Kinda Funny Gamescast: Video Game Podcast - Resident Evil 2 Review - Kinda Funny Gamescast Ep. 206
Episode Date: January 28, 2019Robinhood is giving listeners a free stock at http://greggy.robinhood.com Learn more about the programs available at University of Advancing Technology at http://uat.edu We give our review of Reside...nt Evil 2, and Fran gives his impressions of Anthem and Far Cry New Dawn. Time Codes - 00:24:36 - Start 00:26:50 - Jared’s Announcement 00:31:36 - Anthem 00:40:06 - Far Cry New Dawn 00:51:31 - Resident Evil 2 01:25:27 - Robinhood 01:26:36 - University of Advancing Technology 01:28:17 - Life Is Strange 2 01:33:30 - The Walking Dead FInal Season Ep 3 01:50:00 - Ding Dong XL 01:39:24 - RIP Wii Virtual Console 01:49:19 - Mobile Game or Star Wars Character 02:01:00 - Post Show Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
Ladies and gentlemen, this is the Kind of Funny Games cast each and every week right here on YouTube.
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What a world.
What a world, man.
God, what a time to be alive.
Before we get too far into this,
Jared,
you're leaving us.
I am.
After an entire year of being on this show.
Why do you think I'm leaving?
I've been fired,
fired and replaced.
That's what's happened right here.
I was originally fired from IGN.
along with everyone else here.
Of course,
of course.
And now Greg's fired me
from Kind of Funny.
100% true.
Then he's going to fire Tim.
He's going to fire Fran.
That's the big set.
And he's going to fire himself.
And then he's going to go start some other things.
Exactly.
That's what going to happen.
Exactly.
Kind of fired.
Exactly.
Kind of fired.
No, I figured I'd ridden you guys
coattails as far as I could again.
So I'm off to bigger and better things.
I'm going to take a writing job with a group called Free Association.
You have not heard the last of me.
Definitely.
But this is the last games cast.
experience helping me as a regular as a regular member of the cast yeah that's why we asked you
bring your list of top 10 things you love by Jared I got a got it not as well I would
misunderstand it anyway and brought something else like about the only other Jared I can think of
that pedophile I got oh I'm gonna say like here's a non-pedophile Jared Kushner there's a
non-pedophile Jared there you go to I went to the Joker I just couldn't think of them
None of these are favorable.
You're the top of the job.
Top ten Jared's.
Jared Leto, I guess we go so-called life.
He was pretty awesome.
Yeah, he was awesome.
Yeah, I got a pretty groovy new full-time kick.
And that's requiring me to rearrange a lot of the content I make.
So this is one of the things that has to go.
We're super proudy.
It's a cool thing.
I'm excited for you to talk about you.
I'm really sad that you're leaving this.
But then you'll be back, I'm sure.
I certainly hope so.
But you just won't be a full-time.
Yeah, I'm just.
not a member of the cash right now.
Games cast. Fortunately, Fran Mirabella is already twice the man I am so he can fill both of
these chairs with a single butt. And I'm really impressed by it.
Two cheeks, put him to use.
Yeah.
Now, one thing I haven't had a chance to talk to you about yet, I just want your permission
on air. This popped on the subreddit today.
Because as we're recording you is when you announced, right?
What got posted is that they, you know how it's debatable with Jared Petty.
Yeah.
They want to rename it debatable without Jared Petty.
Okay, I'm fine for that.
And I want the logo to come in with a big like Ghostbusters no symbol to your base and come back.
You know what?
You want to be available about Jared Penny?
That's fine by me.
I don't know.
No problem with that.
The intro should escalate and how his name like blows up and it just keeps getting worse.
Obviously Jared's been a huge part of kind of funny for the last year.
Thank you very much for everything that you've done and we'll continue to do.
Yeah, whole year.
You got the entire year in there.
I really, I mean when y'all brought me in, obviously I was coming off a tremendous transition.
life had upended in the most spectacularly painful, strange way possible.
And y'all really just gave me, I went from one of the worst hours of my life to one of the best
years in my life.
There you go.
Hopefully next year is better.
I have never enjoyed anything more than doing Gamescast.
I love this.
It's been fun.
I wish I could say the same.
I love it.
For all of the other shows that you're on, you will not.
No longer be on Games Daily either.
Yeah, no longer on Games Daily.
There's Monday episode of Games Daily.
That'll be my final.
Yeah.
Debatable, we're going to figure out.
We'll keep you guys updated on what we decide with that.
Yeah, you're pretty much screwed on debatable because I can't record anymore.
We'll figure it out.
We'll figure it out.
But yeah, you haven't seen the last of me.
But then in terms of like the other stuff, pockets and all your hoplips jump stuff.
I've got the easiest way to do it, like a little video on YouTube, but the main way to find out,
and I hate drawing people to a.
a Patreon on a day I'm quitting my job, but that's where the notices right now,
because I wanted the people that have backed me to understand exactly what I'm doing.
Red Dead Radio is over.
Final episode of that will go up next week.
We'll finish that.
Are you finally ready to admit the show that game isn't as good as you?
Oh, I love that.
I love that game.
I didn't know if you're going to stop lying now.
I've said this many times, but that game was made for me.
Like, they just reached into my mind.
It was so good.
You left the industry after.
It's like part of it.
It's like, part of it.
It'll be better.
But, yeah, Red Dead Radio's over.
I'll still do pockets.
I'll still do some other things.
Actually, I've been, I'm hoping to keep doing this just for fun.
I've started streaming, I'm rebuilding my games collection, one game at a time.
And so I started streaming these old games as I rebuild them.
Like, oh, here's the new game I got this week.
Here's what it is.
Here's why I care about it.
Here's why I bought it.
Here's why I keep it and play it.
And that's called recollection.
I think I'll still keep doing that.
Good name.
I think it's a lot of fun.
Good name.
Yeah.
And that's just something I'm going to do for fun for a while, I think.
And I've thought about some other things, definitely.
but you can get the whole list there.
Cool. Exciting stuff.
Pay attention to Jared.
Now get into the games.
Pay attention to Jared.
Brian.
Yes, sir.
You played some pretty cool shit recently.
You guys been busy.
I got to play some stuff.
Would you please tell us about Anthem?
Oh, my God.
Perfect timing because the embargo was just up hours ago.
I got to go down to EA.
I got to play the demo early.
So by the time everybody hears this,
you'll get to play the VIP demo if you pre-ordered
or you're part of the premier subscription
service. But I actually got to play the very beginning of the game with the full game. Got to play
the opening missions and all that. If you reflect back on, we were talking about Anthem, it is my
most anticipated game that I talked on here. But my reservation was a lot of what I've seen
is kind of flying around that open world and, I don't know, big enemies that take a while to take
down. I thought it might be, who knows, too much of that. I'm relieved to say that there's a lot
of depth. Really? There's absolutely story in there. It's a bioware game. We didn't get to
too far into that. It's polished, man. I got to play classes at the depth that I never had,
but just the amount of things you can do to buff and create these loops between characters
in terms of, let's say, you're using a gun that refills your RB ability. You also, unlike a
game like Destiny, I think a lot of people think of it like Destiny, where you've got
these multiple classes and I got to choose. But I really, it opened my eyes, so I'm like, no,
it's not that at all. It is a Bioware RPG, Action RPG, and the third person. And you
progress to unlock all your javelins. You unlock them at 2, 8, 16, and 28 in whatever order you
want. So you get to choose, but once you unlock them, you can swap between all your javelins
and even better. It's not like the javelins just come with big missile, this gun. It's not
locked. So you have support abilities and different R and LB abilities for lack of a better way to
put it. You can customize. And so I maybe end on illustrating. I kind of got hooked in right
away to doing my combos with a certain LB and RB kind of ability.
So I'd toss like an acid smoke nade and then you go in for the melee, that builds your
super up and you create this loop.
I made the mistake of changing that out in the next thing I went to.
I was like, wait, I'm not getting these combos anymore.
I had cluster bombs and, you know, ninja stars or whatever.
I was playing on the intercept.
This sounds awesome.
I know I'm moving a million miles a minute.
I played like a lot of it and I talked about it all this morning on stream during the embargo.
But I'm really excited if you like that type of progression.
I can't say how long it's going to last,
but I'm feeling from, yes, it was always my most anticipated
because it scratches an itch to I'm pumped.
And it has just that polish, man, of a biower game.
It feels great.
And I think the story's going to be there.
There's story choices to make.
I don't know what impact they have.
But I'm just stoked as a really good looking game.
The thing I'm most excited about is the feel of the game.
Because, you know, like we've talked about a lot where with God of War,
you feel like Thor throwing the hammer
when it comes back to you
and it's like that was one of the most unique
video game feelings I've ever had
this looks like Iron Man
does it feel like Iron Man?
I think so.
That's what I kept saying to you guys
is when you pick up the controller
and you engage your jets
so you jump in the air
and you and you start flying
it feels so cool
and I love playing with the controller
even on the PC
as much as I love very precise aiming
but I mean the PC's amazing
that probably runs at 60
and the consoles I think are like
locked at 30 and just sank.
But, man, when you engage
and even better when you jump, you get that little rumble.
You can feel the boosters at every moment.
And so, for example, I was playing as an interceptor,
which is like that very sleek, hunter-looking ninja class.
And so it has a triple jump, so you're like,
boosts.
And then in mid-air, you can, like, stop your boost,
and it also has, like, this triple boost-dash thing
that you can dodge with.
So you're like, triple-jump, boost, stop, dash.
And it's just so mobile.
And so I've been loving that class.
But then meanwhile, you can go play a storm
and you've got this shield bubble running.
You're just floating with a cape.
It's incredible looking.
And the powers are so cool.
So I've only got a taste of it.
It really does depend on the depth.
But as you can tell, I'm really excited now.
Did the story seem interesting?
Starting it from the beginning, playing through that.
It does.
You know, it's, I can't give away anything
and I would not want to spoil anything.
But it has that normal progression of like,
something's really wrong in this world.
These things are sort of trying to take over.
You are kind of this, you're basically a lost superhero.
You're kind of like a, I don't know, the best example.
That sounds really good.
Yeah. That sounds really good.
The cape sounds really good.
So basically, yeah, freelancers, if everybody didn't know,
they're basically this hero that everybody would turn to.
You were a freelancer, oh my God, you know, the glory days.
Sure.
But now the whole world's like worn down and freelancers get no respect,
but you want to return to that glory.
And now, yeah, there's some trouble.
You still get treated like crap.
presumably you return to glory as you hopefully save the world,
but it has all that going on.
And you know BioWare, they do such a good job with writing and the dialogue.
I can say compared to other games that are out there.
I don't think there's going to be anything that combines all of this
that does it at the level that I've been seeing.
That sounds awesome.
I'm excited.
You guys hopefully pre-ordered it and you're not going to be able to play this weekend.
I got the bad access.
Unless you get home by Sunday or no, you don't.
No, no.
You have tomorrow.
Try it tomorrow if you have time.
Yeah, there's nothing going on.
Just for a few.
But there's an open demo the following week.
So if you're still not sure on it,
and I'm not trying to sell you on it.
How much did they pay you?
Exactly.
They have not paid me anything.
I'm just excited.
But there's an open demo in a week.
Everybody can try it a week from now.
So you might just want to wait and check that out.
And this is a February 22nd release.
There's actually, I did get to play end game.
I can't talk about it.
So that's when you're really leveled up
and have some more powers.
We can talk about that in a game's cast in the near future.
Cool.
You were talking about how you thought the game was going to be
a lot of big enemies and not so much like little small ones.
Was there small enemies?
Oh, there's tons of small enemies.
