Kinda Funny Gamescast: Video Game Podcast - Resident Evil Requiem Review - Kinda Funny Gamescast
Episode Date: February 25, 2026Bring on the sweetness with new 5-hour ENERGY® shots, available right here:https://click2cart.com/274100bu?utm_campaign=swtflvr&utm_medium=paid_video&utm_source=kf&utm_content=rels Thank you for th...e support! Run of Show - Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up, everybody?
Welcome to the kind of funny games cast for Wednesday, February 25th, 2026.
I am one of your host, Greg Miller, alongside the Queen of Screams, Madeline Stanley.
Hello, Greg.
How are you?
I'm great and this is an outfit.
Thank you so much.
I had to bring it for Resident Evil.
I'm glad you brought it for Resident Evil.
You got to bring a jacket for Resident Evil.
You have to.
It's not Leon inspired.
Not at all.
Extravagic a jacket, very Leon inspired.
Okay, I'll see.
I'll tell you.
I'll give you that.
One second on you.
Of course, the tastemaker, Roger Picorni.
Hello, everybody.
And then making his return to content,
Daddy's home.
It's Samira's father at Tim Geddies.
Let's Tim host.
My God, it feels good to be back.
I've been, I've been interested.
for this. I've been having the best time
of my life, obviously. It's been very hard.
It's been very fun. It's been all these things.
But watching guys, having to sit there, having to understand
what it's like to be the audience, to be the chat
that I'm looking at right now, listening to y'all
do your Pokemon Day predictions and me just being like,
I just want to talk.
I have things to say.
You know, that's been really hard. And it's not like
at least nothing else has happened
the last couple weeks, right?
At least it's been a very quiet, new cycle.
Nothing crazy happened.
like, oh man, Greg's been coming over a lot, like, just dropping things off or picking things up and like all that.
And I'll just see him for like a second of the amount of times.
It's like, we only need to say like one word or each other, just blue point.
That's it.
You know what it means?
Bye.
Enjoy the bubble while you can be locked in there where everything's perfect.
Congratulations, Tim.
Thank you so much.
So it's been great.
You don't regret this decision.
You're good.
It has been fantastic.
She is the best thing on the planet.
but is she better than Resident Evil Requiem?
We'll have to wait and find out.
We're getting the review score from Tim on Resident Evil Requiem and his daughter today.
That is a review in progress.
It will be updated a lot over the next 18 years because this is the kind of funny games, guys.
Each and every weekday, we run you through the biggest topics in video games,
whether they be reviews, previews are just topics we need to talk about.
Of course, if you want to talk to us, super chat right now, YouTube.com slash kind of funny games while we're
live to be part of the show.
ask your spoiler-free questions
because this is going to be a spoiler-free review
and of course congratulate Tim
just like James and Peters did when he said
Tim my fucking Gettys right there
Justin says I expected Tim to have a full beard and disheveled hair
as Greg would know that has been
the case yeah you put up a few photos
too where you got us in of like oh wow the last
month has been this is the first
time I've like actually like put product in my hair
and I've done anything I got a haircut yesterday
shaved the beard I'm like oh I'm back
He's here. He's alive.
Of course, Dustin's Super Chats says this $5 is for new Papa Tim and R.E.9 hype.
Congrats Tim. Welcome to fatherhood.
I had my son last March and it's been an amazing first year.
Hell yeah.
And then Mike like music says, congrats to him.
Excited to see you on this review.
I appreciate all of you.
But like, hey, let's talk Resident Evil.
Let's get you.
I've been talking about this baby for a long time.
We couldn't talk about Resident Evil without our Patreon producers on Patreon.com.
So thank you, Carl Jacobs.
Omega Buster and Delaney the Psalm-Twining.
For now, let's begin.
with what is and forever will be topic of the show.
Tots, Tots, Tots, Tots, Tots, Tots, Tots, Tuts.
Resident Evil Requiem Review.
It has finally happened.
It is here.
Of course, the game is out this Friday in these United States of America.
We've all played it.
We've all beaten it.
It's time to dive in and talk about it.
Tim, I want to save you for last, honestly.
Oh, I'll take that.
Okay, thank you very much.
Roger, talk to me, top level.
Resident Evil Requiem from Capcom, of course, published,
Developed Steam description reads What Requiem for the dead
Nightmare for the Living?
Prepare to escape death in a heart-stopping experience
that will chill you to your core.
Roger, how long did it take you to beat Resident Evil Requiem?
What did you play it on?
And of course, top-level thoughts and a score for me, sir?
I mean, it's debated how long it took me to play this game.
Because I finished...
Everybody else's clock is weird.
Yeah, my love is great.
It says nine hours.
I'm like, there's no way.
It's been nine hours.
I'm thinking 12 to 13 would be my accurate guess.
I was in the pause menu a lot, so I'm assuming
that's what they were not counting.
Yeah, I was completely smitten by this game.
I was taken for a moment one.
I think this is like the smartest culmination of almost a decade of maybe the greatest
like reinvention of a franchise ever.
Since Resident Evil 7 doing the remakes leading all the way up to Resident Evil 9, like I jumped
in in Resident Evil 7 and then I played the remakes and now I'm here and it's like, wow,
this was such a journey and this feels like we're not even end game.
We're like building towards end game, right?
we're building towards something way bigger, and this is just the start.
And I'm so excited for this journey and that it's all come together here.
I think this game is amazing.
And RE9 is a 9 out of 10.
9 out of 10 amazing on the kind of funny review scale.
What did you play it on?
Oh, I played it on the PlayStation 5.
Okay, great.
Just normal PS5.
Yeah, it's just normal PS5.
Oh, interesting.
No problem.
I want to hear about that.
I want to hear about that.
Madeline, of course, you came all this way from L.A. to be part of this review.
What did you play it on?
How long to take?
What did you think?
Yeah, so I am a slow gamer.
So it took me 20 hours.
Okay.
A far cry from Rogers 9 or 13.
And I played it on base PS5 as well.
But honestly, Resident Evil Requiem, I think, is a love letter to the entire Resident Evil franchise.
It has everything that I love about Resident Evil.
And if it is a love letter, it's like one I'm going to be reading again and again and again.
It's terrifying.
It's hilarious.
And it's very hopeful, which I love for a horror franchise.
And honestly, I think it might be the game of my, my game of the year.
Wow.
You think it'll last the entire way?
I think it might.
Wow.
All right.
All right.
What's the score on the kind of funny scale?
I will be giving it a nine and a half out of 10.
9.5 from Madeline Stanley.
I love that.
I love that too.
Yeah.
I have beaten Resony of Little Requiem.
According to the game clock at the end, it popped up with 10 hours, 25 minutes.
And I was like, I don't know.
It was longer than that.
But I appreciate that.
And I, of course, played it on my Nintendo Switch.
Wow.
I didn't know that.
Timothy, you might not know this, but of course, that kind of funny.
I'm the number one Pokemon fan.
And here, in the year of Our Lord, 2026, I've become kind of funny as Nintendo Switch number one fan as well.
It's all I've played this year, with the exception of skate.
Rest in peace, all these developers who got laid off today.
But no, I've played everything this year on my Switch.
Wow.
I'm having a great time out there.
and played Resident Evil Reckley the entire way through on Switch 2.
Don't regret it.
We'll get into that discussion out there right away.
So if you're worried about, oh man, does it look good or whatever?
Looks great.
Ran great.
Would have looked better on PlayStation?
Of course.
Where hair textures at times like, okay, I see.
This is the trade-off I'm getting, sure.
But the ability to play in bed, you know, have it right there.
Plug and play.
Plop it in, take it with me.
Go everywhere.
It was amazing.
Just like this game is.
Reseneval Requiem is, in fact, an amazing video game.
I give it a 9 out of 10.
I think it is an awesome experience.
but more importantly it is just so damn good and so much fun to play I was terrified when I should
have been terrified I was empowered when I was empowered and I think you know something that happened in this
review period for me that doesn't happen often is that another game came in that I jumped over to
start playing there and I hate doing that I don't do that so when I was like oh man I'm heads down in
this review but I need to go finish I need to go roll credits that's where I left off with you which was
right at the end so so close to the end and I was like I wasn't like dreading you
it, but I was like, oh, man, I'm already engaging with this,
but I jump back in, and jumping back into it immediately.
I was like, this game is so much fun.
Like, what a fun game.
And I said it, you know, before about hell as us last year.
