Kinda Funny Gamescast: Video Game Podcast - Reviewing E3 2015 - Kinda Funny Gamescast Ep. 25
Episode Date: July 3, 2015We discuss who "won" E3 2015, so many games got overlooked at this years E3, Greg got to actually play No Man's Sky, and we explain why Fallout 4 didn't get our game of the show. (Released 06.26.15) L...earn more about your ad choices. Visit megaphone.fm/adchoices
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What's up, guys. Welcome to the first ever episode 25 of the Kind of Funny Games cast.
Wow.
We're a quarter of a century if each episode was a year.
I know.
That'd be insane.
You know, the annual podcast, it is the Kind of Funny Games cast.
It's hard to believe we've seen so much.
We're coming back from E3.
Yeah.
This shit's crazy.
I can't even believe it.
No.
We're 25 now.
We're a whole new person.
It's awesome as always.
I'm Tim Getty.
I'm joined by the coolest dudes in video games.
Colin Moriarty.
Greg Miller.
I like that name.
And I like that that name is starting to be a thing.
Yeah, people said it to us.
It did he a lot.
I like that.
I like to know that the dumb bullshit that I say
resonates.
Eventually.
And somebody cares.
It's going to resonate with someone.
Yeah.
Someone out there.
Usually Kevin.
Sometimes.
Before it was just Kevin.
Yeah.
And Alfredo.
Yeah.
Now I have Kevin.
He's just sitting there and moping around.
He's doing his thing.
Look how happy is.
All right.
Nobody can see him, so don't waste time on him.
Before we get into this whole thing,
I do have one thing to ask you guys.
Oh, here we go.
good. We're finally getting to their brass tax.
Yeah, brass tax is of the kind of funny games cast.
I find it surprising that people are so
vocal about the whole first and last
episode or whatever. They know I hate it. But it's because
you hate it. I swear that if you
never brought any attention to it, no one would have
ever said anything about it. There'd be some people
that like it just because they feel like they're in on a joke or something.
Yeah. I just do it.
You know what I mean? At this point, just do it because
I've been doing it and that's how I do things, right?
Yeah. But my lord,
there's some people out there.
I, since we've started kind of funny,
I don't think there's ever been something people
have been meaner to me about.
Meaner.
They're mean about it?
How do you mean?
I mean, I'm not sure if they're joking or not.
But there's a lot of people that are just like,
it's so fucking stupid.
It's insulting to me.
I'm like, good Lord.
Don't be mean about it.
You know the rule, though.
Yeah.
You have to know the rule.
So you complain about something.
We're a chomp down harder.
That's totally inconsequential.
Yeah.
I'm just going to do it even more.
Like someone today was complaining that I used the word extraordinary too much.
So I don't know if you saw the tweet.
I just kept sending him tweets about how extraordinary he was and stuff like that.
That's amazing.
That's just the way it's got to go.
I'm sorry.
Don't be mean to him.
Everybody.
Thank you.
Save your complaints.
Save your complaints for the, you know, the audio is bad or something's wrong with the video or that there's late.
You know, like, we fuck a lot of things up.
We make enough real mistakes that we don't need to hear about the BS ones.
Yeah, exactly.
It's just interesting to me because it's one of those things that I don't think it's that important enough to have an opinion about.
No.
And I don't really care either.
Yeah.
But I just think it's weird.
It's not like.
It's not like it's a thing that I'm proud of that I'm like, oh, I think this is really funny.
Like, it's just something I do.
Okay.
It's like the word rigmarole.
Yeah.
Keep doing your thing.
I'm going to do my thing.
I'm going to do me.
Don't worry about the haters.
Yeah.
Yeah.
Don't worry about them.
And as ladies and gentlemen, if you didn't know, this is the Kind of Funny Games cast.
It's like the game over Gregie's show, but we're talking about video games.
And it comes out every week.
Monday through Thursday over on YouTube.com slash kind of funny games.
Breakouts.
They'll come to you.
They're free.
And it's good.
But if you want the whole episode.
early. You can go to patreon.com slash
Kind of Funny Games and you can get it.
It'll be great. It's a dollar.
One dollar. Do a whole bunch of other cool stuff. Is this one worth a dollar?
This one will be worth a dollar.
Let's not get you. Yeah, we don't know yet.
I think it was.
We got a lot of good topics on this one that I'm actually
really excited about because one of them.
I'm just giving a little preview of topic three.
It's going to be No Man Sky because Greg got
to play it. That's right. I've touched it. I've played it.
I've been out in space. Flying.
I haven't talked to you about it because I wanted
not really. I gave me a quick update.
but like I was waiting to get in the weeds about it.
You want the no man sky mud between your toes, man.
You want me to put up my mouth and spray it on your face.
And that's a nice segue.
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He didn't give it to me, though. No.
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Done. Done. We are done. All right. Thank you, Luke, great for your support. As I said,
this is our first posty three games cast. Thank God. Stretch our legs.
So many people have questions.
So many people want to know different things.
About E3.
About E3.
We played different games.
We saw a bunch of shit.
There was a lot of announcements.
No, we did a lot of, if you guys saw, we did a games cast for every press conference except for Square because I was budding up against us doing the actual show.
GameSpot.
Cross.
Kind of funny.
Not to be confused with NX.
Yeah.
That's higher.
NX is high.
GameSpot Cross 20 is down here.
He's low.
Yeah.
So we did a lot of stuff.
We did a game of the show thing, which we gave to.
Horizon. Right. And that game looks
amazing. But something that we didn't
do on Gamescast and everybody, I got
maybe 20 tweets, but I'm going to give a shout
out specifically to Nicholas Salazar
at the Nicholas
Salazar. Oh no, at the Nick Salazar.
Big fan. I see his name a lot. He's a good dude.
He wants to know who won E3?
Also, what the hell's going on with Nintendo?
That's a side thought.
Good things.
The gamer won't
E3. Yes. Good answer, Greg.
So the thing there,
we're not going to do that bullshit because obviously
the game. Obviously, we won.
But to be fair, I think that this year,
more than the last couple, seriously,
we won. Yeah, totally. There's
going to be so many games that are playing. I am
stoked. And every single person I talk to,
they're excited about different games, and that's really cool.
Even Nick, like, he saw things like
Gang Beast, which has been around for a long
time for people paying attention.
But for someone like Nick, he's just
looking at it, he's like, I can't wait for that. That game really looks
hilarious. Yeah. It's a lot of fun.
I'm excited to finally coming to console. Which is a lot of time. I got
to email double fun. Yes. I'm excited.
about that. I'm across my fingers this whole show
so I don't forget that you do it. Okay, good.
A lot of show ahead. Oh yeah, yeah, yeah, yeah, I'm just
just seeing how long you'd actually hold out. Anyway, so we discussed
what our game of the show was, but that's a different question than who won.
You know, typically that comes down to the big three, Nintendo, Microsoft,
Sony, which one of them won? First off, before we even get into this,
do you think that's the same, do you think that we can judge this on the same scale
in 2015?
Meaning what? Like, do you mean what? Like, do you, do you?
you think that that's still the right way to judge who won e3?
Yeah, I guess.
I mean, I think it's all on the eye of the behold.
We talk on Colin and Greg live about how, you know, fucks to give her in the eye of the
behold for instance.
I don't have any fucks to give, but that's in my, you know, that's for me.
Some other person might have a lot of fucks to give.
I've found some fucks today during Colin and Greg live.
Take that as you will.
Yeah.
I think that the more I've marinated on this, the more I've come to different conclusions than
my immediate reaction, which was that Sony won.
And I thought that because Sony, and I still.
think that in a sense because Sony's games just speak
to me more. I mean, we're very open about that.
So when I see the games like The Last Guardian or Horizon
or Final Fantasy 7 remake, which
I know a lot of people think is coming out of the consoles
and it might, but they said as of today,
like, they're only making it for PlayStation 4. They're not even
worried about the other consoles and stuff like that yet, so you might never
see that on anything else, who the hell knows. But, you know,
we'll call that a multi-plat. But there are
games, you know, and announcements at that
at that particular conference
that just spoke to me on a level of a gamer. It's not to say
Microsoft didn't because I'm really excited about Gears 4
for instance, and obviously in a Funez game recor, it makes me
really excited. But I think
that if you look at
who won from a paradigm
shifting place
in terms of coming into their own,
in terms of changing perception,
then Microsoft probably won.
You understand what I was coming from.
Because I think that
Microsoft's doing all the right things now.
And Sony's still doing the right things, but Microsoft
it's fresh and exciting for Microsoft
because they just hadn't been doing the right things for a while, ever since
they rolled out Xbox One. It really took them
a while to like, you know, catch their footing if they
kind of stumbled and fell.
But backwards compatibility, I've said for a while now, since it was announced, is the biggest
announcement of the show.
I think that's a consequential, a hugely consequential announcement.
I like that they took aim at Sony specifically in that announcement by saying, we're
not going to make you pay for your games that you already own.
Of course, this is a thing that has to have publisher cooperation, and it's not going to
be everything immediately, but could it be everything eventually, giving Xbox one potentially
a thousand new games, you know, which is huge.
It's fucking huge, and it's a pro-consumer move.
I think it's very popular move for a console that's already cheaper than this
competitor.
So I think Microsoft might have won
E3, depending on how you look at it.
And if you look at it from that perspective and look at it from
changing minds and closing the gap with PlayStation, then
certainly they probably did win because the other
stroke of genius, as we talked about before, is that they
showed games, much like Sony did,
that are a ways off, with the exception of Halo and Tomb Raider.
In other words, they showed games like Recore that are next
year, Gears 4, you know, doesn't have a date yet, but
then they show Gears, and they show Gears remake,
and they show Halo, and they show Tomb Raider,
and they show the rare collection
and all these kinds of things,
things that are immediate.
The tide is changing for Microsoft.
Sony should be worried about what's happening over there
because Sony's games are all still in the future.
We're going to talk about No Man's Sky in a little while.
No Man Sky is effectively a PlayStation exclusive for now anyway,
and I'm still not super convinced that that's going to be on anything else,
except for PC.
But we'll see, right?
Because Sony's putting so much time and money into that game.
I don't know what the publishing deal is,
but I don't necessarily think that that is 100% coming to other consoles.
But let's assume that they treat that as an exclusive,
and it comes out this year.
Well, they have that an Uncharted collection, and that's it.
And Microsoft has Tomb Raider, Rare Collection,
the Gears remake, Halo 5, and Forza, 6.
It's a substantial, substantial exclusive lineup.
And I keep saying, as we said on Colin and Greg today, Greg,
that I hope Sony doesn't announce anything for this fall
because I just want to see how it plays out with nothing.
As an industry fan and analyst, you see what happens.
Right now, I mean, the big thing.
is Microsoft's moving all pieces into position
and they're getting ready to start
this war, right, to really unleash the troops
here. And that's what E3 was and why
when we did the initial conversation afterwards
where I was like, I don't know if it's just cut it dry that Sony won.
That was what I was saying. And you were right.
I was wrong about that. I love you.
Well, this goes back to my point before of like
Collins, the kind of guy who doesn't entrench himself
in his opinion. He will sit there and evaluate and change
when evidence is brought up. Is the fact
that, yeah, they put all these pieces in place
of like we have this year covered and we have
next year covered and then hey
Sony's been showing you Morpheus forever
and you think it's neat but not that cool
but here's HoloLens here's a hollow lens
one HoloLens demo that matters
enough for everybody to go that looks really cool
I'd like to know more about that and then we'll move on
back to games and do all these different things
and they've set it up to see yeah
if there is nothing really for Sony this fall
if it is no man's guy and it is uncharted
and that's it what does that mean
the gap is going to close I think significantly
in terms of what the lead is and how that's going
And then it'll get to be a smaller gap,
and then you'll see Microsoft start pulling ahead next year.
Yeah, I mean, I think that,
and this is the thing as an industry analyst
as someone who just loves numbers
and loves the way the business side of the games work,
and often the stories behind the games,
we've said many times,
much more interesting than the games themselves,
and I still believe that.
I feel like it might not matter,
and that's why I want to see what happens,
because now we're going to have it,
it's not fucking academic at that point.
It's going to be on the market, right?
