Kinda Funny Gamescast: Video Game Podcast - PlayStation State of Play Post-Show - Kinda Funny Gamescast
Episode Date: September 25, 2024(AUDIO FIXED) Thanks For The Support! Run of Show - - Start - Housekeeping - Reviewing the State of Play - Ads - Breaking Down the State of Play - Superchats Learn more about your ad ch...oices. Visit megaphone.fm/adchoices
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What's up and welcome back to the kind of funny games cast,
the PlayStation State of Play Post Show for Tuesday, September 24th,
2024. Of course, I am your host, Tim Gettys.
I am joined by Blessing at Ae O.A. Jr.
Good day, Tim. Mike Howard.
What up, Tim?
Andy Cortez.
Oh, Tim.
And Greg Miller.
I was right, Tim.
Three PlayStation VR games.
No more.
No less.
Called it.
Hey, champ.
We are about to break down everything we just saw in the PlayStation State of Play.
the little prelude to Tokyo
game show coming later this week.
If you want to watch your live reactions, of course,
you can go to YouTube.com slash kind of funny games
to check all those out. But this
is going to be us going thing by thing that they
talked about and given our overall thoughts
on what we thought about this PlayStation
State of Play. This is the kind of
funny games cast, though, each and every weekday,
we get together to talk about video games,
for reviews, previews, big topics,
all about them, live on YouTube,
Twitch, and podcast services around
the globe. If you love what we do, please support
us with the Kind of Funny membership on Patreon or YouTube to get all of our shows ad free.
You could watch us record them live and you get a daily exclusive show.
For a chance to be part of the show, you can submit your thoughts and opinions as YouTube
Super Chats.
Please let me know, were you impressed by this showing from PlayStation here for the state of
play?
What were your standout games?
Is there something that you were hoping was going to be here that you might have missed out on?
Let us know with your YouTube Super Chats.
Little housekeeping for you.
We already got the death of games media discussion on Kind of Funny Games.
games daily.
The stream was Mike continuing his kingdom
hearts to journey so you can check out
a handful of hours of Mike continuing
to find friendship.
And we just live reaction to stay at play like I was
saying. If you're a kind of funny member, you can also
get today's Gregway that's all about interviews
at funerals.
Oh.
Wow.
Like journalistic interviews? Gotcha.
Gotcha. That's weird.
It's a weird thing to do. It's still weird. Otherwise.
He's trying to
do stuff.
It just doesn't have the...
Do I get creative on mine?
I have some of those.
You could go yank the dock off
off my desk. That's USBC.
Oh, big dot.
And he's trying to make the thumbnail live.
We're an 11 person small business, everybody.
All right.
Every second counts.
Every second that you don't have a Greg Miller thumbnail of.
Some morons like,
oh, look at little.
Yonky don'tky on YouTube and see what he says.
Yonky donkey.
Of course.
Thank you to our page show producers, Carl Jacobs and Delaney.
Twining today.
We are brought to you by Shady.
Ray's, Hymns, and Invidia G-Force, but we'll tell you about that later.
For now, I want to begin with what is and forever will be the topic of the show.
Dots, dots, dots, dots, dots.
The PlayStation State of Play just happened.
I would love to get our thoughts, as we normally do with these showcases.
I like to go around the table, and on the kind of funny review scale of 1 to 10,
give our scores.
Gregory Miller, I would like to start with you.
What'd you think?
Oh, Timmy.
rating a showcase
always so difficult
state of play
always so difficult
especially when you end so well
come on
and how are we saying this
Yote Yota Yota Yote Yote Yote
What would you say Mike
I was going with Yotai
But Yote would be T AI
Yeah
Okay
You end so high there
that I have to then look back and see
what everything was
and where we were going
And I'm going to say
an eight flat
eight out of ten great
I initially wanted to go eight five
but I think that's too
no it's too much
I think it's an eight right between good
you know yeah
closer to good than amazing
I'm gonna second you there
I would also give this an eight out of ten
a great on the kind of funny scale
we've talked endlessly
about state of plays versus showcases
what those things look like these days
and what their intents are and all of that
getting a major PlayStation Studios announcement
like the go sequel awesome it looks
great. All that's fantastic.
We got Astrobot D.O.C.
Stuff we're looking for. I always talk about going
into these showcases. I want answers to questions
we're asking. Getting release days from Monster
Hunter Wilds. Getting some surprises
like the second game
that showed the midnight walk, things that I'm like, I didn't
know what that was. I'm now very excited
for it. Can't really ask for too
much more. And a genuine
kind of nerd, something very
much for me, surprise, which is the
Shadow Extra DLC
with Keanu Reeves doing movie stuff.
awesome. So overall,
I thought it was paced well, didn't really waste my time too much.
A couple things in there that
were like, all right, the Dragon Age thing,
I felt it went a little long without any new information.
I can't wait for Dragon Age, and I thought it went long.
And it also wasn't, I think, as impressive as many of the things we played.
Yeah.
But overall, also, this was, I think, missing a couple things that I expected to be here.
But that piques my interest for when they may show up sometime later this week.
Best running, too. I'm talking about you.
Bless, what did you think?
Yeah, that was really good.
You know, I think, you know, rating the showcases like Greg mentioned is always difficult because I think for me with a state of play, I always have my feelings dialed down going in on what I expect at a state of play.
And I think for a state of play, I think this is really good.
For a showcase in general, like, I think it's good.
It's not mind-blowing.
It wasn't super surprising outside of Ghost of Tsushima.
If I'm giving it a score, I'll probably give it a 7.5, right, in that good area.
One of the standouts here for me would be the midnight walk.
This is the first time in a very long time where there's a PSVR 2 game that is actually in true.
Yeah.
Like this is a game that even though they announced it for both PS5 and PSVR 2, I will put on the headset.
Wow.
I'm really hoping that this hits in the way that, I don't know if you remember playing Astrob Rescue Mission for the first time in VR and like how cool that was as a platform.
And I know you like Moss as well.
There are some games where the VR really enhances it.
And with the game of this art, this art style, something that looks this cool, this different.
I think the VR headset would do a lot for like uplifting the experience of this game.
And so this is one that I want to actually try for VR.
For me, this, you know, Legacy of Kane is cool for the Legacy of Kane.
fans. But then when I talk about the most exciting things, obviously Gosev Yote is a really cool one,
and that's one that gets us all hype. But then for me, the other most exciting announcements are so
niche me that I'm like, I can't look at these and be like, oh, this was a banger ass showcase
on the overall standpoint, right? I can't look at this and be like, oh, this is as good as Xbox's
E3 or anything. But yeah, Star of the Blade crossed the artometer. I think it's fucking awesome.
And then, like Tim's mentioned, Shadow being voiced by Keanu in the game. I think that's
fucking awesome, right? That is like a DLC pack. I think it's super dope. And so.
overall I had a good time here. Mike?
Yeah, Tim, I'm a little more on the 6 to 7 range from okay to good.
I think we will ride that high of the ghost announcement,
and that is what people will remember and go.
That was so hype and exciting because it is, right?
Any Sony first party title, especially a sequel to Ghost,
it's like, oh, this is going to be a banger, right?
But I think throughout that there was some slow moments for me.
There wasn't many games that resonated with me.
That's why I'm a little more down on that.
But I think overall, for this state of play for 30 minutes,
that's a 7 out of 10 just a good time.
You had a big announcement.
You had some medium announcements.
You had some fluff in the middle.
Not too bad.
Andy Cortez, bring us home.
I give it an 8.5.
I was, I think when we talk about these showcases,
I like to kind of, if this were a PlayStation showcase
where the big guns are supposed to be brought out,
I'd give it a little bit of lower score.
With some of the stuff we've seen in state of plays recently,
I always kind of expect these to be less exciting,
and I was still really, really energized by this one.
I thought it was a really, really great showcase,
and that ends with Ghosts of Yote,
which looks freaking phenomenal,
but I also really liked the very neat-looking Arch Age Chronicles
with a really terrible name.
The other unknowns that I had no idea about would be Hell as Us.
I thought that looked pretty damn fantastic.
Love the art style and the art direction there.
Getting this, you know, the video for Allen Wake 2 seems great.
I wasn't the biggest fan of Alan Wake, but I'm excited for having this here and having that
little amount of it being showed off here was about fantastic.
And yeah, that sort of midnight walk-looking one looks really great.
And that's another unknown that we had no idea.
And there were no leaks or any sort of...
Just be clear, it's not the midnight walk.
looking one. This is the Midnight Walk. The other south of midnight.
Oh, that's what I meant to say. Yeah. Yeah. Yeah, that one looks fantastic. I love the art style.
I love that. I love when devs are kind of playing with creativity, with animation,
going for that sort of stop motion. Look looks really damn good. I had a great one with this.
And we saw more Dragon Age, which is never a bad thing for me. A little too much. I agree with
there. And the Monster Hunter Wilde is getting to see more of that. The game keeps on looking
better and better somehow. So impressed by it visually.
Bless and I would love to invite you and Mike to come stream that with us.
