Kinda Funny Gamescast: Video Game Podcast - Pragmata Review - Kinda Funny Gamescast

Episode Date: April 13, 2026

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Starting point is 00:00:00 Go to boot. Dev and use code Kind of Funny to get 25% off your first year on the annual plan. If I'm water thoughts are taking over, don't wait to get help. Visit NoCD.com to book a free call with their team. Sign up for your $1 per month trial today at Shopify.com slash Kind of Funny. If you want to get our shows ad free and our exclusive shows, go to patreon.com slash Kind of Funny. Hello gamers, welcome to the Kind of Funny Games cast for Monday, April 13th, 2026. I'm Andy Cortez and Tim's back, everybody. Back, baby.
Starting point is 00:00:43 Can't wait to talk about video games with you all. Tim's back. Also, Bless and Roger are here as well. Oh, wow. Hi. And this is the Pragmatta review. Pragata. What is this?
Starting point is 00:00:55 Oh, shit. It's a new shirt we have on the website. Yeah, that's a big deal. For a week. So we need a welcome back. Oh, God. Yeah, this is beautiful. Yep.
Starting point is 00:01:04 If you're one of the eight people that buys these, take a photo. The issue with it, it's like, actually has a really nice color on it. You know what I mean? I would work this. Yeah, it's actually really nice. Did we get these sent to the office?
Starting point is 00:01:14 Yeah, I think we can get some, yeah. You want a match together soon? I'm down. Yeah. How about you, Andy? You want some? Yeah, for the bit, yeah. If we can be honest,
Starting point is 00:01:25 I thought I had you, Andy. If we can be honest, I feel like last week was one of the best weeks working here. Honestly, it was a great week. Last week was such a... Nobody was here. We got a pizza party.
Starting point is 00:01:35 That was awesome. That was a fantastic episode. We watched Lord of the Rings. It was great. Was that last week before? I think maybe last week. Yeah. It was early on.
Starting point is 00:01:42 I think it premiered last... Whatever. It doesn't matter. It was a good week. It was a good week. Yeah. All things Tim didn't want to happen at all completely. Great didn't want this to happen.
Starting point is 00:01:50 So, you know... Yeah. I'm going to go back to normal now. Well, we have the, you know, the brand new father here. And we also have an upcoming father. Soon-to-be father of an... an LG OLED television. Blessing
Starting point is 00:02:02 Eddie. Oh, yes. Let's go. I did over the weekend order an LG OLED TV. So excited for you. Your life's about to change. Oh my God.
Starting point is 00:02:11 You already know. I can't wait. I don't worry about it. I told them during KHD because I texted you over the weekend. You didn't do what. I think you did you? I texted you over the weekend.
Starting point is 00:02:20 And I was like, hey, should I get this or this or like, I was asking what are good prices? And you're like, definitely go, don't get this one. I got that one. What? I didn't get it.
Starting point is 00:02:30 Last night. I saw an advertisement for Costco 65-inch C for $800. No, stop. Yeah. And I was like, I'll talk to bless office. Price match. Price match, best buy. Can I do it when it's in transit?
Starting point is 00:02:44 Cancel it? Oh, man. It's delivering tomorrow. Tell them your house burned down. You can no order to deliver. This is the most Nick Scarpino thing you've ever done. It was because it came down to price where I was like, okay, the B series was $800.
Starting point is 00:02:56 And I was looking at a 55 inch. C series was like $1,200. And you were telling me, the get at least the C series or whatever. But you're like also, you're also like the $1,200 is probably too much for the C series. So now I'm just at a standstill where I'm like, either I get the 800.
Starting point is 00:03:09 I don't know it was too much. I did not say it was too much. It's just like that's not a great price. Sure, sure, sure. It's good price. But then I had to look inward and be like, do I want to spend $1,200 bucks on this? And the answer is no.
Starting point is 00:03:21 Best buy credit card two years, man. No interest, baby. I'm not trying to get new credit cards. Come on, man. Good for your credit. But it only works there is the thing. You don't like, you know, You're not ever tempted to use it on, you know, DoorDash or something.
Starting point is 00:03:35 It's just, it's just the best buy purchase. Two years, whatever it costs, blessing, divided by 24. You pay that every month. There's no interest. Bam, you're done. Not financial advice, everybody, but also. But I love that credit card, man. I use that credit card so much.
Starting point is 00:03:51 I can't wait to finally use my PS5 Pro. I was telling them earlier, too. They're like, shout out Greg was very nice in getting me a PS5. The wording was very, very, very weird. that you used. Greg did burden me with a PS5 pro because I don't think when Greg got it got for me realized that I don't have a 4K TV And now you bought the B-serie. I'm like if I really want to use the end of my pro I got to you I got to get a 4K TV This is a perfect way to welcome back to him
Starting point is 00:04:17 It's insane I'm angry We love you Tim if you're watching live be a part of the show by super chatting on YouTube.com Forward slash kind of funny games Remember we couldn't do this without our producers On patreon.com forward slash kind of funny. So thank you to Carl Jacobs, Omega Buster, and Delaney the Somme, twining.
Starting point is 00:04:38 For now, let's begin with topic of the show. Pragmatta. Pragmatta. Is it good? Is it bad or don't matter? Thanks, guys. The team description says, Pragmata is a unique sci-fi action-adventure game
Starting point is 00:04:55 from Capcom. Follow Hugh, a member of an ill-fated investigation team and Diana, a young android as they navigate a lunar facility taken over by Rogue A.I. In search of a way to Earth. It's a $60 game, $59.99. Is it really? Yeah. The steal.
Starting point is 00:05:13 I want to go around the table because we've all, three of you have beat this video game. Yes. Yeah. I am the host, and I was reviewing another game, which we'll talk about soon. I've only played like four and a half hours or so, so you guys will be doing most the talking, obviously. Tim, I'd like to start with you. I appreciate that.
Starting point is 00:05:33 What did you play on? How long did it take to beat? And, you know, just give me some top-level thoughts, and what was your score for Pragmata? Very excited for my first games cast back to be this review. Very excited for this conversation, because I don't know where y'all are at. I have no idea. And from the little rumblings that I've heard, I'm like, oh, I think that this might be
Starting point is 00:05:54 a spicy games cast. We might have some dissenting opinions, which is always quite fun. I played it on the PlayStation 5 Pro. It took me, I would say, this is probably like 13 hours or so. My clock was a little messed up, and I think it will be forever, because when you have a child, a lot of times you just need to walk away. You just need to do a bunch of things. So, but I feel like there was a solid 13 hours.
Starting point is 00:06:17 I did the majority of the side content as well. So there was a lot to do. I didn't really do, I did the side content as I was playing the game. You know what I mean? So it's just like it's hard to kind of tell exactly if you mainlined it, like, how fast it would take you, but 13 hours or so on my PlayStation 5 Pro, I love
Starting point is 00:06:35 video game ass video games. And Pragmatta is a really great video game ass video game Andy Cortez. The gameplay, I would say, is incredible. It's very well-paced and the encounter designs are awesome. Bosses are incredibly satisfying.
Starting point is 00:06:51 The stories pacing leaves a bit to be desired. Absolutely. The character moments I feel are not really earned, but they have hearts. And I think at the end of the day, it all comes together. So even though a lot of it's kind of been there, done that, we've seen this before, I feel like there's enough unique charm to make it very effective, if not mind-blowing,
Starting point is 00:07:14 but effective. I think Capcom made something really special here. Overall, I loved this game. I want a sequel. I want to see more. Capcom continues to deliver. The fact that this is $60, I think, is very cool right after Requiem and seeing the support it's getting across all the different platforms.
Starting point is 00:07:31 Like, holy crap, Capcom, they are in their God era. Shout up to them. What would you give it on the kind of funny scale? 8.5. I think it's really great. Awesome. Blessing Adioia Jr.
Starting point is 00:07:42 What did you play Pragmata on? How long did it take you to beat? Some top level thoughts and what would be your score on the kind of funny scale? I played it on the base PS5. It took me around the same time as Tim. You know, somewhere above that 10-hour range.
