Kinda Funny Gamescast: Video Game Podcast - Resident Evil 7 Review and Nintendo Switch Hands On Impressions - Kinda Funny Gamescast Ep. 104
Episode Date: January 27, 2017We review Resident Evil 7, give our hands on impressions of the Nintendo Switch, discuss the Switch's first year, and review Kingdom Hearts 2.8. (Released to Patreon Supporters 01.20.16) Learn more ab...out your ad choices. Visit megaphone.fm/adchoices
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What's up, guys? Welcome to the first ever episode 104 of the kind of funny games cast.
As always, I'm Tim Geddes, joined by the coolest dudes in video games, Colin Moriarty, and Greg Miller.
The games cast is always brought to you by Patreon producer, Stephen Innsler.
I want to meet you one day, Stephen.
I want to give you a firm handshake.
At least the firm is I do.
You owe him a firm hand job.
I do.
And for as long as he, squeeze it.
As long as he's been doing Patreon producing, he needs something special.
Yeah.
I imagine he's doing some seducing his day as well.
I imagine from one.
Nick Carpino.
And also thank you all for supporting us at the $20 above level over on Patreon.com slash
Kind of Funny Games.
For the month of December, I think it was.
You did good.
You did good.
Thank you.
You all done the thing.
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Congratulations.
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waiting for it maybe maybe you never know yeah how you guys doing I'm good it's been a long
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our Patreon.com slash kind of funny game supporter.
Sorry that this episode is late.
This first topic, as you can tell from the headline,
we're going to review Resident Evil 7.
It's been a lot of work this week.
Everybody's been sick.
Everybody's running around and doing stuff.
I'm excited for the weekend.
I'm worn down.
And I also just started an iPhone game.
I'm very stoked about that I want to talk about next week.
A normal lost phone,
which is totally,
I'm like literally,
I've been playing this thing for the five minutes
leading up to this game's cast
because I just got my code for it.
And it is,
it's hitting all those chords of Emily was away.
I love that.
The idea is you open it up
and now your phone is this lost phone
you've found and now you need to read through this
dude's messages to piece it all together to figure out. It's a mystery
game I'm looking forward to it. I might want to do a let's play
of this. Okay. That could be fun. Do you
have a little don't know how things go? Not with me now
but I'll know the whole mystery.
I don't want to do it today, but I want to... All right, well, I'm sorry.
Strike while the iron's hot, that's not the Tim Gettys
motto. No, no. Colin, how are you?
I'm fine, thank you. I'm hanging there. It was a very
busy week. Colin was
right was basically twice as long as the
first episode, so I was really in the
with that one and had some, you know, speaking of Resident Evil,
so, so, so, so, uh, Aaron works nice now and I have to watch, she works 7 p.m. to 7 a.m.
and I have to watch Lola, our dog.
It's easier to do it at our apartment.
So on Monday I went over there and we got Resident Evil and I put it in and started playing it,
and then the power all goes out and then comes back on.
And then the power, this happens four times that night.
And I get about, I have to like redo parts of the game over and over again.
I'm like, I just keep playing because I'm like maybe.
So the next day on Tuesday
People come over and they're like
The transformer is exposed outside
And all this kind of stuff
Not a trend not a trend
Now you're transforming
Hey I think I found a transformer over here
I work for PG&E
But the rain's been been
battering this thing and the electric solves
So on Tuesday we had no electricity at the house at all
So I couldn't even play
Then on then they turn it back on at night
Then every day they're there
So I really only had
I guess what I'm saying is I had all these
It's almost like the game's excellent
but almost like these bad omens of
you're not meant to play this game
like I tried to play it on Monday
then I go home on Tuesday I can't play it then on Wednesday
I have to edit Colin was right
and so we have like I can't play until the very end of the night
and then yesterday I stayed up until 3 in the morning
playing as far as far through it as I could
And I thought it was so fucking
so how am I doing I'm fine but that was a frustrating situation
It sucks because I thought we were going the opposite
direction where you're like Aaron works at night
so I'm playing Resident Evil with Lola the Dog
next to me and like fucking scary
and she's just there pawing
Last night was like thunderstorms and rain hitting.
I'm like, this is fucking cool.
This is a way to do it.
No, she's next to me pawing because there's a blanket.
She wants to get under it.
She just won't stop doing it until I lift it up.
So it's a whole kind of thing of a distraction.
It's a real.
I just thought it was a, it was kind of an unfortunate time to get Resident Evil seven's
considering the edit on Colin was right.
And then this electrical problem.
Everything combined and tried to dissuade me from playing it.
If it wasn't for Collinori already luck, you'd have no luck at all.
I know.
That's true.
Whatever that means.
So let's get right into it.
Resident Evil 7.
Right.
A review slash impressions.
Sure.
Greg.
Yeah.
Well, let's go this way.
How did you play it?
Sure.
And how much of it did you play?
Okay.
I played the first four and a half hours of what my game clock says at the end, 10 hours of Resoniva.
I played the first four and a half in VR.
I put up Instagram posts and Twitter stuff that I had gone into the spare bedroom in the old studio and set up the desk and put all the stuff there.
So it's just standing now that we can go in there and play VR games and not have it be a whole rigum roll.
Set that up, put the first four and a half hours there.
really dug the VR experience.
I talked about it coming at PSX coming out of the demo right to our panel.
The fact that I used it and I liked it,
but I was like, oh, a little bit motion sick.
The default way they have it set up of those 30 degree turns set to the right stick
really solved a lot of problems for me where I jumped in and was going and do do
and I played those four and a half hours and did not get sick.
And it was like, I'm in this, I'm enjoying this.
This is great.
And then it was that Wednesday came home from work.
we booked out a half day to actually play this game to make sure we had time to get through it and
everything, uh, came home and I wanted to be in PJs on the couch. And it was, it sucked because
we had gotten it Monday night and I had done Monday night and I had done a little bit on Tuesday in
VR. And I liked it and I did enjoy the experience and want to keep going for it. But it was
that thing. I'm just like, I want to sprawl out on the couch, have a blanket over me, have
Portillo curled up underneath it and just like chill out and play the game that way. So I played the next
six hours roughly that way throughout Wednesday and then throughout just just last night. It was a similar
situation where Colin is right now in the game. No spoilers. I was probably 30 minutes,
maybe even less ahead of where he is, where he stopped right now. And then I was like,
I bet I'm really close to the end, but I'm tired. I want to stop. And this is on, you know,
Wednesday night. And so that I came home last night and like, yeah, 15 minutes beat the game.
I was like, damn it. I hate it when you do that. When you leave just that morsel.
I'm like, but it was like, I got to do the morning show and everything else. I'm not going
to get up to get up. So yeah. That was the thing that stopped me yesterday. Because I was up to almost
three. And I knew that I had to get up to do the morning show. So yeah, I didn't want to be like,
you know, groggy and whatnot. Sure.
So about half of it in VR, half of it,
just PlayStation 4, sure, normal.
Yeah. Then you beat it. Yep, beat. I've beaten it.
Yeah, yeah. Colin?
I am seven hours. My clock says seven hours and 40 minutes
and it sounds like I'm less than a half an hour from the end,
so maybe I should have just kept going.
I think the game, I played it all standard.
I had intended on playing it in VR. We were supposed to originally,
the rumor was we were supposed to get it on a Friday, and I was going to be home
that entire weekend. So I was intending on playing it through VR at my house.
But that shit is so annoying to take back and forth
and reconnect and disconnect, whatever.
I'm just like, that's fine.
I'm just going to give it a try later on in that and played it.
That's why we got the room now.
Thanks.
So I played it in the standard way.
My first impressions of the game were not good, and the more I played it, the more I
really understood it, and the more I liked it.
And I think that it's, you know, I think to get some of the bad out of the way,
I don't think the game's exceptionally pretty.
In fact, I thought the game really looked bad in the beginning.
It seemed washed out.
We were talking about this.
I got some sort of intentional Resident Evil 4 vibes from the beginning of the game.
I don't know if anyone else was going to get that or if that was intentional.
But it seemed like that way to me with the way it starts and kind of the scenery and the foliage
and the interconnected kind of buildings and stuff like that.
Sure.
For me, that's where I started in VR.
And I don't want to spoil stuff.
I think there's some restrictions there on what they want us to talk about.
But for me, when I jumped in, that was my first impression of like, fuck yeah,
I playing a VR start it.
And I was like, whoa.
Oh, no.
Oh, man.
there's jaggies and I looked down
and like there was this weird thing where
when you're looking out and you look down
there's like this mesh that of where it would be
at your feet where they're clearly trying to make the shadows
happen and it looked like garbage like oh fuck
if this is how the whole game's gonna be
uh oh oh but I felt as soon as I got into a house
it looked better I know what you're talking about
in terms of like it doesn't look amazing but yeah
in terms of graphics I thought the environments look
and I agree with the beginning game was a little weird
and there's a reason for that that you'll see as you play it
but when you're in the house I think that
I think the environments are really good
looking and I think that the especially because the vignette that's constantly going on we only are
seeing part of the screen. I feel like it. It really draws your eyes to the environment and it doesn't
look as good as something like say PT, but I think that's because that was just a hallway.
Sure.
Sure.
Over and over. For how big this environment is, I was really impressed by it graphically was totally
not impressed by the characters.
And they look so bad in that environment that it really takes you out of it.
And I was just like, fuck. Like this is not only just like not good looking.
it's bad.
Yeah.
Yeah, I think that, you know, some of these minor complaints aside,
I think the things that the game nails
and why I think it's a really great game is,
I think the pacing is really good.
And pacing is not always important in video games.
I think it's an overused and overall kind of term.
I think it's important in certain games.
I think it's important specifically in shooter campaigns,
and I think it's important in some other genres,
and I think it's very important in survival horror games.
And pacing and backtracking and all that is the reason
my Dead Space is one of the great,
games of all time. And why I think
that Resident Evil, even the original one,
and director's cut and remake and all that kind of stuff,
was so good because it paced well
and it brought you back to places you had been and
changes them slightly and increases enemy
encounters or anything like that, which I think is really good.
And I think Resident Evil 7 really nails that specific part of it.
I think the story is kind of nonsense
and muddled, and
I was a little disappointed in it,
but it didn't ruin the game for me. It actually doesn't ruin the game
for me at all in the sense that
it really is the ambience and the environmental
storytelling that I think is important in these kinds of games.
and I think that this game does that very well.
I agree with you.
Once you're inside the various houses,
and I won't get into the weeds of where you are.
You're basically in Louisiana in the bayou,
and so you're exploring different locations there.
And I think that they do a nice job of making a very ominous
and very scary situation come to life,
even apart from the story.
Like the story is actually kind of secondary to me to experience.
The way of just because there's something to be said.
Like when we play a game like The Witcher 3,
I'm not playing The Witcher 3 being like, wow, I wish I was Garalt running around slashing, you know, demons.
But when I play a game like this, I'm like, I'm exploring rooms and, and I'm like, this would be a very interesting and scary situation to be in real life.
And while that's not possible, it's a little more connected to an every, like, not an everyday experience, but a real experience where it's like, I'm in this room and I'm looking for ammo and I'm in this, I'm in this place and I'm looking for this, whatever.
I like that the way that they execute on that.
And I think my overall impression of the game is that Resident Evil 7 is a step back.
back in the right direction.
I don't think it's anywhere near as good as Resident Evil 4.
I don't think it's where it needs to be.
But I think that they are getting back to where they need to be.
And I'm confident that this game will do well.
This game will resonate.
And we will resonate, no pun intended.
And I think that we will get another one that I think will bring it back
and continue to bring it into the direction that it needs to go in.
And so I applaud Capcom because I think this wasn't probably easy or intuitive for them.
I think that with five and especially with six,
they thought they were doing the right thing and people are like,
you're actually doing the wrong thing.
And here are some examples of people doing the right thing,
whether people really love Soma, people really love Outlast,
and people love PT and all these kinds of things.
And so I think that there's a lot of positive stuff to be taken out of there.
I think the pacing's right.
It's going to take me about eight, eight and a half hours to beat.
I think the length is perfect.
And do I have these small complaints about things?
Yes, but I think overall it is a game absolutely worth playing and experiencing.
100%.
And I think you nail part that I think we were all.
talking about because we all started that first night together was the fact of when you start it
it is jarring in a sense right and not only that it's the fact that it seems like it's going to be
super easy and i and i do think the game with the exception of one boss fight that stalled me and i think
that's where my game clock ticked up a lot is that i was like what the fuck am i doing wrong on this
boss fight uh outside of that it was like all right cool you need this thing needs a fuse and you go upstairs
you found a fuse and you go put it in like like there was like things that there were
that simple and that quick to figure out.
And then you start getting introduced to,
all right, now there's a snake door
and a scorpion door,
and you don't know how you're gonna find this keys.
You're eventually gonna find those keys,
but you don't have to worry about it now.
And you go through in the,
your world slowly gets bigger and bigger and bigger
to play in and then it becomes more,
well, fuck, how am I gonna double back to that?
Oh, and remember that.
And then you start finding like the photos
that are like the treasure,
you know, where you come back here
and you find that.
Or next time you see this kind of baby's head up there,
you know to look up there
and it'll trigger you have a treasure there.
Yeah, exactly.
I agree with you in that,
in the early game, it's very, very, very simple stuff where it's like, here's a key,
go right upstairs and do it.
But it is once you start seeing all the different doors that you're like, all right, cool.
I need to start thinking more with backtracking and mind.
And it reminds me of things like Super Metroid and, you know, with the Metrovania style games
where I'm like, all right, cool.
And it reminded me of what I liked about old Resident Evil games.
Because even in the other ones, the puzzles were never too crazy.
I feel like in one through three, they had more advanced stuff.
But in Resident Evil four, there's only.
only one or two real like, all right, I need to stop here and think about this puzzle.
Otherwise, it is pretty much just figure out these things and go.
And that's most people's favorite of the other than evil games.
So I think that this one did a good job in terms of puzzles of never making you feel like
you're, you're stupid.
But in the beginning, it was a little bit like, all right, here's a blue key.
It goes in this blue hole.
And you think that that's what it's going to be.
Not to mention the fact that the game is about exploring the environments and picking up
pictures and reading diaries.
and it's almost jarring in the way
that when you first start that game
and you start going through those early environments,
it is, I mean, there's a giant X over everything
you can interact with, so you come in
and you immediately know, there's three things
in this room I can interact with.
I'm clearly going, it's going to be hard for them
to sneak a key that I'm not going to find
and be struggling for an hour
to try to figure out where it is.
And so that's why I think that the simple puzzles
are actually a guise for guiding you in the right way
to get you to see all of the hidden stuff
and all the random little story elements
that they want you to know.
And I liked that.
I really liked the journey.
It kind of takes you on.
I think the game's great.
I do.
I constantly wish there was a bit more.
Like whether it's more action or more story or more.
It's just the things I liked about,
I felt like there was never quite enough of it.
Interesting.
And I think a big criticism of this game going into it was like,
oh,
you guys are just copying outlast and all these other things that have happened.
And this is not the Resident Evil.
I think of it.
This definitely is a Resident Evil game.
Like how the story plays out,
the cringe worthy dialogue and performance and just all the puzzles and all the like how the action scenes and boss fights play definitely Resident Evil but at the same time it is a greatest hits of the last three years of horror games sure and I don't think that that's a bad thing I think that they took what Resident Evil and survival horror means in 2017 and they added a level of polish to it that I think those other games lack overall what I also thought was surprising and a good thing is a couple weeks ago on games cast we were complaining or I was complaining about it was a level of polish to it that I think that I was complaining about it. I think that I was complaining about it.
about how I think that if Resident Evil doubles down
on this PT like super vague,
you need to beat the demo 10 different times
and do all these weird ass things
that you will never know without going online
and finding FAQ, that's a bad look.
This game's not that at all.
This game is totally, you're playing this game,
you do not need to know all this weird shit.
Everything you need to know is able to be understood
from playing.
What's interesting though is the fact of,
I wonder, I agree with you.
Like I ran through this game and except for the one boss fight,
I wasn't frustrated, I had a great time.
there's a definitive moment for me
where I think it's after you beat the second boss
you know what I mean
I was running out of that area
and I was like and it was backtracking
and I was like this is fucking Resident Evil
this is so Resident Evil and like up until that point
it was like piecing it all together
and figuring out what they were going for
and what they were striving for in that moment
I was like this is awesome and this is Resonanian one
that's great
I forget where I was going before I said that
what was the last thing you gave me?
Well all right I'll just jump in
to Tim's point I think it's an interesting point
is that the game seems self-contained
and explains everything yet.
One of the things that I thought was very interesting about it
and it struck me actually towards the end of my game time yesterday was
I'm very thorough when I play games like this.
And I think a lot of people are,
but I really probably add a significant amount of time to my games
typically because of my kind of OCD nature
of really looking in every corner of a game.
