Kinda Funny Gamescast: Video Game Podcast - Our REAL Dragon's Dogma 2 Review - Kinda Funny Gamescast

Episode Date: March 27, 2024

Andy rights all of our sins, and also gives his thoughts on Stellar Blade. Run of Show - - Andy’s Beef with Kinda Funny - Housekeeping - Stellar Blade Preview - Andy’s Dragon’s Dogma 2 ...Review - Greg’s [Game Shall Not Be Named] Updated Review - Tim’s Princess Peach Showtime Review So Far Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
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Starting point is 00:00:07 What's up and welcome back to the Kind of Funny Games cast. Of course, I am Tim Getty's. I am joined by the Big Daddy himself, Greg Miller. What's up, Tim? And the Nitro. I said, what's up, Tim? So much is up, Greg. So much is up.
Starting point is 00:00:20 I didn't expect that. There was a volume there. There was like a little pitch that was hits. There's a ringing in the air. Do you hear it? Nitro rifle, Andy Cortez. He didn't even have a Coke. No Coke.
Starting point is 00:00:30 No Coke today. No coax, but some beefs will be settled. Some beefs will be settled. Yes, there will. be blood. I have some beefs to settle with this fucking show. The whole company actually. His whole company. And he's been doing it all day. I mean, should I get
Starting point is 00:00:45 to it now? What do we got the beef with? Y'all play this game called Dragon Zog and two? Anybody? Anybody here? Too busy playing Rise of the Ronan. Anybody here? Play a game called Dragon's Dogging with two. Yeah, we talked about it. I think it was last week. We talked about it. Which could mark the downfall of the fucking company
Starting point is 00:01:03 when Greg Miller walked up to me and said, Andy, I think Bless is going to drop off of Rise of the Ronan. Can you keep playing Rise of the Ronan and not go to Dragon's Dogma 2? And I said, sure, Greg. Whatever helps out the company. And little did I know that I'd be stuck with the most fucking boring video game mediocre shit of all time. Meanwhile, everybody said, let's go drop, let's go Jagans Dogma 2.
Starting point is 00:01:24 Let's go play Jagans Dogma 2. And then try it out for maybe two hours and said, eh, it's just not for me. It's not what I want right now. And little did you all know that you have been missing out on the fantasy. Epic of the goddamn century. This game is fantastic. This game is marvelous, Tim. Holy shit.
Starting point is 00:01:45 You all don't even know, man. Play the video game, Greg. Yeah, boring to boring. It's a moment to boring to boring. And you're so full of it's boring to boring, it's boring to boring, Andy. There's a goblin over here. All right.
Starting point is 00:02:01 Meanwhile, rise to the road and I'm dressing this business suit. I'm fucking, I'm choking motherfuckers out with his grass. I'm petting cats left and right. I didn't even mean to get mad at Rise of the Ronan. I don't hate Rise of the Rone. It's just like I would have much rather play a Dragon's Dogma 2 because once I was able to sink my teeth into it,
Starting point is 00:02:19 we did the Rise of the Rona review and I said, I'm good. I put in 20 hours. I'm good with this experience. There's nothing there that's like bringing me in to do more, to play more of it. So I started Dragon's Dogma 2 and this is already, the internet's already been talking.
Starting point is 00:02:37 about it. So I'm like, we'll see if it lives up to what everybody on the internet's saying. Everybody's mad about microchutans actions. You should be mad about the frame rate because, like, you know, it's an RE engine game, and we know that Capcom is not great at making their games, like, run great, and sometimes there's, like, going to be frame rate issue. Sometimes reflection is going to look like dog shit.
Starting point is 00:02:58 But it's still an RE engine game, and it's Capcom, and I know that whenever I'm not in towns, the game's going to run better. and the game is fantastic. It's one of the most like a live feeling games I've ever felt. It feels so dynamic.
Starting point is 00:03:14 I love... You have a lot more to say about Dragon's Tommy. We'll save that for it. I thought you were just gonna bring up your beef in the beginning. Okay, we have a new game to talk about Andy.
Starting point is 00:03:21 This fucking company. We already heard people's thoughts on Dragon's stuff. This goddamn company. I read the comments. I was like, wow, everybody's mad about in the comments.
Starting point is 00:03:27 You should have been there for the review, Andy. Surely they shouldn't they're not, why wasn't I here for the review? I think you did rise in the room. You were playing rise in Roast of Roast of Roast of Yeah.
Starting point is 00:03:35 you playing that? I was like ready to sit down on the fucking desk. It's like, oh, I'm not on this. All right. I'm going to play Rise of the Ronan. Let me go pet a cat for the 18th time and get 6xp and fucking have point two more stamina. Like, this fucking game, dude.
Starting point is 00:03:53 He's leaving out there. This increases your bond, though, for the district and you can get better prices from the black market. You know what I mean? Jesus Christ. Are you going to a pro showgun or anti-showgun? I was anti-s chuggan. I only get to you a We're talking more about Dragon's Dogma, and I'm sure Rise of the Rone, because Greg will insist sometime later in the show. But this is the kind of funny games cast. We each and every week, we get to talk about video games, all the things we love about them, all the things that are mediocre about them, and everything in between.
Starting point is 00:04:21 Thank you so much for supporting us. If you have the kind of funny membership, you're supporting us at the greatest tier possible. That reaches very, very nicely into our hearts. You are the greatest generation. You get the shows at free. You're supporting people, you know. I thought it was like a tagline in something. Listen, I get it.
Starting point is 00:04:39 My grandfather fought in World War II. But did he ever support me on Patreon or YouTube? No, he didn't. You're right. He's right, everybody. You can be better than Greg's grandpa. Take that Purple Heart. Sell it at the thrift store.
Starting point is 00:04:51 Take that money. Kind of funny membership. Did he die in the war? No, Purple Heart is when you get wounded. What happens when you die in the war? I mean, usually you die. And then they bring your caskey back. You receive Pearl Harbor.
Starting point is 00:05:04 Oh, man. She was in love with both of them. But the war settled who comes from. And you also get a daily exclusive show. Thank you very much to our Patreon. Producers, Carl Jacobs, Kieran Hova, Sapien, and Delaney Twining. You allow all these shenanigans to continue happening. But like I was saying, this is the games cast.
Starting point is 00:05:21 We're talking about video games. Andy was already talking about some beeps. But I had to stop him because we got to get new fresh thoughts on a new fresh game. Stellar Blade. Andy Cortez, I do want you to start this one off, even though Greg did play as well. I play the entire demo, everybody. No big deal. Here, how about you, no, you know, here's the thing.
Starting point is 00:05:38 Here's a thing. Get Greg's thoughts. So then I can write the record. Okay, let's do that. Let's do that. Greg Miller, you've played the demo of Stellar Blade. What did you think? Come on it, Barrett.
Starting point is 00:05:49 Try him out. Come on and Barrett. Thank you. Thank you. Listen, this is what you would at a service level look at and go, I'm not going to be a Greg game. But PlayStation sent us the demos for a review.
Starting point is 00:06:01 Thank you so much PlayStation. And so I was, like, you know what? I'm going to jump in there and I'll see what this is all about. And I'll just say this. Y'all are weird. You know what I mean? Like, this is what you'd play. This is what you'd enjoy. There are great visual novels out there. You could be playing walking simulators you could be playing. Rise of the road. Not this food, Greg. It's definitively not a Greg game. But it's, it is beautiful. I can see the action people really
Starting point is 00:06:31 enjoying and stuff like that. But I'm not that action. I'm not that bandetta guy. I'm not that. I would even go as far as what. Like that usually sort of platinum. Right. Platinum games and stuff like that. Like that's just isn't my jam.
