Kinda Funny Gamescast: Video Game Podcast - Most Controversial Gaming Opinions - Kinda Funny Gamescast Ep. 22 (Ad-Free)
Episode Date: May 29, 2020Tim, Greg, Blessing, and Imran go over people's most controversial hot takes. Time Stamps - What Have We Been Playing? 00:05:13 - XCOM 2 00:18:45 - Maneater 00:14:55 - Minecraft Dungeons 00:19:00 ...- Topic of the Show: Controversial Gaming Opinions 01:11:10 - Post Show Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up guys.
Welcome back to the Kind of Funny Games cast.
As always, I'm Tim Getty's joined by one of the coolest dudes in video games, Greg Miller.
I got big news for you, Tim.
All right.
I don't want to make too big of the eye.
Now, of course, Greg Miller, trending gamer, right?
Chicken winning, eating champion.
Sony pony.
For sure.
Yes, 100%.
I've officially ascended to the ranks of true gamer.
I don't know if you saw, this is all happening very fast right now,
but I have officially got a gaming chair you might see here.
You're in a racing chair.
No, no, gaming chair.
A gaming chair, not a racing chair.
See, it says right there, zip chair gaming.
Gaming.
You understand?
On this.
For everybody supporting me for that gamers versus cancer, American Cancer Society things.
Turns out not only did I get in Missou a trophy, Tim.
Got a gaming chair.
So no more sitting on a kitchen chair recording our podcasts.
I'm in a gaming chair.
So look out of what.
I'm sitting in style.
I'm loving it.
And speaking of a blessed blessing out of I owe you, Jr.,
the new face of video.
video games joining us.
Tim Gettys, you might, you might not know this.
I also have a surprise.
I'd like to introduce you all to my kitchen chair.
It's great.
Oh, no.
It's very regular.
Oh, my God.
Very regular.
Yeah.
But it gets the job done.
And like you might think, oh, wow, uncomfortable chair.
Big deal.
Kitchen.
You remember he podcasts for five hours a day.
P.S.
I love you.
It's not a half hours every week.
And I just sit here.
Did you turn to the angle of your, I was going to say of your bedroom.
I was going to say of your camera.
Blessing.
No, I changed where my bed is.
I move my bed against the wall over here so that I have more space.
Mainly for VR, but also it makes things look better.
Yeah, we got some good depth of field now.
You're lit at it.
Yeah.
Now it doesn't feel like I'm like cramped in a room.
You guys can actually see like more of my room.
And so there you go.
You see a cloud room in distance.
Yeah.
We got the former and former in Ron Khan.
I like to.
You got to show us.
I have the same old ass chair.
I put the sonic toy my girlfriend gave me over there.
Nice.
That's ties the room together.
It really does.
I've always been wondering, like, what is too much for a video game?
Like, how many video game directions is too much?
If you invited someone over, like, and said, this is where I live, what would be the
point where they're like, okay, this is a little too.
As a single man, I've thought about this a lot.
Here's where I throw the question back at you, though.
Would you be at that point bringing anyone over to your house that wouldn't already know
your video game dork?
No, usually not.
But there's like a, there's one smash where there's supposed to.
I have that I've not put up on the wall
because it's like...
That's the tipping point?
It's not that if it were just regular Smash, but it's sure, but it's very
strictly a Palatina poster that was like, came
from Nintendo. It's like, okay, this is just
anime titties. At some point, this says a thing about me that I'm not sure
I once said. But it's a true thing.
What is it? That is the question.
It has... Pit is on it and Link is on it. And those are both cool.
But like, the overall thing is Palatina. I'm like,
hmm, if someone didn't know what this is about, what would they think of me?
and I'm not like
it's still just going to show us
yeah
can I see me
you see it
hold up
I have to go
because there's no
judgment here
on the games cast
you know what
oh of course not
everybody understands
it's going
there's a reason
what my
there's a reason
what my
there's a fucking pervert
you know what I mean
how great would it be
if like
just out of the blue team
you start games cast
whatever it is number
next week
and all of a sudden
in blessings wall
it's just covered
in animated
oh my god
there is on
oh that isn't bad
oh that's it's
there's great
no that's
very tasteful.
You can't even see Cleavey.
This kid's crazy.
I feel out of context.
Google anime tities because I can't stand that.
I still get it though.
I still get it.
But the new edition I had,
this is going to make a little bit of noise
because I don't have a shock mount yet,
but I got a new stand.
Oh, that's awesome.
It looks better in real life than it does there, I promise.
But the cool thing, the cool feature, Greg,
is this little clamp.
I'm not going to do it because
it's going to make too much rumbly.
but it's an easy adjust.
I'd like the microphone to be a bit higher like here.
You know what I mean?
It's a good thing to get.
You can go way higher.
Kevin,
I need you to get that for me.
On it,
boss, man.
Thank you, Kevin.
Look at how tall it can get.
Wow.
That will be actually quite useful.
Did you have your headphones on,
Imron?
Because we are all saying those were let's a letdown.
Those aren't,
those aren't animated tities.
That's just the drawing of,
that's just a drawing.
Okay.
I've had to Google anime titties over here,
and I assure you what I'm seeing here in image search is not nearly
as offensive as what I just saw. It's not that
bad, but it's enough that it would be like,
I don't know, this is
a bit of a... Big anime girl
on a poster isn't like the first, like,
impression you want to make on a person.
If anything, like Mario,
you know? Like, like, Mario.
Because this is a gaming show. Ladies and gentlemen,
this is the Kind of Funny Games cast
each and every week right here on
YouTube.com slash Kind of Funny Games. We get
together, talk about video games, all the things
that we love about them. You can get the show
with the exclusive post show, ad free.
by going to patreon.com slash kind of funny games,
just like all of our beautiful Patreon producers did.
Muhammad Muhammad, Al Tribesman, James Hastings,
Sancho West Gaming, Cody Banks,
Trent Berry, Julian the gluten-free gamer,
Joseph Ousuf, and Scott Radloff.
We appreciate all of you.
If you don't want to be fully appreciated by me,
that's cool too.
You can watch it later on YouTube.com
slash kind of funny games,
roosterteeth.com,
or you can listen to us,
and I'll still appreciate you
by searching for Kind of Funny Gamescast
on your favorite podcast.
service. What else do I
got for you? We're a sponsor today.
Who are we sponsored by Purple Mattresses?
But I'll tell you about that later. I want to get right into it.
Imron. What have you been playing?
I have been played my life for the last week has been an
Xcom 2 shaped hole.
I wanted to just
So I've never
I had never played Xcom before in my life.
I have played Xcom likes like Mario and Rabbits.
And I thought like, okay, this shouldn't be too bad. I played
tactical RPGs before my life.
Yeah, you've never played
X-Com. Never played X-com. Wow. I knew enough about it because my brother was pretty into it,
but I got a code, I guess, from Game Informer for, like, X-Com 2 and One of the Chosen,
like a year or so ago and just never played it. So I figured, I'm going through the backlog now,
might as well. That game starts off incredibly stressful.
And it never really gets calm. It never really gets less.
So I guess and no, because at the beginning, I started with War the Chosen because I googled it.
I saw a Polygon article says, go ahead, start with the World of Chosen, don't bother the original
Xcom.
Oh, interesting.
That was a terrible idea because it explains nothing to you.
And it's just an immediate thing of, for other people who haven't played Xcom,
there's like a world map and there's like a constant timer ticking up of this is when
the entire game ends unless you can stop it.
So it's called the Avatar Project.
And it got so stressful for me by like the fourth night I was playing that game.
I actually had nightmares because it was so close to ticking up and I had no idea how
it was going to end.
And I eventually like pushed it back.
And now at this point in the game, I'm like rolling this game because it's so easy.
But that game seeps into your head in a way I did not expect of just constantly thinking about it.
And the levels of stress that it gives me, I should have stopped a long time ago.
But now I'm like, I'm sunk in and now I have to keep going.
But honestly, it might be actually, end up being one of the most affecting games I've ever played just because I think it's going to.
cause like long-term traumatic disorder for me because of how like it.
It is, it is cool and I'm enjoying it.
It's just I've never been that stressed by a video game before.
Hmm.
Wow.
Yeah.
But it's like a satisfying stress though.
Like you're saying that like it's what, the things that are causing you stress are
they challenges that you are then overcoming and feeling like you beat the stress?
Yes, because now I'm like incredibly powerful.
So part of it is like the game explains nothing to you.
And I did not know you had to.
to actually buy your upgrades for most of that game.
