Kinda Funny Gamescast: Video Game Podcast - Ninja Gaiden: Ragebound Review - Kinda Funny Gamescast
Episode Date: July 30, 2025Have your voice heard: https://docs.google.com/forms/d/e/1FAIpQLSfVpF8lnzYVfuF4S8TmpSahYI3fAYMw2h_qZRNTTy4sPL5oqw/viewform Go to http://factormeals.com/kindafunny50off and use code k...indafunny50off to get 50 percent off plus FREE shipping on your first box Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. Thank you for the support! Run of Show - - Start - Housekeeping - Ninja Gaiden Ragebound Review (So Far) - Ads - SuperChats - Tim’s Got Something To Say - Power Ups & Challenge Learn more about your ad choices. Visit megaphone.fm/adchoices
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I love that it's been so long since we've hung out with Dan Reichert that a genuine question was just asked towards Buzz, which is, you see that new space jam?
The new space jam?
The new space jam.
I guess it just came out three years ago.
I guess the whole pandemic happens.
But honestly, like, I feel like that just means space jam is a big deal to us sitting at the table.
Because I was like, no, yeah, yeah, I've seen it.
And I'm like, yeah.
Which is better.
You know what I mean?
Always.
Yeah.
What's really funny is I was thinking about Space Jam, a new legacy a couple weeks ago.
enough that I was like, I want to watch the scene where Michael
be Jordan appears. So I YouTube did just to see it again and it, you know,
didn't hit. It didn't hit the way I thought it was going to. Those leftovers
have been sitting in the fridge for a while. They're not going to be as savory as they were.
I was going to usher that into a conversation with Dan because I was going to be like,
yo, I'm pretty lenient on the Looney Tunes. And like it's still. What do you mean? How so?
What do you mean? As in like, I feel like the Looney Tunes could produce mid and I'll still
fuck with it. Like, I really like Looney Tunes always confuse me even as because I loved Looney Tunes.
and I loved, you know, Wiley Coyote and stuff,
I'm really looking forward to Coyote v. Ackon.
But when I was watching it in, like, the 90s,
I remember thinking it would say,
like, Mary Melody's copyright in 1965 or something.
And it's like, is this weird that this show from the 60s is on all the time?
All the time.
That doesn't happen now, right?
Like, you're not seeing stuff from the 70s era.
Definitely not.
Yeah.
The monoculture.
Yeah.
They're showing Tom and Jerry all the time on Carton Network back in the guy.
I mean, I love Tom and Jerry.
Oh, I think Tom and Jerry and Lutty Toons like all holds up.
Oh, I don't think.
You don't think Looney Tunes holds up?
Loon tunes holds up with a lot of those like, hey, remember the context of this.
Oh, sure.
Probably better than like, wouldn't Disney, like, actual like Nazis?
Like, wouldn't Donald Duck Hitler or something?
Yeah, I mean, they do some real bad stuff.
I don't think Bugs Bunny was ever Hitler, right?
I mean, here's the thing.
I can't write it off that he wasn't.
Okay.
Manati probably knows a lot about the Disney Hitler Association.
Welcome to the kind of funny games.
Probably should they brought up a Hitler so soon.
There's no Disney.
You know what I mean?
I feel like Disney is like the one where you got to really watch out for it.
Sure, yeah.
Welcome to the Got a funny games, guys.
For Wednesday, July 30th, 20, 2025.
I am Andy Cortez, and I'm joined by the best baby blues in San Francisco, Tim Gettys.
Forbes 30 under 30.
Blessing, Adioia Jr.
Cancel Pepe Lepu.
And the Taco Bell Titan, Dan Reichard.
I've had it like two times in the last week.
It's not a gimmick.
It's a lifestyle baby.
It's a shoot, brother.
Hell yeah.
The new sweet Chipotle fries.
Pretty good.
Yeah, pretty solid.
Do they have, is this the place that has the top?
Is this Taco Bell place you're speaking of?
Is it the place that has the Takies fries?
No, so that's Wendy's.
Wendy's has the Takis chicken sandwich,
which I was very curious about until I watched.
Do you know Joe is hungry on YouTube?
He's an old man in Georgia that reviews fast food.
I will only order new food gimmicks if he gives it over seven,
and he's a really hard score,
and I think the Wendy's thing got like a 3.5 or a 4.
Not doing it, not doing it.
I like tois, though.
Tockeys are salt.
I love to tachis.
Hot chios and tachis.
Yeah.
This is the kind of funny games cast.
Each and every weekday, we get together to talk about the biggest reviews, previews, and topics in video games live on YouTube, Twitch, and podcast services around the globe.
If you love what we do, support us with a kind of funny membership on Patreon, YouTube, Spotify, or Apple Podcasts to get all of our shows ad-free.
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Super chats.
Want to see a bunch of super chats from y'all out there.
Remember, we're a little baby 11-person business.
and we're hosting some incredible people in the office today.
We're so tiny.
We're just like such a little tiny little company.
And without your all support, you all, you know, we're dead.
We keep the lights and the mics on.
We're so small, blessing.
A lot of lights.
We knew.
We're so small.
I've appeared on shows on all three of your studios now.
You were one of the less than a handful of people that can say that.
Yeah, the actual old spare bedroom and stuff.
And I got to say, honestly, this place just looks like shit.
Yeah.
Yeah.
Take some pride and where you work, put some work into it.
I mean, this looks like a nightmare.
Sorry, we didn't do much prep work, unfortunately.
No, it's unbelievably great here.
I'm so jealous.
The kind of funny games daily, before this was the Nintendo Direct predictions.
That should be pretty exciting.
I'm really, really stoked for tomorrow now.
Yeah?
The Partner Direct, right?
Partner Direct.
What are we thinking?
What do you think of the partner?
I mean, Elden Ring.
Release date.
Expedition 33.
Come on.
Give it to me.
Oh, yeah.
They can do that on Switch, too, right?
they can. My problem is I feel like the team's too small.
I feel like they're probably just overwhelmed with success right now that I think it might be a little too early.
Or one with success is such a rap album name.
Hell yeah. I mean, they can just call up Dave Lang, get Iron Galaxy on it. They can do a port.
Yeah, they figured out. Yeah, I figured out. I can't believe how much I loved Expedition 33.
Yeah, I am not an RPG guy, certainly not a turn-based RPG guy. And I just heard all the,
the praise for it. And I tried it out and a real contender for my game of the year right now.
