Kinda Funny Gamescast: Video Game Podcast - Our REAL Dragon's Dogma 2 Review - Kinda Funny Gamescast
Episode Date: March 27, 2024Andy rights all of our sins, and also gives his thoughts on Stellar Blade. Run of Show - - Andy’s Beef with Kinda Funny - Housekeeping - Stellar Blade Preview - Andy’s Dragon’s Dogma 2 ...Review - Greg’s [Game Shall Not Be Named] Updated Review - Tim’s Princess Peach Showtime Review So Far Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up and welcome back to the Kind of Funny Games cast.
Of course, I am Tim Getty's.
I am joined by the Big Daddy himself, Greg Miller.
What's up, Tim?
And the Nitro.
I said, what's up, Tim?
So much is up, Greg.
So much is up.
I didn't expect that.
There was a volume there.
There was like a little pitch that was hits.
There's a ringing in the air.
Do you hear it?
Nitro rifle, Andy Cortez.
He didn't even have a Coke.
No Coke.
No Coke today.
No coax, but some beefs will be settled.
Some beefs will be settled.
Yes, there will.
be blood. I have some beefs to settle
with this fucking show. The whole company
actually. His whole company.
And he's been doing it all day. I mean, should I get
to it now? What do we got the beef with?
Y'all play this game called Dragon Zog and
two? Anybody? Anybody here? Too busy
playing Rise of the Ronan. Anybody
here? Play a game called Dragon's Dogging
with two. Yeah, we talked about it. I think it was last week. We talked
about it. Which could mark the
downfall of the fucking company
when Greg Miller walked up
to me and said, Andy,
I think Bless is going to drop off of Rise of the Ronan.
Can you keep playing Rise of the Ronan and not go to Dragon's Dogma 2?
And I said, sure, Greg.
Whatever helps out the company.
And little did I know that I'd be stuck with the most fucking boring video game mediocre shit of all time.
Meanwhile, everybody said, let's go drop, let's go Jagans Dogma 2.
Let's go play Jagans Dogma 2.
And then try it out for maybe two hours and said, eh, it's just not for me.
It's not what I want right now.
And little did you all know that you have been missing out on the fantasy.
Epic of the goddamn century.
This game is fantastic.
This game is marvelous, Tim.
Holy shit.
You all don't even know, man.
Play the video game, Greg.
Yeah, boring to boring.
It's a moment to boring to boring.
And you're so full of it's boring to boring,
it's boring to boring, Andy.
There's a goblin over here.
All right.
Meanwhile, rise to the road and I'm dressing this business suit.
I'm fucking,
I'm choking motherfuckers out with his grass.
I'm petting cats left and right.
I didn't even mean to get mad at Rise of the Ronan.
I don't hate Rise of the Rone.
It's just like I would have much rather play a Dragon's Dogma 2
because once I was able to sink my teeth into it,
we did the Rise of the Rona review and I said,
I'm good.
I put in 20 hours.
I'm good with this experience.
There's nothing there that's like bringing me in to do more,
to play more of it.
So I started Dragon's Dogma 2 and this is already,
the internet's already been talking.
about it. So I'm like, we'll see
if it lives up to what everybody on the internet's saying.
Everybody's mad about microchutans actions.
You should be mad about the frame rate because, like, you know,
it's an RE engine game,
and we know that Capcom is not great at making their games,
like, run great, and sometimes there's, like,
going to be frame rate issue. Sometimes reflection is going to look like dog shit.
But it's still an RE engine game, and it's
Capcom, and I know that whenever I'm not in towns,
the game's going to run better.
and the game is fantastic.
It's one of the most
like a live feeling games
I've ever felt.
It feels so dynamic.
I love...
You have a lot more to say
about Dragon's Tommy.
We'll save that for it.
I thought you were just gonna bring up
your beef in the beginning.
Okay,
we have a new game to talk about Andy.
This fucking company.
We already heard people's thoughts
on Dragon's stuff.
This goddamn company.
I read the comments.
I was like,
wow, everybody's mad about
in the comments.
You should have been there
for the review, Andy.
Surely they shouldn't
they're not,
why wasn't I here for the review?
I think you did rise in the room.
You were playing rise in Roast of Roast of Roast of
Yeah.
you playing that? I was like ready to sit down on the
fucking desk.
It's like, oh, I'm not on this.
All right. I'm going to play Rise of the Ronan.
Let me go pet a cat for the 18th time
and get 6xp
and fucking have point two more stamina.
Like, this fucking game, dude.
He's leaving out there. This increases your bond, though,
for the district and you can get better prices
from the black market. You know what I mean? Jesus Christ.
Are you going to a pro showgun or anti-showgun?
I was anti-s chuggan. I only get to you a
We're talking more about Dragon's Dogma, and I'm sure Rise of the Rone, because Greg will insist sometime later in the show.
But this is the kind of funny games cast.
We each and every week, we get to talk about video games, all the things we love about them, all the things that are mediocre about them, and everything in between.
Thank you so much for supporting us.
If you have the kind of funny membership, you're supporting us at the greatest tier possible.
That reaches very, very nicely into our hearts.
You are the greatest generation.
You get the shows at free.
You're supporting people, you know.
I thought it was like a tagline in something.
Listen, I get it.
My grandfather fought in World War II.
But did he ever support me on Patreon or YouTube?
No, he didn't.
You're right.
He's right, everybody.
You can be better than Greg's grandpa.
Take that Purple Heart.
Sell it at the thrift store.
Take that money.
Kind of funny membership.
Did he die in the war?
No, Purple Heart is when you get wounded.
What happens when you die in the war?
I mean, usually you die.
And then they bring your caskey back.
You receive Pearl Harbor.
Oh, man.
She was in love with both of them.
But the war settled who comes from.
And you also get a daily exclusive show.
Thank you very much to our Patreon.
Producers, Carl Jacobs, Kieran Hova, Sapien, and Delaney Twining.
You allow all these shenanigans to continue happening.
But like I was saying, this is the games cast.
We're talking about video games.
Andy was already talking about some beeps.
But I had to stop him because we got to get new fresh thoughts on a new fresh game.
Stellar Blade.
Andy Cortez, I do want you to start this one off, even though Greg did play as well.
I play the entire demo, everybody.
No big deal.
Here, how about you, no, you know, here's the thing.
Here's a thing.
Get Greg's thoughts.
So then I can write the record.
Okay, let's do that.
Let's do that.
Greg Miller, you've played the demo of Stellar Blade.
What did you think?
Come on it, Barrett.
Try him out.
Come on and Barrett.
Thank you.
Thank you.
Listen, this is what you would
at a service level look at and go,
I'm not going to be a Greg game.
But PlayStation sent us the demos for a review.
Thank you so much PlayStation.
And so I was,
like, you know what? I'm going to jump in there and I'll see what this is all about.
And I'll just say this.
Y'all are weird. You know what I mean? Like, this is what you'd play. This is what you'd enjoy.
There are great visual novels out there. You could be playing walking simulators you could be playing.
Rise of the road. Not this food, Greg.
It's definitively not a Greg game. But it's, it is beautiful. I can see the action people really
enjoying and stuff like that. But I'm not that action.
I'm not that bandetta guy.
I'm not that.
I would even go as far as what.
Like that usually sort of platinum.
Right.
Platinum games and stuff like that.
Like that's just isn't my jam.
