Kinda Funny Gamescast: Video Game Podcast - SO MANY GAMES TO PLAY! - Kinda Funny Gamescast Ep. 39
Episode Date: October 8, 2015So many games! The fall rush has begun, whether it is your first time or not, do you need to play The Uncharted Collection? Sometimes you can just tell a game is going to disappoint, and we try to bre...ak down how much we have each spent on video games. (Released 10.02.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up, guys, welcome to the first ever,
episode 39 of the Kind of Funny Games cast.
I'm Tim Getty's, joined by the coolest dudes in video games,
Colin Moriarty and Greg Miller.
Hi.
It's good to be here.
Is this connected to something?
Yeah.
Probably.
Probably one of the 10 PS4s in this house.
It's on.
Is your console on?
Yeah.
They were in rest mode
Nick put it back in rest mode Nick
Oh wait no it's hard now
This is a disaster
What's going on
I don't even understand this much juice in that one for me
So you might know these gentlemen
From this little show called PSI Love You XOXO
It's a brand new PlayStation podcast
Over here on YouTube.com slash
Kind of Funny Games
And all the podcast services you could ever dream of
iTunes, Stitcher, Beyond Pod
Whatever, there's all these other ones that people use
Some people were showing me screenshots of it.
Today, in the timeline, we launched it.
Today, people are putting up screenshots of us
number one on charts for apps I've never even seen before.
That's cool.
I don't know how there's this many podcasting apps.
But I'm happy that people are consuming the content,
wherever they're consuming it.
Couldn't be happy with the reception that things got to.
So before we get into the whole rigmarole of the kind of funny gamescast,
I did want to talk about PSI Love You and Gamescast for a second.
And the Blood feud.
The Blood feud, yes.
But one, if you haven't already...
Go download it, like it, subscribe, comment, review.
Do whatever the hell.
Like, whatever the option is or whatever system are you doing, just do that.
Help us and whatever.
Give it a random score.
Yes.
Yes, and do that for this show as well, because that would be really, really nice.
But a lot of people are like, are you guys getting rid of gamescast because you're doing PSI Love You?
And I know we've addressed this a million times.
But mainly we're addressing it on PSI Love You.
This is the first gamescast post PSI Love You launching.
Okay.
And I'm with you so far.
Yeah.
So, no, we're not stopping the show.
We talked about this last week.
Did we?
Yeah.
I don't know.
We've been talking about
a lot of places.
I don't remember.
What is new now?
We're like, do we talk about this
on Colonna Greg Live?
Game Over Greggie?
I'm like, I said this at some point somewhere.
A lot of this is a big problem
is the fact that we repeat ourselves a lot.
And we're trying to not do that.
And I guess we're not off to the best start.
But this is different because we're not talking about games stuff.
We're talking about our own shit.
Semantics.
Yes.
So on the kind of funny forums
in the gamescast subforum,
I posted a post that's pretty much
how to make gamescast better.
Right.
So I definitely, a lot of people gave a lot of really great feedback.
I wrote a really long thing with ideas I have to kind of differentiate it a little bit from P.S.
I love you going forward or whatever.
If you guys have ideas, please go.
Let me know your thoughts.
Let me know what you like about the show and what you don't like.
The one thing I need people to keep in mind is the fact that the format of the show cannot change.
So it needs to be topic by talk.
Here's the rigmarron rock and just kind of put it in there.
This is a kind of funny games where we talk about video games.
Topic by topic day by day, Monday through Thursday on YouTube.
dot com slash kind of funny games you get the YouTube
breakouts then Friday you get the
full episode and the full thing over
on all the podcast services
SoundCloud.com slash kind of funny games all that
good stuff. If you want it early
you can go to patreon.com slash kind of funny games
get whatever you want early. The video, whatever you want.
A whole bunch of different stuff's there. Call on his phone over.
Yeah, it's a hidden tier, but it's there.
It is a hidden tier. You can figure out the exact sum. I was going to say you have to
hit it by the exact dollars and cents.
That's the hard part for it. And then you get it. That'll be
pretty cool. But that format cannot
change. And because of that format, that means that
this show will never be
timely, and we're never going to be talking about news
as it happens, and this
and that and whatever. That's why PSI Love You
is so awesome, is the fact that this is finally something where you guys are going to be able
to talk about PlayStation News, literally
the night before it goes live, you guys are recording.
It's going to be great. We have Colin and Greg Live in the morning.
You start small. Collin' Greg Live is the one that's giving you
the microscopic detail. You go a little bit larger.
PSI Love You, which is talking about the week in PlayStation.
and the kind of funny games cast is talking about the biggest ideas of games.
So really, it's more of an identity problem of why are we doing so many different things
when really just the same group of people talking about games and whatever and like, okay,
Tim's here, Tim's not here.
What's the difference?
This show specifically isn't so much going to be about news.
It's going to be more about why we love video games and video games that we love.
And I'm going to try to get more guests and I want to have people.
We've been doing recently a lot of why you need to play Lego Dimensions or why you need to play Mad Max or until dawn or whatever.
and I kind of want to do a lot more topics like that
because we've kind of gotten away from doing more
fully fledged reviews even though we never really did
or true review but we did review discussions
and I think that using games cast
especially now that we're in the leading into the holiday season
I think we'll be able to kind of get our passions out there a little bit
and like just discuss the games and what we like about them
and what we don't like about them
and by having people like Alfredo on to talk a bit more about first person shooters
having some game spot friends, IGN friends,
whoever the hell wants to come
on the show to kind of pitch their games and kind of sell it to us into the audience and the best
friends and everything. So the show is, it always has been this, but I think now it's more the
direction where before I used to say it's Game Over Grady's show, but for video games, it never really
has been that. It's just been formatted that way. Right. So I think now it's just more like,
it's a show about why we love video games. It's really it. But could it also be a show about why we
hate video games? Yes. Yes. Our issues with video games. Because I hate video games. I don't know.
Yeah. No, no, we know. And it's a thing. I do too. Things happen.
But can't, I know you've been busy, but I've now made my prediction that I cannot wait.
Can't fucking wait for Colin to hate the division.
Because it's going to be the sweet as berries off the bush.
Why do you say that?
Why do you?
Because you're holding on to this dream, this goddamn cloud that this multiplayer game is going to have a single player mode that's just for you, anti-social, Andy.
Why do you find such pleasure in delight?
Because I don't get out in front enough and predict what Colin's about to.
do. I usually know what Colin's going to do,
but I don't predict it. How do you know so
because I know you? Just like your fucking
Skyrim shit the other day.
I stopped playing out of... Well, you stopped
three weeks before the problem ever ever heard of his head.
Yeah, someone said in the comments, like, I love
what Greg calls Colin out on his shit.
And I'm like, welcome back to PlayStation
Podcastland, motherfuckers.
You call me out twice that podcast, too,
because I was talking about how we still play PSP.
Which I have.
But I was talking about PSP games.
I know what you're talking about PSP games.
I know what you're talking about.
I haven't played the PSP since Let Us Cling Together came out.
Wow.
Which was four years ago, I think.
I played a GDC and then I broke my PSP.
Oh, no.
And that was the end of that.
That is sad.
Should we talk about things that are relevant?
So, I don't know.
Topic starts at 1330.
Those people were slowly weeding out.
The ones who want the headline and thumb-mail that.
Shut the fuck up.
Yeah.
So, yeah, go to the kind of funny forums,
find the topic and please give me your feedback again what you like and what you don't like
and guess that you'd like to see and all that stuff because yeah i definitely want to start
getting it more towards us talking about why you should play games it can be old games too like we
was thinking it'd be cool to kind of like try to sell each other on why we should play old games
sure and um but yeah it will also be about broader topics whether we like them or dislike them
about news where it's our it's more opinion based and just like here's our thoughts on this or whatever
like later on today one of the topics is going to be how we know a game's going to be bad
before it even comes out.
And that's just a purely
opinion thing.
Sure.
I think that we should also
do a topic about the games
we protested,
like I protested Skyrim on PlayStation 3.
Sure, okay.
In the fall of 2011,
which you remember well.
One day I'm gonna get bonked on the head
and going to a coma and I'll wake up
and I'll wake up and look outside
we always call on statues
because no one was here to keep him in check.
Somehow,
he's now in control.
So this game's cast is sponsored by volume
for the final time.
Oh no, Mike,
This is the final volume sponsorship.
Two months in a row of support for us.
Thank you, Mike Bithel.
So if you haven't already, please go tweet at Volume Game.
Tell Mike Bithel, the amazing man that created Thomas was alone and out volume.
My dude.
How much you're enjoying his game.
Or if you haven't enjoyed it yet, go enjoy it.
It's available now, PlayStation 4 coming eventually.
You buy it on PS4 and eventually be on a Vita.
Yeah.
When, though.
We're waiting.
Who knows?
And so it's going to be good.
So for more information, follow at Volume Game on Twitter.
Tell them I love them.
That'll be fun.
Yeah, I mean, at this point, it's been too much.
This has been a serious, too-month-long relationship.
Yeah.
So the first topic of the day is a classic.
So people, one thing that people said that they want is segments.
And it's hard to segment.
The whole show is a segment.
I know, right?
But it's hard to have segments out of just how the topical nature of the show is.
But one thing that we have done a recurring segment is, what are we playing now?
Ah, yes.
And people really, really enjoy this.
And they like to know what we've been up to and what we've been playing.
I personally have been playing more games in the last two months than I have the rest of the entire year.
Because it's happening.
It's finally at that point where it's like, these are the games I've been waiting for.
Now, a lot of the games I wanted are getting delayed, which is a good and bad thing.
Star Fox Zero, please be okay.
Delay that back to the-
Who's my biggest problem is all the games that I want are just turning out to be garbage.
And that's why I can't wait to get the topic of how you know a bad game is coming.
Because every time Tim opens his mouth about a game, he's excited for him.
That looks like a giant file of crap.
The box.
Sign number one.
Tim's excited about it.
I mean, that's so shitty, though.
Yeah.
We'll get there.
But it's like, it is very upsetting that a lot of the big games that I've waited for for so long are just very upsetting me.
But I'm still going to play it.
I'm still going to try to see the good.
I'm sure you all of them.
You sound definitely like a Nintendo fan.
I will see.
But I'm not even just on Nintendo.
That's just Star Fox.
The rest of the Nintendo's lineups fine.
Yeah, give me that goddamn Mario Tennis.
They see the announced a release date today?
Oh, what is it?
November 20.
You and I are going to the clay, as I say.
Yeah, I bet.
My prediction was that we'll have followed for
probably a little early.
So let's say we have fallout for
first week of November.
We have Mario, we'll probably get Mario early too.
So let's say we have them both a week before they come out.
You'll never play Mario tennis.
I bet we get Mario tennis before we get home.
We have to, because we already, there's a grudge mask going.
Yeah.
I destroy.
That's an exaggeration.
In Mario tennis.
Remember when Greg played tightful?
Oh, it wasn't even close.
I did for a month and a half,
which is long as you said I would.
You can try to call me on my bullshit, but I'm ironclad.
There's nothing you're going to find.
Oh, you're ironclad, all right.
There's no skeletons in my closet.
No, no, definitely.
We'll go there in the documentary.
We'll find the skeleton.
Oh, my God.
Covering in urine that I peed into a little cup and threw on them.
You're a sick fuck, right?
You are a sick fuck.
All right, so back to the video games.
I have been playing a lot more.
Star Fox is, you know, is a ways off now.
Right.
But that's a good thing for me because I'm like,
I need more time to be able to play all these.
games. So a couple
weeks back when I've been playing Metal Gear
obviously. Everybody knows this. We've been playing
the shit out of it. I had to put it on pause
because games are starting to come out.
I'm like, fuck, I need to get on this. You should probably turn it off
because leaving it on pause for that. Yeah, you're right.
It might be bad. So
during one of the downloads, I downloaded
one of the downloads of
some Metal Gear thing that I had to wait forever for.
Sure. You're bachelor. I had PT on my system.
I'm just going to play this because I've never played it.
Wow. Have you played it? No.
It's excellent. P.
PT's awesome.
It is quite the experience.
I'm very upset that I haven't experienced it before now.
Did you turn off the lights and sit there in the dark?
It was me and my boy, current.
Did you guys get naked?
Huh?
You guys get naked?
We were there to get naked.
To get the true ending, you have to get naked with another.
Yeah, it's put the PS camera in the PS4 and be naked.
Yeah, it has to see at least one dong.
Yeah.
Or you don't get the real.
I don't know if you're in a build.
That ghost is thirsty.
But, man, it's one of those things where I played through the whole thing.
I got to the end, and I couldn't figure out how to trigger the...
Did you talk to the thing?
I was trying to do all the shit.
I looked at walk-throughs, and I'm like...
Yeah, yeah.
Doing it, walking 10 steps, spinning around like a goddamn...
It just wasn't working.
I hear you.
So I just YouTube beat the final video or whatever.
I'm like, all right, cool.
But my thing with that is, like, everyone's upset that we're never going to get that game,
like that Silent Hills game.
I'm okay with that.
Like, that demo was a cool experience for me.
I don't know how you'd make a game out of that, you know?
It's like I don't think that would have been represent...
representative of the actual gameplay of Silent Hills.
You know what I mean?
And that's the thing.
Like when you have Norman Redis,
chances are you're going to use his face.
You're going to make it third person like the old Silent Hills,
right,
and have them do things and run around.
So I think that was just more of,
yeah, this is the tone we're going for kind of thing.
And yeah,
that's the bittersweet thing about it is that that
was by far the best horror game I've played in years,
if not.
You know what I mean?
Just in terms of enjoyment of me actually getting tense
and my heart beating and, like,
because you know something's going to happen,
but it still doesn't get you,
like that game got you, you know what I mean?
And so, would it have lived up to that?
I don't know, because it's like a horror movie, right?
The longer they go, the more it kind of unravels.
Yeah, exactly.
Whereas in that, like, this bite-sized experience of like, what the hell is happening?
I thought, I mean, that's a really good way to put it.
I thought it was really, really good because it didn't overstay its welcome.
And it kept you guessing what was going to happen.
But the biggest thing is there was setups for some, like, really easy scares.
And they didn't do it.
Exactly.
When you thought you knew exactly what it was going to do, it didn't do.