Well, you're the, you're the number one hollow night fan that I know.
You know I turned around on it.
I like it now.
I fucking hate you.
That's my...
People love it when I trashed a game for years, then come around.
I'm like, oh, this game's actually pretty good.
It's a crowd pleaser.
It's the Nick Scarpino.
It truly is.
No, no, that's a good game.
It turns out.
Pretty good.
I'm looking for a Soak song now.
After this, after today's games cast, there's nothing because we're recording a secret,
fun thing that we are super excited to show you all later down the line.
It's going to be insane.
I can't wait for people to see this because the...
The prep that went into what we're about to do today is more prep than we put into anything.
Yeah.
Yeah.
And there's a note in here that says toss to Tim.
Yeah.
We didn't have this in the housekeeping because it's all kind of coming together.
But the Nintendo Direct is tomorrow.
Of course, we will be live reacting to it.
But because it is a partner showcase and because it's at 6 a.m. our time, we're not going to be doing it live at 6 a.m.
We'll do it at 10 a.m.
So at the normal games daily time, we'll watch on a delay.
we will stay off the internet.
We will not watch anything.
The chat will be off.
We won't know what's happening.
We'll be live reacting to it.
Yeah.
Well,
don't tweet it to anybody.
Just leave us alone.
Are you really just,
everyone's just waking up
and not checking their phone,
not like the people,
just the people on the reaction.
Okay,
do friends know not to text you and stuff?
Because I'd be worried that like,
like if I can't watch like a paper view
or something while it's going on,
like don't text me about AEW.
I'm at wedding tonight.
I think the thing with this is it's rare.
I mean,
if it was a full on Nintendo,
like a first party thing,
I'd be pushing for us to be here at 6 a.m.
Of course.
The first big Nintendo for Switch 2, yeah, we're going to be here.
Partner Showcase, I still have high expectations.
I think we're going to get some good stuff, but we're going to watch on delay.
And I don't think people are going to be texting.
Don't text me.
Okay?
Don't text me.
I was really disappointed recently when we talk about the look of physical Switch games,
physical Switch 2 games rather.
You know I've been on a physical Switch binge.
We need to do just a full games cast, Tom, out of this,
because I've never been more proud of anybody in my life than seeing Andy just
all these, uh, switch indie games physically.
And I'm just like, I just, I've always loved the look at the boxes.
I've always loved the look of Nintendo boxes, granted.
And when we went to, when I went to Osaka last year and seeing the, the tiny, uh, little
box for a game boy color linked, um, Oracle of seasons.
Right.
I'm like, God, I just, I've always loved their retail packages, right?
And the same, I've always felt the same with switch.
And I finally was like, you know what?
I want to buy games that.
really mean a lot to me,
especially smaller indie titles
because I just love having those more rare games.
But I have bought a couple of games
that are not smaller indie titles.
Don't slip. Don't be me.
Because then you just have a entire shelf that's just red.
Oh, no, no, no. So, yeah, I mean, that's not even my concern
because it's mainly going to be games that mean a lot to me.
So I bought Martin Maker 2 because Mario Maker 2 was, I mean,
what a connection here with Dan Reichert.
And I had Dan Riker making levels and me streaming them.
and that was like kind of a big start, big jumpstart
from my streaming career, I guess.
But when I, you know, we talk about our disappointment
with the Switch 2 boxes.
And I recently decided to purchase Tears of the Kingdom
on Switch 2.
And there was a part of me that thought
maybe that whole block of text
won't be at the bottom.
Maybe that was only for graphic purposes.
Maybe that's just for thumbnail images.
That block of text is at the fucking bottom.
And it's just, it's so one nest.
Put it on the back.
So right now the four physical Switch 2 games I have.
have our Donkey Kong Bonanza, Mario Kart World, Breath the Wild,
and tears the kingdom.
I mean, those are the obvious ones, right?
I guess Cympunk would be the other, but I didn't get it.
Looking at them all, two of them, beautiful, gorgeous.
You just got the fucking text.
Come on.
It's so unnecessary.
Now, the spine art is where I'm, you know, leaning more towards liking these Switch 2 boxes more,
because the spine art for the Switch 1 boxes, bless,
it's just red with the standard.
Uniform font, which I do like, because I like
they have their, like the company
logo as well at the bottom. Like, I like
it. It's just when you get too much of it,
it just kind of just looks like
But the spine art for the switch two boxes,
you know, the art continues onto
the spine and sometimes it'll have the logo
or just the uniform
font saying the name of the game, but
I like the way that those things change up
or whatever. What were we
talking about? I forgot what we were talking about. Be careful
about the physical stuff because it was like three
years ago, I was at a flea market and I saw,
a really nice Mario 3
NES inbox, which is hard to find
good NES cardboard boxes in good shape.
And I was like, you know what?
My favorite games of all time, I'll buy my first
complete inbox game.
Fast forward, like three years, and I've got
like a museum, basically, in my house.
And like, I had to do a cutoff for myself.
Where it's like, that 360 PS3 Wii era
is when I cut off because it's like, then it's just retro.
But Switch was my one exception.
And it's like, I do like those.
I have just the uniform red boxes.
I ended up buying a $70,
hyperlight drifter,
the IM 8bit collector's edition
one, and
was scouring the internet for
Katana Zero on Switch.
Turns out it never came out physical
because they were waiting for the DLC.
DLC's taken six or seven
years or whatever to make. Where is it?
Where is it? But it's going to happen.
I'm going to get that physical. I hope it's just a sequel
of this for it. It's been so long. I mean, it's probably
going to be a pretty, it's going to be like a silk song
situation. About those
animal well physicals yesterday from Lost and
Did you do all the crazy endings on Animal World?
No, because I think I had to move on to review something else,
but I put a shitload of time into it.
That's been a thing lately, these games where it's like they're really good,
and you can see credits, but then if you're a real sicko, like blueprints,
you know, you can get to room 46 and everything,
but then if you want to play like a hundred more hours,
you can decode an entire, like, kingdom lore and stuff.
It's just, I like it.
I like having those options, but a lot of times I'll see credits and just like,
okay, I'm good.
Yeah, yeah.
bless i'm gonna need you to do me a favor my computer keeps locking me
no so if you can just read the next section i don't here's the thing i don't have the doc
i got it if you're kind of one member today's great way is more than 17 minutes about
nintendo switch two's future thank you to our patreon producers karl jacobes omega buster and delini
the sam twining today we're brought to you by mood factor and the kind of funny survey but
we'll tell you all about that later we're now and start with the topic of the show
dots, dots, dots, it's saying
I don't have a pin, it's saying
Andy's laptop is custom out right now.