No man's sky, I still,
I mean, they say they're going to have data information
soon. I presume that means it's going to come out this fall.
I don't know that for sure. We know we're getting
on Charity Collection this fall from Blue Point.
But Sony has
sold 25 million or so PlayStation 4s
with no games. With no exclusive.
And so you need, need, need, need, need. Exactly. There's
nothing on the console with the exception of, I would
say Bloodborn is probably its strongest exclusive.
And that's not a game that's like moving
units. Exactly. And then you have
good games, like infamous and Killzone.
But nothing like on the level of probably what you get with Uncharted, for
instance. And it's whole Dawn is coming out in August.
and then on Charter Collection and that's it.
Yeah.
So it won't be an academic exercise at that point.
At that point,
we're going to see if it really does matter
because it's so far it has not mattered.
At all.
And that's the amazing thing about it.
And maybe Sony's,
I'm sorry to know it,
but maybe Sony's looking at it
and saying, well,
we have Fallout.
They've known about that for a long time, no doubt.
Sure.
You know, we have Fallout coming out,
and so does Xbox One,
and we have Call of Duty,
and we have Battlefront.
We have all these games.
It doesn't really matter, you know?
And I wonder,
I wonder, you know, obviously
Nardi-Dol does whatever they want, so I'm sure that
they would have liked to have that game this fall, but
you know, I still, I want to see it play out because I just don't know if it's
going to matter if it doesn't matter, that Microsoft's in
fucking huge trouble.
And that's the thing that I want to see if that plays out or not.
The fact that Sony's done so well right now with no true
exclusive of their own, I think really, we're, you know,
you and I've done this beat for a long time and we cover the fuck
out of the first parties, right? If
the fact that Sony's done so well right now and if nothing
changes this fall because of it,
I think that speaks so much to their third-party team
that Adam Boys-led team
and the fact that, you know, oh, Batman Arkham Knights out
and where do you get the exclusive Batman console?
It's a PlayStation 4.
Destiny was a PlayStation 4.
And granted, we've talked before those numbers
didn't seem outrageous that they were moving units that way.
But it's getting, it's the inverse of what last year was,
or I'm sorry, last generation was,
where it was every time you saw something,
it would go boom, and be the Xbox 360 logo.
And people are like, oh, that game's going to be on Xbox 360.
I'm going to play it on Xbox 360.
Whereas right now it seems like it's a PlayStation 4 ideal.
Yeah, and the fact that, you know, you see Battlefront, and that seems very PS4 heavy, like, Sony is pushing that game.
I think that's a big thing there where you're right.
It's like last gen was Xbox.
This gen is PlayStation, and that's crazy because to the general consumer, that's what matters.
Yeah.
Like, they see this, and they don't give a crap if it's on both systems or not.
They just know, oh, it's on this system, I need this system.
Yeah.
Yeah, I think that it's all about perception.
I don't, usually there's a clear-cut winner.
It's typically been Sony.
we can all agree on that the last two years or so.
The exception of this year, because really the more I marinate on it,
and that's what I was saying was, I'm like, well,
what was the point of the conference?
You know, if the point was to move the needle significantly,
then Microsoft wins.
If the point was to show me games that I want to play,
then Sony wins.
Right.
I think, so again, it is super perception-heavy.
The other winner, of course, is Bethesda.
Right.
Now, I was really impressed with Bethesda showing.
First of all, Doom looks fucking awesome,
and I love that they're just calling it Doom.
it looks great
some people were complaining about it's too violence, too bloody
I don't give a fuck. The thing I love about the game...
I'm coming, I'm gonna fuck about it. The thing I love about the game is
that there's zero pretension about it.
There's no story, it doesn't give a flying
fuck why you're doing what you're doing. It's a game.
And a lot of people feel like they can't make games like that anymore.
And that's not an inconsequential game. It is making
the game, but that's just publishing it. It's a huge studio
and a huge publisher and putting this game out. And it's just like,
it's just doom,
you know? And I think
that's pretty cool. Obviously, they'll have context, but
you know, I don't think it's going to be a very story-heavy affair.
And then, obviously, Desauner 2 looks cool, and I feel bad that the game leaked the day before, but it is what it is.
And then obviously, Fall Out 4 is going to blow everyone away.
And people still think I'm overestimating how well that game is going to do.
And I think you're going to be, if you're really surprised why, say, Tomb Raider might be in trouble that it's coming out the same day, fallout 4 is you'll know in November why it's why it's going to be in trouble because that game is going to fucking trounce everything around it.
So, you know, I feel, I like Bethes' stance because I just don't think they're going to do this again.
And I'd be really interested to see if they do.
There's no reason for them to do it again.
All their games will be out, with the exception to maybe doom by that point.
If they do it again, it'll be far flung.
It'll be the same thing.
All the stars align.
Oh, hey, we have four, three, four great titles we need to talk about.
Right, exactly.
Elder Scrolls, I'm assuming the next time there is one, they'll be there.
Yeah, exactly.
They're not fierce about annualizing.
And as we talked about in our pre-show before the conference,
Bvezza seems to be mostly focused on building games internally and publishing them,
much like Ubisoft.
So they have their work cut out for them because they just don't have that many studios.
Ubisoft has a lot of studios that are things you've never fucking heard of
in cities you've never heard of around the world that make all these games, right?
Ubisoft Sophia, I think, was the one that made Assassin's Grid on Vita, right?
So it was like all of these random studios.
Beezza has a smaller group of studios that are bigger names,
I think, like, Id, for instance, or Bethesic
Game Studios, which are the RPG makers.
And I think that they just give them time
to make games. I don't think Bethesda's ultimate goal
or, you know, Xenamax's ultimate goal is to
become EA. I think their whole thing
is, like, we make premium games that are
going to sell 10 million copies.
Yeah. And, you know,
but Fallout 4 will easily sell 10 million copies.
Doom is probably good for five,
if not more, depending on how good it is.
Dishonored, we'll do a few million. So, like, they're
ultimately trying to get to that point where, like, we make a
premium product. Which tells me,
that they put everything into this particular
showing and the Stars did align and you will not see them at E3
next year. At least
in a conference sort of way. So I think that
they're huge winners because they made such a huge splash.
And then I think everyone else did okay.
I think there's some losers. I certainly think Nintendo
is probably the major loser.
I don't know if you guys necessarily agree with that.
I think it's as clear as the day as long
personally. They're taking it on the chin
hard right now because it was what people
wanted. I thought it was an entertaining conference
which is the opposite of EAs.
And granted, EA didn't speak to me in
terms of games. You know what I mean? Paley comes out and stuff. And I understand that I'm
maybe not the target audience for that, but overall it just wasn't super entertaining. Whereas at
least Nintendo I thought had the interstitials and the jokes and whatever. And I think it speaks
again to what I always say is that I don't think what gamers want Nintendo to be. I don't
think Nintendo wants to be that. So I don't know. But yeah, Nintendo definitely is the one,
like you always thought we were talking about the day after we were finally able to look
at the coverage that it wasn't just us. It was like people in the internet in general were
like, this wasn't good. Yeah, but I think the difference there though is like you're
saying that the EA conference. So we talked about this a couple of
times last week, but who was
that geared towards? Like, who is the audience
when you're that expansive? I don't know if you
I mean, that's the whole thing is like, and that's why they had to be
hey, everybody, who wants to talk about mobile? Fifteen minutes until
Battlefront. Like, we know why you want to watch this. Exactly, but even then it's like,
who is the audience for the mobile stuff? Like, I don't think that there needs to be
a press conference talking about these games. Like,
the audience is on their phones. They're not watching E3.
You know what I mean? Like, I don't understand the need to
like talk about the new Madden
all the new sports stuff.
The people that are going to play those games
know that they're coming
and we don't need to hear about the features and stuff.
If people want to hear the features,
they'll go to IGN.
They'll go to GameSpot.
They'll figure it out, right?
It's wasting the time of the press conference
seems weird to me because it just bogs it down.
Whereas Nintendo stuff,
it's like maybe it didn't speak to us
because it wasn't the games we wanted.
But, I mean, all the Animal Crossing stuff,
I'm sure the people that love Animal Crossing
were like, fuck yeah.
You know, seeing Star Fox, I was like,
fuck yeah, I have my issues,
but it's like, still, it's Star Fox.
you know, Mario Maker, I'm sold, all the Japanese games.
Not necessarily my thing, and even the Fire Emum stuff.
I'm like, I love Fire Emu, but I don't want this weird stuff.
Okay, well, then you're being hypocrite.
Because you can't say that about the Japanese games and then be like,
because you want to know about Madden, they'll go to IGN.
Like these conferences are to show your portfolio.
No, but what I'm saying is like there's a difference between EA and Nintendo
and the fact that the Madden stuff, it's like they're aiming at nobody really.
Like even those people, those people don't need to hear the new updates and stuff.
they're going to buy the game.
The Japanese, the people that are fans of the Japanese games,
that is an audience that does, that is the right place to tell them that information.
I don't know if I fully agree.
I'm with you.
I understand you're saying.
I think EAs was,
was by far the most traditional E3 press conference, right?
We've seen all the first parties move away from that.
You've seen Ubisoft.
I mean, now it's been years.
You think traditional Ubisoft, you think Aisha Tyler.
But that was a deal when they moved away and had her.
And, you know what I mean?
Yeah.
Mr. Caffeine.
I wonder what that would look like it.
do-d-l-l-do. No, like, you know,
EA's was very much, like, here's your next talking head,
here's the next game in our portfolio, here's what it's doing,
feature-worths, I understand.
I think that there's two things that are worth noting about,
well, who are the mobile announcements and the sports announcements for, right?
They're for USA Today. They're for the New York Times.
They're for the Wall Street Journal. They're for all these newspapers
and mainstream coverage, and they're also for their stockholders.
Right, exactly.
You know, so that's where E3 gets really complicated.
And why Sony, for instance, does a really convoluted kind of thing
where they do a lot of conferences at TGS and so I,
that at Japan where they usually have two conferences because, you know, they, or just speak
multiple times because they're speaking in a lot of different audiences.
So at E3, yeah, you want to speak to us, but we're not the only people they're speaking
to.
And frankly, EA finds a write-up in the Wall Street Journal 50 times more valuable than they do
a write-up in the IGN guaranteed.
You know?
Like, it's just so like...
Public perception.
Yeah, exactly.
Because like you said, IGN's audience, for instance, already knows about all these
games, and they don't care really.
Like, they're going to buy Madden.
You're going to buy FIFA.
It doesn't matter like what it's reviewed.
But a write-up for a casual audience that reads Wall Street Journal at the
dinner table after, you know,
eating, you know, drink coffee and eating dessert or whatever with their family.
That's a pretty big thing for them. So they have
to aim at those kinds of things. The other thing that EA had
that's, that Nintendo, frankly, did not have, were bombshells, right?
They showed Mass Effect for the first time,
which is huge. And in the middle, they show Mir's Edge,
which is huge. And then at the end, they show Battlefront,
which is huge. And all those games are going to sell.
And when you go back and you look at EA and you talk about tent
and stuff like that, that's when I was like, oh, yeah, that was cool.
It was just in the moment to moment, it was like,
what are you talking about? I don't care.
I don't care about planes versus...
But I'm sorry to interrupt,
but that was the problem
with Nintendo is that...
I mean, I thought Star Fox was so obvious
that I predicted not only would it be
at the conference,
but it would be shown first.
Yeah.
Because that was obvious, right?
And then other than that, nothing.
Like, literally nothing.
And I don't think Star Fox looks good at all.
And Starbox isn't gonna sell.
Newsflash, you know?
So the more I thought about that conference,
the more I'm like, this is weak,
but it wasn't until I really started reading NeoGaf
at all these places where I'm like,
people fucking hated that conference.
Like, I couldn't...
Usually all the Nintendo fans hate me, right?
Yeah.
I say something about Nintendo, they're all mad at me.
But I'm like, Jesus Christ, like, they're finally maybe seeing that this company is like a wreck, you know?
And the one thing I felt bad about with Nintendo, frankly, was what everyone's expectations were.
They're in the space in between right now.
I don't know what the fuck you want them to do, you know?
They cannot talk about their next console yet, and they said they weren't going to.
And they have to ride it out and get some games out, but they're not going to talk about the next big Mario game.
