Kinda Funny Gamescast: Video Game Podcast - Ranking Uncharted and The Future of Resident Evil - Kinda Funny Gamescast Ep. 70
Episode Date: May 20, 2016This week we rank the Uncharted games and talk about the future of Resident Evil and toys to life games. (Released to Patreon Supporters on 05.13.16) Learn more about your ad choices. Visit megaphone....fm/adchoices
Transcript
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What's up guys, welcome to the first ever episode 70, the kind of funny games cast.
I'm a little sad that we've moved on, but I feel like we're bigger as people now that we're past episode 69.
It's been a long time coming.
Yeah, now you can finally grow up.
You can start making all these jokes about it.
See, now that I don't know, like some people are suggesting that season one of the games cast is now over.
So now we start over with another episode one.
But then I'm like volume two episode one.
I've been fucking up since the first and last ever for a while.
But, uh, you know, I liked that.
idea. It was a good idea. So welcome to the
first of... No, I'm not going to do that. Yeah.
I'd get confused. I would do it.
But somewhere along the line, I'm going to get
really fucked up. Every episode should be episode
691, 692, 6903.
There you go. That's another way to do it. It'll be like a
squares naming this show. And it'll be great.
Exactly. Well, we need to put some dashes in there.
And then some weird... Ducydian do cacombs.
Yeah, some Latin. It's not really Latin.
Yeah. Japanese Latin's what they call it. But Ryan Clements will love it.
He will fucking love it.
Ryan Clements loves the show. I don't know that. He's
told me that many times.
By that, I mean, maybe once he said that he liked it one time.
So good for him.
I appreciate you, Ryan Clements.
Thanks, Ryan Clements.
I appreciate all of you for giving so much love to episode 69.
It was a very special time for all of us.
We're moving on now.
We're growing up.
We're mature.
Things are great.
I'm Tim Getty's.
Coolest dudes in video games.
Colin Moriarty.
Greg Miller.
We're here to talk video games.
Yes.
Like fancy gents do.
We do this every week here on the Kind of Funny Games cast.
You can get it early on Patreon.com slash kind of funny games.
If you throw some dollars, you can get some games.
you can get some goodies.
That's what the kids say.
Yep.
If you don't want to give us money,
get them free over at YouTube.com slash kind of funny games.
He kids,
you want some goodies.
Fergie was always talking about the boys wanting her goodies.
Fergie?
Yeah.
I wonder how Fergie's doing now.
I think pretty well, I imagine.
Really?
Yeah.
She's got to have a lot of money.
That was such a weird story.
The black eyed peas.
What was the weird story?
The black eyed peas were kind of just like a super underground,
like whatever hip-hop group.
And all of a sudden they got Fergie.
Yeah, it was weird.
they became like a big deal
the most commercial group of all time
it was weird because 311 shouts them out
in 1999 and come original
and I didn't even know who they were at that time
Where is it? Give me someone
Black Eyed peas they come in full range
I think they say no effects
They coming full range
They show out they show out how much bands
They say come original probably 7000 times
In that song
Okay
But I didn't know who they were
And I remember looking them up
And they were a radically different band
Before the uh...
The Fergierg
The Fergillicious
The Fergillera I called it the Fergianer
The Duchess of Ferg
but she did have a song called Duchess
Yeah
Because that was the whole thing
There was like, you know
For before this Fergie
There was another Fergie
Who was in the English times
Really?
That was very important
Did not know that.
Duchess of York
Is that right?
Help me out here
She went real through this
With this whole fucking theme
You know I'm not making it up
There's a Duchess of York
Yeah, Fergie
She's not Fergie
Fergie isn't the Duchess of York
No no no no
But that Duchess of York
Was named Furgy right
This Redhead?
Oh yeah that sounds about right
Yeah remember this
Because again
remember the 80s for some reason everybody fucking cared
about the UK like that was oh prince
Charles and lady Diana and furgy
whatever and then everybody was like wait a second
that's dumb I don't remember any of this
princess Diana now lady Diana
doesn't matter dude did we care about that no
we're more trying to nail down furgy god damn
and I know I'm not saying the furgy
we know and love who peter pants and the black eyepies
yeah 2008 not that whole
wait she peter pants that sounds familiar
to me I mean there was a picture going around
yeah yeah yeah good for her she didn't care I mean yeah
Good for her.
Do you, Fergie?
It's always when they deny it.
You know what I mean?
It's like when I almost poop myself
and then I just pooped in the bush
and I was just like I pooped in bush
and then it wasn't a thing.
If I would have denied
while I was shitting in the bush
in some young Asian boy,
if I would have denied that I was shitting in the bush,
then it would have been a story.
You think that boy still tells that story.
He must tell us that story.
He's a man now.
That's how time works.
Yeah, of course he does.
It was the time he got horribly scarred
by two morons out there
shitting in a bush talking to each other.
So we usually talk about video games
on the show and we'll get to that eventually.
there. Kind of funny live. It's very, very close.
As of this recording, it's 17 days away.
Jesus God. Which is absolutely horrifying
to me, but it's going to be freaking awesome.
You should definitely come. There's a couple of VIP tickets left.
It's going to be a whole bunch of exclusive merch.
We're going to do cool shit. It's going to be a good old time.
Now, getting right into this show.
I want to talk directly
to your heart, Greg. Yeah. Toys to Life
games. What is their future
yesterday as of
this recording? Yeah. Disney Infinity
canceled. No more.
They're done. We're getting some finding.
dory stuff. We're getting some stuff they already announced.
But once that's over in June,
whenever, soon, yeah.
Soon, it's done. Disney Infinity. Closing up Sean. What are your thoughts on this?
Wow, what a surprise. You know, Colin yesterday when we were
out and living on working, turn to me out on the couch and was just like,
they just closed Disney Infinity. And it was like, what?
Like, I was talking about it a bit on Connerick Live. Like,
it's crazy because it seems so out of the blue. And granted, like, you know,
I'm the for our audience for our for kind of funny right I'm the arm to this toys the life genre because I'm so into Lego dimensions and that's what got me in you know being on the Toys for Games podcast and talking to them and brick and choir and all these people and you know the the their Disney affinity spin off site and stuff like that and hearing about that so to do a PAC's east panel about toys to life and have it be where we you know there was an expert forever you one of them God forbid I was the expert on Lego dimensions but we went down to talking about what you know you expect. You
to see out of your game and the next thing.
And Disney Infinity was, oh, this, maybe that,
maybe some vehicles, this be, you know, and it
was all ideas. It wasn't at all like,
well, I've heard rumblings or we've had,
we know it didn't sell well, so there's concern
here. It was just totally like,
of course this is going to continue to go. Of course
this is going to continue to be a thing. And
all of a sudden for that to be gone, just in a blink
of an eye, let alone, and I'm talking about it,
strictly from the fan perspective, let alone
Avalanche Studios perspective, where they're working
on this game. And then Disney's like, we're done with games
and we're pulling out. And this domino
effect now what that means and to watch that spiral out yesterday was pretty fascinating because
we talked about it you know with the numbers of it like okay so clearly it wasn't making the money
hand over fist or whatever probably they were probably losing money on it to an extent you figure
this was still a popular thing though i was talking you know brandon jones right like i i i you know
this is not one of the jokes where i make a big deal about it when i won the ambassador for toys
for games this year right it was me and brandon competing me with lego and him with infinity
because Brandon, you know, I'm sure he still does,
was doing a weekly Disney Infinity live stream
where he would get in and play and screw around toy box
and do all these different things.
And that was popular and that audience was into it.
And the reaction on Twitter over, you know,
the last 24 hours watching it be has been pretty astounding,
I feel, where it has been so many people coming up and being like,
damn, they were the coolest figures.
A lot of, like, Altona posted that.
These were the coolest Star Wars figures that they ever were.
People like Tom Taylor, who's a comic book writer,
being like, my kids loved this game.
And like, then you have just people who are like just into it as a game.
Like,
they don't have kids.
They just enjoy playing it themselves and they're using the proper way on like Jambos or whatever, right?
We're just on your desk.
Like talking about how much they're going to miss it and how much potential was there.
And I think that's like, for me, it was interesting to watch it last night happen.
Because at first, my knee jerk reaction coming from the Lego dimensions camp was like,
oh, man, that sucks in this book.
I mean, like the shock of it was like, ah, that sucks.
But it would be cool to get Star Wars and Marvel and all of them into Lego dimensions, right?
because they already have that relationship.
And then it's like, oh shit, but what about John Vignacchi?
What about the people?
And, like, trying to wrestle with all those different emotions.
It was interesting to see even other people who are involved with the other games to it.
You know, one of the T.T games guys was on last night.
And he said something to the fact of like, oh, man, it sucks that this happened.
And he made a comment that made it sound like he was saying they beat them.
And like, oh, you know, like, oh, you know, like what I mentioned is like put him out of business.
That's paraphrasing, right.
And everybody's like, whoa, over the line.
And he deleted the tweet.
You know, you're right.
That's not what my intent was or whatever.
but like in that one thing
what does that mean when there's we're always
talking about Skylanders infinity and
Lego right and Lego being the you know
most recent to market and then
Infinity where it seemed like they're on a such
an upswing where it was all right Disney Infinity 1.0
comes out and it's like cool
for me I'm like Baby's Game whatever I don't
I'm not connected to Disney people it's not cool
Disney Infinity 2.0 they're like
guess what Marvel we have all the Marvel guys and you're like
these figures are awesome again I played it for a little bit
it was too simple for me and I was like oh not for
But then Wave 3 was Star Wars
And it was, you know, the movie about emotions or whatever
You know what I'm talking about?
The Pixar movie where they were all in their head
Oh, inside out.
Thank you, yeah.
They had all these things.
