Kinda Funny Gamescast: Video Game Podcast - Prey! Bethesda Press Conference Reactions! - Kinda Funny Gamescast E3 2016

Episode Date: June 13, 2016

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Starting point is 00:00:00 E32016 is happening. Kind of Funnies going all out with Let's Plays and Reaction videos all week long. Subscribe now at YouTube.com slash Kind of Funny Games to not miss a thing. What's up guys? Welcome to the first ever E3 2016 Bethesda Press Conference Gamescast. As always, I'm Tim Geddes, joined by the coolest dudes in video games, Colin Moriarty and Greg Miller. Assumea son. So Colin, are you heartbroken?
Starting point is 00:00:35 No Wolfenstein. I'm sad about it, but I mean, objectively. speaking, that was a very good conference, I think. It was a solid conference. It was a good conference. I thought it was a little long in the end with dishonored. But, I mean, I didn't get the game I wanted, which was Wolfenstein, but machine games didn't announce anything.
Starting point is 00:00:50 So it's not like they're not working on anything. They're working on something. They're not ready to go. So perhaps this fits with it more within the strategy of announcing games when they're closer. And we saw at the end that both machine and tango were in there. The teams exist and they're working. So, you know, when we look at it compared to the EA conference, I think it was
Starting point is 00:01:07 way stronger than the A conference. 100%. And they announced games. I mean, they announced two games in particular. They announced Quake, uh, champions and then they announced prey.
Starting point is 00:01:15 So, or re-announced prey, re-revealed prey. Um, so I think, you know, I don't think it was as strong as last year's because I don't think anything's gonna have the umph of fallout for.
Starting point is 00:01:23 And I don't think even announcing tango's game and or machine games game would have made it stronger than that because that was such a kick in the ball's moment, you know, for people. Yeah. Um, still I think it was,
Starting point is 00:01:32 uh, I think it was very good. I don't think it'll be easy for one of the first parties to beat it tomorrow. Oh, 100%. But, you know, we'll see. Yeah, I definitely think that it has potential to be the best of the third party conferences. I think this was a
Starting point is 00:01:44 strong conference for sure. I think Ubisoft would have to try pretty hard tomorrow to beat this one. Again, Bethes is not really my thing. So none of these games were like, yeah, but like it's exciting. Quake, didn't expect that necessarily. Yeah, that was bizarre. That's one of those things that was
Starting point is 00:02:00 that was a roller coaster of emotions for me. Yeah. Because what I was talking about before was you could, I thought, I mean, we were, I was wrong in assuming that teams that have gone recently or are about to go wouldn't go again. Yeah. And what we saw interestingly enough, like the two big games that we saw today are from teams that already have one that just released the game and one that's about to release a game. Yep. So that was weird.
Starting point is 00:02:22 That was unorthodox and I wouldn't have guessed at both of them. Like, I would have never guessed in a million years that if Quake existed and it does that machine games wasn't making it, that it was making it. That was such a sigh of relief when I saw its logo instead of machine games. But I didn't expect that. That said, Quake Champions is probably a way scaled back. game compared to the fact that they're saying well that and the fact that it's calling it quake champions i think makes it pretty clear that not that it's going to be not a game you want to play but it's going to be a smaller game than what doom is it's going to be it's not quake
Starting point is 00:02:48 numbered it's not quake reboot it is quake champions it's pc exclusive it seems like it's going to be just this multiplayer suite that you get out into the quake universe that so many people claim they want you'll be back to that yeah i think it's i think it's great that they're bringing that back i mean people forget that with the acquisition of id you get all of those great IP. So they would be stupid not to utilize Wolfenstein and Quake, which they're doing, and Doom, obviously. So, I mean, that's half of the value of the company, you know,
Starting point is 00:03:14 half the value of getting the developer, not most of the value of getting the developers actually getting those games, because as you saw with Wolfensine, they just parlayed it to someone else. So, and it worked out great. So I think Quake Champions looks cool. It's not my kind of game. I have no interest in playing it. I don't like arena combat. I don't want to play multiplayer games, and it's PC exclusive. But, you know, much to Id,
Starting point is 00:03:31 I'd credit with their obsession, they're just absolute obsession with technical. Fidelity, unlocking the frame rate is like such an id thing where they're like fuck it. Yeah. Like we're not,
Starting point is 00:03:41 like, whatever y'all want. Yeah, like we're not going to, we're not going to like cap the frame rate to make the game run better or whatever. Like we're confident that we can unlock
Starting point is 00:03:47 the frame rate. So that's, that is a very id move. I thought that was pretty neat. My biggest question in the conference is what happened to the woo girl. She was, she ushered away? No,
Starting point is 00:03:55 she's an Elder Scrolls online fan. She once that was done. For everything before then. Well, that was the big one. That's what she was building up to. There was the woo girl and the yeah guy. was yeah, yeah, every so often.
