Kinda Funny Gamescast: Video Game Podcast - Pitching The Rest of PS5's Lifecycle - Kinda Funny Gamescast
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What's up everybody.
Welcome to the kind of funny games cast for Wednesday, January 22nd, 2025.
I'm one of your host, Greg Miller, alongside Forbes 30 under 30,
a.k.a.
The second best baby blues in San Francisco,
a.k.a.
The loser of stars in the bank at Tim Gettys.
Let's him. Next to him, of course, the best host of Game Showdown there's ever been.
He calls it down in the middle.
He lets the people who.
who need to go to different seats, go to different seats.
It's blessing at E.O. Ye, Jr.
Good day, Greg.
How are you?
I'm doing good. How are you doing?
I'm excellent.
You seem excellent.
You're already setting up a Friday.
I hate, you know, when you have funny and the money, all right?
When you got stars and thing, when you got the tank and the bank, you know, you're all set to go.
Bubbies and the Chubbies and the Mubbs, you know what I mean?
That's what I got when I walking around with, of course, the Stars in the Bank briefcase from Game Showdown.
And I'm very excited.
Everyone knows the history for the three seasons here of Game Showdown.
showdown. Everyone, if you're not watching
Game Showdown, a fantastic trivia show, host a
blessing. I compete on it every
week. I win a lot.
And I am excited that in
season three, I'm going to three peep. Team Blue
is going to win for the third time at a run. I'm very excited
for it. You're just so much of a group.
He is the Hispanic Harthrop, Texas
Street, Latino. He clicking heads and
ripping him to shreds. The globe trotting
headshot and rooting two and three point shooting
Nitro rifle from Twitch.tv.
Andy Cortez.
I was, uh, I had a text this morning
at 827 a.m. I said, don't worry. And no. Worry was spelled W-O-R-E-Y. A little bit more into
the mic, Andy. Worry was spelled W-O-R-E-Y. And it was from Greg Miller. And I replied, well, now I
have to. And he replied, I just know how you are. And with all these industry legends
are tiring, Shuhay, Ted Price, et cetera, just wanted you to know that I'm not going anywhere.
you and I are going to be together for a long, long, long time.
I like to put your mind at ease.
You know what I mean?
Because it is one of those things when people start seeing this happen.
Shoo hey, okay, that's, you know, it sucks, but it's time.
And then you go, oh, man, Ted, and then people are, well, who's next?
Everything comes in threes, right?
And right behind it would be Greg Miller.
You know what I mean?
Celebrating 18 years this year of doing this full time.
You know what I mean?
Greg, Greg read that to me on Games Daily when we were talking about the Ted Price story.
But before Games Daily, he showed me the text and I read it.
and I thought that you would send it to him.
And I was like, this is so great.
You know what I mean?
Andy's so funny.
He's so talented.
I'm happy he's not going anywhere.
So this was a,
this was you putting my mind at ease that
you are not retiring.
Right.
I thought this was you saying,
I'm not taking their spot.
Either way,
I guess that's good for you.
Okay.
Yeah, yeah.
Okay.
You know, there is a lot of talk about,
you know,
of like Ted Price leaves, of course, that makes room for new leaders to rise up.
And you don't have to worry about that here kind of funny.
Me, Tim and Nick, we're not going anywhere.
Oh, God.
I was really worried about Nick.
How many perspectives on this can there be?
There's a lot of glass ceilings.
This is a concrete ceiling.
You can chip away at it as long as you want.
You're never breaking through.
Please.
I want to own a company.
Oh, my God.
How's everybody doing?
We're having fun.
We're having a good time.
Right now I'm thinking about you as the CEO of Insomniac.
Yeah.
And I'm like, oh, God, no.
I mean, can you imagine the games they'd be making?
I'd be like, Ratchet and Clank.
Goz-Busters.
Delete all the files.
Just delete, no, delete all the files.
Let's, let's...
Delete the files.
We got...
It's one of those, like...
It's like, the forbidden fruit.
Even if it's there, somebody'd be like, oh, it's lunch break.
I'm going to go tinker with it.
I'm like, the hell you are, Brian and Tahar, all right?
You're going to think of three more Spider-Man games, all right?
And then we're over here, keep the Wolverine.
Why are we even...
What's the, what's the hold up?
Wolverine leaked.
chop chop make a trailer
let's tell the people's up
that you know what I mean
I picture Greg just dragging the folder
to recycle bin
and then being like
it doesn't do anything
just let him think
like that's game here in 2021
let's just delete the file
get rid of the stem
they did it
you know what I mean
it's time to move on
to more Marvel properties
oh got it got it
then we look into Superman
you know what are we doing
over there we know how to make this thing
and then oh yeah
there it is I knew some
loser in the chat we talked about
I'll put sunset overdrive on PS5 for you.
You're happy?
There you go.
Shut up about it.
Delete the files.
That's the first thing I'd do.
I'd be like, all right, cool.
It's been good.
James Stevenson, whatever you're doing, fly.
I know you're working a remote now.
Fly back to the office.
Take down every ratchet poster, every sunset overdrive poster.
Burn him in the front yard.
All right.
We're looking forward for the games we could be making, which should be Marvel games.
In the front of the studio?
Yeah.
Why do you know who's remote and who's in office?
Why you have this level of knowledge?
A great question.
I mean, prepare for the job you want.
All right.
You know what I mean?
I'm ready to go.
I'm going to say,
I know they got these three people not to replace Ted.
That's,
that's cute.
I assure you,
one Greg can fill in for one dead.
You know what I mean?
You don't worry about it.
And what I don't know,
I'll pick up along the way.
I've never made a game.
I've never run a studio.
Give me that.
I'm a student of the game.
You know what I'll bring you about it.
Andy with me. Like I said, a long long time.
Greg and Blender.
He's getting all frustrating.
Like this fucking Bluetooth mouse. How do I
do this? We're the indie.
Everybody, we're not here to
talk about Ted Price. We did that over on Kind of Funny
Games Daily. This is Kind of Funny Gamescast
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eat fresh guy.
Was that touch and go, you think
when all the Jared stuff was happening?
Like, ah, I fucked up, what do I do?
What do I do?
I'm just like a comment for a while.
Hope everybody forgets it.
It doesn't come up in a game's cast.
Jesus.
Fuck, is this Friday energy out here?
We're in a different place now.
We talked about it.
We talked about it.
All right, on yesterday's Kind of Funny podcast, all right?
This is a new decade of Greg, and I am on.
I'm just on.
Like, it's, I'm firing.
I don't even know what a cylinder does in an engine,
but I'm firing on all cylinders.
If you haven't watched yesterday or today's episode of the Kind of Funny podcast,
I don't know that I'd recommend it.
But if you'd like to know more about Greg talking,
referring to what he just said of a new Greg's here
after 10 years. He talked about
hatching from an egg. At one point, he
metaphorically had Andy bind
and then pick up and hold
his shed skin that he found in a cave.
This is all real.
I also showed you how to use your lips
and teeth independently.
He is talented lips and teeth.
He is independent. And we discover
that Andy has very untalented
lips and teeth. He is very talented lips and teeth and I don't.
I'm not going to ask more.