And so like I think the, uh,
quality is incredibly high,
but for me,
the fun wasn't in terms of just like,
okay,
like I don't like this parry as much as I'm enjoying it in other games
that'll remain nameless at this moment.
I don't,
I don't enjoy this sword play as or something.
I don't know of them.
I don't enjoy that.
I can be against a show gunnet.
I won't mention one name.
I'm having too much fun today.
But yeah, like in general, it was just like, okay.
Like, this is like traditional Japanese action game that I would be like,
I usually wouldn't turn my head.
This one I wanted to be part of the conversation.
And I also always want to give things a shot, right?
Like, I love being caught off guard.
But it was like, I see what's going on and I don't think I'll be returning to this one.
I'm going to say, before I give my thoughts, this is something that Tim needs to play this demo.
Yeah.
I wanted to.
I just didn't have time.
This is very much up your alley, Tim.
Also, really quick, I did see in this trailer that came out a couple months ago,
one of the side quests, find the cat, Greg.
You winning me back.
You winning me back.
Find the cat, gig.
Go against the Shogunit, rise against it.
This is going to be like my Eliza P of this year.
Oh, okay.
I really, really enjoyed my time with this.
This is, it has a lot of near-automotive vibes in terms of like the setting and this sort of desolate world.
and having your little robot companion
always kind of floating with you,
which I really love because in a lot of moments
the game is extremely gorgeous
and the robot buddy also casts light
and that light casts a shadow.
So sometimes enemies are being lit in a cool way
like in a dark room.
I was appreciative of their ping system too
where you ping and it sends the blur
about through the entire world.
You get that full scan.
And then you're seeing like,
oh, there's credits over there and there's things over there.
Same thing with getting off the beaten path.
There was a few different ways of like,
go this way. We'll go the other way. Oh, here's this whole
jungle gym of things I need to swing on to get to in a bigger sense of
exploring that world. I'd love to see. How long was the demo?
An hour?
Okay, cool. Yeah. Um, yeah, it's very much, uh, super flashy, super over the top action,
uh, but it's very much still like Liza P. Combat, I would say, not quite Securo,
but, um, you are going to be trying to either dodge away from attacks or
parrying attacks at the right time
to then build up that stagger
meter on the enemy and then go in for that big
killer hit or whatever.
But the ability, it's not like
as
you want to be a bit more stylish
and over the top just how the action is
with your, with the combat
as well because you have a lot of abilities
that lend itself to not,
you're not just kind of waiting there, waiting for the attack
and then going in for your head and then standing
back. It's not that methodical.
It looks a lot
flashier, like a
Devil May Cry type game where the moves that you
have are super cool looking. They're
artfully really well done.
The world is super interesting.
But again, it all comes down to the combat being
fun and noticing that that enemy
always has a sort of three hit
combo and these enemies are also disgusting
but really kind of neat looking as well.
That's Starro one they got, right?
Like the flying starfish, I thought it was really cool
and also disturbing. Perry at the
right time to then go and follow up
with that attack whenever you
you get to your bonfires.
The bonfire is meant to be your place to get your heels back,
and then you can go to the little vending machine to buy items
or look at your skill set and maybe get a new ability on the skill tree.
And I think the demo does a great job of kind of tutorializing that
and letting you know, hey, go for this move next,
because this move, if you do a perfect dodge,
then you can follow up with like an extra cool special move.
move or whatever. Yeah, Blank was one that I was
enjoying. It was, you know, recommended obviously by the
demo or whatever, but you know, do the perfect
dodge and then you could warp behind them, get the
shots on their back. I like that.
And it's just, yeah, get them back shots going, essentially.
It's just gorgeous. It has a great sense of action. It has a great
sense of scale as well with a lot of these enemies.
And exploration. I don't think there's like anything
it's doing incredibly
amazing when it comes to level design
and things like that, but it's got your standard sort of
hey, this door's locked. That's probably going to
be a shortcut later. Sure enough.
Oh, you've got the memory stick off this guy, so you have a
pass code for the next door you come. Yeah.
And even, I even enjoyed
like finding little random
treasure chests, but it's locked by
a code. Where haven't I been that
I haven't necessarily explored? Oh, this dude
had a little code on it. Let me go back to that little treasure chest.
And I think that would be one of my knocks against it is that
I liked all this stuff, but I didn't find it in an abundance
of it. I felt, and granted, it's a demo,
right? It's an hour or a slice of this game,
but it felt very much like, oh, you got the code.
Okay, there's the door. It's like, I'd rather it be
I think it's something like Stray
where I would find a code on the wall
or I'd find something that was locked
and not know in like way later in the world
find it like oh this is for that thing way back there
I mean I didn't get that vibe
one of my knocks against games of this ilk
that I have tried again I'm not invested all the way in
is that I often feel like
oh it's a it's a beautiful world
but it doesn't feel not real
because that's exaggerated right
but it doesn't feel like
this A is here for B
it's not A is here for me to get to Z
with it or get to why with it or get some other weird way with it. It's very much like this than
that. It's a bit more scripted. Yeah. Yeah. A bit more design in that sense. A little stiffer if that
makes sense. Yeah. What I would like to call it again is not being the action guy was the
cinematography in the very beginning and stuff. I thought they did a really great job of,
you know, you're in this giant ship. You all have to evac because you're getting your asses
whoop. You land, you come out of it. Then it's all like somewhat sexy sexual or whatever.
You get pulled out of this thing and there were things be thinging. And then it's like,
okay, cool. This is happening. But then it was like, when you're in like this,
boss fight with your friend or whatever and like you come up and you like you like
like slows down it's like matrixy kind not matrix but like action movie slowdown as you're
doing the really cool shit so they I can see blessing sitting there with his mic on no oh shit
like you know blessing always does yeah which by the way blessing did write into me on slack
dot com just like you can and says since I'll be out during the stellar blade preview
can you please read my written preview on the show it goes as follows extremely my shit
blessing idea well there we go uh the little robo
guy you have with you is not like near automata where it like shoots out or anything it just
kind of just helps you out and lets you more like a navvy yeah it kind of gives you hints it's
essentially your your homie adam who's back in the ship and he's controlling this little robot and it's
kind of like his drone kind of reminds you of the uh it reminded me of the flying version like if the
legs in the back of those little robot gregg kind of like came down it would look like the mk robot
and middle gear soft uh guns of the patriots um yeah i mean i i agree with blessing i think
This is also extremely my shit, especially it's like the more flashy, stylish version of what Liza P or a lot of Souls-like are.
So I'm interested here because, like, I didn't get the Souls vibes from it at all until you're comparing it to Lys A P and then bringing up bonfires and things like that.
Because, like, looking at it and everything I've heard, Bayonetta, Devil May Cry, those things come up.
But watching the gameplay even, it's like, oh, Devil May Cry and Bayonetta to an extent, way more combo based of like how long can you keep your combo going, how stylish can you be?
whereas Liza P
a little more action-based than it seems like
some of the Souls games can be, but it is
still very far
from that stylish combo.
Does this fall closer to Liza P?
This is closer to Liza P.
To me, it's Lies of P with a
with a
like Devil May Cry
Bayoneta sort of like
candy coating on it.
You still have to be very thoughtful
with your attacks. You still, you can't
just go in there and
button mash, button to mash, button to mash
and hope to kill the dude before they kill you
because they're going to attack and their
stagger meter may not be broken and they're going to hurt
you pretty hard and it might take away half your health
and you're going to have to back away and go, oh shit.
