Kinda Funny Gamescast: Video Game Podcast - Resident Evil 3 Remake Review - Kinda Funny Gamescast Ep. 14
Episode Date: March 30, 2020Tim, Greg, Blessing, and Imran give their thoughts on the latest Resident Evil from Capcom. Learn more about your ad choices. Visit megaphone.fm/adchoices...
Transcript
Discussion (0)
What's up guys? Welcome to the Kind of Funny Games cast. As always, I'm Tim Getty's joined by one of the coolest dudes in video games. Great Miller.
Hey, everybody. I have a Nintendo Switch. I've been playing it a lot.
Oh, yeah, what you've been playing?
You know that Animal Crossing? Tim, come on. I got a hot dog costume. I got the hot dog costume. I got the hot dog head. It's a big day today.
You got the shrine, the Jen shrine. I appreciate that a lot. No problem. There's no better way to show a woman you love her than to take her face and plaster it all over the inside of an animal crossing room. Many times.
How hard is that?
Oh, it's so simple.
Yeah?
Yeah, it's just a website.
What is it?
ACPatterns.com slash editor.
You can go in there and upload any photo you want,
and then it'll give you a QR code
that you scan with the Nook app on your phone
and then downloading the game.
Oh, that's so smart.
It's so simple.
Oh, they got, dude, not only that, like,
did you, I'm sure, I don't know how much you actually,
how much during this whole,
I wanted to say, during this whole forced quarantine,
I almost said segregation.
I'm like, that's not what this is.
Nope.
How much during this?
You would be on the top there and be blessed at the bottom.
That's why we have these borders around keeping us apart.
Do you talk to Joey about Animal Crossing?
Is it one of those things like she's like your little sister who's always telling you something?
Or do you not even engage with her?
You know nothing about Animal Crossing from her.
It's more one of those things where,
me and G.
Will me and G.O. will be eating dinner or something.
And then Joey will be in the room and then she'll just be making sounds.
Ooh.
It's a lot like, yeah.
happy things, upset things, and we're never sure what's going on in her little world.
Yeah.
But she seems overall happy.
I know she got a Godzilla.
Yeah, okay.
So you're behind.
What I was going to tell you is you want to know how all in I am.
Joey texted me one day and she's like, have you heard about ACNH travel guide?
And I was like, no.
And it's an app you get on your phone that somebody else made.
It was over on the Animal Crossing subreddit.
And for $3, you can go in there and track all the bugs and fossils you've gotten.
And it sounds crazy because it's tracking.
No.
but what it does is it'll tell you what's available.
Currently available, I can get 21 different kinds of bugs.
And I can go in there and see all they are
and then favored them if I got them.
Like right now I can get a fly that I don't have, a peacock butterfly.
You might say, Greg, how would you get a peacock butterfly?
And I'm like, I need to know too.
Well, between 4 and 19 hours.
So between 4 a.m. and whatever the fuck 19 is, between March and June,
I can go buy flowers that are black, blue, or purple,
and I'll find this little guy over there and I can get them.
I need to get some black, blue, or purple flowers, guys.
That's what I know.
Now I know what to do tonight.
You know what I mean?
We also have the former and former, Imran Khan.
I like Animal Crossing.
I don't know that I like it as much as Greg apparently loves it.
Have you been playing it a lot?
No, I like a good deal.
I play it like I played every animal crossing of I put a couple of hours in a day and I'm good.
I don't I don't draw people's faces and put them in there.
I think that's a step you cannot come back.
Well, for the record, I've never drawn someone's face.
I've just uploaded their photos.
I've just uploaded Shoeha-Yo-Shita's photo and my wife's photo and I put.
them into things, all right.
Oh, man.
And then, of course, Blessing Adioia Jr., the new face of video games.
How are you doing?
Are you telling me that there are certain things that will only spawn during certain times
of the day?
Certain times of the day, certain conditions, certain months.
Like, this is a game you will play the rest of your life blessing.
I don't know if I can keep doing it.
That was a little commitment that I was not in it for.
What's your update on Animal Crossing, Bless?
I've fallen off.
I mean, I'm not falling off, but I just, I've not.
had the time I've wanted to dedicate
to Animal Crossing within the last week. I was
in it for the first, I'm going to say, three to four
days. And then this week, I mean,
as people that are watching
this now know, right? We've got Resident Evil
3, and so I've been playing that.
I've been playing other games for PSLU, and there's just
been stuff going on, so I'm not able to play as much as I've
wanted to. But for what I played
of it, I really enjoyed my time with it. I still
plan to jump back in with them. I'm not done.
But it's just one of the... Bunny Day,
April 1st, buddy, strap in.
We got to go.
Oh yeah, Bunny Day is happening.
Easter is April 1st?
No.
But as you might not, as you might have noticed him, all right?
Tim.
Yeah.
Nintendo's not going to come out and claim that Jesus Christ is the Lord and Savior, all right?
So it's not officially Easter.
It's just Bunny Day runs for about 13, 14 days.
I am the April 4th himself.
Anyways, we're not talking about Animal Crossing today.
Today we are talking about Resident Evil 3.
But before we do that, I want to let you know this is the kind of funny games cast each and every week.
right here on YouTube.com slash
Kind of Funny Games.
We get together, talk about video games,
all the things that we love about them.
You can get the show
usually live when there's not an embargo
for the game that we're talking about,
like is the case with this episode,
by going to Patreon.com slash Kind of Funny Games.
You also get the exclusive post show there,
and you get the show ad free,
and you can be a Patreon producer,
just like Mohamed Muhammad,
James Hastings, Evan Ballard,
Stephen Inzler, Sancho West Gaming,
Duval King, Jabub,
Cody Banks, Agent Cody Banks himself, Trent Berry, Max Blair, Julian the gluten-free gamer, Tom Bach, not related to Tom Nook, but similar enough in my heart.
