Kinda Funny Gamescast: Video Game Podcast - Pokemon Go, Kingdom Hearts, and Danny Shepard! - Kinda Funny Gamescast Ep. 37
Episode Date: September 24, 2015Special guest Danny Shepard joins us to talk about how we are all addicted to MGS V, Tim and Greg took a break from Metal Gear to play some Mario Maker, the newly announced Pokemon Go sounds quite int...riguing, and what do we think of the new Kingdom Hearts announcement? (Released 09.18.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
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So, guys, welcome to the first ever episode 37 of the Kind of Funny Games cast.
As always, I'm Tim Geddes.
Join by one half of the coolest dudes in video games.
One of the coolest dudes in video games.
The coolest dude in video games.
No, you one half of the coolest dudes.
You and Colin by yourselves are not the coolest dudes, but together you are the coolest dudes.
What?
You and Colin rest in peace.
Of the coolest dudes.
To be fair, he just went to New York.
He's not dead.
He's dead.
Can we just...
Can we start the race?
It's so cool.
In the afterlife form.
Yeah.
All right.
He's playing Mad Max up
in the big game in the decade.
Nick's here too.
Hi.
And we have a very special guest here.
Hello.
Danny Shepard.
What up?
You might know him as
Danny Leshep on Twitter.
Yeah.
You might know him as Isma Hawk on YouTube.
Yeah.
You might know him from the Nightwing series.
Yeah.
He's a cool dude.
He does a lot of cool VFX stuff.
You should definitely go check out
all that stuff.
talked all of that on Game Over Grady show. You should check that out.
YouTube.com slash kind of funny.
It'll be going up as this video goes up day by day.
Real quick. You play video games too, right?
Of course.
All right, great. So that's why he's here.
So we're not talking about him.
Well, I know from previous experience, that's not really a prerequisite for this show.
Definitely not for the kind of funny games.
Last week we talked about towels for like an hour and a half.
I used to be an assistant manager of game crazy.
You remember they.
The fucks a game crazy.
They used to be.
Attached a Hollywood video.
Was it the Hollywood video, wasn't it?
Was the Hollywood a blockbuster?
It was Hollywood video.
Really?
Yeah, yeah.
We don't have Hollywood here.
We had one Hollywood here back to the day.
That's why they went out of business.
Did you have the whole like, the whole, like chain link fence motif as well?
Yeah.
That's such a terrible, terrible motif for a game store.
I went in there.
It was like hell in a cell every time.
Oh, shit.
I don't know it was getting into.
Wait, Kevin.
Games are supposed to be urban.
Was that the Hollywood in your ceremony?
You're right.
All right.
It was a Hollywood.
You win everything.
You're so fucking right.
Thank you.
The coolest dude in video game.
Rest in peace.
Call him Oriardi.
bitten by a shark, but he's still cool.
But anyways, we're here, we're going to be talking about
video games and stuff.
Yeah.
And I'm real excited.
All right, so.
At first I thought it was a joke, but is it real?
Was that how you answer?
Every question?
The affirmative?
Yeah.
I like that positivity.
This is the Kind of Funny Games cast.
It's pretty much the Game Over Greg's show, but it's about video games.
Day by day we talk about whatever the hell we want to
that has to do with video games.
Monday through Thursday, broken up topic by topic at YouTube.
com slash kind of funny games.
If you want the whole thing early, you can go to patreon.com
slash kind of funny games.
Pay some money, things will happen, and you will like it.
Is this one worth that money?
Yeah.
Danny?
Always.
Yeah.
It's not always, but this one will be.
You know how I know?
Because at some point I'm going to ask Danny to take his shirt off, and it's definitely
going to be worth it.
That's going to be worth that money.
Yeah.
Danny's like a male model.
Oh, my God.
Imagine if you bought really nice tube socks and you put a bunch of rocks in them.
That'd be it because he'd have, you know, like the definition, like the muffled.
Really nice tube socks.
Why do they need to be nice?
Because then they're like nice and tight and they're like in the, they're in the shoot-looking thing.
And then you put the rocks and you can see all the rock definition.
Yeah.
Nick's arms have been looking like that recently.
What part? What?
I don't know how to describe muscles.
Have you seen muscles before?
Okay.
Thank you for the compliment, by the way, too.
So the first topic.
No, no, before we begin at the top, we have so much other rigmarole.
I did okay, but I fucked up one thing.
I didn't mention this.
You didn't even fuck up anything.
I have a great time.
This game's cast, sponsored by the stealth action game.
it called, ladies and gentlemen?
Volume.
It is called volume.
It is a beautiful poster.
I like it.
It's out now?
Yes.
Is that it?
Where's it out?
Oh, I thought I didn't know.
I thought you were doing your rigmarole.
I don't need to read it.
It's on PlayStation 4, of course.
It is.
It is.
It is coming to PlayStation Vita eventually.
You'll get it crossed by
if you buy it right now on PlayStation 4.
Of course, this is the follow-up from Mike Biffel.
The man who made Thomas was alone.
It's already done better than Thomas was alone or whatever.
Andy Circus is in it, along with some other actor.
They always name checking that thing,
that I don't know.
It's fun.
Self gameplay.
It's funny.
You should get it.
It's great.
Check it out.
I'll tell you something about Mike Vickoll.
There's a let's play up on kind of funny games.
Yeah.
Really nice guy.
I met the man a couple times.
Do you ever meet someone and you instantly vibe with them?
Yeah.
Like, you know I have a pretty offensive manner.
Yeah.
Like a demeanor.
I said something to him and he fired right back and I was like, oh, we're going to be fast friends.
So fast friends.
Something about a dick or something.
There's no.
Fast people don't have friends.
They have family.
And Mike Bithel is family for sure.
The cool thing about him is.
is that you meet people and you can define him by one word,
he's cheery.
He's the cheeriest motherfucker that I've ever met.
And then he makes games like volume.
So go check that out.
Very talented, you mean.
Very, very talented.
All right.
So the first topic of the day,
I'm sorry, Danny.
You're not going to have much to say about this
because you are addicted.
Get the fuck out of here.
I'll just chime in with your haze.
Yeah.
Why can't we stop playing Metal Gear Solid 5?
Because it's too damn good.
The gameplay is too good.
So this game is very special
For so many...
You okay, Portillo?
He's still getting over his bug, so sometimes he takes
Darth Vader breaths.
That's a whisker. He has whiskers.
He's got a little fluff out of his mouth, too.
It looks like he ate a chute toy.
Well, when you're fucking three inches from the ground,
anything that's on the ground gets sucked up to your face.
Ask Kevin.
Got you have me to it.
I have a bit of time.
Shut up.
All right.
So, Metal Gear Solid's taken over everything.
Like, it's taken over people that don't play games lives.
Like, Nick is addicted to this shit.
Yeah, man.
Twitter, it's all that anyone's talking about it all the time.
And I get tweets from people who say, I never played a Metal Gear.
This is the Metal Gear you've told me, you know, you're a let's plays.
You guys talking nonstop by the bomb cast talking about a nonstop.
And I'm totally hooked on it.
And but that's the thing everyone is talking about it.
It's hard.
I'm sure there's going to be comments.
Oh, my God, you're talking about Metal Gear again.
It's like, man, have you played it?
Yeah.
Because the moment you play it, you'll get it.
You'll understand why we can't stop talking about this.
This is one of those few times that I miss
still working at IGN
because you'd go and everyone's talking about the same shit, right?
But it's like we have that...
It's just really small, and then the internet makes it really big.
But like, from every...
All my friends at IGN that I've been talking to,
there's like, yeah, everyone's just fucking talking about it
and they're so addicted to it.
The problem is, we have Colin Moriarty in the house.
Yeah, Mad Max.
Mr. Mad Max.
He's Mr. Mad Max, and it's just, I always feel bad talking about Metal Gear with him.
I'm turning to him.
because I'm turning up my nose
at the Matt at the Metal Gear series
Rest in peace call
He's dead and cool
But
Whatever he's around
It's like it's not that he sucks the fun out of it
It's that he
I feel self-conscious about being too
You know
Big about this game
And talking about it too much or whatever
But then the moment like me Kevin and Nick
Will go to Starbucks
The entire walk is just talking about
And then in this mission I did this
It's like oh in that mission I did something
The next time you feel that
I just remember one of the fucking
15,000 political topics
where you and I have done this
and just fucking talk about Metal Gear.
I know, I know.
But I think there's a difference, though.
Like, this is something that I know
that we're all passionate about you.
So what's your case on Metal Gear 5?
Why aren't you playing it right fucking now?
So the reason why I'm not playing Metal Gear 5
is not because I don't want to play it.
It's because I love the Metal Gear franchise.
And I know if I play it,
I'll stop working on the things that I need to be doing.
Your YouTube shows.
Yeah, the YouTube videos that I've been making
and all the stuff that goes along with that.
and if I start playing Metal Gear Solid 5,
then I know I'm going to get sucked in it,
and I'm just going to want to play that,
and I'll just be thinking about,
all right, so I can do this,
or I can play Metal Gear Solid 5,
or I can sleep, or I can play Metal Gear Solid.
I mean, that's every night.
That's been every fucking night for me,
where it's just like, okay, I just want to do one more mission.
Here's what I want to rewind.
And this goes for you too.
When I came back from a week of playing Metal Gear
and when I shut up about it,
my eye was all swollen and hurt
from playing too much Metal Gear.
Did you think I would, did you chalk that up as
that's just Greg being a Metal Gear fanboy?
Or did you think it was going to be as good as it is?
No. See, I saw you play the game and I was like,
fuck, this is going to be fun.
I did just watching you, just doing the capture and watching the,
the first, like the intro notwithstanding because that's so quintessential
Metal Gear to me, like, none of it made any sense to me.
And it took 15 or 20 minutes just like crawl.
But it's like 45 minutes just to crawl out of a hospital.
I was like, dude, this game's going to be not my,
not my cup of tea.
But then watching you actually start playing some.
of the missions in Afghanistan.
I was like,
dude,
this looks like crack cocaine.
Did you sound like that when you said?
That's how everything my brain sounds.
But no,
getting your hands with the control,
this is the thing,
like,
you're right.
So if you got something you need to do,
stay as far away from that game
as humanly possible
because it is,
it's got an addictive nature,
an addictive element to it
that I would not have thought
it would have.
I thought it was going to be a fun game.
Yeah.
Where I'm like,
okay, this is going to be cool.
I'll play it for like four or five hours.
But the fact that I am literally like,
shit,
I don't have time for a mission,
but I think I could bang out
a couple side ops real quick.
And then, of course,
in a typical Metal Gear fashion
that eventually turns into a mission,
you're like, fuck,
like, this is this two hours?
I can't do this.
And then it's one in the morning.
My wife's like,
is there like a fucking war going out out here?
No, but my, you know,
it is one of those things
that you know you're going to be up to.
Like, if you start playing it
at 8 or 9 o'clock at night,
you're going until 2 in the morning.
I mean, that's been my nights.
I keep playing until 3.
Now, what's funny for me is on Gamescast,
you know, I'm a very big,
Metal Gear Solid fan.
I played all them except Peace Walker,
so I'm in the same position you're in.
And I've talked so much hearing you talk about this game.
You came back and you're like, oh my God, I love it.
That to me didn't sell it to me of like,
oh, I'm going to love this because you love Peace Walker.
You love the things that I didn't vibe with.
And so I was just like, ah, and everything you were telling about the story,
not being quite there, or not necessarily that,
but that it wasn't the Metal Gear style story.
And that it's all about doing these missions and the side ops and the mother
base and this and that.
I tuned out. I'm just like, I don't want this. This sounds like an open world game that I'm not into.
I don't like this stuff. And then I started playing it and it's like I am wrong on all of those fronts.
Every single one of them. The story totally, it is not Metal Gear Solid 1 or 2 or 3 or 4.
Yeah. It's metal Gear Solid 5. It's a different thing. But it's still very satisfying. Every time there's a cutscene, I'm just as engrossed as I was the other games.
And all the things I thought I'd hate, all the side missions and the having,
the fault in the people and like send people doing combat.
I am addicted to it and I think it's because the game is so good at rewarding the players for doing stuff
and teaching them and slowly unraveling all the deep systems of this game.
Yeah, exactly.
That was always the thing when like Peace Walker when I tried to show him that time and talking to you about it or vice versa or whatever.
We did the let's play one time.
Where you jumped in and it was like I was 90 hours or 90 hours into the game or 60 hours in the game and I had all the stuff unlocked and you're like, this is overwhelming.
But I'm like, it's not like this.
And the same thing with five, by you watch me or hear me talk about five and where I am now 95 hours into this game.
And it's not where you are four hours in.
You know what I mean?
They slowly give you things piece by piece.
It's so cool that like the way they do it, it's like you beat a mission.
And then it's like the mission unlocked stuff.