And the Star Wars one was, if you remember,
pretty much the Star Wars game or whatever that was out.
Like the Battlefront came out,
but this is the one where you had Kylo Loren and you had all the other guys in there.
And the BB 88s.
Yes, you know, you actually got to play them.
And people loved that, you know what I mean?
And it was, for me, what was interesting.
And what I talked about after that at a GameStop Expo we did,
where we went and had John come on and show the stuff,
or maybe it wasn't John at that time,
but you know what I mean,
came on and actually saw the Star Wars stuff.
It was like, wow, this is so,
this is such an evolution from what it was at Wave 1,
what it was at Wave 2 even,
and now, like, when it's three,
you are taking the characters and like,
now you're in the X-wing, now you're doing this,
and it's getting closer and closer to what I like about Lego games,
figures removed, just Lego, period, anything,
Lego Star Wars, where it is taking the world,
making it cute and doing something different in it.
And so now to have Disney pull out of it,
It's awesome from my side to be like, awesome.
Now we'll get them into Legos.
It's terrible from the developer and Fanda side of the,
there's this game.
People actually cared about gone.
And then as, again,
somebody who cares about one of the other franchise
and one of the other skews,
whatever you want to call it,
Lego Dimensions,
it does make me go,
are they making money?
It seems like Lego Dimensions did really well.
But then again,
I would have told you that Disney Infinity was probably doing fine.
I didn't know the financials or how it was.
And so what does that mean for how Lego does?
What does that mean for how,
Skylanders does. Like where are we are we seeing the ceiling or was it just Disney being like this
isn't an investment for us? Yeah well I think it's interesting to note that Disney is just not making
games period. Right. So it's not just infinity. They're just straight up like we out. You know,
I think that that obviously says a lot that like it's not necessarily that they weren't making money.
They weren't making enough money. Sure. I think is the key thing. And I think that it's obvious when
you look at the franchises that they have like Marvel, Star Wars and just Disney and Pixar like those
alone's like come on. You don't really get much bigger than that. Yeah.
And it's like when Disney also owns ESPN and ABC and like all these other so many verticals they just are on top of them and just owning every single element to it.
It's like if they're not making an obscene amount of money from games right.
If they're not activision in it up like why not I do it?
This is an interesting thing because it honestly for me is super exciting and I can only really I guess speak you know in terms of well I know.
Okay.
So let's look at Disney in general.
They own Star Wars.
They own Marvel.
Right.
And for me, the really exciting thing was when we,
went and saw age of Ultron. And we didn't realize we were like, oh, they were like, oh,
they were like, oh, they got there. And there's all these press people with notebooks.
Like, what's going on? Like, oh, they're announcing how Marvel's going to handle games from here
and out. And Marvel's whole thing at this I remember was like, we're partnering with Telltale.
And this is an example of what we're talking about. We're no longer going to try to do this on
our own. We're going to go partner with the top tier developers. We're not going to do it where we
get a studio and try to make it our own and da-da-da-da. Because that's so much work and it is so hard.
And I'm not saying that Avalanche wasn't up to the task of making Infinity.
awesome but clearly i mean just talking to the people about it it didn't resonate in the way that i think
dimensions is something that i hear all the time like oh i love it and so does my kid and like it's
a lego game and we play but there's these references and dot of that whereas i really feel like
infinity is very much a kid's game and then awesome toys connected to it and so for them to go like
all right cool we're not going to worry about how do we do that we're going to partner up with it
and actually put our money where our mouth is right and this then when i'm talking about it
excitement right you can see with star wars where they're taking this and getting the
You know, we're getting Battlefront.
We're talking about Battlefront, too.
We're talking about this Amy game.
We're talking about all these different games that our Star Wars licenses being given out and letting
creators and developers do what they do best, right?
Then it gets super exciting when again you allow yourself to dream and talk about that rumor
that I will not let die of Sucker Punch working on Spider-Man, right?
And that, of course, seems like such a crazy idea.
But the more we talked about on that PSI Love You, the more I was like, this kind of
makes sense.
Like give it to Sucker Punch, who are awesome at doing open world games and let them do.
And like, this, I still think speaks to that of Marvel being like, of Disney being like, yeah, we can't do this on our own.
And when we do it on our own, it's really time consuming and hard.
We'd rather go get the best of the best and give it to them and see what happens.
Yeah, I mean, licensing goes a long way.
And I mean, it's just easy math to look at it and be like, you know, properties sell.
That's it.
So it's like having when you have Spider-Man, get that to a game developer.
And knows what they're doing.
Right.
That's going to sell copies.
And that's the whole thing again.
Like what you're talking about with money and how they can print money, it
works in the exact same scenario we're talking about of getting them into Lego dimensions.
You know what I mean?
I remember when Disney bought Star Wars and I was like, well, that's cool, but we'll never
seen another Lego Star Wars game and then here we were.
And it's like, oh, they've just announced Force Awakens and this, that and the other.
You imagine that that's got to be, that's so easy to be like, okay, cool.
So now we're going to put out the, you know, whatever they, however they want to handle
dimensions this year because they are teasing that they have to announce something soon
because their final wave of figs just came out.
So they got to get ready.
imagine E3 they'll say something.
But cool, like here is the prequel set.
Here is the main trilogy set.
And here's the Force Awakens set.
And you have, you know, all these different mini figs in there that like,
I will buy in a heartbeat, right, for those level packs and have them and to go through
and play that and mash them up with Superman and Batman and mash them up with Ghostbusters and do all this.
And so it's the same with Marvel, right?
Like if you, I don't know how far along, you know, discussions were, how long this was telegraph.
Maybe they were already talking to Lego.
You hope that way they can be on top of the stuff.
stuff. But if you came out at E3 and you were like, yeah, you know, so sad to see them go, but we've
reached this deal. And here is this giant Marvel play set. And here is this giant, uh, you know,
Disney play set. Yeah. Man, that'd be awesome. And that like is the same thing where I don't think that
necessarily Disney's board of directors or whoever is looking at avalanche and being like, well,
they're not nailing it with infinity. But Lego sure is. I think they've had that relationship
of Lego forever. They understand what Lego games are and TT games and stuff like that. So now to have
that ability to have them go over that. That's awesome. And that then gets super interesting.
in terms of what does that mean for Skylanders
versus Lego dimensions. Yeah, well that's the thing too
like we're talking about kind of the future of
like toys to life and all that stuff like
Skylanders I mean we're we're kind of
outside of this whole thing but is it a
thing like do you know any sales numbers of stuff
that it would back it either being a success
or a failure at this point? I want Colin will have to
correct me I know he's the more of the numbers guy but I
it seems like Activision always talks about it
as a is doing extremely well
but I don't to this day though because my
thing is a couple years back you know I know it was
it was huge such a huge it was like the
Minecraft of the year. Right.
In context there where it's just like something that all of us on the inside were just like,
the fuck is this shit. Like Spiral looks stupid now. And then it was like, oh, damn, no,
kids are actually like all over this thing. It's weird now because we've seen so much,
especially with the Meebos and with the Lego and with the Disney and all of it,
where you go to Target, you go to any, any toy store, which I frequent very often,
way more often than I should. And the aisles are just dedicated to these toys of
life games. Like the game, the video game section is smaller than it's ever been.
And half of it is these toys and you walk through and it's you know the the rare ameboes are gone. Yeah. There's a million princess peaches. Yep. And then Disney Infinity, there's stocked. Lego Dimension stocked. Skylanders now has a really tiny little kiosk and it's like it looks like there's just a shit ton of them left. Yeah, I think that so my take on the, so I have multiple takes on this. A, the word is that Disney ate shit on Disney. So that's number one. They didn't make any money on it. They lost about $150 million according to the world.
a Wall Street Journal writer. That's basically the budget of three AAA games that they lost on Disney Infinity. So they, the games either weren't selling or what I think is more likely is that the upfront investment in doing these games is way higher, obviously because they have to manufacture the toys. They have to model the toys. They have to test the toys. Then they have to make all these people employed. They have to manufacture all this shit. They might be selling the games at a loss to make money on the toys or something. Like I don't really know what their marketing, like what their budgetary plans were. But over that three year span, according to a Wall Street Journal, I think Wall Street Journal writer on Twitter was saying,
that they're right down is like $150 million
that they're out of the business
completely now. So it wasn't like
they weren't making enough money, they weren't making any money.
And it goes back to what
I was saying, I think I said it's some time ago, a long time
ago, which is that this Toys to Life thing is a fad
and it can't
and this thing can't be supported by
multiple companies. And I said that
when, I guess when the Lego Dimensions
actually was coming out, like someone's got to go.
And lo and behold, someone went. Now it sucks
that, it sucks that this
folded and affects people's
employment is like that. It's very sad.
But my assumption is that
this can't last forever. And the only
reason that Lego is probably going to be the winner here is because
Lego is ubiquitous with, you know, they have a clever
way to make it more than just putting a toy on a portal,
which is not that exciting effort, like after a while.
And that goes back to what Greg was saying about Amibos.
Like, Amiobos aren't popular by any stretch of imagination
because of their functionality with games. They're like the only way you can get
Nintendo toys. Yeah, the cool statue is
like stab on your desk. So like, if those things
were shitty and were
tied to tethering to your Wii, they would
sell like garbage. You know? But that's not
what they're all about. So we have
some market evidence that this stuff isn't maybe
as big as you'd think. And
the fact that Disney took such a huge loss
on it, well, I think Activision actually makes money
on Skylanders. I was going to say, the stats I have for you on
Skylanders is this. As the February 2015,
the Skylanders series crossed the threshold of $3 billion
in sales with 175 million
toys sold since 2011, making
the series one of the top 20 highest selling video game
franchises of all time. As of 2015,
over 250 million toys were sold.
