Kinda Funny Gamescast: Video Game Podcast - Ninja Gaiden 4 Review - Kinda Funny Gamescast
Episode Date: October 21, 2025Blast through The Outer Worlds 2 in style with an exclusive skin for your Raptidon in-game pet, brought to you by 5-hour ENERGY®. When you purchase a Purpleberry Punch or Mock Melon Brew 5-hour ENERG...Y® products, you'll receive a unique code to unlock exclusive The Outer Worlds 2 in-game content. https://5hourenergy.com/collections/outer-worlds-2?utm_campaign=gaming&utm_medium=paid_video&utm_source=kindafunny&utm_content=ow2 00:00:00 - Start00:02:35 - Housekeeping00:04:40 - Ninja Gaiden 4 Review00:15:43 - Combat00:25:53 - Ads00:27:26 - More Combat Talk00:37:35 - Does it have the SAUCE?!00:45:56 - Weapons00:48:07 - Bosses00:53:25 - SuperChat Learn more about your ad choices. Visit megaphone.fm/adchoices
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Welcome to the Kind of Funny Games cast for October 20th,
2020, presented by 5-hour Energy.
Blastered the Outer Worlds 2 in style with an exclusive skin for your wrapped-it-on-in-game pet,
brought to you by 5-hour Energy.
When you purchase a Purpleberry Punch or Mock Melon Brew 5-hour Energy products,
you'll receive a unique code to unlock exclusive the Outer Worlds 2 in-game content.
I'm Andy Cortez, and I'm joined by Blessing Adio-Y 8 Jr.
Good day, Andy.
And Roger Pecoran.
I'm excited.
I'm so excited.
This is a fascinating one.
It's 4 p.m.
It is 4 p.m.
We are live right now.
We got a fun energy.
This is not a pre-recorded games cast.
This is kind of one, you know, in a lifetime type of deal.
Oh, yeah.
You're watching history right now, everybody.
Yeah, we'll never have it again.
Schedule for this.
Yeah.
Big old shuffling of the schedule.
You all were just watching some Pokemon Z-A gameplay by Nick Scarpino.
I was there before I went to go grab lunch.
And I just sat at that Taco Bell.
I was heaven.
What did you get?
I just get crunchy tacos.
Oh, how many?
They're easier to manage.
Yeah.
I get the three-pack.
Oh, that's nice.
They're easier to manage in the car.
And it's still not super easy,
but it's the easiest.
Never the soft.
I feel like the crunchy every time I do it is just all over.
Yeah, I mean, I'm pretty good.
I'm practiced.
Yeah.
I've got a strategy.
I went to Taco Bell for breakfast.
Why did you say it like that?
Well,
because you suggest,
this is the thing that you told me to do.
Yeah, because like,
I was on the way to work.
Tell me.
Yeah, because I was like,
I need a breakfast option.
And then I remember Roger's voice in my head being like,
you would really fuck with the Taco Bell breakfast.
And so I went there and I was like,
where's the breakfast part of the menu?
Because it's like not,
usually, you know,
McDonald's it takes over the whole thing or whatever.
It's a secret menu item.
Yeah.
It's all like,
I finally see a thing that's like,
oh,
you can get the,
it's just a breakfast burrito,
but they have a long name for it.
You know what I mean?
Perfectly toasted sausage breakfast burrito or whatever.
So I was like, let me get that.
And they're like,
is that all you want?
And I was like, yeah.
And then they're like,
that'll be $2.
And I was like,
whoa.
That's not a combo. Like that's not a full, that's a side. And I was too, like, and you know, you're embarrassed.
You're in the drive-through. You just took it. You see the number on the thing? You're like, I can't do anything about it.
I was like, I already hit confirm. You know what I mean? I already said yes, this is what I want. So I can't go back and be like, whoa, wait. What are the other menu items? Maybe I want to add something. And so that's all I got. It was hoping for an upstale here. Yeah, it was fine. This is the kind of funny games cast each and every week day. We get together. We get together.
to talk about the biggest reviews, previews, and topics
and video games live on YouTube, Twitch,
and podcast services around
the globe. If you love what we
do, I always do that in Games Daily. I never do
the pound the table. Yeah, no, that's not a games
casting. That's the game of games. I know.
It's the same fucking thing. It's the same rigmarole. It's the same thing.
You know, Games Daily is different. If you love what we do, support us with
a kind of funny membership on Patreon, YouTube, Spotify,
or Apple Podcasts to get all of our shows
ad-free, watchers record them live, and get
a daily exclusive show. If you're
a Patreon member, you
could get all of Roger's thoughts on
Splinter Cell, Death
Watch. The new animated show on Netflix.
Man, spoilers.
It's fucking awesome.
He wouldn't stop blowing up the chat over the weekend.
All right, I put one message.
He was in Slack all weekend.
Blowing up. I did message
three people individually. It's like you gotta watch
this. Only two responding.
Tim.
For a chance to be a part of the show, submit your thoughts and
opinions as YouTube superchats
as we go.
responded. Mike and
my brother.
Oh, okay.
Am I like they didn't respond?
They didn't respond.
Oh, Tim didn't respond.
Oh, Tim didn't respond.
I would expect to the opposite.
Yeah, I would have thought Tim was the only one who would have known.
Mike downloaded it.
He's going to watch him.
Wow.
We're an 11 person business all about live talk shows.
He's not going to.
Kind of funny game said he was all about the Xbox
Ally X pricing and a possible Resident Evil Zero remake.
I feel so long ago.
It did.
Yeah, it did feel a long time ago.
And obviously you just watched today.
stream if you were watching it. And if you
haven't watched it yet, it's up on YouTube
right now. So go watch that Vod. It's
us starting Pokemon Legend ZA
with Nick Scarpino. Finally, getting him
to play a Pokemon game without all
the crazy permadeff, Nuzlock rules,
even though we don't follow the Nuzhok rules. It's just
a permadeth. You know what I mean, though. Yeah.
If you're kind of funny a member, again,
that's the, we mentioned the Gregway a little while
ago by Roger. And then
thank you to our Patreon producers. Carl
Jacobs, Omega Buster, and
Delaney, the Somme, Twining.
Everybody, it's time for our topic of the show.
Tots, dots, dots.
It's our Ninja Guidein 4 review.
The definitive Ninja Action Adventure franchise returns with Ninja Guidein 4.
Embark on a cutting-edge adventure where legacy meets innovation in a high-octane blend of style and no-hold barred combat.
Developed by Team Ninja and Platinum Games running on Platinum Games' proprietary engine and public
by Xbox Game Studios.
The reviews dropping hot
everybody. This is like a wild
kind of embargo to be
usually like a 6 a.m. thing, you wake up,
you read stuff on the internet.
And you scroll past a couple of like
the racist stuff or whatever. But like this is like
a weird one for it to...
Do we know why? I think the launch
is happening in an hour, so I don't know.
Do we know why that is?
Yeah, what, a 5 p.m. launch?
On a Monday? Yeah, so you're going to get to a Tuesday?
Imagine Tuesday like in other
territories or whatever, so they're just
launching it everywhere. We're revolving around Japan
time, maybe. What time is it in Japan? Yeah, anyone know. Is it like
Newton over there? I don't know. What is that?
There's no way for us to know. We don't know. We just
no way. No way. Right now is 8.09 a.m.
So their PlayStation store is probably update
in an hour. 9 a.m. Yeah. And that's why Xbox
is dropping it. Their PlayStation stores like they're still
kind of like, you know, the squeegeeing, the windows,
they're cleaning out of everything. They're getting ready for the store
to open. Um, again, this is a platinum.
Games and Team Ninja collaborative effort.
And I just kind of
quickly want to go through some of the little past history
from Planet Games and Teen Ninja.
Planet Games, their last three titles
were Bayoneta Origins, and it had a weird
sort of subtitled to it.
Adventures of the Oberdin or something like that.
But that was an 80 on Metacritic.
Bayoneta 3 got an 86,
and Babylon's fall.
Oh, don't remind me.
Was a 46 on PC and a 41 on PS5.
And again, these are.
Metacritic scores. And Team Ninja's last
three titles, Venus,
Vacation Prism, Dead or Alive Extreme,
which is a dating sim. No.
Yeah. Oh, yeah. Dayton. Yeah, yeah.
Dayton. All of those volleyball
players. That got a 71 on
Metacritic. You can check that out. Which is a, you know,
an average of a lot of
the review scores out there. Ninja Guyden
2 Black remake, which came out
earlier in the year. That was
an 80 Metacritic. And then Rise
of the Ronin, Greg Mill's favorite game.