If you want to be a part of this show as we go,
as we talk about the future of the PlayStation 5
and the end of its life.
Of course should be YouTube super chatting.
YouTube super chats get you the chance to have your
questions, comments, concerns, and topics read
on the show. Eat Fresh Guy in chat says
I ate subway a lot in college
prior to the Jewish
So my friends
called me the Eat Fresh Guy
prior to the Jared Fogel thing.
Really hurt the branding.
Promise guys was before him.
This was a conversation when I was getting my Garfield tattoo with Mimi Sama out there.
She's like, how do you feel about people who get like tattoos of things that like aren't there, you know, IP or property or whatever?
And I was like, oh, this reminds me of an old game over Gregory show topic with like Colin, like the original days of like kids who are named.
Or people who are naming their kids, Calisi, not knowing how the stories are going to end.
That's in there.
So yeah, be careful.
Everybody, if there's a slogan, live moss or something, just don't just don't commit to.
Don't mean to live moss guy.
You get a taco bell.
Didn't end well for that.
Chihuahua.
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How scheming?
Like I said,
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For now, let's start with what is and forever will be.
Topic of the show.
Tots, tuts, tuts, tuts, tuts.
Topic of the show is pitching the rest of the PlayStation 5's life cycle.
Can you believe everybody nearly five years ago?
The PlayStation 5 came into our lives when we needed it the most.
They said, there's a pandemic.
We're going to make and announce this thing this year and put it out for you.
And we said, thank you for doing that.
No one else has the gusto to take care of us like that.
Jim Ryan.
And Jim said,
O, he governor, no problem.
But here we are.
British? Sorry?
He's British?
He's British. Wow.
Never knew it, huh?
We never know.
Never would.
But here we are.
Things not looking so great.
Not a lot of games.
Lots of studios projects being closed.
Some studios being closed.
All hell's breaking loose.
So this week, of course, over on Games Daily.
we talked at length about this, right?
Projects being canceled, projects being closed,
leadership changeovers,
the rumors of Horizon projects being closed.
And one of the things that came up,
I think, was from Blessing.
And it was the conversation of,
what do we talk about
for the rest of PlayStation 5, right, Bless?
Yeah, we're kind of talking.
I think this came from the idea of
what does the rest of the life cycle look like?
There was a tweet from Matt Kim that I had pulled up here.
And this was after the God of War live service game
was reported as being,
being canceled, and confirmed being being canceled, as well as the Ben studio,
live service game that they were working on.
Matt Kim had a tweet that says, so Ghost of Yote, Wolverine, Intergalactic, then PlayStation
6, question mark.
And that sparked the conversation of, yeah, what does the rest of this life cycle look
like when we know that, all right, Blue Point was working on this thing that doesn't seem
like it's going to come to fruition, right?
And like, that's a lot of time and resources spent on that.
That's probably going to spin up into a new thing.
You know, same thing with Ben.
a lot of these studios that we speculate about, you know, are we actually want to see games from them
in the next, what, two, three years before the PlayStation 6th generation.
And so I think it was the idea of how do you pitch the next few years of PlayStation?
And I'm curious on how you want to jump off this, Greg, of like, are we predicting?
Are we pitching?
Are we playing?
Are we role playing as Jim Ryan?
I guess Jim Ryan's retired.
Or role playing is Herman?
Yeah.
Like, how do we want to tackle this?
I was going to tackle it as an open-air conversation
rather than we go through and have to set stuff up, right?
Because I think the first thing is,
when are we expecting this to actually end?
When do we launch the PlayStation 6?
Well, I think working backwards to get to that answer.
The Matt Kim tweet, I think, is really...
Can we send that to assets?
Kind of important as reference here of, like,
the known quantities of the PlayStation Studios games,
because I feel like when you talk about a PlayStation generation,
whether looking back on or while we're in it
and looking forward,
you're talking about these big tent pole games.
When we talk about PS3, we're talking about the uncharted series and resistance and kill zone.
Those are the big names, right?
Last of Us.
When we talk about PS4, we're talking about Horizon, God of War, et cetera, et cetera.
These are in line with that.
So we still have Ghost of Yote, Wolverine, Intergalactic.
And I feel like those is big, known quantity tent pole titles.
We fill in things around that.
But what is the furthest doubt?
You've got to imagine it's intergalactic, right?
Yeah.
Then the question becomes, is intergalactic cross-gen?
And then the question becomes, what is the time of that coming out?
I feel like we are at least three years away from intergalactic.
I would say minimum.
Yeah, that sounds about right.
You don't see in 27?
I think that that would be...
Is 27?
Not impossible, but...
Fall 27 is, right now, blessings projected when we get the PlayStation 6.
and that's blessing is not an analyst or anything, right?
But just based on how this stuff typically works, right?
I feel like console lif cycles you typically get to that seven-year mark.
And by fall of that seven-year mark,
we're talking about transitioning into the next thing.
Remember PlayStation 3 launches in November 06,
then PlayStation 4, November 13,
then PlayStation 5, November 2020.
Yeah.
I still think that, you know, not to beat a damn dead horse,
but I think the pandemic still really kind of fucked up what this cycle is.
and to me,
2027
seems way too soon
for PlayStation 6.
It does feel like
a couple of,
similar to how
a couple of years
of my prime were lost less,
you know?
I mean,
same.
I was planning on learning
how to dunk,
and I didn't.
And I feel like PlayStation,
they were planning
to learning how to do
their version of a dunk.
Like,
we really lost a lot of prime years
of,
not only because of,
of,
I would say mainly because of availability,
right?
There was a long time,
where it was just hard to get one of these, period.
And a lot of years of game time were really,
a lot of years of game development time, rather,
were just completely lost because of the change of the work from home.
And I still feel like developers are still trying to get a hang
and a hold on what the hell they're actually doing.
Not only to go along with that,
but then we have all these games as a service push is just completely failing.
And it's like you kind of want a reset period.
You want them to be like what not only these three games that Matt Kim mentioned,
but also what is going on with Sony Santa Monica?
Oh, Jesus.
What, you know, there's a lot of studio.
What is BluPoint now going to be pushed onto?
Barrett?
Yeah, and I was just going to add for the naughty dog of it all,
of that conversation of Intergalactic.
Like I could see what Tim is saying of maybe 2028 because so many studios are still reeling
from having to divest time and resources.
into multiplayer projects that they're no longer working on.
And that was something that Noddata was doing for a few years, right?
And so, yeah, I think people who expect intergalactic to come sooner rather than later,
I think that's hopeful and wishful thinking just because, you know, they're readjusting
what they've been focusing on for last year.
I don't see 2027 is sooner rather than later, right?
Like, that game is announced technically in 2024, right?
We're talking about from 2024 to even, like, fall, 27.
I think when we're talking about Nottie Dog in their pipeline,
I think there's also the thing of Nottie Dog having multiple teams
and working on things at the same time slash having those overlapping dev cycles.
And when we're talking about their previous major game,
we're talking about a game that came out in 2020.
And then we have remasters and remakes and stuff, right?
Last is part one and all that stuff.
But Neil was pretty clear of like we've been working on this since 2020.
