Kinda Funny Gamescast: Video Game Podcast - Our #7FaveGames - Kinda Funny Gamescast Ep. 82
Episode Date: August 26, 2016Tim, Greg, and Colin jump into the Internet sensation and give you their #7FaveGames. Plus, they recap some of your lists! (Released to Patreon Supporters 08.22.16) Learn more about your ad choices. V...isit megaphone.fm/adchoices
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What's up guys? Welcome to the first ever
episode 82 of The Kind of Funny Games cast.
This is a very special one.
The first ever games cast shot out of Kind of Funny Studios.
It's a very exciting time for everybody.
As always, I'm Tim Gettys,
joined by the coolest dudes in video games, Colin Moyotti,
and Greg Miller.
Hi.
Thank you for having me today.
This is going to be a good episode.
Is it?
One of them evergreen episodes.
Whoa.
Because we had to record this before the actual stream that's going to happen
that people are probably watching right now.
Or it happened in the past and they're watching this.
Like they normally do it.
Or listening to it.
Or listening to it.
We'll run iTunes.com slash kind of funny.
Which works sometimes or it doesn't work other times.
Yeah, iTunes is weird.
I don't understand iTunes.coms, yeah.
Yeah, that doesn't, they're dot coms.
Because it should take you to the nice kind of funny page.
But sometimes it's just like, do you want to download iTunes?
It's like, bitch, I already have iTunes.
But if you go to iTunes and search for kind of funny in the story, we have this nice layout.
You can get this show, P.S. I love you.
Game of a Grady show.
You can give them all five stars.
That'd be dope.
Yeah.
You can leave some reviews.
Right.
That'd be cool too.
Anyway, I want to give a shout out to Nick, Kevin, Matt Scarpino, all those people.
Because look at these walls.
Look at that wall over there.
This is the games cast castle.
Go ahead and pan in on the one of the walls.
Look at the moving images over there.
Kev can't pan from there.
Just give the shot of me.
Just give the shot of Colin and I.
You'll see a wall back there.
Go to camera one, Kevin. There it is.
See, and there's a wall.
There's a wall.
Obviously we have the video wall.
This being games, oh my god.
Did you cut away?
Just the right test.
So I'm really excited about this because when I heard we had a video wall,
it was like, oh man, what were we doing for gamescast?
Yeah. God, we knew we wanted to do the actual, um, the original set.
Yeah, yeah.
The picture frames.
Yeah.
Modernized.
Just the stone walls.
Exactly.
But for this,
I was like,
I want to do something cool.
There's this artist I've been following for a very,
very,
very long time named Orioto.
He's awesome.
Orioto.
O-R-I-O-T-O.
Link in the description to all of his work.
He's been doing stuff for years.
I've been following him on NeoGath and D-V-N-R and all these different
places.
But every week he does a new video game painting like this.
And they're beautiful.
I mean,
you'll see them throughout the show.
Every minute a new one comes up.
And I'm going to try to update this as a
the show goes on.
But they're very cool.
They're always stunning.
So I'm very excited to,
No, don't punch Sonic calling.
No, leave Colin alone.
So definitely check him out and send him some love
because he's very graciously allowing us to use
his artwork.
And you can buy prints from his two
over at his page in the description.
It's hard.
And also, what's up?
I was going to say in a chorus
and it might be where you're going.
Thank you.
Oh yeah.
Well, thank you.
This whole kind of funny studios
all because of you and your support,
whether it be on Patreon,
whether it be just watching the show,
whether it'd be sharing with your friends.
Thank you so much.
Yeah, you can get the show early on Patreon.com slash kind of funny games.
Or you can get it for free on YouTube.
On YouTube.com slash kind of funny games.
You know a little rigmarole by now.
And if not, you can ask one Maximum Cortez about it, him and Graham.
Graham of Legend.
Graham of Legend on Twitter, both of them making this beautiful, beautiful...
The new intro.
The new intro that you saw earlier.
And bam right there.
Andy did all the art.
Graham did all the motion graphics and stuff.
Really impressive.
And also shout out to Zach for Zach to reflect designs.
making the new logo for all of the shows.
So it's exciting time.
A lot of shoutouts to get out of the way.
Shout out.
They're important.
Important shoutouts.
So how are you guys doing?
Good.
I'm great.
Yeah.
I'm excellent.
You ready to talk about some video games?
I'm ready to talk about some games.
I'm ready to do some new studio stuff.
You ready to talk about your favorite video games?
I am.
I am ready to talk about my favorite games.
So about a week and a half ago, this little thing called Twitter.
Had a trending hashtag going on.
Hashtag seven fave games.
one's writing their seven favorite games.
Someone figured out 140 characters.
You can probably name seven things.
Because now they're doing seven favorite movies, seven favorite foods, seven five this,
seven favorite that's like, all right, guys, you can calm down.
The game started it.
Slow your roll.
As far as I know.
Right.
But I really like looking at people's lists.
Right.
Obviously these things that make us think.
They make us look within ourselves because what your favorite, whatever is says a lot about
who you are.
Now, we've obviously talked about our favorite games many times on these big, big,
about a year ago, we did.
our top 10 favorite games.
On the Kind of Funny Gamescast episode, I don't know, 35.
Available on YouTube.com slash kind of funny games.
What we did was we did our top five favorite games.
So each one of us did a topic where we talked about it.
But I thought it'd be cool to kind of because as I did that,
I didn't even think about what I said then because things change.
You know what I mean?
It's an ever flowing.
How do you feel like that?
I did the exact opposite.
I went and watched that episode.
And then I went and amended my list.
And I went back through the annals of time.
Even to our IGN days, which seemed like so long ago,
I went and looked at those lists.
I tracked them with little strings and little pins in them,
see where everything was going.
made some changes, Colin, based on what I said the last time we did this.
I am like a butter stick.
A butter stick.
Constantly moving, evolving.
Things can change or happen at a glance.
Honestly, though, like when you think about a caterpillar and then you think about a butterfly,
that's one of those real unbelievable things.
Yeah.
Oh my God.
You're kidding me?
What?
There's some magic going on here.
It's also like when a girl has a ponytail and glasses and then she takes off the glasses
and let down the point.
Oh, my God, you're not a nerd at all.
You've been hot this whole time.
Oh, it's a hard time.
River little things.
Very exciting. I did not look back at that topic at all.
I assume any of my choices are the same. But there's seven now so we can change it.
But I thought one morning I was like, I'm going to tweet this out. I tweeted mine. I saw Colin tweeted his.
You didn't. I don't like Twitter that much. I don't use it. Oh, that's true. That's true.
But you should you should use it more. You then made your list. So for this topic, topic one, I want to talk about our hashtag seven fave games.
Okay. I'm going to go first. You guys can berate me all you want.
We're not going to berate. No, and there's no wrong answers here, Tim.
there is.
Except if Crash Banticood is in the top three.
So that's what I think is interesting here is, you know, when you, when you,
you can kind of hear someone's list and you,
you make some think a lot of things, right?
Sure.
I post this.
A lot of people giving me feedback on the internet.
Where's Crash?
Where's this?
Where's that?
I like that.
It makes me think, did I.
Did I fuck up?
Did I fuck up?
No, Crash does not deserve to be in my top seven favorite games.
I understand.
I love Crash, but come on.
Let's be honest with ourselves.
Right.
That's not up there.
Is it in the top hundred?
Yeah.
I would definitely
Okay.
Top 100,
top 100.
I'd put it in there.
Of course you put it in there.
Yeah,
come on.
But this is not in order.
These are the seven,
five games,
just put them in there.
Yoshi's Island.
There's been a lot of haters over here.
Hashtag Colin.
I mean,
it's like hashtag,
hashtag,
hashtag,
Colin.
Yes.
You've been hating on this stuff.
But that game,
it's fantastic.
I think from level design
and aesthetic alone,
it deserves to be in the upper echelon
of Mario titles.
And I know that it's not,
Like it's called Mario World too and that kind of offended all of us.
It's very deceiving.
But when you take that away from just look at it as Yoshi's Island, it is amazing.
It's by far the best Yoshi's game.
I don't think they'll ever make it a better Yoshi game.
But it is, as far as I'm concerned, pretty much perfect when it comes to the balance of platforming and interesting gimmicks in the levels that are that are fun.
Except for the Pucci thing.
Pucci, the dog.
From the Simpsons?
No, no.
Fuck you, Poochee.
Fuck you, Pucci.
Is correct.
But the boss fights were amazing.
I think that that's something that Mario, at least back then,
always kind of struggled with,
was having fun, different, varied boss fights.
Yeah, they were all the same.
Yeah, in Mario 1, it was just Bowser over and over,
just different, with different weapons.
Oh, Mario 2, although that's not real Mario game.
Tried, you know, and it had four or five different ones
that got to do with variations.
And then Mario 3 Mario World were just over and over and over again,
the Kup of Kids.
Or there was the mini bosses here and there.
But this one,
There was a, every world had a mini boss.
Every world had a boss.
Each one of them totally different.
And it was very, very fun.
And I thought that there was a whimsical nature to it.
And I think Yoshis Island was the last 2D Mario title that really had its own looking
feel to it.
Yeah, it definitely did have its own look and feel.
And it's awesome.
It's beautiful.
You know, even today, looking at the storybook I kind of feel was awesome.
It's a pretty game.
My problem with it was that it wasn't, you know, it was a Super Mario World 2, but it wasn't
and that really annoyed the shit out of me, actually.
I can imagine.
Because I wanted more, you know, it's the same, it's the same kind of bait and switch we have with Mario 2.
Although I really love actually happen, you know, dokey dokey panic Mario 2.
I really happen to enjoy that game a lot.
So I wasn't that angry about it.
But yeah, it was one of those things where it harkened back to that era, actually an earlier era, early, the NES era where sequels were often very different than the predecessor.
So, but I know I'm in the minority on this.
I know people that really, really actually adore that game.
And I went back and played it on a Game Boy Micro, I don't know, six or seven years ago.
I was like it's it's fine it's a fine game I don't version has some issues they added the
Yoshi sounds on a really really really really sound yeah all that stuff because he didn't
do that back in the yeah yeah um they added that on the GBA which has a really really really
really bad sound chip so it was like really grading and baby Mario crying and stuff that's not
what you want to be hearing no no the the the audio aside I went back and I'm like it's fine it's
it's not my cup of but it's it's also a I think a pretty late S&S oh yeah 96 I think it came out in
the same year as Mario 64 yeah so it's that's kind of cool when you think about it like the it's like
the, it's like Yoshi's cookie and all those games we bring up like that are just,
or Warriors Woods and stuff like games that are just like randomly late in the generation.
Yeah, yeah, exactly. Yeah, 93 was Kirby's Adventure. So, uh, yeah, so I respected. I know people like
Mark Ryan Silly was the guy that hired me at IGN. It was like, I adores that game. So yeah,
I know that I'm kind of in a Yoshi's Island alone in this one. Oh, damn. It was the first
game I ever beat. So I got to give it the shout out. It wasn't that good to deserve that long of a
look. It wasn't that good. It wasn't good at all, actually. Um,
So I'm trying to get the obvious answers out in the beginning here.
Pokemon,
Golden Silver.
Pokemon, obviously, one of my favorite games of all time.
My favorite franchises of all time.
And I think a lot of people would be surprised that it's not red and blue that are my favorite.
Or go.
Or go.
No,
no, no.
It's Pokemon Gold and Silver because they really perfected everything that red and blue.
Put out there, it built on the foundation.
It had the day night cycle, which kept things interesting.
And back then was a new idea for video games, especially for a portable game.
Yeah, for portable games.
I mean, there were day night cycles and games before.
But I mean, real time.
Yeah, oh no, I understand that.
Yeah, yeah.
Gold and silver, well-remembered games, fun games.
I'm not surprised at red and blue.
Red and blue are like the prototypes.
I mean, green obviously is really like the original,
but like I understand why red and blue wouldn't be your favorites.
Yeah, I mean, they're great.
I mean, they're amazing and they're definitely rank high.
Gold and silver are way better games.
They're superior in every way in terms of story,
in terms of the thing is golden silver was the last generation
as far as I'm concerned to add Pokemon that felt like they fit in.
