Kinda Funny Gamescast: Video Game Podcast - Persona 5 and E3 News - Kinda Funny Gamescast Ep. 07

Episode Date: February 12, 2015

We talk about Dying Light and the other games we are addicted to right now, Persona 5 got a new trailer and we could not be more excited, Bethesda announces their first ever E3 press conference, and n...ow that Zelda might get its own Netflix series we discuss what other series would make great shows. Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
Discussion (0)
Starting point is 00:00:08 What's up, guys. Welcome to the first ever, episode seven of the kind of one of the guest cast. First edition of episode seven. First of the last episode seven ever. Exactly. It's pretty crazy. I, as always, and Tim Geddes. I'm here with the coolest dudes in video games, Colin Moriarty and Greg Miller. Hi. And again, we were joined by the producer slash seducer.
Starting point is 00:00:28 Back because no one demanded me. No, everyone. The comments were enthralled. Were they? Were they really? Is this true? This doesn't sound like something that was true. Some people like, Nick's so funny.
Starting point is 00:00:37 Some people liked him. The thing, this is the kind of funny games cast. If you guys bring the games, and the cast, I guess, we'll bring the kind of funny. That sounds good to me. And that'll balance it out, and we'll give the people exactly what we're promising them.
Starting point is 00:00:50 And it's going to be a good time. Give them the air, Cohegan. Yeah, we have Portillo, too. Of course, as always. He's doing stuff. Making old man mouth noises. I'm not sure what he's bringing. He's bringing the cute.
Starting point is 00:01:00 Everybody loves Porto. There's no cute in this, though. It's not the kind of cute games cast. What's funny is he, when he makes those mouth noises, he looks directly into your eyes. I know he looks at you because he knows you hate it. Yeah, he just looks directly. He's like, what are you going to do about it?
Starting point is 00:01:13 You're going to hit me? You're going to punch me on camera? Drink the water. Well, guys, you're not doing it right. This show, it's like the game over Gregie's show, but it's about video games. And it comes out every Friday. You get a new episode. You can get it early at Kindoffoney.com.
Starting point is 00:01:26 You can get everything at Kindoffutty.com. You can get last week's episode. You should just go to Kindof Funny.com. It's actually looking pretty hot now. You get the calling a great morning show there. You can go to Kindof Funny.com for it's a store and see all our stuff. sick ass t-shirts. Like the producer slash seducer t-shirt.
Starting point is 00:01:41 The brand new producer slash seducer t-shirt. Oh, wait. I'm not. I haven't, I, has not come yet because I have not ordered it yet. Because I've been too busy dealing with our 2014 taxes. Well, Nick, if you want one, you can go to kind of funny.com slash store. Slash store.
Starting point is 00:01:54 And you can get a producer. Let me tell you something about this producer-sducer shirt. Okay, along with all of our other shirts. It's going to feel like you're wrapping yourself in a giant burrito of love. Yeah. That's what these shirts feel like. Check them out. If you want to help support us, support the channel,
Starting point is 00:02:05 or you just want to rep an awesome brand. that you believe in or a brand that you hate. Put it on your body anyway. It doesn't really matter. Some of the shirts are really, really funny. There's a Scarpino Gettys for President 2016 shirt. Which is selling terribly, by the way. It's showing you once again that you love the Moriarty Miller ticket 2016 for the win.
Starting point is 00:02:22 Well, they are the coolest. Pound it out of their games. I'm not letting that go, by the way. Turn the dog around. Until other people jump on that. He likes looking at you while he licks his mouth, though. He does. He looks at you with that vacant look in his eyes.
Starting point is 00:02:31 He knows that he's just because he's talking. He knows he's torturing Colin. What would you do if I spent the rest of the podcast, he's doing this? Oh my God That's what he's doing That's exactly what the dog is doing to me It's terrible, please stop My God
Starting point is 00:02:45 I can't Just look deep into your eyes For the audio listeners Let's see if they can tell the difference Between Nick and Portillo Everyone close your eyes Do it Portillo My God
Starting point is 00:03:01 It's so bad It's so gross I think it's cute Oh anyways guys We're gonna get to We're gonna get to the video games Right now My God Nick
Starting point is 00:03:12 What's happening Sorry, it was a hurricane. There, life's like a hurricane here in Duckburg. Video games. What video games are you guys playing right now? Because, Nick, I know you're playing something. You're addicted to it. I got into dying light because Greg did a stream of it, I believe.
Starting point is 00:03:28 And you were talking about it. Totally got into it because of something I think happened. No, I think you did. Not sure. I couldn't remember it was the caller you that streamed it. I'm pretty sure you streamed it, right? Yeah, I did. On Twitch.tv.
Starting point is 00:03:39 forward slash kind of funny games. Yeah. Where we do weekly and daily streams. in that order In that order I saw you stream And the way you pitch this game to me Is you were like
Starting point is 00:03:47 Oh it's like It's an open world game But it's like Mirrors Edge Where you can kind of go around You can use park Where you can climb buildings And things first person shooter style game And I was like
Starting point is 00:03:56 That sounds really cool right I'm thinking it's going to be A fairly more skew A game more skewed toward You know Exploring the environment But mostly kind of a first person shooter It is not
Starting point is 00:04:06 It is a hardcore RPG With resource management And it is like And Greg totally lied to me. So I am like, I am like seven or eight hours into this game and I am only 10% through the story of it and it is crushing me because it gets really hard, really fast.
Starting point is 00:04:20 I'm just waiting for you to unleash it. I'm just, a hardcore RPG. Well, it's not, sorry, I guess RPG might be the word for it. I'm not going to make, I'm not here to make fun. All I'm saying is it's got, it's got, uh, it's heavy on the resource management. It's like Fallout. Basically, it's fallout and meets mirrors edge.
Starting point is 00:04:34 I think, I think, I think it's, I think it's somewhat of a role playing. There's statistics in it. There is resource management. It is a fairly complicated game. There's ways to trick the system, which I've discovered. The Molotov cocktail is way over-carried. Oh, dude. We have to throw them on things.
Starting point is 00:04:50 On bad guys. If you can, like, stand on a car, for instance, a van or a bus and get like 8, 9, 10, 15 of those guys around just launch one in there, you get like so many experience points. Yeah. And all you need is string and alcohol to make the Milotop cocktail. Yeah, I've made a couple of them. And you get five for everyone you manufacture. Interesting. Because I threw them at the big one of the big dudes that has the big ass.
Starting point is 00:05:11 like a hammer. He's got the sledge hammer that's concrete or asphalt on the end of a pole. Did nothing to him. Did nothing. I still have not fought or killed anyone of those. I just leave them all. It's so easy to just, they're so slow. You just chasing the one side of the map and then you just break into whatever you need to do, go and get it and run. If you got to do that, there's one hard chest I remember I got to outside of one of the locations and like, I couldn't get them far enough away
Starting point is 00:05:33 because it was a lock picking minigame and I had to figure out what it was very hard or whatever. So it's like there's like just that one fraction of a second where it works. I'm stuck on the, uh, I'm stuck in the level where you have to go to the second group and extort them for money and you have to clear out the environment because I can't figure out how to, I think you have to Oh, where you run through the gate and you shut the gate but then you have to kill everything inside still? No, no, there's a few of those, but this is one of those where you go all the way out toward the bridge.
Starting point is 00:05:56 And it's like, RISE sends you out to like basically extort money from people. The second group you go to is like this little village underneath the bridge and you get in and it's just infested. And there's the fast-moving zombies that come after you, like you jump and come after you. So I can't really figure out what you're this little village underneath the bridge. I'm supposed to do there. I think what you're supposed to do is lure some of the exploding zombies over to the group and when they get close to you, they explode and take out like 10 of them. But I'm sure I'm missing something.
Starting point is 00:06:19 No, I mean, the beauty of the game is that there's all these different ways to get through combat. I mean, you can be, like, very meticulous and trap them and use molotops or use guns or use melee weapons or just ignore as many of them as you can. The cool thing to you, those exploding zombies are good. The guys with the hazmat suits on are really good too if you hit them in the back. Oh, right. Yeah, maybe it's fly off and explode. explode.
Starting point is 00:06:40 I'm liking it. I'm liking that I legitimately am terrified when the sun goes down. Oh yeah. The game's definitely scary. When it's not nighttime, I run and hide.
Starting point is 00:06:49 Yeah, I had to do the towers. I don't want to do with it. I had to climb up the towers to turn them on so we can get radio communication back up. By the time I got back down, it was nighttime, and I'm like, well, I do not want to go outside of this border. And I tried, and it's just,
Starting point is 00:07:00 I mean, because it's pitch dark. All you have is your flashlight. And then for some reason, during the night, these giant, really fast zombies come out and they come looking for you. And if they find you, you're dead. Yeah, I just got to use the HUD on those guys. Like the HUD shows you where they can see and stuff like that.
Starting point is 00:07:12 So just stay away from them. You get a lot of experience if you kill them though. And the longer you... How do you kill them? You got a trooper for killing them. I killed one just by bashing it in the face. But since they call their friends, you have to... Usually works.
Starting point is 00:07:24 You have to be aware. They're not really special zombies. There are zombies that you fight during the day, as far as I can tell, but they're just stronger at night, like the crazy ones that chase you. Yeah. There's different zombies that you'll find later that are even crazy that run away from you. Awesome. That sounds great
Starting point is 00:07:39 The game is really tense Yeah They do a really good job with it It's a really good game I still haven't beaten it The platinum trophy And it is broken So I'm really
Starting point is 00:07:48 Yeah so I'm with the trophy That's something When we talked about it's like Colin and Greg I think But the Techland just has That's problem What you have to get to platinum it You have to do all the side quests
Starting point is 00:07:56 Find all the collectibles You know everything Yeah And I've randomly climbed Like the top of that first tower I climbed all the way up And found like Something
Starting point is 00:08:03 I guess it was a trophy Sitting out on the edge Oh yeah There are literal zombie trophies that you have to find to in the game. So you have to do all of this weird shit in the game. But the Techland has problems. They had problems in Dead Island, too, where they just don't know, or they just don't code properly
Starting point is 00:08:15 progression attached to trophies. So their games, like, this isn't the first one of their games that's totally botched, and they still haven't patched it. The big problem, and what sucks for these guys' games is if you, for instance, get all the side quests and don't pop the trophy, I'm not so sure that the patch is going to help you. And that sucks. And that sucks.
Starting point is 00:08:30 That sucks. That sucks. Because the box has already been checked. And it's just not giving you the trophy. I hate that shit. Yeah. You've got a QA your fucking trophy. You know, you have to. I mean, I don't understand how some people... I don't understand this right after having the same problem with Rip Tide. I know that you're talking about this.
Starting point is 00:08:43 We told the story on Collin-Rig Live, but Riptide I had early for Dead Island, and I was out to be the first to platinum it, and ended up being caught up on the collectibles, and I was like, where are they? And I finally went on a Sunday, bought the guide, came home, put it down, this before the game came out, and went through with the magic marker checking every collectible, because they're all the recordings, and got to where the final collectible should be, walked in, and it wasn't there. And I remember picking it up, and it was just that something when they patched or did
Starting point is 00:09:07 whatever their final game that came out didn't match up on launch. That's infuriating. It's like, but it is what it is. So I just, I know the five trophies that are broken. There's five of them. And I just have not completed any of them yet.
Starting point is 00:09:17 And I'm waiting for them to pat. They'll patch it. She's just going to wait. Yeah. So I'm not getting all the safe zones. I'm not getting all the quest of, I'm not getting all the side quests. How many times per session do you think you die?
Starting point is 00:09:28 Um, is it very seldom at this point? I die. I die fairly often, I would say, actually. Like the, in the light. Normally. Ah, yeah, yeah.
Starting point is 00:09:37 There was a particular quest, it's a side quest called Voltage, I think, where you have to go to a power station at night and turn something on. I have no fucking idea why you have to go at night, but you have to do it at night. And it's surrounded by all those guys, those crazy guys. And then inside is just a chaneling fence with all of these power conductors and just hordes and hordes and hordes of zombies. And I died probably 10 times trying to do that sidebils. And what sucks when you're dying on side quests is you lose experience points. Yeah, I think you lose that no matter what. I think you lose X-B.
Starting point is 00:10:07 If you die during certain quests, you don't lose it. Really? Because every time I die, it has a very unflattering red text that comes up and says, you just lost 600 experience points. Yeah, it sucks. I like that. I like that. It hurts is it you? I like that there's a penalty for a die.
Starting point is 00:10:20 Well, yeah, because I was like, I don't want to climb down this. And before I figured out that you could actually use zip lines in the game, I was just like, I'm just going to jump off this tower. I'll see what happens. Although the very first thing. Where are the trash bags? I don't know, close enough. Well, yeah, even the trash bags from a certain degree, like, you can't jump off a tower.
Starting point is 00:10:34 It'll still hurt you. But the first side quest, or not the first side of quest, the first time it turns night after you find that first drop, and you look through it and it's like, oh, God, it's night, and the badass zombies come at you. I could not pass that. So on the third time I died, it started me over during day at one of my save zones. Oh, that was nice.