Starting point is 00:07:58 I'd say maybe 11, 12 hours. My PlayStation clock says 14 hours. I think my in-game clock is somewhere around like 11 or 12. I played the same way that Tim was playing, which is I did a lot of the side content. I didn't 100% the side content because toward the end of the game, I was kind of like,
Starting point is 00:08:11 I don't really want to do every single thing. I think I've seen what I've needed to see and then I proceeded to finish. What would I give it on the kind of funny scale? I would give it a 6.5 out of 10. Wow. Yeah. I think it is an okay video game.
Starting point is 00:08:25 I have some things that I really enjoyed about it, but I think overall, I leave it not feeling much in terms of passion for the characters, passion for the world, passion for the story, or even passion for the gameplay. If I'm saying which part of the game is the best part, I do think the gameplay is the best part. I think the hacking combat feels novel and fresh, and it is the thing that makes it feel different from other video games. I think every single other decision in Pragmatta makes me think about other video games and other video games that do the same things better, whether we want to talk about story and riding and characters.
Starting point is 00:09:00 I've played so many stories that do things way better. I think even in the presentation of the wolf and cub type story, where you have Hugh, you have Diana, and it is 40s year old man with an eight-year-old kid running around a world, right? Like, I've played so many other video games that I feel like do the same thing better. Whether you want to talk about that dynamics between the two characters, whether you want to talk about how they build their stories, how they build the lore of the characters, I really didn't care that much about what was going on in this game, the story of this game, until about
Starting point is 00:09:31 the last fifth, where I think things started to happen that made me go, oh, that's cool, oh, that's interesting. Okay, I'm engaged with this, but I think by the time we got there, it was way too late. Most of the game, the core carried on the stick as far as what we're doing in the story, just did not interest me whatsoever. That said, like, I like playing the game. They have challenges in the game that I enjoy doing as far as side things where it is. Hey, do this challenge room, and if you do it the best you can, you get three stars kind of thing, right?
Starting point is 00:10:02 I enjoy doing those because this core gameplay is solid. Just wasn't enough to make me go, damn, this is memorable to me. This is something I'm going to think about going forward. Roger Pekorney, pacemaker. I played this on my PlayStation 5 base, and it took me 10 hours. That's what the in-game clock said. My PlayStation said 13, but whatever. I did a lot of the side stuff as well.
Starting point is 00:10:24 I was just getting lost. I loved finding all the little things and trying to find the upgrades because I think that was, honestly, that's like the most fun I had in this game was exploring and figuring out the world because I agree with blessing. And I actually like, I think it's the most I've ever like disagreed with Tim. Like everything you said there, I feel the opposite, right? Where you talk about the gameplay pacing, I think that's my major issue in this game. I think the gameplay pacing is really rough. The story pacing and the story itself is something that feels generic. It feels unearned. It's laughable at a lot of points. Like there's so many moments where it's campy, but then it's not funny enough to get me over that hump where it's like, oh, no, this is enjoyable. It's like, no, this is just like a half-baked, like, outline of a story.
Starting point is 00:11:03 By the ending of it, I was having the issue where I was, like, actually forgetting that I had to play this game for review. Like, that's how forgettable this whole experience felt to me. And even though it has, like, a very unique, like, intro here with the gameplay and, like, the hacking and everything. Like, I don't think they do a good job of following up throughout the game. of actually making the hacking feel interesting by the end of the 10-hour runtime. Like, I think this works well as like a four-hour experience, but like by the 10th hour, I was like, guys, like, this is the same thing from the beginning. Like, and they do some things, but I don't think it's enough. And they actually do something in like the final boss fight
Starting point is 00:11:39 where I'm like, if you guys started adding this throughout the entire game, I would be much higher on it. But again, they leave, they leave some interesting things. I'm like, you guys just need to sprinkle. You have all the pieces here to make a really good video game. But by the ending of it, like this, I applauded for what it does. But I'm not for the product it is. Like I would not recommend this to most people.
Starting point is 00:11:59 I would give this a 5.5 out of 10. Oh my God. I'm very, very, very surprised, honestly. Like I thought that I was going to be higher on this than most people. Seeing the reviews, I'm like, I'm shocked that there are some that are even higher than me. But I thought that it was going to be more in like that seven range. Like, yeah, your scores, I'm very, very surprised by. And I don't agree.
Starting point is 00:12:19 Like, I really don't agree. Like it's a like I do think that the the way that this game kind of throughout it gives me the upgrades that I'm looking for at that exact moment like the moment that I'm starting to get over this type of hacking they give me a new type of hacking the moment that I'm like oh I like using these guns and I like that I have different guns to choose from but I wish I could use both at the same time. I don't want to have to either pick up this one or pick up that one. They give me the ability to have two guns and it just kind of felt like that from a gameplay pacing perspective. I was. constantly wanting to do the thing that I was doing. And you're saying that other games, you're constantly thinking that other games do it better. There are so many elements that I totally agree with you, specifically from the story perspective. But from the gameplay perspective,
Starting point is 00:13:04 I was having as much fun with this as I was Dead Space. Like Dead Space is unique gimmick of, you know, having the cutter, right? Like slicing things away. It's like the way that the hacking works, and this reminds me of that so much. And I really do think that the video game ass video game, part of it to me is when you take,
Starting point is 00:13:20 a gimmick and really kind of use it to its fullest. I feel like they do that here both in the main campaign of like using the the set of the moon, which I think is really awesome. And I think that the different biomes and areas you go into surprised me with how varied they were compared to what we've seen so far. I'm not saying it's the most very thing in the world. Yeah, yeah, yeah. But I liked it every thing, every area you go to felt like it had a earned place in the world that they created. And from a story perspective, I'm getting a little rambling and jumping around here a bit, but what I think I do disagree with you guys on the most is I loved the world story. Like the 3D printing element of everything, I find so fascinating.
Starting point is 00:14:00 And the way that this kind of tells its story like a Resident Evil game does, where there's the kind of the main story, but then there's like side stuff going on with like messages you'll pick up and data logs and all that. The whole story with the dude that's like slacking off work essentially, I think is the like heart of this whole thing and kind of like really gives the the bones to what you and diana's story is cue is as weird as hugh sounds right it's just like this fucking character what are we doing here yeah yeah he's a ps3 protagonist i get very much in that uh hugh like felt like a like an eight year old throughout a lot of this experience and you know i i'm only about four hours in uh i really love
Starting point is 00:14:46 the gameplay, but I do think the anything interaction and, you know, relationship-wise is a bit lacking. And then there'll be a moment that I go, oh, I do like this. And it hits me with enough of those that I'm not dreading what's happening narratively, but the,
Starting point is 00:15:02 you know, there are so many times where Hugh this, you know, this dude who, and maybe he's just, he's a very positive dude. Maybe that's kind of what I got to boil it down to because I would be expecting a lot more dread from somebody at this point dealing with what they're dealing with
Starting point is 00:15:19 and a lot more worry and kind of like anxiety and they could have gone the cliche route of you know the last of us they could have gone you are this burden on me this little weird robot child I hate you for right now and I'm scared but we kind of will slowly start to warm up to each other like we see you know in so many other pieces of media
Starting point is 00:15:41 they could have done that but they chose to not do that And I applaud them, but also I go, oh, maybe it would have been better the other way. You did it. Yeah. Because they set up in the very beginning of like, oh, he don't like kids. And then immediately, pretty much immediately, he's just like, let me talk about the ocean. It just didn't work for me.
Starting point is 00:15:57 Like, that didn't work for me in the way of Diana's character is a robot. And so, like, there is a level of, damn, you are really invested in this person that's not a person kind of thing. And then, like, I love, there are story revelations and things throughout the game that kind of allowed that to soften up for me where I'm like, okay, cool. I vibe with this now, right? But I think I just needed certain things to be revealed earlier for me to have that buy-in on Diana and Hugh's relationship.