I have to kind of rethink how I'm going
about this little combat encounter.
But when I bring up
the flashiness of those games
like Bayonet and like Devil May Cry,
it all comes down to the special
additive abilities because it's
with Liza P you had like
or even like an elderly.
you have like your weapon art or whatever, and that's always like, sure, you can slash with a light
attack, or you could do a heavier attack that's charged, or you can do your special move when that
little meter builds up or whatever. And here you have four separate things that you can add on
to your weapon arts. And they vary from not just a lot of different moves that are super flashy
and fast and cool looking. They're going to really pack a punch against this enemy, but one of them
may be more designed to break the shield of the enemy and break the stance as opposed to
do damage, you know? So there's going to be some strategy going in there. We didn't get to
experience that a whole lot because when you beat the demo, you're then offered the chance to do
a boss rush sort of thing. But it's mainly just like, hey, you know that boss that you fought at the
end of the demo? Now you get to fight them in a new area, but you have a much more of your kit
sort of available to you. And it's like clearly a much higher level version of you that you were
playing. Did you pop into that? I did, yeah. And
a lot more availability of moves there.
A lot cooler looking shit.
Like this game just gets more and more slick
as you keep on unlocking these extra moves
because when you are able to sort of combo together
these moves, when you see the enemy about to attack you
and it's like flashing blue and you know,
oh, that means I want to dodge this
because I can't necessarily parry this move or whatever.
And then you flash through them
and you're behind them for the backstab.
And you hit them with the backstab,
then you can also combo together
with one of your other.
the weapon arts, your specialized moves.
That's where the game starts to get really over the top,
and that's where you get into those really
stylish, like, slow-mo segments
where suddenly it's a cutscene,
and she's stabbing the dude in the chest
and then, like, moving the sword up, and it's all awesome.
And it's always accompanied by some...
Tuk-tuk-tac-tac-tac-tac-ch-cat.
And it's, like, the beginning part,
some, like, lady is singing in the music.
It's like, oh, they got, like, vocals on this track.
Interesting.
Really great HUD, too.
Great HUD, too.
I liked your health, your enemy's health.
Barrett showed it earlier in some of the stuff there.
Like, when you came up against the first, not boss, but bigger enemy.
And it had it up there and it was like in white dots and stuff.
Yeah.
I don't know.
It's got a, their minds are in the right spot of like making the world interesting and making the boss fights fun rather than like maybe going for a purely difficult crushing experience.
Because it's still difficult in some spots.
Like, it's not like you're going to completely breeze through the demo.
there will be moments where you have to notice that this enemy is doing certain attacks.
And you could probably be smarter than I was when I played Liza P and preferred the Perry combat.
And when those three swings are coming in and it's punch, punch, wait for it, punch.
And then you go, oh, shit, I can memorize that little attack.
And whenever that thing flashes, it's going to come at me with that sort of combo or whatever.
You can try to parry or you could dodge and just be a little bit smarter about it.
but I prefer the more punishing,
difficult style of paring.
Greg,
were you,
which were you kind of leaning towards?
I'm a Dodge boy.
I like dodging.
And so I felt,
I felt in the beginning,
dodging felt sluggish.
And then when they started teaching you perfect dodge,
I was like,
okay, here's where it's starting up,
let alone the skill tree
when you start investigating what can happen
if you perfect dodge.
And go on this way.
I was like, okay,
I can see where this is going to open up
more to get to where I wanted to be.
I think more than anything,
what I found interesting was,
played through the whole thing,
didn't find it difficult.
I didn't find it easy either,
but I mean,
like,
you know,
I'm not the Souls guy.
I don't want to be punished.
I don't want to be there.
Again,
you know,
15,
20 minutes,
I'm like,
yeah,
this isn't a great game,
but I want to see it
all the way through for the discussion.
Got to that final boss,
did the classic,
got him down to like a little bit of health,
and he got me.
I was like,
well,
I don't really.
I put it onto story mode just because.
And I was impressed to that when you drop it for story mode,
then it shows me like,
it slows down of like,
okay,
here's where you should be dodging.
Here's where you should be blocking.
And I was blocking like I do block in another samurai game that I won't talk about.
Which is just hold it, right?
And I didn't realize in this one, it was like they wanted me to block every time they swing at me differently.
And I was like, oh, well, that's why I could have easily beaten the boss if I knew that.
So like I learned something from that, which I thought was interesting.
Turned off story mode, came back, got the guy.
You know what I mean?
I was like, that's a helpful almost in-game tutorial.
Or if you wanted to play it the other way, it kind of felt like a quick time event.
where it was like the button pops up and like there's a cool down circle around it where I could still screw it up and die but it was like if you want it to be easy we'll do it this way but if you want to learn too it's a great way to learn yeah that's really fascinating I didn't know they were going to do that the demo doesn't let you remap buttons unfortunately but it does have like some other really neat options of making the subtitles bigger adding the color for the speaker I really enjoy when subtitle options are offered there and also in the gameplay menu of the settings
because there's like sound and visuals and all that.
And under gameplay,
you get to decide whether you want a long ponytail or a short ponytail.
Oh,
the important things.
Very important.
And so whenever you do the boss rush mode,
they're grabbing at the ponies.
Too short.
Because I didn't notice that like how cool the hair physics are when like when you
whip around,
they'll like completely whip around you and her hair's down like her ankles.
Oh, shit.
And like the hair will just kind of like slowly be moving.
And if you move like it,
it just looks really kind of cool of impressive.
And Tim,
Did you know that her, a fun fact, this character Eve, her sword is like in her head.
It's really weird.
It looks like a bow.
It looks like part of like a bow coming out of her hair.
But then when you bust the sword out or like when you put the sword back, she brings it back and it looks like she's just kind of like disappearing.
But then the hair piece is like her sword.
It's very, very odd.
I noticed this.
It's like Bay and her who like dress wears a demon.
And she fights with it.
No way.
She fights with her outfit and her hair sometimes.
Oh, gotcha.
Oh, shit going on.
Also, there's just like...
So you're saying the thing, tying her hair together is the...
Yeah, that look...
Yeah, like those metal pieces kind of going down.
It's fascinating.
I will say, like, you know, to...
I think the hot topic is like the jiggle physics, right?
Very, very, like, overly sexy game.
It doesn't make sense, gravity-wise.
Like, what?
Like how this suit looks with the amount of jiggle there is.
It's like I think they'd be more constrained.
Jiggle aside because yeah, obviously it's like incredibly over the top.
To the point that I've said this now multiple times,
but like I don't like the look of the game because of how just jiggly it all is
where I'm just like and if you like that stuff, that's totally cool.
There's no judgment for me.
It's more there's a line that it crosses where I'm just like,
this just feels icky and weird.
Is the vibe of it icky and weird though or is it just things jiggle more than they should?
No, I don't think the vibe is icky and weird.
I will say, though, like, in this demo, and again, this is mainly, like, recency sort of stuff,
because we just finished, I just finished playing a game for about 20 hours that I will not mention here.