That mission had nothing to do with, but it's very clear.
It's like, all right, now you have the horse.
All right.
And then two missions later, it's like, okay, there's, you unlock the dog or whatever.
And now it's, and as you go, it tells you how those things work.
Right.
And it's like, oh, your base is getting.
There's two crams.
There's too many people.
You need to expand it.
Here's how you expand it.
And it's all simple shit.
It's not rocket science.
And it's also not as micromanagee as I worried it would be.
Yeah.
Peace Walker was.
Unless you want it to be.
Yeah.
And then you can do that.
Like, Kevin's crazy right now.
And he's like trying to make sure that like they're all A's or B.
Kevin's kicking people out of his base.
Yeah, I am too.
He's like, there's too many D's in my base.
I need any way.
Like he's got a B or above like mentality.
Oh, so the guys are ranked.
Yeah.
Right, right, right.
And they grow.
They learn.
they change and do different stuff and it's like
interesting but over time it's very
overwhelming but it's not when
you actually play the game yeah yeah yeah and
it is addicting and it's fun
and you want to do the things that you go in
not thinking you're going to want to do yeah and I think
that's a perfect example that's a perfect way
to say it where I the things
that I saw you doing in those let's place I was like I'm
I'm not going to want to go around fultening people out
I'm not going to want to go around doing base management
and then I started it and it reminds me
a lot of and I know I talk a lot about this
but it reminds me of scanning planets and mass effect too
where you're like, that looks so dumb,
but I spent 20 hours doing it
because it's kind of relaxing.
There's no pressure to building your base.
You get to sit back and upgrade weapons.
You're like, this is fun.
I've done all the side ops, 157 done.
And so now I'm just going to do an S-ranking everything,
and I'm not even doing the mission objectives, right?
Because I feel those conflicts sometimes
with getting S-rank, which is get in unnoticed
as fast as fast as possible.
But the number of times where I'm in there,
I'm like, all-scan,
and then I hit somebody in these like all S's.
And I'm just like, well, fuck,
I'm just going to not even S-ranked,
this mission. Now it's, I'm going to capture
everybody. I'm just bringing everybody home
and what are the mission tasks? All right. You know what I mean?
Yeah. That pivot on a dime because, yeah,
you see something there. It's too tantalizing
now you can't stop. I know, and that's the thing.
And they do that on purpose and there is some good,
there's some really good game design elements in it where
I feel like there's one up,
one level that I beat a while, maybe like
two or three days ago was the one where you have to take down like, you have
eight tanks or eight vehicles.
Oh yeah, yeah, yeah. It helps. And
you have to figure out how to take all them down. And then
midway through they're like, hey boss, there's
prisoner in there that would be really awesome if you can i'm like i'm not getting that guy yeah sorry no he's dead like
i'm not i'm not got time to go over there i got three tanks coming out i got i'm planning my supply
drops so they're in route as i'm going to my as i'm going to the next thing i got that of the shit
something that's crazy to me about the game though is how repetitive it is where pretty much every there's
so many missions and they're all the exact same thing and most of them they same take out heavy artillery
number 11 you know it's either take out a tank or it's fulton this guy
or kill this guy.
Right.
Like that's all,
those are really the three missions,
and they just do them over and over,
and every mission,
you land the helicopter,
then you have to run a ridiculously far length,
or use your horse,
or use something else.
Yeah, yeah.
And then there's this base,
and you need to infiltrate it
and get the guy out
and then get back to the helicopter every single time.
Watching streams of this,
because randomly I just have been like,
I've been looking at YouTube gaming stuff,
so I just like, we'll peek over and look at stuff,
and I see people stream metal gear,
and I'm like,
this is boring to watch.
This is like, oh, great.
It's someone holding down the L3 button watching Snake Freak and Run.
Right, right, right, right.
For so long up mountains and doing stuff.
And I'm like, this is so crazy because playing it is not repetitive at all.
It is not any of that.
It is so much fun.
And I think that's kind of the brilliance of the game is that they allow you to just do the same things over and over.
So you learn your play style and learn how you want to play the game.
You just do whatever the hell you want.
Right.
Like, it's the best type of Sandbox game.
Yeah.
Because if you want to do something, it's pretty.
pretty much possible and it's not difficult.
The gameplay and the tools given to you are so much fun that, yeah, just by giving you
the same mission 14 times and tweaking placements or how many people are like, you know,
like when you're doing like the end level tank ones where it's like there's two helicopters
and there's four tanks and they can kind of see, you know what I mean like, again, giving you a little
bit more every time.
It keeps you on your toes.
It keeps you interested in what you're doing.
Yeah.
I just, it's crazy though.
I mean, like it's, I mean, yeah, I get.
I totally feel you and stuff.
And it's like for me, I look back and I'm like,
95 hours in, probably a little bit more than that.
I haven't checked the time recently, but I tweeted over the, I guess, Sunday about 93 hours.
I know I'm past that for sure now.
And it's one of those, like, last night was the first night of like, one of those gut checks of like,
am I really going to platinum this?
You know what I mean?
I was doing, where did the B sleep again trying to S rank it right?
And at the very end in the cavern I got seen, I was like, fucking God damn.
You know what I mean?
So then it was like, I left one mission task on the table because I wasn't expecting to get seen there.
And I was going to try and just, fuck.
and then I restart it and then I S ranked it
and I was like yeah I'm in you know what I mean like there's those
moments of just like man I feel like I wasted
a lot of time here but then going back and like
again you know the first time through
when I was like I'm going to S rank it but I also need to pick up
all these guys who have all this other stuff like
I didn't realize how much time I was burning
and so when I went back to do the mission again and I was like
now is the S ranked playthew where it was like
fucking just avoiding guys and I shaved
like 20 minutes off my time and then had them out
and I think I even got
I think they went into an alert because somebody fell
down at some point or whatever and it was like I still got
the S-ranking. That's a weird thing that I feel like the S-ranks are attainable.
Everything in the game, it takes a lot of work, and it's a lot of stress, and it's this
the other, but it's all obtainable, if that makes sense.
Whereas I felt like, even in ground zeroes, there was things where I'm just like, that seems
really hard and not fun.
I don't want to do that.
Whereas this one, it's like, all right, you know, quiet kills me in one shot on the
extreme battle.
That's going to be tough, but I can do it, and I did it.
You know what I mean?
And I was like, fuck, yeah, all right.
You know what I mean?
I can do all this if I put the time in, which is crazy.
See, I got to go back.
this is the crazy thing about the game.
Like I was,
I obviously have blinders on when I play this stuff,
and I'm not as tied into the community as you guys are,
by any stress of the imagination.
So when I got to the quiet stage,
and I assumed it was quiet stage
because I'd seen like the,
just some of the trailers of her,
like with a sniper rifle,
I must be quiet.
Maybe I'll,
maybe I'll get to her later.
Because Miller's like,
just get out of their boss.
I was like, all right,
so I just booked it.
Didn't get quiet.
That's a cool thing about the game.
You don't need to get quiet.
I mean, I'm going to go back
and play that mission again,
but unfortunately,
it's tied into the little,
of the longer story mission, so I'm still going through that mission.
So I have to beat that first and then go back and then go back.
But what's cool about it is that you can get quiet or not get quiet, and it doesn't
matter really for like the core story.
But what's awesome is you can go back and do it.
And I was talking to Kevin about this, you find, if you go through and like, you're trying
to like get the S-rank guys or the A-rank people or whatever, and you get caught and then
your mission goes from, I'm going to be sneaky to fuck it, everyone's dying.
Yeah, it goes to the die-hard moment.
frequently.
That is a great sign to me of how much I like this game
because I just go in,
I just want to fucking get to the end of the mission.
I don't care about ranking at all.
I'm just blowing shit up.
But every single mission,
I start off trying to be sneaking.
Until it changes, you know?
And that's good.
Like, I'm trying to play the game correctly.
But what's cool is...
That's how I was doing ground zeros.
Just go in quiet.
Oh, I got seen?
All right, now you all die.
Yeah, exactly.
But then it's like, once that happens,
you kill all the fucking A-rank people
that you wanted to get.
you can always just do the mission again and get the people.
Well, I mean, as you come back, right, it all dynamically shifts.
Yeah.
So that's why now that I'm out there, I'm seeing so many S's and I'm like, well, fuck, now, I've got all this goddamn S.
You know what I mean?
Because that's what I need.
Like, you know, I have the same thing of where I go through and it's like, I'm so close to expanding the combat unit and medical base to the final platforms.
I just need fucking more fuel resources, which is driving me goddamn crazy.
It's just, but I'll go through it.
In that, I cheated a little bit.
Because if you do F-O-B, you can get the early ranks of them and then you're expanding without expanding the mother-based,
mother base you know what i mean like you're still bringing in more people to use which is great
but it fucked me over that i burned resources there that should have gone into just finally maxing
out mother base mother base anyways that's diet tribe but like now yeah it's like i go through
and i'm like i'll keep everybody who has an a plus around but everybody else needs to get the
fuck out because i just don't even want to fuck with this shit right now you know what i mean
and then once i expand the bases to their final thing then it becomes yeah like fuck it
it's only s is now like you all need to go geez my base is like the summer school to your base
Oh, no, but that's just where I was.
That's just the thing.
It's like, you have to level up the intoscope, right, or whatever, so that you can see A's and A pluses and then eventually S's and all that stuff.
And when you're S-ranking missions, you're bringing your get people who volunteer for it that are S's.
Yeah.
They come out, they're like, oh, I need to work.
How crazy does this all sound to you?
It sounds like Metal Gear.
Yeah, that's good.
Does Motherbase, does that actually play an integral part to the story?
Like, in Mass Effect 2, you have the Suisse.
suicide squad or the suicide mission and if you don't like level up your entire ship then like people will die sure so is it is it like is it like is it like is it like is it like is it like is it like is it like
it's all a dream spoilers aside from a gameplay perspective that's where all of your your weapon development comes from and all of your like
item development and tool development
So it's like you need to do that to be able
To get better at the game
Yeah, you have to level it up
It's like leveling up your character
You level up your base, you level up your
Yeah, so like... The base is what levels up the character
Does you have like research and development teams?
Yeah, yeah, yeah, yeah. They're the ones that you're leveling up, they make you weapons
Okay, that makes sense
Yeah, if you level up your Intel platform for instance, like the better that is the more
When you go out into the field
You'll see stuff for you. So like all of your resources that you need to go ferret out
It'll just be on your map. You're like oh shit, I might buy like a big thing of diamonds or whatever. I'll go get it
So it
It gets surprisingly, it's already gotten easier, I think, a little bit.
Oh, sure.
What you're saying is, it's true, like, the game dynamically shifts when I go out there now,
where I was just seeing people that were straight E's and D's.
I carry a dude around that had, like, a B and Intel and medical for, like, 20 minutes
trying to find a place where I could, like, had open air.
So I was like, I'm going to carry this dude, because this guy's a good find.
I need this guy.
No, and that's the thing about going back now to S rank.
I mean, I'm going back and playing these missions that I remember you see on kind of funny games
that I'm struggling with.
And now you just walk in there
and you know everything,
not even their movements,
but you just know how the game is
and what the mechanics are.
He's run up there and I have this silent sniper,
so it's just,
and I'm like, I don't even a headshot anymore.
What I do is shoot everyone in the arm.
And then by the time one drops,
the other goes,
oh,
and it's like dominoes down the line
where they all fall passing out,
but they all realize something's wrong,
but they can't do anything.
And then I just walk over casually.
So you fuck with them.
I fucking,
I wormhole,
fulting everybody out,
so does it matter if you're in a building or not
because you just go up one foot
and then you're into a black hole.
What the fuck?
The wormhole hole?
Yeah, it opens a rift in space and time that the guy goes through and then it shuts.
You're joking.
No.
So that's easier that you don't, you have less, they don't get a chance to yell, so nobody gets to hear them.
And it's not as visible.
It is visible that people can see it around there.
So don't do it right in front of somebody.
Oh, God.
That's so awesome.
Metal gear.
Yeah, right?
That's metal gear.
So, yeah, now, and that's the whole thing of like the payoff of both this Metal Gear and Peacewalker and, like, a lot of them, right?
The longer, but I think mission-based ones especially.
So Peace Walker and Five
And I see Grand Zeros, right?
Is the more you play the stuff, the more you feel like Big Boss, the more you feel like this legendary soldier.
We're in the beginning, like, they joke around about it, right?
Of like, you get to get back in the field.
Is it all coming back to you boss and da-da-da-da.
And now it is like I have a fucking gold arm.
I fucking watch these people take them all out.
Nobody knows what's happening.
They have no idea that they're even being attacked and like everyone's being raped and pillaged.
Yeah, I mean, that shit fucking happens.
