Kinda Funny Gamescast: Video Game Podcast - Silent Hill: Townfall Review - Kinda Funny Gamescast

Episode Date: September 21, 2026

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Starting point is 00:00:00 Shape of Dreams is now available on PlayStation, Xbox, Nintendo Switch 2, and Steam. Journey into the Rapids to celebrate the first anniversary with new content and more fast-paced action. If you want to get our shows ad-free and our exclusive shows, go to patreon.com slash kind of funny. What is up, everybody, and welcome back to the Kind of Funny Games cast for Monday, September 21st, 2026. I'm your host for a day, Roger Percorney, alongside Madeline Stanley. Hi, Roger. How's it going? It's going great. I miss you in studio, but I'm glad you're here virtually. See you soon.
Starting point is 00:00:43 I miss you too. Have you ever thought about just moving up here without a job, Madeline? Yeah. Because we're not all for it. Have you ever thought about cutting a hole in the screen and having her back there? Knock it out? Only to reveal. She's been to tall.
Starting point is 00:00:56 Remember when they sat behind the set and he would just be there talking. It's great because I feel the need to look back. Yes, yes, this is this. Madeline. And that person that's looking back. Kurt Indovina from GameSpot. How you doing? Greetings and salutations. I'm happy to be here. Happy to be with this guy next to this dude. Happier to be next to you. Oh. Second high five in the morning with Roger. It was great. That's my goat right there. Wow,
Starting point is 00:01:20 lucky. I know. Do we want to do we have? No, we hugged. Oh, I hurt my finger on his watch. Oh no. Not in review season. I got to play through the pain now. And that voice you're hearing right there is Gregory James Miller. How you doing Greg? I'm good, Roger. How are you? I'm doing great. I'm excited to hear about silent and townfall. Yeah. But I have not played. Oh, you haven't played?
Starting point is 00:01:39 I have not played it. But you did the preview. The preview. You and I did the preview. Yeah. We crossed past at an airport and talked about life. Yeah. Honestly, yeah.
Starting point is 00:01:50 Son Hill. Yeah. Yeah. Yeah. Yeah. You were, of course, one of the, you're a big Silent Hill fan. Yes. You've been all about Silent Hill.
Starting point is 00:01:55 Exactly. Since what, the remake of two on the show. So you were obviously penciled in to be reviewing this one, but top 100. You're working. Yeah. Honestly, yes, we'll talk about that. And also, we'll talk about that. Oh.
Starting point is 00:02:06 I know, like, I know you've done this a million times. You're professional. You're unwavered. You have the strongest mind of any Roger I've ever met. But when you hear people like me and a Maddie and a Greg, you know, talk about the likes and dislikes of a thing. Do you go into this, are you going to go into the fog? Like how do you, how do you escape the banter of us when you go into? In one ear out the other.
Starting point is 00:02:31 Cool. Especially when Greg is a real host. You know what I mean? I'm not barely listening here. Well, I'll be. in your ear. I'll be in your text every single one. Just telling me what not to like about this game. But before we do that, let's tell
Starting point is 00:02:42 you a little bit about Kind of Funny because if you're watching live, be a part of the show by Super Chatting on YouTube.com slash Kind of Funny games. Ask your questions. We'll answer them. We'll let you know what we think about the game. And remember, we couldn't do this without our Patreon producers over on Patreon.com slash Kind of Funny.
Starting point is 00:02:58 So thank you, Omega Buster, Delaney the Somtwining, and Michael Pesa Vento. That's a new one for me. For now, let's begin with topic of the show. Silence. Hill Townfall review. Actually,
Starting point is 00:03:13 don't have the release date. Is that this third? 24th. Number 24th. In a minute. In a minute. I think there's like a September 23rd thing. Like,
Starting point is 00:03:20 yeah, 20th year time zone. I think today it's a technically available. I mean, every game has a thing where you get. How much money do you want to spend? You'll get it. $100.
Starting point is 00:03:29 And you get a rusted Sierra TV skin. And you get a different skin for Simon, a different outfit. It's ridiculous. I put them in it once. And I was like, All right, right back. We're not putting it in this goofy as thing.
Starting point is 00:03:38 But a little bit about the game before we continue. It's developed by Screen Burn Interactive. You might know them from 2019's observation. Screenburn is a studio in Scotland. About 30 developers. Small. Yeah, that's what they've said so far.
Starting point is 00:03:52 A small little team over there. The game is published by Konami and Annapurna in a joint venture. Currently sitting at an 82 on Open Critica. And then let me just read you, the stream stream stream. Stream cream, scream. Steam description.
Starting point is 00:04:07 There you go, Nailed. Simon Oridel is called back to the island of St. Amelia to put things right, encountering a town lying quiet beneath a heavy fog, seemingly abandoned, but not put, put not, but not at rest. Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including a CRT TV. a pocket television used to tune into unstable signals.
Starting point is 00:04:38 Evasion is tense. Combat is frenetic and, sorry, while narrative-driven puzzles, reveal a truth that refuses to stay submerged. Roger taking us on a journey here with this. Of course, you were going into almost like slam poetry. Yeah, like movements and like...
Starting point is 00:04:57 I forgot my laptop, so I'm just looking at this thing, you know what I mean? Our generation, we don't look at physical media. You know what I mean? It was last time I looked at it printed out. What's wrong? No, I mean, that means, come on. Yeah, come on. We were just saying before we went live, like, we're desperate to feel something in our hands. That's why I print out. And it just makes, you know, you can smack it around and pretend like there's something on it, even though I know that's absolutely just gibberish.
Starting point is 00:05:16 Yeah, exactly. And you just slam-poenaed your way through that entire description of the game. No, I did not. Correction. I did not review it. Here's the big Silent Hill reveal. No, no, no, please. I was like... He doesn't have a laptop. He doesn't know. Yeah, that's what physical media gets you. It gets you false information.
Starting point is 00:05:36 No, no, no. It would make sense that I probably would have reviewed something like this, but I actually chose to stay on the sidelines because I reviewed it. Yeah. So usually when I get in the thick of preview games, which I tend to do more often, I usually like, I've, you know, took a big chunk out of this game already, and I want to let other folks be able to see it, like, from the start onward.
Starting point is 00:05:54 So I chose to sit back. Mark Delaney did a review. Mark Delaney gave it an 8 out of 10. Also, shout out to Mark. is that dude reviewed this Soundhill Townfall and Control Reson back to back and got his reviews in early
Starting point is 00:06:09 and took vacation Wow Absolutely phenomenal So anyways no I did not make sense He got a gun to his head Bidler did the same thing Where when Nidler reviewed resident
Starting point is 00:06:19 I was like he sent me one thing like two days I'm starting this and he was done I was like how did you finish him as like 40 minutes Whereas one day where he did 5 p.m. to 2 a.m. Like you're a cycleback I got a good to vacation Like, Mark Delaney has, like, several children. Damn.
Starting point is 00:06:33 I'm like several. Dad. You don't see that off. His kids play video games. They're all, like, in a little video game commune together. Daddy, I can't get Simon past this monster. Too bad, kid. Text Kurt.
