Kinda Funny Gamescast: Video Game Podcast - Prey! Bethesda Press Conference Reactions! - Kinda Funny Gamescast E3 2016
Episode Date: June 13, 2016Subscribe for all your E3 2016 updates! https://www.youtube.com/c/kindafunnygames?sub_confirmation=1 All the biggest Bethesda news of E3 2016! Prey, Quake: Champions,and Skyrim Special Edition! Foll...ow us on Twitter! Tim - http://www.twitter.com/TimGettys Greg - http://www.twitter.com/GameOverGreggy Colin - http://www.twitter.com/NoTaxation Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up guys?
Welcome to the first ever E3 2016 Bethesda Press Conference Gamescast.
As always, I'm Tim Geddes, joined by the coolest dudes in video games, Colin Moriarty and Greg Miller.
Assumea son.
So Colin, are you heartbroken?
No Wolfenstein.
I'm sad about it, but I mean, objectively.
speaking, that was a very good conference, I think.
It was a solid conference.
It was a good conference.
I thought it was a little long in the end with dishonored.
But, I mean, I didn't get the game I wanted, which was Wolfenstein, but machine games
didn't announce anything.
So it's not like they're not working on anything.
They're working on something.
They're not ready to go.
So perhaps this fits with it more within the strategy of announcing games when they're
closer.
And we saw at the end that both machine and tango were in there.
The teams exist and they're working.
So, you know, when we look at it compared to the EA conference, I think it was
way stronger than the A conference.
100%.
And they announced games.
I mean,
they announced two games in particular.
They announced Quake,
uh,
champions and then they announced prey.
So,
or re-announced prey,
re-revealed prey.
Um,
so I think,
you know,
I don't think it was as strong as last year's because I don't think
anything's gonna have the umph of fallout for.
And I don't think even announcing tango's game and or machine games game
would have made it stronger than that because that was such a kick in the
ball's moment,
you know,
for people.
Yeah.
Um,
still I think it was,
uh,
I think it was very good.
I don't think it'll be easy for one of the first parties to beat it
tomorrow. Oh, 100%.
But, you know, we'll see.
Yeah, I definitely think that it has
potential to be the best of the third
party conferences. I think this was a
strong conference for sure.
I think Ubisoft would have to
try pretty hard tomorrow to beat this one.
Again, Bethes is not
really my thing. So none of these games
were like, yeah, but like it's exciting.
Quake, didn't expect that necessarily.
Yeah, that was bizarre. That's one of those things that was
that was a roller coaster of emotions for me.
Yeah. Because what I was talking about before
was you could, I thought, I mean, we were,
I was wrong in assuming that teams that have gone recently or are about to go wouldn't go again.
Yeah.
And what we saw interestingly enough, like the two big games that we saw today are from teams that already have one that just released the game and one that's about to release a game.
Yep.
So that was weird.
That was unorthodox and I wouldn't have guessed at both of them.
Like, I would have never guessed in a million years that if Quake existed and it does that machine games wasn't making it, that it was making it.
That was such a sigh of relief when I saw its logo instead of machine games.
But I didn't expect that.
That said, Quake Champions is probably a way scaled back.
game compared to the fact that they're saying well that and the fact that it's calling it quake
champions i think makes it pretty clear that not that it's going to be not a game you want to
play but it's going to be a smaller game than what doom is it's going to be it's not quake
numbered it's not quake reboot it is quake champions it's pc exclusive it seems like it's going
to be just this multiplayer suite that you get out into the quake universe that so many people
claim they want you'll be back to that yeah i think it's i think it's great that they're
bringing that back i mean people forget that with the acquisition of id you get all of those great
IP. So they would be stupid not to utilize
Wolfenstein and Quake,
which they're doing, and Doom, obviously.
So, I mean, that's half of the value of the company, you know,
half the value of getting the developer, not most of the value of getting the
developers actually getting those games, because as you saw with Wolfensine,
they just parlayed it to someone else.
So, and it worked out great.
So I think Quake Champions looks cool. It's not my kind of game.
I have no interest in playing it. I don't like arena combat.
I don't want to play multiplayer games, and it's PC exclusive.
But, you know, much to Id,
I'd credit with their obsession,
they're just absolute obsession with technical.
Fidelity,
unlocking the frame rate
is like such an id thing
where they're like fuck it.
Yeah.
Like we're not,
like,
whatever y'all want.
Yeah,
like we're not going to,
we're not going to like cap
the frame rate to make the game
run better or whatever.
Like we're confident that we can unlock
the frame rate.
So that's,
that is a very id move.
I thought that was pretty neat.
My biggest question in the conference is what happened to the woo girl.
She was,
she ushered away?
No,
she's an Elder Scrolls online fan.
She once that was done.
For everything before then.
Well,
that was the big one.
That's what she was building up to.
