Kinda Funny Gamescast: Video Game Podcast - Persona 5 and E3 News - Kinda Funny Gamescast Ep. 07
Episode Date: February 12, 2015We talk about Dying Light and the other games we are addicted to right now, Persona 5 got a new trailer and we could not be more excited, Bethesda announces their first ever E3 press conference, and n...ow that Zelda might get its own Netflix series we discuss what other series would make great shows. Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up, guys. Welcome to the first ever, episode seven of the kind of one of the guest cast.
First edition of episode seven.
First of the last episode seven ever.
Exactly. It's pretty crazy.
I, as always, and Tim Geddes.
I'm here with the coolest dudes in video games, Colin Moriarty and Greg Miller.
Hi.
And again, we were joined by the producer slash seducer.
Back because no one demanded me.
No, everyone.
The comments were enthralled.
Were they?
Were they really?
Is this true?
This doesn't sound like something that was true.
Some people like, Nick's so funny.
Some people liked him.
The thing, this is the kind of funny games cast.
If you guys bring the games,
and the cast, I guess,
we'll bring the kind of funny.
That sounds good to me.
And that'll balance it out, and we'll give the people
exactly what we're promising them.
And it's going to be a good time.
Give them the air, Cohegan.
Yeah, we have Portillo, too.
Of course, as always.
He's doing stuff.
Making old man mouth noises.
I'm not sure what he's bringing.
He's bringing the cute.
Everybody loves Porto.
There's no cute in this, though.
It's not the kind of cute games cast.
What's funny is he, when he makes those mouth noises,
he looks directly into your eyes.
I know he looks at you because he knows you hate it.
Yeah, he just looks directly.
He's like, what are you going to do about it?
You're going to hit me?
You're going to punch me on camera?
Drink the water.
Well, guys, you're not doing it right.
This show, it's like the game over Gregie's show, but it's about video games.
And it comes out every Friday.
You get a new episode.
You can get it early at Kindoffoney.com.
You can get everything at Kindoffutty.com.
You can get last week's episode.
You should just go to Kindof Funny.com.
It's actually looking pretty hot now.
You get the calling a great morning show there.
You can go to Kindof Funny.com for it's a store and see all our stuff.
sick ass t-shirts.
Like the producer slash seducer t-shirt.
The brand new producer slash seducer t-shirt.
Oh, wait.
I'm not.
I haven't, I,
has not come yet because I have not ordered it yet.
Because I've been too busy dealing with our 2014 taxes.
Well, Nick, if you want one, you can go to kind of funny.com slash store.
Slash store.
And you can get a producer.
Let me tell you something about this producer-sducer shirt.
Okay, along with all of our other shirts.
It's going to feel like you're wrapping yourself in a giant burrito of love.
Yeah.
That's what these shirts feel like.
Check them out.
If you want to help support us, support the channel,
or you just want to rep an awesome brand.
that you believe in or a brand that you hate.
Put it on your body anyway.
It doesn't really matter.
Some of the shirts are really, really funny.
There's a Scarpino Gettys for President 2016 shirt.
Which is selling terribly, by the way.
It's showing you once again that you love the Moriarty Miller ticket 2016 for the win.
Well, they are the coolest.
Pound it out of their games.
I'm not letting that go, by the way.
Turn the dog around.
Until other people jump on that.
He likes looking at you while he licks his mouth, though.
He does.
He looks at you with that vacant look in his eyes.
He knows that he's just because he's talking.
He knows he's torturing Colin.
What would you do if I spent the rest of the podcast, he's doing this?
Oh my God
That's what he's doing
That's exactly what the dog is doing to me
It's terrible, please stop
My God
I can't
Just look deep into your eyes
For the audio listeners
Let's see if they can tell the difference
Between Nick and Portillo
Everyone close your eyes
Do it Portillo
My God
It's so bad
It's so gross
I think it's cute
Oh anyways guys
We're gonna get to
We're gonna get to the video games
Right now
My God Nick
What's happening
Sorry, it was a hurricane.
There, life's like a hurricane here in Duckburg.
Video games.
What video games are you guys playing right now?
Because, Nick, I know you're playing something.
You're addicted to it.
I got into dying light because Greg did a stream of it, I believe.
And you were talking about it.
Totally got into it because of something I think happened.
No, I think you did.
Not sure.
I couldn't remember it was the caller you that streamed it.
I'm pretty sure you streamed it, right?
Yeah, I did.
On Twitch.tv.
forward slash kind of funny games.
Yeah.
Where we do weekly and daily streams.
in that order
In that order
I saw you stream
And the way you pitch this game to me
Is you were like
Oh it's like
It's an open world game
But it's like Mirrors Edge
Where you can kind of go around
You can use park
Where you can climb buildings
And things first person shooter style game
And I was like
That sounds really cool right
I'm thinking it's going to be
A fairly more skew
A game more skewed toward
You know
Exploring the environment
But mostly kind of a first person shooter
It is not
It is a hardcore RPG
With resource management
And it is like
And Greg totally
lied to me. So I am like, I am like
seven or eight hours into this game and I am only
10% through the story of it and it is
crushing me because it gets really hard, really fast.
I'm just waiting for you to unleash it.
I'm just, a hardcore
RPG. Well, it's not, sorry,
I guess RPG might be the word for it.
I'm not going to make, I'm not here to make fun.
All I'm saying is it's got, it's got, uh,
it's heavy on the resource management. It's like Fallout.
Basically, it's fallout and meets mirrors edge.
I think, I think, I think it's, I think it's somewhat of a role
playing. There's statistics in it.
There is resource management.
It is a fairly complicated game.
There's ways to trick the system, which I've discovered.
The Molotov cocktail is way over-carried.
Oh, dude.
We have to throw them on things.
On bad guys.
If you can, like, stand on a car, for instance, a van or a bus and get like 8, 9, 10, 15 of those guys around just launch one in there, you get like so many experience points.
Yeah.
And all you need is string and alcohol to make the Milotop cocktail.
Yeah, I've made a couple of them.
And you get five for everyone you manufacture.
Interesting.
Because I threw them at the big one of the big dudes that has the big ass.
like a hammer. He's got the sledge hammer that's
concrete or asphalt on the end of a pole. Did nothing to him.
Did nothing. I still have not fought or killed anyone of those.
I just leave them all. It's so easy to just, they're so
slow. You just chasing the one side of the map and then you just break into
whatever you need to do, go and get it and run.
If you got to do that, there's one hard chest I remember I got to
outside of one of the locations and like, I couldn't get them far enough away
because it was a lock picking minigame and I had to figure out what it was
very hard or whatever. So it's like there's like just that one
fraction of a second where it works.
I'm stuck on the, uh,
I'm stuck in the level where you have to go to the second group and extort them for money
and you have to clear out the environment because I can't figure out how to, I think you have to
Oh, where you run through the gate and you shut the gate but then you have to kill everything inside still?
No, no, there's a few of those, but this is one of those where you go all the way out toward the bridge.
And it's like, RISE sends you out to like basically extort money from people.
The second group you go to is like this little village underneath the bridge and you get in and it's just infested.
And there's the fast-moving zombies that come after you, like you jump and come after you.
So I can't really figure out what you're this little village underneath the bridge.
I'm supposed to do there.
I think what you're supposed to do is lure some of the exploding zombies over to the group
and when they get close to you, they explode and take out like 10 of them.
But I'm sure I'm missing something.
No, I mean, the beauty of the game is that there's all these different ways to get through combat.
I mean, you can be, like, very meticulous and trap them and use molotops or use guns or use melee weapons
or just ignore as many of them as you can.
The cool thing to you, those exploding zombies are good.
The guys with the hazmat suits on are really good too if you hit them in the back.
Oh, right.
Yeah, maybe it's fly off and explode.
explode.
I'm liking it.
I'm liking that
I legitimately am terrified
when the sun goes down.
Oh yeah.
The game's definitely scary.
When it's not nighttime,
I run and hide.
Yeah, I had to do the towers.
I don't want to do with it.
I had to climb up the towers to turn them on
so we can get radio communication back up.
By the time I got back down,
it was nighttime, and I'm like, well,
I do not want to go outside of this border.
And I tried, and it's just,
I mean, because it's pitch dark.
All you have is your flashlight.
And then for some reason, during the night,
these giant, really fast zombies come out
and they come looking for you.
And if they find you, you're dead.
Yeah, I just got to use the HUD on those guys.
Like the HUD shows you where they can see and stuff like that.
So just stay away from them.
You get a lot of experience if you kill them though.
And the longer you...
How do you kill them?
You got a trooper for killing them.
I killed one just by bashing it in the face.
But since they call their friends, you have to...
Usually works.
You have to be aware.
They're not really special zombies.
There are zombies that you fight during the day, as far as I can tell,
but they're just stronger at night, like the crazy ones that chase you.
Yeah.
There's different zombies that you'll find later that are even crazy that run away from you.
Awesome.
That sounds great
The game is really tense
Yeah
They do a really good job with it
It's a really good game
I still haven't beaten it
The platinum trophy
And it is broken
So I'm really
Yeah so I'm with the trophy
That's something
When we talked about it's like Colin and Greg
I think
But the Techland just has
That's problem
What you have to get to platinum it
You have to do all the side quests
Find all the collectibles
You know everything
Yeah
And I've randomly climbed
Like the top of that first tower
I climbed all the way up
And found like
Something
I guess it was a trophy
Sitting out on the edge
Oh yeah
There are literal
zombie trophies that you have to find to in the game.
So you have to do all of this weird shit in the game.
But the Techland has problems. They had problems in Dead Island, too,
where they just don't know, or they just don't code properly
progression attached to trophies.
So their games, like, this isn't the first
one of their games that's totally botched, and they still haven't patched it.
The big problem, and what sucks
for these guys' games is if you, for instance,
get all the side quests and don't pop the trophy, I'm not
so sure that the patch is going to help you.
And that sucks. And that sucks.
That sucks. That sucks. Because
the box has already been checked.
And it's just not giving you the trophy. I hate that shit.
Yeah. You've got a QA your fucking trophy.
You know, you have to.
I mean, I don't understand how some people...
I don't understand this right after having the same problem with Rip Tide.
I know that you're talking about this.
We told the story on Collin-Rig Live, but Riptide I had early for Dead Island,
and I was out to be the first to platinum it, and ended up being caught up on the collectibles,
and I was like, where are they?
And I finally went on a Sunday, bought the guide, came home, put it down, this before the game came out,
and went through with the magic marker checking every collectible,
because they're all the recordings, and got to where the final collectible should be,
walked in, and it wasn't there.
And I remember picking it up, and it was just that something when they patched or did
whatever their final game that came out didn't match up on launch.
That's infuriating.
It's like,
but it is what it is.
So I just,
I know the five trophies that are broken.
There's five of them.
And I just have not completed any of them yet.
And I'm waiting for them to pat.
They'll patch it.
She's just going to wait.
Yeah.
So I'm not getting all the safe zones.
I'm not getting all the quest of,
I'm not getting all the side quests.
How many times per session do you think you die?
Um,
is it very seldom at this point?
I die.
I die fairly often, I would say, actually.
Like the,
in the light.
Normally.
Ah, yeah, yeah.
There was a particular quest, it's a side quest called Voltage, I think, where you have to go to a power station at night and turn something on.
I have no fucking idea why you have to go at night, but you have to do it at night.
And it's surrounded by all those guys, those crazy guys.
And then inside is just a chaneling fence with all of these power conductors and just hordes and hordes and hordes of zombies.
And I died probably 10 times trying to do that sidebils.
And what sucks when you're dying on side quests is you lose experience points.
Yeah, I think you lose that no matter what.
I think you lose X-B.
If you die during certain quests, you don't lose it.
Really? Because every time I die, it has a very unflattering red text that comes up and says,
you just lost 600 experience points.
Yeah, it sucks.
I like that.
I like that.
It hurts is it you?
I like that there's a penalty for a die.
Well, yeah, because I was like, I don't want to climb down this.
And before I figured out that you could actually use zip lines in the game, I was just like,
I'm just going to jump off this tower.
I'll see what happens.
Although the very first thing.
Where are the trash bags?
I don't know, close enough.
Well, yeah, even the trash bags from a certain degree, like, you can't jump off a tower.
It'll still hurt you.
But the first side quest, or not the first side of quest,
the first time it turns night after you find that first drop,
and you look through it and it's like, oh, God, it's night,
and the badass zombies come at you.
I could not pass that.
So on the third time I died, it started me over during day at one of my save zones.
Oh, that was nice.
It forgave you.
It definitely was very forgiving, so I appreciate that.
The beauty of the game, the beauty of the game's progression system,
which I've noticed is that it saves constantly.
I don't know if you guys noticed that the game saves constantly.
And so I've cheated on a few quests where, like,
I know I'm going to die,
and I just need to pick something up,
and I just beeline towards it
and then I die
and I have it and the quest is over.
