Kinda Funny Gamescast: Video Game Podcast - Rematch Review, Dune: Awakening Review (So Far) - Kinda Funny Gamescast
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What's up and welcome back to the Kind of Funny Games cast for Wednesday, June 25th,
2025th, June 25th, that was the birthday of my best friend in elementary school who stole all my
Pokemon cards and I haven't talked to him a day since.
Oh my God.
Fuck that guy.
I'm going to say he died.
No, even worse.
You know what?
Even worse.
I caught him because he was selling my Zaptos on the school yard.
Oh.
And I'm like, I knew that was my Zaptos.
That happened to everybody.
Somebody had pretending it wasn't.
I knew it was mine.
I knew where the crease was.
I'm still best friends with my friend Carlos
Even though
You know when we were trading Pokemon cards in the dark
While they're showing a movie
The thing they're showing Twister on TV
But we're all up
But we were all
They're making you watch Twister
Yeah it was like a science class
But it was like substitute you know
Put on Twister science tornadoes or whatever
And we were underneath the desk
All trading Pokemon cards
And I traded him some shit
But I was getting a holographic art of cuno
Lights come back on
Motherfuckus scratch
And I was like dude
This is so scratched
And he's like man
Deals deal's done
That's a deal.
The deal in the dark, man.
Can't take it back.
Crazy.
Andy, can you unplug your mic and plug it back in?
Sure.
Of course, I'm your host, Tim Gettys.
I'm joined today by Blessing Adioia Jr.
Good day, Tim.
Snowbike, Mike.
Good afternoon, Tim.
Andy Cortez.
Hello, hello, test, test.
Sounded okay?
No, I think it might be mics.
Mike can you unplug?
Sorry, we're trying to figure out which one it's doing it.
Right before we went live, it went, ding!
I'm back and live.
Hello, Tim.
Good afternoon.
This is Mike checking in with you.
It's not doing it anymore, so hopefully that's it's it.
So far.
So good, and round it out the group, we have the producers slash seducer Nick Scarpe.
The shy halloo loo give us.
And the shy holloo take the way to that.
Tell him about it, Nick.
That's a big time.
This game cast is a tale of two stories.
I'll tell you that right now.
We are giving our review of rematch and a review so far of Dune awakening.
And oh my God, these boys have a lot of energy when it comes to Dune.
And this boy right here is a lot of energy when it comes to rematch.
So we're going to have a great time talking about a whole bunch of very cool video games that are out now
because this is the kind of funny games cast where each and every weekday we get together.
to talk about the biggest reviews, previews,
and topics and video games live on YouTube,
Twitch, and podcast services around the globe.
If you love what we do, please support us
with the Kind of Funny membership on Patreon, YouTube,
Spotify, or Apple Podcasts to get all of our shows ad-free
and a daily exclusive show.
For a chance to be part of this show, though,
please YouTube Super Chat.
And if you have any questions about rematch or Dune Awakening,
please send them in and we'll get to them throughout the show.
Little housekeeping for you,
we are an 11-person business all about live talk shows.
Games Daily is talking all about how Sony really won't be putting new first-party games on PlayStation Plus Day 1 anytime soon.
After this, the boys are playing some June awakening.
If you're kind of funny member, today's Greg Ways, 25 minutes about how unfair and unexpected cancer is.
Thank you to our Patreon producers, Carl Jacobs, Omega Buster, and Delaney Twining.
Today we're brought to you by Cash App and Mood, but we'll tell you all about that later.
Let's start with the topic of the show.
Let's start with rematch.
a sports game developed by Slow Clap,
who Nick, they're the creators of Seifu.
Oh, very cool.
Your favorite game?
And co-published by Kepler Interactive
in the game, players control one player on their team
in an association football match
from a third person perspective.
The game was released on June 19th, 2025 for Windows,
PS5, Xbox Series X and S.
The game is sitting at a 74 on Metacritic
and attracted more than 3 million players
and over 1 million sales already.
Bless, you've been talking a whole lot
about it, but you haven't yet given your formal kind of funny review.
What would you give rematch on the kind of funny scale?
Ooh, on the kind of funny scale, this is when I've gone back and forth on a little bit.
This is maybe the most fun I've had in a video game so far in 2025.
Like, I'm just in love with it.
I'm going to keep playing it as the year goes.
But I think review-wise, this is one of those interesting ones of having to balance how much
fun how much enjoyment I'm having out of a thing
versus like the launch
quality and like
potential I see anything and
what it can do better and what I think it
will do better over time. So I'm going to land
at an 8. For a while there I was going to give it a 7.5
but I had a session last night where I'm just like
dude I am having way too
much fun with this game to be able to give it
anything less than an 8.
Starting with the good of it
it's giving you what you want out of
slow clap. It has a really
really good art style. It is taking a very
similar art style that we already had in seafood as far as like that like like the the indies more
of an artist you might have the better words for it but like kind of the sharpness of like the
character design and like the sleekness of the stages like all like kind of the animated nature
of it like it hits like a really really good place as far as being so visually appealing and I just
love looking at this game I love looking at the characters I love the character creator
even though it's like it's not that advanced it's kind of bare bones but like just the art
style of it. I just love looking at the characters. It is such a visually appealing game.
But then when we talk about the gameplay of it, I described this game a while ago as,
you know, like Rocka League, we call soccer with cars. This is Rocket League with people, right?
And I mean that in the best way possible of, I think they hit the perfect middle ground between
what you want out of a soccer game, but then what you want out of an arcade game and especially
a game that is 3V3, 4B4, and 5V5, because those are the only modes that are.
available in the game.
It does the same beautiful thing that Rocket League does, which is it takes soccer
and gives you, I would say, a more genuine soccer experience than you would even get
from a FIFA, right?
Like a FIFA in terms of gameplay, I would almost look at it as like almost kind of like an
RTS where you are zoomed out, you are, you know, passing, passing, trying to line up
your plays and do it and do all this stuff.
I think about that way, but yeah, you're kind of right.
Yeah, whereas CFU or not seafood, I want to call it FIFA.
refa match and in conjunction with that
I would say this about Rock League as well
there's an element of when I'm playing these games
where I feel more closely aligned with
when me and Mike are playing Rec League soccer
where I am one individual
which you can do in FIFA as well
but hear me out here right you're one individual
the placement
the physics the like
you know passing isn't as magnetic as it is
in FIFA right like you are picking a direction
and just like passing in that direction
and praying that it gets to the person that you're passing to.
That is how soccer works.
Like when I'm on the field and I'm playing with Mike or I'm playing with the folks in our soccer team,
I am like, I might not see where somebody's making a run.
But sometimes I'm like, I pray somebody's making a run right now because I'm passing this either way.
I'm passing this either way.
And like this game rematch captures that feeling so well of having to pay attention to your position,
your teammates position and like the freedom that is involved with playing the actual sport.
this game captures that so well.
And I think the tools that they give you,
as far as like, you know, the square for that directional pass,
the R2 to do your hard kick and then like, you know,
R1 is the modifier and all these things, right?
Like, it really brings the necessary bare bones mechanics
you need to make this game really fun.
There's no fat in this game.
In fact, that's almost to a detriment where there's no like stats.