Yeah, and I'm like, oh, man, like, that's the tilt.
sign of a good horror movie and when you adapt that to a game and like I think that there
this was you know this is one of those things where is it really a game or is it just like whatever
it's like there's definitely game elements in there it's like a lot of it is just kind of like an
interactive movie but it was cool like I really really enjoyed it and I saw that there's a
Kickstarter for some game that's similar do you know what I'm talking about no it's it's like
oh man I'm blanking on the name right now but it looks really cool and someone's making a game that
takes place in a hallway and doesn't get you gotcha gotcha so it's called TP it's no no it's
hallway horror.
It looks really cool.
But I'm excited because I want to do
like a week or maybe more of horror game
let's plays in October for Halloween.
Get that and Soma.
Yeah.
And Fatal Frame 2.
Amy.
Yeah.
Amy's scary for a number of reasons.
And I want to play with Nick because he's never played
and I think he'll.
He's a coward.
He'll scare the shit out of him.
You should do R.4.
How come you've never played it?
That's surprising.
I don't know if I don't care.
Not Silent Hill.
So it's just
I don't know.
I think the last Silent Hill.
Hill game ever really played all the way through with Silent Hill 2, which was
15 years ago. And I played Silent Hill's, of course, book of memories, the classic PS
Vita game. And remember how we were like, really. But remember we were like, it's close.
It's almost great. It's almost a good game. Like, it's close enough. It's something to play in Vita.
It had cool RPG elements and stuff like that. But it was just...
That's close as we're ever going to get to a Diablo or whatever on a thing because they get...
Because they get a Warrior. Or yeah, Warriors Layer. Same game. Yeah.
We should buy that and just publish it because it close enough. We played it, man. It was
done. At least the vertical slice
we played. Yeah. That was done.
But yeah, I've been playing Mario Maker still.
I mean this thing now where I keep just switching games.
I'll be playing a couple hours of games
in night. I can't do that. And it's just like I'll play like
two hours of this, two hours of this, two hours of this.
And Mario Maker still has me.
Like, it's still, I still haven't beat all of the
Nintendo Made levels. How many are there?
I think there's only 100.
Okay. Maybe there's 60. I don't know.
But I'll do a little dent in that
and then I'll download a couple of. I keep getting distracted by
the levels you can download.
Of course. But man, that game
is just awesome. And I just love that it'll always just be
there. I can always just come back whenever I need to.
It'll be better. Yeah, exactly.
So that's been a lot of fun.
And then
I'm missing out on some stuff here. But the
two big ones, obviously Uncharted.
Yeah. Which we'll get to. That's a whole topic
in itself. Uncharted.
Come up next. Yes.
And then, yeah, I got to, oh, we played a little
NBA 2K16.
Which was interesting. Yes. You asked me about
getting this game, getting it in, because you want to do stuff.
You got bit by the NBA bug.
Because it's a spikly joint. It is a spikly joint.
That's why I want to play it. I was like, well, crap.
That's the one thing I want to play about it.
I mean, we talk about this all the time.
We talked at the GameStop Expo about it.
The fact that 2K is so they're on top of the world, so why do they keep trying?
But then they go and they do this thing, right, where it's been originally
Jordan, then it was multiple legends.
Now they're bringing in this spike lead-directed story.
Like, I'm like, well, yeah, I don't know anything about the NBA right now,
but I want to play this.
It's super interesting watching them just...
It reminds me of what the Patriots do to their opponents in the football,
where they run the score up.
Oh, okay.
We were talking, weren't we talking this past weekend?
Wasn't it with you or it was with Cheryl someone where it's like,
there are teams that stop, right?
Yeah.
Like, there are teams that stop trying to score.
They'll just run the ball right up the middle and just run the clock out.
Right, right.
And then punt the ball.
The Patriots will run the score up as much as they can.
Pad those stats?
Like, they scored like over 50 points against the Jaguars,
like totally unnecessary amount of points.
Yeah.
Yeah.
And it reminds me what MBA does or 2K does to EA.
because it just gets worse and worse for them for EA.
You were telling me and I went and looked at the NBA Live 16 glitch reels or whatever.
Are the fucking funniest things I've ever seen.
Shooting the free throw and you turn around and shoot it across the court.
How could one game be so good?
One series be so good and it is, it's immaculate.
And the other series be so bad.
Even after years of trying and even after taking time off.
And even after making a game as we talked about and not even releasing it.
That was the funny thing.
I think it was NBA Live 12 or maybe a movie.
11 where they...
Was it called NBA Elite?
Yeah, it might have been when...
We got it.
Yeah.
Like, the game existed and they just never
released the game.
Because the mock reviews were probably so devastating
that they're like...
Let's just not.
Yeah, like, it's gonna kill this franchise.
But what they...
I don't... It's just so funny, like, every year
because I don't play these games really.
I'll mess around with NBA 2K
or whatever, you know, once in a blue moon.
And like when PS4 came out, we went around with it.
But I don't understand how
they keep fucking it up.
Like how the disparity
doesn't only exist and persist
but grow after it like time and time again.
It's a great testament to 2K.
I'm sorry to interrupt,
but I just wanted to throw it out there
because I don't want to be like they're on top of their game.
NBA, a lot of people, NBA 2K
is the best sports series.
By far, and that really says a lot
because NHL is really great, Madden's great, FIFA's great,
et cetera, all these EA games.
And I, someone, I think it would have been on the kind of funny forums
or maybe it's on the Facebook group.
Someone was saying like, why does an NBA 2K
get considered for Game of the Year?
Like when Game of the Year comes around,
it's so good.
I think it's, I mean, the problem is
is the fact that it's so up one,
person's alley.
Yeah.
I, like, it's literally, what, what I think speaks of volumes about NBA 2K, whatever, this
year's, you know, 16, is the fact that I'm not an NBA fan in this game always finds
a way to make me interested.
When it was Jordan, I was like, well, yeah, I got to play that.
Yeah.
And then it was more Legends next year, I don't need to, no, I'll try it.
And then this one, it's like, Spike Lee directed.
Yeah, okay, sure, I don't, I'm going to be terrible at the gameplay.
I'm probably dial the difference.
But there's like, they're doing something cool and different.
Yeah, so anyway, sorry.
You played it, how is it?
Yeah, so my thing with it, uh, so Alfredo is huge into the NBA 2K series.
And there's obviously a very large group of people
that are in love with this franchise.
And the thing that, like, from talking to him about it,
every year they do something so radically different
and they just keep changing things up.
Yeah.
So that it is consistently good.
And there is always something new.
So it isn't just this year's sports game over and over.
I mean, you know, at its core, it's basketball, right?
But even then, it's like you make a...
Once you perfect the engine, what do you do?
Yeah, exactly.
So for me, it's funny because I obviously am not a sports guy at all.
But, you know, sports are games at their purest form.
Yeah.
So it's just like they translate to video games well, you know.
I remember, you know, basketball games were kind of the standard.
It was one of the, it was a genre, you know?
Like I remember it's like, oh, I want a racing.
When I was a little kid, I was like, I want a racing game.
I want a basketball game.
Yeah, yeah, yeah.
Because it was just that made sense.
I understood it, right?
Like, and I was huge into the more arcadey stuff.
So NBA Jam and specifically NBA Street.
But those would pick up and play.
You know what you're doing and whatever.
I'd mess around a little bit with the lives back when lives were good and 2K in its early days,
but I never really got serious into it because I don't really care too much about sports.
But haven't played one for a long time.
And I was like, oh, see, I'll just pick this up and see how it plays.
Now, first observations, having not seen a game, like an NBA game for probably a couple years, it's like, good Lord.
Beautiful, right?
Beautiful.
Whenever McCaffrey was reviewing these, I'd walk by me.
You do that double take.
Yeah.
Like, oh, yeah, there's some buttons on the screen.
Exactly.
And that's the craziest thing is like we say that.
It's funny because I'm sure we've said that three years ago and we said it six years ago.
I said it the first time I saw Sonic the Hedgehog.
I was like,
Oh my God, that's what the real Hedgehog looks like.
Where do you get those shoes?
But it's...
Why do you want these rings so bad?
It's crazy that, you know, as we grow as gamers graphics, just keep getting better.
And we consistently are like, oh my God, that looks like TV.
But it's good at the point now.
It's like, damn.
Like, and I even said this to you when we were in Vegas watching, I think it was basketball.
or maybe it was football,
but I was like,
that real football game
looks like a video game
because it has so much
heads up to play shit going on.
It's like,
this is ridiculous.
And so, yeah,
the presentation is just
on another level.
And like the commentators
and like,
even the crowds finally don't look
just like a bunch of dudes
just like doing a wave over and over.
Yeah.
100 different groups of 100
that are like in a yellow shirt
and white shirt
and they're just all sporadically put up.
They're all doing the same thing.
Yeah.
over and over.
Yeah, so the graphics on the presentation,
it's not so much graphics,
the presentation is like, oh, it's just immaculate.
Then I started playing it, and I'm like,
it's basketball, I should totally understand this.
I have not felt that lost in so long playing a video game
where I'm like, this is deep.
This is so, so deep.
I don't even understand what's going on.
But I was playing with my brother, and he got it.
He totally clearly.
He loves basketball.
He just knows, understands what all the different terms mean,
like I know basketball.
There's two teams. You get in the hoop, like two points,
three points. That was the thing when I was playing in the
HL, right? I was just sitting down and playing it.
I was like, oh, man, I used to love playing these with Po.
And then you sit down, like, I've been gone from this franchise
for so long. I have no idea what I'm doing.
Yeah. I also had to explain icing and offside to you,
which was, well, yeah. You used to turn those off.
Yeah, exactly, because they were bullshit rules
that slowed down the game and weren't fun.
They keep you honest.
They keep you honest. I'll think you word for it. I don't know what they do.
So I was confused because I was like,
man, like, am I really this
dysfunctional that I can't just pick up and play
a basketball game. And so I started reading about
a little bit and like supposedly they totally
changed the control schemes from even like last year
and it's like totally fine-tuned and stuff.
And this is something that they do is that like they just
keep changing the control schemes to kind of make it
better and better. And it's just, it's interesting
to me like how much of a challenge it must be to make a
sports game feel fresh year after year
without alienating the people that love
one season. Like they like what you did last year. Yeah. So it's like
oh, why are you getting rid of this? Why you change the controls?
but then it's pretty unique because only sports games really have to do that
because other annualized games over time you see changes,
it's more of like a generational thing.
Like PS2 and Xbox and GameCube, when you played a racing game,
you hold A or X to go.
Now the gen after that, PS3 and 360, it turned the triggers, you know?
Which is weird.
But now it's that standard.
You know what I mean?
Shooting games kind of have similar things where over time it just totally changed.
But with these sports games, it seems like it's more of like
every season there is something totally different with the controls
that if you looked at 10 seasons ago and now you can kind of see the jump
but when you look at it more incrementally it's it's a little weird
but I had fun playing it I just don't get it
Stimers in the other room playing shovel night
she's screaming she's screaming
but so you didn't did you play it at all
no I haven't in time yeah but it's it's definitely cool
okay yeah I've been playing this little game called Lego dimensions
which is the front of a free game
the year I keep reading them up.
And so, yeah, just didn't have time to get into that NBA because I'm too obsessed now with
playing with toys in this room and streaming building.
I mean, it's just Lego dimensions.
I know we talked about it last week, but that was more before I had the actual retail
box.
You know what I mean?
Now I'm in multiple hours, multiple Twitch streams here.
I have my own Lego is my own thing.
And damn, is this game fun.
You know what I mean?
Like, it's, you know, it's, it's, it's, it's, it's, it's, it's, it's, it's, it's
just getting into the story, if that makes sense, because I'm doing so many Lego,
the level packs with.
Portal and Simpsons and then like I have...
Did you do Jumago?
No, I did not buy Nizago.
I'm sorry.
I know I should have.
I do run into these things every so often
that only the Nijago guys can interact with.
And I do think maybe I should have picked up
a Nizago guy.
But that's where they get you.
They're not going to get me.
All right?
They're going to get you.
No, I'm not.
I will not randomly at full price
by packs that I don't care about.
On a discount, two for one sale,
I'm not going to count myself out of that one.
But like in terms of just like
straight up going there paying full retail. I'm not doing it.
Okay. We'll see. I'm not buying
Nizago. We'll see when you're done with all this stuff. With the exception of
crazy sales. Okay. Okay. Okay. All right. Good. Yeah, we will see where I'm in.
But yeah, like, no, like, games is a ton of fun to play. It's a ton of fun to stream.
It's one of those games that actually works well for streaming where I can talk to everybody
and hang out. There's still these giant portions where I unbox something. I'm like,
all right. And then it's 30 minutes, 20 minutes of me building the Legos on camera.
And everybody loves that because I'm just talking and we put together Legos. It's fucking
Legos, man. There's nothing more fun than Legos. And that's the thing is like, I think, honestly,
I'd forgotten how much fun Legos were to put together
because, like, you know what I mean? Like, there's the Ghostbusters
up there, but I don't have any room for it, so I never put it together. It's just
in the box, whatever. And so this is the chance
to sit there and build for a reason and not
have it be too overwhelming. Right, I can still
put everything in a box and get it out of here.
But, like, building, like, building the portal the other night.
And like, here, let me show...
So you got the portal.
I build the portal, right?
And so I build the portal, Tim. And on the back here, I put all these
little do-dads, right? I'm like,
that's a weird place. And you're putting on the back, nothing's
happening on the back, right? And so then,
in the game, I found one of these.
And then they were like, all right, stop.
You have to pull it off the back.
It had instructions of pulling it off the back and putting it on the front.
So I'm matching, and I was like, holy shit.
I'm actually doing something with the portal now.
But why do you have to do that?
Because they, basically, if they're back here, I don't have them.
And if they're up here, I do have them,
and then they give me different abilities with the guys to move them around.
They make portals.
I just unlocked another one.
I'm not 100% sure what it does yet.
I don't know yet.
But you hop them around, use them through the portal,
solve the puzzles with them and stuff.
So what does Moses do in the end?
I know you're not a big reader.
That's, of course, Gannondorf from the hit film, Lord of the Rings.
Oh, okay, cool.
Yeah, yeah, yeah.
It's Gandalf, of course.
I'm just kidding, because if you remove the cape, he looks like he's on the mount.
Take off the witch's hat, too, probably.
I don't think Moses wore a wizard's hat.
Can we take the cape off?
Yeah, take his head off.
He's a Lego, you can do whatever you want to.
Yeah, that's awesome.
Oh, hey, don't lose his beard now.
There's chel.
So how was the portal pack?
Mind-blowing.