Starting point is 00:06:43 And so like I think the, uh, quality is incredibly high, but for me, the fun wasn't in terms of just like, okay, like I don't like this parry as much as I'm enjoying it in other games that'll remain nameless at this moment. I don't,
Starting point is 00:06:56 I don't enjoy this sword play as or something. I don't know of them. I don't enjoy that. I can be against a show gunnet. I won't mention one name. I'm having too much fun today. But yeah, like in general, it was just like, okay. Like, this is like traditional Japanese action game that I would be like,
Starting point is 00:07:15 I usually wouldn't turn my head. This one I wanted to be part of the conversation. And I also always want to give things a shot, right? Like, I love being caught off guard. But it was like, I see what's going on and I don't think I'll be returning to this one. I'm going to say, before I give my thoughts, this is something that Tim needs to play this demo. Yeah. I wanted to.
Starting point is 00:07:32 I just didn't have time. This is very much up your alley, Tim. Also, really quick, I did see in this trailer that came out a couple months ago, one of the side quests, find the cat, Greg. You winning me back. You winning me back. Find the cat, gig. Go against the Shogunit, rise against it.
Starting point is 00:07:47 This is going to be like my Eliza P of this year. Oh, okay. I really, really enjoyed my time with this. This is, it has a lot of near-automotive vibes in terms of like the setting and this sort of desolate world. and having your little robot companion always kind of floating with you, which I really love because in a lot of moments the game is extremely gorgeous
Starting point is 00:08:10 and the robot buddy also casts light and that light casts a shadow. So sometimes enemies are being lit in a cool way like in a dark room. I was appreciative of their ping system too where you ping and it sends the blur about through the entire world. You get that full scan.
Starting point is 00:08:24 And then you're seeing like, oh, there's credits over there and there's things over there. Same thing with getting off the beaten path. There was a few different ways of like, go this way. We'll go the other way. Oh, here's this whole jungle gym of things I need to swing on to get to in a bigger sense of exploring that world. I'd love to see. How long was the demo? An hour?
Starting point is 00:08:40 Okay, cool. Yeah. Um, yeah, it's very much, uh, super flashy, super over the top action, uh, but it's very much still like Liza P. Combat, I would say, not quite Securo, but, um, you are going to be trying to either dodge away from attacks or parrying attacks at the right time to then build up that stagger meter on the enemy and then go in for that big killer hit or whatever. But the ability, it's not like
Starting point is 00:09:07 as you want to be a bit more stylish and over the top just how the action is with your, with the combat as well because you have a lot of abilities that lend itself to not, you're not just kind of waiting there, waiting for the attack and then going in for your head and then standing
Starting point is 00:09:23 back. It's not that methodical. It looks a lot flashier, like a Devil May Cry type game where the moves that you have are super cool looking. They're artfully really well done. The world is super interesting. But again, it all comes down to the combat being
Starting point is 00:09:39 fun and noticing that that enemy always has a sort of three hit combo and these enemies are also disgusting but really kind of neat looking as well. That's Starro one they got, right? Like the flying starfish, I thought it was really cool and also disturbing. Perry at the right time to then go and follow up
Starting point is 00:09:55 with that attack whenever you you get to your bonfires. The bonfire is meant to be your place to get your heels back, and then you can go to the little vending machine to buy items or look at your skill set and maybe get a new ability on the skill tree. And I think the demo does a great job of kind of tutorializing that and letting you know, hey, go for this move next, because this move, if you do a perfect dodge,
Starting point is 00:10:24 then you can follow up with like an extra cool special move. move or whatever. Yeah, Blank was one that I was enjoying. It was, you know, recommended obviously by the demo or whatever, but you know, do the perfect dodge and then you could warp behind them, get the shots on their back. I like that. And it's just, yeah, get them back shots going, essentially. It's just gorgeous. It has a great sense of action. It has a great
Starting point is 00:10:43 sense of scale as well with a lot of these enemies. And exploration. I don't think there's like anything it's doing incredibly amazing when it comes to level design and things like that, but it's got your standard sort of hey, this door's locked. That's probably going to be a shortcut later. Sure enough. Oh, you've got the memory stick off this guy, so you have a
Starting point is 00:11:01 pass code for the next door you come. Yeah. And even, I even enjoyed like finding little random treasure chests, but it's locked by a code. Where haven't I been that I haven't necessarily explored? Oh, this dude had a little code on it. Let me go back to that little treasure chest. And I think that would be one of my knocks against it is that
Starting point is 00:11:17 I liked all this stuff, but I didn't find it in an abundance of it. I felt, and granted, it's a demo, right? It's an hour or a slice of this game, but it felt very much like, oh, you got the code. Okay, there's the door. It's like, I'd rather it be I think it's something like Stray where I would find a code on the wall or I'd find something that was locked
Starting point is 00:11:32 and not know in like way later in the world find it like oh this is for that thing way back there I mean I didn't get that vibe one of my knocks against games of this ilk that I have tried again I'm not invested all the way in is that I often feel like oh it's a it's a beautiful world but it doesn't feel not real
Starting point is 00:11:49 because that's exaggerated right but it doesn't feel like this A is here for B it's not A is here for me to get to Z with it or get to why with it or get some other weird way with it. It's very much like this than that. It's a bit more scripted. Yeah. Yeah. A bit more design in that sense. A little stiffer if that makes sense. Yeah. What I would like to call it again is not being the action guy was the cinematography in the very beginning and stuff. I thought they did a really great job of,
Starting point is 00:12:13 you know, you're in this giant ship. You all have to evac because you're getting your asses whoop. You land, you come out of it. Then it's all like somewhat sexy sexual or whatever. You get pulled out of this thing and there were things be thinging. And then it's like, okay, cool. This is happening. But then it was like, when you're in like this, boss fight with your friend or whatever and like you come up and you like you like like slows down it's like matrixy kind not matrix but like action movie slowdown as you're doing the really cool shit so they I can see blessing sitting there with his mic on no oh shit like you know blessing always does yeah which by the way blessing did write into me on slack
Starting point is 00:12:44 dot com just like you can and says since I'll be out during the stellar blade preview can you please read my written preview on the show it goes as follows extremely my shit blessing idea well there we go uh the little robo guy you have with you is not like near automata where it like shoots out or anything it just kind of just helps you out and lets you more like a navvy yeah it kind of gives you hints it's essentially your your homie adam who's back in the ship and he's controlling this little robot and it's kind of like his drone kind of reminds you of the uh it reminded me of the flying version like if the legs in the back of those little robot gregg kind of like came down it would look like the mk robot
Starting point is 00:13:21 and middle gear soft uh guns of the patriots um yeah i mean i i agree with blessing i think This is also extremely my shit, especially it's like the more flashy, stylish version of what Liza P or a lot of Souls-like are. So I'm interested here because, like, I didn't get the Souls vibes from it at all until you're comparing it to Lys A P and then bringing up bonfires and things like that. Because, like, looking at it and everything I've heard, Bayonetta, Devil May Cry, those things come up. But watching the gameplay even, it's like, oh, Devil May Cry and Bayonetta to an extent, way more combo based of like how long can you keep your combo going, how stylish can you be? whereas Liza P a little more action-based than it seems like some of the Souls games can be, but it is
Starting point is 00:14:01 still very far from that stylish combo. Does this fall closer to Liza P? This is closer to Liza P. To me, it's Lies of P with a with a like Devil May Cry Bayoneta sort of like
Starting point is 00:14:17 candy coating on it. You still have to be very thoughtful with your attacks. You still, you can't just go in there and button mash, button to mash, button to mash and hope to kill the dude before they kill you because they're going to attack and their stagger meter may not be broken and they're going to hurt
Starting point is 00:14:32 you pretty hard and it might take away half your health and you're going to have to back away and go, oh shit. I have to kind of rethink how I'm going about this little combat encounter. But when I bring up the flashiness of those games like Bayonet and like Devil May Cry, it all comes down to the special
Starting point is 00:14:49 additive abilities because it's with Liza P you had like or even like an elderly. you have like your weapon art or whatever, and that's always like, sure, you can slash with a light attack, or you could do a heavier attack that's charged, or you can do your special move when that little meter builds up or whatever. And here you have four separate things that you can add on to your weapon arts. And they vary from not just a lot of different moves that are super flashy and fast and cool looking. They're going to really pack a punch against this enemy, but one of them
Starting point is 00:15:19 may be more designed to break the shield of the enemy and break the stance as opposed to do damage, you know? So there's going to be some strategy going in there. We didn't get to experience that a whole lot because when you beat the demo, you're then offered the chance to do a boss rush sort of thing. But it's mainly just like, hey, you know that boss that you fought at the end of the demo? Now you get to fight them in a new area, but you have a much more of your kit sort of available to you. And it's like clearly a much higher level version of you that you were playing. Did you pop into that? I did, yeah. And a lot more availability of moves there.