So it is that, but meaning I played more interiors.
I played just more variety.
And so again...
It looks more than what we've seen.
Yeah.
There's more to with the game.
I played legitimately, I guess, the game from start to where they made me stop for a good
couple hours, you know, because I had to stop, ask questions here and there.
And I spent probably 30 minutes customizing my jab.
And oh my God, by the way, if you like customizing, you're going to love it.
I saw it today, Mike Gamble tweet out, like, if you play the beta, you get this
blue skin or whatever first.
Maybe it's a vinyl or something. Yeah, vinyl.
That's what we call it. Those are stickers you put on top.
Looks hot.
So I have a bunch of footage up. You can actually look on my Twitch channel,
Twitch TV slash FM3 underscore, but I have
my character, which I spent all this time,
customizing. And I'm playing with other characters.
You have 30 minutes of this demo left. You're like, I'm almost there.
You know what's at is I literally, I was playing with a bunch of other characters,
not as many. Well, they were smarter. They just went to play the game, but I had to
customize. But you can do a lot.
Everybody's going to ask, can you have microtransactions,
and are they there?
And is it a danger?
Because it's the EA.
Look, I don't know how far they take it.
I think Bower has been pretty smart and transparent.
So a lot of it's just vanity.
But you can buy stuff.
I don't know what the store is going to look like.
And even if I did, I couldn't talk about it.
But you're going to be able to buy some cool stuff too, I think.
So I'm digging it, man.
This feel.
Now, this is the first time someone's talked about it and I've been excited about it.
I think if you like that style of game, man.
Because I know you like Division.
I just can't imagine you not liking it.
See, I don't like that style of game.
Yeah.
But this has so much going for it.
And I'm like, I'm going to give this one a shot.
Yeah.
Like, division, destiny, all that.
It's like, that's too big for me.
If this game can get you to play.
Yeah.
Like this game.
If you can stick around for a game as a service, I'll be blown.
Me too.
Me too.
But like, this just sounds so fucking cool.
And maybe I'll end of that.
I would say that, um, some people might be worried that like, I don't want to
think about changing all my components out and I unlock six components and blah.
It's definitely, you can still just play and have fun.
You don't have to think all.
about all that stuff. And you still get the story and the feel and just hop in your javelin and
unlock stuff. You don't have to worry about that stuff if you don't want to. But it's there for
the people who want to go deep. And by the way, it's got different levels of difficulty. So if you go
in and play, I think you can start day one on hard. I would recommend that if you play as a team.
You should play as a team because I think you're going to get, like I did this with God
of War, but I really felt rewarded by choosing exactly what I need, not just choosing whatever because
it's all easy. So what I was going to say is you unlock, I think,
It's called Grandmaster, and there's three levels of that.
So you can get super difficult if you're into that.
And I think there's going to be some players that are.
I'm stoked about it.
It sounds awesome.
But hey, VIP demo this weekend.
I mean, I can't wait to hear from the kind of funny fam,
and what do they think of it?
And you guys, whenever you get your hands on it.
And then also, friend, you played Far Cry New Dawn.
Yes.
So full transparency, I never beat Far Cry 5, but I did play a few hours.
I was going to ask you, do it in this table, play a lot of it or beat it?
I played it, but I just a lot of it.
So we maybe aren't the best experts for that, but I do know enough about it.
Open world, you know, a bit of that post-apocalyptic feel.
The big change with this one is highly fluorescent.
It's got the super bloom is what they call it.
That's a real thing that can happen potentially is that suddenly there's a super bloom
with all this car.
So it's a same map, but slightly transformed.
And I would also really point out it's not a full $60 game, right?
So it's not a DLC, but you be recognized that, look, we did take the same map.
It's a lot of the same gameplay feel.
And what I would say to players are, if you liked Far Cry 5, you're really going to like this.
New missions, new weapons.
It's got new things to do.
One of the things you do is go to these outposts and you take them over.
And they can go multiple levels of difficulty and you're basically scavenging ethanol,
which is how you upgrade your camp and all that stuff.
So is it Far Cry 5.5?
That's what everybody's calling it.
And it's funny.
It was happening a lot in my chat.
And I was like, look, that's accurate.
I feel like when people say stuff like that, though, it's a negative connotation.
And I would actually, I think it's a good question for you guys.
Which would you rather have?
And why?
You know, it's like release a game that is, oh, it's pretty samey.
I kind of got my feel of it.
Yeah.
Or would you not have that at all?
So it's 40 bucks.
And I think that's the way to look at it.
If you liked it, it's there for you.
Have they iterated out of it?
My problem with Far Cry 5 was this.
It would be the idea that traversing Hope County and exploring all that.
I like the moments of it, but the time between, I remember feeling so punishing
of people finding me.
Of like I'd be on the run
and there was just millions of patrols.
And it was like, all right, guys,
fuck, I just am trying to get over there.
There is definitely,
I didn't run into it where they put a stop on me,
but they were all over the place.
Like, there's people chasing you still,
like pulling up in trucks when you're like,
I'm trying to make it to the next spot.
But they do have some fast travel in there.
I assume that was in five.
And I didn't mean 5.5 as a pejorative, by the way.
I know that some folks have.
I just want to point it out.
Yeah, and I think that's fair to say.
I think when I hear 0.5, I think D&D3 versus D&D 3.5.
And that's just a vast improvement.
You end up at a place where you take something, refine it, make it more fun.
Is this a glorified DLC, or is this a refinement that smoothed some of the edges off the game and adds new material that really makes you want to play?
That is a fair question, which is why I asked the opening.
I was like, I didn't play through all of five.
So I think they definitely learned some lessons.
So you're going to see that in the traversal and maybe a little bit of some of what you said.
And they're probably just having a little more fun with it
because it is kind of just a fun sequel.
Like they've been known to do with Far Cry.
Yeah.
But I don't know if they fixed.
Someone was asking about how the bosses work, for example,
and I didn't get that deep into it.
So I don't know how they tune that.
You're going to have to wait.
I'm going to go back and play a little bit more of five
so I can maybe answer that.
That oily sunglasses man is back, right?
You talking about father?
Yeah.
Yes.
So, oh, by the way, it takes place some 20 years later.
They do tie together a little bit.
You delivered a baby in the game
and she's actually part of your camp now growing up.
And so there's a little bit of time in the story.
And this is a sequel to one of the endings, right?
That's what I don't know either.
Yeah, from what I understand, spoiler alerted,
and one of the endings, like Father sent off a nuke.
The game awards kind of spoiled that for you.
Yeah, you don't have to worry about that.
I just figured there's nooks all over that world.
Also, true, man, just like our world.
Also, no, when you blow a nuke up, you can't walk around in the same spot.
And a lot of people ask, too, you don't have to play five to get into this.
So that's the thing.
Like, if you like this style of gameplay, open world,
taking on these missions and quests,
driving whatever across the world
and a freaking giant bore comes out of the woods
and you can stop.
It's a little like Red Dead in that sense, right?
But it's the first person shooter gameplay
that Far Cry has been known for.
I think there's a lot to enjoy,
but if you've never been into it,
yeah, I wouldn't say, oh, you have to play it.
Sure.
Now, I didn't play the final,
so I can't really comment on that.
I haven't played enough.
You know how I am about that.
But I think if people liked Far Cry,
five, you're absolutely going to like
what they have the offer.
And yeah, it's not a full $60 game.
So we'll see if it has.
has enough content to make it worth it, that it's hopefully not just a DLC that was overpriced.
Nobody would want that.
It seems pretty big to me.
This seems like ever since it was announced that that was a weird game because it being
this weird place where it's not DLC, but it's not like a full sequel.
Yeah.
Which is like, we have those games now.
So it's not like that's weird.
But what's weird to me is the look of it and how similar it is to.
I mean, it is the same map 20 years later.
To rage.
Rage.
Oh, that's the thing that I'm like, this feels.
and I know video games aren't made this way.
It's not like, oh, let's just beat them to it.
There's been a lot of development and stuff.
But this more so than a lot of other things like that
feels very reactionary and very like,
hey, we got to get this out now.
And it seems like it's going to be the better version
just from what I've heard.
Better than rage?
Yeah.
Oh, you think Far Cry, New Dawn's going to be better than rage.
Yeah. Interesting.
I'd be willing to bet.
I don't know this at all.
There's no inside knowledge here.
But my suspicion is that this was probably used
internally to help argue for the way that we're building Far Cry 5 and some of the budgeting
to be like, well, we can't make it a game as a service exactly.
So we can double dip on the map.
We can double dip on the map and that that helped get through development and get the
resources and need to get the game made internally.
That would be my guess.
And by the way, I'll go on record.
I'll take a bet if you want.
One whole dollar that I think, I think Metacritic-wise, I think rage will do better than
Far Cry.
I was going to say it definitely has the potential to do that.
Yeah.
I've played it.
can't talk about it yet.
Yeah.
But this,
I would offer some commentary on it that does not relate to specifics on that.
But you got to remember a couple things.
Okay.
Yes,
the style of it artistically.
I think the vibe is there.
Post-apocalyptic,
it's got like this pink neon.
I don't know if that's coincidence or it's honestly just like trends and.
Yeah,
trends,
I would think.
I don't think it's copying each other.
I think it's just strange.
But I mean,
what's weird about that is like the trend is those two things.
It is.
Like post-abocalyptic with neon pink and blue is like such a weird.
Like that's not.
True.
A trend otherwise.
Pierce Bross and Tommy Lee Jones
both had to deal with volcanoes
at the same time.
Exactly.
Exactly.
But I would point out, I'm like,
okay, but cyberpunk's out there.
They all just steal from that.
Yeah, but cyberpunk is a, like,
that is a trend.
That is something that like,
Blade Runner.
Like, doesn't they,
there's already a archetype of what that looks like.
That's true.
Seeing these two games, you're like,
this is like oddly similar.
But that's what I want to point out.
Far Cry, New Dawn,
is just this farm world, you know,
built on this.
is Subaru Blume and it has like the pink and the graffiti, but it's not a high-tech cyber
whatever.
Rage is.
And so actually they're very different when it comes down to it.
When you go in Rage, you'll see it is very much closer to cyberpunk than it is what
Far Cry is.
They do share this like, you know, you might have a gun with a wrapped, you know, pink cloth
on it.
Post-abocalyptic too, right?
Yeah.
And that goes back to Mad Max.
Yeah.
I'm leaning into whichever game has more assless chaps and silver hockey masks.
That's rage probably.
But they're very different actually when you play.
Like it is just this open, almost country feel still in Far Cry.
And rage is not.
That is your true post-apocalyptic cyberpunk-y world that's got like these.
It's very, actually Mad Max is for rage probably true.
I just think to your point, Tim.
Didn't the Just Cause developers, didn't they do Mad Max a long time ago?
Yeah, that was it.
Not a long time ago, even the Metal Gear year.
Yeah, but that was it.
I mean, that's what that draws on.
And that's the thing is I mean, you're just seeing more and more, or you had been.
I mean, everybody loves post-apocalyptic games.
They love open world games, but we have had fallout four.
We have had Mad Max.
We have had et cetera and et cetera.
But I think that you get to hear now and it is, what do we do differently?
Let's make it not brown.
Let's make it colorful.
I think I know that you think you've got the market corner on neon blue and neon pink, but those are popular colors.
Yeah.
John Ryan always liked to, from IGN, like to champion Mad Max.
He felt like that game never got the fair shake.
It deserved.
Oh, you mean game of the millennium?
I think a lot of people looked at that internally and went, yeah, something very good
happened here. There is some water
to be drawn from this well, but we're going to have to dress it up
a different way. Yeah. I mean,
end of the day, you were right that stylistically, they're too close.