Yeah, of course. A 76.
on Metacritic.
Blessing, Roger.
All of us
on this desk have played
and, if I'm not
mistaken, beaten Ninja
Guidon 4. Correct.
Who wants to start off
with their thoughts?
Give me a quick little concise,
just top level. Where
are you at with Ninja Guidon 4?
What platform did you play on? How long does it take you
to beat it? Yeah, I
played it on PS5.
and it took me about 14 hours to beat Ninja Guidein for.
And during my 14 hours, I scoured the game for the world, the gameplay, and my soul to find the fun.
And I really should have loved this game from the future ninjas to the demons, to the over-the-top action,
to the insane amount of blood that's happening throughout this game.
But I was baffled that the fun was so far, a few and far between throughout my entire experience.
the monotonous action, the spongy enemies, the grading voice acting, the uninspired boss design,
and it just looks visually dated on an engine that feels like it's a generation too old.
Playing as Ryu was my main enjoyment, and even that was such a small fleeting moment throughout the game.
That is insanely small when you look at the box art, you look at the cover,
and you think that this might be a dual protagonist video game.
It's a way smaller amount of time that you're playing as Ryu than you would expect.
Overall, this is not a bad game, but to me it's a pretty mediocre one.
I'm going to give it a 5.5 out of 10.
Wow.
5.5 out of 10 from Roger.
Blessing, you want me to go next?
You go next, yeah.
You want me to go next?
Yeah.
Okay.
Ninja Guide in 4.
I played it on PC.
Took me about 15-ish hours to beat.
Played on PC.
I will say a big step up visually from when we did the preview several months ago
in which I played on Xbox.
Immediately it's like, oh, yeah, I get the full resolution.
and it's not like kind of blurry and stuff like that.
I really enjoyed the action in this game
until it just got, you know, very samey.
And I think a lot of that can go against my style of play
because this game is very much, you know,
fight at your own, at your own tempo.
This is kind of a game about expression
and a bloody expression going through a bunch of different movesets
and all sorts of fun ways to take down your enemies.
but this was a game by the end of the last two to three hours
I told everybody in the slack
I'm dropping to easy difficulty
is it because the game's too hard
no
it's because these normal ass enemies
just take way too long to kill
and it's just like I'm just kind of bored by it
at this point
I would agree with Roger that I don't think the bosses
are super well thought out
like they just
I take the
that back. Maybe two or three were fun,
but a lot of the other ones, a bit
uninspiring,
could have done a bit more on
the creativity side there.
And just for the love of God,
this engine
just needs to get tossed out.
This game
looks awful.
It looks bad.
Not 100% of the time
when the lightning's right, things can look good,
but this very much still looks like
an old game that just got a remaster bump with like the hey let's unlock the frame rate and resolution
and put it out 10 years later because it came out on 360 or whatever and it's always a bummer
because you know I'm not asking for and it's not even a fidelity thing for me it's more of
an art style thing it's an art direction thing for me where I don't I think this game does some
cool stuff that this game could have really benefited from a seafood style art style like
If you've any of you all seen the trailers, you do a cool little finishing slash,
red and black and white, like awesome.
It's sick as hell.
And then it goes back to the same old drab art style that has seemingly played Team Ninja
and Platinum games, or mainly Team Ninja games, I would say, for the last many
iterations.
That being said, you know, I don't play these types of games for the story.
which is great because there's not a very good one here.
And the acting is, you know, there's a bit left to be,
there's more you want out of the performances.
And you're hearing enough yapping from them.
However, on the plus side, action is again, phenomenal.
A lot of, it doesn't get monotonous unless you kind of allow it to.
And unfortunately, I kind of allowed it to get monotonous in some points,
just trying to get through everything.
I think this game is a lot of fun.
But I think by the end of it, you will feel kind of tired of the experience like I did.
I will give this game a 6.5 out of 10, which is an okay to good experience.
I think if the game was only seven hours, it'd be awesome as hell.
But I think it just goes on a little too long.
And by the end of it, you're just like, all right, I'm kind of just doing the same stuff over and over again.
Blessing Adio, Jr., where are you with Ninja Guidein 4?
Where did you play? How long to take you to beat?
I played on PlayStation 5.
It took me 14 hours to beat as well, right and alive with Roger.
And for me, this one was a journey of emotions where the first few hours of playing this game,
I really enjoyed what I was playing.
For me, it was doing everything that I love out of a platinum game,
which is a really interesting one, right?
Because we're talking about Ninja Guide 4.
Like you mentioned, this is a collaboration with Team Ninja and Platinum games.
And so there's a balance there where I played a bit of Ninja Guide.
of course, Ninja Guyton 2, the remaster came out earlier in the year.
And even back in the day, I played a little bit of Ninja Guyton back on PS3.
And I was never that big of a Ninja Guyton person.
I'm probably a bigger platinum game person when I think about how much I love games like Neeratomata or how much I love a game like Millegier Rising Revengeance.
And as I played Ninja Guyton 4 toward the beginning, I felt that platinum field that I love.
And then I think my feeling started to dip as I got a bit further into it.
And I was taking notes while playing this game.
One of my notes, probably about mid to late in the game reads like this.
It's Stranger of Paradise.
It's a fine game that I fucking adore.
It's a trashy restaurant that makes your favorite dish the way you like it,
even though you know you can't bring your friends here because it might not hit the same.
And I think that's the big turn that I made about 60 something percent of the way through the game,
where I had that first tip, but then I came back up once the combat,
flow really started to work for me
where I was having a thing where I'm like
okay well the game doesn't look as great
as I wanted to Andy during the review
period you'd mention that it looks like a remastered
game and that really solidified how
I felt about how the game looked yeah I was like
yeah there's something about this game that looks dated
but there's also something about this game that
feels dated both in a
I think to a detriment to it but also
in a way that I really like because it brings me back
to playing some of my games from PS3
and early PS4 period and I
think it does all that
and then finds a flow in the combat where we're talking about enemies being spongy,
I think that comes back to the expression part of it,
where I started looking at my tool set more,
which this game does a terrible job of explaining its tool set to you.
Over explains everything else.
Over explains so much, but the amount, like,
I think it explains the wrong things and doesn't explain the right things in the right way
to where I'm late in the game, I'm like, oh, I can do that.
Oh, wait, I have this option.
Oh, wait, this is how this works.
And so you have a lot of stuff that's available to you as far as your move set,
as far as a tool set of how you can play.
And once I started to get a grasp of how that stuff worked,
that's when the game really came together.
And that's where I started to really have fun in the combat,
to the point where I hit the Stranger Paradise thing,
where I'm looking at all these different things
where I'm like, I don't love how the game looks.
I think the music's fine,
but the music could be way better for a game like this.
The story isn't really as engaging,
but I don't want to stop playing this game.
I'm having such a blast in the combat
to the point where I'd even say,
The moment to moment gameplay of this game is some of the most fun I've had this year in a video game.
And so all that said, I would give this game an 8 out of 10.
A great score.
I'd say it's a great time.
From Blessing Adioje Jr.
Yeah, let's talk about some of the key points of the video game.
I mean, obviously, we're not going to spoil a story or anything like that.
But, you know, I'd like to kind of go through let's start with combat.
Let's start with controls.
I think this game does a pretty awesome.
awesome job progressing and giving you new tools to add on and then new tools to evolve.
And I think that system is kind of, I haven't quite seen a system like it in a while where new
things are being unlocked and those new things have cool new abilities that are kind of unlockable
throughout.
And then you hit moments where you go, man, did, is there an extra seven hours of this game that's
missing somewhere, like story-wise.
Like, that's kind of where I just kind of kept on, when a character gets introduced and you're
like, wait, who are you?
Oh, and you're just gone.
Oh, all right.
Like that, stuff like that kind of happens throughout this game.
But as far as combat goes, really enjoyed the way that they kind of, I don't want to say
iterate, because that's definitely like a pejorative, I would say, but the way they kept
evolving the combat of it.
Blessing, you agree with that?
Yeah, I agree with that.