Starting point is 00:15:57 A lot cooler looking shit. Like this game just gets more and more slick as you keep on unlocking these extra moves because when you are able to sort of combo together these moves, when you see the enemy about to attack you and it's like flashing blue and you know, oh, that means I want to dodge this because I can't necessarily parry this move or whatever.
Starting point is 00:16:16 And then you flash through them and you're behind them for the backstab. And you hit them with the backstab, then you can also combo together with one of your other. the weapon arts, your specialized moves. That's where the game starts to get really over the top, and that's where you get into those really
Starting point is 00:16:31 stylish, like, slow-mo segments where suddenly it's a cutscene, and she's stabbing the dude in the chest and then, like, moving the sword up, and it's all awesome. And it's always accompanied by some... Tuk-tuk-tac-tac-tac-tac-ch-cat. And it's, like, the beginning part, some, like, lady is singing in the music.
Starting point is 00:16:49 It's like, oh, they got, like, vocals on this track. Interesting. Really great HUD, too. Great HUD, too. I liked your health, your enemy's health. Barrett showed it earlier in some of the stuff there. Like, when you came up against the first, not boss, but bigger enemy. And it had it up there and it was like in white dots and stuff.
Starting point is 00:17:04 Yeah. I don't know. It's got a, their minds are in the right spot of like making the world interesting and making the boss fights fun rather than like maybe going for a purely difficult crushing experience. Because it's still difficult in some spots. Like, it's not like you're going to completely breeze through the demo. there will be moments where you have to notice that this enemy is doing certain attacks. And you could probably be smarter than I was when I played Liza P and preferred the Perry combat. And when those three swings are coming in and it's punch, punch, wait for it, punch.
Starting point is 00:17:40 And then you go, oh, shit, I can memorize that little attack. And whenever that thing flashes, it's going to come at me with that sort of combo or whatever. You can try to parry or you could dodge and just be a little bit smarter about it. but I prefer the more punishing, difficult style of paring. Greg, were you, which were you kind of leaning towards?
Starting point is 00:17:58 I'm a Dodge boy. I like dodging. And so I felt, I felt in the beginning, dodging felt sluggish. And then when they started teaching you perfect dodge, I was like, okay, here's where it's starting up,
Starting point is 00:18:08 let alone the skill tree when you start investigating what can happen if you perfect dodge. And go on this way. I was like, okay, I can see where this is going to open up more to get to where I wanted to be. I think more than anything,
Starting point is 00:18:18 what I found interesting was, played through the whole thing, didn't find it difficult. I didn't find it easy either, but I mean, like, you know, I'm not the Souls guy.
Starting point is 00:18:24 I don't want to be punished. I don't want to be there. Again, you know, 15, 20 minutes, I'm like, yeah,
Starting point is 00:18:29 this isn't a great game, but I want to see it all the way through for the discussion. Got to that final boss, did the classic, got him down to like a little bit of health, and he got me. I was like,
Starting point is 00:18:38 well, I don't really. I put it onto story mode just because. And I was impressed to that when you drop it for story mode, then it shows me like, it slows down of like, okay, here's where you should be dodging.
Starting point is 00:18:50 Here's where you should be blocking. And I was blocking like I do block in another samurai game that I won't talk about. Which is just hold it, right? And I didn't realize in this one, it was like they wanted me to block every time they swing at me differently. And I was like, oh, well, that's why I could have easily beaten the boss if I knew that. So like I learned something from that, which I thought was interesting. Turned off story mode, came back, got the guy. You know what I mean?
Starting point is 00:19:10 I was like, that's a helpful almost in-game tutorial. Or if you wanted to play it the other way, it kind of felt like a quick time event. where it was like the button pops up and like there's a cool down circle around it where I could still screw it up and die but it was like if you want it to be easy we'll do it this way but if you want to learn too it's a great way to learn yeah that's really fascinating I didn't know they were going to do that the demo doesn't let you remap buttons unfortunately but it does have like some other really neat options of making the subtitles bigger adding the color for the speaker I really enjoy when subtitle options are offered there and also in the gameplay menu of the settings because there's like sound and visuals and all that. And under gameplay, you get to decide whether you want a long ponytail or a short ponytail. Oh, the important things.
Starting point is 00:19:55 Very important. And so whenever you do the boss rush mode, they're grabbing at the ponies. Too short. Because I didn't notice that like how cool the hair physics are when like when you whip around, they'll like completely whip around you and her hair's down like her ankles. Oh, shit.
Starting point is 00:20:08 And like the hair will just kind of like slowly be moving. And if you move like it, it just looks really kind of cool of impressive. And Tim, Did you know that her, a fun fact, this character Eve, her sword is like in her head. It's really weird. It looks like a bow. It looks like part of like a bow coming out of her hair.
Starting point is 00:20:29 But then when you bust the sword out or like when you put the sword back, she brings it back and it looks like she's just kind of like disappearing. But then the hair piece is like her sword. It's very, very odd. I noticed this. It's like Bay and her who like dress wears a demon. And she fights with it. No way. She fights with her outfit and her hair sometimes.
Starting point is 00:20:48 Oh, gotcha. Oh, shit going on. Also, there's just like... So you're saying the thing, tying her hair together is the... Yeah, that look... Yeah, like those metal pieces kind of going down. It's fascinating. I will say, like, you know, to...
Starting point is 00:21:05 I think the hot topic is like the jiggle physics, right? Very, very, like, overly sexy game. It doesn't make sense, gravity-wise. Like, what? Like how this suit looks with the amount of jiggle there is. It's like I think they'd be more constrained. Jiggle aside because yeah, obviously it's like incredibly over the top. To the point that I've said this now multiple times,
Starting point is 00:21:27 but like I don't like the look of the game because of how just jiggly it all is where I'm just like and if you like that stuff, that's totally cool. There's no judgment for me. It's more there's a line that it crosses where I'm just like, this just feels icky and weird. Is the vibe of it icky and weird though or is it just things jiggle more than they should? No, I don't think the vibe is icky and weird. I will say, though, like, in this demo, and again, this is mainly, like, recency sort of stuff,
Starting point is 00:21:55 because we just finished, I just finished playing a game for about 20 hours that I will not mention here. But where, you know, in the beginning of that game that, you know, we were talking about a little earlier, Greg, like, in this demo, they kind of hit you with some cutscenes that are, we're like, whoa. that was kind of shocking emotionally I wasn't necessarily expecting to kind of react in that way I was like man Razz of the Rone kind of did something similar right at the beginning of the game
Starting point is 00:22:23 that like I just didn't feel anything from and maybe that was just like maybe that's a look at the game maybe because this game looks Maybe they weren't naked maybe there wasn't any jiggling yeah but I do think that like this game is so presentational presentationally
Starting point is 00:22:38 high caliber that it's something that you should at least check out if you have a PS5 I want to download the demo because it's a really really pretty game and there's also three different visual modes that I'm not sure exactly balanced performance and then
Starting point is 00:22:55 the other one fidelity and they call fidelity yeah so the thing I'm wondering with balance is like I felt like I was getting a consistent 60 frames at around maybe 1,200 or 1440p and then the 30 frames mode was probably your 4K
Starting point is 00:23:10 upres or whatever it is but performance, I'm wondering, is that 120 frames per second? No. You think so? I don't know. This type of game, that would be very impressive. It would be insanely impressive. But like, why would they, unless it's like, hey, you're getting a locked 60.