And I think that's why you see the games are releasing at different times. I think
Rage is in April or something or March or April.
It's out there. It's definitely March or April.
It's definitely March or April, France says and then grimaces.
Well, it's funny. Tim's on it.
I have the date, April 23rd in my mind.
Oh, no, that's my birthday. Oh, May 14th.
There it is. Oh, it's May.
Very close. So a little after day is gone, which I
example 23rd, getting off track.
But I was going to say,
what you will find with rage
to remember, that's another ability-driven game.
So very different from Far Cry game.
But you're right, stylistically, sure.
I mean, there's some ties.
I'm interested in the Metacritic thing.
Like, I feel that...
It's on like Donkey Kong.
Like, if I was to predict,
I would think that Far Cry,
because it's a smaller game
being marked that way,
I feel like it's going to hit the 80s range.
Like a little over 80s?
You think it has the potential to
in a way that I don't think.
Why do you think that?
Just from what I've heard
so far.
Just from like what we've seen of it
and like just the kind of like
meh reaction so far to it all.
Again, I haven't played it.
So we'll see.
I couldn't comment on that but I'd say if you look at
what it is right.
Rage was originally developed by Id
but Rage 2 is developed by
the Just Cause folks
with their engine.
Yeah, an avalanche.
So it's actually more in that world.
That engine.
Yeah, it's awesome.
Exactly.
Kevin loves Just cause.
See my thing with Rage 2 is I think
there's a I think
Rage 2 is unquantified
you don't know what to expect
That's why it's getting it
So I think expectations are low for it
Far Cry I think oh it's
It's 40 bucks yeah it's a $40
on the same map kind of like primal
I feel like people have their expectations
set appropriate I think that's gonna be a harder hurdle
to get over that's gonna be a hard sell
Just to have people come out and buy a big new chunk of a game
that nobody ever finished
I mean that's the thing there too is like
Far Cry 5 was definitely not the favorite.
But you don't have to finish it.
I think that's what I go.
No, but I think it's more the idea of like,
I didn't not like Far Cry 5.
I think I'm like everybody else.
And I played it for a long time and I was like,
this is going on.
Oh, something else is happening and moved on.
It feels like even Nick, who was like super Far Cry 5.
He never beat it.
He went really, really deep.
Yeah, like, do you need to come back to the world?
And it's, so that's my idea of like,
we have another Far Cry 5.
And it's a Far Cry 5's map.
And I feel like, well, I never really beat Far Cry 5.
Maybe I should go back and finish that.
And then that'll not happen.
Hope County was the one part of Far Cry 5 I didn't care about.
I really enjoyed that the gameplay systems and mechanics that created, but the cult thing, who cares?
Just give me something else to kill.
And I didn't, I don't need to go back to that.
And that's where I was, you know, where I was going with talking about Rage 2 being developed
by Afflension and all that is they have more to lose.
Like it's not developed yet.
It's not been out the door.
It's a brand new way to use that engine.
They're working with it.
So like, Far Cry, we know it works.
And that's what you were saying.
It's like, but do I need more of it?
So I think rage is more exciting in that way.
But yeah, of course it's got more loose.
What if whatever mechanic doesn't work.
That's all my point is, is that there's a chance it's going to be bad.
Whereas I feel like with FARCRA, it's like, we know exactly what we're going to get.
Yeah, it plays fine.
We already know that.
Rage, I don't know.
We'll see you, dude.
I can't wait.
May.
All right.
Now I want to talk about it.
Resident Evil 2.
Woo.
Resident.
My game of the year so fuck.
Of course.
But like, jokes aside, man, I am so surprised.
I beat both.
You guys both finished.
I did Claire A and then Leon B.
I did Leon first and I'm in the middle of my second run with Claire.
This game to me is such an accomplishment.
I feel like we have never seen a remake that accomplishes as much as well as this did.
Last year I loved Shadow the Colossus.
I thought that was a great example of how to do a remake and still nail the atmosphere
and still nail what made the original one special while also improving issues that the original had
like with some camera issues and just controls specifically,
where I feel last year Shadow Clause's was the best version of that game.
Oh, sorry, I was.
Just breathing?
No, I was going to ask.
I always feel so bad to interrupt the people.
And all I did was breathe and he stopped talking.
Can you set it up for people?
Is this just a pound for pound remake with beautiful graphics or is it totally remixed?
It's totally, not totally, but it is not that.
It is not a remaster.
It's definitely not a remaster.
this is very different than the remake one,
which was a bit more one for one.
And Shadow is more like that, too.
That was more one to one.
Yes.
This is kind of taking that and like just going even further with it.
And the reason I think it's so good is it is a modernization of Resident Evil.
We always talk about like old games and our nostalgia forward
and how we kind of filled in the gaps playing it where it's like,
oh, my God, it was so good.
But if you played it now, you're like, ooh, like there was a lot of issues there or whatever.
But it's like when you want to remake, it's weird because there's that push and pull
of like, well, I want it exactly the same,
but I actually want them to make something
that plays how I remember it playing.
This does that
more than I've ever seen done before
because it takes the characters,
it takes the story, it takes the look,
and I think that it is better
than my memories ever were.
And that's never been done for me
before with the video game
where it is better than my nostalgia.
Is this the scariest video game you've played?
I'm really curious about that.
I'm going to say yes
because it's consistently.
scary.
And I would say before that,
Fatal Frame 2 was the thing
that fucked me up.
But Resident Evil 2,
this one,
they made so many wise decisions
where the scares
come from gameplay.
The scares don't come from
story elements and jump,
like,
they're jump scares.
There are jumps scares.
But I mean,
like my thing,
and we've talked privately about it,
like before this,
I would say the scariest game
I've played would be
Resident Evil 7 in VR.
Right.
Where it was,
like, I felt,
and I'd be chased
and I knew I'm going to come
out of that corner
and blah, blah.
this one is scary and what you had predicted Jared
like it's scary because
fuck I'm down to my last three bullets
and there's one zombie coming at me
and I don't know what's on the other side of him
and on the other side of the door so I don't want to use it
but he's right there do I have a night like that
all those like second to second decisions
those nanosecond firing off of what to do
and how to handle that one thing
this game made zombies scary
it made normal low level bad guys
every single one felt like a threat
throughout the entire team
even when I
13 hours in beating the game, they still felt like a threat because it's like,
oh, man, I don't want to waste my shotgun on this enemy, but I'm not sure if I can run past it.
They introduced new enemies at the end.
I'll run around.
Oh, he grabs me.
And it's not like he's doing something crazy.
He just grabs me.
He's the one hit kill.
I'm not getting gnaught on.
I'm getting killed.
Okay, crap.
And then you start engaging like, man, he takes a lot of bullets.
And then it's like a whole new level of like, fuck, how am I going to get around this?
And that's the thing about it that I think, I find so refreshing, so amazing.
one of the reasons I love it so much
is that this
and I'm doing a quick head check
this is
the most survival horror game I've played
since Dead Space
I mean and that's the thing
I put it I think it's more survival horror
it is dead space and that's the coolest thing
is that we all play Dead Space and we're like
oh my God this is what we remember
Resident Evil being but it actually is
I feel like this goes a step above
because the resource management
unlike any other Resident Evil I've ever played
doesn't feel like it's getting
in my way. That's what I was going to ask. It feels like it's a feature. It's a feature. And it's like you're
constantly thinking and it's like they're always giving you just enough ammo to make you feel
like you don't have enough ammo. But you do though. But you always do. And like every time I feel like,
oh man, I might have just fucked myself. Yeah. Do I, man, do I make handgun on ammo or do I make shock
an ammo? Fuck. I have to make that choice right now. Whatever I do I think I was going to be done with. It's so cool.
And because the way that the camera works and because like going back to like, is this the scariest
this game, when these zombies are coming at you, just the way the camera moves is so impressive
because when you see the zombie coming at you and it's already just kind of like unnerving.
But if it gets too close to you and it's hard to tell where that kind of hitbox is, it will
grab you.
It jumps in and the camera like gets so intense and it's so claustrophobic where I've never
experienced that in a third person game before.
Like this game just has made me feel things that I haven't.
Okay, that's the most exciting part of all for me to hear because I've really, really
been hoping this turned out as well as it looked like it was going to.
There's an old episode of Retronauts back when they were at one up where they defined survival
horror for the purpose of their discussion as a game where a sense of dread is an essential
gameplay element.
That that actually affects how you play the game.
Was that was it screwing with your decision making?
Definitely because that's where the resource management comes into play.
But then also on top of that, I think that the visuals go so far, like the decisions made,
the RE engine that we first saw in Resident Evil 7.
was like a game changer.
You know, it's just like the way that everyone's faces look.
The facial animations were amazing,
but it's still fucking creepy because they don't look real.
But it's like they have a unique look to it.
And that carries over into this game.
But I was reading an interview that the director said,
it sounds funny every time I say this,
because it sounds nasty because I'm me.
But it's like they really designed the game around the ideas
of shadows and wetness.
So everything looks wet.
And it's not like a metallic like sheen
It's like everything reflects with the lights and with shadows and that makes every single hallway scary
Even if there's not a zombie in it because everything has movement
But it feels like it's real and correct like that's what it would be in real life
So your eyes are just darting all over the screen constantly because you're looking for movement
It is a little hyper real. Yeah, so that that was where I landed I played it for about 45 minutes and I decided
Because it's all under embargo you guys were finishing it so you could talk about it in full in the show
I was like nope I want to play this on stream I want the crap skis
out of me, actually gonna play tonight.
I played it in that time
and I was like, this is
the game that they always dreamt of.
They took so much care.
Like the opening credits,
it's unreal how much care.
This is not, that was what stuck out to me
more than anything.
Like it's not just some remake of an old thing
and they needed to get something out
because Seven was out and their bill.
This is what you said too, I think,
or one of you did where they,
this is what they wanted survival horror to be.
Seven absolutely captures it in its own way.
as the first person, but man, they nailed
the third person out with the camera work.
And I thought going back to the puzzles
might feel cheesy and stuff, but no, I actually
really like it again.
I don't know how that plays out.
They're different puzzles.
I mean, like, that's the thing is like,
it's, this is the game they wanted to make.
But I think more than that, this is the game they wanted to make,
but also the game that they wanted to make now.
It's not the game they wanted to make in 1998 or whatever it was.
Sorry, go ahead.
Go for it.
I think a pertinent thing is to bring from Games Daily today
where a person wrote in, he's like,
I'm Resident Evil fanboy.
Why are so many people in their reviews saying that they like, they love the game,
but they wish Capcom did more, right?
And they're referring specifically to like the second story being so similar to the first story, right?
And my response to it was the rest of the game feels so modern and concurrent where if you jumped in and played this game,
I feel like not knowing it was a remake, you would think this is a AAA, they put it out right now,
they have a, they know what they're doing, this, a specialized tone, it's this, that, and the other.
It hits on those levels.
And again, for me, like, where tank controls turn me off in the old days,
also did the, what is this map?
I feel overwhelmed by shit.
And the quality of life fixes here of having the map and having it be like,
oh, you don't have any room, but you know, now that you've looked at the bullets,
the bullets are on the map.
So you can fuck off and do whatever the hell you want to.
And then when you are low on bullets, be like, shit, shit, okay, down and stairs,
go do this, run through that.
Your sense of dread, right?
The amount of times I was doing the, like, I'm really there, like,
Okay, I got to run out, go right, go left, go.
I know that there's usually a liquor there.
You're ready?
Let's go.
Let's go.
There you run.