Nano support, Michael Bradley and Joseph O. Yousif. Y'all making things happen, and we appreciate you.
Your money's going directly to Greg's Animal Crossing apps.
All right, I spent $3.3 to get your little bugabooze or whatever the hell you do.
It's also going to Imran back there with his hokey.
joysticks or hoary joysticks
in his controller and his book
or whatever
oh man but if you don't have
the bucks it's all good you can watch the show
later on youtube.com slash kind of funny
games or roosterteeth.com
or on a podcast service of your choice
just search for kind of funny games
cast
let's get right into it boys
Resident People
three
speaking of Animal Crossing
you play two games at the same time that we're
about resource and pocket management.
Exactly.
I switch between them and I'm like, wait, which game?
Do I not have wood in this one?
No, this one I'm fine.
So Resident Evil 3, all three of us, four of us, have beat this game at this point.
What are our top level thoughts?
Bless.
So I feel like for me, Resident Evil 3 is kind of like the embodiment of the phrase.
Like I'm not mad.
I'm just disappointed.
And like, I don't, I don't think it's like, it's a good game, but compared to Resident Evil 2, I feel like it's just very underwhelming for me.
And kind of every way, shape, and form.
And so, like, it, in essence, it kind of feels like it's standalone DLC for Resident Evil 2 remake.
For perspective, I've not played the original Resident Evil 3, and so I can't really judge it on how well of a remake or how good of a remake it is.
And so really, I'm judging it off of it being kind of a sequel to Resident Evil 2.
but it takes a lot of the same
or not even a lot
it takes like pretty much all the same mechanics
and structures and UI
and everything from Resident Evil 2
which is okay because these games are coming out
very close to each other and that's kind of what I expected
but it doesn't really do much to
it didn't really do much to
evolve it what it kind of did
was it
it went for more of an action
an action
style of gameplay and I feel like that
in some way
that helped differentiate it from Resident Evil 2 and it makes it feel like somewhat of a different
game. But in the ways that for me, Resident Evil 2 was such, such an amazing game last year because
of how it would put you in an environment. Like Resident Evil 2 started you off in that police station
and was like, hey, just like search around. Your whole thing right here is you're trying to figure
out like how to solve this dungeon essentially, right? The police station is a dungeon. The different
levels in Resonable 2 are basically big dungeons.
RE3 is way more linear and action focused, and that doesn't always work to its benefit.
In fact, I don't think it really works to its benefit much.
There are a few times where I was like, okay, yeah, this is like, this is a cool thing,
but overall, I, overall, the game is good.
It's like, it's a good game, just very disappointing compared to what we got with RE2.
I feel like I'm a lot higher on it than you are, but a lot of your criticisms and thoughts
on it do reflect my own.
I feel like Resident Evil 2 be my game of the year last year.
It's funny because there was so many things about the game as I was playing it,
a lot of the puzzle stuff, a lot of the backtracking,
just like little things that I just wish this wasn't in it.
Like I want to get, I wish it was a bit more linear and a bit more,
a bit less obtuse in many moments.
And this game is that.
And then playing through this, I'm like, huh, this is exactly what I wanted.
But for some reason, it's not.
Like, this is not my game.
the year. And Resident Evil 2 is. I don't know if it's coming down to I really liked Claire and Leon.
Like I like Jill a lot, Carlos, take it or leave it with this one.
He's a big hairy bag of nothing in this game.
Yeah. Whenever I'm playing it, I feel literally nothing about this character at all.
Such a cliche, right? You talk about an updated version of Resident Evil 3 and I didn't play
the original Resident Evil 3 right, but like, yeah, just I'm this dude. And yeah, I'm like,
all right, Jill, I'm going to give you, I'm going to nigg you a bit, but then you're going to
turn it back or near you, you don't take my shit. And then people are like,
Oh, you're going to save your girlfriend?
It's not like that.
I'm like, what the fuck am I watching?
What am I playing right now?
He falls in a real fast.
I enjoy the like kind of like it's like a bad B movie.
That's what Resident Evil is.
Even Resident Evil too is like everything you just said like we can totally put on Ada and Leon.
It's like what is going on here, right?
And then immediately Leon and Claire.
But I did enjoy all the set pieces.
And it felt more like an uncharted lost legacy version of Reson Evil.
And I'm here for it.
like I enjoy that.
I just think that it is weird coming right off of Resident Evil, too,
because I'm familiar with the original games.
I'm familiar with Jill from the first game.
We're just in a weird place where Resident Evil one remake and then two and three remakes,
they're acting like they're in the same world,
but they don't feel that way.
So it's kind of weird this being the sequel to last year's game,
and it kind of having a lot of similar elements,
but we're just expected to know a lot of the character dynamics between these people.
Yeah.
I am in a very similar place to both of you.
As I started the game the first time, like, after the previewed stuff and all that,
I was like, this is really, really fucking good.
Like, I think I said to some friends that I think I like R3Make more than RE2 in general.
Because like systems-wise and like the way that game moves through,
the way it adapts the RE2 scariness and the RE4 action or R3-5-6, whatever, action.
And like, it makes it work better than I think any of these RREGames have before.
but at the same time
I started going through it
and like this pacing is weird
yeah this stuff with nemesis is like
this should be more exciting
and I don't know why it's not exciting
like he should be constantly stomping around me
and occasionally he just like
there's a part where like you just see nemesis like
kind of fuck up and jails has something like
bitch can't even swim and that that made me laugh
but it also made a stark point of
oh I'm not actually all that scared of nemesis right now
that's not good he should be frightening me
but overall I do I do really
like the game. It's just like Blessing said, I'm not mad. It's kind of disappointed.
Yeah, I think you nail a lot of parts about it that I walked away from where I'm right
there with everything everybody's saying right. I thought it was, I'm with blessing too. I thought it was
a good game. I don't know if it's good for 60 bucks. Granted, we haven't played the multiplayer.