Starting point is 00:06:45 You'll figure it out for you. You, so you've beaten it. I have finished it. I did not do the same thing I did when I finished sound health F in which I got all five of those endings. I love that game. I love F so much. I attempted to start up Silent Hill Townfall for a new game plus
Starting point is 00:07:05 and about 30 minutes in I was like, I think I'm good. Yeah, okay, okay. Greg, you finished the game? I have finished the game. Madeline, you finished the game? I have finished the game. Okay, let's start off with Madeline.
Starting point is 00:07:16 Actually, Madeline, I want to hear your quick thoughts on Silent Hill Townfall and your review score. Yeah, so I really liked Silent Hill Townfall. I feel like the atmosphere is very cool. I love the sort of 90s aesthetic. I think it has a really interesting story that always kind of wanted me to keep moving forward. The score is fantastic.
Starting point is 00:07:40 We'll talk about that more later. I know. The score haunted me like long after I put the controller down. I felt like I could hear the music like existing in my own life. And it has this warble, the warble. It's just distorted enough to be creepy. Yeah. However, I do think some of the puzzles are like a little.
Starting point is 00:08:00 little obtuse. And I think some people are going to have a little bit trouble with the stealth sections. I think they can get a little bit over long, overwrought sometimes. It ended up taking me about 17 hours to finish this game, which I think is quite a bit longer than a lot of people, because I was very committed to the stealth and not trying to combat any of the enemies. So overall, I think the score, I was really waffling here between like a 7.5 and an 8. I think I'm landing at a 7.5 here for Silent Hill Townfall. Okay, okay. In between great and good.
Starting point is 00:08:35 I love that. Kurt, you're not part of Kind of Funny, but. It's true. I mean, you could be. I mean, uh, Greg couldn't remember if I was or not this morning when I walked on the door. I just feel like you've been here so many time. Yeah. And I've been here.
Starting point is 00:08:49 I think I've been in the studio once. Sure. Maybe twice. Maybe once. But I want to hear one, how long it took you. Okay. Where you played it. And then your quick thoughts and your review score on the kind of
Starting point is 00:08:58 funny scale. I'm a kind of funny scale. It's not there if you need to read it. Yeah, if you want to see it. It's very different from most of the doors. I need to get up. I played, so I thought I played on the longer end as well, but I came out at about 15 and a half hours.
Starting point is 00:09:12 Okay. I played it on PC and I actually played this game a few weeks ago. So I've been sort of like desperate to talk to other people about it because I did not have a good time with it. Oh. And I want to just, you know, preface this with, I preview this game alongside you. And if you go and watch my preview at GameSpot, I was super high on it. Like the three hours I played, I came away being like, this is the direction Silent Hill needs to go.
Starting point is 00:09:43 I still feel that way. I ultimately think that Silent Hill Townfall does a lot of remarkable things. But for a game that is 15 hours, I actually think it's too long. And there's a certain point from the three hours. I played during my preview, I don't think or feel that the game evolves much beyond what it gives you in those opening, like, four to five hours. And it's from that point where I was like constantly wanting the expectations of the change, constantly wanting like the sort of like, as Maddie mentioned, these, these stealth sections, it gets laborious. And to a certain degree, I felt like I started to see like the seams of that game, of that game's design, which is unfortunate because like the enemy AI and the way they interact and the way they interact and the way they. look at you and like interact in the environment feels good.
Starting point is 00:10:31 But once you start to understand like the tricks of how you handle them, it just I started, it became too predictable. It came to like, we're doing this again. We're in this room. I'm seeing these dudes again. So I, that isn't to say I didn't touch on the story. I think the story is a really strong part of it. I still think that the story answers too much in that first play through.
Starting point is 00:10:56 And the questions that. leaves to be answered are not compelling enough for me to want to answer them. And therefore, I kind of left on a six. Even though there's a lot of things I love about it, I absolutely adore the soundtrack. I think the world feels good. It feels detailed. I want to read like every damn thing on the walls of that place. But ultimately it was like too much for there's, there's, it just didn't evolve enough.
Starting point is 00:11:22 So that's my take on the thing. Six out of time. Yeah. Greg Miller. I was sitting right behind you as you were playing this game. Yeah. So a lot of fucks and shits. Yeah.
Starting point is 00:11:31 I'm excited to hear what you think of it. And the ones you heard, because we had a guest in the office too, who afterwards was like, hey, thanks for let me hang out today. I hope whatever was happening in Silent Hill is good or bad. Like the fucks and shits were the great kind of fucks and shits. You want out of a horror game where it was,
Starting point is 00:11:46 I was definitely in the final third to fourth, I think when the ones you're talking about most recently. And it was still giving me the job. Oh, fuck, get off me. You know what I mean? like they were attacking me or I almost fucked it up but I did the thing wrong and yada yada yada so there's a lot of that in there and Roger
Starting point is 00:12:01 when I tell you I'm doing my best to remember those Silent Hill Townfall does I think like the almost PS2 classic thing of we're gonna give you this game you're gonna have a lot of fun with and then we will make the last hour such a fucking nightmare that it's all you can taste
Starting point is 00:12:17 you have to text Kurt I am I doing I'm spending it when I was it's like oh my god like so it's like I was playing this game and throughout that last week when I was playing in here, and people asked me out, I'm like, I feel like I'm a 7-5. I feel like it's good. I feel like there are moments that are great and then there are definitely the six
Starting point is 00:12:35 moments that are okay and there's this big cornucopia thing going on. When I rolled credits on it, I was like, 6-5. Fuck you, 6-5. And I was like, I had to be like, well, no, we had a lot of fun up until this point. Like, let's remember all the things. So I'm settling on a 7, a flat 7, it's good. I think it gets in its own way. I think there's so much to enjoy here.
Starting point is 00:12:53 And it's going to be a particular game. game, right? Like, I shocked by review scores today in a good way. We're like, oh man, eight's on IG and eight on game spot. Okay, like, I was, like, when I was texting Kurt and like, we weren't sharing scores, but I was stuck on a puzzle and he's like, hey, I was, and I texted Tam. And Tam's like, you're ahead of me, man. I don't even know,
Starting point is 00:13:10 but Kurt says there's an end game puzzle that's so bad. I was like, fuck, I'm texting Kurt about it. I'm venting. I'm like, this thing's going to be destroyed. You did a good job not revealing how you felt about the game. Yeah. I think I, like, said something. And I was like, well, he didn't reciprocate it. So I'm going to like back off and not influence.
Starting point is 00:13:25 But I was like waiting and waiting and waiting because as I mentioned, I've been like desperate to talk about this game because I feel like I had already known what GameSpot score was going to be. I had already read the review and I think Mark did a great job explaining his experience, defending his experience. It just was one of those things. This happens with the reviews where it's like, I don't know if we just had the same experience. I just don't know if we play the same game in that way. Totally fine. And then yeah, same as you. I like woke up this morning.
Starting point is 00:13:52 I was like, it would I, genuine. I was like, oh, oh. It's like, I think I'm washed. Because like, maybe there's something wrong with me. Well, no, because it has been like, I at last, this is a fun little moment where I opened my, I opened up the ROG yesterday because I played on PC as well. And it was we were doing spin art at the table. And like Ben has a little spin art machine. Oh, yeah, yeah, right.