Bringing up the liquor there.
It's like, I feel this game is impeccably paced from an enemy perspective because it's like, every time, like the moment you start getting comfortable, they'll introduce something new that you're just like.
Fuck tyrant.
And that's the thing in the time where it's like it's not spoilers because people.
He's been around, right?
Yeah, yeah.
We know that.
But like the way they handle him in this game, it's like every single time that's, you're
starts playing yeah you're you starts getting louder a lot of my fuck is is mr.
X following Leon in this one as well as because in the in the original you
only get that in the in the other scenario it's both okay and it's that is that is
a change in the game that I think it proves it and it does and so so that's
my thing is we we've talked about the the gameplay we talked about the puzzles
which again like these aren't the same puzzles from the original game but they're
like inspired by like okay the Resident Evil style puzzles but what if we made them
today. They're always interesting and they're always
you're like, what the fuck is this? Until
you get it, it clicks. Oh, dude, when it clicks
and that's what, I mean, the thing about the game, right?
I'm just like, all right, starting to
mark the doors on the map automatically by
jiggling the handle. Oh, I need the clover key. All right, whatever.
Oh, you need a crank thing. Okay, whatever.
And when you get those moments that are not
ha moments because they're not puzzles, but it is the
idea of like you finally like, all right, I got
to investigate this room or this one thing or it isn't clear
and you get there and you find it and you do find the handle
and you're like, awesome. Now I know that it's
on the map. I need to go here, do this,
which then opens up the next thing, which will lead to the key.
And what's awesome about that is this is the first time
that I would ever compare a Resident Evil game to a Metroidvania game.
It's like they always kind of happen.
You could always make an argument that they are that way.
Like even the first Resident Evil game, right?
Got to a spot where you can't go through.
Exactly.
So it's like, but this one I feel does a better job of making you feel like you're powering up.
Yep.
So instead of moving like being like based on an old point like adventure game,
which is kind of the feel you get in the early ones,
Now it's more like a Metrovania.
Yeah, like because it's a little even just visual details.
Like as you're going and getting weapons, you see the weapons on them.
You see your character get more pouches and like pockets to be able to hold things.
And it's like little things like that, it reminded me of Metroid.
You know, it reminded me of Castlevania.
And it's like that's so cool because I feel like that was something always missing from the Reson
the Williams, at least for me, where a lot of the puzzles and stuff felt like they were getting in my way of doing the things I wanted to do.
It's like, fuck, I just want to open this goddamn.
door. I don't want to have to do all this shit.
Whereas like with this one, it's just like, I know how to
open this door. I just need to do this to do it.
Okay. That's super satisfying. But the thing
that I love the most about this game,
out of anything, is I
feel like it is a Christopher Nolan-esque
take on the Resident Evil
world. And I mean that where it's like,
it's not the Dark Night of
Resident Evil games, but I would say it's like the Batman
begins, where it's like they took
the idea and like we always talk about with Resident Evil
where we just don't like it when it gets to...
Where it's like, oh, this is a cool zombie story. Oh, that's
Crazy.
Oh, fuck.
It's insane.
There's like everyone's cloning each other and there's fucking like superpowers and whatever.
It's just like that elevates way too quickly.
This is a zombie story.
And it's like, but this is an experiment story.
And anytime we do.
So they tweet the story to feel to feel more grounded.
Where it's like they build a world I believe in.
There's rules to it.
I get why things are happening.
When we do see things that aren't just zombies, it feels more explained.
Like we're not getting a bunch of crazy ass things.
There's a couple exceptions.
But like there's, there's, there's,
Even them, they feel like experiments.
And that feels right.
You know, we're not getting like giant moths.
Because it's like, what the fuck is that?
You know?
And like, there's a couple things that were cut from the original.
Because those were in Resident Evil, too, and they're not in this.
Is the sewer gator still around?
You have to play the game to find out.
You know what I mean?
Pretty sure it is, too.
But there's a lot of really cool stuff that they do with that.
I feel like redoing all the voice acting,
rewriting the entire game goes such a long way because it, like, this feels like a cool story.
Whereas in R.E2, it felt cheesy as fuck.
So this is the gritty Dino Crisis reboot that I've always hoped for.
Honestly, because of this game, I think we might see Dino Crisis.
Well, that's what I was, that's what I was about to lead into.
So because of this obvious critical success of this game, commercial success very likely to follow.
This is a game that people have been hyped for for a long time, super high quality, high expectations that have been surpassed.
What are we going to see?
I think about how Silent Hills was killed and Konami doesn't want a video games anymore.
Will they rethink that?
And if so, will it be informed by this?
Will we see other old franchises with like Alone in the Dark or Dino Crisis or things like that?
Will people suddenly dust these old IPs off or people want to try to create original new horror?
What are your thoughts on that?
I think you made a good point, which is going back to what I was saying.
This is the game they always dreamt of making.
And now you see the masters do it because you could have gone wrong the other way, right?
Like the story was overblown again.
It kind of was just a remake and they didn't quite kick the controls.
No, they like, it's unbelievable how good it.
looks and feels that yeah I think it would inspire other people to try to get on their level and
Resident Evil 4 did that you know it was like oh my god like they rethought survival horror it's
action survival horror now and all these different elements I think for a while we thought well
this is the new thing this is the new norm yeah we've gone all the way back 20 years I think it was 98
was RE2 or whatever but now we're back and yeah I think RE7 and this combined like people aspire
to make games that are that polished that good certainly I think with what they'll see with this game
That actually segues into the question I've been wanting to ask.
Do you think it is short because it is so well done?
In other words, when I played it, that's the thing that got me.
I'm like, this is unreal.
I'm playing on PC, by the way, too, with everything cranked.
It looks unreal.
Yeah.
Good.
I finally, all the cut scene, it's unreal.
That's beautiful.
Well, RE2 is one of my all-time favorite video games, but it's too long.
It was always too long.
And it was long.
But yes, they made quality of life stuff absolutely cut it down.
But would you also say, I think it's what?
for the one quest might be six or seven hours or something?
The average I've been seeing is Quest 1 is about seven,
Quest 2 is about five.
Meaning,
I assume you would have preferred a completely brand new version of that with Claire,
right?
It's just probably imaginably,
meaning does it look like that would have taken a long time?
My biggest issue with the game,
and if I were to give it a numbered score,
I'd give it a nine.
And the reason that I wouldn't go above that
is because I do feel that for everything they did right with this game
where it's just like, oh my God,
I can't believe they made it.
all these fixes and changes that worked and it's just better.
Going back and doing the other storyline.
Second run.
Yeah,
it's like it is,
it feels empty and unfinished where it's like,
I feel like they could have just made a couple bold choices and changes to make it.
In the second run?
Yeah,
because the problem is it's like it is,
it's just like the first game where it's like,
it's them going through the exact same scenarios.
There's a lot of different things going on,
but there's a lot of things that they're doing the exact same thing.
The same story beat happened.
And I'm like, if they just changed a percentage of this,
it would have been totally unique experiences.
It's a weird thing where there's no canon.
Well, that was something that when you had RE2,
you had a lot of those overlapping beats as well in the original,
but you had the added pressure of Mr. X, Jason Clare the whole time.
And that was really what made the difference there.
It was that you had this pressure that you didn't quite feel with Leon,
and that made the experience.
And I think in our memories, that's where those holes get filled in,
that makes it feel like it was more divergent than it actually was.
So because they made that choice to make all the scenarios more compressed and more tense,
I think maybe they're leaving some of that behind in that process.
They diverge a lot.
Like there is a lot of different gameplay element, story beats.
Like there's new things added that weren't in the original games.
There's a whole orphanage section that is amazing.
It's a horror section that is just fantastic.
And I can't wait for people to play it.
But it just kind of feels like I feel like the decision was made in a,
boardroom where they were just like, hey, we can't piss people off.
We got to keep these things the same.
If we change too much, people are going to be mad.
And I feel like that was a bad call because for me, it's definitely, I mean,
as a first timer, right?
Like I've talked about it, but, you know, I finished Leon Starr's like,
holy shit, that was awesome.
Start Claire's second run immediately.
This is great.
She's talking to him through the gate.
That's a lot to happen.
I thought less had happened here.
We just split off.
No big deal.
And then to go back on the police station and start doing the same stuff.
It did bring down my excitement because it was that thing of like, oh, okay.
How, talking to Britt.
How much is this going to change?
She's like, this is different.
You're talking about a new section.
I'm like, cool, but it's like, and then I do have tyrant on me way earlier.
And it's like, okay, I'm going to try other stuff because I feel like I've done this.
I'm going to get back to this, but I wanted to play other stuff.
Nothing is exactly the same.
I know.
Everything's remixed.
Different doors are open to begin with.
Different puzzle things are there.
You know, I'm getting different solutions to puzzles that I don't have all the answers to.
And I was like, oh, is it the same stuff?
Went and loaded my Leon save, took photos of everything, came back.
started trying to use those combos.
They did not work.
It did not work.
Can you screw yourself the way you can in the first one.
If you play through as one of them in the first one,
you can grab equipment that won't be there the other time around.
Oh, yeah.
I forgot about that.
Can you do that in this one?
So that's another thing that to really kind of get to the nut of what
disappoints me about this is I'm so impressed doing the second round of like,
oh man, I killed that guy in the other one and he's a zombie now.
Like, that's really fucking cool.
It felt like, oh man, that thing that I,
did in the first round like Claire or I played Leon second so Leon is now seeing what Claire
did but then I go to a door I'm like why open that door so why is that locked again
and like that to me is the problem and I get that that's the original game they're trying
to keep that mission but it's like I really feel like they could have went just a
little farther and made it so that there was different elements they introduced
where the door was just open because that is what happened you know and I go back
to what I was saying with the cannon is even with R2 it was like generally understood
that Claire A, Leon B, was the canon story.
But even that doesn't fully line up with where they ended up going with all of it.
And it's like the director in some interview was just like, look, the canon is kind of these events happened.
Who did them and when?
We don't know.
That's a shitty answer.
It was dark.
It was dark.
Well, the biggest thing for me is I just don't care either.
Like, I get it and I understand it and I don't hold it as a giant problem.
It's just that little bit of excitement of like it went from, holy shit, this game's amazing.
I love every moment of it.
I want to see it all the way through to jumping that same came out.
Oh, it's very similar.
Well, I want to play Walking Dead and I want to play Life is Strange.
So I need to switch to that.
Whereas if it was, I would have been like, you know what?
I'm locked on and I want to fucking finish it.
And I don't play games this way.
Like, I'm pretty much a like maybe three hours at a time, like sit and like play in a bunch of chunks.
I do not binge through things like this.
Oh, you play like the whole thing basically almost?
I played in like three nights.
Or maybe two nights.
I beat the Claire.
Claire one.
And I beat Claire like did the final maybe like.
two hours to finish it off and immediately I'm like I'm starting Leon.
Oh wow.
And I started it beat it in one sitting.
Oh wow.
Like one sitting with an additional two hours there.
And I did it in just under five hours and I was just like that was fucking.
It's so worth playing through both to push through the things you're like.
Again, it's not even a push through.
I'm just I mean, I think it is.
It's like it disappoints to me that like these there's these things where I'm like because it is just such a blemish on such a perfect thing otherwise.
Like I really feel if little change remained, it would be a 10.
How much of it, I'm still a little unclear though.
How much of it is remix?
Like in other words, when you say you went back through it and you played it,
are you going back and you said the codes didn't work,
but did I still have to like unlock,
whatever the deaths?
I would say it's like, you still have to do a lot of the same.
45%.
Oh, so it's like 50-50?