You understand that, by the way, my wife watched me.
play this for like two hours and she's like this is
actually this is a weird game what's going on here
and she's like where do those guys go
that you're attaching the balloons to and I was like
and just I'm just talking about to my base where one of my guys
brainwashes them and then they work for me like without asking any questions
and then if they get out of a line I go choke them until they ask
for it harder
and she's like what the fuck is happening in this game
that is like the whole brainwashing thing
I always give them a pass on because they're just PFs there's you know
private forces or whatever so they're just working for the highest bidder
they get there we're fighting for something great that's easy
enough to run. And some get thrown the brig and they have to
be a coerced, whatever. But it's the
one too, like, why don't I just have a salute button?
Why do I have to beat the fuck out of everyone at Mother Bay? It's like, all right,
like, and this is the best. It's like when I'm just trying to do this one thing
that I did on a medical platform, that's a let's play up that's labeled huge spoiler.
But like, I'm just running back there. I'm just trying to finish this fucking thing.
And it's just like, you run up as like, hi, I'm like curb stomping meal's face into the
bars of Mother Base.
Thanks, boss.
Yeah, right. The worst is when you come across Kevin.
in the game where you go to choke him and he's like,
oh boss, harder.
He like asks for it harder and you're like, God damn,
get away.
I've never heard that.
Really?
Yeah.
Have you seen that?
Yeah.
I'm just, I don't, I mean, when I need something to choke him, that's just tink, ding,
ding, ding, and I don't have it ever hair.
If you go, if you interrogate him, the guy goes, he'll tell you,
they'll tell you where shit is around your base, but then one out of every five guys
is like, it's an honor to be held in your grip, boss.
And if you do it again, he goes, harder.
It's disgusting.
But 90% of the time they're just like, someone left a bunch of diamonds everywhere.
Yeah, yeah, yeah.
What the hell?
You're like, go get the diamond, put it in my safe.
Yeah, I know.
If you understand, we need this, right?
Get the GMP.
And will somebody fucking go find fuel?
I got biological material coming out in my underwear.
Can I please get some fucking fuel resources up in this piece?
And this is where it all comes back to, I talked about this.
I talked about this on Collinag Live today, and I talk about it a lot of just how, like,
microtransactions are a dirty word.
You know what I mean?
I would pay economy straight up right now for fuel resources.
Let me just finish it.
You know what I mean?
Because I get what I'm doing and I understand.
For me, it's just that delayed gratification.
I'm going to get to it eventually.
I'm going to eventually on the road when I'm doing all these S-ranks,
find the rest that I need to max out these two things.
But it's like, come on, guys.
You know what I mean?
Yeah, I mean, that's where things get a little tricky
because it is not difficult to get it in game,
but it's also not that easy.
Right.
So I think the market terms of actually.
I also haven't done the great Google that I need to do of just like fuel resource glitch.
Yeah, you know, broken.
Because I'm sure there's some mission you can do in two seconds that you just load and load and load, but I just haven't gone and done it.
Figure that out, yeah.
Another thing that I think is really cool about this game is it reminds me of playing Grand Theft Auto 3, where I start to become really familiar with the city.
So it's like when you're doing the different missions, you're like, oh, I know that rock.
You know what I mean?
It's like, I've been to this base before or whatever.
So it's like you get familiar just with like the terrain.
And it's just weird how you start feeling more like Big Boss as you're playing.
And it's just like you just understand the game better.
Right, right, right.
Well, for me, it's been fascinating.
Just given the fact that zero context
in the Metal Gear series coming in,
like you guys are all talking about the differences
and the nuances of the voice acting,
and I'm just like, none of it matters to me.
Because to me, David Hader's not Snake.
To me, I don't know what Snake is, right?
I just have zero.
It's not this guy.
It's a blank ground for it.
Well, I like Kepersonnelin also, so I bring that.
I don't have nothing.
I have everything.
I'm a big loss.
I wish you would have done more for the game.
I wish you would have been in a little bit more of the game.
I heard he doesn't talk much.
He does it.
It's like, this is not snake.
People talk to.
At least as far as I've played, and I have put maybe 20 hours in.
Like, he said maybe like three things.
Are you listening to the tapes?
Yeah, I listen to a lot of the tapes.
But I don't know who the fuck's talking about.
A lot of the tapes don't have a minute either.
Like, a big, my biggest critique of Metal Gear is the fact that Snake's not Snake.
And my second biggest critique is the story.
Like the lack of Metal Gear isms, even though there is stuff.
My third is the fact that there's no Codex conversations.
It's all cassette conversations, which, whatever, it's the same fucking thing.
The difference is you don't see.
the people.
Yeah.
So you'll hear people talking
and between Miller
and Osolot and Snake,
they all sound close enough
that if you don't see them talking,
you're not really clear who's talking.
Yeah.
And I don't know if that's,
that doesn't sound like just a me problem.
No, I mean, I have it.
It's because Troy sounds,
like whoever does the voice acting for Miller
sounds a lot like Troy.
So like, and for me was zero context,
I thought Osloat was talking to me for a while
until Greg was like, no, that's Miller
that's talking to me.
I was like, oh.
I realize that.
It's last,
we had this conversation in the car
yesterday and then I was playing last night.
I stopped and listened.
I still just, I don't see it.
And it's just probably one of those things
that I'm just way too close to it.
You are.
I've played too much the game.
I know Troy's voice too well,
but it's just like,
oh no,
I just think Troy did all.
To it.
Troy did all.
I just assumed,
well, no,
I thought that Troy did a different voice for Miller.
Miller.
I mean,
that's how, like,
weirdly,
to me,
that does sound that way.
I'm not saying you're crazy.
I'm just saying for me,
I can't,
I couldn't catch it.
It sounds like Troy.
Like,
Osloat is Troy.
Yeah.
And Miller sounds like Troy making a voice.
Yeah.
Now, granted, I mean, this is the other thing that I'm blown away by us, is just in general, Metal Gear is weird.
It's corky.
It's strange.
And if you look at it from an outsider perspective like I used to have, I was like, this game doesn't make any sense.
And it's stupid.
Going into it, the nuances, those little tiny things that are corky are the fun part of it.
And it's all done so well.
It almost threw me off where I'm like, it's like watching a cult classic.
movie that's really, really well done, but you just don't get it for some reason at first,
and then you watch it like five years later and you're like, oh, okay, these were all
intentional.
Like, the way of telling stories, the kookiness of it a little bit kind of all builds into
the world that Kujima has created.
But the production value is amazing.
Yeah.
And that's the thing that's that when you're talking about and you're talking about going
in bases where I'm like, I have a feel for it now.
I know how to sneak around people now.
Now I'm going from kind of being scared of the game to going like, I'm going to own this
fucking level.
and even if shit goes down.
And that was the thing going back to last night for me.
I'm doing where the beast sleep or whatever.
And like you're talking about,
I knew the perfect path to get up.
And, you know,
then it's the one with the basically I was called like the giant pit
because I always approached from the top.
And then there's the ruins in the back
and it's all maze-like or whatever, right?
But I remember playing that the first time with Peeler
and then going through and doing side ops there.
And it was always that I'm coming in.
And it's like, fuck, I think, okay.
And then, oh, shit, he sees him.
The one with the tank was hard because it's in the middle.
There's always something that seemed to go
wrong, you know what I mean, at the very end and I'd have that
or whatever. And then, like, last night, yeah, it just came in
and it was just pop, pop, pop, pop, pop, pop, pop, yeah.
You know what I mean? You know, like, holy shit.
You have a super leveled, silent sniper rifle.
Well, I know, but that's what I'm saying, you know what I mean? And, like,
even not even using it. I'm missing the point of the story.
I'm saying, yes, coming back hours later to this
thing that was, like, I remember being challenging.
And now it's just like, you fucking wipe out everybody.
And that's fun. That's a good moment. The best thing about
the game, the best compliment I can give it, is that
it makes you feel, like, so
many times, you feel like a badass or whatever,
but when you're early on in the game
or even where I'm at, when you face
a hard level and you're sneaking, you're like,
I don't know how to fuck to do this. When you're there and someone's
walking by, there is nothing like
that stress and that tension you feel
where in real life you're not moving.
And it's like, that's where you know what video game's
doing good is when it's fucking with you in real
life. Dude, at least you don't have, like when you go home
now to your place, because you moved it into a new place
and no one's there, at least you got
that. I got a wife and I love my
wife and I give her a lot of shit on the show, but
She's an amazing human being.
She doesn't get the video game etiquette, though.
And especially when I'm sneaking around, it's dark.
She's trying to talk to me.
She's doing the thing like, oh, gets up, walks in front of the screen as people, like, right as I'm, like, trying to just cheat around a rock while someone else is walking this way.
She just walks in front.
It's, booing!
And I'm like, God.
Woman!
Ah!
Yeah, that's what I love about Christina.
She gets it.
She gets it.
Last night, I was sitting in bed playing it, and she's reading a book next to me.
And so she just eventually, she's like,
So do you have to listen to these cassettes for like the story for the for the game?
And I'm like, well, no, like I already know a story.
They give you a little bit more.
You know, I've just been playing now because I want to clear them all off.
But I do want to listen to every one of them.
And she's like, no, no, do you have to listen like for a trophy tonight?
And it's like, oh, no, oh, you're trying to read a book.
Sorry, yeah.
She can deal with like the grass and the helicopters and like there's no shooting usually.
Right.
Knock on wood.
But like hearing, yeah, Ocelot and Miller tell us what the fuck's going on in Afghanistan.
She's like, don't need to hear that right now.
Yeah, yeah, yeah.
Oh, man.
All right, guys.
Moving on.
Topic number two of the day is Super Mario Maker.
The Metal Gear Killer, we call it.
It is the Metal Gear Killer.
It killed me playing as much as I wanted to last night.
I was going to say, this is the problem.
It came out right, and we're still in a Metal Gear mode, but we have to play this game as well.
So, have you played any Mario Maker?
Not yet, no.
Are you familiar with the Mario Maker?
It looks freaking awesome.
Holy shit.
It is such a good game.
And the thing is, it is.
is a game.
I am very happy
with how much
they have made,
making a game,
a game.
Like,
actually making the courses
and stuff
and having,
like,
the way that they teach you
how to do this stuff,
the first time you booted up
and, like,
you have to make a stage
and the way that they teach you,
it feels like a video game.
Even creating the stuff
feels like it.
And I love that.
And then you play the levels
and it's like,
this is fucking Mario
and the subtleties
that they add.
And like the people,
I am obviously
very hardcore Mario
fan. Mario is probably my favorite franchise
ever. And it's just like
this is, this does
to Mario what Smash Bros. does to Nintendo
in the sense that this is like
a museum and history of Mario
in one thing. Yeah.
And all the different options you can do for all the
different gameplay styles with there's
Mario 1, Mario 3, Mario World, and
New Super Mario, Wii or whatever the fuck.
The
differences between that stuff.
This game is so much deeper
than I gave it credit for.
That's off my first impressions.
What do you think about that?
Deeper?
Yeah.
Than what you thought it was?
I don't know.
I don't know what I thought it was.
You know what I mean?
I played it at events here and there, obviously.
And when you're playing at events,
it's like, oh, it's Mario.
Okay, drop into stuff.
It's easy, whatever.
But to sit down and, you know,
Christine and I streamed down her channel the other day
and played for like five hours,
something in a row, you know what I mean?
In a row.
I don't know why I sat there and played it.
You know what I mean?
And it's a weird game because I'm playing it
And we're doing all the Nintendo, you know, you have 10 live things where you're playing the Nintendo made stages.
The Mario, the 10 Mario challenge.
Thank you.
Yeah.
Enjoying that.
Jump into create stuff.
And I think my disconnect was I never ever played a Mario and thought, I wish I could make a Mario stage.
Yeah.
So when I jump into like, now create, it's like, I don't want to.
No.
Like I try.
Basically, I just keep going in because I want to unlock everything because I wanted all to be there.
Because eventually I'm going to have this idea of like, oh, what if I, you know, I do want to do something.
So I just have it all there.
But playing it was a weird first impression
because I jumped in expecting what we got
in our Mario Let's play
where when Nintendo passes the controller
there was all those courses lined up to play
and that isn't there.
There's no menu that has that.
Those levels that are built by Nintendo
are built into the 10 Mario Challenge or whatever
and so when I figured that out
and I was playing through those like
oh this is great how much fun okay cool
and then it was we went on to play random levels
played a few of those like their hit or miss whatever
and then it was like wait Drucker tweeted
so we went and found Drucker's level
and played that and it was punishing and brutal
and he fucking sucks.
But I played it for like 45 minutes
so I beat it on the stream.
And then it was like, that's awesome.
And somebody's like, Miles from Rooster's Teeth
just pulling him.
I'm like, fuck, let's, it's like, we went that way
and fell down to that hole of like playing Miles,
playing Jeff from Giant Bob, you know what I mean?
Like playing all these people that we knew and stuff.
And I was like, that's really fun.