I'll say it again here, a masterclass in game design of like giving you the right item
and the right thing, the right moment when you needed that aha moment of seeing it all
open up and understanding how you're going around, an amazing, amazing game.
But of course, Tim Geddes.
Yes.
When it comes to Resident Evil kind of funny, the buck stops with you.
tell me what you played it on how long it took you and what you think top level i played it on the
playstation five pro um which i was a little sad about because i just built my my super bangor pc
and i was hopeful like i kind of built it with this game in mind and i've been really really
excited about all that stuff but you know what i mean beggars can't be choosing still had an
amazing experience it ran fantastically duh on the playstation five some little things we'll get to that
later but uh playstation five pro it took me my clock said 13 hours okay but like um
I definitely know it was at least 20 hours,
but a lot of that was like me dealing with crying babies,
changing diapers, doing all that stuff.
So it's really hard for me to tell actually how long the duration was for me.
I would say realistically,
I probably played about 11 hours or so for this game,
which I thought was the perfect amount for what they were giving me here.
I would not need it anymore.
I feel like this really kind of delivered what I'm looking for
from a AAA video game experience,
leaving me just completely satisfied.
I would give Resident Evil Requiem 9.5 on the kind of funny scale.
And the reason for that is I was really kind of trying to think about where I'm at,
where nine, amazing, didn't seem quite enough.
Like I kept trying to decide what is the word that comes to my mind and is it a masterpiece?
It's not.
It is definitely not a masterpiece, but phenomenal.
phenomenal kept coming to
minds and I
because of that I'm creating the Tim Getty's
phenomenal 9.5
Oh wow
maybe that's just for this but
really I do think I can understand like nines make
total sense to me but for how much I love
Resident Evil and what I love about Resident Evil
this game kind of just delivers all of it
and then some. Any
criticisms I have feel like
either nitpicks or me just being like
man I could have used more of that
that like that's kind of like a great
place to be, I can't wait to continue going back and play this game.
I have a lot of rants I want to go on about how impressed I am about Resident Evil Requiem,
but we'll get to all that stuff later.
And it's later.
I want to keep with you, Tim.
You're coming out of retirement here.
You're here.
We dusted you off.
I want to let you go.
I mean, just starting with the rant that I actually feel like I'm going to need a little
help from you on.
Like, this game got me so amped about Resident Evil again.
And it's a great place to be because we've been inundated with Reson
Resident Evil content the last decade.
And it's all been good.
It's all been great. It's all been debatably
amazing or more. Like, it's been such an
amazing time to be a Resident Evil fan.
And that hasn't always been the case.
Like, growing up in the 90s, obviously,
it was Resident Evil fever. That was like the
upcoming of it all, right?
But by the time Resident Evil
4 came around and is a game
of the generations, right?
Like an all-time or video game.
People, to this day, and especially with the remake,
talk about it's one of the best games of all time.
that was so needed for Capcom and for Resident Evil at that time.
They needed a revolution.
They needed something different because at that point they had had Resident Evil 1, 2, 3, Code Veronica, remake of 1.
We were kind of been there done that a bit.
And then they totally changed it all.
We know what happened with 5.
We know what happened even worse with 6.
Lots to love about 5.
Some stuff to love about 6.
But like we can just be real about it.
They needed another revolution.
And then in 2017, we got that with Biohazard, with 7.
First person, completely different type of scares.
In the wake of the death of PT, we're getting this, like, kind of PT successor in a lot of ways, but it's Resident Evil, right?
To then go from that and have almost every year or every two years, either a new installment or a remake of one of the classics that is made even better, just over and over and over.
Let me jump in right there.
Resident Evil 7, January 2017, 86, I'm Metacritic right now.
Resident Evil 2 remake January of 2019 and 91 on Metacritic right now.
Resident Evil 3, April 2020 is 79 on Metacritic right now.
Resident Evil Village, May 2021 and 84 on Metacritic right now.
Resident Evil 4, March 2023 and 93 on Metacritic right now.
Roger's talking about it in his opening Salvo, right, this new age we're in of it.
That's what you're talking about, Tim.
And so all of that, right, it's like, I've said this on many games cast and many games dailies.
It's like I'm kind of Resident Eviled out.
It's all been amazing and so good, but it's just like, y'all, it's been a lot.
This is the longest it's been since we've had any type of Resident Evil.
And even the last one, RE4 remake, before that was the longest gap we had.
Not by that much.
I think it was like two years instead of one year or whatever.
But like it has been just the right amount of time for them to kind of come in and just punch you in the face if you've been paying attention and if you care about this.
And I think there's this beautiful sweet spot as I can name things that I love and compare it to them.
And y'all have been listening to me for a long enough time that you,
You understand.
This is the fast five of Resident Evil.
This is the Metal Gear Solid 4 of Resident Evil.
Dude, that was when I was playing this and I was geeking out about stuff.
I was like, damn, this is Tim's Metal Gear Solid 4.
Like he, like, you know what I mean?
It's kind of while.
It's doing.
The callbacks are making, what they're doing.
Jesus Christ.
So they nailed it.
I mean, they succeeded at all that stuff.
So that's great.
But on top of that, I just really, really, really want to command Capcom for this being a
triple A video game.
This is a multi-platform game.
This is the first major multi-platform.
platform game that is coming out day and date on Nintendo console in over two decades since the
GameCube, like to think about how important that is and how I can't wait to hear your thoughts,
but from the little I've seen from what I've heard from people playing. And it's like,
and also I've been so Resident Eviled up from my love of playing this game. I actually went
back and played through the police department section of Remake 2. I played the entire opening
Baker's House of Resident Evil 7 on the switch, uh, two. And I played all over the game.
remake four.
Wow.
Because I'm just like,
oh my God,
I'm so into this right now.
And I am so impressed
with how beautiful
and amazing these games
run on the Switch.
And it's like,
man,
this game was announced
not that long ago,
right?
This is like,
it's the perfect release cycle.
They announce it,
we're excited,
previews super well,
and now it's out
and everyone's going to get to
play it.
Everyone,
every gamer out there
is going to be able
to play this on their console
with a good version.
Shout out to Capcom.
100%.
No,
no, you nail it to him.
They did that.
And I think,
you know,
What's interesting before we pivot off to, you know,
how I played on Switch or this, that, the other,
to piggyback off of what you're saying.
And this run they're on, this legendary run,
and this being fast five and yada, yada, yada.
Like, that's what I think is so amazing, I guess,
to keep driving home the adjective off of the review word.
A shot to Barrett for adding the Tim Getty's 9.5 phenomenal.
Oh, thank you, right.
It is the idea that, like, you know,
a lot of people I saw in the check,
oh, yeah, I want to know if they played in first or third
or how they did that.
I played by default
and let it be Grace's first person
and Leon's third person
because that felt so right
as Requiem takes everything
I feel like I loved
about Resident Evil 2
and puts it in there
and then everything I loved
about Resident Evil
biohazard
and puts it in there
of like
here I am in first person
freaked out of my fucking mind
terrified this game is scary
the amount of times
I am running from something
and just get in
and shut the door
and I'm like damn
I feel it in my chest doing it
let alone jumping to Leon then
and he becomes a lot of
an action movie with one-liners and fucking insane guns.
And I was like, damn, they took and made, I, and I, and I, and somebody who's played not,
I played a lot of Resident Evil, honestly, all of these, right as we go back through this,
let alone trying them the old days and not liking Tank Controls.
This is my favorite Resident Evil of all time.
Like, they've taken everything I've loved about modern Resident Evil and the throwback to
a classic Resident Evil and put it into one game.
Madeline, am I crazy?
No, I completely agree with you.
And I was going to say, Tim mentioned earlier, maybe being,
Resident Evil out, but then this reinvigorating you. So I've been playing simultaneously to playing
nine. I was also playing four remake and seven all at the same time. And I'm not Resident Eviled
out. In fact, when I finished Resident Evil Nine, I was like, let's go again. Yeah. I actually,
I popped in the Resident Evil movie and then I started a new playthrough of Resident Evil Nine because
I had so much fun playing nine, like you said, Greg. It's some of the best parts of my favorite
Resident Evil games that I didn't end being like, okay, I'm exhausted, I'm ready to take a break.
I ended reinvigorated and wanting more. And I think that's such an amazing way to end a game that
is very stressful and intense. And a lot of time horror games will leave you feeling a little
depleted, right? You'll be like, I enjoyed that, but I'm stressed. I need a break. And that's
not how I felt leaving this game. I felt invigorated, excited, and like, I need more Resident Evil in my life.
felt the exact same way. I'm somebody that
I played Resident Evil 4 remake, and that was
my first ever experience with Resident Evil 4.
