The fucking shock when they were like,
there's one more
the other side.
Damn it!
I didn't prepare for this.
I didn't prepare for this.
Mike,
ask me what anito king is.
What type it is?
What type is that?
Ground and poison.
You know,
like,
come on.
We're talking about,
hold on.
Just the time out again for you.
I got the tabs open on my phone.
I'm like,
I'm looking at these fucking champions.
Oh,
God,
what is this thing?
This thing?
I'll send,
and of course,
I've renamed all my fucking guys.
So I'm like,
I'll send out pork chop.
He looks like a pig.
Jesus.
We don't know if Rattas a ground tag.
I love this game.
We have no idea.
It's on the ground.
If you ever want to continue your Pokemon fun, if you enjoy battling, Greg, you want
to get better at your types.
Play Pokeyrog, great experience from last year.
A whole lot of fun.
Here's the thing I needed to be IP-based.
I can't.
I'm not going to take one of these, knockoffs, okay.
But anyways, all jokes aside about the review, like, 100%.
Like, I was talking to Nintendo about this recently over drinks, just hanging out, right?
Of, like, Ben's passion for Pokemon has, like, gave me a different window, and it gave me
my first actual angle, like, oh,
that's why I went back to Violet after we watched
the cartoon, or I was like, oh, okay, I understand
this in a different way than just the game, which
wasn't working for me, but the game paired with the world
in the cartoon and the spirit of it, I'm like,
so anyways, to be super excited for a
Pokemon and a brand new one in Switch 2, and again,
la Peri, you know what I mean, and cool outfits, and I'm like,
hopefully it runs better out of the gate
than Violet did. Like, I'm excited even if
I don't get to review it to be there right away and be jumping
into it. During games daily, bless, he kept on
looking me and going, Petty.
Petty.
And I was like, I doubt he was just calling me Petty.
And he went petty.
And I was like, oh.
Very odd.
And then my final one on my list is Middle Gear Solid Delta.
No surprise there.
I'm a big Middle Gear Solid fan.
And I have not touched this one yet.
And I am excited to go back.
I, you know, Poe was just in town.
I tinkered with the idea of, you know, back in the day, him and I played every
Metal Gear together.
And so it was like, should we do three?
And we said, no, well, just wait.
I'm not going to do it.
I'm not going to do it.
What a thrill.
I'm like.
excited for this one, but also
I feel weird about it. Like, there's
something about what we've seen
where I'm like, I don't, like, I'm looking at
Osloat here, right? And like, there's something that doesn't
feel as alive
and as like aligned with like
the art style of the PS2
MGS3. And like I, I'm
sure once I play it, it will probably be fine
and I'll probably be like, okay, cool, no, this is fine.
Like, this is exactly what it is. But there's something about
when I look at it, it feels like it's,
they took all the assets, put it in Unreal
5 or whatever. Yeah. There's no soul to it.
Yeah.
Like, yeah.
I definitely get a vibe with that looking at it.
And that's my thing where it's like,
moment we're most dissipated because I love Metal Gear,
but also because I'm interested to see how this comes together
and what they're able to do with it.
As somebody who appreciates Twin Snakes,
like, I'm just stoked to get more Metal Gear,
even if it isn't true Metal Gear, if that makes sense.
You could turn the piss filter on.
Plus, whenever you play these old,
to think it back to like PS1 and even PS2,
like the Metal Gear games are so,
they were so like,
all right, we're, we're going to have
little trails behind every characters as
they're walking. Like, this was weird amount
of motion blur that Kojima loves
like cinematically, along with
like LED light trails, like,
you throw those in the game, get a little PC mod blast.
It'll feel right at home. Go ride at home.
You'll ride at home. Maybe because everything just
looks so clean and smooth. Everything just looks
too clean. Yeah. But
that's always, I mean, like, it's somebody who loves Peacewalker,
right? Whenever they do the HD versions of Peacewalker,
I was like, oh, not much going on
on in this game when you take it off of the PSP
and tossed on my 80 inch TV.
It's clean and smooth with that being paired with the older animations.
Yeah.
Of course, we ask to the top of the show for Super Chats with the games you're looking forward
to Mad Rocks wrote in and said 2XCO is my most anticipated game this year.
Tomorrow there will be an update at 8 a.m. hopefully it announces a release date.
I will no longer hold out hope for Silk Song coming out this year.