So it's like I lose the experience points
but I get it back plus more
for completing this other.
Yeah, I keep doing that like I keep doing
like I'll get sidetracked
because I'll see it drop pop down
and I just go get it and then I die
five seconds later but I still have the stuff
which I think is pretty cool.
Yeah, it's forgiving.
How would you so I called it an RPG
which I guess was a misstep?
What would you how would you categorize
this type of game?
It's a sandbox game.
I think it's an action game
but I think I don't think calling an RPG
is necessarily inaccurate because like it's not
skill trees, you got skill trees?
I mean I what you call you call you
You compare it to Fallout, and I think that's fair.
What does Fallout do that this game really
doesn't in the sense of what makes them role-playing games?
I think it was just funny because he said hardcore.
Yeah, it's definitely persona, which I think we're going to talk about
as a hardcore.
But, yeah, it's...
I mean, the game's pretty tough.
I don't really don't think that that's super inaccurate, in my opinion.
But again...
I just know that there's certain things that set column where you are already off.
And it's when you award a game like...
A hardcore.
No, what is the game that won the adventure game
and you got all mad about?
Oh, geez, we talk.
about this. Not destiny.
Oh, it was like Shadows of Mortar.
Yeah, Shadows a Mortar won the
Adventure Game category. It's something.
Does it make any sense. Dice. Dice awards.
That doesn't make any sense. That doesn't make any sense. That could be a fun
episode in the future, maybe an exclusive one or whatever for our patrons
about how to...
Categorize games and what does it mean
to be an active game or adventure game? But I would personally
call Diamondite a sandbox game. I mean, it's multiple layers.
It's a sandbox, open world sandbox game.
It's nonlinear. It has RPG elements.
But RPG elements doesn't mean anything. Madden has RPG elements.
So it's like, what makes it a role-playing game?
all the same things that make that role playing
and frankly make Fall Out a role playing game.
And so if Fall Out 3 is a role playing game, then dying lights a role playing game.
I mean, the only thing I guess that you could probably
ding it on is that there are no dialogue
trees. You don't really have, you don't choose really
because you don't talk to anyone, right? That's true, but
that doesn't make it a role playing game either.
That makes it more of an adventure game
in my opinion. I mean, like Shadows
of Mortar. Or more like
Walking Dead, you know? Yeah.
Anyway, I'm liking it a lot. I'm going to keep going
through it. It is what I don't like in game
experiences where I don't like to have to put 20 or 40 hours into a game.
I can tell that I'm gonna in this because I like it a lot.
I like the movement.
It actually probably moves better than Mirrors Edge in a lot of ways.
I agree.
Because your combat system's a lot better.
You feel like you can fight.
You feel like you can stay in your own.
Agreed.
That's what I wanted at Mirrors Edge and that's what I'm hoping the second one will have
in it is the ability to actually fight someone instead of having to, like, you know,
constantly moving.
That was the thing about this when they debuted it and they were like,
it's Dead Island mixed with Mirrors Edge.
that was concerning for me because Mears Edge for me,
and I know it didn't work this way for everybody,
felt disempowering, right?
I didn't feel empowered at all in that game.
I'd run if I, I would always, for some reason,
the locomotion of it, the parkour of it,
wasn't fluid for me,
so then I'd screw something up and then it'd be like,
fuck, and walk back and try to do the run again, da-da-da-da.
Whereas in dying light, I feel like it's super fluid.
It's super easy, and it's granted it because it's not trying to be
what Mears Edge is trying to be,
but this one of jumping and then, like,
you grab onto the wall,
you expect it to grab onto, you.
You know what I mean?
You're running up something and making the movie you want to make moves.
You can climb up a straight pole.
That little bit of help, that little bit of extra push, like it really just makes it feel so much more fluid.
Yeah.
And everything.
Smash Bros. does that too.
Like in a brawl.
Compared to melee and brawl, like your upbeat attack, like you'll just kind of cling on to the edge and it feels more right.
Right.
And melee, you got to be like super precise.
And like that's, I noticed that for the very little I played, this dialight.
This guy.
I think that, like, goodness.
For the mirror's edge comparison, turn me off to in the sense that, I think Mirrors edge is a somewhat
overrated game. I think that as a game, Mirage
wasn't interesting to me. It was actually the aesthetic of the game.
They brilliantly captured what a fascist, futuristic, fascist society looks like.
It's colorful yet simple. It's flat and clean and sterile. Exactly. It was the look
of the game that made it for me. I didn't find Faith to be an extraordinary and interesting
character, nor did I find the gameplay fun. I never beat it. I was like, this is fine. I'm glad
I played it over a weekend, but I'm like, I don't really care about this game.
So when people were compared,
I don't know people,
some people love,
but that's just my opinion on it.
But when,
so when people were like,
it's like Dead Island,
which was a game
that never really captured me
to begin with.
I played it for a few hours
meets Mirr's Edge,
which is another game
where I'm like,
all right,
like,
but it was the act of playing the game
that really meant something to me,
and I think that the game's really good.
I think that for,
we were making fun of Techland
for not being able to code progression
and trophies,
but the,
the path finding and AI in the game
is actually really intelligent.
I'm really intrigued by it.
It must have been a very hard game
to make,
because, like you were saying, like, you can grab on everything.
There is a magnetism to jumping at things, too, that doesn't look quite right,
but it's forgiving to not frustrate you.
I think that the game is really well designed and honed
to not make you want to throw your fucking controller out the way,
which I appreciate that.
So this is my thing with, like, even climbing the towers in dying light,
a direct comparison to Fallout, three, more than four for me.
Three, I remember being so...
What did I say?
Fallout.
Thank you very much.
Far Cry, three, not four.
how annoying it was to climb the towers in Far Cry 3
and be like, I see the rope,
I understand that's what you want me to jump to,
but I had to find that sweet spot.
I'm backing up to get the prompt to say X,
whereas this is just jump at the fucking thing,
and he grabs.
And I have to assume,
Colin, you're a lot farther in the game
than I am, that the climbing
and your mobility gets a hell of a lot easier
as you level up.
It does.
You can choose those in the skill trees where I, you know,
I've already gotten to the point where I can vault over people.
I've gotten to the point where,
which I think is cool,
that you can actually interact with,
with the zombies or the guys where they come at you.
You can go on to the side.
And, you know, I'm assuming when I get a gun or I can actually hit someone more than three times without getting fucking winded.
Because apparently in this game as well as in real life, I was a smoker back in the day.
So I guess my guy just can't do shit.
That's my only gripe about it.
For a guy that as a paratrooper that comes in from the military, the guy can only swing a club three times before he gets winded.
Yeah, I mean, I like the stamina system in the sense that it makes it feel less arcady.
Like the, there's a lot of limitations in the game that makes it.
It emphasizes it's asymmetric nature, which I think is really cool.
The game is not like Dead Island in the sense that you are meant to not fight.
And I think that that is really cool.
And of course, also the trio of upgrade systems is really cool, too.
That's cool.
That you are getting experience points just for jumping.
Whatever you do, whatever you're doing the most of you get a point.
So it's really cool.
I mean, I think the game is special.
I wrote a piece, I'm still freelancing for IGN,
I wrote a piece last week about how this game sold the 1.2 million copies in one week.
And that it's really benefiting from the brilliant time in which it was released
because this game would have, at my opinion, no prayer of selling any more than it's sold right now.
Lifetime if it came out in the fall.
It's the same thing as Nino Cooney and Amelah Reckoning where it was like these games hit at the right time.
And this game satiated something and scratch an it for me that I would not have needed to have scratched any other time of the year.
Well, I also feel like it comes off and this might be a, I don't mean this as an insult, but it does come off to me as when I first saw it.
And this is me as sort of a non-gamer.
a little on the generic side
where I'm like oh great another zombie game
right and it wasn't until someone said no this is an open world
like Greg said this is more like Mirrors Edge where you have
this crazy amount of mobility and you get to
kind of you have to run away from these zombies but you
have the capabilities of doing it then I'm like
well that does pique my interest then when I fired up
the game the thing that sold me was the music that
like 80s synth like horror synth I was like okay I'm sold
on this that's dope as shit the 80s music is funny I keep talking about that
with Cheryl too like the 80s music's really funny in it
like it's I don't I think it's just
the 80s aesthetic is weird, but
what I'm more intrigued about with
Techland and what they're doing and what certain other developers are doing is
what's going on in Eastern Europe right now where, like,
good games are coming out of Poland.
Good games are coming out of the Ukraine.
There is, you know,
developers like CD Project Red or
who are doing The Witcher,
4A, who do
Metro, like these guys in Eastern Europe
are really honing their skills now
and making games that are, you know,
good games have come out of Eastern Europe before, but like,
I'm noticing an influx in quality studios in Poland, quality studios in places like Ukraine that are making good games.
And I applaud them for that.
And I think a lot of it has to do, especially with Poland of the government actually getting involved in, much like Canada does, in trying to retain talent and helping them.
So I think it's awesome that like a game like this is coming out.
You know, Techlands have been around for a long time.
And they made Calvarez, for instance.
Oh, really?
But like no one really was talking about them.
I mean, they have dozens of games.
but it's really now that they have hit.
And I think that's really cool that we, you know,
we're used to games coming out of the States.
We're used to games coming out of Western Europe.
We're used to games coming out of Japan.
But we're seeing games come out of South America.
We're seeing games come out of Eastern Europe.
And I think that's really neat, in my opinion.
And they all play like an old school 80s John Carpenter movie.
I'm down.
Because that's what they sound like.
Way more.
What you've been playing, Greg?
Well, I almost said time out a while ago because it's something cute in my brain
that we can promote here on the games cast.
Okay.
If you listen to this on the Patreon Friday, Saturday or Sunday window,
or the Monday breakout on YouTube, I'm streaming The Walking Dead finally.
It's not finally, doing it.
We're doing it.
It's a Patreon tier or a milestone that we hit where I would stream seasons one, 400 days,
and season two of the Walking Dead in one sitting.
And I'm kicking it off Monday, whatever date that would be.
16th, right?
Yeah, 16th.
Monday to 16th after Colin O'Greg live on Twitch.tv, slash kind of funny games.
So come join me.
I'm sure I'll be playing into Tuesday.
So here's the crazy thing about this.
Right.
When you said this, you think about those games and it's like, all right, you'll beat the two games or whatever.
But like those are, that's hours upon hours of content.
Right.
They're going to have to sit through in one sitting.
It's going to be a long time.
You're crazy.
By 20 hours, I'm ball parking.
What's probably going to happen here is it's going to go from Colin and Greg live through these games straight to the next Colin and Greg live.
Probably.
Maybe they'll be a nap in there hopefully.
Because I've some of it, like I know I'm a huge Walking Dead fan, obviously.
I know where I'm going with this.
By the way, they'll be Walking Dead giveaways if you watch.
If there's a time back.
We've signed Robert Kirkman comic books.
We have games to give away.
If there's a nap involved, can you just put the controller down a nap on camera?
Oh, no, I mean the nap between finishing the live stream and going to Colin Gregg Live.
You do realize that you have two other.
This is why you keep me and Tim around, is that we could potentially fill in for you on.
That is very true.
I'm not going to let you come in.
These are my PlayStation 4 saves.
These are my Canon Walking Dead saves.
No, no, no, no, for Colin Greg Live.
Oh, you guys can get fucked.
I don't want a bad show.
Hey!
Literally,
Like, Tim, you were...
He's lifting it.
He's lifting it.
You weren't here this morning, and you probably weren't listening because I think you're on your way.
But they were talking about how Greg's biggest fear is that he'll die and we'll have to take over some of his responsibility.
Oh, yeah.
It will drive his legend into the ground.
What we said, actually, is we're talking about at GDC.
Instead of doing Colin and Greg Live from the Patreon office from 11 to 1230, just doing it all day long.
Streaming all day long, Monday, Tuesday, Wednesday, GDC week.
And so we are saying...
Colin was like, oh, you might have to, we don't have to miss GDC panels.
I was like, no, we got naked team.
We trust them.
Yeah.
They can come in and play some games.
They can talk to some devs.
They can do some things.
Yeah, for sure.
Yeah.
Maybe Techland will be there.
You can come in and talk about that.
That big job.
I'd love to talk to them about that.
Speaking of Patreon, thank you to all the supporters.
Oh.
We're doing a thank you for the people.
Yeah.
That's sexy.
Make your note.
Mr. Notes that you got to give me.
Oh, she's this guy's, what I've been playing recently.
Last weekend.
I got sick.
Caulins cold.
It's been going around this house.
Cheryl had it at one point.
Colin got it and then I got it.
Well, it's just the making-out train.
That's what happens.
Portillo is the carrier and brings it to everybody.
So I got laid up, and here's what happens.