And a weird thing happened where
stream ended, went to Eric Castro's house
that night, our friend, of course,
master bartender from Follow the Leader.
He had just bought it.
We played it where we passed the controller
and like seven people who were there drinking and having a fun
where Sony dies past the controller and try the next one.
And I remember during the stream I had said,
this is fun,
and it strikes me as Mario Kart for the Wii,
which Mario Kart for the Wii was I love Mario Kart.
Mario Kart comes out for the Wii.
It was my birthday, so I had bought it,
and then we had a whole much people over the house,
popped it in, played it for a weekend,
and never touched it again.
And that's what I said this felt like for Mario Maker.
And the weird thing is I woke up the next day after Eric Castro
and I was hung over his shit.
And I was like, kind of feel like,
I had planned to play Memoomero.
gear and duess ranks and stuff.
I'm like,
I kind of feel like playing Mario Maker.
And I popped it in.
And then I was like,
you know,
fuck it.
Let's see what the community is.
And I jumped into community levels
and they all were terrible.
Yeah.
I tried to do the 100 Mario challenge,
which is the one where they bring in 16 levels or whatever from it.
And you can hold the minus button and skip a level without losing a life.
And I found myself doing that so much.
And I'm like,
this is a shitty way of doing this.
This is a discovery method nightmare.
So,
I mean,
the game has many flaws.
Yeah.
It's just the way the Nintendo designs games is different.
And I feel like this is a perfect example of a lot of that.
But the good stuff's in there
You just got to avoid the bats
Sure, and I don't want that to be the note
I leave my impression
Oh yeah, for sure
Because it's, I mean, but I even came away
with the same thing where it's like, yeah,
The 100 Mario Challenge is dumb.
The 10 Mario Challenge is awesome.
But what you were saying about the levels
Not being unlocked or whatever,
it's weird that they did it this way
But you just need to play the Ted Mario challenge
over and over and over
And then you unlock all those levels that way.
But where are they?
I don't even know.
They go to that, the course.
You can save anytime you play a level,
you can save it.
Uh-huh.
So once you play it,
But where are I finding?
There's, I don't.
See, I mean, I know that there's stuff there.
It's wherever you save all your levels.
Okay.
You have a your levels thing that you can save them all.
And from there, you can save worlds.
So you can make a whole game with it.
You can like name the levels one, one two, one, two, one, four.
And then have a world one folder.
And then it goes in there.
And so then you can make the whole game.
What really got me, though, was going online and instantly realizing
99% of these suck ass.
Yeah.
Like that's just, but that's people, right?
People are dumb, and they do these levels that have no real thought put into it, and that's it.
But then when you look at the featured ones and the, like, featured creators, did you play around with that at all?
I went to, I mean, I went to the most popular or whatever they were at the time, and they were all like the fucking Rue Goldberg machine.
And I was like, all, this isn't even a Mario level.
So, well, that's the thing.
The biggest thing going on out right now is people make these elaborate levels.
Don't touch anything.
And you start, you just move around and, like, motion.
Yeah, yeah, yeah.
So it's like, you don't need to play at all.
It just kind of bounces into the level.
That's fun.
It looks really cool.
But you can just watch it.
YouTube video of it.
Sure.
You don't need the game for this.
Sure.
But what's cool about that is the level design.
You know what I mean?
Yeah.
Yeah.
Yeah.
That's what my brain kind of goes to.
It was like, oh, I make a level where you just start and then you slide and that's
it.
And then everything else is just taken care of by the person.
And that's what it is.
But then they add all these like crazy hazards.
So it looks like he's in a lot of danger, but like it's not because it's
a predetermined physics thing.
Right.
And what's cool about that though, like watching him, it's like, oh, this is dumb
because that's all it is.
But it's like, then you start to understand on a deep level the like the, the
limitations of the game and how the game works and the cool things you can do.
Yeah.
So then when you make your own levels, it's like, all right, that pushed him this way.
If I do this, that's how the game will play, right?
And you see that being put into some of the, like, expertly created levels in the featured thing.
So the way they have it set up, it's like there's different playlists of things.
And all the popular ones are those Rube Goldberg things.
But the, which, by the way, what's the, who is that guy?
How come he made the machines that never, it was like an art style of machines that never.
that have constant motion.
Yeah, okay.
Because he gets a lot of credit for this shit.
Well, he deserves it because he didn't.
Good for him.
But then there's the ones that I got really into
was the featured creators.
Because then you go into them,
they have the different styles and stuff.
And then you're like, oh, shit.
These are the guys that are making real levels
and, like, real challenges that have thought and designed.
How do you get to be one of those guys?
You just make something really good
and everyone just uploads it.
And it's cool because there's like a bunch of guys up there
that I was like, I'm like bookmarking this.
I'm going to like keep going back to this guy.
They make that easy.
That was our thing.
I favored it all our friends and I've gone back and Druckers made more.
Jeff's made more.
So it's like it's definitely a community thing and it's definitely a game that's going to grow over time.
Like you, I have no interest in making levels myself.
Like it's just not my interest.
I would love to mess around, make some stuff with Nick and then just have us play, you know?
It's going to be very phallic.
I feel like I want to make a level that's just one just owed to penis.
You know what I mean?
There's got to be people out there that have.
I want to make one.
And my first, my brain just thinks of like making, like can you have mushrooms float in space?
because I'd like to make just a giant penis with the mushrooms.
And you can only get a few of them.
You know, you can't get the whole thing.
I mean, Mike Drucker spelled that fart in coins.
Perfect.
Then I'll do coins.
I'll do a big coin.
No, you can do.
I mean, like, that was the thing, you know, the reference to what I was saying, too, is, like, you know, my favorite thing.
And what I was so stoked about is I wanted to play everything in the Mario World, you know, lens.
And that's not unlocked it to get.
I guess that's one of my things I got to get as I go through.
When you make the levels.
Right.
So I have a Mario World.
Oh, you want to do it in Mario World style.
Yeah, yeah.
But like, so I'm playing on day one and nobody had that unlocked yet.
You know what I mean?
I was playing this on Friday infancy of what's happening.
So don't get me wrong, I'm like rushing it off that it's all garbage.
I know creamerized the top.
You never eat a pig because a pig is a cop.
But there is a lot.
Or better yet a Terminator.
But yeah.
Yeah, trying to play me out as if my name was Sega.
But I ain't going out like no punk bitch.
That was good though.
Damn.
You know too many lyrics.
I know.
I was playing fucking Genesis yesterday.
I was like, oh, I'm in this big Genesis kick right now.
I thought he meant playing.
Yeah, I know, right?
No, I don't know.
I'm sorry.
I was playing some of the Phil Collins, yeah, group, ex-Peter Gable group.
And you just started singing one of the songs.
And I was like, this is literally.
Jamie Kennedy, big fan of Genesis.
I was like, it's the third time ever.
It was like, not even like one of their popular ones.
It was one of their, like, obscure songs.
And you knew it.
I don't know which one was, yeah.
But no, I mean, I'm right.
I know that there's going to be more and there's going to be better.
And like, you know what I mean?
And that's, that was what was so amazing is the levels we did find that were awesome.
The level where, you know, you start off as zero suit Sammis, then you get the power up and you're in the Metroid suit and you're running like, this is fucking awesome.
And I was like, I kept trying to shoot and I couldn't shoot.
I was like, oh, that sucks.
But I'm like, somebody's going to figure this out soon enough.
Yeah.
Fireballs.
Well, so that's what's interesting.
I do think it's a big problem of how much crap there is.
But for just general users because they're not going to understand how to do a lot of this stuff.
But when you look at the featured creator stuff and the things they're doing with all that amoebo support.
And the fact that the amoevo support, you don't even need the amoebo's, you unlock the stuff through the game.
There's like, hell of characters.
Any Nintendo character is playable in this game.
And that's amazing.
And to see the things that people are doing, I was playing a Mario Kart level because Mario, like, Mario in the cart is one of the things with all the sound effects and stuff.
And it's just a level that's based on like using the, like, what are those things called?
They're like escalators.
Oh, like treadmills.
Treadmills.
Yeah, yeah.
So just you go really, really, really fast.
It's like ramps and stuff.
And it starts feeling like Mario Kart, even though.
it's the same physics as Mario.
And so that's insane.
And playing like Metroid levels
or playing Donkey Kong levels
where you're Donkey Kong
and there's vines everywhere.
And it's just like, man, these motherfuckers
are remaking Mario 64 levels in 2D.
And that was the thing when they announced it
of like I've already lived this with Little Big Planet
where they put out Little Big Planet
and there was a bunch of crap
and then people started getting the feel for it
and then they started breaking it
and expanding it in the way of like where
Little Big Planet 2 was all right
let's make you can make games right
because you were already doing that.
you broke the tools in a way to do this.
You know what I mean?
So, like, what people are going to do with this is amazing?
I can't wait for it.
And that's why it's exciting.
And why I will, like, I'm talking about it.
I have it should go back.
Today I'm calling you, like, live, right?
Somebody in the chat was like,
you should play one of my levels.
And I was like, oh, yeah, maybe we will.
And then they sent over the thread from kind of funny.
com slash forums where all the best friends have posted it.
And I'm like, this is a let's play series right here.
If not a, you know, I mean, like,
we're doing let's play tomorrow.
Let's do it.
And then if we don't do them all, let's do stream.
you know what I mean?
Yeah, I'd rather play the stuff from people I know.
Yeah, no, definitely.
And that's the cool thing is, like,
a lot of our friends on Twitter are making levels and doing that stuff
and seeing these future creators that I'm now,
now I'm going to follow on Twitter because I'm like,
I'm like, you're fucking cool.
It's definitely something special.
And beyond that stuff, like, the, I'm a Mario nerd.
I love all the Mario games,
and I can tell you the differences between them
and, like, the physics and, like, why it feels different or whatever.
And I love that.
that this game did that because early on
it was just Mario Maker or SuperMu-
Which was it now? It was just Mario Maker.
Yeah. And you could switch
between the place
Original Mario or New Super Mario
You or whatever, but it didn't change
the physics and it didn't add
all the different types of jumps. Oh, so now it actually feels
like those different games? So now Mario 1 feels like
one, three feels like three. It has different
jump arcs and like World
has the spin jump. So does New Super Mario Bros. you
and has the wall jump. So it's like
the levels aren't just,
it's not just the way it looks.
The gameplay is different.
Yeah, and that was what was weird.
Can you still switch between them on the fly or no?
You can switch between them,
but there's some limitations
and some things don't exist in the other stuff.
I think some levels seem like they lock it, right?
Because when we were playing Miles' level
from rooster teeth,
Christine started and died,
and then I did it, and I died a little bit later,
and then she came back and tried to pick up a turtle shell
and died, and I was like,
I don't think you can do it in this version of the game.
And Miles tweeted back at us
because he was watching.
He's like, yeah, you can't.
That's the whole reason I chose this
because I don't want you.
You know what I mean?
I was like, oh, that's fascinating.
So Mario 1, you can't pick up the turtle shell,
but you can in the other ones.
But Mario 1's the only one that has the amoebo support
and like the different sprites and characters and stuff.
And it's just, it's cool the rules within each of those different things.
Now, as a super hardcore, like, nerd dude
that loves the history of this stuff,
they went back and they added stuff that wasn't in the original games
in the style of the original games.
So, like, the original Super Mario didn't have
booze, the ghosts, but now it does, or chain choms.
But they did them in the 8-bit style of Mario 1.
Or there was no ghost house levels in Mario 1.
Now there's a ghost house with its own soundtrack that is similar in feel to the Super Mario Bros.
One music, but it's a ghost song, you know?
Or Super Mario World never had an airship, but it has a Super Mario World sounding airship song.
And it's just like, these little things, I'm like, holy shit.
Like, there was so much thought put into it.
Now, are there people actually making, like, games?
Like, designing levels to a point where you would actually be, like, this is, like, 20 levels makes a game.
This is where my bigger critique of the game comes into play.
And I think a lot of people are mad about this.
And it's upsetting when you think, like, initially.
But I think then later when you realize what this game is, this game isn't about making a game.
Sure.
It's about making levels.
And that is really determined by the fact that there's not checkpoints in this.
You can't put a checkpoint in a level.
Sure.
So Mario World was based on checkpoints.
Like those levels were huge with all these sprawling paths and stuff
because halfway through you could, you know, whatever.
And then games are designed where the game over-levels teaches you mechanics
so that you know how to use them in the harder levels, right?
This game isn't made for that because the levels can only be so long,
even if you have, like, doors and warp pipes and stuff.
They can only be so long and there's no checkpoints.
So they don't have enough time to teach you how to use the different mechanics in one level.
Right.
Right.
So what this game I think is doing...
So you're saying progression is just a little, it's too hard given the tools.
Yeah.
And I mean, people are going to do it.
People are definitely, they already are putting series of levels together.