I've never seen this.
We're talking about Ninja Guiden
Ragebound today. Ninja Guiden RageBound.
I'm just going to do this off the cuff right here, Tim.
You're going to be so impressed by my skills.
This is what I'm going to do.
I'm going to open up the dock and I'm going to have passing my laptop.
Oh, man, you're the, wow.
Yeah, teamwork, everybody.
Ninja Guiden, ragebound, beautiful pixel art game
from the Game Kitchen,
who are the developers of one of my favorite
games of all time.
And it was, you know, I think number
seven or six of my list last year.
Blasphemous 2. They're developers
of the Blasphemus series.
The
developed
or published by Dot Emu
and Joystick. Ninja Guide and
Ragebound is currently at an 86 on
Metacritic.
And let me just read a little
summary for you gamers out there.
A brand new side scrolling entry to the Ninja
Guideon series from the team behind Blasphemous.
Ninja Guide and Ragebound redefines the classic
platformer.
saga in a spectacular, thrilling, and challenging ninja adventure.
Release date is tomorrow.
Very, very excited.
We've all put some time into this video game.
I think Tim has beaten it.
I have beaten the game.
Can I ask you a question, Tim?
Yes, you can.
Because I assume this is kind of a smaller project.
I reached apart, and no spoilers here, really, but, like, you know, I got to, like, act
three, and it does this thing where it's like, you've got to get these three things,
and all these levels are way longer than ones before.
And so there's a part of me thinking I was going to be.
near the end. It's like, okay, I'll do these three things, and then it's like a big boss fight or something.
Is this game bigger than I think? No. Oh, really? I don't think so. I saw some headlines saying it was like
13, 14 hours or something. Well, that's, so that is the thing. You might just be really good.
Oh, that's probably the case. That's probably the case. Um, because I am, uh, I am also 13 hours
into this, uh, as well, but there's a lot of extra content, but it's kind of like what you're
just talking about. You hit credits, but there's a lot of secret levels. There's the side stuff,
which I don't know if it's, uh, do you have to do something? Is that with the
scrolls are because like there's three collectibles in these levels there's like skulls there's like
the scarabs and then there's like a scroll is the scroll what is unlocking those side missions okay yeah
and there's a large amount of those side missions they're they're good great challenges they just feel
like more levels which i think is is awesome but um the game's reviewing really really well so far
um super stoked to talk about it with all of you all i would like to kind of go down the row
just give me a top level thought of ninja guide and rage bound with how much time you put into it
and where you are playing the game.
Blessing, let's start with you.
Ooh, so I'm only about halfway through the game.
This is a fun one to talk about,
because for me, I'm not considering this my review whatsoever.
I'm just giving very light impressions.
I'm going to leave the full review to Tim
to break down the full thoughts.
How much time into it?
I can't tell because my steam,
I don't think my steam clock is accurate with it.
Like my steam clock says an hour.
I must have put it over an hour
because I'm estimated, yeah, like around halfway through.
Okay.
Like I'm at the beginning.
I don't know if I want to say how many acts are in this game,
But I'm at an act that would imply that I'm about halfway through the game.
So I want to say if I'm spitballing, maybe like two and a half, three hours into the game.
And I'm enjoying it so far.
I've had the conversations with like Roger and Tim, right, of, you know, I'm somebody who I'm talking.
I talk about 2D platformers all the time.
And like I consider platformers part of my bag when I think about the games that I feel like I excel at in games that a genre that I absolutely love.
I didn't really grow up playing
like a Ninja guidance style game
like there wasn't really many of these
that I gravitated to very strongly
and so it's really fun
hopping into this and like
knowing what my skill as a gamer is
or the kind of genres that I consider myself good at
because I play a lot of finding games,
play a lot of like Souls likes like Andy
and all that stuff right and so I know
the games that I'm good at and it's really fascinating
seeing this game not click for me
just as far as like my skill
level but also
being where I'm at
in this game, I'm so excited to continue.
I'm taking my time with it because this is one that I was like, I'm not going to really
rush through it.
I'm just going to have this be the game that I pick up on my Steam deck just in the
downtime when I want to knock out a level every now and then, right?
But as I've gone through it, I am very impressed by a few things, very impressed by the
visuals of it.
Of course, this is, you know, pixel art style.
It's meant to, you know, be a retro throwback to classic ninja guidance.
But, you know, it is, it's doing the indie retro thing of, hey, this.
This might not have been what these games look like on Super Nintendo,
but this is what you remember them looking like.
You know, it is vibrant, it is colorful, the backgrounds are fantastic,
the animations are smooth.
I love looking at this game.
I also love playing this game.
I think, you know, everything is as responsive as you want it to be.
There is a, there are an amount of tools in your arsenal that is like very impressive
and very active.
You know, I think one of the analogs I can give to it would be playing a rhythm game
as far as like you got your parry, you got, you know, different.
abilities you can do in the game has set up each level to kind of like if you're able to hit a
flow with it and hit every single thing that you're trying to do in a line like you're going to hit
a flow state that's going to be unlike anything else you've ever experienced so I'm going to like
you guys talk more about that but I love that aspect of it majority of time on steam deck
we only got steam deck codes I don't think they gave codes for any other well system yeah
rotate between like my PC proper in steams okay yeah it's great on steam deck it's awesome it's fantastic
you talk about that kind of that flow state and everything and it really reminds me of
that mechanic and the messenger of like where you can kind of just like bounce off projectile.
Yeah.
Like the guillotine boost in this.
And it feels great.
It's you can either use LB or you can just do a double jump thing and it just does that like kind of little
sonic ring around to the mess and bounce off.
While you talk about that,
I got a couple pull quotes from some other reviews from different outlets and a line
that made me actually laugh out loud reading it because I just didn't expect this coming
from Will Borger from IGN who gave it a nine.
Um, hypercharges are neat, but the real star of the show is the guillotine boost, which lets you bounce on it.
On what?
And by it, I mean just about anything.
Once you're in the air, you can jump again when you're about to make contact with an enemy or a projectile to both attack and then bounce off them for another jump.
An enemy jumping at you, bounce on it.
A weird pumpkin-headed dude throwing axes at you, bounce on him.