Right. So in about a five or six year
period, they're selling 50 million toys.
or so a year.
I'd be really interested, though,
in what in this last year was.
I know, I know.
It started to get that.
Back February 2015,
there wasn't any competition
besides Amoe, which doesn't exactly...
Well, infinity was there.
Anything does, anything that's right, yeah.
Anything that depends on a peripheral is going to be ephemeral.
It's not going to exist and last forever.
And I think that's pretty obvious.
And there are not many examples of that being not true.
So I think this idea is cool,
but I think that it's,
it's like I was saying when,
I think when Lego started doing all the stuff,
which is like,
invested in the stuff. There's way too many of these things. They don't have that great of a functionality.
Lego at least can be played with in some respect, I guess, like by itself when you're putting them
together and there's some sort of like tactile response to it. I think that maybe the market's
becoming a little bit more privy to the fact that this is kind of like not really a necessary
way to play games. And this is just a way more expensive way to play games. Instead of buying
Skylanders for $60, you're buying Skylanders for $6. Plus, you're like have to buy all these toys
to activate things that should already be in the game. And I think that slowly people are starting to maybe
realize like well that doesn't really make any sense like why would we do this like what is the
point of this at all the owego thing is the only thing that makes sense i think is actually quite clever
as far as like as disney getting out of publishing i think that it's it's smart and i do think
that to gregg's point it's wise to mitigate risk by going to partners that are capable of
EA and having them build games and they're going all you know they're going full bore with respawn
and with uh visceral and all this so if i can say one thing to what you're saying because i agree
with most of it, if not all, is the fact that I think where infinity has a problem right is that
they were trying to have one foot in both places, if that makes sense. Skylanders, I think,
is super successful and continues to be successful because it's aimed at kids. And it is a new
IP where it's like, yeah, we're totally outside of it because we never bothered to get into it.
But those characters have stories and backstories. And when you're a kid and you're like,
what do we do with these dumb things, right? Well, I remember being a kid and I would just sit there and
play with my regular toys. And I think that that is something that happens, though, where kids
finish Skylanders take their toys to their friends house and smash them together and tell stories or whatever
and play in their room. Whereas I think with infinity, it is this weird amoe thing where it's like,
I'll put them on my desk, I'll buy the figures, but I'm not playing the game or I'm playing the game,
but I don't, I have a better Captain America figure than that Captain America's toy. That's, that's a statue.
That's an inaction figure. And then Dimensions is the one where at least, well, I shouldn't say that.
I was going to say in my experience, not many people are putting on display, but then I think of
Trevor Starkey who turned me out of these awesome cases to put them in.
But still to the point of if I'm a kid and I'm playing with that great and I'm done with that figure,
yeah, you pop them off the base and then you put them in your Lego play set.
And they go in and out and you can put other people in there.
And the game encourages you to customize your portal with your own Legos and do this different stuff.
And to your point of like, you know, Skyliners, you have to buy these certain toys or whatever.
And I can't, I can only speak to, I guess, Gen 1 or 2 Skylanders where there were locked down walls you can get through.
Lego dimension skirts that issue by allowing you to use in game currency to buy.
like hire hero for X, you know, minutes so you can get past this thing and activate that portal
and stuff like that. So there's these weird, everybody's learning from each other and doing
these weird, you know, dynamics, but it's the fact of Lego dimensions delivering, I, I'm
totally biased, of course, delivering on a gameplay and toy level, whereas for, for all, where I think
it is the fact, you know, I just saw Chobot and Blair with their son playing and he's super
excited and he's fooling around with it, right? And then there is nerds like me that are super
excited and fooling around. I just got, I can't wait to build slimer and stuff.
I mean, the thing with Lego, not with Lego dimensions, with Disney Infinity is like that we saw the progression and we saw that game get better over the iterations.
And once it got to three, the Star Wars one, I mean, like, there was a solid game there.
Yeah.
You know, it's like it got to the point that it really did make you think that four might be something that is for everybody in the way that Lego games tend to be.
Right.
But you feel like they already not burned goodwill by them, but like so many people had already made up their minds, right?
Like for me, it was Disney Infinity 2.0.
Oh, cool.
Sat down to play and I was like, oh, no, not for me.
It's like I wouldn't go back now.
And even with three or four, if you were like, no, no, it's really coming out.
I'd be great, but I miss it.
It's not for me.
I'm not on that carousel right now.
Yeah.
So, I mean, you know, I think this is, it had to happen at some point.
I think that it definitely came out of nowhere.
I feel like there hasn't been this type of news in the games industry for a while where, yeah, yesterday I was in here for some reason on my computer.
And it came up and I was like, really?
Yeah.
What?
Like, that's just so abrupt.
But because especially like you think back to last E3, we're coming up on this E3.
or a year ago
it was going real strong
like at least seemingly
he was on a show right
with all the Star Wars figures
and we all talk about
awesome they were
and how cool this was
I just think that the risk
is so high
in making these kinds of games
like what I'm interested in
is not what Activision made
in revenue but like
what they spent
and now I'm sure that they made a profit
but like you have to like
there's a greater dimension
to making these games
like you have to assume
that the game toys from
what is it?
What is toys of life?
No the studio that makes
uh
which one
Skylanders is
Bob
Bob's play set,
toys from Bob or something like that.
It's like it's some, I don't know, you'll look it up, I guess.
Like, what is their investment to make the game?
Toys for Bob.
Toys for Bob.
And then like, what is their investment to make the game and then sustain the game
and sustain this team and the patch it and do all these kinds of things,
add DLC and update it?
Then like what is the manufacturing cost?
Well, what is the cost of like getting these figures sculpted and tested
and all these kinds of things?
Then you manufacture them.
Then you have to ship them and sell them.
You have to market all of this, which is really expensive.
like the cost is just way greater
and so the upside can be greater
for Activation it seems like it was
but the downside can be way worse
which is what it seems like it's been for Disney
like if you're losing or writing down
and have to write up basically write down
$150 million dollars like
you spent a lot of money on this
and it's way out of whack
with what a game should even cost to make
I mean the for instance
I think Epic was just talking about how
when they were still making game like Years of War
and stuff like that that they
their projection for Gears of War IV's
budget was
was about $100 million.
So they lost,
Disney Infinity lost more money
than like the budget of that game.
Like of what that game would have been.
And so I,
it's not as easy.
Business is never as simple as like addition to subtraction.
It's just not.
I mean,
there's a lot in those numbers.
They probably had a lot of investments.
They might be able to get some tax breaks.
They might not be,
and they're a huge company,
so it's not going to like really hurt them.
Yeah.
But there,
it's just way too complicated.
And toys to life games are not immune to the market pressures of anything else.
And there's only room for so many shooters.
There's only room for so many MMOs.
There's only room for so many MMOs.
There's only room for so many mobas and there's only room for so many Toys Life games.
And like the more people that jump on this bandwagon,
the more death and fucking destruction is going to be seen because these require so much more money and so much more investment.
And you better believe that Disney Infinity closing down is going to hurt the entire vertical because people,
some people probably invested $500 or something enough for their kids.
Sure.
And fuck this.
Exactly.
And that's the end of that.
And they just chose the wrong horse.
And that and that sucks and that's sad.
So there's a lot to read into and this not only in the way it affects Disney.
Not only way it affects Disney infinity and the story.
studio that unfortunately was shut down, but also
I think it affects like everyone
else because you're not going to invest
that kind of stuff twice. It's like when a parent's like
my kid wants to play hockey
and so they buy him hockey women. They don't even want to play hockey anymore. It's like
well, like I don't know. I follow you on the next baseball
football. Yeah, it's like well you didn't follow through on this. Like
why am I going to do this again? It's not the kids
fault this time around. It's just to say
he's just on cost for a game that's dead.
Yeah. And it's not as easy. Just going and buying a
$60 game that works in perpetuity. Now there's
nothing new for coming out for this except for the two play sets that are
still. The thing that would be interesting about the chilling
effect how people react how the market reacts is the fact that I'd see this changing how other
companies and brands want to address this because I have a source who was talking to me the
other day and it works at a thing with the stuff and they were basically asking me like do you think
toys the life is here to stay should we make a toys to life game like just my opinion I'm
green rubber stamping this I think he was just asking if I had an opinion about it and I was like
I think they're going to be around for a while more I would not make your own I would get on get in with
somebody. And I think that's the thing. If Disney
Infinity now folded, those
properties go over to Lego,
then I think it becomes a pretty no-brainer of like,
okay, at no point should we be making this.
If we want to do this, let's go over there and talk to them.
Yeah, I mean, that's the thing. It's like, even thinking about it,
like, just what companies in the world
could do that and make that work.
I think Disney is one of the things are like,
all right, cool, Lego, definitely.
Right. Activision, yeah, right, I would have never
believed that. But they got their first.
They got their first. They made it work with
character, I mean, besides Spira, which at that point, no one gave
any shits about.
Just,
I know new,
new characters.
So that's interesting
because, yeah,
I don't think I can even
name a single other
conglomerate.
When we're off the air,
you can guess.
I'll let you run through.
I'll give you five guesses.
I mean,
yeah, I honestly,
I don't,
I don't even think I could.
Yeah.
So,
cool.
Everyone, go,
go tweet at trailer Jones
and tell them,
tell them you're sorry.
Is that still his,
does it?
It's trailer Jones.
Okay,
just making sure.
And John Vigniaki.
Tell John Mianyke,
you love them.
John Vinyaki,
one of the best people in the business, one of the most charismatic, fun guys who loved his job.
I can't wait to see where he ends up next, but I'm...
Yeah, he's going to bring that passion wherever the fuck he goes.
Maybe it comes kind of funny.
Cool.