Starting point is 00:23:24 You're getting a locked 60 as opposed to a game that might dip into the 50s or whatever. But even on the balanced mode, which I recommend playing on, because I didn't experience any sort of frame rate issues. That's great. Even if it was like, hey, you're not getting a guaranteed 60 here. It still felt super fluid and awesome. Yeah, I think this is a demo. that everybody should check out. I think they...
Starting point is 00:23:44 Friday, right? Yeah, Friday. There's a lot of moments where they kind of... It reminds me of doing our Liza P. review where it's like, oh, they went to like the school of From Software. Enemies are just kind of going to blindside you at some moments.
Starting point is 00:23:58 Sure. They're really freaky. I was like, God damn. Now I've got to look around every wall and just be careful about my surroundings. But so far, super impressed with this. Like, I... It's always tough for a developer
Starting point is 00:24:08 to try to emulate that experience and make you feel the way a Souls game might make you feel. But in this sense, it's doing stuff that I think that like Souls games don't, which is like, hey, we're not going to, obviously from software makes things look really, really, like, masterfully cool and like, oh, wow, how awesome is this cutscene and this big dragon or whatever, the grandiose nature of how they sort of implement their boss encounters. Here it was just, it was more of like the hype. I felt like I was playing Astral Chain or Scarlet Nexus with like the awesome.
Starting point is 00:24:42 music sort of backing this moment, everything feeling like super futuristic. It's a good vibe. I really, really dug it. Do you see yourself playing through the full game when it comes out? 100%. Do you see it potentially being a contender? It's possible because early on I thought it was like okay for what it was going for. Like there was nothing like super amazingly impressive where I was like, holy shit, everybody
Starting point is 00:25:07 needs to play this. It wasn't until that first boss encounter. At the end of the demo? the end of the demo that he had a cool design really cool design but also it was just like it was a it was a cacophony of like action and music and visuals and everything just sort of hitting at the right moment that felt awesome and if when I beat that boss I was like if every other boss can live up to this sort of vibes similar like final fantasy 16 not the same sort of like level of of scale or whatever but if I can feel this way with every boss fight then like this is a winner this is
Starting point is 00:25:39 gonna, I'm gonna feel really, really happy about this at the end of the year. I can't forget more of Final Fantasy 16 boss fights in a couple of weeks, Andy. Holy shit. One thing I want to call out that I missed, I call, I said, I forget if I called this Japanese action gamer said that I don't usually vibe with Japanese action games. It's worth pointing out that this is a Korean studio shift up. Yeah. Interesting.
Starting point is 00:25:59 And really fascinating sort of, I think they're like, hey, there's a lot of a mobile games, and this is like one of our first kind of like attempt at a console game. Usually Korea is very mobile heavy in terms of like the amount of offerings out there. So we really hope you enjoy this. And I was like, wow, you all kind of kicked ass here. Yeah, I'm really, really enjoying it so far. Good for them. So that is Stellar Blade.
Starting point is 00:26:21 You can get the demo on Friday. We're going to go back to Andy, settle in some beefs that he has with the company of Kind of Funny. Right after a word from our sponsors. This episode is brought to you by Shady Rays, an independent sunglasses brand that has over 300,000 five-star reviews. They are on a mission to match affordability with durability, making top quality shades accessible to everyone. They have tons of styles and colors to pick from, so finding the perfect polarized shades is a breeze.
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Starting point is 00:27:46 Yeah, so Greg and I had our one-on-one meeting in which a lot of these beefs were called out. Greg always asked, like, do you have any issues with anybody at the company? I said, yeah, every one of you. Always. Yeah, we're on the games cast. We're sitting on that games cast and just frankly embarrassing all of us. No, man, Jaggonson, too kick so much ass, man.
Starting point is 00:28:04 How far are you in right now? Um, hours wise. Probably about, probably about 12 or something like that. Um, but I keep on, I keep on catching myself ending a stream. And then I just keep playing for two,
Starting point is 00:28:18 three, four more hours at some moments. Um, yeah, man, this game is just like, it feels so alive. It reminds me of what I love that Monster Hunter does,
Starting point is 00:28:28 which is just sometimes happening upon two massive creatures fighting each other. Yeah. And it just, little moments like that just make the world feel alive and not scripted, you know? Kind of just walking along to do this side quest to go deliver something
Starting point is 00:28:45 and then a goddamn massive Griffin Eagle just pounces my ass out of nowhere and just catches me off guard, terrified. And then random other NPCs just kind of walk in the trail like, oh shit, let's go fight with that guy, you know? This game is kind of like,
Starting point is 00:29:00 it's like a, it's a fantasy, like it's the fantasy fantasy if that makes sense you know like this is what you hope for whenever you're playing like this is what I hope the next iteration of
Starting point is 00:29:16 Witcher kind of like aspires to these levels of of like impromptu moments that really kind of catch up car I was the vibe as early as I was with it that I could see that they were going for was what I think most people loved about the Witcher 3 was wandering around
Starting point is 00:29:31 finding these adventures that weren't even the main quest but felt like they were. They had much love giving them. Yeah. I'm just really, really digging the structure of it. I'm digging the open-edness of it. I do want to read a tweet from our good friend, Michael Huber, from Easy Allies, because he tweeted about Dragon's Dogma.
Starting point is 00:29:54 And it says, Dragon's Dogma allows me to really take my time and appreciate the journey. No fast travel helps contribute to not worrying about warping everywhere to do endless side quests. Unless you buy it. autopilot unless you buy it. He didn't say that. I'm always present, only worrying about what's in front of me.
Starting point is 00:30:11 And that reminds me so much of my experience with Eldon Ring of, I'm just, I'm in there, I'm immersed. I am traveling to the next spot and whatever happens in front of me is like the thing that I'm now going to be concentrated on. I want to help that MPC. I want to recruit that next new dude that's walking down the road that looks awesome as shit. And it turns out the current warrior with me is like,
Starting point is 00:30:34 lower level so see you later warrior I appreciate your time thank you for your service here's an apple on the way out you give it a little gift him whenever you kick them out of your party I just love the system of it you create your main pawn and my main pawn is Rebecca Ferguson and she's
Starting point is 00:30:50 she's my ride or die she's my mage she has the eye patch she does not have the eye patch but I gave her like kind of like black paint across her eyes she just looks sick as shit dude but it's just really really neat in terms like how the systems work bringing in other people's
Starting point is 00:31:08 pawns from your friends list seeing what other people are playing. It's really neat that on our stream yesterday where I created Nick Scarpino and Kevin Coelho as Nick's pawn on a Mike's play-through I can then open up my friends list and see, oh I can
Starting point is 00:31:24 recruit Kevin to my squad and you can set your pawn out on quests that like, hey recruit my pawn and you'll get this gift because then they'll help me level up or whatever. Like, it's just, it's such a cool strand game in that way that it feels like such a neat cooperative experience
Starting point is 00:31:42 with everybody else on the internet. But, yeah, I just, I don't think I've played a fantasy game that feels this alive and kind of like, this is the gold standard for what I think a lot of fantasy games should strive for in terms of like simulation and feeling real and lived in. Performance mode isn't great, or like performance isn't great period.