Starting point is 00:10:49 It forgave you. It definitely was very forgiving, so I appreciate that. The beauty of the game, the beauty of the game's progression system, which I've noticed is that it saves constantly. I don't know if you guys noticed that the game saves constantly. And so I've cheated on a few quests where, like, I know I'm going to die, and I just need to pick something up,
Starting point is 00:11:04 and I just beeline towards it and then I die and I have it and the quest is over. So it's like I lose the experience points but I get it back plus more for completing this other. Yeah, I keep doing that like I keep doing like I'll get sidetracked
Starting point is 00:11:14 because I'll see it drop pop down and I just go get it and then I die five seconds later but I still have the stuff which I think is pretty cool. Yeah, it's forgiving. How would you so I called it an RPG which I guess was a misstep? What would you how would you categorize
Starting point is 00:11:24 this type of game? It's a sandbox game. I think it's an action game but I think I don't think calling an RPG is necessarily inaccurate because like it's not skill trees, you got skill trees? I mean I what you call you call you You compare it to Fallout, and I think that's fair.
Starting point is 00:11:36 What does Fallout do that this game really doesn't in the sense of what makes them role-playing games? I think it was just funny because he said hardcore. Yeah, it's definitely persona, which I think we're going to talk about as a hardcore. But, yeah, it's... I mean, the game's pretty tough. I don't really don't think that that's super inaccurate, in my opinion.
Starting point is 00:11:52 But again... I just know that there's certain things that set column where you are already off. And it's when you award a game like... A hardcore. No, what is the game that won the adventure game and you got all mad about? Oh, geez, we talk. about this. Not destiny.
Starting point is 00:12:05 Oh, it was like Shadows of Mortar. Yeah, Shadows a Mortar won the Adventure Game category. It's something. Does it make any sense. Dice. Dice awards. That doesn't make any sense. That doesn't make any sense. That could be a fun episode in the future, maybe an exclusive one or whatever for our patrons about how to... Categorize games and what does it mean
Starting point is 00:12:20 to be an active game or adventure game? But I would personally call Diamondite a sandbox game. I mean, it's multiple layers. It's a sandbox, open world sandbox game. It's nonlinear. It has RPG elements. But RPG elements doesn't mean anything. Madden has RPG elements. So it's like, what makes it a role-playing game? all the same things that make that role playing and frankly make Fall Out a role playing game.
Starting point is 00:12:37 And so if Fall Out 3 is a role playing game, then dying lights a role playing game. I mean, the only thing I guess that you could probably ding it on is that there are no dialogue trees. You don't really have, you don't choose really because you don't talk to anyone, right? That's true, but that doesn't make it a role playing game either. That makes it more of an adventure game in my opinion. I mean, like Shadows
Starting point is 00:12:55 of Mortar. Or more like Walking Dead, you know? Yeah. Anyway, I'm liking it a lot. I'm going to keep going through it. It is what I don't like in game experiences where I don't like to have to put 20 or 40 hours into a game. I can tell that I'm gonna in this because I like it a lot. I like the movement. It actually probably moves better than Mirrors Edge in a lot of ways.
Starting point is 00:13:13 I agree. Because your combat system's a lot better. You feel like you can fight. You feel like you can stay in your own. Agreed. That's what I wanted at Mirrors Edge and that's what I'm hoping the second one will have in it is the ability to actually fight someone instead of having to, like, you know, constantly moving.
Starting point is 00:13:27 That was the thing about this when they debuted it and they were like, it's Dead Island mixed with Mirrors Edge. that was concerning for me because Mears Edge for me, and I know it didn't work this way for everybody, felt disempowering, right? I didn't feel empowered at all in that game. I'd run if I, I would always, for some reason, the locomotion of it, the parkour of it,
Starting point is 00:13:46 wasn't fluid for me, so then I'd screw something up and then it'd be like, fuck, and walk back and try to do the run again, da-da-da-da. Whereas in dying light, I feel like it's super fluid. It's super easy, and it's granted it because it's not trying to be what Mears Edge is trying to be, but this one of jumping and then, like, you grab onto the wall,
Starting point is 00:14:01 you expect it to grab onto, you. You know what I mean? You're running up something and making the movie you want to make moves. You can climb up a straight pole. That little bit of help, that little bit of extra push, like it really just makes it feel so much more fluid. Yeah. And everything. Smash Bros. does that too.
Starting point is 00:14:12 Like in a brawl. Compared to melee and brawl, like your upbeat attack, like you'll just kind of cling on to the edge and it feels more right. Right. And melee, you got to be like super precise. And like that's, I noticed that for the very little I played, this dialight. This guy. I think that, like, goodness. For the mirror's edge comparison, turn me off to in the sense that, I think Mirrors edge is a somewhat
Starting point is 00:14:32 overrated game. I think that as a game, Mirage wasn't interesting to me. It was actually the aesthetic of the game. They brilliantly captured what a fascist, futuristic, fascist society looks like. It's colorful yet simple. It's flat and clean and sterile. Exactly. It was the look of the game that made it for me. I didn't find Faith to be an extraordinary and interesting character, nor did I find the gameplay fun. I never beat it. I was like, this is fine. I'm glad I played it over a weekend, but I'm like, I don't really care about this game. So when people were compared,
Starting point is 00:15:02 I don't know people, some people love, but that's just my opinion on it. But when, so when people were like, it's like Dead Island, which was a game that never really captured me
Starting point is 00:15:08 to begin with. I played it for a few hours meets Mirr's Edge, which is another game where I'm like, all right, like, but it was the act of playing the game
Starting point is 00:15:16 that really meant something to me, and I think that the game's really good. I think that for, we were making fun of Techland for not being able to code progression and trophies, but the, the path finding and AI in the game
Starting point is 00:15:26 is actually really intelligent. I'm really intrigued by it. It must have been a very hard game to make, because, like you were saying, like, you can grab on everything. There is a magnetism to jumping at things, too, that doesn't look quite right, but it's forgiving to not frustrate you. I think that the game is really well designed and honed
Starting point is 00:15:41 to not make you want to throw your fucking controller out the way, which I appreciate that. So this is my thing with, like, even climbing the towers in dying light, a direct comparison to Fallout, three, more than four for me. Three, I remember being so... What did I say? Fallout. Thank you very much.
Starting point is 00:15:57 Far Cry, three, not four. how annoying it was to climb the towers in Far Cry 3 and be like, I see the rope, I understand that's what you want me to jump to, but I had to find that sweet spot. I'm backing up to get the prompt to say X, whereas this is just jump at the fucking thing, and he grabs.
Starting point is 00:16:12 And I have to assume, Colin, you're a lot farther in the game than I am, that the climbing and your mobility gets a hell of a lot easier as you level up. It does. You can choose those in the skill trees where I, you know, I've already gotten to the point where I can vault over people.
Starting point is 00:16:25 I've gotten to the point where, which I think is cool, that you can actually interact with, with the zombies or the guys where they come at you. You can go on to the side. And, you know, I'm assuming when I get a gun or I can actually hit someone more than three times without getting fucking winded. Because apparently in this game as well as in real life, I was a smoker back in the day. So I guess my guy just can't do shit.
Starting point is 00:16:42 That's my only gripe about it. For a guy that as a paratrooper that comes in from the military, the guy can only swing a club three times before he gets winded. Yeah, I mean, I like the stamina system in the sense that it makes it feel less arcady. Like the, there's a lot of limitations in the game that makes it. It emphasizes it's asymmetric nature, which I think is really cool. The game is not like Dead Island in the sense that you are meant to not fight. And I think that that is really cool. And of course, also the trio of upgrade systems is really cool, too.
Starting point is 00:17:10 That's cool. That you are getting experience points just for jumping. Whatever you do, whatever you're doing the most of you get a point. So it's really cool. I mean, I think the game is special. I wrote a piece, I'm still freelancing for IGN, I wrote a piece last week about how this game sold the 1.2 million copies in one week. And that it's really benefiting from the brilliant time in which it was released
Starting point is 00:17:27 because this game would have, at my opinion, no prayer of selling any more than it's sold right now. Lifetime if it came out in the fall. It's the same thing as Nino Cooney and Amelah Reckoning where it was like these games hit at the right time. And this game satiated something and scratch an it for me that I would not have needed to have scratched any other time of the year. Well, I also feel like it comes off and this might be a, I don't mean this as an insult, but it does come off to me as when I first saw it. And this is me as sort of a non-gamer. a little on the generic side where I'm like oh great another zombie game
Starting point is 00:17:59 right and it wasn't until someone said no this is an open world like Greg said this is more like Mirrors Edge where you have this crazy amount of mobility and you get to kind of you have to run away from these zombies but you have the capabilities of doing it then I'm like well that does pique my interest then when I fired up the game the thing that sold me was the music that like 80s synth like horror synth I was like okay I'm sold
Starting point is 00:18:17 on this that's dope as shit the 80s music is funny I keep talking about that with Cheryl too like the 80s music's really funny in it like it's I don't I think it's just the 80s aesthetic is weird, but what I'm more intrigued about with Techland and what they're doing and what certain other developers are doing is what's going on in Eastern Europe right now where, like, good games are coming out of Poland.
Starting point is 00:18:35 Good games are coming out of the Ukraine. There is, you know, developers like CD Project Red or who are doing The Witcher, 4A, who do Metro, like these guys in Eastern Europe are really honing their skills now and making games that are, you know,
Starting point is 00:18:53 good games have come out of Eastern Europe before, but like, I'm noticing an influx in quality studios in Poland, quality studios in places like Ukraine that are making good games. And I applaud them for that. And I think a lot of it has to do, especially with Poland of the government actually getting involved in, much like Canada does, in trying to retain talent and helping them. So I think it's awesome that like a game like this is coming out. You know, Techlands have been around for a long time. And they made Calvarez, for instance. Oh, really?
Starting point is 00:19:20 But like no one really was talking about them. I mean, they have dozens of games. but it's really now that they have hit. And I think that's really cool that we, you know, we're used to games coming out of the States. We're used to games coming out of Western Europe. We're used to games coming out of Japan. But we're seeing games come out of South America.
Starting point is 00:19:34 We're seeing games come out of Eastern Europe. And I think that's really neat, in my opinion. And they all play like an old school 80s John Carpenter movie. I'm down. Because that's what they sound like. Way more. What you've been playing, Greg? Well, I almost said time out a while ago because it's something cute in my brain
Starting point is 00:19:51 that we can promote here on the games cast. Okay. If you listen to this on the Patreon Friday, Saturday or Sunday window, or the Monday breakout on YouTube, I'm streaming The Walking Dead finally. It's not finally, doing it. We're doing it. It's a Patreon tier or a milestone that we hit where I would stream seasons one, 400 days, and season two of the Walking Dead in one sitting.
Starting point is 00:20:11 And I'm kicking it off Monday, whatever date that would be. 16th, right? Yeah, 16th. Monday to 16th after Colin O'Greg live on Twitch.tv, slash kind of funny games. So come join me. I'm sure I'll be playing into Tuesday. So here's the crazy thing about this. Right.
Starting point is 00:20:25 When you said this, you think about those games and it's like, all right, you'll beat the two games or whatever. But like those are, that's hours upon hours of content. Right. They're going to have to sit through in one sitting. It's going to be a long time. You're crazy. By 20 hours, I'm ball parking. What's probably going to happen here is it's going to go from Colin and Greg live through these games straight to the next Colin and Greg live.
Starting point is 00:20:43 Probably. Maybe they'll be a nap in there hopefully. Because I've some of it, like I know I'm a huge Walking Dead fan, obviously. I know where I'm going with this. By the way, they'll be Walking Dead giveaways if you watch. If there's a time back. We've signed Robert Kirkman comic books. We have games to give away.
Starting point is 00:20:57 If there's a nap involved, can you just put the controller down a nap on camera? Oh, no, I mean the nap between finishing the live stream and going to Colin Gregg Live. You do realize that you have two other. This is why you keep me and Tim around, is that we could potentially fill in for you on. That is very true. I'm not going to let you come in. These are my PlayStation 4 saves. These are my Canon Walking Dead saves.
Starting point is 00:21:16 No, no, no, no, for Colin Greg Live. Oh, you guys can get fucked. I don't want a bad show. Hey! Literally, Like, Tim, you were... He's lifting it. He's lifting it.
Starting point is 00:21:26 You weren't here this morning, and you probably weren't listening because I think you're on your way. But they were talking about how Greg's biggest fear is that he'll die and we'll have to take over some of his responsibility. Oh, yeah. It will drive his legend into the ground. What we said, actually, is we're talking about at GDC. Instead of doing Colin and Greg Live from the Patreon office from 11 to 1230, just doing it all day long. Streaming all day long, Monday, Tuesday, Wednesday, GDC week. And so we are saying...
Starting point is 00:21:51 Colin was like, oh, you might have to, we don't have to miss GDC panels. I was like, no, we got naked team. We trust them. Yeah. They can come in and play some games. They can talk to some devs. They can do some things. Yeah, for sure.
Starting point is 00:21:59 Yeah. Maybe Techland will be there. You can come in and talk about that. That big job. I'd love to talk to them about that. Speaking of Patreon, thank you to all the supporters. Oh. We're doing a thank you for the people.
Starting point is 00:22:10 Yeah. That's sexy. Make your note. Mr. Notes that you got to give me. Oh, she's this guy's, what I've been playing recently. Last weekend. I got sick. Caulins cold.
Starting point is 00:22:20 It's been going around this house. Cheryl had it at one point. Colin got it and then I got it. Well, it's just the making-out train. That's what happens. Portillo is the carrier and brings it to everybody. So I got laid up, and here's what happens. Friday, this trailer drops for this game Persona 5.