But where, you know, in the beginning of that game that, you know, we were talking about a little earlier, Greg,
like, in this demo, they kind of hit you with some cutscenes that are, we're like, whoa.
that was kind of shocking emotionally
I wasn't necessarily expecting to
kind of react in that way
I was like man
Razz of the Rone kind of did something similar right at the beginning of the game
that like I just didn't feel anything from
and maybe that was just like
maybe that's a look at the game
maybe because this game looks
Maybe they weren't naked
maybe there wasn't any jiggling yeah
but I do think that like this game is so
presentational presentationally
high caliber
that it's something that you should at least check
out if you have a
PS5 I want to download the demo because
it's a really really pretty game and there's
also three different visual modes
that I'm not sure exactly
balanced performance and then
the other one fidelity and
they call fidelity yeah
so the thing I'm wondering with balance is
like I felt like I was getting a consistent
60 frames at around
maybe 1,200 or 1440p
and then the 30 frames
mode was probably your 4K
upres or whatever it is but
performance, I'm wondering, is that 120 frames per second?
No.
You think so?
I don't know.
This type of game, that would be very impressive.
It would be insanely impressive.
But like, why would they, unless it's like, hey, you're getting a locked 60.
You're getting a locked 60 as opposed to a game that might dip into the 50s or whatever.
But even on the balanced mode, which I recommend playing on, because I didn't experience any sort of frame rate issues.
That's great.
Even if it was like, hey, you're not getting a guaranteed 60 here.
It still felt super fluid and awesome.
Yeah, I think this is a demo.
that everybody should check out.
I think they...
Friday, right?
Yeah, Friday.
There's a lot of moments where they kind of...
It reminds me of doing our Liza P. review
where it's like, oh, they went to like
the school of From Software.
Enemies are just kind of going to
blindside you at some moments.
Sure.
They're really freaky.
I was like, God damn.
Now I've got to look around every wall
and just be careful about my surroundings.
But so far, super impressed with this.
Like, I...
It's always tough for a developer
to try to emulate that experience
and make you feel the way a Souls game might make you feel.
But in this sense, it's doing stuff that I think that like Souls games don't,
which is like, hey, we're not going to, obviously from software makes things look really,
really, like, masterfully cool and like, oh, wow, how awesome is this cutscene and this big dragon
or whatever, the grandiose nature of how they sort of implement their boss encounters.
Here it was just, it was more of like the hype.
I felt like I was playing Astral Chain or Scarlet Nexus with like the awesome.
music sort of backing this moment, everything feeling like super futuristic.
It's a good vibe.
I really, really dug it.
Do you see yourself playing through the full game when it comes out?
100%.
Do you see it potentially being a contender?
It's possible because early on I thought it was like okay for what it was going for.
Like there was nothing like super amazingly impressive where I was like, holy shit, everybody
needs to play this.
It wasn't until that first boss encounter.
At the end of the demo?
the end of the demo that he had a cool design really cool design but also it was just like it was a it was a
cacophony of like action and music and visuals and everything just sort of hitting at the right
moment that felt awesome and if when I beat that boss I was like if every other boss can live up to
this sort of vibes similar like final fantasy 16 not the same sort of like level of of scale or
whatever but if I can feel this way with every boss fight then like this is a winner this is
gonna, I'm gonna feel really, really happy about this at the end of the year.
I can't forget more of Final Fantasy 16 boss fights in a couple of weeks, Andy.
Holy shit.
One thing I want to call out that I missed, I call, I said, I forget if I called this
Japanese action gamer said that I don't usually vibe with Japanese action games.
It's worth pointing out that this is a Korean studio shift up.
Yeah.
Interesting.
And really fascinating sort of, I think they're like, hey, there's a lot of a mobile
games, and this is like one of our first kind of like attempt at a console game.
Usually Korea is very mobile heavy in terms of like the amount of offerings out there.
So we really hope you enjoy this.
And I was like, wow, you all kind of kicked ass here.
Yeah, I'm really, really enjoying it so far.
Good for them.
So that is Stellar Blade.
You can get the demo on Friday.
We're going to go back to Andy, settle in some beefs that he has with the company of Kind of Funny.
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Yeah, so Greg and I had our one-on-one meeting
in which a lot of these beefs were called out.
Greg always asked, like, do you have any issues with anybody at the company?
I said, yeah, every one of you.
Always.
Yeah, we're on the games cast.
We're sitting on that games cast and just frankly embarrassing all of us.
No, man, Jaggonson, too kick so much ass, man.
How far are you in right now?
Um, hours wise.
Probably about,
probably about 12 or something like that.
Um,
but I keep on,
I keep on catching myself ending a stream.
And then I just keep playing for two,
three,
four more hours at some moments.
Um,
yeah,
man,
this game is just like,
it feels so alive.
It reminds me of what I love that Monster Hunter does,
which is just sometimes happening upon two massive creatures fighting each other.
Yeah.
And it just,
little moments like that
just make the world feel alive and not
scripted, you know?
Kind of just walking along to do
this side quest to go deliver something
and then a goddamn massive
Griffin Eagle just pounces
my ass out of nowhere and just catches me
off guard, terrified.
And then random other NPCs just
kind of walk in the trail like, oh shit, let's go
fight with that guy, you know?
This game is kind of like,
it's like a, it's
a fantasy, like
it's the fantasy fantasy
if that makes sense
you know like this is what
you hope for whenever you're playing
like this is what
I hope the next iteration of
Witcher kind of like
aspires to these levels of
of like impromptu moments
that really kind of catch up car
I was the vibe as early as I was with it
that I could see that they were going for
was what I think most people loved about
the Witcher 3 was wandering around
finding these adventures that weren't even the main quest
but felt like they were.
They had much love giving them.
Yeah.
I'm just really, really digging the structure of it.
I'm digging the open-edness of it.
I do want to read a tweet from our good friend, Michael Huber,
from Easy Allies, because he tweeted about Dragon's Dogma.
And it says,
Dragon's Dogma allows me to really take my time and appreciate the journey.
No fast travel helps contribute to not worrying about warping everywhere
to do endless side quests.
Unless you buy it.
autopilot unless you buy it.
He didn't say that.
I'm always present, only worrying about what's in front of me.
And that reminds me so much of my experience with Eldon Ring of, I'm just, I'm in there,
I'm immersed.
I am traveling to the next spot and whatever happens in front of me is like the thing
that I'm now going to be concentrated on.
I want to help that MPC.
I want to recruit that next new dude that's walking down the road that looks awesome as
shit.
And it turns out the current warrior with me is like,
lower level so see you later warrior
I appreciate your time
thank you for your service here's an apple
on the way out you give it a little gift
him whenever you kick them out of your party
I just love the system of it you create
your main pawn and my main
pawn is Rebecca Ferguson and she's
she's my ride or die
she's my mage she has the eye patch
she does not have the eye patch but I gave her like
kind of like black paint across her eyes
she just looks sick as shit dude
but it's just really really neat in terms
like how the systems work
bringing in other people's
pawns from your friends list
seeing what other people are playing. It's really neat
that on our stream yesterday
where I created Nick Scarpino and
Kevin Coelho as Nick's pawn
on a Mike's play-through
I can then open up
my friends list and see, oh I can
recruit Kevin to my
squad and you can set
your pawn out on quests
that like, hey recruit my
pawn and you'll get this gift
because then they'll help me level up or whatever.
Like, it's just, it's such a cool strand game in that way
that it feels like such a neat cooperative experience
with everybody else on the internet.
But, yeah, I just, I don't think I've played a fantasy game
that feels this alive and kind of like,
this is the gold standard for what I think a lot of fantasy games
should strive for in terms of like simulation
and feeling real and lived in.
Performance mode isn't great,
or like performance isn't great period.