Really?
Because it's like one of those things where I jump.
into this game and I honestly knew
that I liked the franchises. I knew what I had seen
before from demos and stuff and I'm like,
don't want to know much more about it, I'm going to have fun and get it.
So I get in and I, the first, I
literally get into level one after
building the portal,
building the Batmobile and assembling
a few other things. Jump in, what is wrong?
I'm just realizing. So these are real just
mini-fix. Yeah, you build these, they all come
loose and you have to open it up and go through the instruction manual
and make them all. I thought these were like more
of a... Oh, glued to the base? Yeah.
I thought like these were specific.
You popped the baton will be off the basin.
It's the baton wheel. You roll it down over there.
These are real Legos.
This is fucking awesome.
Right? Yeah, yeah, yeah, exactly.
So here we go.
Now you made Moose.
It was like just showed to the camera.
There you put it on there.
Moses.
But no.
There's going to be some DLC about when he goes into Egypt.
I jump into level one.
I immediately backtrack because during my demo, they're like,
oh, and here's where you can get your first minikid or whatever.
Minikid.
Yeah, help mini kit.
Oh, okay.
You know, where you go through.
One of the pieces do assemble the whole mini kit.
and it's like oh you need an explosive
and none of the guys I had at the time
were explosive but out there in the chat was like
oh well Homer's TV is explosive
like oh okay I'll go get that so I had to play
the Simpsons level pack jump in
it is the Lego Simpsons
which is so like everybody maintains
their art style right so like Batman looks like Batman
Wild style moves like the Lego characters
and the movie did in the stop motion thing
whereas the other people just move normally and shit
and you jump into the Simpsons and it looks like the Simpsons
and it's got these Lego Simpsons
and it's like whoa but it was
the level
is,
the level packet,
should say,
the level you play through,
is the one where,
I don't know how big
was Simpson's fan,
you were,
but it's the chili
where he ate
the chief of him's
chili and then goes
on the Spears Request.
So it's audio
pulled from that.
So I was like,
oh, that's cool.
It's telling me
in a different way.
They had Johnny Cash's Vio,
which I thought was crazy
and awesome.
And I was like,
awesome.
That was fun.
It was a nice throwback.
So in my head now,
I'm like, that's how
they're all going to be,
right?
That's how it plays out.
So then we jump into Portal 2
portal two and it's like oh no this is all new this is gladys this is gladys this is weatelie this is
jk simmons's guy who runs like these are all new voices this is a new portal story in this level
that is taking place after portal two and you're you're working with wheatley again and going
and they have the puzzles and the port like shooting the portal gun in in making Lego portals and
jumping through them and then solving they're like don't get wrong they're toned down puzzles and
stuff but that was awesome and i was like holy crap that's amazing and then outside of just the level
pack you're gonna fly the invisible plane into portilla
outside of just the portal pack right
like when you get a level pack you get this level pack
that's a story that you play through right but then you also
if you have the character when you have one of the characters
open up their hub world where there's like random stuff to do races to do
all this other stuff to do right and so like I played around
DC comics last night where I jumped in and it's Metropolis and Gotham
are like slammed together and everything's kind of in a hellish
thing because that's what's happening in the game
I go in there, immediately there's this woman who's like, hey, I have all the pieces, if you can help me,
and you have to pay her the studs you've collected to build the Superman statue.
And then it's like, okay, cool, that's one of the construction jobs done.
And then there's another one over here.
Then there's some Batmobile races.
There's a flying race.
Then I ran into Lois Lane, and she's, like, voiced, and she's like, hey, blah, blah.
And she basically runs from point A to point B to C to D after whatever around the city,
explaining what's happening.
This is Arkham Manor and this is Lexville.
And, like, getting attacked, and you have a saver?
I'm like, this is awesome.
I kept wanting to do stuff like that.
So I was like, oh, that's how those levels work.
You jump into Portal 2's one,
and it's all the other AI cores are there,
and they all have challenges and puzzles for you to do with the Portal Gunn.
It's just like, dude, that's awesome.
Yeah, yeah.
So the question I have is,
obviously, later games have always really been about fan service and stuff like that.
Yeah.
Do, is there enough game there,
minus the fan service to make it fun and worth playing?
Like, if you were to play Ninjago,
something that you have no real connection to at all,
Do you think it'd be entertaining?
Hard to say.
So let's go this way, all right?
I'm talking about the portal and the Simpsons level,
and I love them right, because, yeah, I love those two franchises, wherever.
Don't hit Cyborg with the Batwomen.
Oh, no.
And I love those universes, so I'm clearly in love with them, right?
But in the story mode, right, I'm dropped into Wizard of Oz.
And I don't have any affinity for Wizard of Oz or anything.
You have no fucking soul, Greg.
Sorry.
But I enjoy playing it.
I'm running around.
I'm doing it.
Dorothy.
there's a bunch of funny jokes there.
I'm doing Dorothy?
I'm doing Dorothy.
That's fucked up.
I'm fighting the wicked witch, right?
Like, I had fun in those.
So, I mean, Ninjago, you dropped me in and I would literally be like,
is this a cartoon?
Is this a game?
Is this, I don't know what the hell this is?
Is this just Lego figures?
Yeah, it's a Lego.
All of those can be true, so I don't know what specifically would that one
be.
So I don't know for you.
But so far, enjoying myself quite a bit.
So it was calling.
Yeah.
Look, yeah, Legos are just fun.
Look at them.
He's making bad.
He's making, oh, you run.
Tuk-tuk-tik-tik-tik-tik-tik-tik.
There you go.
And then you put them on those things right there.
And yeah, you got it.
You got it.
Yeah, we put it like this.
That makes them a sense.
Now it's just like Farras' viewer.
And then cyborgs in the middle.
You got Homer out here with his cola.
And that's how you play with toys.
If you remember.
What are you been playing, Colin?
A couple of Vita games.
I played a little bit of uncharted.
Nathan Drake Collection.
We'll save that.
I don't have too much insight into it,
but we'll talk about uncharted generally.
I played the Vita game
Zio Drifter on my way home
a week or two ago
and it's a game by our friend
Jules Wassam who's the leader
or the owner and CEO whatever
of Renegate Kid which is a studio down in Texas that
does mutant muds and stuff
they're basically a Nintendo developer and they've been bringing their stuff
to PlayStation so I'm actually a big fan of Mutant Mudd's Deluxe
on Vita and you know he and I are friendly
we talk on Twitter and see each other trade shows and stuff
Finn. He was the first person to send us a game when we had broken off, and he had sent
us Zio Drifter on PC. Zio Drifter is also on PC. It's on 3DS. I think it's on Wii U. And it's
cool. It's like a very pixelated, which is what they do, stylized kind of open world
Metroid viny game, but it takes like two hours to be. So it's like bite size. It's kind of neat.
And Renegade Kids hold a schick, whether it's a mute mutter in this game, and I've
known if it's in our other games because I haven't played them.
but they like playing with dimensions in terms of going into the background
and then coming back into the foreground,
so you find things that allow you to go into the background
and then jump back into the foreground.
That's how you play the game.
Donkey Kong.
Yeah. Country returns.
Pretty much.
Similar, yeah.
What was that?
That was Christine Yellen.
Oh, okay.
And it's just a cool game because it's just bite size.
It's just four planets, and you land on each of the planets,
and then you find something on the planet that you need, like, fight a boss.
All the bosses are the same.
You fight the boss, and then, like, you get something,
and then you go back to another planet,
and you can now get a little further,
but you're like jumping around constantly.
It's like way more backtracking
than say like Symphony The Night or something.
But I thought it was like a cool little bite-sized game.
It takes a few hours maybe to play.
If you want to get everything,
it might take a little bit longer
because there's upgrades to find and stuff.
And there's a trophy for beating the game
in under an hour, I think.
So there's some trophies to play around with.
So I recommend that game Zio Drifter.
It was free a couple months ago,
I think on PS Plus,
but you can go by it.
It's probably pretty cheap.
And I think it's also on PS4.
So I do recommend that.
And then I've been messing around more recently
with Dangan Rapa another episode,
Ultimate or Ultra Despair Girls,
whatever the game's called,
which is basically,
I've only played it for like a couple hours,
and it's the spinoff that when we had,
uh,
um,
uh,
Kadaka's on here,
uh,
who's the creator of the series,
talking about how it's a very different game.
It's not Dangarapa 3.
Um,
it's very fan servicey,
um,
and very story heavy,
which is fine,
but it's not quite clicking with me enough where I want to,
like, continue to play,
but I will because I'm,
you know,
I love Dangan Rapa.
Um,
but it's like a third person shooter.
It's a little rough.
It's,
super violent, which I think is pretty interesting.
Like, the Dangan Rapa games...
What does that mean?
Is it really bloody and stuff?
Dangan Rapa is...
To skirt, I think, ratings issues, and to also not scare people off.
Blood in Dangan Rapa games is always pink.
And the...
Which I think is actually really disturbing and unsettling.
I think I like that design choice.
I think it's actually way cooler than having it as red blood.
But the Dangan Rapa 1 and Dangan Rapa 2 are murder mystery.
So lots of people die, and they die in.
brutal fucking ways in the game. Like when Monacuma
kills someone, he... He don't fuck around.
No, he really doesn't. Like, the whole thing is... He wants them dead.
So, for people that don't know, Dengar Rapa's story is
in the first one, it takes place at a school, and the second one takes place on
like a desert island. It's basically like kids,
talented kids end up isolated in this place, and they're locked in by Monicauma,
who's a fucking teddy bear. And
the game is about how you can only
escape if you murder someone, and you get away with it.
So, slowly people start dying, and then
it's, so it's like Phoenix Wright.
Meets like a battle royale.
Yeah, basically.
And meets like a virtual, like, or a visual novel.
So it's very story-heavy, but then someone dies and you investigate kind of like Phoenix
Wright, and then you have a trial.
And Monacoom is the judge, and like, everyone is like using these things called truth bullets and stuff to like...
Truth bullets.
Yeah, try to tear each other up.
And then if the person's caught murdering someone, which is how the story goes, like everyone's ultimately caught murdering someone else,
Monacuma executes them in like really dramatic ways.
And so I'm telling you that because the game has always been violent.
But this, and that's always been the unsettling nature of a...
teddy bear that is killing everyone.
That's why Dangan Rob is really, like, one of the themes
is just, it's just weird, you know?
And this game is,
just in the beginning, is like super violent
because it's about, there are multiple monocumas, technically,
but in this game, there are, like, a shit tonne,
like an army of monocumas, and they're just murdering everyone.
And the story is pretty cool, because, at least preliminarily,
from where I am, it's about how
the kids are killing all the adults in the world.
Like, that's what it's all about.
And Children of the Corn is my favorite horror movie
for the similar reason.
I like that kind of story
where it's like the kids are killing the adults.
Like that's just super scary and weird.
Yeah.
And teddy bears and it's just...
Yeah, exactly.
But like in the beginning of the game,
like their claws are coming out
and like their monocomones are just stabbing everyone
and like killing everyone.
And it's like super fucking violent.
And I was like, it's pretty cool.
But then it's blood pink?
Blood's pink.
And then the story gets in the way though because...
And I've been reading a little bit about it
on NeoGaff and stuff
where people are just saying the same things
which is like this...
It's just so story-heavy.
Like, you just want to play it.
maybe like Final Fantasy 10 where the game just keeps getting in its own way.
And I've noticed that just in a couple hours where I'm like,
I might have played the game for five minutes.
Yeah.
You know, and that's a little disappointing me.
So those are the two games I'm spending time with on Vita,
in addition to on Charity,
because I'm just trying to kind of like tick these boxes of these games.
I just need to get out of the way.
Are you done with Mad Max?
No, I'm not.
I want to go back and play Mad Max.
I'm almost done with it.
I'm close to filling up the, like getting everything in the entire map,
which means I assume that I have to be pretty close to having beaten it.
Gotcha.
But I want to spend time with Uncharted, which we'll talk about a minute.
And that's going to take some time.
But I will get back to Ben Max.
And I intend not getting back to dying like, too.
But who the fuck knows?
The beauty is there's nothing really of any consequence for me coming out between now and fallout.
So I have time.
Unless I'm missing something.
Finally time.
A little Twilight Zone reference.
I appreciate that.
So Alyssa is something major.
I'm sure there's going to be incidental downloadable games and a little smaller games that are going to come out that I'm excited about that I want to play.
But like, so much I still need to get through and all that.
But I'm going to try to use this.
month of October wisely to
just get rid of some of this shit
because once fallout comes out
it's over.
That's a month of my life and then
I think it's more.
I think it's gonna be more than a month.
I mean, who knows?
I hope that,
I want to be smart when fallout comes out
with our schedules where it's like,
let's get everything done so we can just not talk.
Do four game casts the week
the day before.
I don't know what's happening anymore,
but we're playing ball.
We're getting, that's the other thing, Greg,
and I know you're not excited about it, Tim,
but we're getting close.
We're like five and a half weeks away.
I know.
I know, but that's why I try to,
I mean, there's so much,
I'm on the same thing right now.
I feel like I'm trying to clean things out
before it gets here.
You know what I mean?
Like, you figure I'm waiting for,
we're doing extra life.
Kindoffunny.com slash extra life.
If you want to join or support us,
kick us some money for our fundraising efforts
for Children's Miracle Network.
But my plan is for my shift of extra life
to platinum metal gear,
which I'm not,
I need to do more housekeeping
to get it into a place where it's like,
all right,
I have eight hours.
What do I need to do that kind of thing?
You know what I mean?
That's cool.
I mean, I'm happy.
I'm not looking forward to fall out.
Because that means that I have November
to still catch up on all this other stuff.
November will probably be my Metal Gear
beating time.
Do you think every month's my beating time?
Yeah.
Every day is my beating time.
Do you think there's any chance
that fallout might grab you?
I don't.
I really don't.
Are you going to give it a shot?
I will for you guys.
Thank you.
Let's do a let's play where you play.
Okay.
From the beginning.
Don't crouch the entire time.
Don't crouch.
I won't crouch.
Yeah, yeah, yeah.
No, I'm done for that.
That'll be interesting.
I just, I don't think it will.
It's just too...
The open world stuff, man.
It just sounds too crazy.
Do you think you're getting hooked by Lego dimensions?
Get hooked by it?
Yeah.
No.
Okay.
I don't.
I'm excited for Transformers.
I have hope for Transformers.
Devastation.
Yeah.