Starting point is 00:14:13 Like paint certain paintings or whatever. And he saw me bust out. He's like, Daddy, what are you doing? And I went, well, Ben, there's a time honor tradition in my career that if someone helps you with a video game and then you can help someone with a video game during a review. period, you do it. So right now I'm talking to Jacob from Midmax who put out on Blue Sky. Is anyone reviewing a game that has a puzzles in it?
Starting point is 00:14:33 And I was like, hit me up and I was so ready for it to be the same thing I had been stuck on but it was a different thing he was stuck on. And it's that thing of like, and when you asked me, you're like, this is from Jacob Geller, can you figure this out? And I was like, I don't even know what the hell he's talking about. Yeah, yeah. And I was just one of those things of like, he just hasn't found a note that I had. I was able to look
Starting point is 00:14:51 in my, you know, my save and be like, here's the code you need. He's like, oh my God, thank you. no money. It's like that kind of game and it's also that an interesting one of like criticism and review scores right where the literal bad bite at the end of this meal that I have in this game for everybody else will be a simple this is fucking obtuse. Go to the guide. What is it? Thank you Don and you're on your way rather than what it was for me of 45 minutes of just banging on buttons. Like what the fuck do you want me to do? I feel like Maddie does exactly like. Madeline I am so impressed that you didn't text.
Starting point is 00:15:26 And not because she texted me and I had to be like, I'm not playing this game. Here's the thing. So I texted Roger at the beginning of the day because there was one thing that I was stuck on. I figured out as soon as I texted him, I just needed to ask the question, right?
Starting point is 00:15:38 As soon as I asked the question, I was like, it clicked. I got it. Roger's like, I don't even playing that game. And I'm like, it's okay.
Starting point is 00:15:42 As soon as I texted you, I figured it out. Later that night, one o'clock in the morning, I get to the last big puzzle of the game. Yeah. And I am in this room for over an hour, clicking every fucking button in that room.
Starting point is 00:15:57 And I am like, I can't text anyone. It's one o'clock in the fucking morning. I can't look this up. I don't know who to talk to. And I think this is where I was thinking about if I was playing this as a normal person and I wasn't playing this for review and I didn't have a time crunch.
Starting point is 00:16:13 And I was able to just like step away, come back. I wouldn't be as frustrated with it. I came back in the morning and I had my husband look at it. I was like, you're looking at this. fresh eyes like what do you see here there's something i'm missing and he's like well what if you try this no it doesn't work he's like what if you try this no and then the third thing he's like what if you try this it worked and i was like okay so do you feel like this was really hard like i'm crazy or whatever and he's like no i think that's a little obtuse but i haven't been
Starting point is 00:16:42 bashing my head in it for an hour so i got i got a quick thing i'll make this i'll make this as quick as possible yeah we're really we're trying to wrap his pocket usually when I say that that means I'm going to have to be escorted out to your point Maddie like I I reviewed a little game called Lorelai and the Laser Eyes
Starting point is 00:17:03 Oh I need to play that still I gave the game a 9 out of 10 it was my game of the year that year I absolutely loved it That is easily probably one of the hardest puzzle games I have ever played And there are many times in which I was beating my head against a wall but like the thing that Lorelike and remind you I had
Starting point is 00:17:19 to mention that like I reviewed this game. I didn't know anyone else who was playing it. Wow. So my wife was the only person who I was like, can we, can you help me please make sense of this? But like that game does such a and I don't want to compare these games. The point that I'm trying to make is like the really like
Starting point is 00:17:35 the idea like the way in which Laura like communicates itself to me I never felt like hoodwinked or like tricked at the end. And like I was able to like understand the game on its terms and like figure out what it wanted of me even if I was beating my head against the wall. And it was one of those things playing Townfall
Starting point is 00:17:51 where it's like I was staring at this puzzle. I'm assuming that probably the same as that puzzle you were staring at Madeline. And I was like, I don't know what you want from me. Like I don't like I can't piece this together in such a way that like and like to some degree I think I'm willing to say like maybe there is a thematic purpose to that in like that the way this game unravels in the end.
Starting point is 00:18:12 But even then it just didn't feel like it felt more like. Every other puzzle up into this point I felt like I felt like I had the aha moment or I had the key that I needed to figure it out and put it all together and see like Goonies you didn't brute force your way through it and this was the one where like I was venting to Kurt on step four of this fucking thing yeah which is as bad as step one two and three and I entered in the thing I needed and then I was like well I just fucking got it
Starting point is 00:18:39 and I have no idea why like if somebody does call me it's like I can't be like oh this is the thing that means the thing it's like no I just fucking it's stumbled into this like a moron, like trying every combination It was brute force. It was brute force. Like it's hitting your wits on and it's just like, okay, we're just going to keep doing this I guess. We're going to keep doing this, I guess, until it goes.
Starting point is 00:18:58 And it's kind of paired up with, we'll get on to the rest of the game, I swear. It's paired up with like my least favorite enemy in the game, right? Where every other enemy in the game, I feel like has logic of what they're doing, why they're doing it this way. And this dude. I'm like, does he see me when I look through the thing? Does he sense my flashlight? Because you'll do something.
Starting point is 00:19:16 And it was like, what the fuck was that? Like, no, no. Why are you coming over? What about going on over there? Jesus Christ, get away. I do feel like the enemies have like, you are wearing a homing beacon, and they know where you are at all the time.
Starting point is 00:19:27 When you go into a closet, that is, if you go into a closet, they're like, I heard that. And that was, and that was what I was referring to earlier when you start to see the seams,
Starting point is 00:19:35 when it's like, I knew at some point, like, the stealth loses its tension when I know, well, there's an enemy in front of me, I need to get there.
Starting point is 00:19:45 I know if I go into a closet, the game's going to like, trigger things up, the gear's going to turn, and the enemy's going to run in, look for me, and then leave the room in which then I have my thing. And like that sense of tension, the sense of thing that comes from like, the unknown unpredictability is just like,
Starting point is 00:19:58 well, I now know how this game works. Yeah, on the flip of it, like, you know, somebody who likes a good stealth game, you know, what else, Splinter Cell, Metal Gear, how you doing? Come on, bro. Like, this isn't on par with those, but I need to try to say imagination.
Starting point is 00:20:08 But I enjoy the, all right, cool. The guy goes over there and he goes, and then he goes down, you know what I'm like, I know his route. So I'm happy to, I could rush it right now, but something might go wrong. So I'll wait here and let him come all the way around it and then I'll get on his tail and do whatever I need to do. I like going every drawer. And it's just, oh, it's more gau.
Starting point is 00:20:27 It's cool. It could have been a thing. Maybe the combination somebody needs. Whatever, but like, I liked exhausting all of those options and stuff. So it was like that speed, and that is so well done here, I think, in terms of just you are in a living nightmare. And this is survival horror. You are not there to fight these people. You know what I mean?
Starting point is 00:20:42 Like, do not get into combat. Like, I loved all that. I think the game is gorgeous. I think it's really beautiful. It's like, it's phenomenal looking. This is, this is take the comp with the way I'm trying to give it, right? It's like, this is what I think the vision of the visuals of PT really was. I'm like, you are in this dilapidated town, right?