Starting point is 00:22:37 We watch it several times on Colin O'Geg Live. We get super, super excited for it, Colin. We enjoy what we're seeing. And then I get sick, I'm laid up, and all I can think about is persona, I went back and I'm not. committing to platinum and persona for Golden. Because I did that as my New Year's resolution in 2014, and it did not happen.
Starting point is 00:22:58 But I am enjoying persona for Golden again on the Vita in 2015, and I'm just playing it, seeing where it's going, going to see what happens with it. Do I want to platinum it? I don't know. Everybody knows that I love this game. Teddy, Chi, I'm down. I know what's happening with them.
Starting point is 00:23:12 This is a game that you guys talk about a lot. That I have zero reference. Before we're going to get into this. So let's not get hung up on it now. The second topic is going to be persona. Oh, okay, okay. So let's not get hung up now. We'll come back to it.
Starting point is 00:23:22 That's what I've been playing there. Still need to play that Game of Thrones. Had a misfire on the install. When I tried to stream it that one day, didn't do it. The criminal girls, criminal intent, invite only. Criminal SVU, been playing that. Greg, it's by Invite only. But again, that's trying to hit up on these JRP things.
Starting point is 00:23:41 And it's just, why am I not playing persona? I should be playing persona if I'm going to play that at all. So back in the persona hole, waiting on the order, evolve. I don't feel the need to jump into evolve. Yeah, me neither. I mean, I'm not a big multiplayer guy, and the problem is I don't have a crew to go do it. And if I did have a crew, why wouldn't I be playing Destiny?
Starting point is 00:23:58 Which is something I've been trying to get back to you forever. I'll try having your crew. I'd like to play dying light with you. We haven't done that. There's a million things going on. We could get a headset from you. I'll go buy one. You should stop being a cheap.
Starting point is 00:24:08 What? That's true. PS4 came with one. You plug it into your control? The little one? The earbuds don't work with me. I got to get something that like sits on my head. I did the same thing.
Starting point is 00:24:15 Nick only uses headsets that are made in the 80s that don't make any sense at all. Point of clarification. I only use headsets that look like they were made in the 80s. They're horrible. You and Alexis Kazambelitis don't make any sense. She exclusively uses Virgin America the $2 like headphones. She uses them for like recreational use. That's so weird.
Starting point is 00:24:33 I use those too. Here's what happened. I hate you guys. I cannot put the earbuds that come with the iPhone that were popularized by the iPhone. Because really Apple made these things popular. No human being would have put them in their ears if Apple hadn't. told you to. Those earbuds that come to just the circle ones.
Starting point is 00:24:49 Like, I'm fine with the ones that are formed to your ear that are like really expensive. Like you get a sure head set of sure headsets or headphones, whatever. And you put them in your ear and they feel good. The circle ones just hurt my ear. They give me a headache after like five minutes of being in and they don't stay in. So I'm constantly like not moving my head. Because if I go like this, one will fall out and then I miss
Starting point is 00:25:06 something that Greg says and oh God, like, you know, he barely talks as is. So what am I going to do? Like if I miss that one word, he might not say another thing. I might to open his mouth for another year. That's true. So I have to go out and find a headset that sits on top of my ear, and preferably one that has the cool microphone that sits in front of my mouth so I can pretend like I'm a chopper pilot from Predator.
Starting point is 00:25:23 Okay. You should get that rig headset. I point at you because you use it for recreational editing out there. I like that one. I have that Plantronic rig one that has like a million different attachments. I love that one. Okay. I'll look into that.
Starting point is 00:25:34 Yeah, that's good. Very good. What about you, Colin? Dying Light, and I've been playing as of yesterday's Super Stardust Ultra on PlayStation 4. I just absolutely adore Stardust and I think that it's just such an immaculate game I was going back and playing it again
Starting point is 00:25:52 and these games haven't changed right like Super Stardustardust H.D on PS3 is the same game essentially as Super Stardustatus Delta on Vita which is the same game as Super Stardos ultra on PS4 it's just there are more modes that's basically it but the gameplay is the same and it's just again a masterclass in gameplay that's it you know and
Starting point is 00:26:07 this is the game like Rezo Gunn right? It's Resolgun but instead of being on a cylinder it's on a sphere and so And it's a little, it's way more chaotic. I think the game's way harder than Rezo Gun. But it's a high score chasing, dual stick shooter from Housemark. I actually think Housemark shipped this one out to another studio, which is weird. And I don't think they were really talking about that.
Starting point is 00:26:26 Their logo is, when you turn on the game, I don't remember the studio's logo, but it has another studio's logo. And then it says, like, inspired by Housemark. Interesting. All right. They're working on Alienation, obviously, so, which is another fucking game that I cannot, I can't fucking wait to play that game. But I think Housemark, and I've said it before, and Greg knows on Podcast Beyond, the single most underrated developer in the entire industry,
Starting point is 00:26:45 the single most underrated developer. They make only great games. It's not even that they only make good games. They only make great games. And think about like Stardust, Dead Nation, Outland, RezoGun. It's like, are you fucking kidding me? Those are all nine pluses. You know what I mean?
Starting point is 00:27:03 Yeah. And Stardust and Resolgun are frankly a really approaching, like, masterpiece status in my mind in terms of gameplay. I don't know what the fuck's in the water over there in Finland. But, like, they, they, you know, really nice guys over there make great, great games. And so Super Stardust Ultra, I highly recommend the game. It's just fun to high score chase and really master it. And it really is.
Starting point is 00:27:25 I like people think Resilguns platinum is difficult. It wasn't for me. I don't think that game's really hard. I think it's hard to be a master at it. But Stardust, I think, is legit hard. And takes more practice because there's more planes of field if you're playing on a sphere as opposed to a cylinder. You're not going left and right.
Starting point is 00:27:40 you're going like over and under. So that's a really special game. So I've been playing that and I'm trying to get through Custom Quest 2 as well. It was really cheap during the flash sale. Yeah. So I have played three bucks and I've been playing on remote play on my Vita. It's a cool game. So I'm a contrastraining those.
Starting point is 00:27:55 I'd really like to get through dying light and just get it the fuck off my plate. The order is coming out. We should get the order. By the time people hear this, we, or unless they're patrons, I guess by the time we, actually maybe even the patrons, we should get the game in the next day or two. And I'm really, really excited to play it. I'm super interested to play it. How many hours? do you end to dying light?
Starting point is 00:28:13 20? I got such a long hill to climb. But you have to understand the way I play games, man. It's like I'm very... In reticulous. I don't give a shit about side quests. It's not a sidequest that can give me something very useful to the game, the core gameplay.
Starting point is 00:28:25 I don't care about it. Oh, I'm very meticulous. I'll bang out all the side quests available before I go out of the next quest. Really? Like every time. That's the way I play. You want the most of the game, yeah.
Starting point is 00:28:35 Crazy. It's not even about true. Like, that's how I play any role-playing game. It's like the same way in Final Fantasy 6, for instance, right? Right? Like, there are no trophies in that game. After you know you checked off a box in terms of the story, I would go back, I would get on the airship on the blackjack and go back to every town when I played it and talk to everyone again. Every town. Yep.
Starting point is 00:28:54 And make sure that there were no psychics. Yeah. To make sure that nothing popped. Because every once in a while something pops. And then you like, no. And that's how you play a role playing. See, here's my problem with that. And this is again why it's hard for me to get into gaming is because I'm actually interested in the story of danglite.
Starting point is 00:29:10 I like where you're at. It's a cool environment. It's a cool world. The physical town. Hara. Fictional town of Haraan. And I'm like, okay, this is kind of cool. I'm kind of pinning against these sides.
Starting point is 00:29:20 I've got to figure out where these two rival sort of organizations land and who stole his file and all that stuff. Then I start going after SideQuest and someone's like, hey, hey, dude, come here. And you're like, what's up, dog? He's like, hey, me and my family want to get out of Haraan. Steal me a gun. And I'll tell you where this is cool, like, pawn shop that no one's seen. I'm like, I don't care about this. I don't give a shit about you or your family.
Starting point is 00:29:41 Oh, I did that. I did that question. I'm going to have to ask you how to beat it because I can't find a gun. But I just don't care about that stuff. If it attracts me, if it tracks too much from the main story, if it takes me away from the main story too long, I get bored and I forget what happened. It was the problem with me in Mass Effect. It's always like, I don't know what the story of Mass Effect too is. I don't know if a lot of people could.
Starting point is 00:30:00 Suicide Squad, you're assembling them to go on on a suicide mission to take care of the business. Sure, take care of who. The giant baby. Whatever. It doesn't like that was, I played that game for so long. find so many damn planets that I was like, I don't know what I'm supposed to be doing right now. I can't worry what the bad guy is. Honestly, my armor is dope.
Starting point is 00:30:16 It's carbon fiber, no big deal. That's really all that I care about. It's all visual at this point. That's interesting. Yeah, it's too hard for me. I like story in games. I think it's a huge, huge problem for me to have to play a game over 40 hours. And the story really is only probably get done in like five hours.
Starting point is 00:30:31 So that's where I'm at. Tim, what are you playing? So for me, the new Game of Thrones, I haven't played it yet. I downloaded it. These tail-tell things. Like as I said before, this is my first experience with the Telltale game. I love the first one. Do do the tim tim tim tim tim tim tim.
Starting point is 00:30:48 Exactly. So I'm not used to their release schedule. So like the second one just fucking came out of nowhere. That's the way it goes. Yeah. And to me it was like, oh shit, I'm not even prepared for this. Like I wasn't even like waiting for it and it just happened. So now I feel like I need to like make time to actually play it.
Starting point is 00:31:03 So I haven't done that yet. But I picked up Pokemon X again. I beat it. And I don't know why, but like a couple nights ago, I was like, I'm just going to fucking play it. Play it through a little bit. So I'll put a couple hours in. Totally shouldn't have. That was a waste of time.
Starting point is 00:31:13 But what's not a waste of time is that all of you letting me know how to cheat the damn micro-transaction bullshit in Pagel Blast. So thank you for that. We have to do. Last week we had the mic-year-old. We had the microtransaction. Andrew. It's like, oh, yeah, they're fucking everything up. If you just hard quit the whole app in between the matches, it just resets your lives.
Starting point is 00:31:32 Oh, nice. And I'm just like, oh, God, yeah. And now it's kind of annoying because it's like every time I fuck up, I need to like. Hard quit. Hard quit. Yeah. It takes another 15 seconds and then I'm right back in there. Every night before I sleep.
Starting point is 00:31:44 I can't sleep until I just, you know, blast out some pegs. Yeah, I've been there. Say, brother. Last one, when I was a single. Addictive thing. You and me, we would have blasted out some pegs together. Yeah, we would. I got a wife.
Starting point is 00:31:54 I got a pay attention to her and all that shit. Yeah. The Game of Thrones game, is that official canon? Yep. Do they? Well, it's for the show. Yeah. Yeah.
Starting point is 00:32:01 But it's like side stories, right? It's not the house forester. What's that? Which one's house forest? Exactly. No, you don't know them. They're mentioned in the books, but they're not shown on the show or anything. But it involves characters from the show, voiced by their show kind of...
Starting point is 00:32:13 You would like it a lot, Nick. Okay. Maybe I'll get better shot. I gave up on Groom Van Dago. I figured you would. I'm like, this is too much. I'm basically just reading how to play every single aspect of this game. It's not fun.
Starting point is 00:32:23 Hard to go back, man. It's hard to go back. You can appreciate old games, going back to them. It's hard. It is hard. Book Club. Video game. Do we mention that this month's book club game is Castlevania Symphony of the night, by the
Starting point is 00:32:33 no, we have not. We just did. Everybody played. Collin will be leading the discussion in March. Yeah, that's exciting. I actually, I might get in on that. I've never played that game. Like, that's one of the ones that I know everyone fucking loves.
Starting point is 00:32:44 Super Metroid, love that game, one of my favorites of all time. And I know that Symphony is, like, kind of the next iteration of it. Yeah, Super Metroid begot symphony than I mean, I don't think it's too bold to say something that's way better than Super Metroid, too. I'd be really interested to see because Super Metroid is a good game, right? It's a great game. It's an influential game, right place, right time, 1994, Super Nintendo, kind of a late game.
Starting point is 00:33:05 We were waiting since Super, you know, since Metroid, 20. Game Boy to get another continuation of Samus and her story. And so it was delivered. But the gameplay is rigid in that game. And frankly, I went back and played on my DS, my 3DS, my 3DS Metroid, the original Metroid, which is a game I love. And that game is hard as hell. And I was actually joking around.
Starting point is 00:33:23 I'm like, I don't remember being this bad at this game when I was a kid. But in that game, too, the gameplay is rigid. The beautiful thing about playing as Alcard in Castellania or Maria in Castellan, if you play on Saturn, is that it's fucking. perfect. Like it's just, it's just, it's just, it's just, it's just, it's arcady and it doesn't feel like, we were playing Castlevania, for instance, on, on YouTube.com slash kind of funny games. And, uh, that game's stiff. Castlevania feels a certain way. You get hit. Once you're in the air, you're in the air. When you get hit, you know you're probably going to get pushed back into a
Starting point is 00:33:55 pit. The game is designed in such a way. Al-Card doesn't feel like that. So it feels more like a quick moving arcade game and it is a role-playing game. So, um, that game is super special. I'd be super interested to hear. I think that's one of the best games of all time easily. And, available on Vita? It is. It is. PlayStation 1 Classic. Yeah.