And that's why the last of us took me like 18 hours to be in.
It took other people like 12 because I was just going in every corner.
And there are two kinds of collectibles in the game.
One is an antiques, antique coin.
which have an interesting use in the game.
And the other are these bobbleheads.
And I was very thorough.
I found more than half the...
They also count files.
And files.
I was very thorough in looking for these things,
yet only walked away with 10 or 11 ante coins
and maybe half of the bobbleheads.
And that was one of the things that really intrigued me
where are the rest of these?
Like I thought I left no stone unturned.
And when I got towards the end of the game
when...
I guess I won't say much more than that.
There's an isolation there where you're gone.
You're gone.
and you can't get those things anymore.
And I'm like, well, where the fuck are they?
And that actually got me really excited because I'm like, are there like literal, there must be parts of the map I didn't even see.
And I don't know how that's possible because I was so thorough.
So that was what really got me excited about it is, yes, you can run through the game.
There is a trophy for beating the game in four hours or less.
And because our friend, Brian at PS4 trophies taught me the trick about how to see trophies for a game that are not online yet.
So I went and looked and you basically have to make an account and stay off on.
line and stuff like that and you can see them.
And I looked and there's a bunch of, there's a trophy
who are beating the game in under four hours.
So you can beat the game very quickly.
Yet I didn't even exhibit, I guess what I'm saying, enough thoroughness to be able to find
everything.
And that was what was so exciting.
And why if I didn't have other games to play and I do unfortunately, so I'm not going
to play Resident Evil 7.
Again, I would be very excited if I bought the game or this is a game of sitting
with for a few weeks to go back and figure out what the fuck I missed.
And even with us, like, I was surprised this morning to be talking to you about the game
because there was so much things you were telling me that I was like, I, that's
what I was driving at originally.
the fact that, yeah, we went through and we think we saw it and we felt like it was cohesive.
But in that boss fight I got stuck at, I died at a weird spot when I should have, it should
have ended the boss fight, but I died instead of doing it because something happened.
And I hit up a colleague and was like, hey, do you have a strategy for this?
Am I doing it wrong?
And explain what just happened.
And she was like, oh, only 25%.
I was told that only 25% of players will ever see what you saw there.
And when I went back and beat that boss, I didn't get that.
I didn't get that again.
So there are apparently like different little things going on, let alone a few choices.
And then for what you're talking about, yeah, like looking at my end, it throws your stats up.
I took a photo, right?
Like I got half of the bobbleheads.
I'm short seven antique coins.
And I'm short, it looks like like four files.
And it is that thing of like, it seems when you first start like, oh, this is going to be a piece of cake.
And so yeah, what did I miss?
Where did I not see that stuff?
And I guess it's not fair for me to say that all that stuff doesn't exist.
And it isn't here because I mean, who will know until months after release when people have really
like figured out all the different things you can do.
But what I'm saying is playing the demos that they released, I played through it.
And in no one certain terms was not really satisfied with how I played it because nothing
ended up really happening.
And so it's like to play it the right way, I needed to know all these weird things.
And some of them were really weird.
Yeah.
Stand here for 10 seconds.
Then move there and do that.
And it's like this game doesn't feel like it has that.
It felt like even just playing it the way I wanted to play it was a real game.
Yeah.
And that whatever way you guys are playing is also a real game.
Sure.
And that's the thing you talked about.
And you talk about pacing and you talked about action stuff.
I feel like it ramps that up really well too,
where there's a tipping point towards the very end
where it was like, all right, cool.
And suddenly I noticed that I had all this ammo.
And then they introduced a new gun that they give you straight up.
And it was like, all right, it's fucking on now.
And you're like, you know, just fucking taking things on
and going at them and going headlong where it is,
it was forever, you know, being scared, hiding from enemies,
like being, you know, trying to figure it out.
And for me, running.
They introduced some enemy types at the end where it's just like,
nope, fuck this.
I don't need to, I don't need to fight you.
So I'll just dodge around you, save my ammo.
go to the next thing.
I guess for me, when I say action,
I don't even necessarily mean
like fighting them because
the gunplay, at least from everything I've experienced,
has been horrible in this game.
And I never feel like I'm actually getting anything done
and it is just pushing away,
which is fine.
Like I get it.
It's a zombie game, survival horror, whatever.
But I never really felt like my guns
have been more effective than a melee weapon I had
or just pushing them away.
So it really kind of just feels like hitting, running,
hitting, running is the action of it.
When I mean action,
I'm talking about the hide-and-seek stuff.
I fucking love it.
Yeah.
There's nothing more tense.
I feel like the game is never better than when there is someone chasing you and you're
hiding from them and running and like doing the whole game.
To me, those are the action scenes.
And like those are so well choreographed and so awesome.
When I get caught, I feel like I fucked up.
Yeah.
And having to do the trial and arrow over and over again until you figure out exactly where you're
supposed to be hiding.
It never felt like, oh, I have to do this again.
It was always like, I'm going to get this bitch.
And that was the thing even with the boss fight that I got stuck at where I was like,
I was frustrated for sure.
but it was mainly like, I feel like I'm burning so much time.
You know, I took this afternoon off to get this done
and here I am stuck in this thing.
I'll have to tell you, the pillar,
you're running around the pillar.
This is what I was describing to Tim earlier.
But in what you're talking about with the hide-and-seek and all that jazz,
like in VR, I feel like that was amplified so much more.
But now granted, I feel like my opinion on that might be skewed
because I was starting.
And obviously, by the end of this game, like I said,
you feel powerful, you know it's tricks, and whatever.
But when you are on the,
you're creeping around trying to be found and you hear them and they're talking you they're
calling out to Ethan and all this different stuff it was it did make me like goose bump you know
I mean especially when it was like I'm gonna fucking run for it and I'm running and I know that
they're chasing me too it's like fuck fuck fuck you like it was intense for sure yeah so that's you bring
up an interesting thing in terms of how scary this game is I feel like pretty quickly the game
goes from being super scary to oh I understand the rules of this like this house can't scare me
anymore which is a good thing I think because you do kind of not only as a character become
more powerful, but as a person, you're like, you know, you're not going to get me.
Like, I know I'm safe walking through this door and very rarely is there, the jump scares.
Yeah.
I think they would rely way more heavily on the cheap tactics, but they didn't.
Like, this game is scary because of the, how the characters interact with you and not
knowing exactly what you're going to face in terms of, of challenge and stuff, not in terms
of, like, random ghost girls popping up with, like, long hair.
Yeah, yeah, yeah, yeah.
But I, I get scared easily when it comes to games and especially when it comes to jump
scares and stuff. So I can't even imagine playing this game in VR. You having played half of it in
VR and half in just normal, do you think VR is the definitive way to play it? I think so. I think I,
I, I bit on the hook earlier. You know what I mean? In terms of like when we came in and you were
like, it's got a weird opening, whatever. And I remember you saying, there's something wrong with
this game. Like for me, being immersed in it, I think I got over like the visuals, like I said,
why is there this thing? But when I got in the house, whatever, it's got that VR screen door
effect. So I immediately, I'm not looking at that anymore.
I'm like, this doesn't look like a PlayStation. I'm like, it's a VR game and whatever.
I'm running around. And same thing with gunplay where I, like, I mean, shout out. I think,
I think for sure gunplay in VR feels better than it does in that. Because it was all of a
sudden of just like, you know, it's the same thing as always pull with L2 to bring it up and then
R2 to fire. But then you're aiming with where you look and the hands out in front of you doing
this or whatever. And so like the first fight you have with somebody where you shoot him and
you have a gun or whatever. And it was like, boom. And I was like, what how do, oh, fuck.
oh my and it felt so satisfying to put it to their head and like back off and you know what I mean like
that was awesome and then jumping into it and playing the next two nights in VR and then two nights or two
days whatever just playing through normally I think it's that weird thing again I'm adjusted to it I know
what I'm getting into but there was the normal thing of just like all right cool I'm pet and portillo and I've
got my phone and I'm pausing it now and I'm talking to Jen and you know what I mean like whereas
when I was just that and I you know you pull it off and it's dark outside and you're in a dark room
because you didn't turn on the light it was like that's fucking cool and it is
so immersive in that way and like I was in that house and that was fun. Is this the example of what
VR games can be? I think it's a step in the right direction for that. Um, I don't think it nails
everything, of course. Like I said, like the fact that I get in there and immediately doesn't look
that great. You're like, well, this is a fucking let down. And then I start thinking like, what would it
look like on Oculus and well, I need to rig and you know what I mean all that jazz. I think it's
definitely a step in the right direction. Is it the, I think it's an example for hardcore gamers of
like what this could be. I think it's, I think it's a testament to how good the game is that it doesn't
miss a step. That was my other concern. One way of the other.
that I would put on VR, you guys would play it normal, and then you'd love it or hate it,
and then I'd be the opposite side of the coin. And I think that it adds something to it,
but being able to take it off and play it two nights normally, I was like, I still loved it,
and I'm still very intrigued about going back and playing it again and seeing how hard the,
you know, new difficulty is and all this. And like, there's a definitive choice I'd like to
make again and see how differently it plays out the other side, because I don't know how
they really would wrap them together.
I think some of the other
some other critiques and
also props to the game
I think one of the cool things the game does is
because we were saying
there is a lot of
a lot of contemporary horror games
within this game and I think
one of the cool things that they did was show a lot of restraint
with the way you can build your character
because that's not what really these games are about
but in modern gaming
people feel like they don't have agency
if they aren't able to upgrade themselves and stuff
and you can't really do that in this game
which I think is cool that the way you upgrade yourself
or the way you make yourself stronger is, I think, clever,
like finding the antique coins and using them as currency to buy special things.
I save them up so I can buy a Magnum Pistol, for instance.
The, which I think was pretty cool, you find backpacks that give you more storage space.
Inventory slots, yeah.
And you find these, like you were saying, the pictures that show you different treasures
of things, like, how you can use kind of these broken items.
You don't really know how to use them and stuff like that.
So I think that they're like, they don't say like, you know, your level two now and your hip points are up and stuff like that.
It's, it's, I think that that's, that they showed a lot of restraint there as well.
I will say one critique I have is that, um, uh, I didn't find, I found the house scary and
the certain jump scare scary.
The characters grab you sometimes and there's like a perspective.
Because the game is in first person, it removes the ability of you to really see your,
at your surroundings the way you would in a third person, Resident Evil game, which is the way
we're used to playing them.
And so that changes the way you're scared in the game.
And I think that can't be understated.
Um, the game feels different because it is a different kind of Resident Evil game.
but I didn't find the creatures or anyone's scary.
Like that was one of the things that I was disappointed in,
like these, the zombie-like, they're not really zombies,
but these black mold creatures or whatever.
I mean, these aren't scary at all.
It's scary when they get near you and you're taking damage,
but, and I didn't find the family particularly scary either.
The only character that I thought was scary,
and I don't think it's really a spoiler,
is there's a woman in a wheelchair that just...
You'll come out of area.
And I literally said, I was playing last night,
used the key to get through a door and she's just there
and I'm like oh why are you here
like what are you doing here
like what like that was your only
shoot her and everything like you can't bring your gun up to her
I'm like fuck I don't like this woman at all
super super unsettling and I think that that was
one of the cool things about the game
was just these very unsettling seemingly
inconsequential to the plot kind of things that they do
to keep you unsettled and I think that was one of the
major things that the game did very well was
was to continue that
the continue to build the pacing
and even though they, I think they fell woefully short with stories and with characters, and I think they did.
I don't know that Resident Evil really ever nailed that stuff at the beginning.
I was going to say, I've never enjoyed a Residential story.
But in terms of like, first off, environmental story and then just creeping you out, like when you, yeah, you've been there too, I think.
It isn't a big spoiler.
But when you finally get the key that allow you go into the kids room or whatever, and you start reading all the notes and diary entries he left around there about what's happening in the attic?
You're like, Jesus fucking Christ.
You go up there and it's like, all right, what's going to happen?
and it's just fucking unsettling and creepy
and this is what that world is.
There's something about it though, right?
Like, I don't know if anyone can relate to this,
but there's something
pseudo-immersive about
playing a game like this where I like,
especially with the save rooms.
How nostalgic was it?
It was, it was the music.
Yeah, it was very nostalgic.
This is resonating.
But at the same time, like,
if you put yourself in that character's position
like I shut the door in the save room,
there's like a desk and like a couch you could potentially,
you can't do this in the game.
It's like, you can like take some respite here.
Like you can sleep a little bit
and maybe there's some food.
Like you kind of like put yourself
in that place and you're like, there's a cool
there's something about like that
the structure of the game that makes you feel like you're
progressing, it makes you feel like you're safe at times, makes you feel like
you're super exposed at times and I think
that that's... Survival horror in a nutshell.
And I think that that's what they needed to do, man.
We need games like this from AAA publishers. And this is the
first one we've got and I really will say this is
the first, you know, people love the evil within and I think
that that's probably the last one we ever got
of this caliber, this production caliber
since, you know, it's been a while. And hopefully this
encourages people to get, not only
Capcom to stick with it, but for others to get involved as well.
And do new things with your franchises.
Yeah.
You know, it's Resident Evil 7, but it feels like a new game except for like these callbacks
and nostalgia pickups and stuff.
What do you think about the characters?
I thought, I mean, the family's super crazy rednecks and something's going on, right?
And they're scary in the way of like, I'm talking about where like, you know, when the father
is chasing you when he fucking punches through that wall the first time when you're running
the door, I was like, fuck!
You know what I mean?
Like the goosebumps.
But the more you're around them, the less scary they become.
And then, because like, like the old woman, right, is like, not, not the old woman, but his wife.
I want to say Marjorie.
Marguerite.
Yeah.
Her with her lantern.
And like when, you know, she does her jump scared and you go backwards, right?
That whole thing was like, man, this is, this is disempowering.
And how do I, you know, it's like, and then it's just like, oh, brute force my way through it.
But okay, cool.
But it is like, oh, fuck.
Like this is, I wasn't scared like, ooh, but like it was there's something to them,
but they're just creepy ass redneck people.
Yeah.
see for me, I agree with you and the fact
the molded and all that, like, scary
well, they are, those are the guys who legitimately
where I was in the beginning, da, down, down. And I was like,
wait, like, especially when you go to like the great
hall area with the dual staircases, you have to keep
crossing by, there's those two that are there.
I would just run to the front. All right, you're going to
go down that stick. All right, run up here, run by you.
And then that's why, like, at the end,
there's like a gauntlet of them.
Yeah, it's like, just, see you guys, whatever.
Come at me. I'll hug the wall. You'll come to that side of the
wall and I'll run around. You're going to have like 600
fucking rounds by the end of this.
Yeah, exactly.
I think that we're obviously desensitized to like those type of creatures and all that shit, whether it's from movies or games.
But I thought the family was really creepy and really scary.
And I'm disappointed in the fact that there's so much supernatural stuff.
And I think that that is a big problem I had with the game.
And that's, I think, a very personal take on it.
But the things that scared me most about this game is when it wasn't supernatural.
So like walking over to the piano and then the thing closing, I'm like, why?
Why? Why did that happen in the context of this world?
Yeah.
That was literally just to try to scare me.
Like, but that doesn't make sense.
There isn't ghosts, you know?
Well, I think that there's like some sort of maybe relationship between, you know,
one of the things I was thinking about was that this is only the third game I think that I've ever played.
Take that takes place in the Bayou, the other two being Mafia three and infamous too.
Yeah.
There's something, there's something, um, supernatural and voodoo like about that area where I thought that, you know, I was thinking about Parasite.
Eve a lot for some reason in the sense that
Paraside Eve takes place in
a city, it's very corporate driven,
there's some supernatural
element to, but it really isn't, it's more like that
late 90s kind of like
evil corporation kind of shit like, you know,
Resident Evil did. And
that made sense to me in that
particular thing because it's a very urban, sterile
environment. And then when you find yourself in
this very bayouish
fucking swamp land, well then
the supernatural thing made more sense to me
and so I like that as well. Like I, I, or
I liked it. I liked that part of it.
But the one thing that one complaint I have in that nature is that I just feel like
for as good as the pacing is with the plot and for as good as the pacing is in getting you
through environments, I did feel at this point at a time that I was fighting too much.
I felt like I became desensitit desensitization.
I was desensitized from fighting any of these enemies at the end when I'm like, why are they
keep coming at me?
Like it's more scary when one of them just pops out and you don't know and you're killing
him and then you're like looking around as like anyone else and you're like,
as opposed to like five of them coming at you.
I'm like, this isn't, this isn't really the, the genetic DNA of Resident Evil.
And so for as much as they got back to that in some sense or in a lot of senses,
I think that there were actually too many fights and too many enemies.
And I will say that I thought the boss fight.
I never look forward to boss fights in these games.
That's another thing is like I always hate them.
So I don't know if that's just me or whatever, but I just,
I feel like they break up the tenor of the game.