Starting point is 00:04:06 That's what they were about. That's all there is in life. So some folks are saying in that boot up terminal where they booted up Quake, it says Wolfenstein, the new Colossus, as one of the games. So maybe that's it, but I mean, that's, I don't know. That's a small.
Starting point is 00:04:16 That could be whatever they're putting in the news too. That's cool, though. Very, very cool. So going through all the announcements, they started off with Quake champions by Id. We talked about that. We're going to hear more about that at QuakeCon. Very cool for those interested in that.
Starting point is 00:04:30 Then they went through the Elder Scrolls Legend strategy card game. announced that it's also coming to mobile. And everybody just said, where's Gwent? Why isn't this Gwent? Not Gwent, not Gwent. I'm sure they've seen the success of Fallout Shelter. And they're like, let's do more of this mobile shit, which I think is a good move for them. Then Fallout 4, a whole bunch of talk about their DLC and all that stuff.
Starting point is 00:04:49 They've got a contraptions workshop coming next week. And then Vault Tech coming in July. Build your own vault, which is interesting. Exciting you guys? No. I mean, it's cooler than building a settlement. Yeah, it was a step in a different direction. It looked a little bit like Minecraft in terms of putting stairs
Starting point is 00:05:03 in and going down and drilling in. It'll be interesting. And then they turn it out and it looked like fallout shelter. So to see how that comes together will be fascinating. Then they did Nuka World. Yeah. Which based on how they talked about everything else, I'm like, is that a new area to explore or is that something I'm building or is that I'm going to
Starting point is 00:05:19 go in there and get some quests and see what's up? Because that's what I want. Obviously, I want it to be just like, you know, going to the stadium or whatever, Diamond City, getting a whole bunch of things, finding a new settlement, finding a new universe there. That's what I'm looking for out of Nuka World. I'll get that, I don't know. Cool. It's coming in August.
Starting point is 00:05:35 Is there anything else of note here, Colin, from the... So the boot up, the quake boot up is all of, like, I'd's games, but it's also machine games games, because it starts with Keen, which is, of course, Commander Keen, that's its original side-scroller before they did Wolfenside. Then this is Wolf III, then New Order, then Old Blood, the New Colossus. And next to New Colossus are there, there's just asterisk instead of release dates. These are all the release dates for the other games. And then they have Doom, Doom 2, Doom 2, and they do the Doom 2, like they did the Apple 2
Starting point is 00:05:59 with the converting brackets. and then Doom 4. So I think that's, I think that's probably the name of the game. And that makes me super excited. Yeah. Although using new again. They got a thing.
Starting point is 00:06:11 They're going to stick with it. Yeah, definitely. They ain't scared. Pretty neat. Don't you be scared. For people that want to see the screenshot, you go find it's on my Twitter account. Fall out Shelter coming to PC and updates coming in July.
