Kinda Funny Gamescast: Video Game Podcast - Ninja Gaiden 4 Review - Kinda Funny Gamescast

Episode Date: October 21, 2025

Blast through The Outer Worlds 2 in style with an exclusive skin for your Raptidon in-game pet, brought to you by 5-hour ENERGY®. When you purchase a Purpleberry Punch or Mock Melon Brew 5-hour ENERG...Y® products, you'll receive a unique code to unlock exclusive The Outer Worlds 2 in-game content. https://5hourenergy.com/collections/outer-worlds-2?utm_campaign=gaming&utm_medium=paid_video&utm_source=kindafunny&utm_content=ow2 00:00:00 - Start00:02:35 - Housekeeping00:04:40 - Ninja Gaiden 4 Review00:15:43 - Combat00:25:53 - Ads00:27:26 - More Combat Talk00:37:35 - Does it have the SAUCE?!00:45:56 - Weapons00:48:07 - Bosses00:53:25 - SuperChat Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:07 Welcome to the Kind of Funny Games cast for October 20th, 2020, presented by 5-hour Energy. Blastered the Outer Worlds 2 in style with an exclusive skin for your wrapped-it-on-in-game pet, brought to you by 5-hour Energy. When you purchase a Purpleberry Punch or Mock Melon Brew 5-hour Energy products, you'll receive a unique code to unlock exclusive the Outer Worlds 2 in-game content. I'm Andy Cortez, and I'm joined by Blessing Adio-Y 8 Jr. Good day, Andy.
Starting point is 00:00:35 And Roger Pecoran. I'm excited. I'm so excited. This is a fascinating one. It's 4 p.m. It is 4 p.m. We are live right now. We got a fun energy.
Starting point is 00:00:46 This is not a pre-recorded games cast. This is kind of one, you know, in a lifetime type of deal. Oh, yeah. You're watching history right now, everybody. Yeah, we'll never have it again. Schedule for this. Yeah. Big old shuffling of the schedule.
Starting point is 00:00:58 You all were just watching some Pokemon Z-A gameplay by Nick Scarpino. I was there before I went to go grab lunch. And I just sat at that Taco Bell. I was heaven. What did you get? I just get crunchy tacos. Oh, how many? They're easier to manage.
Starting point is 00:01:13 Yeah. I get the three-pack. Oh, that's nice. They're easier to manage in the car. And it's still not super easy, but it's the easiest. Never the soft. I feel like the crunchy every time I do it is just all over.
Starting point is 00:01:21 Yeah, I mean, I'm pretty good. I'm practiced. Yeah. I've got a strategy. I went to Taco Bell for breakfast. Why did you say it like that? Well, because you suggest,
Starting point is 00:01:29 this is the thing that you told me to do. Yeah, because like, I was on the way to work. Tell me. Yeah, because I was like, I need a breakfast option. And then I remember Roger's voice in my head being like, you would really fuck with the Taco Bell breakfast.
Starting point is 00:01:39 And so I went there and I was like, where's the breakfast part of the menu? Because it's like not, usually, you know, McDonald's it takes over the whole thing or whatever. It's a secret menu item. Yeah. It's all like,
Starting point is 00:01:49 I finally see a thing that's like, oh, you can get the, it's just a breakfast burrito, but they have a long name for it. You know what I mean? Perfectly toasted sausage breakfast burrito or whatever. So I was like, let me get that.
Starting point is 00:01:58 And they're like, is that all you want? And I was like, yeah. And then they're like, that'll be $2. And I was like, whoa. That's not a combo. Like that's not a full, that's a side. And I was too, like, and you know, you're embarrassed.
Starting point is 00:02:13 You're in the drive-through. You just took it. You see the number on the thing? You're like, I can't do anything about it. I was like, I already hit confirm. You know what I mean? I already said yes, this is what I want. So I can't go back and be like, whoa, wait. What are the other menu items? Maybe I want to add something. And so that's all I got. It was hoping for an upstale here. Yeah, it was fine. This is the kind of funny games cast each and every week day. We get together. We get together. to talk about the biggest reviews, previews, and topics and video games live on YouTube, Twitch, and podcast services around the globe. If you love what we do, I always do that in Games Daily. I never do the pound the table. Yeah, no, that's not a games
Starting point is 00:02:47 casting. That's the game of games. I know. It's the same fucking thing. It's the same rigmarole. It's the same thing. You know, Games Daily is different. If you love what we do, support us with a kind of funny membership on Patreon, YouTube, Spotify, or Apple Podcasts to get all of our shows ad-free, watchers record them live, and get a daily exclusive show. If you're a Patreon member, you
Starting point is 00:03:03 could get all of Roger's thoughts on Splinter Cell, Death Watch. The new animated show on Netflix. Man, spoilers. It's fucking awesome. He wouldn't stop blowing up the chat over the weekend. All right, I put one message. He was in Slack all weekend.
Starting point is 00:03:19 Blowing up. I did message three people individually. It's like you gotta watch this. Only two responding. Tim. For a chance to be a part of the show, submit your thoughts and opinions as YouTube superchats as we go. responded. Mike and
Starting point is 00:03:35 my brother. Oh, okay. Am I like they didn't respond? They didn't respond. Oh, Tim didn't respond. Oh, Tim didn't respond. I would expect to the opposite. Yeah, I would have thought Tim was the only one who would have known.
Starting point is 00:03:46 Mike downloaded it. He's going to watch him. Wow. We're an 11 person business all about live talk shows. He's not going to. Kind of funny game said he was all about the Xbox Ally X pricing and a possible Resident Evil Zero remake. I feel so long ago.
Starting point is 00:03:59 It did. Yeah, it did feel a long time ago. And obviously you just watched today. stream if you were watching it. And if you haven't watched it yet, it's up on YouTube right now. So go watch that Vod. It's us starting Pokemon Legend ZA with Nick Scarpino. Finally, getting him
Starting point is 00:04:13 to play a Pokemon game without all the crazy permadeff, Nuzlock rules, even though we don't follow the Nuzhok rules. It's just a permadeth. You know what I mean, though. Yeah. If you're kind of funny a member, again, that's the, we mentioned the Gregway a little while ago by Roger. And then thank you to our Patreon producers. Carl
Starting point is 00:04:29 Jacobs, Omega Buster, and Delaney, the Somme, Twining. Everybody, it's time for our topic of the show. Tots, dots, dots. It's our Ninja Guidein 4 review. The definitive Ninja Action Adventure franchise returns with Ninja Guidein 4. Embark on a cutting-edge adventure where legacy meets innovation in a high-octane blend of style and no-hold barred combat. Developed by Team Ninja and Platinum Games running on Platinum Games' proprietary engine and public
Starting point is 00:05:04 by Xbox Game Studios. The reviews dropping hot everybody. This is like a wild kind of embargo to be usually like a 6 a.m. thing, you wake up, you read stuff on the internet. And you scroll past a couple of like the racist stuff or whatever. But like this is like
Starting point is 00:05:21 a weird one for it to... Do we know why? I think the launch is happening in an hour, so I don't know. Do we know why that is? Yeah, what, a 5 p.m. launch? On a Monday? Yeah, so you're going to get to a Tuesday? Imagine Tuesday like in other territories or whatever, so they're just
Starting point is 00:05:36 launching it everywhere. We're revolving around Japan time, maybe. What time is it in Japan? Yeah, anyone know. Is it like Newton over there? I don't know. What is that? There's no way for us to know. We don't know. We just no way. No way. Right now is 8.09 a.m. So their PlayStation store is probably update in an hour. 9 a.m. Yeah. And that's why Xbox is dropping it. Their PlayStation stores like they're still
Starting point is 00:05:58 kind of like, you know, the squeegeeing, the windows, they're cleaning out of everything. They're getting ready for the store to open. Um, again, this is a platinum. Games and Team Ninja collaborative effort. And I just kind of quickly want to go through some of the little past history from Planet Games and Teen Ninja. Planet Games, their last three titles
Starting point is 00:06:14 were Bayoneta Origins, and it had a weird sort of subtitled to it. Adventures of the Oberdin or something like that. But that was an 80 on Metacritic. Bayoneta 3 got an 86, and Babylon's fall. Oh, don't remind me. Was a 46 on PC and a 41 on PS5.
Starting point is 00:06:33 And again, these are. Metacritic scores. And Team Ninja's last three titles, Venus, Vacation Prism, Dead or Alive Extreme, which is a dating sim. No. Yeah. Oh, yeah. Dayton. Yeah, yeah. Dayton. All of those volleyball players. That got a 71 on
Starting point is 00:06:48 Metacritic. You can check that out. Which is a, you know, an average of a lot of the review scores out there. Ninja Guyden 2 Black remake, which came out earlier in the year. That was an 80 Metacritic. And then Rise of the Ronin, Greg Mill's favorite game. Yeah, of course. A 76.