There's a whole conversation I'm sure we'll get to here. But in particular, like,
having not played Resident Evil 3, period, and having not done any previews for this game,
I only knew the debut trailer for it. And I was staying dark because I loved Resident Evil 2 so much.
I wanted to come in blind.
And so when Nemesis really first gets introduced and really gives Chase that first time
and gets into this giant fight with Jill or whatever, not even fight.
Like I'm trying to run away from Nemesis and he continues to fucking kill me, just dominate me
and destroy me.
I put it down at one point and texted him.
I was just like, hey man, like, you know this is my first time ever playing Resident Evil 3.
Am I missing a mechanic here?
Like, am I?
I thought he was trying.
Oh, he, I went to this one door.
he killed me there. I'm not supposed to go that way. He's hurting me every time. No, every doorway
I went to this motherfucker killed me at. And my heart was in my chest. I'm like, God, damn it. Tim's like,
no, you just got to get past him. I'm like, motherfucker. And so when I finally got past him and he was
running behind me, it was that, oh my God, oh my God, oh my God. But I would say what, by like the third
time you interact with him, they change the dynamic to something that's no longer that and no longer
scary. And then from there on out, I wasn't at all. I would have preferred the guy who
fucked up my world, right, in that first encounter to be there the entire game chasing me down,
rather than what I think my biggest problem with the game is that it's caught between two worlds
where Resident Evil 2, I thought, was such an interesting and great evolution of Resident Evil,
and it felt like a modern take on Resident Evil 2, a game that I'd played back in the day,
but gotten turned off too early on because of tank controls and a whole much other little things.
last year playing R-E-2
it was on my shortlist for
Game of the Year
one of the best things I played
of the year and I enjoyed it
because it changed that
and it modernized it
but it kept what made it work
this one I felt like
I think this game is beautiful
with the exception of Carlos's hair
I think this game is gorgeous
outside of Carlos' hair
which I will continue to say
I think Nemesis
those first things in the being
made me like literally
I thought about
I love scary movies
I love horror movies
I like scary games
I legitimately thought about not playing anymore
I'm like that's not fun
like him just killing
getting killed over it, but I was like, I want to keep going.
And so it's this, that's cool and the action in moment to moment stuff's cool,
but then they start dropping in these boss fights with nemesis that I felt were so from 90s game
design, where again, back to your point, Imron, I was no longer scared of nemesis
because now he's acting as not even, I think there's like four different, not literal,
four different nemesis in this game, there are four different, like, schizophrenic personalities
of nemesis, where there is the one who's lightning fast and can jump around and kill me
anyway, and then there's the other one who walks slowly behind me with a grenade launcher.
And I'm like, well, you're not scary at all.
Like, I just got to, or a flamethrer.
I'm just going to keep dodging around this thing and not, you know, why am I doing this?
I'm not engaged right now.
He's got his scariest when he's trying to stop you from getting somewhere.
And anytime it's not that, it just becomes a little boring.
Yeah, and my thing is Mr. Ex and two, they changed him from the original game so much to
be a much bigger part of the game.
and he was truly frightening from beginning to end in last year's game, right?
Whereas, yeah, Nemesis is a bit different in this.
I liked the boss battles, but I liked them in the way that it made it feel.
I felt powerful in this game.
And that's not necessarily what Resident Evil is about.
So it's like, it just, it's, this looks like R2, but it doesn't feel like R2.
It feels like R2 in parts, not everywhere.
And that's the biggest problem with the pacing.
But I'm okay with what it was, which.
is kind of way more action-based having the dodge control and all that having all that and like
having as many guns and how much ammo you do have during these boss fights like I liked the
flamethrower fight because it just it reminded me of old like 90s type video games but modernized
in the way of it looks how I remember those things looking in my head and I feel like when we
talk about the the graphics of this game like god R-E engine just continues to just be the best in
the damn business man it's so beautiful
And seeing Raccoon City look the way that it does
Is so impressive to me
And just even seeing the fire effects of the flamethrower stuff
It's like I like seeing that type of stuff
And it was fun to me in the short burst we get it
It's just it overall you brought up the $60 thing Greg
It's like R2 felt worth $60 to me
This doesn't
And it's kind of hard to put into words why I feel
I mean it's a short game
It's super short compared
Yeah what was everybody's game clock
I beat it in two sittings
And it was somewhere between
between like, I think it was like seven hours, 15 minutes.
I had about five something hours.
Yeah, I had five and a half.
I did it in from starting in the afternoon, finishing the evening.
And I explored everything.
Yeah, me too.
Looked every single corner.
Yeah, I had seven and a half hours.
And I almost beat in two sittings, but there was a boss battle that I had issues with last night.
And so I woke up this morning and beat it pretty easily.
Classic video games.
Yeah, exactly.
And I know, like, we're in this whole thing and like we're just kind of vomiting thoughts right now.
The one I want to get out while it's on my tongue in case I lose it for some.
thing. One of the
things I love so much about RE2
and I don't know how they do it,
they keep an RE3, which was
that I'm in a boss battle and I
have two or three bullets and I'm like
how the hell am I going to do
like so many games I think,
to your point Tim, make you feel
powerful in the moment and then
in the cut scene afterwards make it seem like
it was a really tough battle when in reality you never
broke a sweat. Whereas
this one in particular, and I won't
spoil stuff, but playing is
Jill and having these moments, like the final boss battle of this game, I legitimately was like,
shit, am I going to have to reload and play from like 45 minutes ago? Because I only have,
like, two shotgun shells and a grenade launcher around. And I went in there and died a couple
times and then was able to do it. And it was that thing of like, you know, like, oh, God,
please, please, please, please, please get it in. Like, oh, God, and like, I, again, like, this game,
for all the criticism I have and for it just being a good game, it made me feel for sure.
