Kinda Funny Gamescast: Video Game Podcast - Our FIRST HANDS ON With The Nintendo Switch 2!

Episode Date: April 3, 2025

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Transcript
Discussion (0)
Starting point is 00:00:06 What's up, everybody. We are here in New York City. I'm Tim Gettys. This is Blessing at E.O.A. Jr. Yep. How's it going, Tim? Oh, it's going so well. We just spent the entire day for the very first time playing the Nintendo Switch, too.
Starting point is 00:00:18 Yeah, we did. And how are you feeling right now? I'm feeling so good. It's been such a great day, right? We got to play a lot of games that we're going to talk about over the course of many different episodes of games cast, right? A little small mini episodes. But I'm just feeling overall good. It's a new era, Tim.
Starting point is 00:00:32 There was an energy today that it's very rare to get. And it was very exciting to see other people getting our hands on new hardware that is new but familiar, you know? And I think there's a lot of pros there. Some cons, I will say we'll get into all of that. Like you're saying, we're going to do a bunch of different little games cast of some of the games that we've played. This episode's going to be about our hardware impressions, whether it's the pro controller that we extensively got to use. The JoyCon 2s that we used both as traditional joycons, kind of Nunchuk style, but then also in mouse mode. And that's also going to include the camera that we got to.
Starting point is 00:01:06 to play with a little bit. And what am I missing anything? I mean, the handheld mode. And then just, yeah, just the switch to itself. How the screen looks and all that stuff. Yeah, yeah, we actually, we got to play a whole bunch of games. So we'll have a lot of experience with the hardware, with the hands on. So I kind of just want to start off with top level impressions of holding the switch
Starting point is 00:01:25 two for the first time. Yeah. Honestly, this is where I think it might get the most uninteresting because holding the switch two hardware for the first time, it feels like the switch one, but slightly better and bigger and sleeker, right? Like, it's all the things, it's all the little tiny improvements that you want out of a switch to iteration that very much feels like an iteration, not necessarily an innovation. And so that's kind of my take on it. I'm with you of like, man, an OLED would have been such a slam dunk for this thing. And I think it really could have made it made a pop.
Starting point is 00:01:52 It still looks good, right? It still feels good. And I'm expecting that in the future. But Tim, what do you think? I mean, there's a lot to break down here in a very nerdy way, in a very Tim's being annoying way, but also in just like a general way. General way, you're nailing it. I think this is very much, hey, it's the switch again, but just better and pretty much every way. The one way it's not OLED. Having said that, as the biggest OLED stickler in the world, I was very worried about this LCD screen. It's great. Yeah. I was saying going into this, like if it's not going to be OLED, I want a PlayStation Portal equivalent screen. And in my experience so far, we're getting that. The HDR is really good,
Starting point is 00:02:27 really, really good. I got to play a lot of Mario Kart World, and they're taking advantage of it really showing it off. The colors look great. The black levels are awesome. Again, it's not OLED and every time I turn my switch OLED on, it hits me with this level of like, oh, this looks good. I wasn't getting that. But very, very impressed. And like, I got to say, like, honestly, the most important thing Tim Geddes can say about this, I am not painfully upset that OLED's not going to be here. It's okay. It's going to be okay. It'll be a special treat for you in a few years. Yeah, but even then, like, it's, I, of course I'm going to want that and, and need it and maybe more experience will tell me otherwise.
Starting point is 00:03:04 But so far, I'm like, this is fine. Yeah. It's more than fine. This is great. It's good. Yeah, honestly, yeah. Like, I think for me, the thing that Popper is playing Zelda, Tears of the Kingdom, the Nintendo Switch 2 Edition, right, where you can see the upgrade,
Starting point is 00:03:17 you can see how much better the game looks and playing in a handheld mode. It feels like a more premium switch, which is, again, all I really want from the thing, right, I think it's going to get more interesting as we talk about the other pieces of hardware as we talk about the pro controller and the new joycons. I think that's where things are really more interesting. I want to jump in there. You're saying it feels like a more premium switch. I don't know that I agree.
Starting point is 00:03:37 Really? Because here's the problem. The screen itself, right? The OLED felt like such a premium. Yeah. To me here, it's like everything I just said feels I'll put on the same level because it is bigger. The HDR is very, very nice.