Second topic of the day, Colin.
I want to talk about Resident Evil.
You got some shit for me.
Yeah, well, so there was just a passing mention in Capcom's financials that they were planning something with
at least that's what people have been reading into it.
So what they basically said in, you know, kind of shortened, it wasn't very long what they said to
beginning with was they have a full
fledged offensive
for Resident Evil plan for the second half
of the year. And one of the lot of people are reading
into that is that they're going to announce and or
release the game
in Resident Evil 7 or a new Resident Evil and Greg and I
both think it's not going to be Resident Evil 7. It'll be like a reboot.
But we'll see what that ends up
happening. And that brought, you know,
this makes sense because Capcom has been
messing around with Resident Evil for a while now. Like Resident Evil 6 was very
lukewarmly, both
at critical and commercially.
with lukewarm reception.
Resident Evil 5 less so, but wasn't really a Resonial
wasn't really of a Resident Evil game. People really look back at
Resident Evil 4 as the last true Resident Evil game.
Survival Horror, Resonable Game.
And, you know, they released remake
HD last year, a little before this time.
It was probably like 14 or 15 months ago.
And then they released Resident Evil Zero HD.
And then they announced that they're going to remake Resident Evil 2.
And then they re-released Resident Evil 6 on, on Carmore & Platforms.
And then they're going to release Resident Evil 5 on platforms.
That's all going to culminate with Residentable 4 coming to
platforms if I remember correctly.
Yep.
And Reson Evil 4 is already released on PS3 and Xbox 360.
It's not a huge deal, but they're going to have some upgraded controls and all these kinds
of things.
And so what this brought to mind for me was I have actually a soft spot for survival horror.
I just don't think it's done very well anymore.
And so I was wondering what we want this new Resonable game to be and what aspects of
survival horror are most important because I think that if anything's clear about five and six,
it's that they're not survival horror games by any stretch of the imagination.
There's no ammo scarcity.
There's way too many enemies.
There's not many like even trite jump scares and stuff like that
But it's just it's not contained it can find and eerie
And those are the hallmarks of of the genre to me
So I'm just kind of curious what you guys want this new Resident Evil game to be
And if you're even fans of biohazard at all because I don't know that
No I definitely I mean the original ones obviously I was like hugely into and they were there's something so special back then
And I think that you know they don't exactly hold up nowadays
The remake on GameCube and then now that they remade or whatever
It's just the controls are
wonky, you know what you mean? But that is
kind of what made those games
feel so tense and scary.
I feel like...
was a natural progression
forward for that. And as games
evolve and as things get more
modernized, it gets
harder and harder to have novel ideas
and to scare you and stuff. I think Dead Space
for me is the clear best
example of what survival
horror could be on
a next-gen console. Now next-gen
is last-gen. So what does
that need to do now to kind of make you you feel that way.
I think along the way of Resident Evil became such a big franchise and such a big,
everybody knew what Resident Evil was that it had to keep evolving because it couldn't just be,
all right, Mansion, City, you know, it just kept like getting bigger and bigger.
And it's like kind of like when you look at Mario, it's like you go for Mario, Mario World,
Mario Galaxy, what's next?
And it's like you need to feel this sense of progression.
And it hit a point in the early 2000s probably when the movie started coming out.
Well, Resident Evil was action.
It just became action.
And that's how you make things bigger.
It's just action.
And it's like those movies performed so well.
I'm sure that influenced the games because shooters are starting to get big.
Call of Duties, huge, all this stuff.
It's like it became more of a shooter game because people buy shooter games.
They don't buy survival horror games anymore.
They were novel back then.
They're not novel anymore.
Right.
So what do I want from it?
I think I want a smaller game that's not a fully fledged AAA game.
And I think Capcom would.
I wouldn't do that. I think they'd be too scared to do that with Resident Evil, but I think it's a smart call to go back to the roots of it being more contained in a house. I would love it if it was a reboot, capital RE boot. And it was really kind of just, you know, taking the first couple games and giving us a best of, but what that might look like in 2016, the same way that we've seen kind of reimagine, like, almost like a shovel night take on.
Resident Evil but of its own franchise you know it's kind of like to like Tomb Raider
where it took the the concepts of the other ones the essence it's totally
different sure but that's what a modernized thing looks like and it's a good call
I think that this could do that somewhere in between Tomb Raider and Tomb Raider
Go which are two drastically different games but somewhere in there it
grasps the essence of what we remember Tomb Raider being that's what I think
Resident Evil needs to do for us to play something that makes us
remember the feeling of playing Resident Evil.
Yeah, for me, I want it to be,
I want it to be limited to ammo.
I want fluid controls.
And I,
I want it to be a narrative,
linear experience.
I don't want it to be crazy.
Like,
it's what you're saying.
I want it to be AAA.
I want people to do it.
But I mean,
imagine like a naughty dog,
Resident Evil.
You know what I mean?
On that kind of thing,
we're telling you a specific story
and there's stuff happening.
You can go around and do it.
But I'd rather,
I mean,
my problems with it always were,
Like I was talking about on paper I should love Resident Evil
I should be its biggest fan zombie movies are my thing
I fucking love video games
When this came out I remember being like
I'm gonna talk about when it came on a PlayStation
I was like holy shit yes
And sat down and tried to play it
I was like oh my God
I cannot even control the character
This is frustrating and I never ever got over
And couldn't do it
And on GameCube I played
When I had my GameCube I played the remake
I was like okay in four I played
But by then four was deviating for me
Right what I want them to do is I want this to be a zombie game
I do not want it to do the zombie shit
they do where it evolves into liquors and giant monsters and everything else.
I wanted to be there's been a zombie outbreak and we're trying to contain it and that's
what and how does it all spiral out and there's intrigue and story and characters that make sense
and there, Wesker's a back or whatever, but he's a new Wesker because it's a reboot and his
motivations make sense and I're saying where we're going with it.
I feel like that's Resident Evil that Resident Evil as we know it didn't control well at the
story got fucking crazy all the time and like well I was talking about it with you know
we were talking about this earlier Colin and I of like for me.
me with four and remake well i mean one of my problems with it was like just that they had the zombie
rules but even with the controls there where it's like i'd shoot a zombie in the head and didn't
necessarily go down it's like well come the fuck on like what is going you know the grants of some of
that's camera going on some i forget there what was there's like a role where sometimes you can't pop a
head shot and blow up the head on one hit but it's not every time it's like i want to be in that zombie
universe that way but if we're rebooting it controls good story um limited
ammo and honestly I'd want a protagonist that isn't a badass that way you know what I mean I don't want I
want it to be Isaac Clark dead space one and not Leon Kennedy resident before where or in then as
you saw off with five and six right these people continue to get even more muscular and better and
fucking roundhouse kicks and stabbing and shit like that was what we always talk about with dead
space on why it was like so scary right is the fact that I'm just an engineer holy fuck what do I do
I'm using my I'm augmenting my guns to you that should be used to fix this ship to shoot the
fucking limbs off of things and everything
that came at me was terrifying and it didn't
matter that it wasn't waves and waves of people
and when we started getting into, as much
as I liked Resident Evil Ford, I didn't
love it, but I liked Resonimo 4, there
still were like the armies of the
villagers that came at you and it's like,
but I still feel
except for the controls that I was in power.
I was Leon Kennedy, he's not scared
and I got to fucking shove this girl on the goddamn dumpster
and then run over there and do this, but
that's what I want. If we're trying to make it a real
Survivor Hore game, which I think they should, because I think
again, that would be novel in a way to go back to that now,
especially because not many people are doing it,
and we see with games like Outlast and layers of fear,
and, uh,
well,
another big one I'm forgetting,
slender,
no,
whatever,
that people want to be scared again.
P.T.
Soma.
People want to be scared by games again.
And so if you came out and actually made a real zombie game and,
again,
kept it simple,
but made it work.
Yeah,
I think the narrative thing is the,
the main thing that you're hidden on that,
uh,
separates Resident Evil from those other ones.
Like the other ones,
they all have stories,
but I do think,
that, you know, Resident Evil, people remember Resident Evil One as being a story-based game,
whether or not's a great story, you were almost a chill sandwich.
Yeah, I mean, it had some poor writing, but I think that overall, like, the story was intriguing
for the time.
And I do think that they have, yeah, yeah, yeah, yeah, but the, the setting, the mansion,
the Wesker and I love everything you're saying about the intrigue and stuff and keeping it
zombies and not crazy shit.
There's definitely a cool story to be told.
I think, you know, the one thing I disagree with Greg is like the linearity.
Like, part of, one of the hallmarks I think of Sarah Har is non-linear.
I can't think of a
horror game that is linear
that even going back to Sweet Home
and stuff like that but like you know
a game where you really don't know what you're supposed to do
that's part of the
to me as part of the intrigue
like going around the mansion in Resident Evil
or in remake or in remake HD
it's all the same
you don't really know what you're supposed to do
you keep like encountering these locked doors
you're like progressing and there's like weirdness
I was talking I think on
Colin Gregg or somewhere with the
like when you're upstairs on the like
on the balcony that first time and you see the zombie walking in
front of you, like, but you can't get to them, whatever. And it's like, there's like weird shit
like that because you're walking around and you're not really quite sure what you're supposed to do.
And I think that specifically was the hallmark of, um, of dead space and the issue of mora was,
I think we're all talking about the same thing. He said it can find space that you are backtracking
through over and over again, which I think is awesome and things change. And if you pay attention,
there's subtle differences. And that was certainly the case in dead space. And that's the case
in Resident Evil as well in the original one. Not so much in Resilable four because it's way
more open, but I still think
it's like one of the whole, like that game,
because it dared to be what it was,
I think it gets away with it or whatever.