And I just, I didn't understand it. I think I wasn't
ready for it. Maybe I just was looking for the scares
of 7, of 8, what I was feeling.
And I liked it, but I was like, oh, I don't love this.
And then I play Resident Evil 9. I'm like,
I'm so fucking stupid. I get Leon. I get him on a level that is
so much deeper now, and I want to play
Resident Evil 4 again. I want to play Resident Evil 3,
which I skipped over. That was one of the ones I skipped
over. Did you play 2? I did play 2. I did play 2.
for 8 and 7 and 9.
So yeah, I want to go back
and immediately as soon as I finished that,
it was like, what do we do now?
Where do we go now?
Do we play 3?
Do we play 4?
I am all in on Resident Evil.
And the fact we get a movie this year,
we get a fucking movie.
Zach Criker?
God, man.
It's so exciting.
So exciting.
Yeah, I mean, back to the life I'm living,
like, when I finished it yesterday
and knocked off that last 30 minutes I had,
it was me like, oh, man,
in a different universe I would run it again.
Right now, I would jump back in there
and keep going.
because of course, Resident Evil are meant to be replayed and find new things and do stuff
and bring all your cool shenanigans in there.
But yeah, just an insanely good game right here.
And I'm excited for everybody to get their hands on it, let alone us stream it for a marathon stream.
Remember Friday, everybody, we are doing a live reaction to the Pokemon.
God dang presents.
Tim and I will be here, Roger 2.
We'll be getting in here at 520 in the morning to go live.
It's 540.
So Tim can show me a bunch of hype stuff.
Yeah, I want to watch all the 15th anniversary, 20th anniversary.
25th anniversary, just like their little like
hype intro things because like
I love those things. I go back to them often.
Just like make me feel something.
But now that you're so into Pokemon now
number one Pokemon fan of the company.
I want to like educate you on a couple things.
You don't know what I mean?
He doesn't need educating. I'm rewriting the rulebook.
We'll react to that. We'll then do the games cast post show.
We will then start my first ever play through of Leaf Green.
Then it'll be kind of funny games daily.
And after that, which sounds like a long day.
But I'm talking 11 a.m.
We will start the marathon stream for Residence.
an evil requiem where you will watch Andy
and Blessing play through for the first time.
Dude, I got emotional.
I mean, real talk, I
don't know that I've ever been more excited
for kind of funny content. Like, having
played this game now, knowing, I mean,
I also just saw some of the things that Roger
and Kevin have flagged, like, all righty.
Hilarious. It's going to look so damn good.
But this, this is going to
be, without any hyperbole,
I think the greatest
reaction stream kind of
funny has ever made. Like, Blessing
and
are going to fucking shit themselves.
Do you think they'll quit the company?
Real talk?
Y'all are going to see it live.
Blessing was talking so much shit.
Like, oh, I don't get scared of video games.
Yeah, watch it everybody.
Clip that and then clip what happens.
Oh, man. It is going to...
The amount of clips we're going to get from this stream.
Like, you're going to want to be their live for sure.
I'm just going to have it on all weekend.
I can't wait.
Tomorrow, of course, kind of funny.
We'll also do a gamescast, let's play.
Or no, I'm sorry, Gamescast Plays,
which, of course, is our editorial project.
it's a stream we do, but you can get on your gamescast feeds.
It will be myself and I believe Mike, is that right?
And it's going to be me showing you the Switch version and me jumping into the PlayStation
5 Pro version for the first time going back and forth and going to it.
Which I think is a natural segue to talking about playing on the Switch.
And something you said, Tim, fucking shout out to Capcom.
I really, I understand this is a way too broad of a brush to paint with.
But in reality, nobody has a fucking excuse.
Nobody has an excuse to put out a Switch 2 game that just looks and runs like trash.
and be like, oh, well, it's less powerful hardware.
This thing looks great on the Nintendo Switch 2.
I'm sure if there aren't already,
I'm not even sure what the embargo is for going in
and doing comparisons.
Yes, it is not the PlayStation 5 Pro version.
It's not the PC version.
It definitely, I thought, in outdoor areas,
it was a little bit more evident.
And then obviously the bigger the screen got to
where I'm playing in bed, I'm like, this is great.
Playing on the 16-inch I have in the living room,
this is good.
And then when I blew it up to 80-inch,
like, all right, well, now I'm seeing a bit more here and there.
But none of that got in the way of performance.
None of that got in the way of scares.
None of that got in the way of immersion.
Like it, I was so impressed.
And even Jen was sitting there watching me on.
I started it, you know, there was two awesome moments I felt where we start the game.
We're playing it on Switch.
It's on the TV.
And they say something.
And Jen goes like, oh, my God, the writing.
And I'm like, yeah, it's Resident Evil.
And she's like, is Resident Evil known for bad writing?
I was like, babe, the Jill sandwich stuff.
Yeah, this is like, it's a schlocky horror movie.
You know what I mean?
This is before we ever get to one-liners from Leon.
But even after she insults the writing,
I mean, she's like,
damn, the leather looks great.
Like, we were walking and it's raining.
It feels like, this game fucking sings
on the Nintendo Switch too.
And again, going anywhere in that portability,
if pop it in, pop it out,
like I had a great time playing it on this device,
let alone the fact as I alluded to
in one of the games dailies
or whatever we've done during review period.
Tim, I'm not going to say I'm a changed man.
Oh.
But those fucking Nintendo Switch 2
pro controller back buttons.
Oh, it's happening.
I'm not a back button guy.
I've given away every elite controller I've gotten
for PlayStation or Xbox because I don't need them.
But it was here of like, oh man,
I'm opening my inventory and my map so much.
Oh, man. I hate coming up to the plus in mind.
I was like, wait a second. I went in one, you know,
hold the button, just to bring up the side menu,
assign them and then bam bam. And it was to the point
of like when Jen's like, can you play a betton?
I was like, I guess so.
I guess the talk's not playing with this. Ladies and gentlemen,
we got them. We got them. We got them.
You know, I, I've,
I'm a Nintendo fan my whole life.
I want to see them win.
I have been so upset with so many decisions they've made and how underpowered things are and all the stuff.
This is just such.
I feel so good about this.
And I feel so good, especially after the last six months of like, or maybe it's been more time doesn't matter to me anymore.
Before the Switch came out, Switch 2 came out.
I was so gung-ho of like, they're going to do it.
They're going to pull this off.
And then we're like, oh, the dev kids aren't out and all this stuff.
And I just started being so hurt in my soul.
I'm just like, God, don't fuck this up.
And it's like, in some ways they didn't.
And it's taken longer than I want it to, but it's like,
I have a feeling that Resident Evil Requiem is going to sell gangbusters on the Switch 2.
Granted, install base, I'm not saying it's going to outsell the other consoles.
But like, this, especially when you think about what's even out on Nintendo right now,
it's like Nintendo gamers out there, the Switch 2 only owners, which despite what a lot of people
of this, not this panel, but at this desk have been saying, as I've been listening and I'm screaming
at my goddamn MTV, there are so many people that only have Nintendo consoles and do not have
PCs or PlayStation.
Nintendo's unique in that way.
They're going to eat with this game.
They're going to love this game.
They're going to sing its praises differently than other people are.
I'm very excited to see it.
None of that matters for this review.
Eat.
I like that.
Hungry.
While we're here, obviously it looks great on the pro.
Madeline, you thought it looked fine in your base PS5.
There wasn't an issue where you're like, oh, man, I'm getting a lesser version here.
No, I thought it looked gorgeous.
And I am a very stickler for aesthetics and graphics.
I think it looked really beautiful.
I mean, they always have impressed me with their last.
lighting. I think lighting is a really important aspect of horror, specifically working with the shadows and everything.
Water looked great. Everything. I thought, yeah, the textures of leather, sin. Yeah, everything looked
great to me. I had no issues in fidelity at all. It looks so good that when Tim, when I said, oh, I played on PS5,
it's like, base PS5. I was like, oh, yeah, there is a pro. I thought that this was the pinnacle of
play sit because it looks so good. Like, yeah, the reflections, the ray tracing, there's one moment
later on the game where there's a lot of glass going on there
and I'm like holy shit this is on a PS5
right now it is so gorgeous man
yeah I played on PS5 pro
and I've been a huge fan of the RE engine
forever like these games just
look so incredible and like even
back on PS4 just base
PS4 I've been blown away
about like how scary
and real these games can look and like obviously
there's there is still that like
not even uncanny Valley there's a look to the
RER engine games there's a look to the faces
there's a look to all that stuff but it's like
to me to me. To me.
me, it's the combination of technical prowess and art style.