Friday, this trailer drops for this game Persona 5.
We watch it several times on Colin O'Geg Live.
We get super, super excited for it, Colin.
We enjoy what we're seeing.
And then I get sick, I'm laid up, and all I can think about is persona,
I went back and I'm not.
committing to platinum and persona for Golden.
Because I did that as my New Year's resolution in 2014,
and it did not happen.
But I am enjoying persona for Golden again on the Vita in 2015,
and I'm just playing it, seeing where it's going,
going to see what happens with it.
Do I want to platinum it?
I don't know.
Everybody knows that I love this game.
Teddy, Chi, I'm down.
I know what's happening with them.
This is a game that you guys talk about a lot.
That I have zero reference.
Before we're going to get into this.
So let's not get hung up on it now.
The second topic is going to be persona.
Oh, okay, okay.
So let's not get hung up now.
We'll come back to it.
That's what I've been playing there.
Still need to play that Game of Thrones.
Had a misfire on the install.
When I tried to stream it that one day, didn't do it.
The criminal girls, criminal intent, invite only.
Criminal SVU, been playing that.
Greg, it's by Invite only.
But again, that's trying to hit up on these JRP things.
And it's just, why am I not playing persona?
I should be playing persona if I'm going to play that at all.
So back in the persona hole, waiting on the order, evolve.
I don't feel the need to jump into evolve.
Yeah, me neither.
I mean, I'm not a big multiplayer guy,
and the problem is I don't have a crew to go do it.
And if I did have a crew, why wouldn't I be playing Destiny?
Which is something I've been trying to get back to you forever.
I'll try having your crew.
I'd like to play dying light with you.
We haven't done that.
There's a million things going on.
We could get a headset from you.
I'll go buy one.
You should stop being a cheap.
What?
That's true.
PS4 came with one.
You plug it into your control?
The little one?
The earbuds don't work with me.
I got to get something that like sits on my head.
I did the same thing.
Nick only uses headsets that are made in the 80s that don't make any sense at all.
Point of clarification.
I only use headsets that look like they were made in the 80s.
They're horrible.
You and Alexis Kazambelitis don't make any sense.
She exclusively uses Virgin America the $2 like headphones.
She uses them for like recreational use.
That's so weird.
I use those too.
Here's what happened.
I hate you guys.
I cannot put the earbuds that come with the iPhone that were popularized by the iPhone.
Because really Apple made these things popular.
No human being would have put them in their ears if Apple hadn't.
told you to. Those earbuds that come
to just the circle ones.
Like, I'm fine with the ones that are formed to your ear that are like
really expensive. Like you get a sure head set of
sure headsets or headphones, whatever.
And you put them in your ear and they feel good.
The circle ones just hurt my ear. They give me a headache
after like five minutes of being in and they don't stay in.
So I'm constantly like not moving my head.
Because if I go like this, one will fall out and then I miss
something that Greg says and oh God, like, you know, he barely
talks as is. So what am I going to do? Like if I miss
that one word, he might not say another thing. I might to open his mouth
for another year.
That's true.
So I have to go out and find a headset that sits on top of my ear,
and preferably one that has the cool microphone that sits in front of my mouth
so I can pretend like I'm a chopper pilot from Predator.
Okay.
You should get that rig headset.
I point at you because you use it for recreational editing out there.
I like that one.
I have that Plantronic rig one that has like a million different attachments.
I love that one.
Okay.
I'll look into that.
Yeah, that's good.
Very good.
What about you, Colin?
Dying Light, and I've been playing as of yesterday's Super Stardust Ultra on PlayStation 4.
I just absolutely adore Stardust
and I think that
it's just such an immaculate game
I was going back and playing it again
and these games haven't changed right
like Super Stardustardust H.D on PS3 is the same game
essentially as Super Stardustatus Delta on Vita
which is the same game as Super Stardos ultra on PS4
it's just there are more modes that's basically it
but the gameplay is the same
and it's just again a masterclass
in gameplay that's it you know and
this is the game like Rezo Gunn right? It's Resolgun
but instead of being on a cylinder it's on a sphere
and so
And it's a little, it's way more chaotic.
I think the game's way harder than Rezo Gun.
But it's a high score chasing, dual stick shooter from Housemark.
I actually think Housemark shipped this one out to another studio, which is weird.
And I don't think they were really talking about that.
Their logo is, when you turn on the game, I don't remember the studio's logo, but it has another studio's logo.
And then it says, like, inspired by Housemark.
Interesting.
All right.
They're working on Alienation, obviously, so, which is another fucking game that I cannot,
I can't fucking wait to play that game.
But I think Housemark, and I've said it before, and Greg knows on Podcast Beyond,
the single most underrated developer in the entire industry,
the single most underrated developer.
They make only great games.
It's not even that they only make good games.
They only make great games.
And think about like Stardust, Dead Nation, Outland, RezoGun.
It's like, are you fucking kidding me?
Those are all nine pluses.
You know what I mean?
Yeah.
And Stardust and Resolgun are frankly a really approaching,
like, masterpiece status in my mind in terms of gameplay.
I don't know what the fuck's in the water over there in Finland.
But, like, they, they, you know, really nice guys over there make great, great games.
And so Super Stardust Ultra, I highly recommend the game.
It's just fun to high score chase and really master it.
And it really is.
I like people think Resilguns platinum is difficult.
It wasn't for me.
I don't think that game's really hard.
I think it's hard to be a master at it.
But Stardust, I think, is legit hard.
And takes more practice because there's more planes of field if you're playing on a sphere
as opposed to a cylinder.
You're not going left and right.
you're going like over and under.
So that's a really special game.
So I've been playing that and I'm trying to get through Custom Quest 2 as well.
It was really cheap during the flash sale.
Yeah.
So I have played three bucks and I've been playing on remote play on my Vita.
It's a cool game.
So I'm a contrastraining those.
I'd really like to get through dying light and just get it the fuck off my plate.
The order is coming out.
We should get the order.
By the time people hear this, we, or unless they're patrons, I guess by the time we, actually maybe even the patrons, we should get the game in the next day or two.
And I'm really, really excited to play it.
I'm super interested to play it.
How many hours?
do you end to dying light?
20?
I got such a long hill to climb.
But you have to understand the way I play games, man.
It's like I'm very...
In reticulous.
I don't give a shit about side quests.
It's not a sidequest that can give me something very useful to the game,
the core gameplay.
I don't care about it.
Oh, I'm very meticulous.
I'll bang out all the side quests available
before I go out of the next quest.
Really?
Like every time.
That's the way I play.
You want the most of the game, yeah.
Crazy.
It's not even about true.
Like, that's how I play any role-playing game.
It's like the same way in Final Fantasy 6, for instance, right?
Right? Like, there are no trophies in that game.
After you know you checked off a box in terms of the story, I would go back, I would get on the airship on the blackjack and go back to every town when I played it and talk to everyone again.
Every town.
Yep.
And make sure that there were no psychics.
Yeah.
To make sure that nothing popped.
Because every once in a while something pops.
And then you like, no.
And that's how you play a role playing.
See, here's my problem with that.
And this is again why it's hard for me to get into gaming is because I'm actually interested in the story of danglite.
I like where you're at.
It's a cool environment.
It's a cool world.
The physical town.
Hara.
Fictional town of Haraan.
And I'm like, okay, this is kind of cool.
I'm kind of pinning against these sides.
I've got to figure out where these two rival sort of organizations land and who stole his file and all that stuff.
Then I start going after SideQuest and someone's like, hey, hey, dude, come here.
And you're like, what's up, dog?
He's like, hey, me and my family want to get out of Haraan.
Steal me a gun.
And I'll tell you where this is cool, like, pawn shop that no one's seen.
I'm like, I don't care about this.
I don't give a shit about you or your family.
Oh, I did that. I did that question.
I'm going to have to ask you how to beat it because I can't find a gun.
But I just don't care about that stuff.
If it attracts me, if it tracks too much from the main story,
if it takes me away from the main story too long, I get bored and I forget what happened.
It was the problem with me in Mass Effect.
It's always like, I don't know what the story of Mass Effect too is.
I don't know if a lot of people could.
Suicide Squad, you're assembling them to go on on a suicide mission to take care of the business.
Sure, take care of who.
The giant baby.
Whatever.
It doesn't like that was, I played that game for so long.
find so many damn planets that I was like, I don't know what I'm supposed to be doing right now.
I can't worry what the bad guy is.
Honestly, my armor is dope.
It's carbon fiber, no big deal.
That's really all that I care about.
It's all visual at this point.
That's interesting.
Yeah, it's too hard for me.
I like story in games.
I think it's a huge, huge problem for me to have to play a game over 40 hours.
And the story really is only probably get done in like five hours.
So that's where I'm at.
Tim, what are you playing?
So for me, the new Game of Thrones, I haven't played it yet.
I downloaded it.
These tail-tell things.
Like as I said before, this is my first experience with the Telltale game.
I love the first one.
Do do the tim tim tim tim tim tim tim.
Exactly.
So I'm not used to their release schedule.
So like the second one just fucking came out of nowhere.
That's the way it goes.
Yeah.
And to me it was like, oh shit, I'm not even prepared for this.
Like I wasn't even like waiting for it and it just happened.
So now I feel like I need to like make time to actually play it.
So I haven't done that yet.
But I picked up Pokemon X again.
I beat it.
And I don't know why, but like a couple nights ago, I was like, I'm just going to fucking play it.
Play it through a little bit.
So I'll put a couple hours in.
Totally shouldn't have.
That was a waste of time.
But what's not a waste of time is that all of you letting me know how to cheat the damn micro-transaction bullshit in Pagel Blast.
So thank you for that.
We have to do.
Last week we had the mic-year-old.
We had the microtransaction.
Andrew.
It's like, oh, yeah, they're fucking everything up.
If you just hard quit the whole app in between the matches, it just resets your lives.
Oh, nice.
And I'm just like, oh, God, yeah.
And now it's kind of annoying because it's like every time I fuck up, I need to like.
Hard quit.
Hard quit.
Yeah.
It takes another 15 seconds and then I'm right back in there.
Every night before I sleep.
I can't sleep until I just, you know, blast out some pegs.
Yeah, I've been there.
Say, brother.
Last one, when I was a single.
Addictive thing.
You and me, we would have blasted out some pegs together.
Yeah, we would.
I got a wife.
I got a pay attention to her and all that shit.
Yeah.
The Game of Thrones game, is that official canon?
Yep.
Do they?
Well, it's for the show.
Yeah.
Yeah.
But it's like side stories, right?
It's not the house forester.
What's that?
Which one's house forest?
Exactly.
No, you don't know them.
They're mentioned in the books, but they're not shown on the show or anything.
But it involves characters from the show, voiced by their show kind of...
You would like it a lot, Nick.
Okay.
Maybe I'll get better shot.
I gave up on Groom Van Dago.
I figured you would.
I'm like, this is too much.
I'm basically just reading how to play every single aspect of this game.
It's not fun.
Hard to go back, man.
It's hard to go back.
You can appreciate old games, going back to them.
It's hard.
It is hard.
Book Club.
Video game.
Do we mention that this month's book club game is Castlevania Symphony of the night, by the
no, we have not.
We just did.
Everybody played.
Collin will be leading the discussion in March.
Yeah, that's exciting.
I actually, I might get in on that.
I've never played that game.
Like, that's one of the ones that I know everyone fucking loves.
Super Metroid,
love that game, one of my favorites of all time.
And I know that Symphony is, like, kind of the next iteration of it.
Yeah, Super Metroid begot symphony than I mean,
I don't think it's too bold to say something that's way better than Super Metroid, too.
I'd be really interested to see because Super Metroid is a good game, right?
It's a great game.
It's an influential game, right place, right time, 1994, Super Nintendo, kind of a late game.
We were waiting since Super, you know, since Metroid, 20.
Game Boy to get another continuation of Samus and her story.
And so it was delivered.
But the gameplay is rigid in that game.
And frankly, I went back and played on my DS, my 3DS,
my 3DS Metroid, the original Metroid, which is a game I love.
And that game is hard as hell.
And I was actually joking around.
I'm like, I don't remember being this bad at this game when I was a kid.
But in that game, too, the gameplay is rigid.
The beautiful thing about playing as Alcard in Castellania or Maria in Castellan,
if you play on Saturn, is that it's fucking.
perfect. Like it's just, it's just, it's just, it's just, it's just, it's arcady and it doesn't feel like,
we were playing Castlevania, for instance, on, on YouTube.com slash kind of funny games. And,
uh, that game's stiff. Castlevania feels a certain way. You get hit. Once you're in the air,
you're in the air. When you get hit, you know you're probably going to get pushed back into a
pit. The game is designed in such a way. Al-Card doesn't feel like that. So it feels more like
a quick moving arcade game and it is a role-playing game. So, um, that game is super special. I'd be
super interested to hear. I think that's one of the best games of all time easily. And,
available on Vita?