Like, my heart was in my chest on so many of these moments of, like, trying to make this
happen. And that's why it's this weird thing for me too of talking about it where to your point,
I think it plays more of an action game than it does a survival horror game for the most part.
There's definitely survival horror in there. I'm not saying there's not. But that's what I got
out of it where it was like I wasn't like I was in R.E2. Like I was very much like, I'm going to
dodge these zombies. I'm going to move around here. Whereas this one, Tim, to your point of it
being linear and you having to move like this was the thing of I had no time to fuck around
and I wasn't worried about guns or bullets and I am just like spraying and praying,
killing things and moving on.
Yeah, for me, playing RE2 felt stressful in a similar way to where I'm playing Bloodbore
now and I'm like, I love this game, but I also hate playing this game.
R2 had that similar feeling for me because of characters like Mr. X and because the zombies
were, I mean, the same zombies are in this game that were in R2, right?
Zombies are super odd made.
Yeah, and like in that game, you don't have a dodge.
In this game, in RE3, you feel way more limber and you have just way more ammo because
you're just picking up way more.
And I feel like where R.E2 was a survival horror game, this is more action horror.
And you are, like Tim said, right, linear, more action-based.
And those are the things I actually wanted from R.E.2 also.
Like, I was at the same place where when we watched Emron's gameplay from our first impressions
video, I was very excited because from all the things they were saying about Nemesis,
I was like, oh, shoot.
Like Nemesis seems like he's going to be a scarier version of Mr. X.
this game seems like it's going to be for me because I love, love, love action games.
And playing this game, Mr. X is way scarier than Nemesis for me.
Even though I actually really did like Nemesis as a character in the story and in the world and kind of what he does.
Overall, Mr. X is way more terrifying.
The atmosphere of R.E2 just feels way more terrifying.
And I think this game does itself a big disservice coming after R82.
And I know it's R3.
So that's literally the point of it, especially coming a year after.
But it's a new dog with old tricks.
All the stuff that R.E2 did as far as jump scares and as far as even like puzzle solutions and stuff, I feel like R3 kind of does a lot of the same things.
Like a lot of the puzzles, I was just like, oh yeah, I played R82.
I know that way to this.
Well, it was that kind of thing.
I really appreciate in this game the amount of puzzles, which is not many.
Yeah, that's like two.
Yeah, seriously.
And it's like I'm fine with that because and even those don't feel too out of place.
And if anything, they kind of just broke it up a little.
little bit. Yeah, they feel like RE4's puzzles, which is like just find a key over on that side of the
room and bring it to this side of the room. Yeah. And it's like, I'm okay with that because I did feel like
with RE2, those were the moments where I'm like, all right, this is an old video game that we just have a
pretty coat of pain on. Whereas with this one, this just kind of feels like more of a modern game.
It's just then I guess I'm judging it differently. Like I'm comparing it to other games that are
of similar ilk to to an action, a modern action game. Whereas like with Resident Evil 2, it was more
comparing it to Resident Evil games, you know, and in that sense, it was a huge success.
Like, if you switch to the release order of these two games around, everyone would love this
game. This would be a revolutionary thing. Yeah. But like, there's certain stuff like, I don't know.
I feel like R.A.2, I mean, yes, like there are certain things where, yeah, if you switch the games
around, like, the zombies wouldn't have been as impressive in R82 if R3 came first. Like, a lot,
a lot of those same elements cross over in a way where having them coming out, come out one after another,
kind of does the latter one
disservice. But for me
as somebody who historically I'm not the biggest
Resident Evil person, like the most Resident Evil I played
was Resident Evil 4. And even that game, I didn't
beat it because I just, I wasn't
really feeling it too much at the time, because I
played it later, and so it didn't age well to me.
But for
RE2, I really appreciated the puzzles, and I
more so compared it to Zelda games
or I guess God of War
has puzzles, but like
this game, RE2 felt
more like slow down really search the map really figure out like you're you're you're
opening the map and trying to figure out what goes where and you're putting the pieces
together you became familiar with the police station in a way yeah no area this one like no
this one is very light Metroidvania of like there's a thing in your way go find the thing
to take care of it and then walk through and that's another weird thing too is and this was always
true like we're talking remake another game and all of the criticisms we're
we have here, or not even criticisms, observations,
were true then, too.
Resident Evil 3, way more action-oriented than Resident Evil 2,
PlayStation versions, right?
There are actually some things I would give the original PS1 version
over this game, honestly.
Really?
So it used to be, you could choose to fight Nemesis or runaway.
That became a lot more linear this time around.
Nemesis did a bit more stalking of you and brushing through walls
at, like, kind of random places in the original game.
And also, like, the original R3-1,
The original R3 had a boss fight this game doesn't have.
It had an area this game doesn't have.
And these are things that are like, I don't know why you,
it's already kind of suffering from content a little bit.
You should not take more things out.
This is kind of, for me, because I never beat the original R3,
but I got far enough to know what you're talking about.
And it's like, I feel like it's kind of the damned if you do,
damned if you don't.
Because I think those are some of the weaker parts of that game.
And it's like there's stuff that slow the game down a lot
and make it more like the things I don't like about R.E.2.
I feel like what they added in this one kind of made it feel like a more complete package.
It's just that package is kind of light overall, but I don't know that we needed more.
It's like sometimes the solution isn't more.
And I feel like this is one of those cases where I feel like all of us are kind of just like, we really liked it.
But I think it would be like one more major area in that game.
Because like as it starts escalating towards a climax, it just catches you completely off guard.
It's like, why was this here?
Why is the pacing so strange that I'm suddenly doing this right now and now the game's almost over?
Hmm.
I didn't really feel that way.
For me, I kind of wanted more from its story, which feels like a weird thing to say, given that it doesn't seem like these games are really supposed to be like these narrative heavy games.
