Kinda Funny Gamescast: Video Game Podcast - Silent Hill f Review - Kinda Funny Gamescast
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What is up, everybody, and welcome back to the Kind of Funny Gamescast for September 22nd, 2025.
I'm Roger McCorny. I'm your host for today, and I'm joined by Greg Miller and Cole Beans over here.
Cole Wiener Dogs here, everybody.
Don't worry about it. He hates it. He still hates the studio.
He doesn't mind the office. It's the studio itself.
Yeah. He's got his little bed down there, but he won't sit in. He wants to run out if you put him on the ground.
If you put the bed on the desk, he won't sit there?
Let's try. Pick it up. Put it up there. Let's see. This is a test. This is a test.
earlier of course roger did compliment this dog bed and i said it is from the dead dog next door so i can't
the dead dog from next door oh let's see everybody oh settle down and stay will you do that for us so we
can do a show i'd have to have you uncomfortable i'm giving it a little pet thank you you're doing
god's work over there and that voice you hear over there is horror game extraordinary you might know her
from her streams over on Twitch.tv.
TV slash Matt Exposure or as Kind of Funnies' latest up-and-comer, it's Baddalen Stanley.
How you doing, Madeline?
Hello.
Nice to see you guys.
Nice to see you.
This is very exciting.
It's exciting for you to be back on the show here and also for reviewing Silent Hill
F.
Holy crap.
That's so cool.
Hell yeah.
Before we get into the review for Silent Hill F, let me tell you a little bit about us
because this is the kind of funny games cast where each and every weekday we get
together to talk all about the biggest reviews,
previews, and topics in
video games live on YouTube, Twitch, and podcast
services around the globe.
If you love what we do, support us with
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as YouTube super chats as we go.
We want to hear your thoughts on Silent Hill
F. Are you going to be playing it? Are you excited for it?
It's a little housekeeping for you. We're an
11-person business all about live talk shows.
Today's Kind of Funny Games Daily was all about Xbox's prices going up.
After this is going to be the kind of funny podcast and after that Andy is playing a
video game.
Oh.
Maybe dying light?
Oh, okay.
He's playing a video game.
It's a well-oiled machine around here.
We know exactly what's happening.
But you know, we give him some room just in case.
You never know what's going to happen.
That's a more of a Mike thing though.
Mike, I feel like it's a real.
Yeah, but you know, Andy might just be like, I want to play hollow night.
want to play more a holl?
Yeah, I wanted to give him the out, you know,
just in case he wanted to play Hollow Night.
Him and Tim making the worst position.
Yeah, what are they doing?
And of course,
kind of anime came out earlier today.
Go check that out.
That is your Demon Slayer review.
And also,
Don to Don,
Don, season two, and much more.
If you're a kind of funny member,
today's Gregway is...
It's out of there?
No, I just wanted to give it to it.
Oh, thank you so much.
Yeah, what 24 minutes of my skate review so far.
Yeah.
Yeah.
Put a lot of skate.
Did you like it?
Did you like it?
Yeah.
Okay.
Yeah.
wins Ben's review? I mean, I can play, I, okay. Oh, wow. Holy crap. I didn't, oh, wow. Okay. That wasn't, that wasn't, that was me challenging. Okay. Hold on. No, you want to, you want to try to get me. I didn't mean to get me.
I don't mean to get you, right? I didn't mean to get you.
We got an exclusive right here, y'all.
I got them. Where's the one with the thing? Guy, Cole is so scared.
Say that again, man?
No, no. Well, I don't go to one another challenge. Can you help me?
Yeah, I can do that.
that. That wasn't his review. That was him just being cute.
I guess it's this one. We'll see.
Ben, you've been playing skate for a little bit. What do you think of it?
Cool game.
It's a cool game, yeah. Are you really good at it?
Really good.
Okay. Are you a pro skater now?
Yeah.
What do you say about skating over there? You said you didn't want to walk. You wanted to skate.
Why? Because it's really fun to skate.
Okay. Good enough.
Love you.
he's dotting
yeah
you already know
oh you go you're out
you got yourself out
look
crushed it
what's that
you're gonna skate on that
no way
wow
people skate on there
okay
there it is
you can skate on anything
you can skate on anything
my favorite
my favorite benism
now
I like that we're getting
to the point now
where you know
we have these little things
that we can associate
with him
is that when he gets so
like flustered
because he's so into
a video game
that he's like out of breath
He just sounds like you ran a marathon,
which I hear from you sometimes too.
You know what I get excited.
Thank you to our Patreon producers, Carl Jacobs,
Omega Buster, and Delaney the Sum,
Twining. Today we're brought to you by Shady Raisin Factor.
We'll tell you all about that later for now.
Let's start with topic of the show.
Silent Hill F.
Madeline, you've been playing it.
Have you beaten the game?
I sure have beaten the game.
Greg, have you played this game.
I haven't at all. You know, I am a big horror fan in general, and tis the season.
Yes.
So, yeah, it was heartbreaking to have Silent Hill F code come in and all of us be too busy
with Ghost of Yote, Hollow Night, redacted.
There's a million games going on here where we just couldn't get to this one,
which is why when the light bulb went off and I said, if you're thinking about a horror
game, it kind of funny, you're thinking about Madeline.
Yes, absolutely. And we're so happy that Madeline could be here and actually review
Silent Hill F because sadly, I have not been able to play Silent Hill.
What's the deal with that? You were so excited about these.
You won't shut up about it.
It's heartbreaking because I got the code in my inbox and I was so excited.
And then Mike comes to me and says you have to go and play with me.
Because we all know that Silent Hill F is for friendship.
And so I said to myself, Roger, you and I love Silent Hill so much.
We're the new Silent Hill boys.
You know what I mean?
Who are the old Silent Hill Boys?
I don't remember that ever being a bit.
Who is the old?
We're here to play Silent Hill F together.
but with one special twist, Roger.
What is that twist?
We're just going to play together, right?
We're going to...
No, I want you to stay close to me the entire marathon weekend.
So Roger will be handcuffed to me the entire Halloween weekend
where we will play Silent Hill F together for your horror,
for your delight, and for your scares.
But like, we're just, we're going to have two controllers, right?
Together, one controller, two men.
We're just going to share a pair of handcuffs.
No! And one meal. We're only allowed to eat one meal.
Just don't get a three ounce steak and complain it's too small this time.
I'm about that.
As a reminder, no one forces them to do these marathon streams.
No.
This isn't in their job descriptions. They could go home.
Mike does force me though. So that's, uh...
That's fair.
Yeah, so that is the reason why I've not played it.