Starting point is 00:34:10 PS 1. It's on Xbox 360. PS1, well, PSX, obviously, PS1 classic, so PS3 and Vita, and then it is also, as someone reminded me, because I was stupid,
Starting point is 00:34:20 I just mentioned it, it's on Saturn. Obviously, you're not going to be able to get the Saturn version of the game, probably, but... But if you're still kicking around your Saturn.
Starting point is 00:34:26 It's on PSP also, right? Yep, it is on PSB. You should be able to play the PS1 Classic on your PSP, and it's unlockable on Castlevania Chronicles. All right. Or Dracula Chronicles. That sounds good.
Starting point is 00:34:35 Oh my god That game That game If we want to talk about Review scores I think we're going to talk about that A little bit too Which I don't believe in
Starting point is 00:34:43 But that game is Pretty close to Having nothing wrong with it As far as I'm concerned You know Definitely top five Probably Of all time
Starting point is 00:34:51 Very very interesting Speaking of fives P persona 5 Ah Tamway Yeah now So we saw a trailer Last week
Starting point is 00:35:01 And the internet flipped the fuck out Yeah with good reason Perona's awesome Video game people are like, oh my God, this is the best thing ever. Did you see the cat that turns into a cartoon cat and helps you on your journey? Come on, folks. So, yeah, I did see that there was a cat in this trailer.
Starting point is 00:35:14 Did you see the shadow jumping around the wall? You see jumping from chandelier to chandelier. Come the fuck on. Yes. Somewhat. He looks like it. Yeah, exactly. So it's, I watched this trailer and I don't know what the fuck's going on.
Starting point is 00:35:24 You know, I've been around you guys long enough to know that people like persona. Yeah. You know, we've met a couple of the voice actors and actresses of Aaron Fitzgerald. What up? Exactly. Troy Baker. this is an important game specifically to the Vita
Starting point is 00:35:40 like I would think sure persona 4 Golden was incredibly important You guys are all talking about Andrew Goldfarb's always like He won't shut the fuck up There's all these things happen Right
Starting point is 00:35:48 Platinum Club yeah Why is persona so important I don't know anything about it What the fuck is a shit in Magami Tense Educate me Colin You want me to do it So Persona's important because
Starting point is 00:36:01 And we've talked about this a little bit on Colin and Greg Live I think that the most proper way to put it is that right now, in Japanese role-playing games, there is a vacuum because Final Fantasy sucks and Dragon Quest is now an MMO for some reason. So, you know, Dragon Quest 10 is an MMO, and Final Fantasy 13 is just a rampant disappointment, right? The three Final Fantasy 13, like, I know some people like those games, most people don't. And the sales showed for those three games, they're getting worse and worse. and so there's a huge vacuum. So Dragon Quest is in this weird space.
Starting point is 00:36:36 Now I'm sure Dragon Quest 11 will be a regular Japanese role-playing game, God willing. And I'm sure Final Fantasy 15 is going to try to rectify the situation. And Final Fantasy 14 obviously is an MMO and they're doing very well. So this leaves a vacuum for that kind of player because unless you're into like compile heart games or idea factory or these random Japanese role-playing studios, which a lot of people aren't, or Spike Chunsoft or whatever, which make Dangan Rapa, which is in a role-playing game. but then you really don't have much to play with the exception of Tales. And I think Tails is the only Japanese role-playing series right now
Starting point is 00:37:06 that comes out almost on a yearly basis that is doing exceptional. And the games are exceptional. Tails is Astoria just launched in Japan, and it sold like 400,000 copies in its first week, which is extraordinary considering no one is buying console games there anymore. So with this vacuum comes the height and the rising of persona. And anyone who's attached to Japanese that knows Japanese gaming like I do and has been there and has seen it and heard about it,
Starting point is 00:37:30 about it knows how fucking huge it's becoming. I think that... Everywhere. Personas everywhere. Every shop we went into for last year when I was... So whatever. 2013 when I went to Japan with Scott and Christine and everybody, like every shop that had gaming stuff in it had persona stuff.
Starting point is 00:37:45 Whether it be... I'm talking about their Walmart version, right? Their stores had like plush tetties and then you'd go and you'd find the little... The actual personas for the characters, which I know means nothing to you. But I mean, is it like Pokemon S? Yeah, let's back up for a second because you guys keep saying this like... Tim and I have any point of reference on this whatsoever. Talk to me like I'm a three-year-old.
Starting point is 00:38:04 Let's never played a game before. What is persona? So persona is a Japanese role-playing series that began on PS-1, and it's by Atlas. So they're not owned by Sega, but Persona team is the developer that makes these. So they're internal developer. They also made Catherine.
Starting point is 00:38:20 Is it like Catherine? Is that visual same visual style? It looks like it now. I think you would agree with that. that in persona 5 It looks very much like Catherine Okay Which is great
Starting point is 00:38:32 But you know Greg is a persona 4 fan Might be able to get more In the nitty gritty But I mean the easiest way to talk about it right Is I mean from a just a gameplay mechanic It is similar to Pokemon Instead of but you like instead of having your Pokemon's and their pokey balls or whatever
Starting point is 00:38:45 You have basically personas on cards or whatever That you've thrown in front of you that you then use to fight battles with And this is persona 4 Obviously as you go back Pursona 3 if you ask me Persona you summon your persona to fight for you, right? Persona 3 was the fucking best. Because what they did is pulled out spirit guns and shot themselves in the head.
Starting point is 00:39:04 And then the persona would come out and fucking fight for them. And I was like, yes. And so now when your guy throws the card in front of him in persona for you're like, not nearly as cool as shooting yourself in the head. So that's the gameplay. You and I have a very different definition of cool. But I mean, it was just badass. I'm just like, oh, you want to fuck with me?
Starting point is 00:39:20 So the franchise, what is Shinemagami Tense then? Is that like a, is it the equivalent of like Final Fantasy and then there's all the different Final Fantasy? Yeah, I don't know the exact translation of Shimigami Tensei, but there are other Shinemagame Tense non-Persona games that I think take place in this. So they're like Devil Summoner on PS2 and stuff like that. I think it's the overarching series and the persona is one branch of it. Okay.
Starting point is 00:39:40 So there's like other branches. And you can, people that are curious in Shimigame or SMT games can go on PSN because Atlas has made many of them available as PS1 and PS2 classics. So you can go download and try them for five or ten bucks a piece depending on which one you get. So I think that persona is just the main line Shin-Magame-Tense series. Okay. And if that's just because of the popularity of it, that it became the main line, or was that always kind of the intention?
Starting point is 00:40:05 No, I think that the first Shimitami-Tensei game was Persona. So I don't know if there was, and I think that was a PS-1 game. So I don't think there was spin-offs until after that, but I could be wrong. I'm certainly not a scholar on Shimagame-Tensea. So there was persona 1, 2, 3, and 4. 4 was on PS2. Right. Correct.
Starting point is 00:40:22 And was it a big deal then? To JRP-Nerds, it was. For me it was, you know, I was working there at the time. Jeff Haynes was reviewing it. It came out on PlayStation 2, and Jeff was our JRP guy. Like he loved him, loved him, loved him, loved him. And he had got me started on persona 3. And then persona 3 when it came to PSP, I reviewed it for the Fez edition or whatever,
Starting point is 00:40:41 just because I was up to, or Pez, whatever. I was up to date on it and knew it was at that point. But, yeah, when it came out, it was a big deal with JRP nerds, but it wasn't like it is now. Like, we're talking earlier with Dying Light and Dying Light coming along the right time being the right kind of thing. Vita Momentum had pretty much fallen off. There were no big titles and then Persona 4 Golden is the one that came out and was like, here is a 100-hour game. You know what I mean? Here's this giant, giant RPG to play and replay. Like, you know what I mean?
Starting point is 00:41:12 You beat it once, you go back. There's a very specific sequence you need to do to get to the true ending, let alone get to the true epilogue to do all these different things. Like there's so much game there and there's so many side quests and so many different things to branch off and go do that it hit at a time when people were like man i bought this video and what am i going to do with it and not only did it hit in a sense that it was like all right great the jrp jimicamanks are great people loved it for the story and the characters right like this version and the performances of you know erin fitzgerald troy baker like we were talking about before right like you come to love these characters and they drop in the anime cutscenes here and there but way too sparingly i wish there was
Starting point is 00:41:50 a lot more of them. But you get dropped into this world where you are going through and doing these different things. And, you know, because it is this weird mashup of you have the, okay, we're going into the television world to fight these shadows. Like, this is what's up. They're, you know, they're taking over our town. We're trying to solve this murder mystery.
Starting point is 00:42:06 However, we're also going to school. We also need to pick what girlfriend we're going to have. We also need to make dinner or make bent to a box lunches. This sounds good. Bring them out. Like, there's a girlfriend. And then, like, you're rewarded by what you do. So, like, you do after school, you choose who you want to hang out with.
Starting point is 00:42:20 not even go fight the bad guys. That ups your social rank, then makes your persona stronger, which then unlock, you know, there's all these weird things, not weird, but like all these mechanics to it
Starting point is 00:42:30 that if you fall down the hole, you're just going to keep tumbling. You know what I mean? That's what everybody you talk to who's crazy about it, like when you talk to Christine, when you talk to Alexa, when you talk to Mitch, like these are people who started playing it
Starting point is 00:42:43 and then 60 hours was gone. It's a weekend where all they did was played. Colin always tells the story of when Christine got hooked, when she would not stop playing. We went to hard knocks for like roommate dinner and she brought it with her and was just sitting there playing in the car at the table doing all these different things
Starting point is 00:42:59 and it's just, it's one of those games that once its hooks are in you, it's so hard to let go of. You know what I mean? Like here's, you play through this game, right? And when you go into the TV world, obviously you're doing different equipment,
Starting point is 00:43:10 you're using different weapons, you're unlocking buying things as you go, you can unlock a knockoff version of the power rangers. So you are all dressed as power rangers in different colors. Obviously I want that. Obviously. You know what I mean?
Starting point is 00:43:21 Like, that's the thing. It's a game that has all these different ways to get you totally lost and addicted to it. Yeah. Whether it is like, who am I going to romance or what am I going to do after school or how do I get that fox to like me or how do I catch that fish? How do you get the fox to like you?
Starting point is 00:43:35 Yeah. Where's, there's this dumb dog I'm supposed to get. I know he likes meat. How do I get him back to his owner? There's all these different things to it. All right. So my other question on this is persona 4 was then, was on PS2,
Starting point is 00:43:48 was later released on Vita and not made. made it an even bigger deal to... That, I really think, knocked it into the Western mindset, outside of just JRPNers. Because, again, I didn't know anything about persona until I came to IGN, persona 4, or persona 3 gets handed me by Jeff or whatever. You need to play this.
Starting point is 00:44:02 And then persona 4 came... I think I just finished persona 3. I was late to it. Persona 4, he started playing. I wasn't ready to jump into it, da-da-da-da-da. Then it came to PSP, not as big a deal, but people are starting to wake up to the fact that it's cool. Do you need to play 3 to play 4 or 1 or 2?
Starting point is 00:44:16 No. Is it like Final Fantasy that everyone is a new, completely new stuff? The one thing is Igor. He's in the trailer. It seems like Sid. Sure. Is it like Sid?
Starting point is 00:44:25 It sounds like it, yeah. I mean, I'm not familiar enough to know. But yeah, I know that character. He's the guy in the Velvet Room. He's the guy with the hook nose. He looks all deviates. He's in the Persona 5 trailer. He's like your conduit every time.
Starting point is 00:44:35 He's like the Crip Keeper. If there's going to be a persona story, he's involved with it telling you how to use your persona. And Sid is what, what Tim's talking about is in most Final Finan. Not most, I guess, a lot. So like four and seven, for instance. It's always a character. It's a different character.
Starting point is 00:44:48 and the new one, Sid's a woman in Final Fantasy 15. So it's just like, there's always a character name. Okay, okay, I gotcha, gotcha. And then they only come together for like persona for arena or the persona for dance or persona dancing game or persona. You know what I mean? Like they do like, they have. The Smash Bros. They have so much cool shit in the persona universe that that's how they can bring it together.
Starting point is 00:45:06 Yeah, Arc System works, I think, is the one that makes the persona fighting games, which people fucking. I can't wait for this dancing game. And then they're making a game called Dancing All Night, which is a Vita exclusive game. Dancing all night. Yeah. Cool. Rhythm game, right? Yep.
Starting point is 00:45:17 Yeah, I can't wait. Okay, so when we say that this game was big on Vita, how big was it? Sold almost a million copies on Vita. A million copies on Vita. It's insane for Vita, yeah, yeah. How many Vitas are sold? Maybe 10 to 12 million. Sony doesn't say much.
Starting point is 00:45:31 They attach rates huge, it's probably 10% plus. That is insane. And it's sold almost a million copies on PS2. So the game's about probably a little south of 2 million worldwide, total. Digital PS2, retail PS2, obviously. Digital PS2, of course, on PS3. And then the Vita version retail and digital. All right.
Starting point is 00:45:52 So then Persona 5 is now coming out on, it was originally announced on PS3. Now it's also announced on PS4. Yep. Not announced for Vita yet. It won't come to. It won't come to. You can't run it. You can't run it.