So I beat like one chosen and almost got to the other chosen,
which are like hero units that kind of stock you throughout the game.
And then I, before I got to the second one,
I was like, oh, why isn't all my stuff improving?
Like, why don't I see the different armor?
I see the other screenshots.
I finally noticed the word the button that says build at the bottom.
So I just haven't been using new equipment for the longest time.
So it went from like I was fighting enemies like at this kind of level,
like this imbalance to like this all of a sudden.
So now the entire game has been hilarious easy.
Just one-shotting everything?
Yeah, pretty much.
Yeah.
Yeah, I loved the, I didn't, I played a bit of X-com to, played a bunch of X-com one.
Or, well, not, let me, X-com.
You know what I mean?
When they brought it back and put it on consoles.
And yeah, like, that is a game.
I mean, because are you doing the, you're going the full nine and naming all the characters
and getting attached and because there's permadep and all these other things.
I stopped doing that.
Like, now it's just whoever comes in, whatever.
See, yeah, that makes sense.
Yeah, I think it's the same way when I played X-com.
originally.
Yeah, it was the first wave for me that was like everybody who worked with me at IGN at
at the time and you were doing the thing.
You'd come in tomorrow like, oh, Charles got shot and yada, yada, yada, and now,
Damon's dead or this is what's happening.
You're penned in and like, it's a fun game.
I always thought there was an old video they did with Jake Solomon from Xcon,
the developer in like the face of the original Xcom.
And I keep saying original, you know what I mean, the, the Doom 2016 of Xcom, which was
2012.
Yeah, XCOM enemy unknown.
Yeah. And he did a video where he went undercover and he was in a game store talking to people. And there was one where he was trying to sell the kid on Xcom. He's like, what about this game? And he's like, I don't know what it. And he's like, oh, it's really fun. You can play for like 13 hours and then just lose. And it's over. And the kid's like, that sounds terrible. So, Aaron, like when I've never played XCOM, but I did play the Rabbits one and I'm really into Fire Emblem. How would you compare the three of those games?
say Rabbits is like a more distilled version of this without like the base building and all the
constant like stuff to think about aside from battle like rabbits still gets pretty hard but it wasn't
like it wasn't ever overwhelming and Fire Limelma is like a very easy version of this thing that
I like even with Permanethon I've never felt stress in Fire Limit if I did if you're if you're
passive and fairly careful you're not going to die in Fire Emblem this one I feel like you can do
fine much better than me.
I die so much.
You can do fine, but like, sometimes stuff will just happen.
Like, there's an enemy called chrysalids that will appear from underground, be able to move and hit you and poison you all in the same turn.
It's just one of those things that, well, there's nothing I could really could have done about that because I had no idea that thing was there.
So then with those three games, though, like, with that being the case, like, do you prefer one over the other?
I think I, I don't know.
I think I like them all in their own way.
I'm probably going to actually go back and finish Mario Rabbits because I didn't finish that,
and I ended up buying the Donkey Young DLC when it was on sale a couple days ago.
So probably not right now because I write off Xcon.
That sounds like a terrible idea, but eventually I'm going to do that now.
Oh, I did have one of the game I actually forgot to mention.
Go for it.
Man Eater.
Do you like it?
Yes and no.
As a game, it's a very repetitive.
So people who don't know, it's a shark game, an overall shark RPG.
So it's a very repetitive.
game in terms of side quests and actual main quest like go eat all the fish here go fight these
enemies go kill this many humans whatever i think i started like it better once i understood
it's basically just crackdown underwater that it's cause enough chaos and eventually something
bigger will happen and that bigger thing could be you've evolved an electric fin so now when you
dodge things you'll cause a current electricity around you or you've got like bone teeth that now
that when you chom onto things it's easier to grab onto them it's that kind of thing
of you start doing that more and more and you eat 10 humans and a bounty hunter comes out,
you kill that bounty hunter and that's the boss or there's like an apex predator you got to kill.
It's not a fantastic game and like for 40 bucks that's a little more expensive than I think it's probably worth,
but I think it's right around there.
But as like as someone who doesn't have take as many walks these days or commute as much,
it's a good podcast game.
It's a good game to just like chill out, veg out, like listen to something else where you're just eating a bunch of predators.
Yeah, I was surprised because I thought I played it too.
I didn't finish it.
But when I started it up, it was very much like, oh, cool.
It's what I always say I like out of Ubisoft games in those open world RPGs of checklists.
Go there.
Fight all these things.
There's quests over here.
Go collect license plates.
There's, you know, hidden landmarks for you to go hit and, you know, discover, I should say, more than hidden.
And flesh out the world, different environments.
There's a, you know, there's leveling.
It's an RPG the way you'd expect.
And yet, for me, it was just that the actual gameplay I found so, you know what I mean?
Of, like, actually attacking and using R2 over and over again to bite or thrash around on stuff.
And it's the fact of, like, the lock-on's kind of bogus where you, like, you shoot through, past somebody that's behind you now and you got to turn around and try to find it again.
And it was just like, I was playing it.
And I think in a slower period or just a quieter period, I still would have played more of it probably because, okay, whatever, it's still there.
but like I there's so many things I like a lot about it like the idea obviously is
kooky and weird I do like the idea of as you go through and level up you're unlocking like
you're talking about electric teeth or a better tail whip or all these different things
and like you're talking about it's got the GTA wanted system so you know you get the bounty
hunters coming after you so then there's like you know hero units to take down there and stuff
like that and I think the way they set up the game is so smart where it's as if you're watching
a TV show called Maneater very much like Deadliest Catch with the narrative
if you've ever watched Deadliest Catch, which I, for some reason,
watched a lot of it when I was back in, like, Missouri, early IGN days.
But it's this guy totally doing the dead-on impression of just like,
now Captain Steve's.
Yeah, it is, right?
He's, I thought it was Chris Parnell, and I couldn't,
I never actually looked it up because he's playing it.
Chris Parnell, I think, has that range where he can go super crazy with it,
but he plays it just serious, but then crazy enough where it's not normal.
His delivery is great and makes it entertaining.
And I do think the characters, they're giving you in, like,
the overarching story they give.
of you. It was interesting. It was just, yeah, that was the actual gameplay of it. I was like,
I'm going to move on to something else. Every time I feel that game getting repetitive,
I start like, I do a thing where I jump on a boat and eat somebody. It's like, oh, that's really
fun. That's the dumb kind of fun. And then I'm like, okay, I'm back in for this. This buys me
another hour. What's interesting about it is that, and I know, Tim, we were talking about,
how much do we want to do this? I'm sorry, I'm going into one of my games I've been playing.
It's a combination of what you've been talking about. I started Minecraft Dungeons yesterday on
PlayStation 4, a game I've been looking forward to just from screens.
Haven't played it.
I haven't seen it, but I like dungeon crawlers.
I like Diablo and looters and all that jazz.
And there was that one I played earlier this year whose name escapes me that was like
pixelated and very much like this.
I started up and started playing.
And it is just like you're talking about with Man Eater, I think a perfect podcast game.
Today I played, you know, the entire hour of kind of funny games daily.
I listened to Blessing and Adam host the show while we had Minecraft Dungeons on mute and
just went through it and hacked it everything.
and was using my arrows and doing all these different things as I went through and just clowned out all these people in Minecraft Dungeons.
And it's interesting too because my criticism of starting it was, all right, this is fun, but it seems mindless.
Like it's super easy.
The first couple missions I got through without any issue at all.
And then it was, I started getting challenged and starting to have different kinds of swarms come in that you had to fight.
Right.
And like, you know, some are range, some of this.
There's magicians doing this.
Like it's going up.
And then similar to you, what you.
you're talking about of not noticing you could upgrade.
I had done like three or four missions before I finally was like, wait,
where's all this loot I'm getting going?
And finally noticed, like, I'd been totally ignoring the up on the D pad and or down
of the D pad, whatever it is to actually open your inventory.
And then it was like all these weapons and all these things and the enchantments to give and
like suddenly fill out my, you know, hot key bar that I can actually go through and use
all these different things.
And so immediately stepped it up and immediately it was like, you know, in the middle of
games daily, turn that corner of like, oh, fuck, like, I'm going to spend so much time in here.
I'm just horsing around.
You run the missions and there's like a bar showing you what level you are and what level
this is suggested to be at.
And then you see harder versions of that same environment on the actual thing to fill in.
And it seems like seamless in co-op drop and drop out for online stuff.
And it seems like it's really cool from what I've played.
I'll have more on PS I love you.
But it was a couple of questions I have about that.