They're like, oh, if you play all these, it's a game.
But I think that that's almost missing.
I mean, you can do whatever you want.
But I feel like that's misusing this tool set because this, and playing the Mario
Challenge really kind of propelled.
this as a theory where
it's supposed to be each level is supposed
to be a small challenge
like each level is supposed to
you need to learn how to beat
the level and beat the level and overcome
the challenge in that one contained
Mario 10 is it in this
almost sounds like a knock but it's not like it's like wario
wear right in the way of like hey here's this
what the big challenge you're dying at is the big challenge of the game it's not like
you're going to get past it and have another huge thing
exactly and so that's the thing is it's like I was playing
it I played through like
four or five rounds last night of the 10 Mario thing
and every time it's different levels.
And a lot of them are remixes of old existing levels
but with one real big challenge in it.
And so it's like that challenge is the challenge
and then you beat that and move on to the next level.
And for me, it's a little off-putting
because it's like I want that Mario experience
of like beating the game.
You don't beat this game.
You just beat levels.
Yeah.
This feels like, from what I noticed from all the marketing material
from this, right off the get-go,
I was like, this feels a lot like a Mario version of Little Big Planet.
You know, you can create the, you can create your levels.
But it almost seemed like when I was looking at it, it almost seemed a little bit more limited in that, in that, I mean, it is just the, what's the word I'm looking for?
That is just like smaller levels.
I remember when I heard that there was no checkpoints.
I was, I was wondering, it's not really, it doesn't seem like it's a full, it's meant to be like,
a typical Mario game.
It seems like it's just...
Yeah, it's just supposed to be
a sequence of levels.
Yeah.
Which almost seems more like
mini games.
Right.
But that's kind of what it is,
but I don't think that's a bad thing.
And I think it's easy...
I can see how people would have a negative reaction to it, right?
If they're expecting something like Little Biggeradad.
But the thing is, like, when people hear what a game doesn't have,
that's the thing they jump on.
Yeah.
Just like, well, why it doesn't have this?
But the thing to keep in mind is checkpoints.
If you're going to look at that,
checkpoints weren't in Mario 3.
they weren't in Mario 1.
Well, that's what, so here's, that's what I'm saying is, like, if you're going to break it down to some of its parts, like the original Mario games, we're just a bunch of levels kind of thrown together with some very thin veil of story elements in there where you're supposed to go save.
We're not talking to your story, though.
We're talking game.
Right.
But to your point, like, yeah, there is that, there is that feeling of accomplishment as you're progressing through and as you're learning.
Like, you're very subtly being taught those new skill sets of how to traverse the landscapes that you might not, I think, our people.
people not getting in this one?
Is that what they're reacting to?
I mean, what you're missing from Tim's thing
is like the Mario, 10 Mario challenge is perfect.
Here's the big challenge, you've done it over.
Awesome. The levels I'm getting frustrated
with when I play a creator's one is like,
I'm head into the wall over
and over, finally I get over it. And guess what?
Two steps later, there's a blind jump.
You had no idea you need to be running. So now go back
to the thing you were running your head into. Run into
that again. Get past that challenge, then
figure this next door on it. And is there going to be another one?
Probably because this creator's a dick.
Yeah. Sounds like Mega Man.
It's not, no.
But that's the thing, though, it's not Mega Man.
Mega Man, there's philosophy put into it.
There's design put into it.
Every challenge is able to be beat.
There is a clear answer to how to move on.
What Gray's talking about, because this is what Mario Maker is right now.
It's a bunch of people that are making levels that aren't fun at all.
It's like, why would you even do that?
How good are you?
This is your skill test.
They're fucking Blame.
Then there's levels that are just like spelling things out with coins.
There's a Rube Goldberg things.
And then there's these levels that are just, there's danger everywhere.
And it's not a game.
It's just hell.
It's just fucking bullshit.
I'm just gonna fucking put a bunch of shit everywhere
and like see what the fuck happens.
And it's like, that's not fun.
There's no design there.
It's just a bunch of shit.
You know what I mean?
And do those pop up in the 10 Mario Challenge?
No, the Mario Challenge ones are made by Nintendo.
Okay.
And like they're not hard.
Some of them aren't.
Some of them aren't.
But a reasonable challenge, not hard for the sake of being?
I guess, like, challenge might not even be the best word
because like we're saying it has one big challenge.
but it has a gameplay element.
There's something about it that it's like,
oh, this is the point of this level.
This is the design of this level.
It's a succinct sentence,
whereas some of these created levels are a paragraph,
where you can get lost in the paragraph
of what the point is.
Yeah, it's really interesting
because what you're talking about
is at the core of what Nintendo's best at doing,
right, which is making a first-party game
that is a piece of art.
It's so well done and so perfect in its simplicity
that it just has that addictive quality
that makes you want to keep replay.
playing it and keep progressing through the game.
And what you're describing to me, and I haven't played Mara Maker yet, I'm assuming we will
this week at some point, is the opposite of that.
It's the raw tool sets and empowering people who maybe don't have that skill level and
who don't come through from that amazing school of that lineage of art that Nintendo has
cultivated throughout the years that can then go forth and present that sort of gameplay
to people.
Well, so what I think is really going to be awesome to see from this is the fact that Nintendo
is like one of the most protective of its IP.
You know, they don't let other people make Mario games.
You know what I mean?
Sure.
And so so far, it's always been Nintendo making these things.
They know how it works.
There is rules and they follow these design rules and stuff.
And that's where the games are amazing.
But what's really going to be interesting is to seeing the people,
like not the people that are just fucking around,
but the actually talented skilled people make levels that are outside the box of Nintendo,
that are even weirder,
that are a little bit more edgy,
that have more, like, just, like,
wouldn't do things that Nintendo would do
because they're either too challenging
or not, you know, mainstream appeal and all its stuff.
It's, like, it's going to be interesting
to see people when they're just designing one little level
with one idea behind beating it.
Right.
And, I mean, I had so much fun just messing around.
And it's just, like, just seeing the Mario Kart thing,
I was like, oh, shit, you know?
And, like, the Metroid one, like,
it's not just, oh, you're the Metroid character
or whatever, like, just going around.
it's
they're designing a Mario level
to play like a Metroid game
so the map is this just giant labyrinth
of Mario stuff but
you go and you can't get through because
there's enemies that you can't go through
so you're going to need to get the fireball so you have to go back
and find the power up you get the power up then now you can go
through this wall that's awesome so you start playing
it like a Metroid game and there's a Mega Man
where it's you play as Mega Man
and it plays more like Mega Man
now it's still Mario
sure but it's just the design of it
changes the way you play Mario
and I think that's what's the most exciting thing
to me. I think this does sound like
something that, because you were saying that each
game is a piece of art in itself
and I think that like this is sort of
that, because this is very innovative for
them. They've never done anything like this from what I
can remember and
it's like if, like
to put it in terms of movies like Chris Nolan
is very much like it's a Chris Nolan film
right. It's like Batman film, it's perfect
I'm sorry to completion. It would be like if he
gave everyone in the world a
camera and just took a bunch of footage and decided to make a movie.
Like, you know what I mean?
Like, it's so out there and it's so breaking with their philosophy, which is why I'm so surprised.
I mean, obviously, everyone's going to love it.
It's going to be huge.
But it's surprising that they did it to begin with for me.
Yeah, I mean, it is.
But I think that it's time for it.
Like, I think this is like, you know, we're on the 104th new Super Mario Bros game.
And it's just like, it's getting to the point where I think with this, this is finally
the like, all right, now, there's a Mario game that never ends.
But to me, the most important thing to.
to come to grips with is that this isn't a Mario
game, this is a Mario level game.
And I think that's a great thing.
And it's just a different frame of mind to go in
and to think about it.
And I'm
addicted to it.
And I wish that it wasn't when Metal Car was out.
And that's the big thing. It's like, yeah,
I don't know how to transition between. But the good thing is
this won't go away. Greg, you played 95
hours of one of them. Which means I'm really close
to platinum. Not really close, but I'm closer
to platinum. And there's also a whole bunch
of, like, just hidden
Nintendo shit that you're like,
They went above and beyond this game in a way that I was like, what the hell?
There's like disco lights and all the weird sound effects and all the like random things.
You come out of a pipe and like this holy light comes down and it's like, oh, and like all this shit.
There's just fun weird designs that change the game.
It changes Mario like completely.
And you see that in the 10 Mario Challenge.
We're playing through.
And from that, it teaches you the things that are in the game.
And I'm just like, man, there's so much I didn't know about this.
But the most important thing that everyone needs to know is the fact that they,
that this game is loosely based off Mario Paint,
which was one of the best Super Nintendo games of all time.
And I love that.
You played Mario Paint?
Yeah.
I'm here for a long time.
So it had a mouse.
And I didn't have a computer,
but I had this shit.
It was essentially just a paint program.
But I had Mario.
There's also a music maker.
Yeah, exactly.
There's all this different stuff.
And I was just in love with the game.
And the entire interface is based off Mario Paint.
And I remember I was talking to my mom,
and I showed a trailer of Mario Maker recently.
And she's convinced that Mario Paint is like the reason
that I'm where I'm at in my life now.
She's like, it taught you everything.
You were creating things.
You can make your own music.
Like she's just, you know, such a mom about stuff.
But I'm like, no, mom, there's new game coming out that looks like that.
But it's called Mario Maker and you make Mario games.
She's like, like, that just blew her mind.
To be, to be fair, though, this is an amazing product to put out in the marketplace.
And it's very similar to when I start teaching myself After Effects, right?
Because there's a level of complexity to it.
You're like, I can't master this thing one day.
I got to really dig in.
And that's what it's fascinating to me is going to,
Going in and seeing not now, but like six months from now,
when people have figured out how to put that fireball in Sammas' hand, right?
And really figure out how to almost mirror that experience to a level where you're like,
do they fucking, like, crack the game?
Well, but even more than that.
So there's going to be that level.
But what I think is super cool is the target audience of this game, which is kids.
Like, kids are going to be thinking about game design, you know, level design and thinking
about this stuff and being taught it without even realizing they're being taught it.
But can you imagine, though, like if you're a kid and you make one of the best levels,
that's upvoted,
that could actually put you on a career path
to working for Nintendo on some level.
Yeah.
You know?
You're like,
the best level on Mario Maker.
Hold on.
I got to go for a second.
All right.
Sorry.
You want to take a pause?
Yeah, I was possible.
Taking a pause.
All right.
Tom of Mario Maker and Mario Paint.
So my mom's all proud of me.
I'm thinking there's going to be kids
that's doing all this stuff.
That's great.
But more important than those dumb kids
is the fact that Mario Paint
had a mini game called Nat Attack
where you,
If you went and you clicked on this thing, there'd be these like gnats that fly around,
and you have the mouse, and you, like, click and you kill them all.
Dude, I remember that.
There's, like, boss fights and stuff to come up, and I'm just like, I need this shit.
Because in Mario Maker, the save machine is the same save robot for Mario Paint.
All the music is the same.
It's like, all the, it's just Mario Paint, but modern.
And I'm like, well, if there's no goddamn Nat attack, then I'm screwed.
Last night, I left my controller alone, and I was just doing something else.
I was on my phone, and I looked up and I saw flies flying around.
I'm like, oh, my God.
And I went and I clicked on it with the stylus,
launches the fucking Nat Attack game in HD,
and I lost my goddamn mind.
That's awesome.
That's awesome.
And then I looked at it later.
If you leave your controller alone for like 15 minutes, flies come.
Or if you get like the dark Venus fly trap or piranha plant and like shake it,
the flies will pop out.
But anyway, do it.
It's worth it.
I love Nat Attack.
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I forgot to do it even though you approved it as my legal counsel,
but I'll do it this week.
I'm going to go win myself.
I'm not giving you $10 million.
Can I have $1 million of it if you win?
If I win, no, you can't.
Okay.
I was like, I was going to say at one point, how many millions of dollars do I have to win to give Nick one?
I'm like, no, there's like, way more than 10.
100 million.
100 million.
Sure, I'll give you.
I would have you.
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Millions for everybody.
All right.
Topic three of the day is Pokemon Go.
Yes.
Is everyone familiar with Pokemon Go, Nick?
I'm familiar with like Tomb Raider and Hitman Go.
Okay, this is not that.
But they did.
It's similar.
Is it a lightweight mobile version?
It's a mobile title.
It's a mobile Pokemon, isn't it?
Ring, ring.
Let me check the phone.
Yeah, it's truth.
Colin for you.
Tim, you better take it.
Good.
All right, so
what's funny about that, though,
is the Square Unix Montreal.
Nick Verge, who's the fucking homie,
he made a image of
Laura versus, like, Pokemon
and, like, in the Pokemon Go stuff, and it is funny.
So obviously Pokemon's not made by Square.