I am waiting for this amazing marathon stream.
Uh, Mike is not either.
But Badeline, you stepped up. You actually played the game.
You finished the game.
You actually played the game.
Yeah.
You're not a psychopath like us
We're gonna lock each other in a room
And play this game all weekend
But let me give you a little bit of a description
Of what Silent Hill F is
Before we get into your reviews and your thoughts
Silent Hill F right now
As of this morning is at an 88 and open critic
And an 85 on Metacritic
It is retailing for $70 in the US
It is written by Japanese horror writer
Ryukushi 07
And developed by Neo Bards
The interesting thing about Neo Bards
Is that they have not
They mostly developed ports and remakes
like Dead Rising, Deluxe edition.
They worked on Final Fantasy 7 Integrated,
and their only original games
are Resident Evil Resistance
and are Resident Evilverse.
So the bad multiplayer games that we all expect.
So when this game was announced, it was like,
oh boy, like, do they have the stuff, right?
And I'm excited to hear if they have the stuff.
The Silent Hill F Steam description reads,
Hinako's hometown is engulfed in fog,
driving her to fight grotesque monsters
and solve eerie puzzles.
Uncover the disturbing beauty hidden
in terror.
Again, Madeline, you said that you've finished the game.
About how long did it take you?
What consoles do you play on?
And just tell me your thoughts.
Yeah, I just want to say first,
I've finished Silent Hill F,
and being handcuffed to Mike sounds way scarier than my experience.
Yeah.
Okay, well, that's good to hear.
I just want to get that out of the way.
Yeah, we appreciate that.
Thank you.
Yeah, I played on PS5.
I played on a story mode,
which is what Konami recommended.
And it took me about 11.
hours to complete the game. Okay. So I won't be handcuffed him too long. That's good. That's good to
go. Okay. Um, so I do think if you are on a little, if you do normal or hard difficulty,
you might get a little bit longer in there, but I didn't find any of the, the combat to like
stick too long for me, um, which ended up being perfect. I honestly think for me, we'll get into,
you know, further thoughts, obviously, but it was a really perfect length for what I would like
out of a, a horror game. Awesome. And what console did you play it on? Do you play on PC?
PS5?
PS5, yeah, just a base
PS5. Awesome. Well, just tell me, tell us
your base level thoughts right now.
What do you think of it? Sure. So
overall,
I
really, really enjoyed
this game.
I think it hits a lot of
the things that Silent Hill
fans are looking for, but it's
also an incredibly great starting point
for people who have no context for
Silent Hill. My main
experience of Silent Hill is Silent Hill 2 remake,
which I played last year,
around this time, and I know a lot of you guys did as well.
And that was a great little primer, but it comes with a lot of, I think, not baggage, but
history and a lot of context for other people.
Whereas this one, if you go in with nothing, you're going to have just as good of a time,
I think, as if you go in knowing a little bit about Silent Hill, too.
I think Tim was mentioning it earlier on kind of funny games cast.
It's not an exact one-to-one, but this really did kind of give me, like, Resident Evil
seven vibes in the fact that.
All right.
Its bones are very much Silent Hill to me, but it's doing something kind of different as well,
kind of bringing a new flavor to it.
And I think that's something that I really enjoyed about it, kind of expanding the world.
I know the creators of this game were like, we don't just want to stay in the town of Silent
Hill forever.
And I think you can explore a lot more interesting stories if you expand the location and the sort of
the themes and kind of setting this in the 60s and telling stories.
stories about, um,
inequality and the dichotomy of evil and good and,
and all of the things like that like can really expands what you can kind of explore.
And I really liked what they did end up exploring here.
Awesome.
Can I happen with a question right away, Madeline?
You said at the top here, you know, you played on story mode and that's what they
recommended in the reviewer's guide or whatever.
Is story mode easy mode?
Is it like, is it just normal mode?
and is there something like I the fact they called out to do that I thought was an interesting choice
and then I've seen some other people be like uh combat wasn't that great but I've seen the people
saying that or the one saying I also played I played on story mode in this way yeah so there's
kind of two different modes similar to I believe resney you are to uh silent hill too you can set
different difficulties to the puzzles and then the combat so okay um I set them both to story
because that's what was recommended in the guide um I think partially to help you be able to get
it a little bit quicker, but I did start again with it on normal. And I see a few differences,
but not honestly a ton, ton for me. I think as you get further, maybe the combat will get a little
bit harder. So the combat difficulty for story, I wouldn't call it easy mode, but I think you just
have to, you don't have to be as strategic, I guess, as maybe you do on normal mode. So a lot of
the usual survival horror.
I'm going to save this thing or if I don't have this bullet,
I shouldn't have shot that guy kind of thing.
There's still all of that.
So I think that's where it gets interesting,
which is like something you people may have seen is that people are calling this
like a soul's inspired game.
Oh,
that's something that people have been talking about.
And I will say as someone who is not really interested in souls games,
I don't think this is a soul's game.
I think people see Perry and they're like,
okay, that's a soul's game.
And that's not really like very accurate.
I will say like there is a peri mechanic.
I think I used it four times during my entire playthrough.
It's not necessary to beat the combat challenges.
It makes some things easier for sure.
And there were definitely times where I felt like it was sort of the game changer in a fight that I was in.
But ultimately, I think more the combat just it's a little bit.
it's there's a lot of mechanics and I think you have to be less like pitch perfect if you're playing on story versus maybe on the hardest difficulty the paris are very um integral to the combat but on that story mode I felt really comfortable with where it was at um the the combat is a little clunky I would say but I honestly had a lot of fun with it you have like a light attack a heavy attack um you have the you have this ability to parry but you also have like a focus of
ability where it kind of shows you when you should parry.
It kind of extends the window, slows down time a little bit, and puts this little red
outline around the enemy, which will allow you to know when to press that Perry right trigger
for me.
So that was very helpful as someone who doesn't really like doing that.
I'm more of a Dodge girl.
Going back to the overall thoughts.
Do you have a score on the kind of funny review scale?
This was hard, Roger, because I was going back and forth.
But ultimately, I think I want to give this a nine out of ten.
Wow, an amazing.
All right.
Hell, yeah.
What about it is amazing to you?
We immediately got you into mechanics way too quickly.
For you, when you're talking to somebody over coffee or a beer eventually about this game,
why is this amazing?
So for me, it's amazing because when I was looking at everything I liked about the game,
which it was literally almost everything,
like the music and the sound design, fantastic.
The visuals, literally a really gorgeous game.
I don't know why it looks this gorgeous,
but whatever they did with their lighting and all of the art design,
it's just a really stunning game.
