Kinda Funny Gamescast: Video Game Podcast - Resident Evil 4 Remake - Kinda Funny Gamescast

Episode Date: March 17, 2023

Blessing and What's Good Games' Brittney Brombacher give their review of RE4 Remake. Follow Brit here: https://twitter.com/BlondeNerd Time Stamps - 00:00:00 - Start 00:01:00 - Housekeeping 00:05:47 ...- Our Overall Thoughts 00:12:27 - The Differences from the Original 00:20:47 - The Scares, Weapons, and Upgrades 00:27:15 - 100%ing the Game 00:28:36 - Ads 00:29:42 - QTEs 00:32:21 - The Pacing vs RE: Village 00:35:13 - Do we need more Resident Evil? 00:40:17 - What do we want next? 00:47:36 - Any fidelity standouts? Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
Discussion (0)
Starting point is 00:00:07 What's up and welcome back to the kind of funny games cast. Of course, I'm Tim Getty's and I'm joined by the new face of video games. Blessing Adioia Jr. Good afternoon, Tim. Good afternoon. Bless and join us making her return. We're talking Resident Evil. So, of course, we need Brittany Brom Rocker.
Starting point is 00:00:24 How you doing, Britt? Hello. Oh, man. This is going to be a fun episode, especially with the circumstances that we're working with here. Yes, I'm a big fan of what's about to go down right now because we're talking about Resident Evil for remake. We're reviewing it. I have not played it. I have not been able to touch this thing.
Starting point is 00:00:41 I didn't get code. The demo came out and I was like, I'm not playing this demo. Wow. Because I don't play this game. I don't want to taste. I want to be able to just get the whole damn meal. You know what I'm talking about?
Starting point is 00:00:51 But I can't wait to talk to you guys about what you thought of this. Because of course, this is the kind of funny games cast where each and every week we get together to talk about the latest in video games and all the things that we love about them. Of course, you can get it on YouTube.com slash kind of funny games or roosterteeth.com as a video. But if you want it as a podcast, search your favorite podcast service for Kind of Funny Gamescast and we'll be right there for you. But if you wanted to get the show ad free and watch live as we record it, you've got to go to Patreon.com slash Kind of Funny, just like our Patreon producers, Delaney Twining and Tripod Plus Plus have done.
Starting point is 00:01:24 If you don't have any dollars to toss our way, that is totally cool. When you're on the Epic Game Store, please use our Epic Creator Code. Kind of Funny. And at no extra cost to you, we get some of that money. It's fantastic and I really, really appreciate it. today we're about to you by honey but i'll talk to you all about that later let's get right into it capcom's resident evil for remake capcom been on a role with resident evil bless i don't know if you've noticed all right wait really yeah a lot of resident evil games uh since the mid 90s when they first started
Starting point is 00:01:52 they remade uh re 1 on the game cube in 2001 that was a banger and then it took a long time for them to remake too but they finally did uh back in 2019 and then the next year we got our re 3 and we're all like what are they really going to do for? Is it actually going to happen? Well, it did. It dropped. And it's out now. Bless, I want to real quick go through.
Starting point is 00:02:15 What's your Resident Evil history? Yes. So I'm a, I'll probably call myself a modern Resident Evil fan. You know, I feel like I'm kind of a weird one because back in the day, and I've talked about this on content,
Starting point is 00:02:25 I've tried to go back and play older Resident Evil games. And for whatever reason, they didn't stick as hard. Right? Like, I would try to play Resident Evil 4 back on the PS2, try to get through the village area. And I was like, okay, it's cool, but I would follow after a while and I'll try to go back multiple times with like the Wii version
Starting point is 00:02:40 and even on the PS4 version. You know, I would try to playing Resident Evil 2 on NCT4. Like that didn't stick either. Which makes a lot of sense. Let me tell you, I booted that up. I was like, what the fuck is it on here? But with RE2 remake on PS4 in 2019,
Starting point is 00:02:57 that was the one that shifted everything for me. I remember being blown away by RE2 remake from the visuals from the way that like they, you know, recontextualized everything, right? The way they had adapted it and turned it in something that feels modern, that feels new. And just the pure level design of that game, I thought was fantastic. And then from then on, you know, I went on, played RA3 remake.
Starting point is 00:03:17 R3 remake was, I think, fine. But then, yeah, RE7 went back to really enjoyed it. R.A. Village played, enjoyed it. And yeah, like, I'm now in a space where I'm all in on Reson Evil. I love it. And so now you've played through Ford? Can't wait to hear what you have to say. But, Britt, what about you?
Starting point is 00:03:33 What is your history for those that don't know? So I started playing Resident Evil 2 on the PlayStation when I was nine years old. Do not recommend that. I had nightmares for weeks, but I still loved it so much to the point when this little contraption called the Game Shark came out. I went back, right, and I was able to get the rocket launcher and infinite health, and I was able to play Resident Evil for the story without crap in my pants the whole time. And then from there, just kind of fell in love with the series. And just as the years progressed, I just went through the games.
Starting point is 00:04:02 Yeah, I mean, like I've just played every Resident Evil day and day. That's just kind of my schick. Regarding the recent remakes, I think I was actually with you guys in your old SF studio, when Resident Evil II remake came out, and remember Huber was supposed to fly in, but he had some flight issues or something. I remember talking with you and Greg at that point
Starting point is 00:04:21 and being like, this is incredible. Like Capcom, you know, they kind of, with Resident Evil 6 was weird, and then I remember being so hopeful for Resident Evil 2 remake. Crushed it. Resident Evil 3, I wasn't a huge fan of. I think they cut too much content. And then now here we are,
Starting point is 00:04:35 Res. Evil 4 remake. And yeah, just so much to say about it. But I will wait until I'm prompted to do so because I am just ready to burst, man. I mean, I love that. But so I guess I do want to start with you, Britt, on this. But I will first want to ask, where does RE4, the original at least, rank kind of in the the pathion of Resident Evil titles in your mind? I'm glad you asked that. Actually, it was one of my least favorite Resident Evil titles. Whoa. Yeah, yeah, it really was. So I wasn't a big fan of the action-heavy sequences, the over the shoulder. It wasn't too terrible. I didn't like how you had to stand still when you shot.
Starting point is 00:05:11 I didn't like how aggressive the villagers were. I was used to my slow shambling zombies and the occasional aggressive liquor, right, and RU2 and whatnot. But no, so Resident Evil 4 was never one of my favorites. In fact, I only really played through it once or twice. And then the rest of my experience with it has been watching speed runs and like no hit runs and playthrus and secrets.