Oh, thanks you too.
Thanks.
I would love that.
Yeah.
Thank you.
We're going to have a great time, Greg.
I can't wait.
You mentioned it during the live reaction, but what's up with Monster Hunter Wilds?
Oh, I'm going to go play it this week.
So you'll have a preview on Gamescast on Friday.
Very excited for that.
My first time actually touching it after seeing it for so long.
I love that.
Just remember everyone's stayed in.
About a billion trailers we've seen.
We're going to break down everything that we saw thing by thing.
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Now that we're back, let's kick it off Astrobot.
We got five new online speed runs, 10 new bots to save.
We saw two of them, Stellar Blade and Hell Divers.
I imagine we're going to get some other fun.
The cameos coming through as well.
I imagine you get eight.
Eight,
but I mean,
do we get Final Fantasy?
That's my big question.
You're going to get Rives of the Ronan.
I mean,
based on these things,
that you're going to get
like the recent PlayStation games.
Yeah.
I mean,
also I just feel like
they're holding back some surprise
to some extent.
Not like them only showing two here.
Clearly,
they're not trying to show all of them,
which I appreciate you.
Don't you usually show the most exciting
too in a trailer like this?
I don't know.
Oh,
I don't feel like all the hours are exciting
and there's a bunch of purves
excited for this.
stellar blape. Yeah, that is true. I'm stoked on this. We got some new music. These levels look great. Can't wait to play them. I can't believe we're getting more asked about this soon. No date on this. Just fall, 2024, but I'll take it. Yeah. Great. I thought it was a strong start. I think it was a fun start. I like the PlayStation Studios, you know, all the bots running out, which you've seen before, but then you had to have the hell diver show up. It was a quick way cool. Where are we going with this one? Yeah. Any other thoughts on this? Can't wait. I would have loved this to be one of the out today's. That would have been a fun one.
I can wait for
As they were going through, right?
Because again, they showed
Stellar Blaine and Hellel that way.
I was trying to think of
what are the other games this year
that you would put from PlayStation
and yeah,
Rives the Ronan is one.
The other one would be Concord.
And I wonder,
I wonder if that makes it in.
Originally it was 11.
Yeah.
Originally,
we had 11 and we weren't to say what happened.
We lost such famed Concord characters
as hot sauce guy and the big thing.
The big thing.
His name was Star Child,
Greg,
okay?
The big thing.
It was the name of the big robot guy.
Oh, robot.
one-off.
One-off was the...
Yeah, he was the cover.
He was the garbage.
Oh, my God.
Oh, Lord.
And then next up,
we got a super fun surprise here.
The Midnight Walk,
handcrafted in clay.
That's from the Lost and Random Debs.
It's coming to PS5 and PSVR2.
Moon Hood Studios behind this.
This looks awesome.
Like, I really hope that this is one of those
games that lives up to it.
Well, first off, I hope it comes out.
And second off, I hope that it lives up to what it looks like.
Because a lot of games have tried this,
but something about this one reads different to me of like, oh, I believe in it.
Yeah.
The biggest takeaway was Blessing saying he's willing to put on the headset.
Yeah.
I mean, that's a massive win right there to hear Blessing say he wants to put on the headset for this.
Go back to the last, what, four or five state of plays where they show off VR games and they all look relatively similar.
Like, it feels like there's a lane that you stick in if you're a VR game.
It is either the experience or the shooting gallery or the rhythm game, right?
It feels like we're picking one and going with it.
This is like, this is the first one to me that is appealing.
to me in a way that I'm like, oh, this looks fresh.
This looks like something I actually want to experience in VR to get the full breadth of the
experience.
And so, yeah, no, I'm, I definitely want to try this out in VR.
And love that it's VR and PS5.
You can do it either way you want, which is very cool.
The way to do it, right, where I think, you know, maybe the VR folks who want just
exclusives might get upset, but there's obviously so many more people just playing on their
PlayStation to be able to get something out there's cool.
Barrett, I tossed into assets the link to the blog post about this one.
I was going to say, it's just cool to scroll down and see that.
that they are crafting their creatures in clay.
So if you go all the way down to the last image,
I think it's just them gathered around a bunch of creatures from the game,
which I think's pretty dope.
If you go all the way down, there you go.
That's amazing.
God,
I hope this game sells 20 million copies.
Yeah,
and it goes up to something cool there.
Spring 2025,
looking forward to seeing what this was all about.
That's great to hear.
Greg, does this excite you at all?
I feel like you're the one that was quietest on it?
I think it looks really cool.
It was the initial shock of like, wait, this is compulsion?
No, it isn't compulsion.
So what is this bubble?
Is it VR?
Okay, it is like,
I think it looks really neat.
I'm not like,
I think it looks very visually striking,
and I'm excited to see what it's about.
I'm not like,
I have to play it right now,
but I'm interested in it.
And I'd imagine I'm going to play it in regular VR,
or regular play.
Right.
That's what I was,
because you,
you are the,
you and Blasher,
the two with the PSVR,
too,
I know we all could borrow it or whatever.
Just over there in the Tupperware.
It did not move you to be like,
it did not move you to be like,
I got to play that in VR,
but maybe when we get closer.
I'm also,
it's,
you know,
I want to see exactly what we're getting into.
they did mention at the end of the thing,
more to share soon.
Right a little bit.
Yeah,
that stuck out to me,
because for me,
I thought that all we were going to get
were these speed run challenge levels.
And during the predictions,
Tim,
you talked about,
like,
possibly getting a bigger announcement for DLC,
maybe getting the Final Fantasy characters
and all that stuff.
Do you think that's what that more to share soon could be?
I really am.
I'm convinced,
and this is me just like copium and all that.
I don't care.
I'm convinced we are getting more actual astronaut levels
and we will get for the Final Fantasy characters
in some way that is more substantial
than just them popping up.
in this DLC. Fingers crossed.
There's a lot of hope going on.
But I believe, I really do. I mean, I feel like
they were in Astros' playroom.
Square's been playing nice, so nice
recently with the characters.
And they have so many marketing deals
with PlayStation at this point, with rebirth,
and with how hard they're pushing the PS5 Pro with rebirth?
Like, I just don't see a world that that
doesn't happen. Like,
I don't know. Am I crazy?
Yes.
I don't think so. I don't think so, no.
I don't see why, I mean, spoilerless for me.
know that they weren't in the game. But like, that's surprising to me. With the other day when
you all were mentioning just when we were kind of like talking about what our predictions
might be and one of you all mentioned, will we get anything from Final Fantasy? I was like,
oh shit, really. They're not even in the game. That's very shocking to me. Yeah. For me, it's such a
weird thing that they aren't in the game that for me, I'm like, there must be some big reason,
which makes me think that we're not going to see them as DLC either. But I, the more to share
soon at least makes you hope for bigger DLC
levels than just the challenge level
packs. I think those are going to be awesome, but
if we can get like one more world or some
sort of substantial thing, I think that'd be
dope. Yeah, it would. And to be clear, me and talking about
a Final Fantasy world, all that stuff. That is the ultimate
dream for what this could be. But like,
even what they're giving us here, I'm excited
for, but I do think
we're going to end up getting more actual core levels,
not just the speed run ones at some point.
I agree. I think that's what I would
take from. I think the Astrobot,
what we have right here has a long future.
in terms of getting some stuff to keep you going
and then obviously what Astrobopi comes from here.
Oh, I hope so.
Then next up, we had,
Hell is Us.
This is the drone of the back big sword game.
Those are my notes.
You're welcome to have you.
Yeah, yeah.
And then obviously all this is posting over on the blog.
You have a whole bunch of different stuff coming up.
JJB, formerly of Idos Montreal,
is over there as art director and executive creator director,
Rogue Factor is the developer.
As you watch it here and what you,
you hopefully you saw or whatever. There's a long post. That's really a big mood setter over there.
I pulled a couple paragraphs here, a few actually more than a couple that I think are interesting.
With Hell as Us, we decided to break away from conventional norms to offer something radically different.
Unlike many modern games that guide players with detailed maps, quest markers, quest journals,
and constant assistance, we've chosen to eliminate these traditional aids altogether.
In Hell As Us, you won't have a magical map or compass revealing all points of interest surrounding you.
No markers identifying your next quest objective and no art.
or mechanical guides to orient you.
Instead, we invite you to dive directly into the games universe and rely on your own
observation, reasoning, and intuition to progress.
The environments are not there simply to decorate.
They are there to communicate.
Correspondingly, paying attention to what the NPCs tell you is crucial as what they tell
you is actual organic information about what to do and how to do it.
We call this concept player plattering as the opposite of silver plattering.
it represents our deliberate choice
not to serve everything to the player
on a silver platter with ready-made directions and answers.
Instead, we want the player to regain full control
of their adventure by exploring, discovering,
and deciding for themselves.
It goes on, but I skip to,
the investigative challenges you'll encounter
aren't solved by obvious clues or mechanical reminders.
On the contrary, you'll need to explore and interact
with the world proactively to uncover leads and solutions.