Like you're safe and you're kind of plotting through.
And suddenly a big-ass monster comes and can kill you all.
and then you kill him, and then everything's back.
And I know that that's the way a lot of games are pace,
but in this particular kind of genre,
I feel like they would be better served
than I have none of that shit.
And I think that the game would be way scary
and way more unsettling that way.
As somebody, I always talked about this on our shows
when we talk about growing up and nostalgia and all this stuff.
I always should have loved Resident Evil.
Like I'm such a zombie guy.
You know what I mean?
It's my favorite horror movie.
I want a whole bunch of them and I really enjoy watching them.
But Resident Evil never clicked for me because it controls.
And then also the story where it always was,
I was always like, this is fucking awesome.
you have this town overrun by zombies.
Let's make the game, oh, no, now we got this fucking nemesis,
and now we've got these dolls.
And it's like, keep it simple stupid is always,
you know, like what you're taught when you start writing.
It keeps it simple, stupid in this as well.
And that's the one thing I appreciate the restraint for here in Resident Evil 7
is the fact that it is the family.
And I was like, okay, cool.
And they mutate and they do things.
All right, whatever.
And then it was like, all right, oh, fuck, these molded characters.
Are we getting on, am I going to, okay, no, we're you,
there's a few.
different types of the molded characters, but not where it's like I'm getting a new fucking one every time that's doing something crazy.
They are just the robots for me to get around and go do something else and have to worry about it.
And I did like, I did appreciate the fact of in the house in certain areas right where if I want to, when they first get introduced and like you have to deal with them, you shoot them and they're dead and it's like great.
And then I'm like, I leave a room and I come back towards that room.
I'm like, are these motherfuckers going to respawn? Are they going to be eating all my bullets and you go back and they don't?
I'm like, all right, cool. This is all right, good restraint on you. I was afraid this is going to get annoying.
And so now they're just minor inconveniences when they pop up.
And you can outthink them.
You can kill them.
You can do whatever you want.
But as somebody who always wanted to save their ammo for that boss fight,
I never did when I could.
Yeah, no.
And the thing that I really liked about the game was the VHS mechanic.
Yes.
I think that it might be my favorite part of the whole experience.
Explain this in case people don't know.
So the demos were,
for anybody to play the demos,
the VHS tape is a very important part where you put it in,
you play through the part of the guys going through doing the kind of like
ghost house documentary style thing, right?
that is in this game, twist a little bit.
You actually play the different perspective of it.
And then later in the game, there's multiple VHS tapes in this game.
Again, you can go find a TV with VCR and put it in.
And when you put it in, you play through whatever it was recorded on it.
So it's a really kind of unique, interesting way to do flashbacks.
Yeah.
And I think especially in the first person, they added the whole VHS grain filters and all that.
And it was super immersive.
And it's a, I think, really cool way to tell that the story.
and like not have it just be a cutscene, but actually have you be able to play these really cool moments and have it makes sense narratively where it's not, you could be in the exact same location, but you're learning something that you're going to need to know in the present time. And it's cool. It was a great way to break it up because it was like you're doing same thing running around the same section of a house and then suddenly you found the tape. You pop the tape in and you're experiencing from a different place. And it's a room that you would later find out you're going to get to eventually. And then what you know will help you beat it faster or get through it quicker or just have some, you know, some kind of.
of idea of where you are and why this matters.
Any closing words on Resident Evil 7?
I mean, for me, and I know I'm, I know for a fact that I'm so going to be the minority
on this, but as somebody who never really dug Reson Evil 4, like, this is my favorite
Resident Evil.
Like, Resident Evil 4 I played through, but I was always annoyed with like shooting,
or possessed people, parasites in the head and how I didn't feel as accurate.
And I never, ever liked the controls.
And again, here the controls aren't perfect.
The boss battle I struggled with was one of the reasons of like, I was coming at me.
Oh, fuck, God damn it.
fucking run.
You know, and then I, also with some of the weapons, I had a really hard time telling,
am I running? Am I not running? I'm hitting it.
And it doesn't feel, even running is just a little bit faster than what it was.
All that aside, it was my favorite Resident Evil. I really, really, really dug it.
I think that there are certainly better survival horror games in the wild, and even in, in my
opinion, even in the Resident Evil franchising, that they're definitely better games.
But, but, but Resident Evil 7's great. And is the beginning of a return to form for the
franchise that it desperately needs, and that we as gamers desperately need because this is such a
special and important genre. And I do believe that as games become more powerful and become more
powerful narrative storytelling devices that games like this will resonate most, it's similar,
it's similar to the very dystopian end of the world, apocalyptic kind of shit that we see all over
television in the movies today that have really come into prominence, notably with The Walking
Dead, but certainly along before that with some other more niche shows. I think that that's a powerful
way to tell a story. And I think Capcom's a powerful teller of those kinds of stories when their
when their energies are put in the right direction.
And I think that this is a great first step in that.
And I think that it's a game that people should play.
I think it's really good.
Definitely think it's worth playing,
even if it's not in VR,
which is the thing that I find surprising
as I thought it was going to be a game
you either need to play it in VR or don't.
But having just played it normally,
it feels like a AAA experience.
It has a lot of issues,
but overall, very solid game,
and it's worth playing just for the experience.
Next topic.
I got to play Nintendo Switch.
You did?
did. One week ago day, you were in New York playing it. I was, meaning Big Cab Dog.
Taking on the big city. Yeah. So this is the first time officially we're going really deep into
my whole experience. We talked a little bit about it on the kind of funny morning show. But I wanted
to give my impressions on everything they had at the event itself. How was the food? The food at the
event was not good. Yeah. Yeah, no, no, no. Not good. They did have Nintendo Switch water. Oh,
yeah. Did you see somebody who's selling it on eBay for a hundred bucks? Which is ridiculous. Yeah.
They had Nintendo Switch cookies that they gave.
Kevin ate it.
I didn't eat it.
Because it had all that, like, fondant on it.
You're like, this is, why would I want to eat this?
Who likes fondet?
Nobody.
Nobody.
That's what you make the cake, you make the cookie with the fondet, then it's a work of art,
and I'm never going to eat it.
Yeah.
I'm not down.
Not down at all.
But overall, the Nintendo Switch event in New York was a total 180 from the disaster that was
the presentation.
The press conference.
Oh, man.
That presentation was so, so, so bad.
But the next day, it was so weird.
Because like you go in and granted the difference being very Japanese event, this event in New York, Reggie's there.
And that's something that's interesting about the presentation is that so many of the faces we saw are people we've never really seen before.
And they kind of shied away from the Reggie's and the, you know, on numerous.
Like, sure, they had their moments.
But it was interesting to see Reggie speak that they kicked off the New York event with Reggie coming out and giving this like 20,000.
minute conversation. He was just like, yo, we're going to be here real quick. I want to wrap
up things we announced. I want to tell you some new stuff. I want to get you guys playing
the games because I want to get your hand to ASAP. And it was just such a different take because
I'm like, where was this? Like, why didn't you just directly tell people the information of boom,
boom, boom, boom, boom, bam, because all of a sudden it sounds more impressive when you do
that. But I was most excited when they let us go play whatever games you want. I walk in. I was
Like there's a fair amount of games here playable.
I thought it was going to be like closer to like five,
but then it ended up being like 15 or so.
So playable games, they had arms, Zelda,
Splatoon 2, Snipper Clips, Mario Card 8 Deluxe,
Fast Remix, Super Bombollah Man R, Puyo Puyo Tetris,
Sonic Mania, Ultra Street Fighter 2,
1-2 Switch, Has Been Heroes, Desquaya 5,
Just Dance 2017, and Skylanders, Imagineators.
Now, of those, I played about 10 of them.
Lots of let's plays up on YouTube.com.
So that's kind of funny games.
Yes, there is.
The ones I did not play were One, Two, Switch has been heroes, Descaya 5, just Dance, 2017, and Skylanders, Imagineators.
In addition to that, they had a Mario Odyssey, like, giant trailer loop playing, where it just said Super Mario Odyssey, fall or holiday 2017, and there's just the trailer over and over and over.
and like a weird thing where you could put Mario's hat on.
I saw that and take photos with it.
Yeah. So it was like whatever.
At least it was there.
His hat has eyes.
But starting up with the games it didn't play.
So one two switch,
wanted to play it.
It actually had one of the biggest lines of anything.
And I think it's because they had like specific booths just for it.
And like they had a bunch of dumbass gimmicky costumes.
Yeah.
I saw Dan Reichert and Jeff Gersman having the cowboy hats on as they were doing the,
you know, the draw game.
Yeah.
So it's, you know,
that was definitely like the kind of the dumb PR area of the event where it's like there's
all the people like come on have fun let's put on costumes how many ice cubes are in this
class exactly so we didn't get to play that but looking back on it I actually regret that because
that is the one game that really showed off the HD rumble so I wish that I had the chance to do
that because from speaking everybody after they're like oh shit and I know you should have definitely
tried that for the different mini games and stuff they have people seem to be to think that that game
is pretty good based on people that have actually played it.
Yeah. I kind of wrote it off just like I'm sure many people did it as,
ugh, it's just more Nintendo bullshit party game stuff.
And I feel like that's what is, I mean, if people played it and they liked it, fine,
but I feel like that still is what it's going to be.
Yeah.
Cool, we got it.
We played Zelda for a while.
Now let's screw around with this real quick.
All right, cool.
We did a quick draw on the morning show.
Bye.
Yeah, exactly.
I think that what they're going for, and I appreciate it is they are going for more of a
jackbox party pack feel where they're like a cards against humanity,
like it's less we play and we sports and like that stuff where it's more like there's a game to learn.
Your whole family can play this.
This is more this is not about family as much as it's about a party.
Like this is like you're drunk with your friends.
We're milking cows because it was really funny to see people play.
How long does that humor last?
Probably not too long.
But depending on how many mini games there are, again, didn't play it, not standing up for it.
But everybody that played it seemed to be really into it.
It does seem like, yeah, like we are talking about when you get VR.
What are you going to show? What game are you going to show?
Exactly.
Hey, cool.
You're here for a few beers.
And oh, yeah, I have a switch.
Yeah, we'll play cart in a second.
Well, look at this.
We're working cars.
Great.
All right.
Cart.
Yeah.
Back to the cart.
Has been heroes.
Looks like a calling game.
If I've ever damn seen one, I didn't have time to play it.
But it looks like a indie Vita game.
It's got a PS4 and Xbox one and switch at the same time, sometime later in this year.
It's a guy of five.
Not my type of game.
Didn't play it.
Just Dance, 2017.
It's the same setup we've seen for six years now,
where there's like six girls just like standing there.
Come on, dance with me.
And it's like, no one's fucking doing the devil.
Kev's like, I'll see you guys later.
Walked in.
40 minutes later,
I'm sweating.
But then they always get the one guy to go play.
And it's just like one random ass game storytellist play with like these six super hot girls.
They're all dead.
And he's just like, oh,
I'm like,
I feel so bad for you.
Because it's like he doesn't even look like he's having fun.
He doesn't want to be there.
For the people that,
playing having fun. Good for you. But oh man, you just got roped into it. No, no one's happy about
that. The siren song. Oh, so bad. And the Skylanders, imaginators, I didn't need to play.
Skylanders already out. Yeah, I was just there. Whatever. I did not, so I didn't play it,
but I did use Skylanders as an excuse to be able to hold the controller more. Nice. Yeah.
You walk by like, what? What demo has nobody? Oh, Skylanders. Yeah, great. I'm a big fan.
I got the crashed, uh, Amibo too. Thanks. Thanks. All right. No, you didn't even started, sir.
That's pretty much exactly what it is.
And it's always hard of these events because the people give so much pressure.
Oh, sure.
Yeah.
It's like they want you to play the game, how they want you to do the demo.
And it's just like, oh my God.
It's so annoying.
That's why I hate these events.
I hate them.
That's why I like going up to him and hitting the PlayStation button going to check true.
No, you can't.
I'm already here.
Just let me see.
It's fine, sir.
Just let it happen.
And we experienced that a lot, like where there was a lot of times, I'm like, all right, I just want to use the joycons.
Or I just want to play on the thing.
And they're like, no, you, for this, demit, you're doing it like this.
And I think that's another thing with the switch, because there's so many different control options, so many of the demos had different controllers.
And like, that's what we were doing today.
Yeah.
You can go somewhere else.
And I was just like, all right, cool.
I guess I'll play by your rules.
But Imagineators was one of the only systems to have the, I don't even know what they're calling it.
But I guess this is the switch standard where it's like the screen and the joycon's attached to it.
I don't know.
Does that have a proper name or is that just the Nintendo switch?
Like when that configuration.
Because like you call it a game.
But it's not game pad, but whatever.
So I did that to be able to
I'll look and do it for you.
Anyway, so those are the games I did not play.
Games I did play, arms,
super, super good compared to
Super good.
Yeah, it's not going to be great.
It's not going to be a system seller.
It's not going to be a game that, you know,
people are playing for years on end.
But I do think that it has a spiltoon-like quality to it
where all of the industry is going to look
it and be like, all right, here's this new IP, but like, classic Nintendo, this looks like nothing.
And then it actually has a cult following afterwards.
And it's a great game that people really bite into.
There's something about the characters in this game playing it that there's a personality
where I'm like, all right, this kind of reminds me of a combination of them nailing the motion
control.
So it's like wee boxing, but there's depth behind it.
So it's kind of like the we punchout game.
but with more precise controls with being able to turn your hands and all that,
combined with the characters of Overwatch and like really focusing on them as the main
focal point of the game.
Sure.
With something like Smash Brothers that is like,
all,
well,
let's just all get together and play it.
So adding those things together,
I'm like,
there's definitely something there way more than just,
oh,
we're going to punch each other.
It's not Wii boxing.
Because when they debut,
we're all like,
is just we boxing again?
Yeah.
And I think in the same way when Splatoon was debuted,
It was just like, this is their answer to call a duty.
Like, it's really easy to be snarky about it.
And again, I don't think it's going to set the world on fire.
But I do think it's going to be way more impressive than people give it credit for.
Playing it, I'm amazed at how intuitive it was.
Did the let's play with Jimmy Wong.
And you can even see in the video, like, we wrap our heads around the controls and understand how to do things that at least feel advanced way faster than I'd imagine in other, like, fighting games or in other motion controlled base things.
because like for so long with even with We Motion Plus,
it was fighting against the controls to get it to do what you wanted to do.
Sure.
But you can see in the let's play when I want to throw, which is quite often,
as you as a lot of people in the comments have pointed out,
I was meaning to do that.
Yeah, you know, I saw he wasn't blocking against throw.
So I kept going with that.
There wasn't any single time that it didn't throw when I wanted to throw.
There wasn't any time where I didn't move or punch when I wanted to.
So I was like, oh shit.
Like, is it sad that I'm giving a game credit for working a little bit?
Yeah.
When it comes to motion controls, no.
But, but, yeah, so I'm very happy that the game works.
And also it was said that you can play the game without motion controls.
I think that is really where the game's going to take off.
Interesting.
Yeah, it's going to be a lot better that way, I think, for, in terms of competitive flight.
But it's fun with the motion controls.
And I do think that it's a perfect example of a game that when your friends come over to show off the switch.
Sure.
It was a fun thing.
A Poken was the other game when I wanted to compare it to earlier in terms of the view.
Perspective.
Yeah.
Real quick.
It seems like Nintendo officially calling what you were talking about, handheld mode.
Handheld mode.
Yeah.
Okay.
Fair enough.
That makes sense.
Arms and going back to the characters, these characters are going to be in Smash Bros.
And I think that that's a good sign of how much Nintendo is banking on this.
Like, I really believe that these are characters that could last for a while.
And it's cool that they're making new IP with new Nintendo characters because, you know,
everybody could so upset at them relying on the same cast over and over and over.
So at least they're trying.
Zelda,
obviously it's fucking fantastic.
I can't believe that we're going to play it in less than six weeks,
be able to just get lost in that world.
And it's a damn big world.
So much so,
they're playing it on the handheld mode.
I'm like,
I don't know if I need this handheld.
It's freaking crazy.
Like the graphics 720 on the screen,
no one should be complaining about this.
Things look great on the screen.
There's no game I saw playing that I'm like,
I wish the resolution is higher.
But with Zelda,
it's pretty cramped on such a small screen.
Can you read stuff?
Is that the problem?
It's fine.
It's like having Link and just seeing the world.
It's just like it's a little overbearing.
I definitely preferred playing it on the TV.
I got to play Zelda in the most configurations out of any other game
where I played in handheld mode.
I got to play with the Joy Grip controller on the thing.
And I played with the two JoyConns on the screen.
And all the control options felt great.
None of them felt any noticeably better or worse than the others for Zelda.
This game, it really does look special.
It looks like it's going to be remembered very fond of it.
It looks like a return to Zelda form.
Yeah.
Having said that, though, it is Zelda through and through.