No. So, Pokemon Go
is a new game that they announced
to kind of,
I mean, it's not the,
it's not for the 20th anniversary of Pokemon,
but it will release during the
20th anniversary of Pokemon.
I have a feeling they're going to do something as well to celebrate that.
But it is an augmented reality game for mobile phones.
So this is Nintendo's like real big first step into mobile games.
But not one of the five DNA games.
Yeah, this is not DNA.
This is made by, I might be messing up some of these names.
It's a company called Niantic, N-I-N-T-I-C.
They were owned by Google for a while.
And now they're not.
They're here in San Francisco.
Yes.
And so they're doing stuff like,
with Nintendo, they're making this Pokemon game,
and it is a,
it's a mobile game where you catch Pokemon
in real life. So it's one of those that uses your
camera and you kind of look around the environment. So, oh,
there's Pikachu, and Pikachu's out there trying to
blow on the side. Okay, so,
not much is known about this. Right
now, there's been one trailer for it
and it blew the internet
the fuck up. Like, the trailer
has something ridiculous, has like 15
million views, which for
video game trailers. Suck it night with the series.
Yeah, right? Why don't you make a Pokemon series?
I know, man.
Pokemon, the series
starring me as Pikachu.
I like that.
Pikachu.
She doesn't go in the ball.
But so the thing with this, though, is that the trailer they released is really like 14 million views on a video game trailer thing.
It's like that's big.
For a mobile game.
That doesn't have Kate Upton on a horse.
Exactly, right?
So the trailer, it was like three minutes long, and it was so amazing.
It's just, it's very stylized, a lot of like big white text on the screen.
And it's like imagine if Pokemon was in real life.
It almost made it look like a heads-up display or something.
I was actually very confused when I was watching.
I was like, like, obviously the game's not going to be like this.
What's the game actually going to be like?
So that's the thing.
The very end of the show, and it's just like the two guys on the screen.
So that's the thing is that you look at this and as gamers, we all are instantly like,
all right, what's the gameplay?
You know?
Because this is the equivalent of something even worse than a CG cutscene trailer.
You know, this is people in real life doing shit.
Like you see people like throwing balls and shit
It's like you're not really gonna be fucking doing that
But you see the trailer is just like adults walking around
And they'll like pull out their phone
And like they'll be like a map of where they're at
And you see there's a Pikachu nearby
And you look and then he uses his camera
And he's all like doing his thing
And then like in you see the Pikachu running around and stuff
And like they throw the ball and catch them and stuff
And then there's like it cuts to like families
And they see a Charzart in the field
And like there's all this shit going on
And then the climax of the video
is they go to Times Square.
I'm upset.
I can't believe nothing happened there.
I was waiting for him to catch it,
but he's too enraptured in your store.
And usually that at least get you looking at Kevin.
I'm trying to,
I'm trying to decipher all the words that are coming here in their mouth.
Because I know it's English.
But I just can't figure out.
You know everything I just said.
If you're stringing them all together, I don't understand.
You know these things.
All right.
So it climaxes with them in Times Square,
and all the people in the trailer kind of come together,
and there's just a ton of people around.
They all have their phones.
holding him up, looking at the sky,
and there's like a MUTU in the sky.
And Mutu's a very important,
badass Pokemon, Nick.
And you see all these other Pokemon fighting it,
and it's like, there's like a timer,
like counting down, and the health bar's going down.
So it's like, well, they beat him in time, who knows?
And then, like, last second they beat him.
And then everyone's like, ah, going crazy and shit.
I assume they all get to catch him if they beat him.
Maybe catch him or maybe just defeat him.
He might have better.
I don't know.
Whatever.
They show the stuff.
And that was pretty much.
they showed gameplay
which just was an image
of a Pikachu standing in a grassy
fucking field in Charzard and it's just
like it looks nothing like you want it to
It seems like there's three parts to it right
There's the collecting on your own
Where you go around the world find these guys
There's the fighting other players
So you and I are on a train
Our before we blow Nick's mind
Our phones let us know that we're close
And we're like oh we accept battle we battle
Then the third part is yeah
There's these like events
Like MMO events
raid party kind of things that happens.
Now, this is all happening on your phone, of course.
Yeah.
But let's say you don't want to carry your phone out of your pocket with you at all times looking for these things.
What if I told you they were releasing alongside this mobile game, a peripheral that you wear on your wrist that looks like a pokey ball, and it looks like a pokey ball fucked one of the Google map pins, and it has a little friendship bracelet band that goes around it.
And you could just wear this and tap it to do things in this game.
Would you wear this?
Would I wear that?
Can we do a video where we wait for a week and we talk about it?
Assuredly, no.
I will not be wearing that or that thing that comes with Fallout 4.
Okay, now first off, let's not throw stones at the fallout for pit boy.
The pit boy is not going to be happening.
I'm going to wear it on this house all day long, naked.
Okay, so going back to it, here's the thing.
This is like the announcement that people have been waiting for forever.
It's a Pokemon MMO.
This is amazing.
And the fact that it's real life and all this stuff, it's like, holy shit, this is the coolest thing ever.
Except it's totally not going to be.
It's not going to be what we want to, and it's going to be disappointing.
Great attitude about that.
But here's the thing, though.
People in Portillo looks like a dog leash.
It could be awesome.
And I feel like even though it's not going to be what we think it's going to be, it could still be awesome.
And if it links to a Pokemon game, which is said they're going to try to do it and have that do stuff, if there's an actual game that I'm really playing, and then this is all just extra stuff on top of it,
That could be cool.
But I don't want that.
I want this to be a standalone awesome thing.
Now, a little backstory on this.
Neantek, the company that's making it, or with Nintendo,
they already made a game called Ingress.
Which we all remember Game of the Year.
I mean, do you know anything about this?
No idea what the fuck Ingris is.
Have you ever heard of it?
No.
Okay.
I've heard of it before.
It's a huge thing that like millions of people were playing.
I don't know.
They're still playing.
Was it on the Vita?
It was like, no, no, no, no.
It was like 2013.
It originally was on Android devices.
So, like, Kevin was playing it with, like, his friends.
Fucking nerd.
But the game has this really, really, really complex science fiction, like, backstory thing.
And if you watch the trailers for that, it's very similar to the trailer for this Pokemon thing.
Where it's like, people are doing all this type of crazy shit.
It's like, all right, but what's really going on?
Now, the story of that game, whatever, I don't really know, but the gameplay of it is there's portals that come up.
And there's different factions that fight over control of the portals.
So you kind of become people that you take.
take this side or this side, and you go to the portals and, like, it's a king of the hill,
but in real life.
Now, the portals are all based around real world locations.
So, like, the ferry building in one of the videos is one of the portals.
So people will go and, like, if they check in there, then shit happens.
And you look at your phone, like, there's, like, augmented reality bullshit and all that stuff, right?
But what ended up happening here is it's a multi, it's an MMO.
So people start doing metagames within that game.
So shit got fucking real
And there's portals in the middle of like fields and stuff that people were trespassing and doing stuff
They're not supposed to be doing and like people in real life were like fighting over this shit and like they'd meet up and beat the shit out of each other
There was a rest that happened over this like this became like a real thing where there's like real money being put into it
And like people get obsessed with it and started creating this whole culture where they just created their own
ecosystem of like this crazy storyline and became characters where it's like real life role playing
That's awesome.
So that sounds crazy, right?
Yeah.
Now, let's take Pokemon and add that to it.
Let's make it a little safer for kids.
That sounds awesome.
Yeah.
You know?
And that's why the Pokeywalker thingy is the kid version.
Like, that thing's fine.
It's because, so that way, there's not kids using their phones, walking into the middle of the street, looking at Google Maps and fucking dying.
This thing will just fucking tell them what to do.
They're still going to walk into the room.
That's because they're kids in the dumb.
I can't wait for it to get monetized is what I kept saying is I can't wait for it to be monitored.
McDonald's, which wouldn't.
But let's, a Del Taco.
buys into it, right?
And they just like,
now you get a fucking special Pokemon
every time you come in her
Del Taco kids.
Yeah.
So Ingris did that.
But it wasn't so much
like buy a thing.
It was just go there.
Yeah, go there.
Yeah, yeah, yeah.
So it's like, like,
Del Taco would do an ad buy
with the game.
And so it's like,
that would become a portal.
So then people would go there.
I'm already here.
I must go to Del Taco.
Yeah, exactly.
But what's cool is
the idea would be
depending on where you live,
there's different Pokemon.
So you can't catch them all
just where you're at.
Right.
So that creates,
it's just like,
There's so many ideas with this that could be super cool.
I believe the first game to do this was Mod Nation Racers on Vita,
which also gave you unique items if you went in and used NIR
around like the Statue of Liberty or the Eiffel Tower.
I never did it because nobody understood you near,
but that could happen.
Also, Modnation Racers on Vita was a disappointment and really hurt my feelings.
But this is one of those cool things where there was a huge spike in Ingers
downloads when this Pokemon thing was announced.
People just want to try it out.
They're interested.
They want to see what it is.
Now, I watched a couple of YouTube reviews.
pretty detailed reviews of the sacred game.
Hey, everybody, K-Man here to tell you what Ingers is all about.
No, it wasn't that.
But it's one of those things where, I mean, I'm not super into it,
but I can understand people getting lost in this.
And I think Pokemon might be that gateway drug that I'm like,
this is fucking cool.
It makes this all crazy.
The role playing of, oh, I'm this like secret espionage person
and I'm part of this team that needs to beat this other team,
totally not down with.
Oh, Team Rockets out there.
and I need to stop them.
There's gym leaders
and I need to go beat them
because I'm a Pokemon fucking master.
Yeah.
Hell yes.
When I saw it,
I like, you know,
we were talking about this earlier
in the year where I was like,
I should play a Pokemon and I actually give it a shot.
And you're like,
try this one and I hunted it down
and then turned out was on my bookshelf
and it turned out it turned out
I've already played it and fell out of it.
I'm like, well,
not the best one to start with.
Definitely the best one to start.
But the one on a mobile phone,
like maybe it's just my first Pokemon.
You know what I mean?
And I mean that like in the like in the like my first,
whatever, you know what I mean?
Where I'm just doing it, I'm screwing around.
We're all going to, I'm sure you're going to be screwing around with it.
So, yeah, we'll go on trips and see stuff and pick stuff up.
The interesting thing about this is it seems like it's going to appeal to gamers who've never picked up Pokemon before is what I kind of got from this.
Especially you look at the YouTube views, 15 million or whatever.
Well, those are the people playing Pokemon.
I mean, no, no, yeah.
I mean, that's totally true.
But just think about it, you know, everybody has a mobile phone.
You're like, oh, hey, hey, random person I work with.
There is, who's not in the games industry.
there's this new game
I'm playing Pokemon game
Oh isn't that for kids
No it's hell of dope
It's like geocashing
Except you
Except you catch fictional monsters
Now a cool thing that you're kind of
Bringing up here is
The way that this game's being marketed
I
Just looking at it
It is being marketed at adults
It is being marketed
People that grew up with Pokemon
And the two dead giveaways to that
Are the fact that everyone in the trailer
is an adult
There's no kids
And if there's a kid
They're not the one playing it
They're just with their dad playing
and only the original 150 Pokemon are being featured.
But that's one of those things where it's like,
I'm not such a curious in the way that I feel like
those are the only ones that matter.
But I know there's a lot of people my age that do feel that way.
Those are the only ones that those people grew up with.
Yeah, I mean, they played that and they didn't really play.
Yeah, they didn't play the other ones.
Like, I didn't play Ruby or Sapphire.
So I know all the ones from the original,
but I don't really know any of them from that era.
Yeah.
So, I mean, like, it makes a whole sense.
It's like the marketing of that, like, only seeing the Pikachu and Charzard and Mew 2 and there's a whole bunch of other ones that were in it.
But they were all OG ones.
Yeah.
So it's like, I think that that's definitely saying something.
And who knows if that's how it's going to end up.
But this is very much a, this is not necessarily a kids game.
Now, the little device thing says otherwise.
But that's awesome.
A more adult Pokemon game.
Or like, it's not for adults, but yeah.
Does it say you.
Does it say you have to have that little accessory?
No, no, no, no, totally.
That's just a different way.
It's just a bonus or whatever.
I mean, seriously, they say micro-transactions.
I want to know what that's going to look like.
No, well, that's a disaster.
I mean, that's obvious, right?
Like, you're not near the Rocky Mountains,
so you're not getting geo-dudes.
I want a geo-dude, you know?
Okay.
Does that mean, since I live in Las Vegas,
we're only getting sand-jrews?
You're only getting sand shrews.
Maybe if you find a cave, there'll be a shit ton of zoo bats.
Damn it.
But this is, I mean, I love this.
Yeah, it's like a cool idea.
idea of going outside.
You're thinking too hard.
I know.
I know.
I know.
There's going to be the random,
hard to find things.