It's actually wide open when you really look at the environment,
the town and the Pugel Lake and all these kinds of things.
This is cool. It has like almost like a Jason kind of feel to it in a way.
And like, so to me,
I feel like this particular, you know,
one game that I feel like is not survival horror,
but I look at it as having the whole, many of the hallmarks,
survival horror, and I'm not even sure that the creators are called it at is
BioShack.
And I think that,
games, survival hard games can learn a great deal from that.
Rapture is a perfect setting.
It's probably a better setting than even the issue more or the mansion
because it's so big that it's fucking creepy because you're alone.
Yeah, so empty.
And so you're alone except for the big daddies and the little sisters and like some of the splicers.
But you're pretty much alone.
And so I want to see some sort of fusion of those kinds of things.
But if I, in terms of like biohazard, in terms of Resident Evil,
like what I really want from it being a fan of the series or an old fan of the series,
not so much anymore is something.
be more akin to
a fusion of four
and dead space. You need to get people more
than a mansion today, I think. I don't know
that you can get away with that
anymore because it's so, it's going to be
short. And how do you, and how do you
really fuck around with that? You can give them a
castle, like Castlevania, that's
fucking comically big, but if you want to
keep it like realistic, then I think that you may be
a village or
some sort of abandoned
nuclear site or abandoned
military base or something like, something cool like that.
A small town that's like walled in by water and bluffs.
Similar to what the fuck was that weird Japanese game that took place in the town.
It was super deadly premonition.
Okay.
So like, so like deadly premonition, I played deadly permission when I came into PS3.
And I was like, this game is low budget and comically bad.
But there's something about this game.
Like there definitely is something about this game because everything is weird.
It's just weird.
There's people working in the store.
There are people in the houses.
But there's something weird.
about this town.
Very,
like,
classic kind of,
it's like children
of the corn kind of in that sense,
like where there's like
something weird about this geographical area.
Yeah.
Not just this,
this place.
But I would love,
so I'd love to see it to take place
on like a military base or something,
something where like you can explore different buildings and kind of go
around and figure things out and things are locked and you key cards and you.
And Oregon is like something very modern.
Like I think about Parasite Eve.
Like the cool thing about Parasite Eve was that it was super modern.
And like,
Resident Evil was always modern as well,
but like could it take place in a city,
in a skyscraper?
Could it take place?
You know, like, be clever with it.
And the weird thing about Reson Evil 5 and 6 to me, I didn't play 6, I refused to play 6 because 5 was so disappointing to me, was, and that's where I get with Francher's eyes of love where I'm like, I've seen enough.
Take my stand.
Is they made a mistake, Calcon made a mistake with Renziable 5 thinking that they needed to respond to the way, where the market was.
When they didn't realize that that particular IP is what everyone responds to.
And Dead Space is a response to it.
Dead Space is definitely a response to Resident Evil.
Outlast
is a response to the feel of Resident Evil,
the scariness. It's not the same perspective.
You don't have weapons and all that kind of stuff,
but it's definitely that tenseness.
And what they need to do is figure out that they already knew what they were doing,
and they didn't need to change anything at all.
And what they should pay attention to is the market response to Resident Evil 6.
Make a survival horror game.
Again, bullet scarcity.
I would love for them to bring ink ribbons back.
I fucking love that.
I hate that shit.
Like, I think, like, making the game, part of, part of what Stravo was cool about the early Resident Evil games was that they were fucking hard.
Like, you could beat the game, but if you ratchet it up the difficulty level and you didn't use your ink ribbons and all that kind of stuff.
Like, I love the idea of being like, you can't save.
Sorry.
You know, like, if you die, that's fine as an option, but that's not how I want to play.
I loved that.
Like, I thought it was a unique.
They didn't have to do that.
Like, that was, that wasn't a limitation of save slots or RAM or, like, they were just like, no, fuck you.
You can't save.
And I'm like, that's awesome because it makes you careful.
I think one of the things we've lost in games is consequences.
I was thinking about that when I was playing Alienation recently, which is a great house-smart game, but there are no consequences for dying at all.
And I love the idea of like, you have seven ink ribbons.
You can save seven times.
You better figure out exactly how you want to do it because that's all.
And by the way, you have to find them.
You're not going to start with them.
So good luck finding them.
Good luck finding your herbs and your bullets.
You have six bullets in your gun.
You have a fucking herb and a spray can of a first.
You have no idea what's lying ahead.
That's so, that is the tenseness.
That's something actually even Dead Space lost sight of, I think.
And even though I think Dead Space is actually better than any Resident Evil game.
So I think that there's a lot of promise.
There's a lot to be excited about because I think they finally get it.
I think that they totally get it.
And I think that the way that they're releasing these games, even six and five, is foreshadowing a big announcement.
And I do think that Resonable will be announced, and I think we will come out in the fall.
Yeah, that sounds, I'm with you on that.
I think that's kind of necessary for them at this point, like without it getting too far out.
remember everything. I want to give a shout to Fatal Frame 2.
Oh, Fatal Frame 1 was
fine, but Fatal Frame 2, I thought they really
nailed it. And like that, that game
made me feel scared
of playing it in the same way
that the original Resident Evil did. Granted, when I played
a Resident Evil for the first time, I was like 7.
So, like, it was extremely scary.
But Fatal Frame 2, man, it really
it nailed, it came out,
or at least I played it around the time that, like,
the ring and the grudge and all those
the Japanese horror movies were making their way to America.
and it had that whole, there's the twins.
There's something creepy about twins.
Yeah, going back to The Shining.
And yeah, exactly.
Like, there's just, that game really kind of nailed the, the whole thing of making you,
being scared of physically playing it.
And like, the use of the rumble and the controller, I thought was really, really unique
and interesting and it's scary.
And I think that the gimmick that that game put forward with the camera and, like, only seen
the ghost when you pull up the camera, like, there's something about limiting your view
and only being able to see things at certain times that, like, really does.
does add to the fear and that's why as an evil has the camera you know that's why outlast i think
really nails it too like with the lighting of the the video camera so it's like i i think that
it needs that it needs some some gimmick that works um to to keep that feeling going and again like
what i was saying about the the triple a thing is i do feel like i want a shorter game i want it to
be a tighter narrative experience that might be like a like a b game i miss the b games and i
want the B games to come back and I feel like a really solid seven to eight hour Resident Evil
is going to go a lot farther for me than a 20 hour game with like an intense amount of
backtracking whatever even if there was a lot of backtracking in this if it was in a smaller
space that you do get more intimately familiar with like I'm all for I'm all for that so
we'll see I hope they take some cues from gremlins too and make some fruit zombies and
electric electricity zombies but no liquors
A smart zombie
It was all brain
Smart zombie
Yeah
I remember the first time
I play Resident Evil
Was that Kevin's uncle's house
Isn't he scare you guys
And his uncle tried to scare us
He's a fucking asshole
God damn
Because if you were seven
Like what Kevin was six
Four
Kevin was six yeah
And my brother was four
And yeah
He was like oh let me show
He's explain so much
We just played
Izzy's magical ring quest
On the Super Nintendo
It was an Olympic game
It was a platformer
We're having fucking time of our life
And he's like
Let me show you some real shit
He pulls that out
As soon as Kevin's mom
leaves us with him.
He's like, let me show you some real shit.
It was like 9 p.m.
dark outside.
I couldn't sleep at all.
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Good for them. You know what I mean? Yeah go for
it you guys get a new mattress and then just bang out on it
making a note here
calling you ever bang on a mattress?
No
I don't know that that's how you did it.
Surprisingly no. All right
So topic three of the day.
This one's going to get a bit into some spoiler territory.
So if you haven't played Uncharted 4 yet, I recommend.
You don't watch this topic.
You can watch it later at a different time.
You can skip forward to the next topic.
So we're taking the muzzles off.
I mean, I'm just saying this just in case.
Who knows?
Who knows?
I have a feeling it will in certain aspects.
First off, I want to say that this topic is brought to you by our Patreon producer,
Steven Insler.
Steven,
thank you so much
for making this show
happen over
at Patreon.com
slash
kind of funny.
I hope you
be charged for
so he knows he's
getting his Patreon
shout out here.
Oh,
I'm sure he did.
Stephen Inzler's
the fucking homie.
Also,
it's brought to you
by all you other people
on Patreon.
So thank you.
Thank you very,
very much.
Again,
I need to make a note
of this.
So that Kevin
knows how to do things.
Well, I mean,
but don't get ahead of yourself.
You can make the note.
Kevin doesn't know
how to do things.
I'll make notes
and he'll do something.
So the topic.
topic to quit dilly dally and
shilly shalien as they say
not only anyone's ever said that's really
Riku from Final Fantasy 102 that was a direct quote
for anybody all the millions of people
out there that localization there yeah
dilly dally shilly shilly shally shilly shilly shally
ship it I think it was like a plot point actually
anyways ranking the uncharted
games we now have four of them
that we're talking about here we're not going to
include we're including golden abyss
fine sure we can include golden abyss then we're also
including I would not
like for fortune
but I want to give a shout out to the
a new mobile game that came out.
It's pretty good. It's a total
rip off of Hitman Go and Lara Croftgo
which is awesome. Great. Let's take that shit and give it
the uncharted treatment. Fuck yeah. Put it on the V
Yeah, what the fuck? Download it.
Come on, how are you serious?
Geo? How does this one get past you?
That's great. Guys, I think you own it
it. Maybe support your handheld.
They don't know what they're doing. God forbid. I'm all about this.
I'm all about this. So I want to have a big
discussion. We were going to do this last week.
Sure. But we decided to give some people time
to beat it. I'm assuming most of you by
now have beat this game.
We've had some time to let it sink in and stuff.
Yeah.
Hit me,
hit me, Greg.