You do see 50%.
I say there's more new stuff.
Like there's more, there's more areas.
There's more areas that you do not even see as the other.
other person.
Oh, that's what I needed it up, because I wasn't clear if it's like the beginning
is different and then most of it's the same.
And I don't know.
Did you see the controversy at IGN?
Like they put it up.
Yeah.
Damon said it was like, I think all the same or something, but it.
Well, Damon didn't do second run, right?
Damon restarted, and this is based on what I've happened exactly.
So when you finish the game, it's like cool.
Now you have obviously new game and you can pick if you want to be player.
No, no, just new game.
And then it unlocks second run, which is if like I beat Leon, so my second run popped and it
was Claire.
It is not clearly presented.
To be,
I mean,
like,
so wait,
you can actually do.
But it's like,
if you don't know,
it's not like clearly
you're like,
oh,
you need to do this
to actually beat the game.
100%.
I,
because to my credit
or to Damon's credit
and to everybody's credit
of like,
obviously not of hindsight.
50-50.
Everybody's hearing everybody
talked about it.
For me,
I started it.
I was like,
oh, cool.
Second run.
Claire,
that makes sense.
Jumped in.
And then like I was saying,
it was the same stuff,
remix or whatever.
But it was,
and I stopped and I texted Britt and I was like,
am I doing this wrong?
Like is this, should I start the new new,
start a new game and play through it?
And I did.
She didn't answer right away, so I went and did it.
And that's the one you needed to do.
No, no, that was just, hey, here's the,
here's all the cutscenes again, here's everything.
Second run is very much like, oh, you already seen the intro.
All right, you're at this police station.
Wait, so what do I do though when I beat my first run?
Go do second run.
So do second run.
Okay, so it is apparently confusing, but that caused a bunch of upset,
but it was, I think the stigma out there had briefly
become, it got knocked in the review, it was an 8.8 or something because it was all the same.
But he accidentally played the same as what you're saying briefly.
Right, right.
That's the idea.
He started the new game.
So if you do new game is what you're saying, you can play what?
The exact same thing is a different person.
My understanding is he played through, he played through both scenarios but didn't
play second one.
He didn't connect them.
Yeah, he didn't connect them.
And so he experienced, if I understand correctly, much more sameness than most players.
What I'm saying is how do you make the accident if you could walk me through?
So I beat the first run and then do you know what you click on to make the mistake?
New game second run.
No, that's what you want to do?
Don't you click new game?
What's the one that's the mistake?
New game.
Oh, if you accidentally click new game, you can play as the other, you can play as the other character in the same.
Yes.
That's what happened.
So there's the scenario, the scenario B.
It's Claire A, Claire B.
Leon A, Leon B.
Right.
You play as one character, then you switch to the others second.
But yes, fourth second run.
Yeah.
And if you don't, then.
If you don't.
Now, let me just stop Fran for one second.
I beat Leon A.
Right?
So if I did new game and I did Claire A, everything would be the exact same that I got out of
Leon?
If I wanted to see everything this game had to offer with every little tiny difference,
you need to play all.
Everything.
Okay.
But like...
Just to get a complete story, though, you get a second story.
To get a complete story that is like you get 98% of what you need, you do either Claire A,
Leon B or Leon A, Claire B.
Okay.
Okay, so we're covering a lot of important stuff here,
but we have yet to cover the most important thing about playing Resident Evil 2.
Boleshirt Jared question.
Tim Getty, you've played the whole thing.
You don't have to worry much longer.
Can I, or can I not?
Because this is going to be the deciding factor for me.
Can I or can not play as tofu?
Yes, you can.
Yes.
That's good.
All right.
That's it.
I have one final question on the topic whenever we get there.
If you're wrapping up, R.E.
No.
I mean, I'm still not used to that the show.
You guys are happy to interrupt.
I'm just start interrupting.
I got a question for you guys.
What do you think the next
Resident Evil in this vein will be?
Do you think it's Resident Evil 3 nemesis
or do you think they just take it all new?
I'm so excited.
I'm so excited to see what the answer to that is
because I feel like this presents such a great opportunity
for them to just actually reboot.
Yeah.
To actually just start over and to take all the feedback
from 7 and now 2 and be like,
we understand what people really want under this thing.
But C2 has now though because 7 has
that's first person, the V,
It's warranted to almost be two paths now.
And in fact, three paths, when you think about it,
you've got remake path in the vein of this.
Now you've got take everything you did do brand new
and maybe keep some of these cool puzzles,
but rethink everything.
And you've got first person, the whole RE7 thing.
Well, they've absolutely got a remake four.
They're going to do it.
Probably in this engine.
I don't know, man.
That's a great.
The remake four is not a survival horror game.
Four is an incredible action-adventure game.
remaking four, which is one of the best video games ever
as survival horror taking those storyline elements
and then putting them in this terrifying engine.
I just see them importing it to everything for the rest of forever.
What, what, four?
Four, yeah.
There's too much money to be made.
Every GameCube kid ever born, it's just like,
give me four.
I mean, that's, because it's beloved as two is,
four is the best of the series.
See, I agree with that.
Until that.
Until that.
Right.
I legitimately think that this is the best resonant.
I'm not surprised by that.
They're totally different games.
They're totally different.
Game play style.
But like,
even having said that,
it's like,
I feel this accomplishes
what it's trying to do
better than Ari4 did
and I fucking love Ariris.
Can anything be more tantalized
and then we're going to take
the best previous Resident Evil game
and marry it
to the new best Resident Evil game
and produce
the scariest best Resident Evil game
you've ever imagined.
But I also believe,
yes,
they'll do a new game.
They have to.
There's a chance to reboot like it.
I didn't think about that, but that's the path I'm talking about.
I would still like to see Redenio 3 Nemesis, but also you skip the 4 and no, I'd skip 3.
Nobody cares about 3.
Nobody cares about Code Veronica.
I'd skip that.
There's still good to be.
Coiff Veronica was my first one.
But you make a good point.
Why not skip to 4?
Because that would, I can't even imagine the intensity of that.
I will say one thing maybe you haven't thought about.
But we'll see, maybe it's next gen actually.
Just the amount of detail and that many characters on screen, I think it'd be hard to pull off.
I don't think you have it's been.
characters on screen. I think you do the same thing.
That is all right. It's hordes. You pair
it down and it's a chainsaw guy in the hallway
now. Oh, that's a different game.
You had me and then you lost it. No, I don't
want it to be an action. I'm out.
I think they should do all the above though, but
I would love to see. I guess now I'm saying it out
loud. I'd love to hear
that they're working on another remake for this gen
gen and it's out next year. But for next
gen, they reveal that they're just totally
revamping into the style on a whole new storyline.
whatever. I don't think we've seen a new one of these till next gen. I don't think that they
it took them so long to make this. I assume they were making Resident Evil 8 in the style of the
other one because it did well. So that's where I'm all, that's why I had that question. You're all twisted
around. Where's the development? I mean, I guess there's two development paths that were happening
though. It's an incredible remake. Remake Resident Evil 6. Draft. Low job. Come on. Where we had?
The thing I would want most is for them to make a sequel to this game that is not Resident Evil
three we made it's a new
same canon
Resident Evil three I want to
like this canon they've created
or I like the story they created here
that feels more grounded and isn't too
fucking insane and it's like
let's just keep going I'd even be fine if they're just like
it's Leon and Claire what they do next
I want them to make the ghost game
so bad the one that never got
made that the one that
did that that was I always forget
was that a red no so originally it was Devil May Cry
engine which got turned into so the first teaser
if you've never
seen it for Resident Evil 4 on GameCube, there's this spectral image in like a classic
hallway just like this.
Yeah.
And it got canned.
It was this cloak with like a hook.
I want to see him go a different direction, leave the zombies behind, go like full
supernatural.
Dracula.
It got trashed.
We're fighting Dracula's everybody.
I'm not going to fight in Dracula.
Ghost House 2.
I love the zombies.
Yeah, I love the dude when you have those things coming at you.
It does feel real.
I feel like it's a world despite the fact that, you know, you run into like, I had to
laugh because like you said it does feel
believable but like for example you run into one of the
cops and in his sketchbook he's sketching
like the weird puzzle way out
I put the coin in the statue
and I'm like isn't this your police station?
This art museum you're talking about
this police station. That's the thing is that I feel like
they were kind of painted into a corner because
at the end of the day it's like we're trying to
make this more real but like it is
silly goofy shit of why the fuck
is there medallions that open up
a thing but going back to what I was saying
the police station in art museum
Yeah, exactly.
That's fucking amazing because the Christopher Nolanization of this is that it wasn't a museum in the original.
They made that choice here to try to try to explain why this is like this.
Why there's fucking underground caverns and like things that work all this way?
Can they explain why even like eight hours?
I guess I only played six and a half, right?
My Leon campaign was six and a half.
So like what?
Six hours and five hours in Leon still like, what the?
Like your fucking zombies.
You've seen them all in the way.
It's what we all we've been doing, dude.
God, like Claire, her version of that is, what's your problem?
Do you fucking know the problem?
They're a fucking zombie dude.
We got a virus, motherfucker.
Like, why you keep saying?
Did they keep the writing as an homage to how bad it was back then?
No, no.
It's just one of those like audio cues.
Big shots, too, in terms of graphics and fidelity and like immersion of when the zombies
get close enough and they finally put up their hands.
And like you're like aiming at their head and their hand gets blown off, but they're still
coming out.
And that's terrifying.
Going off Dead Space.
This game does a really cool thing
It is super specific
Of wherever you shoot it'll fuck them up
Where you can shoot their arms off and they can't grab you
If you shoot them in the lake
They come at you short like a lot slower
Yeah oh yeah you can get them on the ground and they'll stick them in the head
You need to like not just shoot them in the head
You need to destroy their head
Or else they'll come back up later
And I noticed that I was like god dang it
I don't have the ammo for you yet
And again that was another one of my things that was a struggle point from you
With Resident Evil before this
Of me wanting to apply regular zombie logic to it
And them not explaining it, I felt well enough of why it was different.
I remember playing GameCube R-E remake.
Yeah, and being like, that was a headshot.
Why is this guy still coming?
In this game, I feel, does a better job of explaining, like, what this virus is and what's happened.
It's clearly the T virus.
Yeah, yeah, yeah.
So many viruses.
Dang, I'm bro.
You got to find out of fun.
Crimson heads are returning to life.
I can't wait to play tonight.
I'm stoked.
I want to be scared.
Absolutely.
Don't be a coward.
I'm hard to open.
Oh, no.
I'm going to put on, like, red lights and the headphones are on.
That's what I do.
Yeah, I listen to, I use headphones.
I bought the Dolby Atmos little Xbox one thing.
And I was using it.
And I got to say, I was pretty disappointed with it.
Oh, the sound?
Yeah.
The sound in the game is great.
Using it with the Dolby Amos, I thought it was a really bad mix.
And it like, it was not clear where people, like, where the zombies were coming from.
And especially with Mr. X running through.
Wait, do you have headphones that run the dope?
Really?
Yeah, but I was going to say, doing Atmos in headphones is, I mean, it's a virtual synthetic thing.
I know that some movies can do it well, but.
You're right. I think it takes tons of time.
I've had great experience with it with some games.
This was not one of them.
No, my plan for this was different.
Get it on theater, dude.
I'm going to do the same thing I did in 98 when I played this.
Get some ceiling speakers.
I live in an in-law unit in the sunset.
Yeah, me too.
Dude, I got nothing.
One day.
As much as I like the idea of the headphones and the rest
and the individualized experience, in 98, when I played Resident Evil 2, the first time,
it was four of us crammed together every Sunday night for a month playing through the game.