Starting point is 00:20:59 You are in the seaside village. You're in this clinic. You're in whatever. And it's like, damn, like, this is a weird call, I'm sure. But like there's a, in the village, a computer store you eventually go into. And then an office building you eventually go into. And the sounds inside of those, you want to talk about Smiley Award categories. Like, damn, this sounds, this feels like I'm inside.
Starting point is 00:21:16 the old, you know, computer store we used to go to an Aurora or, man, this feels like I'm in an old office, just the footfall. Even, even like there's, I talked about this in my preview, but it still stands true after playing it. The, the houses you go in and like the apartments you go in, like, feel so genuinely lived in, like, to the smallest part of, like, there's like, there's like a scrape on the wallpaper and something. It's like means nothing.
Starting point is 00:21:37 There's no, there's no, there's no story context of it. But like, seeing that in one room in one apartment and never seeing that repeated, just like, it gives that eerieness of being. like I'm in someone's house. I'm in someone's place. I'm looking through their things. Like, they accomplished that so well.
Starting point is 00:21:53 Yeah. So many different directions. We touched on so many different things there. I really have all been really pent up. Which I love. No, I know genuinely. I think you brought up a great point,
Starting point is 00:22:01 Kurt, of like when we did the preview, the reason I actually didn't play the game was in that three hours that we played, I started to see those scenes, right? Like I started to see kind of what the enemy variety was going to be. I started to see what kind of type of stealth it is and it just wasn't working for me.
Starting point is 00:22:16 When it comes to like the moment to moment gameplay, I guess Madeline, like, what was that for you? What was that experience like for you? Was that enjoyable or did it kind of maybe outstay it's welcome a little bit? Yeah. So for me, I really, I feel like we're sounding very negative and I think they're both more negative than I am. I do really like this game and I had a really good time playing it for like the first 12 hours that I played.
Starting point is 00:22:41 And it was the end, it was towards the end because at the very beginning, I felt like the atmosphere was amazing. I still was very scared the entire game. So I do want to be clear. Like, I feel that this game builds tension incredibly and is very scary, which is something you want from a horror game. The atmosphere is fantastic. The sound does a lot with that. The visuals do a lot with that. I really like playing stealth. I think it builds the sort of tension because I did play slower. I think if someone is a little bit faster, there is a stat actually I saw at the end of my game. I spent over 35 minutes in a clock. different closets throughout the game.
Starting point is 00:23:17 I'm pretty sure I did too. Yeah. And I don't think that counts the rooms where you can go in and lock yourself in. Eight minutes. Eight minutes hiding. Crazy. So yeah, 35 minutes for me. So like count that towards my total playtime.
Starting point is 00:23:32 But I do think the first half of the game is extremely effective to me. I think the first half works so well. It's so scary, so tense. I'm having so much fun. And I even think the puzzles in the first half of the game are really strong. There's a lot of puzzles in the first half that are extremely effective. They are challenging enough that you don't feel like, oh, I'm the smartest person in the world. But they're not so challenging that you're bringing your head against the wall texting your friends.
Starting point is 00:23:58 I love a good notepad game, right. You know that. So busting out the notepad to be like, all right, hold on. Have you played Lorelei? No, I never played. Jesus Christ, it's like no pad the game. Sounds hard. All right, sorry.
Starting point is 00:24:10 You bust out your notepad to do this thing. I was compliment. Yeah, I agree with Madeline. I think so many of these puzzles, I was like, oh, this is, what's weird is there's no real review guide on this one in terms of, like, don't say this. There's a very specific thing. I was actually really impressed by that. Don't say it. But it's like, I wish there was.
Starting point is 00:24:27 This is one of those games where, like, for me, the surprise and the where we go and the way things change. And even the puzzles. Like, I wasn't expecting the puzzles to be the way the puzzles were where I was like, oh, shit, I'm trying to combine this and do that. Like, okay, this is interesting. And I like the way it's merged into the gameplay we already have, but then here's the puzzle room I'm trying to solve. Yeah. Let's talk about the puzzles and the different ways they do it, right? The CRTV is a huge deal when it comes to the actual combat and you're looking around and you're actually able to see where the enemies are.
Starting point is 00:24:54 It also plays into the puzzles. A few times. Okay, so how much? Because in our preview, it was a few of the puzzles. I think the preview probably showed the most, like, so to Madeline's point, like those opening few hours, like, I would say the opening six hours for me is like where the game is its absolute strongest and, like, utilizes things like the CRTV as like in the back. way it can. But like it's really, it's only just a few times. It's just those, it's just a way to get you to look around the environment.
Starting point is 00:25:23 You know, like gives you small hands, small, you know, sort of things to like pay attention to and look around. But beyond that. Was it using puzzles? Because, I mean, obviously you're using it to see the enemies while you're hiding. And then there's the ones of like, all right, get a new video. So there's a puzzle near the opening when you first get the CRTV, which kind of shows you like cryptic sort of glimpses of objects around the room that then review.
Starting point is 00:25:44 the numbers you need. And it does it again at one point when you're actually in the town. But to that same regard, I feel like it's almost not used enough in that way. Like there was early in the game, it's used to, and this is in our preview,
Starting point is 00:26:01 where it showed like a cryptic scene in town. And like that was your way of kind of knowing like what alleyway you'd be sure to go down. But I really don't feel like that was used more. Like there are instances later in the game where they do say like where it shows you a cryptic image of like a corner of a building of some kind. But it didn't really help me. I just it was like that's a thing. That's a place.
Starting point is 00:26:25 I'm, it's the only place I really have to go. So I'm going to go there. It's not, it didn't really guide me that much. So again, first six hours the game I think is like the best use case for it. Otherwise it is just a,
Starting point is 00:26:37 you know, enemy X-ray vision sort of thing. Exactly. I think it's just used for enemy detection for the most part. puzzles then become, yeah, like the more intricate, almost resident evil, right? The classic survival horror thing of you need this thing and this McGuffin and that McGuffin to combine them to put them into this thing. So to do that, you know, all these different codes and, you know, I mean, it kind of spirals
Starting point is 00:26:55 out in terms of everything you're doing. But again, they put you in different scenarios that I wasn't expecting, you know, having, for me, I didn't do the preview. I had done the SGF behind closed doors and saw. And those hands off. No, hands off. Yeah, it was just us running through the, I think honestly, right, or a little bit before this, right, with the, actually, I think it was just here.
Starting point is 00:27:13 where you get the key card for the electricity. And then having explained in Scotland, this is how electricity works, because we're all like, we have no idea what you're talking about. Anyways, and so I saw that and that was where I was like, damn, this seems like my kind of game.
Starting point is 00:27:24 And playing through, it was, it is my kind of game. Again, I'm giving it a seven good just because of a little bit of the anger here. And again, the seams. And I think, you know, the repetition they use in certain things,
Starting point is 00:27:35 but again, I had a great time with it. I didn't see where it was going. I think, you know, for people who might be like, and if you don't like stealth or, you know, lowdown gameplay. Understandable, but then there is a section later in the game where they kind of turn
Starting point is 00:27:47 it on its head. And I was like, I think you don't like it. Somebody here I was talking. And I was like, I actually really enjoyed that. Like, I thought that was a fun way. Yeah. Wait, I was like, what part? The part when it, when you, oh, oh, secrets, everybody.
