Kinda Funny Gamescast: Video Game Podcast - Skate: Our First Impressions - Kinda Funny Gamescast
Episode Date: September 17, 2025Go to http://shadyrays.com and use code FUNNY for 35% off polarized sunglasses. Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50% off your first box, plus Free ...Breakfast for 1 Year. Thank you for the support! Run of Show - - Start - Housekeeping - Skate. First Impressions - Features - SuperChats - What Do You Want Next? Learn more about your ad choices. Visit megaphone.fm/adchoices
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Hello gamers. Welcome to the Kind of Funny Games cast for September 17th, 2025. I'm Andy Cortez and I'm joined by the board sliding bro, Lessing Adioi Jr.
Good day, Andy. And Mongo skating mic. You seem like someone who escaped Mongo.
What's messed up about that? That's messed up. We have a Mongo skater here. What's messed up about that is that I'm the Mongo Skater.
Oh my God. Everybody was so, we all made fun of him. They bullied me into Preston Square.
They bullied me into...
He's always been pressing X.
And we told him, no, you got to press square.
X for me, A, on controller or on Xbox.
But I've been like, no, no, you gotta go over here.
And he's like, I always go here.
So he's always been Mongo pushing.
Wow.
Which I never even thought about.
I never even, like, really considered that.
Does it change your gameplay?
Like, does it make you faster or something?
No, you just don't look as cool.
Yeah, it's weird.
It's kind of awkward.
It's like walking, but like with your right hand,
with your right leg and your right arm.
Going forward at the same time.
Here's the challenge.
What if you make Mongo pushing cool?
Like,
you've got to find a way to make it stylish now.
Mike,
that's decades of anti-mongo agenda
that he's going to be fighting against.
And I don't think he can do that.
When I tell you that like,
because we were streaming this yesterday,
we're playing skate.
And a lot of the stream was on my camera.
And it was like as soon as my game started,
people were like,
oh, interesting.
Like this person is,
they were riding them.
Yeah, they were like, oh,
like, oh, Mongo, interesting.
Like, in like,
it's like,
kind of like a
judgmental way
like kind of judgmentally
and be like like oh
are you doing that
why are you doing that
and it got to the point where I looked at Mike
and I was like
hey like is there a
is there a way to switch your stance
like can I go into my settings
or whatever and then finally
once I told them the problem
they're like
no you just press the other button
you just press the other button
I didn't know it
yeah so okay okay
fashion
well I can't like
so people aren't just
people are not pressing X in this video game
is that what you're telling me
or A?
No they press yeah they press
square and or X
You're just not using that bottom button.
The main button?
I've never had anyone tell me I pressed that button.
I always thought we always pressed that button on the left.
Wow.
Wow.
Wow.
A lot of big stuff to learn here.
We got a lot of talked about it.
I can't wait to get into what the hell these mechanics even are because this is the
kind of funny games cast each and every weekday.
We get together to talk about the biggest reviews, previews, and topics in video games
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Housekeeping, we're an 11-person business, all about live talk shows.
On Kind of Funny Games Daily, we mainly talked about Yakuza.
Yeah, we did.
The title was, you know, government versus video games.
I gave me nothing.
I tried to.
It's so funny because I took Roger on a walk over there,
and I was like, Andy didn't even let me talk during Story Number One.
And like, I appreciate that.
But he didn't let me talk about it.
I didn't see any inclination that there was a wanting to talk.
I don't look to you.
There was no light in those eyes.
As the person who pressed me.
That's why I had to start chabbing it.
I was like, he's going to get nothing from Mike here.
I may as well have been looking at the fucking.
At the wall.
I feel like Mike's an insightful person.
I was there.
I would have asked you.
I was ready, bless.
And like, he went up.
He threw the ball to himself and fucking knocked it out the park.
And I was like, all right.
He's not bitching to me.
And you went behind.
the scenes on it. The story number one was
going to be Yakuza. Until
like Roger looked at me, he was like, that's not the
headline. And I was like, well, like
Black Flag isn't going to click
well, like, you know, Silent Hill
F, the first review being out, that's not going to click well.
And then we looked at the doc and we're like
the government.
We're like, that's
the one. We got to leave with this. I'm sorry.
I look, I take Roger on the walk. I go, I don't know what just
happened there because we went from Andy Stealing
story number one. Then we went into Yakuza
way I had to.
Roger talking about 15 minutes
and then Barrett talking about Assassin's Queen
I was just present is what I told them
I'm along for the ride
I mean yeah I just you know
I was looking at an audience member
Story one
I just didn't see a whole lot
of
I didn't see a whole lot of
You know when you're at the table
it's a lot of like eye contact
and let him know like I'm in this
I might have been staring off at the other
I was getting a lot of this
I was getting a lot of this of looking at me and going like, mm-hmm.
It's just a lot of like.
I get it.
I get it.
People don't understand how hard this is sometimes.
Because it's not like a write-up.
Sometimes if it's like an IGN story,
IGN will give you some context so you can cheat a little bit,
you know, kind of flow off of the IGN.
This is a strict.
I pulled the government document.
Like it was a press release from the fucking White House or some shit that I put into the document.
And so like you just had a roll with it all.
We just rolled it.
And you did it.
And you did it.
You did it, Andy.
If you're a kind of funny member, today's Greg Way, is no new games for a year.
That's the Roger edition.
So look after that one.
And you have one to add to your list now.
Yakuza.
Yakuza.
So many.
How do we play them all?
How do we just lock in?
There's just so long.
What if it's a really long?
One month.
Just every day throughout the entire month, we knock them out.
What I need is I need the power of modders to give me an abridge version.
Oh, dude, I love the fat.
Connect them all.
And I know the fat's great.
I know people love the fat.
Are you kidding me?
Look at me.
I love the fat.
But, you know, I would just love to get the, I want to be crying in these games.
Because I know these games will get you emotional.
Yeah, it possibly does.
Do you need the context to cry?
I've never loved the fat.
Too chewy.
Oh, I fuck.
Actually, I hate the fat.
I mean, I was talking more just, like, fatty stuff.
But whenever I eat a piece of hajita and there's like a little chit, like,
oh, get that out of my mouth.
Man, you ever eat brisket?
Get like a good piece of fat.
Oh, I hate it.
I mean, I love brisket, but whenever I get something that's too gummy, I'm like,
oh, that's the best.
You're going off the texture.
Next time you're eating brisket, cut that part off, give it to me.
Okay, I will.
Cut that part off.
But take it out of your mouth.
Yeah, take it out of your mouth.
And it feeds me like a bird.
But before the, before that Gregory that you'll be watching,
which is after what's happening on today's games cast, Mike.
I have to tell Blessing something really quick.
Real quick, Mike will be showing off the top 10 skate spots in Skate.
I'm sure we'll talk about a couple of them here,
but you'll be streaming that after the stream.
Go ahead, Mike.
Keep the skate going.
Well, I thought about Bless.
Because we're talking about, you know, cutting off the fat, you know, food, steaks, food in general.
I saw this.
I thought about you, Bless.
Did you know, two days ago, they're making the world record of the largest
jilluff rice ever?
I did see this.
And I thought, I was like, oh, shit.
I was watching the video about this.