A boss charging across the screen at you, bounce on his head.
Fireballs everywhere.
Bounce on them, my child.
It's good for you.
I was just retry.
It lets you bounce on it.
Dan Reichert, how much time have you put into Ninja Guy and Ragebound and have, you know,
where are you at with your thoughts so far?
I'm starting Act 4 right now.
I'm probably about like five hours in.
I've been doing the side missions as they come up.
And for me, it's great because, like, it's a blasphemous.
I know you love it.
But, like, I love it.
I am not particularly great at kind of the from style, Dark Souls type combat.
I can get through it usually by cheesing and leveling up too much and stuff like that.
But, you know, the pastime.
Perry type stuff and everything. Like I sucked at Sechiro. I sucked at blasphemous. But like with
blasphemous, I couldn't get over how great that the pixel art was. It was incredible. So this is
kind of the best option for me because it's got that beautiful pixel art. But I was an NES kid. I grew up
on the old Ninja Guidance and everything. And so this is perfect. It's this art style that I love
with gameplay that feels more familiar to me. The kick ass soundtrack. Oh, the soundtrack's incredible.
Holy shit. It also in ways it almost reminds me of a mix between Ninja Guidon and Strider.
You know, it's not pure Ninja.
guide, and it's not just trying to go one to one on the old NES ones.
Got a bit of that strider feel to it.
It's got the classic climbing walls and everything, but adding the guillotine boost is incredible.
The whole, uh, the way that it mixes the two characters, because at first I, you know,
I didn't follow a lot of pre-release stuff for this, so I didn't know the gimmick of like,
these two characters who are utilizing both their abilities at the same time.
So the first couple missions are like, you're this guy, you're this girl.
And then it's like, oh, now I can kind of put this whole piece together here.
That's what it really starts to sing.
Yeah.
It really starts singing.
It almost says that like, like, Icaruga style thing of like, okay, so this
character has, is blue.
This one's pink.
So you know which attacks are you used for each.
Great comparison.
Yeah, for getting the hyperchairs.
The kind of color-focused stuff and everything.
And then the boss fights, I just love because it's my favorite type of boss fight because
pretty much every one of them, I get my ass kick the first time.
Second time, I definitely get a little further.
Maybe get to the second or third phase.
And it's like, I understand these attacks.
And by the third, fourth, fifth time, it's like, I know these patterns.
I feel like, you know, I'm seeing the matrix.
I'm able to kind of parry everything.
Yeah.
They're facing you.
Yeah.
Like there's that time where it's like you die.
The last time you're like, I've got it now.
I'm going to kill it this next time and, like, not even get hit.
And there's all those side objectives and missions and stuff.
Like, you know, the challenges on each level.
Like, don't fall into a pit on this one.
Yeah, secret rooms.
All the collectibles and everything.
I'm never annoyed at going back.
Like, oh, I missed one blue skull on this level.
I will happily go back and play.
They're pretty breezy levels for the most part.
Yeah, I'm really, really impressed by this.
I have another poll quote here from Leo Farroninan from Screen Rant,
who gave a Ninja Guardian Ragebound an 8th,
who says,
ultimately consider me a believer for strict Ninja Guiden
and Shadow of the Ninja Pyrus.
I might still refer to 2021's
excellent cyber shadow, which was a
really good game. This is me talking, not the quote anymore,
but awful final level.
Man, that game just really fell apart in the final level.
But Ninja Guide and Ragebound Smartly updates the classic
jump-in-slash format in a way that
often feels modern and clever with satisfyingly
smooth movement controls throughout.
We just need a proper leaderboard
to show off our sharpening skills.
And I totally agree with that.
I would love to see some... I love...
That was like, I think my biggest
take away from playing Wheel Worlds was seeing Greg on the
League de Born and be like, I gotta be his ass, you know?
Tim Gettys, you have played the most of this game.
You've beaten Ninja Guy and Ragebound.
Where are you out with it? Where did you play?
I guess on Steam Deck primarily.
Played on Steam Deck.
What are your thoughts?
And PC, but they only gave us out PC codes.
I played, I'd say 80, no, it's not right.
Maybe 60% on Steam Deck and 40% on my TV.
Both ran lawlessly.
Great, great experience.
I have heard from the developer that the Switch version is capped at 30.
So Switch doesn't sound like the best way to play the game.
But that's so bizarre.
Is that Switch 1 or Switch 2?
There's only a Switch 1 version.
Oh, okay.
And they did say like the Switch 2, it'll run better on Switch 2, but they didn't say what that means.
The explosion is too much.
The thing about this, it's like, you know, you might look at be like, what, why?
Why is that a problem?
This game is gorgeous and there's so much going on.
and there are so many layers and so many effects.
Like, I'm not a game developer.
I don't know the actual words to use here,
but when I think back to the Super Nintendo
and all the different chips that it had
to make its games look fancy, right?
Like the FX chip or like all the other chips.
This feels like it has every chip possible.
It's pulling off every single cool visual effect
we've ever seen in this type of game.
It feels like, you know, the gameplay does kind of harken back
to like 16 bit era,
but the quality of the pixel art,
it's like there was a brief period
with like PlayStation and Sassie.
Take us out of it.
It's like everybody was so horny to get into 3D stuff and everything in the early 3D days.
But there were those like Symphony of the Nights and the occasional.
It's like, oh, man, if we would have just made more pixel art on 32 bit, it would have looked amazing.
And we would have known.
This is what it would have looked like.
And we would have known this shit would have aged way better.
Oh, way, way better.
Also, with this one, I've kind of turned into a CRT dork with, you know, when I'm playing old NES stuff and everything now.
So like, for the longest time I've seen scan line options and stuff in games.
And I haven't done it because it's like, okay, I see what you're trying to do, but it doesn't look right.
This has maybe the best CER.
CRT filter I've ever seen and I play with it on all the time.
It does that slight warping around the edge, which looks really good.
And the scan lines themselves, I switch back and forth a lot.
I do think the pixel art looks way better with the scan lines here.
And I normally don't say that.
Dan fucking Reichert, I love you so much.
Every single thing you just said, I could not agree with more.
I love the idea of seeing pixel games look like they used to on CRTs.
And it just never looks good.
It always just looks like everything's darker and whatever.
I think that there's been a lot of advancement made because,
of the adoption of OLED technology
where the color accuracy of TVs,
there's a bit more uniformity.
So I think that devs can come up with scanline options
that actually can accurately reflect
what they used to look like.