Starting point is 00:05:31 As the years progressed, I appreciated, RE4 for more what it was after I had enough years to like accept it for the kind of game it was and was not. So I'm glad you asked that because yeah, it was never my favorite. Well, jumping off of that, what do you think of Resident Evil 4 remake? It's one of my favorites. It's so wild. It is absolutely so wild. So I think when it comes to survival horror, RET remake is still my number one. But when it comes to everything else, survival action, whatever you want to call this, Resident Evil 4 remake is absolutely my top Resident Evil. It's amazing how Capcom has learned how to masterfully
Starting point is 00:06:08 remake a game from the ground up and modernize it. And I think where they just learned their lessons was R2 remake was fantastic. RE3, they cut some content, like I said earlier. And I think they kind of Flebman got a lot of fan feedback from that. And we don't have to go into the history of the RE4 remake, but they took their lessons learned and they pivoted. And I think that's why it took so long for us to get it. but we got it. And what I love about it is they didn't just do
Starting point is 00:06:34 what they did in RET remake, which was like a corridor for corridor, one-to-one replication. This is just like they zoomed out. And they said, okay, we have this village. We have the iconic buildings in this village that need to be in there. But what else can we do with this?
Starting point is 00:06:48 What else can we do and expand these environments that make them feel more realistic, more connected, and more immersive? And I just absolutely love what they did with that. Even the island, which I'd, depending on who you ask, is probably one of the least favorite areas in the original RA4. Oh, yeah. Has been, yeah, right?
Starting point is 00:07:07 It was weird. It was just weird. It's been given an awesome makeover, and it's a fun place to play now, and it's much more action-heavy, like we would expect, from the original, but it feels right. So they just, and just, you know, keeping it broad, they just really nailed the environments. I love how they fleshed out the characters more. I think there's still going to be some story beats, and this is where I'm excited to talk to Blessing about where you're probably wondering what the heck, like who is this person?
Starting point is 00:07:33 Like, why should I care that they're involved? Because in the original, it really wasn't ever touched upon. Just, yeah, like, I'll just leave it at that for now. We can dive into more specifics, whatever you want. But just the way they fleshed out the characters, they expanded the environments. They modified a few story beats in a way that I think makes more sense. And I like the tone of this game.
Starting point is 00:07:52 It's much darker, much more serious. There's still a lot of silly one-liner. One-liners in there, some that I think are even sillier. in the original. So there's still like those little quips which make me really happy. But yeah, overall, just it's phenomenal. They did such a great job with it. Oh, I love to hear that. Bless, you are the lead reviewer here, kind of funny for this one. What would you give it on the kind of funny scale of one to five? And what do you think of
Starting point is 00:08:18 Resident Evil 4 remake? Yeah, it's funny hearing Britt talk about her story with Reson Evil 4 and now playing the remake and her reception of it because for me, I have some of the same critiques with the RA4, the original, right, of not being able to move while shooting. And, you know, certain parts, like, there are certain parts, like, how aggressive the enemies can be in certain things where I'm like, oh, man, I wish I had a modern version of this game. And that's where, like, that's kind of where I've been after the last few years as they've been remaking the games where I've been like, man, okay, R82 remake rocks.
Starting point is 00:08:46 I like, again, I like the ways in which they're adapting things like R3, R3 remake. I want to see them give that treatment to R4 remake. And for me coming into it now, somebody who never played all the way through the original Resident Evil 4, playing. RA4 remake, right? Like I look at it through a modern lens, right? Like, that's the only lens I have to look at it. And looking and playing this game through a modern lens, this game fucking rocks. Like, I think this game is really dope. It, in weird ways, it's funny because I feel like
Starting point is 00:09:12 a lot of the conversation we're going to have today is going to mirror conversation from back in the day when you had that transition into RE4 and it was more action heavy, right, and was making that transition. Playing RE4 remake, it feels like I am playing somewhat of a sequel to RE2 remake. That's really cool in a way because they're taking a lot of the those mechanics and a lot of that setup that they added in for RE2 remake and really on as well and Leon as well right and it feels almost like a smoother transition that I imagine what you got from RE2 to R3 to R83 to R4 but then also you have the same shift as well where this game is way more action heavy than R2 remake it's way longer than R82 remake I clocked in at around 18 a half hours
Starting point is 00:09:52 I clocked in at 30 hours wow yeah so you were doing a lot of the side stuff then yeah all the Yeah, yeah. Yeah, there's a lot of meat in this game. And there's also just a lot of, there's a lot that's packed in there. But then there's also a lot of like wackiness in the cutscenes. I know that's probably true to form for that transition to R.A.4 to you where Leon's doing backflips. Like, Leon, like there's a lot of like weird action stuff that's going on where I almost feels like I'm watching Metal Gear solid cutscenes versus what I got out of. Yeah, out of what I got from R8 to you, which I think is fascinating.
Starting point is 00:10:29 but from a gameplay level, from a gunplay level, I think the game is really fun. I think everything feels solid. From a level design level, I think the layouts of the different areas and the puzzle solving is really engaging and really fun. The visuals are amazing. My one beef with the game probably comes down to the story elements, which I feel like don't hold up as modern a lot of the time. Like it feels very campy and it feels very like, man, some of these lines feel pulled out of
Starting point is 00:10:57 the PS2 version, right? And I think a lot of that is homage and a lot of that is, hey, let's give people these bits of nostalgia. But then there's another side of it where I'm like, yeah, but, oh, man, this story does feel like it is kind of hampered back by being this PS2 experience and wanting to be wacky, wanting to be this, but then also trying to be true to form to Resident Evil 4. So I go back and forth on that a little bit. At the end of the day, I think I still almost prefer RE2 for probably similar reasons as like what people would say back in the day where I really like the survival horror aspect of, RE2 remake where I felt the groundedness of it. I felt the horror of it. I was scared of Mr. X and there was something about that environment that I think strikes
Starting point is 00:11:37 me a bit more than how actiony and wacky Resident Evil 4 remake gets at times. But for what this game is, I think I can't, I feel like this must be a dream for people that are Resident Evil 4 fans who are just looking to play that again in a modernized and new code of paint. And so I think on that level, it totally works. For score, I'm going to give it a four out of five. And for me, that comes down to a lot of the story and narrative stuff that I feel like they could have ushered into a more modern era. And again, like some of the stuff in terms of where they take the action, making you more action heavy, again, I prefer R you too in some of those respect.
Starting point is 00:12:13 But at the end of the day, I think this game rocks. I think a lot of people are going to be very happy with this game. Hell yeah. So, Britt, with the changes that they've made from the original, do you think that the majority of them are positive? Yeah. I mean, I'm trying to think of a change that I was that I didn't think was better than the original. And it's kind of like what Bless was saying, you know, it's tricky because the original RE4 was this weird, you know, you have Leon and R2, then you have RE4 and now Leon's just kind of this dork with one-liners. And like, I think it's really funny and kind of charming. But, you know, it's hard because in R2 remake, it's again, like you have the same series Leon, but now you kind of have this weird personality shift, right? And so it's kind of that weird. And I think the biggest change overall, again, is the tone of this. It's a hard line to straddle because us who played the original, we want to hear those quips. But it does sometimes feel out of place.