Starting point is 00:32:05 I have a very, very beefy computer. And in cities, I'm barely getting 60 frames per second. And so that sucks. But outside of cities, you know, things are rocking. So it's definitely, it could use some engineering on that side of things. I know Capcom's kind of addressed that already. And that's just part of game development nowadays. You'll hopefully get the fully finished product six months after, you know.
Starting point is 00:32:27 What's your gameplay style? Like, are you going in there? I'm a thief. So I selected thief, which, you'll get a thief, which, you'll get a thief. which is a dual dagger sort of approach, which is great, because I love being able to then recruit a big warrior type guy to kind of be the tank of the party,
Starting point is 00:32:44 and hopefully it's somebody cool that, you know, gathers a lot of aggrove from the enemies, and I can go in there and, like, just sort of... The thing about the thief is the thief has a built-in dash. That's part of, like, the fighting kit. So I love being able to know when that big attack is coming. I have enough stamina for this. me get behind the enemy and maybe going for some backstabs.
Starting point is 00:33:06 But a part of that kit and a part of like the whole gameplay in general for what melee combat feels like, I was very worried at first because I'm like, this isn't a soul's like. This doesn't control like a soul's game. I don't know if I'm going to like fully dig this. Do I want this experience? And after playing a decent amount of it, this game is like revitalized my hope that games cannot go for that direction and still feel good combat-wise. Like, it's always, I've always been worried that, you know, when first-person shooters
Starting point is 00:33:41 or, you know, when we'd play Halo back in the day and then you started getting more and more games, I would implement the Sprint button. And you're like, First Person, Shooters Without Sprint are going to feel really bad from here on now. So you need to have a sprint in there, right? And I was kind of worrying that with my melee combat, if it doesn't feel like a soul's-like, is my brain just too broken, broken that I'm like... This ain't it.
Starting point is 00:34:03 This isn't it. If I don't have that parry, if I don't have a dodge roll, I had those feelings with Tears of the Kingdom where I like, man, if I just had a normal dodge roll, this game could be perfect.
Starting point is 00:34:13 And this game is kind of like revitalized my hope that not only is my brain not broken, but also it's possible to make combat super fun and engaging without having to only be that style of a game, right? Initially, I was like, well,
Starting point is 00:34:27 if the combat's not going to feel like a Souls game, I'll probably go Archer so I can use keyboard mouse and like aim to like shoot. and I decided, you know what, with Dragon Nains Inquisition, that was like one of the last sort of like medieval games that I played that, I was like, I really dug the dual wielding daggers.
Starting point is 00:34:44 Let me go for that vibe here. Sure. And it is like so far and away surpassing my expectations of what feels good in combat and I love igniting my knives on fire, hacking and slashing, climbing the dude. I have a rope that kind of like, it's like a
Starting point is 00:35:03 what's the word of like a grapple not necessarily a grapple but I can like throw it in his leg A what? Scorpion? Scorpion? Yeah exactly yeah And who not
Starting point is 00:35:13 Sometimes you might get a big enemy like groggy in a sense When you beat them enough enough And you can like fucking grapple scorpion their leg And pull their leg out from under them And it'll knock them off balance And they hit the ground
Starting point is 00:35:26 All of that I think the reason why the game doesn't Run so great is because it's physics system is way deeper than I really expected. So it's super like CPU heavy. But because of that, I can, you can just jump on that eagle and kind of just, it'll just fly.
Starting point is 00:35:46 You're just like stuck here now. Holy shit. I hope I survive this journey, right? Being able to just like roll gigantic boulders into like these little goblin camps or whatever. The game is just so, it's way more dynamic than I would have ever assumed. I thought it was going to be a lot more like just surface level type fantasy
Starting point is 00:36:05 but they're clearly striving for a lot more than that which I find super impressive and I find super engaging it's kind of like exactly what I was hoping it would be it's a very very good video game and it's like going to easily be a contender for sure so how much more do you see yourself playing this do you see yourself see it to the end? I want to beat it yeah like I love the vibes of it so far
Starting point is 00:36:27 this system that sort of started plaguing some people with a system called the Dragon's Plague, where if you encounter a dragon, your NPCs may start to get sick if you fight it, or if you go to your Riftstone, where you then
Starting point is 00:36:44 recruit other players' ponds to join your party, they may be sick with Dragon's Plague, and you don't know it yet. And you start knowing that they're sick, their eyes will slowly turn red, and they'll start not obeying commands anymore and they might be acting out and you're like what the fuck's up with my mpc like why aren't you not i'm telling you go forth or come back and fall back and you're not paying attention to what i'm doing
Starting point is 00:37:07 and it's likely they may be sick with the dragons plague and you normally want to get those mpc's out of your party quickly kill them throw them off a cliff do whatever you got to do but some players have discovered recently that uh they didn't know that was a system and kept on playing kept on playing, wiped out the whole fucking main village. Everyone's
Starting point is 00:37:28 plagued. Every NPC dead. Any quest giver, any shopkeeper, everyone died of this disease. And they're like, what do I do? That's awesome.
Starting point is 00:37:37 And like, it's such a hardcore mechanic and it's such a player unfriendly mechanic, but I love it. I love that there's that opportunity that
Starting point is 00:37:46 can happen if you don't. Because whenever you walk out of this little like rift area, your NPCs will often say, they've already said it like three times for me in the last 12 hours or whatever like I feel have you heard a dragon's plague yeah it's this thing that'll happen if you better watch out and make sure like the pawns make sure us pawns like if they start not obeying and you'll hear
Starting point is 00:38:06 the other pawns be like oh shit really I didn't know that and like in that way that just feels super alive and dynamic that these MPCs are talking but a player had to like spend the next seven hours reversing this plague and getting a riftstone to then like resurrect everybody which is still possible but it's a pain in the asses. I don't know. I love it. I think it's like such a neat, shitty mechanic that's awesome that like really changes the whole game, you know? But you got to, hey, you got to listen for the signs. They were telling you the whole time. You just maybe weren't necessarily noticing that moment. So it's been circling any more on Twitter of like, hey, here's the clip of me just tossing all my ponds off a cliff. And like one of them and the last one starts running away. And it's like, that motherfucker knew he was guilty, dude. I just signed to piece it out.
Starting point is 00:38:53 It's awesome, man. It's like, I think one thing that does stink, because I feel like it's going to be very similar to an Elven Ring type story in terms of the outside hardcore gamer hearing about this through social media or hearing about like the fervor there is on the internet for how much people are enjoying it
Starting point is 00:39:13 and wanting to play and not being super player-friendly. I think that's going to happen a decent amount because there is a decent amount this game does not tell you. It's not super upfront with tutorializing a whole lot of things. So that may be to the game's detriment, but I still think that, like, man, if you, if you are super into fantasy games, I want to watch, like, a fantasy world kind of live and breathe around you, I think Dragon Zongma, too, is like the ideal version of that experience. It's so much fun, dude. Hell yeah.
Starting point is 00:39:46 I'm really, really enjoying it. Any other thoughts on Dragon Sama? I think maybe we delete the other games cast. Damn. Start over again. Then we delete it. It's going to be like a five out of five for me. Like I'm already like so, I'm just so in love with everything about it.
Starting point is 00:40:01 Yeah, I'm just having a blast with it. Fucking Rise of the Ronan guy. What are you doing? What are you doing? Hey man, it is what it is. I'm getting cats. I'm getting landmarks. I progress the story to that first big choice or whatever.
Starting point is 00:40:14 Yeah. Cool, I'll be back. But I got to go. I got to go. Wait, how many hours in? I prefer not to sit. Oh, no, really. You're playing a lot.