But they were different enough and kind of had their own unique feel where it wasn't just here's this more
Here's just another bird. Here's just another this. Here's just another that they kept keeping things interesting
So the first two 51 I'm really a huge fan of that's not to say I don't like the later games the third generation
Ruby and Sapphire I think really did add a nice layer of
Difference in terms of locality visit. It was a lot more water based and a lot more a lot more too much water
There was too much water that is a fact 7.8
But I've golden silver it completed a lot of
legacy too. I love that it was an actual sequel. It continued the story of red and blue and it was two years later and you'd end up going to the same region. You just got so much bang for your buck and that's why a lot of people in the comments were like, oh, what about heart gold and soul silver? I do go with that. I do go with the remakes on the DS because it just it makes it a little bit faster, which is a big problem with the older Pokemon games. They're really slow in terms of moving and in terms of the battle system. So that's definitely a ding against it. But overall, don't get much better than that. Super Smash Bros.
Wii you. That's surprising. Last time I said brawl. Yeah.
For my my pick, which is also surprising a lot of people are like, oh, melee and I get it.
Melee is way better when it comes to the really particular fighting game, you know,
let's talk about right in between frame counts right? Yeah, exactly, the wave dashing and all
this stuff. And I totally get it. I love me. I love all the smash games. But for me, brawl was the
one that me and my friends played the most and I feel like the amount of characters it had and
it had a lot of good things. It did have tripping though and tripping people. People have
And they should because it's stupid.
Total bullshit.
Really dumb.
And it was a bad move and you shouldn't put that in your game.
I don't know.
Yeah.
I mean,
and it sucks because they deliberately did that to downplay melee's kind of, you know,
frame by frame.
Right.
It's like,
why would you alienate people?
At least give an option to turn it off or just don't have it.
There's no reason to have it.
Too bad they couldn't patch it out.
But Semesteros for you.
Now they can patch whatever they want, you know?
And my vote goes to it because it gave me a lot more of what I want from Smash Bros.
I never thought I'd be playing eight players,
Smash. Like that's crazy. That sounds technically insane, but lo and behold, they made it happen
and it's fun. And it's crazy and hectic, but the same way four player smash is. But you can still
play the one-on-one matches. And for years, it was always a one-on-one final destination. This
game allowed us to do final destination Omega stages for any of the stages. So it wasn't the same
song playing over and over and over. Now you get the different, you know, looks and feels for everything.
And I love that. And also, the cast was insane. I think the total final with a DLC characters
something like 56 something like that shirtless Shulk too yeah shirtless Shulk you know and I loved all the
new characters there was a couple things I didn't like zero suit Sammas doesn't play like she didn't
uh brawl and she was with my main characters so I was upset about that no ice climbers yeah that was
a bummer man they really copped out with the ice climbers yeah but i'm holding out for the nx
definitive edition I feel like uh you know I never going to give it to you I never played smash
brothers at a high enough level to appreciate why everyone thought melee was better than brawl because
when brawl came out I was like this is fantastic it was actually like way better than melee to me I
I didn't, you know.
That was the thing.
They always felt like they got better and better and better.
Yeah, exactly.
Like when I,
when I go back and look at Smash on 64, for instance,
which I thought was fantastic.
I love that game when it came out.
It's like,
this game kind of sucks.
Like, you know,
like, I'm like,
because melee was so much better.
And then when I look back at melee,
when Brawl came out,
I'm like,
well, melee kind of like seems super dated now.
And then,
and I felt the same way when the Wii
version of Smash came out because I was like,
well,
looking back,
the one thing that I remember with,
with comparing Brawl to WiiU smash
is that it didn't seem like a quantum leap
compared to, like I thought 64 to melee was a huge leap.
And I thought that to me is similar to Pokemon red and blue to golden silver.
It really was just like, all right, but here's some real shit.
So to me, it's like I felt like melee was clearly better than 64 and I felt like brawl was
clearly better than melee.
But I don't play these games at a high enough level.
But then when between Brawl and Wii, I'm like the Wii version's better, but I don't
think it's like definitively and clearly better.
Like I know people think it's crazy.
Like I like that subspace emissary like single player shit.
I thought it was cool.
Like it was funny.
It was quite a year.
And so I wish that they put a little more like,
I know that people like there was like
are kind of a backlash against it.
And I was like, but why?
Like I thought it was fun and cute and gave me a reason to play like the game
beyond just trying to unlock trophies or, you know.
It is fine.
Yeah, I like that as well.
But like the grind of that can get a little old.
And so I was like I felt like I was kind of doing something more than just the,
this back end grind in the game.
And I feel like it kind of.
benefit.
I feel like it could benefit.
I feel like you could benefit from some more robustness on that front.
But I thought that the roster was great.
I was disappointed that Mega Man played like shit.
He's like unplayable for me.
That's so funny.
I can't use him.
People love him.
I just can't use them.
I need.
I need a little.
Yeah.
Like if I want something,
if I want someone that's like kind of slow and plotting,
like I need power to.
And so that's why I kind of went to day to day because.
He's really not that's that's like.
He's mid.
Yeah, but he seems like either if I'm going to like play as someone fast,
I want,
I want speed.
If I want to play someone like a little slower.
No, not that fast.
Not that fast.
You gotta go fast.
But I like to, because I'm not very good at the game,
I actually like to stand my ground
and use a powerful character or whatever.
Ice climbers I got really,
really good with in the previous iterations
who were kind of unique and strange characters
to play with.
And I really was disappointed that they didn't bring it back in.
I think that they just have data somehow
that shows that no one really gave a shit about them.
And they could run on 3DS.
Yeah.
I mean, it's a 3DS thing.
Which I'm going to be honest with you,
I don't believe that for a second, by the way.
So like, like, that they couldn't get it.
Why not?
You can get all of this other shit running.
but like two characters
because they interact with each other
the 3DS processor
can't handle the ice climbers
I don't know about that
that's not weird to me about that
just because Rosalina and Luma
functioned similarly
but they were a bit more
like two distinct characters
so I think that I don't know
they said it
I have no reason to not believe
and why wouldn't they put them in
but I agree with you
the single player sucked
in the Wii version
I was also a fan of subspace emissary
even though the gameplay wasn't that fun
getting to the videos and stuff
was super awesome.
Yeah, I thought it was cute and like how they how they interact.
And I thought it was really well like look pretty too.
Yeah, even on the way.
But anyway, I love the whole franchise, but I do think that that one deserves a spot.
If only because melee will always be the king of the pro unit and that there's nobody that will dispute that.
However, we you brought it back in a crazy way where MLG has smash Wii you.
The Wii you've seen is super like bustling and huge and everybody's like really into it.
And I think that the fact that there is a new smash pros that is giving melee a run for its money,
In 2016, like that's a really good thing.
So shout out to you, Smash Bros. Wii U.
Next one, Amplitude.
My God.
I'm a platform.
The original, the original one.
Yeah, yeah.
Platformers and rhythm games are my favorite genres.
And Amplitude just did it differently.
And it really gave me the sense of speed going through the rhythm games,
but also I felt like I was actually doing something.
With DDR, you're reacting to the music and you're just kind of hidden things at the time.
But Amplitude, you're making the song.
Amplitude, you're making the song.
And that's something we see with.
guitar and all that. And rock band unplugged. Yes. Obviously those are a bit more
practical in the sense that you're you're actually making the guitar sounds, right? With
this it's more about like the DJ aspect. I really like because when I listen, I'm a huge
fan of music. So listen to music, I like breaking it down and thinking of each track separately.
Like how does the rhythm track differ from the melody, differ from your drums, different
from this or with that and playing through the songs being able to go through on different tracks
in different orders and stuff and making the song happen and then replaying the songs over and over
in a very arcade style going from easy to medium to hard to insane.
It's very satisfying and it is one of those games where you just get lost in it and then
all of a sudden you're just in the mode and similar to guitar hero where you almost feel
like you're not even looking at the screen.
Your fingers are just moving and somehow you just know what you're doing.
It's just in trance.
It becomes instinct.
Yeah.
That's when you know a rhythm game is really hitting its mark when it's really, you're hitting
your stride in it when it is that.
And then when the song does end and you look up and you still see the note highway, right?
Yeah.
You look all over your room and it's still going.
It's like, oh my God.
This can't be good.
This couldn't be good for me.
But I love it.
And honestly, shout out to the new one on PS4.
Like they did a really, really, really great job with it.
And I love that game.
And I think that they, they nailed it because they could have fucked it up.
You know, but they kept it the same and they kept the gameplay right.
And the, it feels perfect.
The problem is the soundtrack.
It just doesn't have the license stuff.
The license stuff.
And it doesn't have a lot of the classic original stuff that the other one did.
Some of the songs, the new one are great.
But none of them really matched that like the special sauce that the first one had.
A shout to frequency too, but that one I-
In Rock Band, I'm not as perfect.
Journey, probably to me, the best two-hour gaming experience I've ever had.
Where it's, you just, you play it and you don't really know why you like it so much.
You know, I think for me, it's not that fun of a game.
It's very pretty to look at, but it's like, what's the difference between me playing
this or watching someone play it on YouTube, but there is a difference.
You can figure on it.
Yeah.
No, I think it's just, I think that it's,
the matter, like you making it all happen, like it's you walking through and then triggering the,
the camera moves and all that stuff. It's so cinematic. You gliding down the hill in the camera
tracking you. Exactly. Exactly. Like it's very, very special and obviously the end of it is like
powerful, you know, I'm sure you guys will talk more about that. So I'll stop there. Tony Hawk's Pro
Skater 3. Out of all the Tony Hawk games, that one to me was the most important. A lot of people
like two, but for me, it added the revert, which really completed the functionality of the game.
It allowed you to kind of keep the combos going in a way that was fair and still fun.
Four added the spine transfer, which was great.
Four is an amazing game.
Thug getting off the board and all that.
They started getting to the point where they were just adding things because they needed
to add gameplay elements.
And it was too much.
Nope.
It was not too much.
It was perfect.
Thug was awesome.
Thug was awesome.
Yeah.
But from a gameplay perspective, it wasn't.
Like getting off the board was really, really clunky.
It felt like a bad...
But back then, it's all we knew.
It was so good.
It was so fun.
But we knew the other stuff.
We knew Tony Hawk 3 and 4.
We knew you didn't have to get off the board.
Yeah.
That was like our Katie bullshit.
This was real.
This was real life, man.
We were out in the streets together.
Fucking with Eric Sparrow.
Yeah.
Fuck that guy.
Fuck that bitch.
But no, Tony Oxposter skater 3.
To me, it was going to hold a very special place forever in my heart because it brought back
Roswell and Warehouse from one,
which were like some of my favorite.
favorite levels. And it really, it was next gen back then. And the soundtrack was in
everything about the entire package was just so perfect to me. And I, I, I, 100% of that game.
I did for most of the entries in that franchise. And thug. You did Thug? Yeah.
100% of course I did. And Thug too. At American. There, I go. I didn't stop. But,
but Tony Oxfors Cater 3 to me is kind of the pinnacle of that. Finally, Super
Mario World. Probably the hardest choice for me because, you know, when you make these lists,
you put these own rules on yourself.
Yeah, of course.
And a rule that a lot of people have,
including me,
was try not to over represent a franchise,
which is really hard when you start talking about Mario.
Because I'd put Mario 3,
I'd put Mario World,
Mario 64, Mario Galaxy 2,
Miami Galaxy 1,
all of those definitely deserve a spot.
Mario 2, I'd put up there.
But if I had to choose 1,
it would be Mario World.
Okay.
Why?
That is the game
that I wish I could forget
an experience and replay.
More than anything else because it's just I feel everything positive I had to say about Yoshi's Island or a lot of these other games.
It just perfectly nailed something that we knew before.
It was a perfect iteration.
Mario 3 is amazing.
But Mario World to me was just like, all right, secrets.
You know, you understand the rules of Mario platforming, but now try to break it.
But you're not going to break it because we meant you to break it that way.
Yeah, yeah.
We knew you'd fly up here.
That's why there's this cloud.
The key holes and all that stuff was just like, to me,
I think that it really pushes the next level.
And Yoshi, Yoshi was awesome.
The Kate broke the game, but it was fucking fun.
Yeah, exactly.
Colin.
That's a great, for Mario World, it's a, well, Mario World's on my list.
Mario World's on my list as well.
So I mean, and mine's not in any order, I guess, either.
But the thing that made Mario World special, and I've said this before, but to me,
Mario World is by far the best launch game ever created and by far the best bundled in game ever created.
So not only like an ancillary game, but a first party bundled it in game that people bought later on, which is the same with all the Mario games.
And Nintendo really was the marquee, I think, of great launch games.
The original Super Mario Brothers is not technically maybe, we look at like the old like Mario Bros.
Standard Arcade Mario Bros.
Or like the old pixelated box art games is like really the first run.
But for a lot of people's, you know, initiation with NES, the original Super Mario Bros. is a fantastic game.
Like Super Mario Brothers is a 10, especially for its time.
It is so much better than everything else that came out around it, which is unbelievable.