There's no, if I make a bigger character,
they'll be more heavy.
There's no RPG elements.
Like there's none of that.
So all characters play exactly the same.
All characters play exactly the same.
You are going into each game on the same ground level,
and it is way more just about your chemistry with your team
and how you guys enter each match.
Like, that's the thing that matters the most, right?
And I love this game for that.
And I'm going to continue to love this game for that.
I think as far as where the game, I think, falters,
it comes down to the, I think, a lot of network stuff.
You know, when we played the beta months ago,
we noticed that there was a lot of lagging
a lot of like weird rubber banding
a lot of like the ball you would think that
you made a pass that was successful and then
like the game would skip and then you would see the ball
on the other side of the field and it's like oh how the fuck did that
happen one out of every four matches you were
in Asia servers or
European servers yeah
and granted that that stuff is better like I'm not
most of the matches I'm playing
run fairly well but there's
still weird things as far as like when I am
attacking an opponent player
and like trying to get the ball and like
I think I have it, but then like, oh, it turns that I don't have it.
Or like, I make a catch as a goalkeeper and then it still goes in.
I'm like, oh, something skipped here.
That stuff still is here.
And, like, I think it will get fixed over time.
I hope it gets fixed over time.
But that stuff still happens enough.
And then also, I think this game has or could have such a bright future ahead of it.
I'm going to predict that it does because there's three million players on this thing and it has over a million sales.
So I think it's going to be supported over the last couple days on games daily.
We've been like every day pretty much like, up.
updating those numbers. Like they just keep getting more and more and more.
Yeah. They got a hit on their hand. And I think there's a lot of reasons for that.
There's the love of soccer. There's the quality of the game. There's all that stuff.
There's the TikTok virality of the game where I've been seeing clips of this game
nonstop on my on my algorithms.
But it's hard not to compare this game to Rocket League. And I think one of the things that
Rockaly did from the get go was the content.
You had like single player stuff that you can do in Rock a League. Granted, it's not like
there's a story or anything, but like you could play with bots in Rocka League and do like a
mini season and stuff like that.
So if you didn't have people to play with,
you could at least like have something to do.
This game doesn't have that.
This game really is 3V3, 4B4, 5V5,
and then you have the 5B5 ranked mode.
And even with that, right,
like I wish those 3V3 ranked.
That's the way I prefer to play, right?
So yeah, can you talk about that a little bit more?
Like how does the game differ with three, four, or five players?
And where do you gravitating towards the most?
Because I know when the beta,
when the multiple betas were out,
we kind of experimented with all of the three,
four or five modes, but I feel like we always kind of fell back on 4 v4.
Yeah.
That being kind of the sweet spot.
3V3 has been my go-to, mainly because I touch the ball more.
Mainly because it's like I'm way more in the action and I kind of, I like the flow of
3V3.
3V3 feels like you're playing 1v1 smash, 3 stock, no items kind of situation where it is.
All right, it is, I have two people that I have access to on Discord where I'm playing
with my friend Aeson and I was playing with Eric as well.
And like, we have our communication.
We know where to go.
we know all these things, right?
I wish they had a rank mode for that.
They don't have a rank mode for that at the moment.
They also don't have crossplay, but that's another conversation.
5.5, you have a bigger stage, and it fuels, I think 5E5 feels the most like you're playing
rec league soccer, where you're relying so much on your other teammates to be where
they need to be and deliver and pass and do all that stuff.
And so, like, really, it is a scale of how you want to play and how much you want to be
directly involved in the action there.
It becomes such a cool management game of managing your stamina and your burst of energy because the game has normal sprinting and that's a normal stamina meter.
But then every once in a while, you'll have another meter that is kind of a super fast burst.
It's called extra effort.
Yeah.
And when you pop that, that's when you, I think of like, it just, it is kind of the closest analog to when I watch, you know, when I watch, you know, the few times that I do watch soccer and there's always, there's always,
the jokes about how
messy is always just kind of walking around
for a lot of the matches now that he's in his older age
but when he needs to go
that's when all the effort is push in
and that's kind of like
I think the coolest thing about rematch
and a game that I would be playing
if we weren't in Iraqis
you know fucking trying to fight
the shy hallood I think rematch is a game
that I would be playing if it weren't for
Dune Awakening or Liza P
because I had a lot of fun with it
but the thing that I love the most about it is
the amount of spontaneity,
the amount of,
because you are one person
and the game is so physics-based
and it is not automated really in any way,
it, like, it is so hard in this game,
I think, so far to create a meta.
Because things are not one-to-one,
because it is just so, like,
you can be as imprecise
or as precise as you want with your passes
or with your shots,
And when, you know, I could see a lot of games that, a lot of soccer games that may be a lot more sort of, of the FIFA variety where a meta is kind of created based on a character with stats or based on like team comp or whatever.
There's none of that.
It's just kind of can you be accurate with your shots?
And there's no real, there aren't a lot of ways to cheat the system, I would say.
Yeah.
And I'm sure as we see more and more, I've already seen TikTok clips of.
at the end of a match, all four players stand in front of the goal.
Like, I've already seen some silly shit like that, which I could totally see slow clap stepping in and saying, nope, at the end of the game, only one person can be in goal and the other three players are invisible or like the ball will go through them, you know?
I think one thing I love about it is that none of it is automated at all.
It all feels very, very, like, imprecise.
And that's what leads to sort of the magic of it where there's no real way to exploit.
a whole lot of things in the game.
And it's been fun seeing in real time people learning different mechanics and learning different tricks and
learning different.
Like I literally this morning I get a message from Aason who I've been playing with and he's like,
oh, dude, check out this TikTok.
I'll teach you how to do like these special passes and stuff.
And I'm like, what the fuck?
Like I thought I knew everything.
Like, you know, and I've been seeing TikToks of like ways people have been kind of
glitching the game.
There's a way where you can like head the ball off of the wall to then start to like
climb up in the air that looks like Rock League that you're not supposed to do.
And that stuff is going to get patched and that stuff's going to get fixed.
But yeah, like, there's not at the moment, like, what feels like a forming meta because there's not the stats, because there's not, like, the different ways to go in and, like, have to, like, kid out your characters to do whatever, right?
Like, yeah, go with the fast, go with the fast character because they, you know, there's nothing like that.
You're not going with Bo Jackson and TechMobile or whatever.
How approachable is it for somebody that is not familiar with soccer games at all?
Oh, super approachable.
Yeah, I think that's the nice thing about this being way more of an arcade soccer game where you don't have off sides, you don't have outs, right?
Like you're playing in a small stadium that are,
uh,
that have walls, right?
And so like,
if you're watching the video version,
you,
you see like the background and like there's a city and all that stuff.
But that's all,
I guess in lore,
projector or like video wall essentially, right?
Like you can,
and you can kick the ball off of that wall,
which like you want to talk about meta or like the ways that people are building as
they're playing,
right?