Like, we always saw them on Nintendo having these amazing art styles, like, maybe the power's
not there.
This is an example of both of those things meeting each other in a way that is, makes the
game scarier.
And that's the point, right?
Like, we've talked about, I remember even on our review of RE2 remake back in the day,
Greg, like, talking about how the reflections on the water, the lighting coming through
and, like, bouncing up the water and, like, all of that stuff, that's what created the
atmosphere to make it as scary so that when something jumps out at you,
It hits extra hard, right?
And I feel like this is the best the game's ever looked.
Like, by far, I think that it in first person with, as Grace, is like kind of unbelievable how,
how damn good it looks.
There was a lot of shimmering with PlayStation 5 because of Pissor.
That's just how this is going to go.
Yeah.
And I can't wait to when the game comes out, get it on PC and actually see what it could
have looked like.
But one upside to playing on PS5 is their Dolby Atmos support is incredible.
and I'm in a very privileged position
that I do have a home theater.
This is my new standard
when it comes to 3D
Dolby Atmos surrounds.
Maybe it was not Amos, but 3D
spatial audio.
God of War Valhalla was the old winner
for me, and it still is absolutely
spectacular. But
positioning of audio and sounds
didn't matter as much in that game.
This game is made for that,
and it is so terrifying
and so pinpoint accurate
you're going to dial in some settings.
I was having a couple issues
I had to work through with Greg.
But once I got that done,
I can't believe how good things sound.
And I would not recommend anyone play it that way
because it was very, very, very, very scary.
Even to like pull it back,
like you have a sound whole surround sounds system.
I have a sound bar.
Even then it was like, okay, well,
I had to get used to how accurate it was.
Where I'm sneaking around it's like,
oh, if I hear it this person,
oh, I have like a few meters away,
I can get around it.
And it was like really trusting the audio
in this game
and realizing how good it.
it was even from the highest level it seems like to the lowest level.
It works incredibly.
Yeah, I was going to agree.
I only have a sound bar and there are times where maybe something's above you and I would
reflexively like look up like this and be like, okay, it's just in the game.
The sound goes so far with the horror element.
I think everyone understands that sound is really integral.
But there were, the way that they used sound, there was a section of this game that was one
of the scariest sections I've ever played in the basement.
and I was actually, I had chills.
Like, I was shivering playing this game.
And I went and spoke to my husband.
He's like, are you okay?
And I'm like, yeah, I'm good.
I just need a break.
I just take some breaks with this too.
Yeah, I think again, to call it out, like, Grace is so scary.
The sections you're playing as her in that first person being a, you know,
you're not Leon the action hero.
This is your first rodeo with all these zombies and T-viruses and whatnots.
Like, so.
creepy and to the point we're talking about with sound
it rings through with Switch and
me just playing with AirPods where it would be
in bed it would be fucking even creepier and it would be
wait what was that look up look over there trying to find and track what's
making that noise like it works and I think that does
really drive at home I just want to go off for a second just talking about like
because I feel like we're talking around the game a lot
so I'm going to continue to do that just a little bit more but in context of
this game like we keep saying it's kind of oh this is some of the best that
already's ever had to offer and like bringing up the comparisons
like metal gear solid or best five
specifically like those things.
When we're talking about like the best Resident Evil games,
like there is a common consensus, I would say out there,
that we don't need to order them at all.
Sure.
Remake one, remake two, remake four, right?
Those are kind of the understood top three games.
And they all offer very different things.
I think that this game offers, if not the best of all of those,
like the things we like most about all of those in a incredibly paced,
equally scary for different reasons experience that those games do.
And because of that, I feel like the pacing of this game is masterclass.
Like I feel like I'm always doing something that I want to do.
And it never, I want to say in this game, it never outstays it's welcome.
There was a couple times where I'm going to think, I'm like, okay, got to turn on some generators.
Like I've been here before.
The section lasts just as long as it needed to for me to be like, oh, I had that type of horror
experience. And it takes me back to Resident Evil Village, which I think that the biggest
fault of that game is it was a jack of all trades. It tried so many different styles of horror
that I feel like it didn't end up having its own identity. It kind of felt like a greatest
hits of horror as opposed to a greatest hits of Resident Evil. This is a greatest hits of
Resident Evil, but I don't even want to just let it end there. I do think that this game is
a game of its own. The fact that these zombies, the
T-virus-infected zombies have memories of their past.
Yeah.
And the way that that plays out in this game creates so many,
many set pieces and encounter moments in both the horror gray sections
and the more action-focused,
where the fear is more based on panic Leon's sections,
where I think there are more memorable moments in this game
than any of the other Resident Evil's.
Like, you go back and it's like there's so many moments we talk about
so many of the games for great reason.
But I feel like I'm going to remember
the chef.
I'm going to remember the cleaner.
I'm going to remember the,
there's like all the opera singer.
The singing lady, yeah.
There's just like all these little things that it's like
in other games that could have just been,
oh, we're introducing a new enemy type.
And from now on, you're going to be facing these bigger guys.
But instead, it's like there's these added elements
that aren't just the low-end zombies
and aren't the,
Mr. X chasing you, you know, whatever,
like the nemesis chasing you, whatever.
It's kind of just this beautiful thing that kind of feels like it's growing with you.
It's a world-in-law the way.
That was the thing about it where, like, when I missed the Resident Evil director,
whatever it was, and I was talking to you about it or somebody about it,
and like, oh, yeah, well, they, you know, they talked about the zombies having jobs or whatever.
And, like, there's a singer they introduced, and she's like the witch in fucking left for dead.
I was like, oh, okay, cool.
And so to see her in there, I was like, okay, fine.
And then later on, you're, like, playing through.
and it's like, I found notes about that person.
I was like, oh, like, that's such a smart way
of introducing what's going on
and paying attention to why they're like this this time around.
And it makes it even scarier that they aren't, like, the mini bosses.
Like, they aren't like the big bosses there.
It's just you're walking around.
It's like, oh, shit, like, this is just here.
In this world living there before I was even here,
this just existed.
And it's just, yeah, that level of that.
And also, I think the thing that really pushes the pacing here
is the split between Grace and Leon for me,
where it's like, if it was all Grace,
I'd be like, yeah, this is a great game, but like, having, like, the turn of being like, man, I'm so fucking scared,
and I feel so empowered and with Leon and seeing his perspective of it all and him being able to mow through people.
It's, it is...
Come back to the same place you were just to end that you were...
Exactly, right?
Like, my favorite comparison here is where Grace's character, where she, you know, she shoots somebody and she has the ability to melee somebody.
And her melee is a push.
She pushes somebody and she runs past him.
And that's the way that you have to get through a lot of enemies here because we have limited ammo.
She is not very strong.
and then you go to Leon and his melee is a fucking hatchet.
And he explodes people's brains and it is such a fun juxtaposition between them.
And again, one that I was skeptical of because I didn't love for as much.
And I thought it was, oh, maybe it's going to feel like two games, two separate games.
No, it does feel like one big experience that is connected.
It does not feel like, hey, we're just sewing together two separate video games and one.
Well, yeah, to speak on pacing, like the best horror has highs and lows.
You can really only experience a high if you have a low.
and the grace sections last just a little bit longer, I think, than you want them to.
Just like the tiny bit so that you're really uncomfortable.
And then right as you're like, I don't think I can take this anymore.
My heart is stressed.
You get a Leon section.
And he says something so hilarious or does something so crazy that you laugh and all that
that tension is released and you're like, okay, we're with Leon, we're going to Bingo Night or whatever.
And we're just having a great time.
And it lets you pull your defenses down again, and then they throw you right back into something awful.
And you've let your guard down.
So it impacts you as it would if you just had started playing.
Whereas I think in some horror games, the tension is just ratcheting, ratcheting, ratcheting, ratcheting, ratcheting.
So much that when you get to a crazy boss, you're kind of like, yeah, I kind of expected it to get worse from here.
I know that there's something bad coming on.
But the ups and downs, I think, are really masterful in that pacing.
and keeping you engaged and always guessing about what you're about to experience.
We've used the word empowered a bunch of times and talking about the Leon sections.
And I think it's very true that especially in comparison to Grace where it is this like very resident
evil seven, specifically the beginning of seven coded.
