Kinda Funny Gamescast: Video Game Podcast - Splatoon Raiders Review - Kinda Funny Gamescast
Episode Date: July 21, 2026Head over to http://patreon.com/kindafunny this month to grab a membership and receive exclusive content and ad-free episodes!Thank you for the support! Run of Show - 00:00:00 - Start00:01:45 - T...opic of the Show: Splatoon Raiders Review00:07:45 - Andy’s thoughts00:15:06 - Blessing’s thoughts00:20:00 - General Thoughts00:27:08 - Ads00:31:00 - overall thoughts Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
The Hulu original series Furious is coming to Disney Plus.
Starring Emmy Rossum, Furious follows FBI agent Alice Black on the hunt for a mysterious and calculating serial killer.
Both walk their own paths toward justice, and as their lives start to intertwine,
the line between right and wrong begins to blur.
Don't miss the three-episode premiere of the Hulu original series Furious on July 27th, only on Hulu on Disney Plus.
When WestJet first took flight in 1996, the vibes were a bit different.
People thought denim on denim was peak fashion, inline skates were everywhere,
and two out of three women rocked, the Rachel.
While those things stayed in the 90s,
one thing that hasn't is that fuzzy feeling you get when WestJet welcomes you on board.
Here's to WestJetting since 96.
Travel back in time with us and actually travel with us at westjet.com slash 30 years.
It's Kind of Funnies Patreon Pledge Month.
Support us at patreon.com slash Kind of Funny.
We really appreciate it.
Yo, what's up?
Welcome to Kind of Funny Gamescast for Tuesday, July 21st, 2026.
I'm on your host, Blessing, Adioia Jr.
Joining me is the Nitro Rifle, Andy Cortez.
Hello, blessing.
Many blessings to you.
Good morning, Andy.
Many Andy's to you.
Thank you.
Andy's nuts.
Oh, fuck you, man.
Yeah, that's how we saw it off a Nintendo review around here.
You got my ad.
Got you.
How you doing, Andy?
I'm doing great.
I'm trying to boot up the games so I can play with the clouds.
Yeah.
Listen, we're putting each other onto things.
Yeah.
Because we've both been separately playing Splatoon Raiders to review it.
And, like, I taught you that when you boot up the game, I don't think we can.
But when you boot up the game, you see, like, cloud formations.
And if you use the touch screen, you can mess with them and deform them.
Yeah.
Andy didn't know that.
I had no idea.
I'm always playing docked.
I'm always docking.
Yeah.
And then Andy told me about a feature that I can't talk about.
Yeah.
But like, Andy told me something.
I was like, what?
Yeah.
Why is that in the game?
I know that was there.
Of course, the game we're talking about
is the one and only
Splatoon Raiders.
This is our review of it.
And so if you have any questions,
feel free to superchat in over on YouTube.com
slash kind of funny games
with any questions you have.
Remember, we couldn't do this
that our producers
over on patreon.com slash kind of funny.
So thank you.
The Carl Jacobs,
Omega Buster, Delaney the Slamtwining,
and Lax Nomad.
For now, let's begin
with topic of the show.
Tots, dot, st, dot, dot, st, dot,
Stop, stop, stop.
Spatoon Raiders.
It is the single player, in quotes,
single player iteration of the Splatoon franchise.
From Nintendo's website, it reads,
in this single player focused game,
plays a mechanic working with Deep Cut,
a trio of swash-buckling musicians,
and venture out into the mysterious spiralite islands.
Customize your character,
kit yourself out with mechanical gadgets
and ink-splattering weapons,
and take on waves of enemy salmonids.
Saminids?
Yeah.
Salmonids.
Sammonids?
Samanids.
Yeah.
Salmonids.
Yeah.
Saminids.
Or in the game, they go,
wow.
That is what they're calling the game.
That's a good point.
That's a good point.
As you raided the islands for treasure.
Andy,
you've been a sputoon fan for a very long time.
I have, yeah.
A little bit surprising to me, if I'm being honest.
It was one day, maybe like when Sputon 3 came out,
then you're like, bless you playing Spatoon?
And I was like, no, I'm not really Spatoon.
Spatoon guy, and you're like, really?
You didn't, it surprised you that I wasn't into Splatoon.
I don't know why something about the Jet Force Gemini thing, you know, these kind of cool-looking
characters with weapons and awesome music in a video game, I just, just feels like So Your
shit.
But something about lobbies and getting into multiplayer games, you know, is not exactly,
I could see why somebody wouldn't want to play this game like Splatoon because it's,
You know, not everybody wants to get into multiplayer games and figure out what the meta is and things like that.
But it's funny because also I do like multiplayer.
Like the closest thing I can think of to a game that has the energy of Splatoon is a knockout city.
And knockout.
Yeah, man, that's right.
Yeah.
And Knockout City is like, I think about knockout city regularly.
More than any person should.
So there's something about Splatoon that like I think should work for me.
But in the reverse way, when I think of you, I think I think of like, no offense.
I think of cooler games.
I feel that.
Yeah, I feel that.
You know what I mean?
I think of like Dark Souls
or even on the multiplayer side.
I think of,
I think of Call of Duty,
even though I know you're not
like a big Call of Duty person.
Started off with war.
I mean,
Warzone was very huge for me
in the pandemic.
Or like an Overwatch or something.
Yeah.
I don't think of these little cute squiddlings.
I mean, like,
I legitimately think that
like here's the,
now we're in the Andes,
sort of, you know, let's do some therapy.
Yeah, Andy's therapy. And this is just me telling you, like, I've always thought
Splatoon is cool as shit. I think that from the outside, it's, you know, a goofy little game
with, you know, squid kids and you're putting ink everywhere and you're trying to beat the other
team. But the music's always awesome. The in-game fashion is always cool as hell. And I've
always enjoyed the way that the Splatoon world has their
own language and alphabet and different bands and musical artists that exists in the world that
like if you open up the the splatoon music app which i i did quite a bit over the last week
they have like you know uh the different bands with their different music you know maybe this
band is more electronic and that band's more you know rock punk or whatever and that band sounds
more like every song that they have sounds like
the intro to an anime, you know,
like there's, I just, I love
the world of Splatoon and the world building that they have
within it, that the fact that they have
like in,
in-world musical acts is like always
been really cool to me.
A, um, or I'm sorry, the Nintendo music app.
Okay.
On the Nintendo music app, you can like search for Spiltoon.
They have all of the different, like,
in-world albums from different bands that are in-world.
Oh, that's fun.
You know, and so I've always appreciated how hard they go on the world building.
I also just love that, like, I love their in-world alphabet and just how it lends to, like,
really cool graphic design and logos and things like that.
I was going to say this on a previous episode of a show, but I got interrupted.
But, like, I view you as, like, a Splatoon ambassador.
Like, if the cartoon was a country, Andy's the ambassador of, like, I'm going to tell you all.
the cool, neat customs that we have.