Starting point is 00:46:02 Okay. Are you excited for this call? I am. I mean, that's what makes me want to go back and play persona. Because my whole thing was always with Persona 4 was I know the game's great. I trust everyone that tells me the game's great. And I'm also a big JRP fan. It's just that.
Starting point is 00:46:14 And I'm a huge Vita fan. I wanted to, I really did want to save. Vita, assuming that it was going to die much quicker than it has been dying, as the last game I play on it, but I cannot wait any longer. What I'm most interested in is that I think this is the game that reaches critical mass where persona reaches the mainstream. You're saying persona 5 is the game. Persona 5, yeah.
Starting point is 00:46:33 Like, it's obvious to me that the game is the Final Fantasy 7. It could be. I don't think it's the biggest Final Fantasy 7. Final Fantasy 7 was a cultural phenomenon that it did open JRP's up as a genre to the masses, which some people liked it, and some people didn't, right? Final Fantasy 7 is overrated in a sense because it's not, it's not the game. would have wanted people to play to get into JRPGs. That said it is a fantastic game.
Starting point is 00:46:52 But with persona, it all comes back to what I'm saying about the vacuum, right? That's created. The reason that a game like Tales of Exilia comes out and does really well or Nino Cuny is because no one has any JRP's of a good quality to play. And I don't care what people out there say about, you know, certain Japanese role-playing games that come out that they really like. A game like, you know, a lot of the games coming out of certain publishers,
Starting point is 00:47:13 whether or not you like them or not, are not of the quality of Nino-Cuny, for instance, right? Like, NIS or Compa Al Hart or whatever are not releasing Nino Kuni quality games. You know, so you only get a game like Tales or a game like Nino Kuni or something every so often, and people buy them because that's what they want. It's clear they want them. And back in the S&S and PlayStation 1 eras, we had many of those. It was a glut.
Starting point is 00:47:34 Like many, many, many, scores even between those two systems of good Japanese role-playing games. You do not have that anymore, right? Nino-Kuni is by far the best Japanese role-playing game of the PlayStation 3 era by far. You know? So to me, personal. 10a 5 is coming out at the right time, assuming it comes out, I don't think it's going to be out this year, but assuming maybe it comes out this year or maybe by mid-next year, the game's going to sell millions of copies. Like I'm telling you, the game's going to sell millions of copies. And the reason it's on PlayStation 4 is to appeal to the Western audience, which lets me know that Atlas is cognizant that they have to make this game available for a Western audience that is becoming hungry and in stationable for persona.
Starting point is 00:48:09 Meanwhile, the PlayStation 3 iteration will exist for its domestic market where it's going to sell 1 plus million units in its first day, probably on the market. nonetheless, more than that. And again, I was talking about Tales' hysteria. A Tales game comes out every year to 18 months, and it's still sold 400,000 copies, right, in its first week. Persona hasn't come out since 2008, right? So it's almost like the grand theft auto of the Japanese
Starting point is 00:48:31 role-playing games where there's anticipation, and people are waiting. Persona 5 is going to sell like fucking gangbusters. I'm telling you that, like, I think a lot of people doubted or whatever, persona 4's numbers are going to get destroyed by persona-fives. I can't imagine it going any other way.
Starting point is 00:48:46 There are people that are authentically excited about this game all over the world. You saw it on our Twitter feed. It was trending worldwide. It was trending worldwide. It was trending worldwide. Now we're talking about it. It was trending worldwide. Yeah, exactly.
Starting point is 00:48:58 But like, you see it now that there is a knowledge base for it. And part of that is the fact that you had hardcore Vita players, or not even hard. People bought Vita, right, who are hardcore gamers, quote unquote. And then when this game came around, it's like, well, I have nothing else to play. So I'll play this and see, oh, my God. It's great. And then even if you didn't play it, you hear people you respect and trust saying how great it is,
Starting point is 00:49:20 now it comes to a platform you have that again, right now you're desperate to play things on. Yeah, you're going to be great. Oh, that's perfect. Yeah, the timing is going to be everything, I think, with this game. Like, I don't know. It's unclear what the nature of the game is in terms of how complete it is. Because Catherine came out in 2011, I think, that was the same studio,
Starting point is 00:49:35 and they made that game after Persona 4 to take a break. And then they moved on. So assuming the game has been in development for maybe four years, including pre-production, the game should be close to finish. and we were reading a letter from the director and producer over in Japan. He wrote to the fans being like, I hope you like what you saw and stuff like that. And what I began to appreciate is the immense amount of pressure the studio is under.
Starting point is 00:49:54 Because Persona 4, to a lot of people, is so immaculate that they, like, I cannot fathom the kind of pressure they're on because it's the antithesis of what's going on with Square Enix right now with Final Fantasy 15, where it's like, just make a game better than Final Fantasy 13, which shouldn't be hard, and you're on the right path. with persona 5, it's like make a game better than persona 4. And to a lot of people, I don't have any context for it, but to a lot of people, I think that's going to be hard. But I think that they can do it. I think what's going to be really interesting with this game is how it resonates in the West,
Starting point is 00:50:24 which I think it's going to resonate very much, and that it seems like Atlas and Sega is smart enough to know we need to have, we need to proliferate this on all PlayStation platforms. It's still a PlayStation exclusive, but it's a game that is going to reach its audience at Japan on PS3 and in the West on PS4. And I think that that's going to be really, really important for them because it's not going to be stuck on PS2.
Starting point is 00:50:43 Remember, the game came out on PS2 in 2008. Right? So in Japan and in the West, which is insane. And it's still sold almost a million copies. So imagine if that game came out on PS3 in 2011, you know, or something like that, around when Catherine came out and Catherine sold very well too. So I just, I'm really interested commercially to see how this game does, but I do appreciate the crushing weight that the studio must be under to deliver.
Starting point is 00:51:04 And I think that's why they're quiet. And I think that's why they finally are showing the trailer now and showing gameplay for the first time. The game looks fucking awesome. You know, like the art style in the game looks beautiful. The systems look really dynamic and cool. And obviously the story's quirky and eerie. So I'm super interested to hear.
Starting point is 00:51:21 But I think people that are doubting that this game is going to sell millions of copies. I mean, I think I'd be shocked if it didn't. I'd be absolutely astonished. It's going to sell... You'll eat that shirt if it doesn't. It's going to clear a million copies in Japan by itself. So it's a matter of like what it will do in the last. Yeah.
Starting point is 00:51:35 It all depends when they release it, I think. Back to this, right? If you put it up against Uncharted 4, you're going to have trouble. Yeah, trouble. I get the business. side of it, but do you think that it not being on Vita is an issue specifically since so many people first experienced persona on Vita? No.
Starting point is 00:51:47 I don't think so. I think that people, I think it's the opposite. I think that if Pursona 4 Golden came out on PS3 and Xbox 360, it would have sold millions of copies. I think the fact that it was like locked on PSVita meant that some people, maybe hundreds of thousands of people went out and bought a Vita for it, but I think that many more people didn't play it because they don't want to buy Vita. Yeah. I think it planted a seed.
Starting point is 00:52:09 It planted a seed and it grew with people who had. never played persona before who are not talking about how great persona is so everyone knows persona four is great and most people say that like you know what i mean like twitch was yelling at us when we were talking about persona too long right but majority of people who don't have any interest in jrpg's at least no persona's awesome so i don't have to worry about it right and now it's just like a couple years ago gdc bradvig when he was still working at edar did a speech about how review scores don't really matter in terms of what you get it matters in terms of like people knowing your game exists. So that even market research shows that even if GameX gets a horrible review score and
Starting point is 00:52:43 people see it in there, they make a connection to buy that over a game that they've never heard of that maybe is a 10. Same thing here. Persona now means something. That name means something in the West. And I think that's a great move for bringing out your next one, your big one in showing it off. So besides that though, just like gameplay wise though, don't you think that it loses something that Stimer can't just take it with her wherever she goes? Isn't it that addictive quality? Because like for me, with Pokemon, that was the thing, is the fact that I can take it anywhere. You can never stop playing.
Starting point is 00:53:10 You can always do a little bit more. Like, to me, from what I understand it, people with persona, I watch them play, and they're just like, they just need that thing, and it's an airport game, and it's all that stuff. Sure, but that was one of those things that, let's keep it in timeline context, right? That originally started as a PlayStation 2 console game
Starting point is 00:53:26 that capture hearts and minds, and then it just moved to a platform that was portable. And Persona 4 Golden on Vita gets away with a lot of shit that if it was trying to be on PS3 or PS4, people would be like, graphics suck why is this why isn't there more voice acting dot that you know down on down the line just watching the trailer for persona 5 i was it was i told colin about i think on the show i'm just like i never thought about it i never thought about what persona was going to look like on current gen
Starting point is 00:53:52 as a console thing right because my experiences were ps2 which was basic to begin with and then psp and then vita so i mean those are like i'm always playing it on a system that isn't top of the line to see like we were talking about Tuxedo face jumping around how good the anime looked I keep talking about it the top down look at like the Catherine table like I still
Starting point is 00:54:16 think you know like that them at the table to me is very clearly them at the status screen right before you go into wherever your dungeons are right you gather everybody together before you go out in your quest and like for me in persona 4 Golden the game I've put thousands of hours into
Starting point is 00:54:31 is just them statically sitting around like this, right, and like a little bit of motion like like this and looking like PS2 Vita characters. You know what I mean? To see it up there and have them living and breathing. It's like, holy fuck, you know what I mean? Like, I didn't think about that. This isn't going to throw me off in terms of like, oh man,
Starting point is 00:54:47 I can't take it with me. It's going to throw me off in the way of no, I'm not going out. Yeah. You know what I mean? Like when that game comes in, like, fucking figure out how you're doing all these shows and setting up your own live streams, because if we're embargoed, I'm playing in the dark. You know what I mean? I'm just going to sit there and go crazy. And that's like, it'll be lights off experience because it's already showing
Starting point is 00:55:03 me that it's moving towards that like I was talking about it, an experience level of looking good, playing well, and telling me a story telling me a story outside of just reading text bubbles over and over and over again and like trying to fill in some of the gaps in what I imagine Shia and my guy are interacting like, I want
Starting point is 00:55:19 to see all that and if that's what they can give me, yeah. That sounds very excited to him. It's worth being excited again because the genre just has not been given the do it's needed to be given from the studios that need to be giving it. It's due. Bandai Namco is doing an I don't job with the Taylor series again. We get these one-offs like Nino Cooney, which is also
Starting point is 00:55:37 from Van Nuay Namco. And remember that Nino Cooney on PS3 sold over a million copies. So it's not like, and just in the, and I believe just in the West. I remember when on MPD, the month after it came out, it would have charted if, same thing with Tales of Exilia if it wasn't, if it was a by askew-by-skew basis,
Starting point is 00:55:54 which is fucking insane. You know? Like, that, like that, like, for a game like that. So the appetite is there. And I think that what's important for them is to take their time. it seems like they're going to be able to take their time. I think Atlas and their parent company Sega knows that they need to take their time. And if it's going to take two more years to make the game,
Starting point is 00:56:11 then just take two more years to make the fucking game. The thing that's going to be painful for, I think, people like Greg, especially, is the game is going to come out in Japan first. So, like, I don't think... That's why I've been learning Japanese. Konichiwa. Summi Masan. It's sad.
Starting point is 00:56:23 I don't think it's going to be this huge gap. I remember, I think Persona 4 came out in July, 2008 in Japan, and then November, 2008, or something like that, in, or December, maybe. in 2008 in the United States. So I don't think it's going to be more than a few months, but that is their, that market is their priority. What was the golden gap?
Starting point is 00:56:41 Because I remember when Aram came by a show to us the first time from Atlas, it was all in Japanese, and he had explained what was happening. Yeah, I don't remember. I don't think it was ridiculous, though, because I don't, sales figures, like,
Starting point is 00:56:50 I want to say spring and then it was fall. It wasn't bad. Yeah, I think it'll be about a six-month wait, but I think the game comes out, it's going to come out first in Japan. It's just something that people are going to have to deal with. It would be awesome, and I think forward thinking if that wasn't true.
Starting point is 00:56:59 but I think that it's the way it's going to be. Yeah, that would be awesome. But I don't think that, I don't think that's going to way to happen. I think it'll be very forward thinking to do it that way. But yeah, man, keep an eye on on this game. I think that this is what people want. And what I'm really excited about with this game is that it's going to up the ante in a substantial, not only critical way, but a commercial way,
Starting point is 00:57:17 where other Japanese role-playing houses and publishers are going to understand what they need to do, you know? And it seems like maybe Squares are learning that with Final Fantasy 15. Hopefully they learn that with whatever Dragon Quest 11 is. there are other studios laying in weight making their games and this game looks like it's going to up the production ante and the gameplay ante in such a way
Starting point is 00:57:36 and hype the hype ante where I think that everyone's going to benefit from it ultimately because they're going to realize that you can't release these games that look like PS2 games that have derivative characters that are literally getting threes and fours from websites that are selling only to 40 or 50,000 people when you can make a game like this
Starting point is 00:57:52 and sell millions of copies so that's actually more intrinsically I'm excited to play the game, but I am really interested to see how it resonates and how it does. Because I'll be shocked if it doesn't outpace person. Replacing Teddy with a cat is probably a good move. People like cats a lot. Yeah, cats are always good.