And for new games like this,
I was blown away by the scanlines in this.
It looked so good.
And it gives that level of depth to the characters
that I was very impressed.
There's been a couple other games recently
that I felt this way about too.
But I love that we hear with the scanline stuff
because for why it felt,
For a while, it felt like a shitty Instagram filter.
Yeah.
Now it's like, oh, this feels like the way that this game was designed.
I love this game.
This game is a absolute dream.
I, it's my favorite type of game, right?
Retro games, but made modern and the style and it looks how you remember it.
We say that a lot.
But for games like this, it is rare because we don't get many of these games.
We get a lot of 2D platformers.
We get a lot of Metroidvanias.
We don't get to Blessings Point that many 2D.
action platformers where it's focusing on the combat and platforming together.
And it's not about getting a thing to be able to go somewhere else.
You can, every single level has the same mechanics,
but it's putting those mechanics to the test and really testing your ability to get through
all the obstacles as fast as possible.
It's weird that it's almost refreshing that it's not a Metroidvania because like
Metroidvania is one of my favorite genres like ever.
It's just we have, it's been an embarrassment of riches in the last five or ten years of
great Metroidvania. So to have this one hearken back very faithfully to like get through the,
get through the level, fight the boss on to the next level. It's like that is a throwback
in a way that's like, okay, we don't need to reinvent the wheel with every throwback game. And that's like,
to the point of, you know, me taking my time with it and treating it as a game where I'm like,
all right, I got a free 10 minutes. Let me pick up my steam deck, knock out a level real quick.
And it's gone and it's mean and it just, it's sharp and it's to the point.
That's what it is. And it's just like those old games, it's made to be replay.
Like this the reason I have so many hours in it is like I just keep going back and replaying the levels even some of them that I've 100 percentage is because it's such a joy to experience and look at and I am very impressed with what they're able to pull off here.
I am so happy it's not a Metroidvania like I am now I want to give blast minutes a shot I haven't but like this art style is so good this team is so talented.
But this game just really really rules it's not perfect.
I'll just get it out of the way right now.
I give it an eight out of ten.
It's a great game.
I really, really want to give it a nine.
But there's enough about it that I don't love the way how mechanics feel.
Like Dan was saying, there are two characters.
One is blue-coded.
One is pink-coded.
Blue has a sword.
Pink has the shirt in.
So it's projectile.
And this game has an amazing system where certain enemies will have blue circle or a pink circle around them.
and you need to attack them with the corresponding color.
Feels like guitar here in a lot of ways.
Exactly.
You see the color thing come back?
All right, hit the pink button.
And when you get, when you do that,
you get a hypercharge ability that allows you to kill any enemy in one hit,
but not the bosses,
but it'll do major damage to bosses.
And some environmental things.
Exactly.
Some like to get through a wall or something like that.
And it's this huge attack.
And it's very well-paced.
It's very rhythm game.
where if you see a pink circle in front of you,
that kind of tells you, all right,
they're trying to hypercharge me
because there's a big enemy coming up.
And that happens constantly.
So you kind of get into this beautiful flow state
of pink, blue, blue, pink, blue, blue,
and you can chain them together.
And if you get them all right,
you're just one-shotting, everybody breezing through the level,
and it feels so damn satisfying.
And they teach you that system so well
that when you get to the boss fights
that are awesome.
Some of them aren't as impressive as the others.
The final boss in particular,
I was a little let down by,
but overall,
had a great time with them.
The boss fights are all designed around that color system.
So their phases and what you're doing,
like you can attack them,
it's going to take you a long time
to get their health down.
It's all about waiting for the right moments
for the color circles to pop up,
to find that and to make sure
that you're getting the rhythm right
in the boss fights,
and it is satisfying as hell.
I love that you,
can, I can already see the future of what speed runs are going to be for this because you not,
you don't even always have to wait for one of those color things to pop up to get hypercharged.
You can hold down the attack button.
You sacrifice a chunk of your health, maybe 15%, it's not a massive amount, but you can hypercharge
yourself and then go in for that big ass hit that's going to make the boss fall down and, you know,
get super susceptible to more and more hits.
And I can already see speed runners like,
all right, you're going to do that four times manually
and then use it whenever the actual thing
kind of gets prompted into the level.
One recurring thing that did kind of annoy me,
not my favorite segments,
are the parts where you will get into this cocoon type thing
and that is where you will,
like the pink character,
you'll fully assume control of an almost like a spirit form.
And it's a lot of kind of,
it's almost always optional stuff
where it's like you're going around
to get one of the collectibles,
but it's a lot of stuff where it's like
you have to hit these things perfectly
with your size to kind of warp
and it can be kind of disorienting
and a little chaotic, like in a too much kind of way.
And that is exactly the part that brings the score down for me is there's a lot of those
sections and those sections just don't feel quite as perfect as the rest of the game feels,
which makes them stand out a lot.
They're not bad by any means, but they just kind of are more frustrating than they need to be,
mainly because it has a, they're timed and they give you just the right amount of time to get
through the section. And a lot of the game when you're playing as the ninja, Kenji, I think his name is.
It's platforming and climbing on the walls. You can essentially climb on anything like horizontal or
vertical. It's very forgiving. When you're her, it is not forgiving at all. And it's all about
kind of matching up your shiriken to throw it at an enemy, which will then teleport you to where that
enemy is. And lining up your shiriken with the little teleportation things, it just doesn't
feel quite as
like what I
forgiving as it needs to
what I wanted those sections to be so badly
when they were first introduced I thought oh shit
they're introducing something like this to a game
that's already kind of awesome and I'm
already digging this flow this is going to be
the traversal style levels that
we loved about Prince of Persia
lost crown
the path of pain levels in hollow night like
all those super precise precision stuff
and that's the stuff I really, really love
and I just, I wish that they could
kind of like go in the lab and kind of like
tweak some things a bit more, yeah.
And there are some parts too, like you're talking about teleporters,
and there were a million times I would die because I just barely missed the
teleporter. But worse than that is
your kind of the time limitation factor in this is your health.
So you've got like a blue bar above your head, and if you get these little
blue orbs, it is completely required that you hit these things to
extend your timer, otherwise you're not going to make it by the end.
And so those are even tinier than the teleporter things.
So there are times where we have
like throw a sigh, like right down like a little hallway thing to hit a blue thing.
And if you just go like a couple pixels off, you're, you know, restart.