There was the woo girl and the yeah guy.
was yeah, yeah, every so often.
That's what they were about.
That's all there is in life.
So some folks are saying in that boot up terminal
where they booted up Quake,
it says Wolfenstein, the new Colossus,
as one of the games.
So maybe that's it, but I mean, that's, I don't know.
That's a small.
That could be whatever they're putting in the news too.
That's cool, though.
Very, very cool.
So going through all the announcements,
they started off with Quake champions by Id.
We talked about that.
We're going to hear more about that at QuakeCon.
Very cool for those interested in that.
Then they went through the Elder Scrolls
Legend strategy card game.
announced that it's also coming to mobile.
And everybody just said, where's Gwent? Why isn't this Gwent?
Not Gwent, not Gwent. I'm sure they've seen the success of Fallout Shelter.
And they're like, let's do more of this mobile shit, which I think is a good move for them.
Then Fallout 4, a whole bunch of talk about their
DLC and all that stuff.
They've got a contraptions workshop coming next week.
And then Vault Tech coming in July.
Build your own vault, which is interesting.
Exciting you guys?
No.
I mean, it's cooler than building a settlement.
Yeah, it was a step in a different direction.
It looked a little bit like Minecraft in terms of putting stairs
in and going down and drilling in.
It'll be interesting.
And then they turn it out and it looked like fallout shelter.
So to see how that comes together will be fascinating.
Then they did Nuka World.
Yeah.
Which based on how they talked about everything else, I'm like,
is that a new area to explore or is that something I'm building or is that I'm going to
go in there and get some quests and see what's up?
Because that's what I want.
Obviously, I want it to be just like, you know, going to the stadium or whatever,
Diamond City, getting a whole bunch of things, finding a new settlement,
finding a new universe there.
That's what I'm looking for out of Nuka World.
I'll get that, I don't know.
Cool. It's coming in August.
Is there anything else of note here, Colin, from the...
So the boot up, the quake boot up is all of, like, I'd's games, but it's also machine
games games, because it starts with Keen, which is, of course, Commander Keen, that's
its original side-scroller before they did Wolfenside.
Then this is Wolf III, then New Order, then Old Blood, the New Colossus.
And next to New Colossus are there, there's just asterisk instead of release dates.
These are all the release dates for the other games.
And then they have Doom, Doom 2, Doom 2, and they do the Doom 2, like they did the Apple 2
with the converting brackets.
and then Doom 4.
So I think that's,
I think that's probably the name of the game.
And that makes me super excited.
Yeah.
Although using new again.
They got a thing.
They're going to stick with it.
Yeah, definitely.
They ain't scared.
Pretty neat.
Don't you be scared.
For people that want to see the screenshot,
you go find it's on my Twitter account.
Fall out Shelter coming to PC and updates coming in July.
New combat system.
Mm-hmm.
A whole bunch of stuff going on over there.
Skyrim Special Edition.
So not remastered.
Obviously not HD.
It looks a beautiful.
in the shots they show. Man, the transitions
between PS3 and PS4 and Xbox 360
and Xbox 1 were like definitely
notable. And being done internally.
Get a handle on those systems.
Figure it all out. That was surprising to me.
Although this kicks back
the Elder Scroll 6, I think, considerably. If they have
a team still on fallout four support
and then they have a team porting the game
over, then you have to end the game.
It's not a straight port. There's a lot of like new shaders and things
of that in the game. It's something that they had to put a lot of thought and time
into. It seems like it was a technical project that was intentionally undertaken at the
studio. I like that mods are on the consoles. It looks like they made it seem like that'll launch day one.
So that's nice. Day one being October 28th, 2016. So not too far away from now. Then the big one
for me, debut of prey. That looked awesome. That looks really, really good. And there's a big surprise there.
Arcane, Austin working on it. Now, he's not a huge surprise because that was what the week
indicated three years ago is that Arcane Austin was working on. What's surprising again was that
they're showing two Arcane games. And I think that those are the biggest two games that.
they shown was from one studio or really a family, one in France, one in Texas. So I think that
that was pretty cool. And the game looks fantastic. It looks very different than what I saw. It looks
very dead space. Oh yeah. No, it doesn't. Yeah, it looks way more like dead space more.
The prey, I, I thought. Pray you saw, Prasey was first person. Oh, okay. So what I'm, when I,
when I, when I, when I, when I'm visualized, they released the footage of that game.
I think so. Like when you're in, you're doing side quest and like a bar. It's like a very
futuristic kind of place. It always reminded me of mass effect. It looks like a mass effect. Yeah.
So, yeah. So it's, to me, it got a,
different vibe. It seems way more arcane.
Yeah. Super interested
to see how Humanist... Psychological thriller. Yeah. Shit
the bet on that one because the game was taken away from
them and I'd be super interested to see what in the future
if it's ever talked about. There's a lot of people in the comments
saying that they said that they started porting Skyrim when they were
started working on Fallout 4.