I feel, like I said in the review, I still feel, I feel this is unfair to an extent.
I feel like Uncharted 1, 2, 3, Golden Abyss, Fight for Fortune,
shitty-ass mobile game.
They, I don't know, it's a joke.
But, you know, I feel like the uncharted is before Uncharted 4 were very much,
let's compare and contrast them.
Let's do these different things.
Let's talk about how the story in the gameplay compare and da-da-da-da-a.
and the fact that they each one of the that each one of them felt like a definitive story that like
because it was always the thing with uncharted two and three right where it's like sure you can
jump into those and play and and get a lot out of them not as always not as much as if you knew everything
but for the most part they're pretty self-contained other than the fact that lane and drake are
broken up and why they're breaking up but uncharted four as I was saying before felt like the
cap on the dildo the cap on the silo we had all these pieces that the first three or four if you
want to say that built and then you put an end cap on it to
to where to sit here now and say,
well, which one of these is better,
especially when you're the one who keeps saying,
you know,
I think when we can talk about Last of Us, right?
Like,
which masterpiece is the best masterpiece?
Because they're all amazing games.
It seems unfair and especially,
it's just,
it wraps everything up.
And like,
so what uncharted is the best uncharted?
It's probably uncharted for.
I feel the gameplay is the best there.
I feel the story is the most coherent.
And I was into it the whole time.
The ending,
let alone the ending like before we even get to the epilogue and then into the epilogue
is awesome and then the epilogue itself
I mean like this is the game I always talk about that when I talked about uncharted
one or two and three really and maybe even one if you want to count the fact that I was
always mad they didn't get to kiss more is the fact that like this answers the questions
and pulls on the story threads and completes thoughts you know what I mean so here's
spoilers for uncharted 4 but like when you're reunited with elena
and you're going out into the jungle with her and stuff she does that thing
where she cuts you off.
She's like, we'll have time to talk about this later.
Right now we have a job to do.
And it's like, and I was like, fuck, yeah.
And then right after the next battle, Drake's like, you know what?
Fuck that.
Let's talk about this.
And he kept going back and having those conversations.
Whereas in Uncharted 2 and I mean, Uncharted 3, you're like, she married to somebody else?
She married to him?
Like, what happened with them?
And then at the very end, you get a thing of like, we're, I was, and he puts his ring back on.
It's like, well, what was the problem?
And like, why I wanted more?
Why did you wait fucking 12 hours to have this conversation?
Why weren't?
Because like a real, you've been in a fight with your girlfriend before.
I've been in the fight with my ex-girlfriends before.
When you're doing it, like, you want to talk about it.
It's not you put it off this long to get to this.
Let me go find some treasure and jump on some mountains.
Some people are like that, though.
Sure.
But Drake and Elena or not.
But like, you know, but remaining, like, not wanting to fight.
But I agree with you.
It is a little annoying.
And so, like, this is a payoff to three years and a decade of fandom.
You know what I mean?
So, like, can we really sit here and compare?
them to it. Not to mention that as
with, well, in my
head with Noddy Dog games, right, they get
better every time because they take from what they've learned
and they do it and go on and forth.
So I don't know. I mean, if you're putting
a gun in my head literally, I would say, yeah,
it's still so fresh which I hate doing because you remember
it took me years to say Peace Walker
was my favorite game of all time because I need, I couldn't just let
it usurp metal gear without anything.
But yeah, probably Uncharted Four is the best
in the series. I
agree completely. I
disagree in the sense that
Like, I think that this game is a hundred times better if you play the other three.
I disagree with you specifically calling that, like, you need to play the other three to really have this be a great game because it all of them kind of have the same thing.
I think that three, maybe even more so than this one, I feel like you have to play the other ones to have it hit you in the same way.
Because this one just introduces Sam and it's just like from the beginning whether this is.
We're getting new information.
If I've got a fan forever.
you're in there and I feel like it organically
it gets into via him as a
conduit introduces him to Elena
and him to Sully in a way that to the player could introduce them
to these characters and what they mean it's pretty clear it's like okay here's the
wife and here's the um like father friend you know um so I feel like
for it does a much better job of like explaining all that stuff because it gives you
you're right because it gives you the every man the inserts we've talked about
the reviews right where like I love the moment of being
in terms of if I'm Drake or Sam
I'm Drake I've been on all drinks adventures
I know everything Drake does so like when Sam
asks is it always like this and he's like no
maybe yeah it's always like this
when he's getting shot at it's like that's hilarious because I get
that joke but if I'm jumping in for the first time
I'm Sam when I play that game and you are getting
all that information yeah so I think that it does a really
good job and again I've commanded the game
so many times on its pacing and its story
and I feel like it is much tighter and much there's a
lot less filler and it just
it feels better it feels like I'm
continuously progressing and enjoying everything
that I'm doing. Not that I didn't in the other games.
This one does it so, so much better.
And it is a kind of a pinnacle.
And I think that it does all of things the other games do better.
The only thing being the set pieces, because you think back to the Uncharted 2s and Uncharted
3 is like it has these crazy moments.
The more I think about it, I really enjoyed the set pieces in 4 as well.
Is Nick here?
I really, really, really like it.
And it's funny because so many people say, oh, well, nothing could ever compare to Uncharted
2 because that was so fresh.
new to us back then. For me,
I didn't play two and three until
Nathan Drake collection last year. And that's when you discovered
I was correct. And no, it's when I discovered you were
actually wrong all those years about uncharted three.
But again, three is amazing.
And I would never say
that it's not a near perfect game. But I mean,
in comparison to two, to me, it just does
not stand up. So to me, it comes
down between two and four.
And I think that two still has
my favorite set pieces
overall. Sure. But
man, this game really does just kind of take it
a notch and it might not have been as fresh especially because I had just played all of them back to back.
But it definitely was the best presentation of all of it together and I think that really goes a long way when this game is about presentation and it is about that experience. That's a great point. So I think that four just gives it in such a type package whether it's the first game you're playing in the franchise or the last if it's the last I think it's not even a question for is number one because if you play all of them it is that gives you so much fan service that feels like it's a nice payoff and not the shitty
fan service, which it could have been.
Yeah.
So my votes for four, two,
then three, then one.
Were you putting Golden Abyss?
I didn't play it, so.
So you're putting in the tap.
Yeah, no, probably.
All right.
So then for my rankings, then I guess I'm saying four,
three, two, Golden Abyss won.
Fight for Fortune.
The shitty mobile game.
Fuck you.
Yeah, I agree with Greg's ranking.
Now, this is something that I had a hard time with because I agree with you.
It's like, well, what do we like uncharted for?
And it's not really the gameplay.
The gameplay's fine.
It's competent.
it's more than competent, but it's not
like fantastic. That's not what we're talking
about. Oh my God, and we got to shoot them in the head.
Yeah, that's not really like what Uncharted is all about.
Right.
Gameplay is paramount. It's king, but it's
totally more than competent to get through the game
and you feel like you're powerful and you feel like
you know you're doing what you're doing. But
I had a struggle with this because
three really is my favorite Uncharted game
or it was before Four came out.
And I really think Three is a special game. I think three is a special game
for a lot of reasons. And I agree with Naudy Dogs
own internal
kind of conundrum with this particular thing,
which is that they believe fully from the leadership
all the way down to the people that worked on the games,
that if three came out before two,
people would feel the same exact way,
that people,
everyone would be like three so much better than two.
You know,
like,
because they just got it first.
So,
like, that's their memory of like the jump from Drake's fortune
among thieves.
If the jump was Drake's fortune
at Drake's deception,
then they would feel the same exact way about Drake's deception.
And I absolutely agree with them,
100%.
They absolutely believe that.
And that's,
I still think,
even for me getting shit about my uncharted score,
right. It's not even people calling me out that
when I say that I say that Uncharted 3
is better than 2. It's the fact that Uncharted 3
got a 10 and Uncharted 2 got a 9.5. If Uncharted 2 would have gotten
a 10 and Uncharted 3 would have gotten at 10, the fervor would be so much
less, but it's that people think that
they played Uncharted 2. This is a 10, this is a perfect
and then when it didn't get that, that was like, and then the game
they think that isn't didn't have the wow moments
because they've been wowed so much the first time.
The jump from as you saw, because you played the Nathan
Drake collection recently, but the jump we saw
in 2009 was a significant jump from Drake's fortune to
among thieves that was not seen in Drake's deception
graphically or presentationally because the jump had already been made and that game
was turned around quickly. So they were all turned around actually
pretty quickly. They made those games in two years
and Uncharted 4 took about twice as long. So
when I really started to play Uncharted 4, I was disappointed
in the beginning because I really feel like the pacing and the ramp up
is slow and I don't think the pacing is good in the beginning.
But it all is overcome and I said by
teens in the chapters, the game becomes like really fantastic.
The story's awesome. The settings are awesome.
Not massively into Sam, but I think he's a great character.
I think that Sully and, you know, especially Sully, but Alana to an extent we're underutilized.
But I think it all kind of comes together in a convincing way.
And since we do judge these games by story, by presentation, by character and character
development, by our residents of those characters and the dialogue, the little things in the
production that make the game go, I would have to say,
is the best uncharted game.
I don't think any of them
are as good as The Last of Us.
I still think that The Last of Us is
Noddy Dog's Pinnacle.
But again, I would have given
2 a 10 and 3 a 10.
I gave the Last of us 10 and I would probably give it
on Charter 410.
So it's like mixing
I'm up and be like, I don't know which one's the best.
But so I would say, yeah, I would say 4, 3,
two, Golden Abyss 1.
And I do disagree with you in the sense
and I've said it before, but like,
I really do think you're a fool
if you play Resident Evil 4 without playing the other Uncharted games.
I think that you're absolutely doing yourself with the service.