I think the thing that I liked early on in the thing that I liked about what they were
iterating on is.
that the game just felt the game I think from a combat controls perspective just has a unique thing
going on where you have your of course your light attack you have your heavy attack on triangle which also
doubles as like your execution move right like your finisher and so as you're fighting enemies which is
another thing I didn't realize to halfway through the game because I asked Roger right like I was like
when do your execution because the game again the game has a lot going on that doesn't explain well
and Roger mentioned it's like I think it's when they're covered in blood yeah and I immediately
started to notice it after Roger told me that where
you hit the enemies enough and then yeah they get
like either splattered with blood or sometimes
their limbs will fall off or whatever which is really
cool you press triangle and then you do
like your finishing move on them and so you have that
if you hold triangle
your main character will like kind of do a
stance and then charge and then he'll
charge blue and if you let go you will
like go and do essentially like a
special move on one of the enemies and if you hold
that further and go red you'll do an even stronger
special one which will oftentimes finish the enemies
you have your L2
which if you hold L2 and hit the attack buttons,
you go into like a special mode
depending on the weapon that you're using,
which will like essentially hit enemies
out of their strong stances
that'll give you a stronger attack
that's slightly slower
and all in your weapons
kind of have different forms
of what that looks like.
You have circle,
which is your projectile sort of thing.
Obviously X's a jump, right?
And there's a lot kind of going on with it.
And when you go into your move set
and like try to an upgrade,
upgrade your abilities, right?
You have essentially like these
almost fighting game style inputs
that you can add to your control scheme
that just gives you more options to work with.
And a lot of the time the controls are weird.
It is, all right, now do like a full circle
on your analog stick and then press a button
to do like a fucking, you know,
a full sweep kind of room.
You're weird, but they're consistent, right?
They're consistent throughout all of the different weapons types
that you're going through.
So if you learn kind of one weapon type,
you're good throughout the entire game.
The up-down square, the up-down triangle, and then like those circle ones, and there's a few other weird ones going on there.
They're not too out there, I don't think.
They're not too out there, but I think the, I guess they're unique for this type of action game, at least in my mind, right?
Of like pressing down, up, and then triangle, and then tapping triangle to go back and forth, back and forth.
One, I love that fucking upgrade.
But also, yeah, that was one that I kind of had to adjust to, but I had a really good time because once I got it, I got it, and I was like, oh, fuck, yeah, this is actually really fun.
Yeah, for me, the combat, the major sin that it has is that even with fully upgrading one of my weapons or multiple of my weapons, I never felt.
And using all the things that you're talking about, right?
After I finished the game, I kind of went back and was like, am I missing something?
What am I missing?
And I went through a bunch of the boss encounters.
I was like really trying to dig deep into the depth of the combat.
And I was like, man, these enemies just feel so spongy.
Like, no matter what the fuck I'm doing, even if I'm holding down triangle, like it does not feel like I am dispatching these enemies in.
a way that kind of feels in tandem with like the cyber insane ninja that I am and like I'm supposed
to be as big as good as Ryu right and then you play as Ryu and it's like oh fuck that guy's way
stronger than this guy like throughout the entire game this main character feels I wouldn't say
under level but like right there like he doesn't feel as strong as I want him to feel and I think
that was kind of missing that like I want to upgrade my character I want to feel a little more more powerful
and I want these upgrades that I'm doing to make me feel more powerful and I'm just I'm not
feeling that throughout the entire game
How'd you feel about the enemy variety?
It kind of gets a little,
you know what you're getting into, right?
I think that is kind of like the,
that is the difficulty in this game, quote, unquote, for me.
It's just like, hey, here's how many of the same enemy
can we just put in front of you, right?
And that's not the excitement or the fun
that I'm looking for in these games.
I think there's some fun moments with it.
There's one section that I would love to call it,
because this is actually like a huge positive for me,
where the game punishes you
in a very like old school video game way,
which made me laugh a lot
where I was, there's this area
that's not really much platforming,
if any, in this game.
But there's one very small platforming section
that I was on.
And I, before that, I was running away
from like, fucking hordes of enemies, right?
Like, they've designed these worlds in a way,
or especially later on in the game,
that you can just kind of like breeze past enemies.
You don't even need to fight them.
You can just run around them if you really don't want to.
So I was like, fuck, I'm really ill in health.
I'm just going to run past them.
I've run past a bunch of enemies.
I'm doing this small little platforming section.
And then I fall.
right down into a ravine and then as I fall into this ravine there's like 30 of the same enemy that I just passed.
They like design this in a way of like oh we know you ran past these motherfuckers and if you fail this
yeah you're gonna have to find it. I have to go past all of them again right so that that type of stuff is
fun but again when you're in this game of like hey this you know if this was a seven hour experience
I'd be like fine but like 12 hours 14 hours it's like fuck man how many times I'm gonna beat the
same guy. Now there's five of them. That's the level of like difficulty that you're bringing into
this. Like, I don't know, man. It's, it's, it's, it's just tough for me to like stay engaged with a
game like this 14 hours in and be like, fuck, okay, you're going to put five of these same characters
in front of me that I fought a million times. Yeah, definitely a bit monster closity for me, a bit too
much on that side. But the, I mean, I kind of had a, I had a fun time with a lot of the
platforming sections. A lot of it is very automated granted. You are just kind of hitting
button whenever you see it to grind on the rail.
I will say that this game is not what I expected it to be when we first saw the couple
reveals and we saw Ryu Hayabusa in a Japanese forest and then we see this new protagonist
in a cyber world.
I'm like, oh, are we going to be like time traveling?
And is it going to be like parallel worlds where we're maybe Ryu in the past?
And it's just like, it's not what I expected necessarily.
I expected any of those forest sequences to be in the past.
And they're not.
They're just like it's just another place.
Like this whole area looks like the most futuristic cyberpunk world you've ever seen.
And then there's also just like normal ass forests, which is, you know, I guess that would
exist in the world.
I think that's where I agree with you guys totally about.
I think this game, I thought we're going to get more flash and flare.
I think the trailers for this game look better than what we get out of the actual game.
And I, yeah, if there's honestly like one or two things that I could really be like, man,
I wish I could just turn up the knob and like turn this feature of the game way up.
up, I wish they went more interesting places visually and more like, I guess, inspired places
visually.
It's funny because I think where they sometimes let me down on that front, it was sort of
just the moment to moment like action that kind of still carried it for me, where you're
doing some of the platforming sections and I had a realization halfway through this game
where I was like, man, I think a lot of the reasons why I fuck what Ninja Gun 4 might be similar
reasons to why fuck with the Sonic games where I'm like, I'm fucking doing the rail stuff.
Like, you can grind on rails in this game like you can Sonic, right?
And like...
You're getting a lot of Sonic vibes for this.
But, like, it's that mixed with, like, kind of the fast-paced.
Hey, just hit this platforming section.
Sure.
Perfect or whatever.
I see this.
Yeah.
It's just, like, hit the thing the way you need to,
and we're going to make you feel slightly cool doing it
and give you the sensory stuff that you need.
You like out of that type of shit.
But, like, like a lot of Sonic games.
Sorry.
Sauceless.
Like, like, you're on the...
you're grinding on the rails,
but like the music isn't flaring
in the way that it needs to.
It's the same exact animations all the time.
You see through it,
you see the game design
in what you're going through
and it doesn't feel like these cinematic moments,
which they honestly should be, right?
Like even the intro of this game,
I was so fucking disappointed in the intro of this game.
But like, first of all, you boot up the game,
you're like, okay, ready for the cutscene,
fucking bang, you're right into tutorial mode.
It's like, okay, that's random and weird.
And then you go past that tutorial,
and it's just more tutorial.
And then you finally get to a cutscene.
I'm like, this is not.
about right now Barrett has pulled up
one of the tutorial screens that the game
will throw at you right? When I tell you
I've seen so many of these fucking screens
they show it every single time
Yeah and I'm like I don't stop telling me
And in the left side of the screen they show this
The entire time yeah they show you the controls to the game
What do you guys do it? Yeah it shows that literally that pretty much
I didn't check if you could turn that off I wonder if that's that isn't off enough
You can turn off but it's just kind of a weird choice to be like hey we're going to have
you know light attack heavy attack which is jerk in the entire time but I do think it speaks to the kind of
a game that it is where it almost assumes
you're playing this in an arcade sometimes
right of like it is so much
about I mean it also has like
the score attack stuff that you get out of a devil may cry
and I forget if ninja guy or if earlier
Ninja guidance had that chat correct me if I'm wrong
but yeah like it has such an arcade thing to it that I didn't
mind leaving the controls up there because I'm like
sure remind me how to have the attack and light attack and do all this other
shit that you're that you're throwing at me because it is very much
about the I'm playing this chapter
right here right now like
you know, guide me through this moment
that I am in, that I'm in
the game. Right.