And we'll kind of touch more on this,
but like the whole concept of the game is comparing sort of like the ugliness and the beauty and the dichotomy of, of horror and beauty.
And I think they literally nailed that in, in the music, in the visuals, in the story where everything is very unsettling and weird but intriguing.
So story great, atmosphere great.
Like I said, the combat is probably the only thing that I think for some people, they might find it lacking.
For me personally, when I go into a horror game and a survival horror game, like the combat's not my number one thing I'm looking for.
It's probably fourth or fifth on the list.
I needed to be good enough that I'm having a good time, which I was here.
I liked it.
I was really nervous because I am not really someone who would choose melee combat in a lot of things.
Like, I'm more comfortable with a gun like many people are or some other or a bow or something like that.
But getting up close, like the hits feel really heavy.
They have gravitas.
You feel impactful when you're doing damage.
And like I said, I think some people might find it a little lacking.
I personally had a lot of fun.
And they keep introducing new aspects that kind of keep it fresh, I think,
throughout the entire story.
The story itself really interesting.
I didn't want to stop playing.
I kept wanting to see what was going on.
it's very vague in certain ways where you're constantly looking for any scrap of paper that can kind of give you more context on what's going on.
And they really trickle it out piece by piece just kind of being like, oh, here's a little hint.
Keep looking.
And that's something I really like as someone who loves to like solve mysteries and figure out what the fuck's going on in this place.
And I think I was very satisfied with every new piece of information where I was like, oh, okay.
I thought we were going a different direction.
I found something new,
and now I'm completely rethinking what I thought was going on here.
Yeah.
I would just want to jump in there really quick.
The thing I loved about Silent Hill 2 is somebody who played it for the first time last year
was how vague everything was and how it was you have to really dig deep to kind of understand
what the story is all about.
Does that feel similar in this game?
Does the core of what Silent Hill 2 and what that kind of story is transfer over in Silent Hill
left or does it feel?
different or or, or, um, it's own thing or, or is it kind of similar to what's on a little to,
uh, brought brought to the table? Yeah. I think there, there's both like there's
similarities, similarities and differences. I think it's similar in that it is very,
like you said, like looking for every little context. Everything's a little vague.
You're kind of trying to just like figure out what's going on in this person's mind. Um,
but I think that also, uh, there's a little bit, I feel like the, the setting context and
then, you know, the character being different.
Obviously, their story's a little bit different.
I think how they go about sort of their own mind and what they're trying to solve is a little
is refreshing.
So it's a little bit different in that way.
Gotcha.
So I have two questions then.
First, with the combat stuff in here, is it survival horror?
I'm running from enemies and trying to hide and get away from them.
Or is it I'm bringing them head on.
It's melee combat almost close to her protocol.
Like, I need to be fighting everything all the time.
So that's one of the things that I personally liked about this combat here, which is that it's kind of a mix of both.
Okay.
I would liken it more to how I play Resident Evil 2, which I've been playing recently going back through the RE2 remake, which is that you don't have to fight everything.
You do have to fight some things.
And there are benefits to fighting things sometimes and not fighting things other times, right?
because you have, you can only allow to carry three weapons at, at any given time, and they do have weapon degradation, which I normally hate, but in this instance, I think works really well. So you're kind of like, okay, well, if I'm fighting everything, I'm going to keep losing my weapons. You can, you can fix them with, uh, with, with, with repair kits, but there's only so many weapons in the world and in your space. So if you lose one and you're fighting too much, then you will, you will.
run out of weapons essentially.
And once you don't have any weapons,
there's nothing you can do.
You can't punch or do anything else.
Can you dodge?
You can dodge, yeah.
That's good.
And then my other question.
I'm sorry,
if there's more ago.
Oh,
no,
and then sometimes it makes way more sense to run
and be strategic.
Like,
I don't need to go in that area
or maybe I'm full up on stuff.
Let me just run around
because I don't want to waste
my stamina,
my health or my sanity,
like fighting this monster
when I could more easily go
in a different direction.
and kind of circumvent them.
So I think it's depending on how you would like to play.
If you want to fight everything,
I think you probably can,
but it might play good at a lot of it as far as.
I want to get away from everything and hide and be doing it.
My other question too is like,
I know about this game so nebulously.
Obviously it's Silent Hill.
I know it's a period piece.
We've read the description here,
this fog,
and you know,
it takes over the time.
What can you tell me about what the story is?
I know people keep talking about how great the story is,
and I know it's so hard to talk about why a story matters.
matters in a game like this without spoiling it.
Is it just a, it is that all of a sudden everything goes crazy and there's a fog and then
it becomes this personal tale or what's going on in Simon Hillap?
Yeah.
So I would say the biggest, the sort of biggest words I would say about this story is like the
dichotomy within yourself.
Okay.
And I feel like that's like very like massive.
So I'll bring it in more.
So you are playing a teenage girl.
Hinako.
She is in 1960s,
Japan in a really small town.
And you
meet all of her friends.
She has like three friends and she has a family.
And as you start going through the story, you kind of find that things,
her relationships are not as they seem.
There are multiple sides to them.
And you're kind of exploring her relationship with herself,
but also with what the expectations are of her friends of her,
of her family of her.
of the world. I think there's a really interesting commentary here on like what we expected of women
in that area of that time, sort of a modern. There is definitely like a modernism versus traditionalism
undercurrent. That's why I say dichotomy is the word that I kept coming back to for this game
because it's like ugly versus pretty like traditional versus modern like femininity
femininity versus masculinity, like hero versus villain, like who is the hero here, who's the villain?
I think there's a lot of questions where at any given point, you're kind of battling between
two thoughts of like, what is what is happening here? Can I trust Inako? Can I trust my friends?
Can I trust my family? Can I trust my own mind? And I think that's a lot of the stuff that Silent
Hill too also dealt with. But this kind of just deals with it in a little bit different way,
in my opinion.
Interesting.
Okay.
Do you like how it's dealt with here better?
I personally resonated with this story more.
Oh, yeah.
I found the subject matter and the character of Hinochow just really interesting.
I think that there's,
there is like both have a lot of open to interpretation,
but I really felt for her.
But also sometimes I would be like, wait,
I don't know if I feel for you anymore.
There's so much back and forth that I feel like it keeps you really engaged with the story.
I will say to something, you know, I need to mention with the dichotomy thing.
The game exists kind of on two different planes.
So you have sort of the town that she's living in, which is getting overtaken by these disgusting yet beautiful flowers and monsters and blooms.