Starting point is 00:13:11 And maybe that's one area where they could have done a better job. And I don't know how they would have done that without completely omitting the quips, if that makes any sense. Because, you know, it's just where sometimes Leon is super serious in one minute he's making a really dumb pun that it's like, okay, like that's funny and it makes me laugh, but I imagine that probably feels weird for people who aren't familiar with the original. But yeah, like, I mean, I think, you know, some areas have been cut from the original. Not a lot. It's not like something that we saw in Resident Evil 3 remake by any means. But what has been cut has been replaced with new expansive areas. And I think that more than makes up for what has been cut. Other than that, though,
Starting point is 00:13:51 I mean, you know, the characters have been really fleshed out. That's another really big change. and certain characters, I really, really didn't like in a good way, purposefully, right? You can tell they were written in a way that you weren't supposed to like them. There's one villain in particular, and Tim, I'm sure you know who I'm talking about,
Starting point is 00:14:06 who's always been kind of like the laughing stalk of the R.E. Of the R.E. villains, right? And then this time around, though, he's a dick. Like, he's an ass. And when it came time to, you know, I happily sent a rocket at his face, and I felt good about it.
Starting point is 00:14:21 I didn't even want to go through that. I'm like, I just want you to die. You know, and so, They really did change up a lot of the characters. And Ashley as a character, I think, has been overhauled in a great way. She's no longer-al-re-ha- That's good. Yeah, right? She's like self-sufficient.
Starting point is 00:14:38 She grows. You can see some character growth during the campaign, which is great. But yeah, I mean, I think the change is all good. You know, it still feels like recipe before just modernized. And I think people are going to be really pleased with what they play. With the story elements, with Bless looking for something, a little bit more modern. You being an Ari fan and knowing the stories of Ari can only be so good for what they are.
Starting point is 00:15:02 Do you think that the changes they made to the story in this are in line with kind of what they've been driving to with the remakes? Yeah, yeah. I mean, you know, we talk about story changes. There's nothing monumental that really changes, right? And they've been very transparent about that Capcom House from the beginning. This is going to have the same beginning, middle and end. And maybe some things happen a little differently, but at the end of the day, certain things
Starting point is 00:15:24 happen because they have to, right? Because this is already an established franchise and the lore is what it is. But I do think it's going to be interesting going forward to see where they go from here, meaning what do they remake next? Now, I personally would love to see a code Veronica remade next because I think our girl Claire doesn't get enough love. But, you know, I think if they do want to remake something like Resident Evil 5 or Resident Evil 6, which might fall more and, well, those are more action-heavy too, so I don't really know how less would feel about it.
Starting point is 00:15:54 But I think this is a really good opportunity for them to take what they have been driving, like you said, in the remakes and remake those games that, I mean, I don't know if I've ever talked to you, Tim, about how you feel about RE5 and RE6, but I think there's a lot of room for improvement. Now that Calcom, I feel like has finally found it's real footing with the Resident Evil franchise. I think they faltered for a bit. And then they found themselves again. So I would love to see where that goes from here.
Starting point is 00:16:19 Yeah, I'm not the biggest fan of five or six. I had fun with five for what it was with the co-op and all that. But I don't think that Capcom is going to remake those. I think that they are kind of moderate enough and they're outdated enough that I don't think it's necessarily worth remaking in a way that's going to improve it. And the way that for RE 2 and 3, it's like, oh, 100% that makes sense. RE4, it's like, I can't wait to play because I want to see how this goes. But it's like I would always say, oh, that game holds up.
Starting point is 00:16:48 Bless has always said that game does not hold up. And it's hard because I haven't replayed it. in a very long time. So I think that this new code of paint will help a lot for the having to stand still and shoot type things. Playing through Metro Prime remastered is a similar thing where it had the same type of control scheme originally and being able to play it and it just worked with a modern controller and it working the way you expected to in your hands.
Starting point is 00:17:09 Like I'm sure that's going to go a long way with RE4. But RE5 and 6 already felt modern. Like they had more actioning control schemes to begin with. And so I just don't see them remaking that. I think that there's a higher chance of code for Veronica or even another Resident Evil One remake. Oh, yes. Which I think would be awesome in the RE engine.
Starting point is 00:17:29 Oh, my God. I'm right there with you. But man, you make that statement. You get the pitchforks and torches sent out after you. Yeah. Remakes already a masterpiece. It is. I mean, that's true.
Starting point is 00:17:39 It is. It is. But it's funny that playing through this version actually kind of does make me want to go back to original R.E.4. Just to play through it and actually see, like, experience what that original game was for what that game brought to the table because, you know, for as much as that we talk about, RA4 over the years, there are, there's such, there's such inspiration that other games
Starting point is 00:17:59 are taken from that game that it's funny to see a lot of those kind of loop around where, you know, I would attribute a lot of the inspiration for games like Blasteless Bowshock and like Bloodborn, especially, to what RA4 brought to the table. Playing RA4 remake, you see inspiration from those games, which I think is very, very funny and interesting. Can you give some examples of that? Yeah, like, for example, like, you know, we talk about, um, uh, Ashley and the things that they've done to change that up.
Starting point is 00:18:23 Like there are a lot of sequences where it is, and I don't believe these things were in the original, where you are boosting Ashley over a wall to then unlock a door for you to continue, right? And like there's a lot more of that that feels like it's fed in there. Even the UI in R4 remake reminds you of the last less UI in terms of how you're navigating things, how you're switching weapons. And like it feels like you're getting this full circle moment of R4 being a game to come out and bring a lot of things to the table
Starting point is 00:18:53 in terms of, oh, yeah, you're getting this closer behind the back camera that, you know, that kind of ushered us into, again, games like the last was, games that are games like Dead Space and others, things like the village area in particular, the way that starts reminds me so much of the start of Bloodborn. And it's funny because I've actually done streams with Emron, and Emerald's talked about how he's talked to the dev of Bloodboren,
Starting point is 00:19:15 and they claim that like, oh, yeah, no, we've not played ResonO4. You play through Bloodbore and you play through Resonial 4, and it's very apparent that they were at the Eagle Four. Just for like, yeah, things like the village area and how like aggressive that is early on. And it's like, oh man, what's going on here? What's going on in this world? So much that fuels RE4. And I think that kind of comes back into the conversation of whether or not it's worth
Starting point is 00:19:36 remaking remastering where, you know, like playing through this game, I have such a fun time. But it, I think the experience playing through Resident Evil 4 remake inherently has to be different from the feeling of playing through Resident Evil 4 for the first time in 2005. just because Resonable 4 was revolutionary. At Residential 4 remake doesn't feel revolutionary or like it's recreating things. And it's this weird double thing where it's still special
Starting point is 00:20:00 because you're seeing the results of what Resiable 4 brought to the table. But I just found that to be an interesting thing of after playing this game, I'm like, I kind of want to play the original Resonial 4. Like actually like play through it just to see all those things that it was doing in 2005
Starting point is 00:20:13 that at the time felt so special and new and fresh. Yeah. Interesting. Yeah, okay. I see where you're coming from, Bless. I guess I'm saying it's like good and it's fantastic in a different way than even the original game, I think is what I'm getting at. Yeah, yeah, no, that's fair.