I appreciate that the game starts off.
There's no tutorial that you just jump in and it's just like, holy shit.
Like this is a very on Nintendo move.
You know, it's like this is not beating you over the head.
This is what we want from a Zelda game.
And this is the same demo for me three.
So it's not like you.
You start with your sword, right?
You don't get a wood sword and a wood shield and all like garbage.
Same demo for me three, but now playing on Nintendo Switch.
Yeah.
So I played it before on Wii U.
So now it's, I didn't notice the difference.
Obviously just playing.
There's a whole bunch of graphics comparisons on the internet where you can see like,
oh shit, it does look substantially better on, on Switch.
But I didn't notice playing at all.
I got to play the same demo, but I also got to do a let's play with a Nintendo
dev of the section.
right after the demo, but they wouldn't let me play that part.
Sure, sure.
Um, so I saw a little bit more of that.
The, the, I feel like people aren't talking about the cons of breath of the wild as much as
they, they should be. Um, the controls are pretty bad.
Like you were talking, you were, you were worried about this being you, when you started
talking about it, I think over lunch, we were talking about being antiquated like last
guardian, right?
Yeah.
I mean, it, it, it definitely gives me last guardian vibes.
Jump is with triangle or whatever the top button is.
Yeah, yeah.
I'm just used to dual shock.
And the analog control never felt quite as fluid as I wanted it to.
Like when you play a Mario game,
you just believe that the game is doing exactly what you want.
It's just so buttery smooth and just like every single turn is just right.
Zelda's always been great,
but not exactly perfect,
but it never needed to be.
There's something about this game that playing it,
I was just like, man,
it feels kind of clunky.
There's a staircase I was trying to go down.
and I kept getting stuck in the corner.
And I'm just like, oh, man, like this, this isn't, that's not.
Link, what are you doing?
Yeah. I'll just say my takeaway from my time with it at E3 was, you know, was brief,
but I felt like it was complicated.
That was my major thing.
I was like, well, this does this.
And you can do this with your shield and you can do this.
You can slide down and then you can grab a bomb and then do this.
Oh, you hit.
And I'm like, simplicity has always been the key with Zelda.
Like I don't, I play literally every Zelda game except for Skyward Sword.
At some point, you have to have like a more simple approach.
I'll be interested to see if that translates.
I'll be interested to see if that was just me
or there's me being new to the game.
Yeah,
that would be the hope,
right?
I would hope so,
but it seems,
it seems like there's a lot to do.
But I mean,
that'll all be introduced slowly,
you'd assume,
right?
Granted,
even though you're dropped in without a tutorial,
you're not going to have all your bombs.
You're not going to have all your,
like swords or bone arrow and stuff.
I mean,
even now,
having played through the same demo a couple times,
I do feel like I do have a better grasp of how to do all this different systems.
So it is less,
you know,
crazy to come at.
But that was my big,
I was shocked when I played.
I was like,
this is complicated,
dude.
Like,
well,
the big thing for you too is that you couldn't invert.
That was a big thing for.
And then you were saying you looked,
but you couldn't find it.
There wasn't an invert option for the demo,
but there was a menu that I couldn't get to.
So I'm assuming that it's in there.
But anyway,
I mean,
the game is fantastic.
Like,
just from the very little I've played,
like,
this seems like the Zelda game that I want to play,
you know,
and Skywood Sword,
I liked.
I don't hate it as much to everybody else.
And Twilight Princess,
I like a lot more than I think a lot of other people do.
Winwicker and all the other ones obviously amazing.
But I'm ready for this game.
And I think that it's about time for it to come out.
And all the cons aside, those are all minor things.
But I do think that they're, I'm interested that no one else has been bringing them up
because I don't think it's just me.
The controls are pretty damn weird, especially having just beat Last Guardian.
I'm like, oh, this feels like that.
You know, so we'll see how that goes.
Splatoon 2
Mean Kev did a little bit of playing of it
I'm not a huge
Splatoon guy not that I don't like the game
It's just I just never really got into it
So I'm not good at it or anything
But they had a huge setup where you could play
With a bunch of people at once
That was another game that had various control options
To be able to do but it was also another one that I picked up
Just to kind of play with the portable mode
Handheld mode
Handheld mode
Who the fuck calls them handhelds these days?
Nintendo
Nintendo
Yeah
But the platoon looks away.
People seem to be having a lot of fun with it.
So that's good.
Snipper Clips.
My favorite game that I played at the Switch event.
It's a little e-shop game.
It's a co-op physics-based puzzle game.
Super fun.
Can't I'll wait to play through it.
We should do a whole let's play series or just a long let's play
of us playing through.
It's super awesome.
There's a let's play up on kind of funny games with me and Daniel
Bloodworth from Easy Allies.
We had a great time with it.
it's a complicated
gameplay elements that you have to wrap your head around
but once you do you're like oh I get how this works
and you kind of go through it but it's like so frustrating
because like you need to not only figure out the puzzle in your head
but the other person needs to and you need to communicate that and that's where it gets
really complicated because it's it's kind of like Photoshop where there's layers on
top of each other but whatever the top layer is can snip through the bottom layer
reshaping the other person sure and you have to be able to fit into
holes like there's like your two rectangles and you figure out how to fit into a heart
shape. So you need to rotate, snip, rotate, snip, rotate all the way around and like just
keep going until you fit that heart shape. Gotcha. And it's like, oh, cool, that's the simple
version. Then the next step is like a pencil, a giant pencil will fall from the sky. And there's
a pencil sharpener that's horizontal. And you need to catch the pencil and bring it over and get
it into the the sharpener. So to do that, you have to, you have to, you know, have some sex there and
make the one of the dudes look like a you kind of like baseball match
oh okay okay pencil and then run over and balance it with the other guy
so it falls over and bridge it into the pencil sharpener and it's definitely
one of those aha moment games and I super loved I haven't had that much fun doing a
co-op puzzle game since like Portal 2 oh wow so highly recommend that Mario Card 8
it's Mario Card 8 was already it's with dry bones yeah and battle mode which is
even more important. A proper battle mode.
Fuck. Yes. It's been way
too long since we've had that.
And it looks great. Play's great.
There's a whole bunch of new characters too.
The Spiltoon characters and all that shit.
Splatoon stages.
We don't know official numbers of courses and all that.
It's rumored to have 64
total courses, which is insane.
That's like eight Grand Prix.
So, or 16 Grand Prix.
So that's a lot of content.
Yeah.
It's all the DLC and all the stages and characters from the original Mario K-Dade 8 plus more.
But yeah, it's a Mario card.
So, duh.
Can't wait.
If you either like it or you don't.
Can't wait.
If you don't, you're an idiot.
We were forced to play it with the single JoyCon.
Oh, how was that?
Was that perfect, huh?
And it was fucking horrible.
Yeah.
Yeah.
In the let's play, there's a moment where I'm like, I turned, like after the first map we did,
I'm like, hey, can we turn off the motion controls?
He's like, not for this demo.
I was just like, look at the camera.
just like, oh, Nintendo.
It's just like, why, man?
Why are they pushing this?
Even for the people that are here.
They obviously don't want to fucking do that.
Yeah.
Well, they want you to have your experience, though,
and you have your hands-on impressions that it sucks, I guess.
Oh, my God.
Oh, that was that.
Couldn't take away from Mario Kart,
but they damn tried.
Fast remix.
It's a semi-ports of a e-shop game on the Wii
called Fast Neo Racing.
It's kind of like an F-Zero homage.
Yeah, yeah.
Super awesome game.
I'm happy it's getting.
a second life. It deserves it. Super Balmer Man R, another game that I really loved. The Nintendo
Switch seems to be a kind of renaissance for nostalgic 90s games coming back in like slightly
modernized ways. And I'm all about that. Between Superman or Super Bomber Man are Street Fighter and
Sonic. I'm like, all right, cool. This seems like a machine for me. Sure. Yeah, a lot of people
talking about Super Bomberman. They really enjoyed it. Yeah, it's definitely, it was one of the better
experiences I had playing a game. It's it's bomber man. It's nothing new. Um, it, but that's fun.
I think it's been long enough that I haven't played a bomber man. Like, I think the last one I really
played was on Game Boy Advance. So it's, you know, it's been a while. Um, and I'm like,
fuck, this game is fun, especially in a modern age of let's plays and, you know, playing games as
content. Yeah. I think that there's a definite new home for it. Um, and playing online.
Sounds super awesome. Uh, there's a story mode too that I got to play a little bit of. And it sounds like
there's going to be a fair amount of content there.
From the little I played, there was enough gimmicks and switchups that I'm like, oh, cool.
Switchups?
Ah.
So are we replacing the?
Yeah.
Oh, you got it.
There you go.
A time we switch.
Real quick before we go.
And this is might mean me being just stupid, which is happens more often than not.
Have they talked about, is there an ad hoc mode?
Like if you and I are sitting on the plane with our switches and we want to play, I'm not snipper clips, I guess, but like, Mario Kart when it's out.
Is there ad hoc or do we need to be on a Wi-Fi network?
I'm not clear. Okay.
I don't know about that.
I guess you can always play locally for these games too where I could shut mine down.
They have nothing to announce it this time.
Please be excited for you three.
Did you see that story that Jason Scherer put on Kataku?
It was the fucking funniest thing I never seen.
He asked them like 10 different questions.
I think they answered two of them.
And then like the rest of them were we have nothing to announce at this.
I was like, do you have a trophy achievement system?
We have nothing to announce it this time.
Do you have blah, blah, blah.
We have nothing to announce at this time.
Like when will you announce that these consoles out in six weeks?
Will you announce it soon?
Will you have something to say about your trophy system soon?
Or anything else?
Will you have anything to say at all?
Say something.
No, the console is seven months.
Probably premature.
So that's probably nothing to say.
Puyo Puyo Tetris.
Super fun game.
I got to play it for a bit.
It was the first last play that we did.
It's Puyo Puyo and Tetris at the same time.
And they switch back and forth between each other.
So as you're playing like a multiplayer match,
it's and for those that don't know pooh poyo it's the same game as dr robotnik's mean bean machine
or kirby's avalanche or there's a whole bunch of other games it goes under it's kind of similar to tetris attack or
Pokemon puzzle league but you have to match three instead of two um it you play through that and then
after set amount times like 20 seconds or whatever it'll switch to tetris and you have to play tetris
then after 20 seconds it'll switch back to pooh pooh pooh uh but the the kind of extra layer that
there is as it switches, the blobs or the blocks that we're falling are still falling.
So the last ones, you need to think ahead and look at the timer and be like, oh, shit,
I need to get this where it needs to go.
So it drops in the right place.
So when it switches over, it keeps up the combo and all that.
And it was a lot of fun.
I could definitely see you guys getting into it, you know, Tetris.
Yeah.
Yeah, it's coming.
I was a little, I was, this is a game people really excited about.
This game came out in 2014 in Japan.
And, you know, we have, we've all seen things on it.
But I was a little disappointed in the sense that it's coming to PS4 and Xbox one as well.
And this announcement would have had more resonance if the trophies didn't leak for the game like the week before the switch came out.
Because then I was expecting that it was going to, you know, we had already known it was coming in some respect.
So I think this would have been a bigger hit for a lot of people because this is a very, this is a great game for handheld.
So I was a little saddened by that because I think it took a little bit of wind out of their sales with that particular announcement.
I mean, for me, I didn't know shit about it.
And even when they announced it like during the presentation like just the name came up I was like I don't know what the fuck but playing it. I was like oh shit this is good. Yeah, it's a lot of fun. That's the thing. I remember when it came out for the trophies leaked and we were talking about it there. I was like oh man I'm excited for it based on what I know and then having it there's great. But I'm going to be when is it going to play PlayStation 4 and how what's the tradeoff and where we get in? Yeah. I think a big thing for me that I don't want to go understated is that I had fun playing all the games that I played at the event. None of them blew my mind except Zelda. But it I'm happy with with what we're getting.
getting so far and like I don't know there's no Mario I wanted Mario I'm very
upset I didn't get to play Mario there but the games I did play all were small
titles that I'm like cool now I think the majority of the ones that I'm
really standing by are e-shop titles so it's like yeah speaking the small
title Sonic Mania love that game you love that since the first time I played it
I even saw it I've got to play the same demo I played a million times on switch
it was another one where they they forced me to play with a goddamn JoyCon
me and Kev play
two-player co-op, which is a thing in this.
You can play on Sonic and Tails at the same time.
If Sonic goes too fast,
it,
Tails just doesn't get to play anymore and gets warped back.
And it's dumb.
It's super tacked on and that mode shouldn't exist
because it doesn't work.
And for,
it was like the one of the,
there was the first demo I got to play at the event
because there was no line for it.
So I just ran straight to it.
And I just,
I slayed him.
Oh, can I just take the controllers and put it in the thing?
And she was like, oh, yeah, sure.
So I got to play one level like that.
And then Reggie exploded through the wall.
Someone came over and like, excuse me, he can't play that way.
I was like, God, damn it.
Why are they so weird?
Why does it matter how people are playing it?
They're always like that, man.
It's fucking bullshit.
They know if they let you, you'll play it like a normal video game.
Preview events are so annoying.
Like, I wish they would just, like, we even had it with, um,
when we played a bunch of people with PS4 games at E3 last year when I was playing Horizon
and the guy, you know, really nice guy was sitting with me or whatever.
And eventually I was like, I'm just going to play now.
Like this is I don't play games people chattering my area and tell me what to do. I'm gonna play the way I'll
You can use this actually because what's interesting about taking these guys down is you can use your weapon
Right now, but you can also tell this the person the person at home's not gonna have this and I don't need it either like that's the whole thing
It's like just let me play like it's it's a self-conscious experience and it's also like
It's annoying it was it was one of the reasons why I was super turned off about playing not only because I couldn't invert Zelda at E3
But just in the sense that of like having someone just in your face the entire time I was like dude just will walk away
You know I'll let you know if I need you to explain anything for me but otherwise it detracts your
the experience. And so it's disappointing that they did that to you because it's like,
if you want to play like that, you should be able to play like that.
The whole point is system.
Who's getting hurt by that?
Yeah.
Yeah.
And that's something interesting too is, uh, for, again, the best experience I had playing
was snipper clips just because it, that was definitely like the sleeper hit of the event where
everybody that played it loved it.
And there was nobody at that demo station telling people what to do.
Nice.
There was just controllers that you go and pick up and play.
And it's like, huh, maybe there's a note there.
Uh, but yeah.
So after that we played Ultra Street Fighter 2.
It's crazy.
There's a new Street Fighter 2 coming out.
Like, good Lord, the final challengers.
It's a little upsetting that the two new characters are evil Ryu and violent Ken.
Yeah, just palette swaps.
Do they have new skills?
Yeah, they do.
There's different abilities and stuff.
I don't know what they are because I'm not that deep into that shit.
But I asked them and they said there was differences.
It would have been cool if they took some of the more modern characters from the 32-bit or beyond era.
And pixelate them.
If you threw in like, I don't know, like birdie and, and, you know, whatever, Cody or something like that would be cool.
Yeah.
It's Street Fighter 2, which is super awesome.
There's two modes.
There's retro and HD.
HD makes it look like the HD remix that came out on PS3 and Xbox 360 last gen, which I'm pretty sure got taken off the stores.
Sounds right.
I don't know.
I don't know, whatever.
But I love those games when they came out.
And it also has retro mode we can play how it used to look.
And there's a bunch of single player stuff they added to.
Like there's where it's Ryu and Ken versus Bison.
So it's like story element stuff,
kind of like the rival mode in Street Fighter 4.
So that's cool.
I got to play against this dude.
And he was talking a lot of shit and I beat him.
Nice.
I'm real happy about that because I'm not good at these games.
But it felt good.
Dime out the dude.
Who is this motherfucker?
I don't know.
I don't know how this dude is.
Gave me out of dude though.
Dan record?
I appreciate that shit.
No, Superman of Nintendo guy.
It was Dan Riker.
It was not Dan Riker.
Dan record was at the event though.
Reggie was also at the event.
Reggie was also at the event.
Bill Trent.
At the event, but I didn't see him.
So was this guy talking shit though, Bill and a mustache?
Maybe. It could have been.
Definitely could have been.
Hardware.
It's an important thing to talk about.
Yeah.
You glossed over it when we did the morning show, but give me the rundown of the controllers again.
The controller's figs.
You got the joy icons.
Really tiny.
Yeah.
Just as tiny as they look.
that's not to say they're not comfortable.
They're good.
They're solid controllers,
especially when in the JoyCon grip.
Now you were saying the JoyCon grip
is as good as the pro control.
JoyCon grip, pro controller, equal.
Totally.
When in a grip,
it's a legit controller.
It doesn't feel like super shitty.
It's not like a weird third party knockoff.
It's like,
oh, this is a solid controller.
It's what I did the Zelda demo on
and I'm like,
I could play a whole Zelda game this way
and be totally cool with it.