Let me tell you about our alphabet
and our style and our music.
Our cultures.
Our cultures.
I don't know.
I've just always been into it.
I think it's a really neat game.
And, you know, for a lot of people
may be intimidated by it,
I know it's a massive game in Japan.
And, you know, I didn't,
no, granted, I didn't really play Splatoon 3
as much as I thought I would.
Splatoon 2 was the one where I was
playing for, you know,
probably 50-ish hours,
which isn't much to a big
Splatoon fan, but it's certainly
a lot for me when we're talking about games
that, or when we're in an industry
and we have a job or our job is to play
a lot of different things, like, you know,
50 hours any multiplayer game where you are just
going match by match, and it was one
of those, it was one of my earliest
games that I remember working at kind of funny
in having the one more
match type of mentality.
It's got to go one more time. Like, really,
really fun video game, great
mechanics, cool world,
cool little characters to customize.
And so, yeah, the idea of a single-player game was always very fascinating to me.
Because you could always get the, there was always like the inkling.
There was always the inkling that there's some cool shit they could do with single-player
with the first sort of salmon run mode.
And then they introduced with one of their DLCs, their rogue light mode.
And it's like, oh, there's kind of some neat DNA that we can maybe play with here.
And yeah, so the idea of a single-player game always,
really fascinated me. So for you as somebody
who's a fan of Splatoon,
how does Platoon Raiders live
up as a video game?
Splatoon Raiders, I think,
is
some of the most
fun I've had all year
playing a video game.
This is one of those games that
I
can name
the things that I don't like about it.
And if it had those things, this would be like
in nine out of ten territory.
for me.
I have played this game for close to 35 hours.
I have been doing nearly all of the endgame content.
Like I am so deep in this video game,
way more than I thought I'd be.
I'm usually the soon as I finish the game,
I move on to the next thing or whatever.
But I'm having so much fun with the build variety.
And right now I would say that Splatoon Raiders
is an eight out of three.
10 for me.
Okay.
And it's an 8 out of 10 that I love like a 9.
You know, like I,
I look at its shortcomings and I go,
wow, there's are some really, really close.
Those are some aspects of the game that I thought you would have nailed.
And because you didn't,
like,
I have to,
I have to subtract some points for you.
Like, what's one of those?
So,
like,
if you were to tell me, Andy,
there's going to be a new Splatoon game coming.
What are two things that you think are,
going to be awesome about it.
I would say music and fashion.
Customization, character customization.
And this game,
like, if we were doing the GamePro,
graphics, music, whatever,
you know, story, all that bullshit,
if we're just going category by category,
I think gameplay is like nine out of ten,
fun as hell.
It is so awesome to be using all of your gadgets
against a shit ton of enemies whenever the game runs great.
And when there are what feel like a million enemies,
on the screen,
or even just one big boss that you might be taking on.
It is so much fun with all of the different build and play style variety that you have in it.
That's like nine out of ten for me.
Gameplay is just like,
it's so damn fun to just play this video game,
and I love it.
Music for me,
it's like,
I'm not going to mince words,
it's just straight up bad.
Yeah.
It is really disappointing that every Splatoon game,
game, that's one of the staples of it.
I already mentioned that, like, on the Nintendo app, there are different in-world bands
that are of different genres that maybe that one's more, you know, dance music style.
That one's more rock.
That one's more.
I don't know what the thought process was here for the music, but it is so fucking
disappointing.
It's just, like, to the point where I just would have Splatoon music in the background
because somebody has a playlist on Spotify that I ended up.
up looking for. It is really disappointing. It's a pretty big bummer that really only the final
boss fight has a cool song. And everything else, it's like, what are you going for here? And I wish I could
have clipped out some gameplay because when you're, you know, what is the gameplay like? You're going out
on these little expeditions. They're just a little small. You have a big overall map and you could
just select that level. And that level, you're required to be level 10.
And you know that it's going to be this type of level where you're going through very linear, taking down all the enemies, getting all the spiral light, getting all the currency you're trying to get.
And some of them, it's like there's a hint of music.
And it's maybe there, I think it's like them trying to go for like a sinister tone or something with some of the levels.
And then you get the final treasure.
And it's just like, what?
This feels so disconnected from what I just.
experience, you know, and then you go back to your
Hubworld, and it's, you know, you get some
kind of cool little, you know, just some
beat playing, lo-fi beat in the background.
But the music is just so
insanely disappointing in this game.
And what's
another thing I would have assumed that a good
Splatoon game would have had?
The character customization,
the fashion of it all. And
that also sucks. I think
it's really disappointing in this game as well.
There are about, I'm
going to just throw a rough estimate out there,
maybe about 30
outfits to unlock.
But it doesn't have
this platoon thing of
oh, I want to get those shoes.
I like that top.
That would look cool with that hat.
Ooh, I want those glasses,
but maybe I want those pants.
You're just unlocking full suits.
There's no piece by piece customization.
And it's almost like,
man, you could have just ripped that
from the other games
and put it in here
and I would have been way happier.
You could have ripped that character customization out there.
Part of me thinks
that they are going for
we got to be more true to the lore here
because you're not in the main city
you don't have all these fashion stores around you to shop at
you are kind of just putting things together
which is why all the guns look very kind of piecemealed
and you're engineering and getting pieces
from the bottom of the ocean to make these weapons or whatever
and so yeah the fashion really disappointing
because you're selecting from what feels like 30-ish different
suits, but it's really more like 10 because one of the suits might have like this one has a crop top version.
There's a lot of crop tops.
There are a lot of crop tops.
I think like 60 to 70% of the suits in this game are, you're wearing a crop top.
Your belly, your abs just showing.
It's kind of like, it was like, I don't know if I love that they're almost all like this, it feels like.
And so I didn't feel really stoked about any of the fashion options.
There are three extra additional unlocks that you could get if you have like the amoe that I don't have so I didn't get those.
But yeah, kind of a bummer fashion-wise as well.
So music and fashion, huge miss, I think.
Like really, really disappointing.
And I know for sometimes in our reviews we can, you know, get a little too critical and people go, damn.
So they liked the game and they were just shitting on it the whole time.
I think the game is just so much fun.
aside from the issues that I have with it.
It is like such an easy recommend.
I think it's, I think it's $60.
$50 digital, I think $60.000.
I see.
It's a freaking blast.
I like this video game a lot.
I've put in a lot of time into it.
And again, for people who want the Splatoon experience
or want to get into the type of gameplay,
but don't really want to be getting into lobbies
and immediately feeling out matched or anything like that,
I think this is an awesome entry point for anybody to get into the world
and to just understand what it feels like to play this video game,
which I think it has some amazing gadgetry and cool abilities
and awesome weapons and maneuverability.
The game's just a ton of fun to play,
and I could not recommend it more at the $50 or $60 physical or whatever.
Bussy, how much have you played at this game?
So I'm approaching the 20 hour mark.