See, I'm the reverse. I think Silsong comes out this year.
2XCO I think it's delayed next year.
Oh, okay.
I hope it comes out this year.
Like even if it's like an early access form.
or something. I'm totally down for it.
Their website says 2025.
And so like,
but websites. Yeah, websites, right?
I'm going off of vibes. Like something about this doesn't
feel like it's coming out this year.
Understandable. Mike, what's your read on it?
This is one of my most anticipated. I'm in,
I'm into this. I really hope it does drop
this year because I really want to get down on
a fighting game with you, bless. This is going to be the one
for me that will probably bring me in.
The vibe, though, this is Riot
Games. We're talking about League of Legends.
We're talking about Valerant, right? Like,
I know there's a prestige to it.
There's a certain level, but also we see a lot of these games come in,
and they're not a 1.0, right?
It can be early access.
It can just be out and live and kind of grow.
And I think with the Ryan name, you could drop this tomorrow,
and it would be massive even with six or eight fighters, right?
And so I think it will drop this year.
Okay.
End of the year.
Nice.
Then we had Gerardo is cool to write in and say,
no date yet, but if Phantom Blade Zero is this,
year it's the year of the ninja slash samurai games with uh ghost of yotai ninja guidance and shinobi
we eat in good y'all it's not this year i think we we know that's 2026 right yeah i pull uh this year's
it at gdc and they said this year will be the year that they announced the announcement year
oh oh it's like that i appreciate that we will be announcing the year it comes out sometime this year
uh and then our final super chat of the show comes from cj splits on who says ghost of yotai and
You, T.
Fuck, did I do it again?
Yeah.
Sorry.
Do it again.
Get the spreadsheet out or whatever.
You woke up from a fog.
Yeah, yeah.
And then Marvel Cosmic Invasion.
Marvel Cosmic Invasion from, of course, our friends at tribute, can't wait for that one.
That is one I am highly anticipating.
And they're in this week to stream with us and show all game off.
And of course, Tim is hosting their Comic-Con panel this week.
So that's cool stuff.
Look forward to that.
Good for 10.
Everybody, this episode is far from.
over. Like I said, you are about to get a ghost of Yote. I'm back on track, everybody.
I interview with co-creative directors, Nate Fox, and Jason Connell. It's a close out this episode
of the games cast because each and every weekday, yeah, weekday, we run you through the topics we need to
talk about, whether they be reviews, previews, or just things we need to say. That's what the
Kind of Funny Games cast is all about. Remember, you can get it each and every weekday on YouTube.com
slash Kind of Funny Games, podcast services around the globe, Twitch.tv.tv.com slash Kind of Funny
games as well. Tomorrow we'll be at a special time. We are kicking off your programming day
with our reaction to the Pokemon Presents a deal. So we won't know what's going on. We'll watch
it for the first time and it'll be great. Like, subscribe, share, ring the bell. If you can pick up
a kind of funny membership, patreon.com slash kind of funny. And then YouTube.com slash kind of funny
games, Apple and Spotify to get all of our shows ad-free and support a small independent
business. For now, we kick it over to me because this show's all about me as I talk to my friends,
and Jason.
As I live and breathe, sucker punches, Nate and Jason.
Hello, gentlemen.
How are you?
Hey, Greg.
How's going, man?
It's good to see you.
I'm glad to see you could take the time to come down to San Francisco after everything
we've been through, Nate, after all the infamous things.
Absolutely.
And I'm glad that you made time between your many watchings of the Superman movie to talk to us.
I know that that is a real imposition for you.
It's kind of rude that you'd ask to be here when I should be seeing it again.
you don't know what I mean for the sixth or seventh time at this point how many times have you seen it
Nate uh I haven't not seen it once yet but you've convinced me I need to see it at least three times
Jason how many times have you seen Superman I'm not adding to this number at all this interview is over
all right gentlemen I understand ghost of iota is coming up October you're in the finish you doing you guys
stay the place you got a million you could have gone seen Superman but I'll stop that uh Jason are you well
doing all right man doing great uh thanks for having us here no thanks for coming through I know how busy
you are and I know there's a lot going on.
And that's like I swear I want to start.
And it's going to be for both of you, but I'll put Nate on the spot first.
Nate, we're just coming off of state of play.
Obviously, there's been so many blog posts.
There's so much footage out there now.
We know so much about this.