I prefer the pro controller because it has bigger buttons.
Gotcha.
I've always been somebody that likes big buttons.
I always talk shit about the Vita and 3DS because they have such little baby buttons.
The JoyCon controllers are baby buttons.
Like they are, I think, the exact same size as 3DS, which to me is a problem.
I don't like that shit.
The Dpad on the JoyCon feels wrong because it's not the Nintendo Dpad.
It's the, because you're used to the Nintendo Dpad being the cross, right?
Yeah.
This is four separate buttons.
And the reason they did that is because they want the two controllers to be completely symmetrical to each other so people can play with left or right alone.
And I think that's kind of my biggest problem with a lot of the decisions Nintendo made from a hardware perspective is they made so many concessions and so many decisions based off things that I don't think consumers care about or want.
And I think that their big push with all the motion control stuff is an example of that.
And I don't think that the motion control stuff is bad.
And I think the games like arms are examples of it being good.
But you don't need to focus on that,
especially to the detriment of the people that are actually playing these games.
And I think the focus on playing with just a JoyCon controller is another example of no one's actually going to do that.
And if they are, they shouldn't be the people that you're marketing towards because that is family stuff where it's like the two dumb kids that don't know what they're doing that just
want to play.
Yeah.
In that case,
they're totally fine.
They don't need them to be symmetrical controllers.
They'll figure it out.
They figured it out for years with the Wii,
when the Wii made no damn sense when you turn it on its side.
And it's like all of a sudden the buttons are in weird ass places,
like with the one and the two and all that.
Sure.
But I do think that there's some major problems there.
But overall,
they feel good.
And what I'm extremely happy about is when they're separated and you just have them,
your two hands kind of like a nunchuck and a wemo.
that's when it's at its best.
I can totally see myself playing games that way.
Mario Galaxy is what really kind of pushed me over the edge of not hating the Wii
moat nunchuk situation where I was like, I actually like this.
Mine is the waggle.
Just having your hands separated feels pretty natural to play a game,
especially when you're used to doing this.
It's like it's shocking that it's as fun as it is.
And I don't know if you agree with me on that.
Yeah, I had no problem with that setup.
Galaxy control like a dream.
Yeah, exactly.
And so I like it.
I think that this is a,
a even better step forward because whereas on the Wii,
you just had the analog stick and the Nunchruck and Weimo
were two very different devices,
having it be essentially two halves of a controller.
I'm like, all right, cool.
Being able to play any game this way is going to be awesome.
You wrap your head around or over.
Yeah.
And whether it's tabletop mode or on the TV,
like that,
it makes sense.
And I'm looking forward to it.
Just being able to sit,
like,
I mean, nowadays wireless controllers are standard.
So it's not like that crazy of a thing.
But being able to sit wrapped in a blanket with your hands,
however the fuck you want.
Just be comfortable.
That's how you play sometimes.
You're sitting here.
I'm excited about that.
But overall,
I wish that the Nintendo Switch from a hardware perspective
from handheld mode is everything I could ever want it to be,
except for this, this, this, this, and this.
So it's not.
You know, when you go back to years ago,
even talking about on Gamescast,
talking about what we want from the Vita 2,
the switch is essentially all of those things.
You know, it's like I just want a big screen that I can just play games on and use a real controller or whatever
It's like all that I want except with tiny ass baby buttons and all these weird ass things
Some upset about that, but it doesn't matter because there is so many different control options
The joycons to wrap that shit up the motion is the most precise motion I've ever seen in games
It felt better than PlayStation move. It felt better than we motion plus and I already thought they were at a point with even with PlayStation move that I'm like this is pretty damn good
I can't imagine needing or wanting better.
But arms was the best motion control experience I've ever had.
So there's that.
There's no Rumble.
There's no sensor bar or camera.
Is it all just done by the stuff inside the controllers?
Yeah.
Okay.
Yeah.
I mean, there was no sensor bar.
Just making sure.
I didn't know if there was something on handheld mode or the doc that was doing something.
No.
Just double check.
The HD Rumble stuff, as I said on the morning show,
so far feels more different than better.
Um, it's definitely different.
The vibration is noticeable in a way that I haven't felt in video games
since it started back in like Star Fox 64.
Um, but I don't know that's a good thing.
Like I don't want to notice the vibration in my controller, but if gameplay, you
know, is based on that, then that that could be cool.
That's the whole thing.
I remember Rumble was distracting when I first got introduced, right?
When you feel things rolling around like, it's constantly doing.
So, so I don't know.
And I also didn't play.
once you switch, which is the game showing that stuff off the most.
So there is that.
I've been corrected many times based on the morning show that the pro controller also includes
HD Rumble and maybe the games that I was playing on that controller versus others.
I didn't feel it as much, but I didn't feel it as much.
So it's either more intense in the JoyCon or Rumble just wasn't features as prominently
in the games I played on that controller.
The pro controller?
Fantastic.
It's a real controller with a real setup of buttons and sticks.
that makes sense.
I do think that in the pantheon
of current gen
console controllers, it's dead last.
I think that both the Dual Shock
and Xbox one controllers are superior.
Not necessarily vastly superior.
I think it's closer than it could be,
but I wish that they
try a little harder to nail this.
The big ass buttons are
super choice. The D-pad is the
D-pad that I love. So
it answers a lot of the
issues that I had with the JoyCon.
Don't love the triggers, but that's also because I'm used to dual shock four triggers, and I do prefer those over the Xbox one.
This is more similar to Xbox one.
Obviously, there's many, many, many millions of people out there that prefer the Xbox One control over the PS4.
So it's all a matter of taste at that point.
But I think that overall, very solid controller.
Is it worth $80?
No.
No, it's not.
But it's got that HD Rumble.
Yeah, it does.
So we'll see where that goes, but I don't think that makes it worth it.
But it is cool that it has all the gyro stuff and the IR stuff that the joycons do or even the game pad.
So you can play Splatoon and move just like you can with the game pad.
And it feels just as right.
So that's good.
The user interface, very, very, very limited for how we have to see it.
But it's very sleek and clean compared to the Wii.
No focus of Meese, no of that stuff.
And reports in the last couple days we saw that Mees will be on the Switch.
but they're in a deep in the option system to go make one.
It's not like a prominent feature.
Me versus Dead.
But the whole focus of the UI is games.
It's like just four big blocks that are just the different games you can play.
And then there's just like five settings underneath it that are like, you know,
settings and, you know, internet and e-shop or whatever.
I'm like, all right, cool.
That's good that they're taking a more adult design interface.
So I'm sad about that.
And the thing that I'm super impressed by is the speed at which it,
docks and undocks, which sounds like a stupid thing, but it blew my mind at how responsive and
snappy the switch was. And it does lead to the name switch. And I think that a lot of why they
called it that is because of how ridiculously crazy it is switching from TV to portable mode is
when we saw in the Jimmy Fallon thing, everyone thought that was like a fake ass video playing
and like, yeah, there's no way it'll switch that fast. It really is. Like me and Kevin were like,
mind blown every time we saw someone take it out and how quickly it would turn on and switch from the modes.
It is instant.
Like it's as instant as unplugging and plugging in an HTML cable.
So it was like there's like that points one second of lag and all of a sudden it's on.
And it's awesome.
Good for you guys.
And detaching and reattachers to the controllers, super easy.
It's never like you never have to fumble and figure it out.
And overall, this is the most adult hardware Nintendo was ever made.
all of it from JoyCon the handheld mode thing the pro controllers all of it feels like adult products and not kids toys which is awesome because it still has the kid games which is why I love them so yeah that was the big thing takeaway right of that it looks sexy right for all these problems that we have launch lineups or whatever the hell it's going to be like what it looked like is it looks great so it's got and why you played it and feel that way as well yeah how thick is it so joy so thin yeah so ridiculously thin like that's that's a lot it's got it's got
the craziest thing is how sleek the entire device is, where it is just like a big Vita,
which is a great thing, you know?
I'm a little sad about how much bezel there is on the screen itself, and I get it.
It has to be there so that it could be docked in tabletop mode for all the different functionality
that it has.
So it's a little sad to see so much of the screen real estate be taken up by like the black
bars around it, especially when you play something like cell.
And I'm like man, I could really appreciate that extra inch of real estate.
But I'm sure I'll get over it. And again, it's just disheartening because I was like looking at my I was on a flight back from New York and I had my iPad pro up and I'm like, why can't this just be the switch?
You know? Yeah. Like why can't I just attach a control to this and download an app and play Nintendo games? Because that's all I freaking want to do. Yeah. But whatever dreams are dreams. Your dreams 2019. Yeah. So I want to talk about the first year of the
Nintendo Switch or what we know of it so far.
All right.
So I got to play all those games.
They were great.
They were cool.
Whatever.
Zelda's the obvious dominant launch title.
But there are other launch titles.
Okay.
I was going to say many, but that would be a lie.
As of today, January 20th, we know of these launch titles.
One two Switch, which is not a packing.
The binding of Isaac after birth plus.
Just Dance, 2017.
The legend of Zelda, Breath of the Wild,
Skylanders, Imagineators, and Super Bomberman are.
What are your thoughts on this launch lineup?
Launch day lineup.
Seems shallow.
You know what I mean?
Zelda's going to be awesome.
Bomberman sounds awesome from everything you're saying.
But right there, that's what I plan on picking up and playing on day one.
Snipper clips isn't even a launch game?
No.
Great.
Great.
It's March.
Okay.
So that's the thing.
Moving on a little bit here.
Games confirmed from March they don't have an actual date tied to them are Snipper Clips.
Fast Remix. I am Sitsuna and has been heroes.
Gotcha.
I feel like Sniperclips should have made the launch date.
I think it would have been.
I feel like from what you're saying, that would sound like, of course it should have.
Yes.
Like you have this e-shop game.
You have this thing that people think is cool, but you want to get it out there on launch day.
So everybody who's like, I want to play something and I'm hearing good things about this.
And it's only 14 bucks where the hell it's going to be as an e-shop game.
You can jump on that one.
I actually move units that way and get people super excited about it.
Yeah.
Um, yeah, it doesn't sound like a great launch lineup in terms of that.
But I guess it, I've saw, I think it was Ryan McCaffery going back and forth on,
with people on Twitter about this of like, he's super excited about it.
And he's fine with the launch lineup as it is because he has Zelda and why would
you want something to distract him from Zelda and stuff like that?
It's not a bad argument, but it's also and then it's because then I do think back to
like my PlayStation 2 launch lineup, right, where I bought a whole bunch of stuff,
but I really just played Madden over and over again smugglers run and even smugglers run.
I'm trying to convince myself was great.
Yeah.
Um, there launch lineups are hard.
hard to nail. I feel like this and I assume what Nintendo's doing here is something similar to what
Adam Boyes talked about two years ago, right? With the two PSXs ago where he wants to have
two or three announcements for everybody, right? I have two games on there that I'll buy on day one.
Sure. Okay, great. And that you need to try to apply that to everybody and give them something,
but you don't want to overwhelm it and then have games get drowned out. Would I, I wouldn't buy
Bomberman if there were three other games in there that I thought were awesome. Not to mention the fact
that it's going to be just like my Wii, right, where I get it. And I'm like, okay, cool,
Bomberman or whatever. I'll screw around with that. And then.
then I'm jumping right into Zelda and playing Zelda until probably more,
well,
until I beat it number one,
but until snipper clips or something else comes along like that.
Um,
we're talking about the first year of the switch here.
The first year of the switch sounds like it's going to be a stumble out of the gates
and it's going to be an uphill battle based on popular opinion and everything else that's
happened with it, right?
Like I went back and forth.
I, I was,
I got my pre-order on the,
on the first night there off of Amazon and it was one of those like,
I'm getting it and I'm not sure if I'm going to keep it in what,
what I have to figure out why I'd want to keep this and what,
what it means to me.
And for me, a big thing is I want to play Zelda.
I hate my Wii U.
And a week later, we go to Boston.
So it's like, all right, cool.
I have 12 hours on a plane.
You know, I mean, I want to be playing Zelda on that.
I want to be able to go off into the wilds and do side quests and do all these different
things.
And even if we got it early, let's say, through Nintendo or something like that, I'm sure it's
going to, there's going to be plenty of side stuff for me to go do.
Yeah, to go off and do something different on it.
And so I was like, all right, there's that.
And then in April, there's Mario cart.
And then in the holiday, there's Mario.
And that's enough for me.
right there, let alone the little things that will come along and do these different things.
But I wish it was a no-brainer. It's always shitty to have, hey, there's this new console
coming out and do we want it? Is it what it is? I mean, I think it's, I think it's Colin said a few
times on this show. Like, it just, it seems like a rushed thing. Why is it coming out right now?
What is the reasoning behind putting it out right now? Zelda. And but I mean, even we've,
that's the reason. And we've said that. I know. But I mean, is that for a fiscal year? Is it, I mean,
is it because we just want to get it off, shit or get off the pot with the Wii U version?
I think I really think Zelda is the reason they're putting it out.
I don't think they can hold Zelda anymore.
And I think that they realize that if they put Zelda out on Wii,
then the Switch comes out in the fall when it probably should have,
that when the games were ready and that they had something to say.
I mean, Zelda, or Switch launching with Mario
would have been way more compelling than Switch launching with Zelda for the mass market.
And Zelda games, as we talked about on the morning show last week,
people have a mixed perception of how much these games sell.
There's a few examples of them selling very well.
Bulcharene of time sold very well.
The original Zelda sold very well.
But then you have examples of Zelda games.
Like, you know, everyone's talking about a link between worlds, which sold fewer than 3 million copies.
It's like, but if you would just listen to the Nintendo fans or listen to Twitter or something like that, you think that that game sold 25 million copies, but didn't.
You know?
And so that's my major concern with Switch is that, I mean, I don't want to belabor what I said on column was right.
Already, you guys can watch that episode.
What bums me out about Switch is that the hardware looks great.
I think it's sexy and I think it's a great idea.
it's just everything else
you know like they just
fucked up what do I think of this launch line up
I think this launch lineup is mediocre at best
and I think that anyone who says anything
other than that it's mediocre is lying to themselves
because it's you have a great game in Zelda
but that's like saying the N64 is two games
at launch were great because you had Mario
but it was two games you know like you have to have
you have to have a variety
for people some people are going to play Zelda
they're going to be done within four or five days then what
and that's that's like
and then they're going to play one two switch
they can play I am Setsuna
like I'm a huge fan of I am Setsuna
I just that's the major thing I'm concerned about
this thing is not ready
that I think that's like my major
takeaway they don't they don't even know the answers
to half the questions that are being asked where Netflix is even
on it which is weird you can only take screenshots with it
you can't like there's no trophy system there's
you have to use online you know a lot of it's
attached to a phone app like I'm like
what like the common theme
I've gotten from people
from the switch is that some people
are excited about it some people are in the
middle some people are not excited about it but a common theme is that if anything
that conference made people less excited and that's that's a that's bad like
if I never I would have been like yeah day one day one day one like still if I
didn't see that conference yeah and that's that's a really big problem because
I mean and again not to belabor the points because you all know what we thought
about the conference but there was so much in that conference there was like huge
Xenobled Chronicles 2 that's speaking to Nintendo fans like the hardest of
hardcore Nintendo fans hardcore in a way I'm not even hardcore and it's like
that gets muddled out by weird presentation and a weird focus of why we're supposed to like this
console.
But yeah, for me, as somebody that you often talk about how, you know, Nintendo fans aren't
buying Nintendo consoles for Nintendo games as a generality when you're looking at the numbers,
right?
I am somebody that buys Nintendo consoles for Nintendo games.
I love my Wii U to this day because it provided me with many great games, many great
experiences that I hold up there are some of the best of all time.
And I'm buying the switch and I'm confident that I'm gonna fucking love it based on how much I've played of it and also just what games I know are coming, let alone the ones I don't know are coming.
And again, do I sound like a burned lover?
Yeah, exactly.
But those moments, those awesome moments of love that I get.
I'm like, all right, cool.
That's enough for me.
Especially because it's cheap enough overall as an investment where I'm like $300, like, all right, cool.
$300.
Like with the Wii U, I have not regretted the Wii a single moment because of,
the five, at least five games that I love with it,
let alone the fact that there was 15 that I loved with it.
But when I talk about perception,
it's not necessarily talking from my lens
because as an old Nintendo fan,
like I like to play my Nintendo games on Nintendo consoles too.
Like, that's what I use my M64 for.
It's what I use my GameCube for.
Although GameCube had a good third party support.
And obviously we really died
because Nintendo stopped supporting
and not because third party stopped supporting it
because people do want their Nintendo games.
And I acknowledge that and that's why I would want it.
So I'm not talking about from my perspective,
like I wish that they had call of duty on this thing so I can play call of duty on it because I wouldn't play call of duty on it anyway.
Well, what I'm talking about more is the mass market.