I can't wait to talk more about this video
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And we are back, gamers.
We're going to get to you all's super chats.
I did want to also kind of bring up
you know, the way I feel about this video game
in its combat is very on an opposite
but similar side to,
Gosa-Sushima, where
I love Gosa-Sushima, and
I love that combat, and a lot of
people could say, yeah, but it gets so same-y.
But it's the samey that I fuck with.
And I think this is just
in a completely, like,
opinion-based area, this
combat, like, I can't take for this
long. It's just, it gets to
just kind of be hidden a lot of the same stuff.
And that's where, and that's
kind of where I'm at with it, where I don't think I
even tried fully taking advantage
of a lot of the movesets, because
I've never been the character action guy necessarily.
I do enjoy a lot of action RPGs,
but I,
someone about this one just didn't perfectly click with me.
And, yeah, that's all just my opinion.
Goseviote, actually, Orsoshima is kind of an interesting comparison
because, yeah, it's like, it's the same, like, button presses.
You know what I mean?
Like, it's the same, like, you're pressing the same buttons pretty much,
but it's just the way that the game translates it and everything.
Yeah, it is definitely a personal opinion.
I feel the exact same.
Yeah, I think a lot of people are bringing up, like, just,
go into taking out
how Sushabha just becomes
taking out the same sort of camps all the time.
Like, yeah, but that's kind of like more of my jam.
And again, that's just all, that's just all
my opinion dog.
I think the thing for me that helped it was
overcoming the sponginess of the enemies.
And it really was kind of like
looking at the full tool set in conjunction with each other
and going, all right, I think I've figured out
how to fucking murk enemies in a way that's not going to be
annoying because I had that same feel, but it was like, I unlocked, there's a, um, essentially if you
press like X and squared, uh, like upgradable thing that you can do where you will jump
toward the enemy, grab them and throw them. So I just started doing that to them off the ledges
where I'm like, if I see a group of enemies and I see a ledge, I'm like, oh, I know we're all y'all
going, right? And I fucking throw them. There are these orbs sometimes, uh, that'll like appear,
like red orbs that are just around in the map, which at first I was trying to figure out like,
what do I do with these orbs? And then I realized,
that that lends itself to charging your triangle, like charge faster.
What I hated about those is that you never knew when you were close enough to suck them towards
you.
I think they just come towards you anyway.
But like at the end of a fight, but even if I was standing right next to one, it's like,
how do I get this?
And I'm like pixels away from it.
Yeah.
Why am I not?
Why am I not sucking this?
Well, that is specifically like you had to hold triangle to suck them in, right?
Like you have to, like, they are specifically for charging that.
And so once I realized that, I was like, oh, I'm taking out people like a lot faster.
Something that the game doesn't really do a good job of explaining to you.
It doesn't, because I didn't realize this.
It will explain how to press the square button a million times.
But no, it will not explain that.
That's why I totally feel like, we were talking about during the break, right?
We're during the review period, those conversations I was having with you, where you're, like, give me all your complaints.
And like, at the time, I was like, I was high on the game when you're telling me your complaints.
But the more we were talking to where I was like, damn, you're right.
Yeah, you're right about.
And you're like, you're going through a list of things.
And I was like, damn, Roger's got it on point.
Maybe this game isn't.
Maybe this game isn't it.
Then I went back and played more of the game.
But you're right, though.
What you said?
We need to create a new number for the review scale.
Yeah, yeah, yeah.
You got to go up on the game.
I love the, I think my favorite thing about the combat is the left trigger to go into the blood
new Jutsu, Raven form, whatever it is called, which is kind of the modifier for your character
and not only does more damage, but whenever you see an enemy that's going to hit you with
the red exclamation mark, you hit him with that and interrupt them.
that rhythm really really fun
I had a blast with that
that was one of the things in this
combat because the combat's so chaotic
there's so much shit happening
that I can really feel like I understood
and like had a really great grasp of
was when the enemies would go shielded
right and it felt so satisfying to press that left trigger
be like I have just a sliver boom
just destroy their entire shield and it felt
so good to do that one thing I need to bring up
because I would love to hear your opinion on this Andy
as the peri poppy I mean you're both Perry Poppy
who's the Perry Poppy here
I'll say I think Andy was the original Perry Poppy
I don't know, whatever.
Perry Poppy.
Grand Pappy.
I like that, yeah.
Andy's the Grand Pappie.
There's parrying in this game.
And there's blocking in this game, of course,
and there's blocking in this perfect blocking.
How did you feel about the pairing?
Because it's based upon, it's not a button.
It's not like its own, like, discrete button.
It is based on the actual, like,
I swear to God, every button in this game is the Perry button.
Yes.
Like, yeah, it really is.
Yeah.
We're in that point where Deflect and Perry are harder and harder to differentiate.
And remaster and remix.
People give them different definitions anyway,
but the way the pairing works is you can attack somebody
as they're attacking you and it'll kind of stop them and whatever.
But you can, the Y button is your dodge or right trigger.
What is it?
Right trigger.
Right trigger is your dodge.
And if you just tap it, then it blocks.
You can hold it to continue blocking,
which will eventually you'll get worn down
if you get hit by enough attacks while blocking.
But if you time it just right, you'll sort of deflect them.
They might get stunned a little bit.
And then you could follow that up with a cool little repost to move or whatever.
But if you're moving while you do that, then that's a dodge.
Right trigger is dodge and block.
Yeah.
Which I think sucks.
But it didn't, I got used to it.
And it wasn't something I was really feeling, you know, angry about near the, I wasn't like,
oh, I was just stupid button, you know, was still different.
but I still think it sucks as a concept.
Like I don't like that that's a default.
I don't know if that's, you know,
similar to past Ninja Gaiden games.
I don't have a whole lot of experience
with Ninja Gaiden in the 3D form.
I played a shitload of them as a kid in 2D forms,
but 3D Ninja Guiden has always kind of been like
this game that I wasn't playing a lot
because I wasn't playing a lot of games.
I would see it on XPlay all the time.
I'm like, that's a future video game.
That doesn't exist.
There's so much blood in this.
That's crazy.
I didn't know they made it like that.
I think they were the congressman.
I think regardless though
Like even for me as somebody who's
I'm calling this game great
I do think that it feels archaic
In some things and I assume some of those
Might be Ninja guidanceisms.
I assume some of it might just be team ninja isms
And platinumisms all come together in one
And I feel that with the R2
To block into to dodge thing right
Like that kind of took me a second to get used to
And even once I got used to it
I'll still like okay well this is still weird
Because now I just committed to dodging
That was kind of my thing where I'm like
Fuck the block like I'm just gonna
fully commit to dodging.
And that worked out better for me
because you can hit that like perfect dodge
to then, you know, kind of get around an opponent
and then hit them from the back.
So, you know, for me that worked out.
Yeah.
But yeah, I think there's a lot of things
in this game that feels slightly weird.
That said, I also think this game,
it's weird.
At the same time, this game feels perfect to me.
Like, as far as just how combat feels to play.
Like, there is a, once you get into the flow of it,
like, it all just kind of culminesses into
what you get out of character action,
which is, you know, fast, rapid.
I'm constantly trying to think of the next move.
I'm going to keep my combo going
and take out the enemies as fast as I can
and keep them juggling or whatever.
Like, did you miss Colmanate and Coales?
That's a new word.
That's a new word.
What did I say?
Colmanesses.
Did I really say Colemaness?
That's a new word.
I think I meant culminate.
And Coaless.
It's a new word.
I had a friend of high school name.
I had a new score to the fuck.
You had a friend in a high school name what?
Coleman S.
that's a good joke
thank I appreciate it
yeah I don't know
the pairing just didn't work for me man
like I wanted I was trying my heart
I would literally stop in the middle of a boss fight
and be like I'm gonna figure out your fucking
move set right now I'm gonna do the thing
I'm gonna learn the parry
and it just literally never worked out
you you mentioned this earlier on the podcast
of like yeah every single
oh yeah the perry's weird
the parry is weird and like it felt like
every time I did it it was on accident
when I did it was the sickest moment in my life
but like I couldn't replicate it
there is no because it's so
frantic and yeah because it's not on a
discreet button, like it just never
feels like I have like onus
over the blocking or the parrying necessarily.
Can I introduce a new mini segment
into the show? Oh, I love this.
Games cast, game tips.