Starting point is 00:03:48 120 frames per second. All of that stuff I think adds up to pros and cons, but I'll give it kind of equal in the screen quality. But I was pretty disappointed with how the joy cons felt. And how the buttons felt. Is it that they felt the same? Exactly. Yeah, they feel exactly the same.
Starting point is 00:04:07 And that's what I'm saying. I don't think it feels premium. It definitely lacked a level like seeing, okay, we're going to get bigger joy icons. And I'm not just talking about the button size. Like when I clicked the trigger, the shoulder buttons, it feels exactly like the switch one. And that's not a compliment. Yeah. I feel that.
Starting point is 00:04:23 I guess for me that was what I was expecting coming into this thing, right? Even as we're seeing the mouse functionality, I was like, all right, well, I guess you're going to want to keep the clicky nature of it because that's where you're going for here. But I totally agree as far as, yeah, the joycons feel the same. There's some new stuff in there as far as features, right? But as far as game feel, the analog's the same. The buttons are the same, right? You're getting kind of the same thing.
Starting point is 00:04:41 Bigger. Yeah, a little bigger. I think the analogs stick specifically way bigger. Like they feel way, way better, I would say. Face buttons slightly bigger, like not that noticeable. Yeah. I will say that outside of the handheld mode when we're just playing with the joycon separated, the few experiences that I had doing that,
Starting point is 00:05:03 I was very impressed with just the joycons themselves. The size of them, when you're just with a single joycon, it feels way better to me. Maybe it's just the size of my hand, I don't know. I liked it a lot better than the JoyCon one, anytime you're playing with a single one, that always felt very chinty, very little kid.
Starting point is 00:05:19 It didn't feel right. The bigger SR and SL buttons on the top of the JoyCon also go a very long way. But to me, it's more just like when the total package where how I'm going to play the switch the most besides docked is handheld with these things. And unfortunately, I think I'm still going to be looking for third-party options.
Starting point is 00:05:37 Oh, wow. H.G. Rumble 2, though. Oh, yeah. Real great. Yeah, I think that's what we're talking about, right? Like, the details there. One of the games we played was drag-in drive. Yes, drag-and-drive.
Starting point is 00:05:48 So I think the big thing to focus on here is move on it to mouse mode. Yeah. Random feature we got here, right? Drag-and-drive focus specifically on the mouse mode, right? You are using two joycons as, mice, two different mice that you're playing at with at the same time. And essentially you're making the motion as if you're kind of
Starting point is 00:06:05 in like this wheelchair, right? And you are pushing yourself forward. And with that, one, I want to acknowledge the accuracy of it. I really liked how precise it feels as you're using it. We got to play metric prime four as well, which we'll talk about another video. But that's another one where the mouse feels very precise. But playing drag and drive,
Starting point is 00:06:20 right, you have that and it feels right as you're pushing yourself. If you push with one joycon, you moved one way. If you push with the other joey con, you move the other way, right? It's like you're moving one wheel at a time. But yeah, the motion of doing it, for me, felt fun. I really enjoyed that. But then you want to talk about the HD Rumble. And in there, as you're pushing your wheels forward,
Starting point is 00:06:37 there's like these clicks that you're feeling, this feedback that you're feeling that I think really drives at home. You know, when we talk about HD Rumble, I'm kind of like, okay, cool, it's another feature. But it really does make a difference in experiences like this where it is, oh, wow, you really are conveying the feeling of pushing a wheel forward. I am a big believer in H.D. Rumble. I'm a big believer in the dual sense and the haptics that it has
Starting point is 00:06:57 and the way that it uses its vibrations and rumbles in enhancing the overall experience. And over the years, it's been cool to see kind of innovations in that space. This JoyCon 2 feels substantially better than the JoyCon 1 in terms of the Rumble. And I think this game was a great example of that. But the mouse mode.