Damn, that is way more than I thought you play.
This game is one of my biggest surprises of the year.
Wow.
I'm shocked by how much I'm enjoying Spatoon Raiders.
Full disclosure, I've not technically beaten the game yet.
I'm at the end of the game.
I thought I was gonna beat the game yesterday for this review.
And like you mentioned during your part, right?
When you highlight a mission, the mission will tell you,
oh, this is the recommended level.
Like, you wanna do this mission, you gotta be level 22, 23, or whatever,
and then you look at your level of you.
go, oh, do I want to do this?
Do I want to try to do something that's higher level than me?
I'm at the end of the game.
And when I booted up the game yesterday thinking I was going to finish it,
I looked at the level of the mission and went, oh, no, I thought I was going to beat this.
I need to go back and level up.
And so I'm probably going to beat this game either today or tomorrow because I played more
yesterday, just did not, was not able to cross the finish line.
But I'm still going to score it because I do feel like I played enough to be able to
confidently feel how I confidently say how I feel.
feel about this game and that's an 8.5 out of 10.
Nice.
I think everything you said is spot on.
I agree with you about like the fashion and the music and, uh, I think from my end, it's
been fascinating playing Splatoon Raiders because I'm somebody who's not as into Splatoon as
you are.
I try Splatoon 3.
Didn't really vibe with it as much.
And playing this game has enlightened me on so much of what actually does work about
Spatoon.
It is the weapon variety.
It is the different things that you can do with ink and paint and like, you know, figuring out
all right, I want to do this weapon because the way that this weapon splats out, is it ink or is the paint?
What are we calling it?
Yeah, it's all ink.
The way this weapon splats out ink is slightly different from this one because it's more of a vertical, like, I'm making it on a line in front of me versus this one that's more horizontal.
It's like shotgun blast versus this one that's more continuous.
And so I can continue to make these paths in front of me.
And I'm going to review this almost like it's Splatoon One because it's kind of my Splatoon One.
So sorry if this feels like very foundational to how I'm talking about it.
but I think it's genius.
Dude, it's awesome.
And I wish I played this on the Wii U
or whenever the first platoon came out
because I'm playing it.
I'm like,
oh man,
so you're telling me this weapon type
is able to create paths for me in this way?
And like,
if I use this gadget,
I can, you know,
have this do work for me
and then go under the ground
and then refill my thing
and then pop back up and then,
like,
it's so fun.
Add a modifier to this weapon,
to this gadget,
which then leaves a trail of ink
over there.
So I know I have like a good,
you know,
I'm creating paths for myself essentially.
Yeah, it's so fun, and I was not watching the trailer
because I want to call out sort of weapons,
but I want to make sure I'm not spoiling anything.
Foxxx is, y'all heard about the Splatoon game?
You all heard about Spatoon?
Hey, turns out Splatoon is pretty cool.
And so, yeah, going from using a submachine gun type ink squirder
to the, like, the roller that it is.
If I hold the button, I'm going around
and I'm just painting the whole place with ink.
I find it so satisfying.
I think the enemy variety of this game
is really good and really interesting
and really fun.
Way more than I thought in me.
I love how many different types of enemies there are
and how much you see
certain enemy types
but then they ramp up that enemy type
in a way where it's like,
oh damn,
you're persistent throughout the entire game
but the way in which I'll see you.
Like I'll see this enemy,
for example,
that's just a big blob guy
that shoots out lasers
or this guy that's kind of like
the big spiny guys from Mario
where he's like,
the real head is at the top
and you got to take out all the bottom pieces
to then bring the top to the bottom and take him out.
the way that you see these enemies
and it's like, all right, I know how to deal with one of
these guys, now I got to deal with three of these guys,
now I got to deal with five of these guys.
Now there's a new version of this guy that I got to deal with.
They kind of do that with all the different types of enemies
and it creates a really fun thing for replayability here
in variety as you make your way through the game.
So I love that.
I love the three different gadget or tank types,
I should say, in this game.
Because there's the, oh man, you did this last time.
Tactical tank.
There's the tactical tank.
There's the speed.
tank and power and then there's a power tank and each of them have their own abilities and strategies
to them and so for example with a tactical tank you can just put out a turret that shoots for you
and the ways in which you can upgrade the turret I think are really cool and opens up the game in a
really fun way because with each of the abilities you get with these tanks comes as almost like
trees of things that you can do ways that you can improve them I think the upgrade system to this
game is really fun dude it's so deep like
It's so deep.
It's way deeper than I thought it'd be on the customization level.
When we talk about just min-maxing everything possible.
Yeah.
And this is the most I've played an end game of any of these games.
It feels like a game like the division or destiny or something with like going into your build
and really trying to get the most and maxing out all these points.
There are just so many, again, with all of the gadgets you.
have.
You get a gadget, like
Blessing mentioned, let's say the turret.
Yeah.
And the turret is part of the
tactical tank. And you throw
your turret out there. And
each of these
gadgets has, I think, at the start,
10
empty slots.
And
you, with each of those empty slots,
you might get a modifier that is
worth four of those slots. And that modifier
might be, you know,
fire rate up.
Fire rate up, range up.
Yeah.
It explodes whenever you throw it.
Whenever it ends.
When it lands, it explodes.
Or when the duration of it ends, it explodes, you know, and hurts enemies around it.
Or there's one that's like a sprinkler that shoots out around it, you know, or whatever.
So there's all these little tiny modifiers that we've seen, you know, games do before.
And then the way that those modifiers evolve.
and get stronger.
And then that one's a gray modifier,
meaning that it's like the worst one possible.
And it keeps your turret up for an additional 60% of the time.
And now there's a green modifier that only takes up four slots instead of five.
But it's a little bit less than the gray one.
So, and then you can evolve those things.
And then those things level up.
And dude, it is such.
a freaking blast to
fail during one of these
little, you know,
raids or whatever you want to call them.
That's what the game calls them,
grades. You failed during one of the raids,
you go, oh my God, but I unlocked that.
What does that do? Let me see what... Oh, shit.
I can... Constantly feel like you're progressing. And when you
get back to the hub, it's like, oh, snap.
Okay, now I can do X, Y, Z thing to make my
character better. Or maybe I get a skill point
that I can put into making my damage
higher or making my gadget
damage go higher or
increasing my HP. Like,
There's so much that you can do between these missions, these raids, that really makes it satisfying to then go, all right, now let me go back in and do slightly better than I did before.
I like the bite-sized nature of the missions as well.
Yeah.
Like, I, you know, I think when they first announced this, I assumed it was going to be a run-based thing or like a rogue light or not.
It's like, it's not a rogue light or anything like that.
These are very much linear missions for the most part.
Like, you're just doing one mission as the other.
and they last anywhere from, I think, at the smallest, like, or shortest, five minutes,
and then maybe on the longer side, 15 minutes.
And it's been really fun to be like, oh, I got time.