This approach encourages observation,
attention, cognition, and total immersion
in the gameplay. The last paragraph I want to pull from this very long post is,
we believe this approach, decidedly old school, returns to the roots of video games that
sparked our passion for the genre. While we're, while we've integrated many modern
advancements to enrich the gameplay experience, we want to offer an adventure that values the
intelligence and intuition of players. With hell is us, our goal is for each player to
fully engage both emotionally and intellectually, and experience an unforgettable journey comparable
to those we forged, that that forged, our love for video games all the way back
in the 1990s.
We hope this game leaves a lasting impression
in the same way those classics
left in a deliable mark on us.
I know we probably all have a lot of thoughts on this.
I want to start with Mike though.
The face adventure that he just went through.
Yeah, Tim, I went through a lot of emotions, right?
I think, like, many of the people listening
and watching out there, it's like, oh, that sounds awesome, right?
That's my dream game.
Let me as the player just go out and explore, get lost,
I'll figure it out.
And then 20 hours and you're like, that sucks.
And I need some guidance.
I need some help.
and I immediately go like,
I don't know if I like that.
I'll wait for the guided mode, right?
What I'll say is that I love everything they're saying.
This does sound like the type of game that I would like.
I like games that let you,
that don't hold your hand,
that let you discover things by yourself,
that let you solve puzzles or whatever by yourself.
My problem with this is that they're talking about it,
like it's an original idea,
and they just described an immersive sim.
Oh, yeah,
and they also described from soft games.
They're describing immersive sims and souls games.
We've played these games before.
We love these games.
I love that they're taking a lot of influence from those.
But yeah, them being like, and we're calling it, so we're plattering or whatever the fuck they said.
I'm like, all right, sure.
Transfarring.
Yeah.
Sorry, Chad.
I won't be able to stream this one.
I mean, like, I can't pay attention to chat and also pay attention to what the NBC is saying.
This will be just played off stream.
I think, yeah, obviously some highfalutin vocabulary in there as you go through it from JJB, right?
But I do think it sounds really interesting.
And I wish with you, Mike, that it's not a game I would want all the time.
But for me, if you can look at the trailer again or the gameplay we saw, that gameplay
speaks more to me than your usual
soul. That setting speaks more to me than your usual
souls. I think the art direction. So that's one
where I'm like, I want to play that
and knowing coming in that it's going to be
I actually can't be on my phone. I actually
have to listen. Maybe I'm taking notes on a thing.
I don't want every game to be that way by
any stretch of the imagination. But I could go for
that and that world looks really fun to get back into, period.
I especially love that
they are even talking
about it that way as opposed to
everybody hops into this game.
Yeah. Can you imagine?
imagine this day drops, this game drops, and all of us get review codes, and we all go,
this game is fucking confusing. I love that they're sort of setting the tone with that statement
piece, regardless of how kind of highfalutin it could sound at times and how industry
groundbreaking it may be. But I, I love that that's how they are setting the tone forward,
and couple that with just how weird the art direction is. It seems like, you know, we see like
these rundown villages or whatever, but then part of it looks like it could be straight out of a
remedy control game.
These weird looking enemies, plus combo that with how neat the combat looks and just how
much that is my shit.
I'm super into this.
I'm very excited to see how I'm actually way more excited than I thought I was because now
I'm just super stoked to see what their game design principles are going to be and how
forward they may be and how this NPC is going to describe something super like descriptively
or if it's going to be you have to kind of dig in and
read context, clues and all that sort of stuff.
But I'm really, really jazzed about this.
If you're jazzed about this, of course, it's launching
on PlayStation 5 at 2025, according to the blog,
but you can catch a YouTube premiere
on Monday, September 30th,
8 a.m. Pacific on the
NACON, I can know,
that publisher, NACON, NACON, I noticed
that are, NACON's a channel.
Yeah, my worry for this is, it's got
the vibes like Andy said and Greg brought up
of like, it has a different look, it has a unique
style to it. That's the positive. This is
about to go get lost, and every other
souls like that we already have out there in the abyss of when's this game coming out?
Will I like this game? There's a thousand of these right now. And I appreciate that they have
a different look and a vibe. But will this just be another souls like wannabe that doesn't
hit? I compare it less to a souls like. I think thematically and narratively is how they want to
tell their story. I would say maybe souls like ish. But I would compare it more to a day's X or
more to even like how we play Breath of the Wild. Even the witness. Then that's what JJB worked
on obviously. And I'm sure a bunch of people on his team, Deas X. Oh yeah. And that would make so
much sense for how they're approaching this game because again like this what they're talking about
is an immersive sim right hey you have a play style or you have a way of ordering this or you have a
route that you want to take we're going to let you do it and put things together and solve things by
yourself again if if all what they're talking about appeals to you you should check out dsx you check out
maybe the witness there are like plenty of games that are doing this already but also i'm with you
you uh Greg and and people who said this of i think the style of this game is what is speaking to me
when i saw this i thought it was like i thought it was a house smart game yeah right it looked like
When you said that and you start watching the visual effects,
I was preparing for the actual logo to pop up.
Yeah,
right.
Again, from this blog post,
right,
Hellas Us is a third person action-adventure game set in a complex world
that will challenge your intellect while we hope delivering a compelling and mature story.
The game explores deep themes like Civil War,
uh,
human emotions and family.
All that sounds very ambitious,
but very cool and that has my attention.
Next up we had Metro Awakening,
uh,
coming to PSVR 2,
November 7th.
This is another one that if I remember correctly, we were waiting for the release date on.
So we got the little info there.
Blessing, you're going to keep playing your VR games?
You can play this one?
No.
You already got the VR out for the midnight game.
You got it in this one.
That's so funny.
I got it.
You know what I mean?
Archie Age chronicles was next up.
The night sky tragedy is what Greg has written down.
Hey, I said these were my notes.
I thought you were taking your own.
I appreciate that you wrote that down because that's exactly.
Like, that stood out to me too.
They started this thing off the nice guy, tragedy.
What are you fucking talking about over here?
Good looking combat.
This is a 2025.
Andy, throughout this trailer, it kind of won you over.
You want to talk about it a bit?
Yeah, I just like the, I mean, when we just talk about fidelity,
the game looks really damn good and looks well made visually.
But yeah, I mean, I'm just such a sucker for that sort of dodge and roll combat and
trying to dodge telegraphed attacks and trying to memorize patterns.
I'm just, I'm into that.
I'm into that vibe.
I like the style of the characters, too.
Really chunky looking, very stylized looking.
And we do get a couple of different moments where the combat is either right above your shoulder,
similar to For Honor or God of War.
But then we see some of these more shots where the camera is zoomed out a bit more on some of these other more, like, fast, swift characters.
I see this character playing with other people.
Is that like a co-op thing?
Is that an MMO type thing?
Either way, I think the game looks damn good.
I'm not seeing, I'm reading on the official thing.
I'm not seeing stuff about it being
somewhere in the trailer
on the bottom thing.
They were like,
they mentioned online play.
And this is I believe based off
an MMO from a long time again.
Yeah,
it's online action RPG.
What I have for you is this.
Archage Chronicles,
formerly known as Arc Age 2,
which would probably answer our question
if somebody can Google that,
is the next evolution
of the critically acclaimed Arcage series
building on the legacy of its predecessor
this new title introduces players
to a seamless open world
filled with adventure,
epic battles,
and endless possibilities.
Key features, the open world, fast, interconnected, doesn't mention players.
Dynamic combat system, experience, revamped combat system that combines strategic depth and fast-paced action.
Player-driven economy, build and customized homes, engage in crafting professions, deep narrative, social and community features.
Collaborate with other players and participate in an ever-changing world, fostering a vibrant and dynamic player community.
I don't know what that means.
a black desert and I like black desert online.
So like if I can get something like that,
I would definitely try it out and have some fun.
I think the combat looks really fun.
I'd be interested in trying it out
when we can get their hands on it.
You're a black desert fiend?
I didn't know that.
Yeah, bro.
Heck yeah.
That's one of the better MMOs.
A lot of fun.
Good combat on that.
Great look too.
This is listed.
It's tagged on Steam as MMO.
Again, I'm still trying to figure out how many players
and how that works, but I'll get back to you if I ever figured out.
Thank you, Greg.
You're doing it.
We're all, come.
Next up.
Pal World.
Power World out today on PlayStation 5.
Mike?
It's a big win, right?
It sold very well on Xbox.
Had a great start on Xbox and PC.
Great to see PlayStation fans able to jump into this world.
We'll see with the outside of the video game world what happens with this with Nintendo and Pal world.
But as of right now, you are getting a very fun survival sim coming to the PlayStation.
It has great hints of what you grew up loving with Pokemon.
You've already seen it over the past year how well it's sold and how much people
enjoyed it. We had a great time me, Andy
and the crew playing it. I mean, that's a
win. That's a big win. We got a couple
super chats about it too. Rami writes
in saying, Ghost and Horizon look great. Power World
was a surprise. Deaths Running 2
was missed, but TGS is still coming.