Starting point is 00:20:28 And just to clarify earlier, the Ashley Hoistine was definitely in the original. That was a pretty big gameplay mechanic. You could actually shove her in dumpsters and have her hide. That was always fun. Both, I'd be loved to know to you, how did you feel about some of the horror elements in the remake? Some of the scary moments. I mean, I don't know if you're like me, but I was clenched in there for a bit. I usually, so depending on the game, I usually get scared a lot.
Starting point is 00:20:53 And already, too, I remember getting scared quite a bit. I wasn't that scared playing this game, aside from a few moments. But I was blown away and impressed by a lot of the animation and a lot of the cutscenes where you would see, like, early on in the game, I can talk about this, since this is in the demo and in the trailers. One of the first enemies you encounter is just like a villager, and, like, his head is fucking, like, cracked sideways. And he has, like, the, like, things coming out of his neck, like the tentacles or whatever.
Starting point is 00:21:19 condol's coming out of his neck. And remember our first time seeing that and being like, all right, I've played the beginning of Res. Evil 4. I don't remember this being this early. Like, holy cow, like, this is fucking crazy. And that shit is, like, I think it's really cool to look at. And I think a lot of what they bring to the table in terms of the body horror and, like,
Starting point is 00:21:35 just the weird creatures that you see, all the stuff is so, yeah, fun to look at and fun to fight against. I didn't find it scary necessarily. And I think that's partly because it just, I'm in action mode playing this game, right? I'm in, all right, how many bullets do I have left? How do I take down this thing? Right, I'm more focused on the fighting of it rather than, all right, there's something around the corner.
Starting point is 00:21:56 Am I going to get ambushed? Is Mr. X near me? You know, I don't have that element to it. Yeah, I think you brought up the necks and the body horror. And I think that's something Tim, you'll probably really appreciate. You know, the Las Plague us, the things that have infected the entire little village that you're in. You know, they like nighttime, so they don't come out during the day. But you can see them trying to forcibly force themselves out of,
Starting point is 00:22:18 their host during the day and that's when the neck kind of bulges and it twists to the side and it's creepy as heck and then depending on where you kill the villagers like their limbs or body you'll see these tendrils coming out and that is new bless that is new and it's it's a fun little it's a fun little nod um you also talked a little bit about the uh trying to find bullets and whatnot and i thought did you plan standard difficulty i play on standard yeah okay me too i thought that struck the perfect balance of that survival horror mechanic where you're always trying to scramble for more bullets or more herbs. And you and I kind of tweeted about it a little bit.
Starting point is 00:22:55 I think it was yesterday where I was like, are they just being nice to me? Or are they giving me lots of ammo and herbs for a reason? And yeah, there's always for a reason. But I always found myself never feeling super loaded with weapons or ammo. What I appreciate is the amount of options they give you to really customize your your play experience where you have the merchant, of course, you know, what are you buying and all that stuff.
Starting point is 00:23:17 And there's such an assortment of weapons in this game. And they really do a good job of giving you different routes through either upgrading the weapons you have or moving on and buying a different weapon, right? Like there's multiple different types of pistols, multiple different types of shotguns, all that stuff. And you've had that stuff in Ari before. But you can add to you,
Starting point is 00:23:38 like I don't know how much they doubled down on this and how many more weapons they're on this game versus the original. But I just felt like those loads of directions I can go in terms of, All right, am I going to keep my OG handgun and then like upgrade it all the way? Or am I going to pick one of these five or six or seven other handguns, right? Same with the shotguns. And they go as far as to give you like the different case types, which will then like add on these benefits of,
Starting point is 00:24:02 hey, if you have the default suitcase, then you're going to find more handgun ammo than other types of ammo. Or if you change to this different kind of suitcase, you might find this particular kind of ammo versus the other ones, right? And then you have charms as well. They can attach onto those that will then affect how certain items work. where it is, oh, if you eat an egg, that'll get you more health because you have the chicken charm, or if you have this charm, when you craft your rifle ammo or when you craft shotgun ammo, you're going to get plus 10% more ammo per crafting. Stuff like that, I thought was awesome.
Starting point is 00:24:31 And I thought really added in quite a bit to, oh, man, I can really figure out which way I want to go. Like, I stuck with handguns for, or handguns were kind of my main weapon for a lot of the game because I had that ability to get more ammo. And so I kind of went with, all right, I'm going all in. Like, I'm operating my handgun to make sure that I can min-max all this shit, right? And I ended up having a lot of ammo because of that. But, again,
Starting point is 00:24:54 to your point, it still felt within the confines of, no, this is still survival action horror. Like, I'm never overloaded with bullets. Like, at any point,
Starting point is 00:25:04 I am unloading on any given enemy because this enemy is big and, like, is bullet sponging, so I got to really take them down. Yeah, that's one of the beautiful things about Ari for the weapons. I think out of all of the Resident Evil games,
Starting point is 00:25:16 the weapons in RE4 is just one of the funnest things to mess around with. Because you're right, like you start the game with a little plethora of offerings. And then as you play, you know, the merchant will get something new in. And then you have to make that decision of like, do I want to sell my OG handgun? And then use the money from that because you get the money back that you put into it, most of the money. And buy something new and then upgrade that one. And all of your iconic weapons are back. And there are a few new ones, which is really fun.
Starting point is 00:25:41 And it's just every weapon plays a little differently. It feels a little different. You know, I'm a big fan of the red nine. That was my baby throughout the whole thing. You can buy stocks from it or trade in your spinels. That's how another mechanic, Tim, I'm not sure if you're familiar with that. It's different. In the original, you'd find spinels, you know, like in a bird's nest or something.
Starting point is 00:26:01 And now you get them from doing these blue requests that you find just kind of tacked around. I think the one we can talk about is the golden egg where it's like, find me a golden egg for some reason. And you find it and you get spinels. And then there's a section of items that you can only acquire by. trading in those spinels you find. And I think there's maybe like 15 or so side quest throughout the game. There's not like too many, but it's fun. But no, the weapons is just so much fun in the progression system and updating them.
Starting point is 00:26:25 And then once you fully upgrade one, you can unlock a special something. And each weapon has a special something. And so it's just so much fun. I did notice though that I had nowhere near enough money to fully upgrade everything. And obviously you're not meant to, but even my main load out, which was like maybe two handguns, a submachine gun, or rifle. and a shotgun and your knife. And so it is interesting that there is that DLC coming out.
Starting point is 00:26:51 And I don't know how much it is, but it is paid that you can get an additional treasure map, I believe, and get more what, treasures unlocked in your game and then use those to get more money. Pesitas is what they're called in the game. I would definitely probably pay for that if I could because I want to feel super powerful. But obviously in the pre-release build, we didn't have access to that DLC. Are you a completionist when it comes to R.E. games? Like, are you trying to 100% everything? And are you planning to for this one? Ah, it depends.