Starting point is 00:16:22 One of the things I want to bring up bouncing off of you, Tim, right? Real quick, before you go into that, as far as like Hugh being an eight-year-old, I just like always, it always makes me laugh because, you know, this person is supposed to be in a very stressful situation. You're trying to get out this thing, trying to go back to Earth, and you're kind of stuck here. And the amount of times that Diana would be like, oh, that's really cool. And Hugh would be like, yeah, that is really awesome. Yeah.
Starting point is 00:16:42 Yeah. You're just such a hymnbo. He really is a hymbo. Impro is a great way to fight. Yeah, Tim, I think you mentioned Resident Evil, right, in terms of some of the storytelling and some of the, like, when you pick up notes and stuff and how they use that to world build, the probably the highest compliment I'll give this game is that I can tell this is made by the people behind Resident Evil.
Starting point is 00:17:01 Yeah. There is a design ethos here. There is a way they go about pathing levels. There's a way, the notes that you're talking about, so much of it feels like Resident evil, which is really cool and really, I think, helps it feel like a very solid game for me. That's why I'm like, oh, this is okay. I don't think this is a bad video game. I think this is fine.
Starting point is 00:17:21 And I think plenty of people are, obviously, plenty of people are going to enjoy it. However, it also reminds me of how I feel about, I guess, certain Resident Evil games. I think about a Resident Evil, I guess, Village, for example, where I look at Ethan Winter's character and I'm like, I don't go to fuck about this guy, man. Like, I'm not, I don't vibe with this character that I'm playing as. He was kind of the same for me. But then I look at a game like Resident Evil Requiem where so much of the fun and hype of that game
Starting point is 00:17:47 I think is inherently the fact that it's Resident Evil and is doing so much to celebrate this world and celebrate these characters. Pragmata feels like way more of a blank slate to where I'm like, okay, we don't have the character cast, we don't have the things to point to, we don't have a world that is as enticing to me as Resident Evil already is.
Starting point is 00:18:06 And so now we're left with kind of like a, for me, a lesser, like, blank Resident Evil and I'm seeing some of the things that kind of break it for me clearer because of that. I don't know that makes sense. It definitely does make sense and I think that that just comes down to
Starting point is 00:18:20 the, you know, preferences between us where it's like I do think that this being a blank state this being a new IP, like that is what excited me so much is that I didn't have the answers. With Resident Evil, I know the world and I know where it's going and what's even possible and it's probably going to end in, you know,
Starting point is 00:18:36 insane giant like goo monsters. You know what you mean? It's like it just so quickly like just over blows like how big the end has to be. And now there's another plague and now there's another virus. Now there's whatever. Here we're at the point where it's like there doesn't need to be another or another another because we don't know anything about this world. And I really thought that they did a good job.
Starting point is 00:18:57 But obviously as a reviewer can you keep this spoiler free? But the entire concept of the game is that there is a base on the moon that is able to 3D print essentially anything, including like organic material. how this Android was made. And the base itself was made from 3D printing. And it's the concept of if you could 3D create anything, what are the ethics of that? And what would that do to earth?
Starting point is 00:19:21 And the way that they kind of deal with the politics of it through a lot of the backstory stuff, I found so interesting. And again, I'm not saying it's the best thing ever. See, you just presented it in a way that had me way more interested. Yes. The way you're talking about it than the way the game presents. Because the game is so focused on the Diana and the hue of it all
Starting point is 00:19:37 that I think that the background stuff is the, background stuff. And if you look at it, it is cool, but it is also audio logs and stuff. Like, I just don't, I never really got that. I understand what you're saying. And I, I experienced that as well, but it did not feel like the main idea behind this game. For me, it didn't until the end. And I think that's the thing is like, like, you're playing the game, I do feel like they guide you to a lot of this. I'm calling it side stuff. But I do feel like a lot of it is specifically with how the game provides the upgrades and stuff. It does very much entice you to want to get a lot of the side stuff and I kind of
Starting point is 00:20:08 seek it out. And as you get more abilities to be able to even seek it out easier and all that stuff, I think that they really kind of push you that way. And by the time we get to the end of the game, while the plot of the whole thing is very Hugh and Diana focused, I think once we get to the end, it all culminates is in the side stuff and that stuff meeting in a way where the overarching story, I'm like, oh, I saw what you're doing. And it kind of felt like the relationship between them was not a distraction, but it was
Starting point is 00:20:36 kind of like the slow burn to get where we needed to for the whole thing because I do think it all comes together in the main plot. Yes. And I think for me the ending of the story is by far my favorite part. Even so much so that as I was finishing the game, I'm like, man, I wish the whole game was this. Like I wish we could have taken some of this hypeness and some of like these revelations and sprinkled them all the way for you. Because you're right. I think the themes that you're talking about and the cool shit about being able to 3D print anything including organic stuff, right? Like, so much of that shit is cool and so much of it for me got cool at the end of the game as opposed to the first 80% of the game. It was like the very beginning, which I think is such a
Starting point is 00:21:15 strong intro. And then the very ending. And like that, like there's a huge jump in the between. And I'm just like, man, I cannot find myself to get excited about the things that you're talking about, right? Because they are hidden deeper into the game in a level that is not, the game wants you to focus on the hue and that Diana plots as the main crux and it's just not working for me. Even then like the places you're going and the things you're seeing, I feel like it's not just like the data lore drops that I think we're providing the story. But it's just like one area that we've seen from the initial reveal trailer of this is like a Times Square situation. And I think that it's such a fascinating concept to be like, this is, it's a fake reality that these people are living in. And if these people are on this moon base and it's like where where's the line end of like what is an acceptable reality?
Starting point is 00:22:00 You know, and like what is acceptable to replace real, like the real, you know? And I think that that backed up with him having to deal with this little, like, Android, treating her like a person, but simultaneously treating her like a weapon. Yeah. You know? Oh, sure. I think that is like such a cool dynamic that they have that I don't want to over defend this because I just the thing. I think that the reality is the relationship between the two of them is so trite and so overdone.
Starting point is 00:22:28 And we've seen it before a million times. it's not well done here. It's just, it's kind of like tell don't show in a lot of ways where there's like, hey, they're together now. He has a kid. And it's like, it happens immediately. And it's like, it really feels like it's almost against what they're showing us. Um, so that does feel weird. In the demo, the demo ends similar to what we previewed at a lot of these different, uh, you know, uh, conventions or whatever at Pax West. And I believe the Capcom thing that you all got to do at one point. It was always the same demo where you, you know, you do some stuff and then you fight a boss and it ends with Hugh being excited and him sticking his hand out for a high five and her
Starting point is 00:23:10 looking at being like, what? He was, oh, this is what humans do. You know, we high five each other and we're excited and she high fives him and she kind of like giggles and it's like, this is really sweet and this is endearing. I like this. And that's as good as it got for me so far. Like four hours, you know, four and a half, five hours in or whatever, that's, that was still like the best part of what I experienced. And, you know, they try to recreate it and they try to do other things to kind of give you back that magic. But really, like, the best emotional beat for me was in that first hour, in that demo or whatever, that first high five. I'm like, oh, this is adorable. I want to see how this evolves. Hasn't quite evolved the way I would want it to yet. To talk more about Diana and to
Starting point is 00:23:54 piggyback off of that. One of the things I did like in that regard is there is a hub area, like a small hub area in this game that you keep coming back to called The Shelter. And in there, there are ways that you can interact with Diana that for me kept living up to, oh, this is cute. Like there's something about... There's a lot of cute moments. There's a lot of cute shit going on in terms of like you'll find these REMs out in the world. I forget what they stand for. But essentially these three printed or like, no, they're like more like virtual recreations of things from the world. And so you'll find like a slide from a playground, for example, and give it to Diana,
Starting point is 00:24:29 and it'll be set up in a corner of the shelter. And now, like, Diana will go and play on the slide and stuff like that. And I'm like, oh, that's cute. I wanted you to go on the slide with me. Like, yeah, she starts asking you questions about it and how it works. Yeah, that, I like that stuff. Yeah. And, like, not to compare everything, right?