Starting point is 00:58:09 Other things people like a lot, Bethesda. No. People really, really like Bethesda. Now, Bethesda announced something a little crazy this week, that they're going to have their own press conference at E3. Yeah. We talked a little bit about this over on YouTube.com slash kind of pretty games. We had a React video.
Starting point is 00:58:24 We're talking a little more about it now. Yeah, and you guys talked about it and talked about what you thought. was going to be there. Let's do a quick recap on that. What do you guys think is going to be announced there? Make a note on your phone so I know how to edit this. God, you're bad to be in a host. What do you mean? Jeez, Louise.
Starting point is 00:58:39 What do I need to make a note of? The break. Oh, no, I got that. Sure you do. This guy doesn't know what he's doing, ladies and gentlemen. Episode 7, it shows. Fallout 4, of course. Yeah, that's a lock, I would say.
Starting point is 00:58:49 It's lock of the week. That's got to be, I mean, that's got to be. I mean, you imagine. I'd be shocked. Everyone would be, can you imagine the fucking fury that would happen on the internet. If they don't announce it, they are not stupid. They're in that place. I'll burn Hollywood to the ground. They're going to announce to Hollywood.
Starting point is 00:59:03 You're going to burn it on the same. Yeah. It's not even happening in Hollywood. It is. Oh, that's where they're having their, their press conference? Press conference. Yeah. Burn it to the ground. Thank you.
Starting point is 00:59:13 Yeah, no. That's the thing is like, what a cock tease if this isn't for someone. I'm sorry, if this isn't fallout for it. It is. It's going to be other things, but it is fall. I mean, they're not stupid. This is the first time they've ever done this and they're not going to do it to be like, oh, doom.
Starting point is 00:59:27 And this is another thing. Like the persona thing we're talking about is that fallout as an event. Fallout is a thing. You throw your own press conference for this kind of game. Exactly. And I think that is the biggest deal here is these event games. Grand Theft Auto 5 showed something. You know, it comes out.
Starting point is 00:59:40 It's not an annualized game and it did huge. And we're seeing Prisona 5. Not a game since 2008. And like when it comes out, it's going to be huge. But Thesda does the same thing. Like they don't just release their games like year after year after year. When people, when they announced Skyrim, people lost their minds. Exactly.
Starting point is 00:59:55 So this year, like obviously they're having their conference. they're going to show something. So we're probably going to see Fallout 4. We're probably not going to see another Elder Scrolls, but we might. I think it's possible. It's possible. And I mean, I don't know what you're going to say. Maybe you're going to say the same thing, but remember that New Vegas was done by Obsidian,
Starting point is 01:00:13 and this was done while Bethesda Game Studios was doing Skyrim. And then now they're working on Fallout 4, and it's possible. I mean, we don't know that we're going on Fallout 4. They're clearly working on Fallout 4. The other, of course, Trump cards that maybe they're just doing the Elder Scroll 6, which also cause people to freak out. I'll burn Hollywood to the ground.
Starting point is 01:00:33 But I think it's possible that, I don't want to say it's Elder Scroll 6, but I think Bethesda would be somewhat silly not to find a studio like obsidian, and I don't think it is obsidian, because they're quite busy. But a studio like that to say, like, here is the engine,
Starting point is 01:00:46 go make an Elder Scrolls game. Here's Skyrim City Stories. Like, yeah, something like, maybe not a canon, like, like, oblivion or Skyrim kind of game, but I wouldn't be shocked. if like some studio somewhere is making an Elder Shroles game that is not
Starting point is 01:01:00 that is a stop gap Is that more likely Or is it more likely that they're doing SkyRam PS4 Xbox 1 Well I'm sure that I feel like that's Probably happening to Regardless
Starting point is 01:01:11 I mean I wouldn't Irregardless I'm not sure if Skyrim's the game Or Fallout 3 in New Vegas We're gonna be the games that come over Or all of them But I think that There's money to be made
Starting point is 01:01:19 To re-release those games In anticipation of Fallout 4 Yeah 100% But you've joked around About them putting them all on one disc You could fit them all in one disc So it's just a matter of thousands of hours of RPG content
Starting point is 01:01:32 on a one disc. I think that would be, I think that, it's the same thing we say about Uncharted, right? Yeah. Like, wouldn't it be kind of obvious to just release Uncharted 1, 2, and 3 and just send it to BluPoint or one of these porthouses
Starting point is 01:01:45 and have them re-release it for $40 a few months before Uncharted 4 comes? I mean, Sony does that over and fucking over again. Did it with Sly, they did it with Temeco Collection, they did it with Team Eco Collection when they thought the last guardian was going to come out. You know, so they've done that over and over again So I think that that makes sense So I think the same thing would happen with Baza The more exciting and interesting thing I think
Starting point is 01:02:04 Because Fallout 4 is so fucking obvious Is that What else are they going to announce? Because it's not only going to be Fallout out Yeah, people are talking about Doom People are talking about Dishonored I think Dishonored is a little more likely Yeah, Desonner's super likely
Starting point is 01:02:15 Well Doom's in development So I don't know like what And it's been in development for a while So I don't people forget What's the beta? Isn't there beta stuff too That you, what was, which games you buy To get into the Doom beta? Wasn't it rage?
Starting point is 01:02:26 Was that it? I thought there was something more recent than that. Hold on. You were trying to go towards event games. Yes, exactly. So you want to know other event games? No, just like... Is that the future?
Starting point is 01:02:41 Is that the future? Should be? So not only that is Bethesda. So this is their first press conference. This puts them in a different leak. Because up until now, it's just been. There's the big three. So we got Nintendo, Sony, Microsoft.
Starting point is 01:02:52 Then there was always Ubisoft and EA. Then that was it. That was going to say. Konami, right? Konami kind of did it for a while and then they tapped. Then it got way more and more similar to like a Nintendo Direct.
Starting point is 01:03:03 Sure. Sure, sure, sure, sure. Which wasn't bad. It's fine. It's fine. And it's like that, you know, that's very representative
Starting point is 01:03:12 of Konami and where it was at compared to where it is at. Yeah. And the types of things that it does. Bethesda is now like, fuck you guys. We're stepping the fuck up. Not, was it Wolfenstein?
Starting point is 01:03:27 Skyrim. Pray to a new direction. that's out of this world game spot. Maybe it was Skyrim. It was one of those games. I thought I could have sworn it was rage.
Starting point is 01:03:38 I thought it was more recent. I thought it was something super recent. I love this. This is fucking awesome. I'm gonna Google. This game doesn't exist anymore. What the hell happened to that game? Nobody wanted it.
Starting point is 01:03:46 Pray too. They're talking about for the audio listeners. Oh yeah, for the audio listener. So here's the thing, Tim, about what Bethes is doing specifically. You guys are talking about Konami. I don't think they were capable of really, obviously they weren't.
Starting point is 01:03:57 Yeah, Wolfensstein. It was Wolfensstein. Okay. Pre-order it. So not quite not 2011. So the thing about Bethesda that I think a lot of people overlook, and why I think this is a smart optical game
Starting point is 01:04:09 for Bethesda to be playing, is that they really do have the same status in terms of studios owned as EA and Ubisoft who do their own conferences every year with much success, and I think they have things to show off. So they own Arcane, they own I'd, you know, they own these studios, they own machine games. So what are they working on?
Starting point is 01:04:27 And like, so Fall of Four will obviously be this big, temp hole, exciting that they're clearly going to clearly going to insert into probably the end or end with it? No, they end with it. That's what
Starting point is 01:04:35 Uncharted PlayStation remember. Yeah, but that was dumb. See, like, that was, that was, that was, I gave the people what they want so they're all going,
Starting point is 01:04:42 but everything that came, everything came, everything that came, I'm Greg Miller, I want uncharted. Everything that came, that was a really bad pacing. Everything that came after it
Starting point is 01:04:49 was not, was not as good. Nothing they showed as so many different levels. Nothing they showed was as good as uncharted. It was a, that was, to me,
Starting point is 01:04:56 a bad move. It was exciting to see it. It should have went... 7? Wasn't the... Coming out in PS4? No, that was the biggest troll of all time. That was the best.
Starting point is 01:05:05 I'll never forget that as long as they live. I was like, oh my God. Because just for about five seconds, I'm like, they're going to do it. And I'm like, and they're like, oh my God, you guys are the funniest fucking people. Like, Square is just the funniest. But, Bethesda owns these...
Starting point is 01:05:20 So Dishonor 2 has been long rumored. I think Dishonor 2 is probably going to come out this year. So I think that, like, they are ready to show that. Doom has been incubated. forever. And even though Id Software has lost some of their key people, including some of the, you know, going to Oculus and shit like that, which is, you know, makes sense for, you know, John Carmack, who obsesses over frame rates and things like that. It's just funny that, you know, like, that's where he belongs, obviously. He's going to do some
Starting point is 01:05:43 tech stuff now. I think that, um, you'll see Doom 4. I think you'll see Dishonor 2. I think you'll see obviously fallout 4. And then I think you're going to see some, you know, some acknowledgement of maybe there, you know, machine games, which was, which was purchased by before Wolfenstein even came out, that was their first game. I think that they'll obviously make a sequel to Wolfenstein through the new order. And I think you'll probably see a new IP. So I think that there's going to be probably five or six games.
Starting point is 01:06:07 The thing I don't want them to do is do what EA did. And we talked about this on Colin and Greg, I think, which was EA just showed you shit. I don't think you're going to go to E.A. Here's an ad at for a game that might come out in like four years. Yeah, if you're not caught up last year, the press conference for EA was a bunch of vignettes about games like, hey, this is what the Mass Effect team's kind of working on.
Starting point is 01:06:27 Hey, we don't know exactly we're going to do more things. Here's what the Star Wars guys. Here's an ad. That, I think, is a different experience because my question about this Bethesda event is there one next year. And I say no, right? Like, I think they're doing this because, hey, we have this giant slate of games we need to announce and tell you about.
Starting point is 01:06:44 Awesome. Here they are. Next year, they don't have that again because what we're talking about is that games need to be event games. If you have event games, you can't make a conference every year like EA last year where they're like, fuck, here's what the criterion guys are working on too. I mean like they can't sit there and say do it churn do the churn of here it is what we're doing this year is what we're doing this year and have a giant slate to show well couldn't they do that
Starting point is 01:07:05 they don't need a giant slate though if it's event games right like if they have these big yeah but it's weird three this year three next year like well that even that I mean like event games though is different than three games yeah you know what I mean even all the games that we just mentioned like so obviously all the scrolls obviously fall out but I mean dishonored yeah it's not so much like an event game but just the fact that but that was pad at a conference. Yeah, exactly. If you're going to be a nice second tier. The reason we think it's going to be
Starting point is 01:07:33 Fallout and other, and it's Fallout and Friends, right, is because it's weird in an E3 conference for one game. That doesn't happen, right? All the E3 conferences is to show you a million games. Unless they have a huge expense to put out for. If you're going to do one game, then just have your one standalone event outside of E3. Unless they have something
Starting point is 01:07:49 so substantial to show for Fallout 4 that, they think that... 45 minutes and it's out tomorrow. Yeah, that'll be awesome. I still... I mean, I still stand by the fact fall out for it comes out this year. Like, I really, there's something in me that says that they're ready. Like, you know, like that the game has been in development for a long time, you know, and that maybe they're, like, I don't see, I often wonder if this long 12 to 18 month lead time that we go with a lot of games doesn't injure some games and that they don't need to do that. And I think we said, we called out, you know, Charles Añett's statement about Half Life Three, which always stuck with me, which is that Half Life Three is one of those games where they can announce it the day it comes out. And it won't affect anything. You know, they'll sell millions of copies of that game because people are just crazy about it.
Starting point is 01:08:30 And Steam or Valve is crazy enough to do it. Where they'll be like, hey, F-Life 3, we're ready to talk about it. It's fucking on Steam right now. It's done. You know? The on station, man. And yeah, exactly. And I think Fall Out 4 is one of those games where they can say it's coming out in four months.
Starting point is 01:08:47 We have a huge secret. The game is in beta right now internally. And it's coming out in November. And we're going to show it to you now and we'll have the press play in August. and we're releasing it in November. And people would flip the fuck out. And it's not going to affect anything. I mean, if anything, that's going to help
Starting point is 01:09:03 just because there'll be so much media buzz. But, oh, my God, there's this huge surprise. Everyone should know about it. Do it. Do it, Bethesda. Yeah. But of course, of course, the other thing is that I want them to take their time.
Starting point is 01:09:12 If they need time and they need another year, do a fallout for right, you know? But I really feel like the quiet out of that studio is very interesting to me. You know, like, like, Bethesda as a publisher isn't so quiet, but Bethesda's internal development studio that makes Skyron, that makes Elder Scrolls and
Starting point is 01:09:28 Fall Out, they're quiet. Todd Howard's not saying shit. Nope. And so, I think that that studio is hunkered down obviously working on the game. The game has been rumored to take place in Massachusetts, what they call the Commonwealth in Fallout War. And I think that those rumors have been happening forever. Yeah, exactly. Somebody, what was it, somebody from MIT posted
Starting point is 01:09:46 that like, hey, they're here checking out our school and doing all these different things. Yeah. So I think that, you know, it's not beyond the realm of possibility. And I'd like to see, I'd like it as a test bed to see, you know, It's the same thing with Grand Theft Auto. Like Rockstar really strung that out and it was good and it worked out for them, but I'm not sure they had to do that.