And I'm not going to talk about Zelda, because guess what?
They're going to talk about those things when they're ready to talk about them, and they're probably associated with NX.
I think I'm becoming more
I'm becoming more and more
I thought it was crazy but I'm becoming more and more
certain that this new Zelda game is the Twilight Princess
in terms of it'll be like a legacy game
and it'll be on the next system as well
Yeah it's interesting I mean I think that's the
I've been thinking about this a lot
In terms of the Nintendo Direct
Because of course I want them to win
I want them to be good and it's like I just can't say that they did
Based on what they showed
And I was thinking like what could they have done to fix it
And it's like I don't think there's anything
Like I really don't think there's
any announcements they could have made.
Like, even if they came out with a Metroid Prime and a new Mario and all this stuff,
it's like at the end of the day, it still would have been, all right, like, it would have been
the equivalent of EA, where it's like, you had those, yeah, there's those couple big things,
but besides that, overall, people are still going to look down on and be like, whatever.
And I think that the fact that they didn't show those things, shows that they know that
they're in the transition period.
And maybe it's a good thing we didn't see Mario Galaxy 3 or whatever hell that would be,
because it's showing that it's like they're not going to keep trying to fail.
they're going to wait for the NX or hopefully
whatever that is.
Take their lumps and keep going.
Yeah.
To me, that's a win.
You know what I mean?
That's mean they win the 3,
but it definitely means like it's,
I think that that conference,
it was good for me because it's like,
there are games that I can't wait to play from that show.
That's all I needed.
I wish there was a surprise and there wasn't.
And because there was no surprise,
it was a shitty conference.
Muppets were surprising.
That was quite the surprise.
It was surprising that I haunted my dreams for the next few nights.
But,
I think that I feel bad for Nintendo because there's a few things, right?
A, no game company would get away with the shit they've been showing the last couple years if they weren't Nintendo.
And that's an obvious thing that you have to say, right?
They're getting by on a legacy purely at this point.
But they've earned it.
So I don't really get necessarily mad about that because I know that they are again in the space in between.
And they just have to figure out, and I'm sure are figuring out what they're going to do.
I think Nintendo returns to E3 in a major way and a live way next year.
With the debut with the new console.
Or whatever it is.
Who the hell really knows what it is?
piece of hardware, something.
Google Glass.
Google Glass.
But again, just hearing, you know,
Awada apologized on Twitter, you know,
for like that showing.
Then Reggie comes out and says,
oh, he wasn't really apologizing all this stuff.
And I'm like, no, I think he was apologizing.
Then they say really backwards things like,
oh, VR is not fun and it's boring.
I'm like, are you out of your mind?
You know, like, just stop talking.
Receive into the background and figure everything out
because day by day, you're losing people.
When people start feeling like I feel, I've felt about Nintendo for a long time, and that seems to be a really common thing now, you know, I don't care how much money you have in the bank, and I don't care how popular you are. You're in a lot of trouble. And, you know, you better figure your shit out. And I want Nintendo to just go away, you know, just be quiet, trickle out these other games. You just need to get out, like Yoshi and all these other games, and just come back and shove your boot in everyone's ass next year. You know what I mean? And they're just not going to do it.
you know, I know in the back, I expected them to do it with Wii U.
Yeah, I know, everyone did.
And I thought, like, because we had such a bad, it was there and it sold very respectively
and game sold, but it was just a joke, you know, by the end.
And I knew that they knew that.
And when they revealed Project Cafe and all these kinds of things, I was like, yes, yes,
like, show us what you can do and get us back and make us excited again.
And the Wii U was a rush to market, ill-conceived, underpowered console.
I'll never forget that E3
when they unveiled the Wii
and everyone know what it was. Going into it
it, yeah, but it was the bad
no one knew where it was, whereas going
into it was the good no one knew where it was.
And everyone was just like, oh, it's rumored to be called
just the Nintendo Entertainment System.
They're fixing the problems. They're doing all this stuff.
And I'll never forget when
our Nintendo guy at the time
got to see like the pre-showing
thing and he walked up to me, he just shook his head.
He's like, it's not what you think
it is. It's not.
And I was just like, fuck.
I just remember my stomach dropped.
I'm like, God damn it.
Yeah, because it became clear that they had been this, you know,
Nintendo thinks R&D seriously like any hardware manufacturer,
but what they take really seriously with R&D is innovation, right?
The analog stick, the rumble pack, the little discs, motion control.
The little discs, innovation.
You know, like anything like, but there was reasons for them to do things like that, right?
And the D-pad, I mean, like, it's all shoulder buttons.
Like, it goes on and on and on and on.
But eventually,
innovation stops becoming innovation that everyone wants,
and innovation becomes gimmicks that no one wants.
And the Wii U is and was such an overt look at tablets.
We have to do something with tablets.
You know, and it's like, no, man, like, can game, can, well, the tablet,
will the game pad serve your games?
No, it clearly doesn't.
Will it even be remotely in the same league as the tablets that are on the market?
No, not a chance of it.
No, no prayer.
And that's why I just,
I hope against hope, man, that they,
and I feel like it's possible,
but unlikely that they really just knock it out of the park.
There's no way.
I don't know.
They have to know, you know, that they are on borrowed time now until,
until, and I know that people think I'm crazy when I say that
because they have so much money and so much prestige in these IP.
I'm not saying Nintendo's going to go out of business.
I'm saying their hardware business is on borrowed time, you know?
They need to come out with something that will compete with PS4 and X,
Box 1, which will be on the market until 2020,
if not beyond that. So, like, they
have to figure it out. They
have to figure it out, and I want them
to figure it out. Me too. And I still
say, as we said on Colin and Greg,
the way they're going to figure it out is to get out
of hardware.
And make your games.
I think NX is going
to be, continue on this innovation route.
And so then the question is going to... But the question
is, I mean, if they come out and they do what we
keep asking for, where we keep saying we want a handheld
slash home console. That
that, you know, basically imagine if you could just take the Wii U tablet with you, right, and play games on the go.
If they go that way and the DS is over and this is, our handheld is this, which is also, it's the N and then the X is the home console, but it's all the same thing and that's NX.
That's the innovation we'd want, you know what I mean?
If they go that way and they take the ideas they have of, we want to keep changing what gaming is, we want to change what Nintendo is, but we want to talk to the gamer again.
That's where it gets different.
Right now, I think they still tried with the Wii U to be a toy guy.
we're still going to make you toys and stuff
and they have to decide real quick if they want to keep going down that route
which I do think ends in a dead end
where they have to just put their games on everything
which wouldn't be the worst thing in the world
I mean that's it would be ideal
we said it before man I hope that happens
because I love Nintendo at this point for their games
not for the system it's on right
like no matter what happens
I love my Wii you for the games that are on it
and when the generation ends
and when you finally actually dies
I'm gonna look back and be like wow I enjoyed this shit
out of enough games on that thing
that made it totally worth it to me
but I don't love it because the Wii you.
God knows I don't love it because of the Wii you.
Right.
You know, but I hope that that happens one day.
As much as that hurts me to say,
because I don't,
when you just said, like, what we all want for this to be this portable slash console thing,
the more I think about it, the more I'm like,
I don't know if that is what I want anymore.
You're a piece of garbage.
I mean, we almost had him.
Reggie's listening.
Yeah, yeah, yeah, yeah.
But, I mean, if they're going to go the hardware route,
that is what I want for sure.
Like, that just makes sense.
But then again, if they do that,
that it will still be not as powerful as the other consoles.
They'll still be that issue.
But you don't need that.
Why do you care?
Why do you need that?
I do think that they need to be parity.
And there's no excuse for them if they're going to launch a console three years after the other ones
that it shouldn't be more powerful than those consoles.
And that's the thing that people should be excited about.
You have to make a device that people want to make games for.
And I don't know why that's so lost on people.
I don't care that the 3DS is underpowered and the games look like complete garbage on it.
And that's just the fact of the matter.
You know, I'm, I never, I'm, like, to be amazed when I see a new 3DS game,
and I'm like, Jesus Christ, you know, I don't care about graphics, but I look at it from a
perspective of, is a game developer going to be excited to make a game on 3DS?
Probably not.
Is a game developer excited to make a game on Wii?
No, you know, and do they make it, do they make it easy to do that?
No, they need to make a game, they need to make a console that engenders the support of third
parties, or they will not survive, you know?
It's just, or, and by there, I don't mean.
Nintendo, I mean their console will not survive.
And that's obvious.
I mean, they got into bed with, like, Platinum, for instance, to bring Bayoneta and
a wonderful 101 over and stuff like that.
Like, certain games are just never going to happen unless they start paying for them.
And I can't imagine those games are profitable.
Maybe they were.
They have to make something that gets people excited on the developer side.
And they've burned so many bridges with developers at this point.
Look at ZombieU.
Like, ZombieU was made by Ubisoft.
They wanted to make a sequel.
They didn't because it didn't sell very well.
And now they're bringing it to Xbox One.
PS4 it looks like, which is unbelievable
and weird, you know? Yeah.
Because they want to extract more money out of it because they're not
excited anymore. They took games like Rayman
and we're like, uh, we're going to delay Rayman because we need
to get it on the other consoles. You know, like
we're not releasing it now. Yeah. We, it's ready
to go. It's done on Wii, but we're not releasing it.
Like, that's incredible. That's incredible stuff.
Because they know they can only make one introduction with that game.
It doesn't matter what consoles it's on.
I fear for Nintendo in the sense that
they're going to keep trying to go down this road and then they're going to
find themselves in financial problem,
financial trouble.
But they do have a lot of money
and they have valuable IP
and they're doing things like
a theme park integration
and something like that
which is awesome.
And at the end of the day
they own Mario,
they own Donkey Kong,
they own all these valuable IP
and we're seeing a different Nintendo
now with their cooperation
with DNA and Nintendo that I would never
and that's why I'm so confident
in saying, not confident
but more comfortable saying
maybe they will stop making hardware
at some point because if you asked me
six months ago if they were going to put
their shit on cell phones
I would have been like you're out of your mind
of course they're not going to do that
and not only they're doing that
They got in bed with another company because they admitted,
which is amazing that they don't know how to do it.
I mean, this is a different Nintendo that we're seeing now.
So, I mean, the Skylanders integration, I thought was a big step forward too.
I mean, that's huge.
Yeah.
You know, and that's the thing is, like, people shit on the direct,
but it's like, I mean, that was a huge announcement, not for us,
but for the industry and for all, like, what's happening right now, that's a huge deal.
For the Meebros, they all, they're going to care about.
There's a whole ton of them.
We'll see, man.
You know, the thing that never changes from me,
for Nintendo's, I'm always rooting for them.
I'm never surprised when they fuck it up,
but I'm always, always, always, always rooting for them
because at the end of the day, a strong Nintendo and a healthy Nintendo is
good for games and good for innovation
and drives everyone to make better games.
And I do believe there will be a time
again when everyone looks at Nintendo and says, like, they make the best
games, and that's all that matters, because they do make
the best games consistently. That's the whole thing. I don't think
people look at them now and don't say that.
I personally think people look at studios like Noddy Dog.
I think people look at studios like Bethesda Game Studios.
I think people are looking at CD Project Red. I think people
looking at all over, not at Nintendo anymore, personally.
You know?
And not looking at Nintendo Studios and being like, you know, looking at Rockstar,
looking at whoever and being like, they make the best games.
Looking past Mario Golf, World Tour?
Come on, guys.
Sort of the fuck out, kids.
So going out, going back to it before we close up the topic.
So who won E3?
The gamers.
If we had to choose one besides the gamers.
Like, I, do we all agree Sony?
I agree Sony in that it spoke to me more, but I still think Microsoft makes it a very
valid case.
Like Microsoft rises to the top in my mind
Just because Sony was a great conference
But then it's the same thing
Like some of those games didn't speak to me
So the majority of them did
But Microsoft I felt was the one that had like
Umph to it
You know what I mean?
And Bethes I'm not counting
I mean Fallout was amazing
Fallout's going to be amazing
I can't wait for Fallout
But in terms of who won I think it comes down
And you start talking about first parties
Where it comes down to
Yeah exactly
That's what I was saying earlier
It's like do we still
Is that the scale
Is those three
But I think it is
Well the scale's outdated
It's one of those things
That none of this makes sense
and it's just all jerking ourselves off
talking about this, saying what we want.
