Kinda Funny Gamescast: Video Game Podcast - New PlayStation Vita and Game Soundtracks - Kinda Funny Gamescast Ep. 17
Episode Date: May 1, 2015In the future, how will we own games, we discuss what we want from a potential new PlayStation Vita, what are our favorite video game soundtracks of all-time, and is it ever okay to cheat in a video g...ame? (Released 04.24.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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Ladies and gentlemen, welcome to the first ever, episode 17 of the Kind of Funny Games cast.
As always, I am Tim Gettys.
I'm joined alongside the coolest dudes in video games, Colin Moriarty and Greg Miller.
Hey, good to be here with you today.
We got my boy, Alfredo.
Alfredo Diaz.
Alfredo plays over on Twitch.
Hi.
How's your whole Twitch thing going?
Good, good.
Yeah. It's just fun.
Good.
It's just fun.
What have you been streaming lately?
H1Z1.
Just random encounters with people role playing.
Cool.
It's been.
What are you role playing?
us?
I usually just pick people up and then from there I kind of just
force the situation, feel it out.
Frato Cab Confessions.
Usually it's just like, you know, who were you in this
life before the zombie apocalypse hit?
And people give like random stories and you kind of go where they get.
That's fun.
That's cool.
Yeah.
What did you guys decide about?
Do you murder them right away?
I mean, eventually I got to murder them.
Yeah.
So it's always just like...
How often do you get killed in H-1Z-1?
Is it just chill where everybody's like trying not to kill each other now
or is it still just anarchy?
It's still anarchy, but I mean,
It's the kind of thing where it's just like, well, I mean, I play battle where else.
It's like, how far do I go using this person, right?
It's like, well, Colin and I would be stronger the longer we go on.
But once we hit, what, five last people, then it's like, hmm, got to get close.
Got to start thinking.
It's like, hmm, when does he go?
Yeah, when does he go?
The question is if.
If he goes.
What do you guys have been playing lately?
I've been playing state of decay, year one survival edition, which is a complicated name.
This is the first time you've ever asked me that question on a show
And I can actually talk about it
Oh yeah
Because I've been embargoed, been playing this thing like crazy
Having able to talk about it
It's so good
It's just hitting the, it's hitting the nail right in the head
It's good stuff
It's good, Christine Washington every like
Three hours and she's like this game looks boring
Because you're just doing the same thing
I'm like I know
Now when you say she checks in does it mean she just looks
She's laying in bed already
So it doesn't mean she's laying in bed recently
She's been on the PC terminal
She's been playing the Witcher
The PC Terminal
Yeah that's what they call it
Terminal hacking it once.
Yes.
So she'll look over and it's just me taking a rucksack back to my truck
to go to the next house to get another rucksack full of food.
How's the frame rate?
It's still not great.
Oh, okay.
It's still very much.
It's still very much state of decay.
I mean, on the labs, they have like all these great ideas,
but they're still a small studio.
So that stuff still shines through.
It's not running amazingly, you know what I mean?
But it doesn't, it is, it also isn't as bad as like,
remember when we did our less play, we started driving and it was like,
that was like a rare one-off.
It's not getting that bad often.
But it's still like, you know, it's still the same lovable, janky little
game it always has been.
It's open world,
go investigate and see what happens.
I forgot to mention this,
but you know,
so what else runs really smooth?
GTA5 on the PC.
Wow.
You know good things about it.
It is beautiful.
Really?
Yeah,
it is really beautiful.
And it controls so well
on a mouse and keyboard.
Really?
Get that shit out of it.
PC mustard race.
Oh, God,
I hate you so much.
What about you call?
PC mustard race.
I've been playing a game called medieval defenders
on Vita,
which is just like a tower defense game.
Bastion on PS4.
I finally got around to playing that.
That's awesome.
I'm like,
you know, four or five years
behind that. Fashion is amazing.
And, um,
shovel night comes out today, so,
um, on PS4 Vita and PS3.
So life stops until I get that platinum.
Mm.
Um,
um,
and platinum's gonna be very hard,
beat it without dying.
Damn.
All sorts of stuff.
I'll be able to do it.
I did,
I got the trophy in Mega Man 10
I was always talking to Greg about
for beating it without dying.
Mega Man 10 is way harder than shovel night.
Um,
there was a Mega Man 10 trophy to beat it without getting hit,
which I couldn't do.
Holy crap.
Took way too much patience.
I can get through the first eight stages
without getting hit,
but once you get to get to Wiley's castle.
It's too hard.
I don't know if you guys know about this.
There's some...
That's amazing.
I heard that there's a trophy
in World Combat X
that people still don't even know about
some secret.
It's a secret trophy.
I don't hear about it.
That sounds cool, though.
I like things like that.
I like when things happen,
like it takes a while
for people to figure out
what the hell they need to do.
Because when you know all this shit
from before the game
comes out, just reading the trophy names,
that's no fun.
Agreed.
Recently, I've been playing Sonic the Headchog 1.
On Genesis?
No, so
when I was doing Colin
Greg Live with Greg.
They announced the next wave of Sonic 3D,
not Sonic, Sega 3D classics on a 3DS
to help, you know, with the library.
And...
The ever, ever-expanding...
Vaunted 3-DS library.
With Sega Genesis games.
So they announced Sonic the Hedgehog 2 3D.
And I was like, thinking about it.
And I was like, hmm, I don't know
if the 3D would be cool on that or whatever.
And I was like, it could work because of the way that game looks.
And then I was like, I'm going to download Sonic 1,
play through it again.
because also we played Sonic Boom
recently.
And that was like goddamn
What a great game that was.
And then recently Greg did this nerdcourt thing
which you should go check out over on YouTube.com
slash skybound.
Very good.
That was very funny.
It was really, really funny.
Links right here.
I can't believe it wasn't scripted.
Yeah.
You need it.
Right?
It really felt scripted.
It was a thing where it was Greg versus one of the Warp Zone guys,
Sonic versus Mario.
And reverse roles.
I was Mario.
They were Sonny.
Yeah.
Which is surprised because
Greg is a, you know.
I think having been a Sega fanboy, I know better than most that Sonic is garbage.
Yeah.
Well, so, see, that's part.
In hell for everything he's not doing.
It's like, I am, I will never argue that Sonic's better than Mario, but I do think
that Sonic gets a bad rap for his earlier stuff.
I don't think that they're perfect games, but I was like, there has to be something.
Like, because hang out with Colin really makes me question a lot of my decisions from my younger
years.
Yeah.
And I'm like, I was like, hmm, there's no way there's as bad as I thought they were.
Yeah.
Or they're as bad as now Collins making me think they were.
Because I remember them being something.
Yeah.
Sonic 1 has its issues, but I remember two and specifically three being the shit.
So I'm going to play through all of them.
I've been playing through one for the first time ever trying to get all the chaos emeralds and all that stuff.
And I'm like, I'm having a lot of fun.
Yeah.
It's good.
It's damn good.
Think you guys are wrong about this one.
Just run.
Full speed.
No.
No way.
That's only like the first.
It's going to hit you.
The first two levels.
That's it.
The first game I ever got was Sonic on Game Gear.
And I hated it.
Well, that was, yeah, that's a mistake.
I hated it.
The first game you ever got was Sonic on Game Gear.
Yep.
So you got, yeah, Game Gear was your first system.
Oh, yeah, yeah.
I mean, the first system I ever got was Game Gear, and the game was Sonic.
That's bizarre.
What a poor child you are.
Yeah, poor child.
Here's what I want to know.
You tweeted the other day, Afredo, that you're thinking about building another PC.
Yes.
So that you can have one gaming PC dedicated and one streaming PC dedicated.
Are you going to do this?
Why are you doing this?
What are you?
Because games like the Witcher.
and my GTA.
I mean, like, I have a beastly, like, graphics card.
I have, like, a GTX 980
and have a really good CPU as well.
But it gets to the point where
when you're streaming and you're running a game
at, like, ultra settings,
it's not the graphics card that's the issue.
It's the CPU, and it just can't handle all that.
Sure.
So the temp runs at, like, 95%,
which is dangerous.
Yeah, get the cooling units in there.
Yeah, oh, my God, the water.
I mean, what a lot of streamers do, though,
is what they essentially build,
separate PC just for streaming.
Yeah.
You know, less expensive.
Sure.
Obviously, it's still cost like a thousand dollars.
But like just specifically for streaming and then you just hook up your
your gaming rig into that streaming computer as if it was a console.
Right.
And then you just play that way.
We're monsters, ladies and gentlemen.
I know.
Can we just imagine being the younger versions of ourselves looking in the future and
being like, you're going to need two badass computers to do what the fuck you want to do.
Holy shit.
It's not necessary, but it's just like when I have a top of the line graphics
card and I have to scale back, you know, the graphic settings because I'm streaming simultaneously.
Like, I'll stream, scale back the settings.
I'm like, oh, yeah, this looks good.
And then I'll, like, turn out the stream and still play, turn up the settings.
I'm like, wow, I am missing out.
I'm cheating myself of the experience.
Exactly.
So we'll see.
All right, well, ladies and gentlemen, that is not the first topic for the day.
Nope.
The first topic is...
You got no rigmarole?
Oh, yeah, the rigmarole.
You always forget the rigmarole.
You have been trying to remove the rigamorole for the show, and I'm here to make sure there's
more rigamorole than that.
It's just like, you know, it just happens.
Anyway, ladies and gentlemen, kind of funny games cast.
It's essentially the game over Gregy's show, but it's about video games.
So every day you get a different topic.
We're going to talk it out for your amusement.
Can I combine all of the different inches?
Sure, shove it all in that.
I don't even know about that.
Greetings and salutations.
You're having like a stroke.
Yeah, that's what happens.
There's Orioles somewhere, right?
Sure.
Anyways, Monday through Thursday, you can get the topics broken out over on YouTube.com
slash kind of funny games.
Or if you want to get it early, you can go to patreon.com slash kind of funny games.
get the whole thing early or else that next Friday you can get the MP3 you can get the video
you can get all the things and it's going to be great this is a great show great things are going
awesome yeah so you like the thing shit we forgot to record it so i've got you into the first part
of the rigamarole yes promoting the content now it's time to get you to the next part okay selling
out so like here i've been doing a lot of interviews yeah since we launched the whole thing and
one thing i was talking about right is that i want my goal is on january 5th 2016 one year removed
from our launch date, our independence,
is that we're at least getting close
where the videos, views and sponsorships and ads and stuff
is making the same amount of money
or close to the same amount of money as Patreon.
I don't like that for our Patreon kids
they feel like they have to do everything for us, right?
That they're our only source of them.
So I went and sold this show for you.
Okay.
So I got an ad.
I have many ads today.
Okay.
For you to read.
I'm up to the challenge, great.
How many ads can I give you today?
How many ads can I insert in this show?
Three.
This is number one for you.
Number one.
You get to read this.
Okay.
Okay, ladies and gentlemen, this is proflowers.
Proflowers.com sponsoring the show.