Starting point is 01:10:01 There were just certain games that don't have to do that. And I think Fallout 4 is in the pantheon of games that are anticipated that we know is going to come. That doesn't need this long load time. I think Fallout 4 or Fallout and Grand Theft Auto aren't the exact same thing because I think GTA you need to have time to spread it to the mainstream because everyone knows GTA, right? And there's some kid out there, some 30-year-old who would buy a PS4 Xbox,
Starting point is 01:10:21 or PS3, you know what I mean? Yeah. Whatever, buy the system to play it. fallout four i think strikes me as another hardcore game right anybody who knows games and loves games is probably going to be excited about fallout four yeah so i think it's i think i think i think that makes it more likely that it's like it's here's your first look event whenever game right away shorter lead time yeah it's exciting man and and frankly as a secondary thing i like doom and i'm excited to see doom four you know like see what they can do in the post carmac world
Starting point is 01:10:50 um and see how they can deliver the graphical fidelity that and the and the and the engine fidelity, the 60-frame smooth 60-frame thing that they're known for. Because rage, I liked rage. I remember being really excited about it, as you remember probably, and I played it for like 15 hours and I just kind of was like, I'm going to move on to other things, but I thought it was a good game. I'm not sure it showed what they were capable of. A game like Doom,
Starting point is 01:11:13 if it's like Doom, so kind of like a quarter linear kind of shooter with secrets and stuff like that, but more like Wolfenstein, like what machine games did with Wolfenstein, I think, that can resonate. People just want a pure shooter like that, and they can deliver it. So I'm actually, I'm almost as curious to see that as I have a fallout to be honest. I have no interest in it.
Starting point is 01:11:29 Cut it loose, fallout only. Or I burn Hollywood to the ground. You have my divet man's Bethesda. You have until July to respond. The complete difference between the two of us. I would be way excited and see you. Because you have no tasting games. That's very true.
Starting point is 01:11:42 Damn. All you want to do is shoot stuff with shotguns. All right. Final topic for the day. Pulling a little audible here. Uh-oh. We were good. We were going to talk about reviews and stuff.
Starting point is 01:11:53 And because a Eurogamer announced that they have. have the different regime scale and all this stuff. I want that to be a nice, really fleshed out topic we discuss. We'll do that next week. Today, we're going to talk about another piece of huge news that dropped. Huge. And that's Netflix is developing Legend of Zelda series. What do you guys think about this?
Starting point is 01:12:16 And more so, we already, again, discussed this on YouTube.com slash kind of funny in a reacts video. mainly what other video game franchises do you think would fit the Netflix model of seasons at a time coming out and getting that type of the appeal of the Netflix audience? Any? I mean, I just think that my personal stance on this is Netflix is a perfect platform for this. I think the days, you know, I'm all caught up to Walking Dead now. The idea of having to wait another week to watch Walking Dead annoys me, let alone having to wait, having someone out there who's making the content. be the gatekeeper to me wanting to consume the content, which is kind of anti-video games.
Starting point is 01:12:55 When you sit with a video game, you can take a day off, or you can come back to it, you can play the whole thing straightforward. I think that's the experience a lot of people are used to, especially with the game like Zelda. I think you're, you know, you marathon, for all intents purposes, you marathon that game.
Starting point is 01:13:05 You have it, you're going to play the hell out of it. And if it's anything like the storytelling in the game, I want to be able to experience that all in one in one season. I want them to do what they do at the BBC, which is they'll make, you know, they'll make three or, for really, really long, really great episodes of something, and, you know, you get to consume
Starting point is 01:13:24 those all at once on Netflix. So I think it's great, and also there's just, it's just like HBO, you can put anything out. There's no barrier to, you know, the stories you can tell or what you can show or what you can do with that, not that they have to get particularly risque for a Legend of Zelda.
Starting point is 01:13:39 They do in my book. You kidding? But, you know, if they were, if they were to do a Last of Us series, oh my God. Hey, I'm naked. I'm over here. Hey! But if it didn't seem like The Last of Us, which was, you know, I would totally watch that on Netflix. That's what I think.
Starting point is 01:13:55 You're saying what other games fit in this Netflix model? Anything story-driven. I would, like, I would be way more excited for The Last of Us movie, for the Uncharted movie, for the Ciphon Filter movie, if they were the uncharted last of a siphon filter. Netflix show. Yeah, man, because that's the thing. Netflix does so well where here's a season and essentially is a movie. It's a giant movie. They don't need to think of it as a television series where there's cliffhangers and all that stuff.
Starting point is 01:14:19 I mean, they're going to naturally do that, but you don't need to make the plot fit so that every half hour or hour this huge event happened. Exactly. Imagine if they did multiple uncharted seasons, and everyone was a different game or a different treasure he's after, right?
Starting point is 01:14:34 Like, that would make more sense to me than trying to shove everything to do to our movie. Man, uncharted, that would be a good one. Yeah. Thank you. You're welcome. Yeah. I mean, mic drop.
Starting point is 01:14:42 Damn. I would, I don't know. I'd like to see anything. Anything. I'd like to see anything. No, I just, I just, I like Netflix. mentality, right? Right now there's a huge divide between what Netflix is doing and what
Starting point is 01:14:53 traditional mainstream networks are doing like CBS and NBC. They're still caught up in this concept of a pilot season. Netflix goes, we're not going to do that. We're not going to be, we're not going to force the audience to watch seven seasons of a show just because
Starting point is 01:15:09 we're based on a, you know, a sponsor of ad rev model. We're going to make, we're going to go all in on this show that we really believe in, show you that we believe in it, throw a tiny money at it, bring top tier Hollywood talent like Kevin Spacey and Robin Wright and David Fincher who did if you remember he did the first couple episodes of or the first episode and produced House of Cards which is dropping I believe at the end of this month right?
Starting point is 01:15:32 Yeah, accidentally went up for 20 minutes to that. Shut up. Yeah. And they pulled it down. I would have totally watched it. I would have watched all 20 minutes of what I could have. You would have gone to your 22 different devices and starred in an episode. That's actually brilliant.
Starting point is 01:15:42 This is why I like Netflix and this is why I like HBO is because they don't have to play by those rules. And so if you want to make, if someone, for some wild reason, they were like, let's do a Metal Gear series, right? They could do 16 episodes of that if they wanted to. They could do 10 episodes. That's enough. Anything with a story, man, because nice to the thing about games. Games are like 20 hours long and tell you this awesome story.
Starting point is 01:16:03 I mean, that was the, I mean, when the question was brought up that, Metal Gear is what came to my mind. Metal Gear. That would be so, like, Greg, you just said it, that, like, Unchar would be good because it's not just a movie and be the series. But I think Metal Gear is perfect for that. Yeah. Well, one season being Metal Gear One. Yeah. My God.
Starting point is 01:16:17 And that's the other thing, too, is you can do different types of stories on a platform like Netflix. You don't have to do them based, you know, we can do a standalone story, do a standalone movie, do a 30-minute episode of something, right? Yeah, that's true. Like, you can do whatever you want. A lot of people don't realize this, but if you go back and look at the Times for House of Cards, they're all over the map, within a very degree of difference, right? A standard episode of television has to be a specific amount. 22 minutes or 28 minutes? Yeah, some of the episodes of House of Cards are like 50 minutes, and some of like,
Starting point is 01:16:46 44. They just, they don't care. And also, you don't have to have like a monster of the week in these. You don't have to go 22 episodes. And again, you don't have to do what unfortunately happens to every television show that's on the major networks is that eventually it runs its course, but it's still making money. So they find a way to do 26 more episodes. You know, yeah, 52 more episodes. 70,000 more episodes like, hey, we're supposed to end this story in three seasons. But you know what? Loss is really popular. Let's put them on a barge for an entire season. Oh, FYI, that throws off every plan we possibly had for this wrapping up in any sort of concise way. So now, guess what? They're just in space or whatever the hell that last episode happened to be.
Starting point is 01:17:28 Pergatory. Yeah, I was trying to... Exactly where everyone thought it was going to be. If you're just watching Lost and I spoiled it for you, go fuck yourself. I'm sorry. Sorry. I'm sorry twice. First, for telling you to go fuck yourself. Secondly, for spoiling it, but go fuck yourself.
Starting point is 01:17:40 Well, taking a step back here, do you guys think, and Colin, I kind of want your input on this, do you think that Zelda works for this? I personally don't see how it's going to work but I'm interested to see there's two things I'm interested in this A, Link is a silent protagonist So how are they going to spin Zelda
Starting point is 01:17:54 Into a way where Link becomes a character Because Link is really an avatar He's not a character Right And he's also many different characters So the link in you know In various games is not necessarily the same link It's always just the hero
Starting point is 01:18:07 Right So that's one thing that doesn't make any sense to me Like you can look you can point to I'm marrying my Majjara's mask shirt but the only the only Zelda game in my mind that has a deep
Starting point is 01:18:18 different story is Majora's Mask you know and it's so like is that a story you're gonna tell what is the story you know what I mean
Starting point is 01:18:25 what the fuck is the story see that's the thing like I would imagine that it would just be kind of inspired by all of the different stories and kind of like bits and pieces
Starting point is 01:18:33 here and there if they're gonna go all out and do this like I'm gonna let's just pretend that it's gonna be good so let's I'm just saying
Starting point is 01:18:43 it's gonna be but like pretend that like Like they're going to pull a house of cards or something and actually put the right people on this project and not make a video game movie out of this. They're trying to do this right. I'm going to assume that it's the same question as what's the next is Alder going to be about. It's like, I don't know. They're going to come up with something though.
Starting point is 01:18:57 It's the same idea. It's more about the core of it. And like Link being silent. Like I think if Link had a voice, it would be like Han Solo. I'm not Han Solo. Like Luke Skywalker, not Han Solo. Just very like, you know, kind of young and whiny and learning and all that stuff. And by the end, he's the man.
Starting point is 01:19:12 He's a hero time. It's possible. but I don't necessarily compare it to like the WiiU Zelda in the sense that the WiiU Zelda is unless they're just flipping the fucking script entirely is just going to be another Zelda game you know it's just going to be fun to play Skyrim Zelda though I don't think people are but I don't maybe it looks like it yeah but people I don't think I mean I've never played Zelda for the story there are two Zelda games that resonate with me from a story standpoint Zelda 2
Starting point is 01:19:34 because of how creepy it is and how weird it is and Zelda Majores mask other than that for the same reasons yeah for both just weird they're just both weird games right But like the original Zelda and Zelda's like a link to the past and and Link's awakening. It's like there's different nuggets in their story, but they're basically just the same game. You go like from dungeon to dungeon. And so I'm most curious about how they solve that problem and make Link it not an avatar but a character because Link is not a character. You know, I love Link. I have a Link statue, you know, actually in my bedroom.
Starting point is 01:20:03 I grew up on those games I loved and I used to write about them at Game Facts before I was in the industry. But I like them for gameplay and for the uniqueness of the dungeon solving and all that kind of stuff. but not for the story. So when I heard about this, I'm like, this is interesting. And we brought it up on, on Colin and Greg Live,
Starting point is 01:20:17 where I'm like, Zelda doesn't even sell that well. You know, it is, it is like one of those, it's one of the bestselling series, like top 20 series of all time, but it's old and there's lots of entries in it.
Starting point is 01:20:26 But, but, you know, Skyward Sword sold fewer than four million copies. So when I look at something like that, I'm like, why not Metroid? Why not,
Starting point is 01:20:34 you know, something would probably be easier. It's like, but like something with, something with story, even something like Star Fox or something. A budget standpoint. but from a storytelling standpoint.
Starting point is 01:20:44 Bounty Hunter has to fight all these aliens. It's just a lot easier, I think, to work in and to kind of get across the general public. Like, okay, this is sci-fi, this is a space adventure. It's very hot right now because we've got Guardians of Galaxy. You've got Star Wars coming up. Yeah, but I think the Zelda stuff they're driving at, it's hot too with Game of Thrones.
Starting point is 01:20:58 I mean, it's a complete and total difference. I mean, you can't, you can maybe ride a little bit of the coattels of Game of Thrones. When I think Game of Thrones, I think sex, I think violence, I think. Now think of all that, but for an audience that can, like in all ages, audience. So take out the sex, obviously. You got to take out the sex,
Starting point is 01:21:14 you got to take out the violence. I mean, they don't have to do that. If you're fighting a giant spider, no, you don't. That's true. My only concern with this, and this is, again, I'm not coming at it as a huge fan of Zelda.