Do you think that the Minecraft IP is,
is important to being a part of this game?
Does it add to it at all?
I think it's important in the way it sells it.
It gives it a style immediately.
I don't, when I'm playing it and somebody who has played a lot of Minecraft on console,
I'm not like, oh, man, it's neat to be back in the Minecraft world.
Like it is like, oh, there's a creeper.
I know that if I don't kill him, he's going to explode, right?
There's that.
Like when Enderman showed up today, I was like, what the fuck?
Oh, God, he started chasing me.
And it was like, there's a dash roll button on it that takes time to recharge.
So it was all of a sudden of trying to figure out.
how do I actually engage him and not just get climbed out and killed?
Because it's a very forgiving dungeon crawler, right, of, hey, like, you know, you have
infinite health potion, you just have to wait for it to, for its cool down to finish.
So it was that if I got hit and I needed to use it, cool, now I have to at least stay alive
long enough for that to go again.
Same thing with the dash.
Like, I could dash unlimited times.
It's just got a cool down to it.
So you have to get in the rhythm of who you're fighting, which then becomes what I love
about these kind of games that are super simple, right?
I'm just walking and hack at everything, shoot from a distance.
And like when I, you walk into a room and it's the skeletons, you know from Minecraft who, if you play Minecraft, you know, shoot arrows at you. Like, they're easy enough to dodge roll or walk right around and shoot or shoot or shoot back at, right. Same thing with the zombie. Same thing with a creeper. Same thing. Even with some of the blob dudes that are coming at you. But it's when you're in a room of them. And suddenly like, oh, shit, you're spinning plates of like, all right, cool. I got to take out the range person, but I can't get close to that. And Enderman's chasing me. So if I run further enough, I can drag him away, hopefully from the mob and actually get him down.
So yeah, I don't like, I'm sorry, to answer your question, I think all it does is drop it.
It gives it a, they're telling a story on top of all this too where they're like,
and to what I, from what I know of Minecraft, I've never heard lower like this or whatever,
where they're talking very much about this person and his quest and how,
what he's doing and who you are here is an adventure to go out and save the day and do all this different stuff.
Like it seems like they're just using the Minecraft look and notes from what you already know of Minecraft to tell you a fairy tale inside of it.
So moving on to the topic of the show, I want to do controversial gaming opinions.
Now, we've done this before, infamously, when Jared Petty had some of the wildest things
a human being has ever said.
I'm not going to spoil those for you.
You should go back and check that episode out as well.
But we've got a new crew now.
We got a whole bunch of new people.
So I kind of wanted to hear a couple of your guys' opinions.
But then a whole bunch of best friends also send in their answers to Patreon.com slash
kind of funny games.
So I want to go through theirs as well.
On top of that, there's a reset error thread that originally gave me this idea of a ton of people giving opinions.
I kind of want to read through some of those and give our opinions on their opinions because that's the most fun thing to do.
You know what?
Yeah, man.
The only thread what?
I've ever ignored.
Oh, yeah?
So I don't see that thread.
Well, there we go.
Now you can't ignore it, Imron.
You're part of this.
While I have you on this topic, Imron, we've talked about this.
this recently.
I think it might have been
in a post show.
But I didn't even know
if it was a post show.
I think it might just been
a Skype call between you and me.
Imron is a name
that I've seen on recent era
a whole bunch.
And I never knew it was you.
I could have assumed.
But I'm just like,
I always just know
there's this dude with an avatar
that is Conan O'Brien.
Yeah.
I don't remember where,
I think back when Scribble Knots
first came out,
like the artist for Scribble Knots
was like in a gaff thread.
Yeah.
It was like, I'll just make avatars for people.
And I was like, can you make me one of Conan?
Because I think I had like a Conan avatar at the time.
But why?
That's the question.
Me, Kevin and Greg were trying to figure this out because I had this revelation that this guy that I've been respecting for years on these sites was you, which I love.
And then on top of that, I'm like, but why is it going?
I don't remember.
I think it was like just I had a Conan O'Brien avatar because it was like a funny thing.
Like it was like some skit I thought was funny and that like that was my avatar on Gaff.
And at the time, I think right after that is when, because I was shocking Alberto there,
and I got a tag that was like too reasonable for this forum or something like that.
And I think since people knew me with that avatar, that's just what I kept.
I was like, well, if I change it, no one's going to know who I am.
Randy, I respect that.
That's funny.
Anyways, I love it.
Let's start with you and Ron.
What's a controversial gaming opinion?
Oh, boy, this is going to be, this will be controversial, but I think also I'll just get a lot of hateful.
in general.
I don't...
This is actually kind of topical, too,
so maybe this next release
will change my mind in some way.
I don't think Nottie Dog's games
are all that good.
Get the fuck out of it.
I think in Chartered 2 is
one of the best games
of that generation, maybe of all time.
I don't think one in three,
one in three, I think,
are just legitimately not great games.
Four didn't hit me that well.
And I think Last of Us
is a very good video,
game, but the story that they put for it was
like zombie tropes
over and over and two very
interesting characters who were straight up taken
from the road.
But it's well told.
It is. It is. Like, Nottie Dog
has a lot of money. Our Twitter
miracly, Sony has a lot of money. And
they will not let any game Nottie Dog makes
be underbudgeted in any way.
And that makes up for a lot of
polish and a lot of things that I think
people will really appreciate. It's just
that I think I said this
the games that was Blessing a lot of while ago, but Sony games don't have any rough edges.
And that to me kind of comes off a lot, pretty boring in some ways.
That there's no, the hooks that are there or the hook is, this is a very good video game,
that is a good video game and the way you know all good video games.
And Nardi Dogg exemplifies that more than any other game or any of the studio.
And to me, it's like, okay, I understand that Drake, like, Drake now has a million animations
for moving around things or touching every wall and all that stuff.
stuff, but it also means that when I'm trying to control on a pinpoint thing or trying to make a headshot and I'm trying to three, it feels weird to me.
And it doesn't feel like if they just made it like a single frame turnaround.
You know what I'm talking about?
Yeah, it's interesting you say that because it's like I just replayed Last of Us in the DLC and we're going to get into that.
If I remember correctly next week for a spoiler cast we're going to do The Last of Us part one.
Stay tuned to kind of funny's Twitter for more information on that.
We're putting left in that, right?
Yes, left behind will be including that as well.
Playing through them again, I agree with a lot of what you're saying in the sense of like,
wow, especially in a world now it's 2020 looking back at how many zombie things have kind of
came out, went away, came back from the dead.
And like kind of kept happening.
Seeing Walking Dead go from being like this amazing thing to just on the TV side, kind of
just taking a huge shit.
And then on the comic side, legitimately just ending.
It's like a lot of the tropes and a lot of things,
that happen like add the road to that I'll add all this other stuff it's not like it did anything
for the first time but it did it really well but then you add on the gameplay stuff and what you're
talking about and I feel like it doesn't make sense to me that it's not a good game it is a good
there's a good there and it might not be have that pinpoint accuracy and all that stuff but it's like
all of the systems work together and it does feel good it feels different it does feel a little too perfect
at times and the gameplay doesn't allow me to, you know, do, shoot exactly where I need to at all
times. But I feel like that's kind of amplified by the design and by where you need to shoot.
I think like, so the example I was thinking of in my head is like when you're hiding from a clicker,
a clicker will see Joel. It will not see Ellie or whoever else is with you. And that from a
gameplay perspective makes total sense. That would be so fucking annoying if they could see Ellie.
On the other hand, when a clicker is literally standing on Ellie, I'm like, what the fuck?
Like, this doesn't, this is dumb.
But also, like, I agree with you.
I shouldn't have said not a good game.
I think there are good games.
It just, maybe this is because I've been playing video games for 30 years.
It's the new ideas that are coupled with bad gameplay tend to be more interesting than the old ideas that are coupled with good gameplay.
And I understand that's very paradoxical.
But I see, I see Nottie Dog games as a very, a very emblematic.
of that kind of thing that I find kind of boring.
These are all very good games that,
for the most part,
they reached for a level of cinematic gameplay
in an era where we were trying to do
like that nihilistic, our cynical level of video game stories
that all the other, like,
they coalesced to something that's like,
all right, I recognize this is good.
I enjoyed playing this game,
but it didn't blow me away.
And I really wished it would have.
And I think the pedigree
and the budget and the
critical consensus around it
made me feel like this should have been more than I felt from it.
I don't necessarily agree,
but I definitely understand where you're coming from
as far as like naughty dog.