Darkened house, blacked out, stereosist.
way to do it turned up as loud as it could one person driving three people huddling around
watching and like whispering advice and more than one occasion what when that first liquor
dropped off the ceiling I was driving and I got was so startled I threw my controller up in
the air screaming and we're all like the dead by the time that's how I'm gonna do this one it's gonna be
Angie I maybe a friend or two that's why I haven't played it yet I wanted to have that all the
way in the end man I found myself screaming yeah yeah no me too man like Gia did not
like that at all especially because I had headphones on it just me rather like
but yeah the talking about the music and stuff though like the the game's use of
music I think is so powerful and good because there's obviously the iconic safe room
music which is just when you hear that you're serene we have a moment we can chill
mix your urban piece yes exactly and like that feels so good but then anytime
songs start playing it just always feels right the final boss music is epic it's awesome and it feels
And it feels deserved.
It makes the final boss not feel like the video game tropey shit of like,
well, now I'm doing this thing I haven't done for the rest of the video game.
It's like, no, I'm doing the thing I've been doing the whole time,
but it feels taken up a notch.
And when Mr. X is running after you, when that song's playing,
you hear his footsteps, it's like, it is intense, man.
Has any video game in the Resident Evil series ever screwed with the safe room?
Like, you get in there, you're saved, that I do.
There's a moment in Mario 2 right before the end where you're running toward the open bird.
Yeah.
And it fucking comes out.
And it comes out.
It's one of the best ones at games.
Yeah, exactly, because that means you're at the end.
And then it attacks you.
Has any Resident Evil game ever cheated you?
I do not have a memory.
If a zombie jumped out of the item box, that would be one of the best things ever.
Well, the zombies is in the fucking lockers.
You open a locker and these things come by, God.
That's the first one that got me because I didn't, you know, expect them.
I don't know why, but that's when I stopped, by the way.
That was one of them.
I'm like, that's it.
No, not because I was scared, but I'm like, I want this genuine.
like I want to straight and be like just in it.
Well, I wasn't, I was playing that one at night,
but I just, I didn't have the time to binge it either
like you were saying. I'm just going to go for like five, six
hours and, oh, that's a game of the year.
Contender. What did you say it was shiny
and wet? Yeah, it really is.
What is it? What is it?
It was shadows and wetness.
Shadows and wetness.
Yeah, yeah, yeah.
This is a kind of funny games cast and it is brought to you
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Mm-hmm.
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Good man.
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Kevin, again, this sounds like some you stuff.
I'm a little...
The future is now!
Robots are freaking cool.
Put a ship in me!
I'm big fan of the robots.
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I'm big fan of VR.
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That's where we're going.
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Doing our Portillo's meeting greet on Sunday.
So that's exciting.
Maybe we'll run into some UAT goers, students.
That's what they call.
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of advancing technology at uat dot edu that's uat dot edu
where do i want to go from here gregg where do we go life is strange to
life is strange to episode two rules all right um really good really yeah what's the
game i actually never played the first life is strange what's the gameplay like again i know um
life is strange two and life is strange one but we'll focus on life strange two is basic
a better
engine for a telltale game
in terms of making choices and how does that
radiate out.
I'm going to go into light spoilers here if you know
nothing. It's very point and click and story
driven. Yeah, it's choice based. It's not
telltale. Exactly. It's more like
that than thinking it's more like
Sam and Max telltale. It's very much
yes. It's, hey, let's make decisions
and see how the story plays out. That said
Sam and Max plus Life is Strange is the best
video game I can imagine. Wow. Okay.
Fair, I guess. So in Life
strange to you are two brothers,
both too young to be on your own,
but circumstances put you on your own.
Do you have to play one to play two?
Oh, no. Well, they're
in the same universe, but you don't know.
I mean, it would be helpful. It would be helpful
for like one nod early on, but
no, you don't need to worry about it. And the
little brother is developing superpowers,
telekinesis at the moment. And so
we have to deal with that
while being on the run, basically.
And the trials and tribulations
that come along with that. Episode two,
except right up where episode one left off.
The boys are on their own.
They're trying to get down to Mexico
from the Pacific Northwest
moving their way down.
The police.
Okay.
A misunderstanding at home,
which also led to the little brother
setting off a telekinetic blast
and leaving people like,
what the fuck?
What the hell just happened?
So this time we find them
making their way down.
They hit up their maternal grandparents
who they have been not with
because they've been living alone with their father.
And we pick up
but their relationship, seeing what that's all about,
trying to live a somewhat normal life there,
pick up the pieces, and move on from there.
Once again, it's just a really fascinating story.
It's doing what I want out of a Life is Strange
and giving me interesting characters,
interesting threads, trying to grab onto it.
This sees our crossover with the kid
from the interstitial Life is Strange.
They put out that was for free.
I always want to say Captain Underpants,
but that's not what he was.
Kevin, can I get at Google?
The Life is Strange, Captain, Captain Sparkle.
Captain and Teneal.
I remember seeing the...
This is our crossover there
where it looks for that safe fun.
Captain Spirit.
It crosses over with that
and picks up exactly why I cannot remember it at all, right?
I can go from there.
Still a beautiful game, still a touching game.
This one I felt, you know,
episode one was very much who these people are.
Oh my God, we have this unexpected thing
to deal with.
What are we going to do?
Episode 2 is very much us dealing with the ability
and training our brother to use that ability.
And it's interesting to be,
in this position of we're not the one with the powers.
So now we are, as the older brother,
we are trying to teach him when and how to use the powers or not to use the powers.
You're like that other kid in the Shazam movie.
Well, you know what you're more like?
And stick with me.
You're more like Kevin Costner and Man of Steel.
Oh.
Because we're,
it's very interesting.
I know.
And it's weird to be put in that position.
I'd be like,
I kind of understand why he sucked.
Because when we're watching,
just fucking reveal yourself.
Fucking Cal L.
Save your dad from the tornado.
You idiot.
Man of Steel.
spoilers. I know you're all about to watch it.
It's similar here of, yes,
stuff is happening and it is like,
are you going to let your brother use the ability or you're going to stop
them? You know what you're risking?
Do you want to reveal it here? He wants
to say this. He puts himself, obviously.
He's a little kid. He puts himself in situations. He shouldn't put himself
in. And then, fuck, okay, how do we deal with this?
What do we want to deal with it? What is your moral compass
internally going to be, right? I can't wait to put this. How many episodes
to this one? I believe this one's five as well.
Kev, can I get a Google on that?
Wikipedia, me?
How long was it?
it roughly?
Same as usual.
So about two hours.
Yeah, exactly.
Yeah, it's same thing.
I should play it.
Oh yeah, totally.
You should play Life Strange 1
if you didn't play last.
Should I play the first?
Yeah, totally.
I didn't have to.
Oh, not for the story,
but like Life is strange is great
before the storm is great.
I would say play all that.
Isn't the gameplay similar?
Yeah, 100%.
It's just the story.
In Life is Strange 1, Max had a different power.
She could rewind time.
Life is strange before the storm.
No power.
It's just, hey, you already met Chloe.
Let's play Chloe and do that story.
And then Life is Strange 2 now telecanetic.
Yeah, I was right.
five episodes. Highly recommended. It's a really cool idea. It's an interesting contrast where we're
coming up when I'm going to talk about walking dead in a second. But this is very much,
hey, we're raising our brother, right? At least in this moment, we'll see how this all plays out.
But we're trying to bring him up and make these choices with him for the right reasons.
And where do we want to see him go? You know what I mean? It's a classic superhero story of like,
are we going to put our own privacy above the greater good? Are we going to help these people in their
moments of need? How are we going to do that? And there's a lot.
a lot of interesting moral choices it puts in there
and a lot of different things. And it does put me
as the true blue I want to be
the hero, but I'm not the hero, right?
I'm trying to protect my brother. So there's a whole
bunch of different things where like, not
injustice, but like somebody's shooting their mouth
off of this Christmas tree lot, right? And I'd really
like to fucking put them in their place, but
I don't want to stand it out. We're
refuges from the law. Right. I don't want to
get involved with this. I just want to bounce. I don't want to be a part
of this. You know what I mean? But this guy sucks,
but I can't do anything. Let's go.
Washington dead. Final season.
episode three.
Final season of Walking Dead
episode three.
Only one more episode to go.
Last game's cast we talked about this
where I just ran out of gas
because it was a long week
and got through episode two
was excited to get back to episode three.
It didn't disappoint.
It's actually,
I wouldn't say
it's not more heartbreaking
than Telltale in general closing
but it's heartbreaking
to play this game and be like,
wow, you guys did a bunch of different stuff
you usually don't do
in Walking Dead games.
Like you're actually having Clementine
do way more
action oriented stuff.
And some of it, I was like,
we didn't really need this.
Other stuff, it was like the sneaking
and the way we were sneaking,
the way we were infiltrating,
the way we were doing these stealthy things.
This isn't normal for a Walking Dead game,
and it's done well.
And it is cool to see you expand that
and go out there.
So minor spoilers here for Walking Dead.
I won't get into the main story stuff.
But, you know,
Clementine, obviously we raised
in Walking Dead won as Lee.
And at that time, you know,
my interpretation of that was trying to raise
a good kid and like she makes the good choices and protects that kind of thing.
Season two saw us play as Clementine and have to wrestle with those same things.
You know, a giant choice at the very end there.
That I didn't choose the bad option I thought, but I made an option with my Clem that was like,
you both suck.
I'm going to do this on my own kind of thing.
You know, season three, you wouldn't really play there, but you saw her and blah, blah.
Getting the controls back for season four in the final season at that point has been super
interesting because now we have traded places. We are the Lee role. We are raising AJ. We have a
child to look out for on our own, right? But it's not how it was with Lee where we're raising a kid
who still is from this world, our world, right? They grew up with Cranes and TV and everything else.
We're raising a kid who only knows the zombie apocalypse, the Walker apocalypse. And so it's been very
fascinating for me personally as somebody who really digs these games and vibes with them to let go
of my preconceived notions.
You know what I mean?
In all these games of choice,
it is usually still that idea of like,
no, I'm gonna be the good guy,
I'm gonna be the bad guy,
I'm gonna move this.
There's way more gray area
I feel in season four of like,
I hope I can tell this person to fuck off.
It pops up, fuck off.
You know what I mean?
Like you suck and I'm not gonna pull my punches
and come in time and say that.
But then also with AJ,
the kid, right, who is murdering people
and is fighting walkers
and people being like,
holy shit,
that kid just murdered someone
and me being like, yeah,
what about it?
He's still, and then,
but it is that argument of,
I'm making it and then A.J.'s asking me
if it's okay, what he's done,
and me making the army,
he's still good,
but knowing in my head,
he's not good,
but this is the world we live in,
and these are the rules we live in.
And we got, last night,
the final choice there
was one you'd expect it to be
of building, building, building,
and then, like,
you know it's going to come down
to a,
Kill or don't kill situation.
And we finally got there.
And I think in previous games,
I would have maybe debated the whole thing.
And in this game,
it was just so much like,
no,
this is walking dead.
And we were way into it.
And there's no way out.
Fucking kill it,
her,
him,
AJ.
I'm playing with pronouns.
You know what I mean?
Them.
Kill them,
AJ.
You know what I mean?
Of like,
fucking do this.
And there was a guy there
and it's like,
and like,
they do a really inch,
I'm blown a lot of the stuff,
but hopefully you'll just play it anyway.
You know,
you,
whatever.
I mean,
like what it's been,
topic of it, it's emotional gravity.