Yeah, yeah.
No, I'm like, that excites me.
I love that Jullaf Rice is out here breaking records.
My favorite was I saw that.
And I was like, wow, that's really neat.
And I look at the comments.
And the comments are like, there's a war going on in London.
I was like, wait, we got to stop doing this.
All right.
Like, let me live my happy Jullough Rice world.
And like, I can acknowledge that, you know, the world's on fire.
But like, let me, let me have a moment of solace.
I'm not going to, I'm not trying to attack you right now, Blas.
Yeah.
But like, I love rice.
And I would love for you to help me experience your culture.
Yeah, we can do Jelof Rice.
Because I fucking love rice, dude.
I love rice of all sorts.
Dude, you would love Jelof Rice.
Oh my God.
I gotta learn how to make it.
That's the problem, is that I always just order it.
Okay.
But for you, Andy, I'll learn.
I'm going to learn how to make my grandma salsa.
What we should do is kind of funny, we should have a day.
We should have a cultural exchange day where we each make,
I like that.
Make our own dishes.
Show and tell.
From our, like, own different, like, you know, upbringings or cultures and then bring them and try them.
A nice little potluck.
A nice little potluck.
And we make it either the stream or the KF podcast or something.
Mike, what are you buying to bring in?
I'm going to bring my mom's just basic microwave cassidia because it's fucking bottom.
Nice.
Just two tortillas.
The food for Mike's culture.
The cassidia.
I'll bring.
For microwave of cassidia.
Make sure you remember that.
I'll bring salsa and the banana bread pop tar spirit.
Nice.
Bangers, dude.
I'll do that banana bread,
Pop-Tarts.
They are just bangers.
Thank you to our Patreon producers,
Carl Jacobs, Omega Buster,
and Delaney the Somme,
Twining.
Today, we're bought to you
by Shady Ray's and Factor,
but we'll tell you about them later.
For now, let's begin with topic of the show.
Skate Early Access is live.
We know there's a lot of people
who've been playing it beforehand
in all those kind of NDA testing sessions,
but the whole crew got to stream it yesterday.
It was Barrett, it was Bless, it was Mike,
and then last night, Mike played a bit more on stream?
I was shooting for seven hours uninterrupted.
One hour was interrupted because the servers went down.
So I think I played a solid five, five more hours.
It says I'm at nine hours, well, minus one.
I'm at eight hours.
Okay.
The highly anticipated skate, obviously,
this is something that people have been looking forward to for a long time,
a follow up to skate three.
Let me just read the steam description right here.
experience improve flicket controls the rich physics-based skateboarding gameplay that provides those only in skate moments and off-board exploration for full freedom in an online multiplayer world of san vansterdam
um i'd like to talk all about this i want to start with blessing though since mike played the most of it blessing what were your thoughts with skate yesterday yeah um i think starting off with it there's a list of things to say
The voice acting is whack.
Okay.
The build that we're playing off of is buggy as hell.
I had to restart my game like six or seven times yesterday during the stream
because my missions just wouldn't populate to the next thing.
And then I'd restart and then they would show me what the mission is.
The art style honestly isn't my favorite.
I don't really like looking at this game that much.
Only characters or environments?
Both, both.
I think the overall art style, I'm like, I'm kind of like on, right?
Like it's not something I look at.
I'm like, man, I love looking at it.
this game, right? It kind of seems kind of bland and also they
they shifted it a little bit
from what we originally had with like the original
skate trilogy. It was a bit more realism
focused the first time. This is a bit more
stylized. Yeah, a little bit more stylized
in a way that feels less
it just put the style and style lies.
You know what I mean? Like it feels almost like
let's just make it a bit more animated for the sake of
like giving almost like a fortnighty feel.
It isn't it's not a rematch.
It's not the way rematch. It's not the way
rematch. It's not like the rematch stylized
right. It is,
Mike just mentioned, yeah, like Sims
meets Fortnite almost.
I think there's a list of things I can say
as far as even the onboarding
and what this game gets wrong.
But at the end of the day,
I just like skating.
And that's kind of my takeaway.
That's my takeaway from the first.
I can't wait for Mike to get into it
because I've only played three and a half hours.
Like all my game time is recorded on stream,
the one that we did yesterday.
But at the end of the day,
when you get into the core of the game,
and it is the challenge of,
hey do this specific trick
in this specific way while nailing
like a grind, a flip trick, and a grab.
Oh, and I'm just repeating
that over and over and over again until I get it right.
There's something that's just so satisfying
about that experience that I love.
This game is putting the early and early access.
And so it does feel a bit like,
man, I need you to polish this up.
I need a bit more liveliness.
Like there's something about it that feels sterile.
There's something about it that feels like,
it feels far off from,
a final release, but I think there's a core here that is undeniably man, skate feels like
it's back.
Awesome.
So like Mike, what do you think?
Yeah.
I am so happy about this.
This is my most highly anticipated game of the year.
This is one that I have circled.
I've talked about a lot of like this one.
They need to land this, right?
And I'm really happy to say last night I tweeted out, it's got the juice.
Shit.
And it is a lot of fun because at its core, it's skate.
Right?
if you love skate one, two, or three, guess what?
When you play this and you're on the sticks and you're just enjoying your time doing challenges,
skating around the world, it is an absolute blast.
It is skate.
And it's very fundamental core.
They didn't change it.
It's not anything crazy.
It's just fun.
And everything off the board as well is nice, right?
The added movement, the parkour of climbing up the sides of buildings to find new skate spots.
It's all a good time.
I never had a bad time while I was actually.
actively playing it.
Now there is some question marks that I have.
We've moved into this live service world that they're trying to live off of.
It's an early access release.
So it's not a 1.0.
It's not a full traditional product that I'm used to with skate three, skate two, and onward, right?
And so there's this weird push and pull of while I'm playing it, I'm having a blast.
But also while I'm playing it, I'm also saying, what are these decisions, right?
It is a shared open world, but it also feels so solo and lonely because when I do the challenges, it is just me.
When we do the challenges together, it's not like I'm watching Bless do his run.
We're doing it at the same time.
When I do my run and we complete it as one team, I still only see my replay.
So it's like, yeah, Bless is taking part in the activity, but I'm not seeing Bless at all besides him just whip past me.
Yeah, we're partied up, me, Barrett, and Mike.
and I don't understand what the point was
and what the point was at least partying up.
Unless we stop and we get out of the challenge
and we say here's the session spot,
I want you to smash this rail
and we go one at a time watching,
there is really no reason to call this a shared experience
because I never see you
besides you climbing up the side of the building
and blurring past me, right?
And so there's this weird give and take of
there is no skates, there is no own the spot.
There is no of these like multi-
player experiences that you know together, except for odd small pop-ups that I never got into.
Because mind you, you can only squat up with four people.
But the world is populated with like 20, 40 plus.
I don't know the real number.
But every now and then you would look at your map when you would finally get out of the blur
that is just having too much fun.
You'd finally look at your map and be like, there's a showdown happening right here.
But only four people can enter the showdown.
And if you don't click on it, if you're not the first person there, you've missed it.
So I have not experienced any shared fun co-op fun besides inviting Bless or some of our friends from the audience to join me and essentially complete the mission for me.