It's so weird for me to think about it, though,
that we're in a world where Final Fantasy 7
HD, or not HD remake
was announced, and it's not like,
oh, Sony fucking won. And that's crazy
to me, and like... It shows how strong it has been.
But it's been, it hasn't
been too long. Like, that's the thing is I feel like
that announcement, any other year,
I feel would have been a much bigger deal
than people are making it out to be. Not to say they're not.
Because obviously, if you look at the internet, it's like the number
one freaking thing everywhere.
But it's like, it's really weird talking to you guys and feeling like I need to keep bringing
it up, you know?
Because it's so far off.
I mean, that's the thing is that this is just a very, it's a very premature announcement
that really had no business being made, to be very good honest with it.
So it's like that's the one thing.
That's the one thing why I'm not excited about.
It's the same reason why I'm not excited about Kingdom Hearts or Final Fantasy 15
because I know they're nowhere near being done.
So it's just like, and Final Fantasy 7 is way behind those games.
Final Fantasy 7 also, I think, had, you saw it at PSX.
and the way everyone built and started
Like that was when holy fuck are they about to oh it's the PC thing
And so we already had that tease
It's like this was still like what's happening exactly
And then it was over like oh cool and it was like yeah
Oh clearly not anywhere close to being a real game yet
You know what I mean?
It's like all right cool that's a great announcement
I'm glad but it wasn't like it ended and they went into a demo
And like you know this is what's going to be happening next year
And shit like that yeah you know what I mean
Yeah they're building I mean they're they're entering production
Which is a bad I mean it's great
I have to enter production at some point
but it's bad if you want to play the game anytime soon,
especially remaking a game like that.
It's going to take time and effort and massaging that just so.
Finesse.
You know, like, oh, yeah, finesse.
It's a great word for it.
They have to treat it with great care.
And I think there's going to be a lot of problems making this game.
I think it's exciting, but I think this game is going to go through a lot of problems
because they're going to, Cyberconnect will try to change things.
Well, okay.
And I don't think that's going to resonate.
Cyberconnect.
Yeah, we're going to keep that for a topic.
Maybe next week.
I'm trying to figure out how to best do it.
Because Greg's not so much
I'll go play Batman when you guys talk about it.
I'm going to do that.
But I definitely want to talk to you about what you think they should change,
how they're going to change it,
and if that's such a big deal or not.
Sure.
Whatever.
It's a huge deal if they try changing anything.
Well, yeah, we'll see.
We'll say that for next time.
Continuing on with E3,
Gray Fox at Gray Kitsuni wants to know
Good Metal Gear reference.
What were games you thought were ignored at the show
or didn't get enough attention because of all the other big times
that were there?
Now, this resonated with me
because I'm a big fan of a lot of little things.
So it's like games like Amplitude, get me super excited.
They're not the biggest games, you know,
but they're ones that I'm going to sink a lot of time into.
And I remember walking on the show floor and looking around just like tons of things that I was like,
oh shit, that's playable.
Oh shit, this is here.
And like no one even talked about it.
Like Ratchet and Clank comes to mind.
Yeah.
That game looks so good.
A couple weeks ago, we saw the trailer and it was just like, oh, crap, this looks good.
Yeah.
It was playable on the show floor.
And I was like, how the hell is this?
No, we're talking about it.
Oh, it's because they wore out their welcome.
The damage is done.
Stop making ratchet and clank games.
No, no, no, no.
Don't reboot it now and think that we won't notice what's happening.
Now, that looks good.
And then I also saw Journey on PS4, which they've shown like 10 million times.
It's really interesting.
Like, where is that?
Like, why is that not just, it's out of, no.
Yeah, I know, right.
That's the thing that we've heard about that game forever.
It's like, okay, do it.
Pooper get off the pot.
So I'll tell you a game
I'm a fan of these small games too
A game that I was surprised
I didn't think about
Forgotten all about
Metal Gear Solid the Phantom Pain
Metal Gear Solid 5 the Phantom Pain
The game that I said
It was currently my game of the year
Like I got I was on there
People started tweeting me like hey you're gonna give one of your words
To Metal Gear Solid 5
And I was like
Oh right
Metal Gear Solid 5 is here
And it's not out yet
You know what I mean
It's just like
You want to talk about
How E3 works
Is that there's no
trailer reveal at any of the press conferences.
There's a giant demo on Jeff Keely's YouTube stage,
just like where Teltail went to go talk about
the Walking Dead spin-off for Michone, and nobody
fucking heard it. You know what I mean? Like, nobody heard it, because
there was so much noise, so many big events, so many pre-shows, so many
post-shows that, like, you had to be dialed into that one moment to get
into it. We watched the trailer, we did the rewind for it.
Les Enfons Terrible. And we had a great time talking about it,
right? But that didn't resonate to me as an E3 game of the show.
And now, granted, it's because I'm spoiled.
I already played it.
I'd put two days into it.
But it's not, it wasn't even on my radar in terms of E3.
I didn't hear a lot of people talking about it.
People did eventually start talking about the demo.
But it was your embargo was up before E3.
You did a trailer.
You're not on the stage.
You have the booth, but it's like booths aren't really what E3 is to us.
You know what I mean?
The stage demos.
It's the press conferences is these different things.
I was surprised, yeah, that you didn't feel a presence of it.
And a big part of that I think is the fact that Kajima wasn't there.
You know what I mean?
They didn't have him there.
If things weren't south with them right now, you have to imagine he comes out on the Sony stage
and talks about Metal Gear and shows a demo and does something cool to get everyone excited about it.
But the fact that it was like sectioned off, it was to me forgotten.
That's why I didn't think of it to give it an award.
And then after the fact, I started going back and forth in the head.
I'm like, well, I've set it to my game of the year so far.
So I think that's a good enough nod for it.
And it's just like, yeah, like, I want to give it to the things that caught me off guard or I didn't see coming.
Like, E3's that excitement and that, you know, oh, my God, something brand new.
And Metal Gear's been around a bit, you know what I mean?
Like, let's get out there and do something.
And a lot of people called me out, not called me out, but a lot of people had questions, I should say,
and brought up the original tweet I did from Kajima, or I'm sorry, Konami L.A. studios down there when I was playing Metal Gear, right?
Because I had tweeted out that on this day I can talk about single player, and on this day I can talk about Middle Gear Solid online.
And it was like the Tuesday of E3, right?
And so that day during the shows or the live streams, people were hitting me up like, what's going on?
Why are you talking about it?
And I was like, because they didn't show anything.
Yeah.
And here we are at E3.
Did they show anything?
I don't know.
I didn't get a chance to watch
all these things
they're doing on the YouTube stage,
but for us,
it was one PowerPoint slide
that said how many players
are in a map.
So I really have nothing to say
because I have no idea
what the hell Metal Gear
Solid Online's all about.
I know Fandom Pain looks great
and that looks awesome,
but online I still don't know
what's happening.
I want to give a shout out
to a game
that I think I got
appropriate an amount of coverage
and was playable,
which is Mario Maker.
I think that I didn't get a chance
to go over and play it.
That game looks fucking awesome.
And I can't wait to play it.
So I'm glad that
that that seemed to be like the star
one of the stars of the show just generally
not even into the show. Yeah, certainly. Yeah,
it was one of your games as the show. It bothered me in the Nintendo
direct how they were manhandling all those documents, but
other than that, it was good.
Here's the original way we laid it out.
Yeah, just folding and throwing it out. I'm like, all right.
And pointing out of your pocket, like, oh, by the way, there it is.
Sorry, we got the original document.
It's like, Jesus Christ, what are you guys thinking?
But, yeah, that game looks awesome. So I want
to give a shout out to that.
There were a few games that
I was surprised I didn't see more about.
I didn't go, I didn't do like a deep, deep dive,
but a few games I came to mind.
One of the games I was surprised that I didn't hear more about was Riggs.
Oh, yeah.
Riggs is made by a girl in Cambridge,
so a first party Sony studio,
which is,
it's like a three-on-three arena combat game for Morpheus.
And I was surprised that it had like a very,
um,
uh,
noticeable and big placard on the show floor and it was upstairs.
You had to go upstairs and play it and stuff like that.
And it was,
I was surprised I didn't read more about that game.
Uh,
I played Alien Nation,
house Mark's new game for PS4 behind closed doors,
and it's fucking awesome.
so I can't wait to play that.
But I didn't really see anyone
talking about that.
I think mostly because it wasn't on the floor
and it was in like pre-alpha
and it was a little rough.
Rocket League not getting the attention
it deserves.
Rocket League.
Didn't see nearly enough Rocket League.
Gave Rocket League one of my placards
for game of the show.
Love that game.
I can't wait to play it.
Yeah, so I mean,
there was a few of those out there
but actually the biggest miss for me
in terms of its appearance on the floor
but not in playable form
and nothing to see if it was Persona 5,
which is why I think that
it's not coming out this year.
I don't care what they say.
And let's bring this nugget up, too.
Yeah.
Because this shit driving me crazy as well.
We had been saying for a while, like, don't expect it in 2015.
Don't expect in 2015 in North America.
And so then some kid had tweeted me like, hey, what do you think the chances are?
And I responded and did like the quote tweet and I'm like, not a chance.
Not a chance this comes to North America in 2015.
And then that day, Atlas updates their website to say, it is coming in 2015.
And they put out a statement of it is coming in 2015.
And everybody's tweeting at me saying I'm wrong.
January 1st, 2016
Everybody take a fucking photo
Of how many hours
On a Kodak
On one of the
The wind-up cameras
I want a photo of your screen
Showing your game time
In persona 5
Because it will be zero hours
In zero minutes
Like I understand that it's
There's a light
For in the end of the tunnel here
That all of a sudden
The website says 2015
Atlas says 2015
I'm sure they're aiming for 2015
I'm telling you
They won't hit 2015 in North America
Take it to the bank
boom.
I won't be quite that confident.
I guess he's fired up.
I just was surprised
I was surprised by the bold assertion as well
considering they've not shown anything yet.
They've showed like a trailer.
It looks great,
but I mean it's not hands on or whatever.
And I still think their primary market is not the West.
So they don't, you know,
I think there's, you know,
John Hardin, who's our friend over at Atlas,
who does all their PR,
did reiterate that they think it's going to come out in 2015,
but I just don't see it happening.
But I hope it's true.
But again, I actually, yes, they come out and they're like, look at this huge thing, release date worldwide, and I'll be like, oh, man, humble pie, and I'll eat it up.
But I just don't mean being told I'm wrong when you don't have a confirmation.
The website's saying 2015 is not being in your hands.
Yeah, and remember that a lot of times, you know, for various reasons, and I'm not saying Atlas would do this, but, you know, for a lot of reasons, publishers say release dates and then have every attention.
It can't, or delaying it.
So that was exactly what happened with Batman, which was obvious as the day as long where they were like, Batman's coming.
What was the original date?
Like November.
November.
And they're like, oh, never mind.
We need eight more months.
I'm pretty sure you knew you needed those eight months, but all right, I believe you.
So, yeah, that was actually the biggest thing that was missing on the show for me because I expected it to be there.
First of all, I expected to be at Sony's conference.
And second of all, I expected it to have a more substantive.
If it was coming out this year, they would have had something on the show for.
But they're probably wary about, first of all, it's probably not localized.
Second of all, they're probably wary of spoilers and all those kinds of things.
I still am confident that it comes out this year in Japan.
But I just don't, you know, same thing with tails and other.
another RPG series, you identify and focus on your home market first,
and then you worry about localizing later.
The studio has enough to worry about.
They have been making this game for a very long time,
so you have to assume it's almost done.
Yeah.
But maybe not.
I don't know.
All I know is that Catherine came out in 2011.
And they haven't released anything since then.
And I'm excited to see more.
But yeah, so that was the biggest thing that I was surprised about wasn't there
because they had like a placard for it and a nice signage and so like that.
Yeah, bags and all that, but nothing for the action.
actual game.
And so that told me that it's still far off.
But maybe I'm wrong.
We'll see.
Hashty Khan is never wrong.
Never.
Ever.
There's a ton of Tim games that obviously for probably the right reasons, didn't get enough love.