Starting point is 00:06:21 New combat system. Mm-hmm. A whole bunch of stuff going on over there. Skyrim Special Edition. So not remastered. Obviously not HD. It looks a beautiful. in the shots they show. Man, the transitions
Starting point is 00:06:33 between PS3 and PS4 and Xbox 360 and Xbox 1 were like definitely notable. And being done internally. Get a handle on those systems. Figure it all out. That was surprising to me. Although this kicks back the Elder Scroll 6, I think, considerably. If they have a team still on fallout four support
Starting point is 00:06:51 and then they have a team porting the game over, then you have to end the game. It's not a straight port. There's a lot of like new shaders and things of that in the game. It's something that they had to put a lot of thought and time into. It seems like it was a technical project that was intentionally undertaken at the studio. I like that mods are on the consoles. It looks like they made it seem like that'll launch day one. So that's nice. Day one being October 28th, 2016. So not too far away from now. Then the big one for me, debut of prey. That looked awesome. That looks really, really good. And there's a big surprise there.
Starting point is 00:07:20 Arcane, Austin working on it. Now, he's not a huge surprise because that was what the week indicated three years ago is that Arcane Austin was working on. What's surprising again was that they're showing two Arcane games. And I think that those are the biggest two games that. they shown was from one studio or really a family, one in France, one in Texas. So I think that that was pretty cool. And the game looks fantastic. It looks very different than what I saw. It looks very dead space. Oh yeah. No, it doesn't. Yeah, it looks way more like dead space more. The prey, I, I thought. Pray you saw, Prasey was first person. Oh, okay. So what I'm, when I, when I, when I, when I, when I'm visualized, they released the footage of that game.
Starting point is 00:07:50 I think so. Like when you're in, you're doing side quest and like a bar. It's like a very futuristic kind of place. It always reminded me of mass effect. It looks like a mass effect. Yeah. So, yeah. So it's, to me, it got a, different vibe. It seems way more arcane. Yeah. Super interested to see how Humanist... Psychological thriller. Yeah. Shit the bet on that one because the game was taken away from them and I'd be super interested to see what in the future
Starting point is 00:08:11 if it's ever talked about. There's a lot of people in the comments saying that they said that they started porting Skyrim when they were started working on Fallout 4. I didn't hear that. It's possible. Well, they might have given that information since they've been doing this. I never, I mean, the game was just confirmed so they would have never said that until now. But that's possible. Yeah. Again, it's a technical kind of
Starting point is 00:08:29 exercise. did say back in the day that they started porting it to Xbox one. That might be what people are talking about. Remember that? That news came out a while ago, but I don't know if that's, if that's related. Then after the pre-announcement, they went to Doom. Free DLC coming next month. That's not, Matt.
Starting point is 00:08:45 Also coming. And then a Doom demo available tonight. You can play the first level and that'll be available all week. Nice move. Good move. A lot of buzz around Doom. It's a great way to get you in. I also like that,
Starting point is 00:08:57 but this is doing this thing where during the conference is they have something that you could do now. Sure. Last year they had fallout shelter this year. Doom demo, very cool. Then Elder Scrolls online. That's when I went to the bathroom. I had to take a break.
Starting point is 00:09:09 It's going international, going to Japan. There's a dark brotherhood expansion. There's a girl in the audience who really digs it. Oh, yeah. The Wu girl was a movie of your players in growing, according to the one Tamriel is the big announcement there where everybody starts, they're auto-leveled up and the full games open after the tutorial. Yeah, the idea being that if I had been playing and I was level 20 and you just started, you could come join and play. play with me and earn XP and build out that way.
Starting point is 00:09:33 It's not whack. It's actually a really good thing. It's one of the big problems with games like this. That I think the biggest surprise is like the big problem of the division where I was like, oh, it sucks. You played, you played last night and I didn't. Yeah,
Starting point is 00:09:42 but you scale back down when you're done? Yeah, that'd be a ADA. So why would you want to scale up and skip ahead and see shit that you're not supposed to see in like that? Because it's not, because it's not, MMOs aren't like that.
Starting point is 00:09:49 This is about playing with friends getting XP doing whatever. I have too many friends. You don't have any friends, actually. That's a good point. You're allowed to say, I have no friend, and that's what I wanted to be. That's a really good point.