Are you guys familiar with Proflowers?
I am not.
Really?
Please educate me.
Have you ever used it?
It's essentially it's a website you go and then you can order flowers and then they send it to
whoever you want.
You can send it to yourself, but that would be kind of weird.
Or you can say it's kind of funny though.
It is kind of funny.
You're at the office.
You got a crush on somebody.
They don't have the crush back.
You send yourself to flowers.
Then you look at that old chestnut.
Yep.
Yeah.
Then you can just send it to your girlfriend.
You can send it to your mom, which is a good idea for Mother's Day,
which is what they're talking.
about here. So here's the whole rigmarole of this. If you go to proflowers.com and you click on the little
blue microphone in the top right corner and type in patron. So that's P-A-T-R-O-N.
You're a patron of the arts, yeah.
Yes, yes. Or a patron of our Patreon.
I was trying to stay away from Patreon so it was not to confuse people. Just patron.
I like confusing people. God damn it. I'm going to whip you in a shape here.
But if you do this, this order lasts until Friday. Okay.
At midnight. Okay.
If you do it before then, you can get 100 blooms with a free glass vase.
for just $20.
So the blooms are 20, the flowers,
blooms are flowers, if you didn't know.
I didn't know that.
There you go.
Yes, yes, yes, yes, I googled that.
Blooms are flowers, and then you get the free glass vase,
$20, you can send it to whoever you want.
You can send it to your mom because it's Mother's Day.
And then you don't even need to worry about Mother's Day.
Mother's Day is like May 14, 15, 12?
It's coming out.
It's in that area.
It's around my birthday, yeah.
I think Mother's Day is one of those fluctuating things, right?
It's always on the Sunday or whatever.
It's always on the Sunday or whatever.
Nailed it.
That's kind of.
It's kind of funny, helping you once again, be a better sign.
So you don't need to send it to your mom.
If you don't like her, you don't need to do that.
You can send it to your girlfriend, your boyfriend, you're just a friend.
If you want your friend to be more than friends, this is a good way to let them know.
Yeah, that's true.
It'll be cool.
You go over to proflowers.com, click on that blue microphone, type in patron.
Yeah.
And then, bam, you get your 100 blooms of the free guy's face.
Here's one of mine.
There's one.
There's one.
There's a thing.
There's a thing.
Okay.
I have to say about that.
So that person that you like, what day is it?
It's April 21st.
Literally any other day except for Valentine's Day, go order them flowers and send it to him.
It would like baller as shit.
Yeah, that's what I was thinking.
The last few months I've become a custom to go and get Cheryl of flowers for just really no reason.
Well, if you want to do that from now on, go to pro flowers.
Now I'm going to do that and I'll have them delivered to her job directly.
See, that's a baller move too.
A hundred blooms.
Yes.
That's a lot of flowers for 20 bucks.
In a glass face?
That's what I'm most excited about.
You can see through it.
All right.
Anyways, moving on.
Topic number one.
Comes from Patreon.
Hey.
From my boy Jordan Smith.
What up, Jordan Smith?
Jordan Smith.
Thank you for your sport.
So I started thinking about this a few weeks ago.
With the constant parching of games,
always online and the general lack of feeling of ownership over the games we buy these days,
does it still make sense to keep our games?
I'm going to pause this for a second and ask Colin a very serious question.
What is parching?
Do you mean is poaching?
Is it parsing?
Can I see the question?
See it in context.
Sorry, Jordan's good. With the constant
parching, I don't know what that means,
parching of games.
The constant parching of games,
always on, because I thought maybe he was saying parsing,
like the piecemeal approach to games, like the DLC kind of thing.
We'll read the question. Does that fit in?
With that lens, does it work?
Okay.
And the general lack of feeling of ownership over the games we buy these days,
does it still make sense to keep our games?
I still have most of my games from the PSX forward
and can play them at any time I wanted.
In 15 to 20 years,
will we be able to say the same thing for current-gen consoles?
Thanks, friends. Keep up the good work.
Yes.
Okay.
I think he means parsing.
Okay.
That makes sense.
I'm breaking it up.
Yeah, you're breaking it up.
DLCs and whatnot's expansion.
Yeah, like The Walking Dead.
Online, multiple.
Yeah, yeah.
This is a really interesting question to me because I'm a fan of physical games, physical goods in general.
I like collecting things.
I like having them.
I like knowing that I own it.
And when it's digital, I don't feel like I own it.
Sure.
It's always been an issue for me.
And this brings up the interesting dilemma of why this is such a big,
deal to me of in the future when licenses run out or whatever i don't care i still own my copy of
tony hawk three i can play that whenever i want but when licenses run out on these digital things
they lose the license take it off the storefronts and all that stuff you can't play it anymore
these are issues so when we're really looking down the line when our ps three stop working how are we
going to play those games right that's the big problem yeah yeah i don't like that no and now does he mean
it in the digital sense or does he mean it in the
fact that if I have my disc base
of DC Universe online and I try to plug that
in 10 years from now, maybe that game's not around.
Because digital is a different rig and we're
altogether. The fact that, yeah, once I get rid
of my PS3 and I'm done
with it, I still have all these games
I technically own lost in the digital ether
that are attached to my PSN but I don't
have an easy way to play them. I don't have a way to jump on.
Not to mention that when
30 years from now Sony closes down,
PlayStation shuts down, right? There is no more
PSN. There is nothing to connect to. I never get those
games whereas like yeah if nintendo closed up tomorrow you'd still have your super nintendo and all
those games and plug and play and have a great time yeah i think i think it's it's funny because you were
talking about you know you have your copy of tony hawk three on ps one two two on ps two um you'll be
hard pressed to find a ps two that works in 20 years yeah so like that that's like i think people
are kind of skipping the whole thing that like the the digital the movement to digital is going to
ensure that we can play a lot of these games in the future because they're going to be available as data
and not as hard cartridges or disks that you have to put into a console that's not going to work.
What I think a lot of people find right now is Atari 2,600's work,
and NES's top loaders especially work, and S&S's work, Genesis's work.
But when you start introducing moving parts with PS1 and Saturn and all those,
like those consoles are, you're going to be really hard-pressed to find out working PS1 in 20 years.
Like, that's just the fact, you know?
And I still think that like my 2,600 still works.
And my original NES from 85 still works.
But it's because it's not moving.
It's not doing anything.
So I think that you have to kind of look at it in the other way in my opinion, which is that, A, physical media is going to die.
It's going to die.
It's going away forever.
And it's imminent and it's going to happen.
It's already happening.
And you can see that Nintendo is a really indicative example of this.
Nintendo has the lowest digital buy-in, you would think, from their audience, that, you know, a kind of a younger audience, a more casual audience.
And yet they always show their numbers about, well, this game sold 200,000 copies, including 80,000 digital.
That's an extraordinary amount of copies.
That number's slowly going to grow.
To me, it's about more accepting what's going to happen.
And looking at the bright side, the bright side is that these games will be available forever,
unless there's a fucking EMP explosion over the United States.
These things are going to be on servers forever.
And games are going to become cheaper.
Games are already cheaper than they were when we were kids.
And they're going to become even cheaper.
Because there's not going to be physical media anymore.
And this allows people to explore the middle ground that we always talk about.
That's gone now.
You know, what's stopping someone from making a third?
dollar retail game.
They don't do it because they don't want to be looked at as a budget title.
But if that's a digital only title, that looks like a premium buy.
Yeah.
So there's a lot of positives, I think.
Yeah, I mean, I think there is a lot of good for me, but I think most of the issues I have are, it's licensing stuff.
Because if it was just the game, if all the games are available, then it wouldn't be that big of a deal.
But because there's some games that'll never play again just because of they use some song.
Or it's going to be a weird-ass version of Crazy Taxi that I don't want to play.
Yeah, where they don't have the offspring in it.
Yeah.
It wasn't the same.
It's just not the same.
Yeah, no, I hear you.
I just think that you have to look at it, like, from a more pragmatic standpoint,
that you can have these games, but I think people are living in Lala Land
if they think they're going to turn their PS2 on in fucking 30 years,
and it's going to work, you know, and play these games,
and their memory cards aren't going to be wiped and all this kind of stuff.
It's like, unfortunately, that's just the way it kind of is.
I do agree with you that the licensing issues.
That's an issue.
You and I are talking from a different perspective,
because I think we've already given up on collecting, having all these things.
You're still there, right?
But I'm always the guy who says,
old games old right like i traded in all my stuff growing up to buy the next system and stuff
and i only regretted it once or twice and now i'm totally like well thank god i don't have an
s nes and you know every system i ever owned following me around in a trunk because i just
don't have anywhere to put them but it's just like for this guy right now he's like you know in 30
years what game are you're going to want to go back and play like that you know what i mean
they're in there like we look at re-releases and we look at the e-shops and you're going to be
there in some respect like but you're more of a guy who wants to have every cartridge and
every system and everything's still there yeah i mean i think it's interesting to look to just
games in general right now, like they're so different than they used to be.
Like before it was just like the experience you can have it and that's it.
But now it's like like Halo 2, right?
Yeah, it comes out and they shut down the servers and it's like, well, that game's useless now.
Yeah, that game's dead.
I mean, at least the online is.
Same with Mag.
Exactly.
All right.
Calling on cars.
Yeah, that'll be the same.
And then you're seeing now at games like GTA 5 where they're taking songs out, they're
patching it and like adding new songs in, which is awesome.
But then taking songs out, which is like, oh, what?
kind of sucks but i mean i guess it's just like the world we live in now where it's like it is
this ever updating thing i mean my my old thing is just i i play a lot of games but i always i mean
whether or not you agree with the whole training in a game stop system or how that goes i always end up
just training games back in so if i don't have a physical copy it's like you know i sure i pick up
mba 2k every year but it's like i could after i'm done with it for a couple months i could
trade and get like three dollars extra or something like that or they're
and not you agree with that pricing.
Yeah,
that's a whole other debate,
but I could use that towards something else.
But if all my stuff is digital,
like with GTA on the PC,
I was sitting there.
It's like,
I really want it,
but once I buy this,
and I'm not going to play this in like a year,
like I could give this up.
If I actually had a physical copy on the console,
I could just give it up like I did,
like with the 360 version, right?
So that's my biggest thing is that I'm just going to have like this giant,
I'm going to look at like...
Your Steam Library.
Like, yeah,
my Steam Library.
and like here's all these things I no longer play.
Like, oh, look, the past five NBA 2Ks,
if I had a physical copy, I could have gotten something back out of it.
But now I can't.
It's cool.
It's really convenient.
Like, I love the convenience factor.
But, yeah, that's my thing.
It's just like this big, huge digital library of stuff that could have been worth something.
It's the way that, you know, you fight that, though, right?
Like, you do fight the use game market that way.
And I think that's why console makers for sure are catching on and trying to figure out how to do that.
And right now biting their time, right, until they can make that move and
make the digital version of Uncharted 5, $10 cheaper, you know, $20 cheaper than the real, you know, copy you're going to hold.