Yeah.
So like I don't think 2027 is out of the question for this thing, right?
Like I think it'd be, I think if we're talking about Nottie Dog not having
a new game between 2020 and
2009, then it's like, oh, that's
a big problem. Like, that seems like an
unsustainable thing. But I think
that that's the, I think, very interesting
part of this conversation is that not every
game can be that way, but the big naughty dog
games can. The rock star games can.
If they are going to be these, like, things that
they can then turn into giant
multi-IP platforms and, like, your
multimedia where you're making movies and TV
shows, and that's making Sony and PlayStation
money and then getting more
fans for the next game and all of that.
not everything's going to work like that, but if Nottie Dog has the stuff, and so far they've proven they
do with both uncharted and then Last of Us, if it takes them 10 years and an ungodly amount of
money to create something that is going to be absolutely beloved and able to transition to be
so much bigger for them, that's worth it. It's when you take the big swings on things that don't
work like Concord and it fails, then you're totally fucked, right? And I think that the combination
of the pandemic, of the big push for what should have been phase two of the,
the PS5 being these live service games and then not panning out.
And just kind of the state of where technology is at and where the competitors are at,
I do think this is going to be a longer generation than we've seen in the past.
I don't think by a dramatic amount, but I do think 2027 is the earliest to reasonably expect
intergalactic to come out.
I just don't think it will be.
I think 2028 is the more smart choice there.
But I also think in terms of intergalactic ending the, I think,
intergalactic will be to the PS5
what Last of Us 2 was to the
PS4. Yeah. Right.
And I agree with that, right? Like, even to
my 2027 thing of, like, a PlayStation 6
coming out, I also think that that is the very
earliest. Like, if I'm talking about what I
expect, I do probably expect 2028.
Like, I think this console cycle might be slightly
longer, and that is, uh, Tila Bear is talking about with the
pandemic. And also just for
how much juice, I think there still feels like
there is in this console generation. But then we
get into a conversation of, I think,
competition and making the jump
and not letting
Xbox maybe get ahead of you.
Like we don't know when Xbox is going to
launch and announce their next thing, right? And if
they come out and we're like, and they're like
oh fuck, no, we're going early. Like this generation
is a watch for us. We are trying to start
the next thing. That way we can start off on a strong foot.
Launch with New Call Duty, do all this shit, right?
Like, this PlayStation, I think you
might want to keep up with that a little bit. Like if a new
console comes out in 2026 from Xbox,
I don't think you wait until 2028.
I would think there that
Xbox isn't such an interesting place, right?
With everything's an Xbox.
I thought I was wearing my Xbox sweatshirt.
I'm not.
Everything's an Xbox.
You can do whatever, blah, blah, blah.
That I think, yeah, Xbox launching their next box sooner rather than later makes a lot of sense
because, of course, they've lost this generation.
Let's try to get people in.
I don't know what you do special with the next Xbox to make it more appealing to get
to every being the door.
But even then, that box for third parties is going to be held back by the PlayStation
5 because of the dominance of the point.
PlayStation 5 because of the number of units in people's houses, right? Like, we're in such an
interesting spot right now. I want to bring in a super chat from Golden Spider, right?
And this isn't even so much about the question, as much as the end here. Why do you think
the PlayStation 6 will come out so soon? I think we're getting to a point of plateau,
where new game generations won't offer much new, plus PS4 is about 10 years. I don't think
PS6 is anytime soon. Taking away the question part of it, I do think we are in this section right now
of plateau, right? Like, here's the PlayStation 5 Pro, and we all get it, or
look at it and go, oh, yeah, okay, there's, there's more particles and, yeah, it's clear,
but it's not revolutionary.
And it's that idea of, like, I feel like if you're looking to be revolutionary in the hottest
and blah, blah, you're in PC gaming.
And that's the whole point of it, right, of customizing better cards, this, that, and the other.
But those same PC games can run on the PlayStation 5, the Xbox Series X and look good,
if not great.
And so you are in this part right now of Xbox coming out and getting out ahead of it and
trying to make up some space makes sense.
but I think PlayStation 5's success is actually able to hold that off,
and then as always have this big pop of,
now we are ready for the PlayStation 6,
and here are the exclusive games from the developers you know.
The missing piece in all this is that the PlayStation 5's exclusive lineup has been so weak,
that we have had so many, not misses, but so few games,
and now the live service fallout, where we're banking on all that,
and holy shit, fuck, we're fucked, and now it is, well, it's ghost and it's a marathon.
As Matt Kim is talking about, it's Wolverine,
you're waiting for these things
and I don't think you can run
as fast to the PlayStation 6
until you satisfy this back
half of the PlayStation 5 and make PlayStation 5
gamers go okay cool PlayStation
PlayStation still got the stuff and I'm going to buy that next
box do you need to do that or do you
need to then go oh we got to make PlayStation 6
launch a banger because I think
right now we're
I think we're in the part of the timeline of the PlayStation
5 life cycle where a lot of these
devs I mean you look at Ben you look at
Blue Point right like these
are having to make the decision of, all right, the game that we're making,
are we making it for PlayStation 6 or are we making it for PlayStation 5?
And I think the answer for a lot of these guys is going to be PlayStation 6.
I agree.
You're talking about how long, yeah, the death cycle is.
And so how much can you satisfy the PlayStation audience as far as putting out a lot more bangers
by the end of the life cycle?
Like I think this might be one of those ones that like could end up limping along
toward the end, but then we get a PlayStation 6 where it is, oh, we are launching with, you know,
this cool game from Blue Point.
We're launching with like the brain new game from XYZ Studio.
Like intergalactic might be the thing, you know,
be the last one part two of what the end of this life cycle is.
But in the way that we ended the PS4 lifecycle with Lascus 2,
goes to Tsushima and like some other big games,
it might just be intergalactic.
It may be like one or two other like PlayStation first party things.
Personally, I think we're looking at this a bit wrong where it comes at,
you said this to an extent based on the super chat question,
but I've been a broken record about this.
I think that the next generation of gaming that we're already in
is the lowest common denominator of how can we get our games
in as many places as possible, running well enough,
but then also make it scalable so that the people like Andy
can really get every single bit of ray tracing and all of it out of it.
When you look at gaming and tech throughout the years
and the advancements that we've made from going from 480P,
not even 40P before it was even a P when it was an I
that jumped to P, jumping to 720 to 1080, like getting up to 4K,
I truly don't think that there's going to be all of the things that need to work together and
like hold hands and like make the commitments to each other between TV tech and gaming tech
and game development to get to that 8K level or whatever it is.
I think that 4K is going to be the kind of the top of it on a mainstream level.
There'll be weird things like widescreen or ultra wide or whatever on the PC side.
But like 4K60 kind of being the goal, I think is going to be something.
that lasts for a very long time
and I think that will be the high end
and I think going down to that lowest common denominator
of can we make this thing run on a fucking muffin
going forward.
So applying that I feel like
the rush to get to the PS6 is a little less important
because there's still so much they can do with the PS5
and now the PS5 Pro
and once they add just even more support
via the PSSR and all that stuff
I want to see what ends up happening.