So it's a very odd shared world that feels very solo.
But skate to me has always kind of been solo of like I just want to skate the world.
I would love to bring in my friends and do certain things.
And I think it has that.
But at its core of like what you were doing moment to moment, it's not that.
It's like, hey, we want you to get there, but right now just do all these challenges.
Are you not seeing your friends wipe out or?
With how fast you are going, Andy, the things that you are focused on, the rails, the tricks,
the moment to moment, you're not really looking over at blessing doing that unless you
full on stop, get off the board and watch.
Is there a moment where all three of you at the same time could go down a ramp simultaneously
together and you would see each other on both sides of you and then launch off of
this ramp and do a move all and you're looking and you see your friends to your side jumping with
you doing a trick as you are doing this trick as well 100% yeah okay okay 100% yeah okay it's not really
organized though right like I feel like you would do that if you looked in your friends and went
all right let's three two one go yeah let's all do this together I was I was I guess I was a little
bit just confuse us to what the online portion was it felt a lot more limiting yeah we're seeing
each other it's like we're we're doing things in the same lobby
I guess at the same time, but it doesn't feel like we're doing it together.
I think that's the disconnect.
On top of that, yeah.
Just to keep going, because I got a lot here.
I'm sorry, I'll keep it a little bit tight.
On top of that, the stylized world, I like it, right?
I like the colorful world that they've chose.
I do think they nailed another very detailed, awesome open world, right?
This is what skate is known for, these giant open worlds that have all the detail,
all these different skater-friendly spots that you would want.
They have that, right?
They introduce it poorly from a weird awkward app that talks to you.
A couple of like really slow, tedious onboarding missions that you wish would just kind of speed up a little bit faster.
But the world that they have at its core really does play into a, hey, you can get on your board and go anywhere.
And you were always going to have something there to just find a session on to hit really quick as you're going to point A to point B.
It is very well done.
the characters that look kind of sim slash fortnighty i'm all right with it right it's a weird world that we live
in of like that is kind of the norm that we look at when i look at old skate two and skate three footage
it's like yeah that does that looks like it was made in 2008 that's really it's a different world now it's
like way cleaner it looks good and of course then you'll get into micro transactions in the store
front of adding all the different things that play well with these kind of characters on top of that
I hit the point where I didn't have anything else to do.
I played enough in the game day one that I've completed every challenge that I'm allowed to do.
And they told me, hey, Mike, come back in 11 hours.
I hated that.
I wanted to keep the skate going.
I was in a zone of like, I'm completing challenges.
I want you to give me and show me more.
And that is the problem with these early access releases of, well, we're slowly giving that to you.
So you'll come back tomorrow.
well, we're still building out X, Y, and Z,
so you're not going to go over to the fourth area yet
until next part of the season, right?
We're a big content light at the moment.
I'm here ready to go.
And so when they put the roadblock on me,
it sucked at first.
That was a gut punch of like,
what do you mean?
There's nothing more to do.
I'm here for the skate experience.
And then it was like, okay, pause,
go to different skate spots,
have fun with your friends,
go skate around the world,
enjoy yourself.
That was fun,
but it wasn't the skate experience
I was looking for.
as I was riding all these spots looking for more.
And so I am very high on skate.
I think they nailed skate at its true fundamental core.
It is very good.
It is completely free to play.
None of the micro-transactions are screaming,
buy me, buy me in any way, shape, or form
that anyone should be complaining about, right?
It's like there's a Vans t-shirt.
There's a thrasher jacket.
Those are all $9 or $27 bundle.
None of that is needed, right?
It doesn't elevate your skate.
in any way, shape, or form.
It's just a unique way to show off yourself.
They have plenty of loop boxes that you earn with in-game credits,
that you'll get all the cool t-shirts that you want.
Well, here's the thing.
It's wild.
I gave them $20.
I bought a $9 thrasher, all-white varsity jacket.
I wore that for about an hour and proceeded to take it off and wear more of the free gear.
Right now, my character is built with nothing but free gear
that I think looks better than what I was rocking.
You're getting free gear that you're liking the look of.
Yes.
I like, I mean, it's all very basic, but like, yeah, I like the free gear better than what I'm currently rocking with the micro-transaction stuff.
I want to, I want to pump the brakes.
Pump them.
Because I don't, I don't even know what this game is yet.
Have you played skate?
Like, not this one, but a previous skate?
Like, I think I rented it one time.
And I just, like, you would love it.
I just don't really remember what the core function, like, obviously I know Tony Hawk.
I know the mission structure there
I know that this is
you know you have your skate parks
and then every skate park has its own
list of objectives to do
skate has always been more of a
like it's like a sandbox simulation
it's always felt more like a Zen out type game
and I
and how that translates to an open world game
has me even more confused
just give me a quick little rundown
what are you doing when you when you open this game up
what do you sort of face
with is like, here's what I want to do today in skate.
Well, I mean, you're given a mix of mainline objectives to do, which are so far in my experience
have mostly been onboarding things of here, here's how these mechanics work, here's
out of OLLI, here's how to do like the quick drop items so that you can kind of build your
own skate scenario where you can do, like, put down your own ramps and stuff like that, right?
And you're meeting different characters as you go.
But I think the core of the game, I'd say, are more in the challenges, which are spread out
across the map. Like think about a Ubisoft
Open World when you hit that map menu and you
see like the icons all over the place.
A lot of those icons are going to be challenges that
you go to and like there's a variety
of things. They have like Hall of Meat stuff which I don't think
they call it Hall of Meat here. I think they just call it stunt
challenges. But you have those.
You have more like semi-pro.
I'm going to do
the specific trick challenge or I'm going to
do like a score challenge
kind of thing right where in this area
I'm trying to do a specific score or
I'm trying to get to a specific score or I'm
trying to hit the objectives they give me in the specific area, which might be, all right,
go down these stairs and do a flip trick and a grab and a manual all in one combo sort of thing.
And so you're doing these challenges and you are achieving them.
And I don't even know what I'm building towards.
I guess you're leveling up is the main thing.
Yeah, you're leveling up in each area.
Yeah.
Each area has its own rep and level.
It's own progression.
And then, of course, you're earning in-game credits to then buy cosmetics through their
in-game stuff like that.
But there is no level.
You're not getting a higher Ali.
You're not going faster.
There's no leveling, right?
And also, it's a fundamental core.
It is the true skateboarding experience.
And it's about the style.
It's about the stees, as the kids will call.
It's about that moment to moment of finding a hidden gem of a spot
and just having a session with your friends or yourself and doing the coolest tricks, right?
You don't have to just do the challenges.
You can go find the love and the fun of that of like, man, I just hit the,
dopes
tail slide on this downrail
or oh man
I just did this sick
pop shove it
down a flight of stairs
like yeah
it's like the moment to moment
of just having fun
and playing the game
is what the core is
it becomes the GTA of
I'm just gonna let's just
shoot our car up this ramp
or whatever
and I think the thing
that's nice about skate
is that like
you're not really
unlocking new like
abilities or it's not really
like mechanical stuff
that you're upgrading
it really is mostly
cosmetics and you're unlocking new challenges to do.
