Kinda Funny Gamescast: Video Game Podcast - Resident Evil 3 Remake - First Impressions

Episode Date: February 25, 2020

Imran got to play Resident Evil 3 Remake so we got him to sit with Tim and tell him all about it. Learn more about your ad choices. Visit megaphone.fm/adchoices...

Transcript
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Starting point is 00:00:00 Welcome back to Kind of Funny's first impressions, the show, where we give you our first impressions of all the latest, hottest new video games. I'm Tim Geddes. This is the former and former in Ron Khan. Howdy. I'm very jealous of you. You got to go play Resident Evil 3 remake. I did. I went to Capcom's offices, and we played three hours of the single player and I think three hours of multiplayer.
Starting point is 00:00:28 Three hours of single player, that's majority of the game. Not majority, but a big chunk. It's a decent chunk, yeah. Like we got stuck. We finished a little early because they did cut us off at some point. But it was a decent, like a good time to get actually familiar with that game and see how it feels. I am so excited to hear all about this. Ladies and gentlemen, this is First Impressions.
Starting point is 00:00:47 We do this show usually once a week, depending on what we get access to. But since you got to do this, of course we're going to do it. You can listen to the show by going to your favorite podcast service and just searching for Kind of Funny Games cast. It's on that feed. You can watch it on YouTube.com slash Kind of Funny Games. As I imagine many of you are doing right now. and we appreciate that very much. But I want to get right into it.
Starting point is 00:01:06 I'm going to actually, before we start playing the B-roll, because we only have the B-roll of RE3, I want your thoughts on Resonable Resistance. So that's the multiplayer version, the thing they showed before they ever actually revealed RE3 remake, it's actually surprisingly okay. Like, I wouldn't necessarily beat down doors to go play that game,
Starting point is 00:01:25 but basically it's five or four survivors versus a mastermind, like Annette Birkin or Spencer or something like that. who goes around planting zombies or, you know, creating traps or whatever for the survivors that have to get around. It's pretty fun to actually coordinate between the survivors. There's like a couple of, all the characters have their own different things. Like, for example, Martin Sandwich, which is the best name for a survivor ever.
Starting point is 00:01:51 Of course. Ken, like, he has handguns as one of his specialties, and also he, like, destroys traps when you go up to them. So he is someone you always put in the lead of the survivor group. Meanwhile, you have somebody who's, like, a healer. you can stay in the back and mostly like work out whenever zombies are coming nearby and like kind of hack cameras and stuff like that and that's her being thing. So it's everyone basically has to play their own role and if they don't play the role
Starting point is 00:02:15 then you're not going to survive. And for the vast majority of these things, like we did maybe like five or six games with like people handing off the master mode stuff. But if you're, if everyone doesn't like work together, then you will run out of time very quickly. So I think maybe in the entire time, like maybe two times the survivor group survived. So having played it as much as you have,
Starting point is 00:02:37 do you think that this is a good addition to Resident Evil 3? Should this be a separate thing? Do you think this might drop the review scores? I don't think it'll drop the review scores. I think it's very ignorable, even if it's bad, but it's one of those things that I don't see you playing well with randoms. I think the person who does
Starting point is 00:02:53 like the mastermind stuff is going to enjoy themselves if they're good at it. But by and large, if play this with a group of people you've never played with before and you're not calling out things and talking constantly and just saying like hey traps here hey there's a camera shooting at us over there it's like oh i think they just spawn like a zombie right over here then you're not going to get very far you're going to get you can only brute force it so far do you do you see yourself giving in a shot like trying to get a group together to play i can see myself trying
Starting point is 00:03:22 once or twice but by and large i don't think i'm going to play it that much i think what people are going to buy this game for they're going to buy it for the resigning world three remake part And ladies and gentlemen, let's talk about that. Kev, let's bring it up, please. Here we got it. We got all this B-roll. We got our boy Carlos. We got Jill out there in these streets of Raccoon City. How is it? It's, so let's start graphically. Graphically, it will same technology as Resident Evil 2. Reson Evil engine, man. But because of the fact that everything is much better lit, everything looks nicer. Like there's parts of this game where unlike the first Resident Evil 3, you do go in the sewer.