What is the one thing you see people not getting?
What is the one thing we're not asking about?
What is the one thing you see misconceptions about when it comes to Ghost of Yote?
I think people don't understand yet how cool all of the weapons.
are. In the last game, we had a stance system that we looked. And what we did with Goseviote
is we kept it just as it is, except for that we switched out from four stances to five. And instead of it
being how to position the katana, it is in fact new melee weapons. That functions just like
the stance system, except it's plus plus. So for instance, if you have the Kisuragama, you can spin it
around your head to do an area effect attack if you're surrounded. If you've got a spear,
you can use it to knock enemies backwards in space. So if you're near a cliff, you can send them
to your death. There's a lot of depth inside of the weapons themselves that, frankly, Greg, I'm
here to admit I should have talked about in greater detail in that state of play. They're pretty cool.
And they deserve more time. Was that really up to you? I've always wondered about that. State of play.
Does PlayStation show up? Does Herman knock on the door? He's like, all right, I need
25 minutes tight from you guys or is it you come in and get to do whatever you want somebody else?
How does the state of play actually get built, Nate?
But we get to choose, you know, what we think is, you know, exciting to talk about.
In the case of showing off how you can use a spear to knock somebody off a bridge,
I just should have put that in there.
It's a really cool thing.
It would have looked great, but I didn't.
And I live with regret about that.
Well, I think you're doing just fine.
It seems like sentiment's pretty positive about Ghost of You.
today so far.
I'm happy to hear it.
Good.
One question before we jump,
because I want Jason's answer,
but Nate,
while we're here talking about
all the different weapons
rather than stances,
am I ever going to get to a point
in the game
where I've leveled up
my katana to a certain degree
that I don't need to switch around weapons?
One of the things we've talked so much about
and one of the previews for the state of play
was talking about how you customize your experience,
what your Atsu is going to be.
I was wondering, obviously,
if this,
enemy's weak to this kind of weapon and having to switch to that.
If it's ever going to open up eventually, be like, well, you know what, you're just powerful
enough with the weapon you love the most. You can take on anybody.
You absolutely do not need to switch weapons to play through the game in the same way that
you didn't need to switch stances to play through Ghost of Susha.
All right. But we all know that was the right way to play. We all know that was the right
way to play. Well, I mean, maybe maybe for you, actually, I should say for me.
I love using the dual katana.
Hell yeah.
You look really cool.
You feel really cool.
And you can get through the game playing with just dual katanas if you want.
Because it's, you know, the game allows you to do these things.
It's a slightly more efficient to switch off.
But it's about role playing at the end of the day.
And if that's where you feel like, hey, this is who I am in this version of Feudal Japan,
then we absolutely support you doing that.
I love that.
Jason, I know you.
I've known you a long, long time.
I know you consume everything online about your games.
You've seen all these reactions.
You've seen people pouring over the trailers, the state of play.
What is the thing you see people not getting?
I think that the thing that I wish for everyone to be able to see is, you know,
Sushima, we spent an immense amount of time trying to bring this, you know,
stylization of the world to life.
And it took a long time to find the right art style for that game.
And it was, you know, I'm very proud of it.
I know the team's very proud of it.
And I think the really hard thing is when you go to make a sequel,
how do you make that fresh again?
How do you not abandon that and just go for the photo realism button?
Like, how do you make sure that you're really celebrating that style,
but adding some extra bits to it?
And I'm really proud of what the team has been on pull off.
It is hard to one out the game that looked as,
as good as the last game is.
Again, I'm super proud of the whole art team for really pulling it together.
And I really feel like as much as the state of play,
I'm very proud of how beautiful it is and how vast the landscapes feel.
You know, playing it and being in it and riding around on your horse is a totally other thing, right?
You feel everything is moving.
There's more particles.
The sight lines are much further than they were in the last game.
I really feel like the art team and the rendering team is really just completely outdone themselves,
bringing Azo to life.
The mountains are just towering.
It's just incredible team.
It's really proud that they've been able to pull that off.
Can't wait for people to see it.
Heck yeah.
You know, Jason, you're talking about this game.
You're talking about following up, Sushima,
a game that was so beloved, you know,
Japan as a country celebrated y'all.
Was it a foregone conclusion that this would be the next game from Sucker Punch?
Or did you all go to the drawing board and really kick around a bunch of ideas?
or was it straight to work on Yote?