And so, like, at the start, it's like, okay, cool.
I have, gameplay-wise, I got everything that I need here.
You know what I mean?
Like, I got my kickflips.
I got my pop shove it.
I got my grab.
I can do flips.
I can do all these things.
And it really is, for me, the ultimate sandbox thing of, oh, me, Barrett and Mike are in
the same world and we're just going around, just doing our own thing.
We're just going around.
This is we're watching right now a video of me trying to do this,
or earn enough score, which you can see in the top left, right?
but it's me just doing grinds and fucking flipping and doing these tricks.
This is kind of the bulk of the game.
And the cool part is just like the progression of skates has become,
hey, you do what you want in this world.
Here's a bunch of user-generated content or really here's the tools to create your own stuff.
And so the big one in Skate 3 was the user-generated content.
They're going to keep that going here and this one, right?
Of like, there is what you're earning as well,
bless along with the cosmetics is, hey, here's new items to build off of and use
in the world. And so I can call up Baird and bless and be like, yo, I just found this really cool
spots. Let's come over and have a session here. And then Blessing you'd be like, you know what,
would take this over the edge? What if I put a ramp here? And he can instantly drop a ramp into the world
and we can now add and change and develop our own spots just like that on the fly, right?
Does any of that start to look really goofy?
At some point, I was running into other people's stuff and it started to feel like once human.
where it's like, wow, everybody's house is in the starting area, like, get out of my way.
You can turn that off and you can have it to like your friends only as well.
So like you can kind of detail it how you want.
But it is cool to see like what other kids are putting down and what their thought process was.
A lot of it is garbage.
But there are the true skate heads who are like really finding a way to make that spot even cooler.
So you have this is only your only access on PC, right?
No, everywhere.
Consul's as well.
Everywhere.
Console, okay.
This is a full release.
They're just coming on early access.
What did everybody play on?
PC for me,
Washi was on Xbox when I played with him last night.
How did performance look?
Good.
I had no problems.
It was literally the internet connection, right?
It was a, when I got on at 515 last night,
they had to take down the servers.
They took us off for 30 minutes for a quick server fix.
And then we recued.
Two times were very fast.
We all seemed to have gotten back in.
It wasn't 30 minutes.
It was more like five, two minutes at most it felt like.
So we all jammed back in there.
It seems to be a lot of like your normal open world live service connection issues that I didn't experience much with destiny.
But I would put it like a destiny thing of like you finish a mission and you're expecting more things to pop up.
And it's saying, hey, this should click here.
And it's not.
And so then you have to bounce out of the game, restart the game.
The connection seems to work and everything clicks back on.
Yeah.
My biggest fear was that when my many times restarting this game because my name,
next mission wouldn't pop up the right way, that I would just get stuck out of it and it wouldn't
let me back in.
And let me back in every single time.
And yeah, the game ran smooth.
It ran fine, right?
Like, outside of the, like, the connective stuff, it seems like it's pretty well put
together.
Okay.
Yeah, never felt like I was having a problem, right?
When you see others, right, the world is populated with 20, 40 other people.
Sometimes they're freaking out next to me.
But really, when it came down to my skate moments, I never was.
impacted, right? My gameplay felt smooth the entire time. Awesome. I can't wait to dive deeper into
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Let's talk about some features in Skate.
Because I caught a little bit of the glimpse of the stream yesterday,
and it was really only the part where Baird was creating a skater.
And I love customizing in games.
How deep or shallow are the customization features in skate?
I mean, I'd love to ask Mike.
Because Mike was uptight for the first hour of the stream.
I wish it was more in depth, Andy.
It is not.
And here's the thing about this is I complain about it not being as deep as I want it to be.
90% of the time you're looking at the backside of your skate.
Sure.
Right.
Like when you're playing the video game, you're only looking at the backside of them.
And so as much as I want to complain, I do have to realize I'm not looking at them as much.
But it is also a social experience.
Do you want to get off your board?
You are going to do the emotes.
You are going to stand next to bless and see his cool outfit, right?
And so I was really let down.
I thought it would be a little bit deeper.
I guess I wasn't expecting much, right?
Like you think of the sports games that we play, it's not that crazy.
And so I was expecting more hairstyles.
I was expecting more body types or more a little bit fun stuff to do.
But you can do, I'll give it a B minus, C plus B minus.
Okay.
Wow, B minus.
Yeah.
Yeah.
Because it's like they do give you a lot that you can play with on the body side things.
But like, there's just not a lot there.
Yeah, I'm probably like a C minus on the character creation side, right?
Like it's pretty bare bones.
To my point, yeah, they give you enough to where you can sort of.
create something that's an approximation
of what you want to look like, right?
I was kind of impressed honestly when
during one of the shared
challenges that me,
Barrett and Mike did, you,
at the end of it, they'll show you like
the different players.
And I saw Barrett's character.
I was like, oh, that's Barrett's character.
That looks like Barrett.
Cool. And it wasn't like, that looks exactly
like Barrett, but it was like, that looks close
enough to where if you showed me this character
randomly, I'm like, it looks like Barry.
You know what I mean? So like, I think it gets that
right um and yeah like to i i i also think that this is in the game that you need like the most fine
detail on as far as creating your character and i to the outfit thing right like there's
definitely like a bear bonesness to the amount of outfits they give you but it's very obvious of
oh well we want to make it so that you're earning the cosmetics and stuff right like when we
first paired up in the same lobby i looked at mike and mike was wearing the same crop top that i was
wearing i was like god damn it you know like that was really disappointing because it felt like
showing up i'm trying to be individual right here
I was like, man, I'm fucking with the crop top.
You know, this is my thing.
I'm making this my thing.
And then Mike shows up.
He's wearing the same thing.
And I was like, well, fuck.
That needs to be a real life scenario.
One of us has the change.
And I did.
I went and I changed to a tank top.
And then I didn't like the tank top.
So I was like, fuck it.
I'll just do the crop top.
Fuck it.
But, you know, I think that's one of those things where, hey, like,
they have to give you some cured on the stick to chase.
And here they're choosing cosmetics.
And so you're going to have that be the bare bones thing.
It has to be the car.
cosmetics. There's nothing else, right? Yeah.
You're not chasing player's skill,
because we're not adding anything to that, right?
And as much as it... Bords?
Yeah, I mean, that comes down to cosmetics, right?
Okay. The boards, the color,
the grip tape on top, right?
The stickers that you can add, the wheels,
the trucks on the bottom.
Those are all things that you can add, you can purchase,
you can get, right? And you can get in a variety of ways,
which I find very frustrating already,
and I know I should have had this expectation going into a live service thing, right?
But like the in-game currency that you get, from what I understand, can only be used to open loop boxes.
So you're kind of doing that where you're getting one, maybe two items in an unboxing,
where most of the time you're getting a plain white shirt or a different color of that same plain shirt.
And I think in like our first three and a half hours, I unlocked one board and it was just a purple variant.
of the basic wooden board that I got.
And so I think in terms of that stuff,
it's very frustrating just because, like, you know,
the other skate experiences, you know,
like I'm looking to, you know,
yeah, I got to earn and unlock things,
but that is coming at a quicker pace.
And I just,
I think that is infinitely frustrating for a game like this
to have that live service kind of shoved in there.