We do know we're getting a
enhanced now,
or extended, looking at Death Stranding 2.
It was going to be an hour now. It's an hour and a half
in a couple days. All hail,
Frost King Mike. Stay wavy.
I played Frost Punk 2 last night.
Had a blast. Made a lot
tough decisions. Tricy Cabo also writes insane. I'm excited about Power World.
Depending on how this court case where Nintendo goes, I think from a preservation standpoint,
it's going to be important to power. It's on as many platforms as possible. Add it to
another one. We got Lunar remastered collection coming spring 2025. These are
two classic PS1 RPGs. This is very Jared Petty. If I do
say so myself. You know who published these? I don't.
Originally or this time, around? Originally.
No, I don't know.
I'll look at myself.
Because my thing is, I just want to know what I can do to get a brave fancy Musashi.
Gotcha.
I just want that to come back in.
Let's just say buy this and, you know, I'll get the message to people.
I don't care about lunar.
The cutscenes, like, I don't want a B-Gay-Looner.
Looks really nice.
I remember the PSP Lunar Remake, Lunar Star Ocean Star Odyssey.
Maybe I'm making it up.
There was a lunar for on PSP.
I remember Dave Clayman liked a lot,
and I played a little bit of it,
and I enjoyed this one I'd like to tinker with,
not that I think I'd sink out of time into it.
I just appreciate that all these classic RPGs
are continuing to be re-released.
Like we see it so much with,
like, all of the different Plius 1 classics at this point.
I feel like we're running out of them to put in collections,
which is a good thing.
Like, let's keep preserving these guys,
especially with all, like, the widescreen enhancements
and a lot of those things with the options to play in the original way.
Love that.
Working Designs is the publisher.
TMNT Shredders Revenge getting more DLC
out today. We got
Mona Lisa and Mondo Gecko
playable and a remix soundtrack
featuring a whole bunch of incredibly talented
super sick artist.
Onomada Gucci is included in that.
I love this game so much. I love that they just keep
supporting it, man. Like this is so cool. Where's
Power Rangers at? That must be right around the corner, right?
They announced that already?
Yeah, a long time ago.
Yeah, I couldn't even tell. I can't even tell you
wasn't out. I like mix
all this shit together, which is awesome, right? Because I love
that we're getting these. But like
I feel like we've gotten what? How many
TMNT things? Well, this is the one.
This is the one? Okay. This is the one that they just
keep adding to. Gotcha.
There was, I guess, there's a mutant mayhem
game coming out soon.
That's that 3D style brawler, right?
Yeah. Oh, you know what? I guess you're right, but there was also
the Haiti style one, the mobile one.
Yeah. Like, I'm starting to just mix up
TMNT stuff, which honestly is, I think,
par for the brand with video games.
I did that back in the day too with all the team and T games he used to get.
And so good for team and T.
According to all their Steam page and their PlayStation page, still just 2024.
For power interest for Powi.
Okay, cool.
Then we got Sonic Cross Shadow Generations.
This is weird.
I'm very excited about it, but we had a Sonic Central today.
So it's like, I hate when timing just doesn't work out, like weird to get more Sonic
info here than we did there.
But we are getting a Sonic, the Hedgehog 3 movie pack, December 12th.
It's going to include the voice of Keanu Reeves.
It seems to just be one level based on the movie.
But hell yeah.
Insane.
The fact that this game exists, very excited about.
We're getting DLC for it based on the movie?
Hell yeah.
The fact that you can now say that Sonic Cross Shadow Generations and Cyrofunk 2077 are on a class of their own.
Oh, yeah.
Keanu Reeves.
That is true.
That is true.
We're living.
We're living.
I can't wait, man.
And then Fantasian Neo Dimension is coming December 5th.
If I remember correctly, this is the mobile RPG.
from the creator of Final Fantasy
and Nobu Matsu does the music
but is now being put on the consoles
I think so
I think that's what this is
but cool coming to PS5
Yeah then we got a Dragon Age the Vail Guard
October 31st
No new info here just kind of a gameplay
section just following up
Yeah I think reminding everybody that's coming
Of course it'll be later confirmed at PlayStation 5
Pro integration which is nice
Since the game was so gorgeous on PCs
I'm excited and hopeful
it can get close to that on PlayStation 5.
Yeah, I think we
talked to the top about this.
You know, as somebody who cannot wait for this game
who played that demo and is absolutely in love with it,
I thought this demo went on a bit long.
It wasn't the most exciting fight I thought to put in here.
You could have done a montage or
fighting a smaller enemy like we did in our demos,
Andy, I think for a more interesting showcase.
Agreed.
The next step, we got Alan Wake 2, the Lakehouse coming in October.
It's all too much October.
Everybody's shoving in a spooky tober
What they showed here
Like
Who's excited about this?
Me, Greg Miller
Yeah
I'm excited to watch Greg play it
Yeah
But like was this
I know that there was unknown quantities
Going into this about the
Second DLC pack now
For On Wake 2
Does this seem to be like
Going down a path that you're
You're happy with
For Halloween for sure
This is what I wanted
Yeah like you know
I enjoyed Night Springs
Obviously as this aside
Let's play with the characters
And what we have
I'm more interested
to get back now to
let's get into a scary spooky story with the Federal Bureau of Control
see what's going on in the lakehouse yeah hell yeah
cool I'm just excited to get back to the FBC
that's it by the way Andy I booked you for a spooky
stream in October
gonna have great I think he's being booked for a lot of spooky
streams in October he's a stupid idiot
that hit man it's coming to the world of assassination
PSVR 2 in December
Mike this seems to be what you played yesterday but now
coming to PSVR 2 no no I think it's something different actually
I played the METAQuest 3, Hitman Reloaded, which is Hitman 3 or the newest Hitman in VR essentially.
I don't know what PlayStation has, but you can dual-wheeled weapons now in Hitman, which is a lot of fun via the VR setup.
So I had a good time.
It looks like it runs like a potato on MetaQuest 3.
It looks way better on this PlayStation VR.
So don't know.
I think they're just adding the world of assassination, which was that big update for Hitman 3 that, like, made it mega big.
and had the rogue light mode, if you remember, Bless.
So here we go, I can piece it together with the press release, and you guys can pick it up.
Hitman World of Assassination on PlayStation VR2 will support the full main campaign of Hitman World of Assassination,
allowing players to enjoy the award-winning game with added immersion in brand-new additions.
Become the world's best assassin through the 4K HDR display of PlayStation VR2.
Explore your surroundings, create unique strategies using the environment,
disguise yourself to blend in the crowd and strike when the timing is right all through Agent 47's eyes.
guys.
Do you have more?
Hitman World Assassination on PlayStation VR2
has been enhanced to completely
immersed players during their missions.
Now supporting dual wielding,
a wide array of actions and interactions
have been added, including the possibility
to perform actions with both controllers
at the same time, active reloading,
on body weapon holstering,
aiming through the sniper scope.
Enhancements have been imated, blah, blah, blah.
With Hit Man 3 for meta,
is that not, are you not getting all the levels across?
No, that's what they're saying in the chance.
Oh, God.
World of Assassinations 1 through 3
all combined and one big package.
Hit Man 3 on MetaQuest is just 3
the game itself.
That makes sense.
Because nowadays I believe if you buy Hitman
quote unquote Hitman 3 on a console,
you're just getting World of Assassination,
which is just all the levels.
And so I imagine that's the main difference here.
But other than that,
I would think that it's mostly the same kind of the game
except probably looks better.
I would wait for reviews on this
or other users on what their feedback was
because the MetaQuest 3 version,
people were not pleased about that.
But I will say it is very cool
to experience the world of Hitman in VR and like the full level and being able to relive those moments that you experienced in Hitman 3 of like, oh, I remember how I did this? And now I'm in VR walking the exact same hallways, thinking about like, oh, how do I get that person underneath this to drop the chandelier on them? It was very cool in VR. It was a good time.
Then we got the legacy of Kane Soul Reaver 1 and 2 remastered trailer that leaked earlier today and also the existence of this game leaked back at, uh,
What was it, Paxe East?
No, SG.
Gamescom, maybe.
Gamescom.
Yeah.
But coming, December 10th,
I don't have much to add to this besides he looks cool as hell,
and I'm excited to play this game for the first time.
Are you going to play play it or are you going to play it?
I don't think I doubt I'm going to play through the whole thing.
This does seem like.
Comic-Con.
That's where it was.
Oh, Comic-Con.
Cool.
But I definitely, I'm interested in playing it.
Like, this seems cool.
And even just watching this trail, I'm like, oh, this looks like gameplay that I vibe with for
sure.
you guys interested in picking this up?
I'm excited to revisit it.
Yeah, because, again, this is one that I rented a whole bunch when I was a kid,
and I just don't really have a whole lot of memory of it other than just Raziel looks sick
as shit.
Yeah.
No, I don't plan on playing it.
I kind of went to.
I didn't play it back in the day, and I look at it, and I'm like, oh, my time has passed.
This is a remake.