All right? Yes. Games cast
games tips. We're going to give you
some tips on games. Games
cast game tips. So
all your friends can fucking
do. I don't have the later.
All of your friends can do the thing.
I've trailed off a little bit.
One of the first things I did when I started playing this game,
when they give you the option to upgrade your abilities.
You talk to a guy, well, you talk to a bird that then summons a guy that drops down out of nowhere.
Pretty sick, though.
Really cool.
That was the Sonic face right there.
I was like, dude, here's the thing.
Your game can look bad, but you can still have aura.
You know what I mean?
Like, this game has a weird, like, this game looks like its previous gen remastered, but it still has an aura that works for me.
And yeah, when you talk to the little crow
and then the man drops down
and it's fucking super suit of armor,
look cool every single time.
But I talked to him.
That's the tip.
That's it.
The tip is talked to the guy.
No, I put all my points early on
into just all of the reflect, deflect,
peri, like everything I had
was just put into like parry style things.
And that was, for me, I think that is a smart decision
to do early on because then it really is kind of like
cruise control of.
I accidentally parried so many things
because your attack is, your light attacks
of Perry, heavy attacks a Perry,
block is a Perry, Dodge is a Perry, right?
Like, I am just, like, giving out Perry's left and right.
And so that's my Gamescast game tip for you.
Had it one more time.
Games cast, game tip.
I'm going to give you some tips on games.
Games cast games tips.
That's all your friends is a fancy.
So, um,
here's one thing that I will buck up against you right here,
bless.
Sure, sure, sure.
I don't think this game is anywhere as sauceful as Stranger Paradise, Final Fantasy Origin.
Oh, I disagree.
I think this game's combat probably half a point higher, everything else could not be any more
catastrophically low.
Like, I don't care about the argument that I don't play Ninja Guy Any Game for the story.
When you focus so much on these things, you have to make them a little bit,
cool and like
Stranger Paradise was at least funny
bad and like
let's replay a moment from Stranger
Paradise you know like at least
we have you to thank for sending us down
there in the first place
good call on that one
just
as you have endured
within this dimension
so to my
will job us
so long as
shut the
fuck up.
Yes.
Goaded.
It just doesn't,
it did, you know,
I think Shager Paradise
has a lot of funny,
bad moments that make you laugh and go,
this is absurd and ridiculous
that this even exists
in the Final Fantasy universe,
but it also did
some really cool shit story-wise.
Also,
that intro cut scene,
I just booted it up
because I was like,
I played Ninja Guy in 4,
I was like,
I want to feel something
and I downloaded this game
Final Fantasy for the first time,
and I watched that intro.
Holy shit.
So fucking cool.
I did it.
my way.
Hey, what's this
fucking, I can't even think of the scene.
Gotta fucking kill chaos.
Jack, I think, right?
No, what's the name of the singer?
Pink biscuit.
No, well, there is a
Limbiscuit new metal style song.
But Frank Sinatra.
Frank Sinatra, thank you, thank you.
Oh, when he's in the cornfield.
Yeah.
It's the funniest thing ever, man.
But yeah, I think this game is like sorely lacking in doing
anything else and making these
characters interesting.
And I know this is a losing argument
to any Ninja Guyton fan
because you're gonna tell me
all the games have been bad like this,
but like...
But I think you're right.
You gotta be cool for someone like me though,
you know?
Sorry, I interject.
There is one moment
or I guess one section of the game,
which I think is pretty great.
Like in terms of the story
and the way they...
Again, I don't want to get spoilers,
but they re-contextualize some stuff.
They do some interesting stuff there.
It's not the greatest,
but I see something there.
And that's the only sliver of hope.
Everything else around itself.
My rebuttal is, I think you're right.
Stranger Paradise in the cutscenes and in the characters and dialogue, I think has...
Way more entertaining.
It's way more entertaining.
And I might even say interesting.
Wow.
You're going to live here.
Way of Colessus.
Way cool.
Man, that's my guy Colemaness.
I think it's more engaging and more entertaining than Ninja Guy in Four.
But I think where Ninja Guy Nogyn Nogyn four.
But I think where Ninja Guy
for relax and aura in cutscenes.
It makes up for aura in the actual
moment to moment gameplay. I think there is
I don't want to use the word swag.
There is like an energy slash
I guess an entertainment factor to
what's happening moment to moment when you
bust out your sword and you have the fucking blood
splatter thing. When you're like doing
like the fast pace, okay I'm gliding on this thing
now I'm going to wall run now I'm going to fucking
you know take out a million
enemies type of thing. I think all that stuff
is way more entertaining
than Stranger Paradise. Like
you know, I think when we're talking about combat, I'll say sure, like, maybe I'd give the
combat half a point or a full point higher than Stranger Paradise, but I think the vibe and
the aura and the energy of the game, like, gameplay wise, like, way outpaced the stranger
paradise.
The way that I would describe, like, kind of like the aura of this game and, like, the way
that it shows and presents a lot of its cooler moments is like, if you squint and you're
really far away from the TV, you'd be like, this is the sickest game.
But you play it and you're like, where are the fuck
is the music? Why does it? I don't even, I remember one track of this entire game. The music is just
is, is completely and utterly forgettable. The mixing of the music also sucks because I was
playing an entire level and I was like, I don't think there's music in this game. And then I'm
like, no, it's there. It's just very low. And then on top of that, yeah, like the shirt has like
the cool, like red and white and black like moment where it's like freeze frame, but it's so few
and far between. That's all it got. And then when you're running, the coolest part of this game is
the coolest part of any ninja guide game. And I will say it. It's when you guys know what I'm
talking about when there's the two fucking pillars
and you're jumping between it and you just smash it
X-line. I love that shit. That shit is fire.
I want to compliment the weapons of this game because I really like them
as well. I agree. Real quick. I just
want to piggyback off of that point.
Because the funniest thing that this game does
in the most
you know,
in the most
like not purposeful way.
It's a total accident.
But, you know,
Ninja Guiden games like what Roger was just mentioning,
you go up, you jump between two little walls
and you just do to do it's a silly looking little
ping pong thing, right?
Yeah.
Boom, boom, boom, boom,
against the walls.
But the amount of times that
just one of those things that only you,
the ninja can do,
only you, either Ryu or
Ya, yeah?
Let me scroll to the top of my nose
because I didn't remember Yakumo.
Yakumo.
No.
See?
Who's the Aori?
So sometimes those things that you jump between are locked behind a door.
I'm like, what are you hiding here?
The ability for somebody to jump up the wall like I do?
Like, that makes no sense.
Like, is this a closet that just goes up into infinity?
Like, there's no other purpose for this room.
I just think it's like the most video game thing ever.
Like, oh, we got to like stop progress here.
So got to lock that door.
Is that a closet or something?
No, man, this ninja always like, like,
uses it to get up there. Like, it's just
so bizarre. It's hilarious.
Yakimo, so sauceless.
Holy shit. And like, when we talk
about, like, he's like the most boring anime
trope you could possibly imagine
of just like everybody's around him.
And I'm like, oh my God, what's up, Yagamo? He's like,
huh, I don't want to talk to you. It's like a hot
woman talking to him like, hey, what's up, how are you doing?
Huh, and just walks away. I'm like, that's rude.
Talk to her. Talk to her. Hang out with her a little bit.
See, what's up with her. I guess what I don't love about it,
about the voice acting is like, it feels like
just a much higher voice trying to do a gruff voice.
Yes.
So it's just like,
you'll never get away.
And it doesn't feel,
it just sounds like,
I don't know,
it just sounds kind of,
I got,
I got used to it by the ending of it,
but it didn't feel mixed right.
Like, I don't know,
like the voices just sounded so loud.
Recorded in different spots.
Yeah, yeah, different spots.
It just felt like loud comparatively
to the rest of the game.
There was,
and we talk about again,
like, I saw some people in the comments, right?
That were like, oh, well, like,
you know, that's how all Ninja Guideon games are.
The issue with this is like,
it is not just,
well, get better.
skippable in the sense that like, oh, I can just ignore it after that.
I'm playing like intense boss fights and these motherfuckers are yapping the entire time.
I was in this one boss fight and I'm dying, I'm like, what the fuck am I doing wrong?
And then I mute their voices.
I immediately beat that fucking ball.
I'm like, oh, that was the issue.
Because you guys are yapping in my ear the entire game, bro.
I do think that maybe you had an audio issue.
You think so?
Because like, the music was perfectly fine for me.
Like, I thought the music kicked ass.