Starting point is 00:40:21 I'm a lot. It's like more than 20 hours? I'm probably right around 20, I would think. Now, I haven't done a, I haven't looked at the PlayStation front page in a while. It's, you know, it is such a great. And this is an interesting thing when we did the review and progress on PSL of you, right? Where it was like, you and Mike said three, you're walking away. I was like, I think it's a four right now, but I'm, I forget seven hours and ten hours in whatever it was. And now it's like that thing where it's like, I totally see the three of it, but I still am having such a great time with it. But I'm currently playing it in. a junk food way of it's me with the portal no eat your slot biggie oh boy going coin quick quick what a great but it's me next to gen talking to her watching whatever on tv with the portal no sound on and i'm just steamrolling ever i'm not gonna i'm not moving anything i've made the you know the first choice between the shoguns or whatever the shogun eight or whatever it is uh and it's like cool i'm gonna let all the story stuff settle until i've done every district and done everything. And so like, I'm just committed to that. So it'll be interesting to see once I go back
Starting point is 00:41:25 to the story and run that if that, you know, not re, it changes my mind, but if that is, okay, yeah, is a three or it is a four or whatever the hell it is. Not that it matters. I mean, it's just talking about it. But like, this is what I'm doing, right? I'm just fucking motoring around the city, dropping on my horse, stabbing people choking them out, moving out of the next thing. I love the combat system so much. I'm still, you know, going deep into these trees of upgrades of what I want my guy to look like and what I want her to be doing. I'll tell you one thing that I didn't love about the skill system, or about the skill tree.
Starting point is 00:41:56 And I think it's kind of like over-complicating it is you have skill points. I was going to, let me stop you, right? It's the fact that you have skill points that apply to everything, but then on the charm thing, you have certain charm points. So when you go high enough on a skill point, you not need charm points? You need like, I have four skill points, but I have one strength point. Yeah. And this ability requires two strength points.
Starting point is 00:42:18 I'm like, well, why have that at all? Like, I was really kind of annoying. I thought that was just like, it's such a small thing, but it's But look at this guy with this fucking wolf ring claws, you know what I mean? Well, oh my God, hold on, hold on, hold on. So tall. Keep on talking. Keep filling time because I was, I was playing Final Fantasy 7 rebirth more.
Starting point is 00:42:36 And I'm almost caught up to where I was, and I will not spoil anything. Here's the firepipe. It's just a flame thrower. They're like, here you go, I got to take a flame throw. Why not? Oh my God, that's awesome. Fuck up these invading Americans. One thing I really wanted to bring up was something that we spoke about during our review
Starting point is 00:42:53 and how when you're playing Wollong or, again, I never play the Neo games. I know they're difficult. I know people love them. And I know that if you're a soul's game, you should at least try them out. But in those games, you're fighting like Yo-Kai and you're fighting like big spiritual sort of things, right? Monsters and beasts and things of that nature. but again with this being a
Starting point is 00:43:15 a game that's somewhat meant to be rooted in realism you're fighting a lot of humans right and we talked about I'm about to send Barrett a link right now we talked about how when you run into these camps then you fight a boss is just a very large person
Starting point is 00:43:34 and I brought up is it my my guy from the American consulate I was like he looks like it looks like Abraham Lincoln Bumblehead you're fighting out there yeah so you got two axes in this giant like, A. Blink him like ahead. I'm like, this is fucking cool. Like, so like, you know, even in Wollong,
Starting point is 00:43:49 they gave you, like, the larger than standard human would be, like, sort of like a, like an E-Honda type. Like a Yoko Zuna, larger set scale. And this dude is a brute. This guy's meant to be like this really tough enemy to take down. But it's clear that Team Ninja was like, how do we make the American version of a brute? Because you're also fighting Americans here.
Starting point is 00:44:14 This game's about Western influence also kind of taken over and influencing a lot of like a lot of Japan in that moment. And so the link that I sent Barrett should be perfectly time coded, hopefully. Perfectly time coded. But if not, it's at the 47 minute and 56 second mark. This is the American
Starting point is 00:44:33 brute guy that you take on. Paul Bunyan. You're taking on fucking Paul Bunyan. And if you play a little bit more, you'll see a separate shot of it, Barrett, that I was just because I was essentially I was look how fucking awesome look how massive and somebody's like
Starting point is 00:44:49 it looks like you Andy I wasn't too happy about that I mean his mustache not connecting to the not connect to the beard but it's just like you know it's one thing to see like larger than life sort of Yoko Zuna E Honda type character that's like massive but they're like what the
Starting point is 00:45:05 American guy give him two axes give him a button down shirt and make him 12 feet tall He's so tall. This man's head is the size of like your torso. It's the funniest fucking thing ever. This thing made me last so much the first time. And I was like telling you when I went into the American consulate and this guy popped up to fight me and I was just like, I love this.
Starting point is 00:45:25 This kid kicks ass. I love this. This is it. This is everything I've asked for. I'm sending one to assets, but it's just a phone, a video off my phone. So it's, I don't know if that's easy to pull up or hard to pull up or whatever. But it's just another one of like, this is one of those things I clipped. And it's not.
Starting point is 00:45:40 I, I, I, I clipped. it and then it's like it came back a week later or whatever days later and I was like oh this isn't as cool as I think it was as it felt but it's still fucking cool. I'm just like what this game experience is for me or whatever of running around and just checking off boxes killing all these things watching
Starting point is 00:45:55 a documentary on my phone you know what I mean I mean hey dog give me a little fistpower right now it's about to be us in destiny too soon oh my god come on now my ghostbuster stuff's all set you know it I'm locked in because that's gonna be us I mean it's number go higher I jump off the thing I fly down you know I'm like all right cool call my horse laying down.
Starting point is 00:46:12 First off, I'm also dressed like a fucking... I love that you're dressed like this. I'm dressed like a job walking. Yeah, exactly. And then I'm just, oh, here's this leg. Oh, that's where I need to go and just
Starting point is 00:46:18 fucking gone. You know what I mean? It's like... And then... The transition from glider to horse and off is... And you can land on the horse as we saw in one of the other clips, right?
Starting point is 00:46:27 But yeah, if you call the horse in midair, that sucker's gonna, you know, run right in the meat. But yeah, I look like fucking Marty Mcfly. You know what I mean? I'm like, I'm like, I'm like, I'm like, I'm wearing that hat.
Starting point is 00:46:35 I love it. My lady. Any of the Western suits, I'm like, get this shit out of here. I don't want a suit and tie. I want like a fucking cool show. Right now, I almost show you on it. Right now the build I have her in,
Starting point is 00:46:46 I think it looks like a bloodborn. It's like a long jacket and then like, you know, the trench coat. Yeah, exactly. And like, I just wearing a white headband looks dope. I saw somebody make, which is something that I wanted to do
Starting point is 00:46:57 when I was playing, it was like, I should have made the blue-eye samurai in this game. And because you can get the little circular glasses that aren't orange and, unfortunately, but still, it's pretty neat. Does this mean that you're going to watch Shogun now? I was never, like, anti-Shogun, the show or whatever.
Starting point is 00:47:14 But you're anti-Shogun. Yeah, exactly. It's just, you know, shows. What about, what do you mean? I'd rather play stuff. You know what I mean? Okay. Like, we were watching poor things, and I was like, I'm just going to start playing.
Starting point is 00:47:24 I'm going to start playing something on Portal. This movie's fine. It's fine. You're just giving me Nick vibes right now. I'm not like it. I know who I'm, I admit who I am. Throw away all the shows. I don't care.