Let me run one of these real quick, and then go in and do a fun challenge.
I also like that some of these challenges kind of get into the, like, D.K. Odyssey or, or not
D.K.O.O.D.K.O. Bonanza or Mario Odyssey style challenge rooms.
Like, you know how when you get to a challenge room and it's like, all right, get to the end of this while taking out these enemies?
They got some, they got a very similar style of challenge in this game.
But you're only using, you're only using these gadgets without that weapon, without, you know, try to get the, you know, that's the best win condition or whatever.
I think it does a great job with giving you variety in those missions.
another thing I think that would
you know that would have made me a bit more happy with the game
in terms of like me giving it a nine
I wish that there were maybe
like three mini bosses
three additional type of mini bosses
in addition to the big bosses that you end up fighting
I did have a lot of fun with those big bosses
it reminded me very much of like what you just mentioned
the way that DK Bonanza or in my short time
with DK Bonanza the way
that it introduces its bosses,
similar to really any Nintendo game with boss fights.
Although they did a really cool job of presenting those in a way that,
you know,
gave you a cool little cutscene and showed you,
showed your squid kid or your,
or your octaling with the other NPCs in the game.
It does a really need job of giving you a lot of things to collect with cool production value, I think.
And, you know,
that's one of the weirdest ways I'm going to recommend this game to people is to say
that this is a Nintendo-ass game.
And I didn't realize that it was a Nintendo-ass game
game until I got to those moments
where I was like, oh, this reminds you of Odyssey.
This reminds you of Bonanza.
Like, there's a level of game design here and energy
that feels so derivative off of those,
and I really dig it.
Now, obviously, it's a different kind of game,
but the influence is there so strongly.
And if you're somebody who maybe didn't like
Splatoon for the multiplayer aspect
and you do like a Bonanza,
you do like an Odyssey, again, you're not going to get,
this is not an open world 3D or open
No, no, no.
or anything like that. But I do think that there are some of those status,
satisfying moments here that feels like, oh damn, of course Nintendo made this.
Like, this is Nintendo game design at work here. And it's very fun and it's very impressive at
times. And yet to, you know, for things that it could have done better. Yeah, like again,
I echo you on the customization options. Like my character is on a crop chop crop top right now.
Yeah, we're all, chat, we're all like Ezekiel Elliott in his early days of the Dallas
Calvert was it just, it's,
Everybody's got a crop top.
Yeah.
Every one of these outfits, it feels like has a crop top.
I'm just kind of annoyed by it.
And like a lot of the dialogue just didn't work on me.
Like it has that similar sort of energy you expect, I guess, from a Splatoon or any of
these Nintendo style games.
I don't know.
This time around, I found myself wanting to rush through it a little bit more.
Like I'm reading what they're saying.
I'm kind of like, I get it.
You know what I mean?
We're looking for the treasure.
Yeah.
We're going on these expeditions.
But I kind of just found myself wanting to get back into the gameplay, which is a good
problem to have.
But also, yeah, like those in between.
moments between missions and being in the hub, I wish could have been a bit more interesting as far
as having me invested in the mystery of where we're at in the game. Yeah, I agree with you there.
When it came to the actual real cutscenes, I enjoyed them just because it was cool seeing that
level of production in Splatoon games where I'm just not used to that. But when it came back to
getting back to the hub world and talking to the NPCs, I'm like, okay, I don't, you know,
there's some cute lines here and there that make me chuck.
but nothing that I'm like extremely riveted by.
I think the mystery of it all is is somewhat fascinating
and I did try to, you know,
I did try to read the little lore bits that you are unlocking and it's,
it's fine,
but it's definitely not why I'm there.
I think the gameplay is definitely what kept me going
because I just had such a freaking blast with it.
Andy, we're going to talk more about Splatoon Raiders,
including answering at least one Superchat because we only got one so far,
but remember make sure to Superchat,
Super chat. We can read your questions.
We've got a lot of time to talk about this.
When you don't support the things you like, they go away forever.
Yeah. Of course, speaking of supporting us, Patreon.com slash kind of funny and YouTube.com
slash kind of funny games is where you can support us to get the kind of funny
which allows you to get shows ad free.
Speaking of ads, let us tell you about our sponsors.
This week, we're sponsored by patreon.com slash kind of funny because it's Patreon
pledge month.
If you enjoyed the crazy amount of SGF coverage we put out in June, consider tossing us a few
bucks this month with a Patreon membership or upgraded pledge for July.
Patreon members receive perks like ad-free audio and video versions of every show,
access to quips, a Twitter-like equivalent with posts from Greg,
and a daily exclusive episode of Gregway.
We're releasing episodes of Gregway publicly each week so you can get a taste of what the show's all about.
Right now, you can watch Blessings at Zedleblade Chronicles review so far.
All patreon.com slash Kind of Funny members will also have access to watch Happy Hour,
a monthly call-in show where you can chat with the Kind of Funny Crew live,
which will be on Tuesday afternoon.
Earlier this month, we announced a new perk coming to Patreon.
The person who gives the most Patreon memberships on Patreon.com
slash Kind of Funny in a month will receive a custom character in our Gamescast intro,
done by the one and only Andy Cortez.
Our first winner is Alex.
Andy will be working on this during a gameplay stream this week,
and it will be included in the slideshow between the shows,
as well on the gamescast intro for the month of August.
We'll have some fun surprises for the members of the month,
so join us over on patreon.com slash Kind of Funny.
and we're back
random bishop
super chats in and says
birthday tax and tell
Andy I'm going to NYC next week
to see Rush at Madison Square Garden
Oh happy birthday Brandon
That's awesome
I'm pumped for you
I actually ended up
having to turn down
going to see Rush in Toronto
because I'm going to see
San Antonio
I was also going to go to Toronto
but I have the scheduling conflict
so that that kind of thing
you were going to go to Toronto
just to watch
Rush, yeah.
Because that's where they're from and it's like, that's cool.
Like, I want to see Rush in Toronto.
It's like your Jay-D in New York.
Yes, exactly, exactly.
The Juan 1 writes in and says, is it summer in Sputoon Raiders?
Yeah.
Yeah.
I mean, the sun's out.
Yeah, the sun's out.
Suns out, guns out.
Ab's out as well.
Crop tops.
It's the only thing that happened.
It's all crop tops.
It's all they got, man.
Marcos.
I'd definitely not say your name yet.
Right.
But Marcos.
Lute here writes in and it says
How's the online system? Is it easy
to play with friends or is it typical Nintendo?
Also, you should do a co-op stream with Mike.
It's pretty easy.
You just kind of create a lobby with
code or whatever. Like you have the lobby code.
I didn't get to do that during the review period.
I only did it when I previewed it.
And it's easy.
It's not difficult at all.
It's not weird process.
And yeah, I mean, I would be down to stream with Mike if you ever respond to a text message.
Yeah.
I asked him to stream The Mound on Friday night.