It is.
It is.
PlayStation 1 Classic.
Yeah.
PS 1.
It's on Xbox 360.
PS1, well,
PSX, obviously,
PS1 classic, so PS3
and Vita, and then it is also,
as someone reminded me,
because I was stupid,
I just mentioned it,
it's on Saturn.
Obviously, you're not going to be able
to get the Saturn version
of the game, probably,
but...
But if you're still kicking around
your Saturn.
It's on PSP also, right?
Yep, it is on PSB.
You should be able to play the PS1
Classic on your PSP,
and it's unlockable on Castlevania Chronicles.
All right.
Or Dracula Chronicles.
That sounds good.
Oh my god
That game
That game
If we want to talk about
Review scores
I think we're going to talk about that
A little bit too
Which I don't believe in
But that game is
Pretty close to
Having nothing wrong with it
As far as I'm concerned
You know
Definitely top five
Probably
Of all time
Very very interesting
Speaking of fives
P persona 5
Ah
Tamway
Yeah now
So we saw a trailer
Last week
And the internet
flipped the fuck out
Yeah with good reason
Perona's awesome
Video game people are like, oh my God, this is the best thing ever.
Did you see the cat that turns into a cartoon cat and helps you on your journey?
Come on, folks.
So, yeah, I did see that there was a cat in this trailer.
Did you see the shadow jumping around the wall?
You see jumping from chandelier to chandelier.
Come the fuck on.
Yes.
Somewhat.
He looks like it.
Yeah, exactly.
So it's, I watched this trailer and I don't know what the fuck's going on.
You know, I've been around you guys long enough to know that people like persona.
Yeah.
You know, we've met a couple of the voice actors and actresses of Aaron Fitzgerald.
What up?
Exactly.
Troy Baker.
this is an important game
specifically to the Vita
like I would think
sure persona 4 Golden
was incredibly important
You guys are all talking about
Andrew Goldfarb's always like
He won't shut the fuck up
There's all these things happen
Right
Platinum Club yeah
Why is persona so important
I don't know anything about it
What the fuck is a shit in Magami Tense
Educate me Colin
You want me to do it
So
Persona's important because
And we've talked about this a little bit
on Colin and Greg Live
I think that the most proper way to put it is that right now, in Japanese role-playing games, there is a vacuum because Final Fantasy sucks and Dragon Quest is now an MMO for some reason.
So, you know, Dragon Quest 10 is an MMO, and Final Fantasy 13 is just a rampant disappointment, right?
The three Final Fantasy 13, like, I know some people like those games, most people don't.
And the sales showed for those three games, they're getting worse and worse.
and so there's a huge vacuum.
So Dragon Quest is in this weird space.
Now I'm sure Dragon Quest 11 will be a regular Japanese role-playing game, God willing.
And I'm sure Final Fantasy 15 is going to try to rectify the situation.
And Final Fantasy 14 obviously is an MMO and they're doing very well.
So this leaves a vacuum for that kind of player because unless you're into like compile heart games or idea factory
or these random Japanese role-playing studios, which a lot of people aren't, or Spike Chunsoft or whatever,
which make Dangan Rapa, which is in a role-playing game.
but then you really don't have much to play with the exception of Tales.
And I think Tails is the only Japanese role-playing series right now
that comes out almost on a yearly basis that is doing exceptional.
And the games are exceptional.
Tails is Astoria just launched in Japan,
and it sold like 400,000 copies in its first week,
which is extraordinary considering no one is buying console games there anymore.
So with this vacuum comes the height and the rising of persona.
And anyone who's attached to Japanese that knows Japanese gaming like I do
and has been there and has seen it and heard about it,
about it knows how fucking huge it's becoming.
I think that...
Everywhere.
Personas everywhere.
Every shop we went into for last year when I was...
So whatever.
2013 when I went to Japan with Scott and Christine and everybody, like every shop that had
gaming stuff in it had persona stuff.
Whether it be...
I'm talking about their Walmart version, right?
Their stores had like plush tetties and then you'd go and you'd find the little...
The actual personas for the characters, which I know means nothing to you.
But I mean, is it like Pokemon S?
Yeah, let's back up for a second because you guys keep saying this like...
Tim and I have any point of reference on this whatsoever.
Talk to me like I'm a three-year-old.
Let's never played a game before.
What is persona?
So persona is a Japanese role-playing series that began on PS-1,
and it's by Atlas.
So they're not owned by Sega,
but Persona team is the developer that makes these.
So they're internal developer.
They also made Catherine.
Is it like Catherine?
Is that visual same visual style?
It looks like it now.
I think you would agree with that.
that in persona 5
It looks very much like Catherine
Okay
Which is great
But you know
Greg is a persona 4 fan
Might be able to get more
In the nitty gritty
But I mean the easiest way to talk about it right
Is I mean from a just a gameplay mechanic
It is similar to Pokemon
Instead of but you like instead of having your Pokemon's and their pokey balls or whatever
You have basically personas on cards or whatever
That you've thrown in front of you that you then use to fight battles with
And this is persona 4
Obviously as you go back
Pursona 3 if you ask me
Persona you summon your persona to
fight for you, right? Persona 3 was the fucking best.
Because what they did is pulled out spirit guns and shot themselves in the head.
And then the persona would come out and fucking fight for them.
And I was like, yes.
And so now when your guy throws the card in front of him in persona for you're like,
not nearly as cool as shooting yourself in the head.
So that's the gameplay.
You and I have a very different definition of cool.
But I mean, it was just badass.
I'm just like, oh, you want to fuck with me?
So the franchise, what is Shinemagami Tense then?
Is that like a, is it the equivalent of like Final Fantasy and
then there's all the different Final Fantasy?
Yeah, I don't know the exact translation of Shimigami Tensei,
but there are other Shinemagame Tense non-Persona games that I think take place in this.
So they're like Devil Summoner on PS2 and stuff like that.
I think it's the overarching series and the persona is one branch of it.
Okay.
So there's like other branches.
And you can, people that are curious in Shimigame or SMT games can go on PSN because
Atlas has made many of them available as PS1 and PS2 classics.
So you can go download and try them for five or ten bucks a piece depending on which one you get.
So I think that persona is just the main line Shin-Magame-Tense series.
Okay.
And if that's just because of the popularity of it, that it became the main line, or was that always
kind of the intention?
No, I think that the first Shimitami-Tensei game was Persona.
So I don't know if there was, and I think that was a PS-1 game.
So I don't think there was spin-offs until after that, but I could be wrong.
I'm certainly not a scholar on Shimagame-Tensea.
So there was persona 1, 2, 3, and 4.
4 was on PS2.
Right.
Correct.
And was it a big deal then?
To JRP-Nerds, it was.
For me it was, you know, I was working there at the time.
Jeff Haynes was reviewing it.
It came out on PlayStation 2, and Jeff was our JRP guy.
Like he loved him, loved him, loved him, loved him.
And he had got me started on persona 3.
And then persona 3 when it came to PSP, I reviewed it for the Fez edition or whatever,
just because I was up to, or Pez, whatever.
I was up to date on it and knew it was at that point.
But, yeah, when it came out, it was a big deal with JRP nerds,
but it wasn't like it is now.
Like, we're talking earlier with Dying Light and Dying Light coming along the right
time being the right kind of thing. Vita Momentum had pretty much fallen off. There were no big
titles and then Persona 4 Golden is the one that came out and was like, here is a 100-hour game.
You know what I mean? Here's this giant, giant RPG to play and replay. Like, you know what I mean?
You beat it once, you go back. There's a very specific sequence you need to do to get to the true
ending, let alone get to the true epilogue to do all these different things. Like there's so much
game there and there's so many side quests and so many different things to branch off and go do
that it hit at a time when people were like man i bought this video and what am i going to do with it
and not only did it hit in a sense that it was like all right great the jrp jimicamanks are great
people loved it for the story and the characters right like this version and the performances of
you know erin fitzgerald troy baker like we were talking about before right like you come to love
these characters and they drop in the anime cutscenes here and there but way too sparingly i wish there was
a lot more of them.
But you get dropped into this world where you are going through and doing these different
things.
And, you know, because it is this weird mashup of you have the, okay, we're going into the television
world to fight these shadows.
Like, this is what's up.
They're, you know, they're taking over our town.
We're trying to solve this murder mystery.
However, we're also going to school.
We also need to pick what girlfriend we're going to have.
We also need to make dinner or make bent to a box lunches.
This sounds good.
Bring them out.
Like, there's a girlfriend.
And then, like, you're rewarded by what you do.
So, like, you do after school, you choose who you want to hang out with.
not even go fight the bad guys.
That ups your social rank,
then makes your persona stronger,
which then unlock,
you know,
there's all these weird things,
not weird,
but like all these mechanics to it
that if you fall down the hole,
you're just going to keep tumbling.
You know what I mean?
That's what everybody you talk to who's crazy about it,
like when you talk to Christine,
when you talk to Alexa,
when you talk to Mitch,
like these are people who started playing it
and then 60 hours was gone.
It's a weekend where all they did was played.
Colin always tells the story of when Christine got hooked,
when she would not stop playing.
We went to hard knocks for like roommate dinner
and she brought it with her
and was just sitting there playing in the car
at the table doing all these different things
and it's just,
it's one of those games that once its hooks are in you,
it's so hard to let go of.
You know what I mean?
Like here's,
you play through this game, right?
And when you go into the TV world,
obviously you're doing different equipment,
you're using different weapons,
you're unlocking buying things as you go,
you can unlock a knockoff version of the power rangers.
So you are all dressed as power rangers
in different colors.
Obviously I want that.
Obviously.
You know what I mean?
Like,
that's the thing.
It's a game that has all these different ways to get you totally lost and addicted to it.
Yeah.
Whether it is like,
who am I going to romance or what am I going to do after school or how do I get that fox to
like me or how do I catch that fish?
How do you get the fox to like you?
Yeah.
Where's,
there's this dumb dog I'm supposed to get.
I know he likes meat.
How do I get him back to his owner?
There's all these different things to it.
All right.
So my other question on this is persona 4 was then, was on PS2,
was later released on Vita and not made.
made it an even bigger deal to...
That, I really think, knocked it into the Western mindset,
outside of just JRPNers.
Because, again, I didn't know anything about persona
until I came to IGN, persona 4,
or persona 3 gets handed me by Jeff or whatever.
You need to play this.
And then persona 4 came...
I think I just finished persona 3.
I was late to it.
Persona 4, he started playing.
I wasn't ready to jump into it, da-da-da-da-da.
Then it came to PSP, not as big a deal,
but people are starting to wake up to the fact that it's cool.
Do you need to play 3 to play 4 or 1 or 2?
No.
Is it like Final Fantasy that everyone is a new,
completely new stuff?
The one thing is Igor.
He's in the trailer.
It seems like Sid.
Sure.
Is it like Sid?
It sounds like it, yeah.
I mean, I'm not familiar enough to know.
But yeah, I know that character.
He's the guy in the Velvet Room.
He's the guy with the hook nose.
He looks all deviates.
He's in the Persona 5 trailer.
He's like your conduit every time.
He's like the Crip Keeper.
If there's going to be a persona story,
he's involved with it telling you how to use your persona.
And Sid is what, what Tim's talking about is in most Final Finan.
Not most, I guess, a lot.
So like four and seven, for instance.
It's always a character.
It's a different character.
and the new one, Sid's a woman in Final Fantasy 15.
So it's just like, there's always a character name.
Okay, okay, I gotcha, gotcha.
And then they only come together for like persona for arena or the persona for dance or persona dancing game or persona.
You know what I mean?
Like they do like, they have.
The Smash Bros.
They have so much cool shit in the persona universe that that's how they can bring it together.
Yeah, Arc System works, I think, is the one that makes the persona fighting games, which people fucking.
I can't wait for this dancing game.
And then they're making a game called Dancing All Night, which is a Vita exclusive game.
Dancing all night.
Yeah.
Cool.
Rhythm game, right?
Yep.
Yeah, I can't wait.
Okay, so when we say that this game was big on Vita, how big was it?
Sold almost a million copies on Vita.
A million copies on Vita.
It's insane for Vita, yeah, yeah.
How many Vitas are sold?
Maybe 10 to 12 million.
Sony doesn't say much.
They attach rates huge, it's probably 10% plus.
That is insane.
And it's sold almost a million copies on PS2.
So the game's about probably a little south of 2 million worldwide, total.
Digital PS2, retail PS2, obviously.
Digital PS2, of course, on PS3.
And then the Vita version retail and digital.
All right.
So then Persona 5 is now coming out on, it was originally announced on PS3.
Now it's also announced on PS4.
Yep.
Not announced for Vita yet.
It won't come to.
It won't come to.