Because then, yeah, you have to worry about losing that money.
And that's, you know, Steam's thing.
I look at my Steam library and it's just like, man, there's a lot of games in here.
I don't sit up there and rarely do I stop there and think about how much each one of those costs me or how much, you know, what that library is quote unquote worth.
You know what I mean?
You don't think about it that way.
It's just the cost to enter, though.
Yeah.
I don't know.
I think that people just have to look at things in a more practical way, which is that it's,
It's nice.
I have fucking shit ton of NES and S&S games in my house.
And I have all my PS1,
PS2 games at home and all that kind of stuff.
But I don't expect that I'm going to go to my attic in 10 years
and plug that PS2 in and have like an experience on it.
It's just like that's kind of in the past.
Like in a way,
the digital revolution has been a blessing.
It's just that you have to get the stakeholders
and the licensees on board in a more effective way
because games do disappear even from PSN and Xbox Live.
Turtles and Time.
Yeah, Turtles and Time is a good example because like the like,
so they need like,
especially the stakeholders,
the platform holders need to just figure out a licensing agreement
that say like this is available in perpetuity
if you put it on the platform
it's not coming down you know
and I don't think that that's unreasonable
especially if they're going to be making millions of dollars
which they will on you know specific games there
so I think that we have to look at it
you know these old games
will be available and I don't encourage
people to emulate games but they'll
always be emulations of these games too so
it's not like you know there are people
doing good work out there making sure that they
archive all these games a lot of these games are going to
disappear forever.
And they are making digital backups of games.
And the Library of Congress and a lot of other places are getting involved in these
kinds of things. So like, you know, to make sure that we have backups and like real copies
of these games that can be played in some fashion.
But we won't be playing Mario one on NES and 50 years.
We'll be playing it on a different console.
And that's, that's the blessing.
That you don't have to like dig this old shit up and hope that you have a cartridge
that works and hopes you have harder.
It works.
Like I love gaming collectors and game collections and so like that.
And I have my own.
But, you know, good luck.
Like with these newer, like, like, a, like, a.
PS4 in 50 years
like you're not going to find a fucking working PS4
you know and if you did it's not going to connect to the PSN it probably won't work
you know so it's like it's for the best
that this happens and I know that you like to collect it a lot of people like collecting
physical goods but this is good this is good for gaming this is good for the consumer
I think too because I think that this stuff will eventually start transcending consoles
and platforms and eventually be playable in lots of different places and it preserves
history yeah all right moving on topic too
but before we get into that let's do another one of these uh what's sponsorship number
You want another ad?
Yeah.
Because it's me changing the game.
Ensuring our future.
Here is ad number two.
Okay.
This looks like ad number one, Greg.
It may look like that.
Is it not, again?
Yeah.
Just read the game.
Okay.
Ladies and gentlemen, again, we are sponsored by Proflowers.com.
It's a website where you can go and get flowers for your mom or your girlfriend.
It's Mother's Day coming up so you should do it.
Be baller.
Yeah, you can really do it for anybody.
Don't forget the parts from the first ad where, yeah,
Send Kevin Flowers.
Get it for Kevin.
Get it for Al-Predo.
Kevin just used this ad.
When we were doing the show, Kevin went to Pro Flowers.
He clicked on the blue microphone.
He put in Patron to get the 100 blooms for $20 and the glass vase.
Send him to his favorite corpse.
No, no, no, no, no.
You don't do that.
But you do go to visit Proflowers.com.
You click on the little blue microphone in the top right corner, type in patron.
And then if you do that before Friday at midnight, you get 100 blooms with a free glass vase.
Send it to whoever you want.
That'll be really fancy.
Now, I got a lot of proflowers.com stories.
Do you?
I honestly do.
I longed to his girlfriend for like a million years.
It's all,
it's all in my life.
So you are a pro of pro fans.
I am a pro of pro flowers.
A patron, if you will.
But yeah,
it's a really easy to use website
and you can send it wherever you want,
which is awesome.
And it's like you can choose the delivery date
and all that stuff.
And it's like,
you can really set it up down to like a specific time.
So here's my time out of the question about this.
Yeah.
And this is nitty gritty on this.
You have the details in front of you.
So you have to redeem this by Friday of next week.
Friday of where this breakout goes up,
but this whole show goes up.
Not the Patreon or the episode.
Can I,
can you set this for like three months from now?
Oh, yeah.
No shit, really.
Really?
Yeah.
All right.
I'm pretty sure you can.
I'm going to redeem this like five times
to just plan out every birthday for everybody.
I mean,
yeah, no, I mean, it's really smart.
You can do that stuff.
And the flowers are guaranteed to be fresh and beautiful for at least seven days.
Yeah.
So that's good.
And I can vouch for these flowers, too, because they were great.
Every time I said them, I got nothing but compliments.
And it worked out for me.
And I'm glad that they stay fresh for seven days, which, even though the corpses that Kevin
will be sending the flowers to have all the time in the world, at least the flowers will be beautiful.
That's not nice.
But yeah.
And you get to choose the delivery day you want, and it's guaranteed.
So that's awesome.
All right.
Again, ladies and gentlemen, proflowers.com, little blue microphone up in the top right, you go there.
And bam, type in patron, you get your...
I got one more when you're ready.
One more when you're ready.
Oh, man, I'm ready.
I wonder what it is.
I wonder too.
We'll see.
But all right, so topic number two today.
Now, this one, this one's very important to me.
It worries me.
I want to know you guys' opinions.
I don't want to know yours also.
Very specifically, Alfredo.
Thank God you invited him to the show.
I know, right?
New Vita design.
Yeah.
Trademarks in Japan.
Hey, ha! Ha!
What's happening?
Everybody happening.
Vita.
Vita.
Vita, Vita, Vita.
Oh, fucking shit, am I excited for this?
You're kidding me?
You've seen the designs.
So what happens here, there's this little design.
Have you seen the tech specs on this?
They're not tech specs, but the specs on this.
Get ready to fucking throw your second PC out the fucking window.
You won't need it, buddy.
Yeah, listen to this.
All right, there's blueprints.
It looks like there's an HTML port on it.
That's intrigued.
HTML out.
Okay, okay.
Lay the big one on them.
It's described as a portable LCD screen game machine control.
That's not the big thing.
Because that's how
They the big thing on it.
People talk.
And it's very similar
to the 2000 model.
Are you talking about
the shoulder button?
Yeah!
L2R2.
Wait, there's shoulder button?
Yeah.
It's happening, buddy.
The new video.
Additional, two of them.
Not like this.
They're more like,
are they behind each other?
Yeah, it looks like it.
So, okay, I was looking at the picture
and I'm like, I heard you guys
talking about this.
I didn't see that.
There's a button that, there's buttons,
the L1 and R1 buttons
look like triangles.
and then behind it are the normal triggers it looks like.
I'm pulling up. I'm pulling up schematics.
Interesting.
But, I mean, we don't know.
I mean, they're not, nothing's marked.
It's a trademark.
It's like the dual shock that broke into two things to be a move.
Like, I don't, it's not permanent.
It's not necessary.
No, I think this is, I mean, I think this is going to happen.
But the, and we've been talking about this for a while.
Like, Vita is still viable for Sony, and I think that they're making money on it.
I think they have to continue to reduce the cost of what it costs to manufacture.
Vita is doing exceptionally well in Japan.
So even if they were just going to release 3,000 in Japan,
they would sell a few million of them probably.
So I think it's probably worth it for them to continue to make Vita.
And it's good that they're doing the unintuitive thing again,
which is like people think they should abandon this system.
They're not going to.
And they really are putting their money where their mouth is.
This is real.
Sony did put this through the patent office in Japan,
so it's not like a hoax.
But Greg's point is well taken,
which is that they do this with a lot of shit.
But I wouldn't be surprised.
I've been saying for a long time that I don't think we've seen the last of Vita.
That'll be another redesign.
And we'll see what happens.
Alfredo.
You do not own a Vita, correct?
I did at one point in time.
Really?
Yeah.
I don't even know about that.
When it first came out.
All right.
Yeah.
Well, what would make you want to get it again?
Games that entice me.
Yeah.
And just right now there's none.
There's just not a vast library.
I mean, a charted golden abyss.
But that's like a super AAA title for a Vita.
I don't really know if that's something that they're still going to continue to do, which
yeah, exactly.
I call on no. So I mean like
yeah games that entice me
you know if you if you have them
I don't know if you have a library games I'm just
like hmm what that is
I don't know yet. I mean how do you
have you played any of the first person shooters
on Vita? Yeah back when it was like
the first Vita it was like
it was uh...
Call it duty and resistance now. Kill someone's
really good. Killsone was good. Some weird
like robot game two or something like I don't know
I forgot but it was just it didn't control well
it doesn't have to be a shooting game
I play a lot of just different games in general now,
but they have to have a library of games that I care about.
You have that, I will play.
Not that it doesn't have a Gassau library right now, it does.
It's just not games I feel like I want to play.
That's understandable.
You're allowed to say that.
You're not just a lot of say that there's a different library.
That's bitter.
Huh?
Nothing.
We have breaking news today.
This is 21 minutes old from IGN.com.
New PlayStation Vita not coming after all?
Just yesterday, a trademark surface where it appeared.
to be a newly designed model of the PlayStation Vita.
However, that doesn't appear to be the case after all.
According to Dual Shockers, the then-Japanese text in trademark,
actually refers to a positional change of an element within the product
rather than a modification of its design.
As such, Sony's filed request isn't in reference to what many assumed
to be the hypothetical super slim Vita 3000.
According to Sony's full trademark listing,
the registration is actually in reference to the three-dimensional position of the face
buttons, not the shape or general form factor of the console itself.
So now, I have to...
Zip this up.
I don't know, though, because I don't necessarily know if that's true.
I mean, I agree.
I'm sure that this part is true with the Japanese characters.
We'll see what happens.
Well, because the big thing is that the schematic shows an HGMI port,
clearly at the bottom of the unit.
That could be mistaken for the power port on PSVito 1000,
but that is a picture of the 2000,
because that's a circular start and select buttons.
and that port doesn't appear anywhere on the Vita.
Just the dev kit, right?
Yeah, that's the thing that a lot of people don't know.
And that's why Sony, I think, is shy about showing Vita Dev kits
is the Vita Dev kit has always had an HGMI out.
Always.
Like, you can just plug your Vita into a TV, and it's done.
And for some reason, Sony doesn't want that to be shown
or put into Vitas, normal Vitas.
But this is the thing I was talking about was the shoulder buttons,
this is the bottom of the unit.
So there seems to be like
new divvets here.
You know what I mean?
So these are the things we were talking about.
Maybe it's not going to come out or whatever.
The bigger question, though, is, is Vita still viable?
To have a $3,000, and I think that it absolutely is.
It's just you have to control your expectations, you know?
Vita's never going to have said to a world apart.
Is it just that Sony's crazy enough to do this?
Yeah, I've said that many times.