But I think it's very important to point out.
Like this game is very more so than I think any of the other games.
It's grounded in like a and it goes back to Rocket City, T-Virus, that type of those elements.
that this franchise has gotten crazy, right?
Started crazy, but really, really got crazy.
Yeah, yeah, it's got worse.
I sometimes, like, don't love it when it's just like,
it just kind of fish feels like they're throwing nonsense at you, right?
Sure.
I like when it does feel like, all right, I understand the origins of this,
when the notes on the wall feel like they're actually all telling the same story,
as opposed to like, just a bunch of Easter eggs or references to things that happened before.
This game has that in spades, but they're all referencing, like, the same events.
And I feel like they kind of really did a good,
job of like making this a smaller story in a lot of ways so that you can actually follow along
with it. And so because of that, you're getting the, in every sense of the term, classic Resident
Evil. We're talking zombies. We're talking T-Virus zombies coming at you, but you're now playing
it in the Resident Evil 7 first-person style as Grace, which I think is, I think that the grace sections
are easily the best first-person Resident Evil has to offer. Like I think by far. Oh, sorry. But then,
and they're so scary and they're so tense, when you get to the least,
Leon parts. Yes, you're empowered. Yes, you have crazier weapons and all that stuff.
I think it serves so many amazing purposes because often, I think in every Resident Evil,
you start off underpowered, you end up with rocket launchers, right? I love how different
Grace and Leon are, where I'm not saying where characters end up with their weapons and stuff,
but in terms of the spirit of it, they really feel like the most different dual protagonist
we've seen in the franchise. Because normally you get it and you play through one scenario,
you play through the other.
Maybe one has more inventory,
maybe whatever.
These have completely different inventory systems.
These have different economy.
Like entirely different gameplay styles
to back up these different ways of action horror
versus like survival horror.
And I love that with Leon,
sure, you are able to mow down the enemies.
But when you mow down the enemies,
guess what?
You shoot the guy with the chainsaw,
the chainsaw drops.
All of a sudden the chainsaw is now a factor
you have to play with in the room
because it's spinning on the floor.
there's a level of stress.
I don't know.
I'm running away from this thing.
Back in away.
I'm like,
the stress and panic in the action is just so beautifully balanced.
Because they went overboard with Resident Evil 5 and especially Resident Evil 6.
Resident Evil 4 had that like real.
I mean, it's a fucking masterpiece.
We know what Resident Evil 4 is.
Yeah.
But I feel like this, the overwhelming, like there are encounters in this when you're playing as Leon
where you're just overwhelmed with enemies.
fucking awesome and you're like I don't have enough bullets I don't like oh my god I'm
Leon but I'm running out of things it's so so so good and I think that it's really in that
opposition to the gray stuff that it just always is feeling like there's high as galore yes yeah
when it works for both of them but specifically what you're talking about when Leon has a million
enemies in the room right and you only have so much ammo or so many guns or whatever it does then
become this really home alone like playground where there are objects to pick up in hurl at them
that you run to and you can't grab them until it's like it'll have a big ghostbuster's nose symbol on it
until it's like oh here we go now i can actually use it to knock somebody to their knees to run up
to hatchet them in the fucking head to pick up more shotgun shells to turn it like the fucking vibe of that
also then grace having a as you're saying survival horror playground aspect of like well here's a
distraction object or here's a place to hide and can you get them to go that way while you go
this way and chill for a second to get back there and that constant like heart in your chest
of like, okay, can I activate this thing before they get on
because that was when it was like, I only have the one bullet
and I have the shove, but that ain't going to get it done.
That ain't going to get it done.
Speaking of one bullet.
Uh-oh.
The only bullet that matters.
They introduced this so early.
Like, it's...
Yes.
Say it.
Requiem.
So, what a cool name.
Lois.
Leon has a gun called the Requiem.
It's so badass.
It's so fucking badass.
And holy shit, it feels good.
Maybe the most trite thing in video games I could possibly say.
Do you remember the first time?
you threw the goddamn axe in God of war.
Oh my God, I'll never forget the first time I shot the Requiem, okay?
That thing is fucking crunchy, man.
It feels so good.
For me, it was such a great weapon that it was one of those weapons that I was like,
I put you in the box.
I will come to you when I need you.
When I got my last fucking leg and I know I need something to get,
I'll get that one.
I was saving all my resources just trying to craft little measly bullets for the Reckmium.
I was like, none of this other stuff matters.
I need to make more bullets for my Requiem gun.
Amazing. I want one super chat before we go to ads here, okay?
Jizzle doops super chat and says,
considering it's probably the agreed upon scariest segment in the series,
would you say there are segments scarier than or as scary as House of Benvenito and Resident Evil late?
I mean, that's my thing.
It's like when I said that this is the, it's the scariest, the first person to spend,
I am directly thinking of that was the thing to beat before for me.
Yeah, yeah.
That was terrifying.
And it was terrifying because it was standalone, it was out of nowhere, and it was a type of horror that they were just like going full bore into.
I feel like this game has like, I don't want to be too exaggerative about this.
I feel like it has like four or five sections that are all different, different locations, different styles, maybe just like slight little tweaks of like how the gameplay is going.
But like even just the pacing of it of some of them are more like the classic, you're turned around a corner, you're backtracking a lot in an area.
and then the third time you do it, you get a scare.
Some of them are more sit and wait.
It really is stealth.
You know, there's just so many changeups,
but yeah, no, there are many scary moments in this game,
and a lot of them are in that, the first person thing,
and I think that they do out-scare that section,
or at least match that section.
I agree.
Okay.
Well, I want to talk more about first and third person when we get back,
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I'm just itching to talk about stuff,
but what are you guys itching to talk about now?
Did anyone change their perspective?
Did anyone change their perspective?
No, I didn't.
I just stayed first person, Grace,
and then third person, Leon.
Anyone else?
I tried Leon and first person
because I was curious with the more action-based
how I would like it.
I didn't love playing it that way.
But it is scary.
Like, the first-person perspective
is definitely scarier.
I stayed grace in first person
because that's,
it feels like obviously you have the option
and anyone can play however they want
it feels intentional the way that they have it
like first person grace third person
Leon I think if you are
maybe someone who loves Resident Evil
and maybe it's like a little bit more
on the scarity cat side playing
grace and third person could help a lot
with that for sure getting them spin the camera around
and see what's behind you and do that stuff but yeah
I think it takes away from what it is I was the same way of playing
it I was like ah this is a purposeful choice
this is how it's meant to be played yeah I mean they
spell that out for you. I played the entire game
through the way that they kind of
intended with Grace and first person
and Leon in third person.
But I did play around with it quite a bit
just to kind of get the different feels.
And yeah, demonstrably
third person is less scary than
first. It's like in both
scenarios, Leon and Grace.
And that's just kind of how that works. But I actually think that it's
kind of nice. Like to give people the option
if they do want to tone it down. We will not be
allowing blessing and Eddie to tone it down.
At least I hope we're not. We'll see. We'll see.
Oh, yeah.
I don't know what's going on,
but they need to play it in first person.
But yeah,
what I do,
again,
want to commend Capcom for
and this is another thing
of just like how many of these games
they've done recently
and this kind of being
the real culmination
of what they've learned from all of it,
being able to switch that stuff on the fly
is so cool.
Like,
I love that throughout the game,
if you wanted to switch the perspectives,
you can with no penalties.
Like,
that's just stuff that I always care about.
And I feel like a lot of people
that don't put that extra effort in.
And I just, I'm really, really impressed with what they did here.
Options wise going through all the settings.
I was like, yeah, this is kind of what I want to see here.
Anyone try gyro aiming?
Because that's what I did.
It was really good.
It's a great way to play that game on the PS5, especially because it's not too, like, intense.
So you can just really get that, like, minute details and then just get the headshots.
It's really fun.
Gyro.
Like cheating either.
Gyro aiming has, I mean, I can only speak to this on the dual sense and the switch
to pro controller.
And I guess the switch two itself, like, it's come such a long way.
that before have you written it off of line,
I would never play a game that way.
It is so, so good for games
that do need just like slower pace kind of aiming.
Incredible stuff.
So none of us gave it a 10 out of 10.
And so we've been talking about how amazing this game is great.
I'd like to hear about things that didn't work as well for you.
It was so,
oh, sorry.
No, no, you call.
Yeah, for me, it was so interesting because, like,
for me, it was like in the, probably the first two quarters of the game.
I was like, man, this is like a 10 out of 10.