But R.E2, and I know I keep bringing it back to R8, which it's hard not to because these games are like very much the same ilk and same structure.
but I felt like I cared more about Leon and Claire in R.E.2 that I do, it is Leon and Claire, right, in R2, their names, yeah, than I do about Jill and Carlos.
Yeah.
Well, they were fish out of water in that game, and this game, everyone's a superstar cop.
And that's why I think you cared more about him, right?
Like, I thought, you know, Leon's story was so interesting in R.E.2 of it is, he's the rookie cop.
It's his first day on the job. The welcome, you know, welcome Leon's sign over there and shit of, like, coming in and,
I thought it made more sense when his headshots didn't connect.
Whereas now when I'm like, Jill and I miss it and I'm like,
I'm like, a motherfucker.
You're like super cop.
Why would you miss this?
See, that's something like, what's interesting to me is I love Jill.
I've always loved Jill.
She's always been my favorite of the Resident Evil characters.
And her going from RE1 to like she's not into,
then going into RE3,
it's like she survived the mansion by the skin of her teeth, right?
And then now she's like trying to escape Rocky City.
And it's like, that's such a cool idea.
I didn't like Jill's character in the original game because they just, I mean, just look at her outfit.
Like look how they made her dress in the original.
It's like they're not taking her seriously.
I love the new take on Jill in this one.
I just think that I want more like I wanted more backstory.
It's like I feel like this game is this game should kind of like R.E. 1, 2 and 3.
If there was a remake of all three that was just one game that took elements of each, I think it could have been fucking killer.
but this is weird playing this
because it's kind of just like
we don't get much backstory of Jill
unless you know the story of the mansion
you just don't know shit
yeah that's my whole thing is
by the time you like certain characters
interact and you have Jill
yeah Jill talking to Carlos
and Jill's like oh you're this this
and this and Carl's like what this this this
and I'm like I don't know who either of you are
this scheme feels like it's starting
at a point where like this should be
part way through the story
but this is the beginning
and I feel just thrown in here.
There's a weird moment where Carlos realizes
umbrella is bad.
And I'm like, as a player,
what am I supposed to feel right now?
Because I've known umbrella is bad for 30 years.
This is not a shocking thing to me.
It's just a weird moment of dramatic irony
that doesn't really get much time to breathe.
There's also a character...
I was sorry.
Oh, I was saying.
There's also a character who is like the embodiment of the phrase
like whose man's is this?
Like there's a character, like a bad character in the game
who is not.
not nemesis who I'm like why is he here like what is this point what are you doing I'm
what are you doing here like no one else hear him say that like like who whose man's is this
and that's where the I'm not mad I'm disappointed thing is it's just like to me I love the presentation
of this game and I love so many elements of the stories I'm just I just wanted to be a bit more
I wanted a bit more fleshed out to make a bit more sense having said that beating it I'm like
I'm really excited for whatever's next.
Like I...
A lot of parts of this, like, from structure to mechanics to even story,
kind of feel like they're setting up an R4 remake.
And I love that.
Like, I can't believe that that would be true,
but that's exciting.
And I would never thought they'd actually remake three,
especially not as faithfully as they did.
Like, they definitely changed a bunch of things,
but it's like, this is Resident Evil 3.
And I thought that if anything,
this would be kind of a DLC, small side story,
of like, let's just say what Jill's been up to,
but like they committed to this.
Yeah.
My question-
I think that's ultimately my problem with it was that
this was their chance to really make RE3
the game it should have been in the first place.
And it's not quite that.
It's still, it's way further than I thought they would,
like, would ever go if they ever remade three,
but it's not quite the,
this is a, like a brand new,
full-link, AAA resonable game.
Yeah.
Do you think the, you know,
we keep talking about it,
it didn't go far enough or it was short on this,
or you wish they would have added more?
And granted,
were even saying like, you know, it did more than you thought it would with an RE3 remake.
Do you guys think that this was handed and they were like, we need to get it out the year after
RE2?
I mean, not annualized the IP, but strike while the iron's hot and that's why it wasn't pushed further?
Or was it just that they thought this was good enough, especially bundled with this R.E.
multiplayer game that I haven't played and isn't available for us to try as of recording.
Resistance.
Yeah.
I personally think, like, it's probably a.
combination of that and also wanting to get it out
before the next generation of consoles. It just like have it
out there. But yeah, it does feel
a little too close to R-A-2 and it does
feel like they kind of, they push
the logical limits of how far they could take
that. Yeah,
I mean, it is crazy to think that
this game is a year after R.E.2,
like actually a year after
coming out.
It genuinely does feel like they're developed
like concurrently, like at the
same time.
Which is like, which is fine.
And it's just one of those things where my expectations for a sequel or for like a next iteration of a series, like it just feels like both they feel like they're pretty much the same game, but one's a continuation as opposed to like a step up from the last one.
It's a weird thing though, because I'm, I'm okay with that.
Like if we were to get this level of game once a year, I like, I would very much enjoy seeing an RE4 next year, you know, if I have to.
Wait.
But isn't, I mean, so what do you mean?
I'm sorry, I'm going to stop you there.
So you're talking about this level of game once a year, but then bringing in RE4.
Like, R.A4 is so much more of a game than this, though, right?
Yeah.
Yeah, I mean, the original RE3 compared to the original RE4, yeah, definitely.
But I feel like whatever the remake would look like.
Or even, like, forget RE4 because it's one of the best games of all time.
Code Veronica, right?
Like, if next year we got a Code Veronica remake that was this,
level of game that looks this good. Sure, it's only a six to eight hour experience. I'd be okay
with that because I enjoy this enough and like there are so many elements that I do really,
really like. Again, the $60 thing, they're obviously aware. That's why resistance exists.
Like, I don't think anybody's clampering for that. I doubt very many people are buying this for
that part of this game. Sure. But that comes down to my thing where you're talking about if they did
this every year. Obviously, if they did the treatment we're talking of updating and making a new
Ari for, of course.