It's not the first platform or a side-scroller, but it's kind of like doom to Wolfenstein.
You might look at like Super Mario Brothers like pitfall or something like that.
So I really have a great deal of respect for Super Mario World because somehow they did it again.
And what really is special about it is Super Mario Bros. 3 when that game came out, I was like obsessed with it.
I was absolutely obsessed with that game.
I was like seven.
And I just loved, loved, loved it.
And when we got Mario World, we got an SNES when it came out.
And Mario World, my brothers, yeah, I was like, I was like, this is incredibly.
incredible because this is even better. Like it's the same thing. It's the same world, but there
are secrets and like more secrets than using like a whistle or like a key to like kind of
find a to skip some stages or something like that. I'm like there's a ghost house. But if you
beat it a certain way, then you like get this other area and then there's like a star world.
And this is like aside how beautiful it was. Yeah, it was a pretty game. It sounds great too.
For the first time too, there were real personalities with the bosses, which I thought was cool.
Like real personalities. And the maybe.
Again, maybe with Mario 2, if you want to count that with, you know,
War did have, I guess, like, there was some functionality with him and, you know,
Dream World.
I don't know.
It was Burdo.
And who's, you know, my dude, but or my chick, depending.
I think, I think, how do you like at it?
Yeah.
So, uh, I really love Super Mario World because that game is really, like you were saying,
incredibly deep for its time, 1991-ish, it's like, that's a really, really, really deep game and a really
well-made game.
And, and, um, that has to be on the list.
Mm-hmm.
Um, I do want to do.
to stay with my list for the other six games.
I did a top 25 list and we did our videos.
I don't know what the fuck I said in the video.
This list would change any given day, I think.
But there are certain games that will always be in it.
So,
Mega Man 3 is my favorite game of all time.
I'm not going to belabor the point anymore.
That's a perfect game in my mind.
There's nothing wrong with that game.
Why over 1 and 2 in the nutshell?
One is not really a very good.
One's good, but one, if you just played one,
Mega Man's heavier.
Like, he falls harder.
That's like a real kind of,
Like you tried and thank God you got Mega Man 2 like Mega Man 2 is a side project. They weren't even supposed to make that game in
Megaman 2 is a fantastic game if Mega Man 3 is a 10 Mega Man 2 is like a 9.999. I mean it's it's close
You know and I understand why people like Mega Man 2 but three is darker Protoman's in it rushes in it
It's the longest Mega Man game in the classic series by far
You fight all the bosses for Mega Man 2 and Mega Man 3 which I think is awesome
Wiley like programs a guy dark man or whatever his name is that like
uses all of the
and I love the art that they drew
and Afunei drew of him too where it has like
he has like the weapons on his back basically like
and takes the arm cat. That's awesome. Yeah and like
there's cool stuff so you like you fight all the eight bosses
and there's great ball Magnet Man's my favorite robot master
and any of the games but there's Shadow Man and Snake Man and Gemini Man
there are great guys and then Gemini Man is an awesome boss battle.
On the NES Capcom made a boss that split in a two and ran around and it worked
pretty well Nintendo
but it was a little bit actually slow down in that fight.
Actually didn't run that way.
But it was cool when you, like, I remember, you know, you were talking about
playing erasing your memory with Mario World.
Like, I remember playing Mega Man 3 for the first time.
Like, I remember getting it for Christmas.
And, uh, I was just blown away by it.
And I remember getting through the figuring out the boss order.
And then like, like, we were going to, we're going to go to Wiley's Castle.
But then it's like, no, like you fight now all the other eight.
You have to go back to these stages and they're all reworked.
And you fight two bosses in each stage, one in the middle, one at the end.
and they're the bosses.
I remember seeing like Quickman or someone falling from the top
and embodying like the Wiley's new robot.
I was like, this is fucking insane.
Like as a kid, I was like, this is so cool.
And they never, four or five and six are great games too.
And I think six specifically is a really underappreciated NES game.
A late NES game like we were talking about.
But three men is special.
And what bothers me about three as a fan is that Inafoot,
that's Inifune's the least favorite one because he didn't get enough time to work on it.
And you could tell that there was supposed to be more.
Like, three's intro music is like really long, but it just stays on the screen.
You can tell they were supposed to have a cutscene in the beginning.
Well, especially with two happy-eats thing.
You know what's funny about this is comparing yours to my list with Mega Man 3 and Pokemon
Golden Silver.
They're very similar in that they were super ambitious in building off.
The last one, obviously everyone loved Mega Man 2 so much.
Everyone loved Pokemon red and blue.
And bringing back all the original or the guys from 2 is such a cool.
clever way to make people feel invest in the franchise and also remember the thing that
they loved but tweaked a little bit different.
Pokemon Gold and Silver you face off against Red, the main character from the first ones
at the end of it, which was mind blowing, but also going back, it did feel empty.
Like going back to Canto was awesome and like super nostalgic and there was all these updates
and stuff.
But you definitely get the sense that they didn't have enough time to finish it because
they turned those out so fast.
So it's, I didn't know about that about May Man 3.
Yeah, there's like there's like it's not optimized.
Like there is a lot of, like I'm used to playing it this way, but like in small
Sparkman stage. When you go back to it, there's like incredible amounts of slowdown.
Like there's slowdown unlike I've ever seen in an NES game, but I just know how to play.
When you use it to your advantage on top band stage when you fight the cats, like there's these huge gigantic cats.
Kind of like the dogs and Woodman stage that shoot the fire at you in, which are kind of iconic.
The game slows down that you could tell that they didn't get a chance to go back in and optimize the game.
But the soundtrack is insane.
I think Mega Man 3 soundtrack is super underrated.
Everyone always talks about Mega Man 2.
And Megam 2's soundtrack is awesome.
And Wiley's Castle music and Megamman 2.
I think Wiley's music in Mega Man 3 is way better.
And I feel like people don't, it's a super emotional and weird, like in that respect.
The soundtracks, though, I think I actually get better and better.
Yeah, I mean, that's, Mega Man soundtrack overall is great.
And I think that's what's really cool about it is you can take a song from each one of them, put them all together.
They all, Megaman has a musical aesthetic to it.
You know, a lot of the games back then had that.
And these days, you know, you get your uncharted with its instrument group and your halos and obviously Final Fantasy.
But besides that, a mass effect, but besides that, I think that back then was special.
And Mega Man really pushed the sound capabilities of the NES.
And the Mega Man 3's intro song is epic.
Yeah, I agree.
And I was, I've been playing Mega Man legacy collection doing like the really hard challenges.
And I was looking at the trophies, like, only 0.1 and 0.2% of people in the world even have a lot of these trophies that I'm going for.
So I'm like trying to get them.
And there's no platinum, unfortunately.
Oh, right.
That's right.
Which is like absurd.
But I was like listening to Mega Man 4 Brightman's music if people want to check it out.
And then Mega Man 6 Flame Man's music.
These are like insanely good songs.
I was, I don't know, I was just blown away by that.
I forgot.
Like I was like, wow, this is really good stuff.
Next game would be Castlevania Symphony the night.
I think is essentially the best Metroidvania game by a mile, which says a lot because I think
that there's amazing Metroidvania games in the world, including like eight other Castlevania games
that I think are all nine pluses.
The cool thing about Symphony the Night
I remember getting Symphony the Night in 1997
was the second PS1 game I ever bought
and I mowed lawns and shit and like
but I didn't know what the hell it was
like I remember seeing
it was in PSM and I was kind of like glazing over
and then I just saw the box art
The Box Art kind of sucks I don't know if people remember
like Symphony the Night's box art is actually like really bad
and it's just like
It's very purple yeah it's like this is terrible
but it's Castlevania and I grew up
With the exception of Mega Man Castlevania
I was like especially with the war in that game
and especially with Simon's Quest
which I think is a fantastic game,
which I think Symphony in the Night
kind of draws back to in its own way.
I remember getting and not really knowing what to expect.
I expected something like Castlevania 3
or Super Castlevania.
I knew it wasn't going to be like, you know,
a 3D game, but,
and what I got was this non-linear,
like very strange, very weird game
with a guy named Richter in it,
and you play as Al-Qard,
who you haven't played as since Castlevania 3,
you can play as them if you find them.
And I was,
I was just,
blown away by and then there's a secret ending. I remember beating the game and not knowing that you can fight Richter in a certain way and get
this whole other ending where they turn the castle the castle upside down. And what I love about this, and we talked about it on the stream when we did our stream, I think for the animated series, I played like, I played like, I played like, I'm like, what's so fucking cool about it. In hindsight, once you know that the castle inverts is looking at the design of the entire castle, like, right side up. I think that that game more than almost any other game I've ever played has just acute design aesthetic where they're like, we have everything has to work upside.
down.
Man,
yeah,
that's crazy.
And you don't,
and you don't realize
until you look at everything,
like the spires
and the cathedral.
And I'm like,
this is awesome.
Like,
you don't realize
that all this shit
are,
they're platforms,
you know,
like,
but you just think they're there
for fun and,
and, yeah,
like,
and I'm,
that game is so cool.
And that moment,
and Konami delivered
a lot of those moments
on PS1.
They delivered it
with Metal Gear,
solid with,
you know,
the,
the, the,
the cyclomantis,
boss battle and shit like that.
Like,
there's just,
But that game, Symphony of the Night is
is not only an unparalleled
Metroid vading game and still stands up from a gameplay perspective
completely, almost 20 years later, but it is gorgeous.
In an era where it's expensive to create art like that anymore,
like pixel art like that, and artists like, it's very cumbersome,
it takes a long time, it's expensive,
that's why even bloodstained is 2.5D.
Go look at that game and just marvel at the enemies
and how beautiful that game.
It doesn't get any prettier than that.
from that particular aesthetic.
I love it.
I love it.
Next up Wild Arms.
PS1 RPG from MediaVision.
Sony owned IP.
Wild Arms was a game
that my brother introduced me to
when I was in Philadelphia
with him 20 years ago.
And what I remember him telling me about it was
when we were playing,
it was like this game is brutally hard.
Like you can't beat this game
without a strategy guy.
And he ended up being right now.
I think some people can figure it out
but there's like really obtuse puzzles
and stuff in the game.
What I love about it is that it's about
a party of three characters. And we're used to
in Japanese role-playing games, especially because I
loved Final Fantasy.
And even Fantasy Star did this and all this.
You're switching characters in and out. And like,
Final Fantasy 6, which is on this list,
has this massive cast. If you find
all the, like, Yamaro and Go-Go and stuff, the cast
gets like really big.
With this, it's all about
Cecilia and Jack and Rudy, and that's it.
And the game
is just
really good. I love that
the magic system is really cool. You find these glyphs, and you
like you only have a certain amount of them and you have to like write your magic on them.
So you can only have a certain amount of spells.
Cool side quests in the game.
Cool character development.
The music, the intro, if people have never seen the Wild Arms intro, the animated intro, it is insanely good.
The music's awesome and the animation's awesome.
It's an anime style.
It's beautiful.
And sets the stage, I think, really nicely for the game.
The game's also really dark and really sad.
And I don't want to spoil it because I really do want people to play this game.
There's a moment with Rudy late in the game.
character who uses these guns called arms. That's what that's what wild arms are.
They're these machines basically that like these they're just firearms. And it's just I was I remember
not knowing that this particular thing was going to happen. And it's one of the most memorable
moments I'd ever had in a video game to this day. I was so sad when that happened. I was in,
I was an eighth grade. It's a really great game. The sequel is really good too, by the way.
Final Fantasy 6. Well, before you go, though, with wild arms. So the franchise, there's
Wild Arms and there's Wild Arms 2 on PlayStation 1.
And then 3 was on PS2.
Where to go after that?
I think there are five of them.
The last one I played was 3, I think.
I might have messed around with 4.
I don't really remember.
Three just came out on PS4 actually as a PS2 classic with trophies and stuff.
If people want to check it out.
Media Vision kept making him.
That studio still exists.
They also remade, I think, the original Wild Arms.
I think on PSP or something like that, but I don't, I never played it.
It was called like Alter F or something.
I don't remember.
Really, really, really good.
People always talk about, like, they want Legend or Jagoon and all these.
I'm like, why?
Like, Wild Arms shits on that game.
And what's so funny is that, like, I really do believe in my heart.
And I've talked about those with people that wildarms would be way bigger if Final Fantasy 7 didn't come out later that year.
There was not much distance between them.
Wild Arms came out, I think, in the spring.
And then a few months later, Final Fantasy 7 came out, which, and Final Fantasy 7 was this marquee title.
Final Fantasy 7 is great.
Turn a lot of people on in a JRP.
It's still one of the great PS1 games.