The mass market doesn't give a flying fuck about Xenoblake Chronicles.
And for this thing to get, for this thing to go out there and win some people over, it needs to have more.
And that's my whole thing about, you know, yeah, if it's a console for me and you, that's great.
But it shouldn't be a console just for me and you because it's going to fail.
And that's the, that's the thing I'm trying.
That's why I'm like, people are like, well, the PS4 and the Xbox one launch.
lineups were bad too. I'm like, no, they really weren't. I don't know why everyone
keeps saying that they really weren't bad. They were actually... They didn't have anything,
any standout that was better than the rest. It was a bunch of eights.
That's great though. When you, when you're launching and because people like, well,
launch with some ports too, I'm like, I guess, but it came with a call of duty, like,
call of duty was on it at launch. Battlefield was on and at launch. Assassin's Creed
Creed was on it at launch. Madden. What did you say? Madden. Madden was on it at launch.
NBA 2K was on at launch. Kills all. Like, it was a knack. Knack was on and at launch.
Kills universe online.
But the point is that they had not only volume, because I don't think volume necessarily matters.
If volume mattered, then the 3DS launch would have been great, and the 3DS launch was fucking awful.
The, and people are asking about, what's a worse launch launch than the launch launch than Switch?
I'm like, 3DS is the fucking worst launch lineup I've ever seen for Nintendo product.
But the, so it's not only about volume, but about choice.
It's about, hey, dude on the couch that might not care about Mario, this machine also is for you.
You know, it's like, Killzone wasn't the reason that people bought a PS4.
Killzone was just an additive thing.
People wanted PS4 because of the variety of games and the promise of games in the future.
And when I look at this, I see, I'm with Greg where I'm like, yeah, Zelda looks great.
I'm still, I have a switch pre-order that I actually, I was actually writing an email to you when I saw your Facebook post about how you got it and went to bed.
And I'm like, I actually got that pre-order thing you would want it because I thought you were asleep.
So I'm like, so now I'm like, what the fuck do I do?
it's the first time we're wrong.
I don't really know if I want this.
We have a Wii.
I'll just play it on Wii.
But heed the words of Betty and Mori.
My mom tweeted me and be like,
keep it.
You never know what's going to happen.
I'm like, you're right.
But when I look at it,
when I look at it,
I'm like Zelda and then Mario.
Okay.
And so, and so I just, you know,
I want people to enjoy the console.
I think it's going to be a great handheld.
And I hope it sells well.
As I said, selling twice as well as the Wii is going to be a massive success.
People are saying like 50 million units.
I'm like, yeah.
No, no way.
But 25 million.
units is doable. They just have to, they just have to nail this, this thing and they have a
perception problem. You can't sell a product to Nintendo fans. That's what the Wii was. You can't do it.
It's not going to work. And that group's even smaller now. Because now you have a bunch of
score and lovers there. Right. Like every, every generation seems like they shave off people
that are going to fucking eat shit. And, and so that's why I'm afraid of them because
like the, I love the idea of the switch. It's so fucking cool. You know, I don't
even need to put my hands on our plate.
And I'm like, this is great.
It's not a great idea.
But guys, you have to have more than Zelda and Mario.
And I know that people are like, well, they have Splatoon and they have, guys,
Splatoon didn't move Wii use and it's not going to move switches.
Zeno Blade didn't move we use.
It's not going to move switches.
Donkey Kong didn't move we use.
Not going to move switches.
You have to think differently.
Zelda will move switches and Mario will move switches.
But you have to have stuff in between and Nintendo doesn't have the wherewithal and the resources.
None of the first parties do to just.
fill the back catalog with just their games. It's just not possible. And that's the,
that's the thing that I'm concerned about. And why I feel like they're just sending
this thing out, not to die, it's not going to die. It'll be around for years. But to send it out
to just be. And it shouldn't just be. I mean, talking about the first year, I feel like best case
scenario, you can look at it like this. The launch here is going out to the beta testers.
We are, if you're buying it like you and I are on day one, or Betty Ann's telling me calling
to, we're all beta testers and going through. We're going to stumble through the pain as they
figure out this online system that's free until they want to start charging for it and all these
different things. But you get to December and hopefully either based on a few E3 announcements,
also Mario doesn't slip and actually comes out in the holiday. Suddenly then I feel like you have a
chance to remarket this thing and have a renaissance like they did with 3DS when they put 3DS
up against Vita to crush Vita. And when they were like, all right, cool, we understand that we've
been slacking. Here's why you get this. And you run a trailer that is Zelda, CART and the new Mario
Odyssey and hopefully two or three other.
other things that are, we didn't expect that are there.
You know, whatever, Animal Crossing or third party awesome exclusives.
Suddenly, people are going to be like, fuck yeah, I want that for Christmas.
It finally matters and they'll get it and go.
I don't think this is like, this isn't a death blow out of the gate.
It's just a stumble that I think they can come back from.
And when there's an, it's going to, I think you're going to get to, you're going
to get to the point that so many people argue about the Wii U is faster than you did with the
Wii you where you're going to get to.
No, the library is great.
And guess what?
The hardware is fucking awesome, which is you can never say about the Wii here.
Never.
And even me.
I could never say that.
I mean,
the point you're making is interesting.
What I do think is a death blow is the industry perception of this thing and the way that people
are talking about Nintendo as a whole.
And when you talk about the same old Nintendo, I think really the part I agree with most
of that is how I, there's nobody that wants this thing to succeed more than me.
And I can't hold on to they'll nail it at E3.
I don't believe that they will anymore.
Whereas three weeks ago, I believe more than anything.
I was like, I can't fucking wait for this presentation.
And then E3 is just going to be even better.
And it's like now it's like, no.
I do believe that Sony's going to have a killer E3
because they've proven.
They've had this track record recently.
I'm just nailing it, nailing it, nailing it.
And then the PS4 conference, which in the grand scheme of things,
doesn't even matter because when you look at it, E3 and PSX is what matters.
Nintendo presentation mattered.
Mattered more than anything because this is them putting their best foot forward
of here's the new Nintendo and here's what we are.
And I will still give it to them that I want to see a more American-based conference.
So E3, I'm excited for it no matter what I'd be excited for it.
But I'm not looking forward to it as this thing that's going to answer all the questions
and the way that I expected it to and needed it to for this to not just be, oh, Nintendo, you know.
But it's like, having said that, I do think that there is a lot going for.
And you're talking about the beta tester thing.
When 3DS came out, it had an abysmal launch lineup.
And it came out in March, if I remember correctly.
And it wasn't until probably January-ish the next year that it was like, oh, shit,
there's actually some games coming out for this thing.
And then from then on it was awesome.
And they did a really good job of keeping up with the 3D slat.
Which is why I think that I was so happy that Switch is going out of 300 because I think
that they need to get themselves room to maneuver.
With a room, which, you know, that sucks for the people buying it now, but also like whatever.
They did that the 3DS owners too, and they called them ambassadors.
The, the, uh, yeah, I want, I really do feel in my heart that like a strong, vibrant hardware
manufacturing Nintendo is essential.
When I saw out of them at that conference, what I'm seeing it now is I'm like,
man
like I
I hope I'm wrong
because I want the
Switch to succeed
because I want Nintendo
to do well
I think they need to
they need to show
everyone that they're
capable of doing more
but I wouldn't be surprised
to see for this
to be it too
not for the company
but for their
hardware initiative
in the next few years
where it's just like
if people don't care
about this thing
it is over for them
as far as a hardware manufacturer
so they need to make
people to care about this
they're not going to do it
again
they're not going to be like
you didn't care about
Wii you
you guys bought the Wii
but then you put it
in your closet in 2008
and you have your 3DS for frankly third party games
and now you have you know
this particular device that you don't care about again
how about we do another one like that's not going to happen
so like this is the this is their last stand
you know in terms of like the Nintendo I think we all want
because a lot of people are like can't wait to play Zelda on PS4
in 2019 or whatever and I'm like you don't really want that
like we talk about that like it's like it's a great idea
and that would be nice for us as PS4 and Xbox One owners
but you don't really want that
because you don't want,
you want Nintendo to remain independent
and a little different
and people are like,
well, you don't want them
to replicate what the others are doing.
I'm like, no, you don't.
You just want them to replicate
the ideas that are actually good.
And there are great ideas
being done on those other consoles
that matter.
It's like saying,
oh, like iPhone,
you can text on iPhone,
Android devices don't text.
Like, that's how essential
some of the things are
that are missing on this device.
It's like, what the fuck you're talking about?
You need to be able to,
you could voice chat on PSP,
you know, like you could voice shout on Vita and 3DS and DSI.
You know, like it, you can, I, I had, like I said in the, in the, in the column was right video, I was playing, I was voice chatting on Xbox in 2003.
You know, like it's, there's no excuses for some of these things.
No achievement structure was, as I said, with the most emblematic thing they don't give a flying fuck what's going on around them and are totally tone deaf.
Man, that would have gotten so many people in the door.
if they were like, hey, we have a coin system,
or a metal system, or an achievement system,
whatever they want to call it, a flag system,
whatever, whatever, and you earn things for in game.
And maybe we'll make them even more useful than just these,
these, these, these, these, these,
peeing prizes that, that everyone likes to,
to, to float around.
Maybe you can buy things with them or something like that.
Or it's just like, I saw that stuff.
And I'm like, man, you guys,
I, it's,
it's, a lot of the decisions they made in my mind are indefensible and,
and are going to hurt the system.
Every one of them, you know,
it's a death by a thousand cuts.
no achievements, punch in the face
you know, no voice chat, punch in the face
have to matchmake with an app
punch in the face. Zelda, oh, maybe
a little massage in between rounds on the
you can get back in there, getting back in the ring, and then you
keep getting punched and it's like
it's just disappointing and what was surprising to me
because I'm known being so pessimistic
about things and a little more harsh than other
people are. What I was super surprised about you weren't
here, but I was just reading over that night
and the next few days, everyone was like this.
It was rare for me to see anyone
that was super duper,
anything positive to say about it.
And if Zelda wasn't on this thing,
I mean, that's the thing I was trying to tell people,
like, I'm like, take Zelda and remove it.
Now what?
You know, how good does it look now?
But it is there, though.
I mean, that's to me,
and again, I'm going to come off
as a super fanboy with this,
and I don't even care
because I really stand by this.
Look at this thing for what it means to you.
Do you want it or not?
And I think that when it comes down to it,
I can give a fuck less about voice chat.
Trophies, they'd be really great.
and I'd like if they had that type of stuff,
but it's not a make or break for me.
Like when I start going on a list of like,
why am I going to like this?
What am I upset about?
I think that people get so lost in the weeds of,
oh my God,
the controllers are this much money.
I'm not going to buy the controller then.
Like, just stop.
Right.
I agree with what you're saying.
And from my own viewpoint,
it's like, yeah,
I think my mom's actually right where it's like,
mom was right where it's like,
it's like, yeah,
you're going to play Zelda.
You're going to enjoy Mario in New Dunk City,
whatever the fuck that is.
That's the disturbing ass-looking mom.
Mario game that they showed.
But I look at it more as like a pie chart.
Again, speaking for others and speaking more from a bird's eye view, if you look at the
pie charts, like there's a little sliver of people there care about voice chat, they're
out.
A little sliver of people there that care about troves and achievements, they're out.
A little sliver of people there that would like to play third party games on Nintendo consoles,
they're out.
A little slit, and it's like, and then you're just left with the same fucking piece of the pie.
But that piece of the pie is smaller than it was five years ago.
Smaller than it was three years ago.
I feel like they need to double down on that piece of pie and give that piece of pie more reasons for more people to enjoy it.
And I think that that is the big issue is that when you look at it and you're just like, I don't want to play Call of Duty on this thing.
I don't.
It's better.
It's always going to be better on the other systems.
Nintendo lost that fight generations ago, you know?
And I want to see a place where I'm playing like this year as a horrible example of what I thought the switch was going to be.
I thought they were going to come out and this presentation was going to be, here are all the ports that we're doing.
Here's dates for all of them, which leads you to believe that next year on is going to be all the new games,
and there's going to be this calendar of every three months there'll be a big game to look forward to.
And we didn't see that, which worries me because now I'm like, all right, I guess we're going to hear about Pokemon stars at E3.
And it's like, that's upsetting.
Now, the one good thing about that is it could be the Annasity 3 coming this fall.
You know, I still think that they have the chance to get all the ports out of the way, quote unquote, by the end of the year.
so that at the end of the year come holidays,
there is a lot of enticing reasons for people to buy this thing
because there is so many people that didn't buy the Wii U.
And it's like, all right, I didn't buy one at launch because it looked like shit
and it doesn't have launch games I want and it only has, you know, five games or whatever.
But then come the holidays, it's like, oh, well, now it has Zelda and I never really got into Mario Card 8.
And I'll give Splatoon a try because, you know, people seem to like it and I don't understand it,
but whatever it's there.
And, you know, Pokemon created an HD Pokemon on a console.
I should try that out.
And I think that by then, hopefully there's a lot more.
But again, I can't stand by that.
because they fucked up so bad at this presentation.
But I do think it's good that they talked about things like Zina Blake Chronicles,
that they are seemingly just putting all in on Fire Emblem in a way that I would have never expected them to.
Well, I think the Firearm was sold better than they expected over the last two,
two, what, fates and awakening or whatever.
I agree with what you're saying, but I would say that what you're saying is like, yeah,
I want to get Mario, I'm interested in all these things.
But the Venn diagram between all these games is just a fucking circle.
And that's why you need to have...
I don't think it is, though, because...
But if that wasn't true, then we would have sold.
There's a bunch of various circles.
And I think that it's a matter of getting those people to push over a little.
Why didn't I play Splatoon more?
I should, but I didn't, because it's a slightly different circle than the circle I'm in.
And it's like, if they were to tell me that I get...
I'm just hypothetically saying this.
I get Mario in January.
I get Zelda in February.
I get Metroid in March.
Then I get Splatoon in April.
Then I get Smash Bros. in June.
all of a sudden I'd be like, I guess I should play Splatoon, you know, just because I trust them for all these other things that I love.
So I'm going to go a little bit out of my comfort zone.
I'm going to try out Zeno Blade Chronicles in a way that I wouldn't before.
And I think that that's how they get that circle to be bigger and stronger and to buy every single thing that they do.
Instead of now it being so long and far apart that it's like you feel burned even in the console that you're in.
So I'm like, I don't trust you for Splatoon.
I don't even really want to play it.
Even when you hear good things about it, I don't jump into it.
To me, I think this thing is good for an automatic 10 million units.
And then everything else from there is going to be added.
I'm not saying it's going to stop a 10 million units,
but everything else from there is going to depend on things outside of their ecosystem.
Because I think Wii, when you really look at it, with the exception of a 3D Mario game,
had almost everything that like a Nintendo fan would really, like a modern day Nintendo fan would really want.
I had a lot of games.
And I think that that was one of the major misconceptions, even from second party,
it was supported.
It was supported more recently, and there were huge gaps.
That's my major concern is like you want to like I look at it from the other way.
Like get the Assassin's Creedbro in the door so he knows Splatoon's good because otherwise he's not going to know and he's not going to care because one of the major things that that I think is being overlooked too.
And although some people have mentioned it, but it's not a major talking about it.
I don't know how you agree about it is that switch happens to be coming out at a very bad time when you look at and Zelda is obviously going to negate much of that for a lot of people.
But a lot of games are coming out in March and April.
Like a lot of great important games around that time, whether it's.
horizon or mass effect or whatever it might be that are going to distract from it too.
And then what does it look like you were saying a year, 18 months from now?
That's why I was so disappointed.
I wish they really had a roadmap where they're like, where they really, I typically don't
agree that you need to announce games way ahead of time as people know.
But with Nintendo, they do because they need to show something.
And it would have been awesome to say like June's here.
August is this.
September is this.
November's this.
Next February is this.
April's this.
June's this.
And we're hitting all of these dates.
And there's your reason to get in.
And what I said to people was like the third, third part.
sports not happening. It's just not going to come.
And so they better hope
for a better and more vibrant Nintendo this time
than they got with Wii and I don't think you should hope for that
because I don't think it's possible.
Like I think they're gonna, Zelda's gonna be great.
I think Mario's gonna be great. Again, super fucking
disturbing to see Mario in a world.
Looking like that. Sonic 2006.
Really, really can't forget and ever
erase that from my mind.
Him standing next to a human.
Yeah.
Probably gonna fuck that human. I hope so.
Yeah, he is.
But I just, I,
like I said, like EA just putting FIFA on there,
which is apparently maybe even a last-gen version of FIFA,
Ubisoft putting out Rayman Legends and Steep.
And then to Greg's point, always,
they're going to be like, oh, they didn't sell.
We're out.
You know, wouldn't have been better to EA to be like,
we put Mass Effect on it?
Yeah, wouldn't it like, because it's fucking new.
The one thing I want to...