I mean, yeah, that's worth, I think, the $60, right?
But for what we're playing right here, yeah, nobody's clamoring for resistance.
But in the same breath, like, this almost strikes me of, like, when every single player
game would, like, shoehorn in a multiplayer mode.
And you didn't care about it, but it was there and you got it.
Like, this is one of the few times I feel, at least in recent memory, but probably
is while we've been it kind of funny, where there's, like, a legitimate, like, I had fun
with this game, but I couldn't recommend you buy it for 60 bucks.
And that's, granted, I haven't played resistance.
I don't know if I'm going to fall in love with that or whatever,
but I would have rather seen this be either DLC for R2,
which might be ridiculous,
or a $30 price point for this, right?
If they're cutting you a break somewhere in there
rather than adding on a game that doesn't anybody really care about.
So one of the things about this game typically
is that they brought in a former head of platinum to,
like they created a new studio for him called M2
that's like kind of co-owned by Capcom.
And he, like his studio made this game.
So in that sense,
if you look at it more like a platinum style game,
of a it's short but you're doing the speed runs you're getting better you earn rewards after
you like do particularly well and get achievements right then that kind of makes sense of what
they're aiming for but it's not it's not how resonable has ever operated so i think it's very
yeah it is that's how it's always been like the game's always about replaying it multiple times and
i've never treated it like that but i could i know people do so i mean a lot of people do and it's like
that's definitely not my cup of tea and like that's the weird thing of playing three versus two
two you played through both campaigns and sure you're playing through the same thing for the majority of it of Claire and Leon right but that got you up to 12 13 hours of content yeah and that was worth there was a worthwhile thing at the end if you did that and I was like cool that was kind of annoying to have to do but it was worth it in the long run I feel like that it's a lot of that extra padding that makes it worth the $60 whereas with this it didn't have that extra padding and it now feels not worth it because they cut the stuff I didn't like
So that's where it just doesn't add up to me.
Because the production of value of this game,
like I can't imagine this game existing at $30.
Yeah.
You know what I mean?
And I feel like that's kind of where I'm at odds with myself.
Because going back to the RE4 thing, it's like,
I don't know that I'd want it.
Like, RE4 if it were to come out next year, like just be like this,
like R4 in the RE engine.
Cool.
But I feel like if it took longer than that,
that's when the real expectations of I expect a lot more from a remake would come.
I just see this a lot like I see Unchartered Lost Legacy.
Like Encharted Lost Legacy is a game for me where I forget what price point that came out for.
I want to say it was like 40, which I feel like would have been appropriate for this game.
Because yeah, it's a lot of the same assets.
I forgot to mention to do it was like the same.
I think it's like pretty much all the same like guns and same like so many of the same assets and solutions and puzzles.
and a lot of the things felt lifted and direct,
like they felt lifted from RE2 in a way where if they make
R84, say, next year, or a cordoniker,
whatever it may be next year, and they made it this,
I feel like I'd be even more disappointed if all the stuff was the same again.
Like if I'm going in there and being like, oh, okay, cool,
I play RE2 and RE3.
I know exactly the steps to solve this thing,
or I know I'm going to get this gun next,
or I know the first thing I'm going to discover is the shotgun,
which might be actually an RE, like,
like staple, I don't know.
Yeah, that's the thing.
There's a lot of these stuff we're talking about
are just kind of, like, that's what this franchise is.
And it must be hard to, like, modernize
a series like Resident Evil in a way that, like, player
to expect and, like, but doesn't
entirely feel divorced from
what Resident Evil was 20 years ago.
Like, you want to keep the spirit of the whole game.
I think R.E2 did that better than R83 does.
But at the same time, I also just
like the way R83 plays more than I
like R82, which is not
a thing I'd ever expect to say, but
like, the dodging thing is so fun.
to me, like getting the perfect dodge.
Like you were describing reg.
Do your counter.
Yeah.
I did like that.
Yeah.
And it never tells you this, but like when you're playing this carlos, he actually
has like a different parody mechanic, which is weirdly different and fun to him master on his own, too.
It's just, I wish there was a, if you managed to like mod this stuff in R2, I would love R2 even more.
I really did enjoy a lot of the enemy variation they have in this.
Like the, the frogs are like genuinely terrifying.
when they're in the sewers.
Okay, because there's the alpha which are fine,
and the betas, which I really actually hate it.
Because they have a one-hit kill attack.
Oh, yeah.
Yeah, those were, that was frustrating.
But yeah, the alpha, the first time you see an alpha,
I thought I was going to throw up.
It was like, it was terrifying.
I'd throw up in a good way.
Like, I was very, we're talking about the ones that have the thing that come out of their
mouth.
Yes?
Yeah.
Yeah.
Okay, yeah, they were awesome.
I love them.
I loved one.
I, like, I didn't hate them.
I thought they were really cool design, but I was using.
using the shotgun on them.
So it was just like whatever.
I was able to fight them off.
And the one time I got too close and I got the one hit kill animation.
I was like, oh, okay.
They're a bit more intimidating than I was giving them credit for.
There's one area on the, to too many details on.
But there's the things that kind of like go in your throat.
Oh my God.
Dude.
Oh, yeah.
That entire area was so scary to me.
That's what I got the whole game to be, honestly.
Like that kind of thing of that much tension and intensity as you're like walking around slowly.
Yeah, like that whole bit that lasts like probably 20 minutes.
I was just like, holy crap.
Like RE2 was filled with those moments.
But I feel like it was because you're in confined hallways,
whereas this game is a lot more open.
You're in the city a lot more than you were in too.
But even then, I feel they kind of promoted this as if it was a lot more open than it used to be.
And at the end of the day, it's kind of just like a block and a half.
You can go in different, there's different alleys that bring you to this.
same thing.
Yeah.
Yeah.
But having it like that, there are set pieces that use the city that are really epic and cool.