Starting point is 00:07:14 I'm very interested in it because it's a mixed bag for me. Playing Dragon, I'm never going to remember the name of this game. Oh, Dragon Drive. Dragon Drive. It's funny because when you start off, I think it was talking about dragons. And I'm like, no, you're talking about the Dragon Drive game. Yeah, exactly. With that one, I feel like
Starting point is 00:07:31 that, it's the fun gimmick, right? Of going through the motion controls and playing this game in a very specific way that is only for this game. And, you know, cool, we can talk about the actual game in a different video, but in terms of how the mouse used, I'm with you so accurate. Like, surprisingly accurate. It really kind of
Starting point is 00:07:49 like worked the way it was supposed to. And then playing Metroid Prime with the mouse mode was kind of awesome. Because I'm very curious. I want to hear more about you talking about Metro Prime with the mouth mode because I also have things to say. But before you talk about it, it's going to work for my sponsors.
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Starting point is 00:11:10 Metroid Prime 4 is very seamless where it works the way you'd think where your left hand is now your analog and then now your right hand, you're aiming with the cursor or with the mouse. And we're playing in 120 frames per second and God, that felt good. And it was a very PC-like experience.
Starting point is 00:11:25 It's like moving the mouse around. It was awesome. There was a boss fight we did in Metroid Prime, and I kind of tried to default to using the, or I tried to use the mouse mode majority for that. And over time I found myself defaulting to using the mouse mode for the boss fight, which is kind of cool. Very impressed with the accuracy of it,
Starting point is 00:11:44 very impressed with how seamless it is, impressed with the fact that it's not a thing you need to just go turn on. You just turn the joycon and it is there. That's the coolest part about it. Between using the analog and then using the mouse. Yeah, as I was doing, As I was playing Metro Prime 4, I looked at the person I was demoing with, and I was like, I like, if I wanted to play just JoyCon, is there like a setting I go to you and it's like,
Starting point is 00:12:02 no, just lift it up and start playing. And I did it. I was like, wow, that's a really cool transition. Really cool. Having said that, totally broke my brain. Brook my brain as well. And I could not get used to switching back and forth. You have to stick to one and just know it because I was like in mouse mode still trying to use the analog.
Starting point is 00:12:17 Yes. That's the problem. Well, not the problem, but I guess the thing that you are going to have to adjust to is that you are still using buttons on the joycon, at least for Metroid Prime 4, as you're playing it in mouse mode. And so you are pressing certain buttons to jump. You're pressing certain buttons to lock on, do whatever while you're in mouse mode. So you almost think about it as if you're on PC playing a mouse and keyboard, like if you have side buttons on your mouse essentially.
Starting point is 00:12:39 And I'm not used to playing that way. And so like that took some getting used to. And then I was like, let me try JoyCon. And then it has like a, does it have like a slightly different control scheme when you're just holding it up because it felt like it. Maybe it's just the tricking us. It's just you get so used to. I think the button placement was the same, but it was weird.
Starting point is 00:12:52 weird ones in mouse mode. Now here's the thing. Like, I'm kind of all over the place with the mouse stuff. Because it's very accurate. It works really well. It worked great in Metroid Prime. And I think it worked very well in a gimmicky way in Dragon Drive. And, hey, gameplay surrounding that. That's awesome. But it sucked using it as a mouse. Give me a mouse.
Starting point is 00:13:11 I want a mouse. This feels like you're using something that's not supposed to be a mouse as a mouse. It is a joycon turn sideways. Grab a joycon from the Nintendo Switch 1, put it on its side, and try to just move it around and like what you're clicking with. They're not a left click, right click. It's like it just feels like it's trying to use something for something that we are all intimately familiar with how it's supposed to feel,
Starting point is 00:13:33 specifically in gaming. So do you agree with that? I agree in the sense that it doesn't feel as good as an actual mouse, right? Like using the JoyCon makes me want to just plug in an actual mouse to my dock and just play that way. I will say it reminds me a little bit of how it felt when I first picked up a Switch 1 and I started playing with the joycons, and I was like, oh, I don't know if this feels as good as a dual shock, right, or an Xbox controller. And then my mind gets used to it, and then it just becomes second nature of like, okay, no, the Joycons feel fine.
Starting point is 00:14:00 I could see myself getting to that point with the Joycons as a mouse where I'm like, all right, no, but it feels fine. Like, now that I'm used to doing it. But you're right. Like, off this first impression, it does feel odd. It does feel like it's not made to do this, even though, like, they were able to make it so that it could do this. You know what I mean? Exactly. And I do expect we might get, like, a specific.