I'm probably the highest on it because it just kind of,
Chad, if you've ever heard the band Polyphia,
or if you've ever heard of the guitarist,
Ichikonito,
who was like some amazing Japanese artists who just like,
he's always like playing like very,
you know the music when you go to your bonfire,
which is just you talk to the late on the computer.
That's very this style of game.
And then when the music kicks in,
then it's kind of your hard kind of Polyphia metal
with a lot of sweeping guitars and shit.
I thought the music rocked.
And I thought it was definitely present enough for me,
but maybe I was just playing with headphones or something for the most part.
Blessing, you wanted to talk about the variety and the weapons.
Yeah, I really like the weapons.
I don't know how much I want to talk about it.
Yeah, I don't know if it's spoilers,
but there are weapons that you unlock later in the game where I was like,
oh, that really changes how I'm playing this game in a way where, like,
they give you enough variety there to where early on in the game,
like if you feel like you're struggling with certain things.
Like I found myself like the third weapon and I was like, oh shit, this, okay, this is
fucking fantastic.
Fourth weapon.
I'm like, oh, damn, all right, this changes everything.
Now this is my favorite.
I think they just, I think they do awesome things with the weapons.
Yeah, I enjoy the way that the weapons are broken down, almost like Ghost of Yote or Ghost of
Shushima, right?
Where each of these weapons are based on different ways to tackle enemies and groups of
enemies and certain types of enemies.
I thought that was the best part about it.
But then also, again, when I play as Ryu, who has none of those things, I'm like,
man, I just want to play a.
him. Like, I just want to play the sim, even though he literally just has one weapon, but like,
the way that he feels, I was like, I would trade all of this away for just the way that Ryu
feels the entire game. I see what you're saying. Yeah. Um, if anything, I really applaud the
level, the clear level of work and, uh, dedication to making all of those weapons look and feel
different. I think that's one big thing that like, things just kept on unlocking and they were
constantly new moves to do with those new things.
and new weapons.
And I thought that was really awesome.
And to me, I feel like that's where a big load of the amount of work went into.
Because when I look at the rest of the game, again,
there are some moments in this game with the story where it's like,
something happens.
I'm like, did I fall asleep in the last two hours?
Like, I don't know what's happening right now.
I don't know why this is happening.
But I feel like there was probably a big chunk of this game that's missing
because it was just thrown on the cutting room floor.
There's a massive DLC expansion that's coming out.
Maybe that's going to try to feel some gaps or something.
But I mean, it's not that egregious because I think for the most part, it's not like the story is the most crisply, sharply well-told story ever.
And then when something happens, you're like, what?
You know, this is kind of out of nowhere.
But it does feel like there are some things that are either nods to old Ninja Gaiden games that you as the old head Ninja Gaiden fan and I'll go, oh, shit, that's so-and-so.
But, like, I don't know.
I just don't even know if it's that.
It may just be a random thing that doesn't have a whole lot of expectations.
explanation to it.
Let's see.
Boss fights, maybe.
Boss fights.
Really mixed bag.
I think a lot.
I'm not somebody that you can really trick me when it comes to a boss fight.
You put a big guy and I'm like, ah man, that's a cool big guy.
That's easy for me.
There were so many moments where I'm finding bosses.
I'm like, why is this a boss?
Like there's this one boss that's like kind of like this robot thing that has like
these two like spiky hands or whatever that's like rolling around.
It looks like a little fucking dollar tree toy.
No, you know what I, you know what I, you know what I'm writing me of, of a, of a battlebots.
Yes.
On a battlebots on bike TV?
No, no, no, no.
No.
I know he's talking about it.
Yeah, yeah, yeah.
But there's, there's, there's just a few bosses that I'm like, this, this doesn't feel like worthy of being a boss fight right now.
And I was, again, not having fun with these boss fights.
They weren't interesting to me.
They didn't feel like they were kind of changing up or making me really think of like, oh, man, I got to lock in and kind of choose all of my different weapons.
It was just a lot of times, actually, with the boss fights, the best strategy for me to be.
them felt like just using one of my weapons, which was the swords.
Like that was the best way to, because you're not using crowd control.
It's just one guy.
So a lot of times actually would kind of funnel the gameplay into something even more
boring than I was experiencing before with a variety of enemies.
Interesting.
Yeah, I thought the bosses were fine.
I think we're in a place now where boss fights have been, like, the level has gone up
so much as far as where boss fights are at nowadays, especially if you're playing soul's
paddles, right?
So like coming off of Yves a P or, you know, Lden Ring.
Stellar Blade.
I think Celebrity did a phenomenal job
with the boss fights.
Yeah.
I think the bar is just raised.
I think if Celebrated,
if this game had the level of bosses
as Cellar Blade had, I'd be way more
high on it.
Yeah, I think that's definitely one of my
points of critique here
is that I agree that I think if they,
for me, if they nailed the boss fights in this game,
then I would be singing as praises
even way more.
I think they're serviceable.
I think they get the job done.
I think they bookmarked the end of the levels
pretty nicely, right?
This game has so much of it
that feels like traditional, like,
classic video game in a way.
So I think there was something nice about getting to the end of level
and being like, oh, shit, all right, cool.
This is how we're going to let different level
with another boss fight.
But they definitely didn't feel like the highlight
of the experience the way that I think a lot of games,
they do, you know?
I'm just really, really bumped out of the game looks the way it does, though.
Like, I'm going to keep on harping on it,
and it's going to get annoying, so I'm sorry.
But, man, I just, to me,
if your engine can't do what you're really,
seeking and really going for if it's not hitting the levels and marks that you're hoping for it to
hit then i like just give me something completely different looking i like i keep on bringing up
seafood as a game that like if this game try to go for a cell shaded look or something else it's sort
semi a little bit does sometimes but i but i don't know if that's on purpose no it's not it's definitely
like a shader thing where shadows and shading this game are just so harsh yes that it sometimes comes
off is like there's like
there's a one pixel falloff between
the shadow. I think it's just the way that
this game in many
moments looks like and
this and now we turn the lighting layer
on and then the like the lighting
would have turned on but that's just how the game
looks a lot of the time and I think it's just so
disappointing at this point and I think I can
look first of all I will say to shoot at bail
the game runs really well. Yeah. Especially on
PS5 60 FBS smooth as fuck
I think I'd notice one frame drop the entire game
right so I'll give it that right but then also
like if the game had more,
I would understand like,
I don't know, direction when it came to these big
moments or it felt more cinematic.
Like there's a few moments here and there,
but like the game itself just kind of feels cookie cutter.
So if it had a little bit more of the,
I don't know, sauce, or a fucking swag,
whatever we want to call it around it,
the visual effects and treatment around it
that made it kind of stand out.
Then I'd be like, okay, fine, whatever. The way it looks is the way it looks.
We always say we want games that are,
you know, shorter, that have worse graphics,
whatever, fine.
but the fact that it just kind of feels stale
throughout the entire time because of its engine
I think that's the reason why we're harping out on it so much
Yeah
I feel the same way about Change Your Paradise too
I feel the same way about a lot of team ninja games
At this point where it's like
Man platinum games I feel like
Do something else you know it's like you don't have to go for like
The semi-realism look anymore
We
Please try you know
Rematch is just slow clap so that's another seat thing
But like you know give me
Let's go stylized
Give me a stylized sort of thing and, you know, I would honestly feel a lot better about it.
But yeah, those are kind of a lot of my thoughts about Ninja Garden 4.
I want to get into some super chat.
It's crazy how, like, I feel like the more we talk about this, the more I'm like,
I feel like my real score would be like a 7 or 7.5, but like I just had so much fun.
It just hits sometimes.
Yeah, like it was such, I mean, the way that I described at the beginning, right?
Like, it's that trashy restaurant that makes your favorite dish.
Yeah, yeah, yeah, yeah.
Like, they made the dish the way that I like it.
it. And so I'm just like, there was a comfort food
in this game for me. Even though when I
laid out and talked to you guys about it and laid out
on paper, I'm kind of like, you know,
like, I feel like...
You're experiencing bringing your friends to the restaurant.
Yeah, yeah, yeah. Like, it's clear
that I'm in the, like, me and Roger are in the minority.
This game is like doing really well. But I'm also
surprised, but I thought I was going to be way higher
than a lot of the reviews. Um, $10 super
shot from Anthony, Adam. Thank you for your
generosity, Anthony. He says, hey, Andy,
bless you, Raj. What is your guys' history with
previous Ninja Guardian titles? How would you
gauge how someone would feel coming in new to the series compared to fans of the series.