And then as I got to the ending, I started realizing, like,
there's really a puzzle in this game that like, like,
itch, may scratch this itch for puzzles.
I like puzzles in Resident Evil.
I just don't think there is one here that, like, really stood out for me.
Maybe, maybe there is, there's a few there that just, like, you go through,
but, like, there wasn't, like, the Resident Evil puzzle for me in that one.
And there's also a few, like, boss fights, I would say.
See, we're pretty disappointing.
That's where I would, my, my, my, criticism I would have is that, yeah,
all the boss fights I thought didn't live up to everything else.
surrounding them. I thought they were all pretty like, oh, okay.
Shoot that thing. Shoot that thing. We're out of here.
I liked a fair bit of the boss fights, like quite a bit.
Specifically compared, I don't think that Resident Evil games have the best
boss fights, right? And I do think that this one, I think, has some of my favorite ones.
Having said that, my problem with the boss fights are, there's at least one, if not two,
that are literally just boss fights from before. Like, might be a different enemy,
might be whatever, but I'm like, I've done this before. I've done exactly this before.
So I was a little let down by that.
The puzzle thing.
Yeah.
I'm on the complete other side of you,
and I feel like this might be,
this I know is something that divides the Resident Evil fan base at some extent.
I'm so happy they don't waste your time with dumbass puzzles.
Like,
I don't think Resident Evil games have good puzzles.
Like I feel like most of the time it's just like,
here's a bunch of random shit,
finally other corresponding random shit.
I like that this game is just like,
we're going to cut the fat out of it, right?
And there are a couple opportunities that I think they could have went a little further,
but I'm so happy they didn't.
Like, my review score is higher.
because this game didn't waste my time.
Because again, I'm really thinking back to any of the Resident Nevels.
I've never been impressed with one of the puzzles.
See, it's less about being impressed with it.
I kind of like the busy work of some of these puzzles, to be honest,
because it adds the fear to it of like,
I'm running around trying to figure out what the fuck this thing is,
turning around, oh shit, it was actually behind it the entire time.
Like, they do streamline all of this so much,
especially when it comes to the map and everything.
They tell you, hey, go here, do the thing.
It's super easy to figure out.
But I actually do miss getting lost.
The only time I got lost, I was second to him about that.
this. I put one key item in my item box for like two and a half hours. And I was like,
where the fuck is this thing? I was right in front of me. But yeah, I do like getting lost and
figuring out those puzzles. Even if they aren't like the greatest puzzles in the world, I do like
that. I think that is a core part of the experience of Reson Evil that I was missing a little bit
here. Madeline, what about you? Yeah, I like the puzzles. I felt like in Requiem,
it felt like the perfect balance for me because the puzzles were integrated into the level
design. So everything you needed to do kind of looped. I love, like when I played,
RE2 remake, the loop of that game
is so satisfying, right? Like, you keep going
down the same hallways doing different things, like
looping back. And I'm doing the same thing
here in this location as Grace.
Like, okay, we already went here, but we have to go
back here and a little bit further for this thing, and then loop
back. And it's this sort of
very satisfying cycle
of same place, but
different purpose this time. And
I didn't feel like I missed a lot,
but there were things that maybe I
did miss, and that feels like
the most satisfying thing where, like, you can get
80% of it if you sort of stick along and are paying attention.
And then if you want to go that extra mile, like for the next 20%, you really start
searching.
And that's part of where my high game clock too is like, I'm like, okay, go down this hallway,
run back to the save room.
Go down this hallway.
Run back to the save room.
I'm like a chronic savers.
Especially when I'm scared.
Chronic savers unite.
I was the exact same way.
I was playing it.
I'm like, oh man, it's interesting.
I'm playing this like a roguelight or I'm doing different runs.
All right.
I'm going from the room to this thing.
I just got to get that.
I'm back to the room. I got to go to the save, save, save.
I see my save count clicking up. I haven't been to
the West Wing yet, so I'm going to go over there,
just like look, peek around, see what's going on.
Run back, make a strategy, look at the map,
be like, I'm going to roll around here.
Staying on that for a second.
So this isn't my negatives yet.
This is just more like the glowing positives of this all.
It's so hard not to.
A big thing about Resident Evil that makes it so good and so special,
especially the great ones are the locations
and how amazing the level design is.
Like some of the highs,
obviously we talk about the art
PD in Resident
Evil 2. And I think that the
opening section in this game
is pretty quick, but like the
first real meaty section
in the game, I think that it's as good
as the Recru City Police Department.
I think that it's so beautifully designed
with the scares, with the notes,
with the patterns with every single like,
I don't even want to call them puzzle, but like the items
you're unlocking, whatever. Resident
Evil, I personally think, works best
when it's functioning as a Metroidvania.
And I think that this game in those sections,
is an incredible
Metroidvania
where you are going
through the same hallways
but for a different reason now
and not having the puzzle
the okay puzzles
to get in the way
I thought really went a long way
because I feel like
those moments that were then replaced
by the more
I'll call them set PC
zombies former lives
with jobs type stuff
so I was like really really
really into that
and it's also the Metroidvania thing
is fun because it works both ways
like I replayed a Metroid fusion
not too long ago
and like they have like
the expert
parasite or whatever, Sam, it's like running after you.
I'm like, it's just Mr. X. I don't know why I never put that together.
They share a lot of DNA.
That's very, very cool.
But the locations in this game are so varied.
I don't think they're all the best things ever.
Like, it's not just like 10 out of 10 perfect across the board.
One of my negatives, I guess I would say is there is one of the bigger, more substantial
areas in this game is an 8 out of 10.
And I really wish it was a 10 out of 10.
And 8 out of 10 still great, but like that is, it takes it down a little bit for me.
But I think that the, it's not just like, oh, how cool is the location?
It's what you're doing the location.
And is this a open location?
Is this linear?
Is this dark?
Is this light?
Is this underground?
Is this a lot of vertical movement?
Like, I think this game has so much variation in all that stuff that I'm very, very, very
impressed by.
But to get to the more my negatives of it of why.
Well, even before then, I want to jump in and say back to this in the Metro
vania part of it.
Again, one of the reasons I started using those buttons was I was using my map so much
because it was so joyous to,
oh, I'm going to open that door
and open up a new and run in there
and then run around the room and run out
and open the map and be like,
all right, there's bullets in there
and go back and get that and then open up
and like this door's going to open over there
and d'aut and out like, again,
that's what I remember so well
from Resident Evil 2 remake
was how much I loved that map
and how much that opened up
the Racking City PD right
and really was, oh man, I want to live in this place
and really get to know it
and this game nails that.
Yeah, and you know,
you're saying that too
and like the going back and forth
the hallways and how they somehow make this relatively small area feel fresh for hours is there's
constantly something new they're throwing at you and us talking about how wow this really is the best of
the best resident evils like one of the best resin evils that doesn't get talked about a lot because
it came out in 2002 is resin evil one remake and i think that it is the only game that is not in line
with the rest of the remakes because it's a different play style and it doesn't hold up today yes a thousand
Oh my God, absolutely.
But it is traditional
Resident Evil. It's tank controls. You can play it with analog
in the newer version if you want, but it's still pre-rendered backgrounds. The camera
is still shifting in ways that if you
play the other Resident Evil remakes, it doesn't play like that. So it's hard to
recommend it. Well, if you love this, you're going to love that. It doesn't
work that way. But Resident Evil remake,
where it started at all, the remake is like so fantastic.
But one thing it added over the first game is a thing called Crimson
Heads.
where the zombies that you kill
sometimes come back
even stronger and scarier than ever.
This game has a take on that
and that is so cool
because it allows an extra level
of, oh man, I've been here before
I know I'm safe here. No, you're not.
You know? And I think that like
having that level of
new enemy types and new ideas
and new scare factors come into play
and then the ways you need to deal with those from a gameplay
mechanic of the, we didn't talk yet about
the blood. Yeah, that's what I was going to bring up.
where it's like grace has this like economy of like you you like get infected blood and you can kind of like use it to craft different things.
There's just so much things to do that are like, oh, I want to do this.
I wanted to continue going back and save and you bring up the rogue like run thing.
It's like this run I'm trying to get all of this.
This run I'm trying to get all that.
I love that.
Yeah.
Well, and I think that's like another aspect of the puzzle, I would say, is like her collecting the infected blood because that's your resource for basically everything.
Like you can make bullets from it.
You can make health from it.
You can make these injectors that do permanently take down zombies.