But no, I mean, how do you talk about a game that's all decision make and not talk about some of the decisions?
But, like, there's a guy in this game who's, like, trying to convince you that, like, I used to think like you, but like, they're not monsters.
Like, there's, there's still part of us in there.
And, like, you have to go in and see through his eye and you come out.
And he's like, what are you?
They're monsters.
You know what I mean?
And so, like, to have that, him try to be that.
It's funny now to have someone who is the angel on the shoulder of AJ and I'm clearly the devil.
I think just the realist.
because I'm not like, you know, fucking everybody.
But like, you know, hey, they fucked us.
We got to fuck them.
And see him and just look at him and be like, you are so naive.
Get your Morgan bitch ass out of here.
Exactly.
You don't see this story a lot again.
Exactly, right?
And it's just, it's really, it's really well done.
And I'm very interested, especially because we're going to pick up here with episode
four with similar to season two, what we saw with Carter, right?
Like, we're going to pick up with who the main antagonist has been, at least for, you know,
the middle of this, or for most of this whole thing.
gone. And so like for our final three hours, two hour, two and a half hours is Clem. Like,
what are we actually going to be doing? Like, we're left in a little bit of a cliffhanger
situation, but I don't know how they're going to land the plane. You know what I mean? I don't
know if you can kill Clem. If we can just pull a season one and be like, all right, cool,
that's how it's going to end. But I also don't know if you can just let her walk off into the
sunset. I don't know now that skybound's involved. If they have more of a future they want for
Clem, if they're just going to do with something ambiguous. But like, I'm very
fascinating to see what happens here and how this goes. But also like what age.
AJ is going to look like.
Because I feel like that's how they could end it too,
is really that all these choices and the things I've put in his head
and the way I've justified his actions to him
if we end and then you get a flash forward
that is different depending on all your choices
that shows you a very different, AJ.
Did you beat this one?
Yeah, I beat episode three.
So I guess I, since I haven't been able to keep up,
I only played actually.
It was very early, like the early Clem stuff.
I thought this was the final.
You're saying there's more to it.
It's the final season.
I did, this is episode three of four.
I have one more episode left of the final season.
Yeah, yeah, yeah.
Is that out yet?
No.
It's four or no, four is out in March.
That's the one you're talking about.
But then it's, in other words, do we know when the storyline is capped in over over?
March.
It is in March.
It's not out of yet.
I thought this one was the final final.
This is the final season.
This is the third episode in it.
In within it.
That's what I totally got in.
Gotcha.
I'm going to jump ahead of a bit because I want to get to a fun thing later.
Jared.
Yes, sir.
I have a section here called RIP Wii Virtual Console.
Oh, yeah, yeah.
The end, alas, of Weev Virtual Console.
It seems like it was only yesterday that it was 2006.
And we were all playing Weave for the first time.
I love that music.
It's great.
And it blends so well with Drake.
Like, it really does make the matchups.
But, yeah, the Wii.
I have a lot of fidelity for, a lot of love for.
We've talked about that in the show before,
but this week is kind of the last milestone
in the life of the Wii.
This is the week that they shut down the virtual console
and we were a store for good forever.
January 29th is the last day
that you can download anything on virtual console
we wear. Now, they haven't been able to buy currency
there for almost a year. So for most people,
it's effectively been shut down for several months.
But the mad among us went out
and bought a whole bunch of Wii points
at the last possible second you could.
You fucking Nintendo dorks.
And then stuck an SD card in their old Wii
and spent last night to like 2.30 in the morning
sitting there downloading Wiiware and VC games
until I finally, I got it down,
I had 200 Wii points left.
So there's two unspent dollars.
Thanks a lot, Nintendo.
It was fun because there's a lot of software
that's going to be lost.
Now, I've heard rumors that out there.
These are just old, like, nest games
you can just go play?
No, because remember that we used two things.
We was virtual console on one.
And the second is We wear.
And let's talk about each of those.
First virtual console, yes, they are just old Ness games.
But we, unlike almost any other emulation device ever created,
was largely designed around the capability of having true output
for some of the consoles that emulated,
which means things like NES and S-NES emulation on Wii are incredible.
That's true.
Better than just about anywhere else.
Yeah, it's just unreal.
It's so good that you do.
don't want to play it on a
flat screen TV. You want to plug it into your CRT
and play it. I mean, it's just freaking awesome
that way. I can assure you, I do not.
And if you come to my
birthday party on Sunday, you'll be able to play
week games on the CRT.
So that's one. And also,
some of those virtual console games have
not been re-released other places.
So the only way to get them is to pirate them
at this point. I leave it to
you whether or not you want to do that.
But things like zombies ate my neighbors,
Princess Tomato in the Salad Kingdom, a bunch of
other stuff that's totally those are both classics definitely um as zombies at my neighbors is
wonderful a bunch of other stuff that you can't find other places and then and the weird things like
street fighter 2 for the turbographic 16 uh that never even came out here oh really that's cool yeah
there's a lot of neat stuff on virtual graphics the other end of it though uh of course is weware
and those weware games are going away and again i've heard rumors that in dark corners of the
world wide web all we wear games are available for the dolphin emuilful
on PC, but I can either confirm nor deny that because I don't have hands-on, no, I don't
have hands-on experience with it, not with the wayboard stuff.
So I went and grabbed a bunch, and there's a bunch of Nintendo published stuff on Weware
in addition to other third-party things.
So there are Nintendo games on Weware that are going to go away forever, things that Sakurai
might reach into someday for Smash Brothers, for example.
And there's some really fascinating stuff there.
What keeps them from bringing this to switch?
I think the question.
No, that, I disagree with that.
Meaning is there some hardware limitation?
No, I think it's a matter of, well, everything was done for 480s.
You have to remake it.
That's the main thing, is that we was not an HD console.
So anything you're going to bring to switch is going to have to be up with.
And that's a significant investment.
They own the properties.
They can do what they want with them.
But no one has in the 10 years or so since these things were released on Wiiware.
So are they ever going to come back?
Is there a lot of demand for them?
I can't take, I mean, I'm sure to take time, but not incredibly long because we wasn't super successful.
So I can't imagine they were out there like.
Sorry, we wasn't super successful.
We was.
Sorry.
I thought you were saying Wii you for a second and definitely you were not.
That's a very different thing.
You're about the wait.
Yeah.
How was Aqua Space?
I did not get Aqua Space.
I did however get through space.
Through space.
So Through Space shocked me.
I had never played through space before and I was blown away.
Through Space is a lot like Polytronic's super hypercube.
A game I really loved.
Super Alibube is great.
It's like a less good version of Super Hypercube.
But some of the same ideas are there.
And it's actually a very good game.
I really liked it.
And I was starting like, wow, did Teddo publish this?
Then, of course, there's all the ArtSoft games, which are neat.
The Lightcycle game in particular is really cool.
There's a thing called Maboshi's Arcade that's a one-button thing.
And we've been on the one-button kick here with ding-dong.
Ding-dong Excel, which is amazing.
And these are these really, it's like three-player one-button party games.
and they're really creative
and I've never seen them done anywhere else.
I'm like, these are games I would have never imagined
and there's a lot of that stuff hiding there.
So I was trying to save some of it and yes,
my SD card will die and my weed
die and the stuff will be lost but I want to
have it as long as I can so hopefully maybe I can
stream some of it and at least show
people these things, give them a chance to watch
and learn a little more about that lost history because
game ideas
yeah.
I've talked a lot. I'm sorry, I've had a lot of caffeine in the show.
If there's one thing I've learned, Jared,
these games might die
it might never be able to be played anywhere else
but someone will recreate them in dreams
don't you worry
that's a good point
they'll do a shot for shot remake of
Princess Tomatoes weird underwear
I don't know that was old
that Princess Tomatoes survived
because that's just a ROM
the Wiiware stuff is a little harder
but I do think like virtual consoles
emulation was just so good
and it was legit like
if I want to go out and stream
a classic game that's not
legitimately emulated everywhere
like you know
I have to stream through an emulator
And technically I'm breaking the law.
Do I want to do that?
Am I going to show games off to people when I'm incriminating myself with the very process sharing?
If you do it one second, I'll call you.
Then I'm absolutely legitimately showing you a game that I've purchased.
So, yeah, I love the console.
I'm going to say goodbye to it.
And I grab some really, really great stuff.
I'm trying to think if there's any Wiiware game that I actually enjoyed.
Really?
Yeah.
I'm like, looking at the list here.
And I'm like, contrary.
I mean, there's some good ones.
The Blastermaster One's good.
Space Invaders get even is excellent.
Excellent.
Did you play that?
No.
That's a really good one.
That's a great we were exclusive.
I miss out a lot of these.
Final Fantasy in my life.
Wait, where is this question going, Fran?
All the other games are pretty fantastic.
What would you say?
What about family and friends party, family card games, family games, family glide hockey, family pirate party?
We were failed for a reason.
It was because it was full crap.
there was not a lot that was worth playing on there.
It's the opposite of what you just said.
But there were about a dozen.
World of Goode started out on Wii.
True.
That is a good point.
So, I mean,
the one thing you haven't said here,
encapsulated for our younger viewers,
and yes, me,
because I've forgotten,
what's the different?
Wewear was what,
self-publish?
I could put anything on there?
Weware was the Xbox Live Arcade of Wii.
It was just downloadable
original titles for We,
but we had a very small...
Huh?
It was still an indie program,
a little sort of...
A small publisher.
program. You couldn't just indie
your way in it. Like I made a game with zombies
in it. It wasn't going to make it on there.
You had to work through Nintendo.
But they published a few of the games on
there. They took software houses and made their own
stuff. And like, no, this is a Nintendo
game. And those are the ones that I
mostly tried to save, which were the ones
that were the ones that were going to hear. We got
you, me, and the cubes. Okay, that's Kenji
Ino's last game, which is actually really interesting.
He's the guy that did
warp. Do you remember Warp Software?
Enemy Zero.
No, no. Enemy Zero, D, 2.
He did a lot of, like, PlayStation and Saturn era early CD stuff.
Really important developer, actually, and a really cool DJ.
But that was his very last game before he died.
We got Wireware DIY showcase.
Yeah, that was, that doesn't work anymore.
But if you had DIY for your DS, that was where you showed your stuff.
Yeah, you upload your stuff for anyone.
We got ThroughSpace.
Like you said, it's Nintendo and Keys Factory.
Yeah.
We got not too many more.
The arts, the art stuff games should all be there.
Tell me this, Jared, like with their cost and how many are maybe worth saving before next Thursday, which the people listening can still have time.
How many would you buy?
Are you saying like, buy 20 and how much would that cost?
Are you saying like...
I think that there's really only about 10 that absolute must have.
That's a task.
Yeah.
And then on virtual console, there's maybe if you want to buy these really well-emulated games, you could spend a fortune on virtual.
I have.
on the virtual console stuff
because the virtual console stuff
is just better there
than it is almost anywhere
that there's like hundreds
you would say
yes there are hundreds
but but the standout titles
don't get things that are on the NES classic
or the S&S classic
you don't need to go grab those
but there are plenty of things
everything from blades of steel
to like I said
zombies at my neighbors
act razor things like that
and you want to go grab those you know
remember when everything was
Wii points and Xbox points
It's like, fuck it tell me the money.
So, dumb.
I mean, it's still kind of like that, but it's a lot more one-to-one.
Wasn't 80 Xbox once a dollar?
Now it's money.
No, is it?
It's money now, yeah.
Because 80 Xbox points was a dollar.
No, but you can buy points.
You can buy points on Switch, right?
Like coins or, right?
The coins are you redeemed for things on my Nintendo rewards.