Starting point is 00:03:58 like the, I want to say, worst part of Resident Evil 2, but it looks better because it's just better lit. So they worked on that lighting engine a lot more. God, I just love the way that water looks along. I'm going to go back a little bit here. Oh, God.
Starting point is 00:04:14 So they walk in here. So I kind of look by Jill's left foot. The way that the lighting of this engine works with liquid makes this game so scary. That's what I thought I loved so much about R.E.2 is these constrained hallways. and when you see the liquid, like, water just kind of like puddles move, you think it's a zombie, you know? And it's like that builds so much suspense, so much terror with this.
Starting point is 00:04:36 Resident Evil III always kind of known more for the action side of things than the more kind of constrained hallways of R.E.2. Do you notice that in the remake? Definitely. And they made a point to say this is a more actiony game than Resident Evil II remake was. To the point where, like, zombies, you were saying you're looking at reflections kind of freaks you out a little bit. That is more of a point here because zombies do sort of. have come out of nowhere. They're like, they're going to be obvious ones that are just standing around or bodies on the ground.
Starting point is 00:05:01 They're like, that's going to be a fucking zombie that wakes up. But there's some that, like, I was just passing by a car and a zombie crawled out from underneath it and started grabbing me. I was like, I should have probably seen that coming, but it does kind of amp up the scariness because it does mean I'm not going to, I'm going to have to be a bit more aware of my surroundings. That said, part of the action part of this of this game is because Joe is a more trained, like, fighter than Claire or Leonwer, she has.
Starting point is 00:05:27 access to a dodge a dodge move. Yeah. So she can juke around zombies. If you juke right at the right second, like right as start attacking, it basically slows down time for a bit. Like the Metal Gear Solid 5 thing of when you're caught and you immediately shoot someone, it's sort of like that. Oh, okay.
Starting point is 00:05:46 Dude, I mean, look at this. Look at Raccoon City right now. Like, this is unbelievable that it looks this good. Yeah. So one of the things the B-roll just did there is there's a lot more environmental things things you can shoot at now. Like you'll see red barrels in the video game parliance. You know what red barrels mean. She just shot like an electrical thing and there's a little note about it saying that you
Starting point is 00:06:05 shoot one of these and it hits with bullets that it has like a wave electricity. The reason this is important is not just the zombies. But the fact that it's not a surprise that you'll be going through areas you've been through before with nemesis chasing you. So when you see these environmental things of like, okay, I could kill five zombies with this barrel right now. But am I wasting that? Do they respond? No. Oh, there's a barrel right there. Yeah.
Starting point is 00:06:29 Don't waste it on this guy. Don't do it, Jill. Don't do it. But, like, they do surround you with zombies in these areas. Oh, yes, she did. So they do make you consider it. Like, they make you think, okay, well, if I am coming back with nemesis, because you don't necessarily know for sure you are, should I use this now?
Starting point is 00:06:45 Because the way nemesis works now is it's not random necessarily. Like, it's not a Mr. X thing where he follows you around everywhere. But there are spots in the game where he does follow you around. Uh-huh. and you don't necessarily know that... There he is right now. You can't... So, right here, for example,
Starting point is 00:07:04 you can run away from him. It's not necessarily... Because he will fucking do that. Hell no! I've been in situations where, okay, I'm going to run down these stairs and there's no way he'll catch me. I saw him grind down a fucking rail.
Starting point is 00:07:17 Sonic Adventure 2 style, let's go. Soap shoes? Yeah, to basically just come in front of me and then he'll, he's not slower than you in any way. He will happily catch up to you. So with your, you have the Dodge Roll, right? How do you feel about ammo conservation? I didn't.