And I think the reason I actually bought a PS1 was for Final Fantasy 7, so I'm not going to sit here and hate on it.
But I do think if there was more distance between those games, I think Wild Arms would be way bigger.
I don't understand why more people haven't played it.
I stand by that game completely.
I understand why some other RPGs that I like, like Tales of Destiny and Thousand Arms and stuff.
Like people don't care as much about those games.
I get it.
But that game is really special.
And you can get a PS1 classic.
I think it's like five bucks.
And you play it on Vita, PSP, PS3.
Final Fantasy 6.
is next on my list.
I remember buying this game, 1994.
It paid like $80 for it.
It was Final Fantasy 3,
Purple Box Art on SNES.
I bought a strategy guy to play with
that was this bootleg,
like unofficial guide that was like really thick.
And it was based on the Japanese version
and it was totally useless.
Like none of the translations
were right at the weapons.
I still have it.
It's like so cool to look at it though.
Like it's like kind of vaguely,
you kind of vaguely know what the hell's going on
in the game, but it's like,
I don't know what this weapon is.
Where did you pick it up this bootleg version?
It was at Gain, like, or E.B.
They were selling an E.
Yeah, yeah, yeah.
It was like the unofficial, there was like a whole series of these unofficial guides.
And there was an official one, I think, but I didn't want it because this one was way thicker.
And so I thought it was.
You got the real shit.
For an RPG.
Yeah.
Give me them stats.
I remember my Final Fantasy 10 guide was like that thick and it's like why.
Yeah, it's like not really necessary.
Better than the Final Fantasy 9 guide though that made you go online to do everything.
Which I'll never, you know, do you remember that?
You know, do you remember that?
You know, you remember that was a final.
It was like all pro tip or whatever.
Yeah.
Go online.
It's like, go online.
It was like, jeet.
It was a different time.
99.
The internet was so young.
We're trying to figure out how to use it.
Go to our GeoCities page.
Final Fantasy 6's story is really cool.
And there's,
you see shades of it in newer games.
For people that don't know,
the story's basically about these magical creatures called,
and they're basically like humans called Esper's that have these magical,
these magical abilities that are sealed off in this like other world,
basically.
There's a guy named Emperor Gestal who's like the king of this,
or the emperor of this,
of this empire,
who wants to like utilize them
and extract their magic power
and basically like conducts a genocide
on these people
and seals them away
like basically just takes them
and makes them into these things
called magicite
and seal it's like kind of a violent
and kind of fucked up story
and you play in the beginning
as this woman named Terra
who doesn't have a memory and she's with
and she's in this thing magic tech armor
which is in Final Fantasy 15
with Biggs and Wedge
who are in a lot of Final Fantasy games
and they're going through a cave
and they meet Locke who's a thief
and it goes into this whole thing
about how Emperor Gestal is not really
the worst person.
Actually his like court jester
is like a fucking nut job
Kefka who's an amazing character
I love Kefka and his laugh
is iconic.
He was your PSN icon for a long time.
Yeah, yeah.
His laugh is in that MIDI format
is iconic.
And people that know,
no, and if you haven't listened
that you should,
he appears and you can,
hear him laughing like when he's off screen or whatever you know he's going to show up and stuff
like that and he basically takes it to the nth degree and like and and and basically destroys the
world in the game and that's what's so cool about it is that the game in the game the world is
completely destroyed and you play half of the game in the world of balance and half of the game
in the world of ruin as they call it and uh there's a really extensive catalog of characters
There's memorable characters in this game.
Sion is like the, is like a fencer, basically.
And Sabin's, and Edgar or brothers, Edgar uses these things, machines, basically, like a chainsaw and all this kind of stuff.
And Sabin uses like these martial arts techniques.
Gow is basically jumps in the enemy parties and disappears for a while.
And then when you fight again later, he comes back and knows their powers.
There's like, you have Realm and Shrego, who is like a grandfather.
and a granddaughter that Strzegel uses blue magic, which is like basically enemy magic.
And Realm draws enemies.
And like there's like really like it's so awesome.
Like it's so going on.
Yeah.
There's like there's a lot of deep subsystems that you never have to explore.
You never have to even use any like half of these characters.
I love Setzer who has an airship.
He's a gambler.
So he has these things like that you can do in battle like where he like basically uses like a slot machine.
But it can be disastrous.
It can actually hurt your party and stuff like that.
It's there's I it is.
in my mind, the deepest Final Fantasy game by a mile.
And in terms of its systems, in terms of its core systems, because the systems aren't
necessarily any deeper than, say, it's deeper than seven, but like H draw system is pretty
deep and like other stuff like that.
But there's like a bunch of characters.
So, and they all have this unique something.
It's like Jeunisiqua about them.
Like, um, even when you get to go go and Yamaro and all these characters, like later
on in the game.
And so, um, and I love the Esper system.
I think the magic system is really special.
And in Final Times 4, which is an awesome game, the magic is learned by the characters like Cecil or whoever is ready or whatever, like based on the level that they reach.
And in five, it's class based on the classes you equip.
And in six, use the espers, use the magersiteite that you find and equip them on yourself.
And then you learn the spells attached to that esper based on action points they're earning in battle.
So like you can have an esper that says like fire times five, which means you have to get 20 action points to learn it to get to 100%.
And then you can unequip it and you'll always no fire.
So you can have white mages and black mages and gray mages and all these kinds of things if you want.
Or you can teach the magic to everyone and customize the characters exactly how you want.
It is a super deep game.
And while I appreciate the material system and all that kind of stuff, none of these games have anything in any respect on Final Fantasy 6 in my mind.
That is a fantastic game.
You have got to play it.
The opera scene.
There's an opera scene in a Super Nintendo game.
It's so the opera scene.
I don't even want to spoil the story.
If people are gonna, the opera scene is really important in the game.
It's a bait and switch on Setzer.
And it gets Setzer involved with your party because he has an airship and you need it.
And that is an eye, that's why I want to see Final Fantasy Six remade in some respect
one day because that scene is super sad and emotional.
And you can feel such.
It's hours long.
And you can feel Setzer's pain actually in that like as well, like that he like longs for
this woman and but he really shouldn't stuff.
That's always when you meet Ultros who is like the, like the,
weird octopus. Well, you met him earlier in the game, but you meet him again. He's like this weird
octopus character that like doesn't serve any purpose really. So after everything you've heard
about the remake for Final Fantasy 7, you trust him to go back and remake this game that's on
your top seven list. I think it's totally different though. I mean, they've done such a good job
with the remakes for like four on the yeah, four was good with a chippy kind of characters and
stuff. But I think that that could work. I think that it was harder. I think that could work for
six. I don't think we'll ever get a Final Fantasy seven remake style. I thought they were going to do.
I thought the idea was that they were going to do four, five and six, but they never, they never,
There's been so many ideas over the days of these.
But what's super awesome is there's rumors of an NX remake of six, which that would just blow my mind.
Fine.
That would be so, so, so awesome.
It's such a huge way for them.
Six is.
You can take it with you anywhere on the road with the NX.
Oh, JRP fans out there, especially younger ones are people that just in NEPA, or SNS.
Wild Arms and Final Fantasy 6.
You have to play these games.
And then the last two are newer games.
Bioshock is phenomenal.
Great story.
people are always questioning why I like this game because it kind of is I like Ion Rand and I I'm interested in libertarianism and it's about a libertarian and like a super iron ran like objective of society that has completely run amok kind of making not making fun of it but talking like this is like kind of a cautionary tale about what happens when you know you have this kind of situation going on like I don't care like it's an awesome idea I think it's a super deep game I think it's dark I think it's dire rapture is one of the great settings in video game history and it's contained and closh the
And I like the backtracking in the game and I like I like revisiting areas the big daddies are cool. They're fucking scary if you don't mess with them. They don't mess with you.
Second, you mess with them. They go berserk. Yeah. And you have to like figure out clever ways to deal with them with your plasmids and all this kind of stuff. So I'm super excited that bioshop
is coming out this fall because I real and I buy a Pliottom bioshop the original Bioshock on PS3, but I'm gonna go balls deep in that game again. You're gonna platinum again? I think so it's not that hard. It just takes time. The divit chamber. Yeah, you can't die basically and you have to play on hard. But um
So I really feel like that game deserves all the accolades that's gone into more and I and people ask why I don't like Bioshock Infant in fact when we were at the Denver podcast
Doing it there road to great for road to greatness we someone asked like wide and I like infinite and I'm like just put these two games together like I had expectations
That were not met at all by based on the original bioshop which is a first person shooter in a way but not really and
Or survival horror in a way. Yeah just the audio diaries and the which just
It's a creepy-ass environment creepy weird
game.
Highly recommended.
And the final one is the last of us.
Never heard of it.
Which,
I mean,
how much more can we say
about the last of us?
It's super character-driven,
dystopian,
which I like,
in case people out there don't know.
It's like one of my obsessions
in fiction.
But I think grounded dystopia.
I think it's super sad.
I think the intro is fucking devastatingly sad.
And I think it sets the somber tone
for the game.
And,
you know,
mechanically,
It leaves something to be desired for some people.
I get that.
I think mechanically it's awesome.
I think you feel every death.
I think that you,
the game makes you think about what you're doing.
The game makes you not want to even kill because I think it's so gory and gruesome when you do.
You know, killing the clickers is one thing about killing.
Choking a man,
having to claw your arm,
seeing his eyes.
There's something about that game that's really.
And the father-daughter relationship that's set up in the beginning of the game
that then translates into Joel and Ellie.
The Last of Us is profoundly,
you know,
it's not profoundly anything.
It's profound.
That game is, that game is somehow NottieDog did better than Uncharted.
And while I think Uncharted 4 is an exceptional game and the best Uncharted game, I still think
the last of us is better.
And I'm really looking forward to see what they do with it because I think inevitably
we're going to get a sequel.
And I'm just curious about how they, how they're going to proceed.
But I really, really, really love that game.
And I want to give a shout out to its multiplayer too, which I spent 40 hours with,
which is unbelievable.
I don't think I played a multiplayer game online for 40 hours combined, all the other games.
This particular game, I just was.
so into and I was actually really good at it, which was surprising. Like I'm usually, you know,
we all get a little turned off, play Rocket League. People are way too good and it's not fun
anymore. Like I was maybe one of those people when I was playing the last of us sometimes to other
people because I just was so throwing your nail bombs. I was so into it. I knew the maps and I,
I, I, I just skulked around and just was patient and there was something, there was something,
there was something very different about that compared to the bro shooters or the military
shooters that a lot of people play where you're just running around maps and sniping people
and dying a million times in a match or killing a million times a match. Like you earn every death.
you earn every kill.
Getting away from someone in that game feels so good.
Making your bandage in the corner to try to heal yourself and hoping no one's coming around the corner.
And I remember specifically getting a perk that when you kneel down and move,
no one can see you on the map, which is like kind of game breaking.
And so, yeah, those are my games.
Those are my seven games.
And I'm proud of that list.
But again, looking at that list, I'm not sure if there were games that were going to be swapped off this list,
it would probably be the newer ones for something else.
but I don't know what they would be right now.
Greg,
I want to hear your top side favorite games.
Well, unlike you, I went and did all my research.
Because I'm not a pussy, ladies and gentlemen.
I have numbered them.
Things happen.
I went and watched the old ones.
I did all these things.
Number seven, Mario Kart double dash.
Wow.
Very, very, very interesting call, Greg.
Kevin, give me more one shot.
Fran Mirabella, 7.9.
Go fuck yourself.
The biggest travesty in IGN.com's history.
I was an intern when that review went up.
Mario Kart Double Dash.
Tim asked me why it's the best Mario Kart.
Why is Mario Kart double dash?
Pure racing, Tim.
We don't get these motorbikes.
We're not driving on the walls.
We're not fucking using hang gliders or any of this shit.
We're just racing.
And there's two of you for some reason.
But you don't play in the co-op mode.
So you're not just racing.
There is another totally unnecessary gimmick.
It doesn't matter.
Let's give everybody their own weapons.
When you play it correctly, it doesn't matter.
When you play it correctly, just one person, one, you're all your friends there going at it.
It doesn't matter.
This is one of the, I mean, you want to talk about the promise of the GameCube and what made
the GameCube great.
Obviously what made the GameCube great was the handle.
But the second thing was it was built for multiplayer.
And for me, Mario Kart double dash is on that pedestal of what I wanted out of Mario,
what I wanted out of Mario Card as a franchise, what I wanted out of the GameCube as an experience.
I was talking about it, you know, my roommate Hayes bought it.
We lived in a house of seven guys.
and when he came home with that and Smash Brothers
and we came home and started playing these games.