Starting point is 00:09:59 I think the biggest surprise of the show was Bethesda VR. They talked about two separate things, Doom and then Fallout 4. Doom being a VR tour of the world. Yeah, unfortunately. Well, getting that game to run in VR would be extraordinarily difficult considering how it runs. Well, that's the same thing with Fallout 4, where they're like, Fallat 4 is playable in VR. It's like, on the HTC Vibe will release it in 2017. Awesome.
Starting point is 00:10:20 And everybody's like, what about PlayStation VR? It's like, all right, guys. Yeah. It barely runs on the console to begin with. We're not going to put you in it. And I mean, not that I'm very technical, but rendering Fallout 4 in VR has got to be way easier than rendering Doom. Just based on how fucking incredibly fast that game is and how the, you need silky frame rates for that game to work. Fallout 4 never had silky frame rates.
Starting point is 00:10:41 So yeah, I think it's really neat. HTC vibe exclusive doesn't, you know, wasn't super shocking, like you said. Right. I do think it's cool that big companies are kind of showcasing VR for like real games. like Fallout 4 at their their conferences. I think it's a good message going forward for VR in the future VR because that's the stuff that people really care about, you know? Yeah.
Starting point is 00:11:03 Then it turned into just dishonored for the rest of it for like what felt like a third of the entire show, which lasted forever. Yeah, it was a momentum killer. I understand why they did it. Someone in the chat said that Bethesda had shed about 50,000 viewers off their Twitch stream during it. I mean, the chat was very, very 50-50 on every show. So was Twitter.
Starting point is 00:11:23 Twitter was either you loved this or you were bored. Yeah, I mean, I think I'm in the minority here, but I was really bored by that stuff. I think the game looks beautiful. They showed like a world video where they're like, it's on the void engine. That was a bad way to start, I feel. Because that was like, is this all you're doing? And then they jumped in there. They just kept going.
Starting point is 00:11:40 But I thought it was weird because they showed that. It looks beautiful. Like there's the shadows everywhere. And it has a nice, realistic feel to it. Yeah. And then they showed the gameplay demo. And it felt really disjointed and weird. And they kept jumping all over the place, section in section.
Starting point is 00:11:52 I'm like, what? It wasn't a vertical slice. it was, let's drop you in a different sections show very specific things. And the sections felt weird to me. I was like, it felt disjointed and not engaging. And then they showed a more lengthy, like, uh, gameplay thing that I thought felt very samey. The animations
Starting point is 00:12:07 looked, they didn't match the, the quality of the world's visuals. Like, I think that, like, a lot of the, the kill animations on my eye, that's going to get old really fast. And, uh, it just, I thought it looked really boring. But again, dishonor is just not my thing. Yeah, it's not your kind of game. I mean, it, but dishonored oozes
Starting point is 00:12:22 bios shock vibes to me, which I think is fucking fantastic. They definitely have a lot of they were influenced by Ken Levine and I think that's pretty clear with the original dishonored and I think that that carries over to the second dishonored.
Starting point is 00:12:34 I think the game looks awesome. I think what we saw looked great. I just think it was something that you shouldn't have ended your conference with and I understand why they did that. That is the only game that they have that is a new AAA release coming out this year.
Starting point is 00:12:45 So obviously they want people to, they want to support it. They want to end with the you can pre-order. They want to end with the go get the collector's edition. I totally get that but it was a momentum killer. It seems like everyone is, you know, with the exception of rare exception of rare years with random companies,
Starting point is 00:12:57 no one's immune to just fucking up their own conference in some way. But I still say that overall, this was a, I don't want to say extremely good, but very good conference that had solid game reveals. They showed gameplay. They talked about games, you know, sporting games that are already out.
Starting point is 00:13:12 It wasn't a lot of like hypotheticals. And we were talking before about the assumption that if they showed, um, Wolfensine and the Evil Within 2, that they might not have a press conference next year. but guess what? Now like, I'm just looking at the list I made here. Oh, drop my mouse. Thank you. Well, I'll just get it. Doesn't matter. I can use the pad. But then as the game studio is working on Skyrim H-D, but obviously they're going to also support fallout four.