They kept pouring money to new PSPs when nobody cared about PSPs
and then they finally started caring about PSPs.
They're a wily fucking company, dude.
like they do the unintuitive.
Sometimes it works and sometimes it doesn't.
And I've said that for years since we were doing podcast beyond.
I said that like, Sony's everyone's like, well, there'll be another Vita and I'm like,
like a Vita too.
And I'm like, I'm like, Sony is crazy enough to do it.
I'm telling you they're fucking crazy enough to do it.
You know, like whether or not they will or not they are the company most likely to do it.
So this made sense to me.
I still think that they will remanufacturing new Vitas and make them cheaper,
get rid of the back touch pad and all that kind of shit.
That'd be awesome.
It would, it would render a lot of games inert.
Nobody cares about it.
But it doesn't matter.
Little and large can go suck a dick. Nobody cares. Let's get this thing. Get two shoulder buttons on each side. Let's get rid of the back touch. Let's tell everybody to stop making front touch games. Let's make the interface more like the PS4. Let's just get, let's just make it a mini PS4 preference. I want it. I want a new Vita. I've been wanting one. I've been wanting to read a redesigned one. I'm one of those guys that's just can keep fucking waiting until... They never make the buttons bigger. I know. They're never going to make the goddamn buttons bigger and that's so upsetting. They can't really be bigger. I mean, the circumference of the buttons. I mean, how? How would they become bigger? I wanted to just be as big as it wasn't PSP.
that's it
I don't feel like they're that far off
They are extremely far
I don't think so
They are
These are like the size of the 3DS
Were the PSP go buttons
The same size as the Vita buttons
Like are they
I'm sorry PSP 3,000
A PSP GO
Yeah I don't know how PSP go
Those are like super tiny
And like
Well I have a PSP go over there
Where I could right now settle this
Compare it to a Vita
I don't know if it's not worth it
I think it is when somebody
Start fucking insult in Vitas around here
Saying the buttons are different than the buttons
Well they're definitely not like the PSP
buttons.
The OGPSP.
PSP 1000.
Yeah, I know you're talking about.
Yeah.
I remember the OGPSP.
It's awesome.
Those buttons are magical.
That is a media unit.
They're good.
It's a media.
I'm good.
I want that.
All I wanted was a PSP with the OLED screen.
And what they do, they took that from me, Greg.
They gave little tiny little, little girly buttons on the Vita.
First off, there's some genderism.
Everyday sexism hashtag.
They have tiny hats.
That's how you hashtag, right?
You put at the end of the hashtag?
I don't know.
Everyday sexism hashtag.
So then they make the 2000
They're like, all right, Tim,
We're going to make it slimmer, which is cool.
We're not going to fix your button issue
When we're taking away your screen.
Oh, yeah, we're not going to sell the original on anymore.
I hate you all.
Here's the problem with the fucking OLED screen
Is everybody just drank fucking Kool-Aid on it.
So like, oh, like in IGN's article,
they call like, no mention of them
bringing back the gorgeous OLED skins.
There is mention.
No, that's what I'm saying.
Oh, no.
What I'm saying is there is mention
because they say it's a portable LCD screen game machine controller.
Yeah, no, no, no.
no, I'm sorry, you're getting caught up on the facts here.
I'm saying that everyone in the gaming press in the Echo Chamber has hung up on this
OLED screen being gorgeous and all this amazing things.
You didn't play any of the games, you don't even fucking know.
So you can shut up right now.
And so then, like, it's not like you're fucking going from a widescreen 50 inch in your
hand to an original Game Boy screen.
Like, everybody flips out about the new Vita screen.
You don't even know what you're missing.
It's great.
Just buy it.
Just get on board, Tim.
Yeah, no, man.
I'm in it for the, I'm in it for the, that's what I like about it is I like it.
You liked about it so much.
You waited four years, not the buy.
Yeah, no, exactly.
And, I mean, we already know I have my other issues with it.
What?
Where's Crash Fantic.
Well, that's not on that.
You can't hold that against that.
I do.
And these are licensing issues, which goes back to a digital thing.
I have problems with that.
But still, I could look past it.
There is other games that I do want to play, most of them, PS1 classics.
Sure.
But still, I want to play them on an OLD screen with big buttons.
And people are going to be like, you know what?
Well, you don't get what you want, Tim.
I guess you're right.
I get an HTML port, which is awesome.
them. I'll give them that. If those are buttons,
our shoulder buttons, all right, that's getting me
closer. I would buy that.
Yeah, 100%. If they made this, I'll buy it.
Yeah.
What are you hung up?
What are you going to do? I'm sure.
So the dual shocker story is actually pretty interesting.
These are the guys over at dual shockers actually broke the story about why this is not real.
And it's saying basically that, yeah, the positional kind of nature of
like the dashes mean that those are all the unchanged elements of the original
Vita that the triggers are not actually there.
This is basically a reproduction of the 1,0003G port or model.
I don't know.
It was exciting even when it lasted, the whole story.
Yeah.
But nonetheless, I was thinking about it with Alfredo specifically with Vita.
I don't think Vita will appeal to you because Vita is a PC in a lot of ways.
It's a lot of PC-first indie games.
So if you're already playing on Steam, there's really no reason for you to be on Vita.
Vita is awesome because what people hate about Vita, some people hate about Vita,
is that it has no AAA games.
What I love about it is it has no fucking AAA games.
It's a great place to play smaller, downloadable games.
I love it.
I fucking love it.
And that's what it's, you know, we'll get Freedom Wars too and some other stuff probably,
but the AAA stuff is dead.
But Vita lives.
And I'm all about that.
I want to play those games.
And that's what I'm saying.
Like, if there's the third version, I will just buy it because I give up at that point,
there's not going to be a fourth that I want.
What if they come out of three?
And there's like, here's the new Vita and it's got huge fucking buttons.
If they come out, they're like, Tim, here's the Tim edition.
Boom.
Oh, I'd pick.
I would pay a lot of money for it, man.
Yeah.
I honestly would, if they would just give me
the exactly what I want, I would pay like
$400 for it. Damn.
So much I want it.
Do you want the shoulder buttons? Do you want R2s?
Yes, definitely.
That would be so great for
Remote play. That would be like the thing
selling remote play. Yeah, everybody. That would be awesome.
I just don't think they can really practically do it.
No, probably not.
But I don't know. We'll see.
Vita trucks along and they're still making them.
Games are still coming out. I've said it before
and I'll say it again. There are more announced Vita games
than there are for any other platform.
So whether or not half of them will make it to market remains to be seen.
Sure.
Yeah, Vita's, I like that the 3,000 announcement, even if it wasn't real in the end, sparked the new conversation about Vita.
Yeah.
With a lot of people and a lot of...
Shuehai saw it.
He hears you, Tim.
Good.
Shoohey hears all.
Thank you.
But, you know, the OLED screen, getting rid of the OLED screen and shrinking the system was a necessity to get the cost down.
And that's why I think that 3,000 will, if this is not it and it looks like it's not, that they will make.
a new iteration of it that makes it even cheaper.
Yeah, that I think you'll see for sure.
Like I said, they kept redesign of the PSP.
I'd imagine they redesign the Vita.
I mean, PSP was murdering the Vita, but in terms of sales.
It's not even close.
It's probably like 7 to 1 lifetime sales.
So obviously they kept pushing the...
They need that destination PlayStation event like PSP had.
But I think they read the T leaves a little bit wrong with PSP 2.
When we discussed this in the past, PSP was a homebrew machine for a lot of people.
They weren't buying games.
So, you know, I would say...
You're right.
I would say half of PSP...
I'd say half the PSPs that were...
sold were sold not to play PSP games.
That thing was so cracked
wide the fuck open. That's why to this day,
my PSP, my OG, Day 1 PSP
is probably my favorite
system of all time just based on what it's done
for me. I love that thing. I can play
any game I fucking want it. I can play PS1
games. I can play Super Nintendo
NES, Genesis, all the... Game Boy?
Holy shit. To their credit though,
Sony did shut down with firmware and PSPs
a lot of the PSP stuff. You have to use old firmware, which you can.
That's not a big deal.
But no one's cracked Vita.
and that's and that's pretty remarkable
that's another big issue I have with it
like people people
people have gotten close to cracking it and all they like
Sony really did manufacture a handheld that is like
seems to be uncrackable
if they cracked it I would have got it or just nobody cares enough
to try to try no they people can't
people try and I keep up to date on that
because this moment they crack it that means I can
buy crash panic hood off the EU store
and I'll be perfectly freaking happy
but until then it's pretty it's
you know that PSP's
the crackability of PSP was
interesting to a lot of people, but it also held
the PSP back, I think, from, like, we couldn't get trophies
on PSP for instance because of it. So,
hurt. Yeah, it did end up hurting
like what PSP could have been, like, when they announced
it there, and they wanted to do trophies
for PSP and they're like, we can't because you can just break the fucking
shit out of the handouts. Like, that sucks.
Yeah. It's almost good that the, it's almost good that
the ecosystem is confined and contained
and secure, at least right now. I'm sure someone maybe one day
will break it when they stop updating it.
Yeah. When they no longer
make it anymore, they'll probably, you know.
Then it'll be the machine Tim wants.
I can only hope.
All right.
Third topic of the day is,
actually you know what?
Let's do with the last one.
Let's get it out of the way.
Then the fourth topic will just have a pretty.
One more sponsorship for Greg.
The final integration. What is it, Greg?
The show alive.
Is it proflowers.com?
Don't spoil it, right?
I'm pulling up the new ad, all right?
Okay.
It's booting up on the Kindle right here.
Why are you booing it up on Kindle?
Because that's where I open my PDFs.
What?
That's weird.
There's so much happening.
It's pro flowers.
Yeah.
Ladies and gentlemen, go to Pro Flowers.
It's back.
We just had a Pro Flowers show.
How that happened?
So, Proflowers.com, if you click the little blue microphone in the top right corner and type in Patreon, that's P-A-T-R-O-N, you will get 100 blooms with a free glass vase for just 1999.
And as you guys, you might know.
I don't know if you're familiar with Proflowers.com.
I've never heard of it.
Okay.
Well, it's this website.
We can buy flowers and send it to whoever you want.
Around to the world.
Probably not.
I don't think that's how it was.
What if you just knew where you kept the body?
You could send it to the dead.
What if you knew where the bodies were?
That's all.
Well, I'm just saying what?
For a wake or a funeral, I'm sure you can buy a flower.
Sure, but what about for like if I, if I, hypothetically.
Stop, Greg.
I don't know.
I don't know if there's an address.
I'm pretty sure you're good.
It's a guaranteed delivery.
It's good.
You can set the time you want it to be.
It's all this good stuff.
And you should do it for Mother's Day.
It's great because you can just relax.
With Proflowers, you got this.
Mother's day.