Sure, maybe I'd go in, but.
Tam talks up the writing of it and the world building of it so much that I want to experience
it.
Tim should read a real book, then, all right?
You know what I'm saying?
Like what?
The Bible?
Am I wrong?
I feel like I remember
Tam's on me that Amy Hennig's.
Yeah.
Oh, this is Amy Hennig.
Yeah.
That's fucking cool.
Oh, right, right.
Then Fear the Spotlight.
This is the Blumhouse coming on October 22nd.
I think that's new information there.
That is.
The date is, in fact, the new information out of this.
A game I played at SGF right after Blumhouse announced they're getting into games.
And here is not just one game, it's a gajillion games.
Looks like a play.
PlayStation 1 game incredibly impressive, I think, when you think that cozy game pals is, in fact,
just two developers, a husband and wife team. It is a spooky little game to go through and play
with these two girls breaking into their high school to use a Ouija board. And that's pretty much
where my demo ended is when things got off the rails. I can't wait to play this.
This is in terms of all the spooky games we're seeing right now lead up to October. This is one of
the top of lists for me. I really hope it can deliver on what I played at SGF.
You want to put me on a stream with you? Play this.
do it.
Very cool.
Get Andy on there too, you know.
Yeah, Andy, you can get a third.
You're in.
You know the meme of like a lot going on?
Like when there's like somebody famous dies and somebody else is like born or whatever
and they'll connect it to and be like RIP this person.
Yeah.
And then welcome to the world this person.
I kind of feel that right now with Annapurna and Blumhouse where like
Anna Perna resigns and then Blumhouse's first game is about to come out.
And I'm like, oh damn, this looks really cool.
You know, they're back.
Towers of a
Gazba
They're out to this
From EA coming in November
It looks like a dark cloud
Like game
Kind of just building little
Little cities
Building little things
Yeah I mean visually
It looks not great in some shots
I think
Whatever engines it's using
Is like the engine is really doing
A lot of heavy lifting
To like make the lighting look great and stuff
But
Yeah something about it didn't look
quite amazing to me
but this is likely one
that I will maybe try out
on the stream with Mike
and we build it underwater something
I don't know what the hell you do in this game Mike
Yeah I like seeing all of the animals in this
I think that's one of the big drawing factors
to the survival games that we play
is like what is the world
like what kind of cool things are we going to encounter
and this one seems to have a lot more going on
than a lot of them that we have
but there's also a thousand survival games
that me and Andy have either tried
or put on the list of one day we'll try.
And so I'm sure we'll play this once.
And if it hits, maybe we'll give it a couple weeks or a month like we've done with many other survival games,
or we'll never get to it.
So we'll see when it comes closer, what kind of fun details we get.
The CEO and game director of Dream Lit Games describes it like this is from an official press release.
It's like camping with family and friends, except you're in a world akin to studio Ghibli's.
What is this one?
Nassia.
Nossica.
Nossica.
Nassica, Valley in the wind.
With forests full strange plants and creatures.
There will be moments of danger and challenges,
but that's not the main point of the game.
We're inspired by titles like Animal Crossing,
Zelda, Breath of the Wild, and Viva Pena.
At its heart, Towers of Aga,
is a peaceful yet compelling experience
designed for players looking for creativity,
fantasy, and adventure.
That all sounds very interesting.
I like creativity.
That's a big one for me.
I really like options.
I like being able to really elevate.
I think we've played a lot of survival games
where it's like,
there's three potted plants here.
You know, I want, give me a little bit more,
but I want the danger.
I want the, I want the scariness.
So this does move down the list for me of,
I'm looking for an arch situation.
I think, oh, that's a velociraptor got to murder you.
I think this one might move it down for you too, okay?
Outside of its single player exploration,
Towers of Agasba offers multiplayer sojourns.
Players can visit a friend's island to check out their designs,
harvest crops, or just hang out with buds.
No pun intended.
The wide world of Agazba is an open world sandbox,
but players can't expect clear goals along
alongside satisfying crafting and collection progression.
Walks forring players will be able to uncover ruins and relics,
grow unique ecosystems,
attract extraordinary creatures,
and nurture the wildlife they have restored.
It sounds like even the multiplayer is not the full game.
That sounds very Animal Crossing of,
come visit my island.
But I mean,
a lot of these games,
whatever we do in my world,
Andy can't carry over and pretty much Chris,
Washy,
Andy,
they all make a decision of like,
well,
whose world are we going to play in?
Because that's the only world we'll ever play in.
And so,
yeah,
no different than other ones, but it does sound a lot more limited than what we would want
is rights.
Next time,
we had Lego Fortnite announcing a split screen mode, which I just love to see.
It's the perfect type of game, you know, especially as we see, I think, a many new
generations of kids playing these games.
And it feels like kind of intentional focus on getting kids into games earlier and having
good family experiences.
And this year with Astrobot being a great example, like, I love the idea of split
screen returning in any way that makes sense.
I feel like there was a time where it made sense for first-person shooters to be that
because it was aiming for those, the college kids that were now playing that game.
But now I feel like the couch co-op experience now for the kids that aren't, while online is
the way to play multiplayer these days.
Like, there's going to be kids that aren't playing online.
They're going to play with their mom or dad.
So I think this is really cool.
100%.
You know, I was talking to my dentist about video games because her son plays games.
And she was telling me they do Fortnite Fridays where the entire family.
comes together to play for it.
And I was like, that is so awesome.
She's like, I'm terrible.
I'm like, no, but you're making a memory.
I'm sure she would love to not just have to do something
where you run and shoot, shoot, shoot, right?
Does she have Amazon Prime?
She's coming to see the studio with her son in like two weeks.
You can ask her when you get soon.
That's dope.
Okay.
Because, I mean, if she had Amazon Prime, you have Twitch Prime.
And you're Prime Gaming.
So if you use your Prime Gaming sub to subscribe to us, that helps keep the lights and the mics on.
I mean, especially during the month of September.
Yeah.
I mean, I'm sure her son, like, you know, he's, he's, he's,
gamer. That's why he wants to come see it. So he must, maybe he's
watching right now. Say how to my dentist's son, Andy.
How many Victor Rows do you have? Probably less than me.
We also think on
a limited edition, Fortnite controller,
Pruiter's July, October 3rd, and Mike
popped for this. That's fun. I like this.
It looks like something threw up on this.
It looks like the LeBron controller for some reason. I'm currently
rocking the LeBron James controller.
I like this. I like this.
It looks like Captain Underpants.
It's definitely the same artist as LeBron.
Oh man.
Then Dynasty Warriors origins coming January 17th.
Mike.
I mean, I'm excited, Tim.
I can't wait.
I can't wait to relive some of the magic.
I mean, I think of the target demo boxes with nothing but Dynasty Warriors.
That's with a fun one of the meme of me guessing Dynasty Warriors is just thinking back and going, man, those are some fun games.
You know, I'm ready to play some more.
And this, I'm in.
I'm in.
I've never played a Dynasty Warriors.
And there's something about this trailer that's bringing me in.
I think it's this scene right here where you have like everybody charging forward.
I know Dynasty Warriors historically has always had like a bunch of characters on screen fighting.
There's something about seeing it in this high of fidelity that's working on me.
Cool stuff.
We had Monster Hunter Wilds February 28th coming in at the last second there in February.
We saw it.
Me and Blessers are going to stream so much this year.
We're kind of funny.
We're stoked.
I can't wait.
You guys are invited.
Just start locking into me and Blessing.
What if we switch?
Mike and Andy do kind of funny games daily.
You two do the stream.
I'm okay to just be in the room with them.
I love this idea.
You could go.
You could do that.
Eddie,
how about this?
You would Nick do games daily.
And then Mike,
bless and Greg can play a monster.
Yeah,
there we go.
That's a good alternative.
That's even worse.
Making this worse.
There's some real cool stuff in this trailer.
There's one scene of,
you're taking down some giant guy right here,
right here.
Come on.
Pulling down this cliff to attack him.
So cool.
Really,
really damn cool.
I mean,
I'm just so blown away by the fidelity.
It's one that I really just want to see an action.
because it almost looks too good
in a lot of these shots and a lot of these action scenes
where you wonder what is a cutscene,
which again, like,
I know this is all in engine,
but cutscenes will often kind of bump up the visuals
because they are controlling exactly what's being shown.
And still so much of this gameplay that we're watching
looks so freaking phenomenal.
The lighting looks great.
The environment looks awesome.
And just all of these monsters animations
look so unique and awesome.
I'm so stoked to finally like check it out very soon.
soon. Hopefully maybe Greg will invite me on Wednesday or whenever he goes to see it.
Sure. Or you want to come? I'd love to. You said I was busy that day.
Yeah, I always say that. I just don't want to do work. Let's see where I booked you.
You are busy that day. I'll live. Greg, I'll go.
We then got Lego Horizon, finally getting the release date. November 14th. Also the, I think,
revealed that we're getting some PlayStation Studios, Lego characters in here. I don't know if we've
seen that before. Yeah, that was, yeah. You're getting sack boy. Congratulations.