Starting point is 00:27:20 Like, I'm not going to do the hardcore mode. I think that's what it's called, right? NRA, because it's like, I like my sanity. But I definitely try to find all the collectibles in terms of the treasures that you can get. There are little action figures of sorts. I won't say what they are, but fans of Resident Evil for the original will definitely appreciate what it is. Scattered throughout each level, there are lots of documents. So, like, when it comes of those sorts,
Starting point is 00:27:45 of things, I definitely go out of my way to collect every piece of collectible I can. But when it comes to like, because the Resident Evil has that thing, right, where you get completion points for finishing certain challenges, like, you know, blow off five heads with a machine gun, et cetera, whatever the heck it is. And you get CP for that completion points. And then at the end, in the main menu, you can unlock different weapons. If you finish the game on professional, I think that's what it's called. You can unlock character art, models, et cetera, et cetera. Definitely not going to go through all of that.
Starting point is 00:28:20 But I do want to replay again. And that's the thing. Like the whole time I'm playing this game, I keep thinking, like, I can't wait to replay it. I just want to go through and play it again. That's awesome. I have way more questions for you guys. But real quick, I want to give you guys a word from our sponsors. Shout out to Honey for sponsoring this episode.
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Starting point is 00:29:27 You save on the go. If you don't already have honey, you could be straight up missing out. You can get PayPal Honey for free at joinhoney.com slash kind of funny. That's joinhoney.com slash kind of funny. And now that we're back, Britt, quick time events were a big thing in Resident Evil 4.
Starting point is 00:29:46 Bless, I don't know if you knew this, but Resident Evil 4, one of the original games to feature QuickTime events. And back then, it was kind of a loved thing. It was a novelty to the point where it was like,
Starting point is 00:29:56 oh, this is cool, exciting, new ways to have action scenes and games. It was that God of War, kingdom hearts, I would say, were some of the earlier games to do this. But R.E4 went really hard with it. Britt,
Starting point is 00:30:08 what is your experience, with the remakes take on those moments. I'm so glad they're gone, man. So glad they're gone. Yeah. So the original you had your boulder chasing scenes, right? Where you get random huge ass boulders. Then you'd have to do quick time events that or dodge an enemy as it was about to fall on you.
Starting point is 00:30:25 Um, those have been gone. And you know, the team has already said like, hey, like we're getting rid of these as much as possible. In its place, you have certain, you know, I was playing on PlayStation 5, press circle to evade, you know, or mash X to break out of this hole. those are kind of the extent, bless unless I'm missing something, of any quick time event-esque button prompts that I saw. Yeah, like there's like, you know, a whole R3 to like pick Ashley backup stuff like that. Yeah.
Starting point is 00:30:51 Yeah, I don't think they, I don't think it, you're not getting full cutscenes of quick time events. Like there's one cut, there's one, I was watching a video that was certain cutscenes in the game compared to the, compared to the modern version, right, with the, with the previous version. And there was one cutscene from the original where I was like, oh, this whole thing is a cut scene that is a quick time event versus in the new one it's a straight up boss fight um like there are moments like that that they take and they're like all right now let's expand this into its whole into its own thing as opposed to just doing a straight up a quick time event um there's also a parry system which feels a little a little bit quick timey but i like a lot right um like if you have if you have a knife
Starting point is 00:31:27 on you and an enemy is swinging you can click that l1 button and boom like you you get to parry which i like quite a bit which i think kind of fits within the you know circle to evade r3 to get her up all that stuff. But yeah, the quick time events are very few and far between now. I would say that the parry button actually worked really well. I wasn't sure how much I would like it because obviously in this game, the knife has durability and that's a really big change. But I thought it worked really well.
Starting point is 00:31:52 It was pretty intuitive. You know, you don't have to have the perfect timing to parry correctly. Yeah. And yeah, it felt good, right? You get that satisfying clang sound, especially if you can somehow parry a chainsaw. I don't know how that works. You can do it. So last time.
Starting point is 00:32:07 If I remember correctly, last time we had you on the show was our review for a Resident Evil Village that all of us played through. Village, obviously, very inspired by Resident Evil 4. I would say one of the main criticisms a lot of us had a village was it outstayed its welcome. And it was just a, it went on a little too long. How do you think the pacing in this game was compared to that blast? And do you think that there are other comparisons that you'd want to make between the two? I think pacing wise, I like the pacing of RE4 remake a bit more than Village. I do think the 18 and a half hours that I spent,
Starting point is 00:32:40 a lot of that was mainlining. And I did quite a few of their requests, but I didn't do the 30 hours that Britt did. But even with the 18 and a half hours, I could have seen it coming down a little bit more. Like by the time I got to, I'll say the last third of the game or so, there are certain enemies where I'm like,
Starting point is 00:32:55 I've seen you a lot. Like, I've seen you quite a bit. But I would say that it's paced better than Resident Evil, right? I don't think the pacing is bad, my name means. I think the pacing is fine. But Britt, what about you? Yeah, interesting note about the enemies is, you know, you have your three main areas, right? You have the village, you have the castle, and you have the island.
Starting point is 00:33:14 And then the original, you know, the enemies always look different. But this time, I think they do a much better job at looking different and acting different. You know, you have your different flogat types. Plus, I'm not sure if you notice. I'm sure you did. You know, you have the one where it's all squirming. They have little blades at the end of them. Those are plogata type A's.
Starting point is 00:33:28 You have Bs, which are the ones that can bite your head off in one bite, which suck. And then you have the Cs, which are the ones that, like, skitter around and we'll try to hop on dead body. It's lovely. And, you know, you were slowly introduced to those enemy types, and I think they're sprinkled in just enough, and you never know which enemy is going to sprout, a plaga out of its head. Sometimes you'll get a little button prompt that you have to run over and, like,
Starting point is 00:33:49 push. If you have durability in your knife left, you can press RT, which on a PlayStation 5 controller, and instantly kill them, which you'll want to do, heads up. Yeah, so I thought the enemies, you know, they did get kind of samey. I did appreciate the different zealots in the castle area
Starting point is 00:34:03 and the different gonado. You have female gonados in the castle area now, which is awesome because you didn't before. And it's just a nice little variety and change a pace. And then when you get to the island, they somehow turn into military, which, you know, from the original, it's like, okay, whatever. But the pacing, yeah, you know, again, this is obviously coming from someone who loves Resident Evil so much. I thought the pacing was pretty, pretty spectacular.
Starting point is 00:34:28 I think the island area, again, maybe drug on a little too long, which, I'm sure you can understand, like not super surprising. but they did make some changes to it that I think made it much more enjoyable to be on the island and kind of see what there is to see there. I think my favorite part out of all the areas was probably the village. I thought the castle would be for sure, but something about the village to me just felt really nostalgic and warm and fuzzy. So I would say like overall pacing was pretty good.