Starting point is 00:27:59 They're talking about secret. Oh, no, that part's good. Okay. No, no, no, no. I'm all for that part. I know that part was a contention point. This part that we're alluding to. Yeah.
Starting point is 00:28:07 It was one of the lower points for game spots where you were Mark Delaney. I thought that was awesome. But I thought that was like. fun. That was like this moment I was like waiting for when I started to feel like the wear of that game on me personally. And I was like, I need something to like just like loosen up. Just like something a bit. And there is one section. It was like, hell yeah, that ruled. And then we went back. It was a good tension breaker without being too much of a tension break. Yeah. Like it let you get out of your sort of mode and introduce new things to bring some variety. It also created new tension. Right. It was like it like completely like gave a different sort of like context of how. how you've been playing and then all of a sudden you're like, you're like the odds are stacked differently, but that doesn't mean it's any less terrifying
Starting point is 00:28:52 like what you're about the deal with. So yeah, I love that part. To be very vague. It'd be very, very vague. But again, we weren't told we couldn't talk about it. I think we're all select. We're in agreement. We're all in collective agreement that it's like,
Starting point is 00:29:04 it's a good bit. But we have a lot of other things to talk about. We got the story. We got the future of Silent Hill. Where does this franchise go? But before we do that, let me tell you about our sponsors. This episode is brought to you by Shape of Dreams.
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Starting point is 00:32:17 tell me about their experience with the narrative? I was locked in the whole time. Whole time. Yeah, whole time, I thought, again, did a really great job of,
Starting point is 00:32:25 I think, starting from a simpleish place, right? I've washed up on a beach. Yeah. What is going on? I'm inside. Who am I?
Starting point is 00:32:31 Yeah, exactly. What am I doing here? Direct quotes, by the way. Exactly. I lost right on the script. I did write on the script. But yeah. The way it evolved, the...
Starting point is 00:32:39 What am I doing? The way it evolved, the corners it took. I wasn't expecting that. By the end, I was like, man, we got to a great point. And then it's like, you know, my thing says, well, I shouldn't probably say, but it's like, one of this many endings done. Curse what one you got? Please, one of this many done.
Starting point is 00:32:54 And I was like, oh, cool. And I was like, I think based on that fucking nightmare of a final puzzle, there's a way to switch them right there. Like, I think that must be the ending. So I went back then and did that and got the same ending. And I was like, I'm not replaying. I will look at a wiki. I think you did the same thing I probably did with the, but, but,
Starting point is 00:33:09 Hold on. How do I see? It doesn't matter. I can't tell what ending. I think it doesn't. My eyes aren't strong enough. Yeah, it's very small.
Starting point is 00:33:15 Tiny text that you have on that device. It's not a me. What do you want to do? I don't know. I don't make the U.S. I'm opening up. This is Steam. In Steam, they copied PlayStation.
Starting point is 00:33:24 They put achievements in there. Oh, so I can show you what I got there. Okay, good. I'll take it out. Yeah. No, they have trophies. Oh, you said. And everybody's like,
Starting point is 00:33:30 that looks great, so we're going to make them achievements because I didn't want to get sued by PlayStation. Wow. Kurt, I touched on a little bit earlier The The positive take I have is I've
Starting point is 00:33:43 I think I'm like you where I am A late Silent Hill Like I've been converted over the years I had a really hard to give you such a horror guy Well that doesn't mean what are you typecasting me Yeah What are you judging me? Bro you look like Vincent Price
Starting point is 00:33:57 This is supposed to be bread and butter I don't know That's the one I got That's a compliment I think you've got Yeah yeah I think you just get that one as a first ending. Because that's what I got.
Starting point is 00:34:08 That's what other people I know got. Anyways. So, well, the thing is, like, I had time playing SoundHill games when I was younger, but, like, there's a lot of things that didn't click for me at certain points in my life. And I, like, just struggled to find, like, my place where the series was. That doesn't mean I didn't appreciate it for what it is
Starting point is 00:34:24 or what had done. It wasn't until, honestly, SoundHill 2 remake allowed me to kind of, like, see that original game in a different context that, like, made me suddenly start to see the game that I think other people saw all those years ago. And then I, like, got really into it.
Starting point is 00:34:39 And then I went back and I played, replayed some, in my opinion, still stand the same about those original games, except for Soundhill 4. That game is good. End a story.
Starting point is 00:34:50 I love that game. You heard it here first. Silent Hill 4 of the room. It's playable on GOG. Don't let anyone tell you, like, you can't play that game these days. Yes, you can. I loved it.
Starting point is 00:35:00 And if he could do it, then anyone can. If I can do it, then you can get a walk through and do it to you. Yeah, somebody in chat I was like, you lost me there. Well, that's fine. Get lost in the fog, buddy old pal. That's okay.
Starting point is 00:35:14 Where was it going on this? Oh, so I've been converted. I'm a big fan. I'm a big fan now. I absolutely love. You're Johnny come lately. Yeah, I love Silent Hill. Now you're lost in the fog.
Starting point is 00:35:22 Now I am lost in the fog. I love Silent Hill F. I loved it so much. And the, this is all important context. I like the series better when Silent Hill is not an action. actual place. It is a vessel to be able to tell different stories and explore different themes. And Soundhill F obviously was like really one of the first ones that uprooted and taken in Japan
Starting point is 00:35:48 and like did some of the best exploration of so many damn things I can talk about that game all day. And so I really pleased to see that Konami was like, Screenburn clearly had a vision for this thing and wanted to tell a story that only a Scottish developer could tell in this context. Like from that standpoint, I think the story is just a cool story to be told in a game. Like this sort of thing, it's not like the sort of typical sort of like grief and trauma things that we tend to explore often, but it does it in such a way that like, we just don't get to see. Often commenting on corporate coercion and sort of like uprooting small roots and like the instability of like healthcare systems. Like all those little things that are probably like people are like, oh, I don't want that in my games. But like I think it does it very, very well.
Starting point is 00:36:35 that being said I wish how do I put this it explained too much to me and that's where I felt like there was little wiggle room
Starting point is 00:36:48 in what I loved and appreciated about Silent Hill 2 and Silent Hill F and Silent Hill 4 where there was like it explains stuff to me but there was still enough to like
Starting point is 00:36:57 make me feel like I was almost second guessing it where I was like but is that what happened and I think Silent Hill F is like a masterpiece in that where like I've seen all five endings
Starting point is 00:37:04 of those games and every single end you question what you thought was happening every single time. And that is the way I just like to engage with things. I don't want to be spoon fed anything. And not saying that like townfall does. But it tells you a pretty clear narrative. By the time it gets the end,
Starting point is 00:37:19 you basically know what's happening and anything else to really understand like 100% what's going on after the fact will require other playthroughs. And that's what I was referring to earlier. It answered all the questions I needed to answer and left questions I didn't really care to answer myself. Yeah. My question is, all right, cool. So how do I change the ending? We are not on a new game plus when you run through.