My history is pretty similar to yours. I actually love the original Ninja Guide on NES.
That was one of the few games I emulated it all the time and played the fuck out of.
I played ragebound. Love that game at every time with that. And then I played a little bit
of Ninja Guide in Black 2 this year. And I enjoyed what I think about halfway through. I enjoyed
that time. But that's pretty fairly new to it. So I'm new to the 3D Ninja Guideon world as well.
Yeah. I mentioned it before, but yeah, I played the Ninja Guide in Black 2. You said,
that came out earlier this year.
Didn't finish it, but I played a good chunk of it on stream, right?
And then back in the day, I don't remember which one it was.
I think it had Sigma in the title.
If there's only one Sigma, then it was that one.
I remember getting...
Raj's the only Sigma at the stage.
Damn, dude.
But yeah, I played some of that as well.
I remember getting that from GameStop on a sale or whatever.
And started it, it was fucking beating my...
I was like, okay, I'm good on this.
And so my history is more worth platinum games, I would say,
than even Ninja Guyton.
Flip the USB twice with a $5 super...
chat.
It says,
how was the difficulty?
Was the game actually hard
or were the enemy's just spongy?
New game...
Or no, Ninja Guiden.
I thought they were talking about
new game plus.
I thought they were talking about new game plus.
Ninja Guiden is a hard series,
but I fear platinum would make it easy.
I thought,
I didn't think it was like an easy game
by any means.
I played on like normal difficulty
for the most of it.
I wouldn't say that I was like
breezing through it.
Some bosses took me like four,
five tries or whatever,
but I mainly dropped to easy
towards the end,
just because I was just like kind of getting tired of the,
I'm just doing the same,
and you,
and oh my God,
the flying lanterns get out of my face.
I hate it.
Oh my God.
Because they would just explode.
There's nothing you can do about it.
I would get by that every time.
Like,
and that's an absolutely get good,
Andy type of thing.
And I totally am,
you know,
I'm big enough to recognize that and admit to it.
Like I didn't get good against these little stupid.
You know,
Chad,
every game has like the stupid little fuck that you hate.
Like the flying,
like,
ghost or something that explodes.
The little spitting guys in Silk Song.
Oh, they have a few of those in this one.
There's always the little fucks in all these games.
These are the ones from this one, and they just, they're annoying as hell.
But I don't think the game was overly hard.
It was just, it got kind of tiresome for me.
Yeah, they're definitely harder action games.
But there's also, like, a lot of easier action games in this one.
If I'm going from like a five-star, and I also play it on normal for the record.
You can go up to hard as well at the start.
Yeah.
If I'm going off of like a five-star, like, difficulty,
rating system. I'll say this is like a
three and a half
to four stars
and playing on normal.
I died quite a bit, but also
it was never hit my head against the wall kind of thing.
And also the game has a
healing system where if you press L1,
you get like a item wheel. And so you have
like items that are light healing,
moderate healing heal over time,
and then stuff that upgrades your damage.
Healing over time, by the way. That's so. It never felt like it was
doing enough. And again, to this point, to like
the point of like, man, I always forget about
slash not I'm not aware of the things
that this game gives me to use
when I tell you I use the thing that upgrade my attack power
maybe once or twice
and I was like man I wish I used this way more
If you also if you die
I think three or more times
Yeah I'll just give you
After a death it'll give you like an extra health
And you'll keep kind of getting extra health
Talking about the difficulty
The game kind of designs itself
I alluded to this earlier where you can just
Especially in a lot of later levels
Oh dude I ran by a lot
You can just ram past by anybody and everybody
So the game knows, you know, hey, this is a fucking, you're in a stretch of, you know, 15 enemy, enemy encounters.
You can just run around them if you really want.
You can make it as hard as easy as you want.
It has these side missions.
If you talk to the little, like, screen, I guess.
Yeah.
You see at the beginning of the level.
You never see who voices that?
It's such a weird thing.
It's just another person on the phone somewhere.
Yeah, it's another thing.
But you talk to that thing.
I have no idea what it is.
You talk to it, and yeah, you have like, challenge.
challenges slash missions that you can accept that are, oh, take out these 10 enemies over here.
So I think that's their way of like incentivizing you to take out every enemy in a level.
But yeah, there are certain points where you can just run past things.
Yeah, and then there's also challenges throughout every level.
There's like a little like secret area that you can go and find.
Oh, yeah.
The only time.
Oratory or whatever.
Yeah, and I would run.
It was very like obvious of like here's the main path.
You can just press R3, which I love by the way.
Oh, we didn't talk about that.
R3.
Best features is game.
And it just, it just fucking directs you exactly where to go.
And it's like, here you go.
And I was just masing that bit.
Hold on, hold on, hold on, hold on.
Blessing mentioned this recently
about like, I love that R3 button.
R3 button. It's great. I'm smashing that.
How fucking lost are you all that you need to do this?
I love it.
You never get lost in this game.
Shut off. Shut off.
It's not being me lost.
It's not being like, all right, where was I going after a combat thing?
Hold R3, boom.
All right, going that way.
Let me tell you the guy that I am, okay?
When I grew up in my, when I grew up in my very small
and easy to navigate town in Franklin Square,
I would just use the maps every day to go into work.
I'm going to the Wendy's down the show.
We're going to use a map.
There's maybe two extra pads in a level.
And I thought, all right, blessings way further than I am in this game.
I did the preview, but that's good to know, the R3 thing.
I'll remember that.
And in my time, I'm like, man, I am so ADHD.
I get it.
Chat watches me play.
I often get lost and get sidetracked.
I never want to need that thing.
If the game tracked how many times he used that, when I tell you, my number would be in the thousand.
I'm matching it.
I was impossible.
It was like,
honestly,
any chance I got.
Honestly,
I was using it.
You know,
I see your thumb right now.
It did.
Yeah.
I was also using it
because I'm like,
it can't work that well.
So I'd walk around and be like,
press it.
Oh.
Yeah.
I used it so much that I started playing
other games for review
and accidentally pressing R3
because I was like,
oh shit,
I thought this would tell me where to go.
I'll take one.
I'm playing Pokemon Zia.
I keep on clicking it.
I keep on clicking it.
Left stick to run.
Fuck, man.
I just crouch every time.
But yeah,
hold on.
Sorry,
the point that I was going to make was that if you,
it's very clear where you're,
that where a purgatory section is,
right?
So I would just avoid it like fucking like,
like,
pergatory.
Because I'm just like,
I don't want to do this.
This game is annoying.
I just want to fucking finish the game.
But then as Ryu,
I was fucking doing every single one.
I'm telling you,
if this game was all Ryu,
I would be like with you.
Exactly.
I'm like,
this is an 8 out of 10.
This is my game.
But something about this guy.
Something about this guy
and his whole move set just doesn't work for.
And you wouldn't get a like,
you're finished.
Yeah, exactly.
Now here's a beep.
gonna piss off Andy based on the conversation we just had.
But like, I've had a few games do this recently, where you put your sprint on L3,
and then you put something else that I'm using often on R3, but then you also have an L3
R3 activate like your ultimate mode button.
I activated my ultimate on accident.
So many times.
We gotta do something about this.
I'm, well, I'm not mad about it.
Oh, just because I'm using R3 so much.
Oh my God.
But out of battle, you're
accidentally hitting it.
You can't turn it off.
You can't turn it off.
And it would be right out of it because I'm always
It didn't get play tested because none of the playtesters
were hitting R3 that much.
One,
yeah,
one developer put the R3 in there like late at night.
They're like,
this is just for idiots like else.
Like somebody might use it a couple of times.
That's hilarious.
After every battle,
I was like,
where was I going?
Is that I would do that?
And I would not realize why I was doing it?
I was like, why the fuck did I?
How did that happen?
I was like, now I just realized
I was pressing R3?
It's because you're sprinting and then you're like,
Where do I go?
And then you activate your ultimate.
That is so funny.
It's so funny.
I did find it weird how the ultimate worked amongst different weapons.
Like I wish it operated the same way.
I feel that.
Where...
They work pretty similar.
But like there...
It's pretty much the same thing.
But like some of them is like you press L2 and you hold square to do like the...
But then others don't have that.