So if one is giving you particular trouble, you can sneak up behind it and permanently
remove it from the map.
But there is only a certain amount of blood there that you can use.
So you do have to really be strategic about what your sort of play style is.
I know Greg and I were talking earlier.
He was kind of doing a more stealth approach.
For sure.
And I was like, I need to kill a lot of things so I can take their blood and make things with it.
Yeah, yeah.
And so finding that balance of like, if you do want to be more, throw a bottle, sneak around,
then you're going to have less resources to play with in theory versus, yeah, taking out more of the enemies and then having a little bit more resources to play with.
And in a typical resonable fashion, it's not just the blood.
You need something else on top of the blood, nor to craft the things that you want, right?
So yeah, there's a lot of blood in the game the way I was playing it at least.
And of course, I needed that one other thing, scraps or whatever.
And I was like, fuck, I can need some scraps against a bolts.
Yeah.
So for me, the 9.5 instead of a 10.
The little bit there is at the end of the day,
I've done a lot of this before.
And at the end of the day,
a lot of this stuff,
story beats,
set pieces,
enemies you're fighting,
character moments that you're having.
Like,
we have seen this before.
In some ways,
like literally,
like we're literally in the same place
or we're literally doing things,
fighting.
It's just like,
okay.
And I think that because of that,
there's a freshness
that'll never be there.
And I feel like there's kind of a ceiling
of where it can be.
And on top of that,
when you lean so much on a,
I feel like it creates this double-edged sword of me being like, I can't believe how far they went.
I can't believe how much they paid off and how impressed I am with the little things they did.
But then I'm like, oh, but they didn't do that.
And they could have done this.
And oh, they got so close with this thing.
Like, you brought up the Resident Evil movie.
And I, like, this is a spoiler because they don't do it.
There's a hallway at one point that I'm like, fucking lasers come out right now.
I swear to God.
I said the same thing.
I was like, this would, I think I would actually physically cry.
Yeah.
So it's like, you know, dumb things like that, but it's like it really does, I think,
kind of like take it, take it down just a notch critically.
And also just with the franchise, when we're talking about the ninth numbered entry,
that's not even including the spin, the canon spin-offs and all the story that this game
and franchise and characters have had, it just gets so convoluted.
And especially when you just have to deal with the decisions of the past, it can get hard.
And I feel like this game, for the most part,
I was riveted by the story.
It's simple.
It's zombie fair.
It is what it is.
But I was like, there's a mystery here.
They're dealing with the elements I love the most
about the Raccoon City era of Resident Evil.
All this stuff speaks to me so much.
And about halfway through a game,
there was a story choice that I'm like,
that makes no sense to me at all.
I know these characters.
I just played as these characters.
Why would they do that?
And by the time you get to the end,
I'm like, it made it up for me.
I really, really love how this game comes
together, like really love.
But I do think the story
just gets kind of wackadoe in a way that I'm like,
oh man, like, we were on such a good path.
But they had to dial
to, like, had to connect. They had to, like,
do the Resident Evil stuff. And it's like,
that to me is, it's
tough to, like, criticize a game
for being what it is.
But that's kind of where I'm at.
Fair enough. Fair enough.
Let's get into another Super Chat here.
Tristan's Super Chat and says, I haven't played
at a Resident Evil before, but Nine looks amazing.
should I play 4, 7, 8 first?
And I think it's criminal not to put 2 on there.
You gotta play 2.
I mean, this is clearly, 2, 4,9 are a semi-trilegy.
It's the Leon story.
Yeah, of course.
I feel like you're not going to be mad if you do that run.
Having said that, I do think that this game works standalone.
All these games, you're going to be like, what the fuck are they talking about?
Who are these people?
What is this group?
like you're never going to fully understand what what's going on.
Yeah.
So just jumping into this, you're going to have a lot of questions.
But guess what?
Greg played all these games.
I guarantee you after we get off this.
Like if I asked him, who was this guy?
You'd be like, I don't know.
I have so many questions.
There was one guy who popped up.
I'm like, is that way?
Is that?
No, I would suggest you play two.
I feel like that's like not required reading, but like it.
Just play it.
Play that one.
I think Tim nails it.
I think to for to understand Leon who I feel like I understand,
two for this.
Yeah.
Like I really do because four even is such a awesome like,
oh man,
remember the rookie,
remember the kid who didn't know what the fuck was going on to see him now
after the president's daughter.
You're like,
damn, he's fucking awesome.
And then to get here,
he'd be like,
wow,
you are full blown in a fucking movie universe.
I love it.
He's incredible.
See,
it's so interesting because I feel like,
I agree.
I think you should play Leon's whole story.
But this version of Leon and nine,
I feel like is the most grounded.
You mentioned this earlier, Tim.
And he's still.
has his one-liners and stuff, but I, I felt myself feeling and empathy for Leon that I've
never had before. Oh, sure. He's so, like, contemplative and emotional in a way I've never
seen before. Like, he does his one-liners, but there are real sections where I'm like, damn,
like, Leon's really reckoning with his entire history with Raccoon City and everything he's been
for in, like, a genuine way that, that, that kind of took me aback. Because Resident Evil is so
zany that I felt
there were actual moments
of sort of contemplation
that I wasn't expecting where it kind of
just took me by surprise.
Even though he does the one-liners, maybe it's just
the context of the game, it feels like there's a little sadness
behind those one-liners. Like he's in
a movie and he's like an actor
and he's like, oh, I have to do these one-liners just to kind of
like get through it, but it's like no. I'm elevating the
character. Yeah, exactly. It's different.
In line with this and I'll talk to you, Madeline,
Kobe says, in a super chat,
Does this entry see the best quips to date from Leon?
Tim's looking through.
No, no.
What do you think, Tim, no?
I asked Madeline.
Yeah, that's why I stop myself.
I don't know if this has, it's hard to say, like,
I laughed the most at Leon in this.
Me too.
But I don't think, like, so everyone references the bingo line.
There's a couple of things.
I don't know if there's going anything like that where you're like,
oh, where is everyone going bingo?
but he does, he consistently makes me laugh every time he speaks.
Yeah, for sure.
It's interesting because like Resident Evil 4 OG was like way more over the top goofy and like the lines were even more crazy.
And then the remake, down that down just a little bit, but it's still, he was still Leon.
I think this goes back to my criticism of like a lot of these are just like, he did it again.
You know what I mean?
There's a lot of repeat lines.
There's a lot of like references to things he's done or said before that I think because of that the novelty of it's gone.
but like there is a level of like
you just want to see him play the hits
you know what I mean like just deliver
and I think that on top of that like
it's the lines
it's not the one liners it's what the one liners are reacting to
and I think that his action set pieces
and like the gameplay things that he does in this game
are so incredible that his one liners reacting
to those things is like okay
yeah like there's a lot more like uncharted
in this game that I expect.
Yeah for sure
Yeah. I wish it was a spoiler cast.
Oh, I know.
Thanks want to say.
When I forget one of the times I dropped something off, he's like, where are you?
And I update, he's like, oh, man, you're about to get to a set piece.
Yeah.
And I got to a fucking set piece.
While we're talking about Leon, I want it's about grace.
And like, I wanted to kind of get your vibes on grace as a character, right?
Because for me, why does she have to do that every fucking line?
She is.
It's gooby-doo, yeah.
Just no, I understand.
You're scared.
I understand.
Why are we doing this direction?
And it's not that you're a stutterer.
You're not a stutterer.
That's what I felt in the beginning.
I was like, okay, they're really hamming this up that she's the worst FBI agent of all time, right?
She apparently is in the FBI, but she doesn't know how to do CPR correctly.
She doesn't know anything.
But then I'm like, fuck, this is like the camp of Ethan that I love of like Ethan Winners.
And I adore it.
I love how fucking awful that character is.
And I think that that is what for me, grace fills that void.
So, yeah, I, it is out there.
But I don't know, I kind of liked her.
I like her overall for sure.
apart. I'm being torn apart in so many different ways that I disagree with you
motherfuckers. First up, I had no problem with Grace's performance. This is a Resident Evil game. I liked
her. I like that she is this like very different and like capable to an extent, but she's in
insane situations. And it always bothers me that even when, I don't care if you're a rookie cop. I
don't care if you're even fucking star or something. Yeah, him. You're going to get some shit
that is absolutely insane. And I feel like this is one of the first times we've seen a character
act at all accurately to how they should.
But do not compare her to Ethan Winters.
It's not fair.
Because, like, you look at, like, Resident Evil is kind of known for.