Starting point is 00:34:57 I could always use more, though. More areas. Are you excited? for more Resident Evil bless or are you thinking you're at the point where it's like, all right, we've gotten a lot of this, whether it's remake or new games in the last couple years. Yeah, it's funny because I'm a little bit of both, right? Like, I'm excited for Resident Evil. I think I'm at the point where any new Resident Evil game, I'm definitely going to play it just because I think they've nailed, they've obviously had a lot of years to do so,
Starting point is 00:35:21 but they've nailed, especially what modern Resn Evil looks like in terms of the puzzle design and the upgrades we were giving you and, like, buying the maps and doing all the stuff. of like there is a flow to it, and I think I'm getting real good variation from game to game of what the puzzles look like. And I had this thought while playing Reson Evil that, man, I almost feel like they would make great, like, escape room artists or like they must have
Starting point is 00:35:46 escape room people working on these games. Because a lot of the puzzles feel like that. A lot of puzzles are like, oh man, okay, what the fuck is this weird looking lock and like, how do I get this key? And then you look around. And they have really good puzzle design and puzzle progression. But yeah, like, you know, I'm totally down
Starting point is 00:36:03 for what's next for Reson Evil, and I think along talking about them finding their flow, I think the modern Reson Evil games being this first person thing, right, having these different characters, going for something a bit fresh and different from what R-E has been, and then having the line of remakes really does help to differentiate both and make them both feel unique, and I'm not getting to the point that I'm tired yet. I will say, like, I don't know if I need a yearly cadence.
Starting point is 00:36:26 And I think it was nice to have last year, we didn't really get a Resident Evil. I know we got the DLC for Village, but yeah, I like the idea of maybe every two years, even if it got to every three years. Yeah, I think that sounds awesome. Britt, what about you? Every two years, blessing.
Starting point is 00:36:44 I don't know. No, I'm just giving you a bad time. Yeah, I mean, Tim, what do you think I'm going to say? What do you think I'm going to say, yes, give it all to me. No. Yeah, like, I do like this route they're going, where you do get your remade. of certain games.
Starting point is 00:37:00 And like we were saying earlier, like, who knows what's next? Hopefully a Code Veronica remake. And then I also appreciate how they're taking this main storyline and they're progressing it. Like, we'll see what happens after Village. We know Ethan Winters is done.
Starting point is 00:37:12 Like, cool, you live your life. Thank God, right? I know. I don't want to be that asshole. It was like, good thing you're dead. He'll make his way back. Yeah, yeah, yeah. Somehow.
Starting point is 00:37:19 You're in the mold or whatever. Yeah, I'm so over that. Yeah, you know, I think we will get to a point, though, soon where it's just one main narrative. right because you know you can only remake so many games before you get caught up and to a point where it doesn't make sense to remake anymore so as long as we can get more remakes i am always down for that um i'm excited to play this game in vr whenever that comes out who knows probably a ways away have they announced that officially yeah that board's gonna have VR yeah cool yeah it'll be if it'll be
Starting point is 00:37:49 free free free free to people who own it so yeah like listen like i could always go from a resident evil especially now that capcom is on this trajectory of just nailing these remakes and again like i know three was a little, but I think they learned their lessons. And now here we are getting some phenomenal, phenomenal games. And, yeah, I'm here for it. So if you had to predict what the next Resident Evil game is going to be, what do you think it is? Is it nine?
Starting point is 00:38:13 Is it a remake? And what is it? Yeah. I think it's going to be, I guess, yeah, it would be considered nine, right? Whatever happens after Village. The way that game ended, won't spoil it. was a head scratcher. Like, what is going on here?
Starting point is 00:38:30 And why is this happening? So I think that's the line they go down. And I do think we get a Koderonic remake eventually. I think, you know, they're just needed too much success with these remakes to not. But, you know, Code Veronica isn't the most beloved game. So I don't know how they would market that one in a way that would be attractive. Yeah. And it's a little out of order, too.
Starting point is 00:38:48 Like, I feel like if they were going to do it, they would have done it before, um, four. So now, I feel like if they were to put it out, I feel like it'd be received. similarly, if not worse than how three remake got received. I don't know that they want to do that, but Claire is beloved. I feel like Code Veronica would need a lot more changes in fixings and like new stuff than any of the other games so far. And yeah, like I said,
Starting point is 00:39:14 I don't see them remaking five or six, definitely not seven or eight. Yeah, I think they would have to do a really big narrative overhaul to make all that cohesive. I mean, five is interesting because it follows Wesker, right? And, you know, we're kind of starting to get introduced to him in a little sort of kind of roundabout way. And so I think that would be a fun route.
Starting point is 00:39:32 But yeah, like you said, Co-Feronica takes place just a few months after RE2. So how do you go back and be like, let's go back to Raccoon City and what happened after that? I don't know. Yeah. I just want to play their games. Yeah, it is kind of wild to think that, like, Wesker is the main antagonist to the Resident Evil franchise. And like because of how like people like Bless have played through the remakes mainly, like, you didn't play remake of one. And so it's like this character is like not really that big of a third.
Starting point is 00:39:58 Like I just, I would have thought that he had more presence in two and three, but he just doesn't. So it's like, it's interesting how it all shakes out with where the franchise eventually goes. But do you, bless, would you be more excited for more remakes or a nine?
Starting point is 00:40:13 I guess I'll, I'll be down for a remake of one, right? Like, I think the ways in which they've treated these remakes so far, it seems like they're willing to take liberties and they're willing to switch things up. And I, um,
Starting point is 00:40:23 I think going back to one, even though we got a remake of one, I don't think that matters as much to them. Like, it's a, the, uh, bringing up to speed. Like,
Starting point is 00:40:31 when did the remake of one come out? 2001. So it was a GameCube remake, but then it was remat. The remake was remastered and the remake was made. So back in the day on PlayStation, obviously there was the isometric like backgrounds, right? The pre-rendered backgrounds that were beautiful,
Starting point is 00:40:46 but limited and how much they can scale and stuff. When they did the GameCube one, it was the same idea. And so R.E. One remake on GameCube. to this day, it's similar to MetroD Prime. It's just a very pretty game because of the art style. And when they remastered it for HD consoles on PS3 and,
Starting point is 00:41:02 was it PS3 or PS4, whatever it was, they took those assets and made it. It's just like, it looks perfect. Like that game looks incredibly good. It's just the way it controls isn't that great. They've added like more analog control over time, but like it doesn't feel like R-E-2 or 3 remake. And I feel like that would be, I would love that.
Starting point is 00:41:23 That's the thing I'd want the most is an RE1 remake in RE Engine. Yeah. And I think, you know, that's the one that Wesker makes his introduction in, right? Yeah, I mean, like, he's one of the five main characters. Yeah, so I think if your plan is to possibly, like, introduce him as a character. And, like, I don't know if the plan would be having even come back for the non-remake ones. But I think you were going to do that. Yeah, I think maybe bringing back Resident Evil one and having that be the focus and then, like, having that kind of usher him and refamiliarize people could be a good way to do it.