Starting point is 00:07:04 on Metacritic. Blessing, Roger. All of us on this desk have played and, if I'm not mistaken, beaten Ninja Guidon 4. Correct. Who wants to start off
Starting point is 00:07:20 with their thoughts? Give me a quick little concise, just top level. Where are you at with Ninja Guidon 4? What platform did you play on? How long does it take you to beat it? Yeah, I played it on PS5. and it took me about 14 hours to beat Ninja Guidein for.
Starting point is 00:07:38 And during my 14 hours, I scoured the game for the world, the gameplay, and my soul to find the fun. And I really should have loved this game from the future ninjas to the demons, to the over-the-top action, to the insane amount of blood that's happening throughout this game. But I was baffled that the fun was so far, a few and far between throughout my entire experience. the monotonous action, the spongy enemies, the grading voice acting, the uninspired boss design, and it just looks visually dated on an engine that feels like it's a generation too old. Playing as Ryu was my main enjoyment, and even that was such a small fleeting moment throughout the game. That is insanely small when you look at the box art, you look at the cover,
Starting point is 00:08:23 and you think that this might be a dual protagonist video game. It's a way smaller amount of time that you're playing as Ryu than you would expect. Overall, this is not a bad game, but to me it's a pretty mediocre one. I'm going to give it a 5.5 out of 10. Wow. 5.5 out of 10 from Roger. Blessing, you want me to go next? You go next, yeah.
Starting point is 00:08:41 You want me to go next? Yeah. Okay. Ninja Guide in 4. I played it on PC. Took me about 15-ish hours to beat. Played on PC. I will say a big step up visually from when we did the preview several months ago
Starting point is 00:08:58 in which I played on Xbox. Immediately it's like, oh, yeah, I get the full resolution. and it's not like kind of blurry and stuff like that. I really enjoyed the action in this game until it just got, you know, very samey. And I think a lot of that can go against my style of play because this game is very much, you know, fight at your own, at your own tempo.
Starting point is 00:09:24 This is kind of a game about expression and a bloody expression going through a bunch of different movesets and all sorts of fun ways to take down your enemies. but this was a game by the end of the last two to three hours I told everybody in the slack I'm dropping to easy difficulty is it because the game's too hard no
Starting point is 00:09:44 it's because these normal ass enemies just take way too long to kill and it's just like I'm just kind of bored by it at this point I would agree with Roger that I don't think the bosses are super well thought out like they just I take the
Starting point is 00:10:02 that back. Maybe two or three were fun, but a lot of the other ones, a bit uninspiring, could have done a bit more on the creativity side there. And just for the love of God, this engine just needs to get tossed out.
Starting point is 00:10:18 This game looks awful. It looks bad. Not 100% of the time when the lightning's right, things can look good, but this very much still looks like an old game that just got a remaster bump with like the hey let's unlock the frame rate and resolution and put it out 10 years later because it came out on 360 or whatever and it's always a bummer
Starting point is 00:10:44 because you know I'm not asking for and it's not even a fidelity thing for me it's more of an art style thing it's an art direction thing for me where I don't I think this game does some cool stuff that this game could have really benefited from a seafood style art style like If you've any of you all seen the trailers, you do a cool little finishing slash, red and black and white, like awesome. It's sick as hell. And then it goes back to the same old drab art style that has seemingly played Team Ninja and Platinum games, or mainly Team Ninja games, I would say, for the last many
Starting point is 00:11:21 iterations. That being said, you know, I don't play these types of games for the story. which is great because there's not a very good one here. And the acting is, you know, there's a bit left to be, there's more you want out of the performances. And you're hearing enough yapping from them. However, on the plus side, action is again, phenomenal. A lot of, it doesn't get monotonous unless you kind of allow it to.
Starting point is 00:11:53 And unfortunately, I kind of allowed it to get monotonous in some points, just trying to get through everything. I think this game is a lot of fun. But I think by the end of it, you will feel kind of tired of the experience like I did. I will give this game a 6.5 out of 10, which is an okay to good experience. I think if the game was only seven hours, it'd be awesome as hell. But I think it just goes on a little too long. And by the end of it, you're just like, all right, I'm kind of just doing the same stuff over and over again.
Starting point is 00:12:27 Blessing Adio, Jr., where are you with Ninja Guidein 4? Where did you play? How long to take you to beat? I played on PlayStation 5. It took me 14 hours to beat as well, right and alive with Roger. And for me, this one was a journey of emotions where the first few hours of playing this game, I really enjoyed what I was playing. For me, it was doing everything that I love out of a platinum game, which is a really interesting one, right?
Starting point is 00:12:50 Because we're talking about Ninja Guide 4. Like you mentioned, this is a collaboration with Team Ninja and Platinum games. And so there's a balance there where I played a bit of Ninja Guide. of course, Ninja Guyton 2, the remaster came out earlier in the year. And even back in the day, I played a little bit of Ninja Guyton back on PS3. And I was never that big of a Ninja Guyton person. I'm probably a bigger platinum game person when I think about how much I love games like Neeratomata or how much I love a game like Millegier Rising Revengeance. And as I played Ninja Guyton 4 toward the beginning, I felt that platinum field that I love.
Starting point is 00:13:24 And then I think my feeling started to dip as I got a bit further into it. And I was taking notes while playing this game. One of my notes, probably about mid to late in the game reads like this. It's Stranger of Paradise. It's a fine game that I fucking adore. It's a trashy restaurant that makes your favorite dish the way you like it, even though you know you can't bring your friends here because it might not hit the same. And I think that's the big turn that I made about 60 something percent of the way through the game,
Starting point is 00:13:53 where I had that first tip, but then I came back up once the combat, flow really started to work for me where I was having a thing where I'm like okay well the game doesn't look as great as I wanted to Andy during the review period you'd mention that it looks like a remastered game and that really solidified how I felt about how the game looked yeah I was like
Starting point is 00:14:12 yeah there's something about this game that looks dated but there's also something about this game that feels dated both in a I think to a detriment to it but also in a way that I really like because it brings me back to playing some of my games from PS3 and early PS4 period and I think it does all that
Starting point is 00:14:28 and then finds a flow in the combat where we're talking about enemies being spongy, I think that comes back to the expression part of it, where I started looking at my tool set more, which this game does a terrible job of explaining its tool set to you. Over explains everything else. Over explains so much, but the amount, like, I think it explains the wrong things and doesn't explain the right things in the right way to where I'm late in the game, I'm like, oh, I can do that.
Starting point is 00:14:51 Oh, wait, I have this option. Oh, wait, this is how this works. And so you have a lot of stuff that's available to you as far as your move set, as far as a tool set of how you can play. And once I started to get a grasp of how that stuff worked, that's when the game really came together. And that's where I started to really have fun in the combat, to the point where I hit the Stranger Paradise thing,
Starting point is 00:15:11 where I'm looking at all these different things where I'm like, I don't love how the game looks. I think the music's fine, but the music could be way better for a game like this. The story isn't really as engaging, but I don't want to stop playing this game. I'm having such a blast in the combat to the point where I'd even say,
Starting point is 00:15:27 The moment to moment gameplay of this game is some of the most fun I've had this year in a video game. And so all that said, I would give this game an 8 out of 10. A great score. I'd say it's a great time. From Blessing Adioje Jr. Yeah, let's talk about some of the key points of the video game. I mean, obviously, we're not going to spoil a story or anything like that. But, you know, I'd like to kind of go through let's start with combat.
Starting point is 00:15:53 Let's start with controls. I think this game does a pretty awesome. awesome job progressing and giving you new tools to add on and then new tools to evolve. And I think that system is kind of, I haven't quite seen a system like it in a while where new things are being unlocked and those new things have cool new abilities that are kind of unlockable throughout. And then you hit moments where you go, man, did, is there an extra seven hours of this game that's missing somewhere, like story-wise.
Starting point is 00:16:28 Like, that's kind of where I just kind of kept on, when a character gets introduced and you're like, wait, who are you? Oh, and you're just gone. Oh, all right. Like that, stuff like that kind of happens throughout this game. But as far as combat goes, really enjoyed the way that they kind of, I don't want to say iterate, because that's definitely like a pejorative, I would say, but the way they kept evolving the combat of it.