You can't run it.
You can't run it.
Okay.
Are you excited for this call?
I am.
I mean, that's what makes me want to go back and play persona.
Because my whole thing was always with Persona 4 was I know the game's great.
I trust everyone that tells me the game's great.
And I'm also a big JRP fan.
It's just that.
And I'm a huge Vita fan.
I wanted to, I really did want to save.
Vita, assuming that it was going to die much quicker than it has been dying, as the last game
I play on it, but I cannot wait any longer.
What I'm most interested in is that I think this is the game that reaches critical mass where
persona reaches the mainstream.
You're saying persona 5 is the game.
Persona 5, yeah.
Like, it's obvious to me that the game is the Final Fantasy 7.
It could be.
I don't think it's the biggest Final Fantasy 7.
Final Fantasy 7 was a cultural phenomenon that it did open JRP's up as a genre to the masses,
which some people liked it, and some people didn't, right?
Final Fantasy 7 is overrated in a sense because it's not, it's not the game.
would have wanted people to play to get into JRPGs.
That said it is a fantastic game.
But with persona,
it all comes back to what I'm saying about the vacuum, right?
That's created.
The reason that a game like Tales of Exilia comes out and does really well
or Nino Cuny is because no one has any JRP's of a good quality to play.
And I don't care what people out there say about, you know,
certain Japanese role-playing games that come out that they really like.
A game like, you know, a lot of the games coming out of certain publishers,
whether or not you like them or not,
are not of the quality of Nino-Cuny, for instance, right?
Like, NIS or Compa Al Hart or whatever are not releasing Nino Kuni quality games.
You know, so you only get a game like Tales or a game like Nino Kuni or something every so often,
and people buy them because that's what they want.
It's clear they want them.
And back in the S&S and PlayStation 1 eras, we had many of those.
It was a glut.
Like many, many, many, scores even between those two systems of good Japanese role-playing games.
You do not have that anymore, right?
Nino-Kuni is by far the best Japanese role-playing game of the PlayStation 3 era by far.
You know?
So to me, personal.
10a 5 is coming out at the right time, assuming it comes out, I don't think it's going to be out this year, but assuming maybe it comes out this year or maybe by mid-next year, the game's going to sell millions of copies.
Like I'm telling you, the game's going to sell millions of copies.
And the reason it's on PlayStation 4 is to appeal to the Western audience, which lets me know that Atlas is cognizant that they have to make this game available for a Western audience that is becoming hungry and in stationable for persona.
Meanwhile, the PlayStation 3 iteration will exist for its domestic market where it's going to sell 1 plus million units in its first day, probably on the market.
nonetheless, more than that.
And again, I was talking about Tales'
hysteria. A Tales game comes out every year
to 18 months, and it's still sold 400,000
copies, right, in its first week.
Persona hasn't come out since 2008,
right? So it's almost like the grand theft auto of the Japanese
role-playing games where there's anticipation, and people
are waiting. Persona 5
is going to sell like
fucking gangbusters. I'm telling you
that, like, I think a lot of people doubted
or whatever, persona 4's numbers
are going to get destroyed by persona-fives.
I can't imagine it going any other way.
There are people that are authentically excited about this game all over the world.
You saw it on our Twitter feed.
It was trending worldwide.
It was trending worldwide.
It was trending worldwide.
Now we're talking about it.
It was trending worldwide.
Yeah, exactly.
But like, you see it now that there is a knowledge base for it.
And part of that is the fact that you had hardcore Vita players, or not even hard.
People bought Vita, right, who are hardcore gamers, quote unquote.
And then when this game came around, it's like, well, I have nothing else to play.
So I'll play this and see, oh, my God.
It's great.
And then even if you didn't play it,
you hear people you respect and trust saying how great it is,
now it comes to a platform you have that again, right now you're desperate to play things on.
Yeah, you're going to be great.
Oh, that's perfect.
Yeah, the timing is going to be everything, I think, with this game.
Like, I don't know.
It's unclear what the nature of the game is in terms of how complete it is.
Because Catherine came out in 2011, I think,
that was the same studio,
and they made that game after Persona 4 to take a break.
And then they moved on.
So assuming the game has been in development for maybe four years,
including pre-production, the game should be close to finish.
and we were reading a letter from the director and producer over in Japan.
He wrote to the fans being like,
I hope you like what you saw and stuff like that.
And what I began to appreciate is the immense amount of pressure the studio is under.
Because Persona 4, to a lot of people, is so immaculate that they, like,
I cannot fathom the kind of pressure they're on because it's the antithesis of what's going on with Square Enix right now with Final Fantasy 15,
where it's like, just make a game better than Final Fantasy 13, which shouldn't be hard, and you're on the right path.
with persona 5, it's like make a game better than persona 4.
And to a lot of people, I don't have any context for it,
but to a lot of people, I think that's going to be hard.
But I think that they can do it.
I think what's going to be really interesting with this game is how it resonates in the West,
which I think it's going to resonate very much,
and that it seems like Atlas and Sega is smart enough to know
we need to have, we need to proliferate this on all PlayStation platforms.
It's still a PlayStation exclusive,
but it's a game that is going to reach its audience at Japan on PS3
and in the West on PS4.
And I think that that's going to be really, really important for them
because it's not going to be stuck on PS2.
Remember, the game came out on PS2 in 2008.
Right?
So in Japan and in the West, which is insane.
And it's still sold almost a million copies.
So imagine if that game came out on PS3 in 2011, you know, or something like that,
around when Catherine came out and Catherine sold very well too.
So I just, I'm really interested commercially to see how this game does,
but I do appreciate the crushing weight that the studio must be under to deliver.
And I think that's why they're quiet.
And I think that's why they finally are showing the trailer now
and showing gameplay for the first time.
The game looks fucking awesome.
You know, like the art style in the game looks beautiful.
The systems look really dynamic and cool.
And obviously the story's quirky and eerie.
So I'm super interested to hear.
But I think people that are doubting that this game is going to sell millions of copies.
I mean, I think I'd be shocked if it didn't.
I'd be absolutely astonished.
It's going to sell...
You'll eat that shirt if it doesn't.
It's going to clear a million copies in Japan by itself.
So it's a matter of like what it will do in the last.
Yeah.
It all depends when they release it, I think.
Back to this, right?
If you put it up against Uncharted 4, you're going to have trouble.
Yeah, trouble.
I get the business.
side of it, but do you think that it not being on Vita is an issue specifically since so many
people first experienced persona on Vita?
No.
I don't think so.
I think that people, I think it's the opposite.
I think that if Pursona 4 Golden came out on PS3 and Xbox 360, it would have sold millions of copies.
I think the fact that it was like locked on PSVita meant that some people, maybe hundreds
of thousands of people went out and bought a Vita for it, but I think that many more people
didn't play it because they don't want to buy Vita.
Yeah.
I think it planted a seed.
It planted a seed and it grew with people who had.
never played persona before who are not talking about how great persona is so everyone knows persona
four is great and most people say that like you know what i mean like twitch was yelling at us when we were
talking about persona too long right but majority of people who don't have any interest in jrpg's
at least no persona's awesome so i don't have to worry about it right and now it's just like a couple
years ago gdc bradvig when he was still working at edar did a speech about how review scores don't
really matter in terms of what you get it matters in terms of like people knowing your game
exists. So that even market research shows that even if GameX gets a horrible review score and
people see it in there, they make a connection to buy that over a game that they've never
heard of that maybe is a 10. Same thing here. Persona now means something. That name means
something in the West. And I think that's a great move for bringing out your next one, your big one
in showing it off. So besides that though, just like gameplay wise though, don't you think that
it loses something that Stimer can't just take it with her wherever she goes? Isn't it
that addictive quality? Because like for me, with Pokemon, that was the thing,
is the fact that I can take it anywhere.
You can never stop playing.
You can always do a little bit more.
Like, to me, from what I understand it, people with persona,
I watch them play, and they're just like,
they just need that thing, and it's an airport game,
and it's all that stuff.
Sure, but that was one of those things that,
let's keep it in timeline context, right?
That originally started as a PlayStation 2 console game
that capture hearts and minds,
and then it just moved to a platform that was portable.
And Persona 4 Golden on Vita gets away with a lot of shit
that if it was trying to be on PS3 or PS4,
people would be like,
graphics suck why is this why isn't there more voice acting dot that you know down on down the line
just watching the trailer for persona 5 i was it was i told colin about i think on the show i'm just like
i never thought about it i never thought about what persona was going to look like on current gen
as a console thing right because my experiences were ps2 which was basic to begin with and then
psp and then vita so i mean those are like i'm always playing it on a system that isn't top of the
line to see like we were talking about
Tuxedo face jumping around
how good the anime looked
I keep talking about it the
top down look at like the Catherine
table like I still
think you know like that them at the table
to me is very clearly
them at the status screen
right before you go into wherever your dungeons are
right you gather everybody together before
you go out in your quest
and like for me in persona 4 Golden
the game I've put thousands of hours into
is just them statically sitting
around like this, right, and like a little bit of motion like
like this and looking like PS2 Vita characters.
You know what I mean? To see it up there and have them
living and breathing. It's like, holy
fuck, you know what I mean? Like, I didn't think about
that. This isn't going to
throw me off in terms of like, oh man,
I can't take it with me. It's going to throw me off in the way of
no, I'm not going out. Yeah. You know what I mean?
Like when that game comes in, like, fucking figure
out how you're doing all these shows and setting up your own live
streams, because if we're embargoed, I'm playing in the dark.
You know what I mean? I'm just going to sit there and go crazy.
And that's like, it'll be lights off
experience because it's already showing
me that it's moving towards that
like I was talking about it, an experience
level of looking good,
playing well, and telling me a story
telling me a story outside of just reading text bubbles
over and over and over again and like trying to fill in
some of the gaps in what I imagine
Shia and my guy are interacting like, I want
to see all that and if that's what they can give me, yeah.
That sounds very excited to him.
It's worth being excited again because
the genre just has not been given
the do it's needed to be given from the studios
that need to be giving it. It's due. Bandai Namco is doing an I don't
job with the Taylor series again.
We get these one-offs like Nino Cooney, which is also
from Van Nuay Namco. And remember that Nino
Cooney on PS3 sold over a million copies.
So it's not like, and just in the, and I believe
just in the West. I remember
when on MPD, the month
after it came out, it would have charted
if, same thing with Tales of Exilia
if it wasn't, if it was a by askew-by-skew basis,
which is fucking insane.
You know? Like, that, like that, like, for
a game like that. So the
appetite is there. And I think
that what's important for them is to take their time.
it seems like they're going to be able to take their time.
I think Atlas and their parent company Sega knows that they need to take their time.
And if it's going to take two more years to make the game,
then just take two more years to make the fucking game.
The thing that's going to be painful for, I think, people like Greg, especially,
is the game is going to come out in Japan first.
So, like, I don't think...
That's why I've been learning Japanese.
Konichiwa.
Summi Masan.
It's sad.
I don't think it's going to be this huge gap.
I remember, I think Persona 4 came out in July, 2008 in Japan, and then November, 2008,
or something like that, in, or December, maybe.
in 2008 in the United States.
So I don't think it's going to be more than a few months,
but that is their,
that market is their priority.
What was the golden gap?
Because I remember when Aram came by a show to us
the first time from Atlas,
it was all in Japanese,
and he had explained what was happening.
Yeah, I don't remember.
I don't think it was ridiculous, though,
because I don't,
sales figures, like,
I want to say spring and then it was fall.
It wasn't bad.
Yeah, I think it'll be about a six-month wait,
but I think the game comes out,
it's going to come out first in Japan.
It's just something that people are going to have to deal with.
It would be awesome,
and I think forward thinking if that wasn't true.
but I think that it's the way it's going to be.
Yeah, that would be awesome.
But I don't think that, I don't think that's going to way to happen.
I think it'll be very forward thinking to do it that way.
But yeah, man, keep an eye on on this game.
I think that this is what people want.
And what I'm really excited about with this game is that it's going to up the ante
in a substantial, not only critical way, but a commercial way,
where other Japanese role-playing houses and publishers are going to understand
what they need to do, you know?
And it seems like maybe Squares are learning that with Final Fantasy 15.
Hopefully they learn that with whatever Dragon Quest 11 is.
there are other studios laying in weight
making their games and
this game looks like it's going to up the production
ante and the gameplay ante in such a way
and hype the hype ante
where I think that everyone's going to benefit from it
ultimately because they're going to realize
that you can't release these games that look like PS2
games that have derivative characters
that are literally getting threes and fours
from websites that are selling only to 40
or 50,000 people when you can make a game like this
and sell millions of copies
so that's actually
more intrinsically
I'm excited to play the game, but I am really interested to see how it resonates and how it does.
Because I'll be shocked if it doesn't outpace person.
Replacing Teddy with a cat is probably a good move.