Like you have the thing now where you have two people running toward the goal and
then the first person will essentially kick the ball off of the backboard like on,
like over the goal to like trick the goalkeeper.
it'll bounce to their teammate and then they'll kick it in like those are the kind of plays that
people are making and doing which feels it feels so natural to the community kind of like learning
and growing and trying to figure out the game and the best ways to play um going back to some more
critique stuff though that uh that i have because you know we're talking about this game as something
that is hopefully going to last long when you log into the game now they have a thing at the
bottom that is like this is the start of rematch we're hoping to build this game you know like
or let us know your feedback we're hoping to build this
game into the future or whatever. And I totally feel that. And I think the thing that I
would love to see more would just be a like better system for cosmetics and like just better
cosmetics overall. It is such a pretty and such a good looking game. But the cosmetics they
have, I think are boring slash bad. You look at the battle past stuff that they have and it's like,
oh, you can unlock new hairstyles. But the hairstyles are like basic hairstyles. They're not crazy
things. There's stuff that should be in there by default. You know, you shouldn't have like one black
hairstyle and then I look at the battle pass and I'm like oh but you have the other one right there
I gotta earn that like I gotta buy that and same for any other like if Andy wants like the you know
the detached like mustache and beard situation you know what I mean like that should be in there
by default I don't think that should be a thing that you had to unlock and so like stuff like
stuff I'm not a fan of most of the stuff I look through with the battle pass I'm like ah this shit's
boring they have a thing where when you score you can have your own stadium design take over
for a second, which I think is cool, except it then goes away afterwards.
And so it's kind of just weird how that stuff works.
Rockley, I'm going to make a lot of comparisons to Rockal League here.
But like, Rock League from the Gecko, I think, had such a good foundation of they had the flags.
And they had so many collaborations already.
This game doesn't have many collaborations going on yet.
You got to let me be a Transformers.
Yeah.
Give Greg a Ghostbusters.
Rocker League launched with the twisted metal truck on PlayStation.
They had the kind of funny.
flags and like all these other YouTubers.
Oh, sorry, sweet tooth.
Thank you.
They had the sweet tooth truck.
They had like a bunch of flags from different creators and all that stuff, right?
They had the different vehicles.
Like there were so many, I think, foundational, really good cosmetic and really good
earnable stuff that they had from the get-go that in this game just feels is, are either
missing or just not as inspired as that.
And those are the things that I hope to see them build and add to.
But man, I'm having so much fun here.
Like, I'm having such a good time.
I mean, the coolest thing is this $30 game has.
sold 3 million.
Sold over a million.
Three million players.
It's on Game Pass. Oh, it's on Game Pass.
Okay. So, I mean, either way,
as this game continues to grow and get more
popular, C2,
the Seifu sequel is going to be so safe.
I know. Oh, dude, this is going to
get the money in there, boys.
This is going to fun so much.
Let's get this funding.
And like, here's the thing, right? I'm such, this game has now
turned me into a slow clap sicko.
I was already a sicko from Seafood,
But now, like, as I'm playing this game, I'm like, oh, man, I could see a basketball game.
I could see, like, a tennis game from these guys.
I want a series of sports games from this developer.
Because they got the stuff here.
Like, this is so fun.
But at the same time, I do want Seifu too.
I do want those traditional soccer games.
I also want more music in here because the music here sounds like it was ripped from Seifu.
Like, they got, like, the, I don't even know what I would call the style of music, but it's like a lot of drums, like the same drums out here as I'm, like, running through a level.
throwing a beer bottle at a dude's head.
Yeah, and I'm like, okay, well, that's the same composer or whatever.
So I would like to see stuff in that regard.
Just a lot of like content stuff that I'm a little bit let down by.
Yeah, it's not as content rich as you would hope.
But I mean, I think like it's got the perfect bones and just so much potential, obviously.
Stupid question.
But is there like an offense gameplay style and a defense gameplay style?
Are you always kind of playing the same?
And following that up, is there a dedicated like,
goalie gameplay style or do you just run in front of the net?
Yes, there is a dedicated goalie gameplay style.
It's like other sports games where your controls change depending on if you're on ball
or off ball.
And so like, you know, when you're on the ball, it's like square to pass,
R2 to shoot all this shit, right?
But when you're off ball, there is like an L2 to like strafe around and like kind of
lock in a bit more and like circle will either slide tackle or do like a regular tackle
depending on if you're sprinting or not.
And then goalie, I love, one of the things I love about this game is that they do force you
to have to learn how to play every position.
Granted, there's only really three positions.
It's offense, defense, and goalie.
And whenever somebody scores, it rotates positions.
And it just rotates where you start off.
But the, like, thing that people do is, like, well, I'm starting off as goalie here.
I'm going to stay goalie.
I'm not going to run out and be an asshole.
And, like, leave the goal open because that doesn't help anybody.
And so, like, as the goalie, I kind of like playing goalie, because I'm fucking
locked the fuck in.
It is triangle to do, like, an air dive.
It is circle to do, like, a ground dive.
and you are sort of dictating the flow of the game for your team,
just like a real goalie in soccer.
Like when Mike's playing as goalie,
Mike really is the one who is you're setting the tone.
You are giving the ball to Katie to then like take it down or like, you know,
figure that out.
Or you're seeing Eric open at the far end of the field and you're kicking it to them.
You're making those same decisions here as the goalie.
And so it's the most important role on the field.
And it is fun to play because it's not like regular soccer where sometimes you might not even see the ball as the goal.
goalie. Like you might just be waiting because the other team is just not fighting back or whatever.
Here, you're involved. Like, you're seeing the ball quite often. You have to make those
plays, make those saves and stuff. And it's fun.
Except me, whenever I spawn as goalie after somebody scores and then it just randomizes and then
I pop up as goalie, I'm always saying, all right, somebody come get at all. Huh? Are you aged up
when you respond? Don't worry about it.
He's a seafood reference. That's a good joke. Great joke.
When it does spawn me, I'm like somebody, I'm scared. I don't like this responsibility.
Yeah, somebody like switch out of it.
And so when when somebody else hops into the goalie area,
you see the UI change to then make,
to show that they're the goalie now.
They have the mechanics of being able to block with their hand,
you know, grab the ball with their hands or dive or whatever,
and those capabilities are not taken away from you.
And so there are moments where when you're at the end of a game in a scramble
and there's like,
the ball is just kind of like around your
net and there are moments of panic
like oh shit I'm the goalie now why it's because
our goalie kind of stepped out to go try to get that ball
and now it gave me the responsibility
but it's yeah it's it's
it's got so much potential and again
if it weren't for Iraqis I'd be playing the shit out of it.
I think this game is going to be a staple
I think this game is going to be huge
I mean we keep talking about the 3 million number
but like I think that's just
the start just based off of what I've been saying
on social and based off of the fact
that like, man, people are, the studios who have the potential to do stuff like this,
they're missing out by not making a soccer game.
There's so much love for soccer in the world.
And it's crazy that like, we just leave it to FIFA because they have the, or to EA Sports
FC because they have the license slash had the license.
Y'all, we got to get back to the era of arcade sports games.
That's the plea I'm going to make to the games industry.
We got to get back to NBA Street, FIFA Street, NBA Jam.
Like, we got to get back to that era because there's fucking, there's, there's water in that
well.
There is fucking oil in these, like,
make some fucking money.
That's my review.
Give me seafood too.
Give me seafood too with twice the budget.
I saw someone in the chat.
I think it was Joelle's asking,
is the field too big?
No, I don't think so.