They don't think they can make money.
The one record to add to this, I think,
that we, that I think we talked about earlier,
not head on, and I think applies to what we're talking about right now,
Because the argument has always been Nintendo fans alone can't carry a console since the Wii U.
Right.
Personally, and I know that you are on a different side of this, right?
When I think of my GameCube, I have nothing but fond memories about my GameCube.
But the games I think of, with the exception of twin snakes, really are Nintendo
exclusives, Animal Crossing, cart, golf, stuff like that, right?
But I love that system.
When I think of my Wii, I think of being excited for when it first came out and then feeling
like they marched away from me when they went more mainstream and Della stuff.
but I remember Galaxy.
I remember other Nintendo exclusives on it.
The Wii U, I remember thinking was a piece of garbage at launch,
hated the way it worked, the way it loaded, all these different things.
And I know that there's been great games on it,
but like I'm saying, I'm so over that system, I never want to plug it in.
So the one thing I think that is a part of this, that time will tell how much it actually
matters when we talk about the switch, is the fact that it's going to be a console again
for Nintendo games, but it's a cool piece of hardware again, which is something, you know,
I mean like my game cube I love that fucking controller and we I was excited about motion controlling
at first because it was different and it was turned the thing and it didn't look like every other
thing and granted that went in a different direction that I wasn't thrilled with but the Wii U right
with this game pad that's not responsive and not multi-touch and it has a shitty battery and does all this
stuff I fucking hate no I hate this fucking thing I don't want to do it so that was the albatross I had to
put on if I wanted to play one of the if I wanted to play card and I fucking love Mario Kart you know what I mean
and like I couldn't even do it I just couldn't do it I hated using that thing so much
Even when I was just using a pro controller, I still had to deal with the fucking squares and everything I hated about the Wii.
I think there is something to be said for the fact that this is going to have cool Nintendo games and be a cool piece of hardware.
And I don't know how much that expands the pie.
How if that can help lift up the people who are like me who are just like I hated the Wii you.
But I do think it is, it's not exactly the Wii you again in terms of like can Nintendo games carry it by themselves.
Well, I'll just say that, you know, what I've said before is we is the outlier.
And if you pay attention since SNES all the way down,
every piece of hardware at home hardware
sold worse than the one before it.
So that shows you something,
whether or not it's meaningful or not.
I don't know.
I happen to love SNAS, obviously, N64 in GameCube especially.
I love GameCube.
I think it's one of my favorite consoles all the time.
I really think it's a special console.
But you might think about that way,
but there were significant third-party support on GameCube.
And anyone who's saying otherwise
didn't play GameCube,
has no idea what they're talking about.
No, I know there was.
That's why I was bringing up.
Right on through the very end of the console.
I mean, Capcom, especially,
was all over that fucking console.
but there were others too.
Resident Evil 4.
Yeah, Resident Evil 4, Beautiful Joe.
Not to mention like almost every, well, not almost every game,
but lots of games came out on all three consoles.
And that continued all the way through,
and clearly games were selling on GameCube that way.
And I have a lot of games.
Like, I have a fucking ass-not amount of GameCube games.
My whole takeaway, you might be right.
The Switch clearly is a better piece of hardware
than the Wii. It doesn't get any worse than the Wii.
I mean, the Wii is awful.
But I just, I stand by this notion that,
because a lot of people are like,
I always diminish the power argument,
and you do too, where it's like,
well, it's running at 720 and Zelda's like 900P or whatever on it.
And it's like, I don't care.
And everyone's like, well, it was more powerful to attract third parties.
And I'm like, maybe.
That might be a piece of the component, but it's really not.
Because if Activision went to Trajark and was like, hey, make call of duty work on this,
they would do it.
If they had any notion that it would be supported, that Nintendo would care and that fans would be there,
they'd make that game run on a fucking toaster of them, you know, if there could be money made there.
So the whole power argument's not there.
It's just that these guys have been,
like you have to look at it from the third party perspective.
They've been burned over and over again by this company,
and they are out.
I mean, that's the whole thing is like,
this is just as good as being out.
Because think about Ubisoft last year,
or last generation,
at least they gave them zombie,
zombie, whatever, it was called zombie on PS.
Zombie.
Like, they tried to give you something, right?
Now they're just like, fuck you, basically.
You know, like, we're, and then EA,
EA made, as I said in the column was right,
made $4.5 billion in revenue and a billion dollars in profit
and wants to do nothing on the switch.
Like, these guys are being counters to the max.
Bad, bad, this is a bad omen.
And whether or not it, whether or not it turns around.
But as I said, again, not one example.
Not one example of a console succeeding without third party support, not one.
And, and, uh, so if Switch does it, it'll be the first.
And, uh, again, we have to talk about what, what success is.
I think if this thing hits 20 million units, which is possible.
I think they'd be fucking thrilled.
How much is 3DS?
So 60.
This thing needs to beat that.
in my opinion.
I think that besides the conference sucking,
I think the biggest issue they had was,
like the conference focused on JoyCon controllers,
and this is a console, it's a home console,
it's a home console, they should not have done that.
I think Nintendo, from the get-go should have been like,
yo, this is what Nintendo is now, it's portable.
They should, I mean, like, they should have stopped 3DS.
They should have stopped it and that's cool.
And then you should have totally stopped
instead of seemingly doubling down on it now
and it's still announcing games.
The Fireman Direct.
Yeah, it has own 3DS title.
It's like, what the fuck guys?
Its own 3DS title.
And it's a mobile game, too.
That's a well the mobile game looks fucking awesome and February 2nd way sooner than I thought and on iOS and Android same day
That's an update to the direct a lot of people might have missed out on super excited about that
But Fire Enblem echoes which is a remake of Fire Emblem 2 that's coming to 3d s e-shop so it's like all right cool
I guess that they're still putting out new games there
Then Fire emblem Warriors which is going to be a fall title for the switch also coming to the 3DS and it's like
I get the Omega Force getting work they are
already have the engines made because of Hyrule Warriors.
So I'm like, all right, cool, whatever.
But didn't everyone hate Hyrule Warriors on 3DS?
Didn't it suck?
Well, it didn't play well on 3DS.
It was good on new 3DS.
This one only coming to new 3DS.
Oh, interesting.
So there's that.
And then they announced Fire Emblems, a switch for a new switch edition coming in 2018.
So I'm like, thank you.
At least there's that to look forward to.
But yeah, I mean, they're still talking about 3DS and they're still pushing it.
And it's just like, you should have just fucking killed, cut the legs off.
Hey guys, we're done making Wii U games.
We're done making 3DS games.
This is the Nintendo Switch.
Because it's the fact that everybody's comparing these, the switch to consoles, because
Nintendo's doing it too, that's the biggest issue.
Why are we talking about Call of Duty on this thing?
We should be comparing this to the 3DS and Vita.
We should be comparing this to how much better it is than those and how awesome it is
that we're getting these great experiences portably.
I agree.
That's their fault, though.
But it's entirely their fault.
And it sucks because when we look at the rest of the year's lineup, like Tom, a lot of things like, like Raymond Legends, NBA 2K 18, Ultra Street Fighter 2, Minecraft, Minecraft Story Mode, Project Sonic and Sonic Mania, Firenamares, Eucalely, Shovel Night.
There's a lot of games that some of them are coming to other consoles, but I want to play them on the Switch because these are games that I want to play portably.
And I sure, it's my, I want to play Sonic Mania on this, not on my PlayStation 4.
That's good.
Let's double down and target that audience because that's what this is.
This is what I said before.
This is where the Vita should have been.
It's a bunch of indie games and every once in a while a quirky third party title.
But in addition to Vita, it's quality first party games consistently being made.
And we're not seeing that yet.
Hopefully once we get through this whole port.
Fiesta.
Yeah, the port fiesta, which I don't, I think is a great thing.
I'm so happy to do.
I want to hang out in the port fiesta.
I thought it was going to be the port storm, but I can deal with the port fiesta.
Port storm.
I think it's a fiesta.
It's going to be a good time.
But it's upsetting because me going, I played this thing at the event like, man, this is going to replace my 3DS, not, oh, this is going to replace my PlayStation 4.
Right.
Right.
And I would agree with you except for because I agree with a few points.
A, them, them keep going at a console, console, console, it's like mistake, mistake, mistake, mistake.
Mainly because of what you're saying, because then my comparisons would be totally moot.
But I'm making those comparisons because they're making those comparisons.
By calling at a console, you're putting it in the league with Xbox 1 on PS4.
And guess what?
Switch is now going to be in line to have to go against PSA.
S5 and the Scorpio as well.
And that's when things are going to get really fucking dire.
If they don't, if they don't, if they don't, uh, because we're going to see
Scorpio this year.
It's my, I don't think it's going to come out this year, but you're going to see it this
year.
year and then you're going to see a huge quantum leap of another company calling their thing
a console.
And so this is what I'm saying.
Like they don't really know what they're doing.
They really don't.
I, I have a couple predictions for what I think the future holds for the switch.
And these are being, you know, pretty positive on it and just hopeful at the same time.
But I think that this year is going to be a lot of.
trying to just build the catalog with a lot of ports.
Then we're going to get to E3.
And I think that's when we're going to get a lot of release dates for a lot of the ports and
a couple announcements for next year.
And it's not going to be until the end of this year that we finally see the 3DS die off.
And they do finally put that behind them.
And it's not going to be till 2018 that they start talking about the switch, not as a
home console device, but just as this is the Nintendo system.
Like whatever that means to you.
And it's going to start to find its own niche.
And I do think that's when third parties are going to be like,
Okay, this is just the portable system. We're not trying to port our mass effects to it. We're trying to either make something from the ground up or not. I think that that's the only chance it has at getting things like what we saw at the GameCube with so strong third party support. They need to look at it as a different type of system. And this GameCube support, remember, came with fewer than 25 million units sold over the entire life of the console, which is abysmal. Outsold literally six to one by PS2. And yet Capcom was still interested in going there. And others were still interested.
and going there, publishers were still interested in going there because there was money to be
made there.
And that's the thing that I, you know, I really do mean it.
If Ubisoft was like, we want watchdogs too to run on this thing and we think it could sell,
they would make it work.
It's not, it's not a, power makes it easier.
There was a piece that was circulating today about respawn basically laughing when they asked
if Titanfall 2 could run in there.
And I'm like, I don't think EA would let you guys be laughing too much if they thought
you'd make a fucking buck on there, you know?
Then you'd figure it out.
It just makes it more expensive and therefore harder.
So there is a disparity there that I think is relevant and important.
But it is not that important.
We was significantly weaker than PS3.
And there were still games between those two consoles.
So because they sold there.
Yeah.
So I just, I want Nintendo to succeed.
And the only thing that's changed in me is that I just don't believe anything they say anymore.
Now they're like, this is going to be great.
I'm like, I don't believe you.
Now I don't believe a fucking word you say.
And you'll show me now.
because I for some reason put a ton of faith in this machine
and you guys showed me that you really don't know what you're doing.
So,
and you showed the world that,
you know,
that as well.
And yeah,
Zelda looks great and Mario looks great.
My question again is,
then what?
Then what?
I mean,
the big,
the big question is we talk about the year of Nintendo is,
does Mario really come out this year?
Oh,
absolutely.
Okay.
Without a shadow of doubt,
that would be a disaster.
From everything I've heard,
Mario is done.
Okay.
And they're holding it to the fall for,
for a big fall game and for something to drive towards.
Okay, good.
All the rumors pointed to this being at launch game,
and from everything I've heard,
is it is very close to completion,
if not already done.
I'll say this,
and I don't know how popular it will be,
and I don't know if it will resonate with anyone,
but if I were them,
you can't make this decision now,
but six months ago a year ago,
I would have been like,
we're releasing Zelda on Wii U last fall
when it was clearly probably ready.
Then we're going to put the switch out the fall after,
and we'll put Zelda on there too,
but it will launch with a Mario game, a 3D Mario game.
The first 3D Mario game since our fucking bonkers selling Galaxy series
that everyone's going to be really excited about.
In that time, we will be able to get everything that we do not have ready for this console
ready to go.
We'll have voice chat ready to go.
We'll get rid of the inane excuses why we don't have Netflix,
which runs on fucking everything on there and all these video devices.
We'll get video streaming going on there and video capture on there.
We'll get a trophy system in there.
We'll do all these kinds of things, give themselves time.
They should have done that.
I really do feel like this thing's being rushed to market,
and I do not understand why.
And I think they're hurting the console because if power is not part of the equation, which it shouldn't be another six months shouldn't hurt it. It should only help it. And it should allow them to engender more support as well. And I think that we'll see how it lives or dies. But I think that if they can get, I think Packer was saying between $6 and $8 million in its first year. I think if they can hit $8 million. I think they'd be fucking thrilled. I'll be surprised if they do. But that would be awesome. And I wish them the best. I hope they sell. I hope fucking Switch sells 500 million units becoming better selling than every other console before it combined, Greg. But it's, I don't know. I don't I'm scared for.
for them. And I'll be interested to see how this kind of rolls and adopts.
I disagree in the sense that I'm happy it's coming out so soon, like so ridiculously soon.
Like the fact that this thing's weeks away, it blows my mind.
Because I think that we just need to power through the launch period and just hopefully
get to what this system is really going to be.
And I wish that wasn't the case.
I wish that right out the gate that had all these things and it was what we all dreamed
it was going to be.
It's not though.
So I'm all right, I need to do exactly what I do with the 3DS and just kind of hope they
have a relaunch period.
And I think that they have to.
especially since it will be their only console eventually.
They do have a relaunch period.
It's April, Drybones.
Yeah, Jay bones.
April 28th.
Day after my birthday, but I'll let it go.
There you go.
Mario Cardi Deluxe.
All right.
No, Nintendo.
Do it.
Final topic of the day.
I want to talk about Kingdom Hearts.
Okay.
HD.
2.8.
I like how you said final topic of the day,
and Kevin shook his head to discuss.
I went along today.
Kingdom Hearts HD 2.8.
Final chapter prolog.
Rolls off the tongue.
I played it.
I beat it.
Or I beat at least the sections that matter to me
that I haven't played before.
This game, obviously, you guys,
I don't know if you are familiar.
This is a collection of Kingdom Hearts Dream Drop distance.
That was the one that came out on 3DS a couple years back.
This is Kingdom Hearts Point 2, Birth by Sleep,
a fragmentary passage.
Again, rolls off the tongue.
Which is essentially...
The remake of the PSP, right?
No, this is the most exciting part of this package.
It is a new game.
It is kind of a Ground Zero's-esque.
Is this the one that runs in the engine for the next game?
Yes, this is running,
running in the Unreal 4 engine.
Okay.
So it looks like Kingdom Hearts 3 is going to look,
but this is a sequel to Birth by Sleep,
which is the PSP game.
And it kind of ties into where we're going to be playing,
Kingdom Hearts 3 story-wise or whatever.
And then Kingdom Hearts,
little X-Sign back cover.
I've heard people say it's key,
but I don't know.
I don't really understand.
They rename the X-E-E-Y.
They should spell it.
Yeah.
K-E-Y.
They didn't, though.
They didn't do that.
And that's a movie.
It's a CG movie that is kind of a retelling with...
Explains it all.
Added story points.
No.
Of the mobile game that came out recently,
Kingdom Hearts Key, whatever.
And it is like the most early, early, early part of the story.
Like, it goes back in the timeline earlier than we've ever seen so far.
So I watched the movie and I beat the point two,
Birth by Sleep, fragmentary passage, took me about.
two hours. So again, it's more of a ground zero's a share experience or like Final Fantasy
Deskye, the demo that they put out years ago, a Final Fantasy 15. It is, and Dream Drop
distance I played before. So I didn't get into it now and didn't really feel the need to.
Is it worth, you know, full price for essentially just the point two birth by sleep? Because
I doubt many of you want to replay Dream Drop distance. No, not necessarily. It is cool playing
how Kingdom Hearts 3 is going to feel.
You know, I like it.
The graphics are real pretty.
The environments are awesome.
The characters themselves look a little off because, so like Donald and Mickey and, um, all
the like more the, the, I don't know, I don't know the difference between the anthropomorphic,
like humans and like anthropomorphic animals, like the animals look off because there's
something about the humans have more like features and stuff that like, in my article,
buy this look on them.
Like there's more detail.
But like with Mickey whose face is really just like a circle.
Yeah.
With like other little circles on it.
It kind of looks off.
I feel like it needs it needs more.
The engine it's using and the style it's using.
It could use a bit more shadows, I think.
Like it doesn't look cell shade.
And I think it could have helped if it did.
I could just use a bit more depth than some of the looks because it just look,
it looks a little too clean for my taste, especially when the environments look so nice.
from a gameplay perspective, it's Kingdom Hearts.
And man, it's been a while since I've played a core Kingdom Hearts for him.
And it feels good.
It's exactly what I wanted.