I didn't hear that. It's possible.
Well, they might have given that information since they've been doing this.
I never, I mean, the game was just confirmed so they would have never said that
until now. But that's possible.
Yeah. Again, it's a technical kind of
exercise.
did say back in the day that they started porting it to Xbox one.
That might be what people are talking about.
Remember that?
That news came out a while ago, but I don't know if that's, if that's related.
Then after the pre-announcement, they went to Doom.
Free DLC coming next month.
That's not, Matt.
Also coming.
And then a Doom demo available tonight.
You can play the first level and that'll be available all week.
Nice move.
Good move.
A lot of buzz around Doom.
It's a great way to get you in.
I also like that,
but this is doing this thing where during the conference is they have something that you
could do now.
Sure.
Last year they had fallout shelter this year.
Doom demo, very cool.
Then Elder Scrolls online.
That's when I went to the bathroom.
I had to take a break.
It's going international, going to Japan.
There's a dark brotherhood expansion.
There's a girl in the audience who really digs it.
Oh, yeah.
The Wu girl was a movie of your players in growing, according to the one Tamriel is the big
announcement there where everybody starts, they're auto-leveled up and the full games open after the tutorial.
Yeah, the idea being that if I had been playing and I was level 20 and you just started, you could come join and play.
play with me and earn XP and build out that way.
It's not whack.
It's actually a really good thing.
It's one of the big problems with games like this.
That I think the biggest surprise is like the big problem of the division where I was like,
oh, it sucks.
You played,
you played last night and I didn't.
Yeah,
but you scale back down when you're done?
Yeah,
that'd be a ADA.
So why would you want to scale up and skip ahead and see shit that you're not supposed
to see in like that?
Because it's not,
because it's not,
MMOs aren't like that.
This is about playing with friends getting XP doing whatever.
I have too many friends.
You don't have any friends,
actually.
That's a good point.
You're allowed to say,
I have no friend, and that's what I wanted to be.
That's a really good point.
I think the biggest surprise of the show was Bethesda VR.
They talked about two separate things, Doom and then Fallout 4.
Doom being a VR tour of the world.
Yeah, unfortunately.
Well, getting that game to run in VR would be extraordinarily difficult considering how it runs.
Well, that's the same thing with Fallout 4, where they're like, Fallat 4 is playable in VR.
It's like, on the HTC Vibe will release it in 2017.
Awesome.
And everybody's like, what about PlayStation VR?
It's like, all right, guys.
Yeah.
It barely runs on the console to begin with.
We're not going to put you in it.
And I mean, not that I'm very technical, but rendering Fallout 4 in VR has got to be way easier than rendering Doom.
Just based on how fucking incredibly fast that game is and how the, you need silky frame rates for that game to work.
Fallout 4 never had silky frame rates.
So yeah, I think it's really neat.
HTC vibe exclusive doesn't, you know, wasn't super shocking, like you said.
Right.
I do think it's cool that big companies are kind of showcasing VR for like real games.
like Fallout 4 at their their conferences.
I think it's a good message going forward for VR in the future VR because that's the stuff
that people really care about, you know?
Yeah.
Then it turned into just dishonored for the rest of it for like what felt like a third of the entire
show, which lasted forever.
Yeah, it was a momentum killer.
I understand why they did it.
Someone in the chat said that Bethesda had shed about 50,000 viewers off their Twitch
stream during it.
I mean, the chat was very, very 50-50 on every show.
So was Twitter.
Twitter was either you loved this or you were bored.
Yeah, I mean, I think I'm in the minority here, but I was really bored by that stuff.
I think the game looks beautiful.
They showed like a world video where they're like, it's on the void engine.
That was a bad way to start, I feel.
Because that was like, is this all you're doing?
And then they jumped in there.
They just kept going.
But I thought it was weird because they showed that.
It looks beautiful.
Like there's the shadows everywhere.
And it has a nice, realistic feel to it.
Yeah.
And then they showed the gameplay demo.
And it felt really disjointed and weird.
And they kept jumping all over the place, section in section.
I'm like, what?
It wasn't a vertical slice.
it was, let's drop you in a different sections
show very specific things. And the sections
felt weird to me. I was like, it felt disjointed
and not engaging. And then they showed a more
lengthy, like, uh, gameplay thing
that I thought felt very samey. The animations
looked, they didn't match the, the quality
of the world's visuals. Like, I think
that, like, a lot of the, the kill animations
on my eye, that's going to get old really fast.
And, uh, it just, I thought it looked really
boring. But again,
dishonor is just not my thing. Yeah, it's not your kind of game. I mean,
it, but dishonored oozes
bios shock vibes to me, which I think is
fucking fantastic.