Yeah,
in that aspect.
I'll give a little more detail in like eight hours in how that feels, right?
Because at first you are like,
well, it's my player.
I want to customize it the way I want to.
As Barrett said, it's like, well, I'm earning this currency.
Let me just pick from the wall of items.
And I'll tell you what I want, right?
But at the end of the day, you are earning so much coins here that like the loop boxes give like,
the name of like, oh, shit, there's a chance or maybe I'll get dupes.
There's 10 items in the loop box.
You're going to earn all those 10 items pretty quick.
So I never felt bad about it.
There is a lot there right as well of like the hours that you'll put in.
I unlocked four different loop boxes in area one, two or three in area two that all have
10 items, 12 items, 15 items.
So there was a lot there.
I do agree with Ben.
I wish it was more like, hey, walk into Zumi's.
You pick your style and do that, right?
But I'm earning enough XP and credits that it never felt like, oh, this is doom and gloom,
especially there's no dupes as well.
So when you're on item 7 of 11, you know you're almost done with this box.
Okay.
Any other features we can get in?
into aside from customization?
I'll bring up climbing.
Climbing is something that is.
They have like Assassin's Creed climbing in this game, which is fucking hilarious, but also
really works.
At first I'll kind of put off by it because I was like, why is this in the game?
But it does help you navigate the world a bit easier.
And like, I don't know, there's something about it that's just neat as far as the local
motion of it of getting to like a, they'll have like these buildings that like specifically
are made for, oh, here's a path that you can get up because you see a challenge up there.
So we're going to make it easier for you to get higher.
Yeah, like this exact kind of texture.
You see this like kind of all over the place, right?
Like you can kind of see the plants and then this, I don't know, hexagonal artistic design on the side of the building.
I don't know what to call it architecture.
But yeah, like they have a lot of these climbing spots around.
And I like it a lot.
Another thing I think to bring up as far as features is this grab a song thing that feels new, right?
So they have a lot of diagetic music playing.
So you might be at a skate park and there's a speaker
or you might have a car that's driving by that's playing music
or boombox here in there.
Yeah, like shit like that.
What about a beats pill?
Anybody got beats pills?
Not branded, but like I definitely saw something
that was definitely a beats pill.
And if you go up to it,
you'll have like a little circular icon.
And if you hold a button,
you can grab that song,
which will allow you to collect that song
and then it'll go from being dietic
to then playing as part of your playlist.
I like that.
And so you get like a little visual effect
and then all of a sudden that song is playing.
And I had like,
maybe eight or nine of those in my three hours of playing of like oh damn the car is driving
by let me chase after the car and grab that song real quick it feels like I'm shazaming in real time
gotcha um that's neat yeah at first that was another one where at first i was like oh interesting
and then by the time i'll finish playing i was like i kind of like it i kind of like that as a weird
collectathon thing to then add songs to my soundtrack i am kind of bummed about the customization
because when EA is using frostbite one of the benefits of them using frostbite and
Frostbite was a very dodgy, kind of sketchy engine early on.
That's what caused a lot of problems in Andromeda and development and people,
a bunch of the devils are like, let's just use Unreal.
Let's use something that we know.
But they wanted to kind of like work from within and kind of continue to work on this engine.
And one thing I loved about the customization in Dragon Age Veil Guard was that the,
obviously the customization was amazing in Dragon Age Veil Guard,
but it was using a lot of the tech
that was being pushed from EASC
and vice versa.
And so it's like a lot of these different studio teams
are sharing the tech within studios
and going, well, we made the hair actually super sick
in EASC and the Dragon team going,
oh, we would love to implement that shit into our game.
How do we get that and kind of work together or whatever?
It bums me out that the customization
did look kind of so sparse and empty
because of how amazing the customization was.
in Beilgard. So that does kind of
make me sad.
Wishing that they would continue to
let's keep on working with Beilgard and working
with other studios, you know?
For a such a, if we talk
about features and things like that, for such
a collaborative experience,
no voice chat is
odd for me. As someone who's always
on Discord, rarely ever in the game
chat, it's not that big of a deal.
But I know the, you know, the general audience,
now especially with the push of
proximity chat and us return.
the game chat.
It is an odd one of like,
what do you mean?
I can't be like,
hey, blessing over there,
let's put this down or,
hey, Slappy, let's work together
and have some fun.
It is very much of like
bare bones, basic communication tools here.
You need to add proximity chat to this
over the course of this, right?
Like, I feel like for a game
that is about being in huge lobbies
with other people, you need ways
to interact with those other people.
You would love to because like,
you know, skate is the true,
like, one-to-one feel
of being at the ski resort
or at the skate park of like,
there's a group of people here
and we're all together watching somebody.
We're riding together.
We're experiencing this.
And like nothing cooler than banging the boards
on the side of the coping when somebody does something sick,
clapping it up.
Like, is it similar to the NBA?
My part.
To the my park community.
The neighborhood, yeah.
It's kind of like that.
They have pretty basic emotes.
There's just, I guess there's just something missing
when it comes to the collaborative feature
to make it really,
really feel like we're all a community doing this.
It very much, it's a solo game that wants to be shared experiences,
but it's just not quite there yet.
Yeah.
Got to find a way to sort of bridge that gap.
Yeah.
I,
it sounds like what you're explaining is whenever you see other players,
maybe that's like the Destiny Tower experience,
when you see people kind of running around.
But then when you're out doing missions,
it's just kind of you by yourself with maybe your two,
homies, have you invited them?
When you go to the hot spots, it's, yeah, it's like the tower has the appearance of the
two skate shops that you unlock things and level up at.
There's the mass.
Everybody's there running in circles doing dumb things.
When you go to the hot spots, you'll see five to ten people sashing it out because we
know this is the coolest spot in skate.
So everyone's there.
And it would be fun of like, what if there was a game chat where all of a sudden we were like,
yo, let's build this together.
Hey, what are you doing?
Let's throw down.
you know, would be more fun.
I mentioned and asked the question,
does, do these worlds look kind of weird or awkward at all
with other player creations and things like that?
And my, I guess my brain immediately goes to,
what happens the next time you log on?
Are those structures still up?
Oh, I see.
Like, how do we know what server, like,
if somebody puts down a ramp in a spot and you're like,
oh, well, fuck you.