Starting point is 00:16:50 Blessing, you agree with that? Yeah, I agree with that. I think the thing that I liked early on in the thing that I liked about what they were iterating on is. that the game just felt the game I think from a combat controls perspective just has a unique thing going on where you have your of course your light attack you have your heavy attack on triangle which also doubles as like your execution move right like your finisher and so as you're fighting enemies which is another thing I didn't realize to halfway through the game because I asked Roger right like I was like
Starting point is 00:17:18 when do your execution because the game again the game has a lot going on that doesn't explain well and Roger mentioned it's like I think it's when they're covered in blood yeah and I immediately started to notice it after Roger told me that where you hit the enemies enough and then yeah they get like either splattered with blood or sometimes their limbs will fall off or whatever which is really cool you press triangle and then you do like your finishing move on them and so you have that
Starting point is 00:17:38 if you hold triangle your main character will like kind of do a stance and then charge and then he'll charge blue and if you let go you will like go and do essentially like a special move on one of the enemies and if you hold that further and go red you'll do an even stronger special one which will oftentimes finish the enemies
Starting point is 00:17:54 you have your L2 which if you hold L2 and hit the attack buttons, you go into like a special mode depending on the weapon that you're using, which will like essentially hit enemies out of their strong stances that'll give you a stronger attack that's slightly slower
Starting point is 00:18:09 and all in your weapons kind of have different forms of what that looks like. You have circle, which is your projectile sort of thing. Obviously X's a jump, right? And there's a lot kind of going on with it. And when you go into your move set
Starting point is 00:18:24 and like try to an upgrade, upgrade your abilities, right? You have essentially like these almost fighting game style inputs that you can add to your control scheme that just gives you more options to work with. And a lot of the time the controls are weird. It is, all right, now do like a full circle
Starting point is 00:18:41 on your analog stick and then press a button to do like a fucking, you know, a full sweep kind of room. You're weird, but they're consistent, right? They're consistent throughout all of the different weapons types that you're going through. So if you learn kind of one weapon type, you're good throughout the entire game.
Starting point is 00:18:55 The up-down square, the up-down triangle, and then like those circle ones, and there's a few other weird ones going on there. They're not too out there, I don't think. They're not too out there, but I think the, I guess they're unique for this type of action game, at least in my mind, right? Of like pressing down, up, and then triangle, and then tapping triangle to go back and forth, back and forth. One, I love that fucking upgrade. But also, yeah, that was one that I kind of had to adjust to, but I had a really good time because once I got it, I got it, and I was like, oh, fuck, yeah, this is actually really fun. Yeah, for me, the combat, the major sin that it has is that even with fully upgrading one of my weapons or multiple of my weapons, I never felt. And using all the things that you're talking about, right?
Starting point is 00:19:31 After I finished the game, I kind of went back and was like, am I missing something? What am I missing? And I went through a bunch of the boss encounters. I was like really trying to dig deep into the depth of the combat. And I was like, man, these enemies just feel so spongy. Like, no matter what the fuck I'm doing, even if I'm holding down triangle, like it does not feel like I am dispatching these enemies in. a way that kind of feels in tandem with like the cyber insane ninja that I am and like I'm supposed to be as big as good as Ryu right and then you play as Ryu and it's like oh fuck that guy's way
Starting point is 00:19:59 stronger than this guy like throughout the entire game this main character feels I wouldn't say under level but like right there like he doesn't feel as strong as I want him to feel and I think that was kind of missing that like I want to upgrade my character I want to feel a little more more powerful and I want these upgrades that I'm doing to make me feel more powerful and I'm just I'm not feeling that throughout the entire game How'd you feel about the enemy variety? It kind of gets a little, you know what you're getting into, right?
Starting point is 00:20:28 I think that is kind of like the, that is the difficulty in this game, quote, unquote, for me. It's just like, hey, here's how many of the same enemy can we just put in front of you, right? And that's not the excitement or the fun that I'm looking for in these games. I think there's some fun moments with it. There's one section that I would love to call it,
Starting point is 00:20:45 because this is actually like a huge positive for me, where the game punishes you in a very like old school video game way, which made me laugh a lot where I was, there's this area that's not really much platforming, if any, in this game. But there's one very small platforming section
Starting point is 00:20:59 that I was on. And I, before that, I was running away from like, fucking hordes of enemies, right? Like, they've designed these worlds in a way, or especially later on in the game, that you can just kind of like breeze past enemies. You don't even need to fight them. You can just run around them if you really don't want to.
Starting point is 00:21:11 So I was like, fuck, I'm really ill in health. I'm just going to run past them. I've run past a bunch of enemies. I'm doing this small little platforming section. And then I fall. right down into a ravine and then as I fall into this ravine there's like 30 of the same enemy that I just passed. They like design this in a way of like oh we know you ran past these motherfuckers and if you fail this yeah you're gonna have to find it. I have to go past all of them again right so that that type of stuff is
Starting point is 00:21:34 fun but again when you're in this game of like hey this you know if this was a seven hour experience I'd be like fine but like 12 hours 14 hours it's like fuck man how many times I'm gonna beat the same guy. Now there's five of them. That's the level of like difficulty that you're bringing into this. Like, I don't know, man. It's, it's, it's, it's just tough for me to like stay engaged with a game like this 14 hours in and be like, fuck, okay, you're going to put five of these same characters in front of me that I fought a million times. Yeah, definitely a bit monster closity for me, a bit too much on that side. But the, I mean, I kind of had a, I had a fun time with a lot of the platforming sections. A lot of it is very automated granted. You are just kind of hitting
Starting point is 00:22:14 button whenever you see it to grind on the rail. I will say that this game is not what I expected it to be when we first saw the couple reveals and we saw Ryu Hayabusa in a Japanese forest and then we see this new protagonist in a cyber world. I'm like, oh, are we going to be like time traveling? And is it going to be like parallel worlds where we're maybe Ryu in the past? And it's just like, it's not what I expected necessarily. I expected any of those forest sequences to be in the past.
Starting point is 00:22:41 And they're not. They're just like it's just another place. Like this whole area looks like the most futuristic cyberpunk world you've ever seen. And then there's also just like normal ass forests, which is, you know, I guess that would exist in the world. I think that's where I agree with you guys totally about. I think this game, I thought we're going to get more flash and flare. I think the trailers for this game look better than what we get out of the actual game.
Starting point is 00:23:04 And I, yeah, if there's honestly like one or two things that I could really be like, man, I wish I could just turn up the knob and like turn this feature of the game way up. up, I wish they went more interesting places visually and more like, I guess, inspired places visually. It's funny because I think where they sometimes let me down on that front, it was sort of just the moment to moment like action that kind of still carried it for me, where you're doing some of the platforming sections and I had a realization halfway through this game where I was like, man, I think a lot of the reasons why I fuck what Ninja Gun 4 might be similar
Starting point is 00:23:38 reasons to why fuck with the Sonic games where I'm like, I'm fucking doing the rail stuff. Like, you can grind on rails in this game like you can Sonic, right? And like... You're getting a lot of Sonic vibes for this. But, like, it's that mixed with, like, kind of the fast-paced. Hey, just hit this platforming section. Sure. Perfect or whatever.
Starting point is 00:23:56 I see this. Yeah. It's just, like, hit the thing the way you need to, and we're going to make you feel slightly cool doing it and give you the sensory stuff that you need. You like out of that type of shit. But, like, like a lot of Sonic games. Sorry.
Starting point is 00:24:09 Sauceless. Like, like, you're on the... you're grinding on the rails, but like the music isn't flaring in the way that it needs to. It's the same exact animations all the time. You see through it, you see the game design
Starting point is 00:24:20 in what you're going through and it doesn't feel like these cinematic moments, which they honestly should be, right? Like even the intro of this game, I was so fucking disappointed in the intro of this game. But like, first of all, you boot up the game, you're like, okay, ready for the cutscene, fucking bang, you're right into tutorial mode.
Starting point is 00:24:34 It's like, okay, that's random and weird. And then you go past that tutorial, and it's just more tutorial. And then you finally get to a cutscene. I'm like, this is not. about right now Barrett has pulled up one of the tutorial screens that the game will throw at you right? When I tell you
Starting point is 00:24:47 I've seen so many of these fucking screens they show it every single time Yeah and I'm like I don't stop telling me And in the left side of the screen they show this The entire time yeah they show you the controls to the game What do you guys do it? Yeah it shows that literally that pretty much I didn't check if you could turn that off I wonder if that's that isn't off enough You can turn off but it's just kind of a weird choice to be like hey we're going to have
Starting point is 00:25:07 you know light attack heavy attack which is jerk in the entire time but I do think it speaks to the kind of a game that it is where it almost assumes you're playing this in an arcade sometimes right of like it is so much about I mean it also has like the score attack stuff that you get out of a devil may cry and I forget if ninja guy or if earlier Ninja guidance had that chat correct me if I'm wrong
Starting point is 00:25:25 but yeah like it has such an arcade thing to it that I didn't mind leaving the controls up there because I'm like sure remind me how to have the attack and light attack and do all this other shit that you're that you're throwing at me because it is very much about the I'm playing this chapter right here right now like you know, guide me through this moment that I am in, that I'm in
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Starting point is 00:27:12 for your Raptodon in-game pets. Brought to you by Five Hour Energy. Get your real mock flavor online at Five Hour Energy.com and Amazon while supplies last. And we are back, gamers. We're going to get to you all's super chats. I did want to also kind of bring up
Starting point is 00:27:34 you know, the way I feel about this video game in its combat is very on an opposite but similar side to, Gosa-Sushima, where I love Gosa-Sushima, and I love that combat, and a lot of people could say, yeah, but it gets so same-y. But it's the samey that I fuck with.