Smash was great. All right, great.
Toadstool Tour, we had so much fun with.
You know, I love Toadstool Tour.
But when we had Cart, that was the one man
where it was, I was so dialed into it.
And everyone was so dialed into it.
Where it would be, I remember, I'll never forget this
where we had, it was everybody in our house,
all of their girlfriends, all of our friends,
sitting there playing, passing the controller,
you know, fourth place, always getting kicked off.
And I remember going to dinner with my then-girlfriend.
And we were both eating as fast as possible.
to get back and go play more.
Like that's how into this game we were
and how well we knew this course is
and Baby Park and all these fucking amazing things.
And we're talking about favorite games, right?
So that's the thing.
I get to objectively look at it
and be,
or I'm sorry, totally biasedly look at it,
subjectively look at it
and talk about the fact that
it's the emotions tied to it.
It's the experience of it.
I was never a big Mario Kart 64 fan.
It felt stiff to me.
That must have been a timing thing.
Yeah, it was a timing thing.
It got into my life at college
when I was in this house
with all these people
who wanted to play games
and this is one that was there
and his bonding experience.
And I do feel that the Mario Carts of today are obviously so much more is going on.
They look better.
I do like having, you know, my Wiggler cart and my cyber slick wheels and all these different
things.
I enjoy playing eight.
You know that.
But I think to an extent they did get too cute with a lot of things.
And there is so much fat on it where I really do just want it to get back to being an awesome
cart racer.
And I'm unlocking things.
I'm doing things.
Sure.
But I don't feel like there's mechanics or things that I just don't fully wrap my head
around or that there's, you know, ways to get around it.
if you're not just good at cart racing.
Yeah.
If that makes sense.
I mean,
yeah,
the Mario card franchise is so interesting
in how it's grown.
Yeah.
Seeing it on the Super Nintendo,
that that game was pivotal.
That game was so important to people and like just,
it created a genre in a lot of ways, right?
Um,
but then the N64 version really was the multiplayer.
Yeah.
Here's battle mode.
Let's go do this.
Yeah.
But I always thought 64 was,
um,
like radically different just because of how it looked,
because it was kind of like a,
the two D like sprites.
in the 3D world.
It always kind of felt weird.
So you're saying that it felt kind of sluggish.
Like I agree with that.
Yeah.
Because it always felt like you're controlling the character with the, or controlling the
world moving around the character.
And like when you tried to hop, it just never worked for me.
You know what I mean?
Like drifting so seamlessly is what I feel cart is.
Yeah, exactly.
And I don't love Mario Kart 64.
Sure.
But I feel like where that shines is battle mode.
Yeah, 100%.
And I feel like battle mode, Mario 64 battle mode is like unrivaled to this day in terms of
Mario Kart.
And so I think that the pure racing aspect.
of it. It's great.
Snow Crash Team Racing. But
Mario Car Double Dash, I did think
added in terms of the racing elements.
Definitely in terms of the course layout and all that.
I did not like the switching between characters.
Specifically, each character having their own special.
Right.
It was not balanced.
Well, for me, sure, maybe you just played with bad people.
You know what I mean? You played and you weren't that good yourself.
But me and my friends, you know, we were sharp in spears.
We knew our characters.
And that was the thing.
It was that Smash Brothers vibe
where it was, I was rolling
Baby Luigi, Baby Mario,
that was my team.
Those were the people I was taking out
and everybody else was in the park.
They had their, I was,
you're a big baby fan.
I still end to this day.
Want to come see my van?
No, the thing about it,
there's just,
it worked that way.
The things you like about Smash
where you know Nick's gonna sit
on the side, right?
And as pit and shoot arrows or whatever
and you're gonna shirtless shulk the shit
out of the room.
That was what it was in this,
where everybody knew,
we knew each other's shit.
You knew each other's how
They were going to use the things and that's how you got around it.
I mean, that definitely checks out.
Makes sense.
There was a super circuit on the Game Boy Advance.
That one kind of went a little bit more back to the S&S one.
Sure.
I mean, it was fun having a portable, but that wasn't a great game.
I mean, shout out to Mario Kart DS.
But that's what I'm saying.
I feel like they really kind of perfected it in Mario Kart DS.
Except for snaking.
Exactly.
But that's in terms of like then adding all the extra stuff.
Mario Kart we adding the bikes, I think, is that.
dividing moment for for right people but play Mario Kart 8 it's one of those it's kind of like
smash pros were you where it's just like is it the best one I don't know but I mean it's really
damn good exactly know that you have iterated so much that just at a point where it's like
you can't complain every time I whoop your fucking ass at Mario Card 8 for the Nintendo World
Championship here kind of funny I'm reminded of how much I enjoy it how much I do like it
but I'm just not drawn to go back to it for something or anything I don't know why it's because
we're grown ass man I think that really you know has a lot to do with it and that's
why it's fave and you're talking about it being a time capsule right exactly
You're getting in my life.
So I totally get it.
I can't hate on you for double dash, even though I kind of want to.
Fuck you, Fran Mirabelle.
Everybody tweeted my said that.
Number six on my list, infamous.
Again, another one we've talked about at length.
You know what I mean?
For me, it was what I as a comic book fan have wanted forever, right?
Of like watching a talented developer sucker punch,
take on a comic book of their own, an original IP,
go in there and tell their own story and make me care about all these different characters.
You know, we talk about all the time.
Like, Cole McGrath is such a cool character because he was just a normal fucking dude.
He was just a bike messenger.
He wasn't a great guy.
And that's, you know, exhibited by the gameplay, of course, if you want to be good or you want to be bad, investigate at that.
But his surrounding cast, I found so interesting, whether it be Zek, his best friend, who's this goofy asshole, whether it be Trish, who now, his girlfriend, who you know, his girlfriend, who you know, his activation, killed her sister.
Should she, does she have the right to feel bad about this?
Because he didn't ask for this.
Why?
You know, is she a jerk for that or not?
But then wrestling with those kind of emotions, Kessler is a villain.
And then, of course, the ending with Kessler.
There's so many interesting points to that,
let alone sub bosses and things are going to fight in there,
let alone the race fear,
let alone all these different people that are doing something else in this game.
It was, as a comic book fan, you know, you're a comic book fan,
comic book games are hard to do, they're hard to find,
and we're talking about established people.
Like, you know what I mean?
Like the Batman games of late, awesome, obviously.
Spider-Man games, who, that's a, you know, that's a rough one.
And then even when you're talking about, let's do like X-Men
or let's do the Marvel Ultimate Alliance games,
fun gameplay, are we playing it for the story?
Are they really turning it on its head and doing something different?
No.
And so when you get your own world and you get to play through it and I,
I loved the comic book cutscenes.
That's how they played out and like panels are moving and talking to you as they go.
I thought the voice work was awesome.
The acting was great.
The choices were cool as dated.
You know what I mean?
That's why I think one of the reasons like second son never makes it on our top anything
PlayStation 4 list, right?
Because you play that and it is very much still infamous one of like,
hey, there's a floating icon over here and you jump down and started like, well, that's
kind of,
You're making the Seattle that's like so perfect.
Why doesn't it?
Why does it work?
But for a PS3 game, for sucker punch branching out, for an exclusive that actually panned out,
which was exciting at the time being on the PlayStation team, right?
Like I remember when they showed that first trailer getting excited for it,
but then always having that thing of like wait and see, wait and see.
But to get there and have the powers and have the ability to explore, you know,
open world for so long when I'm thinking of open world or sandbox,
I'm thinking GTA and you're playing those games.
And the reason Spider-Man 2 on PS2 or that generation.
right.
Stans out all the time is because
holy shit, it's open world and I can
go do whatever and yeah, I'm repeating the same missions
and my balloon and all this other
stuff and the story's garbage.
You were just excited to be a superhero and open world
and that's what they nail and they continue to nail
that's a bunch gets open world sandbox so well.
Yeah, I think that, I always talk about Infamous
as the game. I think infamous is
fantastic as well.
I think it's a great game. I think you and I were
both huge fans of it when he came out and I don't
think I have the affection that you have for the
series, but I think the second one is
in a lot of ways far superior.
I agree.
We talk about this all the time.
Gameplay-wise,
I totally think so.
I think story-wise,
in what I want as a package,
I liked Infamous one so much.
But Infamous was an example of the game
that just totally snuck up on me.
Like,
I knew it was coming and I just didn't care that much.
Well,
comic book stuff,
right?
I just speak to you,
yeah.
And then I had to write the guide for it
when I was at IGN.
And so I sat down and play
and I was like,
wow, this is really,
awesome.
This is a really,
really, really awesome game.
Relatable.
And I think what the,
see,
why Second Son was so disappointing was
Second Son's gameplay was far superior to Infamous and Infamous
2. I think its powers were even really way cooler
but it's and I think it's mobility
and all that kind of stuff. Turn to smoke up the pipe
up the top right off. That was really cool shit in Second Sun.
It's just that it didn't have the heart, soul and grit
of Infamous and Intimus 2. It was
Delson sucks and like
you know and Cole is just a way cooler
character. I think Seattle was
nicely realized but I do think that
Empire City and Numeret were way
especially Numeray I think was a really really
interesting place. For the the setup and
plot of Second Sun, right? I feel like we were getting bogged down too much in like, well,
let's, it looks so much real or so, you know, it looks so much realer. Let's make it more real.
And the government's come in and done all this stuff. And those are cool themes, but they didn't
pan out in the way that, okay, cool, somebody set off a bomb. Now you have powers and there's other
crazy fuckers that have powers doing all this shit. All right, now there's a beast coming and
it's going to eat the world. You're like, these are comic book storylines that I thought
were more fun to play. Whereas this one's like, all right, we're building to fight the woman.
It's kind of a bummer with Second Sun just in the sense that I think they shot themselves
in the foot. Like, I think the series will
continue in some way at some point with someone, but not with them.
But we didn't expect that at a, at least I didn't expect that out of at a sucker punch,
these guys, I mean, it's like, Sly Cooper.
So we know that they had some sort of pedigree in like this open world or at least this
hub world kind of situation, but we didn't, I didn't know they had this in them.
And they put, they put themselves on the map.
And I really do feel like they are in, because of the infamous franchise in the upper
echelon.
And they're not, no, it all really is up there.
I think polyphony probably are up there above them.
But they're really up there with guerrilla and, you know, Santa Monica.
Sure.
Yeah, 100%.
terms of the Sony first part is because of that series. So I'm with you on that.
Thank you, brother. Give me a pound. Yeah, dog. Number five, this is one that I predicted,
ladies and gentlemen, when we did this before. And I said, I wasn't ready to put this on the list,
maybe with some marinating it would. Gone home. I'm putting it at number five.
Gone home is very much one of those games that just resonated. And I know I've talked about it
ad nauseum a million times on here, so I won't beat a dead horse, right? But it's just a game that
change something in me.
I think now with distance from it,
in the way I talk about it,
and the way I bring it up all the time on shows,
for me,
it's a modern moment akin to Metal Gear Solid
on the PlayStation 1,
where I was talking about
that game's special to me
because I just got to that point
with my friends where I'd been asked before.
Like, are you still into games?
You know this?
I'm like, yeah, but I don't know how much more I will be.
Is it always going to be what the N64 is,
which is great, but it's Mario and it's this
and it's cartoony and it's not connecting with me
on some emotional level.
And I didn't say any of that.
I didn't know that's what I was saying.
or what I was thinking.
But then to get Metal Gear Solid and be like, oh shit, this is what games can be.
This is where they're going.
This is, they can be movies.
They can make characters I care about.
Oh my God.
To get to gone home and have it be such a different experience, such a different game,
going, not knowing what it was, thinking it was going to be a survival horror ghost game on like an outlast or whatever.
But then to get in there and learn these characters and have the diaries and meet Sam and meet Lonnie and go through these experiences and get to the end of that game and be like, holy shit, this is what games can.
be. And to me, this is what the indie game can be. This is what the smaller game can be. This is what,
you know, you and I then go and play Emily is gone or away. Emily is away. We go play Emily is away and see
what it is. You know, we go play come. I go play coming out simulator. Um, uh, uh, driving in the car
game. Three fourth's home. Three fourth's home. We, that, that, gone's home was the tip of the
sword for me. Sybel, right? Like, it's these games that are telling me, this is the power of
games as we move forward and we get better storytellers and we get better experiences that you can
be put, you can literally be put in someone else's shoes, live a day in their life, and take
something from their life and apply it to yours. Yeah, I think, you know, you making me play gone
home was one of the great favors you ever did for me because it was a PC game and, you know,
PC gaming is for nerds. So I was, I was worried about whether or not, you know, I would, I would,
I would resonate. I remember sitting in the office, which ended up being our studio, um, that we
recorded everything in for a year and a half after that. But, uh, I think what's special about gone
home is not it's necessarily the beats of its story. Like a lot of people get upset that,
you know, it's like, oh, it's social justice words. Like it was about lesbians and coming out.