Starting point is 00:24:44 But, like, I think when I talk about the Wolf and Cuttings from, like, different games, whether it be a last was or God of War or, like, whatever other games I have, man, little child. The fact that this child is so little Kind of like lends does lend a A different level of like freshness to it Because it is damn you are a child And you are doing child things again
Starting point is 00:25:06 You're playing on this slide You know no shit I'm teaching you everything about the world Like there is something about it that I think works on the Oh this is cute level But just not on the I think bigger story level for me And I do think it is important to and correct me If you guys don't agree on this But like I do think that while that does work for
Starting point is 00:25:23 it and I think is a highlight for me is like is her them using the her being young but it's also just her not knowing anything about earth not her not knowing what it is to be a person like all that stuff like they do a good job with that having said that multiple times I'm like this is creepier than I want it to be like I really feel like they make some design choices and have her move in certain ways or do certain things that I'm just like y'all didn't need to do that like it just feels a little a little weird you know yeah like specifically like one thing is it's like the way she like gets upgrades is like she puts this thing in her mouth and it just feels very weird it just feels like over sexualized in a way that like doesn't need to happen yeah it's right
Starting point is 00:26:02 here but yeah Jesse Vitelli compares it to her hitting a jewel which was the way I thought about it hell yeah yeah it's like it didn't overall I don't think that they ever gets to a point where it's like this is an egregious problem but I'm just saying I did multiple times notice like what the fuck is it like I would be a little embarrassed if somebody walked in watching me play this that did nobody yeah Walk around no shoes and stuff. It's a little weird. I did like whenever she's like
Starting point is 00:26:27 101, one one zero one zero and one zero. Like sometimes sometimes incuts. That's my shit. See, that's the shit that I like where it's like, she's like a little baby and then I don't know where she's going like like she's like. She's exercised. Greg Miller doing the I robot.
Starting point is 00:26:41 Yeah. I was kind of talking about the voice acting and I don't think the performances are bad. I just think that they weren't necessarily given the best direction. Like, I don't, I don't think these are bad voice actors. I just don't know if, like,
Starting point is 00:26:59 that's the characterization that I want you to be. And I was telling Roger, and bless this, but, like, I wish Diana was voiced by a kid in the same way that, like, you know,
Starting point is 00:27:09 when he talked to the Luma in the Mario movie, or not you, but they talk to the Luma, the Mario movie, and it's voiced by a kid and it's, like, cuter and funnier.
Starting point is 00:27:16 And I was kind of wishing for some of that because I could still hear, you know, I'm an adult voice actress trying to voice actors. Sure. trying to voice a child, you know?
Starting point is 00:27:24 And yes, that works. That's fine in Rugrats or Hay Arnold or whatever. But like I kind of wanted a bit more of that authenticity. So there are there are beats like that that I would go, oh man, I kind of wish we went like, like boo and Monsters Inc. You know what I mean? But, you know, maybe that's leaning a little too young or whatever. But I overall still do feel like the relationship is a bit lacking.
Starting point is 00:27:48 Now the gameplay for me, not lacking at all. I'm really, really digging the gameplay. of it, and I can't wait to dive deeper into it after a word from our sponsors. This episode is brought to you by boot.dev. If you're listening to the show, there's a solid chance you, one, like video games, and two, at some point in your life, have been interested in learning software development. Boot.dev combines those things because they know the smartest way to learn is to never get bored. It takes your coding from beginner to expert the fun way through a hands-on RPG-like experience.
Starting point is 00:28:20 If you're ready to put in the time, it takes just like Kevin is. My favorite feature is that you could find a solution that works, but then afterwards you can hit solution and see the way that they were trying to teach you to do it. That's really cool. With a curriculum designed for builders with gamers sensibilities in mind, boot.dev welcomes you to the most captive-in way to learn to code. You can learn backend web development from start to finish in Python, SQL, and Go. That's why you'll learn by doing the things you'll be actually doing at a job,
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Starting point is 00:29:04 And use code kind of funny to get 25% off your entire first year on the annual plan. This episode is brought to you by NoCD. You finally sit down to game just you, your controller, and zero responsibilities when your brain decides
Starting point is 00:29:17 that's the perfect time to ask Did I say something offensive earlier and not realize it? And suddenly relaxing and enjoying yourself is impossible. Instead, your brain grabs onto the thought and will not let it go. That kind of relentless thought spiral isn't just anxiety. It could actually be OCD, a condition that's way too misunderstood and way more common than most people realize. But it doesn't have to be that way, because OCD is highly treatable with the right kind of specialized therapy. OCD needs ERP, or exposure and response prevention, which is pretty.
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Starting point is 00:30:22 You're scrolling through your feeds when all of a sudden you see it, that one product that you've been looking for. You click on the link, add to cart before finally hitting checkouts. As you're filling in your address, you realize you don't have your card anywhere near you. Then you see it, that purple pay button that has all your information saved, making checking out as simple as a tap on your screen. Shopify is the commerce platform behind millions of businesses around the world and 10% of all e-commerce in the U.S.
Starting point is 00:30:54 from household names like Mattel and Heinz to branch just getting started. And what if I get stuck? Well, Shopify's always around to share advice with their award-winning 24-7 customer supports. See less carts go abandoned and more sales go with Shopify and their shop pay button. sign off for $1 per month trial today at Shopify.com slash kind of funny. Go to Shopify.com slash kind of funny. That's Shopify.com slash kind of funny. We have a $10 super chat here from Jerbear who asks,
Starting point is 00:31:30 how's the difficulty and can you adjust it? I don't typically play shooters, but I've enjoyed slower things like Bioshock and Dead Space. Looking forward to playing this on Switch 2. You can adjust the difficulty, but I think it's like the more old-school type of like once you change it, can't change back. I feel like a lot of modern games it's like you can like drop to easy then go up to normal
Starting point is 00:31:50 they go up to hide and they don't really punish you but I think here it's like it's the old Capcom style like Devil May Cry used to do even where it's like if you die it's like do you want to drop the difficulty and if you do that though you can't go back. Oh really? I think that's how that functions and I would say overall like it's well-paced
Starting point is 00:32:06 it's it teaches you what you need to know like I don't I wasn't dying constantly no however the VR challenges which this game is like full of, they can get very tricky and like there's the classic, you get the three
Starting point is 00:32:21 stars, but like there's a bonus challenges within the challenge and can you do all three of the challenges? Can you do it in 30 seconds? In one run and I'm like, that's where things got awesome for me where it's like they were challenging but not overly difficult and towards the end of the game you get some of those VR challenges that I'm like, oh wow
Starting point is 00:32:37 I didn't do this on my third try even like and they let the suit unlocks which I really is like everything around the hub area and the shelter I absolutely loved to answer the chat. Everything Tim said plus, like, I did die quite a bit, but it was more, it was mainly because the game with the hacking mechanics, like, you were pausing in place a lot and having to like, the way I described it to Raj the other day was what, patting your head and rubbing your tummy? Yeah. I got it backwards the other time. But that's the gameplay. And like,
Starting point is 00:33:07 once you're focusing on one thing, you might fuck up on the other. And that's usually when I die when I'm like, oh man, I want a hack, I want to hack, I want to hack. Fuck, I just, I'm standing still too much. and I think that back and forth actually is pretty engaging. But to talk about the shelter a little bit, right? The challenges that Tim's talking about are awesome. I love the rewards as well because there's a lot of balance of different resources that you're getting. And so you have the Luna filament, which is basically your currency that you'll spend for upgrading weapons and hacks and stuff like that. You have like another one, another currency that is specifically like upgrading your character, like your attack, your defense, and Diana's hacking.
Starting point is 00:33:41 and then you'll get these cabin coins. Cabin is my favorite character in the game, even though he's not like a main character at all, but he's like just a dude that's hanging out in the shelter. He's like a little bit of the clap trap, but not, yeah, he's not following you around. He's just in the cabin. I love this guy.