Starting point is 00:41:52 I'd love to play an R1, right? Because I think that would be the, yeah, that would be the thing that would complete the quadrilogy for me. I don't really have the desire to play five and six just from talking to friends and hearing about how much of a shift it is compared to the previous Resident Evil's. But yeah, like, I would definitely play an R1 remake.
Starting point is 00:42:08 And then if that's the case, right, like if they're able to nail that, and if they're able to find something special with going forward with R&9, wherever that takes place, I could be down for Code Veronica. That's the thing is, I think with the remakes, they're going to run out at a certain point.
Starting point is 00:42:21 We're pretty much there. Already. Like the one that would excite me would be Resident Evil one. I would be, I would show up for that. Yeah. Really interesting, man. Gotta love,
Starting point is 00:42:30 it would be so good. This whole timeline, it's so weird, right? I mean, like, Kingdom Hearts is the top of, like,
Starting point is 00:42:35 the Wackadoodle shit, but like this, this is, this is a little bit below that, but it's still hard to explain. I was trying to explain to Andrea, like this whole Resident Evil timeline and her eye just glazed over.
Starting point is 00:42:44 Yeah. I mean, when you follow any one character, it's hilarious. Like, any, every single one of the main characters, from like starting point to where they're at now in the story.
Starting point is 00:42:54 It's like hilariously convoluted and like just the amount of like full on character changes of like you used to be serious and now you are like this action guy like you were talking about earlier or other ones where you're like yeah I don't want to spoil anything but like there's certain characters where you're like that's what happened to you that's why you're acting this way like what the fuck this was zombies but you know franchise when you're on nine friend nine entries like shit's going to get a little bit weird it's so weird. Tim, you actually know a game really needs a remake as Resident Evil Zero.
Starting point is 00:43:25 Holy shit. That is an excellent. What if? Zero and one together as a remake. You want Money Capcom? I can see them doing that. That makes a lot of sense. There's a Resident Evil Zero.
Starting point is 00:43:39 So Zero is a full-on Resident Evil entry. And it was a GameCube game. And it was done after R-E-1 remake. And that was such a big success. And Zero came after four. right? I believe it. I can't remember.
Starting point is 00:43:53 Could be wrong about that. But it really tied in timeline-wise directly to one in a lot of ways. And it was like the same area. Huh? That would be that. That game really does need a remake. I will just say that one. That one absolutely needs it.
Starting point is 00:44:07 And you make it co-op optional too. Then we're getting hairy. Yeah. Yeah. Yeah. Then there's dino crisis. Let's go back. Let's just show all the dino crisis.
Starting point is 00:44:18 Great. Did you have like a couple of favorite weapon? You mentioned one of the ones that you left before from the original, but was there like a loadout that you rocked with that you liked? Yeah, so I had my red nine, absolutely. I had my Killer 7, and then I had a, I can't remember what it was called. It was a bunch of numbers. It was a semi-automatic rifle, and then I had a semi-automatic shotgun,
Starting point is 00:44:40 all of the semi-automatic things, and then a few grenades too. But that usually got me out of any pickle that I needed. I was impressed by how, I was using everything in my arsenal. Like I found a group with my, you know, my, my standard handgun. And then I had like a, like a tactical shotgun. It was like the first shotgun you find after the original shotgun was one of the ones I was rocking with.
Starting point is 00:45:03 And then I had an automatic rifle and then a submachine gun. But then, yeah, I'm usually somebody who, you know, like, I respect a flash grenade, but I'm saving that for Call of Duty. Like, I'm saving that. I'll save that for the multiplayer stuff. But yeah, like in this game, I'm like, I, it comes back to you mentioning, um, the scarcity of resources. Legitimately, there are some enemies where I'm like, oh, I'm going to need everything to take you out.
Starting point is 00:45:29 And it is me, you know, busting out my shotgun, unloading it. Like I, I run out the clip, switch my flash grenade, blind them for a second, squish my heavy grenade. Like, I really like that flow. And I think the, um, them adding in like the easier weapon switching, like using the d-pad really kind of helps you stay in the moment. Um, and yeah, I just, I, I, I, I, I, Again, I really appreciate the balance of weapons and the balance of enemies in this game. So good. Yeah, because back in the day, you'd have to pause the game.
Starting point is 00:45:56 Equip your weapon, right? What a pain in the butt. Yeah. But now it works. You can still do that now. And I did do that a few times when I was overwhelmed, but I like, pause the game. I'm going to equip this because. Take a breath.
Starting point is 00:46:06 Take a breath. Yeah. We were talking about this earlier, bless is the horror moments. And there were a few moments, too, where it's like, you can hear the sound of the enemy. And you know, you know it's somewhere nearby. And you're like, crap, I know exact. Those are the moments that I, I, I really like it, that I really love from Ari too, especially.
Starting point is 00:46:23 But in this game, there was a couple where I'm like, you know, I walk down a hallway. I see a, like, a creature I've never seen before walk by. And I'm like, who the fuck was that? And then, like, I go and they're gone. And I'm like, all right, I know I'm going to see them. The answer is when. And that's my favorite, those are my favorite moments in Ari so far, right? The building of tension of, I know something's coming.
Starting point is 00:46:40 I just need to know when. Yeah. That's the shit that I almost wish I got a little bit more of. You get, you get them in this game. But the tension, the tension I just didn't feel as much compared to. the RE2 remake. Yeah, because it's definitely more action heavy, but they did flex that muscle of like,
Starting point is 00:46:56 you know, we just forget who we were. Because they're so good atmosphere. We have perfected survival horror. And then you're just walking, walking, and the music stops, right? And you hear like ambient sounds around you. You hear like the moaning and groaning of some abomination somewhere around the corner and you're like,
Starting point is 00:47:09 oh no, like I got to muster the courage and go forward. And when they do do those moments, they are few, but my God, they are tense. They're so good. So RE2 is one of my favorite games to look at. Like it is just so gorgeous in that being cross-gen. This being the first of the remakes from Resident Evil that is full next-gen. You guys both played on PS5.
Starting point is 00:47:29 Were you impressed with the dual sense integration, with the visuals of everything overall? Like anything stand out to you? I like the dual-sense stuff, right? It's like the standard stuff that you get at this point, right? Where it's the adaptive triggers are making use of that from when you're pulling the triggers and all that. The visually, I think it looks fantastic, right? you're getting more of what, I would say, they started with RE2 remake, right? Like, you're getting just that pristine, very polished looking world.
Starting point is 00:47:58 It's funny. Like, one of the things I liked seeing was, like, the merchant for some reason. Like, when the merchant would have, like, these purple flames set up nearby so you know he's there. And whenever I'll see those, like visually, there was something about it around, like, oh, that looks cool. Like, I kind of like, whatever I see the merchant for whatever reason. But, yeah, like, I think graphically, it looks fantastic. And the environments are what you would expect, right? I think going from, you know, village, castle, the things you expect from RE4, you're getting
Starting point is 00:48:24 those types of environments. And, you know, I like that it feels a bit different from RE2, where you're in a police station slash museum and then you're going to a sewer or whatever. I think being in this wooded area in this village gives it a different flavor. It's hard to even tell, it's hard for me to say which one I'd say looks better. I think they both look good in their own different ways, but they're definitely working off the same technology. Yeah, I mean, it looks really good.