Ratchet, Rivot.
Very cool stuff.
It's coming to PC Switch and PS5, November 14th.
I play this at Summer Game Fest.
I was very pleasantly surprised with it, so I'm excited for that.
And then they followed that up with Horizon Zero Dawn remastered coming incredibly soon.
October 31st, PS5 and PC.
You can upgrade for $10 if you have the other ones.
A nice touch.
Yeah, I'd expect it if I do say so myself.
You just want them to, you think they're going to take every penny they can from you?
Yeah.
So I thought that was a surprise here.
I feel like for remasters, they definitely set the precedent with like,
I think the uncharted legacy of thieves collection.
Like,
once you start that,
I feel like you can't go back from it,
you know?
But this was also the one that I forget who brought up the point of this was bundled
with a lot of other games as well.
So it's like good on them,
especially like the fact that a lot of people just got this game for free in that bundle
or whatever.
That's pretty awesome.
Yeah,
it's funny because it's like,
well,
They didn't do it right for The Last of Us
just because they didn't put remastered in the name.
It's like, all right.
It's part one.
That's brand new.
Totally new.
Yeah, that was a remake, Tim, but they did do it for, I believe, the last of us,
part two.
Yeah, I believe they did for last us too.
Because they had remastered the name.
Talk some shit now.
Not a remake.
You know what I mean?
I'm not talking shit.
You're saying it's a fucking backs here.
There's one of these fucking people online who bring up the facts to make their point.
It drives me crazy.
I'll say, this looks pretty good.
This looks really.
It looks gorgeous.
It looks gorgeous.
Everybody wants to complain about the Horizon Zero Don remaster, but this does look fantastic.
It's the normal shit where people just like to complain.
They just like to complain.
They shouldn't rematch this.
Why do you fucking care?
Don't buy it then.
And it's a team that remasters.
Like that's what they do.
Yeah, this is stopping Horizon 3 from coming out.
It's coming on October 31st.
Everything about this is, uh, I think great.
Uh, then we got Stellar Blade.
It's getting to photo mode or enhanced photo vote.
I'm not so sure, but they focused on the photo mode.
That is for sure.
Uh, we're also getting, uh, enhanced the soundtrack.
and a near automata
crossover here.
I don't like your tone.
There's something about your tone.
It doesn't sit right with me.
I just think them starting with the photo mode is...
Well, the little Spider-Man, you wouldn't care.
You'd be like, oh, I can take Peter.
No, I want to very much with that.
But because it's stellar blade, you want to focus in.
It's not okay.
Yo, it was a thin thing, but they wanted to get to this part.
They focused on near is what they focused on,
and that was a good call because near-automeda is a piece.
Suddenly, it's a crime to like a titty, you know?
I like story and narrative in near-automata's,
the best stories and narratives I've experienced.
Starlet Blade, not so much, but I like that they're
collaborating. I think that's cool. Are you going to take
pictures? No. It's the environment
looks cool. Ah, yes,
the environment.
Ladies and gentlemen, we got him.
You got to mix that.
You got to mix that with him reacting to
Sonic like this is all cool.
They show the near map. It's all like,
I might want to take pictures of the map.
Broken down building.
Oh my God. Then we got a little
PS Plus announcements here,
WW2K24, Dead Space, dokey, dokey, come in.
Great October line up right there.
And then classics, Blood Omen, Legacy of Kane, and Dino Crisis.
Cool to see Dino Crisis back in any way.
And also, I was wondering today about the original Bloodl Omen when they were talking about
the Soul Reaver game.
So it's cool.
Somehow they're all coming out around the same time.
And then Last was Part 2, coming to the game catalog.
Part 1.
Sorry, last was Part 1.
The remake, not remaster.
Come into the game catalog on Thursday.
day for outbreak or
last of his day. Yeah, which is cool.
Yeah. I wonder if we're going to get
the last of us part two PC
announcement on that
on that day. Maybe not.
Might as well. I mean, it feel weird
to do that, save that for that day
specifically. But you know how, you know, I mean,
come on now. We talk about the WNDs,
but you know PlayStation does the exact same shit.
Where it's just like, all right, set it plays over and now
we'll tell you dates. Like, what are you talking about?
Yeah. I was actually kind of surprised. Keep in mind, the
anniversary PlayStation stuff goes on cell.
tomorrow. We don't know what the fucking
prices. Two days. It's not tomorrow.
Oh, yeah, yeah, yeah. But still, that's very bizarre.
I was even surprised that Horizon
Zero Dawn on PC
is like day and date with that
game. Like, it's weird. I know it's a
remaster. We've seen this game before already,
but the fact that PS5, this remaster
and the PC are coming out the same day is
pretty awesome. A step. Yeah.
Then we add the chroma collection of controllers
and plates. We got
this like little perfect blue boy.
We got an all white one and a teal.
Cosette or Indigo, baby
They look sick
That teal is hot
The white one's my favorite
I think
The white's hot
I love the
How metallic at all looks
I'm just so good man
PlayStation give me everything
I need on my ass
You can stop now
But I appreciate you're still going
Anybody interested in getting any of these
I mean the white one
Yeah I want to kick the white one out of bed
If it comes my way
But again I have too many controllers now
Because like sometimes they'll send
Send them to us
I know if they do
They'll probably want to send us
One of each color
Could you like make a deal with them
Just send us three whites
Just don't send us one of each.
No, I'll try me a teal.
Give me a teal.
She looks cool.
Teal's awesome.
Andy,
do you want to split the teal and go havesies on a 30th anniversary controller?
Oh, shit.
He's outbidding you right now.
Then we got the PS5 Pro Enhanced section.
Enhance.
Mark Sterning came out and talked and like, man, I really wish we got more from this.
I'm honestly a little bit let down.
Like him coming out talking about it.
Like, we're going to make some big reveals today.
He didn't say bank.
We're going to even announce some new things.
The way they show this, it's like, oh, my God.
What they announced here?
I totally thought the montage is going to end with Ghost of Tsushima, too.
Right?
I think that would have been a cool way to do it, but yeah, I don't know.
Do you think the wording was weird where it was like it was previously unannounced games being enhanced by PS5 Pro and not just non previously announced games, you know?
I mean, I just feel like they, I guess, they're including things like Jedi Survivor that I guess technically we didn't know.
Right.
And Metal Gear Sal and so all the things.
This is good.
This is news we wanted to know that the games going forward are going to have PS5 Pro.
But I honestly believe that we are at the crossover point of like from December on.
I expect every game to have PS5 Pro.
And if it doesn't, that's going to be a problem.
Right?
Yeah.
Yeah.
But let me sell you on it.
All right, because we have the creative producer here from Konami talking about on the PlayStation blog.
And he says, uh, in Metal Gear Solid Delta, the innovative pisser technology allows for the trees and the lush vegetation of the game's iconic jungle,
terrain to become more vivid and enhances
the sense of realism of infiltrating
through a natural environment.
Additionally, we are able to deliver a smoother gameplay
experience with better frame rates throughout the entire
game. Yeah.
That's exciting. Pixelated Solst
is except the fact they showed Jedi Survivor in the
original reveal. But remember, they showed it
in the part that was just talking about how pretty the games
already. Like, we didn't actually see it
in the PS5 Pro section.
Excited for Demon Souls?
Yeah. For anybody playing
for anybody who was mildly interested in
Giant Zogma 2, but I know that game
it's weird how awesome
RE engine is, and on Dragon Zogma 2, just the opposite of that.
Like, everybody had performance issues with it,
and so I'm excited for that to get a bit of a bump.
The same with, I was,
Dragon Age Veilgard is another one.
Like, that was one where Greg is like,
I'm playing that game on PC
because I don't know if it's going to be
PS5 Pro ready for, you know,
whatever this enhanced version of it is,
but you got the notification right there.
What's the decision now, Greg?
Embrace it.
I mean, this comes out weeks before PlayStation 5 Pro.
You're late to the party, PlayStation.
You don't know what I mean?
You don't want to wait?
Now you want to send the pro early.
You want to send me a pro early?
Do I want to wait?
No, I don't want to wait.
This is like two weeks.
And every one of you to start playing right now.
That's how bad I needed.
Can you say that?
He's our boss.
They'll never catch you.
And then we got the ghost of Yote, finishing it off here.
looks freaking awesome.
Takes place in 1603.
While we aren't diving into story specifics
yet today...
This is from Andrew Goldfarb.
Oh!
We can't reveal that
Atsu's journey takes place in 1603
more than 300 years after
the events of Ghost of Tsushima.
Our story is set in lands
surrounding Mount Yote
towering peak in the heart of Ezo,
an area of Japan known as Hokkaido
in present day.
In 6003, this area was outside the rule
of Japan and filled with sprawling grasslands
snowy tundra's and unexpected dangers.
It's a far cry from the organized samurai clans who lived in Tsushima,
and it's the setting for an original story.
We can't wait to tell.
One real quick, before we get into opinions on this,
I just want a clarification here, Barrett.