So, Transformers, we'll get to this later in the topic
where we talk about, signs of games are bad.
So far, that one's not doing that for me.
That's looking good.
Okay.
There's a chance of my...
It's failing my test number one
that you're excited about it.
No, I know, so we're screwed for that.
But I'm excited about that.
Because I'm going to be playing the shit out of that
come next week.
Because right now I'm playing a shit ton of uncharted.
Oh, are we switching topics?
We are switching to topics.
Did it just happen, or are we in the middle of it?
We're now in topic two.
Does it shoot?
Oh, it does shoot.
I know, right?
Let's shoot a thing that's the tiniest little thing.
That's cyborg, everybody, from the hit game Lego dimensions.
Don't worry.
They send you three extra.
Do they?
I wish they did that when we were kids.
Right.
Well, they learned.
They lost all my missiles for all my planes and shit, my G-I-J-J-O planes.
That ain't a good idea at all.
So, okay, uncharted.
Right.
This is a very, very, very big deal to me that this uncharted Nathan Drake collection came out.
Because?
Because.
Because in 2007, the game came out, Uncharted 1, PlayStation 3.
And I did not own a PS3 at the time because I was a poor child.
You don't have to make excuses.
I was on the PlayStation team
I didn't own a PlayStation
for the first of a year and a half.
Yeah, that was thing.
But then Metal Gear Solid 4 came out,
sold a bunch of games,
got my PS3,
super stoked about it,
beat Metal Gear 4,
and then I was like,
what's the game that I've been waiting for?
I remember there was a game I played at GameStop.
There was this thing,
there was a demo.
I forgot what it was.
I didn't know it was uncharted.
Then I was like Google searching,
trying to figure it out,
scouring the internet.
Yeah.
And then I saw Unchartered.
I'm like, that's what it is.
And then you saw it's that.
I didn't realize.
Some white guy.
there's a lot of these people.
Yeah, no, no, I didn't realize
which one it was,
because I remember when it was first announced,
and it just looked like Tomb Raider,
like when the first trailer for it.
The guys who did Crash are doing this weird jungle game.
You're like, what?
Yeah, and I totally wrote it off,
but I didn't realize that it was the same game
that I had played a demo of,
and then I bought it,
and I felt fucking in love with it.
And Uncharted one, to this day,
one of my favorite games of all time.
Then two came out,
I got to try to start doing a bunch of other stuff,
and eventually three came out,
and I was like, I'm going to get to them one day.
Then it got to the point where I was like,
all right, I bought them.
I bought both of them.
And I'm like, I'm going to beat them.
Just going to back to back beat them.
Then the PS4 was announced.
I'm like, they're definitely going to do an HD version.
And I'm the type of motherfucker that's like, I want to play the like HD shit.
So I'm like, all right, I'm just going to wait for them to finally announce it.
They announced it.
Now it's fucking out.
Now I get to play it.
Sure.
So now I get to join you gentlemen.
Yay.
As people.
That like I charted three more than I'm trying to.
Really.
So so far, I've been playing the shit out of these games.
I didn't play one because I already beat that.
Already new one, yeah.
Yeah.
And I recently, I beat two, and I'm 25% through three.
Okay.
Planning to beat it within the next week.
So you already got to the part where Alana hanged herself.
I think I missed that part.
Okay.
It's not coming up.
Don't worry about it.
Okay.
But I'm fucking in love with this.
This franchise and this game specifically, the collection is so good.
Oh, yeah.
And, oh, my God, it's beautiful.
They did such a good job of making last gen look great this gen.
Yeah.
And, because I remember Uncharted one and how it looked, and it looked great.
And I played a demo of Uncharted 2.
So I remember how these all look and feel or whatever, but like this is some next level shit.
So what I want to know from you guys is, because obviously I have a lot of opinions as a first time player of this shit.
But I want to know if you guys are excited about playing or if you've played any of the collection so far,
and if people that have already played the games should replay.
we played 40 minutes or so of each
Drake's fortune among these and Drake's deception
and I agree with you that
well first of all and I said this on PS I love you
but and I can't I just can't quantify
because I just don't know whether it's necessarily true or not
I don't remember that game looking that good
specifically the first one I just don't remember looking like that
I remember there being a massive jump between one and two
and a much smaller jump between two and three
and I feel like the jump isn't really there anymore
and I don't know if it was, if it's just like...
They put a sheen on all of us.
They have to have to have.
But that's the thing is like, yeah, what you're saying is when you saw two after one,
you're like, holy crap.
And like, one looks now the way it looked in my head.
You know what I mean?
Like, you sit there and the jokes are always about Ocarina time, right?
Where you think back and you imagine running through high,
a real field and it was beautiful.
And then you go back and it's just one flat fucking texture in two trees.
You're like, damn, you know what I mean?
Like, the Uncharted One playing through it again,
and Drake's Fortune on the collection, I was like,
oh, this game's great.
I'm like, something was done here to make it look more beautiful.
You know what I mean?
Yeah, so I think as far as I understand, Blue Point has, and I was reading about this,
because I just didn't, I've only played Drake's fortune in the collection.
Greg played all of them on our, on our Let's Play.
So I don't know the gist of it is that they apparently unified the combat a little bit
between the games, which is cool because there was differences.
People had a huge problem with Three's combat, especially, and I think that pre-patch,
I think once they patched, there was something off to that, about that game with a lot of people.
What, not, I didn't really, I mean, I remember, I remember vaguely, it's a long time ago.
that's like 150 games ago
but
so to answer your questions
we spent a little bit of time
but not enough to authoritatively talk about
the collection itself
other than to say that I'm sure Blue Point
has done a great job as they always
as they always do and
we notice some things in our let's plays that I'm not
positive we're in the original games in terms of
like some weird
like magnetism with
jumps and
some weird yeah like some weird like some weird
frame jumping and so. I don't remember things like this, but they might have always been there,
and I just don't know we were so enamored with these fucking games, who the fuck knows?
But do I recommend playing them again? Yes, they're fantastic games. I'm going to play
through them all again. I think that they're fucking must-play games if you never play them.
And even if you have played them, I've platinum all three of the games. That says Greg,
on PS3, I'm going to platinum the three of them again. So, and it'll be easier this time
because crushing's unlocked and all that. There is one mode that's not unlocked.
Yeah, brutal mode is not unlocked. And even though
the trophies are not live yet. I reached out to Sonia
and they sent me the trophies and so I looked
at them and while I cannot tell everyone the
exact extent of the trophies, I can talk a little bit
about them according to my contacts there
and they gave me permission to say that
A, there are trophies, gold trophies attached to brutal
difficulty, but what it appears to be in what we were talking
about today on Colin Gregg, Greg was
there seems to be
DLC attachments
to each of them in the trophy list. D. D.C.
In quotes. So what I mean by that is like
it's like the core game has its core list
and there are some new trophies on the core list, especially for
two and three because they remove the online trophies because there's no online components.
But then there seems to be an extended version trophy list that is equivalent to a
DLC or a downloadable game trophy list that has like a bunch of random shit.
And in that trovee list are the brutal difficulty ones as long as like, along with all
these other like trophies that blue point put into the game that were not in the game
originally.
So it seems like the platinum might just be contingent on beating it on crushing, which
is manageable.
We've done that already.
These are, I hate using this word because it's like such a contrived and a meaningless word
really, but these are magical games.
The Uncharted trilogy is special.
This is the cream of the crop PlayStation exclusive series.
Not maybe the game.
I mean, I think The Last West is better than all of the Uncharted games,
but this is from the studio that made The Last West,
and in terms of a series, this is the most important,
pivotal, paramount, apex series for PlayStation.
And so everyone deserves and owes it to themselves to play these games.
I think the Uncharted series is virtually unmatched
in terms of its combination of gameplay, story,
acting, writing, and presentation.
I don't think anyone does all of that better
than the Uncharted series.
A lot of series do gameplay better, a lot of series
might do storytelling better, but none of them takes
all of that.
I don't think anything.
Maybe Bioshock and the Last of Us and a few other games.
Yeah.
You know, playing through them for the first time,
for all intents of purposes,
is it is magical.
It is really amazing, and I'm just addicted to playing
and I keep thinking about it.
It's one of those games where it's like,
I want to be playing it right now.
I want to, you know, know what happens next.
Sure.
It's interesting, though, to see that in addition to them all being masterpieces,
like at least so far, all three of them, I would say, are amazing games.
It's crazy to see the improvement, like, specifically from one to two.
Because I loved one.
I think one is such a great game.
Two is so much better.
It's like not even a question.
And I think a lot of that comes down to the fact that one was a lot harder than two.
And I think hard, not in a, like, fun challenging way, just kind of, this is bullshit.
And you're heading against the wall.
How are you to survive this way?
There's just so many waves of motherfuckers coming,
and it's just like, God damn.
That's always been their style
with their first games, too.
Crash.
For instance, you know, it's like,
they don't nail difficulty levels
right at the first time they just don't.
And that's a very good point.
I mean, it definitely feels like that.
And it's not to say on Charter 1 was difficult.
It's just compared to two.
Two got the balance so much better.
Yeah.
It was just fun.
Like, I never felt anytime I died a couple times,
it was my fault.
I knew what I was doing,
I knew what I had to do better than next time.
That's good.
You know?
It's like,
when you feel like you're being rewarded
to constantly keep pushing forward.
It's great.
And I think that one was a little bit repetitive.
Like it was, you know, very much you climb a bit.
Then...
Cut scene.
And then you shoot a bunch of other fuckers and people just keep kind of coming.
And then there wasn't too many set pieces in one.
Like there was a few, like, you know, key things, but especially not compared to two.
Yeah, I guess a set piece is kind of the wrong place.
Maybe we're wrong word.
Maybe arena.
Oh, okay.
Yeah, yeah.
Yeah.
There'd be like an arena thing and then a positive.
puzzle and the puzzle just slows everything to like a crawl sure where all of a sudden it wasn't
this forward moving thing it's like all right i mean stop and think about this stuff i definitely
think the puzzle is the weakest parts so far and that that also goes into two i feel like two's pacing
was so much better where it had that same format but they'd switched up a bit more and the arena's never
felt as similar to each other like i guess the terrain and being there was a lot more verticality
in two than one for sure and also just the locations being different made it feel more
fresh.
Like, being in a city compared to just a jungle the whole time.
Yeah.
And, like, the snow and there's just so many different, you know, variations on environments.
And that made it a lot better, too.
But then whenever it got to the puzzle parts, I was always just like, oh, man, like,
I know what I need to do here.
This isn't fun.
Like, the idea of looking at the journal and, you know, figuring out the clues of how
you need to do stuff, it's cool and it's, like, nifty, you know, but nifty is the best
way I can put it, which is like, that's not a good thing.
It's just like, all right, I guess that's unique.
And on the PS4, you hit the little, like, track pad thing.
But then you don't turn the pages with the track pad.
That was weird, right?
You turn it with the...
It's like, those sections were the one things that I'm like, oh, this isn't perfect.
Having said that, I still think it's fun.
You know, amazing.
As perfect of a game as it can be.
But, like, there's, you know, I'm just given my gripes.
My small, minor gripes here.
But yeah, those sections, it was like, the puzzles are all so obvious.
And it's like, okay, I know what I need to do.
why do I need to look at this picture and match these things
that takes three years to
rotate and all the stuff
it's like that it's when it stopped feeling like
oh my god I'm playing through a movie
and oh I'm playing a video game
sure they're learning yeah exactly
and again I haven't beat three
although 25% into three
I've already seen more of those bullshit
type puzzles than were in two at all
without spoilt what did you think of the beginning of three
did you know that that happened
that happened
after the intro
Don't say it
Okay
Yeah no I didn't
Very cool
That's like my favorite moment
In any uncharted him
Oh yeah
It's been very
Yeah I don't want to spoil anything for anyone
But three so far
Is the one that I'm most intrigued
Because I'm like what's happening
Like I don't know where this is going
Yeah
Yeah yeah
Is he cross-eyed
Or is that just a glitch
It's probably
In the cut scene I was looking at
It must be a glitch in the cut scene
You're looking at
Because I thought that was part of his character
Like, that's weird.
Cafe Marlowe's cross-eyed friend.
Yeah.
But the biggest issue I had with two is the puzzle parts and the fact that it felt a little, just a little too long.
Like, I feel like we could have shaved off maybe 10%.
Like one last, all right, now I have this clue.
Oh, but this clue's not the final thing.
This clue just shows I need one more place to go.
And it's just like I felt like it was just the same story beat over and over and over.
And three is definitely already kind of remedying that.
So it is cool to see the progression of them learning how to change it up and stuff.
And two was essentially one again, but bigger and better.
See, that was my problem with two.
And why I think when we were talking about this, I always talk about why I think I like three more just from a story perspective is the fact that I thought two was supercharged one in like beat by beat of all this stuff's happening.
All right, this guy's going to betray you.
All right, this is going on.
And really beat by beat.
Like there's story.
Guess what?
There's a supernatural twist.
you're like, what the f-no, this is out of the blue,
okay, whatever, you know what I mean?
And that worked the first time.
Yeah, oh, the first time I remember playing, like,
holy cow!
And then the second one I was like,
I'm predicting everything that's about to happen.
You know what I mean?
Like, I'm aware, not, not like specifically,
but in terms of, but I essentially predicted,
like, once the supernatural stuff and two happened,
I knew the source of it, essentially.
Yeah, yeah, yeah.
Because, like, it's just, it's very obvious
if you played the first game.
Sure.
But yeah, already playing the third one,
I'm like, man, this is different.
Like, the way they're handling the story is so different.
the environments again and all that stuff
and the gameplay changes too.
Like it's just,
it's fun that,
like the opening scene of three
is...
The bar fight?
Yeah, the bar fight.
Amazing.
Amazing and totally
unlike the opening of two
or the opening of one.
And I think that's good
because they totally could have just,
again, you know,
two opens with the big,
with the train hanging off the thing.
They could have just done that again
with three where it's like,
here's another crazy-ass thing.
I was right going to get out of this one.
Yeah.
Where the bar fight was like,
totally unexpected and fun and really
it was cool and what happens after the bar fight
it was just like what the fuck what's going on here
and for a while it started feeling a little tutorialy
but it's the beginning of a game
yeah exactly exactly but yeah so far three has been
a lot slower and there hasn't been any
any moment that I'm like
fuck this is awesome
because two has some of those
like I tweeted about this everyone always talks about
this train sequence being the most amazing thing
in the world now that I finally
know what they're talking about.