And when when things are happening and like environments change, I was just like,
oh shit.
Like they're actually doing this.
That's right.
I was say I did really enjoy the set pieces.
And that's the thing that, like, I think can't be be overstated is that this game is
beautiful.
Like, it's just as beautiful as RATU.
It has, it has moments that, that pop and that for me are pretty memorable.
the cut scenes, the characters, the way they looked, except for Carlos's hair.
Terrible.
Overall, though, like, it's a beautiful, beautiful game, and that engine is something insane.
The facial animation is ridiculous.
Like, there's a scene on the subway where Jill, like, rolls her eyes at Nikolai.
And it's, like, honestly, one of the best facial animations of that particular action I've ever seen, period.
Yeah, dude.
I mean, it's, every time we see a game use this engine, it blows my mind.
And it usually is the hair that throws things off.
But I can't wait to see what they do with RE8, like whatever direction they end up going after this.
Because, man, like, Ari Engine debuted in seven.
And it was so good then, but they've just learned so much now.
Like, we've had like, what, five releases since then using the engine?
Yeah, two REE games, DMC.
Yeah, there's been a decent number.
Yeah, that's, I mean, I can't wait.
Hey, Ron, being the guy that's, I think, the most intimate with the franchise's past,
what do you see being the next game?
I think right now Capcom
Low's parallel lines on things
so I would not be shocked that they keep making remakes
and they also have like a separate new Resident Evil game
like whether that's Revelation 3 or Resident Evil 8
or whatever they end up calling it
like I think they're going to try and put out
a new brand like a brand new thing alongside further remakes
how they do that in the future is going to be
because like we said Resident Evil 4 is a really
difficult one to remake because that game is
damn near perfect in a lot of
ways. So trying to go back to
what revolutionized, honestly,
even more on third-person tutors is going to be
a lot more difficult than playing,
like redoing the Resident Evil and not a lot
of people cared about. Yeah, definitely.
What would you want to see? Would you want to see a Code Veronica?
I think I would like to see a Code Veronica
because I think Code Veronica is the game that can use
the most work. Like, and also just be
a better game in this style.
but I think even Capcom wants to kind of skip past it and go on the mainline tunnels, yeah.
What's funny about Code Veronica is I remember at the time loving it and being like, oh my God, this is the best Resident Evil.
Like it totally gets it.
And then like in retrospect, looking back at it, all the things that it fixed from the originals kind of weren't the things that we actually needed fixing.
And I feel like they introduced a lot of other issues.
So it would be interesting to see him go back there.
I just want to see more Claire.
If you think about like Resident Evil, the trifecta of Resident Evil 3, Zero, and Co-Veronica were what got Capcom to reconsider what Resident Evil was in the first place.
And that's when actually birthed Resident Evil 4.
I want to kind of see that same Genesis in the remake ideas now.
Like, again, Love 2, Love 3.
I want to see what the next big step is in their evolution for this series.
Because if it's just we're going to make Residential 4, but this time it has dual analog trigger, or dual analog.
metalong than like it's the best one of the best games of all time please do more for it
what do you think the chances are that we get a a resonable that's a different resident evil for
like a sequel to what we just got set up in two and three but that's not the leon story we know
i think there's pretty decent chance like there's there's hints in this game of is jill
going to be more involved in the coming story because like she's kind of out of the story
to a Resident Evil 5 in a way that people
do not like because
honestly we're going to pretend that shit does this
I like them to retcon that
I feel like they will right
like if we ever get that far there's no way
they go down that path
yeah and there's
there's references to organizations
that kind of got slightly mentioned
in Resident Evil 4 but aren't quite like
expounded upon so yeah
if they do a Residentable 4 remake
or whatever's next after this I think
we're going to get like
a slightly different take on the story
besides just oh it's
oh god what was his name
Salazar
it's just him doing his weird
island bullshit again
his weird island bullshit
uh bless
what would you want to see from the next one
I mean
once again I'm not like the
the biggest resident evil person
so if whether
whether or not they do
RE8 or I guess RE4
remake
um
let me talk about RA4
because RE4 is
game that I've I've tried to play multiple times and I I came to it very late in each time.
So I probably started trying to play in like let's say 2009 2010 on the Wii, which is actually
like it actually controlled pretty pretty decently, but I got tired of motion controls.
And I tried to play it on console and it just didn't click.
And so like honestly, they just fix the controls for it and make it feel a bit more modern that I
could probably get with it.
Because like overall, like I, playing it, like, as far as the environment, as far as like the story and in the, um, the shooting and stuff, like, I didn't have much of a problem with it.
Really what it came down to for me was controls.
And so if they come out and make an RA4 remake and make it with the sensibilities of this game, or these, these games being RA2 and R3, but just don't like copy and paste a lot of the same, like, mechanics and solutions.
I don't know how much
RE4 really is like RE2 and RE3
in terms of I'm going to find this key
to unlock this thing or how much of that there is in there.
But if they take it and make it more new and more fresh,
then that's really all I want from it.
Do you guys think that our kind of thoughts on this
are going to be the general consensus of the game?
I think so.
I think like by large people had
high expectations of Resident Evil 3 because it kind of came out of nowhere of the announcement,
but we all kind of saw it coming once they announced Residentable 2 remake.
So I think people are going to go at this like, okay, this has got to be at least as good as already 2.
It turns out as least as good as already 2 is a high bar to clear.
Yeah.
I always love this hypothesis before we get a chance to talk to anybody else because, of course,
we're reviewing this ahead of the embargoes.
We haven't talked to anybody or seen anybody's stuff because you don't talk to anybody.
Now you're trapped inside.
Yeah, I do think we're going to be in line.
I think this is one where we're going to be online,
and I think it speaks to how great Resident Evil 2 remake was,
where, like, Resident Evil 2 remake was that game that I couldn't put down
when it was that, oh, I have to play it again.