And then at certain points, Hinako will pass out.
out and she will end up in this other world area, which is fashioned very much like a sort of
shrine or more feudal Japan looking area.
There's a word I'm thinking of the Tori Gates, like Tori Gates, very like traditionalist area.
And that kind of shows you two different sides of Hinako and what she's going through.
And I did find I really liked kind of switching between those two because they give you different
aspects into her character as well as kind of different ways of fighting things and different puzzles
because we haven't talked about the puzzles yet either which I really loved the puzzles in this game
yeah tell me all about it like what what are I know you can't go into detail about like all of the puzzles
but like what is kind of like the main idea of what you're doing in some of these puzzles
is there kind of a through line or is just kind of varied throughout the experience yeah I think there's
a lot of different puzzles some of them I liked more than others there was only one that I felt
um very annoyed by and that's okay i think that was more on me like i was overthinking it
which is what i do sometimes when it comes to puzzles where i'm like it has to be more complicated
than what i think the solution is yeah and it's like oh just press this it's fine and i'm like okay
that's that's on me um but some of the puzzles were extremely cool like they're like i can't go
too much into it, but there are a couple of puzzles that are lengthy and involve the combat as well
and are what I would consider like puzzle combat set pieces that I will be thinking about for a really
long time. Like the just the way that they look, the things that you have to do, I'm like not sure
how much I should go into detail because I don't want to spoil it for anybody. Yeah, you shouldn't,
but there is puzzles where you're kind of dealing with different time,
different, I don't know, lots of different components where you're taking things and putting
them other places.
I just think it's really engaging.
I don't want to, like I said, I don't want to go to too much into detail.
But I found the puzzles really engaging.
You keep a notebook and.
We draw pictures in his notebook?
Yep, you're drawing pictures in the notebook.
I love a good little book with some pictures.
Come on.
That's where you keep your map, all of your enemy info, all your tutorials, everything,
all the different people you meet are all through this notebook.
You can kind of refer to it.
Awesome.
And it's one of the things that I think is really immersive about the game.
There's no really like UI until you get into a fight.
Otherwise, you're just kind of experiencing it.
And the map, you pull up your notebook, you look at your little drawings of where everything is.
It does a standard thing where like if you check a door, it's locked, it X's it off.
It shows you where important key things are within your notebook.
So it makes it really easy to kind of go back and see where you've been, what you need to do, kind of where you're going.
So there's only one puzzle that frustrated you.
You're talking about the map here.
I hate being in games, especially classic survival horror, which was a turnoff from me back in the day.
And feeling like I am lost, I don't know what to do, or I'm just frustrated that I'm just frustrated that
it's not clear what to do next or where to go next.
Did you have those moments here?
Is it pretty...
So I also hate getting lost and comparing...
Comparing this, because I'm comparing it to Resident Evil, too, because I've been playing that recently.
Like, there are many times...
The remake or the original?
The remake.
Okay.
And I have...
You have the map there, but I feel like I do get lost a lot in that game where I'm like,
okay, where am I supposed to go?
And this one, I think I was not getting lost a lot.
it kind of pushes you along a general path.
There are definitely places where you can explore more.
There are houses you can go into and some that you can't as well, or most that you can't.
But there are some you can kind of go into and expand what you're kind of looking at.
Like I said, that's the fun of survival horror for me, right?
Is it worth the risk of kind of staying off of that main path to find something interesting,
to get more notes, to get more context for the world?
or should I just keep on this sort of direction
that they're pushing me ahead?
And I found, as someone who normally likes to
Golden Path Things,
I found myself thinking it was worth
kind of going off exploring,
even though there's generally more enemies over there
to just because I wanted to see like what else I could find
about what is going on in this town.
And there's some fucked up shit going on in this town.
Oh, no, I would have never guessed.
Yeah, I was going to ask about exploration
because I've been playing chronos
and I really don't like the exploration
on that game where...
Are you still playing crime?
I mean, I'm 80% through it.
You're like, I got it.
You're like, I'll go back to you.
After Yo-J, I'll go back to it. I'll play it. I'll finish it.
But when I played it recently, it was like, man,
like, the exploration is a lot of, like,
you explore, you fight a bunch of enemies
and up, you get like some credits, right?
It's not really important. It doesn't really push the story forward.
It doesn't push your gameplay forward.
So you feel like the exploration was worth it?
Was it worth it in both a story perspective
and also a gameplay perspective?
Like, when me and Mike are bound together,
Should we be exploring and trying to get different items and stuff?
Yeah, so I would say from, from a story perspective, it's definitely worth it.
From a gameplay perspective, I think that kind of depends.
You're not getting experience or anything from killing the enemies.
And so it really is like, what do you want to spend your weapons and your health item is on?
Sure.
Which I do want to get into the sort of loop of the stamina, health, sanity thing.
because I think that's really interesting.
But yeah, you kind of have to decide
is getting a little extra story crumb
or half of a note from a doctor
who seems to be taking out people's eyes or something?
Like, is that worth...
We call those in optometrics.
Oh, okay.
Sorry, sorry.
But yeah, I...
Just decide if it's worth it for you.
For sure, for sure.
Well, it seems like we have a lot more talk about Silent Hill Life.
And Greg, you have a little review going on as well.
I have a review so far.
Yeah, I know.
Madeline likes horror games. I've been playing a different horror game.
Oh, a little tease. We'll tell you all about that and more after a word from our sponsors.
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Hey everybody. Welcome back to your games cast. Madeline, I want to ask about.
health stamina, sanity, health stamina, sanity, health stamina, samity.
You got it, Rod.
Yeah, there it is. Tell me about that. Tell me how those systems work.
Yeah, so I think this is something that was really interesting to me and I think is one of the
things that when we talk about going into combat encounters and why you choose not to or
maybe you do is that everything you have your health, obviously that's a no-brainer.
Stamina, we kind of know as well. Every attack that you do takes up.
stamina. So that's one of the things that I had the most issue with with my combat experience was
just like, she's just a little teenage girl. She's holding these heavy pipes. She gets tired
easily, okay? And so there's a lot of times where you run out of stamina and she just gets scared
and stands there. And she cannot attack or move until her stamina comes back. So I found myself
having to be very strategic about which attacks you're using so that she doesn't get depleted
of stamina and then and then hit immediately by a monster because you're kind of unable to defend
yourself. However, you can also use your sanity kind of plays into the combat as well.
Because like I mentioned earlier with the parrying, you can peri normal or you can use a little bit
of your sanity to focus and that will allow you to kind of extend that window or
give you that red outline, like I said.