Depending on if you're playing 3V3 or 5V5,
the field will shrink to that size.
And I don't think the field is too big at all.
I think you might feel that a little bit at first
because of the boost, because when you use extra effort,
like you're not going to be able to run all the way across the field, right?
When you're going back and forth,
a big part of this game is managing stamina.
But in my opinion, that is part of the game,
is figuring out where to place yourself so that you can recover the stamina
and, like, be open for your goalkeeper.
Sometimes I'm playing, and when I'm doing 3B3,
I sometimes have to have full trust my goalkeeper when I see the other team making a run
because I'm like, well, if I chase them,
I'm not going to have stamina to turn around and come back.
And so I'm just going to place myself here so I can recover and pray my goalkeeper catches the ball and sees me, hits me, and then I hit for the goal.
I think that's part of the strategy.
So I don't think the field is too big at all.
Cool.
In terms of how the game's actually played.
So is it halves, quarters?
No, it's just six minutes, five minutes.
Oh, that's it.
That's it.
And then whoever has the most points wins?
It's whoever has the most points.
There's also a mercy rule.
So if you're up by four points, then you automatically win as a team.
Interesting.
Okay.
Are you having a lot of issues where people would just,
if two goals are scored, they just piece out?
No, but I think once three goals are scored,
I sometimes, like, the goalie, like you do the first pass backwards,
and the goalie will pick up, pick up the ball, turn around.
It is to do like, I'm going to score on myself, get the fuck out of here.
Yeah, like people might kill up in that sense.
And the match.
Give me the XP.
Yeah.
I do think it is a sweet spot, though, where I think four goal,
mercy rule is just enough to where after four goals,
everybody's giving up.
Like I think that is the spot where it's all right,
still a game,
you still might have time.
Sometimes toward the end of the match
where there's 30 seconds left and you're down by three.
It does turn into a,
all right,
well, what are we doing here anyway?
But you're not going to avoid that
in these kind of games.
Are they all human players here or are there any AI bots?
They're all human players.
That's one of my downfalls with it
is I wish they had AI bots for if I wanted to play offline
or if I wanted to like just practice with them
or do whatever.
But it is all human players that you're playing with.
all customized to, except for
an original character they have named Coach Gabby
who's like a skin that you can unlock
who's just like a dude, a dude who's like
probably like 40 years old.
It's like a handsome 40 year old man.
What?
Yeah, there's a, oh, let me tell you about the prologue
to this game.
Wait, there's a story?
For like five minutes, yes.
When you first boot up the game,
they start you off as a dude who's just like,
you're practicing and like, it's kind of their tutorial system.
Okay.
And it's, but it's cinematic.
you could tell this like oh the the sifu people
like made up like you're like something to do man
yeah for a second I was like is this going to usher in
into like a single player like narrative story
and no like you finish it and they're like
all right just play matches
go ahead and I'm like wait is that the only content like
there's a menu item in the main menu that now that just says prolog
and I'm like why is this the thing
but I think in that prolog there is coach Gabby
and he's a character you can play as
and I wonder if it's one of the developers
or somebody they know it's not really
detailed character. That'd be a little Easter egg or something.
It's a really detailed kid. Yeah, I'm like, and you can just
unlock him and Ronaldino. That's great. I mean,
I was sold on this game just because
of slow clap, but after hearing you talk about this, like, I
am definitely going to give this one a shot.
Because this looks awesome. And it seems
simple enough to wrap my head around where I'm not going to
be like intimidated by it all. So, yeah,
I'm like, I'm, I'm super
down to
have this little discord going
where Gary Widow really
wants to get a squad going
because like I had so much fun
with it as somebody who didn't really grow up playing soccer outside from like you know elementary
school or whatever and somebody who only watches soccer when it's the world cup i i had so much fun
with this and it is kind of the perfect middle ground between something like fita where i feel like
it's i'm just not that type of gamer but then i look at something like rocket league and i'm like
it looks rocket league is so much more frustrating to me when like just angling the card it feels like
the skill ceiling is way higher for that.
And this is kind of that perfect middle ground that
it also makes sense to be the fact that there's a crosshair
to show you where you are kind of aiming and shooting
and curving the shots or whatever.
And I think there is something nice about,
I compared a lot to Rocker League as far as the physics of it,
but Rocket League is way more of a physics-based game
because it is like how you hit a big old ball,
right, and how it bounces and all that stuff.
Right here, it's less physics-based than Rock League.
And I think it puts you more
into the soccer mindset of, I guess, positioning and, like, essentially trusting in your
teammates position and all that stuff, right? And I like that for it. I think, this is the prolog.
I put it into assets. And this is how the game starts. And it's a fucking cool start to a game.
So funny. And then it just teaches you the mechanics and stuff. And there's like a few cutscenes in
between. But yeah. Right. Awesome. Any final words on rematch? Um, let me tell you all. This to the
rematch community. This is even part of my review.
Learn to pass.
Wow.
Learn to let go with the ball.
Y'all not, y'all. First of all, get me the ball.
I know what the fuck I'm doing.
But also, like, stop being fucking selfish with the ball.
I know all y'all watched Blue Lock.
Let me tell you, the Blue Lock community really into this game.
Oh, of course.
If you don't know what Blue Lock is, it's the soccer anime.
It's actually pretty fire.
I fuck with it.
But in that anime, they have these things called egoists.
You know what I mean?
Like, oh, you got to beat it for yourself.
everybody's a striker, everybody wants the goal.
Even if you're a defender, you still want the fucking goal.
All right, that's the Blue Lock mindset.
You're an egoist.
You're not from Blue Lock players.
Yeah.
You're not a fucking anime character.
Pass the fucking ball.
You're not the main character.
You're not the main character.
I love passing the ball on this game.
When you nail a good pass, it's like, oh, I crushed that.
And even if you didn't, even if the person I passed you didn't make the shot or they, you know, they hit it off the wall or the goalie caught.
I was like, still feel really good about the precision.
because it takes a while to get used to the passing,
but once you kind of get the flow of it,
it feels really awesome to make some successful passes.
I also do love the shooting mechanic because it is,
when you're playing, if you press R2,
it loads up your shot, right?
But the shots always go to where your camera is,
which is different from, like, how a lot of other soccer games work,
where you just aim and click the stick and, like, you go that direction.
Here, it is like a first-person shooter,
where you have to, like, look exactly at where the reticle is
to, like, hit that shot.
But then on, I think the left analog stick, once your shot is loaded, you can, like, add a curve to it.
And so people be making some fucking crazy-ass shots where it's like, okay, I'm going to aim top right, but then I'm going to curve bottom left to then create like a fucking C right into the top of the corner of the goal.
And like that shit, it's so satisfying.
Man, when it hits, what a game.
What a game, everybody.
Check out rematch.
It's on Game Pass and available on PlayStation Windows and all that stuff as well.
after a quick word from our sponsors,
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And we're back.
We have a couple quick super chats about rematch here.
Christopher says, where's Gary for this review?
I don't know.
He's probably playing.
He's all about this game right now.
And then 8807 says,
while they got Rinaldo.
Ronaldino.
Come on,
Martinio.
Barnalino.
Get some culture.
I hope they keep the co-abs coming with kids,
boots,
etc.