Others, you have to like just hold and it does something.
it's weird and it threw me off
which is like it's not a huge issue but it's just
I think you meant like the actual like full thing
No it's like I would
try it on other weapons
Or another weapon I'm like why is it not doing
the same thing? I was just kind of confused
by that but that's a reuse ultimate way better
So cool
Way better because he can actually fucking no but he can also
like if you press L left trigger
and square he would just automatically kill
any enemy without even using the like the super
ultimate thing where you have to press in both
stuff yeah that's how it is
No, no, no, no, but like...
Yakumo could do that.
If I press it in, and then I press
it in, and then I press it left trigger and then square.
Yeah.
You don't have to, like...
You don't have to click both.
That's why, like, I would often...
Here's a Gamescast, GameCast.
Oh, shit.
Hit it.
A GDT...
Gamescast! I forgot on the song, but...
I would often switch to the first weapon
because executing those moves,
you click in L3 and R3,
you go in a berserk mode or whatever the hell, right?
And if you hold L1,
and then, or L2 and then square,
like if you hold that, then it's like a, oh,
push, color splash.
Yeah, and you saw a bar left.
Do it again, boo, do it to another guy.
Do it again to that guy, you know, so like,
but not every weapon kind of had that.
Yeah.
Oh, okay, maybe that's where my confusion is.
Yeah, and so, but before your bar runs out,
you can click L3 and R3 in again,
right before it runs out to like do one more kind of finishing move with all of it.
So I'm exactly where you're at.
I just didn't realize that was an issue.
Yeah, yeah.
I thought it was just the difference between that.
But yeah, again, I think that the game is its coolest
when you feel like you are just going off on dudes.
It's going to go off and a couple guys.
The game is that it's coolest when you are doing sick-ass action moves,
doing those finishing moves, going into,
you get that color splash, the red, black, and white.
That's where it's like, oh, man, I see what this could have been.
And that's why I'm a little bit disappointed by it.
Andrew Brown with a $2 super chat says,
is there an enemy like the DMC for Blitz?
I never played DMC 4
Blitz, it's gonna be a football player
What does it look like? Does it look like a football?
It's an elite demon, hold on
Hold on, wait, why did you do that?
Hold on, hold on, hold on, oh, I'm glad to click into the page
because I want to read the Blitz is an elite demon
which appears in Dublin to Cry 4
Its first encountered in Mission 15
It's such a specific question
It must be like, it must do something fucked
It must be like something only Tim could answer, yeah.
Maybe it's one of those fuckers.
Dude.
10-1 super chat from Noir who says,
does anyone on the panel think that arcade-style
game design is fundamentally outdated?
Similar to how fighting games are made for gameplay
Nidgoyn and DMC are in that same vein.
Or in that same vein. Great review.
I don't think so.
I think that there...
I wish this game had a couple of
moments that
fucking threw me for a loop and I went,
whoa, I can't believe they're doing this right now in this video game.
And then you kind of continue on with the same gameplay,
but it still never really did anything like that to make me go,
hey, kind of an okay experience.
Again, an okay to good experience,
but wow, those couple of moments were super sick.
Yeah.
I wish there was something like that to kind of hold on to and remember,
and I just don't feel like it did.
Yeah, there's only one.
And it's a cool moment.
Again, I think you know what I'm alluding to, but like it's just...
I don't even know, man.
I'll need you to tell me.
It's towards the end of the game.
I need you to tell me.
I think, like, great character action games exist is the thing.
Like, still exists.
Like, Devil's Cry 5 is a game that came out.
So fucking good.
And that was good, right?
And I think that solves so many of the things that we're talking about here.
I'm trying to think of other character action games.
Like, Bayonetta, I didn't play much Bayonetta 3, but I know that Bayonetta fans fucking love
Bia.
Yeah, of course.
And so I probably put that in that conversation as well.
Platinum games did near, which I know liens a lot.
lot toward like the action RPG side of things but I think there's ways that you can do character
action slash arcady style games that still keep up with the times and still work I just think though
that like games have evolved so much now there are so many other different kind of things and character
action isn't as on the forefront as they once were right like they've splinter god of war is not character
action anymore god of wars now I don't know what you'd call it at this point like action
action RPG yeah yeah cinematic like I think you're completely right
I think this game would have been a, for me at least,
it would have been a 10 out of 10 15 years ago.
Yeah.
Like I would have said like this is,
and I still think the gameplay is very, very good.
I just, if I could like go into the back end
and just kind of like twist some knobs here and there
and maybe lower enemy sponginess and enemy armor,
dude, I'll tell you what, by the,
there were so many rooms that I got through by just
charging my main attack and go into the same.
blue charge and then the red charge
and there would be like six enemies that I would just
all right now hands out the controller
through all the sick ass shit
going to the next guy
going to the next two sick ass animations
I love it when he like does that on one enemy
finishes them and it's like all right somebody else
who else wants the hands and I yeah I did
there were several rooms that I did
just kind of use that strategy
and it was I don't think it's fundamentally dated
but I do think I don't think it's bad
for these games to evolve a little bit I'm not saying that
a ninja guide and again I've not played the other
Ninja Guyton games, but I don't think it's bad
for this to maybe take some other lessons
from other games. Somebody in chat mentions Hi-Fi Rush as well,
which I think is a great example of a character action
game in Martin Day. We don't think about that one as much.
I wish we did. I don't have
enough rhythm. I can't play it.
Oh, dude, we'll get you there. We'll get you there.
Wow. We won't. Have you seen this
mid, Skip? Oh, you're right. We did
play that clip. Remember
we played that clip blessing when Rhonda was gone?
He was not here, though. Oh, no.
From the kind of funny... When Mike
when Mike twerked up against
the wall during my song stream and then you went in front of the camera roger and you did a little
move and because i was like trying to argue i think roger may have gregg beat like rhythm wise
and then we saw that i was like oh the evidence is stunning you know it's just it's nice to think
like when i'm gone i'm like no one cares about me i could just live my life peacefully no he talked about
you tim defended you though tim brought up your kind of funny studio opening yeah that is true
yeah but that was out of that that is true yeah that was like the peak but i i also think that
Clock is right twice a day.
But what we're talking about
with Ninja Guyton 4, like,
I think there's so many things on paper
that you, like, can't refute
about the things that this game can do better.
You know what I mean?
Like, the game can look better.
Yeah.
I think that's just a fact.
Like, I don't think these are things
that are like, oh, man, is the genre dated?
Is it a problem?
No, it's like, I think when you look at Ninja
Garden 4 and you look at some other character
action games, there are things that can do better.
There are things I think it does phenomenally.
I don't need it to look like Blackmouth Wu Kong.
I don't need a Unreal Engine 5 stunning ray tracing thing.
It's just,
yeah, the game.
It's just fundamentally unattractive to look at.
To your point,
and there's better ways to break this up
other than just go on a rail,
jump a few times,
and then now you're back in the same action.
Whoa, whoa, whoa.
That's what I love.
Put your dup to.
The story could be better.
Oh, God.
Oh, God.
Oh, God.
Oh, God.
It's real tough.
It's funny.
I don't even hear the beat
and I can tell.
It was a 1930 show tune.
Okay, I was doing great.
No BPM that is that.
Everybody.
This has been the kind of funny games cast each and every weekday.
We get together to talk about the biggest reviews, previews, and topics in video games
live on YouTube, Twitch, and podcast services around the globe.
Why don't you all join me?
I did it.
It's a K-T-D-D thing.
Wait, before you go, I have one point for you.
Go ahead.
From Marquis Adonis and chat, Andy, is the gameplay better than Wu-Kong?
Dang it.
Is Black Myth Wukon combat bad?
No, it's just not great.
is it better than Wukong?
Just the gameplay. Just the gameplay. Just the combat.
Oh, man, that's, I want to say yeah. I want to say yes.
But if you were to give that, if you were to give the fucking monkey dude, anything other than just a wooden stick to.
If you gave them like an axe or a sword, I might switch.
Here's the thing. There's a thing in this game that is kind of like a stick.
And let me tell you, that's, it kicks ass.
It's fucking awesome.
Well, it's cool because they do cooler shit with it.
Now, let's redo that question.
Look directly into the camera and say that Ninja Guy in 4 is better than Blackmiff
Wukon because it came to Xbox.
And we'll clip that out, okay?
Okay, shit.
No, I can't do that.
Sorry.
I have enough death threats.
If you love what we do, please support us with a Kind of Funny membership on Patreon or
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Everybody, we will be back tomorrow with a brand new episode of Kind of Funny Games Daily
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Appreciate y'all watching.
Take care of yourself.
Take care of each other.
And we'll see you next time.