So not terrible.
It's not terrible.
It's just it's frustrating in a way that it feels like it's not my fault.
And talking about the bosses, it's like there are bosses that took me like 20 something tries.
But I was still like, I'm going to do this.
I know what I'm doing wrong.
It feels good.
But ah, those times when I was like, even three failures, I'm like, I'm over this.
And then there'd be like certain, because a lot of them are optional.
Some are not optional, but the ones that are to like to get the extra little tokens or whatever the hell you're getting the scarves and stuff.
I wanted to 100% it.
I wanted to complete everything.
And I gave up a couple of runs.
And I'm just like, eh, this just isn't fun to me.
I'm going to keep going to find the fun.
Do you know if, so like I like it in games where it's like, you know, Bananza does this.
Where let's say, you know, you go into one of those side things where there's three bananas and you miss the middle banana.
You can go in there again, get the second banana back out to the layer and it saves it.
if you want to go back in 100%,
do you know if you go back and you get the second to
four scarabs, can you exit out, or do you have to finish
the level? I don't know. Yeah, I'm curious.
I like it when games are just like, yeah, you got it.
I'm with you. I'm with you. I'm with you. A lot of 3D world style.
Yeah, yeah, yeah.
Yeah, not sure if the progression
actually works like that. Um, I'm excited
to keep talking more about Ninja Guy and Ragebound.
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Remember to get y'all super chats
and going to read a quick run from Alex Fraser
before we throw to Tim for some more ninja guide
and ragebound goodness.
Alex Fraser with a $5 super chat.
Thank you for supporting us.
Remember, get your super chats in,
get your questions in.
Alex says, do we know why there's such a delay
in Switch 2 versions or of third party games coming out?
This feels like a no-brainer for the new console.
This goes back to what they,
the rumors were
the three days is a three step plan
yeah where it seems like a lot of
the devsuits weren't out and they
very few of the third parties actually had access to
the switch two before release and
I could not believe that at the time I was like no
surely Nintendo's not going to do that
they're going to get this right and it seems
like they got it wrong but
tomorrow's partner showcase hopefully
will start to be the
not first step maybe second step
towards solving that and changing that
but yeah games like rage bound
not having a Switch 2 edition.
It's also a different type of game,
so I'm not sure that this necessarily would have anyways,
but that is the reason.
When I was doing my Switch 2 box rant
and kind of at one point was like,
what was I talking about?
Why did I get here?
It's because I'm really stoked for the Eldon Ring physical box,
but I don't want that damn text box on it.
I don't want some dude in there just like hitting the T button
in Photoshop and then clicking and dragging and just putting a bunch of legal
shit.
I mean, this isn't necessarily the show to talk about this.
Tomorrow's Nintendo Direct probably will be,
but the biggest thing to prepare yourselves for
is that the majority of games tomorrow are going to be game key cards.
So the majority of games they talk about tomorrow
are going to have that big tax box and not have the game.
It's a disaster.
It's a disaster.
But for you, Andy, I wouldn't be surprised if Eldon Ring didn't do that.
And actually follow the cyberpunk route.
Maybe I'm wrong.
But I do think that there was a,
good chance that it's actually game on cart for that it also includes uh shadow the nerd tree
nerd tree that's the one nerd tree that's the one tim you had some more stuff to talk about
with ninja got and rage bond hit me i was saying that uh i love this game and i truly do it it is an
eight i do not think that it is a better platform challenge game or action challenge game than a lot
of things that we've gotten recently uh we brought up prince of persia earlier i see winner in the chat
was saying, I say Tim gives it an 8.5 because it's not as good as Prince of Persia.
I mean, it's not as good as Prince of Prussia.
Prince of Persia lost crown is a Metroidvania.
Very different experience than this.
But what Andy was saying about those like challenge levels and the platforming stuff and
the way the abilities all work together in the teleporting, I think that that is like
masterpiece quality in that game.
That should not be a comparison to this though.
This game is its own thing and this game is fucking awesome.
Like it being an eight, I actually think is perfect for where
for what this game should be,
because this is a fucking video game-ass video game.
You are a ninja on a jet ski.
Why?
Because it's cool.
There's a CIA agent.
It's amazing.
Perfect nonsense.
And like I was smiling ear to ear
the entire time playing it
because they just kept throwing things at me
that I'm like, goddamn man,
I wish every video game was this video game.
There have been at least three or four times playing this,
have been like, this reminds me of battle toads.
And that's a good thing.
Yeah, like that'll take.
Absolutely.
Yeah.
And the,
the cinematic nature of this game
is so damn impressive.
The visual style,
the way the bosses or just giant enemies
will interact with the level
as you're playing through it.
So you're just doing a side-scrolling thing.
You're on a zip line.
And then there's enemies
kind of chasing after you,
just like normal goons.
And out of nowhere,
a giant sea serpent will jump up
and just kill one of them behind you.
And it's awesome.
Like, it feels like the coolest moments
of super.
Nintendo games, but back to back to back to back to back to back.
Presentation wise is just on another level.
Oh, man.
If you would have,
if you would have told me, hey, Andy,
if you would have told me this yesterday,
when you wake up tomorrow,
Ninja Guy and RageBum will be your highest,
you know,
graded score on the fantasy critic thing.
I would have never believed you.
I would,
I'm definitely a little bit lower on this game.
And a lot of that is kind of unfair from me
because I,
I just think of what,
Blasphemous 2 was and how I look at that game.
It's kind of like a masterpiece of a Metroidvania.
And I, obviously, this is definitely going for much more of an arcady nature.
I think they nailed what they were going for here.
But as I am playing this game last night, I'm like, you know, probably in around a
7-5, you know, maybe a 7, which is still a good score.
It's a good video game.
I think me wanting more from it is probably unfair.
me and I'm willing to admit that, but I, you know, the, the sort of cliche stuff it does writing
wise. It's, it, it, it, this feels like an 80s action movie video game, an 80s action
movie where you are like, like you're saying, Tim, you're just a ninja and you're having
this kind of back and forth with this other kind of spirit ninja and it's, demon spirit.
It's doing, it's doing it's a black spider clan. It's doing what it needs to do. I just would have,
uh, not expected the, the scores to be this high, but thankfully for me.
people love it more than I do.
As somebody that loves this game and beat it,
I'm so shocked though this high too.
Like I am very, very impressed
that I got an 86 meta critic.
I think that it might be a little high,
but that's fine.