Starting point is 00:13:37 And then, you know, the adult scroll 6 is probably, thank you, is probably next. Thank you, Kevin. That's, oh, he just touched my life. So that's probably, that's probably next. And then you have Arcane, obviously, with their hands completely full, with Desonor 2 and pray. Battle Cried, no mention of them. Id Software. Hand surprisingly full because of Doom. post-launch support and Quake machine games and Tangleworks are the ones that we don't know what they're doing. So that you would assume is the buttress of next, of the of the of the next conference next year and stays within the parameters that they set for themselves last year, which I think is smart
Starting point is 00:14:11 that these games like I think that Quake could be you know ready um sooner than you think you think it's, you know, not this year but so I think it's I think it was a well done conference. What I've wanted more. Of course I always want more. See, I think it was a good conference. I think this is one that. that you could have, going back to our, we're talking about how last year we were like, well, they won't do one again. I think you could have gotten away and not done one this year.
Starting point is 00:14:31 Don't even wrong. There's announcements here. There's things, but there's so much, not filler, but stuff you know doesn't speak to the mainstream. You know what I mean? Talking about the card game,
Starting point is 00:14:39 talking about shelter, talking about even special edition would have, I expected more out of that special edition reveal than what it was, when it was Todd Howard in a Cannes segment saying we're doing it. And here's like comparison screenshots, right? There wasn't like, you could have cut a trailer that was like the,
Starting point is 00:14:54 fucking Skyrim music kicking in and bend something. This felt in a way similar to the doom snap mats, snap map stuff. It was in the same vein of, now granted, concrete things you're going to be playing in the next six to ten months, but it was still in the same way of the EA developer. I already is like, hey,
Starting point is 00:15:10 this is what we've been working on. And that's not nearly as exciting as coming out. I'm like, bam, here it is. Let me walk you through. Let me show you something. Let's do that.
Starting point is 00:15:16 Yeah. So I think that, you know, not to project so far into the future, but that you do have your pillars moving forward. Sure. you know, obviously, Arcane's gonna need a nice, long break,
Starting point is 00:15:27 uh, soon, um, you know, both of their studios and stuff and both of the game studios, obviously cranking away. So,
Starting point is 00:15:31 so, so yeah, I thought it was very strong. I didn't Portillo drink that water? No, I washed, I changed that when I went to the bathroom. All right.
Starting point is 00:15:38 So, yeah, I mean, not much else to say. I mean, I thought it was, I thought it was very good. Not exactly what I wanted.
Starting point is 00:15:42 I wouldn't call it great. I wouldn't call it fantastic. I think it's shit on EA's conference regardless. Um, I think the first half of it, as I tweeted out, I think to first half alone embarrassed D.A. is showing.
Starting point is 00:15:52 And I think that's more how you conduct the press conference, but I do think that the last half was a drag, even though I think this honor too looks fantastic. Yeah, I thought it was good. I don't think it doesn't need at a conference this year, but it's, you know, whatever. They did it, and I don't think that they did a bad job. Exactly.
Starting point is 00:16:07 Whatever. Honestly, I'd rather conferences over not conferences. This is literally the example of what I was been saying all day with the Adam Boys thing. If we want three things in there to be really stand out to you. I go through this thing, three things that stayed out to me. So it doesn't matter that the rest of it wasn't like,
Starting point is 00:16:21 ah, no, it just felt, it feels different. It doesn't feel as good. Ladies and gentlemen, this has been the first ever, E32016,
Starting point is 00:16:32 Bethesda kind of funny games cast reactions thing. I'm Tim Getty's. coolest using video games, Colin and Greg. We'll be back tomorrow all day. I don't even think we're going to stop tomorrow. It's going to be fucking crazy. Maybe we will.
Starting point is 00:16:45 No, who cares? We're going all day, baby. Twitch.TV slash kind of funny games If not VODD over at YouTube.com slash kind of funny games Subscribe if you get way more of our faces
Starting point is 00:16:55 What time do we start tomorrow? Nine o'clock is our Xbox pre-show Holy shit That's gonna be fun

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