But Tony Hawk's Pro Skater 5, it was weird to me how little that game was talked about in the sense of like, where was it?
Again, it was the Jeff Keely thing.
The gameplay world premiere of it was on Jeff Keely's show that no one saw.
Well, not no one saw, but everyone was busy watching all these other things.
Cut to the tube filter article where they're like, the YouTube stream of 8 million views, whatever.
But the people that saw that didn't see whatever else was happening.
There's too much happening at once.
Exactly.
So that game just got drowned out completely.
Having said that, from the little I saw, I am worried about that game.
But you're Mr. Tony Hawk.
I love it.
I can't wait for it.
I know it's going to be good enough.
Yeah.
I know that.
It is not going to be great.
Okay.
But it will be good enough.
And that's exciting to me.
But man.
it looks rough
but it does look like Tony Hawk
It is weird to me that they're like
Oh it's classic it's Tony Hawk's pro skater
And I'm like why does I have a bunch of this shitty features from Thug 2?
Yeah
Guys come on
Then Yoshi's Woolly World
It's almost unfair to bring up because that's that game's been at E3
It feels like forever
And I've seen it so many damn times
And it's also out in like a month
Yeah it's coming out in June and July
And then AU and UK
And then October for the US
Because we speak such a different language.
Yeah, I mean, Yoshi, man.
He's a tough guy to connect to, you know.
But that game looks awesome.
And I've seen a couple of the reviews go up now, and it's not looking too great.
No, really?
I mean, it's like sevens.
Oh, fuck.
And that's my problem is Yoshi's World could have been a nine.
You know, it could have been like, it looks cute, but it's actually challenging.
It's actually really, like, good.
And it's not.
So it's going to like Kirby Epic Yon.
It's another Yoshi game.
And it's like, I love Yoshi.
So.
Is it the year of the Yosch?
It is the year.
It's always.
the perpetual year of the ocean of my life.
But that game, every time
I play it, I'm like, man, it's good, it's solid.
It's upsetting to know that it's not
as great as I wish it would be.
But the last one
would be Transformers. Devastation.
Oh, right, yeah. Oh, my God.
Platinum games.
Probably biggest surprise for me of E3
besides Farncy 7 HD.
It blew me away, because, my God,
seeing a screenshot of that game, I'm like,
this is made up. This looks like,
this is like a dream I had.
and then seeing the gameplay of it, I'm like,
this is utterly ridiculous
how much this is just a thing
I saw in my imagination years ago,
and I'm now going to be able to play it.
That's awesome.
That's awesome, yeah.
It's the Transformers games
where you just get to play with your action figures
and bang them together and make a lot of noises.
Yes, thank you.
Platinum games making it.
Will that game be a 10 out of 10?
Uh-uh.
No chance in hell.
Am I going to fucking love it?
Oh, yeah.
And I thought it was weird.
This is talking about things
that we thought were underappreciated.
or whatever.
I think E3 overall,
the boots were really oddly set up this year.
Like,
how so?
Did you get too much of a chance
to walk around the show floor?
I walked around our show floor,
a fair bit,
West Hall.
South Hall,
I just ran to,
like,
my appointment there.
Like,
I thought that Sony's booth,
Sony Nintendo and Microsoft,
they always kind of have a similar,
like,
layout year to year overall.
And they're always good.
It's always, like,
well-conduced to seeing all there,
their offerings,
the smaller indie titles,
in the different demo chaos.
Nintendo was very focused.
Here was the five games you're going to play.
There's 10 million stations for each one.
That's what you're doing.
Xbox is a little bit in between where it's like there's the marquee titles,
but then there's also the littler ones.
But then when you went over to the other hall and it's all the different like the third party things,
it was a fucking shit show.
It usually is over there, though.
But it was like more so than normal.
Like Activision's booth, it was just the destiny booth.
Like it was just destiny.
Everything else was behind closed doors.
And I was like, what?
Because usually they have a whole, like, usually the third party boots are the cheating way to not have to wait in line to play the games you want to play at the first party boots.
You can just go over there and just kind of, like, there's no line for them, you know?
This year is just like, oh, they're just not here.
And of course, EA has its crazy ass, like.
They take up a giant thing.
It's like freaking rave going on half the time.
You don't know what's going on.
So I thought all that was pretty interesting.
But a big thing that I don't think is being talked about enough.
Granted, not much to talk about.
Kingdom Hearts 3.
like we got a gameplay trailer that showed a fair amount of gameplay
a lot of new stuff we got the new tangled world we saw a new hercules place
and i'm just like this looks fucking awesome i hate that that trailer ended and it said
what do you remember what it said it said like still in development or something i'm just like
fuck you guys like come on i mean that game's so far off man but it looks so good and i'm happy
they showed that it does look very good because they could have just shown another cg trailer
or another you know just quick tease here's kingdom hearts three
again, it's happening. Goofy
does some shit. But it's like they actually show...
Sorry, guys, they got the date wrong.
But they show gameplay
that I was like, oh, this is why I'm so
excited about this game. And it's been
interesting that people haven't been talking that much about.
And I think it's because Squares conference
happened at a weird time, and it
happened the day after they announced
Final Fantasy 7. Yeah. Squares conference
was weird to me. It was totally
unnecessary, actually. I'm surprised that they actually let
loose on the Final Fantasy 7 thing at
Sony's, but I'm sure there's a deal.
maybe a publishing deal or some money being exchanged.
But yeah, that was weird.
Square didn't need that at a conference.
I mean, that was,
and the way,
the reason Square wants to be a legitimate Western publisher,
Western style publisher, right?
Like, we have,
we're publishing Tomb Raider,
you know,
like, which all of you forgot,
we have Hit Man and all that.
And I'm like,
I respect that.
Yeah.
But slowly roll a little bit.
And finish some of the games
that you have in the pipeline,
so I don't ever ever have to fucking look
at them in E3 again.
That would be like where I would start,
you know, Final Fantasy 15,
still not convinced it will be out by E3 next year.
Kingdom Hearts, no chance in hell.
You know?
So get used to seeing Kingdom Hearts for the next two or three years at E3
And get used to seeing Final Fantasy 7 remake
In perpetuity
Yeah
I mean honestly I would be shocked if we saw that game again
Even at next E3
You know?
And they already said that they're showing
More will be revealed in the winter or something
It was a super weird
They might start something at TGS or something
They made it sound like a TGS they're going to show something
That's not the winter but yeah
But they said there was some really weird
Frays they said
What the fuck
Yeah
They implied they were
to get more info soon, but I would not be surprised if we didn't even hear another update on that game for maybe even past next D3.
Yeah, they need to go dark for a little while.
And that's the thing that's frustrating to me about Squares' Japanese stuff is that, you know, when I saw that they were patching Final Fantasy 15's demo, I'm like, why are you patching it?
Make the game already.
They fix things there.
That they can apply to the game, Colin.
So they can show that they're listening to your feedback.
Well, I loved that when they were like,
remember we did it on Colin and Greg, I think,
where it was like, here's all the feedback.
And one of them, of course, was the awful voice acting.
But the-
It's unbearable.
That voice, the blonde guy's voice,
I'll never get over how bad that was.
If I never have to hear.
I suspect he will not be in the final game.
But I appreciate that they did that and they're like,
here's what you guys said and here is the advice we're taking in as we continue to build
the game.
That's great.
Good team working on it.
A very talented team working on this game.
as they have been for a very long time.
But I didn't expect them to update the demo.
Pretend the demo doesn't exist and just walk away from it
and go back and work on the game using the advice you got from the demo.
And I'm sure they're doing that as well.
But to me, it's just like, Jesus, God Almighty, just stop already.
Stop teasing it.
And I feel like they're updating the demo because they're like the game's still 18 months all.
offer.
Something like that.
Maybe.
Yeah.
It's like,
I'm shooting holiday 2016
at this point is what they probably hope.
You know?
So it's just,
they're just,
they're just weird.
There's a weird company.
I'm also shocked that they didn't release
the Kingdom Hearts collection on PS4.
Didn't they announce it on PS4?
No.
They never announced that?
Not at the E3.
I'm saying they announced.
No.
Kingdom Hearts, they did the 1.5 HD remix and 2.5.
I know on PS3.
On PS3.
still nothing on PS4 and it just makes too much sense.
To be like, here's all of it in PS4.
Maybe I'm wrong.
PlayStation now though.
PlayStation now though.
With the power of the cloud.
Every game's available on Vita.
But I hear that one more time when I kill myself.
Yeah, they're just weird.
They have to go dark for a little while.
They have exciting games in the pipeline,
especially from their Japanese studios.
And it's cool that they're like starting to work with other studios too,
like CyberConnect.
I didn't even know Square had a relationship with them.
so that's cool
that their internal teams
who probably have no interest
and here's the thing about
537 that I'd never really thought
that I never really thought
too deeply about
is over time
they certainly knew
that everyone wanted to remake of this
and my imagine
it reminded me of when
Romney
or no one McCain ran for president
and he ended up with Palin as the running mate
and you know that he asked like 10 other people
but they all said no
and so you have to imagine
I mean I'm no disrespect to cyber connect
because they're totally a fine studio
but you have to assume
that's not where they start
Yeah.
And everyone they went to was like, you know, it's probably a lot of money.
It's probably great work to have.
And you're going to have three or four year relationship with Square and they're going to pay your bills.
And that's great.
But the pressure to remake that game is probably absurd.
Yeah.
And it doesn't even make sense.
And so like, CyberConnect getting it is fine, but I'm like, I don't know.
When I heard that that was the rumored studio, I'm not even sure if they've ever confirmed that or not.
When I heard that they weren't doing it internally, I was like, well, that's trouble.
It's not necessarily trouble.
I was just hoping for like level five or something like that.
But if we're not going to go in that direction, then best of luck to you because people are going to be scrutinizing the shit out of that game.
You know, and that's why I think so, so it reminded me of Palin where I'm like, she was like the 10th choice clearly.
And they'd be better and they got to that point.
They're like, whatever.
We'll just take whatever we can get.
I just wish I was there for that year, 18 month conversation with her, like, please make this game.
So we can just tell everyone to shut the fuck up.
Yeah.
You know?
And, and, and they finally found their match.
But I don't think they started with CyberConnect.
You know, I think they started higher on the food chain.
and went from there.
But maybe not.
And I would have loved to see,
frankly,
I would have been excited to see
a Western studio attached to that game.
I thought that would have been really bold.
But,
and when they showed the trailer,
I'm like,
the way the verbiage and stuff like that
on the words was very Japanese scenario,
for instance,
which is a way to say you wrote the story
in Japanese gaming.
But I was hoping that it was going to be
like a Western studio that did it.
Just to do a little bit of a different spin,
but you can tell that that was a Japanese game.
Capcom, Vancouver.
No, hopefully they were.
working on Mega Man. That would be nice.
Damn, Fertilla with the scurry.
He's got that run on.
He's doing something. All right.
So Greg.
Yeah. You get to play a little game called No Man Sky.
I did get to play No Man Sky.
I got questions for you.
Lay them on me. What the hell is that game?
It's fucking awesome.
We locked, do we talk, if you remember the...
Yeah, it's funny. You said that because you were a little disenchanted with it.
The PlayStation Post Show.
After we came...
When we sat down and did the, what do we call it, the Gamescast post show for Sony?
Yeah, I came out and we got to that point
And I said, I'm sick of seeing this demo
What the fuck is this game?
I'm sick of seeing
We're going to climb into the spaceship
Oh, we're flying around
We went to this planet
Now we're down here
Now we're doing this
All right demo over
And you're like, what the fuck is happening?
What am I doing here?
What's the moment to moment gameplay?
And so yeah, on Thursday after E3
I got to go there
And that would have, if we had seen that in the regular week
That for sure would have gotten one of my faces
And I would have made an argument for game
Really?
Yeah, for sure.
Damn.
It's that good, dude.
I mean, if we want to start in a very, try to get to a sentence, it's Minecraft and space,
which is, you know, awesome.
It's open world, Minecraft, and space, you know what I mean?
The whole galaxy, everything else.
The point of the game is that everyone's trying to get to the center of the universe.
There's something there.
We don't know what or whatever.