Starting point is 00:33:56 He has a bingo card, multiple bingo cards. Yeah, a lot of bingo cards. That he'll give you that you'll basically like put the cabin coins on and each space will get you like a small upgrade, but then if you get a bingo, you'll get a bigger upgrade. Then if you get a triple bingo, you'll get an even bigger.
Starting point is 00:34:11 upgrade. And then if you do a blackout, fill out the whole bingo card, you'll get like a fun cosmetic kind of thing. I absolutely love that. I think that that's one of the things where I was like, man, Capcom still got it. They got creativity over there. It's the, I love the economy of this game. I feel like there's so many different things, but they feed into each other so well where I was constantly trying to collect everything as I was playing through it and wanting to the moment of VR mission opened up, I wanted to three-star it to like get whatever I could. So maybe I can get the bingo correct or whatever
Starting point is 00:34:39 to unlock things that I actually wanted. I think that was a highlight for me. And similar to Resident Evil where there's like the little raccoons that you can walk around and shoot. They're the little cabin guy that you're talking about hidden around the level. And the sound design in this game,
Starting point is 00:34:54 just like Capcom's been recently, absolutely fire. Like it's so well designed. And if you hear something, it's where you think it's coming from. And when you, it would be so satisfying to be like, one of those guys is around here, where the hell is?
Starting point is 00:35:07 Oh, it's right there. And then you get the fun little bonus. and all that, but I really, really enjoyed getting the, get this type of money to get that type of money to get this type of upgrade and just consistently is like putting you down a path where I'm like, I'm having fun doing this stuff. The shout on I want to give this game that I don't think any game in history is ever done. You kill enemies.
Starting point is 00:35:31 They drop this lunafilament or whatever, which is like the main currency of the game. You don't need to rush to get it. Yep. It stays there for a phase there. stays there forever. And it is so nice to not feel this pressure. That's awesome. Yeah, because I'd miss something. I'd go around
Starting point is 00:35:45 and I'm like, oh shit, I'd kill that guy like 15, 20 minutes ago. That's crazy that's just still there. Has any game in history ever done that? I don't know. It's kind of crazy. It's crazy. You know what you mean? Normally it's like it just disappears like very quickly or especially the sorrows. The currency goes away real fast. Let me tell you. And they tell you
Starting point is 00:36:01 like this shit's going back to God. You gotta take this shit back. Well, going back to the currency. I agree with you, Tim, of like, it is, it is nice said that was the funnest thing that I had in the game was finding the little squares or whatever and upgrading my thing finally. I do think there are some upgrades that I'm like, man, I just wish you just gave me that in the beginning because it helps with the game feels so much, especially like the perfect
Starting point is 00:36:21 dodge. Like, fuck man. Like when you're playing the beginning, I'm like this game should have a perfect dodge. Like it feels like it should. Of course, you can get that pretty easily in the beginning. But it just, there's a few of those things there. I'm like, man, just give it to me the beginning. And it feels like they had it in the original version of the game.
Starting point is 00:36:35 And they had to like kind of break up. They're like, oh, we need more upgrades. And I hate when the game does that. It's like just don't, especially something that's so fun and so basic, like a perfect dodge or the few ones that I'm blanking on. Like, you just give me in the beginning. It didn't feel exciting to me to unlock. Yeah, that's the tough thing is, you know, I think there's, it has that almost like Metroidvania feeling of when you're playing a Metroidvania and you don't have a double jump at the beginning and you automatically are like, I feel like they should have a double jump. Like something doesn't feel right.
Starting point is 00:37:00 And then you eventually get it and you're like, all right, this feels a lot better. That's to Roger's point of how I felt early on in the game where like, Tim, you brought up that perfect pacing of, oh, I feel like I should. get this thing and then you get it. For me, it was like the, man, where is this thing? You know what I mean? Why can I only, why am I stuck with this pistol in the beginning? This pistol fucking sucks. I hate this thing.
Starting point is 00:37:17 And then you get the things, right? But I almost wish that. I love the pistol. I stayed with the pistol. The moment you get another one, I'm like, I'm not even using this thing. I hate this pistol. Why do you like this pistol so much? I feel so good.
Starting point is 00:37:29 It feels just so like, ugh. There's like a clunk to it. But what about like the, I hate the reload situation. Yeah. It's a cool down reload. Yeah, it's a cool down reload. And it takes forever. even though I like got pretty close to like fully upgrading my my pistol and on that
Starting point is 00:37:43 mission whatever gun it just it just really did not it like didn't go faster it feel like I the thing that I wish and then maybe never have a conversation about like what this game could have been or like a different video game I just wish that this game was more arcady like I want to be able to like have the moment where I'm hacking and then like I get like fucking here's a bunch of ammo right like I don't think I think that's what's missing here from my fun and my enjoyment is that like having to use up the pistol of course that you have other weapons but sometimes those are thorough weapons, right? So sometimes you use them up and you just literally have a pistol.
Starting point is 00:38:12 And then you're shooting the pistol, you run out of ammo and you have to wait now like a gatling gun for it to like uncool down and go to the top. But it's not just to uncool down and give you all of your bullets back. It's, we're going to give you one more bullet. Then you're a second. There's three. It takes forever. And like, especially when you have enemies coming at you and you have to hack it, it just felt like the game is working against my fun. See, for me, I loved all that stuff because it delivered an arcade experience where this game is a rhythm game. I, feel like the way that had the auto reload, but it was time-based. What you're talking about the patch your head, rub your tummy, like all that stuff.
Starting point is 00:38:46 I loved that it felt like that was part of the balance of that gameplay of the reload time allows you to have that moment of, all right, I'm going to focus more on the hacking right now. And I can like move around to get to a better spot as the thing's reloading so that I can go in. And the back and forth of, all right, if I rush in right now, I'm only going to have time to have two shots. But if I take a second to pop back, I'll be able to have five shots. And that's going to, which is the better balance for me? And which is going to give me more time to focus on the hacking? Because towards the end of the game, some of the hacking can get pretty intense.
Starting point is 00:39:19 Yeah. Unless you are using some of the ability. Them hacking screens get big, dude. They get real, real big. And so it's like, I like that the reload was, to me, it felt like parts of the combat. And I feel like that I think very well designed. One of the things that was my biggest desire for the hacking was to have more of the creative nodes where if you pass through this thing, it'll affect this enemy that way. If you pass through
Starting point is 00:39:40 this thing, it'll affect the enemy this way. And they did have a lot of like different types of nodes where it is. All right, you pass this. It's it'll have them down longer. If you pass through this now, um, your bullets will do more damage. I feel like they could have got way more creative with it. Because I look at half the nodes that I'm unlocking and I'm kind of just like, yeah, no, this doesn't, this isn't, this isn't, this doesn't feel gameplay changing for me. Um, I found a few like right now the one that's on screen that bears showing, that's the multi-hack node, where if you pass through it, as you get to the green, it'll hack multiple things at the same time. I think I usually defaulted to that one and a couple others that I won't spoil. But in the loadout screen, as I'm selecting
Starting point is 00:40:20 which nodes I want, half of them I was kind of just like, I'm not going to even notice this at work. I don't know. I mean, I agree with that, but I'm not, that doesn't bother me because there was ones I really liked. And it's like, I feel like there's a lot of, I think that they actually really change up the gameplay. There's just gameplay styles. I'm like, I'm not interested in doing that. And I think that the game kind of is designed around that because naturally playing through it, the amounts of currency you get to upgrade the abilities, kind of does feel like it's geared towards you maxing out. Yeah, you want to choose, you got to do something now. You're going down. For people who didn't play the demo, the way the, the way the weapons and everything work,
Starting point is 00:40:58 they are essentially consumables at the start. You pick up a weapon. It has, you know, if it's not your, your main pistol that is rechargeable or reloadable, you pick up a weapon and it's called the whatever, it's the shotgun and it'll only have four bullets. And if you use those four bullets, that weapon is no longer on your little weapon wheel. It's just gone. That you ate up on.