People like cats a lot.
Yeah, cats are always good.
Other things people like a lot, Bethesda.
No.
People really, really like Bethesda.
Now, Bethesda announced something a little crazy this week,
that they're going to have their own press conference at E3.
Yeah.
We talked a little bit about this over on YouTube.com slash kind of pretty games.
We had a React video.
We're talking a little more about it now.
Yeah, and you guys talked about it and talked about what you thought.
was going to be there. Let's do a quick recap on that.
What do you guys think is going to be announced there?
Make a note on your phone so I know how to edit this.
God, you're bad to be in a host.
What do you mean?
Jeez, Louise.
What do I need to make a note of?
The break.
Oh, no, I got that.
Sure you do.
This guy doesn't know what he's doing, ladies and gentlemen.
Episode 7, it shows.
Fallout 4, of course.
Yeah, that's a lock, I would say.
It's lock of the week.
That's got to be, I mean, that's got to be.
I mean, you imagine.
I'd be shocked.
Everyone would be, can you imagine the fucking fury that would
happen on the internet. If they don't announce it, they are not stupid.
They're in that place. I'll burn Hollywood to the ground.
They're going to announce to Hollywood.
You're going to burn it on the same. Yeah.
It's not even happening in Hollywood.
It is.
Oh, that's where they're having their, their press conference?
Press conference.
Yeah.
Burn it to the ground.
Thank you.
Yeah, no.
That's the thing is like, what a cock tease if this isn't for someone.
I'm sorry, if this isn't fallout for it.
It is.
It's going to be other things, but it is fall.
I mean, they're not stupid.
This is the first time they've ever done this and they're not going to do it to be like,
oh, doom.
And this is another thing.
Like the persona thing we're talking about is that fallout as an event.
Fallout is a thing.
You throw your own press conference for this kind of game.
Exactly.
And I think that is the biggest deal here is these event games.
Grand Theft Auto 5 showed something.
You know, it comes out.
It's not an annualized game and it did huge.
And we're seeing Prisona 5.
Not a game since 2008.
And like when it comes out, it's going to be huge.
But Thesda does the same thing.
Like they don't just release their games like year after year after year.
When people, when they announced Skyrim, people lost their minds.
Exactly.
So this year, like obviously they're having their conference.
they're going to show something.
So we're probably going to see Fallout 4.
We're probably not going to see another Elder Scrolls, but we might.
I think it's possible.
It's possible.
And I mean, I don't know what you're going to say.
Maybe you're going to say the same thing, but remember that New Vegas was done by Obsidian,
and this was done while Bethesda Game Studios was doing Skyrim.
And then now they're working on Fallout 4, and it's possible.
I mean, we don't know that we're going on Fallout 4.
They're clearly working on Fallout 4.
The other, of course, Trump cards
that maybe they're just doing the Elder Scroll 6,
which also cause people to freak out.
I'll burn Hollywood to the ground.
But I think it's possible that,
I don't want to say it's Elder Scroll 6,
but I think Bethesda would be somewhat silly
not to find a studio like obsidian,
and I don't think it is obsidian,
because they're quite busy.
But a studio like that to say,
like, here is the engine,
go make an Elder Scrolls game.
Here's Skyrim City Stories.
Like, yeah, something like,
maybe not a canon, like,
like, oblivion or Skyrim kind of game,
but I wouldn't be shocked.
if like some studio somewhere is making
an Elder Shroles game that is not
that is a stop gap
Is that more likely
Or is it more likely that they're doing
SkyRam PS4
Xbox 1
Well I'm sure that I feel like that's
Probably happening to
Regardless
I mean I wouldn't
Irregardless
I'm not sure if Skyrim's the game
Or Fallout 3 in New Vegas
We're gonna be the games that come over
Or all of them
But I think that
There's money to be made
To re-release those games
In anticipation of Fallout 4
Yeah 100%
But you've joked around
About them putting them all on one disc
You could fit them all in one disc
So it's just a matter of
thousands of hours of RPG content
on a one disc.
I think that would be,
I think that,
it's the same thing we say about Uncharted, right?
Yeah.
Like, wouldn't it be kind of obvious
to just release Uncharted 1, 2, and 3
and just send it to BluPoint or one of these porthouses
and have them re-release it for $40 a few months before Uncharted 4 comes?
I mean, Sony does that over and fucking over again.
Did it with Sly, they did it with Temeco Collection,
they did it with Team Eco Collection when they thought the last guardian was going to come out.
You know, so they've done that over and over again
So I think that that makes sense
So I think the same thing would happen with Baza
The more exciting and interesting thing I think
Because Fallout 4 is so fucking obvious
Is that
What else are they going to announce?
Because it's not only going to be Fallout out
Yeah, people are talking about Doom
People are talking about Dishonored
I think Dishonored is a little more likely
Yeah, Desonner's super likely
Well Doom's in development
So I don't know like what
And it's been in development for a while
So I don't people forget
What's the beta? Isn't there beta stuff too
That you, what was, which games you buy
To get into the Doom beta?
Wasn't it rage?
Was that it?
I thought there was something more recent than that.
Hold on.
You were trying to go towards event games.
Yes, exactly.
So you want to know other event games?
No, just like...
Is that the future?
Is that the future?
Should be?
So not only that is Bethesda.
So this is their first press conference.
This puts them in a different leak.
Because up until now, it's just been.
There's the big three.
So we got Nintendo, Sony, Microsoft.
Then there was always Ubisoft and EA.
Then that was it.
That was going to say.
Konami, right?
Konami kind of did it for a while
and then they tapped.
Then it got way more and more
similar to like a Nintendo Direct.
Sure.
Sure, sure, sure, sure.
Which wasn't bad.
It's fine.
It's fine.
And it's like that,
you know,
that's very representative
of Konami and where it was at
compared to where it is at.
Yeah.
And the types of things that it does.
Bethesda is now like,
fuck you guys.
We're stepping the fuck up.
Not, was it Wolfenstein?
Skyrim.
Pray to
a new direction.
that's out of this world
game spot.
Maybe it was Skyrim.
It was one of those games.
I thought I could have sworn it was rage.
I thought it was more recent.
I thought it was something super recent.
I love this.
This is fucking awesome.
I'm gonna Google.
This game doesn't exist anymore.
What the hell happened to that game?
Nobody wanted it.
Pray too.
They're talking about for the audio listeners.
Oh yeah, for the audio listener.
So here's the thing, Tim,
about what Bethes is doing specifically.
You guys are talking about Konami.
I don't think they were capable of really,
obviously they weren't.
Yeah, Wolfensstein.
It was Wolfensstein.
Okay.
Pre-order it.
So not quite not 2011.
So the thing about
Bethesda that I think a lot of people
overlook, and why I think this is a smart optical game
for Bethesda to be playing, is that
they really do have the same status in terms of studios
owned as EA and Ubisoft
who do their own conferences every year with much success,
and I think they have things to show off.
So they own Arcane, they own I'd, you know,
they own these studios, they own machine games.
So what are they working on?
And like, so Fall of Four will obviously be
this big, temp hole, exciting
that they're clearly going to
clearly going to insert
into probably the end
or end with it?
No, they end with it.
That's what
Uncharted PlayStation
remember.
Yeah, but that was dumb.
See, like, that was,
that was,
that was,
I gave the people what they want
so they're all going,
but everything that came,
everything came,
everything that came,
I'm Greg Miller,
I want uncharted.
Everything that came,
that was a really bad pacing.
Everything that came after it
was not,
was not as good.
Nothing they showed
as so many different levels.
Nothing they showed
was as good as uncharted.
It was a,
that was, to me,
a bad move.
It was exciting to see it.
It should have went...
7?
Wasn't the...
Coming out in PS4?
No, that was the biggest troll of all time.
That was the best.
I'll never forget that as long as they live.
I was like, oh my God.
Because just for about five seconds,
I'm like, they're going to do it.
And I'm like, and they're like,
oh my God, you guys are the funniest fucking people.
Like, Square is just the funniest.
But, Bethesda owns these...
So Dishonor 2 has been long rumored.
I think Dishonor 2 is probably going to come out this year.
So I think that, like, they are ready to show that.
Doom has been incubated.
forever. And even though Id Software has lost some of their key people,
including some of the, you know, going to Oculus and shit like that, which is, you know,
makes sense for, you know, John Carmack, who obsesses over frame rates and things like that.
It's just funny that, you know, like, that's where he belongs, obviously. He's going to do some
tech stuff now. I think that, um, you'll see Doom 4. I think you'll see Dishonor 2.
I think you'll see obviously fallout 4. And then I think you're going to see some, you know,
some acknowledgement of maybe there, you know, machine games, which was, which was purchased by
before Wolfenstein even came out, that was their first game.
I think that they'll obviously make a sequel to Wolfenstein
through the new order.
And I think you'll probably see a new IP.
So I think that there's going to be probably five or six games.
The thing I don't want them to do is do what EA did.
And we talked about this on Colin and Greg, I think,
which was EA just showed you shit.
I don't think you're going to go to E.A.
Here's an ad at for a game that might come out in like four years.
Yeah, if you're not caught up last year,
the press conference for EA was a bunch of vignettes about games like,
hey, this is what the Mass Effect team's kind of working on.
Hey, we don't know exactly we're going to do more things.
Here's what the Star Wars guys.
Here's an ad.
That, I think, is a different experience because my question about this Bethesda event is there
one next year.
And I say no, right?
Like, I think they're doing this because, hey, we have this giant slate of games we need
to announce and tell you about.
Awesome.
Here they are.
Next year, they don't have that again because what we're talking about is that games
need to be event games.
If you have event games, you can't make a conference every year like EA last year where
they're like, fuck, here's what the criterion guys are working on too.
I mean like they can't sit there and say do it churn do the churn of here it is what we're doing
this year is what we're doing this year and have a giant slate to show well couldn't they do that
they don't need a giant slate though if it's event games right like if they have these big yeah but
it's weird three this year three next year like well that even that I mean like event games
though is different than three games yeah you know what I mean even all the games that we just
mentioned like so obviously all the scrolls obviously fall out but I mean dishonored yeah it's not so much
like an event game but just the fact that but that was
pad at a conference. Yeah, exactly.
If you're going to be a nice second tier.
The reason we think it's going to be
Fallout and other, and it's Fallout and Friends,
right, is because it's weird in an E3 conference
for one game. That doesn't happen, right?
All the E3 conferences is to show you a million
games. Unless they have a huge expense to
put out for. If you're going to do one game,
then just have your one standalone event outside
of E3. Unless they have something
so substantial to show for Fallout 4 that,
they think that... 45 minutes and it's out tomorrow.
Yeah, that'll be awesome. I still... I mean, I still
stand by the fact fall out for it comes out this year.
Like, I really, there's something in me that says that they're ready.
Like, you know, like that the game has been in development for a long time, you know, and that maybe they're, like, I don't see, I often wonder if this long 12 to 18 month lead time that we go with a lot of games doesn't injure some games and that they don't need to do that.
And I think we said, we called out, you know, Charles Añett's statement about Half Life Three, which always stuck with me, which is that Half Life Three is one of those games where they can announce it the day it comes out. And it won't affect anything.
You know, they'll sell millions of copies of that game because people are just crazy about it.
And Steam or Valve is crazy enough to do it.
Where they'll be like, hey, F-Life 3, we're ready to talk about it.
It's fucking on Steam right now.
It's done.
You know?
The on station, man.
And yeah, exactly.
And I think Fall Out 4 is one of those games where they can say it's coming out in four months.
We have a huge secret.
The game is in beta right now internally.
And it's coming out in November.
And we're going to show it to you now and we'll have the press play in August.
and we're releasing it in November.
And people would flip the fuck out.
And it's not going to affect anything.
I mean, if anything, that's going to help
just because there'll be so much media buzz.
But, oh, my God, there's this huge surprise.
Everyone should know about it.
Do it.
Do it, Bethesda.
Yeah.
But of course, of course, the other thing is that
I want them to take their time.
If they need time and they need another year,
do a fallout for right, you know?
But I really feel like
the quiet out of that studio is very interesting to me.
You know, like, like,
Bethesda as a publisher isn't so quiet,
but Bethesda's internal development
studio that makes Skyron, that makes Elder Scrolls and
Fall Out, they're quiet.
Todd Howard's not saying shit. Nope.
And so, I think that
that studio is hunkered down obviously working on the game.
The game has been rumored to take place in Massachusetts, what they call
the Commonwealth in Fallout War. And I think that
those rumors have been happening forever. Yeah, exactly.
Somebody, what was it, somebody from MIT posted
that like, hey, they're here checking out our school
and doing all these different things. Yeah. So I
think that, you know, it's not beyond the realm of possibility.
And I'd like to see, I'd like it as a test bed to see, you know,
It's the same thing with Grand Theft Auto.