Starting point is 00:47:34 Just let me play game. Really? Get rid of media. Not only it. Just leave it with video games. I'll be happy. God. That's bullshit. Andy and I played three hours of Princess Pete Showtime today. Yes, you did. How did that go? I have
Starting point is 00:47:47 updated thoughts after the demo. They're not too different. Very in line with where I was at. This is your first time playing? You haven't played it? Yeah, we started from the beginning, so I did have to replay the demo stuff, which I feel was, if not, 100% the same, like 90-something% the same. Okay. And yeah,
Starting point is 00:48:03 great time overall. I'm still let down that the game's not more because I see where it can be. There's so much about the game. There's like that this is very, very cool. I think what the game is is important. And I think that the game is going to serve the audience that's intending to very, very well. I do think the $60 price point is still egregious. There's a lot of tech problems with the game that like I know aren't going to bother the little kids playing it.
Starting point is 00:48:28 But they're going to bother the adults watching. And the fact that we've seen the loading screen of the curtain no less than a thousand times today. and every single time it's this choppy mess that like it's just hard for me to get over it looks like it was made choppy you can't convince me it wasn't made chop and that's weird you know um so all those like little like nags out of the way that i just personally can't get over the game is pretty damn cool what it wants to be and it can be pretty damn lame when it is not yeah right like this detective thing we're seeing right now was a major bummer like i was having a lot of fun that there's a whole ninja level that was maybe level 3rd three or four and I was like, oh, this is substantially better than the demo. And then we played this little cowboy section and I was like, there's cool moments here. Running a little horse, your lassoing dudes, you know. There's another one we just did that was, you're a thief and you have this like grappling hook and it was pretty cool, like not as good as the ninja one, but I was like,
Starting point is 00:49:24 there's, there's fun to be had here. And then we get to the Sherlock Holmes one. It was just like, man, like, I know what I'm supposed to do is just walk around and talk to people and get clues about what I'm looking for. this is not fun. I don't see people having fun with this. I wanted to just be over. And in my frustration of that,
Starting point is 00:49:41 I was just trying to click, click, quick, and I wasn't actually reading. And I'm like, I know I'm playing the game wrong here, but the game isn't fun enough for me to want to play it right. You know what I mean?
Starting point is 00:49:49 So that got a lot more frustrating than I expected it to. But besides that, I would say overall, I'm more impressed than I thought that I would be. Because, like, I'd say we played about 10 levels. And eight of them or so, I was like,
Starting point is 00:50:03 oh, cool. They did something cool here. And I definitely want to keep playing more. I hear that it gets better as it goes on. I hear the end's awesome, which I'm not surprised. Like, Nintendo tends to do that with some of its games. They have really crazy epic ends that, like, make all of the other stuff kind of add up and really be the sum of all the different parts, right, to come together and just have this amazing moment
Starting point is 00:50:24 and you leave a good taste in your mouth. And I appreciate that about them, but I just feel like there's just a lot of little decisions here that baffle me a little bit. Like even the Hub world And granted, full disclosure, I was on stream, I rarely play games on stream. Me and Andy were talking.
Starting point is 00:50:40 I was having a great time talking to everybody. So we're talking about TikTok. So we're talking about TikTok. They responded. Do you want some right now, by the way? I got a bunch of TikTok. No,
Starting point is 00:50:47 I already had, I already had three. I'd have three times a normal daily game. Doctors recommended about, right? But it's, we all play games differently.
Starting point is 00:50:56 And I like to lock in when I'm playing games. So it's hard for me, even with the game as simple as Peach to focus on it while also talking and stuff. But I found myself getting lost in the hub world a lot of like what level of stairs we were on as we were going up and down them. And it's just like it just seems weirdly like I was getting lost in places that I feel like I shouldn't have been having any type of confusion.
Starting point is 00:51:19 And I wonder if it's just I'm familiar enough with games that like I know how they're supposed to work. Whereas this one is kind of designed to teach people that don't know, hey, you can get lost. They're like look for signs of how to understand what floor you're on or whatever. don't talk to your friends about tic-tacks while you're playing video games. All of that. But the actiony parts are really cool. And I feel like there was some thrilling little segments that none of them blew my mind. I feel like I was always still waiting.
Starting point is 00:51:46 No matter how cool the Ninja one was, I still wanted a little bit more from it. The sword fighter one, especially like when you go back as the sword fighter and you're in like a haunted castle thing. I was like, there's a lot of creativity here that you would expect from this team. But it's like, all right, better than I thought after the. the demo. Not as good as I thought it could be before playing it. And I put it on my fantasy.
Starting point is 00:52:08 Not contenders, but my fantasy draft. And I got points for it. Six points on the board. I feel like it's the most fancy version of one of those little battery operated tiger nine and one games you'd get
Starting point is 00:52:26 because there's an action button and there's a jump. A jump. And action could mean, hey, when you're in the cowboy world, that's lasso. When you're in ninja world, that's dash. When you're in this, like, it kind of just like, you know, found a way to make everything work around those two buttons. Which is brilliant, I think. I think that makes things certainly a lot easier for kids to kind of get a grasp of.
Starting point is 00:52:53 And I think because it really teaches them the timing and it teaches them the understanding of dodging and parrying and jumping and things like that. that and because every level is kind of its own genre for the most part like I do feel like there's a lot of education value in the game that is fun but I think that when you are more advanced than that it can get a little bit confusing where you want
Starting point is 00:53:13 to do a dodge but it's like the dodge is the same button as the attack and things like that Tim had to remap his controls and that was another problem to you like remapped his switch controls oh I've done it many a time yeah I'm sick of fucking hitting the wrong I mean ex but you get the button prompts up and then you hit the wrong it's like you know it's
Starting point is 00:53:29 The button prompts aren't updating in real time. Well, not the switches. And there was a way, there is a way to change the button prompts in the game so that it's actually accurate, but we learned you can't, and we learned this after the stream. You can't do it in the options menu or the menu, the start menu when you're in a level. You have to do it when you're in the hub world, which I just, why do we make these decisions? Just let the menu be the menu. You know what I mean?
Starting point is 00:53:50 Yeah, yeah. But if I'm realizing I need to change controls, let me change the controls when I need to. Yeah. You know what I mean? That makes sense. So, all those little things bother me. But those little things add up. And I feel like those are the type of polish and like the bigger decisions that like I feel just are not looked at the right way for some reason when it's like I feel like they could have been solved fairly fairly easily.
Starting point is 00:54:12 But yeah, it's cool. I do want to keep playing it. And you bring up the Tiger Electronics games and stuff. I do appreciate the variety of levels. Like I think that like I said, more often than not, I was interested in the type of gameplay. It looks when I look at that game like, this looks interesting. It looks visually interesting. Even it's presentationally, I think it's fantastic.
Starting point is 00:54:32 They do a great job. Like everything is on a stage. It's all the stage place. So all the little cutouts of everything. It's just also like adorably done. And even in that little video preview that Barrett showed us like, oh shit, she also becomes a ninja. There's not just. Like a Shinobi.
Starting point is 00:54:47 There's not just. Yeah. Or whatever it's a, it's a Kung Fu peach or whatever. Oh, yeah. Which is like a different level that we haven't experienced. Yeah. So Greg, I know Tim said that he put that on his fantasy critic
Starting point is 00:55:00 Where does that leave him right now And also every week can we do a fantasy critic Just kind of catch up so I can remember this thing exists Every week might be a bridge too far There'll be lots of weeks where it doesn't move But right now Tim has a total of 13 points With two games in Penny's big breakaway got him seven points
Starting point is 00:55:17 And Princess Peach got him six points I don't know if I remember the login You're Google way Did I mess anything up? You have an Android phone So I'm sure I'll all do exactly I got tales of concern Awesome I mean, you got Urtree.