I have a very, very beefy computer.
And in cities, I'm barely getting 60 frames per second.
And so that sucks.
But outside of cities, you know, things are rocking.
So it's definitely, it could use some engineering on that side of things.
I know Capcom's kind of addressed that already.
And that's just part of game development nowadays.
You'll hopefully get the fully finished product six months after, you know.
What's your gameplay style?
Like, are you going in there?
I'm a thief.
So I selected thief, which, you'll get a thief, which, you'll get a thief.
which is a dual dagger sort of approach,
which is great,
because I love being able to then recruit a big warrior type guy
to kind of be the tank of the party,
and hopefully it's somebody cool that, you know,
gathers a lot of aggrove from the enemies,
and I can go in there and, like, just sort of...
The thing about the thief is the thief has a built-in dash.
That's part of, like, the fighting kit.
So I love being able to know when that big attack is coming.
I have enough stamina for this.
me get behind the enemy and maybe going for some backstabs.
But a part of that kit and a part of like the whole gameplay in general for what melee
combat feels like, I was very worried at first because I'm like, this isn't a soul's like.
This doesn't control like a soul's game.
I don't know if I'm going to like fully dig this.
Do I want this experience?
And after playing a decent amount of it, this game is like revitalized my hope that games cannot go for
that direction and still feel good combat-wise.
Like, it's always, I've always been worried that, you know, when first-person shooters
or, you know, when we'd play Halo back in the day and then you started getting more and
more games, I would implement the Sprint button.
And you're like, First Person, Shooters Without Sprint are going to feel really bad from here
on now.
So you need to have a sprint in there, right?
And I was kind of worrying that with my melee combat, if it doesn't feel like a soul's-like,
is my brain just too broken, broken that I'm like...
This ain't it.
This isn't it.
If I don't have that parry,
if I don't have a dodge roll,
I had those feelings with Tears of the Kingdom
where I like,
man,
if I just had a normal dodge roll,
this game could be perfect.
And this game is kind of like revitalized my hope
that not only is my brain not broken,
but also it's possible to make combat super fun
and engaging without having to only be that style of a game,
right?
Initially,
I was like,
well,
if the combat's not going to feel like a Souls game,
I'll probably go Archer
so I can use keyboard mouse and like aim to like shoot.
and I decided, you know what,
with Dragon Nains Inquisition,
that was like one of the last sort of like medieval games
that I played that,
I was like, I really dug the dual wielding daggers.
Let me go for that vibe here.
Sure.
And it is like so far and away
surpassing my expectations of what feels good in combat
and I love igniting my knives on fire,
hacking and slashing, climbing the dude.
I have a rope that kind of like,
it's like a
what's the word of like a grapple
not necessarily a grapple but I can like
throw it in his leg
A what?
Scorpion?
Scorpion?
Yeah exactly yeah
And who not
Sometimes you might get a big enemy
like groggy in a sense
When you beat them enough enough
And you can like
fucking grapple scorpion their leg
And pull their leg out from under them
And it'll knock them off balance
And they hit the ground
All of that
I think the reason why the game doesn't
Run so great is because it's
physics system is way deeper than I really expected.
So it's super like CPU heavy.
But because of that, I can,
you can just jump on that eagle and kind of just,
it'll just fly.
You're just like stuck here now.
Holy shit.
I hope I survive this journey, right?
Being able to just like roll gigantic boulders into like these little goblin camps
or whatever.
The game is just so, it's way more dynamic than I would have ever assumed.
I thought it was going to be a lot more
like just surface level type fantasy
but they're clearly striving for a lot more than that
which I find super impressive and I find super engaging
it's kind of like exactly what I was hoping it would be
it's a very very good video game
and it's like going to easily be a contender for sure
so how much more do you see yourself playing this
do you see yourself see it to the end?
I want to beat it yeah like I love the vibes of it so far
this system that sort of
started plaguing some
people with a system called the Dragon's
Plague, where if you
encounter a dragon,
your NPCs may start
to get sick if you fight it,
or if you go to your Riftstone, where you then
recruit other players' ponds to join your party,
they may be sick with Dragon's Plague,
and you don't know it yet.
And you start knowing that they're sick,
their eyes will slowly turn red,
and they'll start not obeying
commands anymore and they might be acting out and you're like what the fuck's up with my mpc like why aren't you
not i'm telling you go forth or come back and fall back and you're not paying attention to what i'm doing
and it's likely they may be sick with the dragons plague and you normally want to get those
mpc's out of your party quickly kill them throw them off a cliff do whatever you got to do but some players
have discovered recently that uh they didn't know that was a system and kept on playing kept on
playing,
wiped out
the whole fucking
main village.
Everyone's
plagued.
Every NPC dead.
Any quest giver,
any shopkeeper,
everyone died of this disease.
And they're like,
what do I do?
That's awesome.
And like,
it's such a
hardcore mechanic
and it's such a
player unfriendly mechanic,
but I love it.
I love that there's
that opportunity that
can happen if you don't.
Because whenever you walk
out of this little like
rift area,
your NPCs will often say,
they've already said it like three times for me in the last 12 hours or whatever like
I feel have you heard a dragon's plague yeah it's this thing that'll happen if you better watch out
and make sure like the pawns make sure us pawns like if they start not obeying and you'll hear
the other pawns be like oh shit really I didn't know that and like in that way that just
feels super alive and dynamic that these MPCs are talking but a player had to like spend
the next seven hours reversing this plague and getting a riftstone to then like resurrect
everybody which is still possible but it's a pain in the asses.
I don't know. I love it. I think it's like such a neat, shitty mechanic that's awesome that like really changes the whole game, you know?
But you got to, hey, you got to listen for the signs. They were telling you the whole time. You just maybe weren't necessarily noticing that moment.
So it's been circling any more on Twitter of like, hey, here's the clip of me just tossing all my ponds off a cliff. And like one of them and the last one starts running away.
And it's like, that motherfucker knew he was guilty, dude. I just signed to piece it out.
It's awesome, man.
It's like, I think one thing that does stink,
because I feel like it's going to be very similar
to an Elven Ring type story
in terms of the outside hardcore gamer
hearing about this through social media
or hearing about like the fervor there is on the internet
for how much people are enjoying it
and wanting to play and not being super player-friendly.
I think that's going to happen a decent amount
because there is a decent amount
this game does not tell you.
It's not super upfront with tutorializing a whole lot of things.
So that may be to the game's detriment, but I still think that, like, man, if you, if you are super into fantasy games, I want to watch, like, a fantasy world kind of live and breathe around you, I think Dragon Zongma, too, is like the ideal version of that experience.
It's so much fun, dude.
Hell yeah.
I'm really, really enjoying it.
Any other thoughts on Dragon Sama?
I think maybe we delete the other games cast.
Damn.
Start over again.
Then we delete it.
It's going to be like a five out of five for me.
Like I'm already like so, I'm just so in love with everything about it.
Yeah, I'm just having a blast with it.
Fucking Rise of the Ronan guy.
What are you doing?
What are you doing?
Hey man, it is what it is.
I'm getting cats.
I'm getting landmarks.
I progress the story to that first big choice or whatever.
Yeah.
Cool, I'll be back.
But I got to go.
I got to go.
Wait, how many hours in?
I prefer not to sit.
Oh, no, really.
You're playing a lot.
I'm a lot. It's like more than 20 hours?