And no response.
He hasn't responded like over a month.
I mean, his phone's probably broken.
He said he'd only respond if I asked him to go golf.
I'm like, well, that's just you're being a shitty person.
Yeah, it's not being a good friend.
It's a bad person.
That's crazy.
I'm sure when the game is out, I'm sure we'll stream it here.
Yeah.
When is the game out?
Is that out Friday?
Well, we're streaming it.
Friday, I think.
Yeah.
It was streaming Friday.
Yeah.
If the game is out on Friday, we'll be streaming it on Friday with the one and only Ray.
Yeah.
Ray Narvages will be in town.
Me and you.
It'll be fun time.
Which I can't wait for because I didn't play much.
I didn't play any multiplayer during the review period.
I can't imagine how chaotic.
Because it can get chaotic in this game.
Dude, playing this game single player has me excited to play it.
This seems like a game that would be great for most players.
Yeah.
And then Firefly 46 says Andy,
LeBron is definitely a warrior now, right?
I don't know. I have no idea.
I think he's going to Miami.
So,
platoon Raiders.
Is there anything else you got to get off your chest
that we haven't gotten off the chest yet?
I like the missions that they have.
Yeah. I do wish there was a little bit more
mission variety.
Like,
there's basically like three types of major missions.
Maybe four types of major missions with some side ones, right?
Like, there are ones where you are,
You start on sub-level one.
It felt like Don Kong Bonanza when that comes up, by the way.
It's like, all right, you're here, you're looking for treasure.
You start off at sub-level one.
Take out the first wave of enemies.
All right, you beat them all.
You're going down to sub-level two.
Take out another wave of enemies.
And then, it's on level three.
You beat a boss.
I like those missions the most.
Yeah.
There's another type of mission where you're in a bigger open level.
And you see these like these beams of light going up into the air.
and those are the spiralite little bunches.
Yes.
Yeah.
And so it's like your mission is to go to those beams
and take out the enemies that are there
and then you're basically digging in there
to get loot from them.
But then there's one beam that's like,
that's the end beam.
Once you do that beam, the mission's done.
Yeah.
I don't, those missions,
I thought were good,
but like I never looked forward to them.
I always wanted to just do like the hoard mode.
I only enjoyed those.
Well, because I guess for me,
with as deep as I've gotten into the game,
you can replay a lot of these missions on spicy difficulty.
And whenever you,
you know,
you can go back to different parts of the game that you've already played
and you can go to that second or third mission you did,
which required you to be level eight.
But now you could redo it on spicy difficulty
and it's level 25 requirement.
And you can still try it out if you're 20 or 21 or whatever,
but you want to be around a 25.
and the rewards you get are better and the enemies there will be a lot tougher to deal with.
I really enjoyed those missions because you had a threshold you need to hit in order to finish the level,
but it lets you keep going.
And Spirlight in this game is the main currency,
and it gets real tough to come by near the end of the game.
I mean, not in, I'm not saying it's like the most rare thing ever,
but by the end of it, you'll be like, damn,
I, oh shit, I try to upgrade this weapon and I'm already low on spiralite because I want to upgrade that one thing.
And, you know, I'm already low on currency.
By the end of it, you will feel like, by the end of it, you'll want to be going back to go do those missions to get more of the currency.
And so, again, you can finish these missions because when you're out on the missions where you're getting the spiral light like bless mentioned with the beams of light that show you, all right, there's spiral light over here.
there's spiral light over there.
You can,
those things like refresh.
Yeah.
And you could beat the mission.
You know,
you'll see the bar up top
and it says like,
you just need to reach to this threshold.
And when you do,
you can beat the mission.
Or you could go past it
and just get a bunch of extra spiralite.
And then you'll hit your limit
and then you can leave the level.
I always like went past it
because I just wanted more of that currency
near the end of it.
Once you're in it,
it's like I got to go all the way.
Yeah.
But yeah,
the missions that you mentioned,
I, you know, you start off at sub-level one and then you clear the hoard, then you go down,
and then you go down to the third one, and that's when you get the treasure.
There are ones also where it's just one sub-level, and you get the treasure immediately,
and those are really fun.
And then there are the challenge rooms where they are telling you get through this obstacle
course using only these two items or only this item.
Yeah.
And we're going to teach you fun ways to use it because this level is more like a puzzle or this
levels more like run away from the enemy.
There's an actual maze where you have to like go through the maze while enemies are chasing
you.
But you don't have your guns.
You can't just, you know, play the way you're used to.
There's a lot of like little fun ways that they mix it up.
But I do agree.
I wish there was like a tinge more variety.
One thing I will say though about the search for spiral light levels with the beams
and stuff is as we're talking, I'm realizing those would probably hit real hard
in multiplayer.
Like if I had other people, I was playing.
playing with and we were like should we extract i'm down my last life because he had like three
lives yeah in these i'm down in my last life and somebody else is like oh i feel like we can do
one more to go for go for the loot i think that would elevate the experience a lot for those
levels whereas i think just these regular hoarder levels where it is you're maybe dividing conquer
divide and conquer i think that's the strategy there too that could work um but yeah these hoard mode
levels i think we're just way more fun for single player dude now i'm like i'm locked in i'm like all right
I got to take out how many enemies.
I'm getting overwhelmed, but I just upgraded my gadgets.
And so, you know, let's see how these guys do when I throw out a turret that has a bigger explosion or whatever.
I do this other thing.
Like, I was so locked in during these sublayer challenges.
And for me, that was my favorite thing to do in the game.
It, I mean, it reminds me so much of playing an amazing roguelite like Hades or even something like Destiny 2 or, like,
For chat, for people who know, yeah, I would say more something like witchfire,
where whenever you get that new unlock, you're like, man, I want to use this now.
Yeah.
How is it going to affect things?
Oh, shit, I am seeing immediate returns on how quickly it's taking out those enemies.
You know, I have, on a, there was this one mission I was really struggling with yesterday
on a really tough, like, higher end difficulty because it's these enemies that kind of,
it's these salmon, it's across you, but they have a cage and.
front of them.
And
the, you have to
shoot them a lot in the cage, in the front
of the cage that's being blocked, it's like their shield.
You have to shoot the shield a lot in order
for them to get stunned, and then you swim around
the back and you shoot them from the backside.
Yeah. Back shots.