Starting point is 00:14:20 mouse accessory and if this is successful and they commit to this bit, which I kind of feel like they're going to. Like this feels well implemented. It just doesn't feel perfect in terms of feel to me. And I don't think I'm going to be alone on that, right? Because I do think that a lot of people that would be interested in the precision of a mouse want a real mouse not like a weird toy that kind of works well enough. Yeah.
Starting point is 00:14:46 Now, in talking about hardware, I think one of the things to shout out and talk about would be how certain games ran fidelity-wise, right? I got to give my, we got our hands on so many games, right? But one of the third-party ones I was so fascinated about was cyberpunk 2077, and I hopped into that. Well, first off, I watched other people play it from a distance, and I was very impressed by just seeing how that game looks on screen. Like, it looks like Cyberpunk 2077,
Starting point is 00:15:07 and that is a game that has just a lot of things going on visually when you want to talk about design and, like, you know, it's in an open world, but, like, there's so much going on stylistically in that game. Getting my hands on it, I think the biggest cost of, compliment, I can give it coming out of that demo is that it is perfectly recommendable. Like, that is a, I would play cyberpunk 2077 this way, right? And like, that's to say that it doesn't look as great as it would on PlayStation 5. It doesn't look as great as it would on a high-end PC.
Starting point is 00:15:36 But, like, when I think about when I play third-party games on the Switch sometimes, right, is that thing of, oh, no, this does not look good. Like, I'm not going to play this way. I'm not doing this, right? I think the tradeoff of having this version of Cyberpunk be portable and handheld, right? Like, it looks like it would, I imagine, on a steam deck, but you're not paying for a steam deck and a high-end PC to be able to, you know, get that full experience, right? Like, you have the portable experience and the on-screen experience through the Switch 2,
Starting point is 00:16:01 and it looks good enough, right? I think the things I would give it would be that the frame rate isn't there, right? Like, it is running it probably, just eyeing it, not knowing for sure, I'll say like 30 frames for second, right? It's not the smoothest. But when I'm standing still and I'm just looking around, I'm like, oh, stuff looks, this game looks great. And that's the thing is I feel like we saw so many games. with different variations of focusing on frame rate or focusing on resolution. And I was overall very impressed with most of them.
Starting point is 00:16:27 Some I was just like, oh, I want to see this in the other mode. I want to see this in a different way than they were showing it. But I do think that specifically Metro Prime in 120 FPS within 1080, I was like pretty blown away by. And we didn't get to see the 4K version. I'm excited for that. But the same is 4K 60. Very happy with that. Tears of Kingdom, or I guess just tears.
Starting point is 00:16:48 Tears the Kingdom we saw. Yeah. looked great. Yeah. Right. I think Roger was telling us that Yakuza wasn't necessarily up to par. Yeah, I was very excited to try out Yakuza director's edition. Yeah, Yakuza Zero.
Starting point is 00:17:00 Yeah, Yakuza Zero, director's cut. It did not look good. The person that was there was talking up, like, man, this might be the best way to play this game. It looked gorgeous. And it looks worse than the Steam Deck version of it. Like running around the world, the Polygon, it just looked very low quality, like maybe like a 1080p, 720p upscaled like type deal, like you felt
Starting point is 00:17:21 the upscaling while you're running around the town. And that just kind of sucks because that's an old game. That's a game that I expect to run really well. We have Kwame 1, which is in the same engine already on Switch and it looks pretty good. So yeah, that was just a random one. It was like, oh, why is this even here? You know what I mean?
Starting point is 00:17:36 Like, if you're showing off like the power of the Switch, like, this shouldn't be here necessarily. And I think Metroid Prime 4 is an example of like, if you make a game for the Switch 2, that shit's just going to shine because that game looked fantastic on the Switch 2 but yeah
Starting point is 00:17:49 it was made for Switch 1 which yeah that's actually just a good point yeah but then you're like you know you're upris and like you know
Starting point is 00:17:56 trying to take Yakuza Zero and like you know form fit into this but yeah like I was very impressed overall I think by the third party offerings that's the thing is that you know what Roger's saying I feel is very true
Starting point is 00:18:07 having said that I think that this is the closest we've been to the switch to sorry to a Nintendo console being a a viable option as your sole console. Really to say that.