It's resonating with the people that
have been waiting for this type of game.
And again, this type of game doesn't come around that often.
Like, major shout out to the messenger
because it is an example of this genre.
And that game freaking kicks ass.
I love that game.
I do like that it is first a narrative in cut scenes.
and characters and stuff. It is very old school
in the story, but like it plays it straight
where I feel like, you know, in the last 10 years or so,
there's been so much of that, it's an old reference
now, but like a Far Cry Blood Dragon thing.
Where's like, hey, remember the 80s? Like breaking the fourth
wall type of stuff. Like, oh yeah, I'm a ninja,
bad dudes. Brofors. Exactly.
That type of humor, which, like, it had its day
and then it got really overdone, I think.
And this just plays it straight, you know?
Because, like, especially, like, the old NES
Ninja Guidance had the cinematic quality to him
that, like, especially on the NES you didn't see.
Just those very, like, anime-style cutscenes.
the awesome music and everything.
Like this just feels like that and it plays it straight.
Yeah.
And that I honestly think that that is like such an important thing
because it adds so much to what makes this game special.
Because if they were like winking at the camera of just being like,
we know this is silly, it'd be stupid.
But I keep talking about it.
There's a ninja on a jet ski and they just play it seriously and it's awesome.
And they so many times in this game,
if you ever asked why, the answer is because it's cool.
And like you'll start to be scaling a building.
And you start to see.
that there's like, uh, the, the horizon and there's like ocean and you see the sun.
And as you go up, the sun is starting to rise more and more.
And you know that by the time you get to the end of this level, it is going to be the most
beautiful like sunset, like sun bleach.
Amazing pixel art.
Amazing pixel art.
And it just, the game feels like it's a reward constantly.
Like the every single screen is the reward for beating the last screen.
And I, I can't say that about many of the retro style games like this.
this just achieves what it's going for.
And I don't think it's going for being the best game of all time.
I don't know if anyone here has played Contra Hardcore, but like that is like I adore that
game.
And it does a lot of that same stuff where it's like mid-level, like a building is falling down.
You see the explosion.
Now it's sideways and you're running up the building.
It has a lot of that like in-game stuff that's like shifting the levels and stuff that I've always
love that stuff.
And you should play that game one day because it's contra, but it's anime.
It's like an anime contra.
Oh, wow.
Yeah.
I've got a were a war wolf and a robot.
Yeah.
Yeah.
It's, I mean just style-wise.
Yeah, it is the, it is the best Contra.
You know what?
I am talking about a different one.
I'm talking about Contra.
I don't know.
Alien.
Which one?
Shattered Soldier?
Something?
Shattered Soldier?
No, I love.
Neo-Contra?
The Contra subtitles are just the funny.
It's like you just take a,
let me just grab a handful of action words and just hit randomized.
Operation Gallagher.
Let's see what pops up.
I wanted to talk a bit about some of the talismans and power.
Did you all feel yourselves leaning towards anything in particular that helped make your experience better?
It depends on the level because there's some if it's a bunch of like flying enemies that are above you and stuff.
You know, there is that one like, what do they call those abilities?
The Y button abilities where it like homes in.
So it's like a homing missile.
That can be really useful.
Really quick.
This is hilarious that I conflated this.
Oh, I know.
Okay.
I'm thinking of hardcore uprising.
It's an XBLA game.
Yes.
And it's so amazing art style.
Love this freaking game.
made by Arc System Works.
It's our system works art style.
Yeah.
But it's a contra game,
but it's not Contra,
but it is,
because you're talking about Contra.
Hardcore.
This is,
the director said that the intentions
to link this game to Contra Hardcore,
but it's not a contra game.
Yeah,
so they're not the Hardcore.
I think Hardcore is on the Genesis
like Switch Online.
If anyone hasn't played it,
check it out.
It's incredible.
Yeah, yeah.
It's hell of cool, man.
I love this game.
This reminds you of,
uh,
oh gosh,
I'm blinking on the,
the PS,
to Einhander.
Oh, wow.
Sure.
Yeah, so going back to the abilities
and talking about the talismans,
the way the game works is you will find
the currency, which are like these little special skulls.
And then after each level, you can go to Master Muda Masa
and say, hey, let me buy this little thing,
which gives me a full health thing
whenever I hit a checkpoint.
Or it, you know, gives me 25% or 50% extra damage
whenever I'm low health.
Which ones were you?
you're all kind of leaning towards?
The checkpoint one is huge,
just getting the full recharge.
There's also the one where,
like, you land three guillotine boosts
on enemies, you know, in a row.
You'll get, like a health boost.
And then as far as the big, like,
what do they call,
the merge abilities or whatever,
and hit Y plus B at the same time,
those are huge for boss fights.
Because sometimes you just need to do damage.
Like, you know, you'll get that stagger state.
You'll do the thing that shoots out
a bunch of, like, projectiles.
But sometimes it's like,
my health is the problem.
And so there's one that kind of creates
a healing orb around you.
That's the one I've been using more recently.
So, yeah, those Y plus B attacks
are very important.
I'm pretty let down
by the abilities
you get in this.
I like what they are.
I just feel the system
to get them and use them
is too limited for
it to really make sense
in this game.
Because I like the abilities
but because they really wanted
to just keep this game simple
and not have it be this like
you're gaining skills
and like Medellad Vaney
or any of that stuff.
I feel like the game's not long enough
to allow you to really
I wanted multiple the abilities at once.
You know what I mean?
I kind of felt the sense of like wanting more progression because they were available.
And I also understand they want you just keep replaying and try like try the levels with each ability.
There's also not that many abilities.
And the further you get in, the more you start to realize the abilities are less about making you better at the game.
More of them are about making the game harder for you.
So more of them are about it's essentially hard mode.
There is a hard mode you get in the game after beating it.
but it's like you die in one hit or you it's the type of like uh abilities you're putting on
yourself it's a heat in haeaties exactly exactly it's for people that are like i want this to play
like the original legend guide in games right having to be brutally hard they have certain callbacks
to like you know some of my favorite like nes weapons like kind of the boomerang shirkin and stuff
like that the one i'm hoping like i loved in the nes the one that would like just created the mimic
of reu and it would just like attack when you attack and jump when you jump i don't i haven't seen it yet
I mean, you beat it.
Man, Meldon were ripping off the Mimic tier.
That's great.
Oh, God, I love Mimitir 2.