That was
really, really tough with the buildout that I was using
because I have this one
turret buildout where I was able to
throw out two turrets
and they, the turrets were also doing
like crazy good damage, but
they are just hitting the front of the enemies so the enemies weren't dying yeah well there's another
gadget that i really really liked using and it shoots out like five streams of ink in a straight
line and it's not like it's shooting it's just like five continuous streams that are always up
five lines of of ink and i have an upgrade on those that bounces off the walls so when the
streams hit a wall, they bounce off multiple times. And then I had an upgrade where wherever it's
bouncing, it's creating a little bit of an explosion. So if enemies run into it, they are also getting
like explosive damage. So what I was doing to beat these enemies that cross slowly towards you
to have a shield in front of them, I would, I would just like heard them all through the center
area, throw my beam thing at the wall, and it's bouncing everywhere. Yeah. And the enemies are getting
hit by all angles now
and I cleared it immediately once I switch
that gadget and it was like
that's pretty safe. Fuck, like that's the magic
of this. That's why it feels so good to
play when you are able to go, well, I've
been dominating with this one build out
but maybe I should switch that one
gadget that I've been using
because it's not great against these
dudes. And then you talk
about flying enemies and it's like that's where the turrets
are perfect. Like dude, it just
it's just got so much
variety. It's, it's, there's a lot of stuff
we cannot talk about in terms of how
the progression goes, but
it's a fucking blast to be able
to see, like, how deep the
customization actually goes. You had
to take out the backshot enemies by hitting them from all
angles? Well,
with the bouncing thing that
explodes? The bouncing,
the bouncing squirts were hidden
them in the back. Because
of where they were bouncing from. Yeah.
Because they were getting hit from all angles. Yeah.
That happens. Yeah. That happens. Yeah.
It was a lot of aggression, but a lot of
freaking fun, man.
Like, I, it's, again, we can't get two in the weeds with how the, because of just embargo
purposes.
Yeah, of course.
But there are like, school and don't spool things.
When you think the game is done letting you upgrade things or unlocking things, you're not.
It's just, there's always, there's always an extra level of things to get.
And that makes going back to those, those older levels a lot more fun because you have that
new toy you want to mess around with and like how is this gadget going to change up my gameplay
now um there we like like we saw in the trailer one of them is a it's almost like a like a grapple
like you batman spider man swing and that oh yeah and that's so much freaking fun to kind of mess
around with whenever you're really in danger or in a pinch somewhere just grapple away and
you're going to swing over to that area it's like they they found so many different ways to
expand what makes
the gadgetry fun.
Can we talk about the
like the buddies that you get?
Yeah.
Like your ultimates essentially?
Yeah, absolutely.
If you have three that you can choose from
the members of what's the name of the band, Andy?
They're called Deep Cut.
Deep cut.
We don't like.
Yeah, they're a musical group.
And Shiver is the girl with the blue hair.
She's an octoling.
And you have
her ultimate, which whenever you
build up. Whenever you've gotten enough
salmon it eggs, you build up
that ultimate. And her ultimate
is, she gets on top of
a big-ass megaladon.
A shark,
it's a megalat-don.
And you see a big-ass
cylinder of, like, how am I going to
guide her? Where am I going to tell her to go?
Yeah. Go towards the big boss or the big
horde of enemies. Send her out there,
boom, huge amounts of damage.
You also have Fry.
Which one did you use a lot
Which is Frye? Is he the, um...
No, that's, that's a big man.
Big man.
Big man was my guy.
Big man was my guy.
I found him the most useful.
I used him the least.
Really?
That surprises me.
That's exciting, though.
He was helpful for me because like basically big man, once you pop his old, he, um, you're
basically riding a, I think you're riding on top of him, but you are...
He's a, he's a big man to Ray.
He's a big man to Ray.
That's a good thing to put on.
And he always just says the word A.
Which, can I be honest?
I hated that.
I kept reading it and I'm like
This is fucking up my reading
He always just says A
He says A and then parentheses
It'll say what he actually is saying
Yeah
And so like I would read it and I'd read like A
And then whatever he says
And I'm like we gotta stop we gotta drop this bit
It's like it's just that's just not a bit
It's like A and then parentheses
Man we really gotta fucking lock in right here
Yeah yeah yeah yeah it's exactly like that
And I'm like guys we gotta drop the A man
This is I don't like it
But basically you're riding around
And then you're tapping the shoulder button
To like throughout these tornadoes
And like you're going like
a faster speed than you usually do
and you can climb out things easily
and all that stuff.
So it makes you extra mobile
and then you are throwing out
these tornadoes that are doing damage
to the enemies.
Loved it.
It felt super powerful.
So I used shivers quite a bit initially
which is the big megal on
that I mentioned.
But then there is fries.
And I ended up using fries the most
by the end of it.
Frye she,
so Frye, I guess her like family lineage
that have to do with like Manta rays.
Like she,
oh no, I'm sorry.
Eels.
Okay.
She has like a bunch of eels that whenever you use her ultimate,
all of these eels spawn in the sky,
and it's just a gigantic AEOE,
and it's all these eels hitting the ground,
hurting a lot of enemies around you.
And then eventually she's riding on top of one of the eels,
and then she's like kind of the final hit
and does a lot of damage or whatever.
I used hers the most in a lot of those later levels
because of just the amount of,
first off, it was kind of like a good,
get out of jail-free card.
Whenever I'm getting really over,
I'm like, oh, my God, I'm on low health,
I'm about to die.
There's a shit ton of enemies.
Let me pop this old.
Hopefully she could just save me or whatever.
And then one of the...
And then all those ultimates evolve as well.
And the more that you use those ultimates,
you build your friendship bond.
And that's how they...
That's, you know, how they evolve or whatever.
And then when I'm in danger,
I use my R1 ability,
or my R ability, which was my leap into an AOE blast on the ground.
And I used that constantly to not only just get around levels,
but because it did, it was just super useful for me in gameplay.
Of course, we don't want to spoil anything.
But do you have a go-to or a favorite build in this game?
Yeah.
Like a favorite weapon, gadget, and ultimate set?
I mean, the way that things unlock later on that we cannot spoil, get really cool and creative.
But to start with, I would say that I would say this the speed tank with that leaping ability was insanely useful for me.
You leap pretty far.
And then again, you have this leaping ability unlock that you can then modify to say, I want to jump further.
I want to jump higher in the sky while I'm doing this jump.
want my explosive damage when I land to be bigger.
Or when I land, there are additional blasts of damage around me that happened.
Like, there's so many different ways that they, there's one of them that, there's one
modifier that makes it so that you are tossing the thing that's making you jump.
So you don't, so you could just like use it as a grenade almost.
Oh.
Yeah.
It's fucking crazy.
I didn't know that was.
So you're no longer, you can add that modifier.
If you're like, well, I don't really use it for movement.
It's more of just like, I want to toss it.
at an enemy or a pack of enemies.
So there's so many different ways to modify that.
And so I would say that one was like priority number one.
Yeah.
On the turrets are fantastic, of course.
The power one had a...
The power tank had one where you throw out the...
I think it's the boo-ya-rank.
Oh, okay, yeah.
And it's just a boomerang that goes out.
And the way you modify is that you might get a modifier that
makes it go out further
or you might have a modifier that makes the damage
on the way back to you
a lot stronger. There's a modifier
that makes it return a lot slower
to you so that it stays doing damage
more to enemies, which is awesome
because you could throw that shit, run
to the other side of the level. Yeah.