But I think from a exclusive,
like thinking about the exclusive
of the PS5 feels silly to me because I just, when you look at the entire gaming market,
that's not the move anymore. That's not the thing that's like, we can't apply that logic the
way we did before because I look at it more as like, what games have I enjoyed on the PlayStation
5? And sure those included a bunch of bangers that are also on PS4, but I played them on the
PS5. I bought my PS5 and I was happy with my PS5 purchase for playing God of War Ragnarok and
things like that. You get them saying, and Miles Morales.
So just because it's not exclusive,
I feel like we can look at it as like,
eh, the PS5 has kind of had a whatever lineup,
but PlayStation hasn't had a whatever lineup.
And I think that's what is going to matter the most going forward,
where by the time the PS6 comes out,
we can look at it.
And I don't think it's going to matter about Intergalactic.
I think that the Last of Us 2 coming out before the PS5 and all that,
intergalactic is going,
it's going to matter for that even less,
where whenever Intergalactic comes out and the PS6 comes out,
you're going to get the PS6 enhancements for
galactic a lot faster than the PS5 enhancements came to Last of Us 2 because that's just kind of how
things work these days. So and I think the PS5, the PC porting will already have been underway by
that point to try to like get that on the platform as quickly as possible. Because I think that this
year wait eventually diminishes to such a small degree because profits, profits, we need this,
we want this thing kind of everywhere, right? And we as Sony have seen that waiting a while to
kind of have like a second release on
PC has not been as fruitful. Now maybe that's because
they're just remakes of games that people played a year ago.
That's totally plausible. But
not that it's like a massive time difference
blessed, but the PS4 Pro came out in November
2016 and then the PS5 came out in November 2020. So there is
that four year gap there. And if we were to apply that there, it would be like
2028, not that you're, that's too far off or whatever. But
But I still feel like just so much time and development time, especially with how bloated these budgets are and how long it does take to make things.
And when we think about the normal AAA development time is normally around three to four years.
And then when you talk about Sony first party stuff, it's always five, six, seven.
And I just feel like not enough was pulled from this generation, even though there's a lot of units out there.
It'd be one thing I think if the PS5 was kind of failing and maybe not a whole lot of units were being out.
And I know that the PS5 Pro is not this big success.
But I think it'd be one thing.
And it's got to be doing what they thought it was going to do.
And long tail.
Yeah.
And I do think that it'd be one thing if the PS5 was sort of seen as a failure in like in sales units that they wanted to rush out to get the next thing.
But there's still so many, there's so much juice out there that you can still extend this life cycle.
and we're in this incremental period, right?
Where to the conversation you're talking about,
especially PS4 to PS5, is that when the PlayStation 6 gets here,
how many of those exclusives are going to be truly exclusive?
How many are just going to be that?
No, it plays both ways and you can do whatever.
They're going to double-dip the same way they did
where there is a PS4 miles and a PS5 miles, right?
They're going to have those options,
because again, especially with the pro like you're talking about,
we're more incremental than ever.
Like, that's where gaming is right now.
my question that comes in of
what does Sony benefit from extending the life cycle
because in the way that I think about the PlayStation business
the money comes in from selling the consoles
right comes in from PS Plus it does come in from software
but selling the boxes it like is in
it's the exact opposition of the way we talk about Xbox
of Xbox has shifted so strongly to
you know monthly active users
Xbox game pass subscriptions we want to push that
we'll push that PlayStation is still about the boxes
in a way that like to Tim's point
point of 4K 60.
I think you're right as far as
that's the thing we're going to chase for a while.
But I think even then I could see them.
Technology moves at such a rapid pace
that I can see by the time we get a year
or two from now, we're going to be talking about the
next thing as far as, oh, PlayStation needs
to upgrade, the AI chip.
Oh, PSSR can get better.
AI improvement has like, you know,
gone further. I feel like they'll
find the reason to sell the box
because the box for them is
where that money is.
I totally get what you're making really good points there.
I still just think that adding the pandemic element,
it's like I don't think that we are many years away from it,
but I just think that it's going to be a little more delayed
than their standard.
Yes, we're putting this out at when we would have before.
Like if pandemic wasn't the thing,
I think it would be much easier for us to be like, oh yeah,
2026 maybe, 2020, maybe not six, 2027.
That's when we expect it.
But here it's like, I just think that there's a lot of elements that we,
there might be a PS5 Pro 2.
Like we're just in a different era with how these things work.
So they have new ways to sell hardware if they need to,
if they have the software to back it up.
And they're going to.
Like whether it's first or third party,
the switch between PS3 to four and then four to five,
when you look at the differences between the ecosystem of Sony and PlayStation
and how seamless the PS4 to 5 was,
I understand the downloading the different versions of that shit.
That should suck.
If only we had smart deliver.
But you could play the games.
You know,
they look at it as just like,
the games are there.
You can play all of your
PS4 games on PS5.
That's going to be how it is going forward.
And I think that that's only going to get better
and more optimized and just like
the generations I think are going to matter
less and less from an ecosystem perspective.
So because of that, it is more
just the are you chasing the hardware highs?
Or Intergalactic is on PS5
and if you have a PS5, you're good.
But the people like us are going to get the PS6
because we want that fancy new experience.
I think that's what's the fascinating one
is like, I do think
there's more juice in the PlayStation 5 life cycle. And so what do you do in terms of a PlayStation 5 Pro 2 or a PlayStation 6?
Like to really get you to make these big budget purchase or yeah, big budget purchases, right, of like,
hey, we want to get a new console out of you. To keep iterating like the iPhone, right? This is what
we've talked about before. These phones have a cycle every year and they're a little bit better
than you do it. So if it is that Mark Cernney's chasing some tech high every time, but we're
not to the point that you want to push to are, well, there's a new exclusive library. How much can you
double triple dip on that.
Sorry, pro pro pro pro pro pro pro pro pro pro pro pro yeah
I think there's like you know as PC gaming continues to
get more and more popular and really push what be the be the cutting edge
be the bleeding edge of technology or you then as PlayStation do look at that
okay well well how do we get that on our box go for just quick question here I mean
this is getting really weird but I love getting weird what if it is just hey it's the
PlayStation 6 it plays PlayStation 5 games better and they're just then
PlayStation games still put out the six because because you want people
people to know, hey, this is the next big thing, get rid of the pro nomenclature and just use numbers going forward.
And like, I just feel like at a certain point, like I don't see PlayStation getting rid of like back in the day, back leaning into PS4.
I remember a lot of speculation of they're just going to call a PlayStation.
Like it's whatever.
Going into PS5, they're just going to call PlayStation.
I think that those days are gone because they do sell hardware.
The number sells things.
That makes sense.
But I think that we are going to get to a point where the software, similar to a PC, is so scalable that it doesn't matter.
and it shouldn't matter what box
you're buying it for as long as you're in their
ecosystem. Yeah, 100%. This goes back to
when we were talking about
there were reports slash, I think
maybe more so rumors of PlayStation
working on a, or maybe I think maybe reports
of PlayStation working on in handheld that can play
PS5 games or at least maybe it was like a
like a
filing or something, right, you're right. Greg
yelled about the steam bag. He was like, I'm tired of using this.