Starting point is 00:27:52 And I think this is just in a completely, like, opinion-based area, this combat, like, I can't take for this long. It's just, it gets to just kind of be hidden a lot of the same stuff. And that's where, and that's kind of where I'm at with it, where I don't think I
Starting point is 00:28:08 even tried fully taking advantage of a lot of the movesets, because I've never been the character action guy necessarily. I do enjoy a lot of action RPGs, but I, someone about this one just didn't perfectly click with me. And, yeah, that's all just my opinion. Goseviote, actually, Orsoshima is kind of an interesting comparison
Starting point is 00:28:30 because, yeah, it's like, it's the same, like, button presses. You know what I mean? Like, it's the same, like, you're pressing the same buttons pretty much, but it's just the way that the game translates it and everything. Yeah, it is definitely a personal opinion. I feel the exact same. Yeah, I think a lot of people are bringing up, like, just, go into taking out
Starting point is 00:28:44 how Sushabha just becomes taking out the same sort of camps all the time. Like, yeah, but that's kind of like more of my jam. And again, that's just all, that's just all my opinion dog. I think the thing for me that helped it was overcoming the sponginess of the enemies. And it really was kind of like
Starting point is 00:29:02 looking at the full tool set in conjunction with each other and going, all right, I think I've figured out how to fucking murk enemies in a way that's not going to be annoying because I had that same feel, but it was like, I unlocked, there's a, um, essentially if you press like X and squared, uh, like upgradable thing that you can do where you will jump toward the enemy, grab them and throw them. So I just started doing that to them off the ledges where I'm like, if I see a group of enemies and I see a ledge, I'm like, oh, I know we're all y'all going, right? And I fucking throw them. There are these orbs sometimes, uh, that'll like appear,
Starting point is 00:29:36 like red orbs that are just around in the map, which at first I was trying to figure out like, what do I do with these orbs? And then I realized, that that lends itself to charging your triangle, like charge faster. What I hated about those is that you never knew when you were close enough to suck them towards you. I think they just come towards you anyway. But like at the end of a fight, but even if I was standing right next to one, it's like, how do I get this?
Starting point is 00:29:57 And I'm like pixels away from it. Yeah. Why am I not? Why am I not sucking this? Well, that is specifically like you had to hold triangle to suck them in, right? Like you have to, like, they are specifically for charging that. And so once I realized that, I was like, oh, I'm taking out people like a lot faster. Something that the game doesn't really do a good job of explaining to you.
Starting point is 00:30:14 It doesn't, because I didn't realize this. It will explain how to press the square button a million times. But no, it will not explain that. That's why I totally feel like, we were talking about during the break, right? We're during the review period, those conversations I was having with you, where you're, like, give me all your complaints. And like, at the time, I was like, I was high on the game when you're telling me your complaints. But the more we were talking to where I was like, damn, you're right. Yeah, you're right about.
Starting point is 00:30:33 And you're like, you're going through a list of things. And I was like, damn, Roger's got it on point. Maybe this game isn't. Maybe this game isn't it. Then I went back and played more of the game. But you're right, though. What you said? We need to create a new number for the review scale.
Starting point is 00:30:46 Yeah, yeah, yeah. You got to go up on the game. I love the, I think my favorite thing about the combat is the left trigger to go into the blood new Jutsu, Raven form, whatever it is called, which is kind of the modifier for your character and not only does more damage, but whenever you see an enemy that's going to hit you with the red exclamation mark, you hit him with that and interrupt them. that rhythm really really fun I had a blast with that
Starting point is 00:31:14 that was one of the things in this combat because the combat's so chaotic there's so much shit happening that I can really feel like I understood and like had a really great grasp of was when the enemies would go shielded right and it felt so satisfying to press that left trigger be like I have just a sliver boom
Starting point is 00:31:28 just destroy their entire shield and it felt so good to do that one thing I need to bring up because I would love to hear your opinion on this Andy as the peri poppy I mean you're both Perry Poppy who's the Perry Poppy here I'll say I think Andy was the original Perry Poppy I don't know, whatever. Perry Poppy.
Starting point is 00:31:42 Grand Pappy. I like that, yeah. Andy's the Grand Pappie. There's parrying in this game. And there's blocking in this game, of course, and there's blocking in this perfect blocking. How did you feel about the pairing? Because it's based upon, it's not a button.
Starting point is 00:31:53 It's not like its own, like, discrete button. It is based on the actual, like, I swear to God, every button in this game is the Perry button. Yes. Like, yeah, it really is. Yeah. We're in that point where Deflect and Perry are harder and harder to differentiate. And remaster and remix.
Starting point is 00:32:09 People give them different definitions anyway, but the way the pairing works is you can attack somebody as they're attacking you and it'll kind of stop them and whatever. But you can, the Y button is your dodge or right trigger. What is it? Right trigger. Right trigger is your dodge. And if you just tap it, then it blocks.
Starting point is 00:32:32 You can hold it to continue blocking, which will eventually you'll get worn down if you get hit by enough attacks while blocking. But if you time it just right, you'll sort of deflect them. They might get stunned a little bit. And then you could follow that up with a cool little repost to move or whatever. But if you're moving while you do that, then that's a dodge. Right trigger is dodge and block.
Starting point is 00:32:56 Yeah. Which I think sucks. But it didn't, I got used to it. And it wasn't something I was really feeling, you know, angry about near the, I wasn't like, oh, I was just stupid button, you know, was still different. but I still think it sucks as a concept. Like I don't like that that's a default. I don't know if that's, you know,
Starting point is 00:33:17 similar to past Ninja Gaiden games. I don't have a whole lot of experience with Ninja Gaiden in the 3D form. I played a shitload of them as a kid in 2D forms, but 3D Ninja Guiden has always kind of been like this game that I wasn't playing a lot because I wasn't playing a lot of games. I would see it on XPlay all the time.
Starting point is 00:33:33 I'm like, that's a future video game. That doesn't exist. There's so much blood in this. That's crazy. I didn't know they made it like that. I think they were the congressman. I think regardless though Like even for me as somebody who's
Starting point is 00:33:43 I'm calling this game great I do think that it feels archaic In some things and I assume some of those Might be Ninja guidanceisms. I assume some of it might just be team ninja isms And platinumisms all come together in one And I feel that with the R2 To block into to dodge thing right
Starting point is 00:33:58 Like that kind of took me a second to get used to And even once I got used to it I'll still like okay well this is still weird Because now I just committed to dodging That was kind of my thing where I'm like Fuck the block like I'm just gonna fully commit to dodging. And that worked out better for me
Starting point is 00:34:13 because you can hit that like perfect dodge to then, you know, kind of get around an opponent and then hit them from the back. So, you know, for me that worked out. Yeah. But yeah, I think there's a lot of things in this game that feels slightly weird. That said, I also think this game,
Starting point is 00:34:27 it's weird. At the same time, this game feels perfect to me. Like, as far as just how combat feels to play. Like, there is a, once you get into the flow of it, like, it all just kind of culminesses into what you get out of character action, which is, you know, fast, rapid. I'm constantly trying to think of the next move.
Starting point is 00:34:43 I'm going to keep my combo going and take out the enemies as fast as I can and keep them juggling or whatever. Like, did you miss Colmanate and Coales? That's a new word. That's a new word. What did I say? Colmanesses.
Starting point is 00:34:57 Did I really say Colemaness? That's a new word. I think I meant culminate. And Coaless. It's a new word. I had a friend of high school name. I had a new score to the fuck. You had a friend in a high school name what?
Starting point is 00:35:08 Coleman S. that's a good joke thank I appreciate it yeah I don't know the pairing just didn't work for me man like I wanted I was trying my heart I would literally stop in the middle of a boss fight and be like I'm gonna figure out your fucking
Starting point is 00:35:21 move set right now I'm gonna do the thing I'm gonna learn the parry and it just literally never worked out you you mentioned this earlier on the podcast of like yeah every single oh yeah the perry's weird the parry is weird and like it felt like every time I did it it was on accident
Starting point is 00:35:33 when I did it was the sickest moment in my life but like I couldn't replicate it there is no because it's so frantic and yeah because it's not on a discreet button, like it just never feels like I have like onus over the blocking or the parrying necessarily. Can I introduce a new mini segment
Starting point is 00:35:49 into the show? Oh, I love this. Games cast, game tips. All right? Yes. Games cast games tips. We're going to give you some tips on games. Games cast game tips. So all your friends can fucking do. I don't have the later.