And the way you're doing that is everybody starts with a small ship, and then you go and
you harvest resources to make your ship better, to make your suit better, to make better guns.
And then you're, you know, using that hyperdrive, let's get closer.
to the center. You start jumping out, you know, because he did the thing, right, where you pull
out and you see all, he's like, all of these are sons that have planets rotating and
da-da-da-da-da. Like, you do all that. And so it becomes this game of how do you want to play
and what do you want to be in this world. And you can be the explorer. You can be, you know,
be going, trying to constantly to get closer to that. You can be the traitor. You can be the
fighter. You can be the guy who's running freight. You can be the guys just gaming the system and
going from, going to, you know, Galaxy A. Yeah, this is, because they were talking about
they have testers who are playing it, right, who aren't even.
even landing on planets.
What they're doing is going to different galaxies,
going to the trading shops that are like on the space stations, right?
Buying element A at a really cheap rate because this galaxy sells it cheap,
then going to another galaxy,
buying element B because it's super cheap there,
then going to galaxy C where they combine them and then sell this thing at an inflated rate.
I love that.
And it's making money,
hand over fist doing that,
and that's all they're doing.
And so that's the thing.
And like Colin said it when we were talking about it.
And what I got out of it, right,
is that it feels a lot like Yvon Line.
away, right? Where there is an
economy growing here and there's all these different
people and, you know, they were talking
about it like, you know, all right, this is, you know,
you can jump in there and you can get this resource
and you can come out and this planet's rich in this resource.
You can go down there, you can spend all your time
harvesting, getting what you want and then fly out,
but there could be a pirate just waiting out there
who isn't ever in the mood to go harvest and
will shoot you down or try to shoot you.
Take your stuff and get it back. And would the pirate
be a person? This is the question.
Yarr. Yarr.
I don't understand how
Player works in this game.
And it was one of those things I didn't ask him the demo,
just because I was caught up and everything else but talking about it.
And I'm like, oh, I'll look at previews after the fact and go, look.
I googled around before this game's cast and there's not even a definitive answer.
And what they were saying in 2014 is that there is traditional multiplayer in it,
but it might not, it won't be ready for launch.
But that was in 2014.
2015, Kevin, correct me if I'm wrong.
The way they were talking in this demo made it sound like it's going to be a real thing.
You have somebody there playing.
He's shaking his head, yeah.
And so that's what I'm unsure about.
Because there's definitely multiplayer in the sense of that asynchronous thing.
I get to a planet and I'm the first person there and I scan it because this is the explorer track, right?
Or maybe I don't want to even give a shit about the center of the galaxy.
I just want to explore planets and have a good time, get resources, build a better craft, build a better suit, build a better gun.
And then I'm just exploring different planets.
I land there from the first person there.
I scan it.
It'll say you found this animal on top of the, you know, whatever creature, you found this planet.
Go to one of the upload link posts.
Go there.
upload that to the world, then I get to name the planet,
I get to name the animal, I get to do all these different
things, you know what I mean? So then
filter into your world, so if you ever get to
that planet, it's there. But they get talked, like,
he said something along to the effect of like
you could have, not a gang, but you could have like a roving band of guys,
which makes it sound like, okay, so there is
real-time multiplayer right there.
Yeah. But unclear, and I haven't been able
to figure something out of the line. That's a failure on my part, I apologize.
I did a brief, like, scanning of a couple articles,
and I saw people make reference to that this is not
an MMO, even though people think
that it is.
It's more of a single player game with
asynchronous options.
Yeah,
it's this weird thing.
And it's,
you know,
like I said,
I was down on it,
just because I was sick to seeing the same demo.
I get the game's beautiful.
I get there's a lot to do.
What does that mean?
You know what I mean?
And it wasn't until we were on the planet
shooting things,
collecting them,
going in and seeing like their periodic table filled out of what
they've discovered and what they have and how this works into that.
I was like,
oh, okay,
you know what I mean?
Like that.
And I assume that's how that's,
this multiplayer is going to be too, how it's got a click where I have to see what's happening
to figure out what's going on.
So was their combat?
Yeah.
You're fighting other people.
In the demo, yes, I'm fighting an AI.
Yeah.
What it was is, you know, you land on the planet.
There's going to be peaceful animals and sometimes there's going to be hostile animals
and you shoot them and whatever.
Even if it's peaceful, you can shoot a whole bunch of stuff, but every planet has
like space cops on it.
Like there's space cop outposts.
That are like robot probes or whatever, right?
So you have like a GTA wanted level, right?
Where it starts ticking up of like, hey, you're.
you're really fucking up this planet.
Why are you killing all the...
And they'll come out and you kill them.
And then it goes up more.
And then you try to get out.
But in that galaxy,
now you have a wanted level.
Really?
And so there's space stations out there
with these orbs that are coming out,
or not orbs, you know...
Wait, and that system you mean, right?
What do I say?
In the galaxy?
Because there's only one galaxy in the game, right?
No, it's...
Well, I mean, how do you...
No, I guess the system is what you're saying, right?
But I...
What are you...
Kevin, they didn't...
I just want to make sure I'm understanding the terminology.
Well, I mean, you know, I'm not Mr. Space.
the point of the game right so yeah yeah so then the systems would be all the different planet
system clusters around the suns because i was wondering if they were multiple galaxies then it's
like the game is unfathomably big but it's still unfathomably sons or whatever so yeah it still is
unfathomable that's a whole problem but yeah if you jump to another system around another star then yeah
you're fine and that you that you drop a new wanted level there or whatever but yeah there's
there's other there's dog fighting there's other ships to shoot down there's people to run from there's
all this stuff so do you have a health bar yes what happens if you die you if you go back to the
last time you save slash uploaded your stuff.
So if I landed on a planet, I discover
a creature, but I kill a whole bunch
of stuff and get shot to death, and I'm going to
respawn at the space station out there, having
not discovered that stuff, because I didn't upload it before I
die. And I'd lose all the resources from the last
upload slash sync point, or whatever you want to call.
You go ahead.
Does it seem like there is an actual
game campaign? Is there a campaign mode?
He's nodding his head, yes. I think there's
a campaign as much Minecraft has a campaign.
I mean, there's more drawn-out goal of something's
the center of the galaxy, everybody's being drawn towards the center of the galaxy, but they were saying, like, when they launch it, they're going to go very Minecraftian. We're like on version one. Like when Minecraft originally came out, you remember there were no wikis, there were no in-game guides to how, what do these two things do? They want, they want this to be a game for explorers. They want you to get out there, get into this world, and you and I have a real conversation, whether it be through the internet, or in person of, I element whatever, an element whatever, and I put them together and made element two ever. You know what I mean? Like, they,
They want it to be like, there's this movement behind it that you're finding stuff.
And then later on, they want to start rolling out updates like that and make it a bit more clear.
But they want it to be the Wild West when the game first comes out, which is cool.
And that's the whole thing too.
They're asking about people ask them all the time about this or that.
And like, you know, they were talking about like vehicles for on, you know, like there's no like moon rover or whatever.
And he's like, yeah, there is no rover right now.
But that's something, you know, we'd love to add later on down the line.
Like, they see this evolving like Minecraft when they talk about it.
Now I'm throwing Minecraft around a lot.
In the demo,
they did not throw Minecraft around a lot for the record.
Let me ask you this.
Let's play a detective a little bit
because we're trying to figure out
like the readiness of this game.
Yeah.
This game is,
it's impossible to make a vertical slice for this game.
So that's one clue that they kind of
glossed over at the conference,
but then really like he was like,
we're playing the game organically.
We're going to find.
Yeah, he's like,
hey, I'm going to jump to here.
I don't know what I'm going to find.
So you've played a lot of games.
You and I have done a lot of demos
and know a lot about the games industry.
How, what is the level of polished on the game right now?
In other words, what are the load times telling you?
What is the interface telling you?
Sure, sure, sure, sure.
About the game.
What was locked off, if anything?
These should indicate when this game is going to come out.
Yes.
All the things you've just listed were giving me a thumbs up.
Load times weren't atrocious.
I mean, there was one where he's like, what did he say?
We were loading and he's like, this is taking 25 seconds right now.
When it ships, it's going to take seven.
Like, that's how it's going to be.
I think it was the hyper drive, jump or whatever.
That looked great.
I didn't jump, I didn't have, like, we were there passing the control around, so there wasn't a lot of menu stuff.
Interface-wise, though, it looks locked.
Like, it's one of those things, like, it felt like this, what I was playing could be released.
And I would pay money for it and be happy with it.
You know what I mean?
To run around, like, it's like, the thing we were doing right, and we've talked about on the other show, I know, is like, there's real, it's like, there's real, it's like, it's like, it's real, it's like, you're damaging the terrain, you're shaping the terrain, you're shaping the planet.
It's, like, I jumped into a, basically, a giant crater hole, right?
And it's like, well, how do I get out of here?
And granted, I had a jetpack, so I could just go up and fly out.
But I also then just took my gun's secondary function, which he had upgraded, obviously, to a crazy thing, where I'm just shooting out bombs and there's taking out huge chunks of ground.
So I just made, you know, a tunnel up by aiming a little bit, and not tunnel up, you know what I mean, like a slope up or whatever.
And, like, all that was running great, no falling through the world, you know what I mean, like textures are there.
It looks great.
Like, I think at the very least, I feel like we're getting really close to a giant beta.
I'm like, hey, everybody, let's try this game out.
You know what I mean?
I wonder if that's the announcement.
I wouldn't be surprised if that was their thing,
where they're like, hey, everybody, November, October, November,
No Man Sky, Open Beta or PlayStation Plus Beta or whatever,
leading up to our 2016 release.
And they run with that for a while.
Yeah, I wonder if that's an interesting point.
I wonder if that's, I never thought of that.
Yeah, you, yeah, you're right.
Yeah.
You're right, that game demands a beta, doesn't it?
Yeah, so any word on, because this is still a confusing thing to me,
and I'll look at it again.
Actually, can you go on on,
Go to No Man Sky's Wiki, like just its Wikipedia page.
Sure.
Because one of the questions I have for you about this as well is to clear up some confusion that I have personally about the way the game's talked about.
Is this game coming to other consoles?
Do we know anything about that?
Sony's treating it like it's a first party game.
Right.
And they've said that in the past as well that they're treating it as if it's their own game.
Are they publishing it?
Like, who's paying for this fucking game?
And it's Hello.
And I'm asking you quite by interrogating you, but you had time with the game.
Yeah.
Is Hello game still a very small?
studio because they were they were like no more than 12 15 people I think at the most when
they're making Joe Danger so they're still small so like how are they making a game like
there's so many quite I don't understand how they're making this game so wait hold on it says
it says the game will be released simultaneously for PlayStation 4 on Windows yeah so platforms is
is only marked as Microsoft and PlayStation 4 on the Wikipedia page um I just still feel and I
know like I don't want to treat it like it's real exclusive because it's not really but
unless you play it you know a lot of it.
Xbox games are on PC.
I think that's a reasonable way
to treat exclusive.
There's something tells me Sony's like all in on this game.
And they just haven't said anything yet.
You know, but I don't,
they've just spent so much time on it.
Yeah.
Yeah.
But I'm wondering if the beta is sooner.
I wonder if the beta is like in August.
And I wonder if the game comes out this fall.
You know?
That would be crazy.
That would be super nuts.
And it's state of readiness that you were talking about.
I mean, it just seems to be optimized.
For a control thing, yeah.
I mean, I mean, I'm jumping out of,
around.
I mean, it's still
procedural generated, right?
And he was talking about, like,
you know, we're asking,
what if you warp into a system
and warp into a, like,
destroyer or whatever.
You're like, that shouldn't happen,
but it did just happen
during one of our other demos
where a Star Destroyer came in and crushed me.
And it's like,
that's not how it's supposed to happen,
but it can happen that way.
So, all right, two more other questions for you.
Sure.
I'm on the verge article who,
it's funny because they,
I came to you guys,
and I tweeted actually as soon as we finished,
like, I finally played it,
and I'm now a believer.
And they had,
that was a headline in the story,
which always made me laugh.
What is the cost?
And is it a retail game?
Ooh, good question.
I don't think it's a retail game.
I think it's 20 bucks.
20 bucks?
Yeah.
Really?
I do.
Yeah.