I'm like, it's actually really not what's important about it. You had your chance to play.
Don't bitch about it. Yeah. I don't, whatever. Like, yeah, you definitely had more than a
a notch. Um, that's not why it's cool to me. It's, it's cool to me because like it has one of the
great left turns, um, in gaming history in my mind. It's, you don't know that that's, you know,
going into the game that that's what it's going to be.
Yeah.
And in fact, for the half an hour or more, it's like, this is a heart, what happened in this
fucked up house.
Where are the bodies?
What's happening?
Yeah.
I always talk about it, right?
Like the time that you come in the house, there's the staircase.
There's over there.
Instinctly, for some reason, I went left, which is crazy when you find out the game, just play,
you know, everything's where it should be.
But I somehow felt like I was on the right path for it.
But go left into the TV room that's on with snow or like an emergency message.
You find the poltergeist book.
And I'm like, here we fucking go.
All right.
And I remember walking back to the door and just.
walking to the doorway and I'm looking right out the door and I kept going like this.
Like going into the wall to the door to the wall to the door because I'm expecting some kind
of monster ghost whatever to pop out at the other end and like spook me. And when it didn't happen
you like inch out and I keep inching around the house like what is going on? And I think that
you know I like the story about the girls and like how they find each other and so I think
that's cool. But that's not that's not the major beat for me. Like it's just the game is just
is well done and and I don't you know we've talked about this game. This is a divisive game. I
more than it should be.
And there are games out there that people love and are critical darlings or whatever and
I just don't get.
So I don't mean this in a condescending way, but there are just a lot of people that just
don't understand like why this game's good because they really, I've, I've heard
few people play it and have any regret about having spent time with it.
You know, it's a lot of people that just, it's a walking simulator and all that kind of
stuff.
Yeah, like, maybe we need a definition of what a game is.
You can beat it in under 60 seconds.
Yeah, it's like, yeah, you can.
There's a trophy for it.
Yeah, do you know, if you know exactly what to do and how to do it.
But to me, it's one of those situations where I just feel like the unfortunate thing about it is that I think more people need to give it a chance.
But I also think one of the unfortunate things about it is that it spawned games that are less thoughtful.
It seems like a game that people can make.
Like it's an easy game to make.
You don't have to worry about AI and all the environment.
You walk around it.
And, you know, Firewatch comes to mind for me where I'm like, this game totally whiffed.
And gone home just cracked the fucking bat on the ball.
hit it 425 yards, you know, or feet not yards,
because that would be an insane hit that no one can do.
Oh my God!
So, yeah, I think gone home is super special.
The unfortunate thing is I think like similar to Abzu,
like where Abzu is a super tryhard journey and like it doesn't resonate because of journey,
because we already have a journey.
I do feel like gone home is one of those games where it's like,
I'm just going to let Steve Gainer do his thing because I'm not so sure that any,
like there are very few studios that can do this.
Sure.
They kind of, I don't want to say they pioneered.
to this particular thing, but in a way they did.
Well, that's why I look forward to games like, um, apartment, which I backed on Kickstarter,
right, which seems like gone home, but it's different people and there is gameplay elements
and you're switching things around with it.
We talk about Emily is away, a game that again, you're not playing, but you're kind of playing
and you're making choices, but it's not like I'm walking around a house doing it.
You can take this and twist it.
So I was looking through comments recently and I somehow somehow somehow someone made a really,
really interesting, um, observation for our playthrough of it where they're like,
For me, playing through it, there was a point where all of a sudden I didn't feel immersed anymore.
And it felt like it was someone else's story and whatever.
And he's like, and then I watch you guys let's play.
And I found that moment because you guys stopped referring to it as I and started referring to it as he.
Ah, really?
That's fascinating.
That's fascinating.
When it starts getting all like date rape at you, I don't think we want to be attached to it as much.
We're like, well, clearly it's on this guy.
Number four is a slot previously inhabited by Uncharted 3.
I'm putting it in Uncharted 4.
Which is a cheat, which is a cheat, of course.
Yeah, it is because Uncharted 4 means so much to me
because it is the payoff of the Uncharted story, right?
Like, I don't know if I, it's impossible to sit here
and take them one by one piece by piece, right?
Uncharted 3 was probably there again.
I mean, I still think Uncharted 3 10 out of 10.
But I think it's there because, again, it's like,
well, Uncharted 2 was a disappointment to me
because it was Beat for Beat for Beat Uncharted 1
and I didn't like the Uncharted 3 was so different
with it was Sully and Drake's story
and there was more on this Uncharted 4 you get to, right?
And I will keep it spoiler-ish free.
Like, we're not going to get crazy with it.
But like, it's the culmination of that,
entire thing. It's them having the conversation. I'm in,
uncharted for the story, right? The gameplay's fun or
whatever and it's beautiful, but I love the characters
and I want to know their story. And this is the one
where they do that they, they have
the conversations I've always wanted them to have. They answer
the questions I've always wanted them to answer. They'll be
moments of like, we can talk about that later.
And then they talk about it five minutes later. Like, no,
we're talking about it now. I'm like, oh, fuck. Yeah.
We're getting everything I wanted out of this,
let alone the ending, let alone the power of
that, that and let alone the importance
of closing that book and putting Nate's story
on a shelf. Like,
I think it's a cheat because I'm so tied up.
Like I am saying the uncharted franchise is like number four.
Yeah.
I mean, but that's what's really cool about this,
this whole topic,
the seven fave games is like you need to look at the franchise and you have to make
those hard decisions.
But it's like really all the uncharted games are fantastic.
Yeah.
So it's like the fact that there even is that conversation of is two better than three,
is four better than this,
whatever.
It's like that's so awesome because they are all so, so, so good.
And I agree.
I think four is the best that they've had.
And I feel like they really, again, knew what they had with two, knew what they had with three and obviously with one.
And they're just like, all right.
But what are the people that love these games want?
Yeah.
And that's the most compliment.
Yeah.
Yeah.
Yeah.
Four is fantastic.
A ramps.
Yeah.
It's a little uneven.
I don't think, I don't know if it's, it's uneven, but I think it's only uneven in terms of when we think about it as a video game.
And if that makes sense, right?
Like I like when you get back and you look back at the journey and when you go back and you platinum and you play it over and over again, like,
Even at the time, I remember being like, I think it was night one, you would come out.
And I was just a little bit ahead of you.
I was like, what are you thinking?
Like, it's kind of slow.
I'm like, it is kind of slow.
But I think it's going somewhere.
It's starting to get somewhere.
And then when you get, you see the entire journey, it was like, oh, we were ramping up to where we were to hit our stride to go.
Yeah, it gets by the teens in the chapters.
It gets fantastic.
I think what I like most about it is that it's not much of a video game.
And I know that's weird, but there's not, it's not very shooty.
Compare.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
I have mechanical.
I have actually plot problems with that.
It doesn't make any sense.
But it doesn't.
It doesn't make any sense.
You got to suspend your disbelief in any sequel.
Of course they're going to add things that don't make any sense.
But the takeaway is the ending.
The ending is phenomenal and really turns things on its head.
And I really just want to reiterate if you haven't played it.
Like I really tried to stop people from jumping in the four without having played the trilogy on PS3.
And some people did it anyway.
I 100% stand by the fact that that is fucking stupid.
Sure.
And that you simply will not.
cannot and and there's just no way
you get uncharted for without playing the other three
like there's just no way any of it resonates with you
the way it should. I just don't believe that
for a second. You have no attachment to these characters. You don't know who
fuck Sully is. You don't know who Drake is. The scene in the attic for instance.
Yeah, yeah. There's no power on that. Yeah. I mean, I
disagree in the sense that I think people could play. I agree that you get
way more out of it. Yeah. The power is just removed from it.
But I do think that Ford did a really good job of introducing
the characters and why they're important even if you don't know it.
And again, that's hard to say because I do know it. But the
the scene in the attic.
It's just like I feel like that does a good job of getting you to understand he's done
things before.
Sure.
But I just feel like it's such a waste.
Like play the fucking trilogy before you play in charge.
Absolutely.
Agreed.
And fight for fortune.
My top three games haven't changed.
So I'll go through them somewhat quickly.
Number three is the legend of Zelda.
Ocarina of time.
Game changer for me.
I put off playing that forever.
Told my friends I didn't like Zelda.
I never really played one before.
And when Mike O'Brien finally gave me the cartridge and gave me his guide.
And he was like, play this fucking.
game. You know what I mean? Like you have to play it. I put it in that night and say it up to
three in the morning the, you know, night before I was to play my, or take my ACTs, which is a
terrible idea. I don't do that. I don't even know if they do the ACDs anymore. But like it was a
game that once you got into it, I mean, I'll never ever forget that. I thought it's a, you know,
tired Greg Miller story, right, of like the coming out of the temple of time being a grown up
link and walking out into this world of Hyrule that had been bustling and amazing and
colorful and being, you, it's just zombies. I will, and mummies. And I was just like, what the
fuck and like running off and trying to figure out what happened and I was go back to in high school
you know playing in high school we did then one of the assignments in english class whatever in honors
english was like write a college essay and compare and contrast two time periods in any of these
books and I read none of those books so I just wrote it about ocarina of time got a B plus thank you
you very much mr. Colosia but like it was that powerful of a moment for me and again it's another
video game moment of what video games can be and the fact that Zelda which is this game that
isn't voice acted and isn't amazing cut scenes
you know, in this and this that and the other
back then on N64.
Sorry, there was voices in it.
Listen.
Yeah.
Yeah.
Rolling across Hyrule for hours and hours
because it's a little bit faster than walking.
But like it,
but like to tell me a story in that way
and then let me have that moment
and let me connect with the Gorgans in Zelda
and want to know what's happening in Sheik and all.
I mean, come the fuck on.
That was an amazing, amazing game.
It's crazy.
And this is the thing,
like hearing your guys games,
I'm like, man,
how did I not put a metal gear on my list?
How did I not put a Zelda?
How did I not put it on uncharted?
Yeah.
That's great.
Seven games is a very limited thing.
I remember playing Ocarina of Time in 98 with Mike Pope.
Who's my neighbor?
What up Mike Pope?
And I was really blown away by it.
I wasn't convinced at that time that anything had to be 3D.
I was like very like, very skeptical of this ninth grade, 10th grade.
And it was a really great game.
Now, I think that Aquarine of Time suffers from one thing in particular.
There's no tingle in it, which is a huge problem.
Tingle.
Tingle is the man.
It also suffers in that it's not linked to the game.
the past. Yeah, link to the past is an issue is awesome. I think when George Masks is the better 3D
Zelda game, but I, um, for lots of reasons, but I think that, um, Ocreen of time is an undeniable
classic. A very important game. It's a very important game. It's so, so it's a perfect game. I think.
It's like it teaches you everything you need to know. It gives you the sense of wonder. Every hour
there's something that makes you go, huh. Yeah. Cool. Yeah. You know, and that I say that now. Like,
I bet you that the 3DS remake is fantastic too.
I think they updated it in a great, great way.
And the visuals of it are awesome.
And I think that people could play it now
and it still be just as good as it ever was.
Number two is Super Mario World.
We put it on here.
It's been here.
We've talked about it before.
My personal story with it right is that I was a Sega kid through and through.
Mario was always the enemy growing up.
I had to rep Sega.
And so when I was super late to it, probably seven or eighth grade,
going to Matt Noelle's house and I was there every day for a summer and we would hang out and go fishing and screw around or do whatever.
And eventually, like, he had it there and he's like, you should try, just try, just try it, just try it. And I played it. And then every day he would just do what he would read comics or whatever. And I would sit there and just play Mario World to the point that. To the point that, when I, when a school started back up, I went to Funkerland and traded in a bunch of crap to get an S&S and Super Mario World. And it's the only thing I ever played or bought for that SNES. I put it on the shelf. I turned on Pinkerton, muted the TV. And I would sit there and listen to Pinkerton on repeat and play Mario World.
over and over and over again.
I mean, I can't hate on that.
To where to this day, if I hear Pinkerton, I think Mario World and if I play Mario World,
I think Pinkerton or hear Pinkerton.
And it's just amazing.
You know what I mean?
Because I think it probably in the same way, Ocaryne of Time is so seminal to me.
Mario World too or Mario World was as well because that was my first real Mario game.
Like that was my Mario game, right?