Starting point is 00:07:32 So for the early part of the demo, which is like this stuff where I'm, there's an alley on fire. That was where I was talking about where he slid down that fucking rail. That's amazing. But like, early part of the game, I had to, or the demo, I should say, I had to put out a fire in an alley. At no point does anyone say just go get down in an alley or whatever, but it's Resonable. So I was getting handgun ammo like crazy. I think at some point I had 75 bullets, which is insane for a Resident Evil game. But there's a point where I have to go into a maze and turn on a bunch of electrical charges.
Starting point is 00:08:05 And in this maze, there are zombie spider parasites. Up and down, crawling along the walls along the ceiling. Sometimes you hear them before you see them, and they're right the fuck on top of you. If they grab you, they go down your gelat and put spiders inside you. If I had a nickel, you know what I mean? And in this section, I think I wasted 60 to 70 of those. bullets. Wow. Not even wasted. I wasn't missing. You had to use them. Yeah, yeah, yeah. Because like, if they caught me. Look at the facial innovation. Yes. This is like,
Starting point is 00:08:32 damn. It's so, it's good. It's well written. Jill is like a little different now and that she sounds so tired of the shit. Yeah. She's like been in, she's been in Reckon City for a while now and she's seen it like get to this point and needs to leave. But she's not letting anybody like, hey, I'm fucking stars. And then Nikolai, the Russian guy in there is like, who the fuck is stars? Well, I don't care about that. that's awesome so re2 my game of the year last year I loved how it took everything that I
Starting point is 00:08:59 enjoyed and appreciated about R2 and made it modern like turned everything to 11 does this fix the problems of R3 because R33 to me was always a rental I rented it never enjoyed it I never beat it do you think that this one fixes those issues
Starting point is 00:09:15 I think for the most part it does I think there are a couple of R3 purists are going to be like why did you make this change like for example there's no more active choice like you don't get a choice of like fight nemesis or run it's always like it's there like it's not a thing on a menu you're picking so there's no
Starting point is 00:09:30 like a and B sections anymore but if you like Resident Evil too this is that but more actiony which I think is absolutely the right thing to do there's a couple like also what's the word on the quality of life changes from R2 like remember in R2
Starting point is 00:09:46 the shotgun fucking rocked but it took up two spaces here it takes up one the way things take up more spaces and if you start adding customizations and stuff on them. So for example, during a puzzle, I found a laser site for the handgun.
Starting point is 00:10:02 So I put that on. As I started running into NOSIS more and more, I would throw grenades at him because I found a couple of those. And instead of him being immediately defeated and dropping a bunch of stuff, once you get him to staggered, he will drop something. So I found more handgun or customizations from him. At some point, I got so many on the handgun
Starting point is 00:10:20 and it was like, okay, this thing is now two spaces. It's taking up more slots because you put so much stuff on it. So it's one of those things you have to kind of work out of how much is it's really worth it to me to actually do all this. I mean, you were talking about the sewers looking better than an R2. Absolutely. Yes. This is insane. And so we're about to see the big worm monster, right?
Starting point is 00:10:39 Yeah, they introduced the Hunter Gamas. They were in R3 originally, but they did not look like this. In the original game, they were just like really dumb-looking frogs. Dude. Here, like, the first time I ran into this thing, I was also running from another one. so I just straight up got eaten running backwards into the old one. Oh my gosh, she got snapped backwards.
Starting point is 00:10:57 It is a one-hit kill if you don't run or kill it. Man. Kevin, you're a little scaredy boy. You don't usually like these type of games, but I feel like you appreciate real pretty things. Is there any chance this gets you going? Fuck this, no way. Uh-uh.
Starting point is 00:11:12 No, thank you. I will just play anything else. Thank you. Bless, you're over there on shock, Mike. Yes, I am. What are your thoughts seeing this? This looks awesome. Like I really liked R2.