I was going to, like, do some shit in that kind of area.
but a random player put up a ramp
is that up for the rest of your PlayStation
or when you log in next
is that now gone because maybe they're not on your server anymore
I think that's maybe like way too much of a technical question
I gotta imagine it's gone
okay endless Stark says now they disappear
yeah I mean I even had stuff that I put down
then started a mission and it disappeared
when I was trying to play that mission right that makes sense
yeah so there there's not much of that for sure
yeah another one missing a lot of tricks
it's very odd of like skate three was the ultimate peak skate experience everything that you could ask for
from different game modes like death race skate on the spot all this stuff to then trick wise right
being able to grab and then finger flip the grab and then put it back underneath your feet that's not here
it's odd that we've taken away things that we've already had i'm going to make a little
what are we doing to make a little comparison right here Tony hawk is to for to
Horizon as
skate is to
for it's a motor sport
oh okay
more authentic yeah
I can see it more like grounded
in reality where horizon is more
arcady and Tony Hawk was kind of more
arcady this always felt like
no that's the one where if you're a skater you will
enjoy this more than playing Tony Hawk
yeah that's just always kind of the vibe that I got
I always liken it to guitar here on rock band where
guitar heroes more focus on that high score fucking arcady experience and then rock band is more
of like a social experience that feels a bit more authentic even though it's like technically the
same kind of gameplay but um yeah marquis in chat says tony hawk is more need for speed which i think
i align with i think there's something to skate i was going to say need for speed first i wasn't sure
if that was the right compared to the gameplay structure of skate i i think you're right as far as like
the sim versus arcada right but
is actually pretty analogous to
Forza Horizon just in terms of
the gameplay loop. You know, like you're
in this open zone, you are going to
doing these challenges that are spread across
the map and it is like
you kind of having that like simish
gameplay within these challenges
or whatever, but like I think the way that you
are partnering
up with friends, the way that you exist within
this open world feels actually a lot like
Fort's Horizon. Whereas Tony Hawk just feels like
such a arcade thing that I'll
yeah, almost look at a need for speed
or like a like burnout or something
to be like, okay, no, this is the Tony Hawk right here.
I want to get to some super chats right now.
But I want to ask you all a question
to hopefully have you all stew on
during the super chat reading.
And the question I want to ask is,
what do you want next?
If you could look at EA and say,
put this at the top of the priority list,
what would it be?
And get your super chats in as well
for anybody out there who's getting it to skate.
But I want to read a super chat here
from, we have a
birthday tax from Ryan.
$15.
Thank you for your generosity.
Happy birthday.
To you, Ryan.
Appreciate the love and support.
I also have a super chat from Trevor,
who says, Andy,
next time you're in the Austin area,
if you haven't been,
go to Interstellar Barbecue in Cedar Park.
Thank you for the $5 super chat.
Whenever I do go to Austin,
I don't have a whole lot of time to venture.
The usual spots are pluckers,
number one.
You go to pluckers,
you get that spicy lemon pepper,
and then,
the next day via 313, and then the next day you're just shitting your brains out because
you've just been eating so much.
But I will consider that because I do vibe with Cedar Park.
Let's see here.
We have, Gerardo is cool, who says, hey, just want to say what's up and stay handsome,
y'all.
Thank you.
What up, Big Don.
Thank you, head out of them.
Appreciate you.
Have you all stewed?
Yeah, so I sent Barrett over to Assets, the skate early access.
roadmap that we can kind of take a look at, right? Of course, in season one, you'll be introduced
to the skate pass, which will be your battle pass to play and earn during that. You'll have a
skate o'ween, Maple Harvest kind of seasonal event. If you go down to season two in December
2025, you'll have party voice chat added in there, replay editor improvements, right? It's all
about getting the footy. Yeah, you got to get the footy. I was prepared to get mad at me.
But that is something like skate back in the day understood that like they had something here and it was very social at its core of it might be solo of blessing doing that.
But like skating and sharing is so social of like, well, I got to grab this clip that I just absolutely nailed.
I need to create this.
I want to be the video editor for Sean White.
Let me do that.
And they said, well, hold up.
We can do that.
We can figure that out.
Skate three was ahead of its time.
I think way ahead of its time as far as the social.
and sharing features.
And that's something that I think gave me a lot of faith going into this new skate of
what it can do to really, I think, take over and become the social game that a lot of people
are coming to in the way that you see so many people play Fortnite because it is,
that's the game that we hang out in.
That's the game that, you know, has really taken advantage of what video games have turned
into over time as far as what the social aspects are.
I think skate has an opportunity to do a lot of that stuff.
And I think the social thing is priority number one.
if they already have the video editing stuff so you can get the footy and do all that stuff
they got to expand that they got to make it so that i can edit vertical videos and export it
directly to tic-tok i love that they need to do that i want to say this real quick skatea wean sucks
it should be like ollie wean or ollie wean is great like skate a wean is just like a dumb name
they're already not the best with all of their terminology in the game like this this level of
working in doesn't surprise me and working in skatea
stuff into Halloween, which I think is personally what I would want next is just an overhaul
in writing and voice acting. From my understanding, they brought in actual pro skaters to do,
to voice some of these characters that are constantly in your ear and you can fucking tell.
And like, here's the thing is like the, the charm of Tony Hawk was like, yeah, like, especially
when you started getting story modes in like, uh, pro skater four and underground and stuff.
They were doing the same thing.
They were bringing in pro skaters, but they were on a level that was charming of voicing themselves where, like, some of them might be flat, but they still brought in their personality.
Because you felt like those lines were actually written for them, whereas these proscators are coming into voice fictional characters and are being made to say jargon that they probably don't say on a day-to-day basis.
and so just I'm listening to this dude named Slappy
Deliver the most monotone shit about footy
And skate eyes and
All of the stuff that I'm like
It makes me want to bang my head against a wall
And I think it's like we need to bring in actual voice actors
Because I think these like I like the idea right here
Yeah we got two right here come on and like it's still gonna be a level of cheesy
But it's it's not going to be
monotone delivery for three and a half hours of tutorial stuff.
And then the other thing is like, yeah, someone in chat brought it up, like,
Tim Robinson should have been in this game.
Oh, my God.
I think it's such a weird choice to, like, have him be a part of the huge part of the marketing
push for this game.
And he's just nowhere in it.
And it's like he should be the weird AI voice that's guiding you along.
It should be him.
To be coach Frank's long lost cousin.
And also the music, like, it's almost there.
it's all like you know they've got
and stuff they've got turnstile in it
they've got carsey headrest and stuff
what song of turnstile do they have chat
it's something off their last album I believe
the one of the pink cloudy
looking album right I forget what that one's
called
um
never enough yeah
no the the the one before
never enough oh a glow on
yeah I think it's something from glow on
okay um they've got some
solid stuff but then you know speaking to what
Blesser was talking about with the music collecting
it's like half of it is like brand safe stuff that's not even credited by artists but credited by universal
and it's just like very generic stuff that I think might have been recorded for the game and it's just all just very weird and we we also need to overhaul the writing of the game because it's just it's very bad yeah gone are the days as I look at this three of the characters shingo sloppy and Izzy are all real life skaters but they are not portrayed they're not them yeah so gone are the days of like
Robin Big Black showing up on your screen like, yo.
That was the shit, dude.
All of a sudden having Tony Hawk and, you know, all the crew show up.
And like, you know that they're, they're skaters at heart.
So they're going to suck at this.
But it's fun and it's funny.
But like we've also kind of changed in the world of like, if you're not a diehard
skater, probably can't name 10 skateboarders right now here in the world, right?
Of like besides Naja Houston, right?
But that, but that was the thing about skate and even Tony Hawk for people who were on
the outside looking in, that's how a lot of them learned about pro skaters.
So just fucking lean, if you're going to bring in pro skaters, just have them be themselves
and don't write weird, like, brand-safety-compet.
That you think is skate speak, you know?
I think that's for me one of my bigger complaints about it, right?
I think that's when we're talking about the overall aesthetic of the game.