Starting point is 00:36:06 All of your friends can do the thing. I've trailed off a little bit. One of the first things I did when I started playing this game, when they give you the option to upgrade your abilities. You talk to a guy, well, you talk to a bird that then summons a guy that drops down out of nowhere. Pretty sick, though. Really cool. That was the Sonic face right there.
Starting point is 00:36:27 I was like, dude, here's the thing. Your game can look bad, but you can still have aura. You know what I mean? Like, this game has a weird, like, this game looks like its previous gen remastered, but it still has an aura that works for me. And yeah, when you talk to the little crow and then the man drops down and it's fucking super suit of armor, look cool every single time.
Starting point is 00:36:44 But I talked to him. That's the tip. That's it. The tip is talked to the guy. No, I put all my points early on into just all of the reflect, deflect, peri, like everything I had was just put into like parry style things.
Starting point is 00:37:01 And that was, for me, I think that is a smart decision to do early on because then it really is kind of like cruise control of. I accidentally parried so many things because your attack is, your light attacks of Perry, heavy attacks a Perry, block is a Perry, Dodge is a Perry, right? Like, I am just, like, giving out Perry's left and right.
Starting point is 00:37:16 And so that's my Gamescast game tip for you. Had it one more time. Games cast, game tip. I'm going to give you some tips on games. Games cast games tips. That's all your friends is a fancy. So, um, here's one thing that I will buck up against you right here,
Starting point is 00:37:37 bless. Sure, sure, sure. I don't think this game is anywhere as sauceful as Stranger Paradise, Final Fantasy Origin. Oh, I disagree. I think this game's combat probably half a point higher, everything else could not be any more catastrophically low. Like, I don't care about the argument that I don't play Ninja Guy Any Game for the story. When you focus so much on these things, you have to make them a little bit,
Starting point is 00:38:07 cool and like Stranger Paradise was at least funny bad and like let's replay a moment from Stranger Paradise you know like at least we have you to thank for sending us down there in the first place good call on that one
Starting point is 00:38:23 just as you have endured within this dimension so to my will job us so long as shut the fuck up.
Starting point is 00:38:39 Yes. Goaded. It just doesn't, it did, you know, I think Shager Paradise has a lot of funny, bad moments that make you laugh and go, this is absurd and ridiculous
Starting point is 00:38:48 that this even exists in the Final Fantasy universe, but it also did some really cool shit story-wise. Also, that intro cut scene, I just booted it up because I was like,
Starting point is 00:38:59 I played Ninja Guy in 4, I was like, I want to feel something and I downloaded this game Final Fantasy for the first time, and I watched that intro. Holy shit. So fucking cool.
Starting point is 00:39:07 I did it. my way. Hey, what's this fucking, I can't even think of the scene. Gotta fucking kill chaos. Jack, I think, right? No, what's the name of the singer? Pink biscuit.
Starting point is 00:39:18 No, well, there is a Limbiscuit new metal style song. But Frank Sinatra. Frank Sinatra, thank you, thank you. Oh, when he's in the cornfield. Yeah. It's the funniest thing ever, man. But yeah, I think this game is like sorely lacking in doing
Starting point is 00:39:34 anything else and making these characters interesting. And I know this is a losing argument to any Ninja Guyton fan because you're gonna tell me all the games have been bad like this, but like... But I think you're right.
Starting point is 00:39:45 You gotta be cool for someone like me though, you know? Sorry, I interject. There is one moment or I guess one section of the game, which I think is pretty great. Like in terms of the story and the way they...
Starting point is 00:39:56 Again, I don't want to get spoilers, but they re-contextualize some stuff. They do some interesting stuff there. It's not the greatest, but I see something there. And that's the only sliver of hope. Everything else around itself. My rebuttal is, I think you're right.
Starting point is 00:40:08 Stranger Paradise in the cutscenes and in the characters and dialogue, I think has... Way more entertaining. It's way more entertaining. And I might even say interesting. Wow. You're going to live here. Way of Colessus. Way cool.
Starting point is 00:40:26 Man, that's my guy Colemaness. I think it's more engaging and more entertaining than Ninja Guy in Four. But I think where Ninja Guy Nogyn Nogyn four. But I think where Ninja Guy for relax and aura in cutscenes. It makes up for aura in the actual moment to moment gameplay. I think there is I don't want to use the word swag.
Starting point is 00:40:43 There is like an energy slash I guess an entertainment factor to what's happening moment to moment when you bust out your sword and you have the fucking blood splatter thing. When you're like doing like the fast pace, okay I'm gliding on this thing now I'm going to wall run now I'm going to fucking you know take out a million
Starting point is 00:40:59 enemies type of thing. I think all that stuff is way more entertaining than Stranger Paradise. Like you know, I think when we're talking about combat, I'll say sure, like, maybe I'd give the combat half a point or a full point higher than Stranger Paradise, but I think the vibe and the aura and the energy of the game, like, gameplay wise, like, way outpaced the stranger paradise. The way that I would describe, like, kind of like the aura of this game and, like, the way
Starting point is 00:41:23 that it shows and presents a lot of its cooler moments is like, if you squint and you're really far away from the TV, you'd be like, this is the sickest game. But you play it and you're like, where are the fuck is the music? Why does it? I don't even, I remember one track of this entire game. The music is just is, is completely and utterly forgettable. The mixing of the music also sucks because I was playing an entire level and I was like, I don't think there's music in this game. And then I'm like, no, it's there. It's just very low. And then on top of that, yeah, like the shirt has like the cool, like red and white and black like moment where it's like freeze frame, but it's so few
Starting point is 00:41:56 and far between. That's all it got. And then when you're running, the coolest part of this game is the coolest part of any ninja guide game. And I will say it. It's when you guys know what I'm talking about when there's the two fucking pillars and you're jumping between it and you just smash it X-line. I love that shit. That shit is fire. I want to compliment the weapons of this game because I really like them as well. I agree. Real quick. I just want to piggyback off of that point.
Starting point is 00:42:18 Because the funniest thing that this game does in the most you know, in the most like not purposeful way. It's a total accident. But, you know, Ninja Guiden games like what Roger was just mentioning,
Starting point is 00:42:33 you go up, you jump between two little walls and you just do to do it's a silly looking little ping pong thing, right? Yeah. Boom, boom, boom, boom, against the walls. But the amount of times that just one of those things that only you,
Starting point is 00:42:49 the ninja can do, only you, either Ryu or Ya, yeah? Let me scroll to the top of my nose because I didn't remember Yakumo. Yakumo. No. See?
Starting point is 00:43:03 Who's the Aori? So sometimes those things that you jump between are locked behind a door. I'm like, what are you hiding here? The ability for somebody to jump up the wall like I do? Like, that makes no sense. Like, is this a closet that just goes up into infinity? Like, there's no other purpose for this room. I just think it's like the most video game thing ever.
Starting point is 00:43:26 Like, oh, we got to like stop progress here. So got to lock that door. Is that a closet or something? No, man, this ninja always like, like, uses it to get up there. Like, it's just so bizarre. It's hilarious. Yakimo, so sauceless. Holy shit. And like, when we talk
Starting point is 00:43:41 about, like, he's like the most boring anime trope you could possibly imagine of just like everybody's around him. And I'm like, oh my God, what's up, Yagamo? He's like, huh, I don't want to talk to you. It's like a hot woman talking to him like, hey, what's up, how are you doing? Huh, and just walks away. I'm like, that's rude. Talk to her. Talk to her. Hang out with her a little bit.
Starting point is 00:43:58 See, what's up with her. I guess what I don't love about it, about the voice acting is like, it feels like just a much higher voice trying to do a gruff voice. Yes. So it's just like, you'll never get away. And it doesn't feel, it just sounds like,
Starting point is 00:44:10 I don't know, it just sounds kind of, I got, I got used to it by the ending of it, but it didn't feel mixed right. Like, I don't know, like the voices just sounded so loud. Recorded in different spots.
Starting point is 00:44:17 Yeah, yeah, different spots. It just felt like loud comparatively to the rest of the game. There was, and we talk about again, like, I saw some people in the comments, right? That were like, oh, well, like, you know, that's how all Ninja Guideon games are.
Starting point is 00:44:27 The issue with this is like, it is not just, well, get better. skippable in the sense that like, oh, I can just ignore it after that. I'm playing like intense boss fights and these motherfuckers are yapping the entire time. I was in this one boss fight and I'm dying, I'm like, what the fuck am I doing wrong? And then I mute their voices. I immediately beat that fucking ball.