Like Rockstar really strung that out and it was good
and it worked out for them,
but I'm not sure they had to do that.
There were just certain games that don't have to do that.
And I think Fallout 4 is in the pantheon of games
that are anticipated that we know is going to come.
That doesn't need this long load time.
I think Fallout 4 or Fallout and Grand Theft Auto aren't the exact same thing
because I think GTA you need to have time to spread it to the mainstream
because everyone knows GTA, right?
And there's some kid out there, some 30-year-old who would buy a PS4 Xbox,
or PS3, you know what I mean?
Yeah.
Whatever, buy the system to play it.
fallout four i think strikes me as another hardcore game right anybody who knows games and loves
games is probably going to be excited about fallout four yeah so i think it's i think i think i think
that makes it more likely that it's like it's here's your first look event whenever game right
away shorter lead time yeah it's exciting man and and frankly as a secondary thing i like doom
and i'm excited to see doom four you know like see what they can do in the post carmac world
um and see how they can deliver the graphical fidelity that and the and the and
the engine fidelity, the 60-frame
smooth 60-frame thing that they're known for.
Because rage, I liked rage. I remember being really excited
about it, as you remember probably, and I played it for like 15 hours
and I just kind of was like, I'm going to move on to other things, but
I thought it was a good game. I'm not sure it showed what they were capable of.
A game like Doom,
if it's like Doom, so
kind of like a quarter linear kind of shooter
with secrets and stuff like that, but more like Wolfenstein,
like what machine games did with Wolfenstein, I think,
that can resonate. People just want a pure shooter
like that, and they can deliver it. So I'm actually,
I'm almost as curious to see that as I have a fallout to be honest.
I have no interest in it.
Cut it loose, fallout only.
Or I burn Hollywood to the ground.
You have my divet man's Bethesda.
You have until July to respond.
The complete difference between the two of us.
I would be way excited and see you.
Because you have no tasting games.
That's very true.
Damn.
All you want to do is shoot stuff with shotguns.
All right.
Final topic for the day.
Pulling a little audible here.
Uh-oh.
We were good.
We were going to talk about reviews and stuff.
And because a Eurogamer announced that they have.
have the different regime scale and all this stuff.
I want that to be a nice, really fleshed out topic we discuss.
We'll do that next week.
Today, we're going to talk about another piece of huge news that dropped.
Huge.
And that's Netflix is developing Legend of Zelda series.
What do you guys think about this?
And more so, we already, again, discussed this on YouTube.com slash kind of funny in a reacts video.
mainly what other video game franchises do you think would fit the Netflix model of seasons at a time coming out and getting that type of the appeal of the Netflix audience?
Any?
I mean, I just think that my personal stance on this is Netflix is a perfect platform for this.
I think the days, you know, I'm all caught up to Walking Dead now.
The idea of having to wait another week to watch Walking Dead annoys me, let alone having to wait, having someone out there who's making the content.
be the gatekeeper to me wanting to consume the content,
which is kind of anti-video games.
When you sit with a video game,
you can take a day off,
or you can come back to it,
you can play the whole thing straightforward.
I think that's the experience a lot of people are used to,
especially with the game like Zelda.
I think you're, you know, you marathon,
for all intents purposes, you marathon that game.
You have it, you're going to play the hell out of it.
And if it's anything like the storytelling in the game,
I want to be able to experience that all in one in one season.
I want them to do what they do at the BBC,
which is they'll make, you know,
they'll make three or,
for really, really long, really great episodes
of something, and, you know, you get to consume
those all at once on Netflix.
So I think it's great, and also there's
just, it's just like HBO, you can put anything
out. There's no barrier to, you know,
the stories you can tell or what you can show
or what you can do with that, not that they have to get
particularly risque for
a Legend of Zelda.
They do in my book.
You kidding? But, you know, if they were,
if they were to do a Last of Us
series, oh my God.
Hey, I'm naked. I'm over here.
Hey!
But if it didn't seem like The Last of Us, which was, you know, I would totally watch that on Netflix.
That's what I think.
You're saying what other games fit in this Netflix model?
Anything story-driven.
I would, like, I would be way more excited for The Last of Us movie, for the Uncharted movie, for the Ciphon Filter movie, if they were the uncharted last of a siphon filter.
Netflix show.
Yeah, man, because that's the thing.
Netflix does so well where here's a season and essentially is a movie.
It's a giant movie.
They don't need to think of it as a television series where there's cliffhangers and all that stuff.
I mean, they're going to naturally do that,
but you don't need to make the plot fit
so that every half hour or hour
this huge event happened.
Exactly.
Imagine if they did multiple uncharted seasons,
and everyone was a different game
or a different treasure he's after, right?
Like, that would make more sense to me
than trying to shove everything to do to our movie.
Man, uncharted, that would be a good one.
Yeah.
Thank you.
You're welcome.
Yeah.
I mean, mic drop.
Damn.
I would, I don't know.
I'd like to see anything.
Anything.
I'd like to see anything.
No, I just, I just, I like Netflix.
mentality, right? Right now there's a huge
divide between what Netflix is doing and what
traditional mainstream
networks are doing like
CBS and NBC. They're still
caught up in this concept of a pilot season.
Netflix goes, we're not going to do that.
We're not going to be,
we're not going to force the audience to watch
seven seasons of a show just because
we're based on a, you know, a sponsor of
ad rev model.
We're going to make, we're going to go all in on this show
that we really believe in, show you that we believe in it,
throw a tiny money at it, bring top tier
Hollywood talent like Kevin Spacey and Robin Wright and David Fincher who did if you remember he
did the first couple episodes of or the first episode and produced House of Cards which is dropping
I believe at the end of this month right?
Yeah, accidentally went up for 20 minutes to that.
Shut up.
Yeah.
And they pulled it down.
I would have totally watched it.
I would have watched all 20 minutes of what I could have.
You would have gone to your 22 different devices and starred in an episode.
That's actually brilliant.
This is why I like Netflix and this is why I like HBO is because they don't have to play by
those rules.
And so if you want to make, if someone, for some wild reason, they were like, let's do a Metal Gear series, right?
They could do 16 episodes of that if they wanted to.
They could do 10 episodes.
That's enough.
Anything with a story, man, because nice to the thing about games.
Games are like 20 hours long and tell you this awesome story.
I mean, that was the, I mean, when the question was brought up that, Metal Gear is what came to my mind.
Metal Gear.
That would be so, like, Greg, you just said it, that, like, Unchar would be good because it's not just a movie and be the series.
But I think Metal Gear is perfect for that.
Yeah.
Well, one season being Metal Gear One.
Yeah.
My God.
And that's the other thing, too, is you can do different types of stories on a platform like Netflix.
You don't have to do them based, you know, we can do a standalone story, do a standalone movie, do a 30-minute episode of something, right?
Yeah, that's true.
Like, you can do whatever you want.
A lot of people don't realize this, but if you go back and look at the Times for House of Cards, they're all over the map, within a very degree of difference, right?
A standard episode of television has to be a specific amount.
22 minutes or 28 minutes?
Yeah, some of the episodes of House of Cards are like 50 minutes, and some of like,
44. They just, they don't care. And also, you don't have to have like a monster of the week in these. You don't have to go 22 episodes. And again, you don't have to do what unfortunately happens to every television show that's on the major networks is that eventually it runs its course, but it's still making money. So they find a way to do 26 more episodes.
You know, yeah, 52 more episodes. 70,000 more episodes like, hey, we're supposed to end this story in three seasons. But you know what? Loss is really popular. Let's put them on a barge for an entire season.
Oh, FYI, that throws off
every plan we possibly had
for this wrapping up in any sort of concise way.
So now, guess what?
They're just in space or whatever the hell
that last episode happened to be.
Pergatory.
Yeah, I was trying to...
Exactly where everyone thought it was going to be.
If you're just watching Lost and I spoiled it for you,
go fuck yourself. I'm sorry. Sorry.
I'm sorry twice.
First, for telling you to go fuck yourself.
Secondly, for spoiling it, but go fuck yourself.
Well, taking a step back here, do you guys think,
and Colin, I kind of want your input on this,
do you think that Zelda works for this?
I personally don't see how it's going to work
but I'm interested to see
there's two things I'm interested in this
A, Link is a silent protagonist
So how are they going to spin Zelda
Into a way where Link becomes a character
Because Link is really an avatar
He's not a character
Right
And he's also many different characters
So the link in you know
In various games is not necessarily the same link
It's always just the hero
Right
So that's one thing that doesn't make any sense to me
Like you can look you can point to
I'm marrying my Majjara's mask shirt
but the only
the only
Zelda game in my mind
that has a deep
different story
is Majora's Mask
you know
and it's so like
is that a story
you're gonna tell
what is the story
you know what I mean
what the fuck is the story
see that's the thing
like I would imagine
that it would just be
kind of inspired
by all of the different stories
and kind of like
bits and pieces
here and there
if they're gonna go
all out and do this
like I'm gonna
let's just pretend
that it's gonna be good
so let's
I'm just saying
it's gonna be
but like pretend
that like
Like they're going to pull a house of cards or something and actually put the right people on this project and not make a video game movie out of this.
They're trying to do this right.
I'm going to assume that it's the same question as what's the next is Alder going to be about.
It's like, I don't know.
They're going to come up with something though.
It's the same idea.
It's more about the core of it.
And like Link being silent.
Like I think if Link had a voice, it would be like Han Solo.
I'm not Han Solo.
Like Luke Skywalker, not Han Solo.
Just very like, you know, kind of young and whiny and learning and all that stuff.
And by the end, he's the man.
He's a hero time.
It's possible.
but I don't necessarily compare it to like the WiiU Zelda in the sense that
the WiiU Zelda is unless they're just flipping the fucking script entirely
is just going to be another Zelda game you know it's just going to be fun to play
Skyrim Zelda though I don't think people are but I don't maybe it looks like it
yeah but people I don't think I mean I've never played Zelda for the story
there are two Zelda games that resonate with me from a story standpoint Zelda 2
because of how creepy it is and how weird it is and Zelda Majores mask other than that
for the same reasons yeah for both just weird they're just both weird games right
But like the original Zelda and Zelda's like a link to the past and and Link's awakening.
It's like there's different nuggets in their story, but they're basically just the same game.
You go like from dungeon to dungeon.
And so I'm most curious about how they solve that problem and make Link it not an avatar but a character because Link is not a character.
You know, I love Link.
I have a Link statue, you know, actually in my bedroom.
I grew up on those games I loved and I used to write about them at Game Facts before I was in the industry.
But I like them for gameplay and for the uniqueness of the dungeon solving and all that kind of stuff.
but not for the story.
So when I heard about this,
I'm like,
this is interesting.
And we brought it up on,
on Colin and Greg Live,
where I'm like,
Zelda doesn't even sell that well.
You know,
it is,
it is like one of those,
it's one of the bestselling series,
like top 20 series of all time,
but it's old and there's lots of entries in it.
But,
but,
you know,
Skyward Sword sold fewer than four million copies.
So when I look at something like that,
I'm like,
why not Metroid?
Why not,
you know,
something would probably be easier.
It's like,
but like something with,
something with story,
even something like Star Fox or something.
A budget standpoint.
but from a storytelling standpoint.
Bounty Hunter has to fight all these aliens.
It's just a lot easier, I think, to work in
and to kind of get across the general public.
Like, okay, this is sci-fi, this is a space adventure.
It's very hot right now because we've got Guardians of Galaxy.
You've got Star Wars coming up.
Yeah, but I think the Zelda stuff they're driving at,
it's hot too with Game of Thrones.
I mean, it's a complete and total difference.
I mean, you can't, you can maybe ride a little bit of the coattels of Game of Thrones.
When I think Game of Thrones, I think sex, I think violence, I think.
Now think of all that, but for an audience that can, like in all ages,
audience.
So take out the sex,
obviously.
You got to take out the sex,
you got to take out the violence.
I mean, they don't have to do that.
If you're fighting a giant spider,
no, you don't.
That's true.
My only concern with this,
and this is, again,
I'm not coming at it as a huge fan of Zelda.
I just kind of want to see awesome.
I mean, this is one of those instances
where I'm like, that's off the wall,
I'm all for it.
And Netflix is an off the wall kind of company
where you're like,
there's no way that's going to work.
You're on Netflix,
we're off the wall.
Well, no, when they talked about House of Cards,
I was like, dude,
you guys are going to hemorrhage money on that and it's not going to work and it worked and it got it drove
a ton of new subscribers too from a different from different uh probably age bracket that's what i'm
saying is i understand when i said this on colin or gregg live too with colin i understand what he's
saying about it not being a franchise that sells a gazillion copies of every game but i think it's
just because the people who played them and loved them have moved on maybe they played down their
n-es and stopped playing games maybe they'll put a super nestingis and stop playing it's whatever it
doesn't matter they went to a different platform or something like that there's it's a touchstone for
people. People love the Triforce. People identify the Triforce. They understand who Zelda is.