Starting point is 00:41:20 You consumed it or whatever. So you got to find another one. But then the way, whenever you were picking up the Luna filament and you go back to your home base, you can then purchase that weapon to be a permanent part of, of your load out that whenever you set out on an adventure,
Starting point is 00:41:37 it's still a consumable though, you still could use it. But now when you set out on an adventure, it is now part of your loadout. And then you can upgrade all of those weapons to have more ammo, to pack a bigger punch or whatever. I did enjoy that part of, you know, going down this, not the skill tree, but just, you know, seeing how my buildout could evolve,
Starting point is 00:42:01 unlocking better hacks and then making those, stronger and then upgrading Hugh and Diana on the other side of it where it's like I can my starter weapon I can make a lot stronger have a lot more ammo I can make Diana's hacks better I think there's a really cool idea of progression here that I was it's not traditional and what I was expecting but I still really liked it and never not and didn't really think a whole lot that like man I wish you did it like this or I wish you did this other thing it's like I really enjoy this approach and it's working for me so far. Yeah, I hit a point with the consumable weapons that you're talking about where I think early on I didn't love the fact that you would run out and then very quickly it kind of
Starting point is 00:42:43 snapped into place once I started prioritizing them because they give them very freely. Like as you look searching through these levels it's like oh every other minute they'll drop another one of these more special weapons right. And so it almost turned into like a breath of the wild a little bit where it is all right I got this new sword. I'm going to use it because I need to keep space open to get other new swords that are not broken yet. One thing that I hope that they address, it's not like the worst thing in the world, but I never loved dying and then going back to the base.
Starting point is 00:43:16 Yeah. I really didn't enjoy that. And it feels like it's Capcom saying, you should upgrade because you're not strong enough. But there are times that, well, I know how much currency I got. I know what I need and... I'm broke as fuck. I can't do.
Starting point is 00:43:31 Yeah. And so the idea of, like having to run through that little thing again Dan and being like, oh, Hugh, are you good? Here's what we should do next time. And it's like, that's all cool and I appreciate this. But I wish that whenever you died, you could say, spawn at the base or spawn at this bonfire, which is like the latter thing or whatever.
Starting point is 00:43:46 For me, it's just, I just, you have to go back to the base in order to refill your health when you find, like, those sort of, I just want to be able to just press the bond and just keep full health. Let me keep on going, right? I don't want to have to go back to the base and have to go through there. You know what? I didn't mind. Guys, come on.
Starting point is 00:43:58 I didn't mind. I didn't mind. I didn't mind. I'm gonna back to the base. I didn't mind it. I think partly because I always, the game is so generous with currency that I always did actually have currency to upgrade.
Starting point is 00:44:09 So if I died, I'm like, all right, might as well just put this stuff in here. And so I was always doing that. But then also, I kind of like the more old school feeling of, ah, shit, if I die, they're gonna send me all the way back here. It's like a minor inconvenience. Yeah.
Starting point is 00:44:24 What I like about that, though, is I do like that design. And I feel like, to me, I was never upset. that I was sent back to the base because nine out of ten times, I would want to do the path again to get more collectibles through or to collect more currency anyway. So it's like, I'm all right, cool.
Starting point is 00:44:39 Like, I lost to that boss, but now I get another shot to jump and get that mod that I missed the first time or whatever. So it's like it just felt like there was always something worthwhile doing, even if I was retreading the same place I already was. I'm really hoping to check this game out on like either switch or, or PlayStation just to see what the gyro controls feel like. I've been playing on PC keyboard mouse,
Starting point is 00:45:04 and it's weird because I love aiming and shooting with a keyboard and mouse, and I love that aspect of it. I don't love the hacking. I prefer the hacking of controller where you are using the face buttons as your directional going through the hacking grid or whatever. And I feel like a nice in-between for me would be, because I really like gyro aiming, and I love the button pressing of the hacking.
Starting point is 00:45:29 I did have to speed up the hacking of the mouse because the way it works on keyboard mouse is when you are aiming and then starting to hack you essentially just you drag your cursor through the blocks into the special spot or whatever but you could change
Starting point is 00:45:46 the hacking sensitivity luckily like they thought of that beforehand and not a lot of developers I feel like me would have forgotten that part of it but you could speed that up because as I'm like you know keyboard mouse shooting and I can start the hack, I'm like, like, you're moving your mouth.
Starting point is 00:46:02 It's like, all right, let me speed that up. So I'm like, the hacking doesn't feel like, the counter strike player, like just fucking, like I'm dragging off of the mask pad or whatever. So it's like, I wish I could find the happy medium there. And it may be motion gyro controls with the sort of face hacking, because I enjoy the way that feels much more to the actual mouse. Talking about the hacking, I think that that is the thing that I was most surprised
Starting point is 00:46:23 about through the end of the game is how little the base hacking changes. Right? Like, it is always the same. thing, right? Like, it is, it is the... There's a couple variation. Yeah, there's vary, but it's like in terms of what you're actually doing, right? You're still just going around, going to the end goal there. Well, is that, or the one with the circle? Sure, but I'm saying, like, the main,
Starting point is 00:46:39 like, if you're hacking at end, right? Yeah, they have like the circle thing where you're, if you're hacking into, like, opening a door or something like that. Like, the actual main hacking is just this not like mind sweeper, but yeah, kind of. Like, you're going around, you're going, avoiding the exclamation points, and then you're going to the end. And I, for me,
Starting point is 00:46:55 I just can never, at a certain point, I was just like, man, this is the same thing over and over again. And they do that. They do a little thing at the ending, which I don't want to spoil, but there's some things that they change towards like a few boss fights. And I'm like, okay, that's cool.
Starting point is 00:47:05 I'm surprised that wasn't part of the entire game. And I, I'm surprised. I want to hear like, your guy's thoughts of like, did that feel repetitive? I guess for you, Tim,
Starting point is 00:47:13 I loved it. I mean, again, I keep going back to, I think the gameplay was so well-paced where I feel like the moment that I was kind of over doing a certain, I don't want to even get closer to the moment I was like, I'm kind of done with us, they gave me a way to be done with it,
Starting point is 00:47:27 more gameplay from the hacking. They give me things. They're like, all right, cool. Well, now I can have a bigger thing to like go through even more.
Starting point is 00:47:35 Like play it a little bit on hard mode. You know what I mean? As they start like dropping the like the, the nodes that you can't touch or else it like resets your thing. Like I liked the way that they did it. And I feel like if they took it too much further, it would get to the point that I might all right, I can rub my,
Starting point is 00:47:52 my belly and pat my head, but I can't also do one more thing. Yeah. I feel like they might have. lost the ability to control the pacing of the gameplay. I enjoyed that it keeps your progress of a hack. I thought that was pretty neat. Yeah.
Starting point is 00:48:05 Well, unless you get hit. Oh, sure. Yeah, yeah. But I enjoyed like getting halfway through a hack, having a missile coming at me, having a thawd to go back. And it's like, oh, it's still up there. Let me just finish this. I didn't mind the evolution of like the hack system itself.
Starting point is 00:48:22 Because to Tim's point, yeah, there's like things that they do to like keep it interesting. And I think they paste it out very well. for me it's just the nodes. I just wish it was like, I wish we got more creative with like, okay, if I passed through this thing, the enemies levitate and air or some shit like that. Yeah. I think that brings me back around to the arcadiness that you're talking about of wanting a bit more, where I'm like, we have such a cool thing here with the hack system. I just don't know if we elevated it as much as we could have with these nodes. Yeah. And for me, it's like somebody who was already on the fence of like how the hacks were feeling halfway through the game,
Starting point is 00:48:51 basically making it be like, hey, we're just going to make them double the length. Like, is just like the least interesting thing you could possibly do for me personally of like I don't even want to do these and I understand there's certain things that I don't want to spoil this but yeah there's certain things you can get around certain things but for me it's like okay well the challenge is now instead of adding another thing on top of it we're just going to make it hell along like that that just didn't sit well with me another thing I want to talk about is the enemy designs I feel like they are really excellent and the way that each one kind of has its thing where you do the hack hack it if you hack it they open up and then it's like they have their weak points right I
Starting point is 00:49:24 I feel like the game does a good job back to how well-paced I think it is, of always having the right amount of enemies in each encounter and the right level of, all right, cool, you got these basic guys and then the more tanky ones, and then the more, you know, ninja-type ones that are like stealthen around super fast and, like, attacking you with the quicker attacks, I feel like there's always a very well-designed encounter situation where you're not doing the exact same thing over and over and over. It's like they always put you in a room that is designed in a way with the enemies to make me feel like I'm, there's a proper way to play through the encounter.