Holy shit.
That was amazing.
That is a video game set piece
101.
Everyone,
every game designer should look at it.
I'd be like,
this is how to make fun.
Yeah.
You know?
Yeah, yeah.
Having said that,
that wasn't my favorite set piece
in the game.
I think that the building scene.
Oh, right, right, right.
Like, that was better than the train scene.
Like, that was definitely something
that had me be like, oh, shit,
I am engaged with what's happening right now.
That's interesting.
How much do you know about three sequences
and stuff?
All right, great, perfect.
I'm telling you, because there's a big one that was ruined in a commercial, right,
that then spoiled it for when we were playing it in the three.
But I think what you're talking about with two in particular is the fact that they hid the train forever.
And the part with the building,
you played through multiple times at E3s and preview events and everything else.
So that's probably why I get swept in the rug in terms of critics and press opinions.
So we knew about it.
I remember, I think I described that point by point in one of my first previews of it.
You know what I mean?
Yeah.
People knew about that.
Yeah.
Whereas they, yeah, what you're talking about it.
Because I did not.
It's funny because I knew about the train, at least being a big thing,
didn't know about the building.
So when it was happening,
I'm like,
what the shit is happening right now?
Yeah, my favorite sequence,
I won't spoil it for either.
It's not even what Greg's talking about either
in the commercial is,
is my favorite set piece
and favorite scene sequence in,
you'll know it,
I think, when you get there.
Once you beat the real,
I'll ask you about it
because I think it's fucking extraordinary.
And I think it's actually one of the
overlooked ones
from the entire series of Will.
Do you don't know what you're talking about?
No, you've given no details
on what you're talking about.
I don't want to say,
I don't want to,
I don't even want them to know it exists.
Okay.
Oh, when Elena hangs herself.
Oh, shit.
And that's the other thing.
My God, man, the characters.
Like, I knew I loved them.
Like, even in one, they were so great.
But two really solidified, like, man, I care about these characters.
I care about the relationship so much.
And it's like, they added all the new characters they added in two.
I fucking loved.
Right.
The villains, I fucking hate them.
Lazzarvich?
Well, Lazarevich, whatever.
But the other fucking fucking...
I'm bald and angry.
I'm going to drink this stuff.
And I like that it calls him Lizaravich.
Like, that is the fucking...
The dialogue's just so good.
It is really good.
Everything solely says, period.
Yeah.
It's just the best.
The El God damn Dorado.
The goddamn Dorado.
And three has another goddamn line that I really liked.
But it's blank right now.
Yeah.
Yeah, it's fun.
I don't, like, I am the opposite of Colin, where I loved those games and I had fun
platinum me and I just don't feel, I'm not psyched to do it again.
You know what I mean?
Like, I wouldn't, I feel like when Last of Us was coming to PS4, I was like, yes,
I've been craving, replaying last of us.
It was awesome.
And I sat down with the weekend.
And I got to the dam.
And I was just like, I'm not feeling this.
Like, it's just not the same.
And I don't, like, granted,
Uncharis are a bit different because we had the platinum.
So it was backwards, forwards.
I reviewed them.
I knew those games.
You know what I mean?
And so maybe that's part of it.
And I just don't want to,
don't feel like going back and doing it again.
I loved those games.
If you've never played them,
I would say, yeah, for sure, play him.
But if you're like, you asked earlier, you know,
if somebody hasn't,
if you played them before,
should you play him again?
Like, that's a, I had a beholder kind of thing.
I just don't have it in me, I don't think.
See, what's interesting to me is the changes that they made,
like the physics stuff, and they did make the games feel,
from what I've been reading,
they made all three of the games feel more similar to each other.
And just the controller alone makes it so much better.
Well, it was weird to play and use the triggers.
Yeah, being able to use the trigger
and, like, oh, shit.
And, like, it feels so much more natural
than the PS3 controller did.
And I never really had an issue with the PS3 controller.
Yeah, it's funny you say that because you can switch back
to L1 and R1, and I did.
I'm like, that's just how you play these games.
Like, that's, it's gonna be weird going on Charter 4.
I'm sure they'll give you, maybe you,
they'll give you the option again for sure.
But I feel like these games, like,
where there's, I'm just used to play in it with L1 and R1.
And when I tried to play on the triggers,
I'm like, I can't, I can't play it like this.
It's not, it doesn't feel right.
This isn't what Neil Druckman imagined.
And then I, in playing,
I probably should have waited to this, but it didn't really spoil anything anyways,
but 25% through three last night.
Before I went to bed, I pulled up the Uncharted 4, like,
trailer.
Yeah, yeah, yeah.
Oh my.
my god, I am so excited for this.
Yeah, yeah, yeah.
Oh, it's gonna be so fun.
Yeah, so after I beat three, I'm play Golden Abyss,
and I'm very, very excited.
Golden, Mississippi.
I'm just in, like, a fucking good chart.
Yeah.
But the thing, going back to you, replaying it,
it's like, these games are similar to movies in the sense that, like,
some people like rewatching movies over and over, and other people don't.
Yeah.
For me, I can't imagine really wanting to go back and play these uncharted games again
after I already beat them.
Yeah.
Like, it's, the gameplay is amazing, but the gameplay is a tool to progress the
story.
Yeah.
And I love that because it's like, this is, all right, one last topic I want to talk about
before we move on is.
Subtopic in this topic.
Yeah, the subtopic within this is the fact that it's crazy how earlier I was talking
about how different generations have control schemes that kind of just change or whatever.
And going from playing Metal Gear Solid 5 because I put that on hold to play this.
Sure.
It's crazy that Uncharted just does not feel right.
Like, MGS 5's action just like going around.
and shooting and everything and like the stealth and all that.
I'm like, this feels fucking awesome.
And then playing this, it's like, oh man, this feels a little off.
And it's like, I know it's just because I was just coming from that.
It's so hard to go back, man.
These are games that are 10 years old.
It's so hard to go back.
That was the thing of playing the Uncharted 2 opening where we're like stealthing around
and trying to take up those guards.
And I was in the fountain.
And I like, creep over behind the guy.
And like, you snap to cover and come around.
And then it's like, all right, I hit the square button to grab them.
And I just stand up and do a whiff a punch at his head and alert him.
And I was like, like, where's the sweet.
spot. Like that felt like that would have been in Metal Gear, the sweet spot
up and choke the guy and take it. But it's like, okay, this is I got to figure this out. This isn't
that game. This isn't that thing. And that's the cool thing for me is like, you know, I took a,
take a break from Metal Gear because I wanted this linearity and it's just like, man, I wish Metal Gear
did play a little bit more like this story wise. Yeah. Yeah. Yeah. I just want to just get
through this thing and be constantly rewarded for what I'm doing. But just pure like the
feeling of how the character feels and how you feel in control of the,
of what you're doing, like Snake is just so much more like on point and I cannot wait for Uncharted 4.
Like I think Uncharted 4 is just going to merge those two to be this fucking perfect experience for me personally.
Yeah.
So, topic three of the day.
Signs you know a game will be horrible.
Tim likes it.
We've already identified.
If Tim is excited about a game, it's going to be garbage.
Because this is coming from the guy who was not excited for Metal Gear 5, but has been fucking banging the Tony Hawk's.
I was excited for Tony Hawk forever.
Metal Gear 5?
No, you remember?
You were all like,
I don't know,
I didn't like Peace Walk,
I don't know,
but I was still excited for it.
I was super excited for Meliard.
All right,
so this topic was originally
going to be why you need to play
Tony Hawk's Pro Skater 5.
And it's not that.
Because I can't,
you know,
sit here and tell you
that you should play this fucking game.
Now, for the record,
you haven't played it though, right?
I've played it.
Oh, you have.
I apologize.
I thought you hadn't played it yet.
I haven't played it extensively enough
to really, like, give a full review of the game.
I've played enough to know its problems
and to know what I like about it.
So I'm going to treat this topic
what would have been that.
Just there's not that much positive things to say.
Sure.
It's bad.
Period.
It's bad.
It doesn't make sense how a game
that is this high profile from Activision,
like, you know, there's money being put behind this.
Tony Hawk's name is on this.
This is not a spinoff of Tony Hawk.
This is we're going back.
We're doing it right,
except we're not.
Yeah.
And for me,
my holdout for it was, I was like, all right,
the graphics look really bad.
Shit, whatever.
Oh, all the video,
why does it look like no trailer for this?
This was even edited.
Right, right.
People just released footage and didn't even think about what was being shown.
How come I haven't seen anybody that actually knows how to play,
playing in any footage at all?
All these signs that just looked really bad.
But I'm like, whatever.
It's still Tony Hawk.
If the game plays there, I'm fine.
I play with it for like 15 minutes,
and that was enough to be like, all right, this is not.
Right.
Didn't come together.
You know, it's, for anybody that played,
I played every Tony Hawk game, at least in the core.
I played all the pro skaters, all the thugs,
American Wasteland, Project 8.
The only one I didn't play was the...
Ride?
No, so those don't count.
Full of technology.
What was that to Project 8?
Whatever the hell it was called.
There was another, start of the P.
Breaking, I think.
I'm just going to not move it.
Okay.
That shit was bad.
It was really, really, really bad.
So playing the old games was amazing for me.
Those were a game I looked forward to every year.
It was an annualized thing that was good.
And you look back at Tony Hawk 2, 10 out of 10 from IGN.
Tony Hawk 3, 10 out of 10 from GameSpot.
Damn.
Like, these games were 10 out of 10 quality, right?
Right.
And now you look at this and you're like, what?
And this is...
Could you imagine this would happen to your series?
To Tony Hawk's Post Cater 5.
This is getting that title.
And their whole thing is, we're going back to the roots.
And I play it.
I'm like, man, did you guys play the other games?
Like there's no roots here.
Like there's,
none of this makes,
makes sense.
They got rid of the two minute run.
I'm like,
what?
The,
did you play the other ones?
This doesn't even fucking make sense.
And like Tonya Proskeator 4 was a little bit more open where you go in these big maps and kind of
take missions from people.
And this is more similar to that,
except the maps aren't big.
And there's like no things going on in the level.
There's no like cars going driving around or like people like NPCs or anything.
It's just bare, flat,
empty land.
And I'm like,
all right
I can deal with that
if the gameplay is right
the gameplay
feels like
Tony Hawk's Pro Skater
HD that came out
like a couple years ago
which was also made
by Robamoto
and
it's close
but it's not right
this doesn't feel
like Tony Hawk 3
or 4 or 2
this feels closer to 1
and like
that's like not a good sign
you know
like that's super fucking old game
and HD
I kind of
you know
looked past its
problems because I was like
it's Tony Hawk
at least they're
getting a Tony Hawk
getting a Tony Hawk. I'm getting a Tony Hawk that I haven't had forever. It looks fine for a
downloadable PS3 game. Like, whatever. It has classic levels. It was a semi-remix of
one and two together. I'm like, cool. I'm having three eventually with the DLC. I'm having
fun with this. And I had a lot of fun with it. I played the shit out of it and I loved it.
This one takes away all the good things about that one and keeps all the bad stuff and then
adds worse stuff. You've all seen by now probably the glitch videos.
Yeah, it's awesome. It's awesome stuff.
all that stuff.
Fall through the world.
Flying out of the world.
Now, to be fair,
Tony Hawk games have always had really weird
bail physics and, like, weird shit happens,
and you go through a wall and, like, whatever.
That shit always happens.
But there's always an amazing, solid game behind that.
Right.
So then you overlook those flows.
Yeah.
I need to spend some more time with this game
to really see if there is that solid game there.
But mechanically, there's just some problems with this shit.
Like, they added a new function
where if you hit triangle, you slam,
you instantly slam down,
like your gravity just goes up so you can like get onto rails faster or whatever.
And when I first saw that, I was like, all right, cool.
That's a gameplay mechanic that I can see helping for combos and like actually being good.
But they set it to the triangle button, which is also your grind button.
So that means that whenever you're near a rail, it does that thing where it's not sure if you're trying to grind or trying to fucking slam.
So you'll just fucking slam to the floor and your combo's done.
And it's like, well, and if that was like a one-off thing, I'd be like, all right, whatever.
That happened to me consistently in the little I was playing.
So I'm like, well, that fucking sucks.
Yeah.
They change it to reverts R1.
You can change the control,
so that's not that big of a deal.
But it's like,
they're just fucking with shit.
The only,
the great thing about it,
and people are hating on this,
but I think that there's being assholes
just to be assholes.
The soundtrack's awesome.
Playing through it,
I'm like, it does feel like a Tony Hawk.
We got good Charlotte in there?
Right?
Good Charlotte's not there.
But.
Blink 182.
Playing through it,
it does remind me of being a little kid.
It feels like Tony Hawk.
It just looks like a Tony Hawk game that...
It looks like the HD version did.
but the HD version was a fucking $10 downloadable title on PS3.
This is a $60 boxed retail game.
I thought it was just to download this game.
And then I saw people out on Facebook,
the kind of funny Facebook group with photos of it.
I was like, what the hell?
Like really?
Like, whoa, I did not realize that was happening.
You know what I mean?
Yeah.
And so to your question of like, you know,
what are signs, games are bad.
Like, we've talked about this a lot.
So, I mean, some of them, I'm sure, be.
But the first, of course, is when, like,
no one is getting copies of this game.
The gaming press, enthusiast press has been vocal
about the fact that heads up, none of us have this.
We're not getting this, Activision isn't giving it out.
And that's usually, you know, 90% of the time, troubled waters.
You know what I mean?
Something bad is happening.
Yeah, it's a bad sign.
Also a bad sign when your game is smaller than the day one patch, which is what is the case with the...
The game itself is like five gigs.
The patch is seven gigs, something like that.
It's a terrible sign for your game.
So I think that's a terrible sign, but I also think that's being a little blown out of proportion.
To me, the sizes and numbers and stuff,
I think the internet just likes to get upset about.
None of that fucking matters if the shit's
like, who cares how big the patches?
The day one patches are, it's a normal thing.
It's not good, but I don't think that that's a sign.
What's the point of the fucking disc?
Yeah, I don't agree with you at all.
I'm totally with that, but I'm just saying, like, in the
modern day of how games work,
like, I don't think that that, that the sizes
of the install files matter.
I do. I think it matters a great deal
when the patch that fixes the game
is bigger than the game. I think that's absolutely relevant.