Yeah, I remember then. I think to unite
like multiple of the points that we're making, right?
Like I think as far as getting more juice out of the generation, but also selling hardware and also doing something that makes sense.
I think one of the trepidations we had with a PlayStation handheld is, oh, but like with this release by the time we get to the PlayStation 6.
So I'm going to be playing on PS5 games while there's a new system, yada, yada, right?
Like that was the main concern.
What if it is?
Oh no, the PlayStation 5 generation is longer, but guess what?
We're going to build a PlayStation, yeah, handheld.
That's essentially the PlayStation Steam deck for what, the last three years of the life cycle, four years of the life cycle.
going to get juice out of it because you're playing PS5 games and the PS5 is still alive because
we're still making games we're in doing all that stuff right like what if that is the way to extend
it out and we are you know talking about a PlayStation 6 in 2030 2031 see I think it's a fascinating
question but I think again it's back to asking the wrong kind where I think both those can
coexist especially the way it does seem to be leaning of that there's going to be incremental upgrades
in this and so is it a PlayStation 6 is it a pro pro whatever you're going to call that next big box
I think can exist alongside the PS5 handheld.
And it is, here's the PlayStation handheld,
here's the whatever you call the next gen,
but it's not next gen.
It's still playing all these games.
It has these things.
Eventually there will be exclusive.
Maybe you never even get it out.
You're always going to have that base level of
you're scaling these games down like PC gaming,
where the PlayStation 5 period is running the lowest setting
and your handheld is running the lowest setting,
but the PlayStation Pro Pro 6, whatever.
We've seen issues with that with the Xbox series.
Exactly.
Of course.
And,
The thing that I've always mentioned is that Microsoft and Xbox are responsible for that.
And all of the blame goes to them where Steam and Steam Deck and PC handles have the best of, have the best of it.
Because they don't got to explain shit.
Oshucks is one developer going to make it work.
Your game doesn't work on our handheld.
Hey, that's their fault.
Get them to make it work better, you know?
Look at all these other games that work on our handle.
But when you're Sony, if you are making a handheld and.
Death Stranding 2 runs like garbage on it, that's Sony's fault. That's your onus. And that adds more
development time. That adds more money and labor to port that thing to be able to work on. That's
so much engineering time that you have to kind of account for. And sure, they could do it. That
that that could absolutely be a possibility. But man, we've already seen and heard so many
complaints. Not that I'm, you know, totally saying that the black myth Wukong dev complaining
about the series S was like, you know, the most valid thing ever. But we've heard.
heard other developers talk about how much of a pain in the ass it is to get it to work on
that console as opposed to a much less powered handheld.
And that's why I think it's really interesting.
Taking the handheld side out of it, but even just the console side of how Xbox is like,
it's going to work, going back, even with the series as and going forward, like, everything's
going to work.
And we're seeing the limitations of that.
Whereas PlayStation kind of just did the same thing.
They just didn't say that.
And that goes back to my point about exclusive or not exclusive because the games are on
PS4, but like having the.
earlier gen PS5 titles be on PS4 and 5.
Guess what?
That just meant more people could play.
More people could buy.
And the install base of the PS4 wasn't being left behind.
But then when they did put out Spider-Man 2 as an exclusive, we weren't like, why
is it on PS4?
It's just like, cool.
This makes sense.
This is why we're kind of moving on.
And they don't need to make that big deal out of it.
Of course, here we are to having a discussion of like, is this generation week for
exclusives for PlayStation 5?
Which is it a week generation for exclusives?
probably so far, yeah.
Does that matter?
In my opinion, not at all because we're playing the games.
I think that going forward,
I think it's just going to be even more like that.
And that allows them to not have to make a big,
just don't ever say it's going to work on PS5 and 6 or whatever.
Just keep moving forward in a way that for as long as you possibly can,
for these games that cost millions and millions of dollars and years and years of work.
Like, yes, get them running on whatever hardware that there's an install base that's asking for can.
But the moment that that doesn't make sense, then you move on.
It's back to what I've seen the chat saying this.
We're saying it to a degree.
This maybe is an antiquated argument, right, of this exclusives and what it matters.
Or blah, blah, blah, blah.
Because it is back to, I think, what Phil Spencer said on kind of funny when he was on the shows here, talking to us, right?
Of like, they lost the most important generation.
They lost that generation with everybody building a digital library fully.
And so they have.
So you're locked into the PlayStation for a long thing.
It's what was a really smart thing about the PlayStation 4 of like you're buying Miles Morales, you're buying bug snacks, you're getting these games that are running on your PlayStation 4 and it can look better and be better on the PlayStation 5.
So it's what I always said they should do with the VR in terms of PlayStation Plus.
But you build a library for free so that one day you see a sailing.
I'm like, well, I already got some of the games.
Why not go do it?
Or I'm enjoying this, but it could be better.
Why not go do it that way?
And so you're in the same situation here where, yeah, it would make a lot of sense to be like, I just struggle of like,
saying PlayStation 6,
it makes sense to sell it.
There's a lineage. Look how popular.
You're at a PlayStation 5.
But to say PlayStation 6 to me still sounds like a cutoff,
even though it wouldn't be.
And that's where I'm struggling with if I'm PlayStation.
How do I market that, say that,
make that make sense.
But I'm probably so overthinking it.
I think that's the thing.
It's the overthinking part.
Just do it.
And this is just the way that it is.
And a PlayStation exclusive doesn't mean exclusive to the generation.
It just means exclusive to PlayStation.
Sure.
For a time for whatever.
It's like,
to Andy's point earlier,
I think that they should be putting their games day and date on PC
every single time.
Not putting it on Xbox day and date.
I get that.
They're still trying to play a game and be the living room console exclusive.
We have the power to have exclusives.
There's interest.
So far,
they haven't made too many mistakes in terms of, like,
their big, heavy-hitting PlayStation Studios
single-player titles.
We're now talking about an error of mistakes.
It's where we're at now.
Yeah.
Ladies and gentlemen,
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And we're back.
One thing I saw the chat popping off about,
but we were long gone and I admit to call it out,
but blessing you were cooking.
I think consoles are actually sold at a loss.
They're lost leaders for companies.
Yeah, when I said that,
I guess I meant so more so getting consoles into people's hands
makes more money.
Yeah.
It was more so the thing of as PlayStation,
you want to sell consoles.
I want your online subscription.
It is like PS Plus.
It is all these things in conjunction, but also video game, like, PlayStation first
party games cost a lot of money.
And like, you can't bank on just the PlayStation first party games.
So like, make back the money.
I think it stopped selling out a loss in like 2021 though.
But like when we talk about manufacturer or, sorry,
these big companies selling their consoles for profit,
that's why Nintendo is like incredibly profitable because they are selling much older hardware.
and they sell that at a massive profit
where Sony and Xbox
aren't making a whole lot of money on their box.
They mainly rely on the software
and the subscriptions and everything.
So then I want to get into
and actually ask the question of the panel here.
How many more years?
Andy, when do you think you got a PlayStation 6?
I would push it a year or two out.
It's a 28, 2029.
That's where I'm kind of looking at.