Done.
your mom's going to be happy if you send her a bunch of flowers i know your mom alfredo can i send flowers
as tim gettys so now we go and we redeem the codes and we just use this to fuck with people
i like what your head's at too or send it to the local cemetery can we all can all of us make a pack
right now to do this after the show and send them to fram oh my god send him a bunch of five
fran gets five deliveries of flowers at the same time i love that space and mouths it's like every
half hour. That's like something
Nick's would do. We got some breaking news, guys.
We can make her day extra special
by upgrading to a premium vase and add
chocolates for just $9.99.
Oh, that's sold.
Set a day, call
her over, have the place smelling like vanilla bean
and you're sad. That's all you need.
Now, like I said earlier, I have a plethora of
proflowers.com stories. Right?
They didn't stop there. For the record, I didn't know this.
Well, I'm just having
three sponsorships are wrong.
tell all my stories. So, um, the girl that I am currently dating now, when we first, my, my girlfriend,
when we first started our little minglings and stuff, I remember I went to her house and it was one of
the, the most awkward moment. There's a delivery at the door. And the guy opens it. And it was
proplowers.com delivery from some other dude. And she was like so embarrassed by the whole thing.
Because she had, she hadn't talked to this guy for like a month. But it was, it was.
his flowers were just like I'm not putting people all blast right now but it's just
nameless people so it doesn't matter but he's all like I hope he's a patron
kind of funny she was like read me the note I'm like you want me to read you the
dog she's like sure so I read it it it's just like hey like I know you need space right now
but like you know if you want to talk I'm here to talk and it's just like that is
literally the opposite to giving your space you're sending your flowers and now here's
the thing he sent the small basic version you never you never send the basic version of
of the flowers. You gotta go deluxe.
So that's an option. For like $9.99 more, you get chocolates and all
this stuff. Come on. And all this.
Step it up. Step it up.
You're right there, buddy? I'm trying to blink out stuff
in my eyes.
This does not reflect
poorly on pro flowers.
That's a...
You really do have a face only a mother can love this.
Oh, so bad.
I get it out of my eye!
It's like a fish out of water
trying to gas for air.
I don't know.
Oh my God.
Anyways, guys,
Proflowers.com.
You should go use the promo code,
patron, P-A-T-R-O-N.
And just remember,
if you're trying to impress a girl
and you're trying to like,
if she needs space,
but you don't want her to have space,
which you should just, you know,
do what she wants if she wants,
if she wants space.
But if you're trying to make a good impression,
you always go to Lux, guys,
come on.
You got to go to Lux.
Is this amateur hour?
Hillbilly Deluxe.
It's the only way.
All right.
Third topic of the day.
Journey.
Yeah.
It's a video game.
It's also a ball.
band. But the video game is what we're talking about today. But the music
of the video game. It's getting a vinyl. All right, yeah.
Special edition little vinyl release for Journey. Beautiful art prints.
They're like art records. So you get two of them.
There are art records. What are they called?
Vinyl. Yeah, but it's like the one of the art, like art discs.
I don't know. There's some specific name for it. I don't really know what it is.
But hold on one second.
Hey dad. How are you? I'm good. I'm hosting a show right now. Can I call you back?
Yeah, I'll give you a call back in a little bit.
Bye.
I don't talk to my father a lot.
Your dad's got that Midwestern accent.
I can hear it.
I've never talked to your dad before.
So there's art prints on the vinyl's themselves.
Right.
And there's four different ones because it's their side-ace, I'd be...
Yeah, yeah.
So there's four different pieces of art.
All of them are the traveler with the scarf growing around.
Sure.
So when you...
Which Nick Scarpeen I thought was bacon, by the way.
We went and played super time for us Ultra.
Had a PlayStation event.
he's like, the travelers running around,
he's like, why is bacon floating around this?
I'm like, he's a fabric,
there's a scarf, it's a long.
It's a whole thing.
Anyway, so when it spins on the vinyl,
it looks really pretty,
because then you see the scarf going around
and stuff like that.
Sure.
Have you ever seen the picture discs on the vinyl?
Spin?
I don't think so, no.
Oh, it's really cool.
I like a lot.
Do you collect vinyl?
Do you use vinyl?
I have a lot of vinyl.
I get the vinyl to listen to it,
not to look at it.
But you listen and look at it.
It's part of the experience.
Oh.
I listen to music.
I don't look at music.
Colin, you need to
stuff it up.
Anyway, this is really
exciting to me
because first off,
I love Journey,
second off, I love vinyl.
Third up, I like
collecting physical goods.
Sure.
Fourth off,
I'm a big fan
of video game music in general.
So the topic here
is video game soundtracks.
Sure.
What are your favorites?
What are the best?
Metal Gear Solid Peace Walker.
Peace Walker.
It wasn't a really good one.
You go with Peacewalk.
I tried to import it
and I failed because I was
poor, I think, at the top.
See, I'm a connoisseur.
Yes.
When it comes to this.
video game music thing.
I own many of the
many video game soundtracks
and like orchestrated versions
and live versions of all the
shit and stuff like that.
I have an issue when the sound quality
isn't good when like the
samples they use are like really like
just weird MIDI things and all that stuff.
And Peace Walker is one of those examples where it's like
a lot of it like some of it was actually
orchestrated but the majority of it was like just weird
electronic sounding shit.
Which was like a step back after MGS 2
and 3 and 4.
Yeah.
Have it your way.
Like Burger King.
I liked it.
That's what I'm saying.
What?
What do you even say?
I don't even understand what you mean.
Was that McDonald's thing?
I'm loving it?
No, have it your way.
Yeah.
And then you just said, I liked it.
That's what I mean.
I think it was pretty clear.
Ooh, man.
I recently played through the Uncharted series.
That soundtrack is amazing.
But there's only one soundtrack that matters.
I'm going to take you for a.
Right.
Marlores Capcom 2.
Marlom 2 had a dope-ass soundtack.
That song sucks.
That's so bad.
This is why I kill myself.
I love that soundtrack so much because there's so many games that came out in the 90s that just had this weird feel to them where it's like, what the fuck were they thinking?
Like the entire, they're like, oh, yeah, Marlars Capcom 2, we got all these Marvel characters, we've got all these Capcom characters.
What should they fight to?
This weird electronic jazz stuff.
like jazzy music.
What?
All the songs are just like this hodgepodge of just noise.
And it's on loop.
Always.
Why?
Why, Colin?
I don't know, because you can't fight the silence.
It'll be boring.
That's true.
I think that typically older game soundtracks are better because I think that,
not necessarily even chip tunes, so not necessarily only middies.
I think you can even make an argument for PS1 or PS2 games.
It's that game sound in a specific way they sound like video games.
Games today,
sound like movies or TV shows.
So, like, I don't, they don't catch my ear that much.
Like, Uncharted sound, I don't even know a fucking single song on Uncharted.
Oh, well, yeah.
The theme song, but that's not, I don't think that's like an extraordinarily good song or anything like that, my opinion.
And I have the platinum trophy in all three of those games.
So I'm very intimately familiar with Uncharted.
What about this one?
That was more uncharted.
Just drums and shit.
Oh, okay.
I don't, I don't know.
Then there's a voo-voo-wo-sueling there.
They went to the soccer game.
Somebody shakes of a rock guy.
They went to the soccer game.
didgerid do
but when you think about like
you know Mega Man or Castlevania or Mario
whatever like those are iconic because they
especially the Capcom
NES games and the Konami NES games
are iconic because they sound like video games
those guys were pioneering something that we had never heard
before so it's not like shoehorning
classical music or
or a more stoic soundtrack into something
it's like this is a game with game
music and that was awesome
well it's really cool too about those
about the older eras is that they were so limited with what
they could do.
Like on NES, you could never have more than three sounds going at once.
So it's like, if you had like layers of instruments and all this shit, it could never be
playing more than three instruments.
So that's why most of the games, there's just baseline, rhythm line, melody.
And that's it.
And that's why there's this feel to it that's very unique because of the limitations
of it.
And that forced them to be more creative with what they were doing and kind of come up with
these like melodies that just get ingrained in the experience of what you're.
you're doing.
Like Wiley's Castle in Mega Man 2 is just like that will forever, anytime you hear
even like two notes of that, you instantly know where you are.
You know, Castlevania and Metroid, like holy shit, Metroid.
Like that is one of the most sparse soundtracks ever, but it like perfectly explained
where you were and like gave the whole atmosphere a feeling.
Well, yeah, I mean, the original Metroid especially like NES Metroid, the opening soundtrack
like when you're at the start screen is awesome because it's just like it's just chimes.
then the whole, I have a cold, so I'm probably not going to be able to go too high with the boat.
And it's like, that's like classic.
You know, like, and that's just tones.
That's not even a song.
And there was, it's funny because when you get what's so cool, and Greg and I explored this
a little bit when we did the Mega Man play throughs and he was with me as like the
music towards the end of the NES era was fucking crazy complicated.
And like, I don't know like how they did it and like what they learned.
But if you listen to like the original Mega Man music, which is good, to Mega Man 6,
which is like orchestral by mini standards.
It's the same hardware.
And there were games that needed better music on the NES
and on the Famicom.
Castlevania 3 in Japan on Famicom had a special music chip in it
that let it play music way more advanced
than it should have been able to play.
And that's why it's one of the great soundtracks
of all time, I think, Castlevania 3 specifically.
But even when you get to like PS1, Final Fantasy 7 soundtrack,
for instance, this is iconic.
But again, this was a fusion of like better sound quality.
We weren't doing minis anymore.
these are real songs, these are real orchestras playing some of these songs,
but they still sounded like game music.
That was like what was so cool about it.
That's why when you have a game like Shovel Night,
that soundtrack's awesome because it sounds like an old Capcom soundtrack.
It was, music isn't unique to games.
It was the way music was employed in games that was unique.
Yeah.
And that is, that has been lost, unfortunately, I think,
unless you're trying to go for an intentionally retro-style game.
Well, it's crazy, too.
It's like, you know, people hear chip tune stuff,
and they're just like, oh, it's retro.
And it's like, that's not true, though.
Like, there is so much styles within all of that
where it's like, you can make a, if you hear something,
you're like, oh, that's Mega Man.
Even if it wasn't a Mega Man thing,
like, that's influenced by Mega Man.
That's Castlevania.
I mean, Mario even is just like,
Mario is a real to it.
Mario is very airy and loose when you hear those songs.
They're great.
And all it is, they're just chip tunes.
They're just modern day original chip tune songs,
but they have their roots in these different styles
that are based on games.
I just think that's like really interesting and cool.
And like you bring up Final Fantasy, I feel like when you talk about game soundtracks,
like Final Fantasy is probably the most obvious answer.
And I mean, it's arguably the best when you look at as a franchise as a whole.
So many games that it, whether it was Chiptunes or full orchestra things or orchestrated versions of old Chiptune songs, it still works.
And like Nobu Muammatsu did some amazing work.
And whether it's Final Fantasy's seven,
six,
eight,
nine,
all of them have like amazing soundtracks.
Four,
and six and seven,
I think,
are the,
are the king,
four maybe especially.
Like,
it's funny when you think
about Final Fantasy's iconic nature.