Nate,
I kicked around ideas,
but really all of it really starts with us breaking down what we felt was the core essential bits from Sushima that we just can't walk away from that lethal precision in combat,
you know, samurai cinema, you know, film inspired, magnificent stylization of art and beautiful, vibrant colors,
respecting quiet moments as well as the sort of like,
visceral moments, all that you really got to carry forward.
That was like really important for us.
And I feel like the team has been able to really, you know, pull that off.
And once we sort of felt like we had those, you know, aspects that we knew we were going to chart forward on,
we could start asking ourselves, okay, where do we want to go?
Pretty quickly when we look at Hokkaido, and back then it was called Hazo in 1603,
and we saw like how vast it was and the landscapes are just stunning and beautiful.
wow, what a perfect fit for a ghost game,
the beautiful, vibrant, massive biomes,
lots of variation and sort of wilderness.
And then we went there,
and all of our feelings about that place
were, I think, triple, triple, you know,
we tripled down on them.
They were just,
it's just an immensely, vastly beautiful place.
So it felt like that big open landscape
in the northern edge of Japan
matched with a vengeance tale
where you're hunting down people
where we can open up the game design just a little bit.
It felt like a great, great match.
We got, we kind of got,
As soon as we felt like we had that part of the pitch,
we went hard at that direction.
Nate, doubling back to something you said a second ago,
you talked about, you know, the weapons
and how you're role-playing here.
Do you consider Ghost of Yotea a role-playing game?
Is it an RPG?
Oh, I don't think it's an RPG like these kind of big,
choose-your-character class, pick how big you know,
want your nose to be or, you know, it's not like that.
Noses are what to find RPGs.
Everyone knows that.
There's a lot of choice in those games.
Customization, sure.
Yeah, customization.
And while Ghost of Yote has customization,
you get to pick what kind of armor you want.
You can do charms that you like and change the color of your weapons.
And upgrade them and get skills.
It's very much a story that has a defined,
beginning, middle, and end that is the story
want to tell about Atsu transforming from this lonely, kind of broken lone wolf to surrounding
herself with a pack and changing who she is. So that story that we want to tell is really the
center of the experience as you move through this vast world. In this way, it's not like
some of these sprawling RPGs where there are a lot of choice options and different endings
and whatnot.
So then with that in mind,
talk to me a little bit
about this clue system.
We saw this interrogation
during state of play.
It looked awesome.
And it really does seem
from the way it was presented
and the way I'm interpreting it is,
okay, what do you want to do in this game?
There's these like three choices.
They open up different weapons.
They open up different areas.
And it seems like, okay,
do the stealth, do the attack,
do the duel kind of thing.
First off, where does that idea come from?
Second off, how does that influence the design?
And then third, am I,
going to get to a point in that game where I've exhausted the other two options on everything
and I'm just getting bottlenecked into one.
So first of all, the idea, it really kind of came from a couple of spots where one, we
are, we love making diagetic game design decisions and meaning we're trying to keep the game
in the world or in the story of the world, where the things like the wind come from.
And in a lot of it, the clue system is sort of because it kind of translates into actually these
cards that you can collect. It's, it's our way of saying, hey, this is Atu drawing these cards,
trying to keep track of things that you might have learned about. And we don't have a traditional
journal where there's just like an endless sort of thing to read of all the things you could do
that you might be doing right now. So amazing. The way that looks is awesome. Yeah. And it's like,
and so those cards are sort of a way to sort of help with that. Now, when it comes to collecting them,
you know, the more you adventure through the world and and meet people and you'll hear rumors about
things, you'll have these cards. And it's sort of
our way of kind of, you know, like people play your games in a lot of different ways.
You have people that rabbit run through the GP. You have people that just do, you know, open world
exploration stuff. And it's our way of saying, hey, we're going to give you a couple things.
And you can kind of choose, and this one might be a weapon, sense, and this one might be a
challenge content or something like that. And this one might be a GP, and we allow you to
choose. When it comes to the actual choice moments where you're, you know, that screen where you're
picking between those two or three options, eventually you will do them all if you're, if you're going
through the main story.
But the cool thing about them is if you pick one and you go up there and you want to go do the other one,
you can do the other one.
You can bop back and forth.
It's not like you have to pick that one and then you're stuck doing that full story.
If you don't like it, you want to go somewhere else.