Especially with the PS5 Pro just released.
releasing and I largely does feel like it hasn't been talked about a whole lot but I feel like as we
get closer and closer those sales will pick up more and more as people without PS5s will say hey
I'll get that new thing that's even cheaper now or whatever or the inevitable of hey grand
theft auto six does have some kind of enhancement right hey what intergalactic does have this
crazy enhancement when there really are show ponies for this thing I think and more than just a few
I think it'll be a big deal
to go get a pro.
Bless, when do you think you're getting
a PlayStation 6?
2028.
And I could see 2029.
I think even GTA coming out,
let's say,
let's say it doesn't come out
this year and it's still late just 2026.
I think
there's more juice
as far as like
wanting to let people sit
with some of those
live service things, right?
Like getting,
letting GTA online cook
for the last few years
of the PlayStation 5 generation.
I know you're going to get it on PlayStation 62
and it'll be playable
and all that shit, right?
but like I think that I don't think you're in a rush.
And then also, yeah, I think pandemic in like the first few years kind of push things out a little bit.
Timothy.
2028, 2029.
It's just somewhere in there.
But I would lean towards 2029.
And I think that with the PS5 pro conversation, it's like that thing is out there.
It's just going to continue to just keep growing and selling and selling over time.
And eventually it'll be like, oh, X amount of million sold.
That's impressive.
But like right now there's been no game that's come out that's like, oh, yeah.
No new game has come out that people would be talking about the PS5.
So let's see when that does actually happen.
And I don't think it's going to be for a while.
I think that's going to require a PlayStation Studio game.
And even then, I just think that the PS5 numbers are going to keep growing to a place that by the time we get to the PlayStation 6,
it's not going to matter if people jump to buy the PS6 right away, if they're happy with being at the PS5,
because Sony's going to be selling Intergalactic on both.
Yeah, 100%.
And even for some of the more niche audience, like, it's not like the PS5 has really even blown people away.
I was really impressed with how Final Fantasy
Rebirth worked on it
But for more of the niche audience who wants that extra hardware advantage
There was there were a lot of disappointments with the PSSR upscaling and things kind of looking worse and
Andy please pisser
Pissor sorry but that doesn't really affect the the general audience I'm just saying like the people that would want this sort of hardware
advancement have still kind of been let down in a lot of circumstances where it's like man you
you're selling this thing that isn't going to sell a whole lot
and it's still disappointing some people
which is not a great start for this version of it.
Greg, how about you?
I say 28, but I'm saying 2028, but I could see 29
and I do think it is just the same conversation we've had
and we've beaten this horse enough, but PlayStation 5 Pro
and then who's using it and who's using it in a really impressive way.
I think we need to get those notches on the bedposts.
We need to get those loops in our belt, you know what I mean?
To get out there and really show all these things.
Notches on their bedpost?
Yeah.
You have to have some towels.
What are you all up to in college?
That's crazy.
I assure you I had zero notches on my bedside.
A mattress on the ground with Superman sheets.
We're like carving out like a prisoner?
Like there's like another one.
I think what I'm kind of more interested in is
for the rest of however long the PS5 exists as the PS5.
So PS5 and PS5 Pro, maybe there's a PS5 pro too like Tim was mentioning.
But whatever is underneath that PS5,
umbrella or moniker.
Do we see another game from
T. Mosovo?
See, this is what I wanted.
This was the direction I wanted to go.
So my question is, the next question is,
how many more PlayStation Studios games?
Well, I have the page,
I always like to reference Push Square
for, like, PlayStation Studios
and what they're working on currently,
what our expectations was.
So, like, at one point,
at some point I wanted to go through the list
and we can speed run it.
I don't want to take all.
No, what do you mean speed running?
We're hanging out.
We can hang out.
What are you talking games?
What are you doing?
What are you doing?
Yeah.
Very important sales call, but it's fine.
I'm fine.
I'm not right.
I think a lot of the normal realm of the show.
Let's go.
I think a lot of these are easy.
And we can turn this into a game of,
is their next game coming to PS5?
I think that's the game to play.
So starting at the top of the list.
But this gets weird, right?
Because you're talking like cross-gen, right?
Or will this game hit before the PlayStation 6?
Okay, I like that.
Yeah, I'll give you.
Okay.
Polyphony.
They're probably working on the next Grand Turismo.
I imagine right now they're supporting Grand Tourism.
you release eight on the next console
and then continue to support it that way.
But we might get some weird thing.
You could have got sports.
But again, they are so bad at gestating.
We would have heard about sport, I feel like.
If there was a Grand Tourism of Seven sport
or whatever they're about to do, I would think.
Timoselvie.
I think their next game is PS5.
Yeah, me too.
You think it's PS5?
Yeah. Definitely.
I think like,
again, whether it's Asthma about or not,
but you feel like within the next three years?
I think within the next two years.
Wow. See, I think it'll be a PlayStation 6, but I think it'll be a cross where you can play on both or whatever.
But I'm saying it won't be here before. It'll be here with the PlayStation 6.
I think there's no chance it takes that long. Why don't think they take that long?
Look at their output. I know. Well, I think this is one you do save. And I think this is one that you do of like, hey, if you have the PlayStation 4 and you want it, it's here, or PlayStation 5 and you want it. It's air and it runs for you, but it's better on PlayStation 6 and it's doing whatever with the new controller and doing whatever with whatever new business they're doing.
I also don't see it being, I don't think their next thing is an Astrobot.
I think they make something that is like
I don't know some smaller
like unique thing and then the next
Astrobot ends up being a PlayStation 6 thing
The way out to the
It Takes 2 jumps you know
A little co-op Astrobat
Ooh
Afterbox
Tim fucking bitch about the design the whole time
I mean he's not wrong though
People bitch about me bitched about it more than I bitch about it
Welcome to me in Indiana Jones
Blessing back to you
Fire Sprite
As a reminder this is the one that
Oh man, I've already lost it.
Aloi drinks, Sprite.
Aloy walks up the mountain.
Aloid Drink Sprite.
So yeah, this is the one that does that
and the PlayStation own studio right there.
It was rumored that they were making the Twisted Metal game.
That has reportedly been canceled.
It's also been rumored that they could be the ones
working on it until Dawn 2.
I think that's PlayStation 5.
If the Until Dawn 2 thing is real,
then I would say PlayStation 5.
I'm just going to call it right now.
I think all of these games are PlayStation 5.
But hitting before the PS6.
That's, that's,
That's my question.
Yeah, I know.
And that's, I almost feel it doesn't matter.
Like, well, it doesn't matter.
I think it's just a time mind thing.
Yeah.
We're just going to these games in next three years.
Three years.
Okay, so yes.
I mean, I say yes to all of it then.
I still do.
You think we're getting a game from every PlayStation studio next three years.
Before.
Yeah, I do.
Before.
I mean, I'm pretty sure I can say that.
Like, because we're just, it's time for so many of them.
And I think, think, like, some of the ones that just drop games like Asobi, like,
they're an outlier where I'm like I do think
we're going to see one in the next three years.
Some of the teams that don't exist anymore,
no, we're not going to see it from them.
I don't know if they're on this list.
You know what I mean?