I guess I had Game Boy, but Mario, but like, you know,
or exactly.
Yeah.
Yeah.
This is my Mario and this was my Zelda.
So like, you know what I mean?
Like, I remember in Zelda getting to the, the battle with a game.
or whatever and when he's throwing light at you right when you said that they can't see it too well
can you move for the second call oh no it's not it's not gonna work but anyway we like battling
at it when we when we got to that when i got to that part like and i didn't know to hit back the light
balls when he's throwing his light i just didn't know what's you know i remember talking to my michael
brian the next day he's like oh it's a callback to the old games you got to him like oh i never
would have known that i never caught any prompt clueling me into that that's cool but that's the thing
that was my zeldda game this is my mario game and then my knowledge of both built on that yeah to want to go
back and play other stuff. And then number one, of course I make a big deal about it all the time.
Metal Gear Solid Peace Walker. You know, forever and ever and ever, it was Metal Gear Solid because
of what it meant to me and what, you know, what I thought, what that experience was and Poe and I
playing that, you know, all night long one night after we rented at Blockbust for the Armymen.
Peace Walker was, they're making a PSP of Metal Gear, like, that's going to suck. That'll be
co-op. That'll be stupid. Oh, there's going to be co-op, blah, blah. And then to get that and go to
that I'll never forget when they finally well actually when I went to my first and only TGS for
IGN that was when they dropped the in Japan they dropped the demo or whatever and so we went back
we uploaded to IGN's a page that you could go there and get the file and put on your memory stick
duo and go get it and I remember sitting there at TGS playing on we were it was IGN was like
partnered with alien wear or something but it wasn't IGN's booth they had like a they were sharing
this booth so I just sat there like Caleb Lawson made DV tapes of me just playing there and people
gathered around this booth that had nothing to do with Metal Gear to watch me play
Peace Walker over and over and over again. And I was like, this seems like it's going to be
awesome. It seems like it's going to be awesome. And then going to that review event in San Francisco
and you walked into a room and you want to talk about a Greg Miller event. It's in San Francisco.
It's two days, eight or nine hours a day. And you walked in this room and it was just tables
lined with PSPs. And you just sat down with these things and you had everybody around you.
So, and it was, you know, I was clowning this game out. I was just destroying it. But then to have
like people need help and you'd go over there and co-op up with them or I would, you know, I'd want
to go farm over and over and over again and get all the EAI cores and stuff go back with
Sam Bishop and sit there and go da-da-da-da-da-da and like then when it finally came out
and we've talked about this with Jared Petty recently on the Gamescast the fact that our experience
with our experience with mobile games is so different or you know portable gaming I guess because
it was all right I took a train to work every day so I was I was obsessed with Peace Walker and it
would be that all right cool on I would go there and just ping every random Wi-Fi I went by
go fight the soldiers bring them in drop the ones I don't need improve my mother base staff all right build up mother base do this
keep working on this movie and do it over and over and over again where train rides flew by and then it was the only the only time i can think of with a PSP game for sure and i guess it's kind of hazy i guess but i mean in terms of like a game where you were sharing it with somebody else where we i would make dates with people and go out
Caleb and I would go to bars and play.
Mike Pereira would come over to my house
and we would just sit there and play Peacewalker
to grind out and get better gear
and get better things.
Like it was so perfect for what I needed
and what I wanted and it still had,
which, you know, the one thing
because like obviously Metal Gear Solid 5,
Phantom Pain takes all these things,
HDIsism, puts them on the PlayStation 4.
Awesome.
I'm glad everybody loves it.
The gameplay there is amazing.
But this Peace Walker still was Metal Gear.
It still was David Hater and it was awesome cutscenes.
And it was story.
It was the first,
I was talked to,
Talk about it, right?
Where it's really, I think, the first maybe only Metal Gear that you can jump into.
And it makes sense from the get-go.
Sure, robot armed dude and pads and whatever the hell's going on.
But nobody knows.
I mean, even the people playing that.
But the fact of it all it was, right?
It's like, you're this dude.
You're out of it.
You don't want to go back.
Here is this tape from your boss, your mentor.
You, you've already, it's established already.
You killed this woman.
And she is talking.
Do you want this mission?
And he's like, fuck yes, I have to take this mission and go out on that.
And then to get there and meet Strangely.
and get the horse and do all the, it was just like,
what a fucking ride that game was.
My God.
So earlier, I thought this was gonna, you know,
be the first topic, but I made a mistake.
Turns out we like talking about our favorite games.
Who would have thought?
So that was the first three topics.
That was the first three topics.
The final topic is brought to you by Stephen Insler,
Patreon producer.
He of course went over to patreon.com slash kind of funny games,
show to support yet again to be the producer.
As he does month after month after.
Oh yeah.
Thank you, Stephen.
Shout out to you.
And also shout out to
to all of you who can leave your topics for us to discuss here in the show over at
kind of funny.com slash gamescast topic today we're not going to do those but I did go to
your twitters and your Facebooks and your forum post and all this stuff to get your seven
fave games and a lot of the seven favorite games of our contemporaries our friends people in the
industry oh you did some research I did some research I'm gonna I'm gonna kind of we're gonna
critique their lists or we're just gonna you know see if we missed off or just see what they did
I got.
I didn't say anything.
Whatever.
There'll be some thoughts.
No order here.
They're just all willy-nilly.
Miranda Sanchez.
We know her.
I'm from IGN.
You might know her on Twitter as Havocross.
In no particular order.
Undertale.
Bioshock.
Legend of Zelda.
O'Carena of time.
Yeah.
Dota 2.
Oh, Jesus.
Mass Effect trilogy.
That's a cop out.
Halo 3.
It's like my uncharted answer, though.
Pokemon Yellow.
Yeah?
Pokemon Yellow.
I like this.
Wow.
No persona.
I thought she would have a persona on there for sure.
You're letting me.
Some good names on there.
Undertale is the, I don't know, this game's coming on PS4?
Yeah, yeah, I think a long, didn't they talk about consoles forever ago?
Yeah, people really love that game.
Everybody loves Undertale, yeah.
It's just like I can't.
It seems like one of those, you know, time and place experience games where if you didn't
know anything about it and you right then during the zeitgeist, you played it,
it's going to be very, very, very emotional with you.
And it's something that obviously people love.
Like even people now are playing it for the first time not know anything about it
and have all these stories about how much they love it.
I try it gave it a show out of my eyes.
for me. Well, it's a little obtuse. It's new, right, though? Is it? Yeah. Okay, cool. I was making
sure, just for the way we were talking about it. I want to make sure people... It came on the last
year. But in the year, you know, the time of the internet, it's like, if you don't read about it that
day and play it. When it comes to Vita, I'll play it. Now, I want to give a shout out to
Mass Effect trilogy, though, I think that, you know, those are three games, so I wouldn't,
I don't necessarily want to put that on my list. And I don't know. I don't know that.
You'd say Mass Effect too. But that's what's cool about these lists is looking at all of them is
everyone has their own rules. So she put that there.
But it's
But Mass Effect is
You know people in hindsight have been really hard on that trilogy
Especially the third game
I think that's bullshit
It's a sign of people just impossible to fucking please
Like they expect this ridiculous payoff at the end of Mass Effect
Like you're gonna have 5,000 endings
You know like give me a break
I always talked about it and I think it's a perfect
A perfect analogy is that Mass Effect's a diamond right
Like start small and it comes big
And then Mass Effect 2 in the beginning three gets really big
And then it has to come back to a close
Like, that's just, it's just, that's just the reality of making a game.
100%.
It's a very, it's the Walking Dead situation, right?
Where it's a coloring book.
Everybody has the same picture about how you shade is what's different.
Your relationship with Garris or whoever is what then makes that game.
Now, I think that, Mass Effect 3 is my favorite one in the trilogy for story reasons.
And I think the shooting gameplay is good and cover-based gameplay.
I still think on a gameplay core level Mass Effect 1 is still the best one.
And, and they un-rpeged that series as it went on.
with Andromeda is that they learn that they need to bring some of that stuff back.
Because what really started to bother me with Uncharted 3 was the very finite nature of the
experience system and that I didn't feel like...
Mass.
I'm sorry, what I said?
Uncharted 3.
Nothing bothered me about on Charter 3.
With Mass Effect 3, what really bothered me about was the finite nature of the experience
system, I didn't feel like I was growing and I didn't feel like it was my game.
You know, that was my one problem from a gameplay or a mechanical or core perspective.
The story was awesome.
But that really bothered me.
I have hope that Andromeda balances that out.
Maybe something more like something in between one and two, I think would be perfect.
Sure.
Because it's supposed to be a fucking role playing game.
And I don't see like on Metspect 3 how it is a role playing game in any respect, to be honest.
Jimmy Wong.
We know Jimmy Wong.
We do.
His are Super Mario RPG.
Excellent.
Excellent call.
The SNS one.
Yes.
Of course.
Chrono trigger.
Link's awakening.
You know what?
No, I want to hear the rest of the list.
That's a Brian Altano pick, I think, too.
Mass Effect trilogy.
All right, that's it.
That's seven games.
Mario Kart, Mario Card 7.
Okay.
Mario Galaxy 2.
Borderlands 2.
Yeah.
So here's the thing about Link's Awakening.
Get them call.
I think Link's Awakening is a great game.
It's just I don't understand the reference everyone has for this based on the original Zelda,
Zelda 2, Link to the Pass, and then Oak Green
and Tom and George Mans were all better.
They're all better.
They're all better than Link's Awakening.
The portable factor.
And I think that, you know,
Link's Awakening,
it felt different than those games.
Like,
it had like a,
it was smaller scale,
but it felt more detail to me.
Sure.
I remember getting it,
loved it.
There was actually a part of the game
I was stuck on for fucking ever,
too, that annoyed the shit
to me.
I can't even tell you.
It was like something with the animal village.
There wasn't around a village of animals or something.
Oh, yeah,
I was like,
I don't know what the fuck I'm supposed to do here.
The,
but,
talk to him.
But,
But so I remember getting stuck there for a long time.
Like when I was like,
when I was a young kid,
but it just,
it frustrates me because that's like saying Metroid 2 is better than
Super Metroid or something.
You know,
like, it's like,
it's like,
come on, man.
You know,
like,
but to each his own.
To each his own.
You live your dream,
Jimmy Wong.
You live,
you live.
That's an interesting list.
Borderlands 2,
obviously is such a game of this,
like,
such a borderline's too.
Great.
Zike Ice game.
Yeah.
I mean,
you were talking about co-op experiences,
man.
Borderlands 1,
didn't click for me.
Got to it late, tried to play it by myself.
Didn't work.
Borderlands, too, they made those little improvements that got, I think, people excited and were
like hardcore excited that it already played it.
And then other people, I think, understood it a bit better.
Because it was one of the things with Borderland One, the marketing was more like,
you can have a million guns.
And it was like, what the fuck are you talking about?
That doesn't make any sense.
And then when you got people who were hooked on it and talked about it and the loot
and the grind and the co-op and how seamless it was, it was great.
Anthony Birch.
We know him.
He worked on Borderlands.
He did.
Bar Cry 2.
Spalunky.
Oh.
Fallout New Vegas.
Ooh.
Bioshock.
Once again,
Mass Effect trilogy.
Stop.
It's three games.
That's such a cop out.
DeuSax,
the original,
OG.
And Portal.
Ah,
Portal.
Yes.
That makes me feel like I forgot some of shit on mine.
Yeah,
there you go.
That's a good list.
Yeah.
Portal, I think I would put Portal 2 in probably.
Portal 1 I loved.
Portal 2, Wheatley.
There was something about that I really loved.
Yeah.
There's something about Portland.
Portal 1 though, and I think again, it's just one of those things where it just caught me so
like God. I mean, that's the thing about Portal 1, right? Is that was total, that's, it rocked
everybody. You got the orange box and everybody was so excited about everything but Portal.
Oh, this game that's like two hours long or whatever, whatever. And then everyone talked about it.
And I remember sitting down and playing it and you get to that song. Like it was so there was so much
unexpected stuff, let alone like the indelible markets left on gaming with Gladys with, with,
the cake is a lie with all these different things. Yeah. Our boy Andy Cortez, maximum Cortez himself.
GTA Vice City
Ah
Metal Gear Solid
Yeah
The first one
Good job Andy
So far so good
Mass Effect 2
Okay
Great job Andy
Thank you for being decisive
I should have said
All six Mega Man games
Mega Man
The Catalog of the NES
Yeah
Okerina of time
Yeah I like Andy a lot
The Last of Us
Oh yeah
Super Mario World
Man
Mega Man
That's a great list
Yeah
That's the best list by far that I've heard so far.