Starting point is 00:37:38 How do I get one of these other endings? But I'm not interested enough to spend another. And granted, you go faster. There's a achievement for getting through it in four hours, right? Like speed running and what's going on. And they actually, you back to puzzle and be like, what the fuck? I don't know.
Starting point is 00:37:50 Manila, have you done consecutive playthroughs yet? No, I haven't. I felt similarly to the way that you did, which is that Silent Hill F was one I did want to go back to. And I didn't end up finishing a second playthrough, but I started one and got pretty far into it. Because like you're saying, I really agree with all.
Starting point is 00:38:05 your points, which is just like, that left me being like, oh, everything I thought I knew is maybe different than I thought I knew. And I need to get more context here. Whereas in in townfall, I think the story is really compelling and interesting, but I don't think it's extremely deep. I don't think, I don't think it's very mysterious. I think it's pretty much what you kind of expect going into it. And like halfway through, there's kind of, there's like a reveal at a certain point where I'm like, yes, obviously. Like, this makes sense to what I know. I, I, I, I, I, I, I, I, I, I, I, I, I, I, don't feel like I still think it's impactful to the story, but I'm not surprised. I'm just like, yeah, okay, that makes sense here. I feel the same about the characters themselves where I wish I knew
Starting point is 00:38:49 more about Simon. I wish I knew more about the other two characters. I think that the performances are really strong, but we don't get a lot of depth to them about why they're doing what they're doing and what their motivations are and why we should, yeah, come back and see them again because I feel like What is there is there. And I don't know how much more there is, even though I do think the story that they told was very effective. Agreed. Interesting.
Starting point is 00:39:15 You know, because I feel like at least, again, only playing Silent Hill 2 remake and Silent Hill F, like exactly what you're talking about, Kurt of like, to me, the DNA of these last two Silent Hill games has been the idea of the game ends and you're still like, what is this? You know what I mean?
Starting point is 00:39:28 There is that big question. So do you think that's like almost like a failing of a game like this who's trying to bring Silent Hill and trying to make a new. new thing to be like, hey, here is just a narrative that is pretty straightforward. And of course, you can replay it. We don't know what those other endings are. I mean, personally, no, I don't think it's a failing. Like, I still think, like, screenburn is doing something cool and unique that has not been done with Salon Hill before, even if that means telling a more, like, linear,
Starting point is 00:39:55 digestible story. Like, I think that's totally fine. I don't think having a mysterious, archaic, thinky thing is, like, what you need to be a Salon Hill. game by any means. Just need fog. You just need fog. Just need fog. And like, you know, something looks a little, like a little rusty. Like, I don't know.
Starting point is 00:40:15 Like it's, yeah, I'm in the same boat where I don't think it's a failing of the game. You know what I mean? And I don't, I don't think any IP should be held to a standard where you can't experiment and do something different with that. I just think, yeah, it's like, you know, I love horror movies of all shapes and sizes, right? And this is just a very, I think, direct one. So again, to get to the end and be like, well, I'm like, all right, but I, like, I guess. But, like, I don't.
Starting point is 00:40:33 And, like, that's the thing. is like there's still questions still being asked, right? It's like when it ended and I was like in our game spot Slack with two other people who played it, they themselves were like, well, do you think this happened or do you think this happened? And like, that's where I was like, I got all the information I needed.
Starting point is 00:40:50 And like, and that's where I was like, I know what happened. I don't know what happens. You know, like, like, and, you know, afterwards, but like in terms of what I need to be able to feel satisfied in terms of like the thing it wanted me to learn. And I think, I got it.
Starting point is 00:41:04 To combine points, right, for the gameplay loop it offers. Yep. If we were going through, and I don't need like traditional RPG leveling up, but if the experience was leveling up where suddenly as I get deeper into it now with the TV, I can short out enemies or scare them or mister, if you were giving me a reason to go back and And that's one of the things sound hell aft us so well. Right. Hey, here's a reason to go back and replay the game and it'll be quicker or a different experience
Starting point is 00:41:32 or whatever this time around. Go for it. whereas I know this is still going to be me going room to room looking for things. Interesting. Interesting. And you felt the same way, Madeline? Yeah, I think it's not one that I want to replay. I will say, like, I feel like we brought it up up top.
Starting point is 00:41:47 Like, I think this game is definitely for like, if you loved alien isolation, you're going to vibe with this game super well. Obviously, some same team members, I think you mentioned. I really liked alien isolation as well, but at the same time felt it was a little long. So I think it's just like, I think this has a really good core cycle for a shorter experience. So if you can get that 10 hour play through, I feel like that's ideal. With the walkthrough, you'll probably have a great time. Exactly. Yeah, yeah, yeah.
Starting point is 00:42:18 When you hit that one wall and you're like, well, I'm at the button pressy a puzzle that everyone keeps talking about. Then, you know, you know, what the shit? Does any of this? Yeah, you don't have the text of any of us. It's a cyclopedia to understand what these things. And if you're playing a 10 hour playthrough, I still don't know how much I would want to do a second play-through,
Starting point is 00:42:38 but like since I said mine was 17 hours, I feel like I could have done a second play-through through there if my first playthrough had been closer to the 10. So I do feel like there's there is some good meat there. I just feel like, yeah, I just ended up getting a little bit longer, a little bit spread too thin maybe for the amount of time played. We didn't really talk much about the first person element of it.
Starting point is 00:43:01 Good. Yeah, do you think that this is kind of, of a direction that Silent Hill can take in the future? Or what did you feel about the first person of it all? I mean, just to say, I think it should be, I don't think any series should limit itself to a point, to a perspective. I think it needs to favor the gameplay and design
Starting point is 00:43:17 in which I think Salient Hill Townfall merited being in first person, because from the very start, I had spoken with the director when I previewed the game ages ago, and one of the first decisions they made when they started designing that game was the CRTV. and that being a core part of like lifting this thing up to look at and you just can't do that with a third person perspective. To have like a constant interruption of gameplay of this device that come, you know, to block everything else.
Starting point is 00:43:43 So to answer your question, I mean, I don't think any game developers should limit themselves to a sort of like all games going, all Resident Evil games going forward have to be first person. I have to offer both third and first person Samhasaun Hill. Like no, it's what's the story you're telling? What's going to what gameplay is going to support that story and that experience? that is when you decide. So I don't, I don't think we, from this point on,
Starting point is 00:44:04 we should just automatically be like, every one of them should be first person. I think, yeah, you know, the lesson to take away for Konami,
Starting point is 00:44:10 I hope, is the same that we've seen with Capcom of like, cool, let's take Resident Evil and you can have it be third person, you can have it be first person. It can be in Silent Hill.
Starting point is 00:44:18 It can not be in Silent Hill. We're like, let's just take this IP and experiment with it and do cool stuff, different stuff, which I think matters so much. I do need to call out
Starting point is 00:44:26 something that's been happening on this show, all right? we've been wrong. And kebabs is losing their mind in the chat. Yeah, I see this. Cababs did go through in super chat to say,
Starting point is 00:44:37 I apologize, but I can't let this go. CRT stands for cathode Ray tube. So it's a CRT TV, not CRTV. Trust me, when I previewed this game,
Starting point is 00:44:46 I knew that the comments of my preview were going to fucking lose their mind over that because of someone who owns a CRT TV and once had a friend who I was like, I want to see our TV.