If you can scroll back to the beginning of this,
I swear I saw it say running on PS5.
It did not say running on PS5 Pro.
I believe that's correct, yeah.
Hey.
What the fuck, y'all?
Hey.
Hey.
It's going to, I mean, it looks fucking stunning.
on a PlayStation 5, you can only imagine even better
on PlayStation 5 Pro. They worry about that later, right?
I'm with you. But I mean, again, this
isn't trying to sell PlayStation 5
Pro, but I mean, what the fuck?
Why is it not? But okay, cool.
More importantly, a friend of the show,
Eric Aishi tweets, I've dreamed of
this my entire life, but I still can't believe I'm part of
I'm part of art like this. I am
the ghost of Yotia.
That's sick. That's fucking awesome.
That's awesome. Holy shit.
She's also Rook and Dragon Age
Veil Guard? God dang, dang, man.
that's awesome dude
got goosebumps
Greg damn yeah
you popped off hard
of course
immediately with this
how long have we even waiting for this
you know what I mean like let's even talk about how long you've been waiting for
PlayStation to fucking talk about a first party single player
game again
uh stoked uh you know stoked is all hell
I loved ghost so much
uh I think it's
exciting to be setting it this far away right
more than 300 years after gin like holy shit
okay cool uh you know
Goldfarb's blog is light on details as he points out even here.
But it talks about the fact that sucker punch are fans of origin stories, right?
Like that is, I think, a big part of all of this.
And where, yeah, there's more you could always do with gin.
You see what is going on, blah, blah.
I'm stoked to jump in.
And just from the look here at Atsu, right, like the smash mask, the smash hat,
like she looks like a really cool character.
It looks like there's some cool shit going on there.
To become the ghost here, right, in a different place and be doing different things
with different animals.
His Goldfarb also calls out in the blog.
Like, I just want more ghost.
I was so,
we were so lucky to get the expansion we did with Eki Island,
and I had so much fun with that.
Obviously, the base game I had such a great time with.
I'm stoked for more of that to see what sucker punches learn from,
how much more they've been able to put into this game,
what it means exactly.
If that is what it looks like,
where she's got like a hit list on her fucking arm
and she kills him and then puts the blood,
come the fuck on.
This looks awesome.
And then we got a wolf that's going to be our friend, I guess.
Hell yeah.
Bad ass.
I'm just so excited to see
the soccer bunch fully unleashed
because Ghost was a cross-gen game
and you know even though it looked amazing
even when it got that
you know Eiki Island expansion
and you got that sort of PS5 up-res
or whatever
I am so stoked that this is current gen
I mean I got it was shit and I'm like
there's captioned on PS5
oh but like it you know is it
it won't be it won't be PS4 right they're done
oh I'm sorry I misunderstood
I was already thinking far ahead
Either way, it looks freaking fantastic.
The characters, even in that just shot we saw right there,
it looked a lot more impressive already.
They looked great on the other version,
but it would show its age in some spots
where the characters kind of looked like clay almost,
like the skin rendering.
It wasn't fantastic.
There, that looked really, really damn good.
I am so excited to hop back into a sucker punch,
another world that sucker punch has created
where their combat is so, like, addictive.
And I know it got repetitive for a lot of other people,
not for me. I sought out every fight I possibly could because I just enjoyed it so much.
My game of the year at 2021, I'm so excited for whatever this is going to be.
2020.
2020.
Unless you're talking about the remaster.
No, it was 2020.
You're right.
I played it in 2021.
And it was like retroactively put that above Lastov's Part 2.
Damn.
He did it.
He said it.
But also I don't know how much I disagree.
Like I go to Susima for me in a year where both Hades and Last is part two came out in Final
Phoenix 7 remake.
like that still stood tall, like, is one of my games of the year that year, right?
I'm somebody who absolutely loves Ghost of Tsushima.
And, you talk about, like, you know, putting in all those hours.
For me, it was also that plus playing the most player part that they added a few months later, right?
Ghost of Sushima Legends, right, that got my hours to probably close to 100 for Ghost of Tsushima.
Very excited for this.
I will say I'm like a tad bit sad that we're not getting more from Jen right now, but I do, that gets me excited for when we do get that, like,
announcement of maybe four years from now, eight years from now, who knows, but like,
Jin's return.
Like that's gonna be such a fucking dope ass, like, oh shit, it's been forever.
I want to get back to the story.
Adi Musha, one, two, and three thing.
We're like, two at a separate one, but the three they came back and it's like, fuck yeah.
Exactly.
Do you think they ever actually do that, though?
I don't know.
I mean, the ghost of Sushima left, yeah, it ended on like, not a cliffhanger necessarily,
but it felt like there was more story to be told.
And so, yeah, I feel like there's room there to go back and explore gin.
and I feel like why not, right?
Especially coming off of a game where you're using a different protagonist,
I think four years from now you want to get people hyped again.
Like, I think you go back to Jen
and then maybe do the back and forth thing where you go between the two.
But yeah, this looks absolutely fantastic.
I'm with Andy as far as how it looks on the PS5, right?
Like I'm so excited to see a game that I think looked phenomenal on the PS4 already.
Probably one of if not the best-looking game on PS4.
Very excited to see what that looks like in PS5.
And on the pro.
Yeah, Mike.
pro. Yeah. Mike and he
Oh yeah, I mean this is why I come and turn on my
PlayStation is for these single player
exclusives that are amazing.
They're binging. What? And Concord.
And Concord. And because it warms up my
room a little bit, you know what I mean? That PS5 gets so
hot, I just like staying next to it. It's so cute.
But like that's why I come. This is what
it's all about. And it's amazing. Me and Bless
talked about this on Game State of like, do you
bring out the big guns? When do you bring the big guns out to get us all
excited? It's awesome to end state of play with so much
energy. I think halfway through that,
everybody was kind of dipping down, and then we picked it right back up,
and everybody's still been riding the high.
I cannot wait to jump into this game.
The scenery, the mountain in the middle.
I hope that we just, I hope I run around that mountain all different angles.
And it's just that one pillar, always there.
Every scene you can see it in the background.
That's what I want.
Great photo.
I'm so excited for this.
King your Candid's.
Getting to some super chats here going throughout the entire showcase.
Kabob Sane, I wish the Astrobot D.C was more than five levels.
take what I get
Deuxley 6th says
Solidate out of 10
Solidate out 10
I was pretty hyped by a lot here
It seems like you're pretty aligned
With most of us here
And then Volk Dasher says
Death Stranding was shown a few months ago
And out in 2025
Same with Ghost 2
It looks like this is a new PlayStation thing
One game is one showing it's day to play
And then no two to three years of hype
No multiple games just a trickle
Yeah I feel like
I feel like it's a little early
To call out patterns
but I also think that we are getting to a point
that there's going to be enough evidence to kind of look at things
and make some educated guesses.
Scorpion Bruce says,
holy hell,
that was an amazing state of play,
nine out of ten from Mr.
Scorpion there.
And then Bandera,
N says,
Ghost of Yotai set 300 years after Tsushima,
maybe we'll have dual timelines
going back and forth,
use the SSD to quickly go out between.
Potentially.
I don't necessarily expect it,
but that could be cool.
I do think it's a weird,
not a weird thing.
It's a bold choice.
not to do a Jin 2 story.
So I feel like he's going to be somehow connected
or like you're talking about
they're building to something that would connect them.
And SG17's a line with that saying,
I'm disappointed that Ghost is not more Jin and Yuna.
I hope Yotai's a spin-off and will get more
direct sequel to Ghost 1 in the future.
I mean, one thing that I liked about Ghostos
Sushima Legends is like, I believe,
man, it's been years now.
But I believe the premise of the story
that's being told of Legends
is that it's the same story from the main game,
but contextualize as like a mythical thing,
right, that's being told over generations or whatever.
I think it could be really cool if in Ghost of Yote, it is, what's the name of the main character?
I missed it.
It's the main character you're playing in Ghost 2.
I don't know if we have, I mean, Erwis said I am the Ghost of Yote.
Atsu. Atsu.
Atu.
It'd be really cool if Atzu, Atsu, it's really cool if Attu comes.
It is the ghost, right?
The modern ghost, right?
But, like, there are these legends that are being told of like the ghost of 200, 300, 300 years ago,
and you're kind of reliving the legend of Jin.
Yeah, yeah.
And they could somehow treat Jin as this legend.
is the inspiration for her journey.
I think that could be really cool.
And you get those stories told years later about the things like you did in the Ghost of Tsushima.
Yeah.
Yeah, a lot of hype.
You're 100% going to kill somebody.
They're going to be like, but the ghost is dead.
There's no way you're here, you know.
It would be so awesome.
A lot of hype in the super chats for the ghost reveals there.
We got Matt Sanders writing and say, why didn't we get prices on the 30th anniversary
products?
Don't they go on sale tomorrow.
I almost forgot about that.
They go on sale on the 20th.
That's insane.
They go on sale on the 20th.
It's currently the 24th.
So that is very interesting.