Because like for me, the thing that made last was special
when it originally came out was kind of the fact that it was
a zombie game that was going through those tropes,
but I think it felt unique as a video game
that was doing all those things and as like a very narrative
video game that was doing all those things.
And so when it came out,
it felt kind of special in that regard.
Even though, like, you could point to the Walking Dead from Telltales,
another game that was doing, like, a lot of the same zombie tropes.
But I think overall, like, as a third-person action game,
that game got things right in a way that made it stand out as special.
But, like, zooming out and then looking at Nadi Dog as a studio,
like, I definitely, I get the idea that, like,
a lot of their games do feel polished to a T.
And that's the thing that you can kind of translate to first party games from Sony in general.
Like, this is a conversation we've actually been having on PSLOW you about, like,
uh, I want to say it was this last episode, right, where we were talking about the fact that
I've been replaying The Last of Us and, like, as I've been replaying it, the more and more I play it, the more and more, I'm like, man, I kind of like, I kind of, I think I like God of war way better than this.
Uh, and the reason why I kind of came down on that is because, like, if I, when I look at the elements that I, that I find special about the last was, or at least that I found very special at the time when I first played it, like, it did kind of come down to, uh, great policy.
like good writing,
the gameplay felt right to me.
Everything about the last list for me
at the time I was playing it in 2013
felt like the peak
you could get, you could get to
as far as like polish and gameplay
and story and all that stuff working together.
In a way that, in the way that
technology has progressed in the last
seven years,
that has all kind of led up to God of War
in a similar way being like, for me,
this very technical achievement to where I'm like,
okay, like now God of War is the game that I look at
as like, all right, this is, this is, graphically, this is beautiful.
I love the story, like, the ways in which they're, like, using this, this new console to kind
of, uh, uh, will take advantage of it and, like, depict the story in a way that feels
technologically advanced, uh, in ways that feel like they're pushing for the envelope that
last was set. Like, you know, I, I look at those things and I'm like, all right, cool.
Like, I think those are reasons why, why I'm enjoying a lot of Sony first party games more so
than a lot of other games. But in a lot of, but in a lot of,
ways those things to me boring. Like in a lot of ways, like, I almost prefer games that are
like your, your, your, your, solid fives, or your dishonors, or games that feel like they're more
meant for you to have autonomy as a player and more meant for you to kind of problem solve in a way
that I don't, I don't think you really problem solve all the much in naughty dog games. I don't know if that
makes sense, but. Yeah, like, that's kind of, you can't even problem solve. Like, I feel like
there is kind of an on rails element to a lot of Sony first part of games, which I, I think you,
you might be able to like categorize as one of my
controversial opinions. Like I think
like when I look at Uncharted
and I look at last list and I look at like a lot
of the Sony first party games that I love
I think what they kind of come down to as far as
the reasons why I love them are
the production value, are the budget,
are like the memorable characters in
these things. But when it comes to like
the actual gameplay of it,
excuse me, like a lot of the times
I kind of crave
the I kind of crave like
the breath of wilds of the world where where I feel like I'm more, I'm also taking
ownership as far as like how I want to play. When I'm playing uncharted, I don't necessarily
feel like I'm given the option of like how do I want to play. I feel like I'm kind of going
through the motions. All these pires are coming in this room, kill them, and then you have to swing
from this thing to that thing over there. Yeah. Yeah. And like the gun you're using, but you're still
doing a certain way. Even last of us, right, do you want to go loud or do you want to go
quiet and stealthy, right? There's still a choice to be there, but you're still doing the same
thing in the same area, the same box.
Yeah, like even games like Spider-Man or like, I didn't play much of Days Gone,
so I'm not going to use that as an example.
But like, I feel like you could point to the games where you're like, oh, well, you can
choose how to play Spider-Man.
But I think what it comes down to it, like when we have our talks about what we did
while playing Spider-Man, a lot of those conversations are going to be similar because
we went through the same, to like the same gameplay loop, through the same strokes,
because those games, like, I feel like, I know, there's something, there's something in that
Sony first party formula that works perfectly, that works amazingly, but at the same time,
like, I think it could lead to like how Imran is feeling as far as those games kind of being
uninteresting at times.
Like, Go-Kashima is a good example because I'm sure I'm going to put 100 hours in that game.
I'm sure I'm going to enjoy it, but like watching the state of play is going, okay, yeah,
that's, that's Assassin's Creed, cool.
Finally they put one of your hand.
Is like, do you think this is actually more an indictment of third party, or I'm sorry,
not third-party, third-person action games in general.
Because I feel like when Imron was talking about, you know, like, it's a good game.
I don't think it's amazing.
I don't think it's this.
Like, for me, my example of that is one of my most loved games of recent memory, right,
is a Assassin's Creed Odyssey, where playing Assassin's Creed Odyssey and jumping back into it and going
through it, there, even though I love doing it and I love enjoying it, it, it, you know,
there's those moments where the, you know, I see through the fourth wall.
I'm like, I'm just doing the same thing I've done a million times.
You know what I mean?
what I notice sometimes is when I go to accept a mission or turn something in and I look at my phone.
And I'm like, so why don't I just skip this cutscene and run to the gameplay?
But I love hearing Cassandra and I love the story.
But I love the story sometimes in a way I love having whatever movie on Netflix while I put together a document or, you know, text him about something where it's like it doesn't need my full attention.
But then when I think about it, that just means that I'm coming back and fast traveling to a location, running to an objective, getting into a battle.
with gameplay, I find really engaging
right as I dodge around and do things.
And, you know, yeah, I use a poison
build and Odyssey that means that
maybe if you're running with a two-handed
melee weapon, we have those differences,
but I am just, you know,
100 plus hours into the game.
I am still just churning through battles.
Yeah, I'm going to turn through at, you know,
hour 10, hour, 20, hour, 30.
There's something to be said for cozy games.
Like, for me, I've had discussion with my girlfriend
a couple of times because that's kind of her brand of,
oh, this game is just cozy.
And like Spider-Man is that example for me of,
I like just being in this world and swinging around
and just not even really thinking about it.
Just the actual act of holding my control
and doing this action is pleasant for me.
And I know a lot of people wouldn't describe
the last of us as a cozy game,
but for a lot of people that is,
it's a game that you don't ever have to worry
about something being bad in it.
It's not like we have,
I don't think the story is ambitious or anything like that,
but maybe people don't want an ambitious story
that's also going to be bad.
They want a story that they know is going to be good
because it's based on well-worn
foundational tropes in the zombie universe.
You don't think the story of Lastoists is ambitious.
I don't, I mean the original Last of Us.
Yeah, no, I know, yeah, trust me.
I'm, as everyone knows, I have, LastoS part two,
and I'm walking a fine line of wanting to say things
that I can't say.
Well, I can say anything about it.
Different pros and cons.
I can fake spoiler.
One, you don't think it was ambitious
to an extent or at all.
I think the
are we talking in terms of general fiction
or in video?
I don't know because if you were to talk to me
about my stories and games
and characters and all that shit
I would cite last of us
and I would talk about
the tired Greg Miller story though
of the end of breaking into the doctor's office
spoilers for last of us
breaking into the doctor's
the surgery room right
and waiting for the choice
and the choice not coming and dying
and then be like oh fuck I have to kill people
or at least push them down or whatever to get Ellie
like I don't get a choice here
this is the story they're telling me
which I think it was
interesting, but it was interesting as a sort of a
not backlash, but reaction
to the way certain things like telltale and other
narrative fiction was going at the time.
So it was, to
knock you that choice was like a more,
it was a bold thing to do, but it wasn't
necessarily
ambitious is a weird word to use
because it's going to be very hard to define. And a lot of people
hear unambitious and they think that's bad.
But it's not actually bad. What would you,
for this context, what would you define as a
ambitious video game story?
Mario.
that worked.
You know, like an ambitious story
that matches the quality level of
what we would feel.
Nine doors, nine something,
999, the DS visual novel.
It is a very interesting thing
that basically takes the idea
of visual novels
and kind of flips them on their head
and I'm not going to try and sell
a visual novel to people here,
but it took the format
and the limitations of it
and managed to use those limitations
to make something interesting out of it.
I think Last of Us took a lot of money
and made an interesting story out of it.
But I don't think that's necessarily like,
it's like a Marvel movie.
It's extremely, extremely enjoyable,
but it's not going to be the, you know,
I don't want to say Oscar winning
because Oscars are bullshit.
But it's not going to break any walls down.
Greg Miller.
Controversial opinion to say the least.
Like, Ellie's game, right?