Someone,
you know,
you know,
at some point,
musicians sat down to try to,
like,
obviously we have a composer,
but a lot of musicians
probably worked on a lot
of the soundtracks.
And at some point someone
sat down at a keyboard,
square and was like,
and played four notes.
It was like,
da-na-na-na-na-na-na-na-da-da.
And I was like,
You know, it's like...
Nailed it.
And like, they didn't realize, like, what they just did, you know?
And, like, how that would insert your brain, like, Wiley's Castle or something like there,
or the Mario Tune.
But I want to give a shout to some newer music.
I think Mario Galaxy had a really awesome music.
And I think that, that, again, was a really improper fusion by the standards of 2007 of putting
old school styles with orcaptole orchestral music.
The last stage, when you're fighting Bowser, that music's fucking awesome.
Well, the thing about Mario Galaxy that was crazy was that was one of the first times,
any company really was like fuck it we're doing it's full orchestra like we're gonna actually use
real orchestras to do the entire soundtrack not just a song or two um because like you were saying
like font fantasy seven like that was just samples that wasn't actually orchestrated um it wasn't
until like even font fantasy 10 was like weird bullshit committee stuff like it wasn't actual
orchestra there was like a handful of songs that were um but Mario galaxy like all the songs were
either orchestrated or they were like the like the like the Mario three remix and stuff like that were
obviously electronic but um that was such a unique thing for Nintendo to do and it started with
Star Fox assault on GameCube which was their experiment and that was awesome because that took the
game to the next level where it's like yeah it was a shitty game whatever but like the fucking
soundtrack was awesome and that was them dabbling in let's do a fully orchestrated thing to really
make this feel more like Star Wars like a movie and it totally worked and I think we saw that in
Mario Galaxy when it's like that's what made Mario Galaxy.
actually feel so grand.
Like the gameplay was amazing.
The look, the feel, the world, all that stuff.
But it's like, I think the music made it feel out of this world.
But, like, really, though, it gave it that, like, holy shit, epic feeling of, like, this is a real thing.
Yeah, it's one of the few gaming soundtracks I actually got, because I was really into it.
I don't know.
It's funny because when we talk about movie soundtracks, we typically, not always, but typically talk about movie soundtracks in the way of, like, well, what songs are on there and what artists are on there and stuff like that.
You think about, like, famous soundtracks even when we were kids.
like Romeo and Juliet and all that kind of stuff.
It wasn't about the native music.
It was about who you can get.
So it was like it was a big deal when they got all these bands or whatever.
It's not to say that there aren't guys like John Williams making their own orchestral music for movies.
Because obviously they are in some of the most iconic music all time with Star Wars being in the Zichies right now is John Williams's work.
But we just gaming music is just unique because it's actually while we have like the soundtrack kind of mentality in movies, that's the exception of the rule in games, which is what's so fun.
So like when we play a game like Crazy Taxi or something like that or Tony Hawk, like that that was movie style soundtrack.
But typically we get more native music.
And I think that that's like what's so exciting about it.
I just wish that it would be a little truer to itself because I do feel like with a fusion of movies and with movies and games that music is losing its soul of it.
Which is why I don't really.
I can play most games today on mute.
I don't give a fuck.
You know?
Like I would never, ever, ever, ever play Castlevania on mute ever.
You know what I mean?
Like, but I can play uncharted on mute.
I don't care.
you know it's like it's crazy i don't know about that i mean the thing is there's
i listen to shit all the time on like when i'm playing games now i would never do that when it's
this is between soundtracks and scores you know like the movies would have their the soundtracks
with all the license stuff but there still would be a score that somebody made um
that gives it that the feeling like something like fast and fears it's all licensed stuff like
there is still a score that like plays throughout it um but like things like uncharted and stuff
like i feel like the music because it is more of a movie experience like it is necessary
Like, and, like, the characters have themes and, like, all that stuff.
And, like, it builds the emotional goal that the game is trying to get out.
Sure, but that's not what I, when I play on Charter, that's not what I think.
Like, when I think about the five best things on Charter does, I don't think about the music.
I think about the voice acting.
I think about the gameplay and the environments and the exploration, storytelling.
Isn't that because music gets, it's just easy to forget about.
Like, it's when it's done poorly that you really notice it.
You know what I mean?
And then, like, we're talking about, like, crazy taxi and offspring or even the Final Fantasy noise or these
things that are driven in over and over and over again,
but when I stop and I think back to
and uncharted and how playing through that without music
would sound, it would sound weird, but I don't think
when I'm playing it, how great this sound. That's fair.
That's fair. Yeah, because it fits.
Maybe that's the thing, but again, like,
I remember the music of those classic games. I remember.
That's one of the best things about those games. And I don't,
I wouldn't pick out many games today
where I'm like, one of the best things about the game is the music.
Like, I don't, you know, like, that's not,
maybe it's not what I'm looking for anymore, but I also don't
feel like the music says in your fucking face anymore either.
Maybe it doesn't have to be.
The music was always playing when you play a game like, I don't know,
even like one of the great games about NES with soundtracks is Journey to Silius.
Sunsoft's games like Batman and Fester Squest and stuff like they had some good music in them,
but Journey to Silius was fucking a masterpiece of soundtrack.
And I was supposed to be a Terminator game, but they lost the license.
And that's an awesome game.
And I remember that playing that game with first time.
I mean, like, this game's fun and it's side-scrolling, it's hard, but that fucking music's killer.
And I don't really hear it anymore.
That's why when you play a game like Shovel Night, I'm like, oh, the music's in your face again.
and this is the way it is, and it's always playing.
I don't know.
It's just, I think the games have just changed and moved away from the importance necessarily of the,
I don't want to say the audio fidelity, because it's important with sound, it's important
with voice acting, but I think music might be waning somewhat important.
Yeah, see, I could never agree with that.
Like, I love the old stuff so, so, so, so much, just as much as you do.
Like, it's so important to me.
And, like, we are those weirdos that would listen to just 8-bit music just because we're into it
and we like it.
But I mean, there's so many modern games.
Like Halo, we haven't even talked about Halo.
And it's like, that soundtrack is amazing.
And that is one of the, I would say, best things about the game.
It really ties it all together.
And it's like, it's very unique in what it is.
Like, when you hear that, you know it's Halo.
In the same way that you can hear a couple notes of Dr. Wiley,
if you hear that choir, you're like, oh, Halo.
You know?
And it's like when they, Halo and Metal Gear are two examples of this,
where it's like they have these iconic themes.
And even when the themes go away and there's just other music that's kind of inspired,
by those themes, like with Halo 4 or with Metal Gear, Peace Walker and all that stuff.
It's like, there's still, you feel the growth and you feel the like where it came from.
It might not be the exact same theme that you don't love, but it's still the music grew just with the game and all this stuff.
I don't know.
I'm very big fan of so many different game soundtracks, and I feel like I've bought in soundtracks of a shit ton of games I've never even played.
Just because I'm, like, I think they're awesome.
So do you listen to them for leisure?
Yeah.
Like I buy him, what I always end up doing is like, oh, I love, like, I have Unchartered from like the collector's edition or whatever from that giant case.
I have that.
And I put on my phone.
And then it would pop up on my phone and I would just skip it every time.
Because this is not what I want out of music usually.
You know what I mean?
And then I finally deleted it.
I like Uncharted.
I think the music's great, but I just, I don't sit around and be like, yeah, I can go for the score right now.
Yeah, see, I like listening to scores a lot.
And I feel like there's a lot of specific things that I really enjoy.
There's a series of CDs called Distant Worlds, which is a concert that, a Final Fantasy concert.
It's just a bunch of different Final Fantasy music orchestrated down on the third CD now.
I love those.
I love listening to them all the time.
Most games will just take bits and like take usually just the themes and stuff from.
Like Uncharted is one of those where there's not too many songs that I'm like in love with, but I love the theme.
And uh, smashing live, which was like they take, it was all the Smash Bros songs, because it's just like a Nintendo movie.
If we're going to top best soundtrack, Smash Bros. wins because it's just like all the iconic Nintendo songs in one thing and Fall Destination.
and it's just all those songs live
and that's fucking awesome
that's great
and I listen to that shit
probably too much
I just think the design
aesthetic of games
I don't know
almost has demonstrable moved away
from the importance of music
I mean I'm just because I'm just thinking about it
I'm like
When do you think the last point
where it matter was
what Zelda 64
like no I mean even later than that
but I think it still matters
like Galaxy I think it mattered
because Nintendo just knew what they were doing
with that game game's brilliant
but I think generally
when you think about a game right
like think about a shooter
and you're moving from point A to point B on the map
and there's a lot of ambient sound
and there's a sound of gunfire and all that stuff
but there's no music.
There might be a flourish or a crescendo here and there
as you turn a corner to a beautiful vista or something like that
but it's not there anymore.
You know what I mean?
And like that like games would have been sterile back in the day
without music at all times because
like Mega Man if you were to play Mega Man
in like in 2015
it would be like a huge open world game probably
and all that kind of stuff.
But Mega Man was just a side scroller.
and it had no fucking context.
So the music was almost a piece of the context.
It was like half of it.
Yeah.
So like,
and it was important,
right?
And to me,
like,
so when I think about games,
like,
it's easier for me to think about the games where the music really did matter,
like Catherine,
um,
where like it really affected me as opposed to the games where I'm like,
I don't really,
I don't remember a fucking single song out of some of these games.
I love.
Yeah.
And it's just like,
I think that's different.
though.
For different reasons.
Like,
like,
like,
that's the difference between,
like,
like,
what you're saying does not,
um,
work with Halo.
Like there's music very well-timed
with all the cues of all the things you're doing
and it's like it is part of the experience
is the music but then you play games
like resistance where it's like
what the fuck's the resistance theme.
You know what I mean?
I don't know.
Or kill zone or whatever it is.
And like I just feel like
or call duty like they always have these great
intro music and these montages and the
yeah they kind of trailers.
Yeah like when you play the game
I played almost every Call of Duty game as you have
and I'm like I don't remember any of the fucking songs.
I'm not even sure if their songs playing.
You know like that's like that's
how like, and I'm like, I don't know if I really care.
I don't think there is no. That's like, I guess that's what I'm saying is like, my mentality
is a gamer has changed a lot where the expectation was like this must have good music
back in the day and now my expectation is like, ah, it's like not even really that important.
It's the way I feel like graphics almost where I'm like, I don't even care
where the way the game looks. Is it fun?
You know, like, sure.
So, I don't know. It's interesting to hear different points of views about it.
But I agree that like it would be really hard, you'd be hard pressed to beat Nintendo at the
soundtrack game. And I think you'd be, except for maybe square.
And you'd be hard pressed to beat the old games over the new games, I think,
maybe some exceptions like Halo.
And you guys seem to like uncharted,
although with the exception of the intro,
I can't think of one song other than the title screen.
It's like, blam.
And then even Drake dies.
Nate!
That's what I remember.
It's like Snake.
I can actually hear the Metal Gear song.
Like that little check.