But let's keep going to see if I'm wrong about this.
Gorilla.
No.
Well, the Horizon Co-op thing, we'll see.
Okay, fair.
The Horizon 3.
What do you think about Horizon 3?
No.
That's going to be a PlayStation 6 game.
And that's a cross-gen.
I don't even know about that.
Yeah. Probably, maybe.
No.
Wait, is Guerrilla making the Horizon?
That's the rumor. No, no confirmation.
No, we know.
Oh, do we? They posted a job post.
Oh, right, right, right, right, right, right.
All right, next house mark.
That's a PlayStation 5 thing, yeah.
That, that I feel like in the next three years, slam dunk.
I doubt it's Returnal 2.
I bet they do something else, cooky and crazy.
They did say they were not working on Returnal 2.
Or a sequel.
I mean, yeah, sure.
But they were, like, kind of excited to say, we're working on something new,
but, you know, I've got, I hope it's returnal too, though.
I bet that's a nice this year, too.
Take it back, yeah.
Do it again.
Medium molecule
That one's tough
But I don't think that
I think they're just so
Blacky
Rcy Farsi
Yeah
Yeah
So it's like I think it's more on them
Do they have something
And are they ready?
I don't think it has anything to do with like
They're like an amoeba
I think either it comes out
Before the PlayStation 6
Or their next game doesn't come out
Yep
I think it's one of the other
Interesting see one of the things
I would
I was hypothesizing on my notes here
Would be that Media Molecule
Would be a PlayStation 6 launch game
I mean not necessarily
exclusive but maybe exclusive, but a way
to reinvigorate that studio
and ingratiate them back to
the PlayStation fan base after
Dreams didn't do what people wanted, right?
Terraway was this Vita thing that people
liked if they played it, but you know, it's like
I think it's similar to what we were talking about
the other day with Switch 2's launch lineup, not
your guys' thing, but when I was on the show with y'all
about like you put a Metroid out
at that, right, you're funneling people to play
Metroid and be like, oh, fuck, Metroid's great and kind of
get what Breath of the Wild got, right? I feel like
you could do that with Media Molecule if you gave them
maybe they're one of the rare exclusives
that they kind of get that
Astrobot slot this time around
Yeah
Or they're closed
Yeah
Yeah I think there's a lot
I think there's a lot on this list
Where it's like I mean fire Sprite as well
I can easily see them being closed
Not because any of these people
Are not talented or not cool
It's just the fact that I think PlayStation is going
Is battening down the hatches you can already see
I was talking about this conversation
I was having this conversation with Mike yesterday
Because Mike was asked me a lot of questions about dreams
He's never heard about this game before
And I mean I would put it past him
I haven't explained to him what dreams was
and then we opened up dreams started playing it.
I think medium molecule needs to put out a small
solid thing that is good.
And like not even just that is good, but it's like, all right,
you made it for this budget and it made enough money to be like,
all right, you're good.
I mean an astrobot, right?
An astrobat.
They need an astrobat.
They 1,000% need an astrobat.
It doesn't even need to be as good as Astrobot because Astrobot is like,
that's Mario.
Like that is like a man, y'all really did this thing.
Sales wise, right?
But you need something that is a small.
You made it.
It is a campaign.
You can play from beginning to end.
We're not getting too cute with it.
Because in talking to Mike, right, their last game was Dreams.
Dreams came out in 2021, I think.
2020.
Was it 2020?
Dream came out in 2020 for the PlayStation 4.
And that was a game that critically did really well critically.
But in terms of sales, right?
Like, I don't think that did what PlayStation needed it to do.
And then when we go back and ask,
what was Media Molecule's previous game before that?
We're talking about tear away.
Like, it's been a minute since medium molecules put out something that is a,
all right, cool.
Like, this seems, I, PlayStation probably looks at this and goes,
all right, good on you.
Let's see what you got next type thing.
I think they just need a W.
No.
Sumo digital, I think.
Sumo, that's right.
Yeah, they didn't do big adventure.
They didn't do Little Big Planet 3, I don't think.
Yeah, they didn't do carding either, no.
So I think they're in desperate need of, just put out something.
Just put out something that works.
Is it going to have creative elements?
No.
I hope not.
Because I don't know if that is...
I think that, even though that is their bread and butter,
and that is the sole of medium molecule,
I don't know if that is what sells and what connects with the audience.
Yeah, exactly.
If you're a PlayStation, you're the bean counter, you're trying to, like, no,
like, that we are not getting enough active users using this thing
to actually justify that.
Oh, I mean, I don't even...
I'm not even looking for a platform or anything like that.
And I'm not even looking for anything close to what Dreams is.
Yeah.
I'm thinking more along the lines of,
in the way that Astrobot
deals with its gimmicks
every sort of level
how much
I see them having some sort of elements
or mechanics that deal with a lot of freedom
similar to
after playing the demo yesterday
of eternal strands right
or after playing a game like Breath of the Wild
and the fire lighting the grass on fire
and then using ice to put out the fire
like I see them creating something
no yeah I mean I see like
like tear away giving the players a lot more
freedom with whatever they're doing.
Because I don't think that they totally just...
I think the game will be creative.
I don't think it's going to be just basic as shit.
I don't think it's going to be a sherry.
No, no, no, no, no, no, no.
Whatever, you know.
I see them going a little bit at the extra mile.
100%.
Next got Ben Studio.
No.
Yeah, I don't think they're back to zero on whatever they're doing, right?
Bend is another one that, again, I've been saying all since the announcement,
and I don't mean this as an affront to bend.
I do think Ben will be closed.
Yeah, here's my thing.
Like, so far from me, I think my answer is, I do think they're going to come out in the next three years,
or I don't think they're going to exist.
Publish or parish.
Yeah.
Blue Point.
No.
Yeah.
But I don't think they're going anywhere.
I think they're just put onto this remastered duty again of like I go do uncharted.
Well,
even then,
then I think that they will release a game in the next three years.
I don't think that like we've looking at their development cycles when it comes
to their remakes and remasters.
It isn't that long when they're working on them.
Yeah.
They got a Nixis for remasters.
But they do need uncharted stuff for the next Tom Holland and Mark Wahlberg.
Got it.
That's going to be huge.
Yeah.
I don't see it in the next three years.
Hey,
I'm selling.
Haven Studios.
Closed.
Yeah, either,
yeah,
either it doesn't come out.
Fair games is the next one you were here about that they have canceled fair games and Haven is being closed.
Yeah.
I also just don't like the way the letter H looks in the.
Damn.
Going right after like that,
huh?
Got it.
It was very inconsistent.
Insomniac.
Yeah.
Come on.
What the fuck?
Where is it?
Noddy dog.
Yes.
Interlactic.
Yeah.
But again,
it could be one of the times out right at the end,
pumping up to it.
San Diego
Studio which does
MLB the show
Momentarily everyone
They're canceling baseball
Sony Santa Monica
yeah
that strikes me
as a PlayStation 6 game
but like
is the PlayStation 6
in three years
whatever Barlogs working on
yeah I think that would be my bet
I think I know it's a weird thing
but I think it's
this isn't before PlayStation 6
I think it's with PlayStation 6
I think this will be the PlayStation 6
I agree with that
but it'll be backwards
about about PS 5
yeah
Obviously, Sucker Punch, we're getting Ghost of Yote.