You know what I mean? Like they want to be part of that world. And this is a world that all of a sudden, it isn't a 40-hour commitment or whatever.
99 hours in Skyward sort of doing this. It doesn't matter how well it sells because people need to buy this.
This is just the easy way in. Like my mom knows Zelda. Yeah. You know, she doesn't know what it is, but she knows it's important. And so if my mom was on Netflix and said, you know, here's new series, Legend of Zelda. And it like looked. It was being shoved in her face like Netflix would.
Oh no, it will
And every time you sign on to Netflix
When that thing's up
You're going to see that
Very first and foremost
You'll see a link with the sword like this
And you'll have Zelda over here
And Gannendorf over there
And there you go
That'll be it
Lots of triangles for some reason
The interesting thing is
You know about what was it
Six years ago
Seven years ago we did that April Fool's Zelda
And there was obviously
That was for IGN
Which was like a very very hardcore audience
Of Zelda fans
But there is such a desire
To see that
A live action version
Of anything Nintendo
Largely because
And you guys can correct me
if I'm wrong, but they've never really had sort of a
home run when it comes to making something
live action out of one of their properties.
Super Mario Brothers show?
My God. Captain Lou Albaughan or rest and peace.
I don't think anyone's really had too much success.
No, they haven't. And that's the thing.
I think this might be, well, A,
I don't think people have thrown a lot of resources. I've never
seen, I haven't seen a great team come together to be like
we're going to take this video game property that everyone
loves and really treat it from a unique
angle that can, that can
both be true to its roots and also
bring it into a new audience.
that is my one big hesitation with this
is that if there's one company out there that I worry
is not going to take a risk
and I worry is not going to be like
okay Netflix we trust you
go for it it's Nintendo
I guarantee they're going to be scrutinizing every decision
and I don't see this coming to light
see that's true but at the same time like
obviously TV would be very different
in the video games and since it's their first big one
they would be a little more hands on
presumably but
with the Zelda series they've given it to Capcom
they've given it to like these other teams to like
just kind of go.
Right.
Like do stuff.
But they weren't off the wall.
Like, you know,
Oracle's,
for instance,
wasn't like that different.
They were good.
I mean,
High Rule Warriors.
Yeah.
Yeah.
And that's a Muso.
And that's true.
That's true.
That's a good point.
But I don't,
I agree with Nick in the sense that I,
a few things came to mind when I,
when I heard this.
First is like,
I'm not so sure this is true.
Then I saw it was a Wall Street Journal.
I'm like,
okay, so it's true.
Then I was like,
how can this possibly work?
Knowing that Nintendo is an old school
Japanese company.
You know, and they do scrutinize everything and they are slow and they don't seem to understand a lot of things, frankly, about the way the world works today.
I think we've talked about we've beaten that fucking horse so much that it's alive again.
Jesus.
But I agree with Nick.
It's up and running.
It's back.
It's bad.
This is an embryonic idea that's not even in pre-production.
I sense that this is probably not going to happen.
And I think that, and I think it's not because it couldn't happen.
I think there's very clever people out there that can do something with it.
But again, I was racking my brain when this was announced.
I'm like, why, why Zelda?
And I understand that there's like, it resonates with people and people do know it.
Zelda is an important franchise and stuff.
And it has this long tale, this long history of, at this point, what,
20, 87, so like almost 30 years, like 25 years.
So, you know, to me, it's like, okay, this makes sense from that point of view.
And obviously Zelda has, you know, is important.
We was going to, and Zelda's going to sell millions of copies too.
But again, I came back.
I'm like, Metroid, Metroid, Metroid.
Why don't you do Metroid?
You know, I'm like...
Metroid would be awesome from a...
For us to watch.
But I'm just saying for the, what's the point of this from the business side and like Netflix?
The audience one...
Needing a thing.
Mainstream doesn't...
Metroids not. Metroid's just going to be like, all right, whatever.
Zelda is the perfect game when it comes to that.
Not that it's going to make a great show or whatever, but just like...
It could.
It could.
It could.
The most of the right things that it needs to work on Netflix for the most people to take a video game,
turn it into a thing and have to have...
everybody be as happy as possible.
Well, your budget's definitely going to go a lot farther with a game like Zelda,
property like Zelda than it is with a Metroid.
Metroid, you have to basically be, you can't go out to a forest and just shoot and make it
hire a great team.
Star Fox would be awesome, though.
Star Fox would be amazing, but that would be.
That was the other game that was honestly the other series that came to mind.
Just puppets?
Yeah, no, no, not puppets.
No.
You want an actual fox rolling around a cockpit?
Yeah.
Here's what I'll say is that they have been having a lot of trouble getting Halo off the ground, right?
So they tried to do the Halo.
So they tried to do the HALO movie with Neil Blancamp a long time ago.
A lot of, they went through a lot of directors for that.
I can't remember.
I forget why it fell apart.
But then they had Ford on the Dawn, which actually was a fairly successful series for them.
And then they tried to do their actual, the next show, which was the Spielberg executive produced Halo, which that whole division of the company no longer exists, if I'm not mistaken, right?
So if an American-owned company like Microsoft is going to scrutinize their American product that much, how is, you know, a seemingly that.
far removed company like Nintendo that's sitting in Japan and they're making these decisions
that as a westernized audience were like that's a little off from what we would expect.
I just, I don't see that working and I see that, I see that more likely dying on the vine.
Exactly, but this is obviously a very different time, but the Zelda cartoon happened.
How the fuck that happened.
Yeah, it's true.
I mean, Nintendo seemed a much more open in the late 80s and early 90s, even with Captain N and stuff, to do, to do riskier things.
I think you're right in this
and I'm glad you brought it up
just in the sense that
that was another thing
that came to mind
I was like
and it wasn't even
how was Nintendo
going to not let this happen
but like how did Netflix
and Nintendo even get together
because like this is
like this doesn't make any sense
you know like and I think it's real
and I think they're talking
and I'm curious about
I don't think the veracity
of the Wall Street Journal article
is solid I think it's real
I'm curious where the conversation is right now
was it like literally like
you know
Hey that'd be cool
Awada and a few other guys
went to dinner with some Netflix guys and they're like, oh, okay, that's an interesting
idea. And then they just went back to Kyoto and Netflix went back
to California and they were like, okay, that's it. And then someone at Walshry Journal got
went to wait a minute, I know that. Or is it something where it's like they've had
many meetings and they're talking very seriously about this and they're like, well,
what can we do together? And Nintendo, Nintendo of America doesn't seem to have much power.
So for this to work for a Western audience,
as well as an Eastern audience, which isn't so different when you're consuming TV and movies
or really any other kind of entertainment, they have to give the power, as you said, to the
producer and the director and Netflix.
And I just don't see that happening.
Because even when something, even when Omega Force
makes a Mousseau, like, Hyrule Warriors,
which is a Zelda game, that is basically a Dynasty Warriors
game, still a Japanese studio. I'm sure
Nintendo was fucking all over it, and they knew
exactly like what they were getting, and that was a move to
get people to buy the game, right?
This seems like
it fundamentally changes the
IP. If a Dynasty Warrior game is known for
anything, it's not story.
You know? So
like, how do they change this? And are they
planning in their minds, I, to say, well,
this is going to tie into a game?
I mean, it has to.
You know, like, so I'm like,
it's just interesting.
There's a lot of unanswered questions.
And Nintendo's not going to say anything about it.
I mean, it depends.
You're talking, if they're talking about it now,
they're developing a series.
It could take up orders of a year or two to develop.
And I mean, you already have a Zelda game going.
Like, you can't try to get those on track and get them tied up together.
I don't know.
They don't need to be tied together, though, because it's Zelda.
Zelda is one of the, well, he was saying that.
there's a game. I would say that. I mean, if you're just talking about
the Wii U Zelda, then yeah, sure, that's fine.
If someone said, hey, there's a Halo series coming out soon,
I'd be like, okay, we, damn sure you're going to
expect something that they can push from a
synergetic standpoint. Like, okay, there's going to be DLC
or something or a new map pack or
a new halo game. Well, that's the thing with Zelda,
there is always something to push, whether it's the new
game that will come out or the millions
of other games that are already out and
download in their various services. I'll say this,
though, anyone who has an IP
and they're talking to Netflix, that
does represent a certain level of forward thinking.
I should say out of the box thinking right now because I think to most of the mainstream
audiences Netflix is still a little bit of a fringe offering similar to how I'm a firm
believer that Amazon is one day going to beat all of these just because I think that Amazon
is a powerhouse that has yet to really flex its muscle.
And for some odd reason overstock.com is also getting in the content, original content
creation and distribution came out.
They were at Sundance and they bought a bunch of stuff.
and they're trying to push their platform pretty heavily.
Interesting.
I mean,
just crazy.
Yeah.
But those...
The O.
Fall in love with the O.
A lot of people are trying to get a digital distribution because the smart people realize that's
where the audience is.
That's where the audience 10 years from now is.
That's where the audience really now is.
We just haven't really accepted that because there's a lot of old school thinking in Hollywood.
But yeah, I mean, if Nintendo's serious about it, that would give me pause to think, wow,
maybe this will happen.
If there's another report saying, hey, we're developing this.
I'm like, this is going to be good because that means Nintendo's,
Nintendo's playing ball and they're forward thinking and they're they want to put something out
there that is not I don't want to say cutting edge because that's that would be not the best
way to describe it but something that's forward thinking enough to say like we believe that
the audience is here and that they will consume this specific type of content let's give it
I mean it's like Marvel doing it with Daredevil that's huge that's huge yeah that's
that's them saying something and obviously Marvel gets it they get it well Marvel gets
it we've seen in the last couple days more than anyone else well we'll see what we'll see I
all turns out. I have a morbid curiosity
to see how this turns out. Because I don't think
I agree with you guys that Zelda is the right choice maybe
from a marketing standpoint. I don't think it's the right choice
for the Nintendo IP stable for storytelling.
And I think that, I mean, if it's
all about marketing, just make a fucking Mario show.
You know, like, just do it.
Mario sold, what, 500 million copies
across all the game? So it's like,
it's like, that's the game.
You know? Mario's harder, though. I mean, I
actually don't think, in my
mind, I don't think it would be, with
both of these games, you have to write a story
that doesn't exist.
You know what I mean?
Well, Mario,
specifically,
there's no story.
Mario's story, frankly,
is exactly the same as Elders.
That's true, I guess.
It's basically the same.
Rescue the princess.
If they're going to,
if they announced tomorrow
they're doing a Mario show,
I would immediately skew,
it's going to be like
the Mickey Mouse Club
for kids, the one that's currently out.
I don't know if anybody watches it,
but when I was in Missouri,
there's kids there,
so I had to catch a couple episodes.
Whereas just Mickey and Minnie
doing stupid things
and teaching the kids something.
That's exactly what it would be.
You know, like a Sassamee Street-style show.
It wouldn't be that there's a story that the princess has been stolen.
It's like, oh, today we got it.
Cupa's upset, so let's make him cheered up.
What does he like?
You like pizza?
You know what I mean?
He's stupid stuff like that.
How do you spell pizza with a P?
Yeah, exactly.
I, Z.
Yeah.
All right.
Well, that's great.
Ladies and gentlemen, what do you think?
We're running really late.
All right.
Well, that's great.
Fucking shut up, everybody.
Let us know in the comments what you think about this.
What story of Zelda you'd want to hear if you think Zelle is the best franchise for this?
So what your favorite franchise you'd want to see as a Netflix show would be.
Until next time, this has been the first and last ever.
Episode seven of the kind of fun games cast.
Next week will be episode eight and a little something special.
I'm not going to tease.
Oh, right, right.
It's a cake, isn't it?
It's a cake, isn't it?
Should we say it?
What are you talking about?
Wait, this is no.
If you're listening to this on Patreon, Friday, Saturday, or Sunday,
look for something special on Tuesday.
Yeah.
And if you're listening to this on Friday,
go back and check out the something special on Tuesday.
Yeah, it's going to be something real special.
I'll let you know that.
Until next time, I'm Tim Geddes.
It's Colin Moriarty.
It's Greg Miller.
It's Nick Scarpino.
Yo, Patilla's chilling there.
He's got to poop.
He's got to poop.
I don't need to poop.
He's been dropping bombs over here.
Drops.
Metal Gear would be the shit.
Yeah, Metal Gear...
It's funny.
That's exactly when I was...
No, I don't know why my brain popped in that,
but I want it to follow the Metal Gear series.
No, no, you just ate, now you're gonna be making goddamn mouth noises.
What is he...
What is he...
What is he...
The fucking noise.
That's what I don't like is the noise itself.
There's nothing else about it that bothers me.