Starting point is 00:50:02 Right. It's like there's a design like there is a speed run. You should be using this hack. You should be using these weapons for these enemies. And it feels really, really good to get it done in one minute. And it feels less good when it's like, oh man, this encounter took me like four minutes. But it's like that's, that's on me. You know what I mean?
Starting point is 00:50:21 It's like I didn't play this the way I was supposed to. And I feel like because of that, it kind of taught me to slow down and be like, what should I have done there? And then the next time I encounter something like that, I know what to do here. And that's why I think the VR things are so good is because they really teach you a lot of like the more advanced tech stuff that like I was like, oh, I'm going to actually use this technique in the normal game now. Again, only being four to five hours in, I've encountered a couple of spots where you use the environment to your advantage. And I wish it was more of that.
Starting point is 00:50:51 There's a couple spots where there might be enemies underneath where the ceiling burst fire down or whatever. You're like in a manufacturing area. And I wish that there were more instances of that because I really enjoyed the gameplay there. And I felt there are moments where I'm like, I don't want to use that yet because I know it's a one-time use. And there's a larger enemy that I want to wait to get there. And that feeling of outsmarting the game, even though it is designed to make you want. to do that. I wish that there were more instances of that and I hope to get a bit more of that.
Starting point is 00:51:26 Tim's point about like having the right amount of enemies, right placement of enemies. That's another thing where I was like, man, that's very resonant evil of you. Like this is a CAFCOM game for sure. One of the things I want to highlight to you when you talk about the weak points. One, one of the things I was scared of very early on like in the first level of the game is Diana would keep telling you, Hugh, make sure to shoot them in the week point, Hugh, make sure to shoot them. And I got really scared that I was going to be the whole game.
Starting point is 00:51:46 It's not the whole game. If you start the game and you're like, Diana, shut up. Like, don't worry. She does very quickly. but there's a level of like a tactile field to when you are shooting the enemies when they're open that reminds me a little bit of like Horizon Zero Dawn when you're like shooting weak spots off of enemies there's a similar like level of like metal hitting metal that is satisfying for me as far as the enemy design I thought it was cool I didn't think it was like amazing or anything like that right and I think that's part of that is just the age that we're in with action games where the ceiling has been so raised with enemy design that like I don't think it was I obviously don't think it's bad bad by any means, but I think there is a level of, okay, well, these are all made from the same thing. So they all kind of look somewhat, they all look like they're made of the same material, which narratively, of course. But visually, I kind of look at a lot of the enemies. I'm kind of like,
Starting point is 00:52:35 all right, cool. Like, you're just another version of this guy, which is another version of this guy. You know, I don't know how you remedy that in this game. Maybe that's a sequel thing if you want to get crazy with it. I love them. I really enjoy the enemy design so far. I think I've only fought a couple of big major bosses, but so far, um, was pretty, you know, excited about seeing them and go, like screenshot and the shit out of everything. We gotta talk if we're talking to design.
Starting point is 00:53:00 We gotta talk about our boy, Hugh. Oh, yeah, let's go, yes. It's, it's so interesting because, uh, and I want to, I want to hear your design thoughts on all this, but I, from the moment we saw this game, to then seeing the gameplay of it, to then playing it ourselves, I still, after playing this game and loving this game,
Starting point is 00:53:18 Can't wrap my head around this big ass astronaut moving the way he does. Dude. This game plays like a fast-paced action game. I'm tapping R1 like crazy for the boost. It just never feels right because you're looking at him and you're like, you're a big, bulky dude. And he's just zip zapping around. Now, during the, was it during the break that we're having the conversation of his suit? Because like, you guys were talking about his suit, right?
Starting point is 00:53:41 And I kind of, I like his suit. I like how he looks. I like how busy it is. But I don't think you guys agree. Yeah. you brought up the, you know, this game feeling like an awesome PS3 360 era type game. Yeah. And for me, it not only feels that way in a gameplay sense, but design and art-wise,
Starting point is 00:53:59 it reminds me of the way games looked before any, before developers discovered moderation and restrained game design. Because the back of his suit is the busiest, noisiest thing ever where it's like, you know, and then Bless brought up like, yeah, but I love Yoji Shincao. It's like, no, I love Yogi Shinkawa's work, too, because he knows when too much is too much. Yeah, Yogi Shinkawa, of course, does metal gear and death straining. And the back of his suit, the back of Hughes suit is like the noise. And it really feels like when I was learning Z-brush and learning like 3D design and, you know, we talk about the nernies and the greebles of it all, everybody.
Starting point is 00:54:37 What's a nerny and a greeble? It's any little time on a sci-fi panel or suit. Let me and Falcons. It's the best example. It's the rivets. It's a little bolt spot. it's a little like line, it's a whatever. It's all of the little surface detail
Starting point is 00:54:49 that adds little things to just kind of break up a smoother surface. And this game just felt like they just threw it all. They just did all of it. They do all the Nernies and Grievel. So like that's one thing that really kind of bothered me about the design because I think there are some aspects
Starting point is 00:55:04 that are cool and feel industrial and realistic of like, oh, this is what a futuristic, you know, astronaut suit would look like. But then parts of it mainly like the helmet kind of feeling like a almost like a Borderlands Destiny style helmet I don't know I feel like there's
Starting point is 00:55:20 some stuff that definitely went a little overboard with the design my favorite thing about the design is they're just like all right cool clearly functional this guy is doing a very specific astronaut job but also let's give him little platforms in case an android girl yeah yeah you need all the nerny and grubles for her to hang on to that's the main idea
Starting point is 00:55:38 for me the thing about Hugh and this is just a beat thing everybody is that when Hugh when Hugh when he opens up his face and you see his like actual human face. It looks too small. Oh, I am right there with you, Roger. Look at Hugh Willie's face, everybody. You know what it is? Andy,
Starting point is 00:55:53 I know what it is. Is that he's like frontlet, right, because he has a little light in there. So he looks like he's photoshopped onto his own body, but it just looks so small. It looks like the Bartholow. It looks like Ruffalo. It looks like Ruffalo with it. Yes, it does. Now the problem with it is that when I look at it Roger, I go, okay, your face looks really small
Starting point is 00:56:08 in that big ass helmet, but how your neck's got to be crazy long. Look at that shit. It's just a little too small. Your neck has got to be crazy long because like the proportions are quite matching up and it's like when a it's like sam is getting in the the suit and it's like how do those that portions where your shoulders at later in that in that image that's a moment where dot diana will be like Hugh how do how do humans eat and he was like oh yeah you got this thing called food like that's half their conversations yeah Diane just asking random questions about earth and he was like and then also he just slips in like an insane like
Starting point is 00:56:39 backstory thing about himself that we just move on crazy I did like so they'll just go hell yeah The one-liners in this game, it's like, you said this earlier, Raj. It's just like it's so campy, but it's like not campy enough. No, it's not dead rising. It's so close to being dead rising if we just push it a little further, but it's not. And it's also like, bro, you ain't Leon Kennedy. Like, you're not, dude. You're Hugh Williams.
Starting point is 00:57:01 We love you for that. Wait, so there's clouds and rainbows. Yeah, they're pretty cool, aren't they? They're pretty neat. Also, my father died in NOM. Like, how old are you? You are as amazed up by the world that she is. It's so, oh, my God.
Starting point is 00:57:16 It is so bizarre. We have a super chat here from Phil the trucker who says, Tim's big day back and they poop on his 8.5, buy the wrong, OLED, and launch a welcome back, Craig. Yeah, actually, Tim, we secretly love this game. We just wanted a shit on you. Love you guys. Welcome back Tim.