Oh, I was so stoked to play it again, right?
Whereas when they introduced Carlos in this, again,
me not knowing and having gone Radio Silent on it,
I was like, shit, fuck, am I going to have to play it from his perspective after that?
And I'm like, I don't know if I'd want to do that again.
And then when it ended and it was done, I was like,
wow, that was really short, but it's the whole,
Have your cake and eat it too thing, where the game was short enough that it never overstayed its welcome.
I didn't connect with it the way I did with R2, but I enjoyed what I played, but I didn't want more of what I, you know what I mean?
It's this whole thing of, it's this weird science where the formula just isn't right.
And I don't know the correct way to fix it, so it is what it is where I think it's a good game that's just overpriced,
but I'm glad how it was, and I'm glad that I played it, but it is one of those that I think, especially when we get to game of the year or even years removed from this,
I'm not going to think back on of like, oh yeah, remember when this happened in Reson,
People 3.
Like, I guess there's one thing of revisiting an environment where I was like,
fuck, I'm back here.
But that's also because I love Resident Evil 2.
It's like me.
It's going to mush together in my head for, like, SIGA-2.
It's very like context, context, context for R.E3 for me because playing it, right,
having gotten the code and sitting down and playing it and removed from like everything
else going on, I really enjoyed my time with R.E3.
Yeah.
Like, I thought the story was fun, you know, not, like, I have critiques for the story.
but overall, like, it's a good time.
Yeah, it's a good action movie.
Yeah, it's like it's a good action movie, like a good B action movie.
The gameplay, you know, it's good.
Nemesis, I really enjoyed.
Like, there are a lot of things I enjoyed about this game.
And overall, I enjoyed my experience with this game.
But then, yeah, when you bring in the context of like,
oh, yeah, this is $60 for this game that was two sittings long,
oh, man, this is coming after R8, which I just played.
And so a lot of the sensibilities that I had from RATU are just sliding right in here.
and I am blowing past all these challenges
because it feels like it's them doing the same thing
over and over again.
Oh man, oh man, this is also like a lot shorter than R82
and all these comparisons come into place.
And that's kind of what brings it brings it down
is when you feed in context into it.
Overall, very, very enjoyable game.
But yeah, I think when it comes down to how people
are going to receive it, I think it'll probably sit in like the
eight range for the most part, probably 7.5.
Yeah, I was insane.
I think it's going to be sevens and seven.
six this is what I see this one getting.
For me,
but like I'm being pretty kind to it
because I like,
I just like the underlying system so much.
But yeah,
I'd say eight probably on my end.
I think eight will be the highs.
Like,
I think it'll be probably sevens and eights.
I would,
I would give it an eight,
maybe even an eight point five,
just because I did enjoy it so much.
And it,
a lot of my criticisms are just mainly like the price
and comparing it to RE2.
But Greg,
were you talking about with RE2
where you beat it
and you immediately wanted to play more?
I felt that way with this one as well.
When I beat it, I was like, fuck, I wish there was another campaign.
I do want to do more here.
I was hoping the campaign wasn't going to be 80% the same, you know?
But even then, I did want to get back in,
and I didn't feel any type of pull into doing that.
Yeah, and that's the thing.
I think that was so special about RE2 is that you know me,
and I'm not that.
And people watching this clearly know me too.
I'm not that guy.
I beat a game, and it's incredibly rare that I do a new game plus
and even more rare on top of that,
the small percentage that I actually beat it.
Instead of beaten Resident Evil 2
and started right back up and go through and do it again,
that was astounding for what that game was.
And for this one where I beat it,
and it was, I went and looked at the store
and like, all right, these medallions will make me tougher.
I can get a different costume or whatever.
I was like, no, I'm, no.
And even if I, you know what I mean?
Like, there was just nothing,
nothing I felt drawing me back in.
It's weird, too, having played through RE2 twice,
like having,
both the characters like there's so much i don't like about r e2 and like there's so many areas that
i'm like this is frustrating like this is bad design i don't like this the sewers were not fun and it's
like with this game it has none of those moments but i still can't say i like it better than two
well i like as soon as i finished i just went back and did another game because i was like
you know this is enjoyable and i got nothing else better to do so i might as well just run through it
it took me about two hours and once i did that i was like you know what this kind of crystallized
what i didn't necessarily like about this game but i still
again, it's one of those weird things to say of,
yeah, I had this long-do list of criticisms about it,
but so many of them feel like nitpicks,
and at the end of the day,
I did enjoy it, just not as much as I wanted to.
Yeah.
Any closing thoughts, you guys, on Resident Evil 3 remake?
I will say that Blessing mentioned context,
and playing that game in the midst of like a lockdown,
is insane. Oh, yeah.
The first line of the opening shot is like,
the pandemic swept the nation by some,
surprise.
Like, ooh, whoa.
The hospital filled with, like, wash your hands, posters.
Yeah, yeah.
Yeah, no, the legit, the whole time I was thinking, like, this is how it starts.
Like, like, we're here now.
Like, we're going down this road.
They're going to, actually, I'm not going to joke about nuking.
You live here now.
It's too late.
My one thing is, yeah, I thought it was, you know, it's enjoyable.
It's an enjoyable action or action horror film or whatever is how I felt like it at the end of it.
To your questions from earlier, I really hope, even though I know people love
love these remakes. I'm anxious as somebody who really liked Resident Evil 7 and that was like my first
time I think ever really like connecting with the Resident Evil. I'm really excited to see where they go.
I want to see what's next and new and not just having to honor the past while trying to make it
modern for the future. I'd like to see here's our next step in this whole Resonival thing and what we
want to do with it. There you go. Ladies and gentlemen, this has been the Kind of Funny Games cast.
Thank you very much for joining us this week. If you are patreon.com slash games supporter.
You can get the post show now.
It's about to start.
So stay tuned.
Until then, love you.