Yeah, they don't have any...
Can you go back?
We all fucked up at once
and didn't ask about multiplayer.
Can you go back to Hello Games?
Or can you go back to the Wikipedia page
and look at Hello Games' staff size?
None of this makes any sense.
You know, like, that's what I'm so confused about.
Like, it sounds like a game you can put on a disc and get 16.
bucks for.
I don't think it's got the cachet to it is the problem.
I think Sony and
Hello Games has to look at it and be like
it's, we're trying
to do Minecraft again. And again, I'm the only one
thrown around on Minecraft like that. They didn't.
Yeah, they have 10 employees. I don't
understand how they must have a million contractors
of this game. I can't imagine
I have so many questions about this game. That's why I'm so
impressed about it. At one point I'm like,
I don't really care about it or I didn't. A lot of people
crazy about it. We were so I had Jen. Everyone's like, oh,
no man's guy. I'm like, I don't even really
know what it is. Now that I have an idea of what it is
and how it plays and the way it sounds
like right up my alley. So I hope. No, I mean like
it's totally, I mean, for,
it's space the game. You know what I mean? Like, let's
go explore space. Let's just hang out. And that's what I was saying
to you guys, I pointed Kevin and the Hello Games guys of like,
it totally seems like the perfect
game to wind down with every night.
Sit down and maybe you only play for an hour, maybe only play for 30 minutes
and you're just going to go chill and find a new planet
and harvest whatever resource you know is in
this galaxy that you, whatever, this, uh,
system that you need.
It sounds interesting.
It's definitely such a unique game to the point where I'm like, what the hell is this?
Yeah.
And then once now I think we're finally past that point of not knowing.
Like it's no longer just the demo.
Now that you've seen this, now that we know that they're, what the game is.
Yeah.
I think people need to stop asking what is it.
Yeah.
You know what I mean?
Getting so hung up.
I understand that frustration.
I know me too.
And that's the whole thing is like I definitely strikes me as a game that you need to
play.
Because once I sat down and played, like the best part two, we were with our friend Sean Norton, and we were running around playing in this world or whatever, right?
And he was like, coming up on an animal was like, and he shot at it.
And we're like, what are you doing?
He's like, I just, it's, I was trying to see if I could get my gun up.
And it's because your gun doesn't default to being up.
Your gun defaults to being down.
You were there to explore, research, catalog this planet, right?
Because you're building out your little encyclopedia of everything you've come into contact with.
That's so good.
Exactly.
And it's like, it's the, the journey here isn't to shoot and blow the fuck out of everything.
right it's the fucking hang out
run around fly around
some dinosaurs
maybe ship out yeah find some cool ass space dinosaurs
do you find space dinosaurs no I didn't
not like dinosaur dinosaurs I found a giant creature
that looked like an arbidillo
like he was cool
Armadillo killed a whole bunch of them
got chased off by the space cops
see I like this
I killed Arbidillo got chased by the space cops
got my little ship took off you know what I mean
flew off into space
cool yeah it's cool it's really really really cool
and you said that your ship is dynamic right
so you can make you can technically make a death star
that's the
well they
they were dancing around
how big
because we were
of course we
they're nice British chaps
and we were a whole bunch
of Americans and we're like
on the he's like yeah
you know you can blow chunks out of the planet
stuff like can we build a nuke
and he's like what
like we escalated
like how big we can we do this
and can we nuke the planet
and then Sean's like
what about a death star
and he's like all right guy
slow down a second
you know what I mean
like I'm not sure
what the limits are going to be
and how far
you can imagine that guy
that just makes the fucking
death star
just fucking coming
through system
Just blowing up everyone's place.
It's like renaming everything.
Oh my God.
Yeah.
I love that.
All right, guys.
Final topic of the day.
Again, sponsored by Tops.
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Yes, trading cards.
Interesting.
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that's interesting I'm really excited that like leaked images of merch are
starting to come out online yeah it's cool it's exciting we're getting close yeah
we're getting real close what is like six months out five months out almost five
yeah that's crazy yeah it's happening guys um
They have fan favorites like Darth Mall, Yoda, Chubaka, Grand Moth, Tarkin, Tarkin.
And deep cuts like The Rancor Keeper, Squidhead, Aela Sakura.
Do you know who that is?
No.
Squidhead is Reyes, right?
I don't know.
Just the squid head.
And.
Max Rebo.
And Max Rebo, nice.
That's my dude.
Wado!
Where's Wado?
Well, it doesn't say.
I don't know if Wado's there.
We can't confirm nor deny, but I'm going to hope, Greg.
I was going to be a family.
They don't even give me a training call now.
So that'll over to time.
Topps.com slash kind of funny.
Topps has two peas.
So T-O-P-P-S.com slash kind of funny.
And start collecting today.
Topps.com slash.
Thanks, Tops.
Yeah.
You guys are cool.
I want to check those out.
I want to see if there was a Wado.
Someone tweet at me.
Let me know if there's a Wado.
So.
Do you want him like in his original form or now that he's a horse?
I don't know if that's canon, Greg.
All right.
So we're going to lead off with a question from Jack Lundquist.
Cadau 3 on Twitter.
Now as always, if you have questions for us to answer,
go to the forums, kindof funny.com slash forums.
There's a gamescast topic.
You can leave your things or tweet at me at Ting Gettys.
And we'll do some stuff.
Leave your things.
Leave all of your things.
Okay.
He says, talk about why Fallout 4 didn't get mentioned at all for game of the show.
Now, a lot of people were tweeting me about this because I left a little nebulous.
Yeah, you're like, we'll discuss this next time.
Gentlemen, go.
We don't like Fallout 4.
We don't like Bethesda.
We hate Todd.
No, we love, we love Fallout.
We love, the thing about it, I hinted at this with my Metal Gear thing, is that E3 is about surprises and what happened at the show.
And Fallout Force trailer came out a week before E3.
We knew it was coming.
It was telegraphed.
We were told it was going to happen.
And so then we got there and we watched the trailer, it was more fallout, which is all we wanted, right?
Like it was a better looking fallout with new mechanics of Fallout and it was Fallout.
And so, like, when we get to, and I, it's hypocritical, I guess.
I gave an award to Uncharted, and I was like, Uncharted's demo blew me away.
Fallout's demo blew me away.
I guess that's the thing.
We're talking about being blown away in two different contexts.
Fallout blew me away in the fact of, oh, they added the system.
Oh, my God, I'm going to do this.
Oh, my God, I'm going to do this.
Oh, we get to talk. The voices, that's rad.
That's rad.
That's rad.
Uncharted blew me away in the fact of, like, look at the graphics.
Look at my heart's racing, watching.
Like, it was like, it was a full-on, here's 20 minutes, 30 minutes of the game.
This is straight gameplay.
this is what it looks like.
Whereas Fallout jumped all around.
It showed us different slices of it,
which is great and awesome.
But uncharted showed me something that was this.
Horizon, you know, kills on her...
Kills on Horizon.
Kills on Horizon.
Basically.
Gorilla's Horizon, you know,
showed us a giant chunk of the game,
and this is how it's going to play,
and this is it moment to moment.
I guess it's a shitty answer,
but, I mean, we're not journalists or whatever.
It were critics, I guess.
But, you know, it was excitement.
I was excited about these games.
Fallout, like, I went and got my Pit Boy edition
as soon as I grew up.
could. You know what I mean? Like, I'm excited for Fallout, but
I feel like I know what I'm getting with Fallout. It's like Batman. I was
excited for Batman. I was ready for Batman, but I know what I'm getting with Batman.
You know what I mean? Does that make sense? Am I putting this in a good way?
That's the way I feel about it too. I mean, I'm fucking jazz about Fallout 4, but we
had known, you know? First of all, it was obvious it was going to be shown.
We've been talking about it since January. I know. We've been talking about it for
a very long time and it's exciting. I'm very excited about it. I was just, I mean,
honestly, I'm way more excited about Horizon. Honestly,
than I have Fallout because I just feel like it's something new and different and
exciting from this studio.
So that's why I chose it.
Yeah, I understand why that's confusing.
It doesn't mean I'm fucking super jazz about Fallout 4.
You know, I'm going to play the shit out of that game.
We all are.
So, yeah, that explains it.
I'm more excited about Horizon.
I think it looks new and it's different.
It's a new idea.
No offense to Bethesda.
That's in Fallout 4 is certainly not a new idea.
It's more of an idea we love.
And I think that Horizon is a new idea from a studio that we didn't think we're
going to do something like this, even though it was a long rumored.
And here it is.
Yeah.
You know, and I'm super excited.
Horizon looks fucking rad.
Yeah.
Yeah.
I mean, E3 definitely is about the surprises in those moments where you're like, oh, crap, or like,
you are proven wrong or like all these different things.
And I think for me, I gave it to Mario Maker, Horizon, and Cuphead.
Cuphead, I knew nothing about that game.
I saw this and I'm like, fell in love with it.
I can't, I've watched that trailer maybe 10 times since E3 just because I'm like, whoa,
this looks amazing.
Mario Maker, we've known about it for years at this point.
And I've always been like, it's going to be cool.
It's going to be fine.
But then seeing what they did at the Nintendo World Championships,
I'm like, man, this game is going to be awesome.
And they turned something that was like, oh, yeah, it'll be fine to, I need this game now.
Yeah.
You know, so that's why I got that for me.
And then Horizon was the game that came out that was like, this looks great and we didn't even know about it.
Yeah.
Ballout.
It's like, again, I'm not a foul guy, so I wouldn't have personally given it.
But at the same time, it's like, yeah, their presence at the Bethesda conference and, you know, the Microsoft conference, too.
It's like, everyone in the room shut the fuck up for that.
That was what they were there for.
But it wasn't a surprise.
and it wasn't, there was nothing about it that people were like,
I can't believe they did that.
It was all, this is exactly what I want.
Fallout 4 is similar to me,
is in the similar boat with me as Metal Gear Solid,
where Metal Gear Solid I already know is on my short list for a game of the year.
And I imagine Fallout 4 will be as well.
And I imagine Fallout 4 is going to win.
So it's like, they're not the underdog.
You know what I mean?
Uncharted, I was like, okay, more uncharted.
I like more uncharted.
I left that demo me like, that was awesome.
That was unexpected.
You know what I mean?
Well, that's like the Miami Maker thing.
It's like you went into it,
knowing it's going to be good, but came out of it, like,
fuck, that was great.
It's a shitty thing, I guess, but once you're on top,
you have to figure out how to keep outdoing yourself.
And fallout's out doing itself, but not in the way of like,
that's totally not what I expected it to look like,
and I can't fucking wait to spend 100 hours with it.
Make bad decisions, fight ghouls.
My favorite decisions are my pit boy every time I stream it.
Oh, Lord.
All right. Luke Williams at Leroy 3707.
Wants to know what you guys think about Batman.
Oh.
I have no opinion on it right now.
I haven't played you.
I've been playing.
I'm four and a half hours into Batman Arkham Night right now, and this will be spoiler-free.
I streamed the first four hours last night.
And when I shut it off and was closing down, the things that stood out for me were beautiful.
I'm playing on PlayStation 4, so I don't have any of these PC problems.
Sorry, I'm in the PlayStation 4 Master Race.
You might have heard of it.
Beautiful, beautiful, beautiful.
Reinkle-Mitts.
Or his grandfather, actually.
Beautiful game.
Stories, what I could say today.
It's awesome.
It's a great story, but I said something today.
It's fascinating.
Fascinating.
It's a fascinating story.
Like, wait until you play it
because, like,
it's,
this is what I'm talking about, too.
It's like,
what I think,
Arkham Origins did so well.
I'm just like,
here's the real story.
You're like, oh,
fuck.
And, like,
that was the thing of,
like, I gotta play this.
I got to know everything
that's happening.
And I was doing the stream
and it was like,
I wanted to know more.
So here's where we get
into a negative,
where I just played the story.
And I'm just going through the story,
running through the story.