Need to add clubs to find friends
and Mike as a commentator.
Yeah,
I need Will.
I need Will Ferrell
from kicking and screaming
in this game right away.
Do they have private matches?
That's a big one for me,
of course.
They do.
And they have good spectating.
They have a private lobby
with spectating.
Private lobby with spectating.
I haven't tried it out yet.
so I don't know what spectating features they have.
But like in the trailer or in some footage we were showing before,
it looked like people were being shown from like an angle,
like almost a FIFA angle.
So that must be a spectate thing.
Interesting.
What about the big green?
Big green green.
The big green.
Yeah, yeah.
The big green.
Yeah, we love that.
I'm in like the mic mindset of like I want to figure out how to throw a tournament
of rematch.
Like I want to figure out like that's how much I'm into this is I want to figure out
how to like do things outside of the game.
Hold on.
I have questions.
So Rinaldo.
Ronaldino.
Ronaldino is a...
He's different from Cristiano Ronaldo.
No shit.
Ronaldino is much like a decade prior.
Unrelated.
Unrelated.
He's from Brazil.
Cool.
Yeah.
He's one of the goats.
Good for them.
Let's get to Iraqis.
Nick, let's get you off the bench.
Do an awakening.
You've been playing the hell out of it.
You're literally having nightmares about it.
I'll just say this.
We've all had that one relationship in our past, right?
where you just can't quit each other
but you know you should
and that is me right now currently with Doan Awakening
we start our playoff last night
we had a great time yesterday on the stream
I go I'm just gonna run and get this one stupid thing
so that I'm not behind the guys
I hit quicksand I die
Now Tim of course when you die in combat
You just respond quicksand
With all of your stuff
If you die to the desert
You give it back to the desert
You give it back to the forest
The desert always takes
There's a quicksand right there's the quicksand
We build back better
The boys help me
We're crushing it
We do our final testing station
And all we have to do is traverse back
Through the quicksand
Or just to the sand
To the sand
Like a smart ass
I go I'm gonna let Andy go first
Because if he gets caught
I'm gonna watch him
And if he gets caught in the quicksand
I'll go a little bit left
But I let him get
Do you guys have to do the walk?
No no you
Well they don't actually have the walk in this
You have it's too far
It's the sand bike that you get
You could slowly just jump
and not alert the sandworm.
Yeah.
But if you're running,
you see the meter making noise.
You hear it off in the distance.
So I see Andy,
I let Andy get about maybe 50 feet ahead of me.
And I start off.
Not thinking that it's so far
that once the worm comes up,
Andy's going to make it a safety,
but my dumb ass will be out in the middle of nowhere.
And I panic.
Panic mode sets in.
I turn around and I try to go right back,
hit the quicks hand again,
my fucking, my sandbike explodes.
The shy halute eats me.
I'm done.
I can't play this game anymore.
He's gone for like,
this game fucking rocks.
It's so fun.
It's so fun.
I,
Mike,
I need you to,
here the text that came in after this.
I need you to publish your video and like not.
You can publish it.
Because you,
you like deleted your vaude,
right?
Yeah,
yeah.
Because I like to jam the music.
Oh,
yeah,
damn.
Because last night was,
DJ Mike.
Last night was one for the ages of,
Nick losing his stuff
full wipe
right
for the second time
in a couple of hours
and several hours
and then it's like
Nick's looking at the map
and he goes
oh my god my loot is still
my dead body is still
in the middle of the desert
I can get it
I can go
and Mike says dude let it go
and he's like let it go
and I was like no
so I make Mike give me
one of his sand bikes
which by the way
you can't just for whatever reason
the permissions
on the sandbikes are like broken
so he has to break down his bike
give me the things to build it
I build it back.
I'm naked.
I'm buck naked.
Naked.
I've got the sun beating down on my back, giving me a sunburn.
But I make it out there strategically.
And everyone's watching.
At this point, Mike's streaming, but they're all streaming my stupid ass.
On Discord.
Via Discord.
So we're showing his gameplay.
I get out there.
I've got, Tim, I've got capacitors.
I've got fucking ironing gets.
I've got spice.
I've got all these things we just did from this mission.
I get out there.
I finally get out there.
I get in the middle.
As the fucking sandworm, I could hear him off in the distance.
And as I hover over my stupid dead body, all there is is 200 of the basic ass scrub brush.
The first fucking thing you get in the gas.
And Mike laughs so hard at me that I just, I literally, once we turned it off, this is what I get from Mike, right?
11.34 p.m. I'm dying. I'm fucking dying.
And then a giff of the sandworm eating me.
And then realizing that I stopped replied to me.
Nick, we will build everything back you need tomorrow.
Don't worry about it. Andy's like, I'll give you a purple sword.
I have other melee weapons.
Mike's like, I got a purple guy.
They're just texting me, like, checking in on me to make sure that I'm not.
Yeah.
And I'm not okay.
I'm not okay.
I'm here to say I need the help.
I need it.
It was a real rough one.
This game kicks a lot of ass.
It's so cool.
It's, um, I think my favorite thing about, I always tell Mike, like my favorite thing about survival
games is that first five to ten hours of getting your you know finding your footing
creating your first house finding those early missions and i think the cool thing about
dune awakening is the tutorialization is one of the better ones i've seen in a lot of tutorial games
it does a great job of uh doing player onboarding and early on you don't feel like you are
constantly
find this one rock and mine these boulders to find that rock
and the amount of times in other survival games
especially early on when you are mine it's like dude
I found three of these goddamn things and I've been mining for an hour
like what the hell right this game is so
like bountiful in the loot and the things that you are scavenging and mining
uh I think that you it's essentially
a lot less of a
breathing down your next survival game where you are,
you know,
a lot of other survival games,
you go off to finally do that side question.
You're like,
ah,
my guy's hungry.
Fuck.
I got to eat something.
You have something?
Shit,
my guy's thirsty.
Oh my God,
I'm dying of this.
This game is a lot less about being a pain in the ass in that way of a survival
game when really you are just kind of needing to regulate your thirst every now and
then,
but it's not the biggest pain in the ass.
It's a lot more chill about it.
Yeah. But at its core, it really kind of is a, it's a third person like MMO.
I see it very much as that, you know, I'm having a great time doing third person shooting and
just being with the homies and going to an enemy encampment and trying to find loot and
upgrading my gun and find, you know, figuring out the best way to melee these people.
I'm having so much fun with it in a way that I never thought that I would and it has really kind of just sucked me in.
Mike, I know you love it.
survivor games. I know that you
love playing with your friends.
Is this game different?
Tim, this game has the sauce.
It's a little bit different. It's actually
a lot different than some of the survival games we had.
And I do think it's that MMO touch
of the questing and
just that kind of push of like
you keep going, right? I think as Andy said,
that first couple hours of the wow
factor of a survival game of
learning new crafting techniques, building
out your base, having that moment of defeat
where you lose it all and then you've got to build
back is great. But the sauce in this one is found in the
true to heart dune aspect of it all. It feels like you are in
the movie, right? Like if you love the movies, you will smile the whole time. Nick
loves the books in the movies. He constantly is telling us fun little
tidbits of what he's seeing from the story side of things. But the world itself
is beautiful. It's big. It's dune at its core. And that's a really awesome factor
to it. And then like I said, the MMO questing, I think, is a big push. That's something
a lot of these survival games
kind of lose track of it. It's like,
what's next for the player once they hit
that certain level of crafting
and base building that they need to keep
going with? And that's why we really gave
a lot of love to grounded back
in the day of having that narrative, kind of
pushing you to new areas you've never seen.