I think that's a totally salient thing
to people don't be upset about, but I understand
that some people don't... Or to be a sign of trouble. Yeah, like
so the game went gold early and
it clearly wasn't ready and it's not uncommon. Day 1
patches are everywhere now and that's fine.
Even great games get day 1 patches.
But the day 1 patches are not
7 gigabytes. And they're not... My thing is
I think the size doesn't matter.
But it's more of the thing where with Tony Hawk
specifically, you can't play the game without the patch.
Like the on-disc thing
is only like the tutorial and like a free
skate mode or whatever. So that's bullshit.
Like that there is a definite problem with
the way this game was released,
but I don't think the size
is necessarily the problem.
Yeah, I don't agree.
I think it's just,
I think that's weird
when you're releasing a batch of data
that is bigger than the game,
the bigger than the game
to fix the game
or to add what is supposed to be
in the game
because they had to reach a certain
certification or QA data on.
I think that's weird
and that's uncommon.
There are good games
that have bigger patches
like Kills of Mercenary,
had a huge patch.
That's a good game.
So it's not always,
always that case.
But that was,
when I read that,
I was like,
that's really strange.
The other thing,
that's,
weird about it is just generally
I think that this might have been
I'm interested to see the scores
everyone seems to hate this fucking game
so this seemed to be a game where I'm like
I don't understand why you're even releasing this
you know like like and I'm right there with you man
it's not they're not activation is not a small publisher
the biggest publisher in the world they can
they can afford to make good games they typically do make good games
which is one of the things that I think is weird
I don't like prototype for instance
but those games worked and they were fine and people did like
them it's weird
they don't often release a game that
I think is going to settle in the bad
based on what I've heard about the game from a lot of different sources.
It just seemed to be a game that was just, they should have just been like,
and they shouldn't have identified that now.
They should have been in the summer, maybe been like, this game is not ready.
They knew.
That's the thing you're talking about.
Another sign is like, why were these trailers so bad?
Trailers are when you're supposed to be using Verticals Lices and all this stuff to show a game
that is not what you're going to get.
You know what I mean?
Why did they change the art style so late to be the cell-shaded stuff?
So late.
Why did it seem like they've been hiding this game forever?
You know what I mean?
Like, it's a Tony Hawk game.
It got announced by the fucking chef putting out a goddamn Instagram post when he set up the event.
So it first leaks from an Instagram post of some random person that shouldn't have done that.
Then it gets formally announced at E3 during Jeff Keely's YouTube stream during all the other press conferences.
So everybody didn't even know it actually happened.
Like me, being a huge Tony Hawk's pro skater fan, couldn't immediately find a trailer at E3.
Like I remember I had to look for it and search through the whole fucking live stream.
to be able to see it.
I'm like, that's a problem.
Then the trailer that they showed was,
it was like two minutes long
and a minute and 30 seconds of it
was developers talking about,
it's Tony Hawk, man, it's coming back, man.
It's going back to the classics.
We're doing all things you love.
And it's like, you see maybe three seconds of gameplay
and the rest of the gameplay is on a computer screen
in the back.
And even that didn't look good.
And that's one of the big things too
is like, show don't tell.
Yeah.
When it's just, like, you know what I mean?
Like, there's a time for that.
A great time, right, was not what it would have been, E3, 2014 EA's press conference of, hey, we're working on Mass Effect.
We have a new Mass Effect coming.
We ain't ready to show you anything about it.
Hey, we're working on Battlefront.
Here's some, you know, concept art that we're doing with speeders and stuff.
We're not ready to show.
You know what I mean?
And those games were, it turns out a year and a half away for Battlefront and two for Mass Effect probably, if not more.
And whereas, like, when you're here and this game comes out this year and we're not showing you anything, that's bad.
And this goes back to, again, on how you do it
and how I knew Persona 5 wasn't coming out,
where was the information on this game?
It's not suddenly going to pop up,
and you know persona's going to be an awesome game.
So that's why it was like, well, this James is not coming out.
Whereas Tony Hawk, they're like, all right, yeah, we're going.
Like, I guess they're probably going.
Yeah.
I mean, it's so weird that they did release this game,
that they are just pretending it's not bad?
I don't even know.
Like, it's shocking to me that they can do this
and they would do this and it makes any sense.
Like, had they known that it's going to be bad,
And they were fucking around with it.
Like, oh, the physics are horrible.
None of this makes sense.
The bales look funny.
All the characters look dead.
Even with the new art style, things are just fucking stoic and weird.
Like, weird to a point that it's like the PS1, Tony Hawk 1 didn't even look this weird.
You know?
That looked like something.
This just looks like, who the fuck approved this?
Yeah, I mean, just based on what I've seen.
I mean, again, I haven't played this.
So I don't want to, maybe I'd love it if I played.
I don't know.
I don't want to make any assumptions.
I'm just, I'm just seeing people kind of go off on this game.
The people have been skeptical of this game for a long time.
and I think that Activation's calculus might be that
A, like this game might not, you know,
Neverself doesn't exist anymore. This is a smaller studio
that doesn't really do anything. It's probably cheap for them to make
this game. And
their calculus is probably like, we can probably sell a few hundred thousand of these
just based on them being on the store shelf. And reviews
are not going to matter and people aren't going to see them and they might have buyers
and remorse. But they're not, that's the thing is that
game publishers aren't stupid. And in fact, I would say
the bigger the game publisher, the less stupid they are.
So, Activision knew full well
that this game wasn't good.
And to reiterate, because we said this before,
publishers get mock reviews.
Publishers pay lots of money
to, like, ex-critics and people in the industry
to review their games early,
and then be like,
what do you think this game's going to be?
Right as a review based on what you think
this is going to be, and that every game gets those,
multiple ones.
So I think that it's
just, there's got to be some sort of financial calculus.
it. The thing is that this is going to have long-term ramifications
on Tony Hawk. And unlike
Rock Band, which I think is ready to
come back and is going to come back, I'm not sure I was going to do.
There's always going to be space for a good
skate game, and they think they're fucking themselves,
and what they're really doing is giving
EA a way to come back and skate.
They are absolutely fucking teeing it up, and I bet you skate
is in development.
You know, so like,
they're, yeah, is probably looking at this being
like, excellent. Yeah. You know, now we can
come back at EA conference
in E3 next year and be like, we're at, we're,
skate four.
Take a little slam at your publisher in a very cursory way.
We know you guys are waiting for a real skateboarding game.
We have a skateboarding game.
And again, it's a fucking meatball down the plate for these guys to just fucking hammer.
It's so hungry every time we see it.
It's interesting to me, though, because looking at this and how much of a disaster it is and the fact that they're still putting it out, my first gut reaction is,
are they targeting the streamers and the let's play people that are going to, like, just do dumb physics.
Great question.
Great.
Because the first thing I saw Ray last night, Brown Man on Twitch they're playing it, right?
and I popped in and I watched for a while
and he's just like, ah, is this, it's terrible in that way though, you know?
And it's like, that's weird.
If that's what they're doing, it's like, man, why'd you have to do that with Tony Hawk?
Like, you could have just fucking put out.
I think that's giving them too much credit.
Me too.
How I think you get to the point of like, are we going to cancel this game or not?
No, we're not going to cancel it because we will ship or sell through or whatever,
100, you know, whatever 1,000 copies, which will get enough to make back the money we put into it,
or at least some of the money we put into it.
Yeah, but it's just, that's the weird thing.
And that's why guys really, or studios and publishers really need to worry about their
IP in their catalog because this will have
ramifications. Bad games always do injure
the perception of future games out of that franchise. If they're
bad, it just always goes that way. But maybe they were done with this. I mean, that's what
sucks. That's what sucks to me is that this is it. This is my last chance at getting a
Tony Hawk game than one that I want. Tony Hawk's Pro Skater 5, are you fucking kidding me?
Yeah. Do you know how excited? I mean, you guys know how excited I was about this being
you want to shut up about it. That's insane. They're going back to the original naming scheme.
Like that says something. And this game does not say that.
This game is just, it's, oh, it should have been, everything play, man.
It's like, here's my thing.
It is still fun.
And, like, it is still fun to play.
And I'm enjoying it, and I'm going to beat the hell out of this game.
Well, it is.
Like, that's the thing.
It's Tony Hawk, man.
Like, it looks dumb.
There's weird branding everywhere.
Like, you're getting annoyed with your grind slams.
Yeah, it sounds like a lot of fun.
Yeah, but that's the thing, though, is like, yeah, you have to work around it, but the game is there.
It is fun.
It's still Tony Hawk.
I still enjoy it and skating around doing all this dumb stuff.
But there's so much dumb little things for somebody that actually really.
really enjoys the Tony Hawk game playing is good at it.
Like, the wall rides are just wrong.
Did wall ride in this game, Colin?
You know how before you'd go against it and go up on the side?
You need to go straight into the wall, jump at it, and then you wall ride.
Because that makes fucking sense.
The thing about, they just didn't massage this game right.
Wrong developer, wrong amount of money, wrong premise, maybe the wrong name.
It seems to me that if the, like, Activision, again, has the money to spend money on making
the game properly.
And since the home studio doesn't exist anymore for this series,
they were making Call of Duty stuff,
and they never saw it even exist anymore.
Or if they do, they just disbanded them into other,
and folded them into, like, Raven and other studios
that Activition owns.
It's just frustrating that it's like,
I just think you have to take better care.
It's like giving a game, like, Uncharted to,
I don't know, fucking CyberConnect or something.
It's like, all right, you guys can do this, right?
And it's like, maybe they're just not up to the task.
I don't know.
I don't know these guys' history or whatever,
but it just seems like this is a game that has a legacy
and it needs to be treated better
if you're going to go mainline,
which they did with Tony Hawk's pro skater.
And I don't think this is going to be the end of Tony Hawk,
but I do think that this is going to have bad perception issues,
and this is a weird move for Activision.
And I cannot remember an Activision game that was released
that seems like it's going to be outright bad since the classified.
And I don't know that they even published that game.
I think Sony might even publish that game.
So it just seems weird.
It's like a weird thing.
Like you don't see Ubisoft or Activision or EA releasing games that are like...
Terrible.
Bad.
Yeah.
Like, so, you know, they're not dumb.
They know what they're doing.
They,
they knew what this was.
They clearly have a plan.
I don't know if it's going to pan out for them or not.
I'm kind of curious to play.
And again,
I want to reiterate this is all conjecture.
I have not played the game.
I am just going through like,
NeoGap threads and looking at trailers and just for months,
everyone's been being like this game looks all fucked up, you know?
And Activision's certainly holding on the review copies and not sending them out to anyone until the game's launch.
It's like,
that's what we're talking about
on Colin of Greg Live today
that happens
once in a blue moon
to a good or great game
when they're really trying to hide
something.
Hide like a story spoiler
or a game mode.
Or they just straight don't trust you.
There are certain publishers
that do that.
But when Greg said nine and ten times
I'd say 95 out of 100 times
I'd say even more than that
when a game is delivered
or you don't get a copy of it
before the day comes out
and you're in the news dispress it's bad.
Before we move on
is there any, like what are other signs
besides that?
I mean you guys have a lot of experience
when it comes to dealing with this stuff
I think we've laid a lot out, right?
Developer is the big one, I think, personally.
Sure, you can tell by somebody's history.
Again, these are, yeah, these aren't telltale.
Like, this game's bad because of this developer.
It's just saying, like, it's, you know,
like Lady Liberty with their fucking blindfold on,
and you give her a scale.
And it's like, knowing what you know,
these guys develop the game, put it on the scale,
and it, like, tips it a little bit or whatever.
And it's like, this is the release window
and maybe it tips it a little bit more.
And this is when we got the game
and this tips it a little bit more one way or the other.
Where is the trailer?
Why haven't you seen this?
Why?
You know what I mean?
like so many of these games are ever so many games are so anxious to get in front of you you know what i mean
that's how it is that's what p r job is you know what i mean like we didn't there weren't many reviews for
lego dimensions early right but there was a stream on our channel the week before it had shown up on
live shows and they played extensively you knew it was happening there had been events for it at
comic con and other things and i'm just using that as an example right now but that's how a PR rollout
goes for something right you see these things pop up and tony hawk was a ghost right like when on our
game spot show
it was Tony Hawk who came by, which was awesome.
Let's talk to Tony Hawk for a while, but it was like,
he didn't have, like, demos to show.
He wasn't playing a lot.
I mean, even then, it's like playing Tony Hawk.
We've been to a whole bunch of different events and stuff,
and I don't think Tony Hawk was ever playable.
I might be wrong about this,
but I don't think it was ever playable on the show floor for the public.
Was it at GameStop?
I thought we walked by one at the GameStop.
You're right.
It was.
Yeah, yeah.
But I know that it was playable at some point.
Like, I was invited to play it at different points,
but it wasn't at E3 on the show floor.
Sure.
At Comic Con it wasn't on the show floor either.
So, I mean, those are definitely signs too.
Playable for the public at events where it's playable for other people.
Yeah, there are signs.
It's just, the thing is that, again, the Lady Liberty kind of,
or the, you know, justice and not Liberty, Justice.
So the Liberty before, it's not true.
It's justice with the one.
She just knows how to hold the twist.
Is, it's just the scale can be out of whack.
Like, Wolfenstein, for instance, the New Order being made by,
machine games like who the fuck are they so like you drop that into the category like I don't know but
it actually ends up being a fucking awesome and remember that that was a game that they didn't hide hey I remember
shown him to my packs them like all right the demo's gonna take three hours you like what yeah no but
then you sat down you played like oh the game's great no wonder they want me to play it for so long you
know what I mean yeah not afraid to talk about it and I will say to reiterate although it doesn't
answer the question about good or bad is that this is why I hated previews and this is why I hated
previewing games a lot and this is why I think previews are largely useless because even
a game is bad, like the Order 1886, for instance,
they figure out ways, especially closer to launch,
to Jocely a little bit.
Sony actually had done this to us,
and they're not doing anything to us,
they're just putting out their game,
and we kind of interpret it.
Exactly.
Beyond Two Souls was a good example.
Like, we were really dubious to this game.
I went and played it right before it came out,
and they showed us a really cool sequence,
the wood sequence when they're running away from the cops.
This is really cool.
Game ended up not being very good.
The Order 1886 was super dubious about it.
they show us the
Zeppelin sequence
which is maybe the best part of the game
I was like okay maybe there's promise
They've turned it around right exactly
And NAC again like NAC is a really great example
Because NAC is like I played NAC at E3
I don't think I wrote anything about it that E3
But I was like oh this is actually coming together
Like this game I think is gonna be fun
I had NAC was one of those games where like
I remember when people were playing it before it came out
And they're like this game's bad
And I'm like really?