I'm not doing the side missions
that are popping up
because I'm like,
number one I'll get to him later when I feel like it and number two I'm going to do new game plus with it and I'll max them all out there because of the cup you know they're saying I think it carries over and even if it doesn't I'll do it then but I'm running through the story and I know when we read the game spot review that was the seven compared all the nines and tens it was getting right one of the negatives they put were the forced batmobile segments I was like what a weird thing to do and then last night running through the story ignoring everything else I was like cool yeah I don't I don't want to do these forced batmobile segments you know what I mean because like
last night I'm playing and I'm doing the story
and you're in the Batmobile
and you have to engage all these different tank
vehicles that keep coming up to you
and you have to do it at a number of different points
as you're running and it felt like it was just like okay
I'm getting into being Batman
I'm in the car again and I'm not only in the car
I'm playing World of Tanks.
It's like I don't want to do this like this isn't Batman
sliding because you're sliding and strafing
and blowing up these things and they're trying to shoot you
but it's like there's not even that fast of a
it's not fast-paced action
it's not from the fast-paced action genre
So you're skating around and blowing them all up
And it's like, all right, whatever
But it's like, I just want to be Batman
It's about being Batman
And putting into the car, being the Batman
Doesn't work for me
And I was like, I'll have to figure out if that bounces out later on.
Today when I woke up and played for like another 45 minutes or whatever,
I just did side quests.
And those were the missions that number one made me feel like Batman
I'm doing the combat we all know and love.
I'm sneaking up my guys.
I'm like, oh, great.
Number two, it was let's use the Batmobile to get around the city.
Let's get from point A to point B.
that feels awesome driving the batmobile just as a batmobile feels great and then there's these missions where you have to take out like armored cars in the city and those kind of were springing up today as I went so I'm like going to somewhere else and it's like oh no it's Batman I'm like oh fuck you I'm like driving guys off the road and slamming them that batmobile combat was real fun and then when I went and did some of the side missions that had me do the tank thing I wasn't as like this fucking shit again because it's like I knew what I was getting into the pacing felt better it's you know it's a sandwich there and not just a piece of meat if that makes sense like you know
I'm trying to mean.
Like there's more adding to it
and it was takeaway.
So I have to go through
tonight I'm going to do more story
obviously.
Hopefully if I start burning out
then I'll start going to side missions
and doing that stuff.
At think he sores.
Think he sores.
Think he sores.
Daniel Thompson.
He wants to know what your thoughts
are on the new South Park.
Very exciting.
That was a huge surprise.
That was a huge surprise.
Yeah.
Another game that gets earned another announcement
that's getting overlooked
because there's so much other stuff.
But yeah,
you want to talk about a game
I never thought we'd get.
You know, Matt and Trey,
we're so down on that game
when I interviewed them.
at Comic Con to host that panel with them.
That I was like,
I'm probably never to see this again.
And then for them to come out and like,
we're doing it again.
It's superhero themed.
I was like,
oh my God,
I cannot wait for this game.
However,
it's then weird that it's not with Obsidian.
It's with Ubisoft,
San Francisco.
It's like,
okay,
how far out is this game going to be?
What's happening?
Yeah,
it's got to be a ways out.
I think the infrastructure's there,
the engine's there.
It'll run better on PS4 and Xbox 1,
which is certainly where this game's going to live.
And I think with all of that done,
since the,
that's what we were saying is like,
South Park's not going to be about visual fidelity.
They achieved the visual fidelity of the cartoon.
That's as good as it's going to get.
So they don't have to worry about that anymore.
Now they can just make the story and the new assets that they need to make.
I'm fucking jazzed, man.
I thought stick of truth was, first of all,
one of the most surprising games I'd played in years.
And that game was in development hell forever.
It switched publishers, as everyone remembers.
It was in trouble.
That game was in a lot of trouble.
And they got it out, and it was fucking awesome.
And if it wasn't for a couple other games,
like Child of Light and a couple of that was like the best game that year.
Shovel Night.
That would certain,
probably my third favorite game of the year.
And I'm not even a South Park fan.
I haven't watched South Park regularly since 2000 or 2001.
Yeah.
I hadn't laughed that hard at a game ever.
I was like hysterical the entire time.
I was like, this is brilliant.
This is brilliant.
I forgot that I love these characters.
South Park has not run its course.
Yeah.
I was wrong about that.
I didn't think it did even when I was a kid.
I was just like, I don't really want to watch this anymore.
I don't know.
I was hugely surprised by it too.
Money talks, I'm sure.
Yeah.
Once Ubisoft saw the figures they were doing.
And you have to still imagine they're trying to put the original out on.
Yeah, it makes sense.
Make it run better and so like that.
But man, yeah, I would venture to say, I have, I platinum of the stick of truth.
And I would venture to say I would do it again.
It was on PS1.
Wow.
Because it's not a hard platinum.
The game's like 10 hours long and it's like super fucking fun.
So if they do another game like that, a weekend game basically.
Yeah.
I'm in.
I'm totally in.
It was a huge.
That was a genuine.
I would have never had a million years.
surprise based on the way they talked about the original and not that they thought the original was bad they just didn't have fun making it yeah
the ghost six wants to know do you think sony will hurt due to the lack of exclusism in 2015 or the marketing for battlefront and or do you think the marketing for
battlefront and call of duty will make up for it so we talked about yeah we talked about this earlier i don't i don't know
how gregg feels about it but i i think this the deal with call of duty for instance like the activation
deals are too little too late i don't think it matters i think that's actually a waste of sonny's money um mostly
because I think that Xbox has already engendered that community
and that community exists and if anything
that community is plateauing and is going to start truncating soon
so
and I'm interested to see how that all shakes out
again as a as a pundit
of the industry as a studious person
of the industry I want to see how it plays out and I hope that they
have no exclusives because I just want to see how it plays
out. The destiny thing did not work out
as well as people thought it did for them
but it did do that thing where I think a lot of people
associated with them you know what I mean? I do
think they have mind share on that game that's
a PlayStation thing because the exclusives they have.
Well, I mean, it's crazy to look at someone like Alfredo, who is an Xbox guy.
He's an Xbox.
And he still is when it comes to Destiny.
Like, he plays his Xbox version's his main one, but he has a PS4 character.
He cares about.
And, like, that's crazy to me is that, like, that game did do something to hardcore Xbox people.
I think Xbox is going to close the gap.
I think I'm not in a, I don't think he's going to be, they're going to pull ahead.
I don't think they're going to match Sony's numbers, but I think they are going to make a dent this fall winner.
Neiman Morritson asks, what's the difference between being a DC?
three was kind of funny in IGN.
There's a lot more tiring and kind of funny.
Yeah.
You know what I mean?
Like,
you know,
we finished day one and I said it's like we just finished day three.
That's how tired I was.
Just because,
you know,
we,
I have saying to people,
we are trying to put on the same show here we put on there for all
intents and purposes,
right?
Like, we're still bringing same caliber of guests,
same workload,
except that we're also,
there's no support team.
You know what I mean?
Like,
it was like,
you know,
I'm booking,
everybody's running around,
calling their contacts,
Kevin's screaming in the other room and trying to get us.
we're all talking to each other on IFBs and it's like there's no one to throw to that isn't one of us and so as you are we're all trying to manage where everybody is and stuff yeah it's you know I've said this a million times now to you guys but it was just more to me it was more everything it was more hard it was more fun it was more rewarding it was more challenging it was all of these things at once but it was just interesting it's interesting being able to not have to I mean you still have to think about what you're saying you can just be a little bit more open and honest and definitely
casual.
Being able to just have fun and just be us.
I think that's the coolest part of it is that this E3 was, it might have been the first time
ever that people were allowed to, on that level, thanks to GameSpot, giving us that
stage, on a huge stage on the show floor of E3, be able to just be dude.
You know what I mean?
Just hanging out and just letting people know our opinions on stuff.
Bro and bro and it's like, and that was really cool.
And being able to have Chloe and Alfredo there too.
like it was it was fun you know it was fun that at any moment all of us were doing something
to create this show and to create this thing and um that we didn't really need to worry too
much about all the hierarchy of stuff because we are the hierarchy um that's not to take away from
my jan at all it's very different like i wouldn't even be able to compare this year to our
previous years our previous years each one of us had a very stratified role we had one thing
that we had to do do it hard
do it hard.
Here it's like we have 10 million things to do.
Do them all hard at once
with each other,
staring to each other's eyes.
Do it hard as many times as you could each day.
Yeah.
And so overall, I mean, I can't wait for next year.
I think next year is going to be totally different
than this year.
Yeah.
That's exciting, you know?
We keep saying with everything that we do
is kind of funny.
It's like, it's never going to be like this again.
And it's like, it's never going to be like that again.
This was a unique experience.
I like that.
Yeah.
I like that a lot.
Um, last question.
Final question, everybody.
Papello 14.
Okay.
Is that, is that a, I don't, I don't, I don't get, I need a reading from you coming.
Pepelo?
Peppolo, maybe.
Peppolo sounds good.
Anyways, do we need the EA, Ubisoft, Bethesda Square type companies conferences annualized or just for great events like fallout for?
Now, we talked about this a bit.
Let's take Bethesda out of it because Bethesda is going to do just the event ones.
Presumably, we don't know that for sure, but I can't.
But yeah, Square, EA, Ubisoft.
Now, Square hasn't always had one.
Sometimes it does.
Sometimes it doesn't.
EA Ubisoft essentially always have, right?
I don't think.
Yeah.
At least in recent memory, they always have.
Do you see a world where one of them bows out?
One of those two, no.
Yeah, they have so many games going.
They always have that, you know,
gatling gun of announcements and things to talk about.
Like it is, you know, like we're saying maybe it isn't for us.
Maybe it is for Wall Street Journal.
Maybe it's for their investors.
Like, they have things they need to talk.
a lot of people. But see the thing there is like you look at
Activision, right? And I mean, they
haven't had a press conference for
Did they ever? I don't even remember.
I think that pre-should have a show show
all the time. Yeah, yeah, yeah. But like,
I don't think they ever did a press conference that I can remember.
They don't need to. But it's like, why do
they not need to? But EA or Ubisoft
does. I feel like a big part of Activision's
business model is the license games.
And that's gone. That's dried up in a lot
of ways. And there's still, I'm not saying there's none.
But I'm saying it's not like it was before where there's like a
a Spider-Man game every year and there's this, that, and the
other thing, right? Like, it's Skylanders. It's the
Blizzard stuff. I don't even know if you want to include that
in there. It's Call of Duty, right?
And, like, Call of Duty can get a feature
somewhere else. Skylanders will pop up somewhere else.
Skylanders is one of those games that doesn't
speak to the E3 audience necessarily.
You know what I mean? Like, in the same way, Disney
Infinity doesn't need his own conference, right?
Like, when there's a cool Star Wars time, you bring it in
there and you try to make a big deal about it. But
in general, Skylanders doesn't need to come out and be
like, hey, no, it's triple swap, where you
take the base in the midsection and the head of a guy
and you make Shark Taterman.
No, you don't need, you know what I mean?
Shark Tater, man.
Yeah.
What's that?
Shark head, tater midsection, man legs.
Got it.
Because you're aware this was the big upgrade to Skylanders in a while back.
Yeah?
You're not?
No, I know.
Yeah.
Steve Butts loved it.
Yeah.
My assumption is that Activision, I mean, all the publishers get in the bed with the first parties,
but I feel like Activision does it strategically in a way where they actually make money on E3.
And I think that that's a thing where, you know, that's just a Bobby Codick.
They're a business.
You know?
Yeah.
So I think when they appear at Sony's conference,
Sony's probably paying them, you know?
And so they don't have to worry about anything else.
I think that to them, they're like,
well, we'll show our games where it makes sense,
and we don't need to show everything.
And then you don't have redundancies like Ubisoft and EA does.
And I think a lot of it has to do with the fact
that Activision is just really way bigger.
So it's weird, though.
It's like Activision doesn't want to make money, you know?
Yeah, that's pretty much Activision.
I mean, just, I mean, if they wanted to make money,
there's a simple way to do it.
His name's Crash Band,
ladies and gentlemen.
Thank you so much for joining us for the kind of funny games cast.
Last ever, episode 25.
Yeah, don't give me shit for that.
Don't do give me shit for that.
You know what?
You live your life.
You do you, I'll do me.
And we'll just appreciate each other as mutual friends.
Doers.
Doers?
Sure.
Whether we're friends, whether we're enemies, whatever it is, let's just do it.
It'll be fun.
Thank you.