Starting point is 00:44:56 And they were like, it's CRT TV, Kurt. And then I learned it, but guess what? I was say on their CRTV. I wanted to ask them, like, you do knew. Thinking up with screen burn kebabs. Yeah, screenburned, like, and they're like all like, we love analog.
Starting point is 00:45:11 So like, go. That's how they said to do. Yeah, they're like, we all am analog. Oh, wait. We film stuff and then put it on the CRTV. I don't know why I turned to Dave Lynch. Turning on, turning on the printers in this game, it gave me a wave of nostalgia, like having to like,
Starting point is 00:45:27 boot up your printer and then having the floppy disc drop. Yeah. Oh yeah. Oh my god. Corrupted disc that you have to like, oh, I just want to play Doom. God damn. Like, what are doing? All are so old. Let's get into some super chats before we end the show. Actually, I'm gonna, while I do read the super chats, I want you to think, what do you want the next? What do you want the future of Silent Hill? Oh, well, I got that. You already know. Uh, sorry enough with Jeff Bull Jr. says, Roger, did you watch the new Silent Hill movie? If not, please do. I'm sorry. I did not, but I did see the clips of the, the, the, the fake beard that you absolutely should watch it is it is it really bad i had a great time yeah yeah
Starting point is 00:46:03 i had a great time i love a bad movie kind of honor ironically like i was just sort of like i'm not gonna say it's a good sound hill film it's not but i you know i i i watched that movie with my wife i was laughing i was having a good time i was questioning it i was confused that's me with madame web i love that uh dylan miller supertresses here's five bucks for the worst high five i've ever seen since stepbrothers. That's what we're here for. Incredible. Wow.
Starting point is 00:46:31 Mike like music Supertides says, Kurt, your R.E. Attachi K sorting game. You played with Lucy and Nick
Starting point is 00:46:41 inspired my partner and I to make a D&D one shot with the same case. That's what we're talking about. Thank you very much. Yeah. If you guys,
Starting point is 00:46:51 for those of you, if I could plug it. Please. Lucy James and I had a show called Kurt and Lucy Gotts Covered. And on that, for one episode, we had Leon Kennedy actor Nick Aposelita, in which we designed basically a, a D&D light sort of experience for him where he was forced to, without knowing.
Starting point is 00:47:13 The first part of the game was like, all right, Nick, here's a case, here's an attache case, labeled out like the RA4 case and was like, now get your inventory settled. And we gave him like fish and grenades and guns. And then the next part was like, all right, now buckle up because we now have scenarios we're going to walk you through and we create an entire gameplay system in which like, he had the roll of the dice to be able to figure out what he was doing. And I'm very, very proud of that.
Starting point is 00:47:35 So I appreciate what was their name? Mike like music. Mike like music. Thanks for watching. Thanks for watching that. And shouting it out. How do you feel now that Lucy abandoned you? Well, I feel free.
Starting point is 00:47:49 I don't have the deal with her. Yeah. I don't have to smell her. The amount of times you have to nod while she talks about. Yeah. Like, what the fuck? Yeah. Yeah.
Starting point is 00:47:57 Why there's somebody uses that. What is going on? Yeah, no. She speaks all sorts of weird jimberish and I'm just like, go back and watch her
Starting point is 00:48:03 and listen you've got you cover and you'll see me every moment being like, uh-huh. Yeah, sure. So, uh, it's been great. So long,
Starting point is 00:48:11 sucker. Aaron Lime Superjad says, would you say townfall has higher highs and lower lows than two remake and F? I guess that's just for Curtin, Madeline. Higher highs,
Starting point is 00:48:24 Lower lows. Than Silent Hell 2 remake? NF. NF. I don't know if I understand it. So like higher moments than Silent Hill F or lower? Compare this game to the last few. Okay.
Starting point is 00:48:38 Yeah, I'm also confused. Madeline, go for it. You take this one, Madeline. I would say of the three, I think Silent Hill F is my favorite. I think it has the highest highs. I think of the three for lowest lows. I don't, I don't.
Starting point is 00:48:56 really feel like that works because I think the things I didn't like about each of the three are different. So I think it's impossible to compare the lows. I think the highs, Sondon F is the high watermark for me. And that's what I'll say about that. Yeah, I agree. I don't think it's, it's always hard to do, it's always hard to compare games, but it's especially hard to compare games on a series when each, when each game was developed by a totally different studio. Yeah. With a totally different time. Like, one of them is straight of a remake. So it's like hard to be like, well, this is. game had higher highs than that game, but it's pulling from something that came ages ago. Um, but I mean, I'm gonna agree with Madeline.
Starting point is 00:49:32 Like, F has like some of the coolest shit I've seen in a game. I gotta replay it. And like, to this day, I like, wake up in a cold sweat and be like, ooh, that was cool. That was sweet. To me, let's just go back to bed. I know. Yeah, yeah. Sorry, sorry, sorry.
Starting point is 00:49:49 I was just, you know, thinking about somebody doing something to their face. I will say townful had one of the. best jump scares I've experienced this year. There was I went to a room and there was a I went to a room and there was a enemy that hadn't been in there that was like sitting
Starting point is 00:50:06 in the corner. And when I went to do something, they like popped out at me and I full on screamed one of my loudest screams. My neighbors heard that for sure. They heard it. Yeah, I was pretty I know exactly what you're talking about. And that for me was not so much a scare moment, be like,
Starting point is 00:50:22 oh yeah. Now that's some good stuff. Now yeah. Finally like we got it. The ones that you hear coming, the... That was always like, fuck, fuck, fuck, fuck! Those dudes, I hated those guys. I liked them a lot. QTE-E minds is what I call them.
Starting point is 00:50:34 Oh, you're a little loser. I was like, and then I started just swinging the ground, everything was like, I don't have patience for this. I'm just gonna enjoy yourself. Getting those air ducts, remember? Oh, I do remember those. And the final super chat is also from Aaron Lyme.
Starting point is 00:50:47 He says, I heard from a friend who previewed that, previewed with Roger that Konami hinted at having talks with South American devs for Silent Hill. Yeah, it was actually in that. interview session. Yeah, it was more, let's have a hint. It was more of like, oh, where do you want to take this? Have you thought about South American kind of locales? And then they specifically said, like, oh, we have
Starting point is 00:51:06 this specific book or novel that we were pulling from when we were looking at these things. So, yeah, it was really cool stuff. But that is the great segue. Too, what's the future of South? Where do we want this franchise to go? Do we want to continue down a yearly path? What are we feeling? I want to be able to speak first.
Starting point is 00:51:23 Okay. Wow. So much pressure. Thank you. Where do I want Silent Hill to go? I agree that I like Silent Hill as a concept as like an otherworldly sort of presence. So I would love to see it. I feel like this is such kind of a dirty word in gaming. But like what it, what, and I forgot what I was going to say. But not, yeah, not annualized, but sort of everyone gets their little, everyone gets their little shot at it in a different way.