Starting point is 00:57:32 Melo fellow asked, did you all play in Japanese VO or English? I think we all played in English. I should have Japanese VEO. That's cool. I guess a comp game, yeah. Don't look at this game and think, oh, I should put on Japanese VO, you know. Spilling the beans.
Starting point is 00:57:45 out to Beads Got Games with $20. Super Chat. Thank you for your generosity. He says, Pragmatic Rockson was well worth well worth the weight. It reminded me why I love video games. Capcom is on one hell of a run right now. And as I'm playing this Beads Got Games, all I can think about is, what if we
Starting point is 00:58:00 hear me out, Capcom. This isn't going where you think it's going. Capcom and everybody in the gaming landscape, what if we convince Capcom to turn exopimal into a campaign story video game. I like this guy. Because Capcom's
Starting point is 00:58:16 been on a hell of a run and exo primal, you know, a game that it's gone, right, but it had cool dinosaurs and robots. And it was like, there's something here. Let's just make this a single player game. You guys are killing it right now with RE, with Pragmodo, which I'm definitely really enjoying. I can't wait to be. Give us dinosaurs.
Starting point is 00:58:34 My thing is, exo primal. With this run, the Capcom's on, please don't fuck up Oni Musia. Like, please. Oh, they're not going to. They're not going to. They're not going to. I mean, I will say when we did that, the threesome demo there where we did R.E.9. Explain that.
Starting point is 00:58:50 And, Omisha. I do think Anni Musha was the weakest one. Really? Those demos. Yeah. Actually, I don't disagree with it. But it's also, I think a stiff competition
Starting point is 00:58:59 because, like, I think the demo portion of Pragmatia shows off really well. Resumel Reclamation Revenue Reclamation. I think coming off of Pragata, like, I think Alawish is fine. I mean, I think this is the four. And like, I don't mean that as of being mean to pragmata.
Starting point is 00:59:13 I mean that in, like, damn, this is a new IP. This is a $60, $10 to 12 hour video game. Like, this feels like what the floor should be for Capcom single player, which is a good thing because it has like an 86 on Metacritic. Yeah. Which to double back, right? Like, you know, I want to say my 6.5 out of 10 isn't me saying, don't check out this game,
Starting point is 00:59:33 don't play this game. I hope y'all show up for this because I would play Pragmatit too. I think a lot of the issues that I have with this would probably be fixed in a sequel. Like more budget maybe more. you know, space to be like, all right, what worked? How do we level it up even more? Like, I think Pragmatto, for me, is almost there in a lot of ways. Just isn't fully there.
Starting point is 00:59:52 A brown spot with a $5 super chat. Possibly the most important super chat we've gotten so far today. Says day two of asking for the two towers interview with Blessing and Joey with no future spoilers, Nick. That's the other reason I got the 4K TV. Oh, man. Andy texted me. It was like, I might have a Blu-ray for you. I got them 4K Blu-ray's, the remastered one.
Starting point is 01:00:13 Not the second 4K box set or not the first one, the second one, with the better color grading, full accented editions as well. And he'll watch it all on his B series. I'm on the Costco website right now. Trying to write his wrong. Yeah, for that,
Starting point is 01:00:31 I will say, I hear you. I am back at work for the first time. I'm on shows back to back to back to back. So I haven't caught up with anybody about schedules or anything. So I don't want to speak out of turn. I will say it will happen.
Starting point is 01:00:42 It will happen. Nick's not here right now. Oh, yeah. Nick's on vacation. So we're in a kind of a tough spot a little bit, but you will get two towers. Wow. Wow. You'll get return to the king.
Starting point is 01:00:52 Confirmation. I want to say sooner than later, but I need to look at the calendar and see what's happening and all this stuff. But you're committing me to six hours of movies. Well, that's the thing. Well, I'm going to watch them. Yeah. Yeah.
Starting point is 01:01:01 Yeah. Okay. Okay. As long as long as you all in. Six hours are doing. And also I'm here to confirm that we will not be doing airbud too. We will not. We didn't hit the 12K, everybody.
Starting point is 01:01:10 I'm so sorry, everybody. Damn. Tim adding shows? Before we start to wrap up in the Super Chats, I do want to say there's one thing I hate about this game. Oh. Like really, really, really, it bothered me from beginning to end. You, like most video games, there is a scan button.
Starting point is 01:01:28 Where you can hit something and it goes and like, you know, just like highlights where things are. It is the busiest scan. I don't know where I'm looking at. Of all time. It's like, it highlights the items. I'm like, thank you. That's what I want.
Starting point is 01:01:39 It also just adds fucking gerbils and grimmets or whatever. all over the screen. There's just like yellow lines everywhere. Oh, so it's like the, it's like the Arkham City like detective vision, but ramped up to even like 11. It's just nuts. That shit's noisy as well. It's just so noisy.
Starting point is 01:01:54 And like, because you're in the space station, it's like, there's already a lot of lines and a lot of stuff that you're looking at. And it just becomes too much. Um, I think one of the upgrades is to be able to see unlockables in the world. Yeah. Yes. Yeah. That's what makes it busy.
Starting point is 01:02:09 Yeah. It doesn't, because it doesn't do the thing. that I thought it was going to do which was like, oh, you see through the wall. It's like, no, here's the fucking icon. Like, here's like the full on waypoint to the thing. That's way too much. Shout out to Cabin, the little robot
Starting point is 01:02:20 who's basically just like a big PC tower with a screen on his face and little legs and arms. Every once in a while, like, if you just idle there, he'll do a Mega Man pixel art from like, from the NES games. I've seen some Easter eggs in this game. But it's not just, it's not just Mega Man. It's you as Hugh and your suit as Mega Man. in that sprite.
Starting point is 01:02:42 And it's just him like doing their little run cycle and then a little jump in. You hear like the sound effects. This is what I need. Oh shit. I needed more fucked up shit to happen in this game. Specifically the cabin though. Like in the shelter?
Starting point is 01:02:53 I don't want to spoil what does or doesn't happen. But like we don't get fucked up enough. Oh man. Okay, gotcha. Tim's like what's wrong with you? Tim gave you the same face that when you told him you got a B-serious. You wanted me to feel something like. Put cabin in danger.
Starting point is 01:03:06 But cabin in danger, man. Cabot was too safe. That's a little. Uh, thank you do. Hayter John, Chase D the Juan Cababs Kevin T. for your super chats as well Kevin T says, yes sir, I told my wife that Tim was
Starting point is 01:03:18 coming back this week and she accidentally and genuinely said, welcome back, Tom Sketty. Need a, need her to share. That's amazing. Tom Sketty. Thank you everybody for your super chats. Thank you everybody for your interest in our review. Did I? Yeah, there's one from
Starting point is 01:03:36 Hayter John that says, Blessing, you look fantastic. Oh. Damn. Plus, he made that one off. Damn. Wait, did you make that up? No, he did. No, it was Hater John.
Starting point is 01:03:45 Oh, wow. Hater John, nice. Yeah. Thank you, Hater John. I appreciate it. What about us, listeners? I looked in the mirror this morning. I was like, I look real good today.
Starting point is 01:03:51 Hell yeah. I look real good. Hell yeah. Time ago, shit on this game. Yeah. I was like, I'm put on the necklace so I can shit on this video game. Dressing up for my funeral. Everybody, thank you so much for watching and listening to our review of Pragata.
Starting point is 01:04:06 Let us know what you know. Oh, let us know what do you think of the Godgmal? What do you know? What do you know about Hugh Williams? What do you know about Pragmata and the 8-year-old Hugh Williams in the comments below? We appreciate you. Stick around for Game Showdown next. Yeah.
Starting point is 01:04:21 And then after that, party mode. The finale to Stars of the Bank. Finaleigh to Stars of the Bank and then we're returning to Pico Park after that. Oh, my God. Go to the park, baby. Oh, my goodness. Everybody stick around for that. We will see you all next time.
Starting point is 01:04:34 Take care of yourself. Take care of each other gamers.

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