But if you are attacked while you're doing that,
if someone interrupts you or hits you during that focus mode,
your maximum sanity will decrease.
And if your sanity goes all the way down,
it starts eating at your health.
And there's also monsters who are doing attacks
that just make you upset.
And that will decrease your sanity as well.
So if you see something really fucked up that this monster does,
you will lose sanity from that as well.
Okay.
So if something just scary happens, just automatically your sanity drops and you can't really do anything about it?
Yeah.
Oh, okay.
So you are, so that's one of the, one of my only like quibbles and it's a very low one, which is just that you have a lot of different healing items.
And there are so many different ones that do different things that, uh, some of them do health, some of them do stamina.
Some of them do sanity.
And then some of them do combinations of each.
Some of them are short term, some of them are long term, some of them build upon each other.
So you have maybe like, I think there's, I want to say there's like 10 different, it might be more items.
And all of them are like fun in-world things, like a soda that has a specific name or like a chocolate bar.
I could not for the life of me remember what each of these things did.
Every single time I was needing to heal, I was like, okay, that one does sanity.
I would have to open up my menu, look in my equipment and be like,
like, okay, yeah, the chocolate bar does sanity plus health.
The pills do just health plus this, or this one just does stamina.
And that felt a little cumbersome where I was having to constantly go on my menu and remind
myself each of these did because they were not super easy to remember for me specifically.
Yeah.
I mean, that's what's so good about Resident Evil, right?
It's just the green.
You know what that is.
You get it.
You mentioned all these items.
Do we have to worry about inventory space?
because I'm so over having to
memorize and figure out this whole inventory.
You don't play Tetris stream moving around.
Kronos has just triggered me.
I just can't do inventory anymore.
You do have to worry about inventory space.
You have a bag that only has a certain amount of spaces in it.
Can I upgrade it?
Yes, you can't upgrade it.
You find upgrades.
And some items do stack.
It's kind of confusing.
They stack in like sets of three.
So if you have three chocolate bars,
it takes up one slot.
But if you have four chocolate bars.
No.
It takes two slots.
Okay.
I don't know why that extra chocolate bar puts you over the edge, but it does.
And so that's the other thing that I think is really important about this too, which is that I haven't gotten into, there are hakoras or shrines all over, and that's how you save the game.
So you pray at a shrine to save your progress.
But at the shrines, you can also use things that you found throughout the world, including your own health items, to pray and receive faith points.
And these will either restore your sanity, which you need, obviously, to continue throughout the world.
Or you can use them to buy these charms and you can equip them to yourself.
So you can have a charm that increases your stamina or health or a charm that lets your weapon do more damage if it's at high durability.
There's a lot of different things.
And so you kind of have to decide, do you want to use these as health items and help you in the battles?
or do you want to present them as offerings to receive more faith and get these longer-term buffs?
So I really enjoy that interplay because I would collect a lot of things.
I'd run out of space and I'd be like, okay, I have no more space in my bag.
Can I offer some of these up to a shrine?
Where's the last hookora that I saw?
Maybe I should sacrifice this one or give it for faith.
Then I can redo my sanity or get another charm.
or I can maybe use it in a battle
and kind of deciding what's it worth more to you
as like a long-term charm
or as a short-term boon within a fight.
Awesome.
That's, yeah, that's way more involved
than I thought it was going to be.
Is there a, like,
did you feel like you were hurting for these shrines
in terms of save points or was it all pretty natural?
Like, was there a lot of moments where you're dying
and you're like, oh, crap, I have to go all the way back here?
No, I'm an extremely chronic saver.
Same.
I am like looking for the save points.
I always know where a save point is on the map at any given time.
You will not be caught out without no one where that's a safe point is.
I appreciate that.
I will not be caught out there.
So I do think I think it's they're good.
They're well spaced.
Okay.
Like they are just far enough where you're like, okay, if I just get through this past
this one person, I can make it.
I think there's probably something on the other side and I don't have to or I could
run all the way back, but that presents its own challenges.
So I think they are well spaced where it kind of.
leaves tension, but you're never like, what the fuck?
Like, where is the next place I'm supposed to go?
When it comes to the difficulty,
are there boss battles or are there just a lot of enemies?
Like, where does the difficulty kind of lie?
Yeah, so there are bosses, and the bosses are really cool.
I am also a well-known boss battle hater.
I just don't really enjoy it.
It's a shirt for Rizzo.
And, but I found these to be good.
I will say I don't on the on the story difficulty.
I don't think I died more than once to a boss.
So if that is something, I know like people feel weird
about the difficulty thing.
If that's, if this all sounds too easy, yeah, feel free
to play on the normal or the harder mode.
I really liked this because I wanted to experience the story.
And every piece of the combat, including the bosses,
really ties back into the story, what she's feeling,
what she's going through.
what her family and friends are going through.
And I would say like the very last boss that I thought was really hard.
I wasn't sure I was going to make it through and I did it and it felt really satisfying.
But the designs are really cool.
I will say that's something I don't think I've said.
Like they're the main set of things you fight in the sort of fog town area.
There's not that many of them.
I will say that's another little ding for me.
It's just like I wish there was a little bit more variety when you're just out and
about, but the bosses are really cool designs. They're really gorgeous and disgusting. Like,
like I said, that dichotomy is so intriguing to me. I love it that everything is beautiful,
but also disgusting. And you're kind of like not sure if you think it's more beautiful or
disgusting at any given moment. Well, yeah, I want to ask about the performances. When it
comes to the voice acting and the side characters, what did you think about that? Yeah, I think
the performances were good. I, um, I played mine with the English.
voice dub and then I did turn on because you can switch during the game.
I turned on the Japanese one as well.
I think they're both really strong.
I think I prefer the Japanese one a little bit more, which I think makes sense.
But I think they're both really good.
I felt the everything in the game is really unsettling.
So I think it's hard sometimes because you're like, I don't know if that was a weird delivery
because it was supposed to be or.
if the delivery was just strange.
Did it take you out of the experience or were you still just locked in
for what was happening?
No, I was locked in and I think like by the end I was like, oh,
at the very beginning you're like, what the fuck?
Why are, why are they talking like that team?
I mean, it's kind of the Silent Hill 2 thing though, right?
Like you play that game, you're like something's wrong here and I can't tell if
this is just bad or if this is just on purpose.
You're off kilter.
Yeah, exactly.
These games always want you to be off guilt.
Yeah, yeah, yeah.
And I think that's like, at first you might be like, ooh, I don't know if this is like good
line delivery or like this.
The dialogue seems weird, but I ultimately think that's actually what the game wants you to feel.