Starting point is 00:18:20 Yes. But I do think that for people that can't own multiple things and want the portability and want just a plethora of third party games and big exclusives, like this reminds me of kind of the best of every world we've had of Nintendo from GameCube to the Wii to the Wii to switch on together between first party support, third party support, and all of that. And I'm saying that from a like hardware perspective, right?
Starting point is 00:18:43 Like it just seems like it really works. There's more hardware stuff I want to get to. Yeah. Like the pro controller. Oh, we haven't talked about the pro controller. Yeah. I like how it feels. It feels like slightly different from the OG pro controller that we have with the switch one.
Starting point is 00:18:56 There's like a sleaker material on the back. It has like a satin feel. Yeah. The whole thing. Smooth. Yeah, yeah, yeah. I like holding it. Different colors on the top.
Starting point is 00:19:04 The back buttons being embedded in it, I think is great. They felt so good. I love how the back buttons are. The back paddles, right? Like, they're just part of like the hand. I guess like kind of on the handle on the controller. Don't get in the way. Don't get in the way and also feel my big complaint with back paddles usually is almost like I got to kind of re-configure how I'm used to holding a controller not with this one. It's right there, right? Maybe you accidentally pressed it a couple times, but I think once my brain figured it, I was like, okay, cool, this works perfectly. I can't wait to actually like program this and have it on my own. We played with the camera a little bit. Yeah. What were thoughts with that? I think it was an unfortunate environment because the lighting was just all over the place. There was a giant red light shining down on us that was definitely messing with the camera reading us. And
Starting point is 00:19:45 Also, Roger was filming us play and like it was kind of catching him every once in a while. It was kind of chaotic. Yeah. But I was kind of into it for what it was. I was into the concept because we did the Mario Party jamboree mode with Bowser, right? Where it is like you're playing these on camera games and it's based on your movement in real life. I think the ideas are fun. But yeah, like it's the thing with video game console like camera iterations going back all the way to the I toy of like, all right, is this going to work with the love?
Starting point is 00:20:15 lighting. Like, what is going to be the thing that throws us off? And more than that, it's like, let me just say this. Yeah. I'm not buying this thing. You know what you mean? It's like, I have no idea in actually getting this camera. But like, uh, I was very impressed with how wide the angle was and how good it was at capturing people finding faces and, you know, grabbing us. Um, but yeah, it was not opportune, uh, situation. But having said that, I was kind of surprised with how well it worked. I just don't think that, uh, many core gamers necessarily are going to be like running out to buy this. But I think for all the game chat,
Starting point is 00:20:45 that integration and stuff they're talking about. Like, that's going to serve an audience. And I think there's going to be a lot of people that get really into that stuff. Like, I think this was a wise call from Nintendo to do. Having that extra USB slot on the top, never would have expected it would be for a camera that Nintendo is selling. But, yeah. Yeah. I mean, we should probably talk price, right?
Starting point is 00:21:03 $450. Yeah. Not shocked by that price. Higher than I expected, but still in the realm of where I thought we might end up. Yeah. Yeah. I mean, same. Honestly, I kept going back and forth between is it going to come out at $400?
Starting point is 00:21:14 is it going to come out at $500. I think $450 kind of hits where I did expect and based on the features we got, right? Like when I go through the list, I think, you know, I'm with you of like, man, I wish it was OLED, but I also didn't really expect the OLED at the same time. So when I go through and we got way better storage than we did in the previous one, we got games, we got cyberpunk running pretty well on this thing, right? Like overall, as a hardware package, I'm not mad at the price considering where we're at right now with handhelds.
Starting point is 00:21:40 Getting my hands on it, seeing the screen, seeing all that, like I look at this and I'm like, that price seems reasonable. I understand where the money is going and all of that. The software side of things. That's a different conversation. That's a different conversation. That's what this video is. We're talking about hardware here.
Starting point is 00:21:54 Quick shout. I don't want to give amoe support still. That was something that I feel like a lot of the leaks and rumors were like, oh, we're probably ditching that, but new amoebo are coming out, so that'll still be supported. We saw the box art of a lot of this stuff. I hate it. I'm just going to say it.