I'm probably right around 20, I would think. Now, I haven't done a, I haven't looked at the PlayStation front page in a while. It's, you know, it is such a great. And this is an interesting thing when we did the review and progress on PSL of you, right? Where it was like, you and Mike said three, you're walking away. I was like, I think it's a four right now, but I'm, I forget seven hours and ten hours in whatever it was. And now it's like that thing where it's like, I totally see the three of it, but I still am having such a great time with it. But I'm currently playing it in.
a junk food way of it's me with the portal no eat your slot biggie oh boy going
coin quick quick what a great but it's me next to gen talking to her watching whatever on tv with the
portal no sound on and i'm just steamrolling ever i'm not gonna i'm not moving anything i've made the
you know the first choice between the shoguns or whatever the shogun eight or whatever it is uh
and it's like cool i'm gonna let all the story stuff settle until i've done every district and done
everything. And so like, I'm just committed to that. So it'll be interesting to see once I go back
to the story and run that if that, you know, not re, it changes my mind, but if that is, okay, yeah,
is a three or it is a four or whatever the hell it is. Not that it matters. I mean, it's just
talking about it. But like, this is what I'm doing, right? I'm just fucking motoring around the city,
dropping on my horse, stabbing people choking them out, moving out of the next thing. I love the
combat system so much. I'm still, you know, going deep into these trees of upgrades of what
I want my guy to look like and what I want her to be doing.
I'll tell you one thing that I didn't love about the skill system,
or about the skill tree.
And I think it's kind of like over-complicating it is you have skill points.
I was going to, let me stop you, right?
It's the fact that you have skill points that apply to everything,
but then on the charm thing, you have certain charm points.
So when you go high enough on a skill point, you not need charm points?
You need like, I have four skill points, but I have one strength point.
Yeah.
And this ability requires two strength points.
I'm like, well, why have that at all?
Like, I was really kind of annoying.
I thought that was just like, it's such a small thing, but it's
But look at this guy with this fucking wolf ring claws, you know what I mean?
Well, oh my God, hold on, hold on, hold on.
So tall.
Keep on talking.
Keep filling time because I was, I was playing Final Fantasy 7 rebirth more.
And I'm almost caught up to where I was, and I will not spoil anything.
Here's the firepipe.
It's just a flame thrower.
They're like, here you go, I got to take a flame throw.
Why not?
Oh my God, that's awesome.
Fuck up these invading Americans.
One thing I really wanted to bring up was something that we spoke about during our review
and how when you're playing Wollong or, again, I never play the Neo games.
I know they're difficult.
I know people love them.
And I know that if you're a soul's game, you should at least try them out.
But in those games, you're fighting like Yo-Kai and you're fighting like big spiritual sort of things,
right?
Monsters and beasts and things of that nature.
but again with this being a
a game that's
somewhat meant to be rooted in realism
you're fighting a lot of humans right
and we talked about
I'm about to send Barrett a link right now
we talked about how when you run into these camps
then you fight a boss
is just a very large person
and I brought up is it my my guy
from the American consulate I was like he looks like
it looks like Abraham Lincoln Bumblehead
you're fighting out there
yeah so you got two axes
in this giant like, A. Blink him like ahead.
I'm like, this is fucking cool.
Like, so like, you know, even in Wollong,
they gave you, like, the larger than standard human would be, like,
sort of like a, like an E-Honda type.
Like a Yoko Zuna, larger set scale.
And this dude is a brute.
This guy's meant to be like this really tough enemy to take down.
But it's clear that Team Ninja was like,
how do we make the American version of a brute?
Because you're also fighting Americans here.
This game's about Western influence also kind of taken over
and influencing a lot of
like a lot of Japan in that moment.
And so the link that I sent Barrett should be perfectly
time coded, hopefully.
Perfectly time coded. But if not, it's at the
47 minute and 56 second mark.
This is the American
brute guy that you take on.
Paul Bunyan. You're taking on fucking Paul Bunyan.
And if you play a little bit more, you'll see a separate
shot of it, Barrett, that
I was just
because I was essentially I was
look how fucking awesome
look how massive and somebody's like
it looks like you Andy I wasn't too happy about that
I mean his mustache not connecting
to the not connect to the beard
but it's just like you know
it's one thing to see like larger
than life sort of
Yoko Zuna E Honda type character that's like
massive but they're like what the
American guy give him two axes
give him a button down shirt
and make him 12 feet tall
He's so tall.
This man's head is the size of like your torso.
It's the funniest fucking thing ever.
This thing made me last so much the first time.
And I was like telling you when I went into the American consulate and this guy popped up to fight me and I was just like, I love this.
This kid kicks ass.
I love this.
This is it.
This is everything I've asked for.
I'm sending one to assets, but it's just a phone, a video off my phone.
So it's, I don't know if that's easy to pull up or hard to pull up or whatever.
But it's just another one of like, this is one of those things I clipped.
And it's not.
I, I, I, I clipped.
it and then it's like it came back a week later or whatever
days later and I was like oh this isn't as cool as I think
it was as it felt but it's still
fucking cool. I'm just like what this game
experience is for me or whatever of running around
and just checking
off boxes killing all these things watching
a documentary on my phone you know what I mean
I mean hey dog give me a little fistpower right now it's about to be us in destiny
too soon oh my god come on now
my ghostbuster stuff's all set you know it
I'm locked in because that's gonna be us
I mean it's number go higher I jump off the thing
I fly down you know I'm like all right cool
call my horse laying down.
First off,
I'm also dressed like a fucking...
I love that you're dressed like this.
I'm dressed like a job walking.
Yeah, exactly.
And then I'm just,
oh, here's this leg.
Oh, that's where I need to go and just
fucking gone.
You know what I mean?
It's like...
And then...
The transition from glider to horse
and off is...
And you can land on the horse
as we saw in one of the other clips, right?
But yeah,
if you call the horse in midair,
that sucker's gonna, you know,
run right in the meat.
But yeah, I look like fucking Marty Mcfly.
You know what I mean?
I'm like, I'm like, I'm like,
I'm like, I'm wearing that hat.
I love it.
My lady.
Any of the Western suits, I'm like, get this shit out of here.
I don't want a suit and tie.
I want like a fucking cool show.
Right now,
I almost show you on it.
Right now the build I have her in,
I think it looks like a bloodborn.
It's like a long jacket and then like, you know,
the trench coat.
Yeah, exactly.
And like,
I just wearing a white headband looks dope.
I saw somebody make,
which is something that I wanted to do
when I was playing,
it was like,
I should have made the blue-eye samurai in this game.
And because you can get the little circular glasses
that aren't orange and,
unfortunately, but still, it's pretty neat.
Does this mean that you're going to watch Shogun now?
I was never, like, anti-Shogun, the show or whatever.
But you're anti-Shogun.
Yeah, exactly.
It's just, you know, shows.
What about, what do you mean?
I'd rather play stuff.
You know what I mean?
Okay.
Like, we were watching poor things, and I was like, I'm just going to start playing.
I'm going to start playing something on Portal.
This movie's fine.
It's fine.
You're just giving me Nick vibes right now.
I'm not like it.
I know who I'm, I admit who I am.
Throw away all the shows.
I don't care.
Just let me play game.
Really? Get rid of media.
Not only it.
Just leave it with video games. I'll be happy.
God. That's bullshit.
Andy and I played three hours
of Princess Pete Showtime today. Yes, you did.