Starting point is 00:11:23 I'm not huge into horror games in general. And I wasn't really even a Resident Evil person, but R2 remake is kind of the thing that's kind of made me appreciate the franchise a lot more. And like RE2 remake is probably one of my favorite games of this generation. Seeing this, right, like I like the fact that, one, it looks a lot. It looks, I'm not going to say a lot, but it looks better, right? Like the lighting looks awesome. And lighting, I think is going a long way right here.
Starting point is 00:11:44 But then also, like, oh, my God. Oh, my God. That's terrifying. So my biggest thing My biggest thing in R2 That I think like took the game to another level of just Scary was Mr. X Right?
Starting point is 00:11:59 In the ways in which they make nemesis more mobile And more just ever present in this game With a flamethrower Makes me even question like like I want to play this game But I might be too scared to play this game That's kind of right now We're doing it baby But I also like that's more action base
Starting point is 00:12:12 It looks like right It looks like you have more Like abilities available like with the dodge roll and stuff Do you also have more emo? Generally, yeah, I found more ammo than I would have found it already too, honestly, like in the same spaces. So gameplay-wise, this game is really speaking to me. Yeah. So the part we're watching now is the Nemesis boss fight, which is actually pretty cool.
Starting point is 00:12:31 When he shows up with a flamethrower, Joe's like, why is he using tools? I don't get it. Yeah. Which is supposed to give you a good idea, like, how to actually beat him, that the fact that he now has a big flame backpack on his back on his back on his back means that you can't just shoot him normally. You'll shoot that backpack? Oh my God. This looks incredible. It's coming so soon, too.
Starting point is 00:12:52 Yeah, just a couple of weeks at this point. Yeah. Ah, any closing thoughts on this? I, as someone did really like Resident Evil 2 and was very happy with that remake, but towards the end of the game, I was like, okay, I could stand to do with a bit more, a few more set pieces, like really see what they wanted, like merge the action Resident Evil with the scary Resident Evil a bit more. I understand why they didn't do that with 2 because 2 is so beloved.
Starting point is 00:13:15 But with 3, I'm like, I feel like they have more cartooned. Blanche and just kind of do whatever they want and make a not more interesting game but a more interesting remake from that. Absolutely. Do you think that when all said and done, do you think that this is going to kind of set up a sequel that we never got to this type of storyline? Or do you think that it's going to set up just, you know, A, we're just going to keep remaking them?
Starting point is 00:13:40 I think they're going to keep remaking them, but I think if this like starts doing well, we might start seeing like more Jill stuff, which is like not a lot of stuff that. a lot of stuff they did before. Like, they put Jill in things, but she's always been, like, weird and different. Weird as fucking five. So I'm hoping, like, they just make a new game. Like, what if the next DLC for a Resident Evil game isn't another Chris DLC? It's a Jill DLC.
Starting point is 00:14:02 And, like, explore her. I like this new Jill a lot better, honestly. Absolutely. That she's, like, she's just so fucking tired and just does not stand to be, like, taken, or for anyone to call her out or anything. When we demo Doom Eternal, you kind of talk about how it's going to be up there for Game of the Year contender. Do you feel the same way about RE3? I don't think it's going to have the same impact as RE2 because RE2 just didn't come into nowhere, but it was the quality of that game coming to nowhere. So now this is more of a known quantity.
Starting point is 00:14:31 But I think for people who really enjoyed RE2 and they're like, man, I could go for that again. This is going to be that for them in spades. In a couple freaking weeks. Ladies and gentlemen, this has been our first impressions of. Resident Evil 3 remake. We know a demo's coming. Sometimes. Sometime.
Starting point is 00:14:50 Some time soon. They're hinting at. So that's exciting stuff. Definitely want to play that. We'll probably do a stream of that, I imagine, if schedule permits. But until then, I'm on, thank you very much for hanging out. Thank you. And we will see you later.

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