One of the things I've written down for, what you wanted us to stew on, was the better
voice acting on top of that brands, like more brands.
And I think really what it is is, I need more connections to,
real life culture. I think the game feels so sterile and so sauceless because it feels like they went
out of their way to not reference anything in this video game. Like it feels like it exists in a realm
in a vacuum. In a vacuum where skating exists, but skating culture doesn't exist. Okay. And I think
you need to take a lot of that culture and inject this into the game. I need more of the clothing
brands. I need the real life skaters. I need more music that I recognize that I'm like, oh man,
that's some skater shit right there. I think those are the things that are going to add the sauce to this
game. I got a little bit excited because at one point, maybe a week ago, I saw the official
account retweet an old-ass tweet from Tyler the Creator saying, I want a new skate. And I was
like, and I was like, oh shit, is this them like kind of hinting? Like, oh, wow, is he going to be
in the game in some way, shape, or form? New, Tyler, the Creator. Early Access. Early access.
Yeah, but they got more money than God over there at EA. They should be already paying for all this.
We're not returning to skate and not having a vision. They should have known all this from the
beginning. But isn't that part of their
push as well is to like
try to use less money
for stuff that's outside
of their IP? So like
they're trying to focus less on license stuff like
Star Wars and all of this other stuff
they're pulling back on that to focus on their core thing
and they name Skate under
their core IP that they can
focus on. But the part of
what makes Skate Skate is the license
stuff that it seems like they're barely
going to spend any money on. Because
you know you can use in-game
currency to maybe buy, get a couple of, I imagine not brand specific stuff that might look cool,
or you can spend real money on a vans collaboration that's like, what, 20 bucks?
And that's like, it's like vans and Thrasher, and those are the two brands.
And it's like, that's, no way.
If rematch can get Puma, like, EA with Skate can get some fucking brands.
Yeah, it's an odd one.
Because, yeah, it gets a spitfires and etneys.
Yeah.
Some world industries, man.
Come on.
I mean, it's a known franchise.
It has a legacy.
We're returning to skate.
I don't know why we're choosing this route.
Dump it and get everything.
Are skaters still learn the skater shoes that were like a foot tall?
Platforms.
Like the ones that were just like puffy as all fuck.
Those crazy Osiris shoes.
I mean, just like the Edneys and all that stuff.
I remember like I had friends wearing that were really into.
I was more into like the culture because I didn't skate.
I was too scared.
I would hit my shin several times.
and give up.
But the, like, the big tall shoes that were, like,
taller than your ankle.
They would go, like, past your ankle.
They were just big, puffy, verbal.
Oh, big, chunky ones?
Yeah, because, like, when you're doing flips,
it wouldn't hurt your foot or whatever.
Now, see, yeah, look at these fucking big ass shoes.
Yeah.
Well, those look like more like Jordans.
Look for, like, the Etney's skating shoes,
2003 or something.
Season three and beyond, you have player-created parks,
new game modes.
Those need to be moved up right away.
new game modes
user parks those got to be
that's top of the list priority
yes here they are every
skater chick had these
dude the pink edneys
the puffy ass shoes dude
eddies are so cool as a brand of me i just love the logo
and shit
um to mike's point to yeah like the other one i have here
for me is expanded multiplayer features which i know we already
talked about and they also have here in their
i think season two where they say new co-op game mode
i need that shit expeditiously
right away. I want more things, more ways to interact with the people that I'm playing with, because
right now it doesn't feel, not that I get nothing out of partying with, with Mike and
Barrett, but I feel like I get the bare minimum. I feel like what I get to see. When we're doing
an own the spot thing together, it should be a versus thing. Yeah. Whereas like at the end, when we're
doing a mission quote unquote together, it's really just, we're all doing it separately, but the
mission won't end until we all complete it. And then when at, at the end of the mission, it doesn't even
show us each other's like
Replays. Best replay or
you know each other's score or anything
It's so weird. Give me a recap of how
Barrett or Mike did on the challenge. Give me
something to make me feel like I'm actually playing with
other people. It's just odd. Bless
and skating early access. Bless the Mike
which is one last sort of
you know you both of you all are walking
together and you hear a little
like a little magical like
sound kind of sparkling
kind of thing thing. It's in a dumpster nearby and you're like what is
and you open up the dumpster, you're like, what is this?
And it's the magical game development wand
that makes any magical game development
which come true.
And you want to wave it, and you're like,
for Skate 2025,
I want to wave this and make this expanded multiplayer feature.
Aside from just give me more,
what is like a specific thing you would want?
Mike mentioned prox chat.
I think something like that could be cool
and make the world feel a bit more alive,
maybe more racist in some ways.
But, you know, like, what would you wave the wand right out and say,
give this to me right now if I could have it in early access?
Not even just a multiplayer feature.
Just like, if I could have this right now.
You mentioned more moves, Mike?
Is that maybe one of the things?
I mean, yeah, of course, I'd lean back to getting all the moves back that we had over the years.
I would, of course, want more game modes.
I want to have this multiplayer experience where we can do own the spot.
We can do death races.
I think those are a must have.
Private lobbies.
Private...
Swing the long.
Private lobbies.
I'm going to give you two. I like that.
I want to build off private lobbies.
I can only squat up with four people.
I should be able to own my world.
I want to be able...
Why are we still living in 2025?
And I can't invite more than four people.
Right? Let me own this open world.
40 people.
I open up my lobby. If you're on my friend's list, you got the code.
You can join up.
I want to have that right away.
That's where we should be.
On top of that, I would say user-generated content.
Yeah.
Creative Parks should be ready to rock and roll.
We're here.
You've been playtesting this for years.
Let's get this going.
Skate Battle Royale would be awesome.
Well, actually, I was going to jump off of that.
50 skaters of one area and like the move pops up, but you got to do the movie.
You don't, you're out.
I was going to say, and this is something that you can do in your season three or whatever,
like your third part of your battle pass.
I want skate battle royale, but it's like fall guys.
I want it to be obstacle base.
What's that crazy game show we always see on TV, Barrett?
Wipe out?
No, no, the one about skating.
No, it's about skating.
Because me and cool, Greg,
watching all the time here at work,
but they have the mega rail over the lake
that you have to rind on.
Oh, yes.
Skate up like the side of an angled wall.
Casso?
Yes, that's what it's called.
Thank you, Chad.
That should 100% be in.
That would be fun.
That would be really.
You got the generated content.
Like, the frustrating thing about this game
is that the mechanics are so good.
You got the mechanics and there's sky's the limit.
There's so much you can do with this shit.
That does seem really promising.
is that like, I think the biggest worry for most people was this game's going to drop and just
miss the core of it.
And no matter what you put around the core, it doesn't matter if the core is not right.
But it feels like they do have that.
Now on the flip side of this, I go, okay, but it's been in like previous testings for such a long time.
And this is where we're at.
How are we not further along everywhere else?
Yeah.