And I think that you're totally fucking up the experience.
Like I do think that a lot of this game is lost on you if you do not have a connection to these characters,
especially in the epilogue.
I mean, especially in the attic.
Like I know totally what you're saying.
I don't think it's, if you were to tell me you're going to do that because like Nick
ice all the time, like, no, don't be stupid.
Me too.
I also told Nick, play them first.
Yeah.
Because I know how much it's worth it.
Like I know that it's worth the payoff.
And again, like, I'm going to go back to this fast and furious.
You don't need to watch one through four.
You could just watch five and it's fucking awesome.
But if you did sit through one through four, as bad as they can be,
there's the payoff of five when it actually gets fucking good.
Yeah.
You know, and it's this, I think that there's a difference here because they were all great.
Of course.
Before that.
But, I mean, it's, I would never recommend somebody not watch them because it is so much better
of an experience.
But I just think that it's a testament to the quality of the game that they do a good job
of understanding there is going to be people
that are playing this for the first time.
And I think that it is still a perfect game
for those people.
I really do.
I think that it's only more perfect
for the people that,
to put the time in and play all the other ones.
It's a great game for those people,
but I don't think,
I think so much is lost on them.
Like,
it's none of this matter.
Like, the thing about Unchar4
is that none of it matters
unless you play the Unchartered games.
Like, none of it makes any sense.
Like, you, like,
why is Drake working this fucking job?
Why is, like,
solely kind of like,
like, absconded
it from his life. Why is Elena like kind of normalized? Why is like I don't know like why is it important that Sam's in the game now?
Like it's I think I'm like I don't know why is he running around the attic doing this shit? Why are what are all these references?
I think all that I don't mind. I totally disagree. contextualizes it. I think that like why is he sitting there hitting papers? I don't think that for us that played the game got a better idea of that like I do you watch that you're like all right cool. And then when you see the attic scene you're like oh cool he had adventures like you get that context from it. I think yeah.
I think that's the thing is I think the you're underselling a little bit the acting and the
setup of it of like just just the way he stamps papers you can tell he's not happy and then yeah
when he sits there and he looks at a beautiful like vista in the painting and starts droning on
as you know just fading away from his wife you get the longing in the sense of that and what he
was doing up there like you have to grab that gun so you know that he's had adventures and
he's shooting should I suppose like I don't know we're all the same page that like don't be stupid
you get more out of it if you played him but I don't think it's completely lost of like
what's happening so yeah I think it's for
Ford 3, 2, Gold and Abyss 1
or 4321 if you're only counted in the Nottial
games.
But I think that they should all be played. I mean, these
really are the pinnacle of storytelling, the pinnacle
of presentation, pinnacle of graphics at their
respective times. I mean, the funny thing about Uncharted 3
is it still looks better than a lot of games
today running on much inferior
hardware. That only has 256
megs of RAM to even run the game.
So it's, it's
a remark, uncharted 4 is a remarkable achievement
and I will give a lot of credit to the
epilogue, as we were talking about before.
really made the game for me.
I also think that, and this is spoiler-ish,
so I'll let you, you know, pause, whatever.
I'll give you a minute to pause the game,
or the pause of the podcast.
But I do think that the epilogue leaves the series wide open.
And I think that was intentional.
And not with Drake and not with selling,
not with Sam, but with someone else.
And I think that that was intentional.
And I do not think you've seen the last of the series.
PlayStation 6.
I'm serious.
Like, that's what I think you do.
I think you take a whole generation off.
And then, yeah,
if you really want to.
PlayStation 6 launch title.
And then, yeah, and so I think that they really did it with,
treated with a lot of care.
And I thought that Neil and Bruce would have a,
even though the Last of Us really,
there's a lot of LastS inspiration presentationally
and gameplay wise in this game.
It's all over the place.
They didn't take the cue so much from the dark and dire nature of The Last
of Us.
And the way I thought Uncharted 4 would end,
it didn't end that way at all.
And that was kind of cool.
Yeah, I definitely.
I was disappointed in one sense because I'm like,
it's not, it's a little bit of a cop out.
But at the same time, it's, it's the way you probably should have ended it.
Yeah.
It's so interesting that you guys are so, so high on three.
And I guess I'm out of the context of playing it back in 2009 and 2011 or whatever.
But playing them back to back, like I feel like three, three's issues weren't in, it not wowing in the same way.
It too did.
It was just more like I thought it was way too slow.
And I didn't like the puzzles at all.
I thought they were cumbersome and really broke the pace of the game.
It was a little too samey in the sense of the, here's the, there's another sci, like, sci-fi element to it, but not really, but it's drugs.
So it's kind of like, it felt cop-outy to me in a way that two also felt cop-outy.
And then it's just one again, but two kind of did feel like a another start at the franchise.
You know what I mean?
It was a real step up just in the sense.
Sure, but that's, I mean, that's what I was going back to.
I'm like, why I like three, because finally it was different.
You know what I mean?
Getting ready for two, getting stoked for two.
I mean, I disagree.
I mean, it's Nate and Sully the entire time, and it's about them, and it's about their story, and it's about their history, which I liked a lot.
I mean, again, I love the story of it.
I absolutely love the story, but I felt like the gameplay was way slower and way more, more boring than two or four.
So, yeah, but cool.
There you go, ladies and gentlemen.
Let us know what your ranking is in the comments below.
I'm sure that you will.
Yeah, definitely.
Man, that was only topic three.
Wow, it's crazy.
Here we are.
Topic 4, as always, brought to you by
the Kind of Funny forums.
Go to kind of funny.com slash gamescast topic
just like my dude,
Fallon Zion did.
Hello to the host with the most
and the two best dudes in video games.
I've recently picked up Dark Souls 3.
After putting five hours into the game,
I'm simply not into it.
I find this odd because I thoroughly enjoyed Bloodborn,
but Dark Souls is just not
doing it for me. Some would say to give the game some time and to get it gets it's hooks into you,
but I wonder how long that amount of time should be? My question is, how much time should you
give a game before walking away? I think five hours is even too long. Yeah, it's as much as you
put into it. How much you want to put into it? Is it not working for you? It's not working for you.
Yeah, it's not a huge surprise. I mean, I haven't played Dark Souls through. What I heard about
Dark Souls 3 was that it is a little faster and a little more arcadian. It might have taken a page from
Bloodborn, but, um, and I like Bloodborn way more than I like Demon Souls or Dark Souls. I didn't
play Dark Souls tour and I didn't play three as I just said so but I think that you if like it's your time
man time's precious you haven't nothing to prove to anyone at five hours is a lot of time like if the game's
not connected with you sell it back or return it and fucking play something else there's no shame in that
Dark Soul I've said it before and I hate to say it again but Dark Souls fans are so fucking pretentious some of
these people like in terms of like not understanding like that this game isn't for everyone it doesn't
mean you're bad at games doesn't mean you don't like hard games doesn't mean any of those kinds of things
sometimes these games just great people and they don't want to play them and I think he's probably
one of those people. So I don't think
there's any shame in that at all. Games are diverse enough
that you can't just say, I like games, and that's the end
of it. And you like every game that everybody likes. That's not how it works.
You like different genres, like different gameplay styles.
You don't have to worry about it. Yeah, and it's interesting too, because Dark Souls
3, and I feel like the Dark, the Souls
franchise has only gotten like broader and broader
where so many people love it so much.
And I mean, I just, I haven't even really given it a
sure at all, but I just, I can tell it's not for me.
But yeah, it's like, if you, if you try
and it's not for you, like it's, whenever that
moment is it seems like you already hit it like that's when it is I wouldn't put any time limit on it's
more case by case game by game obviously I think RPGs take a bit longer to get into a story-based
things you got to give it the time to get hooked on the story you need that first act I think at
least whatever that means whether it's an hour or five hours or 10 hours you've got to get past
that point but if it's really not hooking you hey no shame in that at all lionheart says hey
guys. Recently, Sony revealed
that the PS4 has sold 40 million units,
and as usual, Microsoft is so hush-hush about
their sale numbers of the Xbox. I'm curious
where your thoughts are and why that is. I know
people who have bought both consoles, but can't find a reason
to play their Xbox and are unable to sell it.
Do you think PlayStation has better quality
exclusive games than Xbox, and is that the reason why
PS4 is so far ahead, or is there
another reason? It seems to me that games like
Uncharted, God of War, Last of Us, and Ratch and Clank
are way more popular than games like Gears and Halo,
although I must admit that Quantum Break does look really
good. Keep up the good work. A lot of stuff happen in that
question. There is. There is. Why do you
hide the numbers? Because you're losing. And since you
don't have to share them, why would you share them? Because then the story
just becomes how far behind PlayStation you are.
Is it the exclusives? Is that what does it?
No, that it's not at all. If that's how it was,
then PlayStation 3 would have fucking dominated
Xbox from the jump and gone.
Just like the PlayStation 3's failure
is the Xbox 1 failure of, we got
off on the wrong foot. We came out
and said all the wrong stuff and we
really alienated everybody. And meanwhile,
competition in this case PlayStation 4 came out and said we fucked up last time we're all about
games it'll be easy to get games on this thing let's play games and microsoft said tv tv Xbox
Xbox cable sports this that it was like nope nobody wanted that oh you can't have to be online
all the time and this day we're we're changing everything you know about how you connect with games
in your profile and everybody went fuck no and flipped out before they had the real information before
they ever got to try it that's what the internet does of course yeah and so that's how it happened it
wasn't, I mean, that's the whole thing is like, how
we're just, you know, Uncharted is the
first, first party
amazing exclusive you need to have.
And how long is the PlayStation 4, but not?
It's like, no, it's not, I mean, yeah, Bloodborn was there and there was,
you know, the second son.