Because I will say, like, in terms of horror and scariness, I think there are definitely, there's good jump scares in here.
I definitely screamed a couple of times.
But I would say jump scares are not the primary thing here.
It is like a long, drawn out tension.
Like, I went to bed feeling sick to my stomach two nights in a row.
Because I was like, awesome.
Yeah.
I was just like, I could feel it in my body.
being tense.
I literally felt like physically tired from like clenching because there's just these long
moments of like, what is happening?
Can I leave?
What are we doing here?
Like why is everyone acting so weird?
And it's like the normal people are acting weird than the monster sometimes.
And you're like, why?
I don't understand what is happening.
That's how I feel whenever I leave the house.
Exactly, Barrett.
Yeah, I was going to ask about the how scary this was.
but like comparatively to Silent Hill 2,
which is a game that maybe it's just because it's in the,
I don't know, there's a fucking Astrobot
that's a pyramid head, right?
Like, at this point it's pop culture,
so it wasn't as scary for me playing it for the first time.
Silent Hill 2, that is.
Silent Hill F, do you think it's scarier than Silent Hill 2
or about the same?
For me, like I said,
I think that there's a distinction there.
And what scares everyone is different, right?
I would say for this, for Silent Hill F,
it is more like dreadful,
and unsettling.
Like that long-term, low, that low register, like, bad feeling in your stomach.
And there are moments where I genuinely did scream and kind of run away or kind of freak out.
Physically in real life.
Yes.
I would come back.
But mostly, I was like, oh, I just feel sick, like about what's going on in real life.
what's going on with the monsters, what's going on in this other realm,
in the sort of more traditional Japanese area.
Like, things are just not good and we are not well.
So that makes me feel more tense and scared and unsettled and less of sort of the,
maybe a traditional jump scary horror like you would consider like an outlast or something like that.
Somebody in chat went through and it went fast or whatever,
but it was like, oh man, the dread, that's what, you know, I loved about PT.
did you get vibes of that here?
Like obviously PT is such a high bar to reach.
We all love PT.
Yeah, I would say it's hard to compare to that because also I think PT really benefits from being such a contained experience.
Right?
It's easy to reach a really high level of dread and horror when you're doing it in such a contained thing.
Whereas like I think most horror games after playing for what 10, 11, 12 hours spending on how long it takes you.
like at a certain point you are going to like fall off a little bit right there's only so much you can
contain i i can see aspects of pt i don't think it ever reaches like that that high oh that that
high but i will say that it is very dreadful like you are i don't think you're going to feel like
good playing this same it's not a chill experience you're going to have fun but i was like in another
situation i definitely would have broken this up into more plays because i was i like
Like I can't explain enough.
I literally went to bed being like, I don't feel good.
Madeline, we're coming to the end of your Silent Hill F review.
We're going to read some super chats.
But I want to just ask you last question or last overthought.
What are your general like closing thoughts on this game?
Anything that we missed?
Anything you want to talk about?
Yeah, I think that I would say there's one big thing that I wanted to talk about that we didn't get to.
Ending thoughts.
I do think this is a must play for horror fans.
Like if you love horror games,
I think this is a great game to play.
If you like Silent Hill in the past,
I think you're still gonna like this game.
I think those people are a little bit harder to please
because everyone has their sort of expectations coming in.
But if you're new to Silent Hill,
I think this is a great place to come in.
It's great for newcomers.
I think I'm really appreciative of they did the different
combat and puzzle levels because I think that makes it
easier for lots of different people to kind of
join in on this franchise that so many people love.
And I will always be for,
for more people being able to play video games
and have the type of experience that they want.
If they want to just really bash their head in with these bosses,
play on the in the fog level.
It's supposed to be really hard.
And if you just want to experience a really cool story,
where you still, there is gravitas to dying and coming back
and fighting things.
Like the story, the story mode was not like easy.
You don't have to do anything.
There's still a lot of fights and difficulties.
to be had there as well.
But I think it just makes it easier for someone who doesn't want to have such a
gritty experience, be able to enjoy the game.
I will say, I talked about, it took me 11 hours to finish.
There is new game plus in this game where I already started it.
I only got a couple minutes into it.
And there's already new things.
So I do believe that this is a game that's meant to be played more than once.
because they're already giving me more context for Hinoko's story in the new game plus.
So I think, you know, Silent Hill's known for having the different endings.
There are different endings within this.
It is meant to be played more than once to get more context about what's going on.
And that's why another reason I think that 10-11 hour mark is great because I don't want to play a 20, 30-hour game.
Multiple times.
I do, I am definitely going to play this to the end again.
Oh.
Like, I'm excited to play the new game plus and see what new notes.
Like, I've already found a new note that I didn't find before.
Apparently, cutscenes are maybe different, longer extended, changed.
And I find that really exciting because it's like, okay, I kind of know, I have a better idea of what's going on going into this a second time.
But now I can kind of look at things again, but they're going to give me new clues and completely recontextualize everything that I just saw.
And I find that to be really, really fun.
Hell.
Yeah.
So I would like to stop and have a conversation about that, but in a general sense, do we like you got to play the game again for the real ending or whatever thing?
Yeah.
True ending, blah, blah, blah.
I'm not, I'm not for it for longer experiences, but for this, I'm down for it.
Like, 11-hour experience twice.
That's about what I expected this game to be honestly the first run-through.
So the fact that 22 hours, that's not bad for me.
And also probably faster if you're playing again for second time.
How do you feel overall?
So yeah, I
Overall, I don't like that
generally because I don't have that much time to play games to begin with.
We always say too many games.
We know there's too many.
Like giving one game multiple playthroughs
when there are tens to 20 other games that we want to play
does sting a little bit.
However, when I compare the fact that like I put 50 hours into metaphor
refontasio because I loved it, like I don't mind putting 20
hours into this game and giving it two play-throughs.
And that's why I think that 10 to 15-hour, depending on how long it takes you,
is a great length because I think they're like, look, we know we can't get you.
Maybe you don't want to play a 30-hour thing twice or a 50-hour thing twice.
But like, I think 10 hours is a great median place to do twice because I've definitely
played 20-hour games all the time.
And that's totally fine.
It's such a where you are in your life kind of thing, not even as dad, Greg.
Greg before this just with a million games to play and wanting to do stuff,
it's always such a turnoff to me because even when you put a different note in there
or change a cutscene, I'm still doing the same gameplay.
Sure.
I know the same environments.
I'm still about it.
Yeah, it can be harder.
It can be this, you know, old game is old.
I don't like rewatching things, let alone replaying things that take that much investment
for it.