Starting point is 00:44:47 I'm like, oh, that was the issue. Because you guys are yapping in my ear the entire game, bro. I do think that maybe you had an audio issue. You think so? Because like, the music was perfectly fine for me. Like, I thought the music kicked ass. I'm probably the highest on it because it just kind of, Chad, if you've ever heard the band Polyphia,
Starting point is 00:45:06 or if you've ever heard of the guitarist, Ichikonito, who was like some amazing Japanese artists who just like, he's always like playing like very, you know the music when you go to your bonfire, which is just you talk to the late on the computer. That's very this style of game. And then when the music kicks in,
Starting point is 00:45:25 then it's kind of your hard kind of Polyphia metal with a lot of sweeping guitars and shit. I thought the music rocked. And I thought it was definitely present enough for me, but maybe I was just playing with headphones or something for the most part. Blessing, you wanted to talk about the variety and the weapons. Yeah, I really like the weapons. I don't know how much I want to talk about it.
Starting point is 00:45:45 Yeah, I don't know if it's spoilers, but there are weapons that you unlock later in the game where I was like, oh, that really changes how I'm playing this game in a way where, like, they give you enough variety there to where early on in the game, like if you feel like you're struggling with certain things. Like I found myself like the third weapon and I was like, oh shit, this, okay, this is fucking fantastic. Fourth weapon.
Starting point is 00:46:06 I'm like, oh, damn, all right, this changes everything. Now this is my favorite. I think they just, I think they do awesome things with the weapons. Yeah, I enjoy the way that the weapons are broken down, almost like Ghost of Yote or Ghost of Shushima, right? Where each of these weapons are based on different ways to tackle enemies and groups of enemies and certain types of enemies. I thought that was the best part about it.
Starting point is 00:46:25 But then also, again, when I play as Ryu, who has none of those things, I'm like, man, I just want to play a. him. Like, I just want to play the sim, even though he literally just has one weapon, but like, the way that he feels, I was like, I would trade all of this away for just the way that Ryu feels the entire game. I see what you're saying. Yeah. Um, if anything, I really applaud the level, the clear level of work and, uh, dedication to making all of those weapons look and feel different. I think that's one big thing that like, things just kept on unlocking and they were constantly new moves to do with those new things.
Starting point is 00:46:59 and new weapons. And I thought that was really awesome. And to me, I feel like that's where a big load of the amount of work went into. Because when I look at the rest of the game, again, there are some moments in this game with the story where it's like, something happens. I'm like, did I fall asleep in the last two hours? Like, I don't know what's happening right now.
Starting point is 00:47:21 I don't know why this is happening. But I feel like there was probably a big chunk of this game that's missing because it was just thrown on the cutting room floor. There's a massive DLC expansion that's coming out. Maybe that's going to try to feel some gaps or something. But I mean, it's not that egregious because I think for the most part, it's not like the story is the most crisply, sharply well-told story ever. And then when something happens, you're like, what? You know, this is kind of out of nowhere.
Starting point is 00:47:44 But it does feel like there are some things that are either nods to old Ninja Gaiden games that you as the old head Ninja Gaiden fan and I'll go, oh, shit, that's so-and-so. But, like, I don't know. I just don't even know if it's that. It may just be a random thing that doesn't have a whole lot of expectations. explanation to it. Let's see. Boss fights, maybe. Boss fights.
Starting point is 00:48:06 Really mixed bag. I think a lot. I'm not somebody that you can really trick me when it comes to a boss fight. You put a big guy and I'm like, ah man, that's a cool big guy. That's easy for me. There were so many moments where I'm finding bosses. I'm like, why is this a boss? Like there's this one boss that's like kind of like this robot thing that has like
Starting point is 00:48:21 these two like spiky hands or whatever that's like rolling around. It looks like a little fucking dollar tree toy. No, you know what I, you know what I, you know what I'm writing me of, of a, of a battlebots. Yes. On a battlebots on bike TV? No, no, no, no. No. I know he's talking about it.
Starting point is 00:48:38 Yeah, yeah, yeah. But there's, there's, there's just a few bosses that I'm like, this, this doesn't feel like worthy of being a boss fight right now. And I was, again, not having fun with these boss fights. They weren't interesting to me. They didn't feel like they were kind of changing up or making me really think of like, oh, man, I got to lock in and kind of choose all of my different weapons. It was just a lot of times, actually, with the boss fights, the best strategy for me to be. them felt like just using one of my weapons, which was the swords. Like that was the best way to, because you're not using crowd control.
Starting point is 00:49:04 It's just one guy. So a lot of times actually would kind of funnel the gameplay into something even more boring than I was experiencing before with a variety of enemies. Interesting. Yeah, I thought the bosses were fine. I think we're in a place now where boss fights have been, like, the level has gone up so much as far as where boss fights are at nowadays, especially if you're playing soul's paddles, right?
Starting point is 00:49:23 So like coming off of Yves a P or, you know, Lden Ring. Stellar Blade. I think Celebrity did a phenomenal job with the boss fights. Yeah. I think the bar is just raised. I think if Celebrated, if this game had the level of bosses
Starting point is 00:49:35 as Cellar Blade had, I'd be way more high on it. Yeah, I think that's definitely one of my points of critique here is that I agree that I think if they, for me, if they nailed the boss fights in this game, then I would be singing as praises even way more.
Starting point is 00:49:49 I think they're serviceable. I think they get the job done. I think they bookmarked the end of the levels pretty nicely, right? This game has so much of it that feels like traditional, like, classic video game in a way. So I think there was something nice about getting to the end of level
Starting point is 00:50:04 and being like, oh, shit, all right, cool. This is how we're going to let different level with another boss fight. But they definitely didn't feel like the highlight of the experience the way that I think a lot of games, they do, you know? I'm just really, really bumped out of the game looks the way it does, though. Like, I'm going to keep on harping on it,
Starting point is 00:50:20 and it's going to get annoying, so I'm sorry. But, man, I just, to me, if your engine can't do what you're really, seeking and really going for if it's not hitting the levels and marks that you're hoping for it to hit then i like just give me something completely different looking i like i keep on bringing up seafood as a game that like if this game try to go for a cell shaded look or something else it's sort semi a little bit does sometimes but i but i don't know if that's on purpose no it's not it's definitely like a shader thing where shadows and shading this game are just so harsh yes that it sometimes comes
Starting point is 00:50:57 off is like there's like there's a one pixel falloff between the shadow. I think it's just the way that this game in many moments looks like and this and now we turn the lighting layer on and then the like the lighting would have turned on but that's just how the game
Starting point is 00:51:13 looks a lot of the time and I think it's just so disappointing at this point and I think I can look first of all I will say to shoot at bail the game runs really well. Yeah. Especially on PS5 60 FBS smooth as fuck I think I'd notice one frame drop the entire game right so I'll give it that right but then also like if the game had more,
Starting point is 00:51:29 I would understand like, I don't know, direction when it came to these big moments or it felt more cinematic. Like there's a few moments here and there, but like the game itself just kind of feels cookie cutter. So if it had a little bit more of the, I don't know, sauce, or a fucking swag, whatever we want to call it around it,
Starting point is 00:51:45 the visual effects and treatment around it that made it kind of stand out. Then I'd be like, okay, fine, whatever. The way it looks is the way it looks. We always say we want games that are, you know, shorter, that have worse graphics, whatever, fine. but the fact that it just kind of feels stale throughout the entire time because of its engine
Starting point is 00:52:00 I think that's the reason why we're harping out on it so much Yeah I feel the same way about Change Your Paradise too I feel the same way about a lot of team ninja games At this point where it's like Man platinum games I feel like Do something else you know it's like you don't have to go for like The semi-realism look anymore
Starting point is 00:52:16 We Please try you know Rematch is just slow clap so that's another seat thing But like you know give me Let's go stylized Give me a stylized sort of thing and, you know, I would honestly feel a lot better about it. But yeah, those are kind of a lot of my thoughts about Ninja Garden 4. I want to get into some super chat.
Starting point is 00:52:37 It's crazy how, like, I feel like the more we talk about this, the more I'm like, I feel like my real score would be like a 7 or 7.5, but like I just had so much fun. It just hits sometimes. Yeah, like it was such, I mean, the way that I described at the beginning, right? Like, it's that trashy restaurant that makes your favorite dish. Yeah, yeah, yeah, yeah. Like, they made the dish the way that I like it. it. And so I'm just like, there was a comfort food
Starting point is 00:52:57 in this game for me. Even though when I laid out and talked to you guys about it and laid out on paper, I'm kind of like, you know, like, I feel like... You're experiencing bringing your friends to the restaurant. Yeah, yeah, yeah. Like, it's clear that I'm in the, like, me and Roger are in the minority. This game is like doing really well. But I'm also
Starting point is 00:53:13 surprised, but I thought I was going to be way higher than a lot of the reviews. Um, $10 super shot from Anthony, Adam. Thank you for your generosity, Anthony. He says, hey, Andy, bless you, Raj. What is your guys' history with previous Ninja Guardian titles? How would you gauge how someone would feel coming in new to the series compared to fans of the series. My history is pretty similar to yours. I actually love the original Ninja Guide on NES.