I thought you can buy.
Oh, no, that's just a wallet now.
PlayStation's wallet.
You used to have money.
Yeah, yeah.
I was thinking of V-Bucks.
The Chet.
Oh, yeah, V-Bucks still, yeah.
That's true.
That I get.
You're trying to trick kids.
Try to trick parents.
All right, Jared.
This is your last official episode
of the kind of funny games cast.
It is.
And it's unfortunate
because this is going to be
France first and only time
doing this.
Ladies and gentlemen.
Oh, wait, wow.
What are we doing?
Oh, are you playing ding-dong Excel
the whole time?
Are you not prepped?
Do you not see the slack message
that I said to you?
Slack messages, Kevin.
God damn.
I think we should just have to.
You're lucky cool Greg sitting on the couch
wrapped in an Afghan.
We'll have to.
10 like no that you built it up again.
So, uh,
cut it out.
Well,
no,
give me a second.
I don't even know.
We got to get a piece paper to market.
Go for it.
What is happening?
Where's,
I guess we'll find out.
Oh, wait,
there it is.
I got it.
It's insane.
We're going to wait for Greg Miller to come back,
but I'm very excited about this.
Is it Jared Petty's game history three?
No, it's not.
No, it's not.
Is it the fact that Jerry Petty is now the second best ding-dong XL player on the planet Earth?
Is that true?
That is true.
The second best.
Yes.
Yes.
I'm only second best now.
So who the fuck's the asshole?
Huh?
Who's number one?
His name is the juggler or her.
I'm not sure.
Or they.
The juggler.
The juggler.
I am eight points behind the juggler.
At 258, I am a mere eight points behind the juggler.
I wonder if the juggler's like looking at you and like, oh, my God.
Patty?
I got to 62 and I felt so good about myself now.
Yeah.
To be fair, Kevin, on handheld, it's harder.
Yeah, sure is.
The game is harder on handheld.
I'm playing on Steam.
I play on Hiltow constantly because it's one of the best.
mobile games. I'm now, forget the hyperbole, it is one of the best mobile games I've ever played.
I love Ding Dong X-L. Wow. But it's really good steam. Yeah. Hit it Kevin! It's
it's no game or bullshit. It's a mobile game or bullshit. I know this. Jared's gonna read
some stuff in a big you are never told the me or not. Jared, buddy. I forgot. You did play
it at Extra Life. We did on the fundraiser. Or extra life. Yeah. That's right. Jared hit it.
Nine items. Jesus Christ. On today's mobile game or bullshit.
This one I've had in the bag for a long time.
I didn't create anything special for this episode.
I just went with the last one I had played.
Mobile game or Star Wars.
Oh.
This is one of two things.
This is either a mobile game or this is a character thing.
You know, person.
Something in the universe of Star Wars.
I feel like out of all of these that we've ever done,
besides the Nintendo one we did with Andre from Game Explain.
This is the one I feel like I'm most prepped for.
All right.
You're ready for this.
Spell mediclureans.
I thought you, idiot.
Here's my thing, everybody.
I'm just going to say,
beloved segment mobile gamer bullshit, right?
Greg Miller, obviously, runaway champion.
I don't want you to be,
because Tim's only beating me once.
It's an embarrassment.
You know what I mean?
You're going to tell me, Jared,
you're so busy at your next job.
You can just write these and send it in and then we, you know,
whoever does it.
I would like to believe that this is not the last episode.
Me too.
I think this is something that needs to live on if nowhere else in our hearts, but outside a pat-upon and the game of love.
This is the game I'm best in.
All right.
Here we go.
So let's start with the new guy.
Mr. Fran Mirabella.
I got to go first.
All right.
You're going first.
You get to go first, dude.
Yeah.
It's an honor.
Fran Mirabella.
Blue Max.
Mobile game or Star Wars?
Star Wars.
Greg Miller.
M-A-X.
M-A-X.
Blue Max.
Mobile game.
or Star Wars.
I'm going to say mobile game.
Mobile game.
Mobile game.
Number two, Greg Miller.
Sterra Dyn.
S-T-E-R-E-D-I-N-N.
Stara-D-N is, in fact, Star Wars.
Tim Gettys.
Mobile game.
I'm going with Star Wars on that one.
Star Wars.
That's practical Latin.
Who's going to name a game that?
You'd be fucking surprised.
I know.
That's the best part about this.
Tim Gettys.
Yes.
Super Hydra.
Super Hydra.
Hydera.
Super hydra.
How do you spell that?
H-Y-D-O-R-A-H.
Oh, man.
Mobile game.
Mobile game.
Wait, the other option is a Star Wars character?
Star Wars.
Could be a bolt on the Millennium Falcon.
My turn?
Star Wars.
Star Wars.
It's almost a hydrant.
It's a dumb name.
See, it's in it.
And what's alarming for this is that.
Jared's putting so much Japanese on it.
So much Japanese on it.
It could be a red flag.
I know it could be.
I know.
I'm going to stick with,
I'm going to say mobile again.
That's why I thought originally.
Yeah.
But he might be effing with us.
He's effing with you, dude.
Fran Marabella.
Did we already ask, are any of these doubles?
No doubles.
Okay.
Fran Mirabello.
Mocko.
Spelling, please.
M-A-K-O.
It's like a shark.
M-O?
Spelling, please.
Star Wars.
Star Wars, Greg Miller.
Of course spelling, Matt, that's a huge show.
I'm gonna say mobile game.
Mobile game.
No one's ever asked.
No one's bullshit, I have to have asked.
Moogan.
Greg Miller.
Yeah.
Winter.
Winter.
Mm-hmm.
Like the season spelled like this season.
W-I-N-T-E-R.
That's bullshit.
That's just a word.
Winter.
I am saying mobile game.
And if I am wrong, I'm opening the fucking app store and find
you a goddamn winter mobile game.
Yeah.
Yeah.
Are they ever
insane?
Yeah.
I was going to say mobile game as well.
Copy game.
Copy game.
Copy game.
Number six.
That's the one that's going to get us.
I hate them so much.
Thurm scissor punch.
I'm gonna go Star Wars.
Star Wars.
Is that one word or two?
Two words.
That's a mobile game.
Cisor punch.
I'm sorry.
Tim, you said?
What's it?
I'm saying.
Stackkeeper two.
You said Star Wars. You said mobile game, Fran's not a fucking word.
Fran is correct. It's a mobile game.
I have the high score in it.
I love how he looks at you.
Glorkian Warrior.
Oh my God. If this is a mobile game, I'll kill you.
I bet you it is, though. This is the one he's trying to get you.
Glorkian?
This is the what warrior.
Are they always real? Who would come up with that period?
It's a mobile game.
Greg Miller.
Mobile game.
Glorkean warrior.
Mobile game.
Mobile game.
You know how he thinks.
Is that why you guys are not?
No, dude.
You don't.
You don't.
You know how he thinks.
Okay.
I can't do it.
There's no getting in there.
Greg Miller.
Yeah.
Stinky.
Mobile game.
Mobile game.
Mobile game.
Mobile game.
You guys made a fatal mistake.
That's absolutely Star Wars.
If I've ever heard it.
Star Wars.
Absolutely.
Because you don't know what?
We didn't say it was character.
Might be a place.
Might be a.
You're telling me if I open the app store,
no game is called.
Stinky.
Think it guys, this was that everything's mobile game.
We fucked up, we bit too hard, we fell for the old Venus fly, Jared, Petty Tramp.
I don't think there is a mobile game called Stinky.
Arrow Blaster.
What, Harrow?
Terror.
Carrow Blaster.
I'm gonna go Mobile game.
This feels too obviously Star Wars.
Like the last one, but I'm going with Star Wars.
Mobile game, I'm on to your peti.
It's a blaster.
You won't make a fool of me in your final show.
That's nine, ladies gentlemen.
gentlemen. All right. Number one,
Blue Max. Yeah. Not only
an award granted to German fighter pilots.
Not only a video game for the Atari 800
computer platform, but also
a Star Wars character. Oh!
Not a mobile game. Frann on the board first. I think I won the last one of these.
We'll see. Number two. Nobody likes a braggart.
I don't think any of one. Derrida. Stradan.
Stradan.
Ladies and gentlemen, what were the, what were the calls in Staredan?
Tim said mobile.
I said bullshit.
Fran said bullshit.
Ladies and gentlemen.
Mobile game.
Yeah, baby.
It is now tied one to one.
Fran and Tim, I have zero.
They got that Sterodin SEO.
I got the goose egg.
They call it.
Number three, Super Hydra.
I hate the way he says it.
Mobile game.
All right, that's a point for me and Tim.
It is now.
Me and Fran with one.
Tim too.
All right Tim's ahead.
Number four, Mocko.
Star Wars character.
Damn.
Fran ties it with two.
You thought.
Tim and Fran have two.
Greg has one.
Yep.
Number five.
Winter.
We all said mobile on this.
You did and you were all wrong.
Oh, I hate you.
I challenge.
I challenge.
Go for it.
Assistant to Leia
Organa Solo in the Timothy
on Star Wars cycle.
Winter is an important character in those three
now legendary novels. Really? Yep.
I read them. One name. Winter.
Yep. There's winter game.
Yep, but not winter.
It's true. This is true.
There's also catchap winter sports.
Yep, but there's not one.
See, that's why Stinky's going to get y'all.
What about Hockey Nation's 18?
Winter just proved that you can't count on Stanky.
There we go.
Number six.
Stinky.
You can count on Thurm.
Fizzar punch.
God help us
as a Star Wars character.
Tim gets the point.
No, no, no, no.
Wait.
Not a card in my road.
You're right.
You're right.
Yeah, no.
Oh, no.
I said the opposite.
With three left to pick.
What do we have?
Right now, Tim has a commanding lead
with three.
Fran has two.
I have won.
All right.
Three more to go.
Sticky going to get y'all.
Glorky and Warrior.
Everyone said the same thing.
Mobile game.
Everyone was correct.
Yay.
A game.
It's a fact of mobile game.
That sounds like an action figure to me.
I thought that one would be harder.
Glorke.
I was wrong about the Glorkeen.
Stinky,
A.K.A.
Stinky the Hut,
the canonical Star Wars character
from the Clone Wars premiere.
And we tied.
Fran Mirr.
I told you.
I'm stinky.
Guys, I am out of the running,
but it comes down to the final question.
What's the way?
Current score.
Current score right now is 4 to 4,
Fran Tim, Greg, with 2.
Right now we have taro blaster
to round it out, Tim said mobile,
Fran said bullshit.
Greg said, give me all the points.
Crap, this is the one that, Jared, I hate
you if this is just not Star Wars.
Ladies and gentlemen,
Carrow Blaster,
Mobile Game,
Jim getting crazy.
Oh, yes.
I know why I...
Stinky couldn't do it for you.
I had to disagree with you on Blaster.
The most obviously not, like,
why would you put Star Wars because it's Blaster?
but see I thought he was messing with us.
Yeah.
That's how he hits you.
Like working warrior.
That was a ploy.
That was a time of the boy.
Winter and state.
Kevin hit the song.
It's no game or bullshit.
Jared's going to read some stuff
and the thing.
You're never telling me.
Jared,
well that was fun.
Well, ladies and gentlemen,
this has been the kind of funny games cast.
Jared,
thank you very much for your contributions to this show.
That was fun.
In the past year.
Thank you very much for your contributions
to me having good days,
also to buy bank account.
my career at all
etc but I love this this is
I'm gonna miss this so much
so fantastic I'll see you back soon man
thank you's been great
thank you very much
now it's time for the post show
so Patreon supporters
you'll get to see that