That's why we shouldn't argue it, I guess.
It's the same spot.
It's your controversial opinion.
I downloaded Left Behind last week, so I will play that for the first time,
sometimes the next couple days.
Cool, man.
I really enjoyed it.
Greg Miller,
what's a controversial gaming opinion?
I wrote down a whole bunch because I didn't know we were going through a thread or talking to people.
This is my day.
Now we're just,
we're on this field.
You know what I mean?
I didn't expect that to you.
I'm coming for my knees with this naughty dog kid.
I'll come for him.
If you play 999 sucks.
If you played one yakuza game, you've played them all.
Yeah, I can do with that.
Okay, good.
Because I feel like that I said that about, so for constant,
text.
If you've never played Yakuza, go play Yakuza game.
I love Yakuza games.
I reviewed, I forget how many at IGM, that's where my problem lies.
And this is when I kept coming back to them, I was like, okay, cool, like some of the
crane games are the exact same things.
You know what I mean?
Like, I can't lodge you for this fully realized Tokyo or whatever because, you know,
Comorah district.
Kamara, thank you.
I can't lodge you for that because it's kind of the same thing I just did.
And I know that obviously they've added zombies.
They've had multiple player characters.
They've had all these different things.
But it's that thing of after getting out of IGN and when he was a really caught fire here in the West, I think.
Ah, Yakuza Zero.
I'd grab them, put them in and start playing.
And it would just be like, okay.
God, I feel like I've done all this before.
And I understand how Ka's is younger.
It's a different character.
It's this.
I'm just like, I got to take time off of this before I'm able to ever come back to it, I think.
Yeah.
And when I said that, I think about Yakuza Zero, I could be mistaken about which one.
I remember just getting torn apart.
It's more yakuza.
Exactly.
Yeah, people do that in my face for a long time.
People did not like that.
And I,
and I mentioned it as a compliment.
I mean, it's more yakuza.
Yakuza is great.
You should play it if you're jammed.
But I was just like,
I can't do this again.
It is again like one of those comfy games.
Like honestly,
a terrible comparison might not be,
it's like fast and the furious in a way.
You know what you're getting.
You know exactly what you're getting when you go in.
And if you're a big fan of that series,
even knowing what you're going to getting
is like still extremely great.
It's still exciting as hell.
But if you're not like a big fan,
if you're someone who kind of like pokes in,
it's like, oh, they're still in cars doing that?
Like I was just on a fun house podcast,
film house with Nick and James and Adam
and we were talking about Fast and Furious a lot.
No one's surprised.
But something that I said in it that I've never kind of put together before.
Like they're asking me like why I like it.
And I came up with,
it's a franchise that rewards you for,
liking it where every single
time a new one comes out or every single time there's a
trailer or something it's like it's the people
that want to like it and then commit to it
that they're making these movies for so it's
like if you are just going in and like you're
from the outside looking at you're like I don't get it
and I feel like Yakuza is similar there where it's like
it is to the outsider it's like
they're all exactly the same and they're not
adding the things you want but it's like it's the little changes
they make that you're like this is what's special
to me I'm not calling you out of someone that you've
obviously played a lot of the yakuas but
No, but I have played a lot of them and I respect to me and like him,
but I wouldn't say I'm a yakuza fan.
Like what you're saying makes sense.
Yeah.
Where it's like,
I just feel like with the Fast and Furious movies like at some point,
I can imagine so many people,
like they're interchangeable.
But it's like to me,
it's like that's like that's insanity.
But it's like that I understand that I'm insane for saying that.
But I've invested so much.
And it's like that it's those little tiny things where it's like,
oh, they're giving me what I want from this.
It's like overdosing on chocolate at some point.
But, yeah, okay.
Bless.
Chess still hurts, man, from here, from hearing what Amara
had to say about the last list.
I'm not going to lie.
It hurts.
It hurts. It's still a good game.
I just,
but the story.
This whole topic is meant to hurt everybody's feeling.
I'm looking forward to the subreddit comment.
I'm looking forward to the subreddit comment.
I'm honestly.
Oh, God.
I think Journey is a boring video game.
I don't understand what special about it.
I like I
You mother fucker
And honestly I that extends to all that
That I don't want to attack the studio
But I thought about all over there
Your flow
We're going for everybody
Flower and Flow
But like I try playing Flower and Flow
And like I beat I beat Flower before I think before I beat Journey
And then I beat Journey after it
And while playing through through all those games
I didn't beat Flow because I was at that point
I was like I don't give a fuck
But while
While playing through those games
I was just like
I don't get it, especially Journey.
Like, Journey is as a game that I hear people talk about
is one of the best games of that generation.
Like, as I was finishing up that game,
I didn't know, I don't think I even understood the feelings
I was supposed to be feeling.
Like, it felt, it felt cool as like an art piece, I guess,
but that's kind of where the extent of that kind of went.
Like, I was like, okay, okay, this is beautiful.
Like, it looks great.
Like, in terms of gameplay, like, it didn't really do anything for me there.
and I don't think it's supposed to really do anything as far as gameplay is concerned.
Like it's,
it seems like it's really a game that's meant to be the experience.
It's interesting you say this because you are such a big fan of Shadow the Colosses.
Yes.
And that are very similar games.
But that's my thing, too, is that like, as somebody who's played Eco and as somebody who really loves Eco,
I'm like, why don't people look back at Eco with, like, the reference that people talk about Journey with?
Because I feel like Eco in a lot of ways did what Journey did first.
It didn't have the multiplayer element that Journey has.
But I think if you're talking about like,
beautiful game that is that is about the journey that is about you and another in another person going
through this thing together having like this this back and forth like eco to me is the game that
like succeeded on all those levels in a way where I'm like while playing through journey I was
like all right this seems like a three hour long or two hour long or however long it is
eco that is less interesting to me that looks beautiful graphically but when did you play
journey like what year 20
I want to say.
Were there a lot of people
still playing multiplayer at that time?
I started playing it when it came to PS Plus.
So there were people on multiplayer.
Okay.
For me, that game was a very singular experience
where half of it was isolation
then towards the end.
Like, more people started filtering in
and like I lost someone in the snow
and then I saw them again at the end of the game.
Like that was genuinely imaginative and wonderful.
But if you don't have that kind of experience,
if you can't build a narrative around it,
if it's just like, oh, well, there's a dude,
then that's a kind of,
boring game just on its own from a game design perspective.
It's the,
it's a narrative,
emergent narrative you can build out of it and I think made that game special.
So if you don't have it,
then it doesn't really come off great.
Yeah.
I think without the immersion stuff, though,
it's the,
to me it's the end.
Like,
to me,
it's the final moments getting to the top of the mountain.
Like that,
that shit's powerful.
But it is what you take out of it type situation.
But I just think they succeeded at that.
Just imagine.
Yeah, I got nothing out of it.
And they're like, I don't get it.
I was like, is this an inception situation?
Like, am I supposed to like understand that the top's still spinning or something?
Like, when I finished, I was just like, all right, cool, mountain.
Like, yeah, this is cool.
Like, I did have the experience of people coming into my game and all this stuff.
And like, I don't even think I had it spoiled for me.
Like, I think as I was playing it, like, I had to make the realization that, like,
oh, I think this is another player.
But even doing that, like, I don't know.
Like, nothing about it really hit me.
like anything extraordinary as I was going through it.
So like I said,
same with Flower also, but Flower at least had like the global warming message that I thought was pretty cool.
I fucking love Flower, man.
You can go to patreon.com slash kind of funny games to submit your questions and submissions
for us to read on this show.
Ethan and Nander writes in and he might be on Imran's side here.
Nottie Dog's shooting mechanics are super janky and never feel good.
I mean,
I agree with that up to.
until uncharted, well, up to the last list.
Like, I think a charter 1-3 shooting isn't that great.
I thought two was fine.
Three took a weird, three took a weird step backwards.
And I think it was a glitch that they didn't realize,
but I played that game at launch.
So it was one of those things, though.
I looked back at my uncharted two stats,
because they give you stats of your headshots,
and headshots were like 80% for me in that game.
And I looked at uncharted 3, it was like 40%,
or something absurdly low.
So something was wrong with the aiming controls in that game,
and I think they didn't end up fixing that after a while.
Yeah, there was some, I remember that front chart of three.
There was indeed a patch that did something based on player feedback.
And I think they, I want to say they brought in post launch, a bunch of fans to do stuff and then put it out bait and had like a blog post about it.
But that, I've never felt the shooting.
I also didn't shoot that much in Last of Us unless I had to, so I can't recall.