And for this in particular with Dune,
it does a great job at stealing
MMO techniques of just basic
questing, right? None of this is out of
the box or different. It's just simply,
hey, go to area B,
go mine this or go to area A, go kill this different boss or member of the allegiance.
And I love that, right?
Because I think a lot of these times in the survival crafting genre, we get to hour 15 and it's like,
all right, I'm good now, right?
Or I've built the biggest base.
There's not much more to do.
I love the push of that.
And like for us, we're still early on, Tim.
There is a PVP section that we haven't seen yet.
That's the deep desert.
We haven't even got an ornithopter yet.
Yes.
No ornopter.
We're still sand by guns.
We're trying to make our ornithopter,
but it's requiring different materials
that are a bit further out there.
And there's a thrill of seeing the PVP of this
and seeing more of the desert that you haven't seen.
And so, yeah, this has the sauce,
unlike a lot of games that we've played before, Tim.
And I think it's the right mix of having that MMO touch,
having the great survival crafty now you want,
and being set in the world of Dune,
which is just so hot right now coming off these two movies,
that this team from Conan Exiles to this has really nailed it.
Yeah, that's the surprising thing to me.
Because I was thinking, I was like, why did this one stick with us?
And I think it is the combination of all those elements.
But for me, I think really, like, I'm not one to say, you know, you have to have a good property like Doom to make an amazing game.
Right.
Obviously, there's an incredible, you know, original things out there that aren't based on anything that are games that are great.
But I really do think that being in the Dune universe and how much they nailed it, just the, like, not a hundred-crups.
sent across the board. They kind of were just like, we're just going to give you Dune.
We're not going to go so far into it. We're going to let you guys exist in this world.
I really think that adds a lot to it. And the game is gorgeous.
It being this alternate history thing too.
Yes. Tim, do you know?
No, I don't know.
So the history, of course, for the first Dune movies, basically takes place right after
the new movie, I think, and chat, correct one from wrong.
But the idea is that Pauldotrides was never born. Instead, Jessica listened to the Benajezer
and birth a daughter, who then became a truth-sayer, who then saw Dr. U. Hay was like,
wait, you're lying. And then so the slaughter of the Harkhanens, like basically, remember the first
movie at the very very end, the Atradius spoilers, get completely wiped out. That never happens.
And so you are on Iraqi now where like there's a lot more politics happening and there's a lot more
the houses are still sort of in play all of them as well. So it's very, very cool. And it's one of the
things that I like most about it is that I feel like I'm existing not in a prequel, which always
doesn't do it for me. I just feel like I'm existing in this alternate universe where I get to actually like
be a part of the Dune mythos, which is great.
And again, the game is gorgeous.
It runs, for the most part, great.
And when you're running with the Gibronies, man, it's super fun.
I booted it up last time on Steam Deck.
Try to find some settings.
I don't think it looks, you know, particularly great if you want it to run smooth,
but it's still totally viable.
On Steam Deck.
If you were just, I want to do some base building or I want to, like, you know,
work on this little small part of the game,
I wouldn't recommend it if you're trying to do big major quests or whatever.
But you can go kill some random encampments or whatever.
So I just think that it's so bizarre because so much of my interest
and so much of I think the general gaming interest whenever you're playing any sort of video game is you go like,
yeah, but like it's just the desert, right?
like where are the different biomes?
Like that's always like a sticking point for a lot of different games
whenever you go, yeah, but they have the snow and they have the jungle.
It's like, what else is there going to be in this game?
And for this game to just be sand and variations of sand.
And now this sand is a bit more red.
And then this area has,
I still think they do a really good job of making these areas look more distinct
with having these gigantic like caverns.
and rock formations.
They do a good enough job
art direction-wise,
but it's so crazy to me
that I'm having just so much fun
with the gameplay that
you could just have a game set
in various desert environments
and I'm still just super stoked
to go explore
and find more things.
The larger bases you take down
are so much fun
and so varied so far.
And yeah,
I think a lot of it helps
that the game is super,
gorgeous. And when I think of MMOs, obviously, but my, I think like the most recent MMO I played,
it was like, World of War Cup when we hop back into it, Mike. But, you know, it's like,
these games have obviously advanced quite a bit. And now they can look like this and still be a
massively multiplayer experience. Look at this. And it's seamless, right? Also, I just want to point out
that Andy, really not hitting your parries here. And Mike, what are you doing? He was watching.
This was when I was teaching Andy. And he had to learn. And so I was doing a lot of
watching. Taking a lot of photos as well.
This is flash forward to Mike running through
the desert naked because he lost all his shit one more
time. Yeah, there's some really cool threats
in the desert as well, right? There's like
of course these enemy encampments
and, you know, me and Andy will go back and
forth on the combat later on. I think it's a little
bit basic. I wish there was just a little
bit more, but they do a really good job.
The third person over the shoulder shooting.
They have a melee component. They have
skills that you'll learn from different classes
and aspect that all kind of do
a little bit something different.
concern is a little bit later on when you get into the
PVP aspect of things, what
that combat will really look like after 60
hours and now three
jabroney's surrounding you with the sword
and you having a tough time really battling
back. What's happening here? This is me
trying to ride my back
to safety and I didn't give him
permission to sit on the back seat
and the and the shy halloo's
coming. Mike's like Ron.
Mike's like run and I'm like, oh my God.
Mike got him. The threat of this
sandworm here
in this giant open world is amazing because each area is connected by just these giant open plots
of sand that is just where the sandworm runs, right?
And so your goal as you progress through the world is to go from different zones to different
zones, but you have to kind of cross this giant open stretch of land that the sandworm
is going to try to come catch you in.
And it is thrilling every time you do it.
You can see the meter build up as you're making noise from yellow to red.
And then the sandworm emerges and lets you know, like,
It's going to chase you now.
And so it is a really fun game of cat and mouse.
And we'll continue to progress with vehicles, right?
There's a buggy to help you craft a little bit easier.
There is the thopter that will allow us to fly.
And the sandworm will even find you with that eventually later on.
So it's really fun, the threat of the desert that is just the sandworm itself.
It's wild.
I think, you know, I don't really have a score for this so far.
I would just say that it's a fun game.
And I recommend people trying it out if they have friends or are,
or are into survival games or into multiplayer games,
multiplayer shooters.
The,
I think the thing I'm most concerned about and most interested in is
how enemy variety could get in the future
because in destiny or in a lot of other,
you know,
third person shooters with universes like that,
you could have large monsters that you're shooting or,
this kind of reminds me of the,
my problems with the division early on where I'm like,
yeah, but all the bad guys are just,
bigger armored bad guys.
And in the Duden universe,
unless they're taking crazy liberties,
you know,
I don't think we're going to fight like a mini shy hallooom.
You know,
like we're just going to be fighting a lot of human enemies.