I didn't like I was like
I could understand it not being good
but there was nothing about what I had seen
to indicate that it was going to be bad.
And so I guess what I'm saying is that like
the proof's ultimately in the pudding.
It's only when you get the full experience
in the full game. Do you have any idea how the game really is?
And that's why I think that's why previewing to me
was always a matter of like I want to be honest and brutal
when I need to and be,
give it praise when I need to,
but it was all about that balance because it's like
I don't really know.
You know, I'm just, this is my interpretation
of what I've been shown from this vertical slice
as opposed to reviewing the entire game.
game where you get the whole package.
And that's why I think
people just need to be a little more wary of previews.
Not because people are writing previews that are not
honest, but because previews are
just based on what they want you to see.
And it always works
to the game's benefit.
And that's what was learning about Tony Hawk.
There was nothing they wanted us to see.
Yeah.
Lil Wayne.
They wanted us to see Lil Wayne.
He's a playable skater in the game.
He's a famous skateboard.
Do they have 311 in the game?
311.
Sweet 2 fucking bullshit.
So that's great.
Wait.
Sweet Tooth, Twisting Metal character?
Really?
And Ratchet and Sackboy.
PlayStation exclusive?
Yeah.
You got Master Chief in the other one?
No.
They got someone else.
I don't know.
There's some weird robot.
Major Nelson?
No.
I don't even know great.
Vector Man.
I don't even.
Vector Man, no, no, no.
It does kind of actually look like that.
Dreamcast exclusive.
Yeah.
Which is funny you say that because Tony Hawk 2 on Dreamcast was like the best version of that game.
I play them on PS1.
Me too.
But the Dreamcast one was fantastic.
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Leave a post and we'll get to it just like we did for Halapinilio.
Oh, okay.
Yeah.
Nah.
No,
it was all right.
I mean,
I wasn't excited.
I actually really,
really,
really enjoy this question.
If you had to estimate,
how much money would you say you've spent on games,
consoles and DLC?
How much would it be?
Oh,
are we counting what our parents spent on us?
Yeah.
Oh,
In college, I remember getting interviewed for a girl who was working on her in one of her journalism class.
Getting interviewed by a girl is what I meant to say.
Sorry if I didn't.
Who was in a journalism class my freshman year and she knew I was big into video games.
And it was, yeah, she asked me like, what all I had owned.
And I ran her through all the systems, not of her game, obviously.
And she's like, does it ever boggling your mind to think about how much money you spent?
And I was like not until right now.
You know what I mean?
Yeah.
Like now, now I have no idea.
I mean.
I'm going to use my calculator here.
Okay.
Because I remember I had this conversation back with my friends in high school where we'd stop.
And this was towards the tail end of like the Xbox generation.
I remember looking at all my Xbox, GameCube and PlayStation 2 games.
So this is just modern that generation.
Sure.
Looking at all of them being like, all right, $50, $50.
Yeah, yeah, yeah, yeah.
You add it up.
It adds up so quickly, right?
Oh my God.
This is like thousands of dollars.
Yeah.
How did it?
I don't have thousands of dollars.
This doesn't make any sense.
Yeah.
You know, there's always the things where, you know, you got things free or you traded.
Exactly.
And that, you know, last night.
I was digging through, Colin introduced
a new segment on PSI Love You, that's a
first game. And so I was digging
through my trophy list last night, and just the
scroll, and the scroll, and the scroll,
to try to get to the bottom where it all starts
with Super Star Dust, you know what I mean? And when you
get there, it's just like, I didn't pay for
all these games, obviously. I was working in the industry,
but it's just like, Lord Almighty, there was so many
just there, you know, PS3 on.
Yeah, I mean, that's the thing is, it's tough
because from 2007
to now,
I mean, just frankly, I mean, we, we,
you've not paid for a blind share of our games.
Yeah.
You know, so it's, so the game spending has precipitously gone down since I've gone out
of college.
I'd say that on average, I was spending between console and gaming, including any, from
NES.
So NES, S-NES, the PlayStation era, which would include N-64 and maybe like Dreamcast later on.
And I didn't own a Saturn at that, you know, during that era.
And then GameCube, PS2, Xbox, and then encoding.
putting in like DS, Game Boy Advance, Game Boy Color, Game Boy.
It's got to be, I mean, I have a lot of games on some of those systems.
It's got to be like something like absurd, like $25,000 probably.
So I mean, I think it's got to be even more than that.
I think it's more than that for you.
Like knowing how many games you have, knowing how many games I have and only imagining
how many you have on all the old systems.
And in addition to how much you must have, because you're older than me.
So you were making money during like the PS2 generation.
I had a job the entire PS2 generation.
Yeah, so it's like, you must have been buying things left and fucking right.
I used to buy so many games I didn't even open half of them.
So, I mean, that was the thing is that I would buy, I would make like $250 a week after taxes or whatever in high school.
And then I would just buy like four games.
Like, I would really buy like four games a week for years.
Like I had no intention of playing half these games.
I remember buying like red faction and being like, I don't even know why I bought this.
But I was like, why did I even buy that?
Like, I remember being so desperate for PS2 games.
I was like, why did I buy red faction?
Again, it was because that cute girl at fucking Planet Comics.
But I remember.
Always gets you.
But I had like all these Dreamcast games.
I remember getting, even after Dreamcast was canceled or like this continued in 2001, early 2001, I remember getting like the Sega Smash Pack and like, well, I would just buy anything.
So like during the, so like PS1, N64, PS2, Dreamcast, Xbox, GameCube.
That was when I spent a lot of money.
I have a lot of games on those systems, especially GameCube and PS2 and PS1.
N64 I probably had like 20 games.
They're expensive though.
Yeah, they were maybe a few, maybe 15.
Maybe more than that probably.
and then
PS1, I feel like I had
I mean, I had a lot of games on PS1
like dozens of games on PS1 for sure.
PS2 I probably had
dozens of games I probably had like 30 GameCube games
and 10 Xbox games or something like that.
I don't know, it's hard to say.
The thing is that I have more,
the biggest question I have is PS3.
I have over 100 retail PS3 games
but I don't know, I mean, to be perfect honest
because you're in this year,
I don't know that I paid for any more than a few of those
that I think you're probably the same way.
Yeah, same way. That's the thing out there of why that collection's so vast and into PS4 now, too,
just in the fact of, like, you know, eventually IGN changed our policy of, like, you couldn't trade in games anymore while we were there.
And this is early, early, what, like, 08 when we were there? I don't remember. You? You?
When Hillary switched the policy, he's like, don't trade anymore. And so, like, that's why I just have all these PS3 games. So, yeah, like...
You're like, you just weren't allowed to trade it.
Right. There was always this, you know, when I first got to IGN, coming out of,
of journalism school.
It was the wild west
in terms of like,
I don't know if this is the right thing to do.
And like,
as the industry grew up,
ethics became a real thing.
And everybody's like,
this is eventually enough people
were awake to the fact of like,
this is weird that we're getting games
for review or just,
because it was like,
in the old days when companies had money to burn,
it would be like, hey,
everyone gets a copy of game,
whatever it is.
And so like one person's reviewing
and 30 people have it.
And then if, you know,
29 of those people didn't care about it,
they could go trade it in or whatever.
Oh, I got you.
So you can trade in,
free games you're getting
Exactly, exactly
Exactly
If you bought a game
You can do whatever you want
Yeah, okay cool
And so that's when like
The collection just started
It was just like oh cool
And now we're
It's the same thing right
Now everything we get's digital seems
But like even with the PS4 and stuff
Like I mean digital
Still costs money though
That's the
Sure
Sure sure
I mean between
On PS3
Retail and Digital
I have to have
Something approaching
300 350 games probably
I mean my digital
My digital collection on all these things is insane
all of these things.
You look in that as a
I have like,
oh,
I probably have most of the Vita games
released on retail or.
I have,
because I have like,
a virtual console.
I'm like,
and Wii,
and Wii you even.
Yeah.
Those things add up,
you know?
How many copies of,
just thinking of how much money
I put into just the Super Mario Bros.
Series is crazy.
Yeah.
You know,
I'm just bringing that up,
though,
not to say like these are the amount of games
that you bought,
it's like,
this is an unrealistic amount of games
that no one owns.
Yeah.
And that's what makes it so hard now.
And that's why it's impossible
for us to quantify
by how much money we would spend.
Exactly. Exactly.
If I look at my shelf about the games I would have bought,
it's probably 10% of the games that I actually own.
Yeah, exactly.
Maybe a little more than that, like 20%.
But so that's why, like,
I'm just saying that to be honest and to say,
like, we are detached from that reality today,
but there was a point in time when we were far
from being detached from that reality.
And I can sympathize with those guys
that go out and be like, I don't even have time
to play all the games I buy because I was like,
I'm right there with you, man.
When I go through my game collection at home every few years,
I go through dozens of games that are still
wrapped. That are like just, I don't even like, see, that's crazy.
You know, like that's what I did too. And like, honestly, that was I, it's a convoluted
question because I would venture to say my Genesis collection was my biggest collection I ever
had. And that was because parents would, my parents would buy them. And I remember I had this
little cabinet that had all, like, three big shelves. And I was a little kid I've got
of course, so size is all fucked up. But I remember having this thing. And I remember a friend
came over. One of my mom's like, friends from back in high school, his, she came over with
her kid. And he's like, oh, you got a Genesis? You want to play this? I'm like, yeah. And he's
like, what games do you have?
I'm like, oh, they're in there.
And he opened it up.
And he was like, I've never seen this many games.
You know what I mean?
But we were dumb kids.
So then you jump to PS2 generation.
And PS2 was the first console I ever bought with my money.
That was like my thing.
And that was definitely the thing of like, I remember, yeah, like getting Hitman and Shadow
of the Colossus, like in the same trip or whatever.
And then I think I finally open Hitman and popped in.
I'm like, I don't know, like this and popped it out.
You know what I mean?
Like you were just burning through because there were so many fucking games on that thing.
It's just funny how a couple year difference is.
age will change so much.
For me,
PS2,
I was still,
I was like middle school.
So that was,
I didn't have my own money.
So it was like,
I'll,
me and my friends would like,
combine money and pitch and buy games together
and share them and stuff like that.
That was an event.
That was like,
if we bought a PS2 game or Game Q game or Xbox game,
that was the game we were playing for the next month.
Right.
No,
that was,
PS2,
like,
yeah,
that came out,
you know,
my,
the,
what,
fall of my senior year.
I waited in the nine hours to get it with Adam Brown.
And then I went to college and I was fucking,
awesome at college because I had a PS2.
Not many people had those yet, you know what I mean?
And that was totally the thing of like, I am dying
for PS2 games.
Yeah, I mean, it was bad for a while.
That pilgrimageed out to the Columbia Mall to go to GameStop to see what they had,
walked down to Slackers, and just look through the PS2
catalog on the wall, and I've played most of these or I haven't,
and it's like, buy something, bring it home, try it.
Yeah, see if it's a bouncer, yeah, yeah, yeah,
Oni.
I remember me, fucking stoked for Oni.
I'm like, yes, a third-person action game, hell,
yes, this is going to be great.
And then you're playing, it's like, well,
that's like Dark Angel.
PS2's launch was a good sign.
Because I still say Vita, actually,
out of all the PlayStation devices
had the best launch library.
And it was because PSVita
nailed what PS2 didn't,
which was PS2 was like,
we just have a lot of games.
I don't think there's any system
that came out
that had more launch games
in PSD.
There were so many launch games
that there were studios
that made multiple launch games.
So it was like,
what the...
And I remember looking at these games
being like,
what the fuck is all this shit?
Smugglers run?
Yeah, Smuggler's Run.
Yeah, Fantamish and I had.
Smuggers run.
was fine, but I remember buying
Genji or something like that
and be like, oh my God. And then
I'm, that was when you could still bring games back
after you open them and I bought Summoner. Yeah.
And I was like, oh my God.
And then it was like, and then it was like No Bunaga's
ambition or some bullshit game like that.
And I was like, Jesus Christ.
You know, I remember being like, what
the fuck am I supposed to play on this? I talked myself into
Silence Scope at launch. And I came home and cracked that open
and took it right back and got mad. And I was like,
all right, this is a much better.
That's what happened to me to. I ended up
settle on NHL where I was like, all right, fine, I can play NHL, it's fine. That's so fun.
But I'm just, this goes back to, I met a kid in Vegas when we were there for GameStop.
We were talking to him. And he was the kid that during our panel was like, I have money to burn.
And I was like, so should I buy this? And I'm like, save your money. When I was your age, because I was literally his age when the PS2 was out.
I was like, I spent all of my money on video games, all of it. You know, and I would leave a little bit to go to like a movie a week and be able to eat at the fucking food court.
have no money until I got paid the next week.
And I'm like, that is just stupid.
If I could take 90% of the games in those
fucking boxes in my mom's beach house and
put them back and get that money back, I'd be rich.
Yeah, but that's what got you here, though.
Yeah, that's stupidity and that passion.
It's true, I guess, but I just, I look back at those days
where I was making, you know, $15,000 a year
working a lot at like a deli or whatever.
And I'm like, man, I really, at 16 years old,
17 years old, when I had no expenses,
my mom was paying for my cell phone.
I didn't have rent or anything like that.
I was like,
I could have lived like a fucking king.
I would have been like totally set.
But instead,
I went like a B-line,
like a fucking heat-seeking missile
to Smith Haven Mall in Long Island every week
with my stupid fucking friends
and we would spend hundreds of dollars
on video games every week.
And then I would go home and be like,
I don't even know what I'm going to play these games.
Yeah.
And then I remember having my dad had this like shelf
he made me and I just had,
it was just aligned with games.
And I was just like,
this is all of my,
this is everything I own is right here.
I even have like the shitty TV.
I'm like,
I'm focused on buying this hardware
and these games
and I'm fucking focused and fixated on this
and I remember when I went to college
I had those old DVD shelves
that were like this thin
but like vertical and it was just all
PS2 games
and I was like
the hell am I doing
there there came a point in time
it really was like 2004
which is the year I always talk about
when I really stopped playing games
for a year where I like
it all collapsed
it wasn't even like it went down
it was just like everything
just fucking fell out
and I was like what am I doing
you know like
that was the year when I played
Resident Evil 4
San Andreas and I
And that's basically it.