It's never been like GPA bad, but it's always been.
And that's what's funny is I feel like it's a common kind of statement to say that the shooting and the Nottie Dog games aren't good.
and they compare it to Grand The Doddo.
And like, that's where I'm like,
I feel like with the scenarios you're put in these naughty dog games,
it kind of the monster closet moments,
they're built around the shooting,
not needing to be insane.
So it's like it never feels bad to me
because it always feels like I'm able to do what I need to accomplish.
And if I don't, it restarts so quickly
and you're just in the same room and you're like,
okay, cool, I know what to do this time.
It's like even the shooting feels linear.
But I feel like that's kind of intended.
It's not supposed to be a shooting game.
That's one of my things.
And this is definitely, if you want to throw it on the evidence pile for Sony Pony or, you know, everybody knows that I fucking adore an oddie dog.
Taking very specifically, everybody stick with me.
If you remember when I came back from previewing The Last of Us Part 2, right?
And I told you about the two different scenarios.
And there was the one where I went all the way through all the different houses and lost the people and the dog sniffed out my trail.
And then I dropped down and Joel grabbed me, right.
Is I could let you do this alone?
All of that.
right like i talked about it in that gamescast preview of it coming from that event of
the amount of times where you would be i'd be in the scenario right and it would be down to
like my last few shots and i would just get that person right i would just take that person out
for me i've always taken the naughty dog and granted again like you know and he made i took
a shot at me during predator last night of like you're not they're great at aiming in video games
you're like what the fuck are you talking about it's true that like for me i'm not the twitch
shooter i because he's like there's no what you didn't shoot me on purpose i'm like i fucking
shot you on purpose. You couldn't make that shot. I mean, you son of the bitch. Now you said
something I will never let you live down because you really hurt me. But to his credit, I'm not the
Twitch shooter. I'm not the first person. I'm not here with the mouse and keyboard because I want that
kind of accuracy, right? So for Uncharted, I never worried about or thought about it because for me it
wasn't those, it wasn't that kind of game of like the, you know, even when you like have the pistol,
right? And the circular reticle comes up and it gets just a little bit smaller. It's never like the
exact crosshairs of like you're going to hit them right there between the eyes. Last of us,
feel in the same vein of both Last of Us Part 1 and the preview section. I'm referencing very
specifically everybody. I feel like the gunplay is used as part of the story where it is like, you know,
you're scavenage for every bullet. So you want every bullet to count. So in Last of Us part one,
when it is down to you and you're trying to take out these clickers, but then it goes wrong and you
suddenly go through every weapon in your arsenal and you get down and you're exhausted and you have
nothing left or you have one bullet left. Or like I talked about specifically in the Last of Us part two,
preview right of being on my back as Ellie and like shooting all these things and finally the dog
came to me and it was like my last bullet and I took him like that I don't that is not shit that's
happening by coincidence like those moments are happening on purpose because they want me in
that scene with that desperation of going through everything and exhausting it all to come down to
fuck I survived this by the skin of my teeth like I and maybe I'm wrong and maybe I'm it is just
shitty shooting mechanics I think they want it to be inaccurate in terms of I'm hitting them in the
shoulder rather than headshot, headshot, headshot, headshot,
because I am Joel or whatever, just some Haggard smuggler.
I am Ellie out there doing my thing.
I am in this situation that they don't want you to feel like you're in complete control of them.
Timon's point, though, for the uncharted games, if that's all the case,
because I agree with you, Greg, entirely.
And I even think that translates to uncharted into more Hans Solo,
like shoot and fucking run away when you're out of bullets type way.
But they shouldn't have headshot counters then.
I know I'm right there with you.
I'm right there with you that that is like mixed messaging for sure, right?
It's in the same way I think that like, right?
It was, I'm sure they said it, but they never drove at home.
And it was like, what, until untrater three, maybe even four where somebody was finally like,
well, no, the screen gets read because Nathan Drake's luck's running out.
It's not because he's getting shot.
It's the buildup till he gets shot.
And I was like, that is very smart.
Why didn't you ever say that before?
You know what I mean?
Like that would have, I think, framed the game in a very different way of like,
we always joke around about it, right?
Of like, drink gets shot a gazillion times and then in one cutscene he gets shot.
He's like, oh, God.
You're like, well, you know, he got shot in the, no, he never really got shot.
Oh, that makes sense.
But why are we just talking about that now?
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Hold on to your shit.
DJCP says,
Breath of the Wild is a boring game.
The world is empty.
There's way too much admin.
There's no real exploring and quests are completely mundane.
I think because it has some new in-game physics and a beautiful soundtrack,
it gets a pass on being fundamentally not that great,
especially for a Zelda title.
If the same game didn't have Zelda in the title and wasn't a launch game,
it wouldn't be given nearly as much props.
I hate that argument so much because it's so wrong.
Like if Breath of Law was a brand new game,
Breath of All will still be the greatest game ever made.
Man, where do we even start?
I and Emerald were actually having this conversation on Twitter about a bit
about empty open worlds, which I thought was interesting.
I was saying that I don't think,
I think the phrase empty open world has been so
misused over the last like, let's say,
four or five years.
Now that people, like, they,
when they say empty open world, what they mean is
there's mechanics of the game that don't,
like, justify it being empty.
Like, the lore of this world has not justified it being empty for me.
So I don't, I'm not getting anything in exchange
for not seeing NPCs everywhere.
But what that changed into over time
was people seeing the word's empty open world
and connecting it to something negative
and then just going well
this world doesn't have anything in it
it's empty that's empty that's not it's bad
I don't think Breath of the Wild is that
I don't think Breath of the Wild is empty at all
there's stuff everywhere
there's landmarks everywhere
the thing is for a lot of people
those landmarks aren't rewarding
if you're just going about
and like I want to see everything in this game
I want to like the way I play Breath of the Wild
was I basically had a heading
I said okay I'm gonna go towards that mountain today
and then I will get distracted by
whatever I get distracted by on the way
And that's like my goal is eventually to get this mountain.
And I just change goals once I hit somewhere else and do something new or discovered what's on the way there.
I think that's the ideal way to play that game.
Because if you're just going around going like, well, I want to get as strong as I can before I go to fight Gannon,
or I want to get all this stuff around here, around this area before I go into the dungeon,
you're going to get burned out real quick because that's the, that is the design of open world games is you are asked as a player to constantly look around and explore things.
but if you do that, you're just going to go,
I'm tired of this game at some point,
whether that's 10 hours in, 40 hours in,
400 hours in,
but at some point, you just need to go,
all right, this is done.
I'm not playing this anymore.
And I think Breath of the Wilde hits that point
at varying places for other people,
but I don't think it being empty is that reason.
I think the things you find not being engaging
for those people are the reason.
Yeah, I mean, I think to the empty open world thing too,
like,
The emptiest open world game I can think of is Shadow of Colossus, and that is also one of the greatest games ever made, if you were to ask me.
Like, I don't think emptiness at all, like, equates to bad quality.
I think it is, like, how you use the world and what the world is meant to do.
I think in the case of Breath of the Wild, like, one, I don't, I think it's very far from empty.
Like, that, for me, playing Breath of the Wild felt like the world was bigger than most worlds, most, like, open worlds I had explored, because they had populated it with such, like, such, such,
interesting landmarks, like the actual placement and design in that world felt like it mattered
in a way that like I've rarely seen in a video game. Like when you're placing, when you're
placing the Great Plateau, right, and you look around and you see Death Mountain and you see
the deserts and you see the wintry area and you look up and you see like a thing flying in the
sky, right? Like the way they kind of set things up to make the open world feel vast, like at the
very moment you step foot in it. And then the way that kind of pays off over and over.
and over again, the more you explore and discover, I think makes that game what it is.
To the point of the person that wrote in, like, when you talk about like the quests feeling
not meaningful, like, yeah, the side quests in Breath of Wild don't feel meaningful.
Like, the side quests in Breath of Wild don't really matter that much, at least the way I played.
I'm sure a lot of people did them, but like I kind of skipped through all the side quests because
I didn't find them interesting.
And like, yeah, like if you're, if you're also playing that game for the story, like I think
I could see that being underwhelming, but I also don't think those.
are the things that the game is truly about.
Like, I think it's more so the gameplay experience,
and it's more so that, like,
like, that immersive experience of, like,
getting kind of lost in Hyrule and, like,
discovering all the different shrines and coroxies,
if that's your thing.
Like, I think, I honestly think it's one of those things
where it's, like, if you reframe the way you look at the game
and you reframe the way that you're interacting with the game,
then you kind of start to get, like,
exactly what the game wants you to do.