How did that go? I have
updated thoughts after the demo. They're not too
different. Very in line with where I was at.
This is your first time playing? You haven't played it?
Yeah, we started from the beginning, so I did have to replay
the demo stuff, which I feel
was, if not, 100%
the same, like 90-something% the same.
Okay. And yeah,
great time overall.
I'm still let down that the game's not more because I see where it can be.
There's so much about the game.
There's like that this is very, very cool.
I think what the game is is important.
And I think that the game is going to serve the audience that's intending to very, very well.
I do think the $60 price point is still egregious.
There's a lot of tech problems with the game that like I know aren't going to bother the little kids playing it.
But they're going to bother the adults watching.
And the fact that we've seen the loading screen of the curtain no less than a thousand times today.
and every single time it's this choppy mess that like it's just hard for me to get over it looks like it was made choppy you can't convince me it wasn't made chop and that's weird you know um so all those like little like nags out of the way that i just personally can't get over the game is pretty damn cool what it wants to be and it can be pretty damn lame when it is not yeah right like this detective thing we're seeing right now was a major bummer like i was having a lot of fun that there's a whole ninja level that was maybe level 3rd
three or four and I was like, oh, this is substantially better than the demo.
And then we played this little cowboy section and I was like, there's cool moments here.
Running a little horse, your lassoing dudes, you know.
There's another one we just did that was, you're a thief and you have this like grappling
hook and it was pretty cool, like not as good as the ninja one, but I was like,
there's, there's fun to be had here.
And then we get to the Sherlock Holmes one.
It was just like, man, like, I know what I'm supposed to do is just walk around and talk to
people and get clues about what I'm looking for.
this is not fun.
I don't see people having fun with this.
I wanted to just be over.
And in my frustration of that,
I was just trying to click,
click, quick,
and I wasn't actually reading.
And I'm like,
I know I'm playing the game wrong here,
but the game isn't fun enough
for me to want to play it right.
You know what I mean?
So that got a lot more frustrating
than I expected it to.
But besides that,
I would say overall,
I'm more impressed than I thought that I would be.
Because, like, I'd say we played about 10 levels.
And eight of them or so,
I was like,
oh, cool.
They did something cool here.
And I definitely want to keep playing more.
I hear that it gets better as it goes on.
I hear the end's awesome, which I'm not surprised.
Like, Nintendo tends to do that with some of its games.
They have really crazy epic ends that, like, make all of the other stuff kind of add up
and really be the sum of all the different parts, right, to come together and just have this amazing moment
and you leave a good taste in your mouth.
And I appreciate that about them, but I just feel like there's just a lot of little decisions here that baffle me a little bit.
Like even the Hub world
And granted,
full disclosure,
I was on stream,
I rarely play games on stream.
Me and Andy were talking.
I was having a great time talking to everybody.
So we're talking about TikTok.
So we're talking about TikTok.
They responded.
Do you want some right now,
by the way?
I got a bunch of TikTok.
No,
I already had,
I already had three.
I'd have three times
a normal daily game.
Doctors recommended about,
right?
But it's,
we all play games differently.
And I like to lock in
when I'm playing games.
So it's hard for me,
even with the game
as simple as Peach to
focus on it while also talking and stuff.
But I found myself getting lost in the hub world a lot of like what level of stairs we were on as we were going up and down them.
And it's just like it just seems weirdly like I was getting lost in places that I feel like I shouldn't have been having any type of confusion.
And I wonder if it's just I'm familiar enough with games that like I know how they're supposed to work.
Whereas this one is kind of designed to teach people that don't know, hey, you can get lost.
They're like look for signs of how to understand what floor you're on or whatever.
don't talk to your friends about tic-tacks while you're playing video games.
All of that.
But the actiony parts are really cool.
And I feel like there was some thrilling little segments that none of them blew my mind.
I feel like I was always still waiting.
No matter how cool the Ninja one was, I still wanted a little bit more from it.
The sword fighter one, especially like when you go back as the sword fighter and you're
in like a haunted castle thing.
I was like, there's a lot of creativity here that you would expect from this team.
But it's like, all right, better than I thought after the.
the demo. Not as good as I thought it could be before
playing it. And I put it on my
fantasy.
Not contenders, but my fantasy
draft. And I got points
for it. Six points on the board.
I feel like it's the most
fancy version of
one of those little
battery operated tiger
nine and one games you'd get
because there's
an action button and there's a
jump. A jump.
And action could mean, hey, when you're in the cowboy world, that's lasso.
When you're in ninja world, that's dash.
When you're in this, like, it kind of just like, you know, found a way to make everything work around those two buttons.
Which is brilliant, I think.
I think that makes things certainly a lot easier for kids to kind of get a grasp of.
And I think because it really teaches them the timing and it teaches them the understanding of dodging and parrying and jumping and things like that.
that and because every level
is kind of its own genre for the most part
like I do feel like there's a lot of education
value in the game that is fun
but I think that when you are
more advanced than that it can get a little bit
confusing where you want
to do a dodge but it's like the dodge is the same
button as the attack and things like that
Tim had to remap his controls
and that was another problem to you like remapped his
switch controls oh I've done it many a time
yeah I'm sick of fucking hitting the wrong I mean
ex but you get the button prompts up
and then you hit the wrong it's like you know it's
The button prompts aren't updating in real time.
Well, not the switches.
And there was a way, there is a way to change the button prompts in the game so that it's actually accurate,
but we learned you can't, and we learned this after the stream.
You can't do it in the options menu or the menu, the start menu when you're in a level.
You have to do it when you're in the hub world, which I just, why do we make these decisions?
Just let the menu be the menu.
You know what I mean?
Yeah, yeah.
But if I'm realizing I need to change controls, let me change the controls when I need to.
Yeah.
You know what I mean?
That makes sense.
So, all those little things bother me.
But those little things add up.
And I feel like those are the type of polish and like the bigger decisions that like I feel just are not looked at the right way for some reason when it's like I feel like they could have been solved fairly fairly easily.
But yeah, it's cool.
I do want to keep playing it.
And you bring up the Tiger Electronics games and stuff.
I do appreciate the variety of levels.
Like I think that like I said, more often than not, I was interested in the type of gameplay.
It looks when I look at that game like, this looks interesting.
It looks visually interesting.
Even it's presentationally, I think it's fantastic.
They do a great job.
Like everything is on a stage.
It's all the stage place.
So all the little cutouts of everything.
It's just also like adorably done.
And even in that little video preview that Barrett showed us like, oh shit, she also becomes a ninja.
There's not just.
Like a Shinobi.
There's not just.
Yeah.
Or whatever it's a, it's a Kung Fu peach or whatever.
Oh, yeah.
Which is like a different level that we haven't experienced.
Yeah.
So Greg,
I know Tim said that he put that on his fantasy critic
Where does that leave him right now
And also every week can we do a fantasy critic
Just kind of catch up so I can remember this thing exists
Every week might be a bridge too far
There'll be lots of weeks where it doesn't move
But right now Tim has a total of 13 points
With two games in
Penny's big breakaway got him seven points
And Princess Peach got him six points
I don't know if I remember the login
You're Google way
Did I mess anything up? You have an Android phone
So I'm sure I'll all do exactly
I got tales of concern
Awesome
I mean, you got Urtree.
That'll be better.
Oh, yeah, I do.
Okay, yeah.
That game's going to bomb, dude.