Yeah, kill zone. Like, there's been games you can
only get there, but there haven't been games, I think,
like Uncharted that move units.
Yeah, I agree. I think that, I mean, we've,
we've gone over this kind of ad nauseum,
but it's, it really, shocking
how much it doesn't have anything to do with first party games,
because if it did, Microsoft will be winning,
because I think that their output until recently has been better.
I don't think that any of these games are more popular than Halo or Gears.
But, and I think Gears is going to be a huge game.
Gears 4, I think it's going to be huge.
But I think that it is about the messaging.
It is about the zeitgeist of like rolling the ball down the hill or the rock down the hill
and just watching it accumulate debris as it goes down.
And like, I think that that's what happens.
Sony just really lapped Xbox from the very beginning and they've never caught up.
And the numbers, so Microsoft's numbers are probably between 20 and 25 million, which are very respectable numbers.
But not when you're facing something that's selling 40 million and counting.
So I think that, you know, I think it has to do a lot with messaging a lot with optics and a lot less to do with the games.
Because the game's 95% of these catalogs are identical.
Yeah.
So did you, did they release numbers last gen?
Who, so Microsoft, both of them.
Microsoft did.
Sony would occasionally.
Yeah.
But the gap wasn't never this bad.
That's what it is.
So it's not so much as usual Microsoft's not releasing their numbers.
It's just this time they're not.
Well, I think he means that I could be wrong.
But I think as usual, meaning this generation, like they have not announced numbers, I think, in like over two years.
So that's that is extraordinary.
But there's no reason to.
But I think that they have to figure out a way to spin it.
That's respectful to them.
I would announce the numbers and be like, look, like we're still trending around Xbox 360, if not ahead of Xbox 360.
25 million units is nothing to scoff at.
That's more than GameCube sold.
That's more than the original Xbox sold.
that's more than, you know, that we're creeping on N64.
Like, but you're talking in terms of how human beings speak to each other when it's
just going to be the Twitter headline Xbox 50% behind PlayStation 4.
You know what I mean?
That's why they're doing it.
Yeah.
And I think that, you know, the unfortunate thing for Microsoft is that the United States is
their most successful market and they're doing fine here.
But Sony mitigated a lot of struggles in the United States with like a lot of success in
emerging markets and a lot of success in Western Europe and in Eastern Europe, a lot of success
in Japan, obviously.
So even though PlayStation's, you know, PlayStation's, you know,
3 sales seemed soft.
They were never as soft as we thought they were.
They were never as soft as they felt.
Because we were really in the place where Sony was getting its ass kicked.
But if you were in England or you were in Germany or you were in Japan,
the PS3 era was a little bit different.
And a lot of people didn't play Xbox.
The X-WXXXXXXXXXXXXXC crash and burn in Japan, for instance.
So Sony's able to spread the ball a little bit.
And they did that last generation to keep the, they were never getting beat by that much.
And they're pretty much in parity about 80 million each now.
So for this, like, yeah, it's a difficult thing.
for Microsoft, but that's why they're doing it. It's because there's no reason to, and I think
that maybe the numbers will come out. The numbers do sneak out in weird ways, though, from other
other. Yeah, you'll say something about how many total consoles are in the market right now.
Keegan Andrew says, hey, gentlemen, and Tim.
Ah, I got you. Yeah. Regarding my Wii U, I have a Wii, and I don't remember the last time
I played it. I loved it when I first got it playing all the hot games like Mario Card, Captain Toad,
and so on. My question is, should I wait to sell it or get rid of it closer to the NX launch?
Nope. I know GameStop likes to give extra credit when you,
you trade in a console from old gender next gen or should i get rid of it now i'm sure i could sell it on
craigslist for more money don't sell your hardware that's my own my advice i never sell how well yeah my
thing is i'm a big fan of keeping specifically the nintendo hardware i'm going to keep that shit i would
keep it alone if we're playing games like smash bros and mario card that like the games that don't die
on nintendo consoles um until there's nx ports hopefully of all of them and you can just use that
and put that the wu away in a closet having said that do not sell your wier on craigslist you're not
going to make any money off of that. You'll maybe make
like 100, maybe 150.
It's not even worth it at that point.
What you're talking about the GameStop trading?
Absolutely, if you're going to get rid of the console, do that.
They give weird ass things where it's just totally
worth it if you're planning to get an NX.
Wait, wait, wait. Wait, for later on.
Wait for later. I think that that's the
GameStop are desperate.
We've seen it time and time again in the last couple
launches where it's like they will
give you
when I say obscene amounts. I mean, like,
shocking for what their trading values are
20% bonus trade.
There's all these like bonuses that if you play it right and you do it the right time right.
Yeah, you can really get a nice deal on upgrading a console and like get half off the console.
And that's that's going to be way more worth it than getting $100 now, I think.
But also I do think you should keep the console because don't sell hardware.
Don't sell hardware.
Even though I mean, there isn't anything coming out for it.
If you're planning in the NX, like you're going to be playing Zelda there.
So you don't necessarily need it.
But I'd keep it.
A noister says
Ola, it's Spanish for hello.
Ask Kevin for the correct pronunciation.
See.
If need me.
Long time, first time, how much experience
do you have playing free to play games?
And what takeaways do you have about them?
What would it take for you to try a new free to play game?
Almost no experience at all.
I'm totally averse to the whole model.
You played plans versus zombie too?
I did, but I refused to pay anything in it.
I would have gladly paid them $20 for that game.
But since they made me not pay for it,
I was like, why I'm not paying you shit?
And I didn't ruin the game.
It kind of like plans,
I was so excited for plans for zombies too.
Like through the roof excited for it.
And yeah, it annoyed me.
I have no experience.
I'm totally averse to the model.
The model is predatory.
The model is wrongheaded.
It's fucking stupid.
People should pay for their games.
It is destructive to the way we pay for games.
It sets expectations that game shouldn't cost money.
It has an extremely destructive nature on all of the games around it.
And if you don't believe me, ask the thousands and thousands and thousands of developers
that have gone out of business trying to release their games on iPhone.
Like, I don't know what else to say about that.
I think it's totally ridiculous.
I hate that model.
I think like anything else,
there's plenty of bad examples of it.
I think there's good ones too.
My experience with free to play,
limited when I think about it at a very top level, right?
Maybe an iPhone game here or there.
But then in reality, like,
I was DC Universe after that one,
free to play, kept playing that.
I kept paying for it.
I'm one of those white whales.
They always talk about,
right, who every year gives them the whatever,
the $150 bucks subscription.
Like, yeah, I love the game.
Great.
I've had, you know, 600, 700 hours of great times in this.
And I think in an experience like that,
they always, I thought they did free to play correctly.
Granted, again, I wasn't free playing ever.
But how it worked of,
download this.
I mean,
like that was,
you know,
their salvation when the PlayStation 4 came out,
the fact that they were at a lot,
they were there to launch and they were free.
And so many people jumped in.
You just saw it with Xbox 1.
They just launched the Xbox 1 version.
So many people jump in and share.
A lot of people jump in are like,
not for me.
This isn't what I want.
But then there are the people who jump in like,
oh, this is cool.
And then, oh, I do want more inventory slots or whatever.
I've gone through the trial version.
And now I,
understand to keep the servers on to keep the game going to pay them back for the fun.
I'll pay the subscription.
Yeah, I mean, I have a lot of experience when it comes to the mobile side of things.
And I think that it, like Gray was saying, there's a lot of examples of it being bad,
but I think there's a lot of examples of being really good.
I think that when it gets in the way is when it doesn't let you do what you're talking about.
I hate not being able to just buy it if I wanted to buy it unless the game is good enough,
or not even good enough, like created in the right way that,
you're not annoyed by pop-ups coming up asking if you want to buy all the time.
If the game is there and you have to go into the options to do the microtransactions,
I'm totally cool with that.
When it gets in your way and it's like timed things,
if you can only play for this amount of time.
Oh, yeah.
I'm not into that at all,
and I think that's really bad.
But I do think that there's a lot of good examples of games that when you get in there
and it's just you're playing the game.
And if you want more,
you can get more.
They're going to keep updating.
There's going to be a bunch of stuff.
I think that there's a whole bunch of mobile games I've played that I've had
that sunk many hours into it had a lot of fun that I would have never played if I had to
pay $3 for it initially but then after playing for a bit I'm like oh yeah totally here's three
dollars like I want to buy it um I guess that's that's the difference between it is not it's not
so much the it's free to play microtransactions get you through the game forever I like it more
when it's it's free to play but then you can download the whole thing yeah I think that I just don't
want to under understate the complete destructive nature of this model on gaming um we were already
in the $50 and $60 era getting games cheaper
than they've ever been.
And this convinced people that game should be cheaper
and that games maybe shouldn't cost anything at all.
And it's just been bad.
It's been not good.
But it hasn't? Because I feel like it's faded away.
I remember when everything was going free to play
and it was a big deal. And this is at the same time
when Mobile is going to eat our lunch and that was the future.
Well, like any war it fades, but like there's still fucking
corpses all over the place. You know? I think
that it's
it's all
it's like what we talk about with resources with game
development. If you make a free to play game, you have to figure out ways to get people to
like give you money. This takes away from design or this seeps into design. If you pay $60
for a game or $20 or $10 or $5 for a game, it's not seeping into the design of how to extract
more money from you. You already got the money. You don't have to worry about that kind of stuff.
It's fundamentally unsound, I think. And I'd love to see it go away. And I think that in some
ways you are seeing it go away in some ways you're seeing proliferate. But there are so many
losers when it comes to this model and like only a few winners. And I think that says everything
you need to know about it personally.
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We'll see you next week.
Hope to see you a kind of funny live.
Until the next time, I love you.