Starting point is 00:55:29 That'll be better. Oh, yeah, I do. Okay, yeah. That game's going to bomb, dude. Oh, I got to announce 3D Mario platform. That is not good. That is not good for you. Yeah, I had picked up a Mario Kart 8, or Mario Kart
Starting point is 00:55:40 sequel around the time that it was rumored that the Switch 2 was coming out this year, but then I finally dropped it this week after a life. Gave up the dream. Weeks of denial. Am I allowed to, explain drops to me here? So, we were talking about this yesterday off camera. So I think... Can I stop you real quick?
Starting point is 00:55:59 Yeah. Just in case you're an audio listener and don't know what we're doing, you go to kind of funny.com slash what... Fuck, league 20. What on a kind of funny.com slash KF League 24. We are doing a thing called Fantasy Critic. It is like a fantasy basketball, our football team. Basically, if you remember a few episodes ago,
Starting point is 00:56:16 we all drafted games. Then we had a budget where we could bid on other games to fill out our squad. And now, of course, things are going. Every point that you get above a 70 on Open Critic gets you a point on your things. there's some stuff about the higher points but it doesn't matter for this and every point below 70 would
Starting point is 00:56:32 subtract points for your team it's me, it's Barrett, it's Andy, it's Mike, it's blessing, it's Tim, and it's Roger currently competing. Sorry, back to it, Barrett, thank you. So with drops, I think it's, you get one drop for a game that is officially delayed out of the year
Starting point is 00:56:47 and then, or no, no, no, no. I think you can drop anything that officially gets delayed, right? Reverse that. It's one drop for any game. on your team, whether it's, uh, it hasn't come out yet or if it's delayed or if it's just like unconfirmed to like not come out this year. So that was my one drop was the Mario cart, uh, one just because it's not like any time soon. They're going to be like, oh, it's delayed out of the year or whatever, right? And then you get three drops of, uh, games that
Starting point is 00:57:19 get pushed out of the year. Mm, okay. Interesting. Very. I'm going to need some new games to come out to be announced. Yeah, you gotta get on there. I picked up Sandland over the weekend. I saw that. I'm very, I'm actually so interested in Saneland after the SGF demo,
Starting point is 00:57:35 let alone the fact there's a demo out. I played the demo. I did not love it. It was just like, I don't know, man. It was a very, it didn't have great demo from what I was. It didn't have good direction.
Starting point is 00:57:46 Yeah. This demo was just like wanting you to kind of, here's what this world is. Here's maybe like this vertical slice of what you'll be experiencing, but it felt so lackless. interesting. When I played at SGS, which is a short... I enjoyed myself. I was looking forward to it. Art style was awesome. I picked up Cripmaster.
Starting point is 00:58:04 That's my most recent get over there. This is one that won the Independent Game Festival Award for Excellence in Design last week in GDC. If you watch, if you were to Google and get the trailer if I think you might remember it, it's the one where you're like picking words and putting them in there and doing them. I think it's going to do well. Is there an award
Starting point is 00:58:20 for this fantasy critically for like person who logs in the least? No, no, no. That would be a competition though. Well, because like, oh no, personally with most points that logs in the least, because I think I'm in first place. You kind of like set it and forget it? Yeah.
Starting point is 00:58:33 I think I'm in first place when it comes to life. Right now, of course, Andy Cortez has 51 points. He has 20 from Tekken 8, 11 from brothers, a tale of two sons, 12 from Undernight Inbirth to Sizz souls. And then nine, I'm sorry, from MLB the show 24. Come on, it'll be the show. You got to get, that's a guaranteed 15 points every year. What do you know?
Starting point is 00:58:53 It's not. The last couple of years, no, it's not. Damn. Currently with four games on the board, I'm in. first place with 66 points. Final Fantasy 7 Rebirth got me 26. Like a Dragon, Infinite Wealth got me 20. Banishers, Ghost of New Eating got me 10.
Starting point is 00:59:06 W.W. 2K. 24 got me 11. And that's bullshit because, like, I didn't know I could do like a dragon. Was I listening to the rules to him? Not completely. But I was like, nobody's picking it here. That's kind of weird. I wonder if we came to an agreement before this thing started. Barrett, of course, is in second place right now. He has Persona 3 reload. Got him 18 points. Unicorn Overlord got him 18.
Starting point is 00:59:27 points. Belatro got him 24 points, but then he counterpicked Penny's big breakaway. That lost him seven points. Honestly, looking at the rest of the games, I could have counterpicked, Penny's probably the... Gotta do what you got to do? Yeah, it was either that or Princess Pete Sto-time, which I don't even think you drafted in
Starting point is 00:59:43 the initial draft. Yeah, I had to get it later. If you want to talk about just the biggest loser so far, it's Roger. Roger Pocorny who's tripping on his way out here, of course. No games that he picked have come out, but he did counterpick Dragon's Dogmat two, meaning he has negative of 18 points on the board right now.
Starting point is 00:59:58 Holy fuck. Why to start the season? It's a long game. You know what I mean? Like, it's a long game. I have a lot of games right here. You know, Home Rule 3 is a lot of advertise. I love it.
Starting point is 01:00:09 I love it. Look about a big bunch of deck of police a game when I googled JRPDs 2024. You know what I mean? You know, we got a lot of good games coming up and Dragon Sogma 2. Who would have thought that that game would have been good? You know what I mean? Who does? No way too, though.
Starting point is 01:00:25 I feel like that'll get some good points on the board. Dawn Trail as well. To think of how we were making fun of Snowbike Mike for on the show looking at his screen saying what did he say? Hello games 2024.
Starting point is 01:00:38 Remember also he tried to give you shit does everything. When Tim drafted Shadow of the Urtree and then he looked at you he's like oh there's no way you were going to get that and then it came to him.
Starting point is 01:00:48 That was never following you. Yeah. You're the last play. You're the last one. That's never following you. I'm going with Andy's. Man, it's a war like do we even get Silk Song this year?
Starting point is 01:00:57 Which is one of his fix. Yeah. That was his first fix. Can we go to mine? I want to look at it one more time. See if I'm how I'm feeling. Because all right. I got,
Starting point is 01:01:06 I got Eldon Ring, which I feel great about Mario. Got to move that. Metal Gear solid sneak eater. I am not feeling great about it. You know what? I feel like it's happening. It's going to happen this year,
Starting point is 01:01:15 everybody. Penny's big breakaway. Oh, whatever. Points on the board. Indy. Yeah. Okay. Cool.
Starting point is 01:01:21 Animal well, people like it. Animal well, I just don't know if it's coming this year. That's my only thing. I feel like we've seen this demo a lot. You know what I mean? Did they not just put a date on it?
Starting point is 01:01:29 Did they? Did I miss that? I thought they did. They were on it. I wasn't on the segment while they were here. They were on it with us. I'm pretty sure they gave it. Day 9th.
Starting point is 01:01:36 Okay, well, hell yeah. Hell yeah. That's very good news for me. Peach. Cool, cool. Sound Hill 2. All right. I'm holding on.
Starting point is 01:01:44 I don't know. Tails I'm feeling great about. Star Wars outlaws as a counterpick. Doesn't seem like a good call past him. But I'm not sure. I think I've been a strategy. Must have been a strategy. Yeah.
Starting point is 01:01:54 Yeah. It was, I think it was, because it was slim pickings. You and I were the last two to do counterpicks. And I think I talked to you into it because I also was, I personally wasn't wild by Star Wars Outlaws. Well, we'll have to stay tuned and see how things go in this fantasy league. Is this real life or is this fantasy? Let us know in the comments below what your fantasy league is looking like and what you think of ours and who you think is actually going to win at the end of the day. Oh, Hyperlight Break is got that.
Starting point is 01:02:22 That's probably. Yeah. We're going to get that Roger and coming back from that. We'll see, man. He does have those games. Until next time, I love you all.
Starting point is 01:02:30 Goodbye.

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