And it is still moving and tracking towards you
hitting enemies along the way.
And you could run around in circles and it'll take forever
to get back to you. Like still, it's still
deployed out there, you know?
I didn't use much of the
that power tank. I was more so on the speed tank and the technical tank.
Technical thing being my favorite because my favorite gadget was the turret,
like being able to level that up to where,
yeah,
where it lands,
it explodes or you increase the fire rate that always became clutch.
I forget what my second Dairy ability was early on.
I don't want to spoil the one I got later on.
The slash one where you like,
you rush in,
you do dashes and then you slash it.
Was that a speed one?
I think that was power.
Okay.
No, I didn't even do that one.
I think it was just another thing that I'll throw out.
You have it on your...
Probably, but like, the one I have now, I don't think is one...
I don't know if that's one I want to talk about.
Because it's one that you unlock later.
Which is why I'm dancing around it.
But, um...
Let me check.
No, yeah. So the booeyerang was part of the speed tank, my mistake.
Hold on.
But one modifier I did get for the boomerang ones was you throw out an additional
an additional boomerang.
So there's two out there doing damage.
well yeah
booie ring I was also using
yeah and then I added
a scorch modifier on to that
which then burns enemies
for like you know
damage over time
and then I had a weapon modifier
that does more damage
to enemies that are scorched
so it's just like oh man
that that min-maxing
just got so much fun
the bomb balloons
oh yes
the bomb balloon is what I was using
which is basically
there are these big balloons
that you would throw out
that if they could hit
they explode
but also if you put out multiple
they tether to each other
and they're doing
damage via the tethers.
And so, like, I'll put one here, shoot one
the opposite direction, and you'd see them, like,
float, and then connect,
and then enemies that are caught between those will get
damage. And you can put out, like, three at a time.
Yeah. But I'm sure if I upgraded it more, I could even
put out maybe more than that. Oh, yeah. I mean,
if you upgrade the
amount of how long, the duration
that they stay up,
like, I had, like, six of them connected
at one point, and then you pop one
of them, they all, blah, blah, blah, blah. That was my,
that was my early game go to, and then I ended up
switching to another gadget that I don't want to talk about yet.
But I love where you can go with the gadgets.
My favorite types of weapons, though, like, I got super into the boomer, or not the boomerang,
the bow and arrow.
Oh, really?
Okay.
The bow and arrow shocked me.
And I think something about just the gameplay thing of when you, oh wait, is it the bow and arrow,
when you hop, when you jump and use the bow and arrow, oh, yes, when you jump and use the bone arrow,
it does like vertical stuff, but if you're just like on the ground and use the bow and arrow,
It shoots three to the side.
It shoots like three or five to the side
depending on how much it's upgraded.
I got so into that.
Like strategizing around that,
popping out of my squid form
into the air,
shooting a path,
going back down to my squid form
and traveling through it.
That's sick.
So satisfying.
My favorite weapon was either
the standard
assault rifle,
wherever you want to call,
just shoots like mid-range,
shoots fast.
And that's mainly because
the sound feedback is so great.
It's really good.
So, like, of course, I usually, whenever I play any sort of third person, first person shooter, I love a single shot, either a sniper or a, or a DMR type of, like, you know, semi-automatic weapon.
But in this game, you're only hearing, pah, pah, because it's so short.
But when you have, when you have a weapon that shoots as quickly as some of these do, to hear the, like, it's so, it feels so good to hear the feedback, to see the feedback and the damage that you're doing.
and then another one I used was
it was a
kind of like a longer range version of it
where it shoots a bit slower
but you have a decent amount
more range on it and then I paired that with
one of my little perks that
you could take along with you that
you can you know equip up to like three of them at the start
and one of them was you do more damage to far off
salmonids so I'm doing 20% extra damage
because I'm further away from them
so that weapon was really great to use
and then I also had another one that was
pretty long range, but
wherever the projectile was ending,
it would kind of burst.
They had a big, kind of like explosive.
And it shot fast enough that I was really happy with it.
And it felt good to take down, like, big masses of enemies and see the,
it's going really far out there and it's doing a decent amount of damage to a lot of enemies.
Hell yeah.
I want to bring in a super chat from the one and only Logan Plan.
Oh.
From IGN, who says, great review guys.
I played 40 hours.
and I'm enjoying reading slash watching everyone else's today.
Platoon is such an underrated Nintendo series.
I'm happy that I'm into it now.
You know, like, it's one that I definitely have underrated for years and years.
As we were in the ad break,
thank you, Logan, plant, once again,
for your Super chat, very kind of you.
I told Blessing that if he ever hops into just standard Splatoon,
he's going to look at the fashion customization to be like,
man, fuck, I could have had this.
I could add something like this in Spiltoon Raiders
because it really does feel like a massive miss.
And again, that's just me going back to the stuff
I didn't like about it.
But yeah, man, the gameplay in the loop is just such a freaking blast.
Somebody asked in the YouTube chat,
are all the enemies so goofy looking?
Any cooler humanoid enemies?
No, they're all these salmonids.
The whole story is based on, you know,
these saminids that are being attracted to something out there
in the spiralite islands.
And we don't really know what it is.
But yeah, they're all these.
I was, like you mentioned early on, I was really impressed by the amount of different variety of the different types of that.
And some of them are fucking assholes.
Oh my God, don't give you started.
There's some of them that are flying that don't look like the dragon types, but they are, they're almost like an arsenal.
And they shoot out like these almost like air drop grenades.
Yeah.
And you'll be fighting other shit.
And suddenly you're drowning in their ink.
And you're like, God damn.
There's one of them out there.
And I didn't really realize it.
and those are pains in the asses.
For me, it was the tower guys.
The tower guys, they got to pick out the bottoms of
because, like, they're basically,
they're fucking, they're sniping you from above.
Like, all of a sudden, you'll be running around
and then you'll feel a laser on you,
and it's like, what?
And then you, if you're, sometimes it's like three or four of these guys out at a time.
And so you're just getting lasered from four different directions.
And it's like, brother, like, let me breathe for it.
And if you fail, you could start right over,
and I go back in and I'm like,
all right, I'm going to throw a turret there.
Yeah.
And since I had the upgrade to have two turrets,
I'll throw another tour.
on the far left side to get both of those turret guys and then I'll go for whoever,
you know, like, so many cool ways of strategize.
Big complaint for me, actually.
There's not a retry button, like a replay button in the podcast.
You always go back to the home.
You always have to go back to the home.
Yeah.
That's crazy.
That's like such an oversight in my opinion.
It reminds me of, there was a game like this recently where I'm like, just let me retry and
let me.
Yeah.
But I forgot what game was recently, chat, you might remember, but I had the same complaint
about another video game
where I'm like,
just let me get back in there.
But a lot of it is the game's way
of saying,
you unlock stuff,
go,
go unlock things.
You're failing for a reason,
which don't get me wrong.