Our goal is to try to give you as many options as possible.
So if you're interested in snowy ninja stuff, that one might be really appealing to you,
where you might learn some ninja skills.
If you're interested in going to this place full of fire and castle and cool samurai-like abilities,
you might head over there.
and you might bop back and forth in between them too.
Excellent.
Okay, that makes more sense.
And I feel like, you know, Jason, I keep quoting the article you had, or the interview,
where you were talking about the fact of, like, you know, this, you don't want to be the same things over and over again for side missions and side activities in an open world game.
How hard has that been to keep what people loved about Sushima, but then make it also not that I'm doing the same thing over and over again?
I mean, it's probably one of the biggest challenges in making large open games, especially
Sucker Punch.
We're not, you know, massive thousand-person teams.
You know, we're trying to be as artistic and efficient and, you know, impactful as possible.
So, first of all, there are a number of, you know, mini games and pieces of content that people
really enjoyed from Sushima.
And so we kind of carry some of those forward and sort of change them up a little bit so that
they might be a little bit more interesting or kind of throw an extra little challenge to them.
But then we also created a whole host of.
of new mini-games and sort of experiences to try it to, you know,
that might be more either personable to Atsu, like Chalmiston minigame songs,
or might be more connected to this location.
Like there's these like wolf chases, as well as like a gambling coin flicking mini game.
We showed it very, very briefly inside of this.
And yeah, and so we're adding a bunch of new things in.
And we've definitely invested in,
smaller stories in the world, like little tiny morsels when you get to a place that instead of it being empty or instead of it being a repeat of something else, it's a small, bespoke, unique story.
We've invested a lot on that because we find that our players just love to explore outside of the main golden path.
We want as much variety there as we possibly have.
And then Nate, you know, we love celebrating friends of the show.
And Kevin, I'm not sure if this is just my confidence monitor, but I'm behind Nate now.
We love celebrating our friends of the show.
Why Eric Ishi?
We've known Erica a long, long time.
We love her.
Why did Erica stand out as that's Atsu?
Atsu.
Oh, we auditioned a number of people for the role of Atsu.
Erica came in, read for the part after reading a description of who Atsu was and just was the best.
She brought the character into such crisp definition to life.
She just had the best audition, hands down.
and so she got the roll.
Okay, easy, pizzi.
I like that answer.
And then I know I only have you for a couple more seconds here.
We like celebrating our friends like Erica.
We love mocking our friends more.
So Jason, what's your most embarrassing Andrew Goldfarb story?
What has he done at Sucker Punchery?
Just like, I can't believe this man works here.
Oh, man.
There was this one time where I was going to go on an interview with this really cool guy
that we know really well.
And we're mutual friends with him.
And it turns out they wanted to use Discord.
And he didn't, he didn't set us up appropriately.
And, and, and, and I get to, I get to really ring that in on him later, later today.
So he's, that's my, that's my, that's my biggest one.
He's let, he's let me down in that way.
I appreciate you.
Nate, this is a safe spot.
How is Andrew Goldfarb let you down?
Oh, uh, I was having lunch with them the other day.
And, uh, he, he excused himself to go.
floss and brush.
And he does this all the time.
The guys got the best teeth in America.
Chompers.
They're amazing.
And I watched and come back and I said, where did you go?
And he's like, oh, you know, I floss and brush after every meal.
And he looks at me with an accusing stare that I've never seen before.
He dental shamed me.
Yeah.
Yeah, he'll do that.
He'll do that.
I'm sorry you had to go through that.
I'm sorry you had to feel that pain.
Yeah.
Well, it hurts.
It does.
And I've since changed my habits on Flossy more often.
Thank you, Goldenfar.
I'll see in the end that it worked then.
Okay, like we said, bullying works.
I like that.
Of course, Ghost of Yote is out October 2nd.
Gentlemen, I can't wait.
It is one of our most anticipated games of the year are very kind of funny.
So thank you.
Can you go finish it early?
Can we play it early?
I would have to talk to the BR department.
That's not going to happen.
Maraam will never let that happen.
Gentlemen, thank you so much.
Thank you, man.
Appreciate it.
Thank you so much.
Yeah, thanks.
Thanks a lot for the time between your viewings of Superman.
It's a hell of a week.
It is, it is.
All right, cool.
Get this one out and then get working on the next infamous game.
Okay.
Thanks, guys.