So it's like, this is like such a, oh yeah, I like it.
I like it.
And then it'd be like, how.
Yeah.
I mean, I know I can just YouTube the true ending or whatever.
That's where I'm at.
Yeah, for Silent Hill, too, I did that.
And it was like, yeah, that's a nice little afternoon.
Watch all the endings.
Yeah, yeah, I had the experience.
But yeah, I'm with you.
Being a kid, obviously.
Or, you know, like...
Your one game, right.
Yeah, exactly.
Remember where it was like such a big deal to, you know, scrounge up the 70 bucks,
even in high school that buy, or, you know, 60 bucks then, 50 bucks, whatever.
Like, you know, you'd then want to just replay, replay, replay, I get that.
Especially having those giant afternoons and evenings free we used to have.
Like, nowadays, like, no, I got to move on in the next thing.
Yeah, we thought that we had so much, so many things to do.
so much homework.
Yeah,
everything was so hard
back then.
Yeah.
Uh,
we got a lot of super chats.
Uh,
the trogs in the audience
are very excited to see it,
Madeline.
So let's go through some of them really quick.
Uh,
Mr. Hawks.
Uh,
Mr. Hawks.
Uh,
super chats.
It says,
Super chat for the always incredible
Madeline and the adorable Cole only.
Don't touch Greg.
Roger can have 69 cents.
Fair enough.
Thank you.
Thank you very much.
I respect that.
Uh, Samson,
uh, says,
Mike and Roger Silent Hill freaking it's a.
That's great.
I love that.
Joshy G says,
Hey,
Madeline, the Portland,
the Portland,
Kev, right? Sorry,
Portland, yeah, Portland Kev. It's not showing, I just want to make sure.
Shout out to Madeline. She was very
recently on my show,
the PlayStation Plus Game Club,
and was one of the best guests I've ever had.
Oh, yeah. We talked about the forgotten city,
which is a really great game.
Yeah, Blas loves that one, yeah.
Ash, Super Chat says, love seeing
Mad Back on KF content. Hope we see
more of her. Just wondering, can I
play this as my first Silent Hill, or should I play
to remake first.
Yeah, you can definitely play this as your first.
I think there are some like slight nods to Silent Hill too, but it's very, very, very
vaguely connected, I think.
I don't think you need any context to play this.
We have two more right here.
We have said Nugie says just only slightly bummed.
We won't see her initial reactions on stream playing this, but I love hearing Madeline's
perspective for this.
She is my scream queen.
Here's to bringing more girly.
to the table. Hell, yes.
And Ryan Pahala
Higgins is the last superchats.
He says much love to Matt exposure.
To all that, but especially
the last one, right? Yeah, thank you, Madeline
for doing this. Your first, you know, congratulations.
Your first freelance here for kind of funny.
I saw one angry chatter
of the start, like, oh, none of the guys
played, no, we hired Madeline
to do that. Would you rather it be that
we never talk about this game or we hire
someone to freelance review it? Thank you for stepping
up and doing that.
She did such a great job. You did an amazing job.
I do have to bring something up, which is that I, when I was asked to this game,
I got a text from an unknown number that just said, hi, it's Greg Miller.
How are you?
And I was like, okay, interesting.
Hi, Greg, I'm good.
How are you?
I didn't have Greg's number.
I didn't know who it was.
Was it a scam?
And then it turned out, it seemed like it was a scam because he asked me to go to CVS and buy him gift cards.
I want you to know, if you remember Roger, Madeline's like, I want to show this.
some point during the show. And I was like, I don't know what I said that was funny.
I totally forgot that I did this. Yes.
Understanding that Madeline, absolutely.
I knew Madeline didn't have my number. So yeah, I was like, I was going to act like I'm a
scammer. That is awesome. And I turned out. I actually do want to review a game for us.
Yeah, you were like, I don't know why much you're helping your expertise as a horror game
of fishing. Yeah, you were like, why are you showing private X-masters? What did I do weird?
And I should have known it was Greg, because it was also 9-11 that day.
Oh, right. I should have known. Great. Greg, you have one last review so far for No,
not human. I'm very excited to hear about this. Yeah. I showed the trailer to
Leanza last night and she genuinely had nightguers. It was a big issue. Oh, okay. Yeah.
Ooh. Tell me that. So pop up the trailer there, uh, Barrett, if you don't mind. Currently a 77 on
Metacritic. Steam description reads, warning. Stay inside. Lock your doors. Close the blinds. Only let
humans in. Eliminate all visitors in anxiety horror about paranoia in the end times.
Uh, developer. I'm probably going to get around, but I would say trio scazz, uh, publisher,
critical reflex.
1499 on Steam,
usually it is marked down to 13 something
right now with a discount.
Madeline, you are my horror expert.
Have you heard of this game yet?
No, but this looks right up my alley.
I want to give a shout out
to the one, the only Eurogamer.
Matt Wales had an article up over there
that was called Quarky Horror.
Oh, I didn't have the headline.
Quirky horror with a timely story hidden beneath
Indie Gem, no, I'm not a human,
might be one of the best,
my favorite games this year.
I saw that headline,
immediately went and purchased it over on Steam or whatever
because I'm a big Steam player as you know it.
I'm a big PC gamer.
Rog ally changed my life.
Then of course I got this portable Razor Blade 16
changed my life.
It's portable so it's Levitia 2.
We don't have to need to get into the bits right now.
Anyways though, as you watch it right now
and if you aren't watching ladies gentlemen
NBs, it's a papers please kind of idea.
You wake up one day and your neighbors at your door.
You exist kind of PT-like
and just in L hallway with the doors you open up,
it's all first person of you clicking on things
and going into it, right?
But the idea is that, hey, the sun's going supernova
and you can't go outside anymore.
So during the day, the sun's flipping the fuck out.
You got to be in the house during that.
At night, people come by and knock on your door.
You have to let people into your house
to be safe from the visitors.
There are people, zombies, visitors,
whatever you want to call them,
coming up out of the ground that can talk and act normal but maybe act a bit off maybe totally
act completely off and you have to decide who you're letting in and why do you have like a quota
no so the idea is that i think he's even on night one dude knocks on the door and he ain't he ain't a
dude and he's very much like is there somebody in the house and like this guy will show up periodically
through the game and if he ever catches you alone smashes in your door and attacks you or kills you
and that's the end of you're run yeah exactly that's the that's the
the end of your run. So this is very, yeah, that guy right there. So this is very much a
not roguelike, you know what I mean, but you're doing runs out. I guess it is in the way
that you're not bringing items, but information in. So as you progress and go
through the day, night cycle and do all these different things, you get news reports
and start telling you what to look for from the visitors. So you can identify a visitor
by perfectly white teeth, by dirt on their fingernails,
hairless armpits, you know, this goes on for a couple of showing you what's going on.