Starting point is 00:22:07 I hate how much of the top of it's taken up by the red logo stuff. It's like, I know they want to differentiate. but not my faith. Yeah. Not my faith. I don't think I got to see any of that. Oh. I've just seen the logo on the Mariners jerseys. People are happy about those.
Starting point is 00:22:22 Right. It's just real big. Oh, yeah. No, I don't like that. Yeah. Oh, yeah. Dumb Tim Nickfoot, but I got to do it. Any final hardware thoughts?
Starting point is 00:22:31 The magnets. We didn't talk about the magnets. Oh, yeah, we didn't talk about the magnets. Oh, my God. We have to talk about the magnets. Oh, that's the most important thing. We almost missed out on that. Dude.
Starting point is 00:22:39 So, incredibly impressed with how much they stick. One of my least favorite things about the switch is how loose the joycons feel on it. 100%. And that's true, whether it's my old joikans or would I buy brand new ones and put them on within two days, they feel loose. These aren't loose, man. You know what? When I said premium at the top of this, I think that was specifically the thing that really stuck out the most in terms of that feel, right?
Starting point is 00:23:02 Like, it felt sturdy. And I'm so used to my Switch one not feeling sturdy in the way that you're talking about. And when you clap on the JoyCon, the JoyCon, the JoyCon, too, onto the Switch two, right? like it claps on there. You don't even press a button to clap it on, right? The magnets automatically connect it, and then you press the magnet to kind of like plop it off. I think the one thing in terms of feel is that it does feel like a plop.
Starting point is 00:23:23 Yeah. When you take it off, which is fine. Like, I'm not mad at it. Like, do what you gotta do. It's a little limp.
Starting point is 00:23:29 It's like, it's one of those days versus like, oh, have some gusto when I'm taking this thing off. But it's fine. Yeah. That is, it's so funny because that is the dumbest complaint of all time.
Starting point is 00:23:36 Yeah. But you're fucking right, dude. You're so right, man. Yeah. But otherwise, like surprisingly sturdy.
Starting point is 00:23:44 So I love that. I think it's great implementation. I'm excited to see where it goes in the future. But yeah, man, I think also I guess just talking about hardware, there was no new joycons, right? Whether shown or anything that we got to look at colors. Color wise, yeah. It was just those two. So we'll see what else is out there.
Starting point is 00:24:00 We got to see the case. Oh, my God. Sorry. I know I'm going a little long on this because we have a bunch of these to do. I got to talk about the GameCube controller. Oh, talk about it. Yeah, talk about it. Just a little because we're going to talk more in a GameCube gamescast.
Starting point is 00:24:12 I got to play extensively with it. I can't believe after all these years, we're finally going to get a real Nintendo GameCube controller that is wireless with Rumble. We had the Wavebird back in the day. We've had many iterations of different smash controllers or whatever, but they were always wired. I'm just really happy about this. It felt great. It has additional buttons that are great in all the switch stuff. So the home button, the new C button for the chat thing.
Starting point is 00:24:37 But also, it finally has an L1 button, which has been lacking from the... the L, right? Yeah, so you can use it as just a pro controller for any game. Can I tell you? That broke my brain. Like, there was a point where I was like, oh, how do I get, you know, hop out to game selection or whatever? And they're like, oh, press the L. I looked at it.
Starting point is 00:24:53 I was like, that's not right. Yeah. Yeah. That doesn't exist. Yeah. Game game controller still feels light as ever. It still has the triggers just still have that nice little like springy bounce to them. Big fan.
Starting point is 00:25:04 Can't wait for more. Heck yeah. But stay tuned because we're going to be doing a whole bunch more previews of stuff. We're going to talk Metroid Prime 4 Beyond. We're going to talk Mario. cart world. We're going to talk about a whole bunch of it. Oh, my God.
Starting point is 00:25:18 Donkey Kong. Banana ramma. What's it called? Bananza. It's a banana. You know what I mean? It's not banana with a. Oh, it's banana with an A, baby.
Starting point is 00:25:25 Yeah. All right. Anyway, stay tuned. We're going to have to do a whole bunch of more of these. It's going to be great. Follow on YouTube. Listen on podcasts. Do all the great things.
Starting point is 00:25:33 I love you all. Goodbye.

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