That's a great list.
Mega Man X is a fucking fantastic game.
Really, really good.
Really, really good.
Mary Kish.
I'm over a game spot.
Spiro.
What the fuck?
Really?
Spirro's dope, man.
Fave games, not best games.
Okay, sorry.
I feel like I'm hating.
I gotta stop hating.
Portal.
Yep.
Mm-hmm.
Oh, Tomb Raider Legend.
Really?
I think I platinum that game.
Which is scary when you think about it.
And the Last of Us.
Other than Spiro, really solid list.
I don't get that.
She has probably an attachment to that.
Yeah, exactly.
I totally get it.
I wouldn't put in my top seven.
Maybe top 100.
Maybe top 100.
I like that.
It sounds like a lot of games.
I'm the biggest insomniac fanboy in the world.
And that game ain't going anywhere near your top 100.
Yeah.
Steve Gainer.
Oh.
Resident Evil 4.
Nice.
Okay.
Super Metroid.
Okay.
Full throttle.
Oh, wow.
That is, it's full throttle.
Shout up to Po.
I brought games to Poe over and over every game.
My best friend from back home back in the day.
Poe is the one who brought full throttle to my house once.
And we sat there and played it.
I was like,
it was the first adventure game I had ever played.
I was like, what is this?
This is awesome.
And then I tried to play other adventure games.
And man, do they not hold up?
They're so frustrating.
Holy shit.
How does this fucking bottle make the light work?
I'm like, what?
What?
What?
Another shout out to Dave Sacks.
System Shock 2,
Bioshock, and Fallout 1.
Didn't get her work on Bioshock?
He worked out about,
he started with Bioshock too.
Okay,
I'm gonna say it.
I'm nervous then,
all that stuff.
All right,
I'll allow it.
Well,
that's the other thing that was cool
about the seven favorite games thing
was all the devs
kind of getting involved in
saying thank you for people
and like retweeting everyone.
That's really cool.
Yeah.
It was a nice hashtag.
I enjoyed it as well.
Alexa Ray Korea from over at GameSpot.
Final Fantasy,
Final Fantasy,
you, Final Fantasy.
Kind of.
Valky profile.
Final Fantasy 10.
Oh, Jesus.
She loves the underwater soccer.
I like you and I like Final Fantasy 10.
Fire Emblem Fates, which I think is, that's a great call.
That's another weird one though because it's kind of three games, but I'll give it to you.
At least they like somehow, there's one version of it that you can't.
They're very similar though, aren't they?
Aren't they the same?
Or at least two of them are?
No, two of them, they're the same for the first like five chapters.
But then there's like 25.
It's not like Mass Effect Trilogy, which are three distinct games.
Well, these are,
they're,
they're,
they're just cheating and putting on that list.
But there's two sides of the same story.
My list would have been very different.
I could put every Castlevania game in a one.
All the Castlevania games.
Just to argue,
Mass Effect trilogy,
isn't that available as one thing somewhere?
It is.
Yeah,
but I mean,
that's,
just saying,
you were all like,
at least they're available somewhere.
I'm just saying.
No,
it's available on,
like,
as a,
you can play it as one thing.
Okay.
So it's a little bit different.
Okay, stitched together.
One cart,
it's pretty stitched together.
It's more stitched together than three separate things.
Final Fantasy 9.
Okay.
It's a good game.
I love God so much.
After eight.
After eightos.
I knew this topic was going to be awesome.
Kingdom Hearts 2.
Shout out to that.
Legend of Zelda, Wind Waker.
And Final Fantasy 6.
Okay, there you go.
Thank God.
There you go.
She got there in the end.
March 2, though.
Best Kingdom Hearts game.
IMO.
Audrey, Dre.
Yeah, formerly of IGN now at Nintendo.
Nintendo.
She has a link to the past slash
Occurion of Time.
All right.
Two.
All the Zelda games.
Majorist mask slash links away.
No, you can't.
No, is that real?
She said to be fair, as close to seven as I can get
is what was her statement.
All right.
Three, Mario 64 slash Mario Galaxy.
Four, Pokemon Blue.
Five, Mega Man X.
Six, Fire, Abelam Awakening.
Seven, Resident Evil 4.
She likes Nintendo.
I like her.
Danny Sheffert.
Insure's mass slash links awakening?
Whatever.
There's a spot.
I hate on all my friends today here.
I'm sure they'll understand.
Danny Sheppery is Mahawk.
Mass Effect.
One.
Nice.
Uncharted.
One?
It just says uncharted.
Okay.
We'll give it to him.
Batman.
Arkham.
It just says Arkham.
All right.
Danny.
You know what?
I can't with these loose.
Everyone's playing fast.
Everyone's playing fast and loose.
All right, he got Aquino of Time,
Metal Gear Solid 3, and then the last of us.
Okay.
We're seeing through lines here.
People like games, you know,
people like specific games.
And they like not following the rules.
And they like not following the rules.
Yeah.
Hashtag 7 fave games.
Seven.
Grindcraft.
Oh, grimy.
Fantasy Star Online.
Skyron.
Terraria.
Oh.
Skies of Arcadia.
Oh, a classic Sega game.
Final Fantasy 7.
O'Brien of time,
Pokemon red and blue.
It's a pretty good list.
That's a crime craft list
if I've ever heard one.
Andy Cortez is still winning.
Of course.
Sean Finnegan.
In no particular order.
Shark finning.
He likes hiking.
Yes.
Counterstrike.
Of course.
Yes.
Which I feel like should make a lot more
of these lists in terms of
seven.
I don't know any game besides
maybe League of Legends and Dota
that people put more time into
in the World of Warcraft, I guess.
DC Universe Online.
No.
Counterstrike, man.
My God.
People have been playing that game forever, forever.
You know what I mean?
They'll play to this day for hours and hours and hours every night.
It's been out for longer than I've lived.
Wow.
Really, but it feels that way.
It's a long time.
Half Life 2.
Warcraft 3, the Frozen Throne.
Mario 64.
Halo 3.
Mass Effect.
One.
Okay.
Thank you, Sean.
Bioshock.
Good list.
I like how different it was than most of ours.
Because Sean likes that.
PC and mouse garbage.
Yes.
Zach Ryan.
Not that doesn't get wrong with that.
G.N.
Wind Waker.
Vagrant story.
Ooh.
Super Mario World.
Last of Us.
Shadow the Colosses.
Good shit.
Metal Gear Solid 1.
The Witcher 3.
Oh, nice.
It's a pretty good list.
My boy, Alfredo Diaz.
Alfredo plays over on Twitch.
Are they all shooters?
Counterstrike.
Halo 2.
Which I'm sure is only for the online stuff,
not for the single player.
Power Stone.
Nice.
Shout out to Power Stone.
Great game.
Splitter Cell Pandora tomorrow.
My God, I remember he was addicted to that in high school.
It was bad.
He was ranked number one on multiplayer,
and he would not let it go for so long.
I'm like, dude, nobody cares.
But shout out to you.
Rainbow 6 Vegas.
Oh, yeah.
And Pokemon, Blue.
Now, Afraid those are six games.
But I love you anyway, buddy.
You're probably right out of room.
Because Pandora tomorrow.
Victor Lucas.
Hey, electric playground.
Yes.
Batman, Arkham.
Cheating.
Cheating.
Uncharted 2.
Red Dead Red Dead Red Dead.
Oh yeah.
Linked to the past.
Grand The Dodd 3, Mario 64, and Robotron 2084.
That's a good list.
You old school.
I like that list.
Let's go to Lucy James over a game spot.
Okami.
Okay.
Mass Effect 2.
Bioshock.
Red Dead Redemption.
Kingdom Hearts 2.
Persona 4.
Yeah.
And Arkham Asylum.
We finally got an Arkham game named.
Someone finally declared
definitively what Arkham game was going to.
Clearly the rest we're talking about Arkham Origins.
Yeah.
Orkum Knight.
Obviously.
Obviously.
The great Arkham Knight on PC.
Justin Davis.
Interesting list.
I like it.
Number seven.
Minecraft.
Do you number him?
He did number him.
Number seven.
Minecraft.
Super Metro is going to be number one.
Yes.
Number six.
Portal 2.
Okay.
Number five.
Super Monkey.
ball one and two.
All right.
Why is everyone
letting me down?
So far it's good listening.
I think there was just Super Monkey Ball art on the
screen on the screen.
Four. Advanced Wars.
Oh shit.
Nice job, Justin.
Three, Mario 64.
Two.
Castlevania.
Symphony of the night.
Yeah, I'm surprised
where is everyone?
And one.
Super Metroid.
I was surprised with Justin
that there was no mobile game.
I don't mean this disparaging at all.
There's no mobile games on there
because he's a huge mobile game advocate.
Minecraft.
He can play it there.
You know.
Yeah, on the PlayStation Vita.
Just shows that the gaming on console superiors, no big deal.
So I get into some of the best friends out there.
We got 2071 who went Metal Gear Solid,
Tony Hawk's Pro Skater 2.
Solid choice.
Did he mean fuck to?
That game, no.
He didn't mean fuck to him.
No, he means T.HPS 2.
Oh, my apologies.
Which is crazy to me.
It's a really fucking good game.
It definitely is.
Introduce the manual, which allowed you to have combos of any sorts.
Fantastic.
Kingdom Hearts 2, GTA 3, GoldenEye.
That's a good.
Mallver versus Capcom 2 and Crash Bandicoot 2.
Thank you.
Thank you.
Robert White.
Gtta San Andreas.
Mario World.
Golden Eye.
Last of Us.
Uncharity 2.
Metal of Solid 1 and Fallout 3.
I like that list.
Yeah.
It's a good list.
Roe sellers.
Devil May Cry.
Fall Fantasy 6.
Mario RPG.
Mario card double dash.
Yeah.
What up?
Fuck you, Fran.
Link to the past.
Metroid Prime.
God. Oh my God. And Soul Reaver.
Whoa.
Metroid Prime trilogy. I'm surprised he didn't say that.
Yeah.
Fucking cheaters. No, Metrood Prime. Damn. I forgot about that one.
Metro Prime's awesome.
Chetas. Final Fantasy 8.
Huh. That's a unique one. Yeah, it is.
It's got its fans though.
Oh, definitely. Steambok Chronicles.
We love Catamari.
Pac-Man Championship Edition. Nice. Deluxe.
Nice. Yes. It's a great game.
The sequel comes up very soon.
Tekken 4 and Parapa the Rapa.
Cool.
All right.
We're gonna,
it'll do three more.
Three more.
Mike 317.
Pokemon Silver.
Super Smash Bros.
Malay.
Presona 4.
Dragons Dogma.
Oh, okay.
That came out of a lot of things.
Yoshe's Island.
I like this guy.
Shadow the Colossus and Sonic Adventure too.
I can't.
Jesus Christ.
No.
Oh, and Catherine.
Catherine's on a list.
A nice, yes, Catherine.
Sonic Adventure too, man.
I don't understand people that like Sonic Adventure.
It really doesn't make sense to me.
Like both of those games are, they're just, they're really broken and they're not good.
But you got to go fast.
I mean, you do, but it doesn't let you.
Sometimes it does, and it's not really that great.
Once in a while to let you go fast.
Oh, man.
Now, Sonic Adventure.
I don't, I don't understand the love.
I'm happy you love it, but don't get it.
Dark Lord Malik.
Chrono Trigger, Fawn Fantasy 7, Shadow Hearts 2.
Kingdom Hearts.
Devil May Cry
Reson Evil 4 and the Last of Us
Shout out to the Resident Evil 4
A few people playing that.
That's a wise choice
It's a wise choice
You know what?
I'm on this guy right here
Read S. Albert
He helps run E3
That's what it says in his little description
Oh wow
He knows games then
Tenchu
Nice civilization
Oh the original home
Starcraft
Counterstrike
Ocarine of Time
Metal Gear Solid
And Dark Souls
Dark Souls
Okay, okay.
I think we got a nice representation overall.
And when you started looking at this, listen, I have a whole bunch more.
There's these little gems that every once in a while will pop through like Metroid Prime.
Like I can't believe people aren't mentioning that.
But when you hear it, you're like, oh yeah, duh, that should go.
Sure.
It keeps going.
So thank you very much for all of your additions and all of your lists and stuff.
Let us know your seven favorite games in the comments below or hit us up on Twitter
and all that stuff.
Thank you very much for joining us for the first ever games cast in the new studio.
Good job, Nick.
It's going to be like this forever.
Isn't that the craziest part?
Good job, Nick.
My lord, cannot believe it.
Thank you guys for joining me.
We will see you next time.