Starting point is 00:53:34 That was one of the few games I emulated it all the time and played the fuck out of. I played ragebound. Love that game at every time with that. And then I played a little bit of Ninja Guide in Black 2 this year. And I enjoyed what I think about halfway through. I enjoyed that time. But that's pretty fairly new to it. So I'm new to the 3D Ninja Guideon world as well. Yeah. I mentioned it before, but yeah, I played the Ninja Guide in Black 2. You said, that came out earlier this year. Didn't finish it, but I played a good chunk of it on stream, right? And then back in the day, I don't remember which one it was.
Starting point is 00:54:00 I think it had Sigma in the title. If there's only one Sigma, then it was that one. I remember getting... Raj's the only Sigma at the stage. Damn, dude. But yeah, I played some of that as well. I remember getting that from GameStop on a sale or whatever. And started it, it was fucking beating my...
Starting point is 00:54:15 I was like, okay, I'm good on this. And so my history is more worth platinum games, I would say, than even Ninja Guyton. Flip the USB twice with a $5 super... chat. It says, how was the difficulty? Was the game actually hard
Starting point is 00:54:26 or were the enemy's just spongy? New game... Or no, Ninja Guiden. I thought they were talking about new game plus. I thought they were talking about new game plus. Ninja Guiden is a hard series, but I fear platinum would make it easy.
Starting point is 00:54:39 I thought, I didn't think it was like an easy game by any means. I played on like normal difficulty for the most of it. I wouldn't say that I was like breezing through it. Some bosses took me like four,
Starting point is 00:54:49 five tries or whatever, but I mainly dropped to easy towards the end, just because I was just like kind of getting tired of the, I'm just doing the same, and you, and oh my God, the flying lanterns get out of my face.
Starting point is 00:55:02 I hate it. Oh my God. Because they would just explode. There's nothing you can do about it. I would get by that every time. Like, and that's an absolutely get good, Andy type of thing.
Starting point is 00:55:10 And I totally am, you know, I'm big enough to recognize that and admit to it. Like I didn't get good against these little stupid. You know, Chad, every game has like the stupid little fuck that you hate. Like the flying,
Starting point is 00:55:21 like, ghost or something that explodes. The little spitting guys in Silk Song. Oh, they have a few of those in this one. There's always the little fucks in all these games. These are the ones from this one, and they just, they're annoying as hell. But I don't think the game was overly hard. It was just, it got kind of tiresome for me.
Starting point is 00:55:37 Yeah, they're definitely harder action games. But there's also, like, a lot of easier action games in this one. If I'm going from like a five-star, and I also play it on normal for the record. You can go up to hard as well at the start. Yeah. If I'm going off of like a five-star, like, difficulty, rating system. I'll say this is like a three and a half
Starting point is 00:55:57 to four stars and playing on normal. I died quite a bit, but also it was never hit my head against the wall kind of thing. And also the game has a healing system where if you press L1, you get like a item wheel. And so you have like items that are light healing,
Starting point is 00:56:13 moderate healing heal over time, and then stuff that upgrades your damage. Healing over time, by the way. That's so. It never felt like it was doing enough. And again, to this point, to like the point of like, man, I always forget about slash not I'm not aware of the things that this game gives me to use when I tell you I use the thing that upgrade my attack power
Starting point is 00:56:28 maybe once or twice and I was like man I wish I used this way more If you also if you die I think three or more times Yeah I'll just give you After a death it'll give you like an extra health And you'll keep kind of getting extra health Talking about the difficulty
Starting point is 00:56:43 The game kind of designs itself I alluded to this earlier where you can just Especially in a lot of later levels Oh dude I ran by a lot You can just ram past by anybody and everybody So the game knows, you know, hey, this is a fucking, you're in a stretch of, you know, 15 enemy, enemy encounters. You can just run around them if you really want. You can make it as hard as easy as you want.
Starting point is 00:57:01 It has these side missions. If you talk to the little, like, screen, I guess. Yeah. You see at the beginning of the level. You never see who voices that? It's such a weird thing. It's just another person on the phone somewhere. Yeah, it's another thing.
Starting point is 00:57:16 But you talk to that thing. I have no idea what it is. You talk to it, and yeah, you have like, challenge. challenges slash missions that you can accept that are, oh, take out these 10 enemies over here. So I think that's their way of like incentivizing you to take out every enemy in a level. But yeah, there are certain points where you can just run past things. Yeah, and then there's also challenges throughout every level. There's like a little like secret area that you can go and find.
Starting point is 00:57:38 Oh, yeah. The only time. Oratory or whatever. Yeah, and I would run. It was very like obvious of like here's the main path. You can just press R3, which I love by the way. Oh, we didn't talk about that. R3.
Starting point is 00:57:47 Best features is game. And it just, it just fucking directs you exactly where to go. And it's like, here you go. And I was just masing that bit. Hold on, hold on, hold on, hold on. Blessing mentioned this recently about like, I love that R3 button. R3 button. It's great. I'm smashing that.
Starting point is 00:58:00 How fucking lost are you all that you need to do this? I love it. You never get lost in this game. Shut off. Shut off. It's not being me lost. It's not being like, all right, where was I going after a combat thing? Hold R3, boom. All right, going that way.
Starting point is 00:58:11 Let me tell you the guy that I am, okay? When I grew up in my, when I grew up in my very small and easy to navigate town in Franklin Square, I would just use the maps every day to go into work. I'm going to the Wendy's down the show. We're going to use a map. There's maybe two extra pads in a level. And I thought, all right, blessings way further than I am in this game.
Starting point is 00:58:31 I did the preview, but that's good to know, the R3 thing. I'll remember that. And in my time, I'm like, man, I am so ADHD. I get it. Chat watches me play. I often get lost and get sidetracked. I never want to need that thing. If the game tracked how many times he used that, when I tell you, my number would be in the thousand.
Starting point is 00:58:49 I'm matching it. I was impossible. It was like, honestly, any chance I got. Honestly, I was using it. You know,
Starting point is 00:58:57 I see your thumb right now. It did. Yeah. I was also using it because I'm like, it can't work that well. So I'd walk around and be like, press it.
Starting point is 00:59:03 Oh. Yeah. I used it so much that I started playing other games for review and accidentally pressing R3 because I was like, oh shit, I thought this would tell me where to go.
Starting point is 00:59:12 I'll take one. I'm playing Pokemon Zia. I keep on clicking it. I keep on clicking it. Left stick to run. Fuck, man. I just crouch every time. But yeah,
Starting point is 00:59:18 hold on. Sorry, the point that I was going to make was that if you, it's very clear where you're, that where a purgatory section is, right? So I would just avoid it like fucking like, like,
Starting point is 00:59:28 pergatory. Because I'm just like, I don't want to do this. This game is annoying. I just want to fucking finish the game. But then as Ryu, I was fucking doing every single one. I'm telling you,
Starting point is 00:59:36 if this game was all Ryu, I would be like with you. Exactly. I'm like, this is an 8 out of 10. This is my game. But something about this guy. Something about this guy
Starting point is 00:59:43 and his whole move set just doesn't work for. And you wouldn't get a like, you're finished. Yeah, exactly. Now here's a beep. gonna piss off Andy based on the conversation we just had. But like, I've had a few games do this recently, where you put your sprint on L3, and then you put something else that I'm using often on R3, but then you also have an L3
Starting point is 01:00:04 R3 activate like your ultimate mode button. I activated my ultimate on accident. So many times. We gotta do something about this. I'm, well, I'm not mad about it. Oh, just because I'm using R3 so much. Oh my God. But out of battle, you're
Starting point is 01:00:21 accidentally hitting it. You can't turn it off. You can't turn it off. And it would be right out of it because I'm always It didn't get play tested because none of the playtesters were hitting R3 that much. One, yeah,
Starting point is 01:00:32 one developer put the R3 in there like late at night. They're like, this is just for idiots like else. Like somebody might use it a couple of times. That's hilarious. After every battle, I was like, where was I going?
Starting point is 01:00:41 Is that I would do that? And I would not realize why I was doing it? I was like, why the fuck did I? How did that happen? I was like, now I just realized I was pressing R3? It's because you're sprinting and then you're like, Where do I go?
Starting point is 01:00:48 And then you activate your ultimate. That is so funny. It's so funny. I did find it weird how the ultimate worked amongst different weapons. Like I wish it operated the same way. I feel that. Where... They work pretty similar.
Starting point is 01:01:03 But like there... It's pretty much the same thing. But like some of them is like you press L2 and you hold square to do like the... But then others don't have that. Others, you have to like just hold and it does something. it's weird and it threw me off which is like it's not a huge issue but it's just I think you meant like the actual like full thing
Starting point is 01:01:24 No it's like I would try it on other weapons Or another weapon I'm like why is it not doing the same thing? I was just kind of confused by that but that's a reuse ultimate way better So cool Way better because he can actually fucking no but he can also like if you press L left trigger
Starting point is 01:01:40 and square he would just automatically kill any enemy without even using the like the super ultimate thing where you have to press in both stuff yeah that's how it is No, no, no, no, but like... Yakumo could do that. If I press it in, and then I press it in, and then I press it left trigger and then square.