Starting point is 00:48:51 Arien generally shines in this game. And the original Resident Evil 4, a lot of, there was dark. It was dark there, you know, but there was mostly, I think, like kind of dusky time. And maybe lighting was hard. I don't know. But in this game, the lighting is just so, so, so well done. And you have so many dark caves and you're playing a lot during the night. And you have, like, blessed with saying, like the purple flame, it just looks really pretty.
Starting point is 00:49:11 Or you have flames from the villagers. It's just a gorgeous, gorgeous game. I did have some texture popping issues, but I mean, whatever. Like I feel like every game in this day and age has texture popping issues. It was never anything too distracting, but it was a little at times interesting. Leon had a buttery smooth face and then boom, pours. That's cool. But yeah, even the sense of scale.
Starting point is 00:49:34 And I think where this really shines is in the castle, Tim. And I say that because in the original, you know, you have the audience hall. And it's nice. It looks like a castle. But in this one, it's so grand and large and there's marble everywhere. And it's so shiny and beautiful. Yeah. And there's drapery everywhere.
Starting point is 00:49:49 Yeah. the rays are traced and you're like dang like this is this is this is pretty this feels like an actual big old castle and that's something I do appreciate about it is that it's it's not like in the original where it's like okay you're here now you're in the battlements and now you're shooting cannons outdoors it's like okay now you're going to go through the entrance and you're going to walk through this corridor and then you're going to see this and do this and it feels much more natural the progression uh but yeah the r a engine looks great I mean I was looking at old RU 2 footage not old my god the game came out in 2019 but RU2 remake footage and I was like oh yeah like it still looks good but you can do definitely tell it's aged a little bit, which is to be expected. Barrett Courtney writes in with a fantastic question here, will this be considered the best remake at the end of the year? Brini, did you play Dead Space? Yes. And that's what I'm thinking about.
Starting point is 00:50:39 Yeah, I think, I think so. I think it will. Dead Space did a lot of things really great. I mean, I don't think it's like a super, it's a very, very tight comparison. But I do think RE4 remake will be the best remake. And I think just because of the way that they've done a lot of expand. But fuck, Dead Space did too. Oh, this is a hard one.
Starting point is 00:50:59 This is a great year, man. Plus, what are your thoughts on this? Yeah, probably. And adding Metroid as well. Adding Metroid, right? Which Metroid is a bit closer to the original that I'd say probably either Dead Space or RE4 is. But I think RA4 for how much they're bringing to the table in terms of recontextualizing
Starting point is 00:51:15 certain areas and taking away certain areas and redoing certain dialogue. and trying to make it as modern as possible. I think it does a great job. Yeah, Metroid is one where, I mean, so far this year, I'd say Metroid is maybe the best game I've played this year. But I think that just goes to how well Metroid just holds up from the original game. But yeah, like, I mean, what,
Starting point is 00:51:36 is Final Fantasy Rebirth going to come out this year? Because that might change my answer. Well, that might change my answer. Yeah, but Dan, we're off to a ridiculous. Are there other remakes coming this year? Because now that we have Metroid, Dead Space, and RE4 out of the way. I think that those...
Starting point is 00:51:52 It's Final Fantasy. I don't think so. Yeah, I think those are the big ones. Yeah. Yeah, because I, is this the end of our survival horror renaissance conversation that we're happening? Yeah, for 2023 at least, right? Yeah.
Starting point is 00:52:05 The Silent Hills will usher in the next Oh, yeah. Journey of that, Allen Wake 2, whatever. Yeah. Oh, yeah. Silent Hill 2 is also slated for this year, at least. Is it really? Oh, it is?
Starting point is 00:52:18 That's not coming out this year. Yeah, I find that hard to believe, but wow, okay. Any closing thoughts on RE4 remake, Britt? No, I mean, it's just everything I've said. I think this is just how you perfect a remake. It's just how you remake a game. You know, you don't just deal one to one. You modernize it.
Starting point is 00:52:36 You add new context. You reflect, right? And I think that's really important that a developer can look inside themselves and be like, what could we have done better now that we have the technology to do so? No, I mean, I only had a few minor gripes overall and nothing too major. And again, one of them was something blessed already talked on was how did those kind of whack-a-doodle story beats fit in to more of a serious narrative in RE4? But he already touched on that.
Starting point is 00:53:01 I think there could have been more opportunity for Leon and Ashley to have more banter, maybe especially, you know what I mean? Yeah, like there's a moment where you're with Ashley and you pick up a photo of her. And in this photo, she's very distressed. But, you know, she's standing right there and she doesn't say anything. And I think I expected that because earlier in the game you picked something up that was hers and she makes a comment about it. And so I was kind of hoping, you know, there would have been an opportunity for some character building there. But other than that, though, I mean, like it was just super good.
Starting point is 00:53:31 I think there was one puzzle, one puzzle that annoyed me, a new puzzle, but we don't have to talk about that. But yeah, like they just, they just nailed it. They absolutely nailed it. And it was worth the way. And I just love that that exists. And I love that. I feel like there's a new generation of Resident Evil fans coming into the fold. I think about Andrea, for example, who had never played a Resident Evil game before.
Starting point is 00:53:50 Resident Evil 2 came out. She played it, finished it. Resident Evil 3 came out the remake. And now she's excited to play Resident Evil 4. Well, excited might be a big term for her. She probably hesitantly scared and excited. But yeah, like, you know, I think this is a really great way to egg at Capcom again, like remind people, like who does survival who are the best. I mean, that's a debate for another time probably.
Starting point is 00:54:12 But it's so good. They just nailed it. Hell yeah. Bless. Yeah. Yeah, I again, I'm very impressed with this game. I'm so impressed with the tech, especially. You know, we talked about how good the game looks,
Starting point is 00:54:22 but I think between how good the game looks, how good the game feels to play when you get into the gunplay for a game that is this more like, again, survival horror, right, but it's leading into the action. It is incredible how good the gunplay is and like how good the gun feel is. And I think they absolutely nail that stuff. And yeah, like, I'm so happy they're able to do this. And I'm very much like looking forward to whatever it is next for Resident Evil.
Starting point is 00:54:44 Well, hell, yeah. it. Thank you so much for joining us. Where can people find you? You can find me on Twitter at Blonde Nerd. That's in What's Good Games. You talk about my podcast I do every week. Ha-ha. Yeah, What's Good Games? We launch every Friday at 8 a.m. Pacific and you can find us on all major podcasting platforms. Hell yeah. And YouTube. Of course, go check them out. Well, that was our Resident Evil 4 remake review. Of course, we're going to be reviewing all the major games this year. We're going to be doing all the major previews. And for the entire summer, we're going to be reacting to every single showcase we possibly can that you might be interested in
Starting point is 00:55:19 but until next time i love you all goodbye

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