Yeah,
in the middle of the desert,
whatever, but they'll be,
it's going to be,
otherwise it'll be like,
I'm sure it's,
it's going to be like,
uh, shit,
invisimals on Vita and P,
or mainly on PSP,
where they made a million invisible games,
where it was like,
oh, you can use your same office every day.
And I mean,
I mean, really,
every 15 minutes and something's going to pop and you,
oh, you know,
we know, we know you've been playing
long enough that you need to see something.
So here you go.
Yeah.
I'm going to see all the cool shit.
And that's why I think we'll play it.
It'll be a dumb distraction while we wait in the airport.
I can't wait to have to convince Nick to take me places.
I'm going to play this.
This sounds fun.
Articuno, take me to Antarctica.
I'll go to Antarctica.
That'll be good.
What's in Mexico?
That's what I want to know.
Yeah, what Pokemon would be in Mexico.
Is there a tequila, Zard?
There's no tequila Zard.
No.
We're going.
We're going to find out.
All right.
Yeah, well, at least we'll be able to clean up in the United States.
Yeah.
For sure, come convention season, we go to like 18 different states.
so we're good to go.
That'd be dope if there was like certain regions.
Like maybe there are the ones that pop up frequently
throughout everywhere you go.
Like you can get a Pikachu no matter where you go.
Yeah, Radita.
You can get like Pikachu, radida or rotata.
How do you fucking say that?
Yeah, Rotata?
Ratatta, I think.
Zubats.
And you can find those like anywhere.
But then like regionally they're the ones that are just specifically
like your legendaries.
The ones that you really want.
Yeah.
Like that, yeah, we'll have magmars in Las Vegas.
Yeah.
Oh, yeah, definitely.
Tim, you need to just somehow figure out how to get, like, a login or do a login that you can share with the community on the forums.
And just have everyone in the world.
Catch them all for you.
Got to catch them all, bro.
You could.
Think about all the places that we have.
The trailer gave me fucking chills.
Yeah.
Like, it ends.
Like, it's real life, and the camera, like, zooms out, and the earth's, like, spinning around.
Just says, got to catch them all.
I'm like, hell yes.
I do.
I really do.
Must go to Italy.
This is the Pokemon movie all over again.
Oh, my God.
So good.
All right.
Last topic of the day.
Sorry, that might be my first Pokemon.
Pokemon game, by the time.
No, but see that...
I'm going to play it.
I don't know if it should be.
There's definitely not enough information
to make that choice one way or another,
but like...
Jumped in.
It's going to be different.
Jumping.
It's going to be real different.
All right.
Last topic of the day comes from
the Kind of Funny forums.
Go to kind of funny.com slash forums.
Leave your gamescast suggestion.
Oh, wait.
What's the actual?
What's the URL?
Do you remember making...
Kindof funny.com slash forums.
No, no, no.
But there's Kind of Funny.com slash gamescast topic.
Yes, did I make that?
I did make that, I did.
You said it before on the show
right there.
Although I only, I hesitate
because I forget if it's topic or topics.
Kevin, can we conferred that?
Michael, whatever it says here.
They're reading it, Kevin's a good guy, and he does stuff.
All right, this question comes from
literally everybody.
Whoa!
How excited are we for Kingdom Hearts 2.8?
So, this thing just announced
today, Kingdom Hearts 2.8,
which is Roman numeral 2.8
Final chapter prologue.
I'm excited about the game.
I'm not excited about the title.
Yeah.
Classic Square.
My God.
But the game,
so the game is like versions of other games
in the Kingdom Hearts, right?
Games cast topic.
Got it, Kevin.
Okay, cool.
Fixed the Kevin.
So, yeah, it's another collection.
So for a little bit of history for you, Nick.
Yeah.
Kingdom Hearts, there's been a whole bunch of them, right?
Sure.
There's only been two mainline ones,
like numbered mainline ones.
So there's King, Hearts one,
Kingdom Hearts two.
then there's a bunch of spin-offs
that aren't necessarily spinoffs
that are actually part of the story
don't fucking kill me in the comics
comics comics comics comments
I'll take it out how many of there been
just ballpark overall
I don't know 10 so to catch you up
there's been 10 games and none of them been good
no fuck you I hate you so much
Which one of them has Mickey Mouse in it?
All of them
Then there's motherfuckers all over the place
In the cloud cloud sword is replaced
With one of those things where he grabs it
And he pulls it on it's a Popsicle stick
But then it's a Mickey Mouse like ice cream thing
Oh I love those at Disney
and then you can let them.
Yeah.
You're like,
trust me.
Five licks it all day long on this one.
Everybody in this game is licking it.
Really?
So, this sounds like my kind of game.
Kingdom Hearts, one,
they released Kingdom Hearts 1.5 HD remix.
So what?
Okay, stop.
I've never played a Kingdom Hearts game.
Yeah.
What type of game is Kingdom Hearts?
It's an action RPG.
Okay.
So it just, it plays.
Okay.
No information found.
No, no.
Conton terminate of you and it's all question marks
and red and red and one.
So by action
So by action RPG you're not like your characters aren't meeting and you're not just
You're actually doing what you have to do
No, no no it's so I mean the gameplay
It's kind of
Do you have a team of people? Do you get to be Mickey and then you can pick cloud?
You're Sora in most of the games
Who's Sora?
It's a New King of Archie.
It's just you need to Kingdom Hearts.
It's my character Roxas.
Okay.
Character Riku. They're the main character you play as.
Why are you looking at me?
Just to see how much you're enjoying this.
Oh, I'm loving it.
I enjoy the education.
You play as these characters and they go to different Disney
worlds and those are just like the
storylines as you go through the different missions, right?
The game plays
kind of like
an action game like God of War.
Okay. But instead
of it just being the button commands, there is
like there's a menu that you like
key up the
you use the menu to decide which attacks you're doing.
Got it. But it kind
of plays like a God of War type game.
All right. And there's like some light platforming.
And it's based in the Disney world, obviously.
No, it's based in its own world, but
Disney worlds are worlds in that world.
Okay.
Yeah.
It's like, they treat the worlds like, almost like traveling.
Obviously, no.
Almost like traveling in between like a multiverse or something.
That's really what it feels like.
Imagine it as if they're different planets.
So it's like, it's the Disney universe and they're like planets.
And you go between the Traverse Town, which is the Kingdom Hearts world.
And then there's like Tarzan world.
Oh, yeah.
All of this makes complete sense.
Crystal clear.
None of this is confusing at all.
The games are, the storyline is, what I'm saying is not.
So, Kingdom Hearts, Roman numeral 2.8.
Okay, yeah.
So Kingdom Hearts 1.5 HD remix, and then they released Kingdom Hearts 2.5 HD remix.
Those were one in a couple of the other spinoffs.
I don't think they understand how that works, that process was.
And then two in a couple of the other spinoff.
Admittedly, I don't really understand how they come up with like 1.0, 2.0, like 1.8.
From the studio they brought to you.
It doesn't make sense.
The naming doesn't make sense.
But then so they announced this one, which is the 3DS game, which is the prequel.
It is the first game that takes place after two officially.
And so it kind of leads into three.
So naturally it's 2.8.
That's naturally.
But that wasn't called that.
That was called Kingdom Hearts 3D Dream Drop distance.
Oh, okay.
But anyways.
That's awesome.
So that game is now finally going to be on consoles.
So in addition to that,
They're releasing, and I might be wrong about this,
but it sounds like it's an HD movie
that has to do with the new mobile game coming out called Unchained.
It's called Kingdom Heart Backstory X.
Are you sure it's not backstory 10?
I'm not sure, actually.
I don't know.
I don't know what that is.
I legitimately looked at it and was like,
is that a backstory or whatever it is, 10 or X?
No, I have no idea.
It doesn't make sense.
And then, then in the last thing, and this is the most exciting thing from this package, is something, some new thing called, I forgot what it is, but it's like birth by sleep point two or something.
It's like 0.02 or something?
I don't know.
I don't even.
Maybe it is.
I don't know.
But it's fucking weird.
But it looks like a...
You know, I give you a lot of shit, Greg.
I really do.
But I'm starting to feel bad about that.
I'm starting to think that a lot of that shit should go to that side of that.
No.
All right.
So it looks like it's going to be a pro-lop.
log to 3, using the engine of 3, and it has story elements and characters from
Birth by Sleep, which is the PSP game, which is like a prequel to all of them, and it's good.
So this is exciting.
Now, what this tells me is that this is going to be kind of like the ground zeros or the,
what's another game that did that?
The, of Final Fantasy 14.
Grand Tarismo.
Grand Tarismo.
Yeah.
Where it's like, it's an extended demo of the game to really kind of show it off and tied people
over until the real thing happens. But there's a portion
of it that's an HD remix of older games.
Just, but it's, this one is a small
portion. Okay. Very small portion. It's just one.
It's the 3D game. 3D. So this is all leading up to
three. Now, what's, my
thoughts on it and am I excited for it? Not really.
I mean, I'm excited for the movie and I'm excited for this new
prolog thing. But I,
what leaked was Kingdom Hearts 2.9
a couple weeks ago. Is that
still real? I don't know. I hope it is
and I hope that that is the collection of
all of them together. Can you imagine
this if they announced 2.8 and then
like three weeks later like also 2.9 is coming.
I'm waiting for 2.10.
I just want that to come around.
So, so that's the thing. Are you sure it's not like heights
where you can go to like 2.11?
And then at 2.12, that's when it changes
over? Well, I am not. And I don't know why
all of a sudden now it's Roman numerals where
a second, like 2.1.5 and 2.5
were the numbers. I want to be
so badly a fly on the wall during
naming meetings. I have a feeling that like
some language barrier or something that's
causing these names. I think it's
like a dude that's like, all right, who in this room's coming up with their names?
Oh, is that guy? Hey, I dare you to come up with the dumbest name possible.
People are going to buy it.
All right. Dream drop distance.
It's like, oh, it's the 3D game. So we're going to need three words that start with D.
Anyone got it? What's your favorite D word?
Dick. Now, we can't put Dick at the title.
Dream.
Good.
All right, I guess we'll go with Dream.
What about the next one?
Operation Dumbo Drop.
Let's take drop.
Oh, shit.
We'll go drop.
No, I feel like I.
really do you feel like it's the opposite though i feel like it's they're really serious about this like to a
fucking staggering degree and they probably excruciatingly go over every single title and try to find
some sort of philosophy behind it and that's what i want to know what is the philosophy what
decision because you know we've all been in those corporate meetings before we're like we've just got
people throwing out opinions to like justify having to have an opinion in this room right to be in the meeting
right to be in the meeting so like is that what it is like 50 people in this meeting and like that's what
they come to. There's like one dude who's like let's just call it a 3D dream. And someone else is like,
you know, it's got three in it and D we should really have 3Ds. And then someone else is like,
I like the word drop because of the other thing. And like there's a CEO that's like, yeah,
and there's like a VP who's like I don't really know any of what's going on with any of this stuff,
but I'm just going to write it all down and this is going to be what I present to the CEO later.
And then it all just, is that how it happens, do you think? I don't know. I mean, it makes
sense. But that's the thing like, it gets noted in death. Stupid name aside. Like this is
exciting. And I like that this is the closest we're getting to three.
ever and like it's going to be years until that game comes out and just because it's big i'm just glad
we're getting something right now it's been how long 10 years since the last one well since two
yeah yeah there's been a lot of things in between yeah but uh and they they matter they're just not like
they're not numbered sequels birth by sleep was arguably my favorite in the series i really
enjoyed that's why this is really exciting with uh seeing birth by sleep parts in the new
engine it's gonna be fucking awesome but anyway i i'm bummed because i want this all the
games on PS4.
And I think it's super weird
that they released
Kingdom Hearts 1.5 and 2.5 on
PS3 at the end of the PS3's
life cycle like overlapping with the PS4
and now they're doing all this hyping me up for three
it's like they should have and especially
when Final Fantasy 10 and 10
2 are also, they're released on PS3
and then on PS4. So it's like
same company, same logic
and same all that stuff. And now they do 2.8
when 2.9 was rumored.
It's like I have a feeling 2.8's going to be
this year. 2.9 is next
year and then three is the year after that
and it's like Square next they want
that money that makes sense
but it's like this just seems
horribly complicated but I'm excited
fucking I'm excited.
Oh yeah moving on Craig
Also excited. I just like giving you shit
I know I'm just fucking with you
It's better than crash bandicoot
I hate you so much
It's not a slimy sandwich
Brash Kandaput
asks
In your opinion
Who's the better snake
That you play as?
Solid or Big Boss?
Personality, combat, philosophy, cool factor, etc.
I find it interesting that four out of the five most recent games have evolved around Big Boss.
Does that affect your choices?
I mean, that's the funny thing about it, is I feel like, honestly,
we know more of Big Boss than we do of Solid Snake, which is weird.