Like, I love Breath of Wild, right?
but I remember distinctly at some point.
I forget, it wasn't, it was early-ish on when, I don't know, we had been working all day
and I came home to play and I only had a few hours or maybe even 45 minutes or whatever.
And I remember getting frustrated with it because it wasn't telling me what to do.
It was that thing where I had like the, I had the quest log obviously, but like remember,
and it's been a while since I played.
Remember, they were almost like riddles.
They were like questions.
They weren't telling you exactly.
It was like, oh, me, the guy would, you know, I'm like, what the fuck?
And I go to where I felt.
I don't know, am I?
I don't remember.
I think this was the DLC.
I thought it was, because I remember at some point,
maybe it was, maybe it was.
Because at least this story that you're talking about,
if I remember correctly,
I think it's when there was DLC won.
Okay, and I didn't know where to go
and I didn't know what to do.
Yeah, because it was just that thing.
That game is so special and so magical,
but I think trying to play it in a specific way
and make it do what you wanted to do,
when you wanted to do it was my problem.
At least that one night,
because that's the only time I remember being frustrated with it.
The other, you know,
the other story I have is when,
And Tim, we had it and we flew to Boston or New York or whatever it was for whatever event.
And I remember getting up, wants to go to the bathroom and telling you how great it was and sitting back down and the flight was over.
And I remember getting off.
Like that was the fastest flight I've ever had in my life.
And it was six hours because it was just we sat there with our power bricks playing fucking me, you, Daniel Dwyer.
That was great.
Ignacio Rojas writes in and says, Halo, Combat Evolved isn't as good as people remember.
I recently played the first Halo game for the first time.
And while I can see why people might have liked it back in the day, the game.
the game doesn't hold up.
The game does a terrible job of telling you where to go,
which doesn't help when most of the time you're going through areas
that look exactly the same.
Waypointing is almost non-existent,
only appearing at random moments of the campaign.
The story is okay at best,
and first-person shooter gameplay has evolved so much since then.
After playing comment evolved,
I'm not sure I want to play any of the other Halo games.
What's interesting about this is,
I don't know that it's a controversial opinion
because he's just saying that it hasn't aged well.
I think most people would agree, even Halo fans that comment evolve has not aged well.
And like, that's my thing is like, I love Halo, especially the first couple of halos.
And it's like playing it now.
It's like, yeah, I mean, first person shooters have come so far in terms of like even just having aimed down sights.
Like that game doesn't have that, you know.
But like I think the story is good.
And I disagree with a couple of things he's saying in terms of like getting lost and not knowing where you're going.
I think that and granted, this was like back at the time.
Like it felt huge.
And I never felt lost.
It felt like I was in this big place, like, not knowing where I'm supposed to go next,
but you eventually find it.
And it's that it was satisfying.
But Greg and I are going to do a play-through of his first time ever.
We are.
Last time we tried God intervened.
So, I don't know, two days in a row, he gave different calamities to stop it.
We're doing it for sure before Halo Infinite comes out.
I want you to see where we started from to see where we're going.
Hopefully, where we're going is great.
And yeah, it's like, there's no, there's not a chance in hell you play this game.
And you're like, this is the best first person shooter I ever played.
But like, I will be shocked if you don't enjoy it, at least the aspects that I think are unique to it and into what made Halo.
I think you'll enjoy it.
I think it'll be like, man, but fuck the flood.
Fuck that.
Oh my God.
Oh, my God.
Yeah.
I actually played the Halo, the first game, what Halo C.
Yeah.
Combat Evol, thank you.
I was like, why can I think it was called?
Halo Combat Evolve for the first time a couple years ago, the campaign.
And I mean, to what Ignacio was saying in his thing, like, yeah, it's not aged well by 2018 or 2020 standards.
But, like, I don't know, I found it still pretty impressive as far as, like, putting my mind in the state of the PS2 Xbox generation.
Like, it still seemed like a thing where I was like, oh, man, this seems really good for a game from the era.
And, like, to the point, I didn't, I don't remember getting lost that much in any of the maps.
So there you go.
There you go.
Doggy says,
Crackdown 3 was actually a pretty fun game
that people just want to bag on
because the graphics weren't great
and it had a rough development cycle.
I would have rated it above other games that year
like control and outer worlds.
That last part's insane.
But the rest of it is,
like, I remember going to a crackdown event
and I was like, it was played about two hours of the game.
They came out, I came back to the, like,
morning meeting and said actually crackdown three is really good like it's not amazing or anything but it's
surprisingly fun which is odd considering its development cycle when reviews came out i was kind of surprised
because it did like the reviews kind of did trash on it but the game itself is like we were talking about
like manhunt like other games it's a very good just kind of turn your brain off and just
play a game it's nothing extremely special like if i were microsoft i wouldn't have made that a big thing
for five years, but I
but it is a
it's a cool little game that if you have game pass
it's worth downloading and checking out for a little while.
Taser Scene,
aka Dr. Tash,
says linear games
are better than open world games.
I.e. Breath of the Wild is less fun
due to less direction and more openness.
I loved Final Fantasy 13.
Now I can't agree
with everything you're saying,
but I will say
I wish
I wish that I loved Final Fantasy 13 and I do not love Final Fantasy 13 but it's not because it didn't have towns and it wasn't open and all that stuff.
I liked that it was linear.
I just think that its story wasn't linear.
And its story was too complicated and it had it been told in a linear fashion that would have made sense with factions that didn't sound like the exact same thing.
Falsy and C whatever the fuck.
I don't know.
We'll see Falsy.
Come on.
It's like garbage.
But the game was super fun.
And there was a lot, a lot there.
And I feel like the flip side of that,
it's funny he brings up Beth of the Wild and Final Fantasy 13 specifically,
because I think that while I didn't need the towns in Final Fantasy 13,
and that's not what bothered me about that game,
the towns were something that really added to Breath of the Wild to me
that made it feel not empty.
That any time you'd find one, it felt like a real world.
It felt like something that wasn't just like, oh, this exists here,
and there's nothing in between it and the next town.
it felt like oh there's a reason this town's here and this town is a unique culture to it
that it makes sense with the the climate and the biome that it's that it's currently in and that's why
the emptiness is a weird thing for me i think a lot of a lot of this preference which i think is
uh it's fine like whether or not you're into open world games or linear games i found though
recently that i think i'm starting to hit the point where i more prefer open world games
over linear games.
When I'm thinking about the games that I'm most excited for,
like I'm really looking forward to
to Go Tsushima. I'm really looking forward to Cyberpunk
277. I'm really looking forward to
Breath of the Wild too. There's something
about being able to kind of get lost
in a world and go whatever direction
and kind of fuck off into your thing
and explore like a really
big space that has
been really appealing to me lately.
Is it appealing to you lately? Because don't
wrong. That always appeals to me too.
but I also feel like I go back and forth, right?
And also it's this idea that games are getting more open because of tech,
because of demands, because of whatever.
Even, you know, yesterday, yeah, right, yes, it's Thursday.
Yesterday and the state of play for Last of Us, right,
they talked about like bigger open environments than ever, right?
They showed Eliana Horace showing how easy, very much breath of out,
how easy it was to ride around different places and get to different things.
Like, I think games are opening up that way, Last of us,
part two being an example.
of it, right? Of like, there's a cry for that. And I don't, so I don't, it's almost like how we used to,
in the old days, you know, like, oh, man, this game has RPG elements. Like, that would be something
you would talk about in a review, whereas now you just, we assume pretty much every fucking
game has RPG elements, right? What does that even mean anymore? You earn stuff as you go,
you level up as you go. I feel like it's so rare now. And I'm probably shoot myself in the foot with
a shotgun pellet of 100 games coming out tomorrow. But I feel like it's so rare that you have those
linear games that get those
I think AAA has moved to an open world spot
if that makes sense
where it's more likely than not
that the AAA big budget whatever they're pushing
is going to be more open world
have that kind of mechanics
I mean even roping in Last of Us
like I'm talking about with what they showed
then the bunch of double A
linear games that are going out right now
or whatever I guess
it's interesting to say that because like
there was an EA financial call recently
where they kind of noted a backlash against open world
where they're trying to go
with like because of the success of Fallen Order,
which maybe that success is primarily
because it's a respawn game and a Star Wars game,
but they see like a bigger
chance for linear games to be
a huge thing now, again.
And I don't necessarily
think you're wrong that like a lot of AAA
games now are open world because it's a big selling point
and if you got the money, why not?