And I am most interested to see
in how they can add variety to a human enemy
because we've already seen higher level human enemies
have the little like levitation machine.
They will go up and they'll have like moves or whatever.
and I just don't know how that progresses and how creative they can get with that.
Because, you know, I still love just doing third person shooting on.
This is when I lost all my shit.
I died like right before this.
I've been there.
You know what?
Interesting, Nick, I, um, after the stream ended and it was very, very hard-breaking,
I was still watching Mike's stream.
And, uh, and he was like, that is my fault.
Nick dying there is my fault.
Why was that, Mike?
I like to call the worm.
and I might have been the first person across the desert
and I might have done an extra couple of donuts
to alert the worm of our location
and so when Andy and Nick went across
they said how'd the worm get so close to us so quickly
because I already called the worm
there are pockets of sand
called drum sand
and when you ride over it it's like
which weirdly enough I was like that
I've never heard of that before
and watching the first movie
they have one line where he's crossing
he's like hey don't step there it's drum sand
I'm like, that's it.
And there's these massive, massive patches where you go over and it's like, it goes,
dunko, dunko, it has like the thomper or whatever it is.
But yeah, that makes a lot of sense.
Yeah.
Because again, my fault for being the tail of the human centipede.
You don't want to be the tail.
It was funny.
You want to be the front guy.
Last night, you know, Nick is like, I'm looking at the map.
I'm trying to chart my course.
I'm like, all right, there's two pockets of drum sand right there.
I want to drive right down the middle
so I'm setting a ping for myself
and Nick goes
Go ahead Andy what are waiting for man
Go ahead and go drive through it
Like kind of like give me shit
And so I'm driving
And suddenly I just see sand pop
I'm like oh my God it's here
The Shia Hulut is here
How the fuck did it get here so fast
And now a lot of things are
You know we've been
Very enlightening
I'm just gonna say this
I'm just gonna say this
You owe me a sand bike
Yeah yeah yeah I gave you one
I went out of my way
to pick you up and make you a sand bike.
And this is how you do me.
This game is not cool.
It's great, Tim.
And as Andy said, it's got a great onboarding experience.
We brought blessing yesterday as a brand new player and got him caught up.
But I think out of this, they do a great job of drip feeding you, everything you need,
nice and slow at a good pace where you are learning a lot.
But at the same time, you are still waiting for the next level to unlock X, Y, and Z.
There's a lot of craftable items on the list that you can get from different fabric.
of course there's different ways to get water out of the desert when there is no water around you i think
is really fun in the dune verse but on top of that i mean all the crafting material they've done a great
job at i'll say this it's not as boring as just swinging an axe in a picket or an axe in a picket
i do like the laser cutters that's just simply hey swipe a tool across super quick super easy it
never feels like i'm standing out of tree for too long yeah i think they've done a good job for
You scan like a big ass pile of rock, and when you scan it, it will sort of like 3D sort of readout.
And then it shows a randomized blue line that you can track to get the best.
It's like the vein, basically, the most amount of, of, what is this?
Oh, that's the flower sand.
Oh, interesting.
Oh, this is where, yeah, you led me out to the, to go get that item, Nick.
And I was like, I think we're attracting the worm, Nick.
And he was like, no, we should be good.
And things were not...
You ran the wrong way.
Things were not good.
I'm running to the shore.
And then I was like, oh, my God, my bike.
And then the shy hallooed.
You know you're screwed when the camera starts pulling out.
And you're like, I gave back to the desert.
I lost so much there.
I also, yeah, I want to point out that I think that's incredibly important, right?
It's like, there's little tiny touches with those guns.
Like, that gun doesn't just serve that purpose or rather the cutting tool.
You get onto these ships and you also can weld through doors to get to, like,
secret passages and stuff like that.
So those little tiny mechanics, I think,
really go a long way to keeping the gameplay interesting.
The little levitation belts that you can get the little things that kind of change tiny little
ways you can traverse or mindful resources that keep you wanting to interact with that.
And I think yesterday was such a blast because at first I was a little hesitant.
I was like, ah, Blessing is going to be behind us.
I don't know what that's going to be.
And then it just turned out that for two hours, I just, they were off doing stuff.
And I'm like, Blessing, let me just build you a home.
Let me just get here.
My back seat.
I'm like, let's go over there, Bless.
And the whole time I look at Nick's, you know, perspective.
And he was like, Blas, can you give me permissions to build your house or like, give your,
and then we'd get back and Nick is like, yeah, I'm looking at the, the foyer up here.
Yeah.
Like we're playing like two different like TV episodes.
The A plot B block.
But honestly, I think that one of the reasons why I love that is because the building
mechanic is very streamlined and it's very, it's very good.
Like I remember playing Valheim or Icarus and you'd get at that point where we're like,
God, I really want this wall.
to just go where it's supposed to go.
And that sounds stupid and like such a minor critique,
but when you have to build your base
and when you want to,
when you go and say,
I want to enjoy this thing,
you don't want the tools to get in the way of that experience.
And I think that they do such a good job.
And also,
let's have a conversation about this jabrani right here.
You see that guy's house right there?
That dude needs to move, okay?
He doesn't need to be in our neighborhood anymore.
Move to the Beverly Hills of Arakheed or whatever.
This guy's got like materials I've never seen before.
He's got this like cool,
that shield wall that I haven't even gotten.
yet, we need it. That's where the ornithopter lands.
It just goes through it. There's a dude that made literally all four of his
walls out of that so the ornithopter can just land and get out.
Nobody will flex harder on you than a dude with an ornithopter because like,
they fly over you, bro. You walk out of your house and you just like do-d-d-d-d-d-d-
and you see like a dude like landing in his little helipad. I'm like, man, this guy's so cool.
You're like, dude, it's zone two. Like go to zone for.
Yeah. What are you doing, man? You know where you're supposed to be.
Get that shit out of it. Yeah, I like the base building. I'm going to give the base building
a nine out of ten.
I think it's missing just a little bit of features
on that out of...
The ones I played,
I love that vacuum sucks everything in the building
that you can use on crafting right away.
That's cool. That's great.
For Tim who has no idea what that means.
So many survival crafting games,
you put stuff into an ore refinery or whatever
because you're trying to get ingots,
iron ingots out of the iron ore that you made or whatever.
And then when you go to craft something,
it says you don't have that.
those you go, oh shit, they're in my box or they're still in the machine or whatever.
This game knows that it's within your household.
So it just sort of pulls all that stuff.
And it's so convenient to not have to take it out of the machine and have it in your
bag or have it on your person.
You could just kind of build from there.
And it really, it's so convenient.
I just wish it had, what was the one that we used to be able to, you would put up everything
that you want in like the light green and then you could just instantly tap what you
want. It has that, but it's not. That was Nightingale. Yeah, I like what I can just say, I want it all done now.
Because there's like pre-making it and you can start seeing the layout in the blueprint mode.
And then there was one where it's just like, you got it all blueprint out, hit the button and it will do it all right now. I liked that a lot. Nightingale allowed you to build the whole house just blueprint wise.
And then when you had all of the resources, you could just hit click and it would just, I will say, all sort of pop in.
That is one of my only like pain points with it though was the blueprint, like the house blueprint mechanic, which I was like,
oh, this is going to be really cool.