Because I think I feel more of an affinity to Solid Snake because Metal Gear Solid was this game
that came out and changed my, you know, rock my world and showed me what video games
are going to be, all that crap.
And then you got two and you were raiding.
You know what I mean?
It was that weird thing.
And they're like, fuck, but you got to see Solid Snake from the outside, and he was awesome.
And then we got deprived of him in three, I felt personally, and Big Boss is fine and cool, whatever.
But then four, you get to come back and you have the fucking microwave scene.
You have all these awesome moments with him, right?
But you're old.
Yeah, but that doesn't matter.
So it's, I mean, really, you only played one game as Solid Snake.
Yeah.
The natural solid snake.
Yeah, yeah, exactly.
I know.
And that's why it's weird to feel, yeah, like, yeah, you think about it, too.
And, I mean, because it is that thing for that snake is interchangeable, right?
and the fact of like when we talk about Snake
then you have to really boil it down to Big Wask because really
they're kind of the same guy in terms of
like playing the game
and who they are and how they talk when it's all hater.
You know what I mean? That's what's interesting about this question
I was thinking about. I've been watching a lot of
dissections of the previous games and the
point that I never really thought about is Big Boss
has a personality that Solid
doesn't have like especially in
three where there's scenes
where he's smiling. Sure.
You don't see Solid smiling. Sol's always just
kind of really confused and not knowing
what's going on. Right, but that's because he's in our
every man's shoes. Like he has like a whole thing
built up off of, you know, Metal Gear, Metal Gear
2 that we never really, you know, know, no. Like
when you get there and like, May Ling
and her terrible accent, it's like, I can't believe I'm being
hit on but the famous Salt and Snake, you know what I mean?
Like he's got a little accent of that
accent. Yeah, well, it's just, I don't, I'm not
going to do their racist version. I'll be my own
racist. I think that was actually Star Wars
racist version. You sounded like
the ego Raptor version.
Yeah, exactly. Exactly. But
what's interesting about that is solid snake was
always really kind of the ladies man
like all the girls fucking loved him
yeah like anytime he talked to a girl they were like
he was flirting with them and right right right right that
was kind of that was it he was just fucking badass
I'm a fucking cool dude I do cool things
right right right right big boss was a little bit more like
just a guy yeah
well yeah and three like it starts off and he's just getting
he's not boss right he
boss shows up and fucking totally schools and just walks away
from him and shit yeah who is he in three
the big boss personally
I'll figure it later we'll figure it later
who is he before they call him big boss
Naked snake.
Naked snake.
Oh, he's naked snake.
And they saw a snake.
They gave him some clothes, and that's when he became big of us.
Liquid.
Now there's punished.
So why?
Yeah.
You got the horn sticking out of his head.
Why?
I haven't played a Metal Gear Solid 5, but I can tell you from the experiences that I've had so far,
just based off of Metal Gear Solid 3, I'd say Big Boss.
And the reason why is that last scene.
Can I spoil the game?
I mean?
Don't.
Don't split it.
Just don't, though.
Okay.
Of Medal of South 3?
I mean, we know what you're talking about.
I know we're only going to ruin it for Colin, who's get right around the corner from playing every one of the game.
I might go back and play a Metal Gear 3 one.
I mean, I'm just like a moment.
You know then.
You would know.
Well, there's just that moment where he's there.
And then you see like the tear rolling down his eye and then you see him salute and the music is just blaring.
And then every single time, every single time.
I watched it on YouTube the other day, got choked up.
Yeah.
I mean, that's the thing, though.
It's like that's.
That never happened.
solid.
But that's the thing,
the three had that story.
Three had was building to that.
The other stories don't really do.
I mean, even like four,
the end of four is kind of emotional.
It is.
Absolutely.
And all that stuff.
But, but it's just,
the end of the end end end.
The end, I'm just like,
what the fuck is happening?
Can I go to bed?
I guess,
what's going on?
Just the end.
I'm the fucking,
I'm the torso that came back to like,
what is happening.
But no,
like,
I mean,
that,
and that's the thing is like,
I do,
I feel like, and this is weird now talking about it,
because, like, we've talked about in this episode,
how Big Boss is so quiet in Metal Gear Solid 5, right?
That I actually feel like the ground zero's into five Big Boss.
For me, it's tainted what Peace Walker and three were for Big Boss.
You know what I mean?
Like, Peace Walker for sure is, you know, you feel for this guy
and you see how much this all still resonates with him.
And you've, like you're saying, he's smiled before in three and had like a personality,
whereas now he's like been beaten.
He's had what he loved, Terrell torn.
He's seen some shit.
Torn away from him, right?
And then he gets this moment of, like, fucking hope,
and he goes out into the world to do that and da-da-da.
He's that awesome scene at the end when he's riding the fucking horse after.
You know what I mean?
Like, there's all these great things for it.
But yeah, now he's just this quiet dude who lets this dog lick his face and then hangs out with a quiet chick.
Is that because Keeper Sutherland was expensive?
Or did they just write it like that?
I'm just wondering, is the Japanese version.
Is he talking more?
No, no, no, no, no.
It is what it is.
Okay.
There was a.
Just wondering, because I'm sure the media read it the other day.
They had a screenshot of an interview, and I'm not sure where it's from, of, like,
whoever the cutscene director is or whatever, where he's going through.
And it's all captioned.
I think it's true, but it's like, because I haven't checked on it.
But it's him basically saying that, yeah, Kajima came to him was like,
I want him to talk less in this game.
And he laughed it off like a joke.
And Kachima's like, I'm not joking.
I'm like, oh, okay.
Like, it's just how they want the character to be in this.
Yeah.
So, such an interesting choice that I just don't understand.
Yeah.
Well, let me ask you.
is this because you're the Metal Gear fanatics. Why, when
I think Metal Gear, do I immediately think Snake?
Well, because everyone's named Snake. For Solid Snake?
But no, yeah, Solid Snake. He was there first. He's just the first.
I mean, his name is like, like, you know Snake.
It's synonymous, right? Metal Gear Solid. It's just like,
it just kind of feels right. Big Boss at one point was also
Snake. He's just, after he beat
the boss, is that as far as? Yeah. He became Big Boss.
He still is Snake. But he's not Solid Snake. People still call him Snake. He's
Now he's punished venomous Anaconda Snake.
Yeah.
His Anaconda don't want, though.
Yeah.
Got it.
Yeah, it gets, it gets crazy.
They do, they do still call him a snake.
They call him a snake.
But they also call him boss.
It's one of those, like, moniker things where he's picked up.
Yeah.
He has 10,000 names.
Everyone in Metal Gear has 10,000 names.
Cosmiller is also.
I don't like playing a whole game as the sort of knockoff snake.
Shaloshaska.
Walk off snake?
I don't like playing as the knockoff snake.
I want to be solid snake.
I mean, what's funny is solid snake's the knockoff snake.
Technically.
Because he's a clone of big boss.
But I'm with you.
What?
All right.
Jafak,
Jafakri asks,
why do trophies
feel so much better
than achievements?
We didn't have it for so long.
We were deprived of them.
And now there's the mystery
behind how many trophies
you need to level up
and what it all matters
and counts for.
I don't think they do feel
so much better.
I don't think you just personally like them.
letter.
Not you,
like,
Jeffacher.
Like,
it's literally the
way.
We all feel that way.
Yeah,
it's the same fucking
it's fan boy.
But it's that weird,
exactly.
It's that weird thing
of I didn't give a shit
about achievements when I,
when PlayStation
didn't have them,
I thought they should,
but when I'd play an Xbox
game, I didn't care
how many achievements I got.
And then when,
as soon as I went to that,
and I remember when they
were announcing trophies,
they come see the demo.
I don't care.
And then I saw the first demo
and I was like,
this works for me for some reason,
but it's just probably
because you're like PlayStation
They were just applying something
that I already loved.
Ice 27 wants to know.
Does the announcement of the Aqua Blue Vita
mean anything for the future of the handheld?
I'd like to tell you it does,
but then today, Gravity Days,
too, coming to PlayStation 4
and the original version is now getting HD.
You're like, so, no, no, it doesn't.
But it's weird, it's awesome,
and I wish it the best, and I love my Vita, but...
Kiss my nuts.
Yeah, I will.
With a Z.
wants to know what games are left
that are scheduled for release this year
that you're actually excited for.
go fucking dimensions.
Oh, man.
I'm so, I, I ordered a whole bunch of the level.
He's just, he does this thing where he's,
here, hold on, everybody, listen to Portillo's snore.
Now he's going to stop.
That's better?
He got it there?
He does this thing where he'll sit in my lap,
but then his head gets cut off because he's at a weird angle,
but he don't care.
Probably going to even more brain damage, but whatever.
There's so many games coming out,
the rest of the year that I'm excited for.
And it's all the smaller titles that I,
I am personally, like, this is why I play games.
We got Tony Hawk's Pro Skater 5.
we have Transformers Devastation
We have rock band
That's not a smaller title
I know but whatever
The other ones are amplitude
We feel like we're really gonna get back into rock band
I'm definitely gonna
Like if I somehow
Get a hold of a guitar
And the game
I'm definitely gonna play through at least
We're getting it
I mean we're gonna have it here
And I like rock band and whatever
Did you see the track list today?
Yeah
Tracklist's a bit underwhelming I thought
I mean I was like I don't even know these people are
I don't know any of it
But it's Guitar here
It's a discovery thing for me
Rock band or guitar hero?
Sorry, whatever.
They're interchangeable really for most part.
But like for me, it's also the fact of like I'm getting it on Xbox because I have hundreds of dollars in DLC on Xbox.
So I'll have all the Weezer albums I want on there and all the country music.
I think that's my experience.
I say guitar hero.
It's like to me, I treat it like guitar hero.
I don't treat it like Rock Van.
I don't really care about playing with everybody.
I have fun.
I do that shit.
But I will, but I like playing the guitar parts for the challenge and for the arcadian nature.
Right, right, right.
So I'm just to be alone at home.
fucking...
So for me it's
Lego dimensions
because it's right on
we're right on the
cusp of it
and I get a little
Superman figure
and a little Wonder Woman figure
and I get to play
with them and I love Lego games
and then eventually
I get Ghostbusters.
But then after that
it's fallout.
And that's the thing
of just like
while we're still now...
I talked about it
in the summer
right with the launch
of Witcher that I was now
on this role of
awesome games
and like hopefully
Metal Gear won't kill me here
and I'll platinum
in the next few weeks
and then it'll be in the
Lego Dimensions
that'll keep me tied over
if not just a little
sojourn and then get back
to Metal Gear
and then into fallout and be lost to fall out forever.
And Tomb Raiders in there still too.
Yeah, we got an amplitude in December.
So I'm very excited.
Is that really happening?
No, no, who knows?
We'll see.
I feel like that game just...
I think it's December for backers and January for other motherfuckers.
And then, uh, obviously uncharted collection.
Oh, the collection, right, right, right.
I'm so excited for that.
Star Fox.
I need to beat that.
I'm hoping the best of it.
Mm-hmm.
There's a lot of games.
That's a shit ton, man.
Yoshi's Willy Whirl?
Yeah.
I need to beat that.
But hopefully I can beat that in like five hours and just call it a day.
Yeah.
Once that game,
was that game out yet?
October or something.
It was awesome.
It does.
It looks really good.
Does it not play long?
No,
I wish I fucking played it four months ago when everyone else in the world had it.
Came out of July and Australia.
And they speak our language,
kind of.
So everyone in Australia,
you just shipped it over to the States and now everyone's got a no-cress.
And I think the England people have it too,
but they're like,
we've got to take all the U's out of these words and that's just what's slowing it down.
Why didn't they come out in the States?
All the U's.
And all the Oys.
What are you looking forward to?
See, they have to take this translation.
Man, I'm just trying to get my hands on Metal Gear Solid.
Good. I mean, honestly, that's all you need.
With your schedule, with your life.
Yeah.
Just do it.
Lego Dimensions does look awesome.
I've never been a huge rock band guy.
Greg gave me a code for Metal Gear, so I have absolutely no excuse now.
Now I'm actually more tempted to play than ever.
Sorry about that.
You've doomed me and give it with this great gift.
You're awesome YouTube videos.
to happenness. You just see my
channel just shuts down.
It's now a Metal Gear Solid fan site.
Yeah. All I do is just
Metal Gear Let's Play's and that's it.
That's it. That'd be great. Ladies and gentlemen, this has been
the first ever episode 37 in the Kind of
Funny Games cast. Thank you so much, Danny,
for joining us. Thank you for having me. A pleasure.
Hopefully Colin wakes up from his death
and rejoins us at some point.
That'll be fun. Thank you, Nick.
For everything. Thank you, Tim. I love you.
Love you. And Portillo
keep snolling your snows.
His little tails by his pee-pee.
So looks like he has two peepies.