And that's the end of the list that I have here.
I don't know if there's any places.
There's a much of support studios and stuff,
but you have to toss them in there or whatever.
Yeah, that's a good.
And the reason I wanted to do that experiment is more so just to set the expectation of, like,
does the rest of this generation,
can it have the juice that, I'll say,
the last three years of the PS4 generation had, right?
Like, or are we talking about the rest of the PS5 generation?
I guess before the PlayStation 6th because, like,
you're right, generations may not matter as much as they ever did before, right?
but like, is there still juice as far as what our expectations are?
How do we set our expectations for the next three years?
I think that if we're just being reasonable, like, how does that not stack up against the end of the PS4?
The end of the PS4 is one of the most banger, like, back-to-back, holy crap, we had so many great games.
But then you compare it here, it's like Wolverine compared to Spider-Man, Intergalactic, can player to Last of Us 2.
Like, then from-barlogs game to God-A-W.
Exactly.
Like, if all those hit, why would you?
Yeah, and some of them are sequels and, you know, whatever.
But it's like, we're talking about new IP with intergalatacian.
Death Stranding 2.
We're leaving the things out.
Exactly.
But I'm just talking about the big heavy hitters matching what we're like comparing
the end of the PS4.
Like, why wouldn't we?
Am I crazy saying this?
It's more the fact that like I, it's just the fact they're new IPs.
That's, I think, the one where you're really missing.
Okay, well, I guess it's not 100% true.
But you know what I mean in terms of like you can sit there and look back at what was
happening at the end of the generation and especially with hindsight being 2020,
all these are amazing games.
I think it's now,
the biggest problem PlayStation has,
I feel right now,
is that they've just been quiet.
They haven't done what Tim Geddes wanted
and said,
here's wave two of PlayStation 5.
Even if it was,
here's wave 2 of PlayStation 5.
They give you six games
and we don't hear about
five of them again
until they're ready.
I think that would have gone so far.
So we weren't going,
oh, well, there's this thing
or there's this rumor
and then Wolverine leaked
but it did this and the marathon.
We had the one teaser,
but is it good or is it shit?
Nobody fucking knows.
Like, I feel like that's,
the thing where we're at right now. There's so much
darkness ahead on the road. And when the news
is 12
live service games, that's the push. Oh, fuck.
We're canceling them. This one got killed
after two weeks. This studio's closing.
What the fuck is going on? What are the rest
of the games? So with
that though, I understand the doom and gloom around
all the games that we've had doom and gloom about.
In studios, we've had doom and gloom about the last couple
years of like, okay, well, all the games,
Concord, Marathon, Fair Games, freaking
like, X, Y, Z, all this stuff. It's like, cool.
That's not going to work. The one that we're like, maybe that
could work, last was factions, canceled, cool.
That notwithstanding, we then look at, like, is there any question that Intergalactic
is expected to be a banger, that Corey Barlog's new IP is expected to be a banger, right?
Like, that Wolverine's a banger, like, there's no question.
And if they aren't, we're fucked, y'all.
Are you talking about quality versus, uh, all of, whatever it needs to be, sales,
whatever it needs to be, like, audience reception.
I think it's hard to be excited when we really don't know about this shit though, right?
Like Wolverine, we got the trailer for it years ago.
I think there was that excitement and now it's just waiting.
Right now it is like, all right, we'll wait for more, we'll wait to see it.
Intergalactic, we got one trailer.
We don't know what Corey's Barlock thing is, right?
Like, I think when they're not tangible, it's hard to be like, oh man, I'm so excited
for the next three years when the next three years, right now, like the closest things we got.
Of course, Gossiote, excited.
Destranding, too, excited.
Marathon.
All right, we'll see.
And then we're talking about canceled shit, right?
Like, I don't know.
Maybe it is more of a marketing thing.
Maybe it is more of a perception thing of how Sony is painted.
And Sony hasn't really done the showcases or whatever, right?
But, like, I don't feel the way that I felt, I think, going into the last few years for the PS4, as I do going into the next three years of PlayStation.
Even with the things we mentioned.
Like, I think there was just a different level of grandness, excitement, new IP.
Right.
We're getting the horizons, Sushemas, Desstra.
Like, those were really cool, exciting games that were like, yo, all those look fucking awesome.
I've not seen things like this before.
I've seen ghosts before now, right?
And I'm excited for Yote, but it's not...
Intergalactic.
Wolverine.
Yeah, but Intergalactic doesn't feel like I'm going to play it soon.
Like, that's a game that's like four years away, probably.
One of the things that was a super chat that got written in that I thought was an interesting one.
CJ wrote in and said, keep in mind, Neil Druckman said they wanted to lower the gap between
announcement and release.
He says, I don't see two to three years is what he meant, 18 months in my opinion,
so CJ for Intergalactic, which would be awesome crazy.
I hope it's in.
Yeah.
Yeah.
It's all hope right now.
Yeah.
I saw people in chat saying that like I'm crazy and it's a Batman v. Superman.
There's no way this is bad thing.
I'm not saying there's no way it's bad.
I'm saying the expectations are that these are going to be great.
And there's no reason not to have those expectations.
No.
That's then they need to fulfill them.
But like I have no reason not to believe in Nottie Dog Insomniac or Sony Santa Monica at this point.
No reason at all.
I mean, I still feel like they will be unimpressed by the sales results.
You think so?
Like, Spider-Man 2, you know, feeling like that.
I mean, great, that's sold that many copies, amazing.
That's a lot of millions of copies.
That's a lot of millions of dollars.
And then layoffs happen or whatever.
So, like, I, you know, even having Shue and the podcast that you have with him, Greg,
and him saying, like, yeah, we didn't expect Hell Divers to outsell Spider-Man 2.
That's kind of insane.
Oh, Hell Divers 2, rather, out-selling Spider-Man 2.
I think we are kind of at that breaking point where if Intergal
Act has been in development for since 2020, which is, you know, a little bit over four years now.
And we keep pushing forward until that release date, they're going to start looking and say,
man, these six to seven year budgets for what we're getting back for it.
And to us, those sales look great.
But to them, that return and then want for more and the need for more just may not satiate
what they want.
Really worrying.
Very, very, very boring.
Yeah.
Yeah. As tumultuous as the industry is right now, and as we see PlayStation already reckoning with this and closing studios, laying people off, etc., canceling projects.
It's going to be an interesting run-up to PlayStation 6, whenever that may be.
But you can rest assured whenever it may be. We'll be here each and every weekday with you doing video game talk shows, starting at 10 a.m.
with Kind of Funny Games Daily, 11 a.m. The Kind of Funny Games cast, and then streaming after that. What are we streaming today? Kingdom Hearts is what I heard last. That's still the plan, Barrett. If you heard anything different?
I don't fucking know.
Nobody knows with Mike. He's a wild.
card. It's fun out there.
Gentlemen, this was a fantastic conversation. Thank you for hanging out.
Of course.
It's always a pleasure to see.
No problem. Don't worry.
Don't worry.
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