There's the protagonist that we love.
And then there's the other guys.
And there's a lot of the games just have the one-off person that we only saw once.
Maybe they'll show up in a spin-off game or whatever.
But, like, they're not getting their time in the sun again.
We gave Ethan Winters two games.
You know what I mean?
That's why we're not enough some people say.
Just him.
And it's like, I'm okay.
Now that we're gone from it, it's like, I'm actually okay with that.
Because I like that little duology going.
on. What that did was very important, obviously, to get us where we are. I think Grace is great.
I think that there's some story choices I didn't like, but I think that as a character in Resident
Evil, I want more from her in the future. And I liked how different she was from the Leon,
from the big guys, from the, you know, the Star Power. We're talking about the Jill Valentine's,
the Chris Redfields, the Claire Redfields, where you at, you know, that type of stuff.
I wholeheartedly agree. Like, I'm just begging anyone in the Resident Evil universe to act like,
it's not normal to experience these things.
And she's like, what is going on?
And that's how I would react.
What's going on?
Every line.
Guys, like, she's scared, Greg.
Leave her alone.
The black sword.
I mean, she's a normal person throwing it to do it and say,
I'm not saying,
like, you don't do that.
But like, literally, they must have given her the note in the booth of like,
and give me another one.
And then they used all of those things.
There's going to be a super cut of every fucking time she opens a lot.
And she's even like this before we get into the resin evil element of it all.
Where she's like,
She's talking to her boss and she's like, well, what it happened?
Like, because again, Jen had followed nothing about this.
So everything you've seen, these aren't spoilers.
These are the setup to the entire fucking game, right?
Of the FBI director setting, Jen's like, what?
So, okay, so they're just ripping off silence and lambs.
I'm like, well, Kai, I mean, there's a bunch of inspirations here that I'm calling
up the other ones.
And then she's like, why would the FBI director?
I'm like, man, I don't know.
Like, I'm just assuming he's going to end up being horrible too.
I don't fucking understand why you'd send this lady out to this job.
Yeah, she at least should have had a partner.
Like, why are you sending her alone?
Yeah, go to check on.
She has no social skills.
Let me get some other here.
Yeah, Mr. Lazu Gaming wants to go across the board here and says,
how does it rank for you versus seven and eight?
Seven and out.
This outclasses seven and eight handily.
Yeah.
I feel like that's not even a question.
Like comparing it to some of the others, yeah, there's a real conversation.
Yeah, yeah.
Seven and eight, I feel like I love seven.
I love eight.
I really do.
But like this game does everything those games do better.
Requiem number one,
seven number two,
the medium number three.
Yeah,
eight number four.
No,
got to go on that one.
Sorry about that.
Let me get a few more in here before.
I mean,
there's a lot of people just
wanted to say,
hey, Tim.
They love you, Tim.
Okay.
I love you.
Science dog official says,
10 bones for returning Papa.
Great to see them baby blues.
Then we got,
yeah,
not Calvin playing both sides.
Tim has been yelling at his TV
for the past week.
Also, Madeline's jacket.
Everybody loves the jacket.
The Hero of Times says,
so happy to see Madeline on this review.
as a fellow observer of
February, with the RE
capitalized in February, there's
no one else I trust more. Mad,
would you say they nailed Grace being like Resident Evil
7 and Leon being like Resident Evil 4?
For me, yeah. That is what I was
hoping for when this
first dropped at Summer Game is Best. I was like,
ooh, if it gets the best parts of both of those worlds,
that will be a win for me, and it definitely
hit for both of those.
Adam, two times says, so glad
to see you, Tim. Hope fatherhood's been well to you.
Get those Z's in.
Get some sleep.
last night, Tim? Last night wasn't a good one.
No, no. It's okay. No.
Prong, sorry, pro-noob says,
a belated birthday tax on behalf of Samir Amayal Gettys.
Love you all. Congrats to him.
I do want to take what you just said a step further,
because I feel like it's very accurate because the game
and like all the marketing and everything they said,
it is essentially like, hey, Grace is going to play like seven and eight
and Leon's going to play like four.
It's in a beautiful rapper of R.E. too, though.
Yes.
I think that that is like such a, such a, the ex-fowel
to all of this. And again, I've already said of like the unique things this game does. But like,
I do think that the R.E2, this game feels more overall like RE2 than RE4 or 7 or 8, I think, even
though the actual gameplay styles are clearly 7 and 8 and 4, but the vibes of the game,
the way the game works and like the balance of horror action, all that stuff, like R2
remake specifically. Completely agree.
Our final super chat before we shut it down, thank you everybody for writing it about Madeline's
jacket and Tim's baby.
There's so many of you.
But to get us on track and get us out of here,
Kazupano says,
you know,
this is an incredible achievement when you have four gamers of unique tastes,
all hitting because of the same mark.
You know what he's trying to say.
Really excited to play and get honestly a great review format.
Yeah,
I'm happy we're able to get so many people together to do this
and play it in a different way.
Like I said,
Mike did play as well.
He'll be signing off next week when we're to do
Blessing and Andy's review after we lock them in a room
and make them play all weekend long,
which is pretty exciting.
I hope they can finish it, everybody.
Hope you got support.
I really hope you do.
You need to get them to the ending.
I want to experience this game through Blessing and Andy so bad.
There's so many moments.
Like,
it's like,
I can't even think of one thing.
The amount of times I was playing stuff,
I'm like,
I will want to pay attention to see when they get here what they do.
When you turn on this Twitch stream,
you'll see Mike and I invading and trying to order food.
So you're going to have to wait a little bit.
You're going to wait a little bit.
Mike,
not understanding if a six-ounce steak is small.
That's always my favorite.
We're going to order a bigger one this time.
Don't worry.
Before we end,
like the one thing that I don't think we answered is,
is this,
is this your favorite resident evil?
Yeah.
This is my favorite resident evil.
This is my favorite resident evil.
Tim.
This is my favorite resident evil.
I do not think it's the best resident evil.
I think Resident Evil for a remake still is a better video game,
quote unquote.
I think this is my favorite Resident Evil
because of all the reasons I said earlier of like
what I care about from this franchise and from any of these games.
This really, really, really delivers.
And I think that it's going to be a,
lot of people's favorite resident evil.
Yeah, I think before this for me, it would have been
Resident Evil 2 remake was my favorite Resident Evil.
And again, this, giving
us Leon again and giving those mechanics, but then mixing
it up, which, of what I love from Resident Evil
7 and being scared and that first person,
like, it's awesome, it's amazing.
Ladies,
gentlemen, NB's, that's
our Resident Evil Requiem
Review in the bag.
Roger and I, 9.0.
Tim and Mads, 9.5.
Those are pretty...
Those are pretty dang good scores.
Of course, Madeline, where can people keep up with you?
You can follow me at Twitch at Matt Exposure or on Blue Sky or Instagram at Matt Exposure.
Fantastic.
Tim, when can we see you back on Kind of Funny Content?
On Friday.
Oh, that's right.
6 a.m. by 40 a.m. technically.
Bright and early.
It'll be on YouTube.com slash Kind of Funny Games and Podcast services if you want to watch or listen later to us reacting to that Pokemon presents.
But enough about Pokemon is all about Resident Evil.
Like I said, tomorrow's stream is, of course, a game.
cast plays. Those go up on our gamescast feeds, of course, because they're an editorial
products. It'll be me and Mike showing you Resident Evil Requiem on Switch and PlayStation 5 Pro,
which will be a lot of fun. And then as I said, Friday, 11 a.m.ish, we will kick off
that marathon stream where we lock Blessing and Andy interim and make them play through
Requiem for as long as you want to support. So get your Amazon Prime subs ready.
For now, though, I'll remind you this has been the kind of funny gamescast each and every
weekday. We run you through the biggest topics in gaming, whether they'll be reviews, previews,
just topics we need to talk about.
We cover it here on YouTube.com slash kind of funny games,
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For now, it's time for us to roll over and do the Kind of Funny podcast
with Fran Mirabella.
Lord have mercy on our soul.
I'm so sad you're going to miss that one.
I get to listen, though, which actually I think is even better.
That's the one that I'm going to be yelling at the screen for,
but I'm like, I'm going to be happy.
I'm not at the desk because it might drive me insane.
I feel bad for you.
Because Nick and him.
It's going to be Nick Fran and Greg.
I booked that one out.
I'm so happy.
Until next time, everybody.
It's been our pleasure to serve you.
Great stuff.