But I do think we're viewing a bigger schism in the gaming
market slash community slash whatever
these days of the idea
of making your own fun and the idea of
having the fun design for you.
And those, there are people who will just, like the, who was, I don't remember who wrote in, but when they, that's probably one of their things is they prefer linear games because the game is designed for you to have fun.
The designer has a specific emotion.
They're trying to listen from you from their design.
Meanwhile, open world games are a list and saying, okay, we want the act of doing this thing to be fun, but how you do it, go about it is going to be up to you.
And some people find that more fun.
2D Mario versus 3D Mario.
Yeah, it's honestly very similar to that.
Like, for me, it's just kind of, you can do both in either, honestly.
Like, I didn't really like Red Dead because of the way it held your hand in a lot of ways,
but I do like some open world games that do hold your hand.
I like some overworld games are freely open.
I like some linear games that, you know, let you do things the way you want to do them.
Matt Douse says, my most controversial opinion, Chinatown Wars,
is the best Grand Theft Auto Game by far.
The drug dealing mechanics not making it into.
the GTA 5 was mad as I lost so many hours to selling across the city.
Chinatown Wars, I can't believe how,
myself included, how much that game gets overlooked.
I'll forget about it.
When we did PlayStation Hidden Gems on PSI Love You,
I brought it up because like I totally,
and granted, I mean, it started as a DS game, I'm aware.
But like, what a fucking game.
What a fucking game, Chinatown Wars is.
It was a part of a really disastrous Nintendo E3 conference
where like, I think that was 2008.
where like...
We music year.
I don't remember.
It might have been
Ravi drums, yeah.
Ravi drums and
Camie Dunway
and all like
stuff where like
they kind of pivoted hard
towards casual audiences.
And their two
core games were Animal Crossing
which would tell you a lot
about what they think
about what the core is
and GTA
Trinitown Wars.
So a lot of people
just kind of held that
against that game
because like who wants to play
a GTA on DS?
But it had a lot of
good design decisions
and like the mini games
were surprisingly
fun and it was a good melding of that class of GTA with like the more at the time more recent
3D incursion of GTA.
Let's see.
I'm,
I shouldn't be surprised at how many anti-naughty dog things there are, but there are quite a
bit of dozens of us.
Robert Mim says,
My Controversial gaming opinion is simple.
Naughty Dog's overrated and their games don't feel good to play.
I've tried and failed to enjoy every naughty dog game since the Jack series owing mostly to
the gameplay just feeling sluggish.
heavy to me. I don't want to hate on anything. I just don't think they make games that feel good to
play. Wow. I will say I don't like the word overrated. Like in general. I can see that. I can feel
that too. I feel like I could have vied with that more during like the PS3 generation because I like
I had a lot of complaints about uncharted, especially uncharted 1-3 3 like during the PS3 generation.
I feel like Nottie Dogs really got their shit together on the PS4 though. Like I feel like Uncharted
for felt perfect to play
to me. Same with Lost Legacy.
I guess Last was a PS3 game
almost forgot. But like last was also
like is a game that for me
for the most part feels fine. Even though we're playing it now,
I'm starting to see like the
where like gunsway can kind of get
kind of annoying. But
I don't know. It's interesting to me
to hear people have this opinion.
Bless. This episode is just targeting you man.
Is it really? Is that Sonic?
No. No, it's not Sonic. It's not Donkey Kong.
Amiod Fredman says, my most controversial gaming opinion is Metal Gear Solid 5 is a bad game.
It's a jack of all trades master of none.
It's a stealth game with not very good stealth, a third person shooter with not very good shooting and an open world game that feels repetitive, bland, and uninspired.
I picked it up, excited to experience a 10 out of 10 and left after 5 to 10 hours wondering what I was missing, wondering what I was missing that everyone else seemed to get.
A master of all trades?
5 at all. Like
Minigar Sal it does one thing right, but it does it so
fucking right that it like almost compensated
the rest of the game. Yeah, that's the thing.
It's like the story
is like the worst Melba gear story,
but like the stealth gameplay is the
best stealth gameplay out of any video game I've ever played.
And so like when you're talking about
like Jack and Wild Trade's Master of Nunn,
it's literally opposite. They literally min-max stealth
in that game. They're literally like, yo, all right,
how do we put all our stats into making this the best
stealth game as possible? And they're like, all right, to do that,
we just got to sacrifice the story. And then
and Kojima signed the document
and they had a great day.
He just took out the part that says story
and then added long Jeep ride
and that's the entire game.
Staying with this,
Joff from Maryland says,
regarding my opinion,
minds that Hideo Kojima games are just not fun.
I've tried over and over and I appreciate the art,
but I do not care about credits plastered every mission,
confusing controls,
obtuse gameplay,
incomprehensible stories,
and puzzling trailers.
Beautiful games, though.
I think one two and three are amazing three is legitimately one of the best games of all time
or I could take or leave like it's fucking fantastic I will fight you so here's my problem with four
four is you are the game was designed in such a way that it wants you to get in firefights on your cot
and I don't like playing middle guitar solid games that way because in middle gates all three each individual area was a smaller screen
like a smaller area however if in four they're all four they're all four
fucking huge because it's the PS3 generation
they wanted to go big. So if you get
caught and you restart or get gun down or
whatever, you start way back to the beginning
of a very long area, which could have been
like 45 minutes of stealth back.
So that's an annoying thing that I'm
like, the fact that they didn't recognize
that makes me think that they
expected it to be more of an action game, which is not the
way I play those games. It's the way I play
games. I fucking love it for that.
It reminds, it feels like uncharted
to me and you can play it that way and that's
oh my God. It reminds me again of fast and fierce,
what I was saying were it's a metal gear solid four rewarded you for liking metal
gear solids craziness yes and like from a story perspective I was just like fuck yeah let's go baby
nanobiologist I'm liking this one assassin's creed is the most influential video game
ever made it added mechanics that we still see in modern gaming including free running towers
to reveal maps climbing up almost any structure detailed alert meters etc and doesn't
enough credit for being the father of the latest generation of gaming starting in the 360
era. Additionally, Breath of Wild is severely overrated and takes too much credit from other games
that do everything way better than the half-ass features of Breath of Wild.
I hate y'all, man. I hate y'all. Put the Breath of Wild thing aside. The Assassin's Creed stuff.
I agree. Like, I don't know if it's Assassin's Creed Pioneer that stuff or it just happened to be
on the cusp of it. Like, it happened to lead that vanguard. But it definitely, like, you can
trace back a lot of lineage to that
first set of a great game, especially AC2.
But it just so happens, that's kind of where
third person action games were going at the time.
I don't think it's entirely that, like,
Petrae's Disillay, like, created all
this stuff on its own from his own mind.
It's just, yeah, that's
kind of where the game design in general
was heading at the time.
Ladies and gentlemen, this has been
the kind of funny games cast of most controversial
gaming opinions. We didn't even get to the reset error thread.
We didn't even give too many of our own.
We didn't definitely not.
Tim, my last controversial gaming opinion is that I Am Alive is a terrible game.
And it's not a story I bring up often.
This is a game I reviewed and gave a 4.5 on IGN.
I wrote it in all of what, 1, 2, 3, 4, 5, 6, 7, 8, 9 paragraphs is all it took me to say.
I Am Alive has great ideas and poor execution.
It ends up being a flat, frustrating game that isn't worth your time or money.
Meanwhile, over on fucking game informer Tim Turrey comes in, gives it an 8.5.
says good survival games have been hard to come by this console generation,
but I Am Alive proves there is still new ground to break.
The gray oppressive atmosphere,
constant struggle to find supplies and combating wanton scavengers,
transports players to a world only experienced in harrowing novels like Cormick McCarthy's,
The Road.
I'm Alive's desperate scenarios and inventive gameplay should not be missed by
massacist gamers interested in entering a world of unrelenting dread.
Fuck that, Tim, you're crazy.
It has currently on fucking Metacritic right now,
a 69 out for its Xbox 360.
A 69.
You're all fucking crazy people.
That was that Jade Raymond game, right?
That was Ubisoft.
Yeah, I can't remember.
I think it was Ubisoft Shanghai though.
Did she have something to do with it?
She might have been executive producer, but I'm not sure.
They had to her name to it in some way.
Yeah, and it took forever to come out.
Something tells me we're going to do this topic again,
going into way more stuff.
But even now in the post show, if you're a patreon.com slash kind of funny game supporter,
we're going to be getting into even more of your controversial opinions.
Let's get to it.