Yeah, like that like that like I can hear.
Yeah.
It looks like a jingle.
It's like cards for kids.
It's a jingle.
Yeah, all right.
Final topic for the day, guys.
Stop.
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But we do need to thank our patrons.
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We slept on, we're doing two months here because we slept on the first because of GEC packs, everything else.
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So they're scrolling along.
They are.
It's not that violent.
I think they're coming this way.
Actually, they go up and down.
You've never watched this show, have you?
Never.
Jesus Christ.
All right.
So every week, we tweet out.
out we ask you guys to give us your topics
and we'll discuss them we got a bunch of
them today I'm pretty excited
about these the first one is
who do they tweet at
they tweet at you they tweet at you they tweet at you a lot
they're kind of funny vids just trying to get
trying to get them involved some kids watcher right now
he knows what's up to driving his mom to a doctor's appointment
she's got a fucking thing on our foot nobody's
kind of skirt that's gonna be okay don't worry mom
damn
at martin swagger
says
screen looking and other forms of gamesmanship
slash cheating. What's okay and what isn't? Is there a time in place for it?
Multiplayer. Cheating is never acceptable multiplayer.
Alfredo takes shit. Hell is seriously. Which is not.
If you're, if it gets to the point where it affects not only your experience but the experience of others, I don't think that's acceptable.
Yeah. I mean, so are you talking just competitive multiplayer? No, just multiplier in general.
Like if you, like if doesn't you have to be competitive, like if you're doing something,
that is hindering everyone's experience,
and that's not right.
Don't be a screen sheet, unless you're playing screen sheet,
which is a game where you have to cheat,
look at the screens, which is a great idea.
That is a great idea.
Have you seen this game?
I have seen it yet.
Is it out yet?
No, well, the console releases aren't out yet for sure.
It might be out on PC.
Screensheet everybody.
We should check that out.
We should do a less play on it.
Well, they wanted to come through and do one with us,
but I forget why we couldn't do it.
Because I'm into that.
Okay.
That sounds like a fun idea.
I'm all about looking at people's screens
Because you're a schemer, you're a horrible person
You're the worst
Uh huh
That's what I do
But I mean like the problem with
Like you I mean you can get good at it for sure
But you know town will still win out in the end
Oh yeah
If you're taking that second to try to look over
And see what Frayto is doing
It doesn't matter
Frayor's gonna be on top of you in no time
Or Collins Grasup and shoot you as well
That was always the thing with Golden Eye
When you got Golden Eye
There was that in the camping right
Where you're looking at a corner or whatever
And like you knew somebody was like
In the facility's chilling waiting
Like you know what I mean
Then you had to look at some of the screens
Somebody just looking at a stall
you like all right you're what are you doing where are you i have to deal with it every day in the
form of uh it's called stream sniping when people just like like when i i go back this all the time
because i play it's a lot right but like h1 z1 right we're just like last 10 people left sometimes
people are just like you know watching the stream trying to see where i'm at in this shut up
yeah because you're trying to like a long time you know there's a delay there's a delay in the stream
but you're still you could still be trying to like hole up yeah we're still holding up that at that place
for like you know maybe like a couple minutes yeah there's a lot of times like there's a
big open lobby everyone's talking there's a lot of time i like go to a corner and like someone
be running through town like alfredo and i'm like the i'm like yeah so man yeah that's insane
i don't know about the internet changes things it does because then if you're cheating on the internet
i feel like that's just not okay because i'm local multiplayer yeah i think that's the thing is like
if i like looking people's screens if it's obvious everyone's looking to people's screens like
oh yeah back in the day i have everyone's consent yeah and it's i like to just play the not even
consent, just like play the game differently. No matter what, you can't trust your friends.
Your friends are assholes. They're looking at your screen. True. I'm not looking at your screen.
Bullshit. Yeah, you are. You know you're looking at the screen. It's all you do.
So it's like, I remember back when you used to play Halo split screen, I would make sure that I knew where I was. I'd just look down and walk on the grass and stuff. So all the motherfuckers looking at me. You wouldn't know where I am.
Right. I would do that. Or when I did one B-1s versus my younger brother, we just put a cardboard box right in the middle.
Oh, yeah. That's a big one. You can't see.
hide.
When we played Superman 64 multiplayer,
I would go park in a...
The game, because the multiplayer was so bad, of course.
The levels were so poorly designed, just like the rest of the game is.
One of us would always go and park,
and it would just be hide-and-seek, because you had to go find it,
because you would just turn your character and drive Brainiac ship up against a purple wall.
And so then you just ran around,
that you were flying around the level trying to find it.
It was a very bad game.
Yeah, I think multiplayer is not acceptable.
I think...
I think single player...
I keep saying multi- How are you cheating in single-play?
You're just talking about using codes?
No, I mean, like, you just can't get past the part and you're using codes to beat it.
It's like, that's you're hurting yourself.
Who cares?
Exactly.
Yeah, that I don't care about.
Do whatever you want.
It's back to the whole drug argument.
You're using drugs.
Legalize all the drugs.
You're just hurting yourself.
You want to screw yourself up a big deal.
Yeah.
But don't ruin for the people.
Then the multiplayer comes into it.
No one can do drugs.
All right.
Snaking.
Don't snake.
Bizzle 1096.
Wants us to talk about Battlefront with a lot of exclamation marks.
All right.
Yeah.
So.
It is coming.
It is coming.
I don't know how I feel.
about it. Have we seen gameplay? We have not seen
gameplay. No. The game, that trailer
looks beautiful. I think you're going to be sadly
mistaken. The game looks like that.
But it's an engine. No space battle.
Yeah. I'm okay
with that. I mean, that'll come
eventually. I mean, that'll be the next one.
I would rather than focus on
making it really good with all the
on the ground, like atmosphere shit.
Yeah. You know, because it's like, once it gets like
too grand, it's just like, somewhere
has to not be as good
because there's not enough attention being brought to it.
If they nail this and next time nail that, that'll be fun.
So, does anybody, like, who played the other battlefronts?
Any of us?
Like, I played a little bit.
I mean, I played PSP when I reviewed this stuff, and I enjoyed it fine, but it's just like,
I had actually forgotten a lot of what Battlefront was until we were interviewing Chloe for
funny games and stuff.
I was talking about it.
I was like, oh, right, that's how this works.
Oh, yeah, it's just like, that's cool.
And it looks like it's going to be really pretty.
I don't know if I care.
I don't know if I care about a 20 v. 20 battle, but I'm not a multiplayer guy.
Like, that's well-versed.
I mean, you are.
Are you excited?
Are you going to...
I'll pick it up, I'll play it for how long.
I don't know.
Yeah.
Yeah.
I'm really upset.
There's no campaign.
I mean, I think that...
It's not surprising, but I wanted it.
I definitely...
I would have played through that campaign.
That would have been a game that I'm like, I'm definitely going to...
I want this experience, and they stole it from me.
Yeah.
It's...
Considering who's making it and...
Yeah, it makes sense.
I think that's the biggest reason why you should be very skeptical of battlefront.
I know some people are mad at me for saying that, but Dice...
Dice fucked up an entire, like, you know, a fucking entire online game.
It wasn't that long ago.
and this game is going to be contingent online
and this game is going to get slammed way
way harder on the server load than
Battlefield. Yeah, definitely.
So, um...
Oh, Battlefield.
Yeah, so like, there's every reason to be,
in my opinion, to be totally skeptical of this game.
Um, we'll see, like, how it, you know, I'm skeptical.
I'm skeptical.
You know, I'm skeptical.
Developers have put me in such a way now that I'm just skeptical about everything.
And that's, and that's a healthy way to be.
It's just like nothing works.
So nothing's as good as it seems.
Nothing works right.
Except Nintendo.
You know, we had like, even a single player games,
like we had the order. The order was like such a fucking huge disappointment.
It's not that we didn't see it coming. It's just like, this is it.
Like, this is it. Yeah. This is the game.
Yeah. Like, all right.
It's, so it's good to be, it's good to be skeptical.
And I'm very skeptical about it from.
At JLY, 1987 asks, do Star Ocean 5, Zeno Blade Chronicles X and Persona 5 bring hope for JRP's to come back?
Or is it a fluke, Colin?
I was surprised to see Tri-Eace making a game because there was rumors not too long ago that Tri-Ease was going to get shut down.
So Trice is working on StarRussian 5, so they're alive and well.
No, I don't think any of those games matter to a broader audience except for persona.
Zeno Blade is doing its thing, and it's great, and people are enjoying it.
It just came out on the new 3DS, which is a port, I think, of the Wii game.
Yeah, and they're making, you know, they'll make a new one, and people really like that.
Monolith does those.
Yeah, this is the new one.
X.
Oh, X, okay.
Yeah.
Okay, so yeah, Monolith is working on that, I think, right?
and yeah persona obviously is going to be a huge game I've said before
Prona will survive will sell millions of copies and Star Ocean is a niche game I think
Star Ocean will do fine Star Ocean is a good sign that Squarianix specifically is
understanding more of what's going on I think they're showing signs glimmers of hope
even Final Fantasy 7's re-release on PS4 which a lot of people are disappointing because
it's not like really touched up or anything like that it's a sign that at least they're
listening but between bravely second and I'm bravely the fault obviously
And then Star Ocean, they're getting back to their roots a little bit,
which I think is a positive thing for a role-playing game.
It's because I've gotten, you know, some people are mad at me out there
about what I say about J-R-PGs.
But let's be honest, I mean, J-R-PGs largely are fucking terrible today.
And I don't, like, I'm not a huge Metacritic fan,
but just go to Metacritic and look at the scores some of these games are getting.
Like literally like 25, 30, 35, like some of these games are just trash, you know?
And Star Ocean's not going to be trash.
And Prasone is not going to be trash.
And Bravely is not going to be trash.
And finally, like, we're getting away from these compile heart fucking garbage.
Like, just fucking garbage, you know?
Like, like, just almost...
Yeah, and there's rumors of Nino Cooney 2 being in development at level 5, which is fucking awesome.
Ni No Tuni.
There you go.
So, like, there's definitely hope.
I don't think those games harken necessarily to a better time in role-playing games, but I think that things are getting better.
Because it's been real dark, like real dark for a while.
Since for...
Has it been real dark?
And I ask this, you know, having a...
cursory knowledge of JRP's only the persona series really ever catching me and
you know capturing my attention for too long but isn't it is that there's just yeah there's
more bad ones but there's still great ones in there are great ones it's just I think that
the exception of the rule was that were the bad ones back in the day and I don't think that that's
rose tinned glasses I've said before like for every beyond the beyond or saga frontier
where like some of the bad games that came out there were there were a lot of really great
Japanese role-playing games during the SNES and PlayStation era is they were constant like
every few weeks like it seems like one would come out
every month, every month and a half.
I mean, they were coming out constantly.
Now, you, like, the big guys and the little guys are disappointing everyone.
And, or a lot of people.
And so it seems like everything's kind of starting to get back on track.
I think Nino Kuni was the canary in the cold mind that things might get better.