Damn. All your, never meet your hero sort of thing.
But I just feel like that stuff is, it almost like should have been available from the
start of the game, the making it harder for yourself, like, just features.
Because the game, I think, is very accessible.
And they give a lot of options to just change a ton of things, which I really appreciate.
And the abilities themselves, though, they just feel very outnumbered compared to the ones
that are hurting you or making.
harder for me. Yeah, I agree. And I just feel like there's not enough of them to not just give me
all of them at once and make the game work with that. Did you ever build up another,
did you ever build up an ultimate mid fight? Because during like a boss fight? I often started
off with full ultimate charge and was never able, like, something about the economy of what
you were doing wasn't matching up with me where I'm like in any other video game,
just with any sort of action-adventure game or any game that requires like building up a bar to get to your ultimate, I, you know, you can, you know, fucking throw a stone out of your boat and you'd be able to hit a game where it's like, all right, I start off, I'm going to use my ultimate.
And then I'll build up my ultimate for, you know, maybe the second phase of the boss or whatever.
I just was never able to do that.
And, uh, Barry, can you bring up just, uh, any gameplay?
Cause, uh, Andy's making a really good point that I, again, like over 10 hours into
this game had the exact same experience where I don't think I ever, ever filled it up
enough to get no enough.
So you see it's a one off these like little the fire like fireballs.
There's like five of them there.
Why is there five?
Because it really just feels like there should just be one because you never get enough
to recharge and use it again.
I, I don't know why it's there.
I used it like halfway through every boss fight and I saw it as a,
one-off basically. Yeah.
It's funny, like, we're watching the kind of
C-Servant boss fight here, and it does also remind me
that guillotine boost. It's almost like
in Cuphead, you know, there'd be the occasional, like, pink
projectile that you, it's kind of the exact same thing
where you hit jump again in midair and kind of bounce off it
and feels just as good here. Bounce on it.
Bounce on it. It's what they can say, yeah.
I also
just kind of wanted to
have a brief complaint, and it's probably mainly
just my fault, but the overworld
map, I got
really confused at one point
with at a certain point they give you three levels and say attack them however you want
and I think I hadn't played the game in a while so then I booted it up and just like
all right I'm assuming I did all these levels let me just go to the very very bottom oh sure
and I did the third one without doing the first two and again mostly my fault but I was just like
I already did this level why is it why do I have to do it again like where's the next level
and then I didn't really notice that the two
I don't know, it just, it felt odd giving, like, kind of like, here's player freedom when it's like, just having go in order.
Yeah, yeah, this is in a Mega Man situation, you know.
Sure, sure.
It definitely was them trying to make it a little bit more cinematic and a little bit more like it's not incredibly linear.
Yeah.
But I agree that that screen just kind of doesn't feel well presented because it's on the left, you have a menu essentially of just level by level.
And then on the right side of it, it's an actual world map where you see all the things.
And I like that it, the visuals of it.
and clearly they're like that they wanted to push that.
But it is a little confusing to look at.
And I would just say, just look at the left side of the screen.
It'll tell you your rank if you beat the level.
And if there's no rank, that means you didn't beat it.
They should make it more clear, like, have it highlighted or something like that.
Yeah.
The shop economy is interesting too because like, you know, these scarabs, there's, you know,
three to like six as far as I've seen in each level of these scarabs.
And they're not that hard to get.
So I found myself like able to afford like most of the shop at any given time,
which I definitely prefer like, you know, I'm playing Bonanza now too.
And it's like I do feel like every time I have a skill point
It's just like okay well I really have to make a decision
Am I going for the health thing? Am I going for a bonanza thing?
This one I just kind of felt like okay I guess I could just buy anything
I guess I'll just cherry pick this one and use it forever and have a surplus
And that kind of goes back to what I was saying of just like the things you're buying
There's not that many of them that are helpful unless you're trying to make the game
masochistic and so pretty early on I'm like well I'm not doing that so I have not
hundreds but a plethora of these scarabs that I'm like I'm not even going to use
Yeah.
Yeah.
One last thing before we round out the show,
there's another very, very similar game coming out called Shinobi Art of Vengeance.
Yes.
What are our predictions there?
Does it outscore Ninja Guide and rage bound on Open Critic Metacritic?
That's a great question.
I mean, I think that because of how high this Metacritic is, the answer is no.
Like, I don't think it's going to live up to an 86.
Like, this is surprisingly high.
And maybe this lowers over time.
maybe other people get reviews in and it changes.
I can't freaking wait.
Again, I'm living the best time of my life with these games.
I can't believe we're getting a Shinobi the same year we're getting three Ninja Games.
We got two.
We're getting four.
We got rage bound.
What the fuck, man.
Hell yeah.
I will say this is the developers of Streets of Raids 4, I believe.
Yes.
And so, and that got an 84 on Open Critics.
So it could get close.
It's good.
It could get close.
Yeah.
I mean, but I feel like the buzz from people who have.
played this, like early builds and stuff is very, very positive. So it could be close.
Yeah, there were previews that went up yesterday that were like really high on this.
Yeah, yeah, I'm excited about this.
This looks like my shit. Yeah, this looks really, really damn good. Let's see, I want really
quickly before we end the show, I wanted to thank Zach E. for subscribing with Prime using your
Twitch Prime. Remember if you have Amazon Prime, you have Twitch Prime. You subscribe for 55 months.
Thank you for your support. Thank you, everybody, for your super chats and support.
and your eyes and your ears and your dollars.
And thank you to the squad here for having an awesome podcast.
Thank you, Dan Riker, for joining us.
You flew all the way out here just to talk about it.
We're always excited about talking about it?
I'm going to fly back now.
So pumped up about that.
Dan Riker, where could people find you?
Giantbom.com.
If you have not seen, we are fully independent now.
And you can go to giantbomb.com slash join to support us.
We're doing some great stuff over there.
We got some really fun shows.
You just had Mike Manati on earlier.
Blight Club is a real highlight
every week, but we've got the bomb cast every Tuesday.
We got Games Morning Mess with Jeff Grub
every morning but Tuesday.
So check it out. We're on Twitch, YouTube, everything,
but very, very proud of what
we're now a small team without corporate
backing, and we're learning
lessons that you guys have probably all
learned over the years and everything, and you guys
continue to be in inspiration and trailblazers
in this space, and thank you
for all the advice and everything. I hope for having me on.
I love being on here.
Absolutely. Everybody, that's
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