They definitely have a lot of
they were influenced
by Ken Levine and I think that's pretty clear
with the original dishonored
and I think that that carries over
to the second dishonored.
I think the game looks awesome.
I think what we saw looked great.
I just think it was something
that you shouldn't have ended your conference with
and I understand why they did that.
That is the only game that they have
that is a new AAA release
coming out this year.
So obviously they want people to,
they want to support it.
They want to end with the you can pre-order.
They want to end with the go get the collector's edition.
I totally get that but it was a
momentum killer.
It seems like everyone is,
you know, with the exception of rare exception of rare years with random companies,
no one's immune to just fucking up their own conference in some way.
But I still say that overall, this was a,
I don't want to say extremely good,
but very good conference that had solid game reveals.
They showed gameplay.
They talked about games,
you know,
sporting games that are already out.
It wasn't a lot of like hypotheticals.
And we were talking before about the assumption that if they showed,
um,
Wolfensine and the Evil Within 2,
that they might not have a press conference next year.
but guess what? Now like, I'm just looking at the list I made here.
Oh, drop my mouse. Thank you. Well, I'll just get it. Doesn't matter.
I can use the pad. But then as the game studio is working on Skyrim H-D, but obviously they're going to also support fallout four.
And then, you know, the adult scroll 6 is probably, thank you, is probably next. Thank you, Kevin.
That's, oh, he just touched my life. So that's probably, that's probably next. And then you have Arcane, obviously, with their hands completely full,
with Desonor 2 and pray. Battle Cried, no mention of them.
Id Software. Hand surprisingly full because of Doom.
post-launch support and Quake machine games and Tangleworks
are the ones that we don't know what they're doing. So that you would assume is the
buttress of next, of the of the of the next conference next year and stays
within the parameters that they set for themselves last year, which I think is smart
that these games like I think that Quake could be you know ready um sooner than you
think you think it's, you know, not this year but so I think it's I think it was a
well done conference. What I've wanted more. Of course I always want more.
See, I think it was a good conference. I think this is one that.
that you could have, going back to our,
we're talking about how last year we were like,
well, they won't do one again.
I think you could have gotten away and not done one this year.
Don't even wrong.
There's announcements here.
There's things,
but there's so much,
not filler,
but stuff you know doesn't speak to the mainstream.
You know what I mean?
Talking about the card game,
talking about shelter,
talking about even special edition would have,
I expected more out of that special edition reveal
than what it was,
when it was Todd Howard in a Cannes segment saying we're doing it.
And here's like comparison screenshots, right?
There wasn't like,
you could have cut a trailer that was like the,
fucking Skyrim music kicking in and bend something.
This felt in a way similar to the doom snap mats, snap map stuff.
It was in the same vein of,
now granted,
concrete things you're going to be playing in the next six to ten months,
but it was still in the same way of the EA developer.
I already is like,
hey,
this is what we've been working on.
And that's not nearly as exciting as coming out.
I'm like,
bam,
here it is.
Let me walk you through.
Let me show you something.
Let's do that.
Yeah.
So I think that,
you know,
not to project so far into the future,
but that you do have your pillars moving forward.
Sure.
you know, obviously,
Arcane's gonna need a nice, long break,
uh,
soon,
um,
you know,
both of their studios and stuff
and both of the game studios,
obviously cranking away.
So,
so,
so yeah,
I thought it was very strong.
I didn't Portillo drink that water?
No,
I washed,
I changed that when I went to the bathroom.
All right.
So,
yeah,
I mean,
not much else to say.
I mean,
I thought it was,
I thought it was very good.
Not exactly what I wanted.
I wouldn't call it great.
I wouldn't call it fantastic.
I think it's shit on EA's conference regardless.
Um,
I think the first half of it,
as I tweeted out,
I think to first half alone embarrassed
D.A. is showing.
And I think that's more how you conduct the press conference,
but I do think that the last half was a drag,
even though I think this honor too looks fantastic.
Yeah, I thought it was good.
I don't think it doesn't need at a conference this year,
but it's, you know, whatever.
They did it, and I don't think that they did a bad job.
Exactly.
Whatever.
Honestly, I'd rather conferences over not conferences.
This is literally the example of what I was been saying all day
with the Adam Boys thing.
If we want three things in there to be really stand out to you.
I go through this thing,
three things that stayed out to me.
So it doesn't matter that the rest of it wasn't like,
ah,
no,
it just felt,
it feels different.
It doesn't feel as good.
Ladies and gentlemen,
this has been the first ever,
E32016,
Bethesda kind of funny games cast reactions thing.
I'm Tim Getty's.
coolest using video games,
Colin and Greg.
We'll be back tomorrow all day.
I don't even think we're going to stop tomorrow.
It's going to be fucking crazy.
Maybe we will.
No,
who cares?
We're going all day, baby.
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Holy shit
That's gonna be fun