Nino Kuni was just extraordinary.
Nino Kuhni is the best Japanese role-playing game that I played in 10 years.
Oh, Dripi knows.
Yeah, so that game understood it.
That game nailed it.
And I'm excited to see Starz and come back.
Trice is going to get another chance to make a game.
That's a positive.
Good.
at Nico Fugslang says
Are you excited for Lego Dimensions?
What franchises do you want to see in it?
Should Activision and Disney be worried?
Am I excited?
Yes.
I'm going to play it?
No.
What franchises do want in it?
Ninja turtles,
Disney princesses?
They're a legal thing.
Yeah, but I guess.
But I mean, like, what about Disney Infinity?
Are you going to double down on that?
No, there's no way they'll do that.
That's the whole point, right?
Yeah, they want you, they want you, the Frozen fan,
creepy fan, to go by the,
the frozen figures and put them out there.
Am I interested in it?
My initial answer was no. I don't. These toy games,
no thank you. I like the leg games as they are. I buy
a disc or a digital thing and then I'm in the world
and I have the toys there. And then I said
if they ever make a Superman or
Ghostbusters, then I'd have to buy it. And people
were like, they tease Ghostbusters at the end of the trailer.
And then I was like, well, I'm going to buy this then.
If they put that out at launch, then yeah, I'll be a part of that to
play that and have that.
It's interesting. I think it's
really going to boil down to or are they
appealing to a different audience with it, right? Like, should
Disney and Activision be scared? No. No. Skylanders is an original IP, you know what I mean? It's just
run rampant. You know what I mean? It has hooks and everything. Disney's playing catch-up.
Legos playing catch-up too. But Lego's playing catch-up in a way that I think this game might
appeal to people who weren't into Disney Infinity or it, right? Like, there are some of people
who love Legos now, buy Legos, have the Lego sets everywhere, that when, yeah, you're putting
out more Lego stuff and even if it's going to be like Amibos where you're buying the
Ghostbusters and, you know, Lego guys that are on their stands to put down your
desk to never play the game. That's money. They don't care. Yeah. That's, I
think that it's going to get me to play it more than I don't care about Skylanders.
Disney Infinity, I have and tried out when we got, when we went out on our own, they sent me a copy.
And it was like, okay, this is fun, but it's not like enough for me to be invested in and love it.
But as much I love Lego games, if you give me Ghostbusters and then you give me Superman,
and then you give me, and there's all these little breadcrumbs to keep me buying and keep me playing, then, yeah, sure.
All right.
At Mary Rums says.
Mary Rums.
Meditums.
Is it fair to consumers when DLC for a game is announced before the game.
is even released.
Yes.
Yeah, absolutely.
I hate this fucking argument.
I hate it when people
forgot about Day 1 DLC.
I love Day 1 DLC.
I love the fact that I have a game
and if I enjoy this game,
if I enjoy the first however many hours of it,
I know there's already more content.
You know what I mean?
Like Valchior Chronicles 2.
When they're like,
we're going to give you more missions every week
and like Freedom Wars.
We're going to give you content every week
and weapons stuff.
I was like, yes, great.
I love the promise of support.
I get it from the business side of it
that it's a hook to make sure
you don't go trade the game in.
But I also love it
that you just are guaranteed that much
support. How many games have there been that I do love? And I would be like, man, if you
would just put out more stuff I'd love to buy and play it, but you don't know if that'll
ever happen or you get it forever and ever and ever later, right? Like Batman, Arkham City was
great about that of like, hey, Arkham City's coming out and there's going to be this Harley
Quinn, I think they just said at the beginning. There's going to be story DLC, though, come
on, not just challenge rooms like asylum, which I didn't care about and I didn't
buy. But when you promised me stories, I was like, well, yeah, I'm totally in. I want
to hold out of this forever. I mean, I think the big argument is just like, oh,
why didn't you just include it in the game to begin with? Like, why are you doing that?
And I feel like when it is situations where that is true, then it's like, yeah, then it's bad.
But for things like that where it's like, yeah, it is story, but it's side story.
It's not part of the story.
If they're holding back the story, that's an issue.
It's not the reboot Prince of Persia.
Yeah.
Where you have to buy the real ending.
Yeah, yeah, yeah, yeah.
That was bullshit, obviously.
And there's the handful of examples like that.
But when we're talking about, like, an evolve character skin or something like that, it's like, get over it.
Evolve was a little out of control.
I was going to use that game as an example.
totally out of control of DLC, but generally I, you know, I have no problem with it.
It shows somewhat of fundamental misunderstanding or lack of understanding or ignorance of how games
are made when people say, why isn't it just in their real game?
It's like, what the fuck are you talking about?
Like that, that, it's not like they, like, had a blueprint and we're like, oh, we're going
to now shave this half of the game off and make a DLC.
Like, that's not the way it works.
A lot of times, you know, Greg and I have talked about in the past, when a game goes gold
earlier, they're insert, and there's just time to waste.
That's when a lot of DLC is made for, like,
quite a few games.
And, you know, I remember people freaking out about Mass Effect 3 specifically having Day 1
DLC, and my whole argument was just like, listen, dudes, like, no one's holding a gun to your
head making you buy this game, and no one's holding a gun to your head making you buy that
DLC.
The reason they put that DLC out is because people want more Mass Effect, and there's an assumption
being made that it could have or should have or would have been in the original game,
if not for the day one DLC drive.
It just shows a lack of understanding of the way games have developed, I think.
It's not to say that some people, some companies and some developers don't shave off portions
of their game or portions of the plan to be like, well, it's just, it's
we can release this later, the game's already big enough as it is.
But it is to say that we can't judge things on the metric of how much can we shove more content, more content, more content.
More content doesn't make a better game.
Right.
You know, like, I think people need, like, I'd rather play a tight five-hour game than a fucking laborious 20-hour game any day of the week.
And if you give me that tight five-hour game on a disc and you make me pay for the laborious bullshit that I don't want to play anyway, who cares?
You know what I mean?
Sometimes you reach your limit.
Fallout's a great example.
Or Skyrim where they release 4-5-6 DLC packs, like full stories.
That's not going to be.
for everyone.
And to complain and say, like, well, the, you know, Fort Pitt or whatever should have been in Fall Out 3.
It's like, well, the game's already 100 hours long.
Like, how much more do you want?
We have to just draw up back and approach it as a case-by-case basis.
I think that people, like, need to chill out a little bit about the DLC arguments to get a little old.
Arctic Sloth asks, why don't big-name publishers like EA and Activision raise the price of their games and do away with microtransactions?
I mean, I think the point of the micro-transactions is those are what get people and they make them spend more money.
Yeah, they're well-hunting.
Yeah.
And it works for them.
The whales on a lot of these games are,
even when you go on a mobile space,
when you talk about King and all these developers
are making millions and millions and millions of dollars a day.
They're not making it off their whole base.
Hardly at all.
They're making it off of 1% of the people.
I'm sure EA Activision would fucking love to raise the price of games,
but they can't.
And I think that ultimately,
even though we're seeing kind of contrary things in Canada
where prices of games are going up again,
that's more of a monetary issue.
I think games are going to go down in price.
And this goes back to what we were talking about
earlier in the show with the digital revolution
and stuff. When you can cut out the middleman, you can cut out shipping
and manufacture of discs and game stops
cut and all that kind of stuff, games can only get cheaper.
So the micro-transaction thing
shouldn't be troubling if it's done right.
We've talked about EA's a great example of Plants v. Zombies too,
where I was desperate to just buy that game.
Yeah. And they're like, nope, you can't buy it.
Yeah, it's like, you can't buy it. And I'm like, I'll give you $20
if you just leave me the fuck alone. And now since you're
bob doing the whole time, I'm not giving you shit.
I play that entire game without giving them a fucking cent.
You know what I mean? So if there's it,
If they're doing it cleverly, then it works.
And if they're doing it like a bunch of assholes, then it doesn't work.
But I think with the microtransactions, you know, for every 10 of use, there's one person spending $30.
Then there's another spending $100.
You know what I mean?
That's the way.
Yeah, it's hedging their bets there.
They're not shy about talking about that kind of stuff, a lot of those developers.
And then D.A. LAR wants to know game delays are often, but how come when they go gold early, they don't come out early?
Like, which are three?
This is an example of a plan sticking to the plan.
I think that CD Project Red was probably given more time than they needed
But the date was already established and it gives them time to patch the game too
So there's no reason to rush the game out and you don't want to like jump your release it
It's like it's like announcing an album six months before it comes out and they're like oh it's available three weeks early
Like that's bad marketing that's bad for you so even if the game is done
Everyone knows the May 19th May 19th
That's what's interesting though like you know with music
You just said that but it's like I feel like recently that's people've been doing that constantly just because
that creates those news headlines.
Well, they've been, I don't think that they've been announcing a date and then jumping in a month.
I think they've been, a lot of people have been putting out records.
Like, Kendra Kumar put out, like, he announced the date of like, whatever it was, March 21st,
and then he was like, you know, whatever, it's out March 14th.
Yeah, but some of these things are happening because it leaks.
That wasn't leaked, though.
That was just, they just did it.
Like, that happened, though, recently a big album, like, leaked.
What was it?
I don't remember, but I, some female artists.
No, some female artists that, that, I can't remember it.
I think that it's, it's.
we can't really compare it's kind of
apples and oranges the music industry and the way they deal
with albums is really
it doesn't it also doesn't really matter anymore
because it's just a same mentality now
but yeah
CD Project CD Project has nothing to lose by
holding it out of the game. You're releasing it earlier would be stupid
because it gives them time to iron the game
just because the game is like people have to understand
that the fundamental thing of a game being
gold means it's playable and it's done in its past certification
is not necessarily finished. That's
unfortunately kind of the nature of design
today and making
games. Patch 1.01 will surely be available when Witcher 3 comes out and it's going to have
a bunch of shit on it, I'm sure. I'd be shocked if that game ended up with a day one patch. Everything does.
So yeah, give them time to breathe and they also, you know, again, stick to the plan. The
publisher also has a plan. It's not only up to the developer.
Well, cool. Thank you guys so much for the first and last ever.
17th episode of The Kind of Funny Games cast. And thank you guys for listening and
supporting all the stuff and supporting us with all of our Pro Flowers, goodness and all that.
Thank you, Greg, for bringing to...
You're welcome.
Three of them.
I liked that.
Maybe one day it'll be three different ones.
Maybe.
These are steps for figuring this all out.
And thank you guys for being here with us as we figure it all out.
It's a lot of fun being here.
And until next week, please leave comments down below if you're on YouTube or just like
tweet at us if you're on Patreon.
If you're listening to the MP3 and your mom's already at the podiatrist, just look down and write it on the bottom of your chair.
Don't worry about the bunion.
I like that.
No problem.
Yeah.
Let us know what you think of Star Ocean 5 on the bottom.
bottom of a chair somewhere.
Thank you.
That'll be nice.
Take a photo.
Tweet it at us.