Yeah.
It's the end of the PS2.
Yeah.
And it was a weird like transition error.
But the times before,
and I was,
I was writing for IGN and somebody
that's how I would get games that way.
But I was just like,
that was when I stopped really buying games conspicuously.
And I was like,
this is dumb.
Like I was obsessed as we all were in the pre-digital era with,
and you still are with just having things.
Collecting.
You want these things.
I was like,
well, my PS2 collection certainly can't be complete unless the bouncer's on there.
And my PS2 collection certainly can't be complete unless I go back
and,
don't get the red version of
the fucking best
selling. Don't get me started. Oh my God.
I hate that shit. Fuck that shit.
Yeah, ATV, whatever, off-road, whatever
fucking random games that I don't even understand why I ever bought.
And I would stare at my shelf and be like, oh, it's the red version.
That's satisfaction. That's satisfaction of having them there.
I remember when I got the N64 and like that was my first Nintendo console that was
like real. Like I bought S&S just to play Mario one time.
But I had it and like I wouldn't, I kept the boxes in pristine condition and I'd slide them out
and take the cartridges out and put them in,
and then put it back in and slide them.
And I said this, like, beautiful thing.
I was like, the TV,
it was the shelf with all of the systems on it.
And then on the bottom, I had underneath it,
the games lined up in like a perfect little brick array.
It's beautiful thing, yeah.
But it's like, yeah, why was I buying these things?
What was I doing?
So that's Mario Party, obsessed with Mario Party,
cutting a hole in my hand, playing Mario Party.
That's why I just bring this up.
It's just like, don't do that.
Buy the games you want,
because there are people that just buy games.
And you see it on something on the Facebook group
and just, they just buy games.
And it's great.
buy as many games as you want, but don't do what I used to do.
Or like a lot of other people maybe still do or used to do, which is like, save your money, man.
Like buy a couple games a month, maybe you don't need to be buying.
Like, well, you don't have time.
Yeah.
I mean, it's funny, like, thinking back for me, I never really, I was never, I never had that money.
Like, I went from not having money to once I had money being a little bit more, you know, in the industry and stuff.
So either I got stuff or I knew what games I was buying.
I'm going to buy those games.
Yeah.
I'm buying Smash Bros.
It's going to fucking happen, you know?
But I've never really been the type of just walking to.
a game stop and be like, oh, that looks kind of cool.
I'm gonna, I'm gonna buy that, you know?
For me, it was like when, what was the killer to that was the rise, not the killer, I should
say, but one of the things that was able to cut off the random buys and purchases and
interest just on a box was when like Blockbuster got a shit together and had a great
video game section and did, I mean, for me that was what it was.
That's when we'd go in and just take a shot at anything.
This is when I'm going to play all these games.
Right, right, right, right.
I wasn't never going to pay $50 for a game I knew nothing about it.
But I remember being in middle school and even high school, reading these video game magazines and just looking into, you know, after June towards December, looking at that holiday and just being like, fuck, how am I going to buy Metroid Prime 2 and Need for Speed Underground, whatever?
Yeah.
And Tony Hawk and this and that, like, I'm not going to have this much money.
Right.
You know, I remember my friend's discussing this like, all right, you get these three.
Yep.
You get those four.
Like, we'll combine.
Have your mom buy me this for Christmas.
and my mom will buy you that for Christmas
and we'll just trade
and you're trying to each other
Well when you're close like that
We had a whole scheme going
It was a good call
A good system
But man
Yeah to answer the question is
I think I've spent
About 20,000
On games
I think you've spent a lot more than that
Maybe I don't even want to think about it
It's a terrible thing to think about
And then there was eBay
So you re-bought all the games
That you traded in for nothing
I used to really
I'm telling you man
I used to
I don't know the fuck I was doing
I really don't.
I have no idea what the fuck I was doing.
I was buying Genesis games.
I was buying like N64 games.
The collection.
Yeah,
like just like,
like games that I was like,
I'm never gonna play this game.
You know,
I'm never,
I don't know.
I remember a lot of it was sparked
because I found like eight copies
of Castellanian bloodlines
at Toys R Us in 2000
that were sealed still in Genesis.
And I was like,
oh.
And I,
and I'm gonna retire.
Yeah,
and I was,
and then,
but then you go on there and you,
and you just,
I'm just buying it.
And it's funny.
My brother is that person now.
My brother is,
you know, you know, in his
early 40s and he's a big
gamer and he's a big retro gamer and he just
buys so many fucking games.
Like nothing even new. Just like he had
like a Famicom collection and
a super Famicom collection and NSS
and Atari and I'm like, and he tells me
he's like yeah, I bought blah blah blah blah blah blah blah this weekend. I'm like
really? It's like a lot of games dude.
That's a lot dude. And yeah
so. But then you see those pictures of those
like you know guys that have like the collections
and stuff on the wall and they make them look all nice.
And you simultaneously go, oh,
I hope I never get there and God damn that's he's the coolest dude in the fucking
world one day I hope on that guy yeah it's like it's like feast or famine with that
shit man yeah shawshanker says hey guys what's your opinion on borrowing or lending
video games to friends I feel kind of dirty when I let a friend borrow a game knowing that
they didn't pay money for and that the company that made the great game didn't get a profit
in the situation however most of the time I know that my friends wouldn't buy the game
otherwise so I feel like I owe it to the developers tell my friends experience their
great work which is right I mean I don't think it's a moral conundrum but you're
game. Yeah. I think I always
I always tell people to buy games new if they can
and to support the publishers and developers if
they can to give them the financial
incentive to do good things. But it's your
game. It's the same thing as like saying like
we, the five of us are sitting in the living room and one of us is going to buy
the movie on Amazon so we can all watch it.
You know, like that's normal and I think
fine. I don't necessarily think there's anything on tour.
But it's super rare too.
You know what I mean? Like what I rented Interstellar once
and you and Sherr watched it the next night. You know what I mean?
game-wise doing it
I feel like usually it comes down to
especially if he's like
if his friends were like my friends in high school
right that weren't into games like Poe or whatever
like me lending him a game was that he's
never going to buy this game you know what I mean
it's like even nowadays that's the way it be it's so rare
somebody if they're looking through out there and like
oh man I always wanted to try this kind of try it
and like yeah go ahead it's old
it's not new you know what I mean if it's
you're passing around a game that is
PS3 or PS4 launch era game
like well it's one of those
then you start after the way if you're really worried about the developer it's more word of mouth right another person has played this they now know they even developer x yeah they're gonna tweet about how much fun they're having it's like exactly yeah i think it's a good thing i mean i think people experiencing the things that you like it's important it's the it's not i'm saying it's not the same as what we're always talking about of walking in the game stop and oh for i'm gonna save the five bucks and buy this used copy the game well no buy the new copy because you're already there you're already in your head committed to buy this game like why is it you know like here when it's just like i want to try it
try this. I wouldn't buy it any other way. Well, then yeah, play it. I want you to talk about it and be able to say something about it.
Yeah, the only relevance to it is that I remember the Quantic Dream story from some years ago when David Cage said something. And I think the numbers are right, but they could be off where he was saying like, we sold two million copies of heavy rain, but three million trophies, like, trophy lists. Like, trophy lists. Like, trophy lists. Like, like, 30% of people that played the game didn't even buy it.
I'm like, yeah, that sucks when you look at that in your developer and you're like, well, we missed out on a million sales because the rentals are borrowing and all that stuff. I'm like, ah.
Yeah, it doesn't know.
That's just the money.
And this sounds like some bullshit soul skater shit, but it's like, money's one thing,
but it's like if you're making this thing that you want people to enjoy,
it's like for, you know, looking at us as an example,
it's like the people on Patreon that are paying for this content,
that's fucking amazing and we love that.
But then you look at YouTube, it's free.
And it's like those numbers are just as valuable because we made something and people are enjoying it.
Sure.
Yeah.
But let's see.
We went along on those.
So I'm going to have one more.
Oh, that was you.
I thought it was a dog.
I was like, yeah, my dog's loud.
I also like earlier when he came in, sneezed.
But it was just the most dramatic entrance he's ever made.
My favorite, Portillo's never cuter than when he comes around and just jogs in.
Because he jogging, he just looks up at you and he just looks perfect.
It just looks perfect.
You're a perfect dog, Courtney.
162 asks, and I think this is another cool question.
That's a boxcar racer, Blink 182 reference.
It's got to be.
Yeah.
Or it's Boxcar Willie, his favorite country musician.
Probably not that one.
With movies now having their own shared universe, do you guys think games could jump on this wagon as well?
If so, what game worlds would you see
Would you love to see collide? It can be reasonable
Or wishful thinking? Well, and Lego
to mention, no. Um...
See, I think the thing with this, though, is you need...
I think reasonable is more fun to look at
because wishful thinking, it's like, oh, it's just combine whatever the fuck we want.
I think it's cool to actually look at the politics of, you know,
developers and all that stuff and be like...
Oh.
Like, the Square Enix universe could be a thing.
Gosh you. Okay, okay. I'm with you now.
Yeah, I think... I'm sorry to interrupt, I was just going to say,
I think that... I don't like the whole, like, universe sharing thing.
I think it's stifely.
people ultimately. The more you go down that road, the more you're pigeonholing the
doing or saying or creating certain things that fit within the realm of this universe and to make
sense in this universe. I wish people would just continue to make things that don't touch each
other necessarily in terms of like plot or setting or whatever. It's not necessary. What does it
add? If the Last of Us was a sequel to Uncharted for instance, like that's just like what does
that do for either of those games? I love it. There's something about that. Like even if it's, I don't need it to
be, you know, super forced and super, like, you know, explained and stuff, but if, if those were in
the same universe and it was just little mentions here and then, they might be. But, like, that type of
thing, I love that. I think that's really cool. But for them to, like, really kind of do the Marvel
universe type shit where it's like every single thing is building up this next stuff, that might be
a little much. And, uh, Assassin's Creed and Watchdogs, I don't, I'm not too familiar with those games.
Yeah, there's like, what's something buried in, uh, I know what you're talking about. Yeah, there's a
reference, yeah, I can't
mail it. But that's cool. I think that's really cool, and I think
that type of thing is interesting. Yeah, it is
interesting. I mean, Uncharted 3 has a reference
to The Last of Us. If that would be...
So it does... That would be awesome if the end of
Uncharted 4, like, Nate and Elena are like, whatever,
and it's like, credits roll, and there's like one more scene of them
flying back to the States, and they look
out at the window and it's just pandemony.
What is happening? That would be fucking great.
Well, that'd be a really shitty
end for Uncharted. And like, that would
feel like you're screwing over Uncharted. That's what
it comes down to, right? Like,
theoretically, and this is, before he said, reasonable,
my first thing I jumped to you right was,
why can't Uncharted and Tomb Raider being the same thing?
You know what I mean?
Same universe.
No, that'd be cool.
And I'm not talking about a full-fledged crossover,
but I'm talking about, like, it would be as simple as, like,
he's paging through notes and he sees Laura Croft's notes,
or there is something, you know, her climbing spear
is embedded in a wall when he's investigating.
Like, somebody who's here not too long.
Like, shit like that, I wouldn't mind,
but I don't, it can't get to what we just said with Uncharted last of us,
where the Uncharted thing slams into Last of Us and they both explode.
You know what I mean?
Like now it's like, oh man, like what a fucking word of end for Uncharted.
I like some of that.
I think it could be cool.
But I do think that there needs to be enough of each franchise to be its own thing.
And then you can start, you know, just to change shit up.
Like Uncharted 4.
Okay.
Like we've done enough.
You know what I mean?
Changes shit up.
I mean, if you want to have it go that way and when they fly in at the post-credit scene of Uncharted 4,
they look out and like people are at.
packing each other, however you want to start it, right?
That's fine.
As long as Last of Us 2 is, is Nathan Drake, whatever it is 30 years of the 20, what is it?
What is it?
From the start of Last of Us to when we pick up with Ellie.
Isn't it 20 years?
Is it 20?
All right, so there you go.
So Drake's going to be old.
He's going to be sold.
He's going to be old as shit.
That's pretty great.
Now, I'm kind of sold on it, too.
The other thing for me that's obvious, and this is already kind of a thing is Nintendo.
Just have like a Nintendo universe.
Yeah, but that doesn't count.
Those are just part too.
I feel like they kind of do, though, too.
That's what I'm saying.
Like, they already kind of do with Smash Bros.
But, like, I want to see it more.
Like, the fact that Mario Kart is only kind of dabbling in it.
It's like, it should just be Nintendo Kart.
All this stuff should just be Nintendo, this, Nintendo, that, and whatever.
But I think this is more of a fun question when it comes to a story.
And, you know, instead of not just, like, Mario Kart or Smash Bros.
Sure.
I mean, it's like a...
Well, it doesn't count, I guess.
I was going to say Portal and Half-Life.
Like, they're in the same world.
Like, with Black Mason stuff.
But, I mean, that's not as, like, crazy.
But, I mean, that does count, though.
I mean, that's...
It is the same universe.
Sure, sure, sure.
I mean, like, you know, Square with all their games
and talking about doing a movie universe,
I guess it fits with the game too, technically.
The Western Square.
Yeah, yeah, yeah, yeah.
Japan Square, I mean, Final Fantasy is already...
See, the problem with games is that most...
Not every game.
Lots of games, they're...
Whatever you're overcoming is the end of the world or something.
Like, an existence so great.
How do you wrap in something else and have that makes sense?
How do you put somebody else in the persona universe
other than other persona characters?
Yeah.
Well, see, what's interesting about the end of the world stuff is that, I mean, if you beat the game, that means it didn't happen.
Sure.
But Drake's a great example. Unchard is a great example of it happening in an island that in Tomb Raider 2, where these things are happening and no one else would know about it.
But like Dead Rising can't, we can't say Dead Rising is part of this. There's a Resident Evil's part of this. You know what I mean?
There has to be these little things that are apocketed. And when you're just putting the other pocketed things, what are the crossover opportunities?
Yeah. Well, ladies and gentlemen, that has been episode 39 of the kind of funny games cast.
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Little league coach?
Yeah.
I like this jacket.
I like it too.
I like it too.
I'm just saying that it's funny.
They are going to hate.
They are going to hate hate hate hate hate hate hate hate hate hate hate hate.
I'll see you guys next week and I love you all.
Bye.
Thank you.
Bye.
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