I would have loved the retry button.
But you always are unlocking things
that you could probably go.
I'm not excusing it,
but I get it.
You can understand why they...
Yeah,
because there may definitely be people out there
going,
games too hard,
what the fuck?
It's like,
no, you're...
It's there's a specific challenge
that's kind of like a,
it's a timed thing.
I guess all of the things are timed things.
Pragmata.
Oh, Pragmata.
Whenever you die in Pragmatah,
you go back to the home base.
Yeah.
The,
the,
um,
there is,
one of the,
basically like the sub-level challenges,
right,
where you gotta take,
you gotta get the eggs before the time runs out.
Um,
one of them,
actually,
I don't want to spoil it.
I will say load times are fucking awesome,
though.
Low times are great.
Whenever I go back,
like,
the retry is as,
like,
I walk two steps.
I hit the thing and I spam A and I'm right back.
Like, I'm really impressed by the,
I'd be more noted with it.
The low times were really shitty.
But I still wish I was a retry.
There's a very specific challenge that I'm not going to give the details of because I don't
want to spoil it.
But like, you're not getting, you're not killing enemies in this challenge.
And it's very much one of those challenges that it's like, do it over and over and
until you get it right.
And that was the one where I was like, please let me hit a retry button.
Because then like, I'll get halfway through and no, I'm not beating this thing.
And then I'm like, all right, I guess I just got to see it through.
and then get kicked back to the hideout.
And okay, let's try it again.
Fuck, I'm not doing this fast enough.
Get kicked back to the hide out.
So that specific challenge, maybe you realize I really wanted that.
But I kind of get the thing of always upgrading.
One thing that I buried the lead on.
Andy, I understand it now.
Gyro controls.
Oh, shit.
This is my first time embracing gyro motion.
Yes.
Whoa.
Yes.
Have you been sleeping on gyro controls?
Am I saying it right?
Yeah.
Gyro?
Yeah.
Oh, man.
Let me tell you.
I was cooking.
It's so awesome.
It's what got me into gyro.
Like, you know, early on, you get your ass
whipped in Spatoon Multiplane.
You're like, how are these people so fucking good?
Yeah.
And it's, you use the right stick.
It's,
I had to force myself at first because I was like,
I'm going to let the gyro rock
because I know Andy talks about it a lot.
And it was probably 25% of the way through the game
where I started like seeing the Matrix a little bit.
I'm just sitting there like, like,
it's rotating around.
And, you know, if you play not a hand-hand-house,
I think it's a lot easier because you're not rotating the screen at the same time.
But the, I mean, it's a very similar, it's a very similar mentality to playing keyboard mouse
where the right stick is used for the big movements and you're using gyro to just hone in on target to target.
And it feels awesome when you're able to get really good at it, you know?
I don't actually pronounce hero.
Hero controls.
Thank you.
Thank you.
I'm hungry.
The, I'm trying to look for one of those type of mission because I think,
I think you can
retry
during a mission.
Hey, really?
Like, you could hit start
and then,
I think you can hit start
and go to retry
mid-mission.
No.
But if you fail,
then you get kicked out
and you have to go back.
No.
So I'm gonna...
I don't think you can hit
retry during your mission.
That's my thing is I want to pause
mid-mission and be like,
because you're like,
I had a bad start,
like false start,
let me retry.
Because, yeah,
I was trying to do that.
But as you look
that. Final impressions.
You can hit retry.
Yeah. So it's like
Fuck, when did they add that?
Like, if you hit Sartreed, like,
like, because I
had it during one of them that
required, it was like a race
to the end. Yeah. And that's what I'm
talking about. Yeah. Wait, hold on. I'm
booting up that shit. I'm being gaslit.
This is gaslighting.
I would not have it.
But if you fail. Is it a, is it
on the type of mission?
I don't, I, I think it's only the types where you are being told to use either these
items in the, like, it's, like this one, I'm not, like, this is my main, hold on.
Okay, so, well, it's only in the ones that are like, in these type of challenge rooms.
Oh, wait, in the, like the gadget focused ones?
Yeah.
Gotcha.
Okay.
That's what I thought you were having.
No, that wasn't what I was talking about.
That wasn't what I was talking about.
We're having to be intentionally vague here.
Sorry, Pat.
Yeah, for a second, I was like, I thought I updated the game.
Like the latest version.
Yeah, final thoughts here on the game.
I'm loving it.
I'm surprised by how much I'm loving it.
I can't wait to finish it.
But also, I want to savor it.
Now that we're, now that this is the review,
I don't have to rush myself to beat this game.
So I'm just kind of like going to play it on my own pace and like,
probably do some of the end game stuff as well.
Like hearing that you're having fun with it.
Dude, yeah, I would want to explore that.
I would say, like, if you're feeling.
Like, damn, I need better guns or I need better this and that.
Like the, I think it's so well structured in not, I think it's such a, it does such a great job of not being obtuse in how to make your thing stronger and to, whenever you, whenever you want to upgrade something, you know exactly where to go and how to do it.
And it isn't, in my opinion, I think it does a great job of not being like a mess of menus.
it's not the most
it's not the most like
you know obvious thing ever
but it's like it does such a better job
than a lot of other games
that try to do this
I'm going for end game things
what do I need to do
how do I upgrade that
where do I go for that
I think it does a great job of
when you open up the big map
that you continue to unlock new places to go
you could just hit that left trigger button
and it gives you category
back category all the levels
and you go by through the list
and it'll show you
the two categories of like normal difficulty was a level eight and you completed that and you got two of the collectibles there normal difficulty for the next one was level 12 and there's one collectible you didn't get but the spicy one now that your higher level is level 32 yeah and that one you have not completed yet and it does a great job with just listing everything out it's very easy to read and and player friendly in that way well that is our review of splatoon raiders and he gave it an eight out of ten i gave it an eight point five
out of 10 with the asterisk that I've not rolled credits,
but I'm probably about 30 minutes away from rolling credits.
Once I get my level up.
And you'll finally hear like a good song.
Yeah?
Okay, I can't wait for it.
I can wait for that.
Let us know in the comments below.
What are your thoughts on Spatoon Raiders?
Are you excited for you?
Are you going to play it?
What is your plan?
Of course, this has been kind of funny games cast for each and every weekday.
We get together to talk about the biggest reviews, previews, and topics in video games
live right here on YouTube, Twitch and on podcast services around
the globe. If you love
what we do, support us with the Kind of Funny membership
on Patreon, YouTube, Apple, or Spotify
to get our shows ad free and get a daily
exclusive show. Enjoy
after this, an episode
of The Kind of Funny podcast, I believe.
A lot of grievances to air. A lot of grievances to air.
I heard Roger's going to be on that one.
And I heard we got to talk about Roger.
Nick has a lot of things he wants to bring up.
Yeah. Look forward to that. Until next time, it's been
our pleasure to serve you.
Back shots, huh?