And then during those daytimes when you can't go out, but not at nighttime when people are knocking and you're choosing if you're letting them in.
Since you're stuck in the house with these people, then you go and talk to them and they give you more about their story.
And it might be that the story isn't adding up or whatever.
And then you can then go and basically check them.
And so you run the test of like, let me see your fingernails.
Let me see your armpits or whatever.
Now, just because they are hairless armpits doesn't mean they're a visitor, but you can put it into the thing.
And then as you just saw, eventually you can call them on their bullshit, pull out your gun and blow them away.
They can talk you down or whatever.
And so there's this whole idea of the deception trying to figure out, okay, are they real?
Are they not?
Is it a visitor?
Is it not?
You'll wake up sometimes and then you'll be like, ah, it smells like someone died.
Like there's a visitor in the house clearly from the group that has killed somebody else in the group.
So now you've got it, you can really start sussing it out.
But then you'll have the other thing where you go multiple nights with the same crew and nobody's dying.
And it's like, okay, don't do this.
Now you might say then, okay, sounds pretty easy.
and then just have that done, right?
The problem is that eventually FEMA, the government,
they start showing up, they will pull people out of your house.
So you can't stop them.
They're going to take them to go test them or whatever.
Then it becomes this whole thing.
Are you working with them against them?
There's all these little things.
And you're making dialogue choices on this and it's influencing, you know,
what's happening, but also building out your world.
And again, back to that run thing as you come back and restart,
you can go the alternate path and see what kind of happens.
You're randomized on who you get.
On top of that, you are randomized if they are or aren't a visitor.
So you'll get people who are a visitor one time
And then the next time you can get them
And they're not a visitor
Oh okay
So you can I mean
This really is like multiple runs
Like you can yeah
Yeah so yeah you're not
There's multiple endings
There's so many different people
You couldn't see all I think at least
You couldn't see all the people in one run
Like there's a whole collections tab
On the main screen that shows you the people you've seen
It keeps all your endings in track there
Or whatever so you can go through it
Really cool idea
Really great concept
It really the way they open it opens very much like a zombie movie
and even what they're showing you of sunrise,
and the sunsets and things being a little off.
Like, we went to the beach.
It says at the bottom,
and there's like a dead or sleeping person.
Is it a dead person or a sleeping person on the beach?
That kind of thing.
You know what I mean?
I'm toying what's going on.
And so it's a very interesting evolution.
One of the things I left off, I think,
when you're checking, hey, let me see your armpits.
Let me see your eyes or whatever.
Like, you only have so many action points for the day.
So once you run out, like maybe you didn't, you know,
you're unsure of it, but you got to let it ride or whatever.
You know, you can't ask more questions or whatever.
So it's a reason to do that over and over again.
So the people that you bring in to the house, let's say you bring in one that is a visitor.
Can they kill you or do they just kill everybody around?
I haven't been killed by a visitor yet.
Now, I think for, you know, you're like, oh, you got a review.
Review so far.
I played this on the plane before I switched over to Rataton.
And so I did like an hour, I think it was of this.
And then since then I've done like maybe another hour.
And like I would say a run if you're not getting distracted by BS, that's blue sky, Tim.
Or, you know, texting somebody or doing a word.
work email. You're doing 15, 20 minute runs or whatever, 30 minute runs on what you're doing.
So I've done it a bunch of times already, but I haven't had that happen, but I'm not prepared to
say it wouldn't happen or couldn't happen. My problem with it, what makes me not excited to do it
over and over and over again is just how repetitious it is. Like, it is that idea that, you know,
when you restart your next run, you still have to have your neighbor come by and explain what's going
on. You have to skip all his stuff and then talk to him the next morning to learn that beer can
put you to sleep. If you have action points
to burn and you don't need them, you can drink a beer and then go right
to bed or whatever. It's like, I get that. And then
when the people knock on your door, even if they
and I shouldn't say necessarily,
but usually in my experience,
even if they are, aren't visitors, their dialogue trees are kind of the same
until you get to something walkie. So it's like,
you're spam, I'm spamming A to get through things
I've heard. And you've only played this game for like two hours.
Exactly. And again, it's, I don't think it's meant
to be an 80 hour opus
by any stretch of the imagination. But it is that
idea of like that war thin for me.
into a place where I was like, oh, okay, like,
I get it and I see it and like the symptoms are locked into what they're going to be.
So like I'm checking you, but you can't check for armpits because I think it's the third or fourth symptom that's revealed until you've heard about it on the thing.
That's like, yeah. If that was randomized, I feel like that could get a lot more.
Yeah, exactly.
Yeah.
So again, it's cool.
It's definitely got a really creepy offsetting, you know, off putting vibe to it or whatever.
Being able to get on discounts nice right now.
But it's not a ringing endorsement, but I've enjoyed my time with it.
Okay.
Okay.
Are you going to keep on playing?
it? No, I mean, I'm going to keep it around on the
Rog. It'll be that thing where it's there, so
if there is that, oh man, I want to do something and I need
something quick, a quick hit of something, I'd keep
around there, but I'm not like, after
we review ghosts this week, I'm not going to
immediately run back to this. Okay, I'm going to check it out.
I'm going to check it out. That sounds good, though.
Maybe I like it. Maybe I hate it. I like it. I like it.
Don't act like it didn't like it.
No, I like that. That's, that's, that, because
when I see that trailer, I'm like, I have no idea what this is.
Like, it just looks for your PSL, but
understanding what that actually is, and it's more of a
Papers plea situation.
I said, Madeline, you can try that out at all?
Yeah, definitely.
That seems like a really fun stream game.
Just play, like, ask people, like, do you all think this person's a visitor and what the hell's going on?
Yeah, we should get Mike in there and play that.
That's a fun way.
Yeah, yeah.
Put them in a medical uniform.
Madeline, thank you so much for doing an amazing review of Silent Hill AF.
Where can we find you?
Let us know about your twist streams.
Let us know everything you're doing.
Yeah, you can find me everywhere at Matt Exposure, Blue Sky.
sorry BS you can find me on Instagram
and on Twitch and I'll probably be streaming
I think the first couple hours of this game tonight
on Twitch.tv slash MadExposure
so if you want to see a little bit of the opening
you can come by tonight
I think around 7.30 p.m. PT
Hell yes.
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Peace.
Thanks for having me.
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