It's a solid foundation that I think needs to pick up the pace in terms of everything else
surrounding it because it feels so watered down corporate that there's just a vibe shift that
doesn't feel right even though the core gameplay is is there yeah it's a real one doesn't feel
punk rock enough no no i mean it doesn't feel anything like skate culture is an amalgamation of
a bunch of different uh when i say punk rock i don't mean like only the genre of music i just
be like and no and that's the thing is like the story of this game too is just like this
skate company corporation
bought a city to make it skate
friendly so it's literally just like
Utopia. Yeah like a skate utopia
so it's like very
not that whatsoever of
feeling punk
feeling counterculture it feels like
we're corporation
good and we're a part
of the culture and it's it feels
very off in that sense
like when SpaceX wanted to buy a town
yeah
it's when they put out the like Fiva
street, but late in the PS3 generation, that was like when they're
rebooting the street games, but they didn't feel street at all.
You didn't have the sauce. You're not running from security guards in this game.
Yeah.
You're not acting a fool. You're not, you're not. They don't even have Lupé fiasco
kick push. What? But like Tony, Tony Hawks' pro's game three plus four just had that.
You know what I mean? Like, they can't, they can't license that you can't.
Every skisborne game should have kick points. It's a rule. I feel like it should, that should be
right up next to the pepperoni diplomacy act. Yeah. It's up there. If you're ordering pizza for
your office 60% has to be
pepperoni and if you're making a skating video game
Lupe Fiasco's kick push has to be in it. I think for me the promise
of this game
came through when during the stream
a couple hours in
I found a challenge that was like a pro pro
level challenge where they wanted me to jump off a building
onto kind of like a half pipe
situation that was like way way further down like if I land
like there's no way I'm laying down normally right
it's way way further down there land to this half
pipe launch onto a bridge manual across the bridge and then hop and land onto a minipad that's
like way further away right fucking top level top difficulty level challenge and i tried it the
first time i was like damn that's hard i tried it 30 more times i didn't see this being attempted a lot
on the tv yesterday i was on this for probably like 20 minutes straight being like yo i'm i'm gonna
figure the shit out and i was on here for so long that barrett found it and started doing himself to
and when I tell you I was so locked the fuck in
The more you watch this footage
The more you're just gonna see me fail
And face plane over and over again
I like this landing mechanic
Like the landing kind of where you're
Where you're the target zones
You're only need. Was that in the OG skate at all?
No, not like this.
Not the target.
You didn't have this much freedom and control
When you were free falling in Hall of Mead
You could move like this
But this definitely has an extra level of control here
Yes and like it's beautiful
Because you're going from the Hall of Me
Like let me dive
skydive and aim my landing to let me press L2 and R2 and like the triangle button to
cannonball position myself while I'm grabbing my board and then let me try aim it
upwards so I can mint there's so much stuff happening here at the same time and it's a
beautiful display of what skate does gameplay wise at its best I just need everything around this
to step the fuck up because this is like for me this is what it's about and this is like the
one challenge where I'm like man you guys nailed this I need more shit to like bring this
to where it needs to be.
That way we can have stuff like this shine through.
Speaking of Hall of Meat,
we have a super chat from Conman 1192 says
they better add Hall of Meat.
Missed opportunity with the new free fall controls if they don't.
What can you explain?
Give me a quick rundown.
What is Hall of Meat?
All of Meet is this,
but you would score more points
the more disastrous your landing would be.
Yeah.
So you would like break bones and like all of this stuff
so you get higher points.
Your goal with the fall off a high object,
crash as hard as you could to get the most points
with the just gnarliest of crashes,
and you'd add style in there by back flipping,
grabbing your leg and doing a cool corkscrew.
But, yeah, they don't have that.
You would think that's going to be high on the list.
Because at its core, they have a really good, you know, off-the-board feel.
Yeah.
The last two super chats, or the last three, rather,
are kind of all saying the same thing.
We have Dominique Odom, and we have Oliver Steele with multiple super chats.
Thank you, Dominique for your $2.
Thank you, Oliver Steele, for your $7.
and the whole thought here
is bring back Coach Frank.
Oliver Stel also said, I can't stand V. Is it just
me, the content, corny humor is exhausting.
And then Dominique said, Tim Robinson as this game's
coach Frank to replace V.
These guys said it best.
You should have brought him in to be Coach Frank.
He's the fun. He's the shitty writing.
And then have the skaters just be
themselves. Right? And then we would have had an
instant win of like, hey, this zone
leader is by this skater.
sure their V-O sounds bad, but they're their true to life stuff.
And then Tim Robinson can have all the dumb lines that you would want there.
Okay.
Skate goes up really quick for a perfect one.
And like you guys know it.
Skate is the perfect one more try video game.
It is.
Skate is a top five one more tribe video games.
We all have those in our minds.
I love those games.
That one more.
One more.
What are the top of neon white?
Neon white.
Neon white's on the list.
I'm white.
Oh.
Boss fighting the Neldon ring.
Trials like Trous fusion.
Oh, trials.
Triles fusion is like top five.
Skate.
Super meat boy.
Super me boy.
That might be the top five.
Because of the instant reset yourself and putting down a marker anywhere,
Celeste.
It's just so perfect for the one more try.
Celeste is in that list too.
Oh, yeah.
Definitely Celeste.
Give us your top 10 one more try video games.
Let me know.
Yeah, please chat.
Put him in the comments on.
I think we got a good list already.
Yeah.
Man, you really, I saw a rest of piece, Jason Lee, and I thought he actually died.
You all fucked me up with that.
Whoever put that in.
Oh, what is.
why you're on the Wikipedia. Hotline, Miami.
Scared the hell out of me. He played coach
Frank. Because I didn't realize he was coach Frank. Yeah.
Katana Zero. Make a
shit list. Boomering X.
Oh. Boomerang X. Ghost runner.
Oh. One more. Yeah.
The Astrobot like speed run levels.
One more. For sure. I'll be better.
I can't wait to go play more.
At its core, it is great.
Around it, it's still, it's just early access.
And that sucks. There's a lot of that. I mean,
I will say, though, just based
on everything that's been said,
I am coming away from this
as a listener just way more positive
as, you know,
as I was going into it thinking that
there's a good chance of this is a trash fire
with how long it's been gestating
and why is it taking so long?
But it seems like the core mechanics feel great.
It feels good to play.
Now you're in early access for a reason.
Let's keep on building this out.
We already got a glimpse of the roadmap
and all that seems very, very promising.
Shout out track mania.
Track Mania is definitely one of those.
Someone said Cuphead.
Yeah.
That's up there.
Cuphead for sure.
Yeah, I can see that.
If you are digging
skate, let us know in the comments down below.
What do you want them to work on?
Maybe the devs are looking in the comments and going,
wow, that's a really good idea right there.
Maybe they should put Andy and Baird in the game to voice act.
Do you want me to be Clyb?
I can be Clyde.
I need you to do a kickflip here.
Andy, tell me to get a kickflip for sick footy,
but in that voice.
Can you do a kickflip for some sick foot?
for my brother, for my brother, Jeshua.
Put that on the real.
Love you all.
Appreciate you all watching.
Bless Mike.
Thank you for your input.
Barrett, thanks for writing the show.
And all of you all, thank you for watching.
Take care of yourself.
Take care of each other.
And we'll see you tomorrow for more podcasts and fun.
But after this, if you're on Twitch, stay right here.
Because Mike is going to be showing you the top 10 spots to skate in skate early access.
Goodbye, everybody.