Starting point is 01:21:24 I just kind of want to see awesome. I mean, this is one of those instances where I'm like, that's off the wall, I'm all for it. And Netflix is an off the wall kind of company where you're like, there's no way that's going to work. You're on Netflix,
Starting point is 01:21:35 we're off the wall. Well, no, when they talked about House of Cards, I was like, dude, you guys are going to hemorrhage money on that and it's not going to work and it worked and it got it drove a ton of new subscribers too from a different from different uh probably age bracket that's what i'm saying is i understand when i said this on colin or gregg live too with colin i understand what he's saying about it not being a franchise that sells a gazillion copies of every game but i think it's just because the people who played them and loved them have moved on maybe they played down their
Starting point is 01:21:59 n-es and stopped playing games maybe they'll put a super nestingis and stop playing it's whatever it doesn't matter they went to a different platform or something like that there's it's a touchstone for people. People love the Triforce. People identify the Triforce. They understand who Zelda is. You know what I mean? Like they want to be part of that world. And this is a world that all of a sudden, it isn't a 40-hour commitment or whatever. 99 hours in Skyward sort of doing this. It doesn't matter how well it sells because people need to buy this. This is just the easy way in. Like my mom knows Zelda. Yeah. You know, she doesn't know what it is, but she knows it's important. And so if my mom was on Netflix and said, you know, here's new series, Legend of Zelda. And it like looked. It was being shoved in her face like Netflix would. Oh no, it will And every time you sign on to Netflix
Starting point is 01:22:38 When that thing's up You're going to see that Very first and foremost You'll see a link with the sword like this And you'll have Zelda over here And Gannendorf over there And there you go That'll be it
Starting point is 01:22:45 Lots of triangles for some reason The interesting thing is You know about what was it Six years ago Seven years ago we did that April Fool's Zelda And there was obviously That was for IGN Which was like a very very hardcore audience
Starting point is 01:22:57 Of Zelda fans But there is such a desire To see that A live action version Of anything Nintendo Largely because And you guys can correct me if I'm wrong, but they've never really had sort of a
Starting point is 01:23:07 home run when it comes to making something live action out of one of their properties. Super Mario Brothers show? My God. Captain Lou Albaughan or rest and peace. I don't think anyone's really had too much success. No, they haven't. And that's the thing. I think this might be, well, A, I don't think people have thrown a lot of resources. I've never
Starting point is 01:23:23 seen, I haven't seen a great team come together to be like we're going to take this video game property that everyone loves and really treat it from a unique angle that can, that can both be true to its roots and also bring it into a new audience. that is my one big hesitation with this is that if there's one company out there that I worry
Starting point is 01:23:39 is not going to take a risk and I worry is not going to be like okay Netflix we trust you go for it it's Nintendo I guarantee they're going to be scrutinizing every decision and I don't see this coming to light see that's true but at the same time like obviously TV would be very different
Starting point is 01:23:54 in the video games and since it's their first big one they would be a little more hands on presumably but with the Zelda series they've given it to Capcom they've given it to like these other teams to like just kind of go. Right. Like do stuff.
Starting point is 01:24:07 But they weren't off the wall. Like, you know, Oracle's, for instance, wasn't like that different. They were good. I mean, High Rule Warriors.
Starting point is 01:24:14 Yeah. Yeah. And that's a Muso. And that's true. That's true. That's a good point. But I don't, I agree with Nick in the sense that I,
Starting point is 01:24:21 a few things came to mind when I, when I heard this. First is like, I'm not so sure this is true. Then I saw it was a Wall Street Journal. I'm like, okay, so it's true. Then I was like,
Starting point is 01:24:29 how can this possibly work? Knowing that Nintendo is an old school Japanese company. You know, and they do scrutinize everything and they are slow and they don't seem to understand a lot of things, frankly, about the way the world works today. I think we've talked about we've beaten that fucking horse so much that it's alive again. Jesus. But I agree with Nick. It's up and running.
Starting point is 01:24:51 It's back. It's bad. This is an embryonic idea that's not even in pre-production. I sense that this is probably not going to happen. And I think that, and I think it's not because it couldn't happen. I think there's very clever people out there that can do something with it. But again, I was racking my brain when this was announced. I'm like, why, why Zelda?
Starting point is 01:25:08 And I understand that there's like, it resonates with people and people do know it. Zelda is an important franchise and stuff. And it has this long tale, this long history of, at this point, what, 20, 87, so like almost 30 years, like 25 years. So, you know, to me, it's like, okay, this makes sense from that point of view. And obviously Zelda has, you know, is important. We was going to, and Zelda's going to sell millions of copies too. But again, I came back.
Starting point is 01:25:31 I'm like, Metroid, Metroid, Metroid. Why don't you do Metroid? You know, I'm like... Metroid would be awesome from a... For us to watch. But I'm just saying for the, what's the point of this from the business side and like Netflix? The audience one... Needing a thing.
Starting point is 01:25:45 Mainstream doesn't... Metroids not. Metroid's just going to be like, all right, whatever. Zelda is the perfect game when it comes to that. Not that it's going to make a great show or whatever, but just like... It could. It could. It could. The most of the right things that it needs to work on Netflix for the most people to take a video game,
Starting point is 01:26:02 turn it into a thing and have to have... everybody be as happy as possible. Well, your budget's definitely going to go a lot farther with a game like Zelda, property like Zelda than it is with a Metroid. Metroid, you have to basically be, you can't go out to a forest and just shoot and make it hire a great team. Star Fox would be awesome, though. Star Fox would be amazing, but that would be.
Starting point is 01:26:19 That was the other game that was honestly the other series that came to mind. Just puppets? Yeah, no, no, not puppets. No. You want an actual fox rolling around a cockpit? Yeah. Here's what I'll say is that they have been having a lot of trouble getting Halo off the ground, right? So they tried to do the Halo.
Starting point is 01:26:32 So they tried to do the HALO movie with Neil Blancamp a long time ago. A lot of, they went through a lot of directors for that. I can't remember. I forget why it fell apart. But then they had Ford on the Dawn, which actually was a fairly successful series for them. And then they tried to do their actual, the next show, which was the Spielberg executive produced Halo, which that whole division of the company no longer exists, if I'm not mistaken, right? So if an American-owned company like Microsoft is going to scrutinize their American product that much, how is, you know, a seemingly that. far removed company like Nintendo that's sitting in Japan and they're making these decisions
Starting point is 01:27:05 that as a westernized audience were like that's a little off from what we would expect. I just, I don't see that working and I see that, I see that more likely dying on the vine. Exactly, but this is obviously a very different time, but the Zelda cartoon happened. How the fuck that happened. Yeah, it's true. I mean, Nintendo seemed a much more open in the late 80s and early 90s, even with Captain N and stuff, to do, to do riskier things. I think you're right in this and I'm glad you brought it up
Starting point is 01:27:32 just in the sense that that was another thing that came to mind I was like and it wasn't even how was Nintendo going to not let this happen but like how did Netflix
Starting point is 01:27:40 and Nintendo even get together because like this is like this doesn't make any sense you know like and I think it's real and I think they're talking and I'm curious about I don't think the veracity of the Wall Street Journal article
Starting point is 01:27:52 is solid I think it's real I'm curious where the conversation is right now was it like literally like you know Hey that'd be cool Awada and a few other guys went to dinner with some Netflix guys and they're like, oh, okay, that's an interesting idea. And then they just went back to Kyoto and Netflix went back
Starting point is 01:28:04 to California and they were like, okay, that's it. And then someone at Walshry Journal got went to wait a minute, I know that. Or is it something where it's like they've had many meetings and they're talking very seriously about this and they're like, well, what can we do together? And Nintendo, Nintendo of America doesn't seem to have much power. So for this to work for a Western audience, as well as an Eastern audience, which isn't so different when you're consuming TV and movies or really any other kind of entertainment, they have to give the power, as you said, to the producer and the director and Netflix.
Starting point is 01:28:32 And I just don't see that happening. Because even when something, even when Omega Force makes a Mousseau, like, Hyrule Warriors, which is a Zelda game, that is basically a Dynasty Warriors game, still a Japanese studio. I'm sure Nintendo was fucking all over it, and they knew exactly like what they were getting, and that was a move to get people to buy the game, right?
Starting point is 01:28:49 This seems like it fundamentally changes the IP. If a Dynasty Warrior game is known for anything, it's not story. You know? So like, how do they change this? And are they planning in their minds, I, to say, well, this is going to tie into a game?
Starting point is 01:29:06 I mean, it has to. You know, like, so I'm like, it's just interesting. There's a lot of unanswered questions. And Nintendo's not going to say anything about it. I mean, it depends. You're talking, if they're talking about it now, they're developing a series.
Starting point is 01:29:17 It could take up orders of a year or two to develop. And I mean, you already have a Zelda game going. Like, you can't try to get those on track and get them tied up together. I don't know. They don't need to be tied together, though, because it's Zelda. Zelda is one of the, well, he was saying that. there's a game. I would say that. I mean, if you're just talking about the Wii U Zelda, then yeah, sure, that's fine.
Starting point is 01:29:34 If someone said, hey, there's a Halo series coming out soon, I'd be like, okay, we, damn sure you're going to expect something that they can push from a synergetic standpoint. Like, okay, there's going to be DLC or something or a new map pack or a new halo game. Well, that's the thing with Zelda, there is always something to push, whether it's the new game that will come out or the millions
Starting point is 01:29:50 of other games that are already out and download in their various services. I'll say this, though, anyone who has an IP and they're talking to Netflix, that does represent a certain level of forward thinking. I should say out of the box thinking right now because I think to most of the mainstream audiences Netflix is still a little bit of a fringe offering similar to how I'm a firm believer that Amazon is one day going to beat all of these just because I think that Amazon
Starting point is 01:30:17 is a powerhouse that has yet to really flex its muscle. And for some odd reason overstock.com is also getting in the content, original content creation and distribution came out. They were at Sundance and they bought a bunch of stuff. and they're trying to push their platform pretty heavily. Interesting. I mean, just crazy.
Starting point is 01:30:31 Yeah. But those... The O. Fall in love with the O. A lot of people are trying to get a digital distribution because the smart people realize that's where the audience is. That's where the audience 10 years from now is. That's where the audience really now is.
Starting point is 01:30:44 We just haven't really accepted that because there's a lot of old school thinking in Hollywood. But yeah, I mean, if Nintendo's serious about it, that would give me pause to think, wow, maybe this will happen. If there's another report saying, hey, we're developing this. I'm like, this is going to be good because that means Nintendo's, Nintendo's playing ball and they're forward thinking and they're they want to put something out there that is not I don't want to say cutting edge because that's that would be not the best way to describe it but something that's forward thinking enough to say like we believe that
Starting point is 01:31:11 the audience is here and that they will consume this specific type of content let's give it I mean it's like Marvel doing it with Daredevil that's huge that's huge yeah that's that's them saying something and obviously Marvel gets it they get it well Marvel gets it we've seen in the last couple days more than anyone else well we'll see what we'll see I all turns out. I have a morbid curiosity to see how this turns out. Because I don't think I agree with you guys that Zelda is the right choice maybe from a marketing standpoint. I don't think it's the right choice
Starting point is 01:31:36 for the Nintendo IP stable for storytelling. And I think that, I mean, if it's all about marketing, just make a fucking Mario show. You know, like, just do it. Mario sold, what, 500 million copies across all the game? So it's like, it's like, that's the game. You know? Mario's harder, though. I mean, I
Starting point is 01:31:52 actually don't think, in my mind, I don't think it would be, with both of these games, you have to write a story that doesn't exist. You know what I mean? Well, Mario, specifically, there's no story.
Starting point is 01:32:02 Mario's story, frankly, is exactly the same as Elders. That's true, I guess. It's basically the same. Rescue the princess. If they're going to, if they announced tomorrow they're doing a Mario show,
Starting point is 01:32:12 I would immediately skew, it's going to be like the Mickey Mouse Club for kids, the one that's currently out. I don't know if anybody watches it, but when I was in Missouri, there's kids there, so I had to catch a couple episodes.
Starting point is 01:32:20 Whereas just Mickey and Minnie doing stupid things and teaching the kids something. That's exactly what it would be. You know, like a Sassamee Street-style show. It wouldn't be that there's a story that the princess has been stolen. It's like, oh, today we got it. Cupa's upset, so let's make him cheered up.
Starting point is 01:32:31 What does he like? You like pizza? You know what I mean? He's stupid stuff like that. How do you spell pizza with a P? Yeah, exactly. I, Z. Yeah.
Starting point is 01:32:38 All right. Well, that's great. Ladies and gentlemen, what do you think? We're running really late. All right. Well, that's great. Fucking shut up, everybody. Let us know in the comments what you think about this.
Starting point is 01:32:50 What story of Zelda you'd want to hear if you think Zelle is the best franchise for this? So what your favorite franchise you'd want to see as a Netflix show would be. Until next time, this has been the first and last ever. Episode seven of the kind of fun games cast. Next week will be episode eight and a little something special. I'm not going to tease. Oh, right, right. It's a cake, isn't it?
Starting point is 01:33:11 It's a cake, isn't it? Should we say it? What are you talking about? Wait, this is no. If you're listening to this on Patreon, Friday, Saturday, or Sunday, look for something special on Tuesday. Yeah. And if you're listening to this on Friday,
Starting point is 01:33:23 go back and check out the something special on Tuesday. Yeah, it's going to be something real special. I'll let you know that. Until next time, I'm Tim Geddes. It's Colin Moriarty. It's Greg Miller. It's Nick Scarpino. Yo, Patilla's chilling there.
Starting point is 01:33:36 He's got to poop. He's got to poop. I don't need to poop. He's been dropping bombs over here. Drops. Metal Gear would be the shit. Yeah, Metal Gear... It's funny.
Starting point is 01:33:48 That's exactly when I was... No, I don't know why my brain popped in that, but I want it to follow the Metal Gear series. No, no, you just ate, now you're gonna be making goddamn mouth noises. What is he... What is he... What is he... The fucking noise.
Starting point is 01:34:12 That's what I don't like is the noise itself. There's nothing else about it that bothers me.

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