Oh, I got to announce 3D Mario platform.
That is not good.
That is not good for you.
Yeah, I had picked up a Mario Kart 8, or Mario Kart
sequel around the time that it was rumored that the Switch 2 was coming out this year,
but then I finally dropped it this week after a life.
Gave up the dream.
Weeks of denial.
Am I allowed to, explain drops to me here?
So, we were talking about this yesterday off camera.
So I think...
Can I stop you real quick?
Yeah.
Just in case you're an audio listener and don't know what we're doing,
you go to kind of funny.com slash what...
Fuck, league 20.
What on a kind of funny.com slash KF League 24.
We are doing a thing called Fantasy Critic.
It is like a fantasy basketball, our football team.
Basically, if you remember a few episodes ago,
we all drafted games.
Then we had a budget where we could bid on other games to fill out our squad.
And now, of course, things are going.
Every point that you get above a 70 on Open Critic
gets you a point on your things.
there's some stuff about the higher points
but it doesn't matter for this
and every point below 70 would
subtract points for your team
it's me, it's Barrett, it's Andy,
it's Mike, it's blessing, it's Tim,
and it's Roger currently competing.
Sorry, back to it, Barrett, thank you.
So with drops, I think it's,
you get one drop for a game
that is officially delayed out of the year
and then, or no, no, no, no.
I think you can drop anything that officially gets delayed, right?
Reverse that.
It's one drop for any game.
on your team, whether it's, uh, it hasn't come out yet or if it's delayed or if it's just
like unconfirmed to like not come out this year. So that was my one drop was the Mario
cart, uh, one just because it's not like any time soon. They're going to be like, oh,
it's delayed out of the year or whatever, right? And then you get three drops of, uh, games that
get pushed out of the year. Mm, okay. Interesting.
Very.
I'm going to need some new games to come out to be announced.
Yeah, you gotta get on there.
I picked up Sandland over the weekend.
I saw that.
I'm very,
I'm actually so interested in Saneland after the SGF demo,
let alone the fact there's a demo out.
I played the demo.
I did not love it.
It was just like,
I don't know, man.
It was a very,
it didn't have great demo from what I was.
It didn't have good direction.
Yeah.
This demo was just like wanting you to kind of,
here's what this world is.
Here's maybe like this vertical slice of what you'll be experiencing,
but it felt so lackless.
interesting. When I played at SGS, which is a short...
I enjoyed myself. I was looking
forward to it. Art style was awesome. I picked up Cripmaster.
That's my most recent get over there.
This is one that won the
Independent Game Festival Award for Excellence in Design
last week in GDC. If you
watch, if you were to Google and get the trailer
if I think you might remember it, it's the one where you're like
picking words and putting them in there and doing
them. I think it's going to do well. Is there an award
for this fantasy critically
for like person who logs in the least?
No, no, no. That would be
a competition though.
Well, because like, oh no, personally with most points
that logs in the least, because I think I'm in first place.
You kind of like set it and forget it?
Yeah.
I think I'm in first place when it comes to life.
Right now, of course, Andy Cortez has 51 points.
He has 20 from Tekken 8, 11 from brothers, a tale of two sons, 12 from
Undernight Inbirth to Sizz souls.
And then nine, I'm sorry, from MLB the show 24.
Come on, it'll be the show.
You got to get, that's a guaranteed 15 points every year.
What do you know?
It's not.
The last couple of years, no, it's not.
Damn.
Currently with four games on the board, I'm in.
first place with 66 points.
Final Fantasy 7 Rebirth got me 26.
Like a Dragon, Infinite Wealth got me 20.
Banishers, Ghost of New Eating got me 10.
W.W. 2K. 24 got me 11.
And that's bullshit because, like, I didn't know I could do
like a dragon. Was I listening to the rules to him?
Not completely. But I was like, nobody's picking it here.
That's kind of weird. I wonder if we came to an agreement before this thing started.
Barrett, of course, is in second place right now.
He has Persona 3 reload. Got him 18 points.
Unicorn Overlord got him 18.
points. Belatro got him 24
points, but then he counterpicked
Penny's big breakaway. That lost him seven points.
Honestly, looking at the rest
of the games, I could have counterpicked, Penny's
probably the... Gotta do what you got to do? Yeah, it was
either that or Princess Pete Sto-time,
which I don't even think you drafted in
the initial draft. Yeah, I had to get it later.
If you want to talk about just the biggest loser so
far, it's Roger. Roger Pocorny
who's tripping on his way out here, of course.
No games that he picked have come out,
but he did counterpick Dragon's Dogmat
two, meaning he has negative
of 18 points on the board right now.
Holy fuck.
Why to start the season?
It's a long game.
You know what I mean?
Like, it's a long game.
I have a lot of games right here.
You know, Home Rule 3 is a lot of advertise.
I love it.
I love it.
Look about a big bunch of deck of police a game when I googled JRPDs 2024.
You know what I mean?
You know, we got a lot of good games coming up and Dragon Sogma 2.
Who would have thought that that game would have been good?
You know what I mean?
Who does?
No way too, though.
I feel like that'll get some good points on the board.
Dawn Trail as well.
To think of how we were making fun of
Snowbike Mike for on the show
looking at his screen saying
what did he say?
Hello games
2024.
Remember also
he tried to give you shit
does everything.
When Tim drafted Shadow of the Urtree
and then he looked at you
he's like oh there's no way
you were going to get that
and then it came to him.
That was never following you.
Yeah.
You're the last play.
You're the last one.
That's never following you.
I'm going with Andy's.
Man, it's a war like
do we even get Silk Song this year?
Which is one of his fix.
Yeah.
That was his first fix.
Can we go to mine?
I want to look at it one more time.
See if I'm how I'm feeling.
Because all right.
I got,
I got Eldon Ring,
which I feel great about Mario.
Got to move that.
Metal Gear solid sneak eater.
I am not feeling great about it.
You know what?
I feel like it's happening.
It's going to happen this year,
everybody.
Penny's big breakaway.
Oh, whatever.
Points on the board.
Indy.
Yeah.
Okay.
Cool.
Animal well,
people like it.
Animal well,
I just don't know if it's coming this year.
That's my only thing.
I feel like we've seen this demo a lot.
You know what I mean?
Did they not just put a date on it?
Did they?
Did I miss that?
I thought they did.
They were on it.
I wasn't on the segment while they were here.
They were on it with us.
I'm pretty sure they gave it.
Day 9th.
Okay, well, hell yeah.
Hell yeah.
That's very good news for me.
Peach.
Cool, cool.
Sound Hill 2.
All right.
I'm holding on.
I don't know.
Tails I'm feeling great about.
Star Wars outlaws as a counterpick.
Doesn't seem like a good call past him.
But I'm not sure.
I think I've been a strategy.
Must have been a strategy.
Yeah.
Yeah.
It was, I think it was, because it was slim pickings.
You and I were the last two to do counterpicks.
And I think I talked to you into it because I also was, I personally wasn't wild by Star Wars Outlaws.
Well, we'll have to stay tuned and see how things go in this fantasy league.
Is this real life or is this fantasy?
Let us know in the comments below what your fantasy league is looking like and what you think of ours and who you think is actually going to win at the end of the day.
Oh, Hyperlight Break is got that.
That's probably.
Yeah.
We're going to get that
Roger and coming back from that.
We'll see, man.
He does have those games.
Until next time,
I love you all.
Goodbye.