I imagine we'll get info tomorrow.
But on the PlayStation Direct, which is the only place to get them on Thursday,
we still do not have the timer info.
You want to know why we didn't get a price?
Because people are not going to be happy about that price 100%.
Take it to the bet.
The price, I understand they're not showing this.
But even then, like we are now within the hour or whatever I was saying.
It seems like we're not going to get the date or the time,
which that surprises me
because they're usually
pretty forthcoming
with that information
maybe not a state of play
but directly after
in a blog post
also I had a very quick thought
for ghosts of Sushima
like Tim it would be like
Twilight Princess
where you get trained
by the hero of the past
I mean
you find out that it's link
from Akarina
and Majores Mask
that'd be cool
it would
and you're getting trained
by Jen the zombie
he comes back and like
The ghost
the ghost
oh
and he's like just a skeleton
under the mask
think about it
God he looks so cool
From there, Jin gets his own series called Medieval.
Well,
Think about it.
All-Stars.
El Capitan 22 says,
Super excited for Lunar.
I played it on Sega CD,
PS1, PSP, and Vita.
It's a top five favorite RPG
of all time for me.
Very cool.
And then the conversation I want to end here with,
oh man,
it just popped away is,
give me one sec.
Initially,
AW saying,
do we need to reset our expectations
for state of plays?
first Astrobot and now Ghost
makes two shows in a row closing with a big
first party splash. And I mean
like I've annoyingly
talked about this at length where I feel like there
has been no consistency in state of plays over the last
couple years where some have big announcements, some don't
and they're kind of similar to Nintendo Direx in that way
where in the two we just talked about here
in addition to that we also had the Kojima one
where we got a stealth action game announced
from fucking Kojima in his state of play.
Like these are announcements of consequence.
I think that the last showcase we got was a dud compared to these last three state of plays.
I hope that we can live in a world one day again.
The showcases do mean more.
But I don't believe that they do at this point.
Yeah.
I think there is a rhyming reason to them.
I do think it like it probably pertains to the amount of first party stuff that they're trying to announce.
Because at the last showcase at the very least, right?
It was like back to back to back.
Here's marathon.
Here's Concord.
Here's Spider-Man.
Two news.
There was a lot of first party stuff in that.
Granted, again, to Tim's point, not as exciting of a showcase compared to the last few state of plays we've gotten.
But when you look at the last few state of plays, it's not like we're drowning in first party news.
It's not like we're getting back.
Here's ghost and death raiding and this and that.
Like, you know, we got Asthma about the last one.
We got, you know, Horizon remastered and Ghost of Tsushima reveal at this one.
I think the naming scheme is mainly for us to kind of adjust our expectations as far as how much first party stuff we're going to get.
So that's for me how I adjust my expectations
Yeah, that's fair.
And but to that point then,
do you think we ever get a showcase again
That can live up?
Because I just feel like
That can live up
The PlayStation studios aren't going to ever be in a place
That they can have that 2020
Back to back to back two showcases one year
With that many first party news.
I don't think we'll ever get it again.
I mean, maybe toward the launch of the PlayStation 6.
I mean, I think we'll get one maybe next year
Because my theory with this whole thing,
especially this console cycle is that
I think there's a backup of video games right now.
Like I think right now, especially in 2024, we've not gotten a, we've not been bathing in big PlayStation IP games because people just aren't ready.
I think we're getting to a place where next year people are starting to be ready and we're going to get ghost to and we're going to get, um, uh, well, Descranting 2 and stuff like that.
I think come 2026, everything could line up in a way where it is, ah, fuck, we got all of our first party games now.
And then after that, there's going to be another just gap of games because that's how game development goes, right?
Like PlayStation is not, as much, Greg was talking about.
this the other day of us wanting to believe that PlayStation has it all together as far as
like their pipelines and how they line stuff up they don't right i think it all comes down to all right
studios what you got man five of y'all got something for 2026 all right i guess that's what's gonna happen
yeah showcase time like i think that i really think that's how it works yeah i wonder if they have a
minimal or a minimum they want to hit for first parties if if they look at it as like three first
parties requires a showcase or three first parties of, you know, certain statutes.
Maybe it's two, maybe, you know, the fact that ghost was, I mean, we predicted this kind
of spot on, Tim, of like, we'll get a state of play coming soon.
And it won't be a showcase because they're only going to have ghost as here's our big thing,
right?
But if this one would have had whatever Nottie Dog is working on or whatever Sony Ben is working on,
anything like that, I feel like that would have moved it up into a different.
for an echelon, but that's also just a weird way of thinking, and maybe that's not it at all.
I don't know what they're, what they classify as worthy of a showcase, you know.
Can I give you a bit more on Ghost?
Please do.
Over at the New York Times, uh, Zachary Small has a feature up with, uh, Nate, uh, and
Sucker Punch over there, Jason, uh, talking about it.
There's a whole bunch to read and there, blah, blah, blah.
There's a paragraph on a pull out and then the ending.
The paragraph goes like this.
Without going into detail, the developers said, Ghost of Yotei,
The old Tay.
Tay. Okay. It's not there yet.
It was the story of underdog vengeance that followed Atsu as she moved through the natural landscape,
including sprawling grasslands and snowy tundras.
They said the player would have greater control over the story than previous games, right?
Quote, one challenge that comes with making an open world game is a repetitive nature of doing the same thing over and over against San Connell,
knowing that players would be able to master firearms in addition to melee weapons like the katana.
We wanted to balance against that.
and find unique experiences.
Bunch, bunch, bunch, bunch, bunch.
Then here's some interesting stuff here.
The sequel to Ghost of Sushima is the linchpin
to a series of tightly choreographed efforts by Sony
to transform the series into a larger entertainment franchise.
The cinematic version of the original game
has been under development for several years under Chad Salliski.
Zahelski.
Who directed John Wick films.
In recent years, game companies have achieved
some critical commercial success, blah, blah, blah, blah, blah, blah.
Perman Hall is the chief executive officer of Sony's
studio business group said developing intellectual property across entertainment formats
would drive customers back to the original games.
We saw the same with The Last of Us on HBO, he said.
From a business perspective, it makes a lot of sense.
When a television series or a movie comes out, people are inspired to go play again or
make friends play.
There you go.
A few more details and then just, I think it's interesting.
It's the linchpin of a movement here for Ghost as a franchise, but neat.
Are we getting Ghost 1, PS5 Pro?
in a big
are we getting any sort of blog post about it
hey it's being upresed even more
those 8K now
they're re-remastered you know
I mean again I think that
the way they're talking about the PS5 pro enhancements
is still vague enough that
I'm looking for more answers on
I do expect that they have to
go back and start doing the patches
for all those things but I think it's going to be
dev to dev that are deciding
and I think that that complicates the messaging
and hey here we are
Complicated messaging without clear answers.
So I feel like if these games got the enhanced remastered going from Bs4 to PS5, clearly there's an interest in keeping those games as modern as possible so that when people are going to stores and buying a PlayStation 5, they want their core IP to be as fresh and new using all the bells and whistles.
So I imagine that all the core PlayStation titles will get enhancements.
If Last of Us 2 is, I think that Ghost will.
But it's different teams, so who knows.
And soccer punch are busy right now.
Well, everybody, what a fun time to be alive.
What a great time hanging out with some of my friends.
Let us know in the comments below what you thought about all of this.
Bear, you did just change the colors to the Xbox color scheme here.
Xbox tweeted, if you look closely, you'll notice these games are coming to Xbox.
Sonic and Shadow, Turtle Shredders Revenge, which is on Game Pass.
Hell is Us.
We got Dragon Age.
we got Fear the Spotlight, Dynasty Warriors origin, Monster Hunter Wilds,
Soul Reaver, and Fantation, and then the Atlantic.
So, yeah, a lot of games coming to the next bar.
It would be a much better dunk if any of those were like unexpected.
Yeah, here's one for you.
I just don't understand why you open yourself up to.
Okay, well, what about Ghost?
Where's there?
Where's your first party?
Amazing game.
Predator Hunting Grounds is coming to Xbox.
We love.
We love Predator.
We are getting back in, dude.
It's coming to Xbox and PS5.
get high to everybody
Tim, I'm hunting you, bro.
I'm coming after you.
Are you guys excited for Predator?
Let us know in the comments below.
We will be back tomorrow at 10 a.m.
with Kind of Funny Games Daily for another fun-filled
adventure here.
Kind of Funny. Thank you so much for hanging out with us
the last couple hours.
We appreciate you so much.
Here is something incredibly special, though.
What's Good Games is celebrating
their final episode ever,
the series finale of What's Good Games,
the adventure that started so many.
years ago.
We are going to
We are going to raid.
We are close enough to them being live.
So for people on Twitter,
we're going to raid over.
They're not quite live yet,
but they're going to be live in just a few minutes.
Yeah, so either hang out until you get automatically sent over
or just send over,
go head over to the What's Good Games
Twitch channel over there for one last ride
with our very good friends.
But until next time,
I'll love you all.
Goodbye.