This would be a really easy way to move your house.
And I just found that to be completely frustrating.
And I don't even bother using it anymore,
which I'm sure it's a main mechanic for moving shit.
And I'm like, I would just rather grind resources
and rebuild them the next level than try to figure this out.
Alternatively, the bike clone tool where you can suck your bike into a gun is very,
very useful.
Yeah, I like that is right.
Do you like my floor lights?
See, oh, I know you guys were really big on these floor lights.
Yeah, really big on the floor lights.
Yeah.
I mean, by the way, these goddamn tariffs, they're hitting Hugh lights.
It's bad.
Oh, no.
It's real bad.
He was already insanely expensive.
And yeah, starting in like first week of July, don't want to, no one's buying Hugh ever again.
No.
It's outrageous.
Damn.
They literally just came forward.
They're like, hey, it's because the tariffs deal with it.
It's like, oh, no.
Oh, man.
It would be a much less colorful world.
Oh, one thing I do want to say before we hop onto the stream is,
that I'm excited for Nick to walk into his house
and maybe open up a little present that I left for him.
Wow. Thank you, Andy.
Wow.
You know, last night it was very heartbreaking at the end of the night.
Could have been the end.
There have been several moments whenever one of us is close to dying
and we go, I may have quit right then and there
if I lost all of my stuff.
And last night I felt like that
and maybe been the breaking point with Nick going,
I'm so fucking mad.
And then Mike are cackling.
I laughed so hard I thought I was going to get sick again.
That kind of shit.
Because it just couldn't have been a more perfect ending.
But I will say, one of the things that I think, the ease of which you guys can jump in with me,
the ease with which we can join a party and get in the clan and, or not the clan, excuse me, the, what do we call it?
Gangs?
Oh, the guilt?
The guilt.
Thank you.
All of that really is a saving grace, right?
And so I don't know if you're planning on playing the single player and you lose all your stuff,
you're probably going to rage quit.
But the fact that I do have these two gibronies here that can, like when Mike needed a pay.
up we can go you can run him another bike
real quick that really goes a long way
I do
I love the skill check
I love the skill check but I love the accountability
of the Shai Halute I love that there is that thing out there
but fuck me I wish there was just like one
like Mulligan just give me a gimmee with last night
just let me have my shit back Shai Halood
Shai Halood man I love the threat
we have a super chat from Arturotron saying I love the use of
Ludo Narrative storytelling the mechanics of the game
tell the story of Dune
have you noticed that Nick?
The mechanics of the game tell the stories.
I'm a little lost in what that means.
But like through the mechanics of using the guns or the outfits they were, I don't know.
I don't know if you're learning the story of dream,
but you are learning a lot of the minor sort of world-building aspects of it, right?
Like, for instance, you've seen us with shields.
There's a reason why, you know, I don't think they really explicitly say it.
I think eventually you do get lays guns.
Yeah.
But right now you have, everything is dart-based.
And it's very, very, it's,
Cool. And there are those lines where they, you know, they talk about that in the beginning of
doing where it's like, you know, nobody uses lasers blessing because the shield, the
Holtzman shield generators are on people's bodies. If the laser hits, it makes like a nuclear
explosion, basically. So everyone's just across the board, but like, no lasers. Unless you're a
starter car. Yeah, it uses the world lore to sort of influence what the gameplay is where, if you have
a weapon and somebody is running at you and they are, they have that little blue shield, you can't
slash at him, you have to parry, and if you parry, it stuns them, and then you have to
hold the left-click attack, and it's that stab, and you burst through their shield or whatever.
So I do think there are cool things that are implemented in that way, along with your own,
the, remember the beginning of Dune 2, that amazing shot where the Harkin and nerves
levitating over.
So you have those sort of levitating sort of suits as well.
But those things call the worm like crazy.
So if you're running in the open sand, do not use that because it's essentially a thump.
That's why Mike got.
Yeah, it's probably why the worm came faster to Mike in that moment when I was trying to save him.
When you're using that shit, it's like having a thumper on the sand or whatever.
So like there are a lot of things like that that influence the game design.
And I think they get really creative with kind of implementing things from the Dune lore into the,
the game design. Yeah, and I'll say also, I think a lot of the side missions and stuff like that is where you're getting the lore for what this dude is, right? Like we're, I'm not going to say all of us are House of Trades because some of us are allegiances very, I guess Mike, is how I'll put that? I mean, I'm open for money, you know what I mean? I'm here for any gold that anyone will pay me. It's cool. Like I said, the quest thing is really fun. They got House of Trades in there. They got the Harkinian's in there. Just like Horton Alliance. There are off-site, just random.
guilds around the world that you can meet.
You can talk to. There are class trainers
around that will help you elevate your skill
trees. There are merchants at all
of these different town centers that all have
bounties and different jobs for you to do so.
There's always a carrot at the end of the stick
to just keep going after and keep running
towards, which is really, really nice in a game
like this. Shout out to fart in a bag.
And I'm making
friends, Tim. I'm making friends in the game.
Guy walked up to me and was like,
hey man, there's prox chat,
you know, and I'm like on my bike.
waiting across and the, I see shy halloo, like, kind of close by.
So I'm like, I'll wait for him to kind of go away.
Guy walks up to him.
He's like, hey, man, do you want to go fight that worm?
And I was like, Mike, I don't have my mic on, but come talk to this guy, right?
Oh, who is he?
Where, yeah, I'm right next to you.
I just hear like from far away, like, yo, what's going on, homie?
How's it going, man?
What's you all doing out here?
Oh, fart in a bag.
Oh, hell yeah, that's his username.
Farting a bag.
Add me, add me, big dog.
Add me.
Yeah, add me.
We run some quest, whatever you're doing.
out there. Also, add my friend Nitro rifle.
He's my homie.
You know, we're looking at game with people and Mike's just
like being the most ultimate, annoying human
being. And then
just the best. And then I drive away,
so I only hear him talking to the guy.
I don't hear the guy responding, but I just hear like,
so what should I call you? Big fart?
A fart or fart in a bag? What I call you?
And then he says,
all right, all right, homie, I got to go.
Remember, let the spice
flow. I'm outy.
Why do you have an outro?
Tim, I'm going to get people to start saying it in the game.
I'm going to start my own group.
Homie, here's the thing.
My homie over there, Nitro Rifle, Twitch.tv.TV slash Andy Cortez.
He's the next big guy.
Like, he's next up right now.
I promise you, dog.
And then I'm looking at it.
And I'm like, oh, God, I'm not even streaming right now.
But then I, Mike's like, did he follow you?
I was like, no, no yet.
And then I see fart in a bag followed you.
I was like, oh, my God, he followed me, Mike.
And Mike's like, I'm going to gift him some subs.
Yeah, that's a fart in a bag.
Pardon the bag, bro.
That's awesome.
Let the spice flow.
Let the spice flow.
We outy.
That's how we're going to end the podcast.
God bless you, Mike.
Well, this has been the kind of funny games cast.
Thank you so much for joining us today.
The boys are about to chop into Iraqis to stream the game that we just talked about.
But until next time.
Let the spice flow.
I'm outy.
We a-a-di.
Bye.
So stupid.