And especially having just come off Final Fantasy 15, which is a very action-heavy game compared
to other Final Fantasy's.
And a lot of people compare it to Kingdom Hearts.
I'm like, oh, no, Kingdom Hearts.
I like this.
Yeah.
And I love the battle system in 15, but this is what I've wished it was.
You know, this is when you first saw the demos of versus 13 back in the day,
I was like, this is the type of gameplay that I fell in love with with Kingdom Hearts over a decade ago.
This fragmentary passage, you play as Aqua, who is one of the main characters in Birth by Sleep.
It's great getting to play as her again.
Last time was when Birth By Sleep came out, which I think was like 2007.
So it's definitely been a while.
Story-wise, you don't get too much in this.
It's a little over-the-top, Kingdom Hearts-esque in terms of dialogue.
And to be honest, I found myself being the least interested I've ever been.
Wow.
You finally grown up?
Just because it's been away.
And I think there's a very, very big reason for that.
I feel like on one side of it is, Kingdom Hearts 1 and 2 even were really about Disney.
It's about going to the Disney world.
It's doing like the meeting the Disney characters and, you know, everything had to do with that.
As the series went on with, they're not spin-offs, but with the side stories, it got
more and more into its own convolutedness of here's the original characters and here's the
heartless version of them and here's the like I don't even remember all the names of all the different
shit is but it's like there's three three dudes that look exactly the same but they have different names
and they're all different versions of the same person but and it got to a point that I'm playing
this in my phone I do not remember anything yeah yeah and all and um hearing the dialogue in
this game I'm like oh man I don't even care to try to figure it out and I know that's an
sold to a lot of people who love this but it's just like it just feels like when I
played through kingdom hearts one and two a long time ago I was obviously
younger and a different place and that doesn't take away even now from those
games because I love them so much but I feel like I put up with all the weird
anime kind of just tropes because I liked the gameplay and Disney stuff so much
yeah but when it is just melodrama and like talking about the darkness for
the 10th time and my heart
and the light there and it's just like holy shit this is this is bad yeah
this is really bad but then as it went on things starting it a bit more
familiar and there's Cinderella's castle and snow whites forest and all that shit
I'm like all right all right cool can't wait to see this in King of March 3 but I
think that's the problem is this was such a coming 2020 yes such a demo who
and such like a little like oh here hearing goofy was a something's special sure
you motherfuckers about this I don't know I was just I was a little let down in that
sense because I I want to love this franchise more than anything, but it's like it just feels like
it's giving me reasons to not stay away.
But as it, as it ended, I can't wait for Kingdom Hearts 3 even more.
So I'm like, all right, cool, because it does seem like it's going to be giving me those
things that I want so much.
Like they pretty heavy-handedly explain like we're getting back to all that stuff.
Like we're moving past this whole side story characters that we made up shit.
And the end of the, of this game.
the last, the two-hour experience.
Well, throughout it, there's boss fights, and they're super awesome.
This is kind of a Kingdom Hearts game,
minus the other going to the different worlds,
just condensed down into two hours.
To that extent I like it a lot,
because you start off with very limited abilities
and you gain all the different abilities,
whether it's being able to roll or jump into your little glott thing
and all that's the combos and stuff.
You gain them all really quickly.
So I appreciate that,
so I did feel a nice sense of progression
with the battle systems and all that.
camera still just as iffy as it's always been but that's what happens when you're doing a third person action game with hundreds of characters on the screen at war with the heartless but the boss fights are super epic especially the last two or three in it and I was really impressed by their scale it reminded me of like god war three so that's cool and there's a twist at the end that made it all kind of worth it for me or I'm like spider man from a story no I wish from a story perspective where I was like oh shit cool so this is how it ties it
into.
King of Hearts.
Dead all along.
Kingdom Hearts
one and two.
Mickey's in it a lot,
which I really like,
because Mickey's more of like,
you know,
the,
the Yoda character
of the series where it's like
the moments he's there
really matter.
But with this,
he,
because you are Acoe
who's a bit higher leveled
than like,
sore or whoever.
I'm sure you're familiar.
Totally.
Them being side by side
it makes a bit more sense
in a way that's not just him
saving your ass.
So that's super cool.
It was hilarious playing the game
with Gia cooking
because like,
she just,
keep seeing this stuff. She's like, wow, the writing in this is
fucking horrible. And I'm like, yeah,
you just got to put up with it, whatever. And I just
keep playing. And then all of a sudden, she hears
Mickey talk. She's like, wait a minute. Mickey Mouse
is in this game. So
that was hilarious. But anyway,
and the movie
was just even more shit, where I'm
just like, I just don't understand who the audience
is for this, for like
all of this weird backstory stuff. And there's
obviously a lot of people because people fucking love this game
and love the franchise.
But I just like, there's something
I love about the franchise and then there's all the other shit.
And I feel like this game really made me realize that there's a lot more that I put up with
to get to the things I like than I think is really worth the time overall.
But going back to it, love Kingdom Hearts 1, love Kingdom Hearts 2 and 3, hopefully is
that more condensed experience of here's the things I like about it.
Because all these, I feel like this is kind of the answer of making all the side stories worth it,
combining together in a way that leads us.
This is the Avengers.
Kind of.
Well, Kingdom Hearts 3 will be the Avengers.
Yeah, yeah.
This is the like the Thor movie that you had to watch that you didn't really want to.
Dock where.
Did you see the story that they released by Kingdom Hearts 3 and Final Fantasy 7 are?
Like I think it was maybe a week ago where they were like not anytime soon.
It was basically a story of just them being like, because everyone's like, everyone's like,
everyone thinks it's soon.
And I'm like, no, of course it's not.
Of course it's not soon.
That's why they're releasing all these things now to give you a little piecemeal approach.
Clearly Kingdom Hearts has a big fan base.
I just feel bad.
for everyone waiting for this game.
It feels like forever.
And it's going to be forever more.
Yeah.
So Kingdom Hearts, HG, 2.8 final chapter prolog is going to be out by the time you're
watching this.
And then Kingdom Hearts HD remix 1.5, 2.5.
I don't know what they're actually calling it.
It's coming on PlayStation 4.
And that's all of the Kingdom Hearts games thus far in HD on PS4 minus the stuff that I just
mentioned earlier for this.
So definitely cool.
If you haven't played Dream Drop distance, I do think it's worth it because that is a good
game in experiencing it in HD.
It's going to be awesome in addition to birth by sleep,
but just buying it for birth by sleep,
a fragmentary passage.
I don't think it's necessarily worth it.
But if you're super into the, you know,
the kind of story and narrative of this whole thing,
there is a cool twist that I do think pulls it all together.
So it would be worth it for you in that case.
So now, as always, we're going to give you over at kind of funny.com
slash gamescast topic where you can leave your topic.
This episode one out, Kevin, I'm sorry.
Kevin's so angry.
All over there.
Sick as it though.
When did we start the last topic?
Okay.
Jesus.
I've never seen him sound worse than this.
All right.
We got a question from Ghost Jacobs.
If you guys could get the inside story on any canceled game, PT, agent, scale bound, etc.
Which one would you choose?
Agent.
Is a really good choice?
since it involves Sony and Rockstar.
And that would be all sorted and fucked up.
I guess I would say PT because I want to know everything with
Kajima and Konami.
Because I'm more,
I don't care so much about that game as much as their relationship deteriorating.
But it would be awesome to hear like how they,
yeah,
Norma Rita's and Gammona those her are on board.
And then like it all starts falling apart and what those conversations are
between Kajima and them.
Yeah.
Maybe I'll ask at RTX.
Sydney.
Games wise,
I'd probably say Star Wars 1313.
Oh,
because that looked so awesome.
and it was so exciting
and then for it to just not happen. It's really sad.
In terms of like juicy stories and shit, I think PT is the
definitive answer.
StarCraft Ghost, I don't care too much about StarCraft,
but that was such an interesting development as well.
Sure.
That's a long time ago, though.
John's Bernardino,
what flaw could a game have that would break the experience for you
no matter how good the rest of it is?
I don't, I'm not much of a frame rate Savant,
but skipping or like framing games in terms of like
inconsistent frame rates definitely ruin them for me.
If you're going to run at 25 frames, it's fine.
I mean, it's not great, but it's fine.
I just run at 25 frames.
I'd be the inverse of Colin, and if it was only inverted, I'm like, I can't play this.
I can't.
I don't care how great this game's supposed to be.
I can't do it.
Yeah.
I'm really picky about controls.
For example, in Grand Theftado San Andreas, I just couldn't keep playing it because when
you drove the car, you had to use the analog stick.
You couldn't use the D-pad.
And there's just something about third person driving.
where I like the precision of just, you know, the D-pack kind of moving over slightly, slightly, slightly.
So that the analog just always fell off to me.
And in the beginning of that game, you play on the bicycle.
And it was the same way where you had to use the analog.
And I was just like, I just can't do this.
Like, it just bothers me.
And I know it's such a nitpicky, stupid thing.
But whatever game has one little control aspect that I'm like, ooh, this just fucking feels wrong.
Yeah.
It gets to the point that I'm not, I'm just going to stop playing it.
Sean Zulu.
How long and crazy
Have your most insane gaming binges been?
I don't know
I haven't had a gaming binge
Probably since I was a kid
Yeah I mean the one I go back to
Is a story I've told a million times
Where Po brought over
We both bought NCAA football that year
And he brought his PS2 over
And we set up a second TV downstairs
And that card table
And I'll never forget walking him out of the house
That morning
And as the sun was rising
I was like fuck
Yeah
All the Halo games we had crazy binges for
Where there was Halo 1
Me and my friends
Was play capsule flag
For fucking hours and hours and hours
But then when Halo 2 and Halo 3 and 4 came out, we all got together and played through the campaign in one sitting.
And that was always a really intense time because, I mean, those games, they're not that long, but some of them go upwards of 12 hours.
Yeah.
Sitting straight through, like, we would not stop until we beat it.
So those were definitely some of my more insane things.
Smash Bros.
I mean, I'm sure I play that game for hours on hours on end at one time, specifically probably melee would be the most.
but I'm not a binge type of guy when it comes to gaming.
Like it hits a point when I'm like, all right.
I got to do something.
I need to sleep.
I mean,
that was the whole thing with the wrestling N64 games where I would take the day off school
the day after they came out so I could play as long as I could,
then sleep downstairs in the TV, you know, video game room
and then wake up and play more.
Yeah.
Movie buff wants to know.
With today's climate, what are games that you think do politics correctly?
I feel like this is kind of an easy answer,
but I think Metal Gear's solid.
Overall has always done a good job of presenting different opinions as convolutative as they are and different perspectives on politics and thinking that way and it wasn't really until Metal Gear Solid 2 that I even really ever thought about our political system or ever thought about our government not being good.
You know, and the government like doing shady shit.
I was probably 11 at the time.
So it's not like that crazy.
But like that was a game that made me think about what it means to be a president and the people close to the president and all that stuff.
I mean, I was, it's funny because I've been pondering the idea of doing politics and games and why it's good and why there should be more because I hate when people say, to keep your politics and your social stances and everything on the games. I'm like, fuck you. You know, like, that shit, it makes good art. That shit makes for good storytelling. If you don't want politics and, and social views and points of view in your games, that's part of the reason that you're holding your medium back. That's like saying, keep your politics out of like every piece of, every piece of literature that have been written. It's silly. And so I think that there is a lot of subtle.
politics and a lot of games. And I like
the way games like Banner Saga
and even Final Fantasy tactics
and stuff deal with fictional politics.
And I think that kind of stuff's important, but I think
that it's essential that
we let this stuff, whether it's realistic
or based on real stuff like Metal Gear
or based totally on fictional stuff
like a lot of the games we play, I think it's important
that it's there because I think it's a good storytelling devices.
That's why House of Cards is so fucking good. That's why
but it doesn't have to be overt, like
I'm pro-choice or I'm pro-life politics.
Politics, small people politics can mean almost anything.
And small as social views or the way you look at the world, that, you know, that engineers the way we play games and that engineers the way we receive stories.
And so I think lots of games do that really well.
And I think we talked about The Last of Us is another game that deals with a pretty significant social issue very well, so well that it never even touched on in the first game.
And it only expanded on in the DLC and it made you look at the entire other game differently.
And I think that that's cool.
Yeah.
I think indie games are doing it.
A lot of indie games are in the same way Colin's talking about that their arts.
People are bringing their perspective to it.
You know, I'm playing through 2064, read-only memories right now still.
And like, you know, one of the big things that's going on in that universe is genetic modification.
And if that makes you less than human and what if you're doing is people who are doing it, you know, Jim Sterling's character in the game is a guy who's fiercely anti that movement, right?
And feels that those people aren't human anymore.
They're no longer human once they go through this genetic modification or whatever.
And to hear that character's arguments and then talk to the people who have been genetically modified and why they did it.
It's not, you know, some people are doing it.
yes, just for giving themselves cat ears and tails and stuff because that's their kink or whatever.
But then there's this one character in the game who you meet who's super, you know, a bitch when you first meet her.
But it's, you know, based on the fact that she had to do this to stay alive, but she's being looped in with all these other people.
So why do we want to show?
And it's like, it's a really fascinating thing that is goofy on its top level, right?
Like, oh, people are turning themselves into fucking cats or whatever.
You know, it's like this next step for furies or whatever.
But then to get into it and start thinking about it and start applying it back to the politics in our world.
You see those parallels.
Yeah.
I think it's important that we keep telling stories like that and challenge people and challenge their their preconceptions.
I think that's what, like imagine Bioshock if it wasn't political.
It would be impossible to tell that story.
But it's one of the great stories that we're told in games.
And it's a bastardization of libertarianism.
And I have libertarian leanings and I'm not offended by that.
I don't care.
It's interesting.
Well, that's when games at their best, right?
And stories are at their best when they get to put us in somebody else's shoes and challenge the way we think about something.
Yeah.
And even say that it's wrong and even say that it's, this is the end.
This is the end result of your, of your beliefs.
And I'm like, well, I don't agree, but it's very interesting.
You know, it's about having, you can tell when someone's really confident in the way they believe or, and when they just don't want to be challenged and they want to just be told children's stories, basically.
And so more politics, the better.
Yeah.
And I mean then the small pee way.
You know all about the small pea.
Damn.
I don't.
Of course, it's the Mushroom Kingdom as well.
They handle that shit well.
This was from my dude, David Blodell.
Shout out to you.
Where are all the 3DSs?
It's like none of just quietly stop making them or something.
None within 250 miles of me.
Damn.
Good signs.
I've been seeing a lot of these people tweeting me pictures of just like their targets
and there being no 3DSs.
So that's good.
Stop making 3DS games.
Just fucking stop.
Yeah, I don't know.
I guess that's the only...
Similar to Vita, right?
Right.
And then final question for the day.
I thought, man, where are people playing them?
Because that's the other thing, too.
Mine just sits down there.
I never touched one.
I see people playing them all the time.
I was going through.
I have like, I don't know,
hundreds of PS3.
PS4 games on the shelf and Vita games.
And there was a, my 3DS was on top of one of them,
but I was taking one out and it just like fell onto the, fell onto the rug or whatever.
And I was like, oh, there you are.
I haven't seen you in a while.
This one's from Barack attack.
He says, Thumper.
Haven't played Thumper.
Play Thumper, then talk about it next week.
Kind of funny, Kevin knows.
You guys played Thumper?
I did.
Yeah.
We all think of Thumper.
It's interesting.
It's like a very abstract musical game, VR music game.
Yeah.
I love Thumper.
Yeah.
Yeah.
I played it.
I think I played it at some PSVR demo.
it's on and it's been one of those that I see on my unit all the time and I was like when I set up that
VR room maybe I'll fuck around yeah now it's set up dumper one of my my favorite um games I've played
on PSVR but it's not because the VR stuff I don't think that that's really necessary
it kind of adds to the whole yeah effect of it but the game it's just a fun game but I do feel like it
lacks a depth that rhythm games need in order to give what's the nutshell pitch of what's happening
the game you're you're kind of going along on a roller coaster uh style thing and you just need to dodge um
like, just, yeah, obstacles, uh, random, but the in, in time with the music.
And yeah, it's in time to, to music, but it's like in a fairly indirect way with just music
happening and like, like, you can see the pattern where it's kind of like a much more pretty
less cartoony dumb down version of Prap of the Rapper where like, you, you know, like,
when you're supposed to hit the things, but based on you see three obstacles.
So it's like boom, boom, boom, based on how far apart they are.
Gotcha.
Yeah, I, I didn't beat it, but I got, I played a lot of it.
And it just hit a point when I'm like, all right, cool, I get it.
And I don't need to keep playing it.
But it's a lot of fun, though, and it is good.
And if you have PSVR, there's not much else to play.
So you might as well get it.
Try it.
Ladies and gentlemen, this is Ben.
Confident for the game's gas.
It's over, Kevin.
Until next time, I love you.