Starting point is 01:01:53 Yeah. You don't have to, like... You don't have to click both. That's why, like, I would often... Here's a Gamescast, GameCast. Oh, shit. Hit it. A GDT...
Starting point is 01:02:02 Gamescast! I forgot on the song, but... I would often switch to the first weapon because executing those moves, you click in L3 and R3, you go in a berserk mode or whatever the hell, right? And if you hold L1, and then, or L2 and then square, like if you hold that, then it's like a, oh,
Starting point is 01:02:22 push, color splash. Yeah, and you saw a bar left. Do it again, boo, do it to another guy. Do it again to that guy, you know, so like, but not every weapon kind of had that. Yeah. Oh, okay, maybe that's where my confusion is. Yeah, and so, but before your bar runs out,
Starting point is 01:02:36 you can click L3 and R3 in again, right before it runs out to like do one more kind of finishing move with all of it. So I'm exactly where you're at. I just didn't realize that was an issue. Yeah, yeah. I thought it was just the difference between that. But yeah, again, I think that the game is its coolest when you feel like you are just going off on dudes.
Starting point is 01:02:55 It's going to go off and a couple guys. The game is that it's coolest when you are doing sick-ass action moves, doing those finishing moves, going into, you get that color splash, the red, black, and white. That's where it's like, oh, man, I see what this could have been. And that's why I'm a little bit disappointed by it. Andrew Brown with a $2 super chat says, is there an enemy like the DMC for Blitz?
Starting point is 01:03:19 I never played DMC 4 Blitz, it's gonna be a football player What does it look like? Does it look like a football? It's an elite demon, hold on Hold on, wait, why did you do that? Hold on, hold on, hold on, oh, I'm glad to click into the page because I want to read the Blitz is an elite demon which appears in Dublin to Cry 4
Starting point is 01:03:37 Its first encountered in Mission 15 It's such a specific question It must be like, it must do something fucked It must be like something only Tim could answer, yeah. Maybe it's one of those fuckers. Dude. 10-1 super chat from Noir who says, does anyone on the panel think that arcade-style
Starting point is 01:03:55 game design is fundamentally outdated? Similar to how fighting games are made for gameplay Nidgoyn and DMC are in that same vein. Or in that same vein. Great review. I don't think so. I think that there... I wish this game had a couple of moments that
Starting point is 01:04:11 fucking threw me for a loop and I went, whoa, I can't believe they're doing this right now in this video game. And then you kind of continue on with the same gameplay, but it still never really did anything like that to make me go, hey, kind of an okay experience. Again, an okay to good experience, but wow, those couple of moments were super sick. Yeah.
Starting point is 01:04:30 I wish there was something like that to kind of hold on to and remember, and I just don't feel like it did. Yeah, there's only one. And it's a cool moment. Again, I think you know what I'm alluding to, but like it's just... I don't even know, man. I'll need you to tell me. It's towards the end of the game.
Starting point is 01:04:46 I need you to tell me. I think, like, great character action games exist is the thing. Like, still exists. Like, Devil's Cry 5 is a game that came out. So fucking good. And that was good, right? And I think that solves so many of the things that we're talking about here. I'm trying to think of other character action games.
Starting point is 01:05:03 Like, Bayonetta, I didn't play much Bayonetta 3, but I know that Bayonetta fans fucking love Bia. Yeah, of course. And so I probably put that in that conversation as well. Platinum games did near, which I know liens a lot. lot toward like the action RPG side of things but I think there's ways that you can do character action slash arcady style games that still keep up with the times and still work I just think though that like games have evolved so much now there are so many other different kind of things and character
Starting point is 01:05:29 action isn't as on the forefront as they once were right like they've splinter god of war is not character action anymore god of wars now I don't know what you'd call it at this point like action action RPG yeah yeah cinematic like I think you're completely right I think this game would have been a, for me at least, it would have been a 10 out of 10 15 years ago. Yeah. Like I would have said like this is, and I still think the gameplay is very, very good.
Starting point is 01:05:56 I just, if I could like go into the back end and just kind of like twist some knobs here and there and maybe lower enemy sponginess and enemy armor, dude, I'll tell you what, by the, there were so many rooms that I got through by just charging my main attack and go into the same. blue charge and then the red charge and there would be like six enemies that I would just
Starting point is 01:06:18 all right now hands out the controller through all the sick ass shit going to the next guy going to the next two sick ass animations I love it when he like does that on one enemy finishes them and it's like all right somebody else who else wants the hands and I yeah I did there were several rooms that I did
Starting point is 01:06:33 just kind of use that strategy and it was I don't think it's fundamentally dated but I do think I don't think it's bad for these games to evolve a little bit I'm not saying that a ninja guide and again I've not played the other Ninja Guyton games, but I don't think it's bad for this to maybe take some other lessons from other games. Somebody in chat mentions Hi-Fi Rush as well,
Starting point is 01:06:49 which I think is a great example of a character action game in Martin Day. We don't think about that one as much. I wish we did. I don't have enough rhythm. I can't play it. Oh, dude, we'll get you there. We'll get you there. Wow. We won't. Have you seen this mid, Skip? Oh, you're right. We did play that clip. Remember
Starting point is 01:07:05 we played that clip blessing when Rhonda was gone? He was not here, though. Oh, no. From the kind of funny... When Mike when Mike twerked up against the wall during my song stream and then you went in front of the camera roger and you did a little move and because i was like trying to argue i think roger may have gregg beat like rhythm wise and then we saw that i was like oh the evidence is stunning you know it's just it's nice to think like when i'm gone i'm like no one cares about me i could just live my life peacefully no he talked about
Starting point is 01:07:34 you tim defended you though tim brought up your kind of funny studio opening yeah that is true yeah but that was out of that that is true yeah that was like the peak but i i also think that Clock is right twice a day. But what we're talking about with Ninja Guyton 4, like, I think there's so many things on paper that you, like, can't refute about the things that this game can do better.
Starting point is 01:07:51 You know what I mean? Like, the game can look better. Yeah. I think that's just a fact. Like, I don't think these are things that are like, oh, man, is the genre dated? Is it a problem? No, it's like, I think when you look at Ninja
Starting point is 01:08:01 Garden 4 and you look at some other character action games, there are things that can do better. There are things I think it does phenomenally. I don't need it to look like Blackmouth Wu Kong. I don't need a Unreal Engine 5 stunning ray tracing thing. It's just, yeah, the game. It's just fundamentally unattractive to look at.
Starting point is 01:08:14 To your point, and there's better ways to break this up other than just go on a rail, jump a few times, and then now you're back in the same action. Whoa, whoa, whoa. That's what I love. Put your dup to.
Starting point is 01:08:25 The story could be better. Oh, God. Oh, God. Oh, God. Oh, God. It's real tough. It's funny. I don't even hear the beat
Starting point is 01:08:36 and I can tell. It was a 1930 show tune. Okay, I was doing great. No BPM that is that. Everybody. This has been the kind of funny games cast each and every weekday. We get together to talk about the biggest reviews, previews, and topics in video games live on YouTube, Twitch, and podcast services around the globe.
Starting point is 01:08:57 Why don't you all join me? I did it. It's a K-T-D-D thing. Wait, before you go, I have one point for you. Go ahead. From Marquis Adonis and chat, Andy, is the gameplay better than Wu-Kong? Dang it. Is Black Myth Wukon combat bad?
Starting point is 01:09:09 No, it's just not great. is it better than Wukong? Just the gameplay. Just the gameplay. Just the combat. Oh, man, that's, I want to say yeah. I want to say yes. But if you were to give that, if you were to give the fucking monkey dude, anything other than just a wooden stick to. If you gave them like an axe or a sword, I might switch. Here's the thing. There's a thing in this game that is kind of like a stick. And let me tell you, that's, it kicks ass.
Starting point is 01:09:39 It's fucking awesome. Well, it's cool because they do cooler shit with it. Now, let's redo that question. Look directly into the camera and say that Ninja Guy in 4 is better than Blackmiff Wukon because it came to Xbox. And we'll clip that out, okay? Okay, shit. No, I can't do that.
Starting point is 01:09:52 Sorry. I have enough death threats. If you love what we do, please support us with a Kind of Funny membership on Patreon or YouTube to get all of our shows ad-free, watch us record them live and get a daily exclusive show. Everybody, we will be back tomorrow with a brand new episode of Kind of Funny Games Daily and Gamescast and all the other shows that you're kind of used to seeing here at Kind of Funny.
Starting point is 01:10:12 Appreciate y'all watching. Take care of yourself. Take care of each other. And we'll see you next time.

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