Starting point is 00:51:53 And what does Silent Hill mean? Yeah, for a different culture. For South America. culture. What does it look like there? What story can they tell there? I think that Silent Hill means something different to different people experiencing different stories and the sort of trauma that different generations, different genders, different socioeconomic levels, all experience can be told in really interesting, unique ways. And whether that's first person, third person, stealth, combat, I think you can really change it up and it be about the horror of having to
Starting point is 00:52:22 relitigate and relive your own trauma and what that looks like. I'm skipping. Yeah, I'm on the same page where I, you know, again, is somebody who you talk about being a latecomber to Silent Hill or whatever, but like, you know, you joining late. For me, it's just I've never been able to get in. As much as I love horror back in the day trying to play them on PlayStation. It can be impenetrable in a lot of ways.
Starting point is 00:52:42 Yeah. Silent Hill 2 remake. I stumbled around that town and played for a while and Rajah, I just, I don't fly with it. F I downloaded and never got to because. It's my comfort game. Like, I was in a bad mood last week about two weeks ago, and I was like, I'm just, you know what?
Starting point is 00:52:57 I just want to, I want to play Sond Hill Tee remake. And I remember just, like, sinking in and be like, you're a fucked up guy. I play Minecraft. That's pretty good. Well, I've always considered certain horror games to be, like, everybody always talks about, like, cozy games, and, like, horror games are cozy to me.
Starting point is 00:53:11 They make me feel, oh, they tick my brain in a way that makes me feel smart. Yeah, so in this, line with this conversation of what this one does so well, again, to it, I think, overstaying it's welcome a bit, right? It reminds me so much of all the indie horror games I play, where I'm talking about layers of fear, right? Or just jumping into these games that are the first person walking simulator. I know that the devs can't afford another character model.
Starting point is 00:53:32 So that's not what this game is. You know what I mean? And I like that experience. And I worry about trying to chase that and cheapen the brand that way. If you're just trying to crank them out and do it. But if you have something to say like ScreenBurn did with this one, like I think that's the future of Silent Hill. Konami hopefully working with partners that are like,
Starting point is 00:53:52 no, we get horror and we think it fits in the, what Silent Hill box is because of X, Y, and Z. Yeah, well, I did not like this game, or at least I, by the kind of funny, you know, I gave it an okay, gave it a six. I want to make it clear that I do think that this still supports where I think the series needs to keep going, and that is between Silent Hill 2 remake F and Townfall,
Starting point is 00:54:16 each one of them accomplished something vastly different. Mechanically, narratively, thematically, like they all were, they're not just repeating themselves. When Team Silent was disbanded after Soundhill 4, and Konami took, interestingly enough, a very similar approach they are now where they started giving Silent Hill to studios around the world, British studio, I think there was a Polish studio that worked on one, I'm sorry for being incorrect. The difference between that then and now is that then those studios were just trying to tell
Starting point is 00:54:50 a Western horror story. They were trying to tell a story rooted in American culture. And because of that, they were just chasing a thing that only Team Silent could have done. Now we're on the opposite end of the spectrum where Konami is giving these, the Taiwanese studio for F with the Japanese writer and a Polish studio like Blueber for Sound Hill 2 remake. And now the Scottish thing and not holding them to have to tell a silent hill story, a story in Silent Hill. So while I didn't love this game, I think this is like absolutely.
Starting point is 00:55:22 I said this in my preview and I stand by like this is one of those like this is proof of Silent Hills Renaissance moment where it's like if Konami can just keep doing this and give like permission to these developers to feel comfortable to experiment and tell stories that you otherwise wouldn't get in horror games I'm all for it.
Starting point is 00:55:38 So like I say continue on this whether it may be tarnished by the annual release of Silent Hill games like they want to do. I don't know but like Capcom is knocked out of the park with their ability to like form teams that understand their franchises and Resident Evil and keep it going.
Starting point is 00:55:54 And I think like there's room for people to be able to do the same thing with Sound Hill, even if that means we get like a mainline remake, like the Sound Hill one remake we're expected to get or, you know, to come like to allow other cultures to be like, go with it, experiment. Tell what story we wouldn't be able to tell. And like the old, you know, American town with the diner is like, you know, like that. So I'm all for it.
Starting point is 00:56:15 Keep it going. Don't let. I'm sure Konami's going to be like, well, Kurtz gave it us. Okay. I'm kind of funny. We can't do it anymore. Like, no, let it rip. Keep experimenting.
Starting point is 00:56:25 Yeah, exactly. Yeah. I love that. Well, everybody, this has been a great review. I'll give this review in 8.5. Oh. Only 8.5. Yeah.
Starting point is 00:56:33 That's fine. If Madeline would have come up. On road, a different story. Before we end the show, Madeline, where can everyone find you? Yeah, you can find me at Twitch. Dot TV slash MadExposure.
Starting point is 00:56:43 I also want to shout out the music once again. Oh, we didn't even know. We didn't talk about it, but I have been following Pilot Freased since he did a little short. He's also a director and a writer. He did a short in a holidays anthology movie called Father's Day is his section. Watch it.
Starting point is 00:56:58 And then he made another movie called Come True that is very similar stylistically to this game. It's like retro. It's about this girl in a sleep study and she sees creepy things on the CRT TV. It's very cool. Pilot Priest did amazing. The sound design in this game is amazing. And also follow me at twitch.tv slash magic exposure. Kurt, where can everyone find you?
Starting point is 00:57:18 I'm not actually on social media. Oh, wow. But I know where. Yeah, I know. But if you are so curious, I do have a YouTube channel that I don't post to, but it is at least a living. It's a living, it's a living archive, a lot of what I do at GameSpot. And I'm also one of those dudes who has a website where I post my comics and short stories that you can go to and read and enjoy. If you like comics and fiction, you can go there and do that jazz.
Starting point is 00:57:43 And email me. I don't know. I don't use social media, but if you want like currentavina at gmail.com, hit me up. say what's up send me up if you want to talk about something else just send him a fax
Starting point is 00:57:53 hey wow we're going to the site there we go we don't have to do all that that's awesome really good you had a really good comic I think it was this one at the very top
Starting point is 00:58:01 this was great thank you that was when I bought an Xbox to play deadly premonition incredible well everybody this has been
Starting point is 00:58:10 the kind of funny games cast where each and every weekday we get together and talk about all the biggest reviews and topics
Starting point is 00:58:15 in video games live on YouTube Twitch and on podcast services around the globe. If you love what we do support us over on patreon.com slash kind of funny to get a daily exclusive show and
Starting point is 00:58:26 add free viewing. Next after this is going to be Mike playing through some of the game of the year contenders that he hasn't tried yet. So he's starting off with Karen. Until next time. No. Right? No. You can't end the show
Starting point is 00:58:41 saying Karen. Karen. Karen. Karen. Karen. I thought I killed it. I got to be honest. I thought it was Karen. I'd give you a 9.5 out of townhouse thing. Probably even that I sold what of, you know, 9.5. Oh, I appreciate that. Well, it's been our pleasure
Starting point is 00:58:56 to serve you, everybody. Bye-bye. Thank you.

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